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send murder RPC immediately
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@@ -29,7 +29,7 @@ public static class CustomMurderRpc
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/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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[MethodRpc((uint)MiraRpc.CustomMurder, LocalHandling = RpcLocalHandling.Before)]
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[MethodRpc((uint)MiraRpc.CustomMurder, LocalHandling = RpcLocalHandling.Before, SendImmediately = true)]
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public static void RpcCustomMurder(
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this PlayerControl source,
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PlayerControl target,
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