mirror of
https://github.com/All-Of-Us-Mods/MiraAPI.git
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Merge pull request #19 from All-Of-Us-Mods/rpc-modifier-arguments
Modifier Rework
This commit is contained in:
25 files changed
+1024
-489
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@@ -3,6 +3,7 @@ using MiraAPI.Example.Options.Roles;
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using MiraAPI.Example.Roles;
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using MiraAPI.GameOptions;
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using MiraAPI.Hud;
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using MiraAPI.Modifiers;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -1,6 +1,6 @@
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using MiraAPI.Example.Modifiers;
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using MiraAPI.Hud;
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using MiraAPI.Utilities;
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using MiraAPI.Modifiers;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -1,4 +1,4 @@
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namespace MiraAPI.Events.Vanilla;
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namespace MiraAPI.Events.Vanilla.Usables;
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/// <summary>
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/// Event for <see cref="PlayerControl"/> using a <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
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@@ -1,4 +1,6 @@
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namespace MiraAPI.Modifiers;
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using System;
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namespace MiraAPI.Modifiers;
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/// <summary>
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/// Base class for all modifiers.
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@@ -16,9 +18,19 @@ public abstract class BaseModifier
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public ModifierComponent? ModifierComponent { get; internal set; }
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/// <summary>
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/// Gets the modifier id.
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/// Gets a value indicating whether the modifier has been initialized.
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/// </summary>
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public uint ModifierId { get; internal set; }
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public bool Initialized { get; internal set; }
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/// <summary>
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/// Gets the unique ID of the modifier.
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/// </summary>
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public Guid UniqueId { get; internal set; } = Guid.Empty;
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/// <summary>
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/// Gets the type ID of the modifier.
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/// </summary>
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public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
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/// <summary>
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/// Gets the modifier name.
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@@ -67,6 +67,7 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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foreach (var modifier in _toAdd)
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{
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Modifiers.Add(modifier);
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modifier.Initialized = true;
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modifier.OnActivate();
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if (modifier is TimedModifier { AutoStart: true } timer)
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@@ -103,14 +104,12 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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return;
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}
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var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi);
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var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi).ToArray();
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var baseModifiers = filteredModifiers as BaseModifier[] ?? filteredModifiers.ToArray();
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if (baseModifiers.Length != 0 && !MeetingHud.Instance)
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if (filteredModifiers.Length != 0 && !MeetingHud.Instance)
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{
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var stringBuild = new StringBuilder();
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foreach (var mod in baseModifiers)
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foreach (var mod in filteredModifiers)
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{
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stringBuild.Append(CultureInfo.InvariantCulture, $"\n{mod.GetHudString()}");
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}
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@@ -123,77 +122,178 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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}
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/// <summary>
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/// Gets a collection of modifiers by their type, or null if the player doesn't have one.
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/// Gets a collection of modifiers by type.
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/// </summary>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <typeparam name="T">The Type of the Modifier.</typeparam>
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/// <returns>The Modifier if it is found, null otherwise.</returns>
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public IEnumerable<T> GetModifiersByType<T>() where T : BaseModifier
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/// <returns>A collection of modifiers.</returns>
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[HideFromIl2Cpp]
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public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
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{
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return ActiveModifiers.OfType<T>();
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return Modifiers.OfType<T>().Where(x => predicate == null || predicate(x));
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}
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/// <summary>
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/// Gets a modifier by its type, or null if the player doesn't have it.
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/// Gets a collection of modifiers by type.
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/// </summary>
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/// <typeparam name="T">The Type of the Modifier.</typeparam>
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/// <returns>The Modifier if it is found, null otherwise.</returns>
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public T? GetModifier<T>() where T : BaseModifier
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/// <param name="type">The modifier type.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>A collection of modifiers.</returns>
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[HideFromIl2Cpp]
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public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
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{
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return GetModifiersByType<T>().FirstOrDefault();
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return Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
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}
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/// <summary>
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/// Gets a collection of modifiers by type ID.
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/// </summary>
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/// <param name="id">The modifier's type ID.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>A collection of modifiers.</returns>
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[HideFromIl2Cpp]
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public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
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{
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var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
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$"Cannot get modifier with id {id} because it is not registered.");
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return GetModifiers(type, predicate);
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}
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/// <summary>
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/// Tries to get a modifier by its type.
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/// </summary>
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/// <param name="modifier">The modifier or null.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <typeparam name="T">The Type of the Modifier.</typeparam>
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/// <returns>True if the modifier was found, false otherwise.</returns>
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public bool TryGetModifier<T>(out T? modifier) where T : BaseModifier
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[HideFromIl2Cpp]
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public bool TryGetModifier<T>(out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
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{
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modifier = GetModifier<T>();
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modifier = GetModifier(predicate);
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return modifier != null;
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}
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/// <summary>
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/// Removes a modifier from the player.
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/// Tries to get a modifier by its type.
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/// </summary>
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/// <param name="type">The modifier type.</param>
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/// <param name="modifier">The modifier or null.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>True if the modifier was found, false otherwise.</returns>
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[HideFromIl2Cpp]
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public void RemoveModifier(Type type)
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public bool TryGetModifier(Type type, out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
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{
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var modifier = Modifiers.Find(x => x.GetType() == type);
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modifier = GetModifier(type, predicate);
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return modifier != null;
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}
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if (modifier is null)
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{
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Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
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return;
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}
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/// <summary>
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/// Tries to get a modifier by its type ID.
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/// </summary>
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/// <param name="id">The modifier type ID.</param>
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/// <param name="modifier">The modifier or null.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>True if the modifier was found, false otherwise.</returns>
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[HideFromIl2Cpp]
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public bool TryGetModifier(uint id, out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
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{
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modifier = GetModifier(id, predicate);
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return modifier != null;
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}
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RemoveModifier(modifier);
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/// <summary>
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/// Tries to get a modifier by its unique ID.
