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Merge pull request #49 from xChipseq/round-start-event
Invoke RoundStartEvent when starting freeplay
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1 file changed
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using HarmonyLib;
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using MiraAPI.Events;
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using MiraAPI.Events.Vanilla.Gameplay;
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namespace MiraAPI.Patches.Events;
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[HarmonyPatch(typeof(TutorialManager._RunTutorial_d__3), nameof(TutorialManager._RunTutorial_d__3.MoveNext))]
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public static class FreeplayRoundStartPatch
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{
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public static void Postfix(TutorialManager._RunTutorial_d__3 __instance, ref bool __result)
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{
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if (!__result)
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{
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MiraEventManager.InvokeEvent(new RoundStartEvent(true));
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}
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}
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}
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