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360 Commits
Author SHA1 Message Date
XtraCube 08ca995eb1 Merge pull request #52 from All-Of-Us-Mods/dev
mira api 0.2.1
2025-08-17 16:39:35 -04:00
XtraCube 453259df98 Merge branch 'master' into dev 2025-08-17 16:36:16 -04:00
XtraCube 2ec3eec370 bump version 2025-08-17 16:34:56 -04:00
ang-xd 2ee8730ba4 WIP Left side Modifiers HUD option 2025-08-14 00:56:29 -04:00
XtraCube c89e5938cc Merge pull request #43 from CallOfCreator/keybinds
Implement Keybind API
2025-08-13 09:32:42 -04:00
CallOfCreator 01fa1f0915 Update conflict system 2025-08-09 11:41:43 +00:00
CallOfCreator 355eef509b Add support for modifier keys 2025-08-06 18:03:48 +00:00
XtraCube 763a493283 Merge pull request #51 from xChipseq/dummy-improvements
Dummies Fix
2025-08-05 16:50:09 -04:00
xChipseq 68e421bf91 literally just a dot 2025-08-05 22:35:39 +02:00
xChipseq c343ab5e9f dummy fix 2025-08-05 22:34:00 +02:00
XtraCube 9c1ef70ea7 Merge pull request #50 from xChipseq/dummy-improvements
Dummy Voting Improvements
2025-08-04 21:19:18 -04:00
xChipseq c0c8fa08ff changed DidVote to check VotesRemaining instead of Votes 2025-08-04 20:58:24 +02:00
xChipseq e7fba386aa dummy changes 2025-08-04 20:53:50 +02:00
XtraCube 72e5e0c137 Merge pull request #49 from xChipseq/round-start-event
Invoke RoundStartEvent when starting freeplay
2025-08-04 12:30:09 -04:00
XtraCube 4422072060 Merge pull request #48 from AtonyGit/dev
Add BeforeRoundEvent for edge case scenarios
2025-08-04 12:29:51 -04:00
xChipseq 8145c8e599 patch 2025-08-04 15:33:04 +02:00
Atony afd6fbc3b6 Add BeforeRoundStartEvent 2025-08-02 14:24:53 -05:00
XtraCube 74741b41a7 Merge pull request #47 from WanderingPix/Ghosts-included-in-GetClosestPlayer
Add argument for PlayerControl.GetClosestPlayer() to include ghosts
2025-07-31 09:13:04 -04:00
WanderingPixel f98429b5f9 Update GetClosestPlayer method 2025-07-31 09:09:37 -04:00
XtraCube bf7edb30ab fix warnings 2025-07-20 07:30:38 -04:00
XtraCube b4527014b7 Merge pull request #44 from AtonyGit/dev
Allow modifiers to have freeplay colors
2025-07-16 14:41:01 -04:00
Atony 277391ef1c Add freeplay modifier colors 2025-07-11 22:30:09 -05:00
CallOfCreator dfe124d67a Add missing credit from previous commit 2025-07-11 18:06:06 +00:00
CallOfCreator 2b06633488 Cleanup 2025-07-11 18:00:58 +00:00
CallOfCreator 4784b1f0ad Rename CurrentKeybind to DefaultKeybind 2025-07-09 13:48:38 +00:00
CallOfCreator d9d0d6bc62 Implement Keybind API 2025-07-08 20:41:20 +00:00
XtraCube 6b3038f397 shuffle modifiers before assigning 2025-07-07 18:47:12 -04:00
XtraCube 4e1db039a0 Merge pull request #42 from AtonyGit/dev
Fix Regions Dropdown in "Find Game" & Add Tab Count for Cosmetics Menu
2025-07-05 15:36:08 -04:00
Atony 62bee24789 Fix Server Dropdown for Game Finder 2025-07-04 22:43:13 -05:00
Atony 2156c80467 Cosmetic Tab Count Improvements 2025-07-04 22:42:47 -05:00
XtraCube 0ff60071c2 fix canuse event 2025-06-30 20:47:17 -04:00
XtraCube de2f3f0d95 update assetbundle 2025-06-29 22:31:21 -04:00
XtraCube 05f132c506 expose modifiers 2025-06-29 20:03:20 -04:00
XtraCube ab54c44434 expose custom roles in CustomRoleManager.cs 2025-06-29 19:57:58 -04:00
XtraCube bf652b68c3 fix warnings 2025-06-28 23:04:30 -04:00
XtraCube 00377c7926 Merge remote-tracking branch 'origin/dev' into dev 2025-06-28 22:57:09 -04:00
XtraCube 55555604f3 error proof buttons 2025-06-28 22:57:04 -04:00
ang-xd de77a9fa92 Add page counter in options screen 2025-06-28 20:55:22 -04:00
ang-xd eba2a037d3 Bug fixes and chat pasting 2025-06-28 19:21:47 -04:00
ang-xd bc7f772de9 Add ModdedPlayerOption and fix role options scroll 2025-06-28 18:44:31 -04:00
ang-xd f43191c4f2 Fix role option visibility & shift 5 increments on chance 2025-06-27 19:16:56 -04:00
XtraCube cd818a18cf Merge pull request #40 from All-Of-Us-Mods/dev
0.2.0 Update
2025-06-27 15:52:24 -04:00
XtraCube 56d4e399d9 Merge branch 'master' into dev 2025-06-27 15:50:58 -04:00
XtraCube 0d41ebbc13 adjust server dropdown to fit 2 columns 2025-06-27 15:47:38 -04:00
XtraCube 9388ff487a fix scrolling bug on role menu 2025-06-27 15:21:58 -04:00
XtraCube 720491e5cf make role options wrap around 2025-06-27 15:16:14 -04:00
XtraCube 9884df356e hide hidden role settings in advanced menu 2025-06-27 14:28:09 -04:00
XtraCube 7ec4addacc cleanup 2025-06-24 23:13:00 -04:00
XtraCube bc9bc0ce24 brace style 2025-06-24 21:38:36 -04:00
XtraCube aff1c311fa update readme 2025-06-24 21:24:40 -04:00
XtraCube 0d2a9d9700 fix warnings 2025-06-24 15:06:45 -04:00
XtraCube 669c541279 fix advanced role settings scroll 2025-06-24 14:57:48 -04:00
XtraCube 2e5f9639b3 fix role settings menu 2025-06-24 12:32:13 -04:00
XtraCube e6d1f440c8 adjust it 2025-06-24 12:27:02 -04:00
XtraCube 2ac8bdc240 fix lobby view settings scroll issues 2025-06-24 12:26:22 -04:00
XtraCube d5d99001ea privacy change 2025-06-23 19:14:22 -04:00
XtraCube 5628b79814 Merge remote-tracking branch 'origin/presets' into dev
# Conflicts:
#	MiraAPI/GameOptions/IModdedOption.cs
#	MiraAPI/GameOptions/ModdedOptionsManager.cs
#	MiraAPI/GameOptions/OptionTypes/ModdedOption.cs
#	MiraAPI/Patches/Options/GameSettingMenuPatches.cs
#	MiraAPI/Patches/Options/LobbyViewPanePatches.cs
#	MiraAPI/Patches/Options/RoleSettingMenuPatches.cs
#	MiraAPI/Utilities/Assets/MiraAssets.cs
#	MiraAPI/Utilities/Assets/SpriteTools.cs
#	MiraAPI/Utilities/Extensions.cs
2025-06-23 11:44:30 -04:00
XtraCube 72a44f65f1 fix role menu scrolling bug 2025-06-23 11:31:49 -04:00
XtraCube db6a336a63 Add modifier tab scroll positions and fix scroll positions not saving in some cases. 2025-06-23 11:07:28 -04:00
XtraCube 90b23ec2ca fix role scroll position issue 2025-06-23 10:31:47 -04:00
XtraCube 20e927208c make options wrap around in values 2025-06-21 20:17:57 -04:00
XtraCube 13ef3bdd49 add format string for cooldown timers 2025-06-21 19:32:28 -04:00
XtraCube b3ff6755bb suppress naming warnings 2025-06-21 18:52:18 -04:00
XtraCube 67604600cd remove obsolete code 2025-06-21 18:52:09 -04:00
XtraCube 6e35de6185 add BeforeGameEndEvent.cs 2025-06-21 18:43:56 -04:00
XtraCube a26ec51c7d send murder RPC immediately 2025-06-21 18:24:32 -04:00
XtraCube 3f6ae4cc41 send gameover immediately 2025-06-21 18:21:37 -04:00
XtraCube 15a2cdcd5b Merge pull request #36 from All-Of-Us-Mods/2025.5.20
Update to 2025.5.20
2025-06-21 17:27:23 -04:00
XtraCube cf0bd6ec38 fixed presets 2025-06-20 08:43:11 -04:00
XtraCube 130236e899 oops fix bad code 2025-06-20 08:38:31 -04:00
XtraCube 3b7b247ac0 refresh presets when opening preset menu 2025-06-20 08:32:24 -04:00
XtraCube 52de9a22de fix preset loading networking 2025-06-19 23:24:02 -04:00
XtraCube 372a9e3aa9 suppress RPC warnings 2025-06-16 21:31:58 -04:00
XtraCube 10a9dcfa34 suppress RPC warnings 2025-06-11 21:26:08 -04:00
XtraCube d46fdb0185 comments about rpcmurder inlining 2025-05-30 17:15:52 -04:00
XtraCube a361afbcbf add comment about meetinghud inline issue 2025-05-30 17:12:03 -04:00
XtraCube 24cdac0243 Fix role options collection inlining 2025-05-30 17:07:11 -04:00
XtraCube 5fe75843ad fix haunt menu inlining 2025-05-30 17:01:43 -04:00
XtraCube a0436dcbba Fix ToggleOption inlining 2025-05-30 16:58:32 -04:00
XtraCube 35be381a77 Fix LobbyViewPane inlining 2025-05-30 16:53:15 -04:00
XtraCube 1298beb517 fix kill anim inlining 2025-05-30 16:06:21 -04:00
XtraCube d41c19a176 Adjust kill anim patch for inlining 2025-05-30 15:45:59 -04:00
XtraCube 476f4400ad Fix ReportBodyEventPatch.cs 2025-05-29 22:04:34 -04:00
XtraCube 2b46d90570 Merge branch 'dev' into 2025.5.20 2025-05-27 16:09:29 -04:00
XtraCube ae4aaf7af9 adjust mirabundle name to work on epic 2025-05-27 16:09:14 -04:00
XtraCube 757b9436ca adjust role message 2025-05-27 16:09:05 -04:00
XtraCube 7ea10afffb dont need reactor dev nuget anymore 2025-05-21 18:18:10 -04:00
XtraCube 0ab80c42f9 Update discord badge 2025-05-20 22:25:21 -04:00
XtraCube bc144568f4 fix harmony error due to renamed parameter 2025-05-20 18:51:55 -04:00
XtraCube 07f402e659 update reactor 2025-05-20 18:42:59 -04:00
XtraCube 1a6aed539a fix lobbyview modifier options showing in game options 2025-05-18 14:49:40 -04:00
XtraCube 023cdaa470 fix role setting menu bug 2025-05-18 14:46:24 -04:00
XtraCube 98dd5ca056 fix more warnings 2025-05-18 12:40:40 -04:00
XtraCube 1f3e21ce19 cleanup more warnings 2025-05-18 10:01:48 -04:00
XtraCube 15e441dd71 add documentation in mira assets 2025-05-18 09:37:27 -04:00
XtraCube 8c67bbbd44 cleanup warnings 2025-05-18 09:32:33 -04:00
XtraCube aa584a8f44 update role notifications to match custom role colors 2025-05-18 09:25:26 -04:00
XtraCube a8a584b61b Fix bug with CustomRoleSingleton.cs 2025-05-18 09:09:14 -04:00
XtraCube acc4b1c8dd Save scroll positions on options and roles pages 2025-05-17 23:27:25 -04:00
XtraCube f9600bc906 fix chameleon role again 2025-05-17 23:27:14 -04:00
XtraCube f3da06870f fix chameleon role errors 2025-05-17 23:20:26 -04:00
XtraCube 9180dec9e1 update example mod to fit new role update 2025-05-17 23:16:01 -04:00
XtraCube ef6dedbd55 add errors for incorrect usage of registrations 2025-05-17 22:40:02 -04:00
XtraCube 5d3c3ed319 Update example events and catch exceptions in events 2025-05-17 22:32:29 -04:00
XtraCube 5b22d667fd remove redundant ICustomRole methods 2025-05-17 22:31:34 -04:00
XtraCube fb894c9f2c add wrappers around modifiers to catch exceptions 2025-05-17 17:42:19 -04:00
XtraCube d0449f57b5 adjust naming in plugin manager 2025-05-17 17:40:05 -04:00
XtraCube 5ffd591258 add dead body to death and murder events 2025-05-17 17:34:04 -04:00
XtraCube cc0ac1b988 Merge remote-tracking branch 'origin/dev' into dev 2025-05-17 17:28:08 -04:00
XtraCube 00b96f6e61 Merge pull request #34 from All-Of-Us-Mods/2025.3.25
2025.3.25 (16.0.0) support
2025-05-17 17:28:06 -04:00
XtraCube 6cb7f9f145 add unregistration of events 2025-05-17 17:26:29 -04:00
XtraCube b94472ee07 save options scroll states 2025-05-16 19:42:59 -04:00
XtraCube f8056c29da Merge branch 'dev' into presets 2025-05-16 19:27:26 -04:00
XtraCube e7f9a3bb60 hide roles in lobby view pane 2025-05-16 19:27:12 -04:00
XtraCube 8d4f2baf1e Merge remote-tracking branch 'origin/presets' into presets 2025-05-16 19:24:52 -04:00
XtraCube 11ba3dae64 save scroll position in roles menu 2025-05-16 19:24:47 -04:00
AlchlcDvl 86145f94f4 Merge branch 'dev' into presets 2025-05-04 22:29:23 -04:00
AlchlcDvl a9ded0b313 Modifier display improvement 2025-05-04 22:15:08 -04:00
XtraCube e0da386567 fix lag and broken roles saving/loading 2025-05-04 18:10:34 -04:00
XtraCube 6f1da2de9f add roles to presets 2025-05-02 19:25:03 -04:00
XtraCube b85358e304 Merge branch '2025.3.25' into presets 2025-05-02 19:19:33 -04:00
XtraCube 2c901bb9b9 remove unused thingy 2025-05-02 14:56:28 -04:00
XtraCube 68f40a96b7 fix preset system 2025-05-02 14:54:42 -04:00
XtraCube a96ffc42f2 fix saving default preset only 2025-04-29 17:23:05 -04:00
XtraCube 0907b14893 Merge branch 'feat-addressables-2' into presets 2025-04-29 17:22:57 -04:00
ang-xd 7a7204b0e0 Fix minigame crashes 2025-04-22 18:14:45 -04:00
ang-xd e57e88c179 Update AbstractOptionGroup.cs 2025-04-19 13:35:03 -04:00
ang-xd 878eab25b8 Merge branch 'dev' into 2025.3.25 2025-04-16 20:11:51 -04:00
angxl wtf e4f15f2ed9 Merge pull request #33 from All-Of-Us-Mods/feat-addressables-2
Addressables Loading
2025-04-16 19:51:27 -04:00
ang-xd bdc9fa28ac oops 2025-04-15 18:20:24 -04:00
ang-xd 64604aff98 Fix bug if you change hideonui 2025-04-15 18:05:20 -04:00
ang-xd 32a44d646d Futher progress on presets UI 2025-04-12 23:29:09 -04:00
ang-xd 8f590b94a8 Merge branch 'feat-addressables-2' into presets 2025-04-12 20:54:35 -04:00
ang-xd 3ba71d8f19 Add pagination 2025-04-12 16:22:55 -04:00
ang-xd 96a47d480a Add Modifiers HUD 2025-04-12 12:35:09 -04:00
XtraCube bb72d885cf Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-04-09 22:06:37 -04:00
XtraCube e242975d75 fix modifier errors in end game win patch 2025-04-09 22:06:28 -04:00
ang-xd be6bc07a62 Merge branch 'dev' into feat-addressables-2 2025-04-06 19:53:32 -04:00
ang-xd a6d55ec90f Fix confirm ejects 2025-04-06 19:52:47 -04:00
ang-xd e5b6400eb8 Fix CastVote event issue 2025-04-06 14:50:29 -04:00
XtraCube 0d1d1891a8 Merge branch 'dev' into 2025.3.25 2025-04-05 16:30:17 -04:00
XtraCube 54d85a6996 Merge branch 'dev' into feat-addressables-2 2025-04-05 16:28:41 -04:00
XtraCube 531a799a24 fix double initialization of roles 2025-04-05 16:28:34 -04:00
XtraCube 3e6eb49d93 fix scroller in freeplay role menu 2025-04-05 15:00:51 -04:00
XtraCube 3fabe85a18 fix scroller in freeplay role menu 2025-04-05 15:00:35 -04:00
XtraCube a3fc847d07 Merge branch 'dev' into 2025.3.25 2025-04-05 14:32:26 -04:00
XtraCube ddfad0752d proper fix for meeting vote issue (I HATE IL2CPP) 2025-04-05 14:31:46 -04:00
ang-xd f1846375ca Fix end game stuff 2025-04-05 14:31:46 -04:00
XtraCube fcb693e899 fix modifier adding/removing AGAIN 2025-04-05 14:31:46 -04:00
XtraCube 21bec074fa improve GetAlivePlayers 2025-04-05 14:31:45 -04:00
ang-xd 30516104aa Merge branch 'feat-addressables-2' of https://github.com/All-Of-Us-Mods/MiraAPI into feat-addressables-2 2025-04-05 14:31:43 -04:00
ang-xd e7508e299b Faster loading of hats 2025-04-05 14:31:37 -04:00
XtraCube b0cd1d30b3 Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-04-05 14:30:57 -04:00
XtraCube 9f3a40b48f proper fix for meeting vote issue (I HATE IL2CPP) 2025-04-05 14:30:52 -04:00
XtraCube 31ffe6274c fix silly mistake with settings 2025-04-05 14:19:52 -04:00
ang-xd 91c9a27df8 Fix end game stuff 2025-04-05 13:06:35 -04:00
MyDragonBreath 7484dd1a9f possible pagination... 2025-04-05 23:17:55 +11:00
XtraCube 9c9964eecf fix modifier adding/removing AGAIN 2025-04-04 18:26:16 -04:00
XtraCube 78fad65b97 improve GetAlivePlayers 2025-04-04 18:25:57 -04:00
XtraCube aef4d6daf1 actually fix meetinghud vote issue 2025-04-04 13:09:11 -04:00
XtraCube 87b94b1b6d actually fix meetinghud vote issue 2025-04-04 13:08:35 -04:00
XtraCube cf92b97e8b slight logic adjustment to fix inactive modifier checks 2025-04-04 12:42:24 -04:00
XtraCube bd0aa68cb8 slight logic adjustment to fix inactive modifier checks 2025-04-04 12:42:12 -04:00
XtraCube f43a542134 fix voting never ends bug 2025-04-04 12:35:26 -04:00
XtraCube efd176f7a4 fix timer bug related to effects 2025-04-04 12:35:26 -04:00
XtraCube b2fabdb139 add check inactive variants of hasmodifier 2025-04-04 12:35:26 -04:00
XtraCube a651099217 fix voting never ends bug 2025-04-04 12:34:41 -04:00
XtraCube e2f39c29a8 fix timer bug related to effects 2025-04-04 12:18:37 -04:00
XtraCube 140b697aaf add check inactive variants of hasmodifier 2025-04-04 09:33:59 -04:00
XtraCube a56b6d52ef rework modifier assignment 2025-04-03 21:05:44 -04:00
XtraCube 3a36acd131 rework modifier assignment 2025-04-03 20:37:09 -04:00
XtraCube 3adb7ef018 Merge branch 'dev' into feat-addressables-2 2025-04-01 21:22:41 -04:00
XtraCube 8c763e2a57 fix mira event priorities 2025-04-01 21:22:34 -04:00
XtraCube 2df50112eb Merge branch 'dev' into feat-addressables-2 2025-04-01 17:03:29 -04:00
XtraCube ce330325e4 fix broken submerged compat patch 2025-04-01 17:03:13 -04:00
XtraCube 516cc83170 Merge branch 'dev' into feat-addressables-2 2025-04-01 13:09:10 -04:00
XtraCube 89cd32d4a4 fix round start event 2025-04-01 13:09:00 -04:00
XtraCube f0e37daf0e Merge branch 'dev' into 2025.3.25 2025-04-01 12:25:59 -04:00
XtraCube 71e2f2e375 Merge branch 'dev' into feat-addressables-2 2025-03-31 22:16:38 -04:00
XtraCube a5ddec48c8 attempt at better config I/O during setup 2025-03-31 22:16:32 -04:00
XtraCube 9e6524817a Merge branch 'dev' into feat-addressables-2 2025-03-30 20:25:39 -04:00
XtraCube 5f4461f7e5 suppress il2cpp warnings 2025-03-30 16:26:22 -04:00
XtraCube 5e2ca191ba proper submerged compat 2025-03-30 16:19:52 -04:00
XtraCube 5af10b52a4 Merge branch 'dev' into feat-addressables-2 2025-03-30 15:44:47 -04:00
XtraCube a0d3afc7c7 add onmeeting event 2025-03-30 15:38:05 -04:00
XtraCube 2e769d79f2 try fix 2025-03-30 14:56:18 -04:00
XtraCube 41305ad0e2 Merge branch 'dev' into presets 2025-03-30 12:09:32 -04:00
XtraCube a8ac00d270 Merge branch 'dev' into feat-addressables-2 2025-03-29 22:07:24 -04:00
XtraCube 3cd7acbc70 fix ejection patch for submerged and airship 2025-03-29 22:07:12 -04:00
XtraCube ce583d11de Merge branch 'dev' into feat-addressables-2 2025-03-29 21:51:43 -04:00
XtraCube 31132e6e65 add RoundStartEvent.cs 2025-03-29 21:51:31 -04:00
XtraCube 1a53e2b045 add new meeting and intro events 2025-03-29 21:39:44 -04:00
XtraCube 2418e17af6 this doesnt work 2025-03-29 21:29:46 -04:00
XtraCube 6fb0afe14e add folder button 2025-03-29 21:29:40 -04:00
XtraCube 32b368c1ef update other addressable related things 2025-03-29 17:58:05 -04:00
XtraCube 103c32f386 finish AddressablesLoader.cs 2025-03-29 17:56:50 -04:00
XtraCube 662b867dc5 Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-03-29 17:40:17 -04:00
XtraCube adae0225e9 fix merge error 2025-03-29 17:40:00 -04:00
XtraCube 0d347b8b1b Merge branch 'dev' into feat-addressables-2
# Conflicts:
#	MiraAPI.Example/ExampleEventHandlers.cs
2025-03-29 17:39:46 -04:00
XtraCube ab0063dd99 update preset system 2025-03-29 14:56:07 -04:00
XtraCube a35bf60870 add rounded box sprite 2025-03-29 14:26:15 -04:00
XtraCube 692b9d7180 improve spritetools 2025-03-29 14:26:06 -04:00
XtraCube b99efaa420 create loadable asset wrapper 2025-03-29 14:25:57 -04:00
XtraCube 2ecfa267d6 Merge branch 'dev' into presets
# Conflicts:
#	MiraAPI/Patches/Options/LobbyViewPanePatches.cs
2025-03-29 13:55:18 -04:00
XtraCube 4fad586aa7 use new alternate color in lobby 2025-03-29 13:53:58 -04:00
XtraCube 6d51e6806a fix warning in role stubs 2025-03-29 13:37:06 -04:00
XtraCube b28a0a1253 cleanup CustomPlayerMenu.cs 2025-03-29 13:35:16 -04:00
XtraCube 51b54d4340 reorganize vent patch 2025-03-29 13:12:19 -04:00
XtraCube ea9bf162ea rework modifier component caching 2025-03-29 13:12:12 -04:00
XtraCube 57105f487b cleanup 2025-03-29 13:11:15 -04:00
XtraCube c5e424e8ff hide empty role groups in settings 2025-03-29 12:26:38 -04:00
MyDragonBreath d3b40aec5a remove tou and me specific example 2025-03-29 23:25:55 +11:00
XtraCube 521e5a12fd more accurate doc 2025-03-29 00:27:07 -04:00