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/// </summary>
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/// <param name="modifierGuid">The modifier unique ID.</param>
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/// <param name="modifier">The modifier or null.</param>
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/// <returns>True if the modifier was found, false otherwise.</returns>
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[HideFromIl2Cpp]
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public bool TryGetModifier(Guid modifierGuid, out BaseModifier? modifier)
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{
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modifier = GetModifier(modifierGuid);
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return modifier != null;
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}
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/// <summary>
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/// Gets a modifier by its type.
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/// </summary>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <typeparam name="T">The Type of the Modifier.</typeparam>
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/// <returns>The Modifier if it is found, null otherwise.</returns>
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[HideFromIl2Cpp]
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public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
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{
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return GetModifiers(predicate).FirstOrDefault();
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}
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/// <summary>
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/// Gets a modifier by its type.
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/// </summary>
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/// <param name="type">The modifier type.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>The Modifier if it is found, null otherwise.</returns>
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[HideFromIl2Cpp]
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public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
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{
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return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
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}
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/// <summary>
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/// Gets a modifier by its type ID.
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/// </summary>
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/// <param name="id">The modifier ID.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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/// <returns>The Modifier if it is found, null otherwise.</returns>
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[HideFromIl2Cpp]
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public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
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{
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var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
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$"Cannot get modifier with id {id} because it is not registered.");
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return GetModifier(type, predicate);
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}
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/// <summary>
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/// Gets a modifier by unique ID.
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/// </summary>
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/// <param name="modifierGuid">The modifier's unique ID.</param>
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/// <returns>The modifier if it is found, or null.</returns>
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[HideFromIl2Cpp]
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public BaseModifier? GetModifier(Guid modifierGuid)
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{
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return Modifiers.Find(x => x.UniqueId == modifierGuid);
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}
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/// <summary>
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/// Removes a modifier from the player.
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/// </summary>
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/// <typeparam name="T">The modifier type.</typeparam>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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[HideFromIl2Cpp]
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public void RemoveModifier<T>() where T : BaseModifier
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public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
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{
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RemoveModifier(typeof(T));
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RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
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}
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/// <summary>
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/// Removes a modifier from the player.
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/// </summary>
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/// <param name="modifierId">The modifier ID.</param>
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/// <param name="type">The modifier type.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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[HideFromIl2Cpp]
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public void RemoveModifier(uint modifierId)
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public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
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{
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var modifier = Modifiers.Find(x => x.ModifierId == modifierId);
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var modifiers = Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
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if (modifiers.Count > 1)
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{
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throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
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}
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var modifier = modifiers.FirstOrDefault();
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if (modifier is null)
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{
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Logger<MiraApiPlugin>.Error($"Cannot remove modifier with id {modifierId} because it is not active.");
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Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
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return;
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}
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@@ -216,6 +316,48 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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_toRemove.Add(modifier);
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}
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/// <summary>
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/// Removes a modifier from the player.
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/// </summary>
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/// <param name="typeId">The modifier's type ID.</param>
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/// <param name="predicate">The predicate to check the modifier by.</param>
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[HideFromIl2Cpp]
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public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
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{
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var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
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$"Cannot remove modifier with id {typeId} because it is not registered.");
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RemoveModifier(type, predicate);
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}
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/// <summary>
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/// Removes a modifier from the player.
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/// </summary>
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/// <param name="uniqueId">The modifier's unique ID.</param>
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[HideFromIl2Cpp]
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public void RemoveModifier(Guid uniqueId)
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{
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var modifier = GetModifier(uniqueId);
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if (modifier == null)
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{
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Logger<MiraApiPlugin>.Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
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return;
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}
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RemoveModifier(modifier);
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}
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/// <summary>
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/// Adds a modifier to the player.
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/// </summary>
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/// <param name="args">The arguments to initialize the modifier constructor with.</param>
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/// <typeparam name="T">The Type of the modifier.</typeparam>
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/// <returns>The new modifier.</returns>
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[HideFromIl2Cpp]
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public T? AddModifier<T>(params object[] args) where T : BaseModifier
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{
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return AddModifier(typeof(T), args) as T;
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}
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/// <summary>
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/// Adds a modifier to the player.
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/// </summary>
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@@ -224,24 +366,32 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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[HideFromIl2Cpp]
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public BaseModifier? AddModifier(BaseModifier modifier)
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{
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if (Modifiers.Contains(modifier))
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// TODO: Make a proper synchronization system.
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if (LobbyBehaviour.Instance)
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{
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Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifier.ModifierId}!");
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Logger<MiraApiPlugin>.Warning($"Modifiers added in the lobby won't sync to new players!");
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}
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var id = modifier.TypeId;
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if (modifier.Unique && Modifiers.Find(x => x.TypeId == id) != null)
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{
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Logger<MiraApiPlugin>.Error($"Player already has modifier with id {id}!");
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return null;
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}
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var modifierId = ModifierManager.GetModifierId(modifier.GetType());
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if (modifierId == null)
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if (Modifiers.Contains(modifier))
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{
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Logger<MiraApiPlugin>.Error($"Cannot add modifier {modifier.GetType().Name} because it has no ID!");
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Logger<MiraApiPlugin>.Error($"Player already has this modifier!");
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return null;
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}
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_toAdd.Add(modifier);
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modifier.Player = _player;
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modifier.ModifierComponent = this;
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modifier.ModifierId = modifierId.Value;
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if (modifier.UniqueId == Guid.Empty)
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{
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modifier.UniqueId = Guid.NewGuid();
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}
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return modifier;
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}
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@@ -249,66 +399,90 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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/// Adds a modifier to the player.
