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https://github.com/All-Of-Us-Mods/MiraAPI.git
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Fix role option visibility & shift 5 increments on chance
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@@ -2,6 +2,8 @@
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using Il2CppSystem;
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using MiraAPI.Roles;
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using MiraAPI.Utilities;
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using UnityEngine;
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using Object = Il2CppSystem.Object;
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namespace MiraAPI.Patches.Options;
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@@ -22,7 +24,9 @@ public static class OptionsPatches
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__instance.roleMaxCount = 1;
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}
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__instance.roleChance += 10;
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var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
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__instance.roleChance += increment;
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if (__instance.roleChance > 100)
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{
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__instance.roleChance = 0;
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@@ -46,7 +50,9 @@ public static class OptionsPatches
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__instance.roleMaxCount = 1;
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}
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__instance.roleChance -= 10;
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var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
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__instance.roleChance -= increment;
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if (__instance.roleChance < 0)
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{
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__instance.roleChance = 100;
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@@ -30,6 +30,8 @@ public static class RoleSettingMenuPatches
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private static float ScrollerNum { get; set; } = 0.522f;
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private static RoleBehaviour? CurrentRole { get; set; }
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[HarmonyPostfix]
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[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
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public static void SetQuotaTabPostfix(RolesSettingsMenu __instance)
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@@ -45,6 +47,7 @@ public static class RoleSettingMenuPatches
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RoleOptionSettings.ForEach(Object.Destroy);
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Headers.Clear();
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RoleOptionSettings.Clear();
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CurrentRole = null;
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__instance.roleChances = new Il2CppSystem.Collections.Generic.List<RoleOptionSetting>();
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__instance.advancedSettingChildren = new Il2CppSystem.Collections.Generic.List<OptionBehaviour>();
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@@ -262,9 +265,36 @@ public static class RoleSettingMenuPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
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public static bool UpdatePatch()
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public static bool UpdatePatch(RolesSettingsMenu __instance)
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{
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return GameSettingMenuPatches.SelectedModIdx == 0;
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if (GameSettingMenuPatches.SelectedModIdx == 0) return true;
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if (CurrentRole == null) return false;
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var filteredOptions = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
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.Where(x => x.GroupVisible() && x.OptionableType == CurrentRole.GetType())
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.SelectMany(x => x.Options)
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.ToList() ?? [];
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var hasImage = CurrentRole.RoleScreenshot != null;
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var num = hasImage ? -0.872f : -1;
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foreach (var opt in filteredOptions)
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{
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if (opt.OptionBehaviour == null) continue;
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if (!opt.Visible.Invoke())
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{
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opt.OptionBehaviour.gameObject.SetActive(false);
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continue;
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}
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opt.OptionBehaviour.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
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opt.OptionBehaviour.gameObject.SetActive(true);
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num += -0.45f;
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}
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__instance.scrollBar.SetYBoundsMax(-num - 3);
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return false;
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}
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[HarmonyPostfix]
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@@ -328,16 +358,14 @@ public static class RoleSettingMenuPatches
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optBehaviour.gameObject.DestroyImmediate();
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}
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CurrentRole = role;
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__instance.advancedSettingChildren.Clear();
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var hasImage = role.RoleScreenshot != null;
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var num = hasImage ? -0.872f : -1;
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// TODO: create sub groups under the role settings.
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var filteredOptions = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
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.Where(x => x.GroupVisible() && x.OptionableType == role.GetType())
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.SelectMany(x => x.Options)
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.Where(x => x.Visible())
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.ToList() ?? [];
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foreach (var option in filteredOptions)
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@@ -348,7 +376,6 @@ public static class RoleSettingMenuPatches
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__instance.stringOptionOrigin,
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__instance.AdvancedRolesSettings.transform);
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newOpt.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
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newOpt.SetClickMask(__instance.ButtonClickMask);
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SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
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@@ -366,11 +393,10 @@ public static class RoleSettingMenuPatches
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newOpt.LabelBackground.enabled = false;
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__instance.advancedSettingChildren.Add(newOpt);
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num += -0.45f;
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newOpt.gameObject.SetActive(false);
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newOpt.Initialize();
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}
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__instance.scrollBar.SetYBoundsMax(-num - 3);
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__instance.scrollBar.ScrollToTop();
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}
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@@ -506,7 +532,7 @@ public static class RoleSettingMenuPatches
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if (GameSettingMenuPatches.SelectedMod is null ||
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GameSettingMenuPatches.SelectedMod.InternalOptionGroups
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.Exists(x => x.OptionableType == role.GetType()))
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.Exists(x => x.GroupVisible() && x.OptionableType == role.GetType() && x.Options.Any(y => y.Visible())))
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{
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var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
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newButton.name = "ConfigButton";
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