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No files matched your search
@@ -3,6 +3,7 @@ using MiraAPI.Example.Options.Roles;
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||||
using MiraAPI.Example.Roles;
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using MiraAPI.GameOptions;
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using MiraAPI.Hud;
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using MiraAPI.Modifiers;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -1,6 +1,6 @@
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using MiraAPI.Example.Modifiers;
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using MiraAPI.Hud;
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using MiraAPI.Utilities;
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using MiraAPI.Modifiers;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -0,0 +1,24 @@
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using MiraAPI.Example.GameOver;
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using MiraAPI.Example.Roles;
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using MiraAPI.GameEnd;
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using MiraAPI.Hud;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Buttons;
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public class NeutralKillerButton : CustomActionButton
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{
|
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public override string Name => "Win Game";
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public override float Cooldown => 0f;
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public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
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protected override void OnClick()
|
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{
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||||
CustomGameOver.Trigger<NeutralKillerGameOver>([PlayerControl.LocalPlayer.Data]);
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}
|
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public override bool Enabled(RoleBehaviour? role)
|
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{
|
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return role is NeutralKillerRole;
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}
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}
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@@ -0,0 +1,15 @@
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using MiraAPI.GameEnd;
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using MiraAPI.Utilities;
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using UnityEngine;
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namespace MiraAPI.Example.GameOver;
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public class NeutralKillerGameOver : CustomGameOver
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{
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public override void AfterEndGameSetup(EndGameManager endGameManager)
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{
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endGameManager.WinText.text = "Outcast Killer Wins!";
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endGameManager.WinText.color = Color.magenta;
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endGameManager.BackgroundBar.material.SetColor(ShaderID.Color, Color.magenta);
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}
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}
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@@ -1,5 +1,4 @@
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using MiraAPI.Modifiers;
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using MiraAPI.Modifiers.Types;
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using MiraAPI.Modifiers.Types;
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||||
namespace MiraAPI.Example.Modifiers;
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||||
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||||
@@ -1,6 +1,5 @@
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||||
using Il2CppSystem;
|
||||
using MiraAPI.Example.Roles;
|
||||
using MiraAPI.Modifiers;
|
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using MiraAPI.Modifiers.Types;
|
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using UnityEngine;
|
||||
|
||||
|
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@@ -1,5 +1,4 @@
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using MiraAPI.Modifiers;
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using MiraAPI.Modifiers.Types;
|
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using MiraAPI.Modifiers.Types;
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|
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namespace MiraAPI.Example.Modifiers;
|
||||
|
||||
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||||
@@ -16,7 +16,7 @@ public class ExampleOptions : AbstractOptionGroup
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[ModdedToggleOption("Toggle Opt 2")]
|
||||
public bool ToggleOpt2 { get; set; } = true;
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||||
|
||||
[ModdedNumberOption("Number Opt", min: 0, max: 10, suffixType: MiraNumberSuffixes.Percent)]
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||||
[ModdedNumberOption("Number Opt", min: 0, max: 10, increment: .25f, formatString: "0.00", suffixType: MiraNumberSuffixes.Percent)]
|
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public float NumberOpt { get; set; } = 4f;
|
||||
|
||||
[ModdedEnumOption("Best API", typeof(BestApi), ["Mira API", "Mitochondria", "Reactor"])]
|
||||
|
||||
@@ -1,23 +1,32 @@
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Example.GameOver;
|
||||
using MiraAPI.GameEnd;
|
||||
using MiraAPI.Roles;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Example.Roles;
|
||||
|
||||
public class NeutralKillerRole : ImpostorRole, ICustomRole
|
||||
{
|
||||
public string RoleName => "Neutral Killer";
|
||||
public string RoleDescription => "Neutral who can kill.";
|
||||
public string RoleName => "Outcast Killer";
|
||||
public string RoleDescription => "Outcast who can kill.";
|
||||
public string RoleLongDescription => RoleDescription;
|
||||
public Color RoleColor => Color.magenta;
|
||||
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
|
||||
public ModdedRoleTeams Team => ModdedRoleTeams.Custom;
|
||||
|
||||
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
|
||||
public CustomRoleConfiguration Configuration => new(this)
|
||||
{
|
||||
UseVanillaKillButton = true,
|
||||
CanGetKilled = true,
|
||||
CanUseVent = true,
|
||||
};
|
||||
|
||||
public RoleOptionsGroup RoleOptionsGroup { get; } = new("Outcast", Color.gray);
|
||||
|
||||
public TeamIntroConfiguration? IntroConfiguration { get; } = new(
|
||||
Color.gray,
|
||||
"OUTCAST",
|
||||
"You are an Outcast. You do not have a team.");
|
||||
|
||||
public override void SpawnTaskHeader(PlayerControl playerControl)
|
||||
{
|
||||
// remove existing task header.
|
||||
@@ -25,6 +34,6 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
|
||||
|
||||
public override bool DidWin(GameOverReason gameOverReason)
|
||||
{
|
||||
return GameManager.Instance.DidHumansWin(gameOverReason);
|
||||
return gameOverReason == CustomGameOver.GameOverReason<NeutralKillerGameOver>();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace MiraAPI.Events.Vanilla;
|
||||
namespace MiraAPI.Events.Vanilla.Usables;
|
||||
|
||||
/// <summary>
|
||||
/// Event for <see cref="PlayerControl"/> using a <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
using System.Collections.Generic;
|
||||
using MiraAPI.Networking;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.GameEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Custom Game Over.
|
||||
/// </summary>
|
||||
public abstract class CustomGameOver
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the current CustomGameOver.
|
||||
/// </summary>
|
||||
public static CustomGameOver? Instance { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Runs before the base game calls EndGameManager.SetEverythingUp.
|
||||
/// </summary>
|
||||
/// <param name="endGameManager">The EndGameManager instance.</param>
|
||||
/// <returns>Return True to use the run the original method, return False to skip it.</returns>
|
||||
public virtual bool BeforeEndGameSetup(EndGameManager endGameManager)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs after the base game calls EndGameManager.SetEverythingUp.
|
||||
/// </summary>
|
||||
/// <param name="endGameManager">The EndGameManager instance.</param>
|
||||
public virtual void AfterEndGameSetup(EndGameManager endGameManager)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the GameOverReason associated with this CustomGameOver.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the custom game over.</typeparam>
|
||||
/// <returns>The GameOverReason associated with the custom game over.</returns>
|
||||
public static GameOverReason GameOverReason<T>() where T : CustomGameOver
|
||||
{
|
||||
return (GameOverReason)GameOverManager.GetGameOverId<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a custom game over.
|
||||
/// </summary>
|
||||
/// <param name="winners">A collection of winners.</param>
|
||||
/// <typeparam name="T">Type of the custom game over.</typeparam>
|
||||
public static void Trigger<T>(IEnumerable<NetworkedPlayerInfo> winners) where T : CustomGameOver
|
||||
{
|
||||
if (!AmongUsClient.Instance.AmHost)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error("Only the host can send a custom game over.");
|
||||
return;
|
||||
}
|
||||
|
||||
var reason = GameOverManager.GetGameOverId<T>();
|
||||
var data = new GameOverData(reason, [.. winners]);
|
||||
|
||||
Rpc<CustomGameOverRpc>.Instance.Send(PlayerControl.LocalPlayer, data, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicitly convert a CustomGameOver to a GameOverReason.
|
||||
/// </summary>
|
||||
/// <param name="gameOver">The CustomGameOver instance.</param>
|
||||
/// <returns>The GameOverReason associated with the CustomGameOver.</returns>
|
||||
public static implicit operator GameOverReason(CustomGameOver gameOver)
|
||||
{
|
||||
return (GameOverReason)GameOverManager.GetGameOverId(gameOver.GetType());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MiraAPI.GameEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Data for a game over.
|
||||
/// </summary>
|
||||
/// <param name="Reason">Reason for the game over.</param>
|
||||
/// <param name="Winners">A collection of winners.</param>
|
||||
public record struct GameOverData(int Reason, List<NetworkedPlayerInfo> Winners);
|
||||
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.GameEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Manage custom game overs.
|
||||
/// </summary>
|
||||
public static class GameOverManager
|
||||
{
|
||||
private static readonly Dictionary<Type, int> GameOverIds = [];
|
||||
private static readonly Dictionary<int, Type> GameOverTypes = [];
|
||||
|
||||
private static int _nextId = Enum.GetNames<GameOverReason>().Length;
|
||||
|
||||
/// <summary>
|
||||
/// Register a custom game over.
|
||||
/// </summary>
|
||||
/// <param name="gameOverType">Type of the custom game over.</param>
|
||||
/// <exception cref="ArgumentException">Thrown when the type is not a subclass of CustomGameOver, is abstract, or does not have a parameterless constructor.</exception>
|
||||
/// <returns>>True if the game over was registered successfully, false otherwise.</returns>
|
||||
public static bool RegisterGameOver(Type gameOverType)
|
||||
{
|
||||
if (!typeof(CustomGameOver).IsAssignableFrom(gameOverType))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gameOverType.IsAbstract)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error("The type must not be abstract.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gameOverType.GetConstructor(Type.EmptyTypes) == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error("The type must have a parameterless constructor.");
|
||||
return false;
|
||||
}
|
||||
|
||||
GameOverIds.Add(gameOverType, _nextId);
|
||||
GameOverTypes.Add(_nextId, gameOverType);
|
||||
_nextId++;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of a custom game over.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the custom game over.</param>
|
||||
/// <param name="customGameOver">The created instance of the custom game over.</param>
|
||||
/// <returns>An instance of the custom game over.</returns>
|
||||
public static bool TryGetGameOver(int id, out CustomGameOver? customGameOver)
|
||||
{
|
||||
if (GameOverTypes.TryGetValue(id, out var gameOverType))
|
||||
{
|
||||
customGameOver = Activator.CreateInstance(gameOverType) as CustomGameOver;
|
||||
return customGameOver != null;
|
||||
}
|
||||
|
||||
customGameOver = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the ID of a custom game over.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the custom game over.</typeparam>
|
||||
/// <returns>The ID of the custom game over.</returns>
|
||||
public static int GetGameOverId<T>() where T : CustomGameOver
|
||||
{
|
||||
return GetGameOverId(typeof(T));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the ID of a custom game over.
|
||||
/// </summary>
|
||||
/// <param name="gameOverType">Type of the custom game over.</param>
|
||||
/// <returns>The ID of the custom game over.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown when the type is not registered.</exception>
|
||||
public static int GetGameOverId(Type gameOverType)
|
||||
{
|
||||
if (GameOverIds.TryGetValue(gameOverType, out var id))
|
||||
return id;
|
||||
|
||||
throw new ArgumentException($"{gameOverType.FullName} is not a registered custom game over!");
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,14 @@ public class ModdedNumberOptionAttribute(
|
||||
float max,
|
||||
float increment = 1,
|
||||
MiraNumberSuffixes suffixType = MiraNumberSuffixes.None,
|
||||
string? formatString = null,
|
||||
bool zeroInfinity = false,
|
||||
Type? roleType = null)
|
||||
: ModdedOptionAttribute(title, roleType)
|
||||
{
|
||||
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
|
||||
{
|
||||
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, zeroInfinity, RoleType);
|
||||
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, formatString, zeroInfinity, RoleType);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -147,7 +147,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
|
||||
// SetUpFromData method doesnt work correctly so we must set the values manually
|
||||
stringOption.Title = StringName;
|
||||
stringOption.Values = (Data as StringGameSetting)?.Values ?? new Il2CppStructArray<StringNames>(0);
|
||||
stringOption.Value = Convert.ToInt32(Value);
|
||||
stringOption.Value = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
|
||||
|
||||
OptionBehaviour = stringOption;
|
||||
|
||||
@@ -157,13 +157,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
|
||||
/// <inheritdoc />
|
||||
public override float GetFloatData()
|
||||
{
|
||||
return Convert.ToSingle(Value);
|
||||
return Convert.ToSingle(Value, NumberFormatInfo.InvariantInfo);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override NetData GetNetData()
|
||||
{
|
||||
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value)));
|
||||
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value, NumberFormatInfo.InvariantInfo)!));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -175,13 +175,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
|
||||
/// <inheritdoc />
|
||||
public override T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
|
||||
{
|
||||
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString());
|
||||
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString(NumberFormatInfo.InvariantInfo));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnValueChanged(T newValue)
|
||||
{
|
||||
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(Convert.ToInt32(newValue)), false);
|
||||
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo)), false);
|
||||
if (!OptionBehaviour)
|
||||
{
|
||||
return;
|
||||
@@ -189,7 +189,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
|
||||
|
||||
if (OptionBehaviour is StringOption opt)
|
||||
{
|
||||
opt.Value = Convert.ToInt32(newValue);
|
||||
opt.Value = Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,7 @@ public class ModdedNumberOption : ModdedOption<float>
|
||||
/// <param name="max">The maximum value.</param>
|
||||
/// <param name="increment">The increment.</param>
|
||||
/// <param name="suffixType">The suffix type.</param>
|
||||
/// <param name="formatString">Optional format string for the option screen.</param>
|
||||
/// <param name="zeroInfinity">Whether zero is infinity or not.</param>
|
||||
/// <param name="roleType">An optional role type.</param>
|
||||
public ModdedNumberOption(
|
||||
@@ -55,6 +56,7 @@ public class ModdedNumberOption : ModdedOption<float>
|
||||
float max,
|
||||
float increment,
|
||||
MiraNumberSuffixes suffixType,
|
||||
string? formatString = null,
|
||||
bool zeroInfinity = false,
|
||||
Type? roleType = null) : base(title, defaultValue, roleType)
|
||||
{
|
||||
@@ -74,7 +76,13 @@ public class ModdedNumberOption : ModdedOption<float>
|
||||
data.Value = Value;
|
||||
data.Increment = Increment;
|
||||
data.ValidRange = new FloatRange(Min, Max);
|
||||
data.FormatString = Increment % 1 == 0 && Value % 1 == 0 && Min % 1 == 0 && Max % 1 == 0 ? "0" : "0.0"; // not sure if the == checks will work since this is floats but we'll find out
|
||||
data.FormatString = formatString ??
|
||||
(!Mathf.Approximately(defaultValue, 0) ||
|
||||
!Mathf.Approximately(Increment % 1, 0) ||
|
||||
!Mathf.Approximately(Value % 1, 0) ||
|
||||
!Mathf.Approximately(Min % 1, 0) ||
|
||||
!Mathf.Approximately(Max % 1, 0) ? "0.0" : "0");
|
||||
|
||||
data.ZeroIsInfinity = ZeroInfinity;
|
||||
data.SuffixType = (NumberSuffixes)SuffixType;
|
||||
data.OptionName = FloatOptionNames.Invalid;
|
||||
|
||||
@@ -3,6 +3,7 @@ using MiraAPI.Events.Mira;
|
||||
using MiraAPI.Patches;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
@@ -421,7 +422,7 @@ public abstract class CustomActionButton
|
||||
{
|
||||
Button?.SetFillUp(Timer, EffectDuration);
|
||||
|
||||
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString();
|
||||
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
|
||||
Button!.cooldownTimerText.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -10,17 +10,20 @@ using UnityEngine;
|
||||
|
||||
namespace MiraAPI;
|
||||
|
||||
/// <summary>
|
||||
/// The main plugin class for Mira API.