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/// </summary>
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/// <param name="type">The modifier type.</param>
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/// <param name="args">The arguments to initialize the modifier constructor with.</param>
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/// <returns>The modifier that was added.</returns>
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[HideFromIl2Cpp]
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public BaseModifier? AddModifier(Type type)
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public BaseModifier? AddModifier(Type type, params object[] args)
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{
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var modifierId = ModifierManager.GetModifierId(type);
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if (modifierId == null)
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BaseModifier? modifier;
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if (args.Length > 0)
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{
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Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is not registered.");
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return null;
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modifier = ModifierFactory.CreateInstance(type, args);
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}
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else
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{
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modifier = Activator.CreateInstance(type) as BaseModifier;
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if (modifier == null)
|
||||
{
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throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
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}
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||||
}
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if (Modifiers.Find(x => x.ModifierId == modifierId && x.Unique) != null)
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{
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Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifierId}!");
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return null;
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}
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if (Activator.CreateInstance(type) is not BaseModifier modifier)
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{
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Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is null.");
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return null;
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}
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AddModifier(modifier);
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return modifier;
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||||
return AddModifier(modifier);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Adds a modifier to the player.
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||||
/// </summary>
|
||||
/// <typeparam name="T">The Type of the modifier.</typeparam>
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||||
/// <returns>The new modifier.</returns>
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||||
/// <param name="id">The ID of the modifier.</param>
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/// <param name="args">The arguments to initialize the modifier constructor with.</param>
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||||
/// <returns>The modifier if it was created, or null if it failed.</returns>
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||||
[HideFromIl2Cpp]
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||||
public T? AddModifier<T>() where T : BaseModifier
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||||
public BaseModifier? AddModifier(uint id, params object[] args)
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||||
{
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||||
return AddModifier(typeof(T)) as T;
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||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
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||||
$"Cannot add modifier with id {id} because it is not registered.");
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||||
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||||
return AddModifier(type, args);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Checks if a player has an active or queued modifier by its ID.
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||||
/// </summary>
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||||
/// <param name="id">The Modifier ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
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||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
return ActiveModifiers.Exists(x => x.ModifierId == id && (predicate == null || predicate(x))) ||
|
||||
_toAdd.Exists(x => x.ModifierId == id && (predicate == null || predicate(x)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active or queued modifier by its type.
|
||||
/// Checks if a player has an active modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
|
||||
{
|
||||
return ModifierManager.GetModifierId(typeof(T)) is { } id &&
|
||||
HasModifier(id, (Func<BaseModifier, bool>?)predicate);
|
||||
return Modifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
return Modifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier's type ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <returns>True if the modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
|
||||
$"Cannot get modifier with id {id} because it is not registered.");
|
||||
|
||||
return HasModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active modifier by its unique ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The modifier's guid.</param>
|
||||
/// <returns>True if the modifier is present, false otherwise.</returns>
|
||||
[HideFromIl2Cpp]
|
||||
public bool HasModifier(Guid id)
|
||||
{
|
||||
return Modifiers.Exists(x => x.UniqueId == id);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,396 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.Networking.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Extensions for modifiers.
|
||||
/// </summary>
|
||||
public static class ModifierExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the dictionary to cache ModifierComponents.
|
||||
/// </summary>
|
||||
public static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to add the modifier to.</param>
|
||||
/// <param name="typeId">The modifier type ID.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
public static void RpcAddModifier(this PlayerControl target, uint typeId, params object[] args)
|
||||
{
|
||||
_ = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
|
||||
$"Modifier with ID {typeId} is not registered.");
|
||||
|
||||
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
public static void RpcAddModifier(this PlayerControl player, Type type, params object[] args)
|
||||
{
|
||||
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
|
||||
$"Modifier {type.Name} is not registered.");
|
||||
|
||||
player.RpcAddModifier(id, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <typeparam name="T">The modifier Type.</typeparam>
|
||||
public static void RpcAddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
|
||||
{
|
||||
player.RpcAddModifier(typeof(T), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="uniqueId">The unique ID of the modifier.</param>
|
||||
[MethodRpc((uint)MiraRpc.RemoveModifier)]
|
||||
public static void RpcRemoveModifier(this PlayerControl target, Guid uniqueId)
|
||||
{
|
||||
target.RemoveModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RpcRemoveModifier(
|
||||
this PlayerControl target,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var modifier = target.GetModifier(typeId, predicate);
|
||||
if (modifier is null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Player {target.PlayerId} does not have modifier with type ID {typeId}.");
|
||||
return;
|
||||
}
|
||||
|
||||
target.RpcRemoveModifier(modifier.UniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RpcRemoveModifier(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
|
||||
$"Modifier {type.Name} is not registered.");
|
||||
|
||||
player.RpcRemoveModifier(id, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
public static void RpcRemoveModifier<T>(this PlayerControl player, Func<BaseModifier, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
player.RpcRemoveModifier(typeof(T), predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ModifierComponent for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
|
||||
public static ModifierComponent GetModifierComponent(this PlayerControl player)
|
||||
{
|
||||
if (ModifierComponents.TryGetValue(player, out var component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
component = player.GetComponent<ModifierComponent>();
|
||||
if (!component)
|
||||
{
|
||||
throw new InvalidOperationException("ModifierComponent is not attached to the player.");
|
||||
}
|
||||
|
||||
ModifierComponents[player] = component;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has a specific modifier by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The unique ID of the modifier.</param>
|
||||
/// <returns>True if the player has the modifier, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
|
||||
{
|
||||
return player.GetModifierComponent().HasModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static T? GetModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a specific modifier from the player by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The GUID of the modifier.</param>
|
||||
/// <returns>The modifier if found, null otherwise.</returns>
|
||||
public static BaseModifier? GetModifier(
|
||||
this PlayerControl player,
|
||||
Guid uniqueId)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifiers.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<T> GetModifiers<T>(this PlayerControl player, Func<T, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifiers.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<BaseModifier> GetModifiers(
|
||||
this PlayerControl player,
|
||||
Type type,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all modifiers of a specific type from the player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifiers.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
/// <returns>A collection of modifiers.</returns>
|
||||
public static IEnumerable<BaseModifier> GetModifiers(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
return player.GetModifierComponent().GetModifiers(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="modifier">The modifier to remove.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null)
|
||||
where T : BaseModifier
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(type, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by its type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
|
||||
public static void RemoveModifier(
|
||||
this PlayerControl player,
|
||||
uint typeId,
|
||||
Func<BaseModifier, bool>? predicate = null)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(typeId, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a specific modifier from the player by its GUID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="uniqueId">The GUID of the modifier.</param>
|
||||
public static void RemoveModifier(
|
||||
this PlayerControl player,
|
||||
Guid uniqueId)
|
||||
{
|
||||
player.GetModifierComponent().RemoveModifier(uniqueId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the modifier.</typeparam>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static T? AddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier<T>(args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="modifier">The modifier to add.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player by type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="type">The type of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, Type type, params object[] args)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(type, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specific modifier to the player by type ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl instance.</param>
|
||||
/// <param name="typeId">The type ID of the modifier.</param>
|
||||
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
|
||||
/// <returns>The added modifier.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, uint typeId, params object[] args)
|
||||
{
|
||||
return player.GetModifierComponent().AddModifier(typeId, args);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using MiraAPI.Utilities;
|
||||
|
||||
namespace MiraAPI.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Factory for creating instances of a modifier. More efficient than using reflection.
