mirror of
https://github.com/All-Of-Us-Mods/MiraAPI.git
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rework modifier assignment
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1 parent
8c763e2a57
commit
3a36acd131
1 file changed
+38
-50
@@ -103,68 +103,56 @@ public static class ModifierManager
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{
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var rand = new Random();
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foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
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// Filter and sort modifiers by descending priority.
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var modifiers = IdToTypeModifierMap
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.Select(x => Activator.CreateInstance(x.Value) as GameModifier)
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.OfType<GameModifier>()
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.Where(x => x.GetAmountPerGame() > 0 && x.GetAssignmentChance() > 0)
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.OrderByDescending(x => x.Priority())
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.ToArray();
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foreach (var modifier in modifiers)
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{
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var filteredModifiers = new List<uint>();
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var assignments = modifier.GetAmountPerGame();
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foreach (var id in PrioritiesToIdsMap[priority])
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var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
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if (validPlayers.Count == 0)
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{
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var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
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var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
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var count = mod.GetAmountPerGame();
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if (chance == 0 || count == 0)
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{
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continue;
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}
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var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
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if (maxCount == 0)
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{
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Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
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continue;
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}
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var num = Math.Clamp(count, 0, maxCount);
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for (var i = 0; i < num; i++)
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{
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var randomNum = rand.Next(100);
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if (randomNum < chance)
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{
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filteredModifiers.Add(id);
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}
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}
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}
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if (filteredModifiers.Count == 0)
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{
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Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
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Logger<MiraApiPlugin>.Warning($"No valid players for modifier {modifier.ModifierName}");
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continue;
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}
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var shuffledList = filteredModifiers.Randomize();
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assignments = Math.Min(assignments, validPlayers.Count);
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var availablePlayers = new List<PlayerControl>(validPlayers);
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if (shuffledList.Count > plrs.Count)
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for (var i = 0; i < assignments; i++)
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{
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shuffledList = shuffledList.GetRange(0, plrs.Count);
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}
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foreach (var id in shuffledList)
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{
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var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
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var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
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if (!plr || plr == null)
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var chance = Math.Clamp(modifier.GetAssignmentChance(), 0, 100);
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if (rand.Next(100) >= chance)
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{
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Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
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continue;
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}
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else
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var candidates = availablePlayers
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.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId))
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.ToList();
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if (candidates.Count == 0)
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{
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plr.RpcAddModifier(id);
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Logger<MiraApiPlugin>.Warning(
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$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
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break;
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}
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var plr = candidates.Random();
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if (plr == null)
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{
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Logger<MiraApiPlugin>.Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
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continue;
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}
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plr.RpcAddModifier(modifier.TypeId);
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availablePlayers.Remove(plr);
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}
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}
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}
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