|
||||
/// </summary>
|
||||
[BepInAutoPlugin("mira.api", "MiraAPI")]
|
||||
[BepInProcess("Among Us.exe")]
|
||||
[BepInDependency(ReactorPlugin.Id)]
|
||||
[ReactorModFlags(ModFlags.RequireOnAllClients)]
|
||||
public partial class MiraApiPlugin : BasePlugin
|
||||
{
|
||||
private static MiraPluginManager? PluginManager { get; set; }
|
||||
|
||||
public Harmony Harmony { get; } = new(Id);
|
||||
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
|
||||
private static MiraPluginManager? PluginManager { get; set; }
|
||||
internal Harmony Harmony { get; } = new(Id);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Load()
|
||||
{
|
||||
Harmony.PatchAll();
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
namespace MiraAPI.Modifiers;
|
||||
using System;
|
||||
|
||||
namespace MiraAPI.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for all modifiers.
|
||||
@@ -16,9 +18,19 @@ public abstract class BaseModifier
|
||||
public ModifierComponent? ModifierComponent { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the modifier id.
|
||||
/// Gets a value indicating whether the modifier has been initialized.
|
||||
/// </summary>
|
||||
public uint ModifierId { get; internal set; }
|
||||
public bool Initialized { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the unique ID of the modifier.
|
||||
/// </summary>
|
||||
public Guid UniqueId { get; internal set; } = Guid.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type ID of the modifier.
|
||||
/// </summary>
|
||||
public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
|
||||
|
||||
/// <summary>
|
||||
/// Gets the modifier name.
|
||||
@@ -30,6 +42,16 @@ public abstract class BaseModifier
|
||||
/// </summary>
|
||||
public virtual bool HideOnUi => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
|
||||
/// </summary>
|
||||
public virtual bool ShowInFreeplay => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
|
||||
/// </summary>
|
||||
public virtual bool Unique => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
|
||||
/// </summary>
|
||||
|
||||
@@ -67,6 +67,7 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
foreach (var modifier in _toAdd)
|
||||
{
|
||||
Modifiers.Add(modifier);
|
||||
modifier.Initialized = true;
|
||||
modifier.OnActivate();
|
||||
|
||||
if (modifier is TimedModifier { AutoStart: true } timer)
|
||||
@@ -103,14 +104,12 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
return;
|
||||
}
|
||||
|
||||
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi);
|
||||
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi).ToArray();
|
||||
|
||||
var baseModifiers = filteredModifiers as BaseModifier[] ?? filteredModifiers.ToArray();
|
||||
|
||||
if (baseModifiers.Length != 0 && !MeetingHud.Instance)
|
||||
if (filteredModifiers.Length != 0 && !MeetingHud.Instance)
|
||||
{
|
||||
var stringBuild = new StringBuilder();
|
||||
foreach (var mod in baseModifiers)
|
||||
foreach (var mod in filteredModifiers)
|
||||
{
|
||||
stringBuild.Append(CultureInfo.InvariantCulture, $"\n{mod.GetHudString()}");
|
||||
}
|
||||
@@ -123,45 +122,178 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// Gets a collection of modifiers by type.
|
||||
/// </summary>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
|
||||
{
|
||||
return Modifiers.OfType<T>().Where(x => predicate == null || predicate(x));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a collection of modifiers by type.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public void RemoveModifier(Type type)
|
||||
public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
var modifier = Modifiers.Find(x => x.GetType() == type);
|
||||
return Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
|
||||
}
|
||||
|
||||
if (modifier is null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
|
||||
return;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets a collection of modifiers by type ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier's type ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
|
||||
$"Cannot get modifier with id {id} because it is not registered.");
|
||||
|
||||
RemoveModifier(modifier);
|
||||
return GetModifiers(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="modifier">The modifier or null.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the modifier was found, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool TryGetModifier<T>(out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
modifier = GetModifier(predicate);
|
||||
return modifier != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="modifier">The modifier or null.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>True if the modifier was found, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool TryGetModifier(Type type, out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
modifier = GetModifier(type, predicate);
|
||||
return modifier != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a modifier by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier type ID.</param>
|
||||
/// <param name="modifier">The modifier or null.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>True if the modifier was found, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool TryGetModifier(uint id, out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
modifier = GetModifier(id, predicate);
|
||||
return modifier != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a modifier by its unique ID.
|
||||
/// </summary>
|
||||
/// <param name="modifierGuid">The modifier unique ID.</param>
|
||||
/// <param name="modifier">The modifier or null.</param>
|
||||
/// <returns>True if the modifier was found, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool TryGetModifier(Guid modifierGuid, out BaseModifier? modifier)
|
||||
{
|
||||
modifier = GetModifier(modifierGuid);
|
||||
return modifier != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
return GetModifiers(predicate).FirstOrDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
|
||||
$"Cannot get modifier with id {id} because it is not registered.");
|
||||
|
||||
return GetModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by unique ID.
|
||||
/// </summary>
|
||||
/// <param name="modifierGuid">The modifier's unique ID.</param>
|
||||
/// <returns>The modifier if it is found, or null.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public BaseModifier? GetModifier(Guid modifierGuid)
|
||||
{
|
||||
return Modifiers.Find(x => x.UniqueId == modifierGuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The modifier type.</typeparam>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
[HideFromIl2Cpp]
|
||||
public void RemoveModifier<T>() where T : BaseModifier
|
||||
public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
RemoveModifier(typeof(T));
|
||||
RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="modifierId">The modifier ID.</param>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
[HideFromIl2Cpp]
|
||||
public void RemoveModifier(uint modifierId)
|
||||
public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var modifier = Modifiers.Find(x => x.ModifierId == modifierId);
|
||||
var modifiers = Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
|
||||
if (modifiers.Count > 1)
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
|
||||
}
|
||||
|
||||
var modifier = modifiers.FirstOrDefault();
|
||||
if (modifier is null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with id {modifierId} because it is not active.");
|
||||
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -184,6 +316,48 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
_toRemove.Add(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="typeId">The modifier's type ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier by.</param>
|
||||
[HideFromIl2Cpp]
|
||||
public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
|
||||
$"Cannot remove modifier with id {typeId} because it is not registered.");
|
||||
RemoveModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="uniqueId">The modifier's unique ID.</param>
|
||||
[HideFromIl2Cpp]
|
||||
public void RemoveModifier(Guid uniqueId)
|
||||
{
|
||||
var modifier = GetModifier(uniqueId);
|
||||
if (modifier == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <typeparam name="T">The Type of the modifier.</typeparam>
|
||||
/// <returns>The new modifier.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public T? AddModifier<T>(params object[] args) where T : BaseModifier
|
||||
{
|
||||
return AddModifier(typeof(T), args) as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
@@ -192,24 +366,32 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
[HideFromIl2Cpp]
|
||||
public BaseModifier? AddModifier(BaseModifier modifier)
|
||||
{
|
||||
if (Modifiers.Contains(modifier))
|
||||
// TODO: Make a proper synchronization system.
|
||||
if (LobbyBehaviour.Instance)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifier.ModifierId}!");
|
||||
Logger<MiraApiPlugin>.Warning($"Modifiers added in the lobby won't sync to new players!");
|
||||
}
|
||||
|
||||
var id = modifier.TypeId;
|
||||
if (modifier.Unique && Modifiers.Find(x => x.TypeId == id) != null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {id}!");
|
||||
return null;
|
||||
}
|
||||
|
||||
var modifierId = ModifierManager.GetModifierId(modifier.GetType());
|
||||
|
||||
if (modifierId == null)
|
||||
if (Modifiers.Contains(modifier))
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {modifier.GetType().Name} because it has no ID!");
|
||||
Logger<MiraApiPlugin>.Error($"Player already has this modifier!");
|
||||
return null;
|
||||
}
|
||||
|
||||
_toAdd.Add(modifier);
|
||||
modifier.Player = _player;
|
||||
modifier.ModifierComponent = this;
|
||||
modifier.ModifierId = modifierId.Value;
|
||||
if (modifier.UniqueId == Guid.Empty)
|
||||
{
|
||||
modifier.UniqueId = Guid.NewGuid();
|
||||
}
|
||||
return modifier;
|
||||
}
|
||||
|
||||
@@ -217,62 +399,90 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The modifier that was added.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public BaseModifier? AddModifier(Type type)
|
||||
public BaseModifier? AddModifier(Type type, params object[] args)
|
||||
{
|
||||
var modifierId = ModifierManager.GetModifierId(type);
|
||||
if (modifierId == null)
|
||||
BaseModifier? modifier;
|
||||
if (args.Length > 0)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is not registered.");
|
||||
return null;
|
||||
modifier = ModifierFactory.CreateInstance(type, args);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifier = Activator.CreateInstance(type) as BaseModifier;
|
||||
if (modifier == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
|
||||
}
|
||||
}
|
||||
|
||||
if (Modifiers.Find(x => x.ModifierId == modifierId) != null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifierId}!");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Activator.CreateInstance(type) is not BaseModifier modifier)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
AddModifier(modifier);
|
||||
|
||||
return modifier;
|
||||
return AddModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The Type of the modifier.</typeparam>
|
||||
/// <returns>The new modifier.</returns>
|
||||
/// <param name="id">The ID of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The modifier if it was created, or null if it failed.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public T? AddModifier<T>() where T : BaseModifier
|
||||
public BaseModifier? AddModifier(uint id, params object[] args)
|
||||
{
|
||||
return AddModifier(typeof(T)) as T;
|
||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
|
||||
$"Cannot add modifier with id {id} because it is not registered.");
|
||||
|
||||
return AddModifier(type, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active or queued modifier by its ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The Modifier ID.</param>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public bool HasModifier(uint id)
|
||||
{
|
||||
return ActiveModifiers.Exists(x => x.ModifierId == id) || _toAdd.Exists(x => x.ModifierId == id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active or queued modifier by its type.
|
||||
/// Checks if a player has an active modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public bool HasModifier<T>()
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
|
||||
{
|
||||
return ActiveModifiers.Exists(x => x is T) || _toAdd.Exists(x => x is T);
|
||||
return Modifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
return Modifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier's type ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <returns>True if the modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
|
||||
$"Cannot get modifier with id {id} because it is not registered.");
|
||||
|
||||
return HasModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its unique ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier's guid.</param>
|
||||
/// <returns>True if the modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(Guid id)
|
||||
{
|
||||
return Modifiers.Exists(x => x.UniqueId == id);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,396 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.Networking.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Extensions for modifiers.
|
||||
/// </summary>
|
||||
public static class ModifierExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the dictionary to cache ModifierComponents.
|
||||
/// </summary>
|
||||
public static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to add the modifier to.</param>
|
||||
/// <param name="typeId">The modifier type ID.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
public static void RpcAddModifier(this PlayerControl target, uint typeId, params object[] args)
|
||||
{
|
||||
_ = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
|
||||
$"Modifier with ID {typeId} is not registered.");
|
||||
|
||||
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
public static void RpcAddModifier(this PlayerControl player, Type type, params object[] args)
|
||||
{
|
||||
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
|
||||
$"Modifier {type.Name} is not registered.");
|
||||
|
||||
player.RpcAddModifier(id, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <typeparam name="T">The modifier Type.</typeparam>
|
||||
public static void RpcAddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
|
||||
{
|
||||
player.RpcAddModifier(typeof(T), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="uniqueId">The unique ID of the modifier.</param>
|
||||
[MethodRpc((uint)MiraRpc.RemoveModifier)]
|
||||
public static void RpcRemoveModifier(this PlayerControl target, Guid uniqueId)
|
||||
{
|
||||
target.RemoveModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RpcRemoveModifier(
|
||||
this PlayerControl target,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var modifier = target.GetModifier(typeId, predicate);
|
||||
if (modifier is null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Player {target.PlayerId} does not have modifier with type ID {typeId}.");
|
||||
return;
|
||||
}
|
||||
|
||||
target.RpcRemoveModifier(modifier.UniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RpcRemoveModifier(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
|
||||
$"Modifier {type.Name} is not registered.");
|
||||
|
||||
player.RpcRemoveModifier(id, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
public static void RpcRemoveModifier<T>(this PlayerControl player, Func<BaseModifier, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
player.RpcRemoveModifier(typeof(T), predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ModifierComponent for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
|
||||
public static ModifierComponent GetModifierComponent(this PlayerControl player)
|
||||
{
|
||||
if (ModifierComponents.TryGetValue(player, out var component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
component = player.GetComponent<ModifierComponent>();
|
||||
if (!component)
|
||||
{
|
||||
throw new InvalidOperationException("ModifierComponent is not attached to the player.");
|
||||
}
|
||||
|
||||
ModifierComponents[player] = component;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The unique ID of the modifier.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static T? GetModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The GUID of the modifier.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
Guid uniqueId)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifiers.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<T> GetModifiers<T>(this PlayerControl player, Func<T, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifiers.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<BaseModifier> GetModifiers(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifiers.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<BaseModifier> GetModifiers(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="modifier">The modifier to remove.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The GUID of the modifier.</param>
|
||||
public static void RemoveModifier(
|
||||
this PlayerControl player,
|
||||
Guid uniqueId)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static T? AddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier<T>(args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="modifier">The modifier to add.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, Type type, params object[] args)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(type, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, uint typeId, params object[] args)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(typeId, args);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using MiraAPI.Utilities;
|
||||
|
||||
namespace MiraAPI.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Factory for creating instances of a modifier. More efficient than using reflection.
|
||||
/// </summary>
|
||||
public static class ModifierFactory
|
||||
{
|
||||
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> _constructorCache = [];
|
||||
|
||||
private static Func<object[], BaseModifier> CreateConstructor(Type type, params object[] args)
|
||||
{
|
||||
var constructorInfo = type.GetBestConstructor(args) ?? throw new InvalidOperationException(
|
||||
$"Could not find a constructor for type {type} with the specified arguments.");
|
||||
|
||||
var parameters = constructorInfo.GetParameters();
|
||||
|
||||
var argsParam = Expression.Parameter(typeof(object[]), "args");
|
||||
var constructorParams = new Expression[parameters.Length];
|
||||
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var paramType = parameters[i].ParameterType;
|
||||
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
|
||||
var convertedParam = Expression.Convert(paramAccess, paramType);
|
||||
constructorParams[i] = convertedParam;
|
||||
}
|
||||
|
||||
var newExpr = Expression.New(constructorInfo, constructorParams);
|
||||
var lambda = Expression.Lambda<Func<object[], BaseModifier>>(newExpr, argsParam);
|
||||
|
||||
return lambda.Compile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a modifier with the specified type and arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">Modifier type.</param>
|
||||
/// <param name="args">Arguments.</param>
|
||||
/// <returns>An instance of the modifier.</returns>
|
||||
public static BaseModifier CreateInstance(Type type, params object[] args)
|
||||
{
|
||||
var argTypes = args.Select(arg => arg?.GetType() ?? typeof(object)).ToArray();
|
||||
var key = (type, argTypes);
|
||||
|
||||
if (!_constructorCache.TryGetValue(key, out var constructor))
|
||||
{
|
||||
constructor = CreateConstructor(type, args);
|
||||
_constructorCache[key] = constructor;
|
||||
}
|
||||
|
||||
return constructor(args);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Factory for creating instances of a modifier. More efficient than using reflection.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The modifier type.</typeparam>
|
||||
public static class ModifierFactory<T> where T : BaseModifier
|
||||
{
|
||||
private static readonly Func<object[], T> Constructor = CreateConstructor();
|
||||
|
||||
private static Func<object[], T> CreateConstructor(params object[] args)
|
||||
{
|
||||
var constructorInfo = typeof(T).GetBestConstructor(args) ?? throw new InvalidOperationException(
|
||||
$"Could not find a constructor for type {typeof(T)} with the specified arguments.");
|
||||
|
||||
var parameters = constructorInfo.GetParameters();
|
||||
|
||||
var argsParam = Expression.Parameter(typeof(object[]), "args");
|
||||
var constructorParams = new Expression[parameters.Length];
|
||||
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var paramType = parameters[i].ParameterType;
|
||||
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
|
||||
var convertedParam = Expression.Convert(paramAccess, paramType);
|
||||
constructorParams[i] = convertedParam;
|
||||
}
|
||||
|
||||
var newExpr = Expression.New(constructorInfo, constructorParams);
|
||||
var lambda = Expression.Lambda<Func<object[], T>>(newExpr, argsParam);
|
||||
|
||||
return lambda.Compile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the modifier.