|
||||
/// </summary>
|
||||
public static class ModifierFactory
|
||||
{
|
||||
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> _constructorCache = [];
|
||||
|
||||
private static Func<object[], BaseModifier> CreateConstructor(Type type, params object[] args)
|
||||
{
|
||||
var constructorInfo = type.GetBestConstructor(args) ?? throw new InvalidOperationException(
|
||||
$"Could not find a constructor for type {type} with the specified arguments.");
|
||||
|
||||
var parameters = constructorInfo.GetParameters();
|
||||
|
||||
var argsParam = Expression.Parameter(typeof(object[]), "args");
|
||||
var constructorParams = new Expression[parameters.Length];
|
||||
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var paramType = parameters[i].ParameterType;
|
||||
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
|
||||
var convertedParam = Expression.Convert(paramAccess, paramType);
|
||||
constructorParams[i] = convertedParam;
|
||||
}
|
||||
|
||||
var newExpr = Expression.New(constructorInfo, constructorParams);
|
||||
var lambda = Expression.Lambda<Func<object[], BaseModifier>>(newExpr, argsParam);
|
||||
|
||||
return lambda.Compile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a modifier with the specified type and arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">Modifier type.</param>
|
||||
/// <param name="args">Arguments.</param>
|
||||
/// <returns>An instance of the modifier.</returns>
|
||||
public static BaseModifier CreateInstance(Type type, params object[] args)
|
||||
{
|
||||
var argTypes = args.Select(arg => arg?.GetType() ?? typeof(object)).ToArray();
|
||||
var key = (type, argTypes);
|
||||
|
||||
if (!_constructorCache.TryGetValue(key, out var constructor))
|
||||
{
|
||||
constructor = CreateConstructor(type, args);
|
||||
_constructorCache[key] = constructor;
|
||||
}
|
||||
|
||||
return constructor(args);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Factory for creating instances of a modifier. More efficient than using reflection.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The modifier type.</typeparam>
|
||||
public static class ModifierFactory<T> where T : BaseModifier
|
||||
{
|
||||
private static readonly Func<object[], T> Constructor = CreateConstructor();
|
||||
|
||||
private static Func<object[], T> CreateConstructor(params object[] args)
|
||||
{
|
||||
var constructorInfo = typeof(T).GetBestConstructor(args) ?? throw new InvalidOperationException(
|
||||
$"Could not find a constructor for type {typeof(T)} with the specified arguments.");
|
||||
|
||||
var parameters = constructorInfo.GetParameters();
|
||||
|
||||
var argsParam = Expression.Parameter(typeof(object[]), "args");
|
||||
var constructorParams = new Expression[parameters.Length];
|
||||
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var paramType = parameters[i].ParameterType;
|
||||
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
|
||||
var convertedParam = Expression.Convert(paramAccess, paramType);
|
||||
constructorParams[i] = convertedParam;
|
||||
}
|
||||
|
||||
var newExpr = Expression.New(constructorInfo, constructorParams);
|
||||
var lambda = Expression.Lambda<Func<object[], T>>(newExpr, argsParam);
|
||||
|
||||
return lambda.Compile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the modifier.
|
||||
/// </summary>
|
||||
/// <param name="args">Parameters for the constructor.</param>
|
||||
/// <returns>An instance of the modifier.</returns>
|
||||
public static T CreateInstance(params object[] args)
|
||||
{
|
||||
return Constructor(args);
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using MiraAPI.Modifiers.Types;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.PluginLoading;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using Random = System.Random;
|
||||
@@ -23,16 +21,16 @@ public static class ModifierManager
|
||||
private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
|
||||
private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
|
||||
|
||||
private static uint _nextId;
|
||||
private static uint _nextTypeId;
|
||||
|
||||
private static uint GetNextId()
|
||||
private static uint GetNextTypeId()
|
||||
{
|
||||
_nextId++;
|
||||
return _nextId;
|
||||
_nextTypeId++;
|
||||
return _nextTypeId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the modifier type from the id.
