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867 Commits
Author SHA1 Message Date
miniduikboot 703915f06f Correct order of CheatCategory items (#748)
Impostor 1.10.8 introduced PacketSize as a category, which was added in
front of "Other". This caused the value of "Other" to shift, which is a
problem for AC checks. Let's prevent making this mistake again in 1.10.9

Previous commit already moved the Other category back, this commit puts in the note for future developers
2026-10-05 22:15:34 +02:00
Delusional Syndrome bf52365a1a Add friendcode && puid api (#743)
* Add friendcode && puid api

* Add Message 01/07 for client

* add anticheat
2026-10-05 21:00:43 +02:00
linmeideli e97c28574b Add dead condition for new role 2026-10-02 22:13:22 +02:00
miniduikboot 8ee5796d89 fix typo 2026-10-02 22:13:22 +02:00
miniduikboot 7b77165421 Address review comments 2026-10-02 22:13:22 +02:00
miniduikboot 196c01d5e3 Run Dumpostor 2026-10-02 22:13:22 +02:00
miniduikboot fd40e469c5 Bump version 2026-10-02 22:13:22 +02:00
miniduikboot 27b2fc5876 Add Rpc67 SpiritGuideMessage 2026-10-02 22:13:22 +02:00
miniduikboot 8bbe6be4b0 Add SpiritGuide role 2026-10-02 22:13:22 +02:00
miniduikboot 4f372ecabb Add new game version 2026-10-02 22:13:22 +02:00
linmeideli b09c40b7e1 fix 2026-09-22 20:41:01 +02:00
miniduikboot 5ee0fdb61f Bump version 2026-08-30 18:48:37 +02:00
miniduikboot 44ebc0c6b0 Rerun Dumpostor on 18.0 2026-08-30 18:48:37 +02:00
miniduikboot 681126dfb5 Address my own comments 2026-08-30 18:48:37 +02:00
linmeideli 9f627b7b01 clean up warns 2026-08-30 18:48:37 +02:00
linmeideli 510ed07389 Basically support AMCI 2026-08-30 18:48:37 +02:00
linmeideli 8f41030faf fix 17.4 support i thk 2026-08-30 18:48:37 +02:00
linmeideli f23dd8aa25 Support Judge and new vote 2026-08-30 18:48:37 +02:00
linmeideli 857e04dbc3 Support New HideNSeekGameOptions 2026-08-30 18:48:37 +02:00
miniduikboot b78f86f0f3 Fix compile warnings 2026-08-30 18:48:37 +02:00
miniduikboot db9c6ab66c Add special game version for mobile
Thanks Niko
2026-08-30 18:48:37 +02:00
miniduikboot a161aa7045 Add basic implementation of judge overruling 2026-08-30 18:48:37 +02:00
miniduikboot caab877c80 Add support for RoleOptions v11
This is bare minimum bringup for AU v18
2026-08-30 18:48:37 +02:00
miniduikboot 202b955db1 Deserialize gamecode as packed in PackedGameDataTo (#738)
* Deserialize gamecode as packed in PackedGameDataTo

Most packets use a normal 32 bit int but not PackedGameDataTo. Instead,
Innersloth decided to waste a byte by using WritePacked. As v2 game
codes are always negative, this is less efficient, but alas.

It was documented in the pseudocode and I didn't spot the difference
when reviewing the implementation, so I made this mistake when
deduplicating this code.

Test plan:
- Start EHR on at least 2 clients
- Use the game mode "Natural Disasters"
- Observe that pixelated blobs are visible for all players, not just the host

* uopt: stop parsing code to string

* Address review comments
2026-08-14 19:47:39 +02:00
NikoCat233andminiduikboot 1cd298608a Support new http matchmaking (#685)
* Add GameFilters interface

* Add Newtonsoft.Json

Used by InnerSloth

* Port 2025.3.25 Data

* Generate OptionNames

* Fix missing CategorizedOptionNames

* Remove Newtonsoft.Json

* Add missing GameFilterList

* Basic support for new filters

* Add FiltersController

Server need to tell clients its filters

* Add Tag filter in filtergames

* Add GameTags in legacy game options

* Correctly deserialize Filters

* Minor text fixes

---------

Co-authored-by: miniduikboot <mini@duikbo.at>
2026-08-13 22:03:04 +02:00
miniduikboot f0689ac2e2 Bump Hazel to 1.0.1 (#735)
This pulls in https://github.com/Impostor/Impostor.Hazel/pull/4
2026-07-01 19:02:24 +02:00
2cad4ffa14 Added an RPC packet size anti-cheat check with config (#731)
* Added an RPC packet size anti-cheat

* Support PackedGameDataTo

* Move packet size check to HazelConnection

* Update PacketSizeLimit to 1153 and add anti-cheat docs

* Change default to value determined on officials

Thanks Niko for doing the research
---------

Co-authored-by: miniduikboot <mini@duikbo.at>
Co-authored-by: NikoCat233 <139348239+NikoCat233@users.noreply.github.com>
2026-06-21 11:17:05 +02:00
miniduikboot e9437e781b Add compat versions for 17.4
Mobile has a different version than PC for reasons unknown at the
moment, probably related to ads.
2026-06-16 06:05:34 +02:00
miniduikboot 06f4f8bf00 Gate PackedGameDataTo behind AC check 2026-05-24 20:36:02 +02:00
NikoCat233 2cb9c648f3 Add support for PackedGameDataTo 2026-05-24 20:36:02 +02:00
miniduikboot b30775c2fc Add compat version for 17.3 (#724)
* Add compat version for 17.3

* Add compat version for 17.3.1
2026-04-20 22:00:32 +02:00
miniduikboot 764c42eae3 Merge pull request #723 from miniduikboot/fix/aof-concdict
Fix race conditions in Game.Data
2026-03-30 22:30:37 +02:00
miniduikboot 4244f39640 Rename _allObjectsFast to _allObjects
Done because there is no second datastructure anymore
2026-03-27 23:32:57 +01:00
miniduikboot 069ec446cd Switch to concurrent dictionary
PR proposed in #722 doesn't solve all issues, now Nullrefs show up.

Also drop _allObjects as it's never read.
2026-03-26 23:58:45 +01:00
miniduikboot 98783e5b42 Merge pull request #717 from Impostor/feature/17.2.2
Add 17.2.2 version
2026-03-22 23:06:45 +01:00
miniduikboot fd12cd1a39 Add 17.2.2 version
Only changes are ad related, and officials allow crossplay
2026-03-17 20:18:25 +01:00
miniduikboot 139f2334a2 Merge pull request #716 from Impostor/feature/17.2-hotfix
Add 17.2 hotfix version
2026-03-04 20:31:58 +01:00
miniduikboot 60371d538c Add 17.2 hotfix version 2026-02-19 21:34:54 +01:00
miniduikboot 6e68747fe0 Merge pull request #715 from Impostor/feature/17.2
Add 17.2 version
2026-02-18 07:24:47 +01:00
miniduikboot 3736b37831 Add 17.2 version
https://www.innersloth.com/announcing-among-us-x-ace-attorney-again/
2026-02-18 07:19:36 +01:00
miniduikboot eeb85e4abc Merge pull request #712 from miniduikboot/feature/aumi-host-chat-cmds
Add support for host chat cmds
2026-02-18 07:17:58 +01:00
miniduikboot fd33a892cd Reduce warnings about +25
As Innersloth documented it in their mod info document, assume it's here
to stay, so warn about it less heavily
2026-01-27 22:41:42 +01:00
miniduikboot fbdb708941 Implement host chat commands
On January 21 Innersloth released a document that details a few new
features. One of these are host chat commands: any chat message that
starts with "/cmd" is forwarded to the host and to the host only.

Implement this feature in Impostor too for implementation parity.