|
||||
/// </summary>
|
||||
/// <param name="args">Parameters for the constructor.</param>
|
||||
/// <returns>An instance of the modifier.</returns>
|
||||
public static T CreateInstance(params object[] args)
|
||||
{
|
||||
return Constructor(args);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using MiraAPI.Modifiers.Types;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.PluginLoading;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using Random = System.Random;
|
||||
@@ -21,16 +21,16 @@ public static class ModifierManager
|
||||
private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
|
||||
private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
|
||||
|
||||
private static uint _nextId;
|
||||
private static uint _nextTypeId;
|
||||
|
||||
private static uint GetNextId()
|
||||
private static uint GetNextTypeId()
|
||||
{
|
||||
_nextId++;
|
||||
return _nextId;
|
||||
_nextTypeId++;
|
||||
return _nextTypeId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the modifier type from the id.
|
||||
/// Gets the modifier type from the type id.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID.</param>
|
||||
/// <returns>The Type of the modifier.</returns>
|
||||
@@ -44,20 +44,27 @@ public static class ModifierManager
|
||||
/// </summary>
|
||||
/// <param name="type">The Type.</param>
|
||||
/// <returns>The ID of the modifier.</returns>
|
||||
public static uint? GetModifierId(Type type)
|
||||
public static uint? GetModifierTypeId(Type type)
|
||||
{
|
||||
return TypeToIdModifierMap.GetValueOrDefault(type);
|
||||
if (!TypeToIdModifierMap.TryGetValue(type, out var id))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
internal static bool RegisterModifier(Type modifierType)
|
||||
internal static bool RegisterModifier(Type modifierType, MiraPluginInfo info)
|
||||
{
|
||||
if (!typeof(BaseModifier).IsAssignableFrom(modifierType))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IdToTypeModifierMap.Add(GetNextId(), modifierType);
|
||||
TypeToIdModifierMap.Add(modifierType, _nextId);
|
||||
IdToTypeModifierMap.Add(GetNextTypeId(), modifierType);
|
||||
TypeToIdModifierMap.Add(modifierType, _nextTypeId);
|
||||
var bm = (BaseModifier)FormatterServices.GetUninitializedObject(modifierType); // this probably isn't a great idea
|
||||
info.Modifiers.Add(bm);
|
||||
|
||||
if (!typeof(GameModifier).IsAssignableFrom(modifierType))
|
||||
{
|
||||
@@ -72,7 +79,7 @@ public static class ModifierManager
|
||||
PrioritiesToIdsMap[priority] = list = [];
|
||||
}
|
||||
|
||||
list.Add(_nextId);
|
||||
list.Add(_nextTypeId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -134,7 +141,7 @@ public static class ModifierManager
|
||||
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
|
||||
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
|
||||
|
||||
if (plr == null)
|
||||
if (!plr || plr == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
|
||||
}
|
||||
@@ -149,71 +156,6 @@ public static class ModifierManager
|
||||
private static bool IsGameModifierValid(PlayerControl player, GameModifier modifier, uint modifierId)
|
||||
{
|
||||
return (player.Data.Role is not ICustomRole role || role.IsModifierApplicable(modifier)) &&
|
||||
modifier.IsModifierValidOn(player.Data.Role) &&
|
||||
!player.HasModifier(modifierId);
|
||||
}
|
||||
|
||||
internal static void SyncAllModifiers(int targetId = -1)
|
||||
{
|
||||
var data = new List<NetData>();
|
||||
|
||||
foreach (var player in PlayerControl.AllPlayerControls)
|
||||
{
|
||||
data.Add(GetPlayerModifiers(player));
|
||||
}
|
||||
|
||||
Rpc<SyncModifiersRpc>.Instance.SendTo(PlayerControl.LocalPlayer, targetId, [.. data]);
|
||||
}
|
||||
|
||||
internal static void HandleSyncModifiers(NetData[] data)
|
||||
{
|
||||
foreach (var netData in data)
|
||||
{
|
||||
var ids = new uint[netData.Data.Length / 4];
|
||||
Buffer.BlockCopy(netData.Data, 0, ids, 0, netData.Data.Length);
|
||||
|
||||
var plr = GameData.Instance.GetPlayerById((byte)netData.Id).Object;
|
||||
var modifierComponent = plr.GetComponent<ModifierComponent>();
|
||||
|
||||
if (!modifierComponent)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
modifierComponent.ClearModifiers();
|
||||
|
||||
foreach (var id in ids)
|
||||
{
|
||||
if (!IdToTypeModifierMap.TryGetValue(id, out var type))
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {id} because it is not registered.");
|
||||
continue;
|
||||
}
|
||||
|
||||
modifierComponent.AddModifier(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static NetData GetPlayerModifiers(PlayerControl? player)
|
||||
{
|
||||
if (player == null || !player)
|
||||
{
|
||||
return new NetData(0, []);
|
||||
}
|
||||
|
||||
List<byte> bytes = [];
|
||||
var modifierComponent = player.GetComponent<ModifierComponent>();
|
||||
if (modifierComponent == null || !modifierComponent)
|
||||
{
|
||||
return new NetData(player.PlayerId, []);
|
||||
}
|
||||
|
||||
foreach (var modifier in modifierComponent.ActiveModifiers)
|
||||
{
|
||||
bytes.AddRange(BitConverter.GetBytes(TypeToIdModifierMap[modifier.GetType()]));
|
||||
}
|
||||
|
||||
return new NetData(player.PlayerId, [.. bytes]);
|
||||
modifier.IsModifierValidOn(player.Data.Role) && !player.HasModifier(modifierId);
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,9 @@
|
||||
/// </summary>
|
||||
public abstract class GameModifier : BaseModifier
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override bool ShowInFreeplay => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chance of the modifier being assigned to a player.
|
||||
/// </summary>
|
||||
|
||||
@@ -17,7 +17,7 @@ public abstract class TimedModifier : BaseModifier
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the timer should start automatically when added.
|
||||
/// </summary>
|
||||
public virtual bool AutoStart => false;
|
||||
public virtual bool AutoStart => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the modifier should be removed when the timer completes.
|
||||
@@ -27,7 +27,9 @@ public abstract class TimedModifier : BaseModifier
|
||||
/// <summary>
|
||||
/// Called when the timer completes.
|
||||
/// </summary>
|
||||
public abstract void OnTimerComplete();
|
||||
public virtual void OnTimerComplete()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the timer is active.
|
||||
@@ -102,7 +104,7 @@ public abstract class TimedModifier : BaseModifier
|
||||
|
||||
if (RemoveOnComplete)
|
||||
{
|
||||
ModifierComponent?.RemoveModifier(ModifierId);
|
||||
ModifierComponent?.RemoveModifier(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Collections.Generic;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
using MiraAPI.GameEnd;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.Networking;
|
||||
|
||||
/// <summary>
|
||||
/// Custom Game Over RPC.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
[RegisterCustomRpc((uint)MiraRpc.CustomGameOver)]
|
||||
public class CustomGameOverRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, GameOverData>(plugin, id)
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override RpcLocalHandling LocalHandling => RpcLocalHandling.After;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Write(MessageWriter writer, GameOverData data)
|
||||
{
|
||||
writer.WritePacked(data.Reason);
|
||||
writer.WritePacked(data.Winners.Count);
|
||||
foreach (var player in data.Winners)
|
||||
{
|
||||
writer.WriteNetObject(player);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GameOverData Read(MessageReader reader)
|
||||
{
|
||||
var reason = reader.ReadPackedInt32();
|
||||
var count = reader.ReadPackedInt32();
|
||||
var data = new List<NetworkedPlayerInfo>(count);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
data.Add(reader.ReadNetObject<NetworkedPlayerInfo>());
|
||||
}
|
||||
|
||||
return new GameOverData(reason, data);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Handle(PlayerControl innerNetObject, GameOverData data)
|
||||
{
|
||||
if (GameOverManager.TryGetGameOver(data.Reason, out var gameOver))
|
||||
{
|
||||
CustomGameOver.Instance = gameOver;
|
||||
|
||||
if (AmongUsClient.Instance.AmHost)
|
||||
{
|
||||
GameManager.Instance.RpcEndGame(gameOver!, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CustomGameOver.Instance = null;
|
||||
Logger<MiraApiPlugin>.Error($"Unknown game over reason: {data.Reason}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -263,6 +263,9 @@ public static class CustomMurderRpc
|
||||
deadBody.enabled = true;
|
||||
}
|
||||
|
||||
var afterMurderEvent = new AfterMurderEvent(source, target);
|
||||
MiraEventManager.InvokeEvent(afterMurderEvent);
|
||||
|
||||
if (!isParticipant)
|
||||
{
|
||||
yield break;
|
||||
@@ -275,8 +278,5 @@ public static class CustomMurderRpc
|
||||
|
||||
PlayerControl.LocalPlayer.isKilling = false;
|
||||
source.isKilling = false;
|
||||
|
||||
var afterMurderEvent = new AfterMurderEvent(source, target);
|
||||
MiraEventManager.InvokeEvent(afterMurderEvent);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking;
|
||||
|
||||
/// <summary>
|
||||
/// Converter for <see cref="Guid"/>.
|
||||
/// </summary>
|
||||
[MessageConverter]
|
||||
public class GuidConverter : MessageConverter<Guid>
|
||||
{
|
||||
/// <summary>
|
||||
/// Writes a <see cref="Guid"/> to the writer.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
public override void Write(MessageWriter writer, Guid value)
|
||||
{
|
||||
writer.WriteBytesAndSize(value.ToByteArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a <see cref="Guid"/> from the reader.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
/// <returns>A GUID object.</returns>
|
||||
public override Guid Read(MessageReader reader, Type objectType)
|
||||
{
|
||||
return new Guid(reader.ReadBytesAndSize());
|
||||
}
|
||||
}
|
||||
@@ -34,4 +34,9 @@ public enum MiraRpc : uint
|
||||
/// Custom Murder RPC.
|
||||
/// </summary>
|
||||
CustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Custom Game Over RPC.
|
||||
/// </summary>
|
||||
CustomGameOver,
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Remote procedure call for adding a modifier.
|
||||
/// </summary>
|
||||
/// <param name="plugin">Mira plugin.</param>
|
||||
/// <param name="id">RPC ID.</param>
|
||||
[RegisterCustomRpc((uint)MiraRpc.AddModifier)]
|
||||
public class AddModifierRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, ModifierData>(plugin, id)
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Write(MessageWriter writer, ModifierData data)
|
||||
{
|
||||
writer.WritePacked(data.TypeId);
|
||||
writer.WriteBytesAndSize(data.UniqueId.ToByteArray());
|
||||
writer.WritePacked(data.Args.Length);
|
||||
foreach (var arg in data.Args)
|
||||
{
|
||||
writer.Write(arg.GetType().AssemblyQualifiedName);
|
||||
writer.Serialize(arg);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ModifierData Read(MessageReader reader)
|
||||
{
|
||||
var modId = reader.ReadPackedUInt32();
|
||||
var guid = new Guid(reader.ReadBytesAndSize());
|
||||
var argCount = reader.ReadPackedUInt32();
|
||||
var objects = new object[argCount];
|
||||
|
||||
if (argCount > 0)
|
||||
{
|
||||
var types = new Type[argCount];
|
||||
for (var i = 0; i < argCount; i++)
|
||||
{
|
||||
var name = reader.ReadString();
|
||||
types[i] = Type.GetType(name) ?? throw new InvalidOperationException($"Type not found: {name}");
|
||||
objects[i] = reader.Deserialize(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return new ModifierData(modId, guid, objects);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Handle(PlayerControl player, ModifierData data)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(data.TypeId) ?? throw new InvalidOperationException($"Modifier type not found for ID {data.TypeId}.");
|
||||
BaseModifier? modifier;
|
||||
if (data.Args.Length > 0)
|
||||
{
|
||||
modifier = ModifierFactory.CreateInstance(type, data.Args);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifier = Activator.CreateInstance(type) as BaseModifier;
|
||||
if (modifier == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
|
||||
}
|
||||
}
|
||||
modifier.UniqueId = data.UniqueId;
|
||||
player.AddModifier(modifier);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Converter for serializing and deserializing <see cref="BaseModifier"/> objects.
|
||||
/// </summary>
|
||||
[MessageConverter]
|
||||
public class ModifierConverter : MessageConverter<BaseModifier>
|
||||
{
|
||||
/// <summary>
|
||||
/// Writes a <see cref="BaseModifier"/> to the writer.
|
||||
/// </summary>
|
||||
/// <param name="writer">The writer to write to.</param>
|
||||
/// <param name="value">The <see cref="BaseModifier"/> to write.</param>
|
||||
public override void Write(MessageWriter writer, BaseModifier value)
|
||||
{
|
||||
writer.WriteNetObject(value.Player);
|
||||
writer.WriteBytesAndSize(value.UniqueId.ToByteArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a <see cref="BaseModifier"/> from the reader.
|
||||
/// </summary>
|
||||
/// <param name="reader">The reader to read from.</param>
|
||||
/// <param name="objectType">The type of the object to read.</param>
|
||||
/// <returns>The <see cref="BaseModifier"/> that was read.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the modifier is not found.</exception>
|
||||
public override BaseModifier Read(MessageReader reader, Type objectType)
|
||||
{
|
||||
var player = reader.ReadNetObject<PlayerControl>();
|
||||
var guid = new Guid(reader.ReadBytesAndSize());
|
||||
return player.GetModifier(guid) ?? throw new InvalidOperationException($"Modifier with GUID {guid} not found for player {player.NetId}.");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Modifier data for networking.
|
||||
/// </summary>
|
||||
/// <param name="TypeId">The ID of the modifier.</param>
|
||||
/// <param name="UniqueId">The unique ID of the modifier.</param>
|
||||
/// <param name="Args">Parameters for constructor.</param>
|
||||
public record struct ModifierData(uint TypeId, Guid UniqueId, object[] Args);
|
||||
@@ -1,52 +0,0 @@
|
||||
using Hazel;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
|
||||
namespace MiraAPI.Networking;
|
||||
|
||||
[RegisterCustomRpc((uint)MiraRpc.SyncModifiers)]
|
||||
internal sealed class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
|
||||
{
|
||||
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
|
||||
|
||||
public override void Write(MessageWriter writer, NetData[]? data)
|
||||
{
|
||||
if (data == null)
|
||||
{
|
||||
writer.WritePacked(0U);
|
||||
return;
|
||||
}
|
||||
|
||||
writer.WritePacked((uint)data.Length);
|
||||
foreach (var netData in data)
|
||||
{
|
||||
writer.WritePacked(netData.Id);
|
||||
writer.WriteBytesAndSize(netData.Data);
|
||||
}
|
||||
}
|
||||
|
||||
public override NetData[] Read(MessageReader reader)
|
||||
{
|
||||
var length = reader.ReadPackedUInt32();
|
||||
var data = new NetData[length];
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var dataId = reader.ReadPackedUInt32();
|
||||
var bytes = reader.ReadBytesAndSize();
|
||||
data[i] = new NetData(dataId, bytes);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public override void Handle(PlayerControl playerControl, NetData[]? data)
|
||||
{
|
||||
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ModifierManager.HandleSyncModifiers(data ?? []);
|
||||
}
|
||||
}
|
||||
@@ -3,16 +3,15 @@ using InnerNet;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Player;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
|
||||
/// <summary>
|
||||
/// Sync all options, role settings, and modifiers to the player when they join the game.