XtraCube e6e4a86546 fix stupid innerscuff code 2025-03-28 15:20:31 -04:00
XtraCube 9afe821b0f fix stupid innerscuff code 2025-03-27 18:09:27 -04:00
XtraCube a8d076656d more WIP presets 2025-03-26 18:45:48 -04:00
XtraCube be46ee7329 fix custom murder stats 2025-03-25 17:11:51 -04:00
XtraCube 75a15dc090 fix minigame patch 2025-03-25 17:09:16 -04:00
XtraCube cffb104392 update libs 2025-03-25 17:06:02 -04:00
XtraCube bb0b678747 fix VERY stupid issue with LobbyViewPanePatches.cs 2025-03-24 18:57:06 -04:00
XtraCube 429b64fc03 preset v2 2025-03-23 17:28:22 -04:00
XtraCube bf5dadc6a0 that def doesnt work 2025-03-23 15:34:20 -04:00
XtraCube b2137230da Merge branch 'dev' into presets 2025-03-23 15:19:51 -04:00
XtraCube f48143610c fix incorrect chunking algorithm 2025-03-23 15:15:21 -04:00
XtraCube 9e8c05f21d text input WIP 2025-03-23 15:01:31 -04:00
XtraCube 2cfc5ac039 update example 2025-03-23 14:00:12 -04:00
XtraCube 2f56c95b39 Merge branch 'dev' into presets
# Conflicts:
#	MiraAPI/GameOptions/OptionTypes/ModdedOption.cs
2025-03-23 13:45:49 -04:00
XtraCube 38f72c42a3 presets v1 2025-03-23 13:44:40 -04:00
MyDragonBreath 71b537dba9 final addressables 2025-03-23 22:59:11 +11:00
XtraCube e9beb3b423 fix weird behaviour 2025-03-21 15:24:48 -04:00
XtraCube 5b608f5b3a preset WIP 2025-03-21 15:21:18 -04:00
MyDragonBreath 23c0397afe an approach to addressables 2025-03-19 23:07:09 +11:00
XtraCube 2248726450 IncludeInPreset property 2025-03-17 09:12:26 -04:00
XtraCube c60537cbd1 add comments to imoddedoption 2025-03-17 09:02:24 -04:00
ang-xd 7917d4b5d9 Make some changes to role registration for sounds 2025-03-16 19:05:12 -04:00
ang-xd bf795a2e36 Bug fixes with option screen & modifiers options 2025-03-15 23:47:05 -04:00
angxl wtf 144a95fa3b Merge pull request #31 from All-Of-Us-Mods/voting
Voting API
2025-03-15 21:10:19 -04:00
ang-xd e25b78705b Merge branch 'dev' into voting 2025-03-15 17:34:42 -04:00
ang-xd 19ba9da2c3 Remove debug method 2025-03-15 17:22:01 -04:00
ang-xd ce9864ae8b Lots of new Util methods, and fix opt header colors 2025-03-15 17:21:26 -04:00
XtraCube 8f76f21cb1 fix dummy voting in freeplay 2025-03-15 16:12:05 -04:00
ang-xd bc7b835dc8 Admit defeat to custom sprite assets 2025-03-15 15:04:57 -04:00
XtraCube f0b2f9ee2a fix bad naming 2025-03-14 17:39:27 -04:00
XtraCube 25eafe664b improve MeetingSelectEvent 2025-03-13 12:53:00 -04:00
XtraCube db327604c5 Remove PopulateResultsRpc and simplify. 2025-03-13 12:19:08 -04:00
XtraCube 1462061df9 fix REALLY stupid bug 2025-03-13 09:23:26 -04:00
XtraCube fb40664bd0 add CheckForEndVotingEvent.cs 2025-03-12 22:56:41 -04:00
XtraCube 3cba870980 add ProcessVotesEvent.cs and remove "weighting" 2025-03-12 22:30:54 -04:00
XtraCube ab2f03ee4d still broken 2025-03-12 20:13:20 -04:00
ang-xd 645d1dad1c Broken thing 2025-03-12 18:01:58 -04:00
XtraCube a04e0d28db WTF GIT FAIL! 2025-03-12 17:24:40 -04:00
XtraCube b04d9619b8 Merge branch 'dev' into voting
# Conflicts:
#	MiraAPI/Events/Vanilla/Meeting/ReportBodyEvent.cs
#	MiraAPI/Patches/Events/ReportBodyEventPatch.cs
#	MiraAPI/Utilities/Extensions.cs
2025-03-12 17:23:29 -04:00
XtraCube 33fd657eb3 add "OptionsMenuColor" to ICustomRole 2025-03-12 16:48:04 -04:00
XtraCube 529fc89fc5 add WCAG 2.1 compliant alternate color 2025-03-12 16:45:29 -04:00
XtraCube 6ab283d39c increase accessibility of properties in CustomActionButton.cs 2025-03-12 16:04:26 -04:00
XtraCube 08d8a48701 make Player not nullable in basemodifier (because it shouldnt ever be) 2025-03-12 16:02:15 -04:00
XtraCube 708534ed5c make Player not nullable in basemodifier (because it shouldnt ever be) 2025-03-12 16:01:34 -04:00
XtraCube 886ef0e31f fix ToAdd/ToRemove modifier bug 2025-03-12 15:26:24 -04:00
XtraCube 0b9e54eb50 voting API improvements 2025-03-10 22:29:33 -04:00
XtraCube bad6648f44 add weight to CustomVote 2025-03-10 21:52:16 -04:00
XtraCube 86f970c989 copy new meeting event from voting branch 2025-03-08 10:11:19 -05:00
XtraCube 7aafaf478c bump version 2025-03-08 10:10:55 -05:00
XtraCube 451a626370 Merge pull request #30 from All-Of-Us-Mods/optionable
Optionable Types
2025-03-04 18:50:20 -05:00
XtraCube e02c06ca07 final cleanup 2025-03-04 18:29:30 -05:00
XtraCube e43cd0ceff remove debug log 2025-03-04 17:00:16 -05:00
XtraCube e680b5c872 unity lifetime check 2025-03-04 17:00:05 -05:00
XtraCube b6f304fe1d organize example 2025-03-04 16:59:55 -05:00
XtraCube e52f48c20d allow any groups to be shown in modifiers menu 2025-03-03 19:28:20 -05:00
XtraCube d97588b356 add lobby view pane settings 2025-03-03 19:12:09 -05:00
XtraCube 68304a5eb8 simplify + partial unscuff 2025-03-03 17:10:14 -05:00
XtraCube f2add2a65b this is very broken idk why 2025-03-02 19:21:37 -05:00
XtraCube bbff2dd2d9 modifier options (WIP) 2025-03-01 18:34:18 -05:00
ang-xd 664f8cb2e8 Add PopulateResultsEvent.cs 2025-03-01 15:31:48 -05:00
ang-xd d9081ed17b Outline text method 2025-03-01 15:30:14 -05:00
XtraCube 6f248221d6 remove extra log 2025-03-01 12:38:04 -05:00
ang-xd 989b511276 Voting "API" 2025-02-28 23:19:34 -05:00
XtraCube b67fdf5ab1 optionable v1 2025-02-28 23:11:31 -05:00
XtraCube 26afd47d2a attribute event registration 2025-02-28 15:41:18 -05:00
XtraCube 2e0ecd95a6 fix things i forgot to commit 2025-02-28 10:17:39 -05:00
XtraCube 669d5765e6 add winner info to verify condition in gameover 2025-02-28 10:14:24 -05:00
XtraCube 309094bdf8 better error message 2025-02-28 06:25:53 -05:00
XtraCube 49d09bb44f use NotNullWhen attribute 2025-02-28 06:24:26 -05:00
XtraCube f77b694e78 cleanup code 2025-02-27 20:41:45 -05:00
XtraCube e3cf884975 add player to verify condition 2025-02-27 20:40:57 -05:00
XtraCube 3d91c8de25 allow any player to trigger gameover, but add verification 2025-02-27 20:34:27 -05:00
XtraCube 3387564f2d Merge pull request #29 from All-Of-Us-Mods/custom-game-over
Custom game over
2025-02-27 20:20:11 -05:00
XtraCube 9e2787b781 fix intro cutscene bug 2025-02-27 20:19:34 -05:00
XtraCube 90ed9b2a98 finalize custom gameover 2025-02-27 20:11:24 -05:00
XtraCube 530cb79981 custom game over 2025-02-27 19:33:14 -05:00
XtraCube 6f4eff7b38 Merge pull request #19 from All-Of-Us-Mods/rpc-modifier-arguments
Modifier Rework
2025-02-27 18:33:35 -05:00
XtraCube 2159b6aa89 Merge pull request #28 from Zeo666/IntroTeam
Custom Intro Team Screen
2025-02-27 18:33:24 -05:00
XtraCube 9ec270bd68 use precomputed shader ID 2025-02-27 18:22:42 -05:00
XtraCube c9ff839f12 improve flexibility of setup team intro 2025-02-27 18:21:04 -05:00
XtraCube d1116b3fce comment on miraapiplugin 2025-02-27 15:15:21 -05:00
XtraCube 65a81d0fb4 fix broken wav audio resource loader 2025-02-26 21:34:31 -05:00
XtraCube 26b94b0127 fix ordering of properties in BaseModifier.cs 2025-02-26 17:29:46 -05:00
XtraCube 6443b5932b modifier converter + cleanup 2025-02-26 17:24:41 -05:00
XtraCube a619a975d7 fix modifier factory issue 2025-02-26 17:24:05 -05:00
XtraCube 81834a7f1a allow modifier in lobby with error 2025-02-26 15:38:25 -05:00
Zeo 3015c6dd6a Added method to override the intro team screen to be based on custom role 2025-02-26 18:26:07 +00:00
XtraCube 0e2eeea069 add check to prevent adding modifiers before a game has started 2025-02-25 22:01:52 -05:00
XtraCube 7e4a71739c better modifier unique IDs 2025-02-25 21:57:38 -05:00
XtraCube caa27642db further modifier improvements (massive changes) 2025-02-25 17:22:00 -05:00
XtraCube 4a8fb38380 improvements to timed modifier 2025-02-25 17:17:40 -05:00
XtraCube 66375e884f use invariant info to shut up warnings 2025-02-24 21:52:53 -05:00
XtraCube 9ae9094a85 oops fix that 2025-02-24 21:52:06 -05:00
XtraCube 1c6fa9a84d major modifier overhaul 2025-02-24 21:51:02 -05:00
XtraCube 0ebec6d0f1 fix testing thing 2025-02-23 20:28:24 -05:00
XtraCube 0bed367eda Merge branch 'dev' into rpc-modifier-arguments
# Conflicts:
#	MiraAPI/Patches/PlayerControlPatches.cs
#	MiraAPI/Patches/VentPatches.cs
2025-02-23 20:27:20 -05:00
XtraCube 176a1d5e5c Merge pull request #27 from All-Of-Us-Mods/modifier-improvements
Modifier improvements
2025-02-23 20:15:53 -05:00
XtraCube fb19b4bc04 better naming for "stackable" modifier 2025-02-23 20:13:12 -05:00
XtraCube 8fb8d18be9 fix name 2025-02-23 19:10:57 -05:00
XtraCube b1846fae26 Merge branch 'dev' into modifier-improvements
# Conflicts:
#	MiraAPI/Modifiers/BaseModifier.cs
#	MiraAPI/Patches/Freeplay/TaskAdderPatches.cs
2025-02-23 19:08:57 -05:00
XtraCube 8b8f9ea5db utilize new modifier extension stuff 2025-02-23 19:06:59 -05:00
XtraCube bbec3c1958 fix something i almost broke 2025-02-23 19:06:12 -05:00
XtraCube 758b1d3183 organize task add patches 2025-02-23 19:06:12 -05:00
XtraCube d8131d1f5d fix pietros mistake and cleanup things 2025-02-23 19:06:12 -05:00
XtraCube 9ccf7104cb better summary comment 2025-02-23 19:06:12 -05:00
Pietrodjaowjao bc12c5a5f7 Change util to TMP_Text (all textmeshpro render components) 2025-02-23 19:06:12 -05:00
XtraCube 5dfbd5dc8f add masking to task adder roles 2025-02-23 19:06:12 -05:00
XtraCube 84c8f743f8 i dont know why this is even a bug 2025-02-23 19:06:12 -05:00
XtraCube 3905a3b394 . 2025-02-23 19:06:12 -05:00
XtraCube fb5ff4b53e freeplay modifiers 2025-02-23 19:06:09 -05:00
XtraCube 047312a197 Merge pull request #26 from All-Of-Us-Mods/freeplay-modifiers
freeplay modifiers
2025-02-23 19:05:01 -05:00
XtraCube 8e0a8f0585 fix something i almost broke 2025-02-23 19:02:22 -05:00
XtraCube 4849b52b47 organize task add patches 2025-02-23 18:59:14 -05:00
XtraCube 9cc9a137cc fix pietros mistake and cleanup things 2025-02-23 18:54:51 -05:00
XtraCube 055b097c21 better summary comment 2025-02-23 18:32:23 -05:00
XtraCube 87187fe205 improve modifier extensions and add more method for dealing with modifiers 2025-02-23 18:25:25 -05:00
XtraCube 975e8cb9b7 allow stackable modifiers 2025-02-23 18:24:56 -05:00
Pietrodjaowjao 6775294a19 Change util to TMP_Text (all textmeshpro render components) 2025-02-23 20:22:11 -03:00
XtraCube 2af89a678f add masking to task adder roles 2025-02-23 16:34:59 -05:00
XtraCube dda46e5903 i dont know why this is even a bug 2025-02-23 15:45:31 -05:00
ang-xd ba92d9608c Updated role settings appearance + role options 2025-02-22 21:12:54 -05:00
XtraCube 52ff4bfbfc . 2025-02-22 18:59:19 -05:00
XtraCube b6dda5f970 freeplay modifiers 2025-02-22 18:54:20 -05:00
XtraCube 9504862bea add format string option to number options 2025-02-21 12:01:28 -05:00
XtraCube 4b6ffc65df fix after murder event 2025-02-21 09:26:53 -05:00
XtraCube ccde63068b fix lobby view pane issues 2025-02-18 21:49:54 -05:00
XtraCube 5e16429acf fix more scrolling issues 2025-02-18 11:15:13 -05:00
XtraCube 1e47500686 fix scrolling issues 2025-02-18 11:03:50 -05:00
XtraCube 0b1cf998f8 fix coloring issues and hidden roles in rolesettingsmenu 2025-02-17 21:59:58 -05:00
XtraCube 14a3669031 fix rolebehaviour stubs cuz im an idiot 2025-02-17 11:52:57 -05:00
XtraCube ae79cd87d9 :shush: 2025-02-17 11:37:02 -05:00
XtraCube fb99f02549 i forgor 2025-02-17 11:10:26 -05:00
XtraCube 8382b9adf1 clearer naming 2025-02-17 11:08:12 -05:00
XtraCube cb1a818377 role configuration improvements 2025-02-17 11:03:39 -05:00
XtraCube e950278bf9 seperate some role configs 2025-02-17 10:58:25 -05:00
XtraCube 3de9482233 add missing minigame stubs 2025-02-17 10:32:28 -05:00
XtraCube 4508aaeb55 add role stubs 2025-02-17 10:32:18 -05:00
XtraCube ee15a1acbe fix neutral default role group title 2025-02-17 09:46:09 -05:00
XtraCube 113c716fd3 hide role groups in settings menu 2025-02-17 00:00:37 -05:00
ang-xd f7c34fb5cd Add ShowInFreeplay configuration 2025-02-16 23:13:04 -05:00
XtraCube 37446964c5 change neutral team to Custom and add more customization 2025-02-16 22:33:16 -05:00
XtraCube 8e2535ada2 yes it works 2025-02-02 20:42:23 -05:00
XtraCube ce81d8c1ff it works? 2025-02-02 20:36:14 -05:00
XtraCube 9485099ab9 RPC add modifier with arguments 2025-02-02 16:09:06 -05:00
XtraCube f5b4bdd1d4 Update discord links 2025-01-26 15:25:27 -05:00
XtraCube cd6c4f5390 Update README.md 2025-01-26 14:01:44 -05:00
XtraCube 5cc29d903a Update README.md 2025-01-26 14:01:30 -05:00
186 changed files with 9773 additions and 1821 deletions

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+1 -2
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@@ -1,2 +1 @@
[*.{cs,vb}]
dotnet_diagnostic.CA1707.severity = none
[*.{cs,vb}]
+1
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@@ -3,6 +3,7 @@
.vs/
obj/
bin/
.qodo/
*.user
*.lock.json
+3 -3
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@@ -1,11 +1,11 @@
<Project>
<ItemGroup>
<PackageReference Include="Reactor" Version="2.3.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.697" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.4.15" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
+2 -2
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@@ -8,7 +8,7 @@
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<VersionPrefix>0.1.9</VersionPrefix>
<VersionPrefix>0.2.1</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Authors>All Of Us, XtraCube, Angxl</Authors>
@@ -34,7 +34,7 @@
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556" PrivateAssets="all" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)\stylecop.json" Link="stylecop.json" Visible="false" />
<PackageReference Include="SonarAnalyzer.CSharp" Version="9.32.0.97167">
<PackageReference Include="SonarAnalyzer.CSharp" Version="10.7.0.110445">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
@@ -3,8 +3,10 @@ using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Rewired;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Freezer;
@@ -18,6 +20,8 @@ public class FreezeButton : CustomActionButton<PlayerControl>
public override int MaxUses => (int)OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeUses;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode Defaultkeybind => KeyboardKeyCode.T;
public override ModifierKey Modifier1 => ModifierKey.Control;
protected override void OnClick()
{
+5 -1
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@@ -1,7 +1,8 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.Hud;
using MiraAPI.Utilities;
using MiraAPI.Modifiers;
using MiraAPI.Utilities.Assets;
using Rewired;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
@@ -15,6 +16,9 @@ public class MeetingButton : CustomActionButton
public override int MaxUses => 3;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode Defaultkeybind => KeyboardKeyCode.P;
public override ModifierKey Modifier1 => ModifierKey.Control;
public override ModifierKey Modifier2 => ModifierKey.Shift;
public override bool Enabled(RoleBehaviour? role)
{
@@ -0,0 +1,26 @@
using MiraAPI.Example.GameOver;
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Hud;
using MiraAPI.Utilities.Assets;
using Rewired;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
public class NeutralKillerButton : CustomActionButton
{
public override string Name => "Win Game";
public override float Cooldown => 0f;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode Defaultkeybind => KeyboardKeyCode.K;
protected override void OnClick()
{
CustomGameOver.Trigger<NeutralKillerGameOver>([PlayerControl.LocalPlayer.Data]);
}
public override bool Enabled(RoleBehaviour? role)
{
return role is NeutralKillerRole;
}
}
@@ -1,10 +1,11 @@
using MiraAPI.Example.Options.Roles;
using System.Collections;
using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using System.Collections;
using Rewired;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Teleporter;
@@ -19,9 +20,9 @@ public class TeleportButton : CustomActionButton
public override int MaxUses => 2;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.TeleportButton;
public override Color TextOutlineColor => new Color32(221, 176, 152, 255);
public static bool IsZoom { get; private set; }
public override KeyboardKeyCode Defaultkeybind => KeyboardKeyCode.M;
public override bool Enabled(RoleBehaviour? role)
{
return role is TeleporterRole;
+1
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@@ -5,6 +5,7 @@ namespace MiraAPI.Example;
public static class ExampleAssets
{
public static LoadableResourceAsset ExampleButton { get; } = new("MiraAPI.Example.Resources.ExampleButton.png");
public static LoadableResourceAsset CallMeetingButton { get; } = new("MiraAPI.Example.Resources.CallMeeting.png");
// Credit to EpicHorrors for the teleport button asset.
public static LoadableResourceAsset TeleportButton { get; } = new("MiraAPI.Example.Resources.TeleportButton.png");
+4 -1
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@@ -6,7 +6,10 @@ namespace MiraAPI.Example;
[RegisterCustomColors]
public static class ExampleColors
{
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f));
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f))
{
ColorBrightness = CustomColorBrightness.Lighter,
};
public static CustomColor Rose { get; } = new("Rose", new Color(0.98f, 0.26f, 0.62f));
+51 -12
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@@ -1,9 +1,14 @@
using MiraAPI.Events;
using System.Linq;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Map;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.Example.Buttons.Freezer;
using MiraAPI.Example.Roles;
using MiraAPI.Utilities;
using Reactor.Utilities;
namespace MiraAPI.Example;
@@ -12,12 +17,8 @@ public static class ExampleEventHandlers
{
public static void Initialize()
{
// Register event handlers here
MiraEventManager.RegisterEventHandler<MiraButtonClickEvent<FreezeButton>>(FreezeButtonClickHandler, 1);
MiraEventManager.RegisterEventHandler<MiraButtonCancelledEvent<FreezeButton>>(FreezeButtonCancelledHandler);
MiraEventManager.RegisterEventHandler<UpdateSystemEvent>(UpdateSystemEventHandler);
MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
// You can register event handlers with the MiraEventManager class.
var handle = MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} is about to kill {@event.Target.Data.PlayerName}");
});
@@ -31,26 +32,64 @@ public static class ExampleEventHandlers
{
Logger<ExamplePlugin>.Info($"{@event.Player.Data.PlayerName} completed {@event.Task.TaskType.ToString()}");
});
// You can also unregister event handlers using the handle returned from RegisterEventHandler.