For more info, see their GitHub page:
https://github.com/Innersloth-LLC/AmongUsModdingInformation
2026-01-27 22:17:03 +01:00
miniduikboot 9a60ce3d56 Merge pull request #708 from Impostor/feature/17.1
Bump compatversion to support 17.1
2026-01-27 20:38:36 +01:00
miniduikboot d7601e8057 Add another mobile-only hotfix
From their Discord:

Admin has pushed hotfix v17.1.2 for mobile players! minor changes to the ad rewards to the daily cap (subject to future change) and updated the screen to clarify when the daily cap is reset.
2025-12-11 22:20:17 +01:00
miniduikbootandNiko233 0e9454ecdf Bump compatversion to support 17.1.1
https://www.innersloth.com/ad-rewards-v17-1-1/

Thanks to Niko for reminding me about this

Co-Authored-By: Niko233 <139348239+NikoCat233@users.noreply.github.com>
2025-12-07 10:33:23 +01:00
miniduikboot ce5a491cdb Bump compatversion to support 17.1 2025-11-18 20:50:57 +01:00
miniduikboot 16c8acc849 Merge pull request #706 from NikoCat233/patch-1
Add missing comment for game version 16.1.0
2025-11-18 20:50:46 +01:00
NikoCat233 195d31cad1 Add missing comment for game version 16.1.0 2025-11-05 01:35:52 +08:00
miniduikboot 18846d3dd4 Merge pull request #705 from Impostor/feature/17.0.1
Bump to 17.0.1
2025-10-15 20:42:47 +02:00
miniduikboot eb231dc393 Bump to 17.0.1 2025-10-14 20:29:33 +02:00
miniduikboot a00b9e63d8 Merge pull request #702 from Impostor/feature/17.0.0
Add support for 17.0.0
2025-09-26 20:22:43 +02:00
miniduikboot d7e5594cf6 Run Dumposter on 17.0.0 2025-09-22 21:06:05 +02:00
miniduikboot 8ba89d9844 Add GameOptions V10
Manually added roles to RoleTypes, will clean up later
2025-09-09 20:40:07 +02:00
miniduikboot ebd7f99438 Bump to 1.10.4
No breaking changes expected
2025-09-09 20:39:31 +02:00
miniduikboot 2197434bdc Add version block for 17.0.0 2025-09-09 20:16:31 +02:00
miniduikboot 8f54566245 Add trailing comma
Fixes compile warning
2025-06-05 22:39:11 +02:00
miniduikboot a70e875a4d Update System.Text.Json 2025-06-05 22:39:11 +02:00
miniduikboot e473e4cdb4 Merge pull request #692 from miniduikboot/doc/https-now-mandatory
Update docs to add that HTTPS is now mandatory
2025-06-05 22:31:25 +02:00
miniduikboot 9169fab67d Update FAQ for AU3D 2025-06-02 22:52:45 +02:00
miniduikboot 565bf26ff8 Clarify startup warning 2025-06-02 22:52:24 +02:00
miniduikboot 8fb996b314 Update documentation for mandatory HTTPS
The new Unity version used by Among Us 16.0.5 disables the
"InsecureHttpOption", which blocks UnityWebRequests via HTTP. Therefore
all Impostor servers should now switch to HTTPS.

https://docs.unity3d.com/2022.3/Documentation/ScriptReference/InsecureHttpOption.html

Thanks to TianMengLucky for reporting this and NikoCat233 for
identifying the cause
2025-06-02 22:49:45 +02:00
miniduikboot 46a6005ba5 Don't clear RoleOptions on update
Among Us always adds a constant amount of roles to this dict, so it
doesn't make sense to clear this dictionary every time.

Furthermore, previously it was possible to trigger a
ConcurrentModificationException when running Deserialize in parallel
with Serialize. This should no longer happen, as new keys are no longer added
2025-05-28 22:34:57 +02:00
miniduikboot 0ac0b1d403 Address review comments 2025-05-22 23:50:28 +02:00
miniduikboot e1bd85313a Remove AllowNull from PlayerControl.PlayerInfo
It is possible to spawn invalid network objects without an attached
PlayerInfo, and Impostor will throw exceptions everywhere if you happen
to spawn one. Officials do allow spawning objects like this, so allow it
in Impostor for compatibility reasons
2025-05-22 23:50:28 +02:00
miniduikboot fff9713697 Add new cheat category for InvalidObject checks
For some network objects, like PlayerControl, we expect that there is an
PlayerInfo object associated to them. If there isn't, throw an exception
in this AC category
2025-05-22 23:50:28 +02:00
miniduikboot be0a0b917c Add Murder/Protect/Exile API without checks
Force(.*)Async will perform the same function as \1Async but without
throwing exceptions. The old API is maintained for backwards
compatibility reasons.

Murder checks are now shared with the main function that handles
CheckMurder, as ProtectPlayerAsync and ExileAsync aren't used in the
code I didn't make a similar change there. Checks were also synced
between both methods
2025-05-22 23:50:28 +02:00
miniduikboot c672e19e99 Always store previous color
Because it's only restored in standard SA networking, the stored value
will be ignored in HA. This is preferred to logging when in HA mode
2025-05-22 23:48:50 +02:00
miniduikboot 104376b43f Record and restore player colors
This prevents situations where a player that requested red has a
different color when rejoining because red is the default color of a
PlayerInfo object. This is most noticeable if the host is late with
rejoining, and a lot of players are alreading in WaitingForHost limbo.

When the host finally rejoins, they will not assign Red immediately to
players that requested Red as it is "in use", and instead assign the
next color.

By recording and restoring this is avoided, and players tend to get
their own colors back in most cases.

This is not something that officials do at the moment, but I don't think
this has an impact on mods, as a normal checkcolor/setcolor cycle will
take place as usual.
2025-05-22 23:48:50 +02:00
miniduikboot 92ca5aa9d7 Merge pull request #690 from Impostor/feature/16.0.5
Add 16.0.5 support
2025-05-22 23:13:49 +02:00
miniduikboot 67e94e8efc Add 16.0.5
Crossplay with the previous version is not supported, so it gets its own
compatibility group.

Further analysis on the changes is still needed
2025-05-20 19:48:57 +02:00
miniduikboot da8353655d Merge pull request #683 from Impostor/feature/16.0.0
Add support for 16.0.0
2025-04-03 21:31:35 +02:00
miniduikboot dab8751f1d Add note to old game methods
These are no longer used, so warn people who do want to edit them.

I don't foresee these getting removed soon though, as we do want to kick
players on old versions for having an old game version
2025-04-01 23:50:17 +02:00
miniduikboot 723495e390 Add GameTags enum
Can't be generated from game files at the moment unfortunately
2025-04-01 23:49:46 +02:00
miniduikboot cd220530ac Remove GameListingV2
The game ignores unknown fields when deserializing, and as only fields
were added it's acceptable to merge the structs together
2025-04-01 23:48:32 +02:00
miniduikbootandNiko233 fc2679a8d2 Add stub for Find Lobby endpoint
Co-Authored-By: Niko233 <139348239+NikoCat233@users.noreply.github.com>
2025-03-30 20:35:19 +02:00
miniduikbootandNiko233 28e933092a Stop hardcoding the GameOptions in GameListingV2
To prevent needing to pull in Impostor.Hazel, use an extension method
instead.

Thanks Niko for researching this part

Co-Authored-By: Niko233 <139348239+NikoCat233@users.noreply.github.com>
2025-03-30 20:35:03 +02:00
miniduikboot 06289d46c0 Bump minor version
At this point it doesn't seem necessary to drop support for old
Amoguses, so just bump the minor version for support purposes
2025-03-30 20:34:18 +02:00
miniduikboot 6bd13c0399 Forbid crossplay between 2024.10.29 and 16.0
Innersloth also forbids it, and it's likely not possible due to the new
GameOption version
2025-03-30 20:34:18 +02:00
miniduikboot 7e85419b82 Add endpoint to find games by code
This is used in the new "Enter Code" flow

3 extra fields are added to GameListing, including a Base 64
serialization method for game options
2025-03-30 20:34:18 +02:00
miniduikboot 3e2c3f1525 Update Game Options
Creating a game is now possible
2025-03-30 20:34:18 +02:00
miniduikboot 61cbd5c4d8 Add new network version 2025-03-30 20:34:18 +02:00
miniduikbootandjs6pak 495dc01948 Add diagnostic http message (#663)
* Add diagnostic message to test HTTP server

This makes it possible to diagnose if the reverse proxy setup is working
correctly or if the game configuration is wrong

* Print console log as well

Only print it once to prevent console spam

* Update src/Impostor.Server/Http/HelloController.cs

Co-authored-by: js6pak <me@6pak.dev>

---------

Co-authored-by: js6pak <me@6pak.dev>
2025-01-26 18:00:03 +01:00
Chipmunk a448ece73e Add missing cosmetic methods to IInnerPlayerControl 2025-01-26 17:58:42 +01:00
miniduikboot e7b98f1842 Push down AC checks in PlayerPhysics as well
I've checked Impostor for issues that are similar to #664, and found
this one: if mods add a custom rpc on PlayerPhysics, Impostor will check
ownership of it, which isn't intentional.
2025-01-26 17:42:18 +01:00
miniduikboot d65e99fe45 Move down target AC check in InnerShipStatus
Mods may send RPC's on a ShipStatus that aren't broadcasts. Previously
Impostor would forbid that, which doesn't make sense to me. By moving
down the check it'll allow mods to broadcast RPC's on ShipStatus.