|
||||
/// Gets the modifier type from the type id.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID.</param>
|
||||
/// <returns>The Type of the modifier.</returns>
|
||||
@@ -46,9 +44,14 @@ public static class ModifierManager
|
||||
/// </summary>
|
||||
/// <param name="type">The Type.</param>
|
||||
/// <returns>The ID of the modifier.</returns>
|
||||
public static uint? GetModifierId(Type type)
|
||||
public static uint? GetModifierTypeId(Type type)
|
||||
{
|
||||
return TypeToIdModifierMap.GetValueOrDefault(type);
|
||||
if (!TypeToIdModifierMap.TryGetValue(type, out var id))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
internal static bool RegisterModifier(Type modifierType, MiraPluginInfo info)
|
||||
@@ -58,10 +61,9 @@ public static class ModifierManager
|
||||
return false;
|
||||
}
|
||||
|
||||
IdToTypeModifierMap.Add(GetNextId(), modifierType);
|
||||
TypeToIdModifierMap.Add(modifierType, _nextId);
|
||||
IdToTypeModifierMap.Add(GetNextTypeId(), modifierType);
|
||||
TypeToIdModifierMap.Add(modifierType, _nextTypeId);
|
||||
var bm = (BaseModifier)FormatterServices.GetUninitializedObject(modifierType); // this probably isn't a great idea
|
||||
bm.ModifierId = _nextId;
|
||||
info.Modifiers.Add(bm);
|
||||
|
||||
if (!typeof(GameModifier).IsAssignableFrom(modifierType))
|
||||
@@ -77,7 +79,7 @@ public static class ModifierManager
|
||||
PrioritiesToIdsMap[priority] = list = [];
|
||||
}
|
||||
|
||||
list.Add(_nextId);
|
||||
list.Add(_nextTypeId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -139,7 +141,7 @@ public static class ModifierManager
|
||||
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
|
||||
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
|
||||
|
||||
if (plr == null)
|
||||
if (!plr || plr == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
|
||||
}
|
||||
@@ -154,71 +156,6 @@ public static class ModifierManager
|
||||
private static bool IsGameModifierValid(PlayerControl player, GameModifier modifier, uint modifierId)
|
||||
{
|
||||
return (player.Data.Role is not ICustomRole role || role.IsModifierApplicable(modifier)) &&
|
||||
modifier.IsModifierValidOn(player.Data.Role) &&
|
||||
!player.HasModifier(modifierId);
|
||||
}
|
||||
|
||||
internal static void SyncAllModifiers(int targetId = -1)
|
||||
{
|
||||
var data = new List<NetData>();
|
||||
|
||||
foreach (var player in PlayerControl.AllPlayerControls)
|
||||
{
|
||||
data.Add(GetPlayerModifiers(player));
|
||||
}
|
||||
|
||||
Rpc<SyncModifiersRpc>.Instance.SendTo(PlayerControl.LocalPlayer, targetId, [.. data]);
|
||||
}
|
||||
|
||||
internal static void HandleSyncModifiers(NetData[] data)
|
||||
{
|
||||
foreach (var netData in data)
|
||||
{
|
||||
var ids = new uint[netData.Data.Length / 4];
|
||||
Buffer.BlockCopy(netData.Data, 0, ids, 0, netData.Data.Length);
|
||||
|
||||
var plr = GameData.Instance.GetPlayerById((byte)netData.Id).Object;
|
||||
var modifierComponent = plr.GetComponent<ModifierComponent>();
|
||||
|
||||
if (!modifierComponent)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
modifierComponent.ClearModifiers();
|
||||
|
||||
foreach (var id in ids)
|
||||
{
|
||||
if (!IdToTypeModifierMap.TryGetValue(id, out var type))
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {id} because it is not registered.");
|
||||
continue;
|
||||
}
|
||||
|
||||
modifierComponent.AddModifier(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static NetData GetPlayerModifiers(PlayerControl? player)
|
||||
{
|
||||
if (player == null || !player)
|
||||
{
|
||||
return new NetData(0, []);
|
||||
}
|
||||
|
||||
List<byte> bytes = [];
|
||||
var modifierComponent = player.GetComponent<ModifierComponent>();
|
||||
if (modifierComponent == null || !modifierComponent)
|
||||
{
|
||||
return new NetData(player.PlayerId, []);
|
||||
}
|
||||
|
||||
foreach (var modifier in modifierComponent.ActiveModifiers)
|
||||
{
|
||||
bytes.AddRange(BitConverter.GetBytes(TypeToIdModifierMap[modifier.GetType()]));
|
||||
}
|
||||
|
||||
return new NetData(player.PlayerId, [.. bytes]);
|
||||
modifier.IsModifierValidOn(player.Data.Role) && !player.HasModifier(modifierId);
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ public abstract class TimedModifier : BaseModifier
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the timer should start automatically when added.
|
||||
/// </summary>
|
||||
public virtual bool AutoStart => false;
|
||||
public virtual bool AutoStart => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the modifier should be removed when the timer completes.
|
||||
@@ -27,7 +27,9 @@ public abstract class TimedModifier : BaseModifier
|
||||
/// <summary>
|
||||
/// Called when the timer completes.
|
||||
/// </summary>
|
||||
public abstract void OnTimerComplete();
|
||||
public virtual void OnTimerComplete()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the timer is active.
|
||||
@@ -102,7 +104,7 @@ public abstract class TimedModifier : BaseModifier
|
||||
|
||||
if (RemoveOnComplete)
|
||||
{
|
||||
ModifierComponent?.RemoveModifier(ModifierId);
|
||||
ModifierComponent?.RemoveModifier(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking;
|
||||
|
||||
/// <summary>
|
||||
/// Converter for <see cref="Guid"/>.
|
||||
/// </summary>
|
||||
[MessageConverter]
|
||||
public class GuidConverter : MessageConverter<Guid>
|
||||
{
|
||||
/// <summary>
|
||||
/// Writes a <see cref="Guid"/> to the writer.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
public override void Write(MessageWriter writer, Guid value)
|
||||
{
|
||||
writer.WriteBytesAndSize(value.ToByteArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a <see cref="Guid"/> from the reader.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
/// <returns>A GUID object.</returns>
|
||||
public override Guid Read(MessageReader reader, Type objectType)
|
||||
{
|
||||
return new Guid(reader.ReadBytesAndSize());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Remote procedure call for adding a modifier.