MiraEventManager.UnregisterEventHandler(handle);
}
// If you want to add extra votes to a player, do something like this.
[RegisterEvent]
public static void StartMeetingEvent(StartMeetingEvent _)
{
foreach (var plr in PlayerControl.AllPlayerControls.ToArray().Where(player => player.Data.Role is MayorRole))
{
plr.GetVoteData().IncreaseRemainingVotes(1);
}
}
// Example of using the Voting API to make a role similar to the Prosecutor from Town of Us.
[RegisterEvent(15)]
public static void HandleVoteEvent(HandleVoteEvent @event)
{
if (@event.VoteData.Owner.Data.Role is not NeutralKillerRole) return;
@event.VoteData.SetRemainingVotes(0);
for (var i = 0; i < 5; i++)
{
@event.VoteData.VoteForPlayer(@event.TargetId);
}
foreach (var plr in PlayerControl.AllPlayerControls.ToArray().Where(player => player != @event.VoteData.Owner))
{
plr.GetVoteData().Votes.Clear();
plr.GetVoteData().VotesRemaining = 0;
}
@event.Cancel();
}
// Events can be registered using an attribute as well.
[RegisterEvent]
public static void UpdateSystemEventHandler(UpdateSystemEvent @event)
{
Logger<ExamplePlugin>.Error(@event.SystemType.ToString());
}
// Example event handler
[RegisterEvent(1)]
public static void FreezeButtonClickHandler(MiraButtonClickEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button clicked!");
if (PlayerControl.LocalPlayer.Data.PlayerName == "stupid")
{
@event.Cancel();
@event.Button.SetTimer(15f);
}
if (PlayerControl.LocalPlayer.Data.PlayerName != "stupid") return;
@event.Cancel();
@event.Button.SetTimer(15f);
}
// Example event handler
[RegisterEvent]
public static void FreezeButtonCancelledHandler(MiraButtonCancelledEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button cancelled!");
@@ -0,0 +1,21 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Utilities;
using UnityEngine;
namespace MiraAPI.Example.GameOver;
public class NeutralKillerGameOver : CustomGameOver
{
public override bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return winners is [{ Role: NeutralKillerRole }];
}
public override void AfterEndGameSetup(EndGameManager endGameManager)
{
endGameManager.WinText.text = "Outcast Killer Wins!";
endGameManager.WinText.color = Color.magenta;
endGameManager.BackgroundBar.material.SetColor(ShaderID.Color, Color.magenta);
}
}
+3 -5
View File
@@ -9,11 +9,9 @@
<ProjectReference Include="..\MiraAPI\MiraAPI.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\ExampleButton.png" />
<EmbeddedResource Include="Resources\FortniteBanner.jpeg" />
<EmbeddedResource Include="Resources\TeleportButton.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<Import Project="..\AmongUs.props" />
</Project>
+19 -4
View File
@@ -1,19 +1,34 @@
using MiraAPI.Modifiers;
using MiraAPI.Example.Options.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Modifiers;
public class CaptainModifier : GameModifier
{
public override string ModifierName => "Captain";
public override LoadableAsset<Sprite>? ModifierIcon => ExampleAssets.CallMeetingButton;
public override int GetAmountPerGame()
public override void OnDeath(DeathReason reason)
{
return 1;
Player.RemoveModifier(this);
}
public override string GetDescription()
{
return $"You can call a meeting from anywhere on the map.";
}
public override int GetAssignmentChance()
{
return 100;
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Chance;
}
public override int GetAmountPerGame()
{
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Amount;
}
}
@@ -1,6 +1,5 @@
using Il2CppSystem;
using MiraAPI.Example.Roles;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using UnityEngine;
@@ -16,7 +15,7 @@ public class FreezeModifier : TimedModifier
public override void OnActivate()
{
if (Player?.AmOwner == true)
if (Player.AmOwner)
{
Player.moveable = false;
}
@@ -26,15 +25,15 @@ public class FreezeModifier : TimedModifier
{
base.FixedUpdate();
if (Player?.AmOwner == true || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
if (Player.AmOwner || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
{
Player?.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
Player.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
}
}
public override void OnTimerComplete()
{
if (Player?.AmOwner == true)
if (Player.AmOwner)
{
Player.moveable = true;
}
@@ -1,11 +1,16 @@
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using MiraAPI.Modifiers.Types;
namespace MiraAPI.Example.Modifiers;
public class HighPriorityModifier : GameModifier
{
public override string ModifierName => "High Priority";
public override string GetDescription()
{
return "You are high priority! Idrk what this means either tbh...";
}
public override int GetAssignmentChance()
{
return 100;
+1 -1
View File
@@ -16,7 +16,7 @@ public class ExampleOptions : AbstractOptionGroup
[ModdedToggleOption("Toggle Opt 2")]
public bool ToggleOpt2 { get; set; } = true;
[ModdedNumberOption("Number Opt", min: 0, max: 10, suffixType: MiraNumberSuffixes.Percent)]
[ModdedNumberOption("Number Opt", min: 0, max: 10, increment: .25f, formatString: "0.00", suffixType: MiraNumberSuffixes.Percent)]
public float NumberOpt { get; set; } = 4f;
[ModdedEnumOption("Best API", typeof(BestApi), ["Mira API", "Mitochondria", "Reactor"])]
@@ -10,6 +10,8 @@ public class ExampleOptions2 : AbstractOptionGroup
public override uint GroupPriority => 0; // This group will be displayed first. The default value is uint.MaxValue.
public ModdedPlayerOption PlayerOption2 { get; } = new("YOU MUST CHOSE A PLAYER", false);
public ModdedPlayerOption PlayerOption { get; } = new("Eh whatever");
public ModdedToggleOption ToggleOpt1 { get; } = new("Toggle Option 1", false);
public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
@@ -0,0 +1,19 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class CaptainModifierSettings : AbstractOptionGroup<CaptainModifier>
{
public override string GroupName => "Captain Settings";
[ModdedNumberOption("Amount", 0, 5)]
public float Amount { get; set; } = 1;
[ModdedNumberOption("Chance", 0, 100, 10)]
public float Chance { get; set; } = 50;
[ModdedNumberOption("Uses", 1, 5)]
public float NumUses { get; set; } = 3;
}
@@ -0,0 +1,13 @@
using MiraAPI.Example.Modifiers.Freezer;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class FreezeModifierSettings : AbstractOptionGroup<FreezeModifier>
{
public override string GroupName => "Freeze";
[ModdedToggleOption("Use Color")]
public bool UseColor { get; set; } = true;
}
@@ -0,0 +1,19 @@
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class GeneralModifierOptions : AbstractOptionGroup
{
public override string GroupName => "General";
public override uint GroupPriority => 0;
public override bool ShowInModifiersMenu => true;
[ModdedToggleOption("Some Boolean Option")]
public bool SomeBooleanOption { get; set; } = true;
[ModdedNumberOption("Number Option", 0, 10, 1)]
public float NumberOption { get; set; } = 5;
}
@@ -1,17 +1,14 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using System;
using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class FreezerRoleSettings : AbstractOptionGroup
public class FreezerRoleSettings : AbstractOptionGroup<FreezerRole>
{
public override string GroupName => "Custom Role";
public override Type AdvancedRole => typeof(FreezerRole);
[ModdedNumberOption("Freeze Duration", 1, 15, 1, MiraNumberSuffixes.Seconds)]
public float FreezeDuration { get; set; } = 5;
@@ -1,5 +1,4 @@
using System;
using MiraAPI.Example.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
@@ -7,12 +6,10 @@ using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class TeleporterOptions : AbstractOptionGroup
public class TeleporterOptions : AbstractOptionGroup<TeleporterRole>
{
public override string GroupName => "Teleporter";
public override Type AdvancedRole => typeof(TeleporterRole);
public ModdedNumberOption TeleportCooldown { get; set; } = new("Teleport Cooldown", 10, 5, 60, 2.5f, MiraNumberSuffixes.Seconds);
[ModdedNumberOption("Teleport Duration", 5, 25, 1, MiraNumberSuffixes.Seconds)]
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+44 -13
View File
@@ -1,4 +1,7 @@
using MiraAPI.Roles;
using AmongUs.GameOptions;
using MiraAPI.Patches.Stubs;
using MiraAPI.Roles;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
@@ -12,36 +15,64 @@ public class ChameloenRole : CrewmateRole, ICustomRole
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
private bool _shouldHide;
public CustomRoleConfiguration Configuration => new(this)
{
OptionsScreenshot = ExampleAssets.Banner,
IntroSound = CustomRoleUtils.GetIntroSound(RoleTypes.Shapeshifter),
};
public void PlayerControlFixedUpdate(PlayerControl playerControl)
public override void Initialize(PlayerControl player)
{
if (playerControl.MyPhysics.Velocity.magnitude > 0)
Logger<ExamplePlugin>.Info("Initializing ChamelonRole for player: " + player.PlayerId);
RoleBehaviourStubs.Initialize(this, player);
_shouldHide = true;
}
public void FixedUpdate()
{
if (!Player || !_shouldHide)
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
return;
}
if (Player.MyPhysics.Velocity.magnitude > 0)
{
var rend = Player.cosmetics.currentBodySprite.BodySprite;
var tmp = Player.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, 1), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
}
}
else
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
SpriteRenderer rend = Player.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = Player.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
}
}
}
public override void Deinitialize(PlayerControl targetPlayer)
{
Logger<ExamplePlugin>.Info("Deinitializing ChamelonRole for player: " + targetPlayer.PlayerId);
RoleBehaviourStubs.Deinitialize(this, targetPlayer);
_shouldHide = false;
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>(true))
{
cosmetic.color = Color.white;
}
Player.cosmetics.currentBodySprite.BodySprite.color = Color.white;
Player.cosmetics.nameText.color = Color.white;
}
}
+14
View File
@@ -0,0 +1,14 @@
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
public class MayorRole : CrewmateRole, ICustomRole
{
public string RoleName => "Mayor";
public string RoleLongDescription => "You get extra votes!";
public string RoleDescription => RoleLongDescription;
public Color RoleColor => new Color32(221, 176, 152, 255);
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public CustomRoleConfiguration Configuration => new(this);
}
+15 -6
View File
@@ -1,23 +1,32 @@
using MiraAPI.Roles;
using MiraAPI.Example.GameOver;
using MiraAPI.GameEnd;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
public class NeutralKillerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Neutral Killer";
public string RoleDescription => "Neutral who can kill.";
public string RoleName => "Outcast Killer";
public string RoleDescription => "Outcast who can kill.";
public string RoleLongDescription => RoleDescription;
public Color RoleColor => Color.magenta;
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
public ModdedRoleTeams Team => ModdedRoleTeams.Custom;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
public CustomRoleConfiguration Configuration => new(this)
{
UseVanillaKillButton = true,
CanGetKilled = true,
CanUseVent = true,
};
public RoleOptionsGroup RoleOptionsGroup { get; } = new("Outcast", Color.gray);
public TeamIntroConfiguration? IntroConfiguration { get; } = new(
Color.gray,
"OUTCAST",
"You are an Outcast. You do not have a team.");
public override void SpawnTaskHeader(PlayerControl playerControl)
{
// remove existing task header.
@@ -25,6 +34,6 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
public override bool DidWin(GameOverReason gameOverReason)
{
return GameManager.Instance.DidHumansWin(gameOverReason);
return gameOverReason == CustomGameOver.GameOverReason<NeutralKillerGameOver>();
}
}
+27 -6
View File
@@ -13,19 +13,24 @@ namespace MiraAPI.Colors;
public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 shadowColor)
{
/// <summary>
/// Gets the main color.
/// Gets or sets the main color.
/// </summary>
public Color32 MainColor { get; } = mainColor;
public Color32 MainColor { get; set; } = mainColor;
/// <summary>
/// Gets the shadow color.
/// Gets or sets the shadow color.
/// </summary>
public Color32 ShadowColor { get; } = shadowColor;
public Color32 ShadowColor { get; set; } = shadowColor;
/// <summary>
/// Gets the name of the color.
/// Gets or sets the name of the color.
/// </summary>
public StringNames Name { get; } = name;
public StringNames Name { get; set; } = name;
/// <summary>
/// Gets or sets whether the color is lighter or darker. Can be used to help with colorblind stuff.
/// </summary>
public CustomColorBrightness ColorBrightness { get; set; } = CustomColorBrightness.Darker;
/// <inheritdoc />
public CustomColor(StringNames name, Color32 mainColor) : this(name, mainColor, mainColor.GetShadowColor(60))
@@ -42,3 +47,19 @@ public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 sha
{
}
}
/// <summary>
/// Can be used to help with colorblind stuff.
/// </summary>
public enum CustomColorBrightness
{
/// <summary>
/// A lighter color.
/// </summary>
Lighter,
/// <summary>
/// A darker color.
/// </summary>
Darker,
}
+22
View File
@@ -0,0 +1,22 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Event handle to use when unregistering an event.
/// </summary>
public class MiraEventHandle
{
/// <summary>
/// Gets the type of event.
/// </summary>
public Type EventType { get; }
internal MiraEventWrapper EventWrapper { get; }
internal MiraEventHandle(Type type, MiraEventWrapper eventWrapper)
{
EventType = type;
EventWrapper = eventWrapper;
}
}
+85 -14
View File
@@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Reactor.Utilities;
namespace MiraAPI.Events;
@@ -19,14 +21,21 @@ public static class MiraEventManager
public static bool InvokeEvent<T>(T eventInstance) where T : MiraEvent
{
EventWrappers.TryGetValue(typeof(T), out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
try
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
}
catch (Exception ex)
{
Logger<MiraApiPlugin>.Error($"Error invoking event handler for {typeof(T).Name}: {ex.ToString()}");
}
}
return true;
@@ -41,14 +50,21 @@ public static class MiraEventManager
public static bool InvokeEvent(MiraEvent eventInstance, Type type)
{
EventWrappers.TryGetValue(type, out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
handler.EventHandler.DynamicInvoke(eventInstance);
try
{
handler.EventHandler.DynamicInvoke(eventInstance);
}
catch (Exception ex)
{
Logger<MiraApiPlugin>.Error($"Error invoking event handler for {type.Name}: {ex.ToString()}");
}
}
return true;
@@ -57,25 +73,80 @@ public static class MiraEventManager
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
public static void RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
/// <param name="type">The type of event.</param>
/// <param name="methodInfo">The MethodInfo of the event handler.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <returns>An event handle to use when unregistering the event.</returns>
public static MiraEventHandle RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
{
if (!EventWrappers.ContainsKey(typeof(T)))
if (!type.IsSubclassOf(typeof(MiraEvent)))
{
EventWrappers.Add(typeof(T), []);
throw new InvalidOperationException($"Type must be a subclass of MiraEvent: {type.FullName}");
}
EventWrappers.TryAdd(type, []);
var handlers = EventWrappers[type];
var @delegate = Delegate.CreateDelegate(typeof(Action<>).MakeGenericType(type), methodInfo);
var eventWrapper = new MiraEventWrapper(@delegate, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
return new MiraEventHandle(type, eventWrapper);
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
/// <returns>An event handle to use when unregistering the event.</returns>
public static MiraEventHandle RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
{
EventWrappers.TryAdd(typeof(T), []);
var handlers = EventWrappers[typeof(T)];
handlers.Add(new MiraEventWrapper(handler, priority));
var eventWrapper = new MiraEventWrapper(handler, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
return new MiraEventHandle(typeof(T), eventWrapper);
}
internal static void SortAllHandlers()
/// <summary>
/// Unregister an event using the event handle.
/// </summary>
/// <param name="eventHandle">A handle to the event.</param>
/// <returns>True if the event was unregistered successfully, false otherwise.</returns>
public static bool UnregisterEventHandler(MiraEventHandle eventHandle)
{
foreach (var handlers in EventWrappers.Values)
if (!EventWrappers.TryGetValue(eventHandle.EventType, out var handlers))
{
handlers.Sort((a, b) => a.Priority.CompareTo(b.Priority));
return false;
}
if (!handlers.Remove(eventHandle.EventWrapper))
{
return false;
}
if (handlers.Count == 0)
{
EventWrappers.Remove(eventHandle.EventType);
}
return true;
}
}
+1 -1
View File
@@ -13,7 +13,7 @@ public class MiraEventWrapper
public Delegate EventHandler { get; }
/// <summary>
/// Gets the priority of the handler. Higher values are called first.
/// Gets the priority of the handler. Lower values are called first.
/// </summary>
public int Priority { get; }
+24
View File
@@ -0,0 +1,24 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Register an event.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class RegisterEventAttribute : Attribute
{
/// <summary>
/// Gets the priority of the event. Lower values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RegisterEventAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the event. Lower values are called first.</param>
public RegisterEventAttribute(int priority = 0)
{
Priority = priority;
}
}
@@ -15,14 +15,21 @@ public class AfterMurderEvent : MiraEvent
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Gets the player's body, if it exists.
/// </summary>
public DeadBody? DeadBody { get; }
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The killed player.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target)
/// <param name="deadBody">The player's vody, if it exists.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target, DeadBody? deadBody)
{
Source = source;
Target = target;
DeadBody = deadBody;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Invoked before RpcEndGame is called, allowing cancellation of the game end entirely.
/// </summary>
public class BeforeGameEndEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the reason for the game end.
/// </summary>
public GameOverReason Reason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeGameEndEvent"/> class.
/// </summary>
/// <param name="reason">The reason for the game end.</param>
public BeforeGameEndEvent(GameOverReason reason)
{
Reason = reason;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event invoked on IntroCutscene.OnDestroy and ExileController.WrapUp to determine if it should run the round event or not.
/// </summary>
public class BeforeRoundStartEvent : MiraCancelableEvent
{
/// <summary>
/// Gets a value indicating whether the event was triggered by the IntroCutscene or ExileController.
/// </summary>
public bool TriggeredByIntro { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeRoundStartEvent"/> class.
/// </summary>
/// <param name="triggeredByIntro">Whether the event was triggered by the intro or not.</param>
public BeforeRoundStartEvent(bool triggeredByIntro)
{
TriggeredByIntro = triggeredByIntro;
}
}
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene has finished playing.
/// </summary>
public class IntroEndEvent(IntroCutscene introCutscene) : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; } = introCutscene;
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Start Round event, invoked on IntroCutscene.OnDestroy and ExileController.WrapUp if the event isn't cancelled.
/// </summary>
public class RoundStartEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event was triggered by the IntroCutscene or ExileController.
/// </summary>
public bool TriggeredByIntro { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RoundStartEvent"/> class.
/// </summary>
/// <param name="triggeredByIntro">Whether the event was triggered by the intro or not.</param>
public RoundStartEvent(bool triggeredByIntro)
{
TriggeredByIntro = triggeredByIntro;
}
}
@@ -24,6 +24,7 @@ public class UpdateSystemEvent : MiraCancelableEvent
/// Initializes a new instance of the <see cref="UpdateSystemEvent"/> class.
/// </summary>
/// <param name="systemType">The SystemType being updated.</param>
/// <param name="player">The player that is updating the system.</param>
/// <param name="amount">Amount to update System to.</param>
public UpdateSystemEvent(SystemTypes systemType, PlayerControl player, byte amount)
{
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when the meeting has ended.
/// </summary>
public class EndMeetingEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -0,0 +1,36 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a body is reported.
/// This is invoked in CmdReportBody.
/// </summary>
public class ReportBodyEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is reporting the body.
/// </summary>
public PlayerControl Reporter { get; }
/// <summary>
/// Gets the player that is being reported. Will be null for emergency meeting.
/// </summary>
public NetworkedPlayerInfo? Target { get; }
/// <summary>
/// Gets the body that is being reported. Will be null for emergency meeting.
/// </summary>
public DeadBody? Body { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ReportBodyEvent"/> class.
/// </summary>
/// <param name="reporter">The player who reported the body.</param>
/// <param name="target">The player being reported.</param>
/// <param name="body">The body being reported.</param>
public ReportBodyEvent(PlayerControl reporter, NetworkedPlayerInfo? target, DeadBody? body)
{
Reporter = reporter;
Target = target;
Body = body;
}
}
@@ -1,35 +1,22 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a meeting is called.
/// The event that is invoked when a meeting is called. This event is not cancelable.
/// This event is called after Mira resets votes, so if you plan on adding votes to a specific player, do it with this event.
/// </summary>
public class StartMeetingEvent : MiraCancelableEvent
public class StartMeetingEvent : MiraEvent
{
/// <summary>
/// Gets the player that is calling the meeting.
/// Gets the MeetingHud instance.
/// </summary>
public PlayerControl Reporter { get; }
/// <summary>
/// Gets the player that is being reported. Will be null for emergency meeting.
/// </summary>
public NetworkedPlayerInfo? Target { get; }
/// <summary>
/// Gets the body that is being reported. Will be null for emergency meeting.
/// </summary>
public DeadBody? Body { get; }
public MeetingHud MeetingHud { get; }
/// <summary>
/// Initializes a new instance of the <see cref="StartMeetingEvent"/> class.