Reported-By: xtracube
2025-01-26 17:41:13 +01:00
miniduikboot bb980096ff Bump version to 1.10.2 2024-12-22 17:02:56 +01:00
miniduikbootandjs6pak 58a8bda8e7 Check for disconnection between handling messages
Without this, it is possible for clients to get the remainder of their
messages handled in a packet.

Co-Authored-By: js6pak <me@6pak.dev>
2024-12-22 17:02:56 +01:00
miniduikbootandjs6pak a7c37b6bcf Clean up abandoned games on disconnect
When a client disconnects without ever having joined a game, it leaves
behind an empty game on the server. Remove these when a player
disconnects.

Co-Authored-By: js6pak <me@6pak.dev>
2024-12-22 17:02:56 +01:00
miniduikbootandjs6pak 792c9626e4 Prevent clients from creating a second game
Legitimate clients will never create a second game using the same
connection.

Co-Authored-By: js6pak <me@6pak.dev>
2024-12-22 17:02:56 +01:00
miniduikboot e4f81b4a30 Bump to Among Us 2024.10.29 (#656)
Inspected mono, no networking changes found.

Ran dumpostor as well

Bumped Impostor version
2024-10-24 19:47:01 +02:00
danbudworthmead 2603f34b89 Bugfix/fix outfit RPCs (#653)
* implemented the sequence ID

* implemented the sequence ID for the player outfits

the sequence ID in the set call must be greater than that stored on the client otherwise the client disregards the set call.

* make sequence IDs internal

* added space after closing brace

* make the sequence ID addition +5
2024-10-05 12:44:08 +02:00
Niko233 9b27edbb11 Remove unused HandleSetInfected 2024-10-05 12:28:50 +02:00
danbudworthmead 2f9406cb6a updated the api call to use the setnamerpc serialise
the client now expects a byte which is the netid otherwise the setname call wont work
2024-10-05 12:28:16 +02:00
Niko233 d5f48aa798 Fix vanilla venting as Phantom cause a ban 2024-09-07 08:53:45 +04:00
js6pak ff5501aab7 Add support for 2024.9.4 2024-09-05 05:09:34 +02:00
js6pak acc4da1210 Fix RemovePlayer reason on internal disconnects 2024-08-24 16:52:50 +02:00
js6pak a0f0a65cbf Send DisconnectReason.Hacking to other players when disconnecting for cheating
Base game doesn't have a specific message for it so it results in a generic "left the game due to error" but it's still better than the default "left the game".
This also allows client side mods to fix the message.
2024-08-24 16:51:51 +02:00
js6pak 6c91280125 Fix cheating disconnect message
DisconnectReason.Hacking has been broken in base game for a long time so replace it with a custom message.
Also add a random support code for easier debugging in case of false positives.
2024-08-24 16:51:51 +02:00
miniduikboot 2ddbb8891c Refactor SetColor anticheat
One issue with the ColorLimits checks is that it didn't account for mods
that add extra colors, this is fixed by checking if the route followed
is plausible instead of mimicking client logic and only accepting a
single answer that it expected. A false negative is possible where the
host decides to wrap back to the front but there are still custom colors
available at the end of the list. This is acceptable because Impostor
doesn't currently know the amount of colors available and this issue
isn't major enough to ask all mod authors to declare their custom color
amount to the server.

As extra colors should now be handled by this code, it makes sense to
change the category of the unknown colors check to ProtocolExtensions.
For these mods an exemption of the ColorLimits category is no longer
necessary.

Note that mods that allow duplicate colors that do not use a custom rpc
to set colors can only be supported by disabling the ColorLimits
category, this was already the case and I don't think it can be unified
with the existing check.
2024-08-23 18:04:52 +02:00
Niko233 8c52b13af4 更新 Game.State.cs 2024-08-22 08:12:47 +02:00
miniduikboot f6318c7040 Merge pull request #609 from Impostor/feature/2024.6.18-prepare
Prepare for 2024.6.18 update
2024-08-20 21:50:45 +02:00
Niko233 4d6c060c7c Add handler for phantom rpcs 2024-08-20 21:41:38 +02:00
Niko233 83bf1c4368 Add Phantom Rpcs support 2024-08-20 21:41:38 +02:00
miniduikboot ed9f6e3134 Add Phantom to the list of Impostor roles 2024-08-20 21:41:38 +02:00
miniduikboot 219b72a3d1 Clean up owned playerinfo's when disconnecting
This commit does what official servers do:
- despawn the PlayerInfo if someone disconnects while in the lobby
- despawn all PlayerInfos at the end of a game when the EndGame screen
is shown. At this point a lot of other netobjects are destroyed as well,
with the PlayerInfos generally done first.
2024-08-20 21:41:38 +02:00
miniduikboot 01e9cccdf5 Set PlayerLevel in PlayerInfo on RPC SetLevel
Previously this used to be done by the host, but this is now the
server's responsibility.
2024-08-20 21:41:38 +02:00
miniduikbootandjs6pak fc79bd1536 Add Message24EndGameHostMigration serialization
Looks like Innersloth added this but hasn't actually used this. Weird..

When sent it makes the new host perform a full rejoin, which gums up
Impostor's spawning logic. Fixing that causes the client to gum itself
up. Sigh.

After some testing it seems like host migration still works fine, so
this investigation wasn't needed. Committing for posterity.

Co-Authored-By: js6pak <me@6pak.dev>
2024-08-20 21:41:38 +02:00
miniduikboot 9e1abe07ef Switch PlayerName writes to Outfit
In 2024.6.18 Innersloth changed the storage location of the PlayerName
from PlayerInfo to PlayerOutfit. If we don't set the PlayerName, we'll
send an incomplete PlayerInfo to new players, so new players are unable
to stay connected as they will not receive complete PlayerInfo objects
before a timeout in the client activates.

Because we publish PlayerName in the API, we can't completely remove
the PlayerName field from PlayerInfo. We also use it internally in a few
places, so I don't this is worth removing.
2024-08-20 21:41:38 +02:00
miniduikboot ccd36b6571 Sync over tasks
As tasks used to be part of the GameData, 2024.6.18 has moved them to
the PlayerInfo. Because they are now called on the PlayerInfo of the
correct player, the playerId field in the RPC is no longer necessary.
2024-08-20 21:41:38 +02:00
miniduikboot 44e9dfe28d Bump to 2024.8.13
Network side seems unchanged and officials allow crossplay
2024-08-20 21:41:38 +02:00
miniduikboot 09cadcb63b Spawn PlayerInfo's if host is not authoritive
This PlayerInfo also needs to be synced over if it is server owned
2024-08-20 21:41:38 +02:00
miniduikboot b118af12be Add NetId to SetName and SetColor
2024.6.18 adds a NetId field *in front* of the existing fields to help link back to the PlayerInfo. We don't actually need this NetId and assume it's called on the correct PlayerControl, so we ignore it.
2024-08-20 21:41:38 +02:00
miniduikboot 372ed8511f Set RoleWhenAlive when set to a Ghost role 2024-08-20 21:41:38 +02:00
miniduikboot 85296d2d46 Serialize Color -1 as 0 in PlayerOutfit
Official servers send 0 instead of -1 when the outfit is still
incomplete to prevent some client issues.
2024-08-20 21:41:38 +02:00
miniduikboot c43fdd2a69 Demote InnerGameData, promote InnerPlayerInfo
In 2024.6.18 Innersloth promoted PlayerInfo to its own network object, and gave it to the server. InnerGameData is now a container that holds these players. This commit implements the changes necessary to handle these separate PlayerInfo network objects.
2024-08-20 21:41:38 +02:00
miniduikboot 615469c6c8 Add dirty tracking to PlayerOutfit
To prevent excessive modifications in the codebase, which is prone to
issues if a callsite is missed, automatically do this using properties.