|
||||
/// </summary>
|
||||
/// <param name="plugin">Mira plugin.</param>
|
||||
/// <param name="id">RPC ID.</param>
|
||||
[RegisterCustomRpc((uint)MiraRpc.AddModifier)]
|
||||
public class AddModifierRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, ModifierData>(plugin, id)
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Write(MessageWriter writer, ModifierData data)
|
||||
{
|
||||
writer.WritePacked(data.TypeId);
|
||||
writer.WriteBytesAndSize(data.UniqueId.ToByteArray());
|
||||
writer.WritePacked(data.Args.Length);
|
||||
foreach (var arg in data.Args)
|
||||
{
|
||||
writer.Write(arg.GetType().AssemblyQualifiedName);
|
||||
writer.Serialize(arg);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ModifierData Read(MessageReader reader)
|
||||
{
|
||||
var modId = reader.ReadPackedUInt32();
|
||||
var guid = new Guid(reader.ReadBytesAndSize());
|
||||
var argCount = reader.ReadPackedUInt32();
|
||||
var objects = new object[argCount];
|
||||
|
||||
if (argCount > 0)
|
||||
{
|
||||
var types = new Type[argCount];
|
||||
for (var i = 0; i < argCount; i++)
|
||||
{
|
||||
var name = reader.ReadString();
|
||||
types[i] = Type.GetType(name) ?? throw new InvalidOperationException($"Type not found: {name}");
|
||||
objects[i] = reader.Deserialize(types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return new ModifierData(modId, guid, objects);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Handle(PlayerControl player, ModifierData data)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(data.TypeId) ?? throw new InvalidOperationException($"Modifier type not found for ID {data.TypeId}.");
|
||||
BaseModifier? modifier;
|
||||
if (data.Args.Length > 0)
|
||||
{
|
||||
modifier = ModifierFactory.CreateInstance(type, data.Args);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifier = Activator.CreateInstance(type) as BaseModifier;
|
||||
if (modifier == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
|
||||
}
|
||||
}
|
||||
modifier.UniqueId = data.UniqueId;
|
||||
player.AddModifier(modifier);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Serialization;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Converter for serializing and deserializing <see cref="BaseModifier"/> objects.
|
||||
/// </summary>
|
||||
[MessageConverter]
|
||||
public class ModifierConverter : MessageConverter<BaseModifier>
|
||||
{
|
||||
/// <summary>
|
||||
/// Writes a <see cref="BaseModifier"/> to the writer.
|
||||
/// </summary>
|
||||
/// <param name="writer">The writer to write to.</param>
|
||||
/// <param name="value">The <see cref="BaseModifier"/> to write.</param>
|
||||
public override void Write(MessageWriter writer, BaseModifier value)
|
||||
{
|
||||
writer.WriteNetObject(value.Player);
|
||||
writer.WriteBytesAndSize(value.UniqueId.ToByteArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a <see cref="BaseModifier"/> from the reader.
|
||||
/// </summary>
|
||||
/// <param name="reader">The reader to read from.</param>
|
||||
/// <param name="objectType">The type of the object to read.</param>
|
||||
/// <returns>The <see cref="BaseModifier"/> that was read.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the modifier is not found.</exception>
|
||||
public override BaseModifier Read(MessageReader reader, Type objectType)
|
||||
{
|
||||
var player = reader.ReadNetObject<PlayerControl>();
|
||||
var guid = new Guid(reader.ReadBytesAndSize());
|
||||
return player.GetModifier(guid) ?? throw new InvalidOperationException($"Modifier with GUID {guid} not found for player {player.NetId}.");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace MiraAPI.Networking.Modifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Modifier data for networking.
|
||||
/// </summary>
|
||||
/// <param name="TypeId">The ID of the modifier.</param>
|
||||
/// <param name="UniqueId">The unique ID of the modifier.</param>
|
||||
/// <param name="Args">Parameters for constructor.</param>
|
||||
public record struct ModifierData(uint TypeId, Guid UniqueId, object[] Args);
|
||||
@@ -1,52 +0,0 @@
|
||||
using Hazel;
|
||||
using MiraAPI.Modifiers;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Networking.Rpc;
|
||||
|
||||
namespace MiraAPI.Networking;
|
||||
|
||||
[RegisterCustomRpc((uint)MiraRpc.SyncModifiers)]
|
||||
internal sealed class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
|
||||
{
|
||||
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
|
||||
|
||||
public override void Write(MessageWriter writer, NetData[]? data)
|
||||
{
|
||||
if (data == null)
|
||||
{
|
||||
writer.WritePacked(0U);
|
||||
return;
|
||||
}
|
||||
|
||||
writer.WritePacked((uint)data.Length);
|
||||
foreach (var netData in data)
|
||||
{
|
||||
writer.WritePacked(netData.Id);
|
||||
writer.WriteBytesAndSize(netData.Data);
|
||||
}
|
||||
}
|
||||
|
||||
public override NetData[] Read(MessageReader reader)
|
||||
{
|
||||
var length = reader.ReadPackedUInt32();
|
||||
var data = new NetData[length];
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var dataId = reader.ReadPackedUInt32();
|
||||
var bytes = reader.ReadBytesAndSize();
|
||||
data[i] = new NetData(dataId, bytes);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public override void Handle(PlayerControl playerControl, NetData[]? data)
|
||||
{
|
||||
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ModifierManager.HandleSyncModifiers(data ?? []);
|
||||
}
|
||||
}
|
||||
@@ -3,16 +3,15 @@ using InnerNet;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Player;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
|
||||
/// <summary>
|
||||
/// Sync all options, role settings, and modifiers to the player when they join the game.