/// </summary>
/// <param name="reporter">The player who reported the body.</param>
/// <param name="target">The player being reported.</param>
/// <param name="body">The body being reported.</param>
public StartMeetingEvent(PlayerControl reporter, NetworkedPlayerInfo? target, DeadBody? body)
/// <param name="meetingHud">The MeetingHud instance.</param>
public StartMeetingEvent(MeetingHud meetingHud)
{
Reporter = reporter;
Target = target;
Body = body;
MeetingHud = meetingHud;
}
}
@@ -0,0 +1,26 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Checks if voting is complete. If canceled, the default end voting logic will be skipped.
/// </summary>
public class CheckForEndVotingEvent : MiraCancelableEvent
{
/// <summary>
/// Gets a value indicating whether default voting logic determines that voting is complete.
/// </summary>
public bool IsVotingComplete { get; }
/// <summary>
/// Gets or sets a value indicating whether the voting should be forced to end, regardless of the default logic.
/// </summary>
public bool ForceEndVoting { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="CheckForEndVotingEvent"/> class.
/// </summary>
/// <param name="isVotingComplete">>True if voting is complete, false otherwise.</param>
public CheckForEndVotingEvent(bool isVotingComplete)
{
IsVotingComplete = isVotingComplete;
}
}
@@ -0,0 +1,44 @@
using System;
using MiraAPI.Utilities;
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Invoked before the dummy selects their vote. If canceled, the dummy won't vote.
/// </summary>
public class DummyVoteEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the dummy that needs to vote.
/// </summary>
public DummyBehaviour Dummy { get; }
/// <summary>
/// Gets the instance of the dummy's vote data.
/// </summary>
public PlayerVoteData VoteData { get; }
/// <summary>
/// Gets or sets a value indicating whether the dummy can vote to skip the meeting.
/// </summary>
public bool CanSkip { get; set; }
/// <summary>
/// Gets or sets a predicate for validating whether the dummy can vote on a player.
/// By default, excludes dead and disconnected players.
/// </summary>
public Predicate<PlayerControl> PlayerIsValid { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="DummyVoteEvent"/> class.
/// </summary>
/// <param name="dummy">The voting dummy.</param>
public DummyVoteEvent(DummyBehaviour dummy)
{
Dummy = dummy;
VoteData = dummy.myPlayer.GetVoteData();
CanSkip = true;
PlayerIsValid = x => !x.Data.IsDead && !x.Data.Disconnected;
}
}
@@ -0,0 +1,50 @@
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when Mira handles a vote. This is invoked before Mira's behaviour, so be cautious.
/// If you intend on adding custom vote behaviour, cancel the event and do so.
/// If you are NOT canceling the event, keep in mind that Mira automatically removes a vote and adds the suspect to the VotedPlayers list after this event is invoked.
/// </summary>
public class HandleVoteEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the instance of the voter's vote data.
/// </summary>
public PlayerVoteData VoteData { get; }
/// <summary>
/// Gets the player who voted.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the player id of the target.
/// </summary>
public byte TargetId { get; }
/// <summary>
/// Gets a value indicating whether to prevent the vote from commencing.
/// </summary>
public bool PreventVote { get; }
/// <summary>
/// Gets the player info of the target.
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's data.</param>
/// <param name="targetId">The target's playerId.</param>
public HandleVoteEvent(PlayerVoteData playerVoteData, byte targetId)
{
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
PreventVote = false;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
@@ -0,0 +1,43 @@
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the player tries to select another player to vote.
/// </summary>
public class MeetingSelectEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the voter's vote data.
/// </summary>
public PlayerVoteData VoteData { get; }
/// <summary>
/// Gets the player id of the target.
/// </summary>
public int TargetId { get; }
/// <summary>
/// Gets the player info of the target.
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Gets or sets a value indicating whether the player is allowed to select the target.
/// </summary>
public bool AllowSelect { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="MeetingSelectEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's data.</param>
/// <param name="targetId">The target's playerId.</param>
/// <param name="allowSelect">>Whether the player is allowed to select the target.</param>
public MeetingSelectEvent(PlayerVoteData playerVoteData, int targetId, bool allowSelect)
{
VoteData = playerVoteData;
TargetId = targetId;
TargetPlayerInfo = GameData.Instance.GetPlayerById((byte)targetId);
AllowSelect = allowSelect;
}
}
@@ -0,0 +1,25 @@
using System.Collections.Generic;
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Called in VotingUtils.HandlePopulateResults.
/// Cancelling is NOT advised but if you do plan on cancelling, please ensure you account for displaying ALL player's votes.
/// </summary>
public class PopulateResultsEvent : MiraCancelableEvent
{
/// <summary>
/// Gets a list of networked votes.
/// </summary>
public List<CustomVote> Votes { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PopulateResultsEvent"/> class.
/// </summary>
/// <param name="votes">The list of votes.</param>
public PopulateResultsEvent(List<CustomVote> votes)
{
Votes = votes;
}
}
@@ -0,0 +1,48 @@
using System.Collections.Generic;
using System.Linq;
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Ran after calculating votes and before displaying the results. Only ran on the host.
/// </summary>
/// <remarks>
/// Initializes a new instance of the <see cref="ProcessVotesEvent"/> class.
/// </remarks>
/// <param name="votes">>The list of votes that are being processed.</param>
/// <param name="exiledPlayer">The player to be exiled. Will be null if no player is to be exiled.</param>
public class ProcessVotesEvent(List<CustomVote> votes, NetworkedPlayerInfo? exiledPlayer = null) : MiraEvent
{
private readonly List<CustomVote> _originalVotes = [.. votes];
private NetworkedPlayerInfo? _exiledPlayer = exiledPlayer;
/// <summary>
/// Gets a value indicating whether the exiled player has been modified by the event.
/// </summary>
public bool ExiledPlayerModified { get; private set; }
/// <summary>
/// Gets a value indicating whether the votes have been modified by the event.
/// </summary>
public bool VotesModified => !Votes.SequenceEqual(_originalVotes);
/// <summary>
/// Gets the list of votes that are being processed.
/// </summary>
public List<CustomVote> Votes { get; } = votes;
/// <summary>
/// Gets or sets the player to be exiled. Will be null if no player is to be exiled.
/// </summary>
public NetworkedPlayerInfo? ExiledPlayer
{
get => _exiledPlayer;
set
{
_exiledPlayer = value;
ExiledPlayerModified = true;
}
}
}
@@ -0,0 +1,13 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the voting phase of a meeting is complete.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public class VotingCompleteEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -15,14 +15,21 @@ public class PlayerDeathEvent : MiraEvent
/// </summary>
public DeathReason DeathReason { get; }
/// <summary>
/// Gets the dead body associated with the player, if any.
/// </summary>
public DeadBody? DeadBody { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerDeathEvent"/> class.
/// </summary>
/// <param name="player">The player who died.</param>
/// <param name="reason">The reason the player died.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason)
/// <param name="deadBody">The player's body, if it exists.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason, DeadBody? deadBody)
{
Player = player;
DeathReason = reason;
DeadBody = deadBody;
}
}
@@ -1,4 +1,4 @@
namespace MiraAPI.Events.Vanilla;
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event for <see cref="PlayerControl"/> using a <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
+78
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@@ -0,0 +1,78 @@
using System.Collections.Generic;
using MiraAPI.Networking;
using Reactor.Networking.Rpc;
namespace MiraAPI.GameEnd;
/// <summary>
/// Custom Game Over.
/// </summary>
public abstract class CustomGameOver
{
/// <summary>
/// Gets the current CustomGameOver.
/// </summary>
public static CustomGameOver? Instance { get; internal set; }
/// <summary>
/// Verifies if the condition for this CustomGameOver is met.
/// </summary>
/// <param name="playerControl">The PlayerControl that requested the Game Over.</param>
/// <param name="winners">The collection of winners.</param>
/// <returns>True if the condition is met, otherwise false.</returns>
public virtual bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return true;
}
/// <summary>
/// Runs before the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
/// <returns>Return True to use the run the original method, return False to skip it.</returns>
public virtual bool BeforeEndGameSetup(EndGameManager endGameManager)
{
return true;
}
/// <summary>
/// Runs after the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
public virtual void AfterEndGameSetup(EndGameManager endGameManager)
{
}
/// <summary>
/// Get the GameOverReason associated with this CustomGameOver.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The GameOverReason associated with the custom game over.</returns>
public static GameOverReason GameOverReason<T>() where T : CustomGameOver
{
return (GameOverReason)GameOverManager.GetGameOverId<T>();
}
/// <summary>
/// Send a custom game over.
/// </summary>
/// <param name="winners">A collection of winners.</param>
/// <typeparam name="T">Type of the custom game over.</typeparam>
public static void Trigger<T>(IEnumerable<NetworkedPlayerInfo> winners) where T : CustomGameOver
{
var reason = GameOverManager.GetGameOverId<T>();
var data = new GameOverData(reason, [.. winners]);
Rpc<CustomGameOverRpc>.Instance.Send(PlayerControl.LocalPlayer, data, true);
}
/// <summary>
/// Implicitly convert a CustomGameOver to a GameOverReason.
/// </summary>
/// <param name="gameOver">The CustomGameOver instance.</param>
/// <returns>The GameOverReason associated with the CustomGameOver.</returns>
public static implicit operator GameOverReason(CustomGameOver gameOver)
{
return (GameOverReason)GameOverManager.GetGameOverId(gameOver.GetType());
}
}
+10
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@@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace MiraAPI.GameEnd;
/// <summary>
/// Data for a game over.
/// </summary>
/// <param name="Reason">Reason for the game over.</param>
/// <param name="Winners">A collection of winners.</param>
public record struct GameOverData(int Reason, List<NetworkedPlayerInfo> Winners);
+90
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@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Reactor.Utilities;
namespace MiraAPI.GameEnd;
/// <summary>
/// Manage custom game overs.
/// </summary>
public static class GameOverManager
{
private static readonly Dictionary<Type, int> GameOverIds = [];
private static readonly Dictionary<int, Type> GameOverTypes = [];
private static int _nextId = Enum.GetNames<GameOverReason>().Length;
/// <summary>
/// Register a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <exception cref="ArgumentException">Thrown when the type is not a subclass of CustomGameOver, is abstract, or does not have a parameterless constructor.</exception>
/// <returns>>True if the game over was registered successfully, false otherwise.</returns>
public static bool RegisterGameOver(Type gameOverType)
{
if (!typeof(CustomGameOver).IsAssignableFrom(gameOverType))
{
return false;
}
if (gameOverType.IsAbstract)
{
Logger<MiraApiPlugin>.Error("The type must not be abstract.");
return false;
}
if (gameOverType.GetConstructor(Type.EmptyTypes) == null)
{
Logger<MiraApiPlugin>.Error("The type must have a parameterless constructor.");
return false;
}
GameOverIds.Add(gameOverType, _nextId);
GameOverTypes.Add(_nextId, gameOverType);
_nextId++;
return true;
}
/// <summary>
/// Create an instance of a custom game over.
/// </summary>
/// <param name="id">ID of the custom game over.</param>
/// <param name="customGameOver">The created instance of the custom game over.</param>
/// <returns>An instance of the custom game over.</returns>
public static bool TryGetGameOver(int id, [NotNullWhen(true)] out CustomGameOver? customGameOver)
{
if (GameOverTypes.TryGetValue(id, out var gameOverType))
{
customGameOver = Activator.CreateInstance(gameOverType) as CustomGameOver;
return customGameOver != null;
}
customGameOver = null;
return false;
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The ID of the custom game over.</returns>
public static int GetGameOverId<T>() where T : CustomGameOver
{
return GetGameOverId(typeof(T));
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <returns>The ID of the custom game over.</returns>
/// <exception cref="ArgumentException">Thrown when the type is not registered.</exception>
public static int GetGameOverId(Type gameOverType)
{
if (GameOverIds.TryGetValue(gameOverType, out var id))
return id;
throw new ArgumentException($"{gameOverType.FullName} is not a registered custom game over!");
}
}
+2
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@@ -0,0 +1,2 @@
[*.cs]
dotnet_diagnostic.CS1591.severity = none
+3 -3
View File
@@ -1,7 +1,7 @@
using Reactor.Utilities;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Reactor.Utilities;
namespace MiraAPI.GameModes;
@@ -21,7 +21,7 @@ public static class CustomGameModeManager
}
/// <summary>
/// Current gamemode.
/// Gets the current gamemode.
/// </summary>
public static CustomGameMode? ActiveMode { get; internal set; } = new DefaultMode();
+28 -6
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace MiraAPI.GameOptions;
@@ -11,11 +12,27 @@ public abstract class AbstractOptionGroup
{
internal List<IModdedOption> Options { get; } = [];
/// <summary>
/// Gets a list of the options which are a part of this group.
/// </summary>
public ReadOnlyCollection<IModdedOption> Children => new(Options);
/// <summary>
/// Gets the name of the group. Visible in options menu.
/// </summary>
public abstract string GroupName { get; }
/// <summary>
/// Gets the Optionable type of the group.
/// </summary>
public virtual Type? OptionableType => null;
/// <summary>
/// Gets a value indicating whether the group should be shown in the modifiers menu.
/// </summary>
// TODO: make this not a boolean
public virtual bool ShowInModifiersMenu => false;
/// <summary>
/// Gets the function that determines whether the group should be visible or not.
/// </summary>
@@ -24,7 +41,7 @@ public abstract class AbstractOptionGroup
/// <summary>
/// Gets the group color. This is used to color the group in the options menu.
/// </summary>
public virtual Color GroupColor => Color.clear;
public virtual Color GroupColor => MiraApiPlugin.DefaultHeaderColor;
/// <summary>
/// Gets the group priority. This is used to determine the order in which groups are displayed in the options menu.
@@ -32,12 +49,17 @@ public abstract class AbstractOptionGroup
/// </summary>
public virtual uint GroupPriority => uint.MaxValue;
/// <summary>
/// Gets the role the group is associated with. This is used for the advanced role options menu.
/// </summary>
public virtual Type? AdvancedRole => null;
internal bool AllOptionsHidden { get; set; }
internal CategoryHeaderMasked? Header { get; set; }
}
/// <summary>
/// Base class for option groups. An option group is a collection of options that are displayed together in the options menu.
/// </summary>
/// <typeparam name="T">The type of the optionable that this group contains.</typeparam>
public abstract class AbstractOptionGroup<T> : AbstractOptionGroup where T : IOptionable
{
/// <inheritdoc />
public override Type OptionableType => typeof(T);
}
@@ -1,6 +1,6 @@
using MiraAPI.GameOptions.OptionTypes;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.GameOptions.Attributes;
@@ -8,12 +8,12 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for creating an enum option.
/// </summary>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null, Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null)
: ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values, RoleType);
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values);
return opt;
}
@@ -1,7 +1,7 @@
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.GameOptions.Attributes;
@@ -15,13 +15,13 @@ public class ModdedNumberOptionAttribute(
float max,
float increment = 1,
MiraNumberSuffixes suffixType = MiraNumberSuffixes.None,
bool zeroInfinity = false,
Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
string? formatString = null,
bool zeroInfinity = false)
: ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, zeroInfinity, RoleType);
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, formatString, zeroInfinity);
}
/// <inheritdoc />
@@ -1,6 +1,6 @@
using MiraAPI.GameOptions.OptionTypes;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.GameOptions.Attributes;
@@ -8,13 +8,12 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for a toggle option.
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="roleType">An optional role type.</param>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedToggleOptionAttribute(string title, Type? roleType = null) : ModdedOptionAttribute(title, roleType)
public class ModdedToggleOptionAttribute(string title) : ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false), RoleType);
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false));
return toggleOpt;
}
+84 -2
View File
@@ -6,19 +6,101 @@ using UnityEngine;
namespace MiraAPI.GameOptions;
/// <summary>
/// Interface for modded options.
/// </summary>
public interface IModdedOption
{
/// <summary>
/// Gets the unique identifier for the option.
/// </summary>
uint Id { get; }
/// <summary>
/// Gets the title of the option.
/// </summary>
string Title { get; }
/// <summary>
/// Gets the StringName for the option, used for localization.
/// </summary>
StringNames StringName { get; }
/// <summary>
/// Gets or sets the MiraPlugin that created this option.
/// </summary>
IMiraPlugin? ParentMod { get; set; }
/// <summary>
/// Gets the game setting data for the option.
/// </summary>
BaseGameSetting Data { get; }
Type? AdvancedRole { get; set; }
/// <summary>
/// Gets the OptionBehaviour object of the option.
/// </summary>
OptionBehaviour? OptionBehaviour { get; }
/// <summary>
/// Gets or sets the visibility function for the option.
/// </summary>
Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the option should be included with presets.
/// </summary>
bool IncludeInPreset { get; set; }
/// <summary>
/// Gets or sets the ConfigDefinition for the option, used for BepInEx configuration.
/// </summary>
ConfigDefinition? ConfigDefinition { get; set; }
OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container);
/// <summary>
/// Creates the option behaviour for the modded option.
/// </summary>
/// <param name="toggleOpt">The ToggleOption template.</param>
/// <param name="numberOpt">The NumberOption template.</param>
/// <param name="stringOpt">The StringOption template.</param>
/// <param name="playerOpt">The PlayerOption template.</param>
/// <param name="container">>The Transform container for the option.</param>
/// <returns>>The created OptionBehaviour object.</returns>
OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container);
/// <summary>
/// Gets the value as a float.
/// </summary>
/// <returns>>The value of the option as a float.</returns>
float GetFloatData();
/// <summary>
/// Gets the NetData for the option, used for network synchronization.
/// </summary>
/// <returns>>Returns the NetData object for the option.</returns>
NetData GetNetData();
/// <summary>
/// Handles incoming network data for the option.
/// </summary>
/// <param name="data">>The byte array representing the network data.</param>
void HandleNetData(byte[] data);
/// <summary>
/// Saves the option to a preset configuration file.
/// </summary>
/// <param name="presetConfig">The ConfigFile representing the preset configuration.</param>
/// <param name="saveDefault">Indicates whether to save the default value instead of the current value.</param>
void SaveToPreset(ConfigFile presetConfig, bool saveDefault = false);
/// <summary>
/// Binds the option to a configuration file.
/// </summary>
/// <param name="config">The ConfigFile to bind the option to.</param>
void Bind(ConfigFile config);
/// <summary>
/// Loads the option from a preset configuration file, applying the values to the option's configuration.
/// </summary>
/// <param name="presetConfig">The ConfigFile representing the preset configuration.</param>
void LoadFromPreset(ConfigFile presetConfig);
}
+6
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@@ -0,0 +1,6 @@
namespace MiraAPI.GameOptions;
/// <summary>
/// Interface for classes that can be used for option groups.
/// </summary>
public interface IOptionable;
+16 -8
View File
@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using BepInEx.Configuration;
using HarmonyLib;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities;
@@ -21,6 +23,7 @@ public static class ModdedOptionsManager
private static readonly Dictionary<PropertyInfo, ModdedOptionAttribute> OptionAttributes = [];
private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = [];
internal static readonly Dictionary<OptionBehaviour, ModdedPlayerOption> CreatedPlayerOptions = [];
internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = [];
internal static readonly List<AbstractOptionGroup> Groups = [];
@@ -42,10 +45,12 @@ public static class ModdedOptionsManager
Groups.Add(group);
TypeToGroup.Add(type, group);
pluginInfo.OptionGroups.Add(group);
pluginInfo.InternalOptionGroups.Add(group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
#pragma warning disable S3011
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
#pragma warning restore S3011
.SetValue(null, group);
return true;
@@ -108,7 +113,7 @@ public static class ModdedOptionsManager
RegisterOption(option, group, property.Name, pluginInfo);
}
private static void RegisterOption(
internal static void RegisterOption(
IModdedOption option,
AbstractOptionGroup group,
string propertyName,
@@ -119,10 +124,7 @@ public static class ModdedOptionsManager
option.ConfigDefinition = new ConfigDefinition(groupName, propertyName);
option.ParentMod = pluginInfo.MiraPlugin;
option.AdvancedRole = group.AdvancedRole;
pluginInfo.Options.Add(option);
pluginInfo.InternalOptions.Add(option);
ModdedOptions.Add(option.Id, option);
group.Options.Add(option);
}
@@ -143,7 +145,7 @@ public static class ModdedOptionsManager
// we dont know how other plugins handle their configs
// this way, all the options are saved at once, instead of one by one
var oldConfigSetting = new Dictionary<MiraPluginInfo, bool>();
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
oldConfigSetting.Add(plugin, plugin.PluginConfig.SaveOnConfigSet);
plugin.PluginConfig.SaveOnConfigSet = false;
@@ -159,7 +161,7 @@ public static class ModdedOptionsManager
option.HandleNetData(netData.Data);
}
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
plugin.PluginConfig.Save();
plugin.PluginConfig.SaveOnConfigSet = oldConfigSetting[plugin];
@@ -176,7 +178,10 @@ public static class ModdedOptionsManager
/// </summary>
/// <param name="__originalMethod">The original setter method.</param>
/// <param name="value">The new object value.</param>
#pragma warning disable CA1707
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony naming convention")]
public static void PropertySetterPatch(MethodBase __originalMethod, object value)
#pragma warning restore CA1707
{
var attribute = OptionAttributes.First(pair => pair.Key.GetSetMethod() == __originalMethod).Value;
attribute.SetValue(value);
@@ -188,7 +193,10 @@ public static class ModdedOptionsManager
/// <param name="__originalMethod">The original getter method.</param>
/// <param name="__result">The result of the property getter.</param>
/// <returns>False so the original getter gets skipped.</returns>
#pragma warning disable CA1707
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony naming convention")]
public static bool PropertyGetterPatch(MethodBase __originalMethod, ref object __result)
#pragma warning restore CA1707
{
var attribute = OptionAttributes.First(pair => pair.Key.GetGetMethod() == __originalMethod).Value;
__result = attribute.GetValue();
@@ -0,0 +1,17 @@
using System.Linq;
namespace MiraAPI.GameOptions;
#pragma warning disable CA1852
internal class ModifierOptionGroup : AbstractOptionGroup
#pragma warning restore CA1852
{
public override string GroupName { get; }
public ModifierOptionGroup(string name, IModdedOption[] options, params AbstractOptionGroup[] groups)
{
GroupName = name;
Options.AddRange(options);
Options.AddRange(groups.SelectMany(x=>x.Options));
}
}
@@ -18,7 +18,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
public string[] Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption"/> class.