Keep the access modifiers intact for now.
2024-08-20 21:41:38 +02:00
miniduikboot 482b8c2b72 Add sequence id's to playeroutfit 2024-08-20 21:41:38 +02:00
miniduikboot 2eca9b4e9f Add canOverrideRole param to SetRole
This is currently unused by Innersloth
2024-08-20 21:41:38 +02:00
miniduikboot 079f58a7b7 Implement GameOptions V8
This adds a field for RulesPresets and SpecialGameModes, as well as
RoleOptions for the new roles.
2024-08-20 21:41:38 +02:00
miniduikboot c315ef9c28 VoteBanSystem now contains itself as a component
This makes it consistent with the other spawnables.
2024-08-20 21:41:38 +02:00
miniduikboot 0e7372d9d9 Update Dumpostor to v1.0.1 and run for 6.18
Add the RulesPresets and SpecialGamemodes enums
2024-08-20 21:41:38 +02:00
miniduikboot bf5a2c2be5 Prepare for 2024.6.18 update
Major changes are incoming, this doesn't yet work.
2024-08-20 21:41:38 +02:00
miniduikboot 066eca09ee Add scene param to forbidden scene log statement
I'm seeing multiple warnings in my server log about forbidden scene
changes. Unfortunately this warning does not include the actual scene
that was triggering the issue, which makes diagnosis/remediation difficult.

Additionally change this logging call to use names suitable for
structured logging.
2024-08-20 17:18:00 +02:00
miniduikboot 35c66cda5f Change default ListenIp to match with config
The default ListenIp for the base game server has been set to 0.0.0.0 in
config.json for as long as I remember, and a different value is only
sporadically used. I remember a case where someone was fancy with Split
DNS. 0 is better as a default than localhost, so change the code
accordingly to aligh with config.json
2024-08-10 18:50:57 +02:00
Bilibili_MengChu 5d4b3d34f5 Modify config.json GameRecorderEnabled Default Value 2024-08-10 18:50:57 +02:00
Bilibili_MengChu d94cf78a98 Update docs/Server-configuration.md File Description 2024-08-10 18:50:57 +02:00
Bilibili_MengChu cfa66fa5cb Delete full-config-example.json and merge it into config.json 2024-08-10 18:50:57 +02:00
miniduikboot 2d82e1af19 Bump System.Text.Json to 8.0.4
Fixes CVE-2024-30105 (High 7.5/10)
https://github.com/advisories/GHSA-hh2w-p6rv-4g7w

Impostor doesn't use the affected
JsonSerializer.DeserializeAsyncEnumerable method as it doesn't accept
JSON formatted payloads, but the NU1903 warning is shown on all builds,
leading to warning fatigue.
2024-07-29 19:59:24 +02:00
miniduikboot c6bad15346 Let hosts handle exiles
Previously Impostor liked to kill exiled players server side to raise an
event. This is quite early, as the host will SetRole them to a ghost
role later.

However as PlayerInfo is server-owned by default in 2024.6.18, it starts
killing players client side. This caused meetings to immediately
conclude if the final impostor was voted out, ruining the cutscene.

So this commit makes Impostor wait for hosts to actually kill the player
using SetRole. Do set the LastDeathReason property though for players
using the API.
2024-07-29 19:58:33 +02:00
miniduikboot b26f451a07 Make Start/Finish GameData API public 2024-07-29 19:57:52 +02:00
miniduikboot 4f7ef58b00 Refactor Start/FinishRpc to add GameData methods
Rpc's are a specific sort of GameData packets, so it makes sense to
split and extract a method for sending GameData packets from these functions.
2024-07-29 19:57:52 +02:00
miniduikbootandjs6pak fe3ea67510 Don't DC the client if they send an unknown flag
This item is only used in a LogTrace call, so it seems excessive to kick
a player on servers just for a log statement

Co-Authored-By: js6pak <me@6pak.dev>
2024-07-27 19:13:42 +02:00
miniduikboot c522dd9f88 Add compatibility option to allow host authority
There are various bugs in the 2024.6.18 implementation of host-authoritive
multiplayer such that I can't recommend players to use it. Fixing these
issues on the server side is impossible, and I can't smell remotely if
clients have applied the necessary fixes. The currently known bugs
include at least:

- Unable to join more than 8 players in a room
- Unable for new players to join if host switched from host authoritive
  to server authoritive
- Host is unable to kill if it is in a host authoritive game while it
  thinks it is in server authoritive mode

If Innersloth fixes this mode in future game patches, this option may be
reconsidered.
2024-07-27 18:49:04 +02:00
miniduikboot 46caeb76c2 Add new option to full config example
Some people were confused by config-full.json, thinking that this file
should be edited too. This is not the case and the values in this file
don't apply as it was only meant as an example, so rename the file to
make that more clear.

Also update this file to add the options from the Modular Anticheat
2024-07-27 17:05:34 +02:00
miniduikboot b218079f9e Merge pull request #599 from miniduikboot/fix/compatman-no-invalid-clients
Improve CompatMgr behaviour for unknown versions
2024-07-19 20:11:44 +02:00
miniduikboot a61524842f Improve CompatMgr behaviour for unknown versions
Currently, Impostor will show an "Client is in an invalid state."
message if a player tries to join a match where the host or the joining
player is using a version unknown to Impostor.

This message confused a *lot* of people, so this PR changes the API such
that if the version is not registered, the version itself is put in a
compatibility group and compared, assuming no other game versions are
compatible with it. This works fine in most cases, as Among Us network
versions generally increase over time.

Failure on 2222.2.2 (which is ancient at this point, so likely no longer
used) and future cases where Innersloth messes up (which is unlikely) is
an acceptable consequence to me.
2024-06-14 21:49:12 +02:00
miniduikboot 34c14f69a4 Merge pull request #598 from miniduikboot/fix/custom-rpc-gamelogic
Accept RPC's called on GameManager
2024-06-14 07:13:20 +02:00
miniduikboot da0ee81b5d Accept RPC's called on GameManager
Previously Impostor would just throw when a method was called on a
GameManager, but this caused issues with client mods that did just this,
even through vanilla never calls an RPC on GameManager.

This commit changes that throw statement to pass the exception to the
custom message handler/anticheat instead, which is also how it works for
the other NetObjects
2024-06-13 20:52:25 +02:00
miniduikboot 468a71d01e Merge pull request #597 from Impostor/feature/2024.6.4
Add 2024.6.4 game version
2024-06-05 19:43:03 +02:00
miniduikboot 6f05946689 Bump Impostor version 2024-06-05 19:16:59 +02:00
miniduikboot b2a9bab125 Add 2024.6.4 game version
Officials allow crossplay and after inspecting the Mono I don't see any
major changes, so I'm following officials here
2024-06-04 20:42:18 +02:00
miniduikboot 9f55fe205d Prepare release 1.9.2 2024-06-01 16:12:10 +02:00
miniduikboot 734643c8c9 Merge pull request #596 from miniduikboot/fix/cleanup-disposed-clients
Clean up clients that refuse to quit properly
2024-05-30 21:47:31 +02:00
miniduikboot 661421da5a Clean up clients that refuse to quit properly
When a player is kicked or banned from a game, the client is expected to
disconnect in response. When they decide not to *or* the disconnect
packet is lost, Impostor just silently disposes of the connection.
This does not remove them from ClientManager, which is how I tracked
this bug down.

By sending them a proper disconnect message, clients should have
received *a* disconnection message before dropping their connection.