|
||||
/// Sync all settings to the player when they join the game.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(AmongUsClient))]
|
||||
public static class AmongUsClientSyncPatch
|
||||
internal static class AmongUsClientSyncPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
|
||||
@@ -33,7 +32,6 @@ public static class AmongUsClientSyncPatch
|
||||
|
||||
ModdedOptionsManager.SyncAllOptions(clientData.Id);
|
||||
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
|
||||
ModifierManager.SyncAllModifiers(clientData.Id);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Gameplay;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
namespace MiraAPI.Patches.Events;
|
||||
|
||||
/// <summary>
|
||||
/// General patches for the KillAnimation class.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using MiraAPI.Events.Vanilla.Usables;
|
||||
|
||||
namespace MiraAPI.Patches.Events;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches.Freeplay;
|
||||
|
||||
@@ -326,7 +326,7 @@ internal static class TaskAdderPatches
|
||||
}
|
||||
|
||||
var taskAddButton = Object.Instantiate(instance.RoleButton);
|
||||
taskAddButton.name = modifier.ModifierId.ToString(CultureInfo.InvariantCulture);
|
||||
taskAddButton.name = modifier.TypeId.ToString(NumberFormatInfo.InvariantInfo);
|
||||
taskAddButton.role = null;
|
||||
taskAddButton.MyTask = null;
|
||||
taskAddButton.SafePositionWorld = instance.SafePositionWorld;
|
||||
@@ -336,14 +336,15 @@ internal static class TaskAdderPatches
|
||||
taskAddButton.Button.OnClick = new Button.ButtonClickedEvent();
|
||||
taskAddButton.Button.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
|
||||
{
|
||||
if (PlayerControl.LocalPlayer.HasModifier(modifier.ModifierId))
|
||||
var id = modifier.TypeId;
|
||||
if (PlayerControl.LocalPlayer.HasModifier(id))
|
||||
{
|
||||
PlayerControl.LocalPlayer.RemoveModifier(modifier.ModifierId);
|
||||
PlayerControl.LocalPlayer.RemoveModifier(id);
|
||||
taskAddButton.Overlay.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerControl.LocalPlayer.AddModifier(ModifierManager.GetModifierType(modifier.ModifierId)!);
|
||||
PlayerControl.LocalPlayer.AddModifier(id);
|
||||
taskAddButton.Overlay.enabled = true;
|
||||
}
|
||||
}));
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Modifiers.Types;
|
||||
using MiraAPI.Utilities;
|
||||
|
||||
namespace MiraAPI.Patches.Modifiers;
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class EndGameDidWinPatch
|
||||
|
||||
var didWin = networkedPlayerInfo.Role.DidWin(gameOverReason);
|
||||
|
||||
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent()?.ActiveModifiers.OfType<GameModifier>()
|
||||
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent().GetModifiers<GameModifier>()
|
||||
.FirstOrDefault(x => x.DidWin(gameOverReason) != null)?.DidWin(gameOverReason);
|
||||
if (modifierWin != null)
|
||||
{
|
||||
|
||||
@@ -126,6 +126,6 @@ public static class PlayerControlPatches
|
||||
[HarmonyPatch(nameof(PlayerControl.OnDestroy))]
|
||||
public static void PlayerControlOnDestroyPrefix(PlayerControl __instance)
|
||||
{
|
||||
Utilities.ModifierExtensions.ModifierComponents.Remove(__instance);
|
||||
ModifierExtensions.ModifierComponents.Remove(__instance);
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace MiraAPI.Patches.Roles;
|
||||
|
||||
[HarmonyPatch(typeof(TaskPanelBehaviour))]
|
||||
public static class TaskPanelPatch
|
||||
internal static class TaskPanelPatch
|
||||
{
|
||||
/// <summary>
|
||||
/// This patch is to override the automatic updating of the y position on the tab (which is in base game)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.Events.Vanilla.Usables;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
@@ -35,8 +35,8 @@ public static class VentPatches
|
||||
var canVent = role is ICustomRole customRole ? customRole.Configuration.CanUseVent : role.CanVent;
|
||||
couldUse = canVent;
|
||||
|
||||
var modifiers = @object.GetModifierComponent()?.ActiveModifiers;
|
||||
if (modifiers is { Count: > 0 })
|
||||
var modifiers = @object.GetModifierComponent().ActiveModifiers;
|
||||
if (modifiers.Count > 0)
|
||||
{
|
||||
switch (canVent)
|
||||
{
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.Roles;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -40,6 +39,64 @@ public static class Extensions
|
||||
BitConverter.GetBytes(count.Value).AddRangeToArray(BitConverter.GetBytes(chance.Value)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the best constructor for a type based on the specified arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">The type to get the constructor from.</param>
|
||||
/// <param name="args">The arguments to pass into the constructor.</param>
|
||||
/// <returns>The best constructor.</returns>
|
||||
public static ConstructorInfo? GetBestConstructor(this Type type, params object[] args)
|
||||
{
|
||||
return type.GetValidConstructors(args)
|
||||
.OrderBy(
|
||||
ctor => ctor.GetParameters()
|
||||
.Select((p, i) => GetInheritanceDistance(args[i].GetType(), p.ParameterType))
|
||||
.Sum())
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the constructors of a type that match the specified arguments.
|
||||
/// </summary>
|
||||
/// <param name="type">The type to get constructors from.</param>
|
||||
/// <param name="args">The arguments to pass into the constructor.</param>
|
||||
/// <returns>A collection of valid constructors.</returns>
|
||||
public static IEnumerable<ConstructorInfo> GetValidConstructors(this Type type, params object[] args)
|
||||
{
|
||||
return type.GetConstructors().Where(
|
||||
x =>
|
||||
{
|
||||
var parameters = x.GetParameters();
|
||||
return parameters.Length == args.Length && Array.TrueForAll(
|
||||
parameters,
|
||||
t => t.ParameterType.IsInstanceOfType(args[t.Position]));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the inheritance distance from the given type to its target base type.
