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improve spritetools
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b99efaa420
commit
692b9d7180
1 file changed
+19
-5
@@ -11,12 +11,13 @@ namespace MiraAPI.Utilities.Assets;
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public static class SpriteTools
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{
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/// <summary>
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/// Load a sprite from a resource path.
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/// Loads and returns a texture from a resource path using the specified assembly.
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/// </summary>
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/// <param name="resourcePath">The path to the resource.</param>
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/// <returns>A sprite made from the resource.</returns>
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/// <exception cref="Exception">The resource cannot be found.</exception>
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public static Sprite LoadSpriteFromPath(string resourcePath, Assembly assembly, float pixelsPerUnit)
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/// <param name="resourcePath">The path to the resource within the assembly.</param>
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/// <param name="assembly">The assembly from which to load the resource.</param>
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/// <returns>A <see cref="Texture2D"/> object loaded from the specified resource path.</returns>
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/// <exception cref="ArgumentException">Thrown when the resource cannot be found in the specified assembly.</exception>
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public static Texture2D LoadTextureFromResourcePath(string resourcePath, Assembly assembly)
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{
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var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false);
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var myStream = assembly.GetManifestResourceStream(resourcePath);
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@@ -31,6 +32,19 @@ public static class SpriteTools
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}
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tex.name = resourcePath;
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return tex;
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}
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/// <summary>
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/// Loads and returns a <see cref="Sprite"/> from a resource path using the specified assembly.
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/// </summary>
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/// <param name="resourcePath">The path to the resource within the assembly.</param>
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/// <param name="assembly">The assembly from which to load the resource.</param>
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/// <param name="pixelsPerUnit">The number of pixels per unit for the sprite.</param>
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/// <returns>A <see cref="Sprite"/> object created from the texture loaded from the specified resource path.</returns>
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public static Sprite LoadSpriteFromPath(string resourcePath, Assembly assembly, float pixelsPerUnit)
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{
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var tex = LoadTextureFromResourcePath(resourcePath, assembly);
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var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
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sprite.name = resourcePath;
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return sprite;
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