Future work should split this entire method in removing players from a
game and processing kick/bans because the latter feature is not relevant
for other callers of this method.
2024-05-26 22:05:21 +02:00
miniduikboot ff2e80d939 Merge pull request #594 from miniduikboot/feature/refine-modular-ac
Change some anticheat checks categories
2024-05-11 13:54:49 +02:00
miniduikboot ddd701320d Add similar AC check to HandleSetName 2024-04-28 20:55:50 +02:00
miniduikboot be39c9facf Move Name checks to NameLimits 2024-04-28 20:55:50 +02:00
miniduikboot 6f56e1acaf Move remaining Color checks to ColorLimits
Some mods add custom colors and still use the standard vanilla SetColor
RPC, which leads to issues with this check.
2024-04-28 20:50:41 +02:00
miniduikboot f1f5185f10 Merge pull request #593 from Pietrodjaowjao/master
Patch game-breaking exploits
2024-04-28 20:44:40 +02:00
miniduikboot 414303b2c1 Documentation: Update .NET 7 to .NET 8 2024-04-28 18:31:34 +02:00
Pietrodjaowjao 0ba700ef68 Forgot to actually return 2024-04-28 05:12:29 -03:00
Pietrodjaowjao c2b5a3e9df gamedata 2024-04-28 04:28:09 -03:00
miniduikboot ac12bacb00 Merge pull request #591 from NikoCat233/add-broadcast-check-to-most-of-calls
[AntiCheat] Add ValidateBroadCast check to most of the rpc calls
2024-04-28 08:22:55 +02:00
miniduikboot 2f3e1a620b Fix embarrassing bugs 2024-04-27 20:20:04 +02:00
miniduikboot d391b24aad Remove use of SetInfected RPC
Client no longer sends the RPC nor does anything with it when receiving it
2024-04-27 16:55:50 +02:00
miniduikboot 5854000220 Refactor if statements to be more vertically dense
Multiple guard clauses make the file harder to navigate, so put them in
a single guard clause with one validation rule per line. Some statements
in the file were already set up like this, so this commit makes it consistent
2024-04-27 16:45:15 +02:00
miniduikboot ef022b04e4 Add Broadcast checks to remaining RPC's 2024-04-27 16:43:50 +02:00
miniduikboot 155c3e69d9 Merge pull request #589 from miniduikboot/feature/game-created-event-add-host
Add Host property to IGameCreatedEvent
2024-04-21 21:44:24 +02:00
Niko233 3c9b0c305c Add broadcast 2024-04-21 14:48:54 +08:00
miniduikboot 2c0f45c5d1 Add Host property to IGameCreatedEvent
When a game has just been created, it does not yet have any players in
them, and as a result you can't get the host or its connection id when
this event is called. This makes it annoying to link between this event
and the IGameCreationEvent that came just before it.

Having this link is useful for the usecase of a game code allocation
plugin that allocates codes from a pool, and needs to return codes to
a pool if these codes weren't picked.
2024-04-12 22:53:01 +02:00
miniduikboot 9b7b1e8b26 Merge pull request #571 from Impostor/bugfix/misc-ac
Miscellaneous Anticheat fixes
2024-04-04 20:17:44 +02:00
miniduikboot 1a11b5f43e Rework Color calculation loop to always terminate 2024-04-04 20:12:44 +02:00
miniduikboot bdd65e9e9f Don't dequeue a color when none are available 2024-04-04 20:10:23 +02:00
miniduikboot ba9eeb5bb4 Check AC config in SetName/Color checks
Previously this was not done causing these checks to be unconditionally enabled
2024-04-04 20:10:23 +02:00
miniduikboot 5dafd9fe5b Allow host-only mods to desync kill timeouts 2024-04-04 20:10:23 +02:00
miniduikboot 7f943e6b2e Allow host-only mods to desync murder roles 2024-04-04 20:10:23 +02:00
miniduikboot 28f3cb3b2e Make Impostor's AC modular (#559)
* Add extra configuration options for the anticheat

* Implement option to exempt hosts from AC checks

* Add AntiCheatConfig to InnerNetObject and friends

* Categorize calls in InnerNetObject.Anticheat

* Categorize other calls to ReportCheatAsync

* Update cosmetics AC handling

When Innersloth changed SetHat etc to SetHatStr as part of the cosmicube
update we accidentally created a few dead methods. Restore and update
the code.

* Push up cheat category to ReportCheatAsync

This makes it possible to log failed checks for diagnosis. Also much
cleaner now that we don't have to push AntiCheatConfig everywhere.
Should've done this immediately q.q

* Add back old version of ReportCheatAsync

some plugins used this method. affected plugins should rebuild after the
next impostor release

* Add documentation for modular anticheat

* Address comments

* Sort AntiCheatConfig keys

* Rework the option to allow cheating hosts

This option should actually be tristate: to not break host-only mods we
should disable the anticheat for hosts running host-only mods.

* Document CheatingHostMode

* Split Limits category in Color and Name Limits
2024-04-04 20:09:59 +02:00
miniduikboot 7a49d2d917 Prepare release 1.9.1 2024-04-03 19:59:30 +02:00
miniduikboot 092504f2f1 Merge pull request #573 from ykundesu/fix/AprilFools2024
fixed AprilFools2024 Deserialize error
2024-04-01 13:30:35 +02:00
miniduikboot 453d12171e Fix compile warning 2024-04-01 13:23:18 +02:00
ykundesu b2e220a738 fixed AprilFools2024 Deserialize error 2024-04-01 17:33:38 +09:00
miniduikboot 2be1d68eeb Merge pull request #569 from Impostor/feature/2024.3.5
Feature/2024.3.5
2024-03-30 16:25:41 +01:00
miniduikboot c7ea59fed9 Run Dumpostor on 2024.3.5 2024-03-06 21:07:09 +01:00
miniduikboot 6cc2185915 Add new game version for 2024.3.5
Officials don't allow crosplay either, so neither should we
2024-03-06 21:06:16 +01:00
miniduikboot 7b23d80978 Merge pull request #563 from Impostor/feature/net8
Upgrade to net8.0
2024-01-25 12:31:07 +01:00
miniduikboot 1582b2c65a Merge pull request #564 from Impostor/hotfix/docker-actions
Migrate to environment files correctly
2024-01-25 12:26:35 +01:00
miniduikboot 81753a53e0 Migrate to environment files correctly
See https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
2024-01-25 12:21:56 +01:00
miniduikboot a9fdd82345 Merge pull request #562 from Impostor/fix/http2-warning
Don't set HTTP protocols explicitly
2024-01-25 12:15:43 +01:00
miniduikboot d06b21b066 Merge pull request #561 from miniduikboot/chore/update-gh-actions
Update Github actions
2024-01-25 12:15:26 +01:00
miniduikboot c1fb4336df Merge pull request #560 from Impostor/fix/dleks
Allow spawning in the Dleks map
2024-01-25 12:14:59 +01:00
miniduikboot 9c02a912b4 Merge pull request #557 from miniduikboot/fix/http-default-listenip
Change default ListenIp of Http server to 0.0.0.0
2024-01-25 12:14:31 +01:00
miniduikboot 3143c67eb4 Merge pull request #552 from Impostor/feature/options-changed-event
Implement event to detect game option changes
2024-01-25 12:14:02 +01:00
js6pak 9f93e0955b Update ReadFrom.Configuration call 2024-01-25 12:13:12 +01:00
js6pak d74d7fcecc Drop BinaryFormatter override in ImpostorException 2024-01-25 12:10:36 +01:00
miniduikboot 012e45c6a9 Remove unnecessary using directive 2024-01-25 12:05:09 +01:00
js6pak 2cbfe159be Upgrade to net8.0 2024-01-25 00:51:06 +01:00
js6pak e142fc7c73 Don't set HTTP protocols explicitly 2024-01-25 00:44:41 +01:00
miniduikboot 165621a8cc Update Github actions
- Update versions to the latest one
- Get rid of .gitmodules as we dumped that years ago
- Change ::set-output to output files as the former is slated for removal
2024-01-24 21:37:37 +01:00
miniduikboot 83fe5814ab Only throw warning outside of docker containers 2024-01-24 21:21:07 +01:00
miniduikboot d640f90d88 Allow spawning in the Dleks map
Now with 100% less crash cascades on spawn attempts and it even includes
working map data!
2024-01-24 20:45:21 +01:00
miniduikboot f4f10269b2 Show both warnings 2024-01-24 19:55:35 +01:00
miniduikboot 880951c5b8 Add warning message for direct configuration 2024-01-24 18:13:02 +01:00
miniduikboot 3b514f82f2 Change default ListenIp of Http server to 0.0.0.0
We see that a lot of support tickets are caused by this default setting,
as it is one of the things that blocks connections to the server with no
obvious indication that this is happening. To make it easier for first
time users to set up Impostor, it is important that this setting is
changed.