|
||||
/// Sync all settings to the player when they join the game.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(AmongUsClient))]
|
||||
public static class AmongUsClientSyncPatch
|
||||
internal static class AmongUsClientSyncPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
|
||||
@@ -33,7 +32,6 @@ public static class AmongUsClientSyncPatch
|
||||
|
||||
ModdedOptionsManager.SyncAllOptions(clientData.Id);
|
||||
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
|
||||
ModifierManager.SyncAllModifiers(clientData.Id);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
|
||||
@@ -4,17 +4,19 @@ using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches.Colors;
|
||||
|
||||
[HarmonyPatch(typeof(PlayerTab))]
|
||||
/// <summary>
|
||||
/// This patch adds scrolling to the colors tab in the player customization menu.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(PlayerTab), nameof(PlayerTab.OnEnable))]
|
||||
public static class ScrollingColorsPatch
|
||||
{
|
||||
// Collider
|
||||
private static BoxCollider2D? _collider;
|
||||
|
||||
/// <summary>
|
||||
/// Add scrolling to the colors tab
|
||||
/// Add scrolling to the colors tab.
|
||||
/// </summary>
|
||||
[HarmonyPostfix, HarmonyPatch("OnEnable")]
|
||||
public static void AddScrollingToColorsTabPatch(PlayerTab __instance)
|
||||
public static void Postfix(PlayerTab __instance)
|
||||
{
|
||||
if (!PlayerCustomizationMenu.Instance)
|
||||
{
|
||||
|
||||
@@ -1,19 +1,32 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Gameplay;
|
||||
using MiraAPI.GameEnd;
|
||||
|
||||
namespace MiraAPI.Patches.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Patch for trigging the GameEndEvent.
|
||||
/// </summary>
|
||||
[HarmonyPatch]
|
||||
public static class EndGamePatches
|
||||
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))]
|
||||
internal static class EndGamePatches
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))]
|
||||
public static void SetEverythingUpPatch(EndGameManager __instance)
|
||||
public static bool Prefix(EndGameManager __instance)
|
||||
{
|
||||
if (CustomGameOver.Instance is not { } gameOver)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var result = gameOver.BeforeEndGameSetup(__instance);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void Postfix(EndGameManager __instance)
|
||||
{
|
||||
if (CustomGameOver.Instance is { } gameOver)
|
||||
{
|
||||
gameOver.AfterEndGameSetup(__instance);
|
||||
CustomGameOver.Instance = null;
|
||||
}
|
||||
|
||||
var @event = new GameEndEvent(__instance);
|
||||
MiraEventManager.InvokeEvent(@event);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Gameplay;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
namespace MiraAPI.Patches.Events;
|
||||
|
||||
/// <summary>
|
||||
/// General patches for the KillAnimation class.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using MiraAPI.Events.Vanilla.Usables;
|
||||
|
||||
namespace MiraAPI.Patches.Events;
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches.Freeplay;
|
||||
|
||||
[HarmonyPatch(typeof(TaskAddButton))]
|
||||
internal static class TaskAddButtonPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(TaskAddButton.Start))]
|
||||
public static bool StartPrefix(TaskAddButton __instance)
|
||||
{
|
||||
// if this becomes problematic in the future, find a new method.
|
||||
if (uint.TryParse(__instance.name, out var result))
|
||||
{
|
||||
__instance.Overlay.sprite = __instance.CheckImage;
|
||||
__instance.Overlay.enabled = PlayerControl.LocalPlayer.HasModifier(result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(TaskAddButton.Role), MethodType.Setter)]
|
||||
public static void RoleGetterPatch(TaskAddButton __instance)
|
||||
{
|
||||
if (__instance.role is ICustomRole { Team: ModdedRoleTeams.Custom } customRole)
|
||||
{
|
||||
__instance.FileImage.color = customRole.IntroConfiguration?.IntroTeamColor ?? Color.gray;
|
||||
}
|
||||
__instance.RolloverHandler.OutColor = __instance.FileImage.color;
|
||||
}
|
||||
}
|
||||
+156
-81
@@ -1,28 +1,27 @@
|
||||
using AmongUs.GameOptions;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.PluginLoading;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Roles;
|
||||
namespace MiraAPI.Patches.Freeplay;
|
||||
|
||||
/// <summary>
|
||||
/// Patch TaskAdder for organizing Roles and adding scroller.
|
||||
/// </summary>
|
||||
[HarmonyPatch]
|
||||
public static class TaskAdderPatch
|
||||
[HarmonyPatch(typeof(TaskAdderGame))]
|
||||
internal static class TaskAdderPatches
|
||||
{
|
||||
private static readonly Dictionary<string, string> ModsFolders = [];
|
||||
private static Scroller? _scroller;
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(TaskAdderGame), nameof(TaskAdderGame.Begin))]
|
||||
[HarmonyPatch(nameof(TaskAdderGame.Begin))]
|
||||
public static void AddRolesFolder(TaskAdderGame __instance)
|
||||
{
|
||||
GameObject inner = new("Inner");
|
||||
@@ -63,41 +62,38 @@ public static class TaskAdderPatch
|
||||
rolesFolder.FolderName = "Roles";
|
||||
rolesFolder.name = "RolesFolder";
|
||||
|
||||
var modifiersFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
|
||||
modifiersFolder.gameObject.SetActive(false);
|
||||
modifiersFolder.FolderName = "Modifiers";
|
||||
modifiersFolder.name = "ModifiersFolder";
|
||||
|
||||
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
|
||||
{
|
||||
if (plugin.CustomRoles.Count == 0)
|
||||
if (plugin.CustomRoles.Any(x => x.Value is ICustomRole { Configuration.ShowInFreeplay: true }))
|
||||
{
|
||||
continue;
|
||||
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
|
||||
newFolder.name = plugin.PluginId+":Roles";
|
||||
newFolder.FolderName = plugin.PluginInfo.Metadata.Name;
|
||||
newFolder.gameObject.SetActive(false);
|
||||
rolesFolder.SubFolders.Add(newFolder);
|
||||
}
|
||||
|
||||
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
|
||||
newFolder.FolderName = newFolder.name = plugin.PluginInfo.Metadata.Name;
|
||||
newFolder.gameObject.SetActive(false);
|
||||
rolesFolder.SubFolders.Add(newFolder);
|
||||
|
||||
if (!ModsFolders.ContainsKey(plugin.PluginInfo.Metadata.Name))
|
||||
if (plugin.Modifiers.Exists(x => x.ShowInFreeplay))
|
||||
{
|
||||
ModsFolders.Add(plugin.PluginInfo.Metadata.Name, plugin.PluginId);
|
||||
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
|
||||
newFolder.name = plugin.PluginId+":Modifiers";
|
||||
newFolder.FolderName = plugin.PluginInfo.Metadata.Name;
|
||||
newFolder.gameObject.SetActive(false);
|
||||
modifiersFolder.SubFolders.Add(newFolder);
|
||||
}
|
||||
}
|
||||
|
||||
__instance.Root.SubFolders.Add(rolesFolder);
|
||||
__instance.Root.SubFolders.Add(modifiersFolder);
|
||||
|
||||
__instance.GoToRoot();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(TaskAddButton), "Role", MethodType.Setter)]
|
||||
public static void RoleGetterPatch(TaskAddButton __instance)
|
||||
{
|
||||
if (__instance.role is ICustomRole { Team: ModdedRoleTeams.Neutral })
|
||||
{
|
||||
__instance.FileImage.color = Color.gray;
|
||||
}
|
||||
|
||||
__instance.RolloverHandler.OutColor = __instance.FileImage.color;
|
||||
}
|
||||
|
||||
private static void AddFileAsChildCustom(
|
||||
this TaskAdderGame instance,
|
||||
TaskAddButton item,
|
||||
@@ -122,8 +118,8 @@ public static class TaskAdderPatch
|
||||
|
||||
// yes it might be crazy patching the entire method, but i tried so many other methods and only this works :cry:
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TaskAdderGame), nameof(TaskAdderGame.ShowFolder))]
|
||||
public static bool ShowPatch(TaskAdderGame __instance, [HarmonyArgument(0)] TaskFolder taskFolder)
|
||||
[HarmonyPatch(nameof(TaskAdderGame.ShowFolder))]
|
||||
public static bool ShowPatch(TaskAdderGame __instance, TaskFolder taskFolder)
|
||||
{
|
||||
var stringBuilder = new Il2CppSystem.Text.StringBuilder(64);
|
||||
__instance.Hierarchy.Add(taskFolder);
|
||||
@@ -186,23 +182,23 @@ public static class TaskAdderPatch
|
||||
switch (taskAddButton.MyTask.TaskType)
|
||||
{
|
||||
case TaskTypes.DivertPower:
|
||||
{
|
||||
var targetSystem = taskAddButton.MyTask.Cast<DivertPowerTask>().TargetSystem;
|
||||
taskAddButton.Text.text = TranslationController.Instance.GetString(
|
||||
StringNames.DivertPowerTo,
|
||||
TranslationController.Instance.GetString(targetSystem));
|
||||
break;
|
||||
}
|
||||
{
|
||||
var targetSystem = taskAddButton.MyTask.Cast<DivertPowerTask>().TargetSystem;
|
||||
taskAddButton.Text.text = TranslationController.Instance.GetString(
|
||||
StringNames.DivertPowerTo,
|
||||
TranslationController.Instance.GetString(targetSystem));
|
||||
break;
|
||||
}
|
||||
case TaskTypes.FixWeatherNode:
|
||||
{
|
||||
var nodeId = taskAddButton.MyTask.Cast<WeatherNodeTask>().NodeId;
|
||||
taskAddButton.Text.text =
|
||||
TranslationController.Instance.GetString(
|
||||
StringNames.FixWeatherNode) + " " +
|
||||
TranslationController.Instance.GetString(
|
||||
WeatherSwitchGame.ControlNames[nodeId]);
|
||||
break;
|
||||
}
|
||||
{
|
||||
var nodeId = taskAddButton.MyTask.Cast<WeatherNodeTask>().NodeId;
|
||||
taskAddButton.Text.text =
|
||||
TranslationController.Instance.GetString(
|
||||
StringNames.FixWeatherNode) + " " +
|
||||
TranslationController.Instance.GetString(
|
||||
WeatherSwitchGame.ControlNames[nodeId]);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
taskAddButton.Text.text =
|
||||
TranslationController.Instance.GetString(taskAddButton.MyTask.TaskType);
|
||||
@@ -269,46 +265,31 @@ public static class TaskAdderPatch
|
||||
}
|
||||
}
|
||||
|
||||
if (ModsFolders.TryGetValue(taskFolder.FolderName, out var guid))
|
||||
if (taskFolder)
|
||||
{
|
||||
var plugin = MiraPluginManager.GetPluginByGuid(guid);
|
||||
for (var m = 0; m < plugin.CustomRoles.Count; m++)
|
||||
var split = taskFolder.name.Split(':');
|
||||
if (split.Length == 2)
|
||||
{
|
||||
var roleBehaviour = plugin.CustomRoles.ElementAt(m).Value;
|
||||
if (roleBehaviour.Role == RoleTypes.ImpostorGhost || roleBehaviour.Role == RoleTypes.CrewmateGhost ||
|
||||
roleBehaviour.IsDead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var pluginId = split[0];
|
||||
var folderName = split[1];
|
||||
|
||||
var taskAddButton2 = Object.Instantiate(__instance.RoleButton);
|
||||
taskAddButton2.SafePositionWorld = __instance.SafePositionWorld;
|
||||
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
|
||||
__instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
|
||||
taskAddButton2.Role = roleBehaviour;
|
||||
if (taskAddButton2.Button == null)
|
||||
if (MiraPluginManager.GetPluginByGuid(pluginId) is { } plugin)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
|
||||
switch (m)
|
||||
{
|
||||
case 0 when __instance.restorePreviousSelectionFound != null:
|
||||
ControllerManager.Instance.SetDefaultSelection(__instance.restorePreviousSelectionFound);
|
||||
__instance.restorePreviousSelectionByFolderName = string.Empty;
|
||||
__instance.restorePreviousSelectionFound = null;
|
||||
break;
|
||||
case 0:
|
||||
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
|
||||
break;
|
||||
if (folderName == "Roles(Clone)")
|
||||
{
|
||||
PluginRoles(__instance, plugin, ref num, ref num2, ref num3);
|
||||
}
|
||||
else if (folderName == "Modifiers(Clone)")
|
||||
{
|
||||
PluginModifiers(__instance, plugin, ref num, ref num2, ref num3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var chip in __instance.ActiveItems)
|
||||
{
|
||||
chip.GetComponentInChildren<TextMeshPro>().EnableMasking();
|
||||
chip.GetComponentInChildren<TextMeshPro>().EnableStencilMasking();
|
||||
chip.GetComponent<SpriteRenderer>().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
|
||||
}
|
||||
|
||||
@@ -328,4 +309,98 @@ public static class TaskAdderPatch
|
||||
ControllerManager.Instance.SetBackButton(__instance.FolderBackButton);
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void PluginModifiers(
|
||||
TaskAdderGame instance,
|
||||
MiraPluginInfo plugin,
|
||||
ref float num,
|
||||
ref float num2,
|
||||
ref float num3)
|
||||
{
|
||||
for (var m = 0; m < plugin.Modifiers.Count; m++)
|
||||
{
|
||||
var modifier = plugin.Modifiers[m];
|
||||
if (!modifier.ShowInFreeplay)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var taskAddButton = Object.Instantiate(instance.RoleButton);
|
||||
taskAddButton.name = modifier.TypeId.ToString(NumberFormatInfo.InvariantInfo);
|
||||
taskAddButton.role = null;
|
||||
taskAddButton.MyTask = null;
|
||||
taskAddButton.SafePositionWorld = instance.SafePositionWorld;
|
||||
taskAddButton.Text.text = modifier.ModifierName;
|
||||
taskAddButton.Text.EnableMasking();
|
||||
|
||||
taskAddButton.Button.OnClick = new Button.ButtonClickedEvent();
|
||||
taskAddButton.Button.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
|
||||
{
|
||||
var id = modifier.TypeId;
|
||||
if (PlayerControl.LocalPlayer.HasModifier(id))
|
||||
{
|
||||
PlayerControl.LocalPlayer.RemoveModifier(id);
|
||||
taskAddButton.Overlay.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerControl.LocalPlayer.AddModifier(id);
|
||||
taskAddButton.Overlay.enabled = true;
|
||||
}
|
||||
}));
|
||||
|
||||
instance.AddFileAsChildCustom(taskAddButton, ref num, ref num2, ref num3);
|
||||
|
||||
ControllerManager.Instance.AddSelectableUiElement(taskAddButton.Button);
|
||||
switch (m)
|
||||
{
|
||||
case 0 when instance.restorePreviousSelectionFound != null:
|
||||
ControllerManager.Instance.SetDefaultSelection(instance.restorePreviousSelectionFound);
|
||||
instance.restorePreviousSelectionByFolderName = string.Empty;
|
||||
instance.restorePreviousSelectionFound = null;
|
||||
break;
|
||||
case 0:
|
||||
ControllerManager.Instance.SetDefaultSelection(taskAddButton.Button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void PluginRoles(TaskAdderGame instance, MiraPluginInfo plugin, ref float num, ref float num2, ref float num3)
|
||||