@@ -27,8 +27,8 @@ public class ModdedEnumOption : ModdedOption<int>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="enumType">The Enum type.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
/// <param name="roleType">An optional role type to specify for a specific role.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null, Type? roleType = null) : base(title, defaultValue, roleType)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Values = values ?? Enum.GetNames(enumType);
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -38,13 +38,13 @@ public class ModdedEnumOption : ModdedOption<int>
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(enumType).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
: [.. values.Select(CustomStringName.CreateAndRegister)];
data.Index = Value;
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
@@ -88,7 +88,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
@@ -101,7 +101,6 @@ public class ModdedEnumOption : ModdedOption<int>
}
}
/// <summary>
/// An option for selecting an enum value.
/// </summary>
@@ -111,17 +110,16 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
public string[] Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption{T}"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="enumType">The Enum type.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
/// <param name="roleType">An optional role type to specify for a specific role.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null, Type? roleType = null) : base(title, defaultValue, roleType)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Values = values ?? Enum.GetNames(typeof(T));
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -131,13 +129,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(typeof(T)).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
: [.. values.Select(CustomStringName.CreateAndRegister)];
data.Index = Convert.ToInt32(Value);
data.Index = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
@@ -147,7 +145,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
// SetUpFromData method doesnt work correctly so we must set the values manually
stringOption.Title = StringName;
stringOption.Values = (Data as StringGameSetting)?.Values ?? new Il2CppStructArray<StringNames>(0);
stringOption.Value = Convert.ToInt32(Value);
stringOption.Value = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
OptionBehaviour = stringOption;
@@ -157,13 +155,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
/// <inheritdoc />
public override float GetFloatData()
{
return Convert.ToSingle(Value);
return Convert.ToSingle(Value, NumberFormatInfo.InvariantInfo);
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value)));
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value, NumberFormatInfo.InvariantInfo)!));
}
/// <inheritdoc />
@@ -175,13 +173,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
/// <inheritdoc />
public override T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString());
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString(NumberFormatInfo.InvariantInfo));
}
/// <inheritdoc />
protected override void OnValueChanged(T newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(Convert.ToInt32(newValue)), false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo)), false);
if (!OptionBehaviour)
{
return;
@@ -189,7 +187,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
if (OptionBehaviour is StringOption opt)
{
opt.Value = Convert.ToInt32(newValue);
opt.Value = Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo);
}
}
}
@@ -1,7 +1,7 @@
using AmongUs.GameOptions;
using System;
using AmongUs.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using System;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -46,8 +46,9 @@ public class ModdedNumberOption : ModdedOption<float>
/// <param name="max">The maximum value.</param>
/// <param name="increment">The increment.</param>
/// <param name="suffixType">The suffix type.</param>
/// <param name="formatString">Optional format string for the option screen.</param>
/// <param name="zeroInfinity">Whether zero is infinity or not.</param>
/// <param name="roleType">An optional role type.</param>
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedNumberOption(
string title,
float defaultValue,
@@ -55,8 +56,9 @@ public class ModdedNumberOption : ModdedOption<float>
float max,
float increment,
MiraNumberSuffixes suffixType,
string? formatString = null,
bool zeroInfinity = false,
Type? roleType = null) : base(title, defaultValue, roleType)
bool includeInPreset = true) : base(title, defaultValue, includeInPreset)
{
Min = min;
Max = max;
@@ -74,7 +76,13 @@ public class ModdedNumberOption : ModdedOption<float>
data.Value = Value;
data.Increment = Increment;
data.ValidRange = new FloatRange(Min, Max);
data.FormatString = Increment % 1 == 0 && Value % 1 == 0 && Min % 1 == 0 && Max % 1 == 0 ? "0" : "0.0"; // not sure if the == checks will work since this is floats but we'll find out
data.FormatString = formatString ??
(defaultValue.IsInteger() &&
Increment.IsInteger() &&
Value.IsInteger() &&
Min.IsInteger() &&
Max.IsInteger() ? "0" : "0.0");
data.ZeroIsInfinity = ZeroInfinity;
data.SuffixType = (NumberSuffixes)SuffixType;
data.OptionName = FloatOptionNames.Invalid;
@@ -85,6 +93,7 @@ public class ModdedNumberOption : ModdedOption<float>
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container)
{
var numberOption = Object.Instantiate(numberOpt, Vector3.zero, Quaternion.identity, container);
@@ -136,7 +145,7 @@ public class ModdedNumberOption : ModdedOption<float>
Value = Mathf.Clamp(newValue, Min, Max);
HudManager.Instance.Notifier.AddSettingsChangeMessage(
StringName,
Data?.GetValueString(Value),
Data.GetValueString(Value),
false);
if (OptionBehaviour is NumberOption opt)
+58 -72
View File
@@ -1,10 +1,10 @@
using BepInEx.Configuration;
using System;
using BepInEx.Configuration;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using Reactor.Localization.Utilities;
using Reactor.Networking.Rpc;
using System;
using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI.GameOptions.OptionTypes;
@@ -17,29 +17,19 @@ public abstract class ModdedOption<T> : IModdedOption
{
private IMiraPlugin? _parentMod;
/// <summary>
/// Gets the unique identifier of the option.
/// </summary>
/// <inheritdoc />
public uint Id { get; }
/// <summary>
/// Gets the title of the option.
/// </summary>
/// <inheritdoc />
public string Title { get; }
/// <summary>
/// Gets the StringName object of the option.
/// </summary>
/// <inheritdoc />
public StringNames StringName { get; }
/// <summary>
/// Gets the BaseGameSetting data of the option.
/// </summary>
public BaseGameSetting Data { get; protected init; }
/// <inheritdoc />
public BaseGameSetting Data { get; protected set; } = null!;
/// <summary>
/// Gets or sets the parent mod of the option.
/// </summary>
/// <inheritdoc />
public IMiraPlugin? ParentMod
{
get => _parentMod;
@@ -47,6 +37,7 @@ public abstract class ModdedOption<T> : IModdedOption
{
if (_parentMod != null || value == null) return;
_parentMod = value;
var entry = _parentMod.GetConfigFile().Bind(ConfigDefinition, DefaultValue);
Value = entry.Value;
}
@@ -67,43 +58,25 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
public Action<T>? ChangedEvent { get; set; }
/// <summary>
/// Gets or sets the visibility of the option.
/// </summary>
/// <inheritdoc />
public Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets the advanced role of the option.
/// </summary>
public Type? AdvancedRole { get; set; }
/// <inheritdoc />
public bool IncludeInPreset { get; set; }
/// <summary>
/// Gets or sets the option behaviour of the option.
/// </summary>
/// <inheritdoc />
public OptionBehaviour? OptionBehaviour { get; protected set; }
/// <summary>
/// Gets or sets the config definition of the option.
/// </summary>
public ConfigDefinition? ConfigDefinition
{
get => _configDefinition;
set
{
if (_configDefinition is not null) return;
_configDefinition = value;
}
}
private ConfigDefinition? _configDefinition;
/// <inheritdoc />
public ConfigDefinition? ConfigDefinition { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedOption{T}"/> class.
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
/// <param name="roleType">The Role Type or null if it doesn't belong to a role.</param>
protected ModdedOption(string title, T defaultValue, Type? roleType)
/// <param name="includeInPreset">Whether to include the option in the preset.</param>
protected ModdedOption(string title, T defaultValue, bool includeInPreset = true)
{
Id = ModdedOptionsManager.NextId;
Title = title;
@@ -111,11 +84,7 @@ public abstract class ModdedOption<T> : IModdedOption
Value = defaultValue;
StringName = CustomStringName.CreateAndRegister(Title);
Visible = () => true;
if (roleType is not null && roleType.IsAssignableTo(typeof(ICustomRole)))
{
AdvancedRole = roleType;
}
IncludeInPreset = includeInPreset;
}
internal void ValueChanged(OptionBehaviour optionBehaviour)
@@ -127,7 +96,8 @@ public abstract class ModdedOption<T> : IModdedOption
/// Sets the value of the option.
/// </summary>
/// <param name="newValue">The new value.</param>
public void SetValue(T newValue)
/// <param name="sendRpc">Whether to send the value to other players.</param>
public void SetValue(T newValue, bool sendRpc = true)
{
var oldVal = Value;
Value = newValue;
@@ -137,7 +107,7 @@ public abstract class ModdedOption<T> : IModdedOption
ChangedEvent?.Invoke(Value);
}
if (AmongUsClient.Instance.AmHost)
if (sendRpc && AmongUsClient.Instance.AmHost)
{
if (ParentMod?.GetConfigFile().TryGetEntry<T>(ConfigDefinition, out var entry) == true)
{
@@ -150,22 +120,44 @@ public abstract class ModdedOption<T> : IModdedOption
OnValueChanged(newValue);
}
/// <summary>
/// Gets the float data of the option.
/// </summary>
/// <returns>A float object representing the option's value.</returns>
/// <inheritdoc />
public void SaveToPreset(ConfigFile presetConfig, bool saveDefault=false)
{
if (ConfigDefinition is null)
{
Logger<MiraApiPlugin>.Error($"Attempted to save {Title} to preset, but ConfigDefinition is null.");
return;
}
Bind(presetConfig);
presetConfig[ConfigDefinition].BoxedValue = saveDefault ? DefaultValue : Value;
}
/// <inheritdoc />
public void Bind(ConfigFile config)
{
config.Bind(ConfigDefinition, DefaultValue);
}
/// <inheritdoc />
public void LoadFromPreset(ConfigFile presetConfig)
{
if (presetConfig.TryGetEntry(ConfigDefinition, out ConfigEntry<T> entry))
{
SetValue(entry.Value, false);
}
else
{
Logger<MiraApiPlugin>.Error($"Attempted to load {Title} from preset, but ConfigDefinition is not found in preset.");
}
}
/// <inheritdoc />
public abstract float GetFloatData();
/// <summary>
/// Gets the net data of the option.
/// </summary>
/// <returns>A NetData object representing this option's data.</returns>
/// <inheritdoc />
public abstract NetData GetNetData();
/// <summary>
/// Handles incoming net data.
/// </summary>
/// <param name="data">The NetData's byte array.</param>
/// <inheritdoc />
public abstract void HandleNetData(byte[] data);
/// <summary>
@@ -181,18 +173,12 @@ public abstract class ModdedOption<T> : IModdedOption
/// <returns>The value.</returns>
public abstract T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour);
/// <summary>
/// Creates the option behaviour.
/// </summary>
/// <param name="toggleOpt">The ToggleOption prefab.</param>
/// <param name="numberOpt">The NumberOption prefab.</param>
/// <param name="stringOpt">The StringOption prefab.</param>
/// <param name="container">The options container.</param>
/// <returns>A new OptionBehaviour for this modded option.</returns>
/// <inheritdoc />
public abstract OptionBehaviour CreateOption(
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container);
/// <summary>
@@ -0,0 +1,138 @@
using System;
using System.Linq;
using Il2CppSystem.Collections.Generic;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.GameOptions.OptionTypes;
/// <summary>
/// An option for selecting an ingame player. It returns an index of the values list, NOT A PLAYER ID. To get a player out of this, index the Values list.
/// </summary>
public class ModdedPlayerOption : ModdedOption<int>
{
/// <summary>
/// Gets or sets the included players.
/// </summary>
public List<NetworkedPlayerInfo> Values { get; set; }
/// <summary>
/// Gets or sets a filter for the players included in the option.
/// </summary>
public Func<NetworkedPlayerInfo, bool>? PlayerFilter { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the option includes a "None" option. If None is selected, value will return -1.
/// </summary>
public bool AllowNone { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedPlayerOption"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="allowNone">Whether the option includes a none option. If None is selected, value will return -1.</param>
public ModdedPlayerOption(string title, bool allowNone = true) : base(title, allowNone ? -1 : 0, false)
{
Data = ScriptableObject.CreateInstance<PlayerSelectionGameSetting>();
var data = (PlayerSelectionGameSetting)Data;
data.Title = StringName;
data.Type = global::OptionTypes.Player;
Values = new List<NetworkedPlayerInfo>();
AllowNone = allowNone;
Value = DefaultValue;
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container)
{
var playerOption = Object.Instantiate(playerOpt, container);
var filteredList = GetFilteredPlayers();
Values = filteredList.ToIl2CppList();
playerOption.SetUpFromData(Data, 20);
playerOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
playerOption.Title = StringName;
playerOption.TitleText.text = TranslationController.Instance.GetString(StringName);
playerOption.Values = Values;
playerOption.Value = Value;
playerOption.playerIndex = filteredList.FindIndex(p => p.PlayerId == Value);
OptionBehaviour = playerOption;
ModdedOptionsManager.CreatedPlayerOptions.TryAdd(playerOption, this);
playerOption.SetValueText();
playerOption.AdjustButtonsActiveState();
return playerOption;
}
/// <summary>
/// Returns a player ran through the filter.
/// </summary>
/// <returns>A list of filtered players.</returns>
public System.Collections.Generic.List<NetworkedPlayerInfo> GetFilteredPlayers()
{
return GameData.Instance.AllPlayers.ToArray()
.Where(x => PlayerFilter?.Invoke(x) ?? true)
.ToList();
}
/// <summary>
/// Returns a player from the value. If AllowNone is enabled and none is enabled this will return null.
/// </summary>
/// <returns>A player or null if chosen none.</returns>
public NetworkedPlayerInfo? GetPlayerValue()
{
return Value < 0 ? null : Values[Value];
}
/// <inheritdoc />
public override float GetFloatData()
{
return Value;
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, BitConverter.GetBytes(Value));
}
/// <inheritdoc />
public override void HandleNetData(byte[] data)
{
SetValue(BitConverter.ToInt32(data));
}
/// <inheritdoc />
public override int GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return optionBehaviour.GetInt();
}
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
}
if (OptionBehaviour is PlayerOption opt)
{
opt.Value = newValue;
}
}
}
@@ -1,5 +1,5 @@
using MiraAPI.Networking;
using System;
using System;
using MiraAPI.Networking;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -15,8 +15,8 @@ public class ModdedToggleOption : ModdedOption<bool>
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
/// <param name="roleType">An optional role type.</param>
public ModdedToggleOption(string title, bool defaultValue, Type? roleType = null) : base(title, defaultValue, roleType)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedToggleOption(string title, bool defaultValue, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Data = ScriptableObject.CreateInstance<CheckboxGameSetting>();
@@ -26,7 +26,7 @@ public class ModdedToggleOption : ModdedOption<bool>
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var toggleOption = Object.Instantiate(toggleOpt, Vector3.zero, Quaternion.identity, container);
+95 -37
View File
@@ -1,8 +1,11 @@
using MiraAPI.Events;
using System;
using System.Globalization;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Patches;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using System;
using Rewired;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
@@ -35,6 +38,11 @@ public abstract class CustomActionButton
/// </summary>
public abstract LoadableAsset<Sprite> Sprite { get; }
/// <summary>
/// Gets the format string for the cooldown timer.
/// </summary>
public virtual string CooldownTimerFormatString => "0";
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// </summary>
@@ -46,9 +54,36 @@ public abstract class CustomActionButton
public virtual int MaxUses => 0;
/// <summary>
/// Gets the location of the button on the screen.
/// Gets or sets the current key binding for this button.
/// </summary>
public virtual ButtonLocation Location { get; private set; } = ButtonLocation.BottomLeft;
public abstract KeyboardKeyCode Defaultkeybind { get; }
/// <summary>
/// The first optional modifier key (e.g., Control, Shift, Alt) that must be held with the main key to activate the button.
/// </summary>
public virtual ModifierKey Modifier1 => ModifierKey.None;
/// <summary>
/// The second optional modifier key.
/// Set to <see cref="ModifierKey.None"/> if unused.
/// </summary>
public virtual ModifierKey Modifier2 => ModifierKey.None;
/// <summary>
/// The third optional modifier key.
/// Set to <see cref="ModifierKey.None"/> if unused.
/// </summary>
public virtual ModifierKey Modifier3 => ModifierKey.None;
/// <summary>
/// Gets the button's text outline color.
/// </summary>
public virtual Color TextOutlineColor => Color.clear;
/// <summary>
/// Gets or sets the location of the button on the screen.
/// </summary>
public virtual ButtonLocation Location { get; set; } = ButtonLocation.BottomLeft;
/// <summary>
/// Gets a value indicating whether the button has an effect ability.
@@ -63,27 +98,27 @@ public abstract class CustomActionButton
/// <summary>
/// Gets or sets a value indicating whether the effect is currently active, if there is one.
/// </summary>
public bool EffectActive { get; protected set; }
public bool EffectActive { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the timer is currently active.
/// </summary>
public bool TimerPaused { get; protected set; }
public bool TimerPaused { get; set; }
/// <summary>
/// Gets or sets the amount of uses left.
/// </summary>
public int UsesLeft { get; protected set; }
public int UsesLeft { get; set; }
/// <summary>
/// Gets or sets the timer variable to measure cooldowns and effects.
/// </summary>
public float Timer { get; protected set; }
public float Timer { get; set; }
/// <summary>
/// Gets the button object in game. This is created by Mira API automatically.
/// Gets or sets the button object in game. This is created by Mira API automatically.
/// </summary>
protected ActionButton? Button { get; private set; }
public ActionButton? Button { get; set; }
/// <summary>
/// The method used to create the button.
@@ -113,6 +148,11 @@ public abstract class CustomActionButton
Button.SetInfiniteUses();
}
if (TextOutlineColor != Color.clear)
{
SetTextOutline(TextOutlineColor);
}
var pb = Button.GetComponent<PassiveButton>();
pb.OnClick = new Button.ButtonClickedEvent();
pb.OnClick.AddListener((UnityAction)(() =>
@@ -157,7 +197,7 @@ public abstract class CustomActionButton
/// Allows you to change the button's location.
/// </summary>
/// <param name="location">The new location.</param>
/// <param name="moveButton">Whether the button's position should change ingame.</param>
/// <param name="moveButton">Whether the button's position should change in-game.</param>
public virtual void SetButtonLocation(ButtonLocation location, bool moveButton = true)
{
if (!HudManager.InstanceExists || Button == null)
@@ -167,9 +207,12 @@ public abstract class CustomActionButton
this.Location = location;
if (!moveButton) return;
if (!moveButton)
{
return;
}
if (HudManagerPatches._bottomLeft == null || HudManagerPatches._bottomRight == null)
if (HudManagerPatches.BottomLeft == null || HudManagerPatches.BottomRight == null)
{
return;
}
@@ -177,17 +220,17 @@ public abstract class CustomActionButton
switch (location)
{
case ButtonLocation.BottomLeft:
var gridArrange = HudManagerPatches._bottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches._bottomLeft.GetComponent<AspectPosition>();
var gridArrange = HudManagerPatches.BottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches.BottomLeft.GetComponent<AspectPosition>();
Button.transform.SetParent(HudManagerPatches._bottomLeft.transform);
Button.transform.SetParent(HudManagerPatches.BottomLeft.transform);
gridArrange.Start();
gridArrange.ArrangeChilds();
aspectPosition.AdjustPosition();
break;
case ButtonLocation.BottomRight:
Button.transform.SetParent(HudManagerPatches._bottomRight);
Button.transform.SetParent(HudManagerPatches.BottomRight);
break;
}
}
@@ -206,6 +249,15 @@ public abstract class CustomActionButton
EffectActive = false;
}
/// <summary>
/// A utility function to change the outline color of the button's text.
/// </summary>
/// <param name="color">The new color.</param>
public virtual void SetTextOutline(Color color)
{
Button?.buttonLabelText.SetOutlineColor(color);
}
/// <summary>
/// A utility function to override the sprite of the button.
/// </summary>
@@ -343,7 +395,7 @@ public abstract class CustomActionButton
/// <returns>A value that represents whether the button should light up or not.</returns>
public virtual bool CanUse()
{
return !LimitedUses || UsesLeft > 0;
return PlayerControl.LocalPlayer.moveable && (!LimitedUses || UsesLeft > 0);
}
/// <summary>
@@ -397,9 +449,12 @@ public abstract class CustomActionButton
/// <param name="playerControl">The local PlayerControl.</param>
public virtual void FixedUpdateHandler(PlayerControl playerControl)
{
if (Timer >= 0 && !TimerPaused)
if (Timer >= 0)
{
Timer -= Time.deltaTime;
if (!TimerPaused)
{
Timer -= Time.deltaTime;
}
}
else if (HasEffect && EffectActive)
{
@@ -408,25 +463,28 @@ public abstract class CustomActionButton
OnEffectEnd();
}
if (CanUse())
if (Button)
{
Button?.SetEnabled();
}
else
{
Button?.SetDisabled();
}
if (CanUse())
{
Button!.SetEnabled();
}
else
{
Button!.SetDisabled();
}
if (EffectActive)
{
Button?.SetFillUp(Timer, EffectDuration);
if (EffectActive)
{
Button.SetFillUp(Timer, EffectDuration);
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString();
Button!.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button?.SetCoolDown(Timer, Cooldown);
Button.cooldownTimerText.text = Timer.ToString(CooldownTimerFormatString, NumberFormatInfo.InvariantInfo);
Button.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button.SetCooldownFormat(Timer, Cooldown, CooldownTimerFormatString);
}
}
FixedUpdate(playerControl);
@@ -442,7 +500,7 @@ public abstract class CustomActionButton<T> : CustomActionButton where T : MonoB
/// <summary>
/// Gets or sets the target object of the button.
/// </summary>
public T? Target { get; protected set; }
public T? Target { get; set; }
/// <summary>
/// Gets the distance the player must be from the target object to use the button.
+6 -4
View File
@@ -1,9 +1,9 @@
using MiraAPI.Events.Mira;
using MiraAPI.PluginLoading;
using System;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
using MiraAPI.Events.Mira;
using MiraAPI.PluginLoading;
namespace MiraAPI.Hud;
@@ -29,9 +29,11 @@ public static class CustomButtonManager
}
CustomButtons.Add(button);
pluginInfo.Buttons.Add(button);
pluginInfo.InternalButtons.Add(button);
typeof(CustomButtonSingleton<>).MakeGenericType(buttonType)
#pragma warning disable S3011
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
#pragma warning restore S3011
.SetValue(null, button);
ButtonEventTypes.Add(buttonType, typeof(MiraButtonClickEvent<>).MakeGenericType(buttonType));
+3 -3
View File
@@ -1,4 +1,5 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace MiraAPI.Hud;
@@ -13,7 +14,6 @@ public static class CustomButtonSingleton<T> where T : CustomActionButton
/// <summary>
/// Gets the instance of the button.