Previously we also recommended against direct exposing due to security
reasons, but I believe this fear to be unfounded: Microsoft claims that
the Kestrel server is hardened against web server vulnerabilities and
supports its use both with and without a reverse proxy.[1]

We still recommend using reverse proxies if HTTPS support is needed, so
that section of documentation still remains. Setting the ListenIp to
127.0.0.1 is still recommended when using a reverse proxy to remove the
ability for people to connect directly, so we add it there as a recommendation.

[1]: https://learn.microsoft.com/en-us/aspnet/core/fundamentals/servers/kestrel/when-to-use-a-reverse-proxy?view=aspnetcore-8.0
2024-01-10 19:17:38 +01:00
js6pak 16d3f1c651 Merge branch 'master' into feature/options-changed-event 2023-12-17 20:23:01 +01:00
miniduikbootandjs6pak b5ea1d8864 Update docs to reflect http plugin merge (#546)
Co-authored-by: js6pak <me@6pak.dev>
2023-12-17 20:22:36 +01:00
js6pak 5325a81cb6 Merge Impostor.Http into core (#533) 2023-12-17 20:19:27 +01:00
js6pak c6121eed49 Implement MushroomMixupSabotage 2023-12-16 23:55:58 +01:00
js6pak 389b7dfc0a Drop the RpcSnapTo anticheat 2023-12-16 23:55:58 +01:00
js6pak 5b14c7b64e Implement fungle rpcs 2023-12-16 23:55:58 +01:00
js6pak 9b58f2b36d Source generate map data and enums (#548) 2023-12-16 23:36:02 +01:00
miniduikboot 6e03e90bd0 Merge pull request #553 from Impostor/feature/2023.11.28
Add new network version for 2023.11.28
2023-12-03 23:27:05 +01:00
js6pak f281639763 Make GameLogicComponent methods async 2023-12-03 22:59:05 +01:00
miniduikboot 87fd177e39 more comments sent over discord pm's 2023-12-03 22:55:05 +01:00
miniduikboot fa024b70c5 Process comments 2023-12-03 22:49:13 +01:00
miniduikboot 2c12623a65 Get rid of Rpc02 SyncSettings
This RPC is still sent by clients, but no longer used by clients. As the
server can get the info it wants from LogicOptions instead, remove this
RPC to prevent people from using it accidentally
2023-11-29 22:14:59 +01:00
miniduikboot e303065688 Process comments 2023-11-28 23:09:39 +01:00
miniduikboot 92920357f8 Add new network version for 2023.11.28
Did a quick run through, didn't seem too broken
2023-11-28 20:25:38 +01:00
miniduikboot 5edb409388 Implement event to detect game option changes
This can be triggered by both RPC 02 and a(nother) plugin calling
SyncSettings to force certain settings on the host. Users of this API
could cause this event to recurse by calling SyncSettingsAsync inside an
event handler, so we prevent such reasonable foreseeable misuse.
2023-11-26 23:16:11 +01:00
miniduikboot 66763a4066 Merge pull request #549 from Impostor/feature/2023.10.24
Feature/2023.10.24
2023-11-17 22:08:18 +01:00
js6pak 132b7f0b87 Revert the rpc debug log 2023-11-17 20:05:50 +01:00
miniduikboot c592bd1a9e Debounce CheckMurder calls
In games where players have a high ping, they can get disconnected if
they try and murder a player twice. If a player tries to kill a player
again while they are still under a cooldown from their previous kill,
cancel their request if the game is server authoritive and don't process
it anymore if the game is host authoritive
2023-11-16 17:55:50 +01:00
js6pak 104237b439 Fix host authoritive murder 2023-11-12 21:33:54 +01:00
miniduikboot acb923e3a3 Fix SA1629 violations 2023-11-10 19:11:46 +01:00
miniduikboot d4342dee35 Actually implement CNT serialization 2023-11-10 19:11:46 +01:00
miniduikbootandjs6pak 86423a0b3c Update src/Impostor.Server/Net/State/Game.cs
Co-authored-by: js6pak <kubastaron@hotmail.com>
2023-11-10 16:13:10 +01:00
miniduikboot 21d1333b08 Make API remarks show up in the documentation
Some xmldoc processors don't process stuff that is not inside a remarks
tag, so we add them here.
2023-11-10 15:41:48 +01:00
js6pak f34a90d20c Remove RepairSystem 2023-11-10 15:29:31 +01:00
miniduikboot b65f139eff Bump priority of the unsupported version logging
Currently this only gives an error message on the client but doesn't
send extra details to the server log in the default setup
2023-11-10 14:43:55 +01:00
js6pak 87c7e3922a Fix InnerNetObject writing in rpcs 2023-11-10 12:33:26 +01:00
miniduikboot b67ca158ea Refresh Murder Event API
- IPlayerCheckMurderEvent now exists
- You can see if a kill was successful with IPlayerMurderEvent
- You can now see if host authority was requested with Game.IsHostAuthoritive
2023-10-29 00:37:30 +02:00
miniduikboot 946d7e2164 Implement server side guardian angel 2023-10-28 23:05:28 +02:00
miniduikboot b038d0e098 Cleanup previous commit 2023-10-27 00:00:21 +02:00
miniduikboot 821a2248a7 Fix MurderPlayer for vanilla clients
In 2023.10.24, vanilla started expecting that CheckMurder is handled on
the server. That is, unless the host is modded, then CheckMurder calls
are handled by the host as before
2023-10-26 23:14:09 +02:00
miniduikboot 3d60cf58a9 Skip deserializing the UpdateSystem RPC for now
Innersloth merged RepairSystem and UpdateSystem into one RPC and the
decoding now depends on *which* system is being deserialized.
2023-10-25 22:29:39 +02:00
miniduikboot fd2d457e6b Clean up stuff for old versions 2023-10-25 21:37:38 +02:00
miniduikboot 5c31df8c05 Cleanup code 2023-10-25 21:37:29 +02:00
miniduikboot b0901507f7 Rework CustomNetworkTransform
Innersloth has changed CNT from position/velocity to a queue of
positions. As a result, drop the velocity as well.

We're currently not tracking the current position of the player, so
we're just storing the last one
2023-10-25 21:28:03 +02:00
miniduikboot 29a55d704b Add 10.24 and drop the rest
We had a nice year of backwards compatibility, but the changes in Fungle
are large enough that dropping support for old versions is the only
logical path forward
2023-10-25 21:26:40 +02:00
miniduikbootandjs6pak 2129725744 Improve cross-compatibility (#534)
Co-authored-by: js6pak <me@6pak.dev>
2023-10-06 14:52:16 +02:00
miniduikboot 7b341bea14 Update docker container to I.Http 0.5
Also update the documentation to deal with the new default port and
clarify some stuff
2023-07-15 13:46:58 +02:00
miniduikboot af371c92ef add another version code to the pile 2023-07-15 12:34:29 +02:00
miniduikboot ff49e895ec make stylecop happy 2023-06-15 22:38:03 +02:00
miniduikboot 0e9fb4b41c Bump version to 1.8.3 2023-06-15 22:38:03 +02:00
miniduikboot 4f00bf1ee7 Add GameVersion for 2023.6.13
There seem to be no functional changes
2023-06-15 22:38:03 +02:00
miniduikboot a519c0daed Allow multiple SetName commands per CheckName
Some mods use SetName to set player-specific names, for example to set
player-specific roles. When Anticheat is disabled, this should be
allowed for feature-parity with officials.
2023-06-01 19:39:46 +02:00
yukieiji 1f98102e5a update:config 2023-05-23 21:39:09 +02:00
yukieiji 93fdc83ce7 refactor:ConnectionTimeout 2023-05-23 21:39:09 +02:00
yukieiji e29552ca28 refactor:SpawnInTime to config 2023-05-23 21:39:09 +02:00
yukieiji 8eee7f888f feat:timeout config 2023-05-23 21:39:09 +02:00
miniduikboot a77e4e17c2 Bump version to 1.8.2 2023-04-09 16:54:38 +02:00
danbudworthmead 9ebf5cd8e9 Adding missing 2023.3.13 version for android 2023-03-30 21:29:37 +02:00
miniduikboot 4ffca69714 Update to 2023.3.28 2023-03-28 20:15:11 +02:00
miniduikboot dede1c5b09 Reorder GameFull and GameStarted join errors
If a game is in progress, a player can't join it anyway and spam-joining
to see if a spot becomes available is useless. So the GameFull error is
more important than the GameStarted error, therefore reorder them.