{
|
||||
for (var m = 0; m < plugin.CustomRoles.Count; m++)
|
||||
{
|
||||
var roleBehaviour = plugin.CustomRoles.ElementAt(m).Value;
|
||||
if (roleBehaviour.Role == RoleTypes.ImpostorGhost || roleBehaviour.Role == RoleTypes.CrewmateGhost ||
|
||||
roleBehaviour is ICustomRole { Configuration.ShowInFreeplay: false })
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var taskAddButton2 = Object.Instantiate(instance.RoleButton);
|
||||
taskAddButton2.SafePositionWorld = instance.SafePositionWorld;
|
||||
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
|
||||
taskAddButton2.Text.EnableMasking();
|
||||
|
||||
instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
|
||||
taskAddButton2.Role = roleBehaviour;
|
||||
if (taskAddButton2.Button == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
|
||||
switch (m)
|
||||
{
|
||||
case 0 when instance.restorePreviousSelectionFound != null:
|
||||
ControllerManager.Instance.SetDefaultSelection(instance.restorePreviousSelectionFound);
|
||||
instance.restorePreviousSelectionByFolderName = string.Empty;
|
||||
instance.restorePreviousSelectionFound = null;
|
||||
break;
|
||||
case 0:
|
||||
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,36 +31,30 @@ public static class IntroCutscenePatches
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(IntroCutscene.BeginImpostor))]
|
||||
[HarmonyPatch(nameof(IntroCutscene.BeginCrewmate))]
|
||||
public static bool BeginCrewmatePatch(IntroCutscene __instance)
|
||||
public static bool BeginPrefix(IntroCutscene __instance, [HarmonyArgument(0)] ref Il2CppSystem.Collections.Generic.List<PlayerControl> yourTeam)
|
||||
{
|
||||
return PlayerControl.LocalPlayer.Data.Role is not ICustomRole customRole || customRole.SetupIntroTeam(__instance, ref yourTeam);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(IntroCutscene.BeginImpostor))]
|
||||
[HarmonyPatch(nameof(IntroCutscene.BeginCrewmate))]
|
||||
public static void BeginPostfix(IntroCutscene __instance)
|
||||
{
|
||||
if (PlayerControl.LocalPlayer.Data.Role is not ICustomRole customRole)
|
||||
{
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (customRole.Team is not ModdedRoleTeams.Neutral)
|
||||
if (customRole.IntroConfiguration is { } introConfig)
|
||||
{
|
||||
return true;
|
||||
__instance.BackgroundBar.material.SetColor(ShaderID.Color, introConfig.IntroTeamColor);
|
||||
__instance.TeamTitle.color = introConfig.IntroTeamColor;
|
||||
__instance.TeamTitle.text = introConfig.IntroTeamTitle;
|
||||
__instance.ImpostorText.text = introConfig.IntroTeamDescription;
|
||||
}
|
||||
|
||||
var barTransform = __instance.BackgroundBar.transform;
|
||||
var position = barTransform.position;
|
||||
position.y -= 0.25f;
|
||||
barTransform.position = position;
|
||||
|
||||
__instance.BackgroundBar.material.SetColor(ShaderID.Color, Color.gray);
|
||||
__instance.TeamTitle.text = "NEUTRAL";
|
||||
__instance.impostorScale = 1f;
|
||||
__instance.ImpostorText.text = "You are Neutral. You do not have a team.";
|
||||
__instance.TeamTitle.color = Color.gray;
|
||||
|
||||
__instance.ourCrewmate = __instance.CreatePlayer(
|
||||
0,
|
||||
Mathf.CeilToInt(7.5f),
|
||||
PlayerControl.LocalPlayer.Data,
|
||||
false);
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Modifiers.Types;
|
||||
using MiraAPI.Utilities;
|
||||
|
||||
namespace MiraAPI.Patches.Modifiers;
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class EndGameDidWinPatch
|
||||
|
||||
var didWin = networkedPlayerInfo.Role.DidWin(gameOverReason);
|
||||
|
||||
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent()?.ActiveModifiers.OfType<GameModifier>()
|
||||
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent().GetModifiers<GameModifier>()
|
||||
.FirstOrDefault(x => x.DidWin(gameOverReason) != null)?.DidWin(gameOverReason);
|
||||
if (modifierWin != null)
|
||||
{
|
||||
|
||||
@@ -157,8 +157,6 @@ public static class GameSettingMenuPatches
|
||||
roles.AdvancedRolesSettings.gameObject.SetActive(false);
|
||||
roles.RoleChancesSettings.gameObject.SetActive(true);
|
||||
roles.SetQuotaTab();
|
||||
|
||||
roles.scrollBar.CalculateAndSetYBounds(roles.roleChances.Count + 5, 1f, 6f, 0.43f);
|
||||
roles.scrollBar.ScrollToTop();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using MiraAPI.Utilities.Assets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Reactor.Localization.Utilities;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
@@ -211,34 +212,43 @@ public static class LobbyViewPanePatches
|
||||
|
||||
var list = new List<Type>();
|
||||
|
||||
foreach (var team in Enum.GetValues<ModdedRoleTeams>())
|
||||
{
|
||||
var filteredRoles = SelectedMod.CustomRoles.Values
|
||||
.OfType<ICustomRole>()
|
||||
.Where(x => !x.Configuration.HideSettings && x.Team == team).ToList();
|
||||
var roleGroups = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values.OfType<ICustomRole>()
|
||||
.ToLookup(x => x.RoleOptionsGroup);
|
||||
|
||||
if (filteredRoles.Count == 0)
|
||||
if (roleGroups is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// sort the groups by priority
|
||||
var sortedRoleGroups = roleGroups
|
||||
.OrderBy(x => x.Key.Priority)
|
||||
.ThenBy(x => x.Key.Name);
|
||||
|
||||
foreach (var grouping in sortedRoleGroups)
|
||||
{
|
||||
if (!grouping.Any())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var categoryHeaderRoleVariant =
|
||||
Object.Instantiate(instance.categoryHeaderRoleOrigin, instance.settingsContainer, true);
|
||||
var group = grouping.Key;
|
||||
|
||||
switch (team)
|
||||
var name = group.Name switch
|
||||
{
|
||||
case ModdedRoleTeams.Crewmate:
|
||||
categoryHeaderRoleVariant.SetHeader(StringNames.CrewmateRolesHeader, 61);
|
||||
break;
|
||||
case ModdedRoleTeams.Impostor:
|
||||
categoryHeaderRoleVariant.SetHeader(StringNames.ImpostorRolesHeader, 61);
|
||||
break;
|
||||
default:
|
||||
categoryHeaderRoleVariant.SetHeader(StringNames.CrewmateRolesHeader, 61);
|
||||
categoryHeaderRoleVariant.Title.text = team + " Roles";
|
||||
categoryHeaderRoleVariant.Background.color = Color.gray;
|
||||
categoryHeaderRoleVariant.Title.color = Color.white;
|
||||
break;
|
||||
"Crewmate" => StringNames.CrewmateRolesHeader,
|
||||
"Impostor" => StringNames.ImpostorRolesHeader,
|
||||
_ => CustomStringName.CreateAndRegister(group.Name),
|
||||
};
|
||||
|
||||
var categoryHeaderRoleVariant = Object.Instantiate(instance.categoryHeaderRoleOrigin, instance.settingsContainer, true);
|
||||
categoryHeaderRoleVariant.SetHeader(name, 61);
|
||||
|
||||
if (name is not (StringNames.CrewmateRolesHeader or StringNames.ImpostorRolesHeader))
|
||||
{
|
||||
var veryDarkColor = group.Color.DarkenColor(.35f);
|
||||
categoryHeaderRoleVariant.Title.color = veryDarkColor;
|
||||
categoryHeaderRoleVariant.Background.color = group.Color;
|
||||
}
|
||||
|
||||
categoryHeaderRoleVariant.transform.localScale = Vector3.one;
|
||||
@@ -246,7 +256,7 @@ public static class LobbyViewPanePatches
|
||||
instance.settingsInfo.Add(categoryHeaderRoleVariant.gameObject);
|
||||
num -= 0.696f;
|
||||
|
||||
foreach (var customRole in filteredRoles)
|
||||
foreach (var customRole in grouping)
|
||||
{
|
||||
var roleBehaviour = customRole as RoleBehaviour;
|
||||
if (roleBehaviour == null)
|
||||
@@ -259,8 +269,6 @@ public static class LobbyViewPanePatches
|
||||
var numPerGame =
|
||||
GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(roleBehaviour.Role);
|
||||
|
||||
var flag = numPerGame == 0;
|
||||
|
||||
var viewSettingsInfoPanelRoleVariant =
|
||||
Object.Instantiate(
|
||||
instance.infoPanelRoleOrigin,
|
||||
@@ -273,7 +281,7 @@ public static class LobbyViewPanePatches
|
||||
.Where(x => x.AdvancedRole == customRole.GetType())
|
||||
.ToList();
|
||||
|
||||
if (!flag && advancedRoleOptions.Count > 0)
|
||||
if (numPerGame > 0 && advancedRoleOptions.Count > 0)
|
||||
{
|
||||
list.Add(customRole.GetType());
|
||||
}
|
||||
@@ -286,6 +294,8 @@ public static class LobbyViewPanePatches
|
||||
customRole.RoleColor,
|
||||
customRole.Configuration.Icon.LoadAsset(),
|
||||
true);
|
||||
viewSettingsInfoPanelRoleVariant.iconSprite.transform.localScale = new Vector3(0.365f, 0.365f, 1f);
|
||||
viewSettingsInfoPanelRoleVariant.iconSprite.transform.localPosition = new Vector3(0.7144f, -0.028f, -2);
|
||||
|
||||
viewSettingsInfoPanelRoleVariant.titleText.color =
|
||||
viewSettingsInfoPanelRoleVariant.chanceTitle.color =
|
||||
@@ -370,6 +380,7 @@ public static class LobbyViewPanePatches
|
||||
maskLayer,
|
||||
role.TeamType == RoleTeamTypes.Crewmate,
|
||||
customRole.Configuration.Icon.LoadAsset());
|
||||
viewPanel.header.icon.transform.localScale = new Vector3(0.465f, 0.465f, 1f);
|
||||
viewPanel.divider.material.SetInt(PlayerMaterial.MaskLayer, maskLayer);
|
||||
|
||||
var num = viewPanel.yPosStart;
|
||||
|
||||
@@ -4,10 +4,12 @@ using MiraAPI.Networking;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Localization.Utilities;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@@ -20,10 +22,21 @@ namespace MiraAPI.Patches.Options;
|
||||
[HarmonyPatch(typeof(RolesSettingsMenu))]
|
||||
public static class RoleSettingMenuPatches
|
||||
{
|
||||
private static Dictionary<RoleOptionsGroup, bool> RoleGroupHidden { get; set; } = new();
|
||||
private static List<GameObject> Headers { get; set; } = new();
|
||||
private static List<RoleOptionSetting> RoleOptionSettings { get; set; } = new();
|
||||
|
||||
private static float ScrollerNum { get; set; } = 0.522f;
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
|
||||
public static bool PatchStart(RolesSettingsMenu __instance)
|
||||
{
|
||||
Headers.ForEach(Object.Destroy);
|
||||
RoleOptionSettings.ForEach(Object.Destroy);
|
||||
Headers.Clear();
|
||||
RoleOptionSettings.Clear();
|
||||
|
||||
__instance.roleChances = new Il2CppSystem.Collections.Generic.List<RoleOptionSetting>();
|
||||
__instance.advancedSettingChildren = new Il2CppSystem.Collections.Generic.List<OptionBehaviour>();
|
||||
|
||||
@@ -42,7 +55,7 @@ public static class RoleSettingMenuPatches
|
||||
return true;
|
||||
}
|
||||
|
||||
var num = 0.522f;
|
||||
ScrollerNum = 0.522f;
|
||||
|
||||
__instance.AllButton.transform.parent.gameObject.SetActive(false);
|
||||
__instance.AllButton.gameObject.SetActive(false);
|
||||
@@ -54,92 +67,169 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
var num3 = 0;
|
||||
|
||||
var crewRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
|
||||
.OfType<ICustomRole>()
|
||||
.Where(role => role is { Team: ModdedRoleTeams.Crewmate, Configuration.HideSettings: false })
|
||||
.ToList() ?? [];
|
||||
var roleGroups = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values.OfType<ICustomRole>()
|
||||
.ToLookup(x => x.RoleOptionsGroup);
|
||||
|
||||
if (crewRoles is { Count: > 0 })
|
||||
if (roleGroups is null)
|
||||
{
|
||||
var categoryHeaderEditRole = Object.Instantiate(
|
||||
__instance.categoryHeaderEditRoleOrigin,
|
||||
return true;
|
||||
}
|
||||
|
||||
// sort the groups by priority
|
||||
var sortedRoleGroups = roleGroups
|
||||
.OrderBy(x => x.Key.Priority)
|
||||
.ThenBy(x => x.Key.Name);
|
||||
|
||||
var quotaThing = __instance.categoryHeaderEditRoleOrigin.transform.FindChild("QuotaHeader");
|
||||
var template = __instance.transform.parent.parent.GetComponent<GameSettingMenu>().GameSettingsTab.categoryHeaderOrigin;
|
||||
|
||||
|
||||
foreach (var grouping in sortedRoleGroups)
|
||||
{
|
||||
if (!grouping.Any())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var group = grouping.Key;
|
||||
|
||||
RoleGroupHidden.TryAdd(group, false);
|
||||
|
||||
var name = group.Name switch
|
||||
{
|
||||
"Crewmate" => StringNames.CrewmateRolesHeader,
|
||||
"Impostor" => StringNames.ImpostorRolesHeader,
|
||||
_ => CustomStringName.CreateAndRegister(group.Name),
|
||||
};
|
||||
|
||||
var categoryHeaderMasked = Object.Instantiate(
|
||||
template,
|
||||
Vector3.zero,
|
||||
Quaternion.identity,
|
||||
__instance.RoleChancesSettings.transform);
|
||||
categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
|
||||
categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
|
||||
num -= 0.522f;
|
||||
|
||||
foreach (var role in crewRoles)
|
||||
categoryHeaderMasked.SetHeader(name, 20);
|
||||
|
||||
var quotaInst = Object.Instantiate(quotaThing, categoryHeaderMasked.transform);
|
||||
quotaInst.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
|
||||
quotaInst.transform.localPosition = new Vector3(0.7f, -0.82f, 0);
|
||||
|
||||
var chanceText = quotaInst.transform.FindChild("Chance Text");
|
||||
chanceText.transform.localPosition = new Vector3(4.3f, 0.0993f, 0);
|
||||
|
||||
var countText = quotaInst.transform.FindChild("# Text");
|
||||
countText.transform.localPosition = new Vector3(1.9f, 0.0993f, 0f);
|
||||
|
||||
var blankLabel = quotaInst.transform.FindChild("BlankLabel").gameObject;
|
||||
var chanceLabel = quotaInst.transform.FindChild("Chance Label").gameObject;
|
||||
var countLabel = quotaInst.transform.FindChild("# Label").gameObject;
|
||||
blankLabel.Destroy();
|
||||
chanceLabel.Destroy();
|
||||
countLabel.Destroy();
|
||||
|
||||
if (name is StringNames.CrewmateRolesHeader)
|
||||
{
|
||||
if (role is RoleBehaviour roleBehaviour)
|
||||
categoryHeaderMasked.Title.color = Palette.CrewmateRoleHeaderTextBlue;
|
||||
categoryHeaderMasked.Background.color = Palette.CrewmateRoleHeaderBlue;
|
||||
}
|
||||
else if (name is StringNames.ImpostorRolesHeader)
|
||||
{
|
||||
categoryHeaderMasked.Title.color = Palette.ImpostorRoleHeaderTextRed;
|
||||
categoryHeaderMasked.Background.color = Palette.ImpostorRoleHeaderRed;
|
||||
}
|
||||
else
|
||||
{
|
||||
categoryHeaderMasked.Title.color = group.Color;
|
||||
categoryHeaderMasked.Divider.color = group.Color;
|
||||
categoryHeaderMasked.Background.color = group.Color;
|
||||
}
|
||||
|
||||
categoryHeaderMasked.Title.color = categoryHeaderMasked.Title.color.IsColorDark() ?