|
||||
/// Lower values mean the type is a closer match.
|
||||
/// </summary>
|
||||
/// <param name="from">The derived type.</param>
|
||||
/// <param name="to">The base type.</param>
|
||||
/// <returns>The distance between the types.</returns>
|
||||
public static int GetInheritanceDistance(Type from, Type to)
|
||||
{
|
||||
if (!from.IsAssignableFrom(to))
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
|
||||
var type = from;
|
||||
var distance = 0;
|
||||
while (type != null && type != to)
|
||||
{
|
||||
type = type.BaseType;
|
||||
distance++;
|
||||
}
|
||||
return type == to ? distance : int.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables stencil masking on a TMP text object.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,252 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Networking;
|
||||
using Reactor.Networking.Attributes;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Extensions for modifiers.
|
||||
/// </summary>
|
||||
public static class ModifierExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the dictionary to cache ModifierComponents.
|
||||
/// </summary>
|
||||
public static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to add the modifier to.</param>
|
||||
/// <param name="modifierId">The modifier ID.</param>
|
||||
[MethodRpc((uint)MiraRpc.AddModifier)]
|
||||
public static void RpcAddModifier(this PlayerControl target, uint modifierId)
|
||||
{
|
||||
var type = ModifierManager.GetModifierType(modifierId);
|
||||
if (type == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {modifierId} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
target.AddModifier(type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to add a modifier to a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add the modifier to.</param>
|
||||
/// <typeparam name="T">The modifier Type.</typeparam>
|
||||
public static void RpcAddModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
var id = ModifierManager.GetModifierId(typeof(T));
|
||||
if (id == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {typeof(T).Name} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.RpcAddModifier(id.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="target">The player to remove the modifier from.</param>
|
||||
/// <param name="modifierId">The ID of the modifier.</param>
|
||||
[MethodRpc((uint)MiraRpc.RemoveModifier)]
|
||||
public static void RpcRemoveModifier(this PlayerControl target, uint modifierId)
|
||||
{
|
||||
target.RemoveModifier(modifierId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remote Procedure Call to remove a modifier from a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the modifier from.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
public static void RpcRemoveModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
var id = ModifierManager.GetModifierId(typeof(T));
|
||||
if (id == null)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Cannot add modifier {typeof(T).Name} because it is not registered.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.RpcRemoveModifier(id.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ModifierComponent for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
|
||||
public static ModifierComponent? GetModifierComponent(this PlayerControl player)
|
||||
{
|
||||
if (ModifierComponents.TryGetValue(player, out var component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
component = player.GetComponent<ModifierComponent>();
|
||||
if (!component)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ModifierComponents[player] = component;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ModifierComponent for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="component">The ModifierComponent if it is found.</param>
|
||||
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
|
||||
public static bool TryGetModifierComponent(this PlayerControl player, out ModifierComponent? component)
|
||||
{
|
||||
if (ModifierComponents.TryGetValue(player, out component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
component = player.GetComponent<ModifierComponent>();
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a collection of modifiers by their type, or null if the player doesn't have one.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
public static IEnumerable<T> GetModifiersByType<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent()!.GetModifiersByType<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifier by its type, or null if the player doesn't have it.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>The Modifier if it is found, null otherwise.</returns>
|
||||
public static T? GetModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent()!.GetModifier<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="modifier">The modifier or null.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the modifier was found, false otherwise.</returns>
|
||||
public static bool TryGetModifier<T>(this PlayerControl player, out T? modifier) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent()!.TryGetModifier(out modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, Type type)
|
||||
{
|
||||
player.GetModifierComponent()!.RemoveModifier(type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The modifier type.</typeparam>
|
||||
public static void RemoveModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
player.GetModifierComponent()!.RemoveModifier<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="modifierId">The modifier ID.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, uint modifierId)
|
||||
{
|
||||
player.GetModifierComponent()!.RemoveModifier(modifierId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a modifier from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="modifier">The modifier object.</param>
|
||||
public static void RemoveModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
player.GetModifierComponent()!.RemoveModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="modifier">The modifier to add.</param>
|
||||
/// <returns>The modifier that was added.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, BaseModifier modifier)
|
||||
{
|
||||
return player.GetModifierComponent()!.AddModifier(modifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="type">The modifier type.</param>
|
||||
/// <returns>The modifier that was added.</returns>
|
||||
public static BaseModifier? AddModifier(this PlayerControl player, Type type)
|
||||
{
|
||||
return player.GetModifierComponent()!.AddModifier(type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a modifier to the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <typeparam name="T">The Type of the modifier.</typeparam>
|
||||
/// <returns>The new modifier.</returns>
|
||||
public static T? AddModifier<T>(this PlayerControl player) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent()!.AddModifier<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active or queued modifier by its ID.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="id">The Modifier ID.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public static bool HasModifier(this PlayerControl player, uint id, Func<BaseModifier, bool>? predicate=null)
|
||||
{
|
||||
return player.GetModifierComponent()!.HasModifier(id, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a player has an active or queued modifier by its type.
|
||||
/// </summary>
|
||||
/// <param name="player">The PlayerControl object.</param>
|
||||
/// <param name="predicate">The predicate to check the modifier.</param>
|
||||
/// <typeparam name="T">The Type of the Modifier.</typeparam>
|
||||
/// <returns>True if the Modifier is present, false otherwise.</returns>
|
||||
public static bool HasModifier<T>(this PlayerControl player, Func<T, bool>? predicate=null) where T : BaseModifier
|
||||
{
|
||||
return player.GetModifierComponent()!.HasModifier(predicate);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user