Closes: #518
2023-03-08 20:46:29 +01:00
miniduikboot b31e3bf1e3 Add network version for 2023.2.28 2023-03-02 20:04:40 +01:00
miniduikboot c9bb8323f4 Add missing game keywords
These have been added in 2021.6.30, but this has only now been
problematic because Impostor.Http requires this array to be accurate
2023-02-14 23:29:25 +01:00
miniduikboot 1521410e79 Add a warning for using the default PublicIp
This is a misconfiguration in most cases and it breaks Impostor.Http.
Throw a warning so that people know that they should return to the
install instructions.
2023-02-14 23:26:32 +01:00
miniduikboot be8e4a49f0 Merge pull request #512 from Impostor/fix/docs-n-docker
Various improvements to the Dockerfile and the docs
2023-02-14 23:26:09 +01:00
miniduikboot 631e994759 Prepare for 1.8.1
This will be a release focused on setup convenience
2023-01-30 00:06:18 +01:00
miniduikboot c06916084e Rewrite Running-the-server.md
- Multi-server is removed from the intro
- Add Impostor.Http stuff
- Stress the importance of public ip
2023-01-30 00:04:55 +01:00
miniduikboot c9c044365a Dockerfile: install Http plugin in separate folder
Some people mount a folder on the plugin directory. This is fine, but
our sneaky Impostor.Http install method won't work here. So put it in a
different folder and prepend our folder to the plugin search path.

The number 76 has been randomly picked using dice
2023-01-29 22:58:30 +01:00
miniduikboot 5ab4bf70da Dockerfile: [[ -> [
[[ is a bash extension and is not supported by posix sh, throwing an
error. [ is supported and does enough
2023-01-29 22:57:05 +01:00
bkloosterboer 58c8bdec26 systemd template and instructions (#508)
* systemd template and instructions

* clarify some intsructions, change a few systemd paramters

* change targets
2023-01-22 23:29:22 +01:00
miniduikboot 5e080b290b Add Impostor.Http to the Docker image (#509)
Adding plugins to the docker image is pretty hard as you need to install
ASP.Net Core and add the plugin. As Impostor.Http has become pretty much
mandatory, install the plugin by default.
2023-01-20 15:25:22 +01:00
miniduikbootandjs6pak 97390a0882 Automatically add ASP.NET Core to the library path (#507)
Currently Impostor.Http is becoming an almost mandatory plugin. Because
it depends on ASP.Net, many people who fail to add the required path to
their config will run into an error. Help them by automatically adding
ASP.NET Core.

Also .NET updates every now and then and updating the version number in
the config.json is annoying me.

This commit uses the fact that ASP.NET Core DLL's are in a sibling folder
to the .NET runtime and should therefore work on most setups unless
they've installed ASP.NET Core in a very weird way.

* Fix casing

Co-authored-by: js6pak <kubastaron@hotmail.com>
2023-01-20 15:23:33 +01:00
js6pak 23499929fb Merge pull request #504 from Impostor/fix/dead-impostor-sabotage 2023-01-07 15:47:41 +01:00
js6pak 579f618ac6 Merge pull request #503 from Impostor/fix-game-start 2023-01-07 15:47:28 +01:00
miniduikboot 6962d01dbd Allow sabotages by dead impostors
2021.12.8+ sets the role of dead players to {Crewmate,Impostor}Ghost, so
relax the anticheat to allow sabotages by ImpostorGhosts
2023-01-07 14:11:06 +01:00
js6pak 0fb6556365 Ignore the role in InnerPlayerInfo.Deserialize 2023-01-06 19:52:07 +01:00
js6pak 9cd5de6a36 Expose RoleType in api 2023-01-06 19:38:33 +01:00
js6pak 94015d475d Mark the game as started only after all players get their role 2023-01-06 19:38:19 +01:00
js6pak 11bb2dec47 Merge pull request #501 from Impostor/feature/2022.12.8 2022-12-29 18:02:15 +01:00
js6pak e7d745608e Fix xmldoc warnings 2022-12-29 17:49:15 +01:00
js6pak a1120f8468 Fix CrossplayFlags 2022-12-20 15:25:19 +01:00
js6pak 1fa684d843 Fix formatting 2022-12-20 14:36:31 +01:00
js6pak fac4103d70 Fix Message00HostGameS2C signature 2022-12-20 14:35:34 +01:00
AeonLucid 3b5b538b39 Correct api game manager interfaces 2022-12-19 22:44:36 +01:00
AeonLucid 62f8a7099d Lowercase rpc 2022-12-19 16:01:24 +01:00
AeonLucid f8b3bf7295 Log of correct reader 2022-12-19 15:59:14 +01:00
AeonLucid 4e5edcee49 Add warning when not consuming all bytes of a logic component 2022-12-19 15:55:27 +01:00
AeonLucid 5a8927e4c9 Clean up unused serialization and expose two HideAndSeek floats in api 2022-12-19 15:34:55 +01:00
AeonLucid 752b155152 Packages lock 2022-12-19 02:55:41 +01:00
AeonLucid 5a1f1c9d86 Add FilterOptions to Game and use in FindListings 2022-12-19 02:39:03 +01:00
AeonLucid adb74f628c Fix SyncSettingsAsync 2022-12-19 02:24:51 +01:00
AeonLucid c106695707 Fix incorrect data types for NormalGameOptions 2022-12-19 02:24:33 +01:00
AeonLucid a7fb2b8b19 Use DeserializeInto over Deserialize 2022-12-19 01:12:52 +01:00
AeonLucid d4ac24ae17 Added game manager net object and logic classes 2022-12-19 00:56:03 +01:00
AeonLucid e0b85c959b Log MessageFlag name instead of numbers 2022-12-18 23:52:01 +01:00
miniduikboot 980d172d4f Add Pet and CancelPet RPC's 2022-12-18 22:45:56 +01:00
js6pakandminiduikboot 8dfa38b4b5 Implement new GameOptions system
Co-authored-by: miniduikboot <mini@duikbo.at>
2022-12-18 22:45:56 +01:00
miniduikboot d1ac9301be Bump to 1.8.0 and drop backwards compatibility 2022-12-18 22:45:56 +01:00
js6pak d667f99c9f Remove redirector (#502) 2022-12-18 22:44:25 +01:00
AeonLucid 679bfecb42 Merge pull request #500 from Impostor/net7-nugethazel
Upgrade to net7.0 and move hazel to nuget
2022-12-18 21:55:41 +01:00
AeonLucid 519bae28b5 Update hazel package references to 1.0.0 2022-12-18 21:49:10 +01:00
js6pak e5db56317a Fix imports 2022-12-18 20:34:46 +01:00
js6pak ed89e00f3a Switch hazel from submodule to nuget 2022-12-18 20:34:45 +01:00
js6pak d5165a79f1 Upgrade to net7.0 2022-12-18 20:34:45 +01:00
miniduikboot 7bb7d2178b Correct location of Right Stabilizer vent on Polus
I've checked all game vents and this seems to be the only one that
changed.