|
||||
categoryHeaderMasked.Title.color.LightenColor(0.3f) : categoryHeaderMasked.Title.color.LightenColor(0.1f);
|
||||
|
||||
categoryHeaderMasked.Title.fontStyle = __instance.categoryHeaderEditRoleOrigin.Title.fontStyle;
|
||||
categoryHeaderMasked.Title.font = __instance.categoryHeaderEditRoleOrigin.Title.font;
|
||||
categoryHeaderMasked.Title.fontMaterial = __instance.categoryHeaderEditRoleOrigin.Title.fontMaterial;
|
||||
|
||||
categoryHeaderMasked.Divider.color = categoryHeaderMasked.Background.color;
|
||||
categoryHeaderMasked.Background.size = new Vector2(categoryHeaderMasked.Background.size.x + 1.5f, categoryHeaderMasked.Background.size.y);
|
||||
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
|
||||
categoryHeaderMasked.transform.localPosition = new Vector3(-0.44f, ScrollerNum, -2f);
|
||||
categoryHeaderMasked.gameObject.SetActive(true);
|
||||
quotaInst.gameObject.SetActive(!RoleGroupHidden[group]);
|
||||
|
||||
var label = RoleGroupHidden[group]
|
||||
? "(Click to open)"
|
||||
: "(Click to close)";
|
||||
var newText = Object.Instantiate(categoryHeaderMasked.Title, categoryHeaderMasked.transform);
|
||||
newText.text = $"<size=70%>{label}</size>";
|
||||
newText.transform.localPosition = new Vector3(2.6249f, -0.165f, 0f);
|
||||
newText.gameObject.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
|
||||
Headers.Add(categoryHeaderMasked.gameObject);
|
||||
ScrollerNum -= 0.422f;
|
||||
|
||||
if (!RoleGroupHidden[group])
|
||||
{
|
||||
foreach (var role in grouping)
|
||||
{
|
||||
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
|
||||
if (role is not RoleBehaviour roleBehaviour)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var option = CreateQuotaOption(__instance, roleBehaviour, num3);
|
||||
if (option is not null)
|
||||
{
|
||||
RoleOptionSettings.Add(option);
|
||||
num3++;
|
||||
}
|
||||
}
|
||||
num3++;
|
||||
}
|
||||
|
||||
var boxCol = categoryHeaderMasked.gameObject.AddComponent<BoxCollider2D>();
|
||||
boxCol.size = new Vector2(7, 0.7f);
|
||||
boxCol.offset = new Vector2(1.5f, -0.3f);
|
||||
|
||||
var headerBtn = categoryHeaderMasked.gameObject.AddComponent<PassiveButton>();
|
||||
headerBtn.ClickSound = __instance.BackButton.GetComponent<PassiveButton>().ClickSound;
|
||||
headerBtn.OnMouseOver = new UnityEvent();
|
||||
headerBtn.OnMouseOut = new UnityEvent();
|
||||
headerBtn.OnClick.AddListener(
|
||||
(UnityAction)(() =>
|
||||
{
|
||||
if (RoleGroupHidden.TryGetValue(group, out var value))
|
||||
{
|
||||
RoleGroupHidden[group] = !value;
|
||||
}
|
||||
foreach (var header in Headers)
|
||||
{
|
||||
header.Destroy();
|
||||
}
|
||||
Headers.Clear();
|
||||
foreach (var option in RoleOptionSettings)
|
||||
{
|
||||
option.gameObject.Destroy();
|
||||
}
|
||||
RoleOptionSettings.Clear();
|
||||
__instance.SetQuotaTab();
|
||||
}));
|
||||
headerBtn.SetButtonEnableState(true);
|
||||
|
||||
if (RoleGroupHidden.TryGetValue(group, out var value) && !value)
|
||||
{
|
||||
ScrollerNum -= 0.4f;
|
||||
}
|
||||
}
|
||||
|
||||
var impRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
|
||||
.OfType<ICustomRole>()
|
||||
.Where(role => role is { Team: ModdedRoleTeams.Impostor, Configuration.HideSettings: false })
|
||||
.ToList() ?? [];
|
||||
|
||||
if (impRoles is { Count: > 0 })
|
||||
{
|
||||
num -= 0.4f;
|
||||
var categoryHeaderEditRole2 = Object.Instantiate(
|
||||
__instance.categoryHeaderEditRoleOrigin,
|
||||
Vector3.zero,
|
||||
Quaternion.identity,
|
||||
__instance.RoleChancesSettings.transform);
|
||||
categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
|
||||
categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
|
||||
num -= 0.522f;
|
||||
|
||||
foreach (var role in impRoles)
|
||||
{
|
||||
if (role is RoleBehaviour roleBehaviour)
|
||||
{
|
||||
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
|
||||
}
|
||||
num3++;
|
||||
}
|
||||
}
|
||||
|
||||
var neutRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
|
||||
.OfType<ICustomRole>()
|
||||
.Where(role => role is { Team: ModdedRoleTeams.Neutral, Configuration.HideSettings: false })
|
||||
.ToList() ?? [];
|
||||
|
||||
if (neutRoles is { Count: > 0 })
|
||||
{
|
||||
num -= 0.4f;
|
||||
var categoryHeaderEditRole3 = Object.Instantiate(
|
||||
__instance.categoryHeaderEditRoleOrigin,
|
||||
Vector3.zero,
|
||||
Quaternion.identity,
|
||||
__instance.RoleChancesSettings.transform);
|
||||
categoryHeaderEditRole3.SetHeader(StringNames.None, 20);
|
||||
categoryHeaderEditRole3.Title.text = "Neutral Roles";
|
||||
categoryHeaderEditRole3.Background.color = Color.gray;
|
||||
categoryHeaderEditRole3.Title.color = Color.white;
|
||||
categoryHeaderEditRole3.transform.localPosition = new Vector3(4.986f, num, -2f);
|
||||
num -= 0.522f;
|
||||
|
||||
foreach (var role in neutRoles)
|
||||
{
|
||||
if (role is RoleBehaviour roleBehaviour)
|
||||
{
|
||||
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
|
||||
}
|
||||
num3++;
|
||||
}
|
||||
}
|
||||
|
||||
__instance.scrollBar.SetScrollBounds();
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void SetScrollBounds(this Scroller scroller)
|
||||
{
|
||||
scroller.CalculateAndSetYBounds(1 + 1.5f * Headers.Count + RoleOptionSettings.Count, 1f, 6f, 0.43f);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
|
||||
public static bool UpdatePatch()
|
||||
@@ -151,7 +241,12 @@ public static class RoleSettingMenuPatches
|
||||
[HarmonyPatch(nameof(RolesSettingsMenu.OpenChancesTab))]
|
||||
public static void OpenChancesTabPostfix(RolesSettingsMenu __instance)
|
||||
{
|
||||
__instance.scrollBar.CalculateAndSetYBounds(__instance.roleChances.Count + 5, 1f, 6f, 0.43f);
|
||||
if (GameSettingMenuPatches.SelectedModIdx == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
__instance.scrollBar.SetScrollBounds();
|
||||
__instance.scrollBar.ScrollToTop();
|
||||
}
|
||||
|
||||
@@ -199,14 +294,15 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
private static void CreateAdvancedSettings(RolesSettingsMenu __instance, RoleBehaviour role)
|
||||
{
|
||||
foreach (var option in __instance.advancedSettingChildren)
|
||||
foreach (var optBehaviour in __instance.AdvancedRolesSettings.GetComponentsInChildren<OptionBehaviour>())
|
||||
{
|
||||
Object.Destroy(option.gameObject);
|
||||
optBehaviour.gameObject.DestroyImmediate();
|
||||
}
|
||||
|
||||
__instance.advancedSettingChildren.Clear();
|
||||
|
||||
var num = -0.872f;
|
||||
var hasImage = role.RoleScreenshot != null;
|
||||
var num = hasImage ? -0.872f : -1;
|
||||
|
||||
var filteredOptions = GameSettingMenuPatches.SelectedMod?.Options.Where(x => x.AdvancedRole == role.GetType()) ?? [];
|
||||
|
||||
@@ -223,7 +319,7 @@ public static class RoleSettingMenuPatches
|
||||
__instance.stringOptionOrigin,
|
||||
__instance.AdvancedRolesSettings.transform);
|
||||
|
||||
newOpt.transform.localPosition = new Vector3(2.17f, num, -2f);
|
||||
newOpt.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
|
||||
newOpt.SetClickMask(__instance.ButtonClickMask);
|
||||
|
||||
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
@@ -261,15 +357,63 @@ public static class RoleSettingMenuPatches
|
||||
__instance.roleTitleText.text = TranslationController.Instance.GetString(
|
||||
role.StringName,
|
||||
new Il2CppReferenceArray<Il2CppSystem.Object>(0));
|
||||
__instance.roleScreenshot.sprite = Sprite.Create(
|
||||
customRole.Configuration.OptionsScreenshot.LoadAsset().texture,
|
||||
new Rect(0, 0, 370, 230),
|
||||
Vector2.one / 2,
|
||||
100);
|
||||
__instance.roleScreenshot.drawMode = SpriteDrawMode.Sliced;
|
||||
|
||||
var imgBg = __instance.AdvancedRolesSettings.transform.FindChild("Imagebackground");
|
||||
var labelBg = __instance.AdvancedRolesSettings.transform.FindChild("InfoLabelBackground");
|
||||
if (role.RoleScreenshot == null)
|
||||
{
|
||||
imgBg.gameObject.SetActive(false);
|
||||
__instance.roleScreenshot.gameObject.SetActive(false);
|
||||
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(1.5f, -0.2731f, -1);
|
||||
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.09f, 0.2f, 0.5687f);
|
||||
labelBg.localPosition = new Vector3(-0.7f, 0.1054f, -2.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
imgBg.gameObject.SetActive(true);
|
||||
__instance.roleScreenshot.gameObject.SetActive(true);
|
||||
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(2.5176f, -0.2731f, -1f);
|
||||
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.0675f, 0.1494f, 0.5687f);
|
||||
labelBg.transform.localPosition = new Vector3(1.082f, 0.1054f, -2.5f);
|
||||
|
||||
__instance.roleScreenshot.sprite = Sprite.Create(
|
||||
role.RoleScreenshot.texture,
|
||||
new Rect(0, 0, 370, 230),
|
||||
Vector2.one / 2,
|
||||
100);
|
||||
__instance.roleScreenshot.drawMode = SpriteDrawMode.Sliced;
|
||||
}
|
||||
|
||||
__instance.roleHeaderSprite.color = customRole.RoleColor;
|
||||
__instance.roleHeaderText.color = customRole.RoleColor.GetAlternateColor();
|
||||
|
||||
var categoryHeaderMasked = __instance.AdvancedRolesSettings.transform.Find("CategoryHeaderMasked").GetComponent<CategoryHeaderMasked>();
|
||||
|
||||
if (categoryHeaderMasked.Title.gameObject.TryGetComponent<TextTranslatorTMP>(out var comp))
|
||||
{
|
||||
comp.Destroy();
|
||||
}
|
||||
|
||||
categoryHeaderMasked.Title.text = "RETURN TO ROLE SETTINGS";
|
||||
|
||||
if (!categoryHeaderMasked.gameObject.TryGetComponent<PassiveButton>(out _))
|
||||
{
|
||||
var boxCol = categoryHeaderMasked.gameObject.AddComponent<BoxCollider2D>();
|
||||
boxCol.size = new Vector2(7, 0.7f);
|
||||
boxCol.offset = new Vector2(1.5f, -0.3f);
|
||||
|
||||
var headerBtn = categoryHeaderMasked.gameObject.AddComponent<PassiveButton>();
|
||||
headerBtn.ClickSound = __instance.BackButton.GetComponent<PassiveButton>().ClickSound;
|
||||
headerBtn.OnMouseOver = new UnityEvent();
|
||||
headerBtn.OnMouseOut = new UnityEvent();
|
||||
headerBtn.OnClick.AddListener(
|
||||
(UnityAction)(() =>
|
||||
{
|
||||
__instance.OpenChancesTab();
|
||||
}));
|
||||
headerBtn.SetButtonEnableState(true);
|
||||
}
|
||||
|
||||
var bg = __instance.AdvancedRolesSettings.transform.Find("Background");
|
||||
bg.localPosition = new Vector3(1.4041f, -7.08f, 0);
|
||||
bg.GetComponent<SpriteRenderer>().size = new Vector2(89.4628f, 100);
|
||||
@@ -295,12 +439,17 @@ public static class RoleSettingMenuPatches
|
||||
__instance.RefreshChildren();
|
||||
}
|
||||
|
||||
private static void CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, ref float yPos, int index)
|
||||
private static RoleOptionSetting? CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, int index)
|
||||
{
|
||||
if (role is not ICustomRole customRole)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Role {role.NiceName} is not a custom role.");
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
|
||||
if (customRole.Configuration.HideSettings)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var roleOptionSetting = Object.Instantiate(
|
||||
@@ -308,7 +457,7 @@ public static class RoleSettingMenuPatches
|
||||
Vector3.zero,
|
||||
Quaternion.identity,
|
||||
__instance.RoleChancesSettings.transform);
|
||||
roleOptionSetting.transform.localPosition = new Vector3(-0.15f, yPos, -2f);
|
||||
roleOptionSetting.transform.localPosition = new Vector3(-0.1f, ScrollerNum, -2f);
|
||||
|
||||
roleOptionSetting.SetRole(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions, role, 20);
|
||||
roleOptionSetting.labelSprite.color = customRole.RoleColor;
|
||||
@@ -355,7 +504,9 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
if (index < GameSettingMenuPatches.SelectedMod?.CustomRoles.Count - 1)
|
||||
{
|
||||
yPos += -0.43f;
|
||||
ScrollerNum += -0.43f;
|
||||
}
|
||||
|
||||
return roleOptionSetting;
|
||||
}
|
||||
}
|
||||
@@ -126,6 +126,6 @@ public static class PlayerControlPatches
|
||||
[HarmonyPatch(nameof(PlayerControl.OnDestroy))]
|
||||
public static void PlayerControlOnDestroyPrefix(PlayerControl __instance)
|
||||
{
|
||||
Utilities.Extensions.ModifierComponents.Remove(__instance);
|
||||
ModifierExtensions.ModifierComponents.Remove(__instance);
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace MiraAPI.Patches.Roles;
|
||||
|
||||
[HarmonyPatch(typeof(TaskPanelBehaviour))]
|
||||
public static class TaskPanelPatch
|
||||
internal static class TaskPanelPatch
|
||||
{
|
||||
/// <summary>
|
||||
/// This patch is to override the automatic updating of the y position on the tab (which is in base game)
|
||||
|
||||
@@ -21,4 +21,16 @@ public static class MinigameStubs
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverse patch for Minigame.Close.