/// </summary>
#pragma warning disable CA1000
[SuppressMessage("Design", "CA1000:Do not declare static members on generic types", Justification = "This is a utility class to get the instance of a custom action button.")]
public static T Instance => _instance ??= CustomButtonManager.CustomButtons.OfType<T>().Single();
#pragma warning restore CA1000
}
+31 -31
View File
@@ -1,13 +1,16 @@
using AmongUs.GameOptions;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
namespace MiraAPI.Hud;
@@ -16,22 +19,18 @@ namespace MiraAPI.Hud;
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a MonoBehaviour.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
public ShapeshifterPanel PanelPrefab;
public float XStart = -0.8f;
public float YStart = 2.15f;
public float XOffset = 1.95f;
public float YOffset = -0.65f;
public UiElement BackButton;
public UiElement DefaultButtonSelected;
public ShapeshifterPanel panelPrefab;
public float xStart = -0.8f;
public float yStart = 2.15f;
public float xOffset = 1.95f;
public float yOffset = -0.65f;
public UiElement backButton;
public UiElement defaultButtonSelected;
public List<ShapeshifterPanel> potentialVictims;
/// <summary>
@@ -42,17 +41,17 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
var shapeShifterRole = RoleManager.Instance.GetRole(RoleTypes.Shapeshifter);
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>().ShapeshifterMenu;
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>()!.ShapeshifterMenu;
var newMenu = Instantiate(ogMenu);
var customMenu = newMenu.gameObject.AddComponent<CustomPlayerMenu>();
customMenu.PanelPrefab = newMenu.PanelPrefab;
customMenu.XStart = newMenu.XStart;
customMenu.YStart = newMenu.YStart;
customMenu.XOffset = newMenu.XOffset;
customMenu.YOffset = newMenu.YOffset;
customMenu.BackButton = newMenu.BackButton;
var back = customMenu.BackButton.GetComponent<PassiveButton>();
customMenu.panelPrefab = newMenu.PanelPrefab;
customMenu.xStart = newMenu.XStart;
customMenu.yStart = newMenu.YStart;
customMenu.xOffset = newMenu.XOffset;
customMenu.yOffset = newMenu.YOffset;
customMenu.backButton = newMenu.BackButton;
var back = customMenu.backButton.GetComponent<PassiveButton>();
back.OnClick.RemoveAllListeners();
back.OnClick.AddListener((UnityAction)(() =>
{
@@ -65,7 +64,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
newMenu.DestroyImmediate();
customMenu.transform.SetParent(Camera.main.transform, false);
customMenu.transform.SetParent(Camera.main!.transform, false);
customMenu.transform.localPosition = new Vector3(0f, 0f, -50f);
return customMenu;
}
@@ -75,6 +74,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
ControllerManager.Instance.CloseOverlayMenu(name);
}
/// <inheritdoc />
public override void Begin(PlayerTask task)
{
throw new NotImplementedException("Use the other Begin method.");
@@ -90,7 +90,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
MinigameStubs.Begin(this, null);
var back = BackButton.GetComponent<PassiveButton>();
var back = backButton.GetComponent<PassiveButton>();
back.OnClick.AddListener((UnityAction)(() =>
{
onClick(null);
@@ -107,13 +107,13 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
var shapeshifterPanel = Instantiate(PanelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(XStart + num * XOffset, YStart + num2 * YOffset, -1f);
var shapeshifterPanel = Instantiate(panelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
potentialVictims.Add(shapeshifterPanel);
list2.Add(shapeshifterPanel.Button);
}
ControllerManager.Instance.OpenOverlayMenu(name, BackButton, DefaultButtonSelected, list2);
ControllerManager.Instance.OpenOverlayMenu(name, backButton, defaultButtonSelected, list2);
}
}
+116
View File
@@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using Rewired;
namespace MiraAPI.Keybinds
{
/// <summary>
/// Lets you register and manage mod keybinds with conflict checks and rebinding support.
/// </summary>
public static class KeybindManager
{
/// <summary>
/// Stores all info for a registered keybind.
/// </summary>
public class KeybindEntry
{
/// <summary>Unique identifier for this keybind.</summary>
public string Id;
/// <summary>Text shown in the Among Us rebinding menu to describe this keybind.</summary>
public string Description;
/// <summary>
/// The method that runs when this keybind is pressed.
/// </summary>
public Action Handler;
/// <summary>
/// The key currently assigned to this keybind.
/// </summary>
public KeyboardKeyCode Key;
/// <summary>
/// If true, this keybind will be checked for conflicts with other exclusive keybinds using the same key.
/// </summary>
public bool Exclusive;
/// <summary>
/// The first optional modifier key (e.g., Control, Shift, Alt) that must be held with the main key.
/// </summary>
public ModifierKey Modifier1 = ModifierKey.None;
/// <summary>
/// The second optional modifier key, if needed. Set to <c>ModifierKey.None</c> if unused.
/// </summary>
public ModifierKey Modifier2 = ModifierKey.None;
/// <summary>
/// The third optional modifier key, if needed. Set to <c>ModifierKey.None</c> if unused.
/// </summary>
public ModifierKey Modifier3 = ModifierKey.None;
}
private static readonly List<KeybindEntry> Registered = new();
/// <summary>
/// Registers a new mod keybind.
/// </summary>
/// <param name="id">Unique identifier for the keybind.</param>
/// <param name="description">Description to display in UI.</param>
/// <param name="key">Default key to use if no rebind exists.</param>
/// <param name="handler">Method to invoke when the keybind is pressed.</param>
/// <param name="exclusive">If true, conflicts with other exclusive keybinds on the same key.</param>
/// <param name="modifier1">Optional first modifier key (e.g., <c>Control</c>, <c>Shift</c>, <c>Alt</c>) that must be held with the main key.</param>
/// <param name="modifier2">Optional second modifier key. Use <c>ModifierKey.None</c> if unused.</param>
/// <param name="modifier3">Optional third modifier key. Use <c>ModifierKey.None</c> if unused.</param>
/// <returns> Returns the key that was registered for this keybind. </returns>
public static KeyboardKeyCode Register(string id, string description, KeyboardKeyCode key, Action handler, bool exclusive = true, ModifierKey modifier1 = ModifierKey.None, ModifierKey modifier2 = ModifierKey.None, ModifierKey modifier3 = ModifierKey.None)
{
Registered.Add(new KeybindEntry
{
Id = id,
Description = description,
Key = key,
Handler = handler,
Exclusive = exclusive,
Modifier1 = modifier1,
Modifier2 = modifier2,
Modifier3 = modifier3,
});
return key;
}
/// <summary>
/// Returns all conflicts where exclusive keybinds use the same key.
/// </summary>
/// <returns>A list of pairs of keybinds that conflict.</returns>
public static List<(KeybindEntry, KeybindEntry)> GetConflicts()
{
var conflicts = new List<(KeybindEntry, KeybindEntry)>();
for (int i = 0; i < Registered.Count; i++)
{
for (int j = i + 1; j < Registered.Count; j++)
{
var a = Registered[i];
var b = Registered[j];
if (a.Key == b.Key && a.Exclusive && b.Exclusive)
{
conflicts.Add((a, b));
}
}
}
return conflicts;
}
/// <summary>
/// Returns all currently registered keybind entries.
/// </summary>
/// <returns>A list of all registered keybind entries.</returns>
public static List<KeybindEntry> GetEntries()
{
return Registered;
}
}
}
+23
View File
@@ -0,0 +1,23 @@
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.PluginLoading;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI;
/// <summary>
/// Mira API Config File Handler
/// </summary>
public class MiraApiConfig(ConfigFile config)
{
/// <summary>
/// Gets whether the modifiers hud should be on the left side of the screen (under roles/task tab). Recommended for streamers.
/// </summary>
public ConfigEntry<bool> ModifiersHudLeftSide { get; private set; } = config.Bind("Displays", "Show Modifiers HUD on Left Side", false);
}
+21 -3
View File
@@ -10,23 +10,41 @@ using UnityEngine;
namespace MiraAPI;
/// <summary>
/// The main plugin class for Mira API.
/// </summary>
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[BepInDependency(ModCompatibility.SubmergedId, BepInDependency.DependencyFlags.SoftDependency)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
private static MiraPluginManager? PluginManager { get; set; }
public Harmony Harmony { get; } = new(Id);
/// <summary>
/// Gets the branding Mira API color.
/// </summary>
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
/// <summary>
/// Gets the default color for headers in the options menu.
/// </summary>
public static Color DefaultHeaderColor { get; } = new Color32(77, 77, 77, 255);
/// <summary>
/// Gets the Mira Api Config Handler.
/// </summary>
public MiraApiConfig? MiraConfig { get; private set; }
private static MiraPluginManager? PluginManager { get; set; }
internal Harmony Harmony { get; } = new(Id);
/// <inheritdoc />
public override void Load()
{
Harmony.PatchAll();
ReactorCredits.Register("Mira API", Version, true, ReactorCredits.AlwaysShow);
MiraConfig = new MiraApiConfig(Config);
PluginManager = new MiraPluginManager();
PluginManager.Initialize();
}
+28
View File
@@ -0,0 +1,28 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
namespace MiraAPI;
/// <summary>
/// Mod compatibility tools.
/// </summary>
public static class ModCompatibility
{
/// <summary>
/// The ID for the Submerged mod.
/// </summary>
public const string SubmergedId = "Submerged";
/// <summary>
/// Checks if the Submerged mod is loaded.
/// </summary>
/// <param name="submergedAssembly">Submerged mod assembly if loaded, null otherwise.</param>
/// <returns>True if the Submerged mod is loaded, false otherwise.</returns>
public static bool SubmergedLoaded([NotNullWhen(true)] out Assembly? submergedAssembly)
{
var result = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin);
submergedAssembly = result ? plugin?.Instance.GetType().Assembly : null;
return result;
}
}
@@ -0,0 +1,10 @@
namespace MiraAPI.Modifiers;
/// <summary>
/// Represents the assignment configuration for a game modifier.
/// </summary>
/// <param name="DefaultAmount">The default amount of players that can have this modifier in a game.</param>
/// <param name="DefaultChance">The default chance of the modifier being assigned to a player.</param>
/// <param name="CreateAmountOption">Whether Mira should create an amount option for the modifier.</param>
/// <param name="CreateChanceOption">Whether Mira should create a chance option for the modifier.</param>
public record struct AssignmentConfiguration(int DefaultAmount, int DefaultChance, bool CreateAmountOption, bool CreateChanceOption);
+61 -10
View File
@@ -1,14 +1,20 @@
namespace MiraAPI.Modifiers;
using System;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Modifiers;
/// <summary>
/// Base class for all modifiers.
/// </summary>
public abstract class BaseModifier
public abstract class BaseModifier : IOptionable
{
/// <summary>
/// Gets the player that the modifier is attached to.
/// </summary>
public PlayerControl? Player { get; internal set; }
public PlayerControl Player { get; internal set; } = null!;
/// <summary>
/// Gets the modifier component that the modifier is attached to.
@@ -16,9 +22,27 @@ public abstract class BaseModifier
public ModifierComponent? ModifierComponent { get; internal set; }
/// <summary>
/// Gets the modifier id.
/// Gets a value indicating whether the modifier has been initialized.
/// </summary>
public uint ModifierId { get; internal set; }
public bool Initialized { get; internal set; }
/// <summary>
/// Gets the unique ID of the modifier.
/// </summary>
public Guid UniqueId { get; internal set; } = Guid.Empty;
/// <summary>
/// Gets the type ID of the modifier.
/// </summary>
public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the parent mod of the modifier.
/// </summary>
public MiraPluginInfo ParentMod => Array.Find(
MiraPluginManager.Instance.RegisteredPlugins,
x => x.InternalModifiers.Exists(y => y.TypeId == TypeId)
) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the modifier name.
@@ -26,15 +50,35 @@ public abstract class BaseModifier
public abstract string ModifierName { get; }
/// <summary>
/// Gets a value indicating whether the modifier is hidden on the UI.
/// Gets the modifier icon. Useless if HideOnUi is true.
/// </summary>
public virtual bool HideOnUi => false;
public virtual LoadableAsset<Sprite>? ModifierIcon => null;
/// <summary>
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
/// Gets a value indicating whether the modifier is hidden on the UI. Will be hidden either way if no description is provided.
/// </summary>
/// <returns>The information string for the HUD.</returns>
public virtual string GetHudString() => ModifierName;
public virtual bool HideOnUi => GetDescription() == string.Empty;
/// <summary>
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
/// </summary>
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating the color that should be used for the modifier within freeplay.
/// </summary>
public virtual Color FreeplayFileColor => Color.gray;
/// <summary>
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD description for this modifier. Does nothing if <see cref="HideOnUi"/> is true. Required to be visible on UI.
/// </summary>
/// <returns>The description string for the HUD.</returns>
public virtual string GetDescription() => string.Empty;
/// <summary>
/// Called when the modifier is activated.
@@ -72,6 +116,13 @@ public abstract class BaseModifier
{
}
/// <summary>
/// Called when a meeting starts.
/// </summary>
public virtual void OnMeetingStart()
{
}
/// <summary>
/// Determines whether the player can vent.
/// </summary>
+419 -110
View File
@@ -1,15 +1,14 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using System;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using TMPro;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Modifiers.ModifierDisplay;
using MiraAPI.Modifiers.Types;
using MiraAPI.Patches.Roles;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using UnityEngine;
namespace MiraAPI.Modifiers;
@@ -24,14 +23,14 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
/// Gets the active modifiers on the player.
/// </summary>
[HideFromIl2Cpp]
public ImmutableList<BaseModifier> ActiveModifiers => Modifiers.ToImmutableList();
public ImmutableList<BaseModifier> ActiveModifiers { get; private set; } = ImmutableList<BaseModifier>.Empty;
private ModifierDisplayComponent? ModifierDisplay { get; set; }
[HideFromIl2Cpp]
private List<BaseModifier> Modifiers { get; set; } = [];
private PlayerControl? _player;
private TextMeshPro? _modifierText;
private PlayerControl _player = null!;
private readonly List<BaseModifier> _toRemove = [];
@@ -42,9 +41,18 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.AddRange(Modifiers);
}
private void Start()
private void Awake()
{
_player = GetComponent<PlayerControl>();
if (_player == null)
{
Logger<MiraApiPlugin>.Error("ModifierComponent could not find PlayerControl on the same GameObject.");
Destroy(this);
return;
}
ModifierExtensions.ModifierComponents.Add(_player, this);
Modifiers = [];
if (!_player.AmOwner)
@@ -52,22 +60,42 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
return;
}
_modifierText = Helpers.CreateTextLabel("ModifierText", HudManager.Instance.transform, AspectPosition.EdgeAlignments.RightTop, new Vector3(10.1f, 3.5f, 0), textAlignment: TextAlignmentOptions.Right);
_modifierText.verticalAlignment = VerticalAlignmentOptions.Top;
ModifierDisplay = ModifierDisplayComponent.CreateDisplay();
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
private void FixedUpdate()
{
foreach (var modifier in _toRemove)
var removed = _toRemove.Count > 0;
foreach (var modifier in _toRemove.ToArray())
{
modifier.OnDeactivate();
_toRemove.Remove(modifier);
try
{
modifier.OnDeactivate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while deactivating modifier {modifier.ModifierName}: {e.ToString()}");
}
Modifiers.Remove(modifier);
}
foreach (var modifier in _toAdd)
var added = _toAdd.Count > 0;
foreach (var modifier in _toAdd.ToArray())
{
_toAdd.Remove(modifier);
Modifiers.Add(modifier);
modifier.OnActivate();
modifier.Initialized = true;
try
{
modifier.OnActivate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while activating modifier {modifier.ModifierName}: {e.ToString()}");
}
if (modifier is TimedModifier { AutoStart: true } timer)
{
@@ -75,93 +103,239 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
}
}
if (_toAdd.Count > 0 || _toRemove.Count > 0)
if (removed || added)
{
if (_player?.AmOwner == true)
if (_player.AmOwner && HudManager.InstanceExists)
{
HudManager.Instance?.SetHudActive(_player, _player.Data.Role, HudManager.Instance.TaskPanel.isActiveAndEnabled);
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
_toAdd.Clear();
_toRemove.Clear();
ActiveModifiers = Modifiers.ToImmutableList();
}
foreach (var modifier in Modifiers)
foreach (var modifier in ActiveModifiers)
{
modifier.FixedUpdate();
try
{
modifier.FixedUpdate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while (fixed) updating modifier {modifier.ModifierName}: {e.ToString()}");
}
}
if (_player.AmOwner && ModifierDisplay && HudManager.InstanceExists)
{
var taskPanelOpen = HudManager.Instance.TaskPanel.open;
var roleTabOpen = HudManagerPatches.RoleTab != null && HudManagerPatches.RoleTab.open;
var leftSideHud = PluginSingleton<MiraApiPlugin>.Instance.MiraConfig!.ModifiersHudLeftSide.Value;
if (leftSideHud && (taskPanelOpen || roleTabOpen))
{
ModifierDisplay!.gameObject.SetActive(false);
}
else
{
ModifierDisplay!.gameObject.SetActive(MeetingHud.Instance || HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
}
}
private void Update()
{
foreach (var modifier in Modifiers)
foreach (var modifier in ActiveModifiers)
{
modifier.Update();
}
if (!_modifierText || _player?.AmOwner == false)
{
return;
}
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi);
var baseModifiers = filteredModifiers as BaseModifier[] ?? filteredModifiers.ToArray();
if (baseModifiers.Length != 0 && !MeetingHud.Instance)
{
var stringBuild = new StringBuilder();
foreach (var mod in baseModifiers)
try
{
stringBuild.Append(CultureInfo.InvariantCulture, $"\n{mod.GetHudString()}");
modifier.Update();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while updating modifier {modifier.ModifierName}: {e.ToString()}");
}
_modifierText!.text = $"<b><size=130%>Modifiers:</b></size>{stringBuild}";
}
else if (_modifierText!.text != string.Empty)
{
_modifierText.text = string.Empty;
}
}
private void OnDestroy()
{
// Remove this component from the global list when destroyed
ModifierExtensions.ModifierComponents.Remove(_player);
}
/// <summary>
/// Removes a modifier from the player.
/// Gets a collection of modifiers by type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.OfType<T>().Where(x => predicate == null || predicate(x));
}
/// <summary>
/// Gets a collection of modifiers by type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public void RemoveModifier(Type type)
public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
{
var modifier = Modifiers.Find(x => x.GetType() == type);
return ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
}
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
/// <summary>
/// Gets a collection of modifiers by type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
RemoveModifier(modifier);
return GetModifiers(type, predicate);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier<T>([NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
modifier = GetModifier(predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(type, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier type ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(id, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier unique ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
modifier = GetModifier(modifierGuid);
return modifier != null;
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return GetModifiers(predicate).FirstOrDefault();
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
}
/// <summary>
/// Gets a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return GetModifier(type, predicate);
}
/// <summary>
/// Gets a modifier by unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier's unique ID.</param>
/// <returns>The modifier if it is found, or null.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Guid modifierGuid)
{
return ActiveModifiers.Find(x => x.UniqueId == modifierGuid);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <typeparam name="T">The modifier type.</typeparam>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier<T>() where T : BaseModifier
public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
RemoveModifier(typeof(T));
RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="modifierId">The modifier ID.</param>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint modifierId)
public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
var modifier = Modifiers.Find(x => x.ModifierId == modifierId);
var modifiers = ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
if (modifiers.Count > 1)
{
throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
}
var modifier = modifiers.FirstOrDefault();
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with id {modifierId} because it is not active.");
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
@@ -175,7 +349,7 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public void RemoveModifier(BaseModifier modifier)
{
if (!Modifiers.Contains(modifier))
if (!ActiveModifiers.Contains(modifier))
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {modifier.ModifierName} because it is not active on this player.");
return;
@@ -184,6 +358,48 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.Add(modifier);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="typeId">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Cannot remove modifier with id {typeId} because it is not registered.");
RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="uniqueId">The modifier's unique ID.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Guid uniqueId)
{
var modifier = GetModifier(uniqueId);
if (modifier == null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
return;
}
RemoveModifier(modifier);
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>(params object[] args) where T : BaseModifier
{
return AddModifier(typeof(T), args) as T;
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
@@ -192,24 +408,32 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public BaseModifier? AddModifier(BaseModifier modifier)
{
if (Modifiers.Contains(modifier))
// TODO: Make a proper synchronization system.
if (LobbyBehaviour.Instance)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifier.ModifierId}!");
Logger<MiraApiPlugin>.Warning($"Modifiers added in the lobby won't sync to new players!");
}
var id = modifier.TypeId;
if (modifier.Unique && ActiveModifiers.Find(x => x.TypeId == id) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {id}!");
return null;
}
var modifierId = ModifierManager.GetModifierId(modifier.GetType());
if (modifierId == null)
if (ActiveModifiers.Contains(modifier))
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {modifier.GetType().Name} because it has no ID!");
Logger<MiraApiPlugin>.Error($"Player already has this modifier!");
return null;
}
_toAdd.Add(modifier);
modifier.Player = _player;
modifier.ModifierComponent = this;
modifier.ModifierId = modifierId.Value;
if (modifier.UniqueId == Guid.Empty)
{
modifier.UniqueId = Guid.NewGuid();
}
return modifier;
}
@@ -217,62 +441,147 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
/// Adds a modifier to the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier that was added.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(Type type)
public BaseModifier? AddModifier(Type type, params object[] args)
{
var modifierId = ModifierManager.GetModifierId(type);
if (modifierId == null)
BaseModifier? modifier;
if (args.Length > 0)
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is not registered.");
return null;
modifier = ModifierFactory.CreateInstance(type, args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
}
if (Modifiers.Find(x => x.ModifierId == modifierId) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifierId}!");
return null;
}
if (Activator.CreateInstance(type) is not BaseModifier modifier)
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is null.");
return null;
}
AddModifier(modifier);
return modifier;
return AddModifier(modifier);
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
/// <param name="id">The ID of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier if it was created, or null if it failed.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>() where T : BaseModifier
public BaseModifier? AddModifier(uint id, params object[] args)
{
return AddModifier(typeof(T)) as T;
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot add modifier with id {id} because it is not registered.");
return AddModifier(type, args);
}
/// <summary>
/// Checks if a player has an active or queued modifier by its ID.