|
||||
/// </summary>
|
||||
/// <param name="instance">The Minigame instance.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(Minigame), nameof(Minigame.Close), [])]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void Close(Minigame instance)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using HarmonyLib;
|
||||
using Il2CppSystem.Text;
|
||||
|
||||
namespace MiraAPI.Patches.Stubs;
|
||||
|
||||
[HarmonyPatch]
|
||||
public static class RoleBehaviourStubs
|
||||
{
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.Initialize.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="player">The PlayerControl to initialize.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.Initialize))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void Initialize(RoleBehaviour instance, PlayerControl player)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.AdjustTasks.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="player">The PlayerControl to adjust tasks for.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.AdjustTasks))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void AdjustTasks(RoleBehaviour instance, PlayerControl player)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.AppendTaskHint.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="taskStringBuilder">The StringBuilder to append the task hint to.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.AppendTaskHint), typeof(StringBuilder))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void AppendTaskHint(RoleBehaviour instance, StringBuilder taskStringBuilder)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.CanUse.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="console">The IUsable console to check.</param>
|
||||
/// <returns>Whether the console can be used.</returns>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.CanUse))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static bool CanUse(RoleBehaviour instance, IUsable console)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.Deinitialize.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="targetPlayer">The PlayerControl to deinitialize for.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.Deinitialize))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void Deinitialize(RoleBehaviour instance, PlayerControl targetPlayer)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.DidWin.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="gameOverReason">The reason for game over.</param>
|
||||
/// <returns>Whether the role won.</returns>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.DidWin))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static bool DidWin(RoleBehaviour instance, GameOverReason gameOverReason)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.FindClosestTarget.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <returns>The closest target PlayerControl.</returns>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.FindClosestTarget))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static PlayerControl FindClosestTarget(RoleBehaviour instance)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.GetAbilityDistance.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <returns>The ability distance.</returns>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.GetAbilityDistance))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static float GetAbilityDistance(RoleBehaviour instance)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.IsValidTarget.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="target">The NetworkedPlayerInfo to validate.</param>
|
||||
/// <returns>Whether the target is valid.</returns>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.IsValidTarget))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static bool IsValidTarget(RoleBehaviour instance, NetworkedPlayerInfo target)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.OnDeath.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="reason">The reason for death.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.OnDeath))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void OnDeath(RoleBehaviour instance, DeathReason reason)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.OnMeetingStart.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.OnMeetingStart))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void OnMeetingStart(RoleBehaviour instance)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.OnVotingComplete.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.OnVotingComplete))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void OnVotingComplete(RoleBehaviour instance)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.SetCooldown.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.SetCooldown))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void SetCooldown(RoleBehaviour instance)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.SetPlayerTarget.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="target">The PlayerControl target to set.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.SetPlayerTarget))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void SetPlayerTarget(RoleBehaviour instance, PlayerControl target)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.SetUsableTarget.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="target">The IUsable target to set.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.SetUsableTarget))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void SetUsableTarget(RoleBehaviour instance, IUsable target)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.SpawnTaskHeader.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
/// <param name="playerControl">The PlayerControl to spawn the task header for.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.SpawnTaskHeader))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void SpawnTaskHeader(RoleBehaviour instance, PlayerControl playerControl)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stub method for RoleBehaviour.UseAbility.
|
||||
/// </summary>
|
||||
/// <param name="instance">The RoleBehaviour object.</param>
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(RoleBehaviour), nameof(RoleBehaviour.UseAbility))]
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void UseAbility(RoleBehaviour instance)
|
||||
{
|
||||
// nothing needed
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Usables;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
@@ -35,8 +35,8 @@ public static class VentPatches
|
||||
var canVent = role is ICustomRole customRole ? customRole.Configuration.CanUseVent : role.CanVent;
|
||||
couldUse = canVent;
|
||||
|
||||
var modifiers = @object.GetModifierComponent()?.ActiveModifiers;
|
||||
if (modifiers is { Count: > 0 })
|
||||
var modifiers = @object.GetModifierComponent().ActiveModifiers;
|
||||
if (modifiers.Count > 0)
|
||||
{
|
||||
switch (canVent)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using MiraAPI.GameOptions;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using MiraAPI.Hud;
|
||||
using MiraAPI.Modifiers;
|
||||
|
||||
namespace MiraAPI.PluginLoading;
|
||||
|
||||
@@ -21,6 +22,15 @@ public class MiraPluginInfo
|
||||
PluginId = info.Metadata.GUID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a read only collection of this plugin's modifiers. This is probably not safe because they are uninitialized.
|
||||
/// </summary>
|
||||
/// <returns>Readonly collection of modifiers.</returns>
|
||||
public IReadOnlyCollection<BaseModifier> GetModifiers()
|
||||
{
|
||||
return Modifiers.AsReadOnly();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a read only collection of this plugin's Option Groups.
|
||||
/// </summary>
|
||||
@@ -61,6 +71,8 @@ public class MiraPluginInfo
|
||||
|
||||
internal List<IModdedOption> Options { get; } = [];
|
||||
|
||||
internal List<BaseModifier> Modifiers { get; } = [];
|
||||
|
||||
internal Dictionary<ushort, RoleBehaviour> CustomRoles { get; } = [];
|
||||
|
||||
internal Dictionary<int, CustomGameMode> GameModes { get; } = [];
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using MiraAPI.Colors;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.GameEnd;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.GameOptions.Attributes;
|
||||
using MiraAPI.Hud;
|
||||
@@ -9,11 +15,6 @@ using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Networking;
|
||||
using Reactor.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace MiraAPI.PluginLoading;
|
||||
|
||||
@@ -48,7 +49,7 @@ public sealed class MiraPluginManager
|
||||
continue;
|
||||
}
|
||||
|
||||
if (RegisterModifier(type))
|
||||
if (RegisterModifier(type, info))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -69,6 +70,11 @@ public sealed class MiraPluginManager
|
||||
continue;
|
||||
}
|
||||
|
||||
if (RegisterGameOver(type))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
RegisterColorClasses(type);
|
||||
}
|
||||
|
||||
@@ -91,9 +97,22 @@ public sealed class MiraPluginManager
|
||||
/// </summary>
|
||||
/// <param name="pluginId">The plugin GUID.</param>
|
||||
/// <returns>A MiraPluginInfo.</returns>
|
||||
public static MiraPluginInfo GetPluginByGuid(string pluginId)
|
||||
public static MiraPluginInfo? GetPluginByGuid(string pluginId)
|
||||
{
|
||||
return Instance._registeredPlugins.Values.First(plugin => plugin.PluginId == pluginId);
|
||||
return Instance._registeredPlugins.Values.FirstOrDefault(plugin => plugin.PluginId == pluginId);
|
||||
}
|
||||
|
||||
private static bool RegisterGameOver(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
return GameOverManager.RegisterGameOver(type);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Failed to register game over {type.Name}: {e}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool RegisterOptions(Type type, MiraPluginInfo pluginInfo)
|
||||
@@ -199,11 +218,11 @@ public sealed class MiraPluginManager
|
||||
}
|
||||
}
|
||||
|
||||
private static bool RegisterModifier(Type type)
|
||||
private static bool RegisterModifier(Type type, MiraPluginInfo info)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ModifierManager.RegisterModifier(type);
|
||||
return ModifierManager.RegisterModifier(type, info);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace MiraAPI.Roles;
|
||||
/// <summary>
|
||||
/// Used to configure the specific settings of a role.
|
||||
/// </summary>
|
||||
public struct CustomRoleConfiguration
|
||||
public record struct CustomRoleConfiguration
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CustomRoleConfiguration"/> struct.
|
||||
@@ -17,11 +17,6 @@ public struct CustomRoleConfiguration
|
||||
{
|
||||
var roleBehaviour = role as RoleBehaviour;
|
||||
|
||||
MaxRoleCount = 15;
|
||||
DefaultRoleCount = 0;
|
||||
DefaultChance = 0;
|
||||
|
||||
OptionsScreenshot = Icon = MiraAssets.Empty;
|
||||
AffectedByLightOnAirship = role.Team == ModdedRoleTeams.Crewmate;
|
||||
KillButtonOutlineColor = role.Team switch
|
||||
{
|
||||
@@ -29,7 +24,6 @@ public struct CustomRoleConfiguration
|
||||
ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
|
||||
_ => role.RoleColor,
|
||||
};
|
||||
RoleHintType = RoleHintType.RoleTab;
|
||||
GhostRole = role.Team is ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
|
||||
CanGetKilled = roleBehaviour?.IsDead == false && role.Team is not ModdedRoleTeams.Impostor;
|
||||
UseVanillaKillButton = role.Team is ModdedRoleTeams.Impostor;
|
||||
@@ -37,86 +31,92 @@ public struct CustomRoleConfiguration
|
||||
CanUseSabotage = role.Team is ModdedRoleTeams.Impostor;
|
||||
TasksCountForProgress = role.Team is ModdedRoleTeams.Crewmate;
|
||||
HideSettings = roleBehaviour?.IsDead == true;
|
||||
CanModifyChance = true;
|
||||
ShowInFreeplay = roleBehaviour?.IsDead == false;
|
||||
OptionsScreenshot = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu. If set to 0, the role will not be assigned at start.
|
||||
/// Gets or sets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu. If set to 0, the role will not be assigned at start.
|
||||
/// </summary>
|
||||
public int MaxRoleCount;
|
||||
public int MaxRoleCount { get; set; } = 15;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default role count.
|
||||
/// Gets or sets the default role count.
|
||||
/// </summary>
|
||||
public int DefaultRoleCount;
|
||||
public int DefaultRoleCount { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default role chance.
|
||||
/// Gets or sets the default role chance.
|
||||
/// </summary>
|
||||
public int DefaultChance;
|
||||
public int DefaultChance { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the chance option can be changed or not.
|
||||
/// Gets or sets a value indicating whether the chance option can be changed or not.
|
||||
/// </summary>
|
||||
public bool CanModifyChance;
|
||||
public bool CanModifyChance { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Options menu screenshot.
|
||||
/// Gets or sets the Sprite used for the Role Options menu screenshot.
|
||||
/// </summary>
|
||||
public LoadableAsset<Sprite> OptionsScreenshot;
|
||||
public LoadableAsset<Sprite>? OptionsScreenshot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Icon.
|
||||
/// Gets or sets the Sprite used for the Role Icon.
|
||||
/// </summary>
|
||||
public LoadableAsset<Sprite> Icon;
|
||||
public LoadableAsset<Sprite> Icon { get; set; } = MiraAssets.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role is affected by light affectors on Airship.
|
||||
/// Gets or sets a value indicating whether the role is affected by light affectors on Airship.
|
||||
/// </summary>
|
||||
public bool AffectedByLightOnAirship;
|
||||
public bool AffectedByLightOnAirship { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can be killed by vanilla murder system.
|
||||
/// Gets or sets a value indicating whether the role can be killed by vanilla murder system.
|
||||
/// </summary>
|
||||
public bool CanGetKilled;
|
||||
public bool CanGetKilled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should use the vanilla kill button.
|
||||
/// Gets or sets a value indicating whether the role should use the vanilla kill button.
|
||||
/// </summary>
|
||||
public bool UseVanillaKillButton;
|
||||
public bool UseVanillaKillButton { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use vents.
|
||||
/// Gets or sets a value indicating whether the role can use vents.
|
||||
/// </summary>
|
||||
public bool CanUseVent;
|
||||
public bool CanUseVent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use the sabotage button.
|
||||
/// Gets or sets a value indicating whether the role can use the sabotage button.
|
||||
/// </summary>
|
||||
public bool CanUseSabotage;
|
||||
public bool CanUseSabotage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role's tasks count towards task progress.
|
||||
/// Gets or sets a value indicating whether the role's tasks count towards task progress.
|
||||
/// </summary>
|
||||
public bool TasksCountForProgress;
|
||||
public bool TasksCountForProgress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should show up in the Role Options menu.
|
||||
/// Gets or sets a value indicating whether the role should show up in the Role Options menu.
|
||||
/// </summary>
|
||||
public bool HideSettings;
|
||||
public bool HideSettings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
|
||||
/// Gets or sets a value indicating whether the role should show up in the Freeplay Role Selection menu.
|
||||
/// </summary>
|
||||
public Color KillButtonOutlineColor;
|
||||
public bool ShowInFreeplay { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
|
||||
/// Gets or sets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
|
||||
/// </summary>
|
||||
public RoleHintType RoleHintType;
|
||||
public Color KillButtonOutlineColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Ghost role that is applied when the player is killed.
|
||||
/// Gets or sets the role hint style. See <see cref="RoleHintType"/> enum for all options.
|
||||
/// </summary>
|
||||
public RoleTypes GhostRole;
|
||||
}
|
||||
public RoleHintType RoleHintType { get; set; } = RoleHintType.RoleTab;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Ghost role that is applied when the player is killed.
|
||||
/// </summary>
|
||||
public RoleTypes GhostRole { get; set; }
|
||||
}
|
||||
@@ -79,7 +79,7 @@ public static class CustomRoleManager
|
||||
var roleId = RoleIds[roleType];
|
||||
|
||||
roleBehaviour.Role = (RoleTypes)roleId;
|
||||
roleBehaviour.TeamType = customRole.Team == ModdedRoleTeams.Neutral ? RoleTeamTypes.Crewmate : (RoleTeamTypes)customRole.Team;
|
||||
roleBehaviour.TeamType = customRole.Team == ModdedRoleTeams.Custom ? RoleTeamTypes.Crewmate : (RoleTeamTypes)customRole.Team;
|
||||
roleBehaviour.NameColor = customRole.RoleColor;
|
||||
roleBehaviour.StringName = CustomStringName.CreateAndRegister(customRole.RoleName);
|
||||
roleBehaviour.BlurbName = CustomStringName.CreateAndRegister(customRole.RoleDescription);
|
||||
@@ -91,7 +91,7 @@ public static class CustomRoleManager
|
||||
roleBehaviour.CanVent = customRole.Configuration.CanUseVent;
|
||||
roleBehaviour.DefaultGhostRole = customRole.Configuration.GhostRole;
|
||||
roleBehaviour.MaxCount = customRole.Configuration.MaxRoleCount;
|
||||
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot.LoadAsset();
|
||||
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot?.LoadAsset();
|
||||
|
||||
if (roleBehaviour.IsDead)
|
||||
{
|
||||
|
||||
@@ -43,6 +43,26 @@ public interface ICustomRole
|
||||
/// </summary>
|
||||
CustomRoleConfiguration Configuration { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role options group.
|
||||
/// </summary>
|
||||
public RoleOptionsGroup RoleOptionsGroup => Team switch
|
||||
{
|
||||
ModdedRoleTeams.Crewmate => RoleOptionsGroup.Crewmate,
|
||||
ModdedRoleTeams.Impostor => RoleOptionsGroup.Impostor,
|
||||
ModdedRoleTeams.Custom => RoleOptionsGroup.Neutral,
|
||||
_ => new RoleOptionsGroup(RoleName, RoleColor),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role's TeamIntroCutscene configuration.
|
||||
/// </summary>
|
||||
public TeamIntroConfiguration? IntroConfiguration => Team switch
|
||||
{
|
||||
ModdedRoleTeams.Custom => TeamIntroConfiguration.Neutral,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Gets the parent mod of this role.
|
||||
/// </summary>
|
||||
@@ -138,6 +158,26 @@ public interface ICustomRole
|
||||
return (PlayerControl.LocalPlayer.Data.Role.IsImpostor && player.Data.Role.IsImpostor) || PlayerControl.LocalPlayer.Data.IsDead;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the role to specify who is shown on the intro team screen.
|
||||
/// </summary>
|
||||
/// <param name="instance">The intro cutscene instance.</param>
|
||||
/// <param name="yourTeam">The reference to the list of player in the team.</param>
|
||||
/// <returns>True to use the original team intro code, false to skip.</returns>
|
||||
public virtual bool SetupIntroTeam(IntroCutscene instance, ref Il2CppSystem.Collections.Generic.List<PlayerControl> yourTeam)
|
||||
{
|
||||
if (Team == ModdedRoleTeams.Custom)
|
||||
{
|
||||
var team = new Il2CppSystem.Collections.Generic.List<PlayerControl>();
|
||||
|
||||
team.Add(PlayerControl.LocalPlayer);
|
||||
|
||||
yourTeam = team;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method runs on the HudManager.Update method ONLY when the LOCAL player has this role.