/// </summary>
/// <param name="id">The Modifier ID.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
public bool HasModifier(uint id)
{
return ActiveModifiers.Exists(x => x.ModifierId == id) || _toAdd.Exists(x => x.ModifierId == id);
}
/// <summary>
/// Checks if a player has an active or queued modifier by its type.
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
public bool HasModifier<T>()
[HideFromIl2Cpp]
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(x => x is T) || _toAdd.Exists(x => x is T);
return ActiveModifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id)
{
return ActiveModifiers.Exists(x => x.UniqueId == id);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(bool checkInactive, Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm is T modifier && (predicate == null || predicate(modifier));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.GetType() == type && (predicate == null || predicate(bm));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, checkInactive, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id, bool checkInactive)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.UniqueId == id;
}
}
@@ -0,0 +1,227 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Roles;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MiraAPI.Modifiers.ModifierDisplay;
/// <summary>
/// The code used to display Mira modifiers.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierDisplayComponent(nint cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the instance of the Modifier Display.
/// </summary>
public static ModifierDisplayComponent? Instance { get; private set; }
private RectTransform _children = null!;
private GameObject _modTemplate = null!;
private PassiveButton _toggleButton = null!;
private TextMeshPro _toggleBtnText = null!;
private RectTransform _pagination = null!;
private TextMeshPro _pageText = null!;
private PassiveButton _nextButton = null!;
private PassiveButton _backButton = null!;
private int _currentPage;
private const int ItemsPerPage = 3;
private readonly Dictionary<BaseModifier, ModifierUiComponent> _modifiers = [];
/// <summary>
/// Gets a read only dictionary of the created modifier UI components.
/// </summary>
[HideFromIl2Cpp]
public ReadOnlyDictionary<BaseModifier, ModifierUiComponent> Modifiers => new(_modifiers);
/// <summary>
/// Gets a value indicating whether the modifier display hud is currently open.
/// </summary>
public bool IsOpen { get; private set; }
private void Awake()
{
Instance = this;
_children = transform.GetChild(0).GetComponent<RectTransform>();
_modTemplate = transform.GetChild(2).gameObject;
_toggleButton = transform.GetChild(1).GetComponent<PassiveButton>();
_toggleButton.OnClick = new Button.ButtonClickedEvent();
_toggleButton.OnClick.AddListener((UnityAction)(() =>
{
IsOpen = !IsOpen;
_children.gameObject.SetActive(!_children.gameObject.activeSelf);
}));
_toggleButton.ClickSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().ClickSound;
_toggleButton.HoverSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().HoverSound;
_toggleButton.inactiveSprites = _toggleButton.transform.GetChild(1).gameObject;
_toggleBtnText = _toggleButton.transform.GetChild(0).GetComponent<TextMeshPro>();
_pagination = _children.transform.GetChild(0).GetComponent<RectTransform>();
_pageText = _pagination.transform.GetChild(0).GetComponent<TextMeshPro>();
_nextButton = _pagination.transform.GetChild(1).GetComponent<PassiveButton>();
_backButton = _pagination.transform.GetChild(2).GetComponent<PassiveButton>();
_toggleBtnText.font = _pageText.font = _nextButton.buttonText.font = _backButton.buttonText.font = HudManager.Instance.TaskPanel.taskText.font;
_toggleBtnText.fontMaterial = _pageText.fontMaterial = _nextButton.buttonText.fontMaterial = _backButton.buttonText.fontMaterial = HudManager.Instance.TaskPanel.taskText.fontMaterial;
_nextButton.OnClick = new Button.ButtonClickedEvent();
_nextButton.OnClick.AddListener((UnityAction)(() =>
{
_currentPage++;
UpdatePage();
}));
_backButton.OnClick = new Button.ButtonClickedEvent();
_backButton.OnClick.AddListener((UnityAction)(() =>
{
_currentPage--;
UpdatePage();
}));
IsOpen = false;
_children.gameObject.SetActive(false);
if (PluginSingleton<MiraApiPlugin>.Instance.MiraConfig!.ModifiersHudLeftSide.Value)
{
var aspect = GetComponent<AspectPosition>();
_toggleButton.transform.localPosition = new Vector3(-1f, 2.7f, 0f);
_children.transform.localPosition = new Vector3(-0.2f, -0.05f, 0f);
aspect.Alignment = AspectPosition.EdgeAlignments.LeftTop;
aspect.DistanceFromEdge = new Vector3(1.8f, 2.55f, -20f);
aspect.AdjustPosition();
}
}
/// <summary>
/// Use this to refresh the modifiers UI. Useful if you hide modifiers uis based on options.
/// </summary>
public void RefreshModifiers()
{
UpdateModifiersList([.. PlayerControl.LocalPlayer.GetModifierComponent().ActiveModifiers]);
}
/// <summary>
/// Use this to toggle the visibility of the modifiers tab.
/// </summary>
public void ToggleTab()
{
SetOpened(!IsOpen);
}
/// <summary>
/// Use this to set the visibility of the modifiers tab.
/// </summary>
/// <param name="val">Whether it should be visible or not.</param>
public void SetOpened(bool val)
{
IsOpen = val;
_children.gameObject.SetActive(IsOpen);
RefreshModifiers();
}
internal void DestroyComponent(ModifierUiComponent component)
{
_modifiers.Remove(component.Modifier!);
component.gameObject.DestroyImmediate();
RefreshModifiers();
}
[HideFromIl2Cpp]
internal static ModifierDisplayComponent CreateDisplay()
{
var gameObject = Instantiate(MiraAssets.ModifierDisplay.LoadAsset(), HudManager.Instance.transform);
var minigame = gameObject.AddComponent<ModifierDisplayComponent>();
return minigame;
}
[HideFromIl2Cpp]
private ModifierUiComponent CreateForModifier(BaseModifier modifier)
{
var newMod = Instantiate(_modTemplate, _children.transform);
newMod.transform.name = modifier.ModifierName;
var comp = newMod.AddComponent<ModifierUiComponent>();
comp.Modifier = modifier;
return comp;
}
private void UpdatePage()
{
var totalPages = Mathf.CeilToInt((float)_modifiers.Count / ItemsPerPage);
_currentPage = Mathf.Clamp(_currentPage, 0, Mathf.Max(0, totalPages - 1));
if (_modifiers.Count <= ItemsPerPage)
{
_modifiers.Do(x => x.Value.gameObject.SetActive(true));
_pagination.gameObject.SetActive(false);
return;
}
_pagination.gameObject.SetActive(true);
if (_pageText != null)
{
_pageText.text = $"Page {_currentPage + 1}/{Mathf.Max(totalPages, 1)}";
}
_nextButton.gameObject.SetActive(true);
_backButton.gameObject.SetActive(true);
_modifiers.Do(x => x.Value.gameObject.SetActive(false));
var start = _currentPage * ItemsPerPage;
var end = Mathf.Min(start + ItemsPerPage, _modifiers.Count);
var modifiers = _modifiers.ToArray();
for (var i = start; i < end; i++)
{
modifiers[i].Value.gameObject.SetActive(true);
}
_pagination.SetAsLastSibling();
}
[HideFromIl2Cpp]
internal void UpdateModifiersList(List<BaseModifier> modifiers)
{
var filteredModifiers = modifiers.Where(x => !x.HideOnUi && x.GetDescription() != string.Empty).ToList();
var modifiersToAdd = filteredModifiers.ToList();
foreach (var mod in _modifiers.ToArray())
{
if (modifiersToAdd.Contains(mod.Key))
{
modifiersToAdd.Remove(mod.Key);
continue;
}
mod.Value.gameObject.Destroy();
_modifiers.Remove(mod.Key);
}
_toggleBtnText.text = $"Modifiers ({filteredModifiers.Count})";
_toggleButton.gameObject.SetActive(filteredModifiers.Count != 0);
foreach (var mod in modifiersToAdd)
{
_modifiers.Add(mod, CreateForModifier(mod));
}
UpdatePage();
}
}
@@ -0,0 +1,72 @@
using Il2CppInterop.Runtime.Attributes;
using Reactor.Utilities.Attributes;
using TMPro;
using UnityEngine;
namespace MiraAPI.Modifiers.ModifierDisplay;
/// <summary>
/// The code placed on every Modifier HUD object. Used to handle updating.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierUiComponent(nint cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the modifier which this component is for.
/// </summary>
[HideFromIl2Cpp]
public BaseModifier? Modifier { get; internal set; }
// ReSharper disable InconsistentNaming
private SpriteRenderer modBg = null!;
private TextMeshPro desc = null!;
private SpriteRenderer icon = null!;
private TextMeshPro nameText = null!;
private RectTransform descRect = null!;
// ReSharper restore InconsistentNaming
private void Awake()
{
if (Modifier == null) return;
modBg = transform.GetChild(0).GetComponent<SpriteRenderer>();
desc = modBg.transform.GetChild(0).GetComponent<TextMeshPro>();
icon = modBg.transform.GetChild(1).GetComponent<SpriteRenderer>();
var nameBg = transform.GetChild(1);
nameText = nameBg.GetChild(0).GetComponent<TextMeshPro>();
descRect = desc.gameObject.GetComponent<RectTransform>();
nameText.font = desc.font = HudManager.Instance.TaskPanel.taskText.font;
nameText.fontMaterial = desc.fontMaterial = HudManager.Instance.TaskPanel.taskText.fontMaterial;
}
// Might not be the best solution, but used to update name/description/icon if updated in the modifier.
private void FixedUpdate()
{
if (Modifier == null || ModifierDisplayComponent.Instance == null || !ModifierDisplayComponent.Instance.IsOpen) return;
if (Modifier.HideOnUi || Modifier.GetDescription() == string.Empty)
{
ModifierDisplayComponent.Instance.DestroyComponent(this);
return;
}
nameText.text = Modifier.ModifierName;
desc.text = Modifier.GetDescription();
modBg.gameObject.SetActive(true);
icon.gameObject.SetActive(Modifier.ModifierIcon != null);
if (icon.gameObject && icon.gameObject.activeSelf && Modifier.ModifierIcon != null)
{
icon.sprite = Modifier.ModifierIcon?.LoadAsset();
icon.size = new Vector2(0.7f, 0.7f);
icon.tileMode = SpriteTileMode.Continuous;
descRect.localPosition = new Vector3(0.38f, -0.1f, -5);
descRect.sizeDelta = new Vector2(2.38f, 0.65f);
}
else
{
descRect.localPosition = new Vector3(0, -0.1f, -5);
descRect.sizeDelta = new Vector2(3.1f, 0.65f);
}
}
}
+472
View File
@@ -0,0 +1,472 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using MiraAPI.Networking;
using MiraAPI.Networking.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
namespace MiraAPI.Modifiers;
/// <summary>
/// Extensions for modifiers.
/// </summary>
public static class ModifierExtensions
{
/// <summary>
/// Gets the dictionary to cache ModifierComponents.
/// </summary>
public static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="target">The player to add the modifier to.</param>
/// <param name="typeId">The modifier type ID.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
public static void RpcAddModifier(this PlayerControl target, uint typeId, params object[] args)
{
_ = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Modifier with ID {typeId} is not registered.");
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args), true);
}
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="player">The player to add the modifier to.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
public static void RpcAddModifier(this PlayerControl player, Type type, params object[] args)
{
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
$"Modifier {type.Name} is not registered.");
player.RpcAddModifier(id, args);
}
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="player">The player to add the modifier to.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <typeparam name="T">The modifier Type.</typeparam>
public static void RpcAddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
{
player.RpcAddModifier(typeof(T), args);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="target">The player to remove the modifier from.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
[MethodRpc((uint)MiraRpc.RemoveModifier, SendImmediately = true)]
public static void RpcRemoveModifier(this PlayerControl target, Guid uniqueId)
{
target.RemoveModifier(uniqueId);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player by type ID.
/// </summary>
/// <param name="target">The player to remove the modifier from.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RpcRemoveModifier(
this PlayerControl target,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
var modifier = target.GetModifier(typeId, predicate);
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Player {target.PlayerId} does not have modifier with type ID {typeId}.");
return;
}
target.RpcRemoveModifier(modifier.UniqueId);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="player">The player to remove the modifier from.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RpcRemoveModifier(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
$"Modifier {type.Name} is not registered.");
player.RpcRemoveModifier(id, predicate);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="player">The player to remove the modifier from.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
public static void RpcRemoveModifier<T>(this PlayerControl player, Func<BaseModifier, bool>? predicate = null)
where T : BaseModifier
{
player.RpcRemoveModifier(typeof(T), predicate);
}
/// <summary>
/// Gets the ModifierComponent for a player.
/// </summary>
/// <param name="player">The PlayerControl object.</param>
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
public static ModifierComponent GetModifierComponent(this PlayerControl player)
{
if (ModifierComponents.TryGetValue(player, out var component))
{
return component;
}
component = player.GetComponent<ModifierComponent>();
if (!component)
{
throw new InvalidOperationException("ModifierComponent is not attached to the player.");
}
ModifierComponents[player] = component;
return component;
}
/// <summary>
/// Checks if the player has a specific modifier.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().HasModifier(predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().HasModifier(type, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().HasModifier(typeId, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Clears all modifiers from a player.
/// </summary>
/// <param name="plr">The player you want to clear modifiers for.</param>
public static void ClearModifiers(this PlayerControl plr)
{
foreach (var mod in plr.GetModifierComponent().ActiveModifiers)
{
plr.RemoveModifier(mod);
}
}
/// <summary>
/// Clears all modifiers from a player.
/// </summary>
/// <param name="plr">The player you want to clear modifiers for.</param>
public static void RpcClearModifiers(this PlayerControl plr)
{
foreach (var mod in plr.GetModifierComponent().ActiveModifiers)
{
plr.RpcRemoveModifier(mod.UniqueId);
}
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier<T>(this PlayerControl player, [NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().TryGetModifier(out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().TryGetModifier(type, out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="id">The modifier type ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().TryGetModifier(id, out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its unique ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifierGuid">The modifier unique ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
return player.GetModifierComponent().TryGetModifier(modifierGuid, out modifier);
}
/// <summary>
/// Gets a specific modifier from the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static T? GetModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().GetModifier(predicate);
}
/// <summary>
/// Gets a specific modifier from the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifier(type, predicate);
}
/// <summary>
/// Gets a specific modifier from the player by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifier(typeId, predicate);
}
/// <summary>
/// Gets a specific modifier from the player by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The GUID of the modifier.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
Guid uniqueId)
{
return player.GetModifierComponent().GetModifier(uniqueId);
}
/// <summary>
/// Gets all modifiers of a specific type from the player.
/// </summary>
/// <typeparam name="T">The type of the modifiers.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<T> GetModifiers<T>(this PlayerControl player, Func<T, bool>? predicate = null)
where T : BaseModifier
{
return player.GetModifierComponent().GetModifiers(predicate);
}
/// <summary>
/// Gets all modifiers of a specific type from the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifiers.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<BaseModifier> GetModifiers(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifiers(type, predicate);
}
/// <summary>
/// Gets all modifiers of a specific type from the player by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifiers.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<BaseModifier> GetModifiers(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifiers(typeId, predicate);
}
/// <summary>
/// Removes a specific modifier from the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier to remove.</param>
public static void RemoveModifier(this PlayerControl player, BaseModifier modifier)
{
player.GetModifierComponent().RemoveModifier(modifier);
}
/// <summary>
/// Removes a specific modifier from the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null)
where T : BaseModifier
{
player.GetModifierComponent().RemoveModifier(predicate);
}
/// <summary>
/// Removes a specific modifier from the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
{
player.GetModifierComponent().RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a specific modifier from the player by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
player.GetModifierComponent().RemoveModifier(typeId, predicate);
}
/// <summary>
/// Removes a specific modifier from the player by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The GUID of the modifier.</param>
public static void RemoveModifier(
this PlayerControl player,
Guid uniqueId)
{
player.GetModifierComponent().RemoveModifier(uniqueId);
}
/// <summary>
/// Adds a specific modifier to the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static T? AddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
{
return player.GetModifierComponent().AddModifier<T>(args);
}
/// <summary>
/// Adds a specific modifier to the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier to add.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, BaseModifier modifier)
{
return player.GetModifierComponent().AddModifier(modifier);
}
/// <summary>
/// Adds a specific modifier to the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, Type type, params object[] args)
{
return player.GetModifierComponent().AddModifier(type, args);
}
/// <summary>
/// Adds a specific modifier to the player by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, uint typeId, params object[] args)
{
return player.GetModifierComponent().AddModifier(typeId, args);
}
}
+104
View File
@@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Linq.Expressions;
using MiraAPI.Utilities;
namespace MiraAPI.Modifiers;
/// <summary>
/// Factory for creating instances of a modifier. More efficient than using reflection.
/// </summary>
public static class ModifierFactory
{
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> ConstructorCache = [];
private static Func<object[], BaseModifier> CreateConstructor(Type type, params object[] args)
{
var constructorInfo = type.GetBestConstructor(args) ?? throw new InvalidOperationException(
$"Could not find a constructor for type {type} with the specified arguments.");
var parameters = constructorInfo.GetParameters();
var argsParam = Expression.Parameter(typeof(object[]), "args");
var constructorParams = new Expression[parameters.Length];
for (var i = 0; i < parameters.Length; i++)
{
var paramType = parameters[i].ParameterType;
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
var convertedParam = Expression.Convert(paramAccess, paramType);
constructorParams[i] = convertedParam;
}
var newExpr = Expression.New(constructorInfo, constructorParams);
var lambda = Expression.Lambda<Func<object[], BaseModifier>>(newExpr, argsParam);
return lambda.Compile();
}
/// <summary>
/// Creates a modifier with the specified type and arguments.
/// </summary>
/// <param name="type">Modifier type.</param>
/// <param name="args">Arguments.</param>
/// <returns>An instance of the modifier.</returns>
public static BaseModifier CreateInstance(Type type, params object[] args)
{
var argTypes = args.Select(arg => arg.GetType()).ToArray();
var key = (type, argTypes);
if (!ConstructorCache.TryGetValue(key, out var constructor))
{
constructor = CreateConstructor(type, args);
ConstructorCache[key] = constructor;
}
return constructor(args);
}
}
/// <summary>
/// Factory for creating instances of a modifier. More efficient than using reflection.
/// </summary>
/// <typeparam name="T">The modifier type.</typeparam>
public static class ModifierFactory<T> where T : BaseModifier
{
private static readonly Func<object[], T> Constructor = CreateConstructor();
private static Func<object[], T> CreateConstructor(params object[] args)
{
var constructorInfo = typeof(T).GetBestConstructor(args) ?? throw new InvalidOperationException(
$"Could not find a constructor for type {typeof(T)} with the specified arguments.");
var parameters = constructorInfo.GetParameters();
var argsParam = Expression.Parameter(typeof(object[]), "args");
var constructorParams = new Expression[parameters.Length];
for (var i = 0; i < parameters.Length; i++)
{
var paramType = parameters[i].ParameterType;
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
var convertedParam = Expression.Convert(paramAccess, paramType);
constructorParams[i] = convertedParam;
}
var newExpr = Expression.New(constructorInfo, constructorParams);
var lambda = Expression.Lambda<Func<object[], T>>(newExpr, argsParam);
return lambda.Compile();
}
/// <summary>
/// Creates an instance of the modifier.
/// </summary>
/// <param name="args">Parameters for the constructor.</param>
/// <returns>An instance of the modifier.</returns>
[SuppressMessage("Design", "CA1000:Do not declare static members on generic types", Justification = "This is a factory class.")]
public static T CreateInstance(params object[] args)
{
return Constructor(args);
}
}
+97 -132
View File
@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using MiraAPI.Modifiers.Types;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using Random = System.Random;
@@ -17,20 +17,32 @@ namespace MiraAPI.Modifiers;
/// </summary>
public static class ModifierManager
{
/// <summary>
/// Gets or sets a value indicating whether modifiers should be assigned to players.
/// </summary>
public static bool MiraAssignsModifiers { get; set; } = true;
/// <summary>
/// Gets the list of all registered modifiers.
/// </summary>
public static IReadOnlyList<BaseModifier> Modifiers { get; internal set; } = [];
internal static List<BaseModifier> InternalModifiers { get; } = [];
private static readonly Dictionary<uint, Type> IdToTypeModifierMap = [];
private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
private static uint _nextId;
private static uint _nextTypeId;
private static uint GetNextId()
private static uint GetNextTypeId()
{
_nextId++;
return _nextId;
_nextTypeId++;
return _nextTypeId;
}
/// <summary>
/// Gets the modifier type from the id.
/// Gets the modifier type from the type id.
/// </summary>
/// <param name="id">The ID.</param>
/// <returns>The Type of the modifier.</returns>
@@ -44,104 +56,122 @@ public static class ModifierManager
/// </summary>
/// <param name="type">The Type.</param>
/// <returns>The ID of the modifier.</returns>
public static uint? GetModifierId(Type type)
public static uint? GetModifierTypeId(Type type)
{
return TypeToIdModifierMap.GetValueOrDefault(type);
if (!TypeToIdModifierMap.TryGetValue(type, out var id))
{
return null;
}
return id;
}
internal static bool RegisterModifier(Type modifierType)
internal static bool RegisterModifier(Type modifierType, MiraPluginInfo info)
{
if (!typeof(BaseModifier).IsAssignableFrom(modifierType))
{
return false;
}
IdToTypeModifierMap.Add(GetNextId(), modifierType);
TypeToIdModifierMap.Add(modifierType, _nextId);
IdToTypeModifierMap.Add(GetNextTypeId(), modifierType);
TypeToIdModifierMap.Add(modifierType, _nextTypeId);
if (!typeof(GameModifier).IsAssignableFrom(modifierType))
BaseModifier modifier;
if (modifierType.GetConstructor(Type.EmptyTypes) != null)
{
modifier = (BaseModifier)Activator.CreateInstance(modifierType)!;
}
else
{
// this is probably terrible but its good enough for now.
modifier = (BaseModifier)FormatterServices.GetUninitializedObject(modifierType);
}
info.InternalModifiers.Add(modifier);
InternalModifiers.Add(modifier);
if (modifier is not GameModifier gameModifier)
{
return true;
}
var mod = Activator.CreateInstance(modifierType) as GameModifier;
var priority = mod!.Priority();
if (modifierType.GetConstructor(Type.EmptyTypes) == null)
{
Logger<MiraApiPlugin>.Error($"Game Modifier {modifierType.FullName} does not have a parameterless constructor!");
return false;
}
var priority = gameModifier.Priority();
if (!PrioritiesToIdsMap.TryGetValue(priority, out var list))
{
PrioritiesToIdsMap[priority] = list = [];
}
list.Add(_nextId);
list.Add(_nextTypeId);
return true;
}
internal static void AssignModifiers(List<PlayerControl> plrs)
/// <summary>
/// Assigns modifiers to players. ONLY CALL THIS METHOD IF YOU KNOW WHAT YOU ARE DOING.