|
||||
/// </summary>
|
||||
|
||||
@@ -4,5 +4,5 @@ public enum ModdedRoleTeams
|
||||
{
|
||||
Crewmate,
|
||||
Impostor,
|
||||
Neutral,
|
||||
Custom,
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a group of roles.
|
||||
/// </summary>
|
||||
/// <param name="Name">The group's name.</param>
|
||||
/// <param name="Color">The group's color.</param>
|
||||
/// <param name="Priority">The priority to sort by on role setting screen. Negative means first.</param>
|
||||
public record struct RoleOptionsGroup(string Name, Color Color, int Priority = 0)
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the default group for crewmates.
|
||||
/// </summary>
|
||||
public static RoleOptionsGroup Crewmate { get; } = new("Crewmate", Palette.CrewmateBlue, -2);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default group for impostors.
|
||||
/// </summary>
|
||||
public static RoleOptionsGroup Impostor { get; } = new("Impostor", Palette.ImpostorRed, -1);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default group for neutral roles.
|
||||
/// </summary>
|
||||
public static RoleOptionsGroup Neutral { get; } = new("Neutral Roles", Color.gray);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// Used to configure the TEAM part of the intro cutscene.
|
||||
/// </summary>
|
||||
/// <param name="IntroTeamColor">The color to show during the "Team" part of the intro cutscene.</param>
|
||||
/// <param name="IntroTeamTitle">The title text to show during the "Team" part of the intro cutscene.</param>
|
||||
/// <param name="IntroTeamDescription">The description text to show during the "Team" part of the intro cutscene.</param>
|
||||
public record struct TeamIntroConfiguration(Color IntroTeamColor, string IntroTeamTitle, string IntroTeamDescription)
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the default configuration for the "Neutral" team.
|
||||
/// </summary>
|
||||
public static TeamIntroConfiguration Neutral { get; } = new(
|
||||
Color.gray,
|
||||
"NEUTRAL",
|
||||
"You are Neutral. You do not have a team.");
|
||||
}
|
||||
@@ -1,9 +1,8 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Text;
|
||||
using Cpp2IL.Core.Extensions;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Utilities.Assets;
|
||||
@@ -21,41 +20,112 @@ public class LoadableAudioResourceAsset(string path) : LoadableAsset<AudioClip>
|
||||
/// </summary>
|
||||
/// <returns>The asset to load.</returns>
|
||||
/// <exception cref="NotSupportedException">Attempted to load an Audio file in non WAV format.</exception>
|
||||
/// <exception cref="FileNotFoundException">Stream failed to load. Check if the name of your asset was correct.</exception>
|
||||
/// <exception cref="MissingManifestResourceException">Stream failed to load. Check if the name of your asset was correct.</exception>
|
||||
public override AudioClip LoadAsset()
|
||||
{
|
||||
var assetStream = _assembly.GetManifestResourceStream(path) ??
|
||||
throw new FileNotFoundException(
|
||||
"Stream failed to load. Check if the name of your asset was correct.");
|
||||
var audioBytes = assetStream.ReadFully();
|
||||
using var assetStream = _assembly.GetManifestResourceStream(path)
|
||||
?? throw new MissingManifestResourceException($"Stream failed to load. Check if the asset name is correct: {path}");
|
||||
|
||||
var riffHeader = Encoding.ASCII.GetString(audioBytes.SubArray(0, 4));
|
||||
var waveHeader = Encoding.ASCII.GetString(audioBytes.SubArray(8, 4));
|
||||
using var reader = new BinaryReader(assetStream);
|
||||
|
||||
if (riffHeader != "RIFF" || waveHeader != "WAVE")
|
||||
// Read RIFF header
|
||||
if (Encoding.ASCII.GetString(reader.ReadBytes(4)) != "RIFF")
|
||||
{
|
||||
throw new NotSupportedException($"Attempted to load an Audio file in non WAV format '{path}'.");
|
||||
throw new NotSupportedException("Invalid WAV file (missing RIFF header).");
|
||||
}
|
||||
|
||||
int channels = BitConverter.ToInt16(audioBytes, 22);
|
||||
var sampleRate = BitConverter.ToInt32(audioBytes, 24);
|
||||
var dataSize = BitConverter.ToInt32(audioBytes, 40);
|
||||
reader.ReadInt32(); // File size (ignore)
|
||||
|
||||
var audioData = new float[dataSize / 2];
|
||||
for (var i = 0; i < audioData.Length; i++)
|
||||
if (Encoding.ASCII.GetString(reader.ReadBytes(4)) != "WAVE")
|
||||
{
|
||||
audioData[i] = BitConverter.ToInt16(audioBytes, 44 + i * 2) / 32768.0f;
|
||||
throw new NotSupportedException("Invalid WAV file (missing WAVE header).");
|
||||
}
|
||||
|
||||
var audioClip = AudioClip.Create(
|
||||
path,
|
||||
audioData.Length,
|
||||
channels,
|
||||
sampleRate,
|
||||
false
|
||||
);
|
||||
audioClip.SetData(audioData, 0);
|
||||
// Read chunks
|
||||
int channels = 0, sampleRate = 0, bitsPerSample = 0;
|
||||
byte[]? audioData = null;
|
||||
|
||||
while (reader.BaseStream.Position < reader.BaseStream.Length)
|
||||
{
|
||||
var chunkId = Encoding.ASCII.GetString(reader.ReadBytes(4));
|
||||
var chunkSize = reader.ReadInt32();
|
||||
|
||||
// Format chunk
|
||||
if (chunkId == "fmt ")
|
||||
{
|
||||
int audioFormat = reader.ReadInt16();
|
||||
channels = reader.ReadInt16();
|
||||
sampleRate = reader.ReadInt32();
|
||||
reader.ReadInt32(); // Byte rate (ignore)
|
||||
reader.ReadInt16(); // Block align (ignore)
|
||||
bitsPerSample = reader.ReadInt16();
|
||||
|
||||
if (audioFormat != 1) // Only PCM supported
|
||||
throw new NotSupportedException("Only PCM WAV files are supported.");
|
||||
}
|
||||
// Data chunk
|
||||
else if (chunkId == "data")
|
||||
{
|
||||
audioData = reader.ReadBytes(chunkSize);
|
||||
break; // No need to read further
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.BaseStream.Seek(chunkSize, SeekOrigin.Current); // Skip unknown chunks
|
||||
}
|
||||
}
|
||||
|
||||
if (audioData == null)
|
||||
{
|
||||
throw new InvalidOperationException("WAV file does not contain audio data.");
|
||||
}
|
||||
|
||||
if (channels == 0 || sampleRate == 0 || bitsPerSample == 0)
|
||||
{
|
||||
throw new InvalidOperationException("WAV file does not contain valid format information.");
|
||||
}
|
||||
|
||||
// Convert PCM data to float array
|
||||
var samples = ConvertPcmToFloat(audioData, bitsPerSample);
|
||||
|
||||
// Create the AudioClip
|
||||
var audioClip = AudioClip.Create(path, samples.Length / channels, channels, sampleRate, false);
|
||||
audioClip.SetData(samples, 0);
|
||||
|
||||
return audioClip;
|
||||
}
|
||||
|
||||
// This is somewhat magic to me, I just copied it from elsewhere.
|
||||
private static float[] ConvertPcmToFloat(byte[] pcmData, int bitsPerSample)
|
||||
{
|
||||
var sampleCount = pcmData.Length / (bitsPerSample / 8);
|
||||
var floatData = new float[sampleCount];
|
||||
|
||||
for (var i = 0; i < sampleCount; i++)
|
||||
{
|
||||
var byteIndex = i * (bitsPerSample / 8);
|
||||
|
||||
switch (bitsPerSample)
|
||||
{
|
||||
case 8:
|
||||
floatData[i] = (pcmData[byteIndex] - 128) / 128f; // 8-bit PCM is unsigned
|
||||
break;
|
||||
case 16:
|
||||
floatData[i] = BitConverter.ToInt16(pcmData, byteIndex) / 32768f;
|
||||
break;
|
||||
case 24:
|
||||
var sample24 = pcmData[byteIndex] | (pcmData[byteIndex + 1] << 8) | (pcmData[byteIndex + 2] << 16);
|
||||
if (sample24 > 0x7FFFFF) sample24 -= 0x1000000; // Convert from unsigned to signed
|
||||
floatData[i] = sample24 / 8388608f;
|
||||
break;
|
||||
case 32:
|
||||
floatData[i] = BitConverter.ToInt32(pcmData, byteIndex) / 2147483648f;
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException($"Unsupported bit depth: {bitsPerSample}");
|
||||
}
|
||||
}
|
||||
|
||||
return floatData;
|
||||
}
|
||||
}
|
||||
+74
-132
@@ -1,13 +1,13 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.Roles;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Utilities;
|
||||
@@ -39,6 +39,74 @@ public static class Extensions
|
||||
BitConverter.GetBytes(count.Value).AddRangeToArray(BitConverter.GetBytes(chance.Value)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the best constructor for a type based on the specified arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">The type to get the constructor from.</param>
|
||||
/// <param name="args">The arguments to pass into the constructor.</param>
|
||||
/// <returns>The best constructor.</returns>
|
||||
public static ConstructorInfo? GetBestConstructor(this Type type, params object[] args)
|
||||
{
|
||||
return type.GetValidConstructors(args)
|
||||
.OrderBy(
|
||||
ctor => ctor.GetParameters()
|
||||
.Select((p, i) => GetInheritanceDistance(args[i].GetType(), p.ParameterType))
|
||||
.Sum())
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the constructors of a type that match the specified arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">The type to get constructors from.</param>
|
||||
/// <param name="args">The arguments to pass into the constructor.</param>
|
||||
/// <returns>A collection of valid constructors.</returns>
|
||||
public static IEnumerable<ConstructorInfo> GetValidConstructors(this Type type, params object[] args)
|
||||
{
|
||||
return type.GetConstructors().Where(
|
||||
x =>
|
||||
{
|
||||
var parameters = x.GetParameters();
|
||||
return parameters.Length == args.Length && Array.TrueForAll(
|
||||
parameters,
|
||||
t => t.ParameterType.IsInstanceOfType(args[t.Position]));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the inheritance distance from the given type to its target base type.
|
||||
/// Lower values mean the type is a closer match.
|
||||
/// </summary>
|
||||
/// <param name="from">The derived type.</param>
|
||||
/// <param name="to">The base type.</param>
|
||||
/// <returns>The distance between the types.</returns>
|
||||
public static int GetInheritanceDistance(Type from, Type to)
|
||||
{
|
||||
if (!from.IsAssignableFrom(to))
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
|
||||
var type = from;
|
||||
var distance = 0;
|
||||
while (type != null && type != to)
|
||||
{
|
||||
type = type.BaseType;
|
||||
distance++;
|
||||
}
|
||||
return type == to ? distance : int.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables stencil masking on a TMP text object.
|
||||
/// </summary>
|
||||
/// <param name="text">The TMP text.</param>
|
||||
public static void EnableStencilMasking(this TMP_Text text)
|
||||
{
|
||||
text.fontMaterial.SetFloat(ShaderID.Stencil, 1);
|
||||
text.fontMaterial.SetFloat(ShaderID.StencilComp, 4);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a type is static.
|
||||
/// </summary>
|
||||
@@ -130,30 +198,6 @@ public static class Extensions
|
||||
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour);
|
||||
}
|
||||
|
||||
internal static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ModifierComponent for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
|
||||
public static ModifierComponent? GetModifierComponent(this PlayerControl player)
|
||||
{
|
||||
if (ModifierComponents.TryGetValue(player, out var component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
component = player.GetComponent<ModifierComponent>();
|
||||
if (component == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ModifierComponents[player] = component;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomizes a list.
|
||||
/// </summary>
|
||||
@@ -174,105 +218,6 @@ public static class Extensions
|
||||
return randomizedList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by its type, or null if the player doesn't have it.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
public static T? GetModifier<T>(this PlayerControl? player) where T : BaseModifier
|
||||
{
|
||||
return player?.GetModifierComponent()?.ActiveModifiers.Find(x => x is T) as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has a modifier.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public static bool HasModifier<T>(this PlayerControl? player) where T : BaseModifier
|
||||
{
|
||||
return player?.GetModifierComponent() != null &&
|
||||
player.GetModifierComponent()!.HasModifier<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has a modifier by its ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="id">The Modifier ID.</param>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl? player, uint id)
|
||||
{
|
||||
return player?.GetModifierComponent() != null &&
|
||||
player.GetModifierComponent()!.HasModifier(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="modifierId">The ID of the modifier.</param>
|
||||
[MethodRpc((uint)MiraRpc.RemoveModifier)]
|
||||
public static void RpcRemoveModifier(this PlayerControl target, uint modifierId)
|
||||
{
|
||||
target.GetModifierComponent()?.RemoveModifier(modifierId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
public static void RpcRemoveModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
var id = ModifierManager.GetModifierId(typeof(T));
|
||||
|
||||
if (id == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {typeof(T).Name} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.RpcRemoveModifier(id.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to add the modifier to.</param>
|
||||
/// <param name="modifierId">The modifier ID.</param>
|
||||
[MethodRpc((uint)MiraRpc.AddModifier)]
|
||||
public static void RpcAddModifier(this PlayerControl target, uint modifierId)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(modifierId);
|
||||
if (type == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {modifierId} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
target.GetModifierComponent()?.AddModifier(type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <typeparam name="T">The modifier Type.</typeparam>
|
||||
public static void RpcAddModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
var id = ModifierManager.GetModifierId(typeof(T));
|
||||
if (id == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {typeof(T).Name} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.RpcAddModifier(id.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Darkens a color by a specified amount.
|
||||
/// </summary>
|
||||
@@ -328,6 +273,7 @@ public static class Extensions
|
||||
.GetNearestDeadBodies(playerControl.GetTruePosition(), radius, Helpers.CreateFilter(Constants.NotShipMask))
|
||||
.Find(component => component && !component.Reported);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the nearest object of a specified type to a player. It will only work if the object has a collider.
|
||||
/// </summary>
|
||||
@@ -376,10 +322,6 @@ public static class Extensions
|
||||
return predicate != null ? filteredPlayers.Find(predicate) : filteredPlayers.FirstOrDefault();
|
||||
}
|
||||
|
||||
private static readonly int _outline = Shader.PropertyToID("_Outline");
|
||||
private static readonly int _outlineColor = Shader.PropertyToID("_OutlineColor");
|
||||
private static readonly int _addColor = Shader.PropertyToID("_AddColor");
|
||||
|
||||
/// <summary>
|
||||
/// Fixed version of Reactor's SetOutline.
|
||||
/// </summary>
|
||||
@@ -387,8 +329,8 @@ public static class Extensions
|
||||
/// <param name="color">The outline color.</param>
|
||||
public static void UpdateOutline(this Renderer renderer, Color? color)
|
||||
{
|
||||
renderer.material.SetFloat(_outline, color.HasValue ? 1 : 0);
|
||||
renderer.material.SetColor(_outlineColor, color.HasValue ? color.Value : Color.clear);
|
||||
renderer.material.SetColor(_addColor, color.HasValue ? color.Value : Color.clear);
|
||||
renderer.material.SetFloat(ShaderID.Outline, color.HasValue ? 1 : 0);
|
||||
renderer.material.SetColor(ShaderID.OutlineColor, color ?? Color.clear);
|
||||
renderer.material.SetColor(ShaderID.AddColor, color ?? Color.clear);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace MiraAPI.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Utility class for caching shader property IDs.
|
||||
/// </summary>
|
||||
public static class ShaderID
|
||||
{
|
||||
private static readonly Dictionary<string, int> Cache = [];
|
||||
|
||||
Reference in new issue
Block a user