/// </summary>
/// <param name="plrs">The players to assign modifiers to.</param>
public static void AssignModifiers(List<PlayerControl> plrs)
{
var rand = new Random();
foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
// Filter and sort modifiers by descending priority.
var modifiers = IdToTypeModifierMap
.Where(x=>x.Value.IsAssignableTo(typeof(GameModifier)))
.Select(x => Activator.CreateInstance(x.Value) as GameModifier)
.OfType<GameModifier>()
.Where(x => x.GetAmountPerGame() > 0 && x.GetAssignmentChance() > 0)
.Shuffle()
.OrderByDescending(x => x.Priority())
.ToArray();
foreach (var modifier in modifiers)
{
var filteredModifiers = new List<uint>();
var assignments = modifier.GetAmountPerGame();
foreach (var id in PrioritiesToIdsMap[priority])
var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
if (validPlayers.Count == 0)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
var count = mod.GetAmountPerGame();
if (chance == 0 || count == 0)
{
continue;
}
var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
if (maxCount == 0)
{
Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
continue;
}
var num = Math.Clamp(count, 0, maxCount);
for (var i = 0; i < num; i++)
{
var randomNum = rand.Next(100);
if (randomNum < chance)
{
filteredModifiers.Add(id);
}
}
}
if (filteredModifiers.Count == 0)
{
Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
Logger<MiraApiPlugin>.Warning($"No valid players for modifier {modifier.ModifierName}");
continue;
}
var shuffledList = filteredModifiers.Randomize();
assignments = Math.Min(assignments, validPlayers.Count);
var availablePlayers = new List<PlayerControl>(validPlayers);
if (shuffledList.Count > plrs.Count)
for (var i = 0; i < assignments; i++)
{
shuffledList = shuffledList.GetRange(0, plrs.Count);
}
var chance = Math.Clamp(modifier.GetAssignmentChance(), 0, 100);
if (rand.Next(100) >= chance)
{
continue;
}
foreach (var id in shuffledList)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
var candidates = availablePlayers
.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId))
.ToList();
if (candidates.Count == 0)
{
Logger<MiraApiPlugin>.Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
break;
}
var plr = candidates.Random();
if (plr == null)
{
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
}
else
{
plr.RpcAddModifier(id);
Logger<MiraApiPlugin>.Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
continue;
}
plr.RpcAddModifier(modifier.TypeId);
availablePlayers.Remove(plr);
}
}
}
@@ -149,71 +179,6 @@ public static class ModifierManager
private static bool IsGameModifierValid(PlayerControl player, GameModifier modifier, uint modifierId)
{
return (player.Data.Role is not ICustomRole role || role.IsModifierApplicable(modifier)) &&
modifier.IsModifierValidOn(player.Data.Role) &&
!player.HasModifier(modifierId);
}
internal static void SyncAllModifiers(int targetId = -1)
{
var data = new List<NetData>();
foreach (var player in PlayerControl.AllPlayerControls)
{
data.Add(GetPlayerModifiers(player));
}
Rpc<SyncModifiersRpc>.Instance.SendTo(PlayerControl.LocalPlayer, targetId, [.. data]);
}
internal static void HandleSyncModifiers(NetData[] data)
{
foreach (var netData in data)
{
var ids = new uint[netData.Data.Length / 4];
Buffer.BlockCopy(netData.Data, 0, ids, 0, netData.Data.Length);
var plr = GameData.Instance.GetPlayerById((byte)netData.Id).Object;
var modifierComponent = plr.GetComponent<ModifierComponent>();
if (!modifierComponent)
{
continue;
}
modifierComponent.ClearModifiers();
foreach (var id in ids)
{
if (!IdToTypeModifierMap.TryGetValue(id, out var type))
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {id} because it is not registered.");
continue;
}
modifierComponent.AddModifier(type);
}
}
}
private static NetData GetPlayerModifiers(PlayerControl? player)
{
if (player == null || !player)
{
return new NetData(0, []);
}
List<byte> bytes = [];
var modifierComponent = player.GetComponent<ModifierComponent>();
if (modifierComponent == null || !modifierComponent)
{
return new NetData(player.PlayerId, []);
}
foreach (var modifier in modifierComponent.ActiveModifiers)
{
bytes.AddRange(BitConverter.GetBytes(TypeToIdModifierMap[modifier.GetType()]));
}
return new NetData(player.PlayerId, [.. bytes]);
modifier.IsModifierValidOn(player.Data.Role) && !player.HasModifier(modifierId);
}
}
+33
View File
@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace MiraAPI.Modifiers;
/// <summary>
/// Utilities to make handling modifiers in-game easier.
/// </summary>
public static class ModifierUtils
{
/// <summary>
/// Gets a list of all active in-game modifiers.
/// </summary>
/// <param name="predicate">Select if modifier is valid to be added to list.</param>
/// <typeparam name="T">The modifier type.</typeparam>
/// <returns>A list of modifiers.</returns>
public static IEnumerable<T> GetActiveModifiers<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return PlayerControl.AllPlayerControls.ToArray().SelectMany(x => x.GetModifiers<T>(predicate)).OfType<T>();
}
/// <summary>
/// Gets all players with a certain modifier.
/// </summary>
/// <param name="predicate">Select if modifier is valid.</param>
/// <typeparam name="T">The modifier type.</typeparam>
/// <returns>A list of players with that modifier.</returns>
public static IEnumerable<PlayerControl> GetPlayersWithModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return PlayerControl.AllPlayerControls.ToArray().Where(x => x.HasModifier<T>(predicate));
}
}
+4 -1
View File
@@ -5,6 +5,9 @@
/// </summary>
public abstract class GameModifier : BaseModifier
{
/// <inheritdoc />
public override bool ShowInFreeplay => true;
/// <summary>
/// Gets the chance of the modifier being assigned to a player.
/// </summary>
@@ -31,7 +34,7 @@ public abstract class GameModifier : BaseModifier
public virtual bool IsModifierValidOn(RoleBehaviour role) => true;
/// <summary>
/// Determines whether the player won the game with this modifier.
/// Determines whether the player won the game with this modifier. The modifier with the highest priority will override other modifiers.
/// </summary>
/// <param name="reason">The reason why the game ended.</param>
/// <returns>True if the player won, false if they lost. Return null to use the player's default win condition.</returns>
+9 -7
View File
@@ -17,7 +17,7 @@ public abstract class TimedModifier : BaseModifier
/// <summary>
/// Gets a value indicating whether the timer should start automatically when added.
/// </summary>
public virtual bool AutoStart => false;
public virtual bool AutoStart => true;
/// <summary>
/// Gets a value indicating whether the modifier should be removed when the timer completes.
@@ -27,7 +27,9 @@ public abstract class TimedModifier : BaseModifier
/// <summary>
/// Called when the timer completes.
/// </summary>
public abstract void OnTimerComplete();
public virtual void OnTimerComplete()
{
}
/// <summary>
/// Gets or sets a value indicating whether the timer is active.
@@ -43,12 +45,12 @@ public abstract class TimedModifier : BaseModifier
public override bool HideOnUi => !TimerActive;
/// <summary>
/// Gets the HUD information for Timed Modifier, including the time remaining.
/// Gets the HUD description for Timed Modifier, including the time remaining.
/// </summary>
/// <returns>A string with the hud information + timer.</returns>
public override string GetHudString()
/// <returns>A string with the time remaining.</returns>
public override string GetDescription()
{
return base.GetHudString() + $" <size=70%>({Math.Round(Duration - TimeRemaining, 0)}s/{Duration}s)</size>";
return $"Remaining Time: {Math.Round(Duration - TimeRemaining, 0)}s/{Duration}s";
}
/// <summary>
@@ -102,7 +104,7 @@ public abstract class TimedModifier : BaseModifier
if (RemoveOnComplete)
{
ModifierComponent?.RemoveModifier(ModifierId);
ModifierComponent?.RemoveModifier(this);
}
}
+70
View File
@@ -0,0 +1,70 @@
using System.Collections.Generic;
using Hazel;
using InnerNet;
using MiraAPI.GameEnd;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
namespace MiraAPI.Networking;
/// <summary>
/// Custom Game Over RPC.
/// </summary>
/// <inheritdoc />
[RegisterCustomRpc((uint)MiraRpc.CustomGameOver)]
public class CustomGameOverRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, GameOverData>(plugin, id)
{
/// <inheritdoc />
public override RpcLocalHandling LocalHandling => RpcLocalHandling.After;
/// <inheritdoc />
public override void Write(MessageWriter writer, GameOverData data)
{
writer.WritePacked(data.Reason);
writer.WritePacked(data.Winners.Count);
foreach (var player in data.Winners)
{
writer.WriteNetObject(player);
}
}
/// <inheritdoc />
public override GameOverData Read(MessageReader reader)
{
var reason = reader.ReadPackedInt32();
var count = reader.ReadPackedInt32();
var data = new List<NetworkedPlayerInfo>(count);
for (var i = 0; i < count; i++)
{
data.Add(reader.ReadNetObject<NetworkedPlayerInfo>());
}
return new GameOverData(reason, data);
}
/// <inheritdoc />
public override void Handle(PlayerControl innerNetObject, GameOverData data)
{
if (GameOverManager.TryGetGameOver(data.Reason, out var gameOver))
{
if (!gameOver.VerifyCondition(innerNetObject, [.. data.Winners]))
{
Logger<MiraApiPlugin>.Info($"Game over condition not met for {gameOver.GetType().Name}");
return;
}
CustomGameOver.Instance = gameOver;
if (AmongUsClient.Instance.AmHost)
{
GameManager.Instance.RpcEndGame(gameOver, false);
}
}
else
{
CustomGameOver.Instance = null;
Logger<MiraApiPlugin>.Error($"Unknown game over reason: {data.Reason}");
}
}
}
+13 -12
View File
@@ -1,4 +1,7 @@
using AmongUs.GameOptions;
using System.Collections;
using System.Linq;
using AmongUs.Data;
using AmongUs.GameOptions;
using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
using MiraAPI.Events;
@@ -6,8 +9,6 @@ using MiraAPI.Events.Vanilla.Gameplay;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Utilities.Extensions;
using System.Collections;
using System.Linq;
using UnityEngine;
namespace MiraAPI.Networking;
@@ -96,7 +97,7 @@ public static class CustomMurderRpc
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
DataManager.Player.Stats.IncrementStat(StatID.Role_GuardianAngel_CrewmatesProtected);
AchievementManager.Instance.OnProtectACrewmate();
}
@@ -127,14 +128,14 @@ public static class CustomMurderRpc
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
StatsManager.Instance.IncrementStat(
DataManager.Player.Stats.IncrementStat(
GameManager.Instance.IsHideAndSeek()
? StringNames.StatsImpostorKills_HideAndSeek
: StringNames.StatsImpostorKills);
? StatID.HideAndSeek_ImpostorKills
: StatID.ImpostorKills);
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
StatsManager.Instance.IncrementStat(StringNames.StatsShapeshifterShiftedKills);
DataManager.Player.Stats.IncrementStat(StatID.Role_Shapeshifter_ShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
@@ -152,7 +153,7 @@ public static class CustomMurderRpc
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager.Instance.IncrementStat(StringNames.StatsTimesMurdered);
DataManager.Player.Stats.IncrementStat(StatID.TimesMurdered);
if (Minigame.Instance)
{
try
@@ -263,6 +264,9 @@ public static class CustomMurderRpc
deadBody.enabled = true;
}
var afterMurderEvent = new AfterMurderEvent(source, target, deadBody);
MiraEventManager.InvokeEvent(afterMurderEvent);
if (!isParticipant)
{
yield break;
@@ -275,8 +279,5 @@ public static class CustomMurderRpc
PlayerControl.LocalPlayer.isKilling = false;
source.isKilling = false;
var afterMurderEvent = new AfterMurderEvent(source, target);
MiraEventManager.InvokeEvent(afterMurderEvent);
}
}
+32
View File
@@ -0,0 +1,32 @@
using System;
using Hazel;
using Reactor.Networking.Attributes;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking;
/// <summary>
/// Converter for <see cref="Guid"/>.
/// </summary>
[MessageConverter]
public class GuidConverter : MessageConverter<Guid>
{
/// <summary>
/// Writes a <see cref="Guid"/> to the writer.
/// </summary>
/// <inheritdoc />
public override void Write(MessageWriter writer, Guid value)
{
writer.WriteBytesAndSize(value.ToByteArray());
}
/// <summary>
/// Reads a <see cref="Guid"/> from the reader.
/// </summary>
/// <inheritdoc />
/// <returns>A GUID object.</returns>
public override Guid Read(MessageReader reader, Type objectType)
{
return new Guid(reader.ReadBytesAndSize());
}
}
+15
View File
@@ -34,4 +34,19 @@ public enum MiraRpc : uint
/// Custom Murder RPC.
/// </summary>
CustomMurder,
/// <summary>
/// Custom Game Over RPC.
/// </summary>
CustomGameOver,
/// <summary>
/// Custom RPC to undo a player's vote.
/// </summary>
RemoveVote,
/// <summary>
/// Custom RPC to replace Among Us CastVote.
/// </summary>
CastVote,
}
@@ -0,0 +1,76 @@
using System;
using Hazel;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Remote procedure call for adding a modifier.
/// </summary>
/// <param name="plugin">Mira plugin.</param>
/// <param name="id">RPC ID.</param>
[RegisterCustomRpc((uint)MiraRpc.AddModifier)]
public class AddModifierRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, ModifierData>(plugin, id)
{
/// <inheritdoc />
public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before;
/// <inheritdoc />
public override void Write(MessageWriter writer, ModifierData data)
{
writer.WritePacked(data.TypeId);
writer.WriteBytesAndSize(data.UniqueId.ToByteArray());
writer.WritePacked(data.Args.Length);
foreach (var arg in data.Args)
{
writer.Write(arg.GetType().AssemblyQualifiedName);
writer.Serialize(arg);
}
}
/// <inheritdoc />
public override ModifierData Read(MessageReader reader)
{
var modId = reader.ReadPackedUInt32();
var guid = new Guid(reader.ReadBytesAndSize());
var argCount = reader.ReadPackedUInt32();
var objects = new object[argCount];
if (argCount > 0)
{
var types = new Type[argCount];
for (var i = 0; i < argCount; i++)
{
var name = reader.ReadString();
types[i] = Type.GetType(name) ?? throw new InvalidOperationException($"Type not found: {name}");
objects[i] = reader.Deserialize(types[i]);
}
}
return new ModifierData(modId, guid, objects);
}
/// <inheritdoc />
public override void Handle(PlayerControl player, ModifierData data)
{
var type = ModifierManager.GetModifierType(data.TypeId) ?? throw new InvalidOperationException($"Modifier type not found for ID {data.TypeId}.");
BaseModifier? modifier;
if (data.Args.Length > 0)
{
modifier = ModifierFactory.CreateInstance(type, data.Args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
}
modifier.UniqueId = data.UniqueId;
player.AddModifier(modifier);
}
}
@@ -0,0 +1,40 @@
using System;
using Hazel;
using InnerNet;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Converter for serializing and deserializing <see cref="BaseModifier"/> objects.
/// </summary>
[MessageConverter]
public class ModifierConverter : MessageConverter<BaseModifier>
{
/// <summary>
/// Writes a <see cref="BaseModifier"/> to the writer.
/// </summary>
/// <param name="writer">The writer to write to.</param>
/// <param name="value">The <see cref="BaseModifier"/> to write.</param>
public override void Write(MessageWriter writer, BaseModifier value)
{
writer.WriteNetObject(value.Player);
writer.WriteBytesAndSize(value.UniqueId.ToByteArray());
}
/// <summary>
/// Reads a <see cref="BaseModifier"/> from the reader.
/// </summary>
/// <param name="reader">The reader to read from.</param>
/// <param name="objectType">The type of the object to read.</param>
/// <returns>The <see cref="BaseModifier"/> that was read.</returns>
/// <exception cref="InvalidOperationException">Thrown if the modifier is not found.</exception>
public override BaseModifier Read(MessageReader reader, Type objectType)
{
var player = reader.ReadNetObject<PlayerControl>();
var guid = new Guid(reader.ReadBytesAndSize());
return player.GetModifier(guid) ?? throw new InvalidOperationException($"Modifier with GUID {guid} not found for player with ID: {player.PlayerId}");
}
}
@@ -0,0 +1,11 @@
using System;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Modifier data for networking.
/// </summary>
/// <param name="TypeId">The ID of the modifier.</param>
/// <param name="UniqueId">The unique ID of the modifier.</param>
/// <param name="Args">Parameters for constructor.</param>
public record struct ModifierData(uint TypeId, Guid UniqueId, object[] Args);
-52
View File
@@ -1,52 +0,0 @@
using Hazel;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
namespace MiraAPI.Networking;
[RegisterCustomRpc((uint)MiraRpc.SyncModifiers)]
internal sealed class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
{
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, NetData[]? data)
{
if (data == null)
{
writer.WritePacked(0U);
return;
}
writer.WritePacked((uint)data.Length);
foreach (var netData in data)
{
writer.WritePacked(netData.Id);
writer.WriteBytesAndSize(netData.Data);
}
}
public override NetData[] Read(MessageReader reader)
{
var length = reader.ReadPackedUInt32();
var data = new NetData[length];
for (var i = 0; i < length; i++)
{
var dataId = reader.ReadPackedUInt32();
var bytes = reader.ReadBytesAndSize();
data[i] = new NetData(dataId, bytes);
}
return data;
}
public override void Handle(PlayerControl playerControl, NetData[]? data)
{
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
{
return;
}
ModifierManager.HandleSyncModifiers(data ?? []);
}
}
+5
View File
@@ -0,0 +1,5 @@
[*.{cs,vb}]
dotnet_diagnostic.CA1707.severity = none
dotnet_diagnostic.CS1591.severity = none
dotnet_diagnostic.SA1611.severity = none
dotnet_diagnostic.SA1615.severity = none
+2 -4
View File
@@ -3,16 +3,15 @@ using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
namespace MiraAPI.Patches;
/// <summary>
/// Sync all options, role settings, and modifiers to the player when they join the game.
/// Sync all settings to the player when they join the game.
/// </summary>
[HarmonyPatch(typeof(AmongUsClient))]
public static class AmongUsClientSyncPatch
internal static class AmongUsClientSyncPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
@@ -33,7 +32,6 @@ public static class AmongUsClientSyncPatch
ModdedOptionsManager.SyncAllOptions(clientData.Id);
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
ModifierManager.SyncAllModifiers(clientData.Id);
}
[HarmonyPostfix]
+35
View File
@@ -0,0 +1,35 @@
using HarmonyLib;
using UnityEngine;
namespace MiraAPI.Patches;
#pragma warning disable SA1629
/// <summary>
/// Allows players to paste text into chat.
/// Source: https://github.com/CallOfCreator/NewMod/blob/main/NewMod/Patches/ClipboardPatch.cs
/// </summary>
#pragma warning restore SA1629
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Update))]
public static class ChatControllerPatch
{
public static void Prefix(ChatController __instance)
{
if (!HudManager.Instance.Chat.IsOpenOrOpening) return;
var ctrlPressed = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
if (!ctrlPressed || !Input.GetKeyDown(KeyCode.V)) return;
var clipboard = GUIUtility.systemCopyBuffer;
if (string.IsNullOrWhiteSpace(clipboard)) return;
clipboard = clipboard.Replace("<", string.Empty)
.Replace(">", string.Empty)
.Replace("\r", string.Empty);
if (!Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
clipboard = clipboard.Replace("\n", string.Empty);
__instance.freeChatField.textArea.SetText(__instance.freeChatField.textArea.text + clipboard);
}
}
@@ -4,17 +4,19 @@ using UnityEngine;
namespace MiraAPI.Patches.Colors;
[HarmonyPatch(typeof(PlayerTab))]
/// <summary>
/// This patch adds scrolling to the colors tab in the player customization menu.
/// </summary>
[HarmonyPatch(typeof(PlayerTab), nameof(PlayerTab.OnEnable))]
public static class ScrollingColorsPatch
{
// Collider
private static BoxCollider2D? _collider;
/// <summary>
/// Add scrolling to the colors tab
/// Add scrolling to the colors tab.
/// </summary>
[HarmonyPostfix, HarmonyPatch("OnEnable")]
public static void AddScrollingToColorsTabPatch(PlayerTab __instance)
public static void Postfix(PlayerTab __instance)
{
if (!PlayerCustomizationMenu.Instance)
{
+10 -8
View File
@@ -1,8 +1,8 @@
using HarmonyLib;
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Usables;
using System.Collections.Generic;
using System.Reflection;
namespace MiraAPI.Patches.Events;
@@ -12,14 +12,16 @@ public static class CanUsePatches
public static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(Console), nameof(Console.CanUse));
yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
yield return AccessTools.Method(typeof(DeconControl), nameof(DeconControl.CanUse));
yield return AccessTools.Method(typeof(DoorConsole), nameof(DoorConsole.CanUse));
yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
yield return AccessTools.Method(typeof(OptionsConsole), nameof(OptionsConsole.CanUse));
yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
yield return AccessTools.Method(typeof(ZiplineConsole), nameof(ZiplineConsole.CanUse));
// vent is not necessary as it has its own patch
}
[HarmonyPriority(Priority.Last)]
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