Fixes: #495
2022-12-07 19:33:50 +01:00
miniduikboot 39b7d626dc Remove anticheat log when anticheat is disabled
Fixes #456
2022-11-01 08:03:53 +01:00
miniduikboot 116bb3cda4 Bump to 1.7.3
Because we can keep compatibility, only do a minor version bump
2022-10-23 16:53:02 +02:00
miniduikboot 8fe5c2205e Add 2022.10.25 2022-10-23 16:53:02 +02:00
miniduikboot a418e1f15a Add version id for 2022.10.18 2022-10-23 16:53:02 +02:00
miniduikboot a7cff4aef1 Add Airship to MapFlags
CC https://github.com/Impostor/Impostor.Http/pull/3
2022-09-14 21:30:05 +02:00
js6pak b9e8def90d Switch to github actions (#492) 2022-09-01 19:28:41 +00:00
miniduikboot dc530406c6 Move config files to API
This makes it possible to access these from a plugin
2022-08-29 20:57:16 +02:00
miniduikboot 2de08da14d Add documentation for the compatibility options 2022-08-29 20:57:16 +02:00
miniduikboot 7a89e963dd Add unsupported option to allow future versions 2022-08-29 20:57:16 +02:00
miniduikboot 8aaf75e381 Make version mixing configurable 2022-08-29 20:57:16 +02:00
miniduikboot 59cb4a18e8 Prevent players joining game on different versions
Now that our game version compatibility list is growing longer with
every game patch, we need a way to make sure people in a game run the
same version of the game. Mismatching game version can lead to weird
issues, especially if mods are involved.
2022-08-29 20:57:16 +02:00
miniduikboot a0b5228e71 Improve setup documentation (#485)
- .NET download link was broken
- They also renamed their packages slightly, so update wording
- Add a note on port forwarding
- Add a note on setting up the region file
2022-08-29 20:56:34 +02:00
miniduikboot 78351c1dbe Add Chat Language to game listings (#491)
This was added to the in 6.23 patch
2022-08-28 17:04:35 +02:00
miniduikboot 45e0162c1a Add new client version (#489) 2022-08-23 20:59:45 +02:00
miniduikboot fcf8d66266 Allow spawning fake players (#488)
This is used by some mods to implement roles for unmodded clients
2022-07-24 19:25:13 +02:00
miniduikboot 6b6fa08125 Version bump for 2022.6.21 (#486)
Mostly untested, ran through a few games and seems to work fine
2022-06-22 21:36:58 +02:00
AeonLucid cea3d8980f Update appveyor.yml, replace NuGet auth token 2022-06-12 02:33:43 +03:00
js6pak d1ffdb95e1 Update appveyor.yml
crappveyor
2022-06-11 15:41:48 +00:00
miniduikboot 4d11cf91ad Remove Auth- and AnnouncementsServer sections (#484) 2022-06-03 18:58:00 +00:00
miniduikboot 84aba52198 Remove 75% of the question marks of PR #481 (#482) 2022-06-03 18:57:47 +00:00
js6pakandminiduikboot 6e4bb71289 Add Serilog.Settings.Configuration (#468)
* Add Serilog.Settings.Configuration

* Add docs section for logging

* Elaborate Serilog documentation

Co-authored-by: miniduikboot <mini@duikbo.at>
2022-06-03 20:31:52 +02:00
js6pak 8fec1a211e Merge pull request #483 from js6pak/fix-disconnect-reason
Fix non custom disconnect reasons
2022-06-03 20:31:10 +02:00
js6pak 85a2fce6c1 Fix non custom disconnect reasons 2022-06-03 20:17:59 +02:00
miniduikboot 224fdd1d5b Allow adding custom tasks on standard maps (#481)
This is needed for mods that add tasks to standard maps, but also mods
that add custom maps: because their custom netobjects don't get
registered Impostor thinks people are still on the old map when people
switch to the custom map after playing a game.
2022-05-25 19:53:32 +02:00
miniduikboot 380ba46f11 Upgrade to .NET 6 (#479)
* Upgrade to .NET 6

.NET 5 has gone EOL, so move to a supported version.

* Upgrade Docker container as well
* Update docs for .NET 6
* Re-add hack for System.IO.Pipelines
* Bump dependency versions
* Update the deps of the other projects too
* Only declare TargetFramework once
* Dockerfile: also copy over Directory.Build.props
* Cake: pick up target framework automatically
* Upgrade Cake as well
2022-05-25 19:52:22 +02:00
miniduikboot aeefc40ef1 Merge pull request #474 from SubmergedAmongUs/master
Add handling for null ShipStatus
2022-04-20 18:49:37 +02:00
AlexejheroYTB 743b8ed5cb Remove null check for ShipStatus known to not be null 2022-04-20 08:07:59 +03:00
AlexejheroYTB ed008872f6 Add handling for null ShipStatus 2022-04-16 17:11:58 +03:00
js6pak 4797d899af Merge pull request #471 from Impostor/feature/2022.3.29 2022-04-09 12:42:51 +00:00
js6pak c834013bd3 Simplify Message07JoinedGameS2CPre20220202 2022-04-07 16:58:33 +02:00
js6pak 70c180fb19 Make GameOptionsData de/serialization less confusing 2022-04-07 11:58:16 +02:00
miniduikboot 729368d777 Do not add ProductUserId/Friendcode on <2.24
Because it is fine to add data to the end of messages the new fields
could be added to Message 1 just fine, but because Message 7 contains a
loop, we need to send a different message to old clients there.
2022-04-05 20:05:06 +02:00
miniduikboot 5c06d1dd4d fixup! Add empty ProductUserId and FriendCode to packets 2022-04-05 19:52:25 +02:00
miniduikboot 446e5b8705 Add empty ProductUserId and FriendCode to packets
They are not sent to the server and no clue how to retrieve them out of band.
2022-04-05 19:52:25 +02:00
miniduikboot ae00ff9295 Barebones port 2022-04-05 19:52:25 +02:00
miniduikboot 400592b99c Merge pull request #467 from miniduikboot/fix/race-dc-send-all-except
Do not broadcast messages to disconnected clients
2022-03-26 10:35:54 +01:00
miniduikboot 9906c409da Do not broadcast messages to disconnected clients
This method is used when players have disconnected. If multiple players
disconnect at once, this method leads to exceptions.
2022-03-17 21:35:08 +01:00
miniduikboot c26d03a8bc Merge pull request #464 from miniduikboot/fix/custom-dc-msg
Fix/custom dc msg
2022-02-28 18:04:47 +01:00
miniduikboot ca48d672d5 Reword obsoletion message 2022-02-26 20:33:02 +01:00
miniduikboot 0b431dc5fa Change DisconnectAsync to use extension instead 2022-02-26 20:31:45 +01:00
miniduikboot 0b0c8274aa Turn DisconnectConnection into an extension 2022-02-26 20:31:23 +01:00
miniduikboot 36f8255e26 Fixup 608414326d
Oops, I accidentally forgot to remove the previous line when adding the
file to my commit
2022-02-26 19:08:57 +01:00
miniduikboot 919b094018 Deprecate JoinGame errors
Starting from version 2021.11.9, join errors no longer exist, instead a
client will show the message "An unknown error disconnected you from the
server". As a workaround, the connection is disconnected entirely when
an error occurs, which allows us to show a custom message.
2022-02-26 19:08:57 +01:00
js6pak 6125fd7006 Merge pull request #465 from miniduikboot/fix/2-28-bump 2022-02-26 17:26:54 +01:00
miniduikboot a3c0c8cacf Bump network version 2022-02-25 07:05:22 +01:00
miniduikboot b252bf2ee7 Merge pull request #460 from miniduikboot/feature/queryplatformids
Add QueryPlatformIds
2022-02-14 22:12:47 +01:00
miniduikboot 9b5a63e030 Add QueryPlatformIds
Some platforms (notable the Microsoft Store version) ask for this before connecting.
2022-02-02 22:17:47 +01:00
miniduikboot 6a8f089576 Merge pull request #455 from miniduikboot/fix/i18n-nicknames
Fix/i18n nicknames
2022-01-27 19:23:30 +01:00
miniduikboot d994323083 Merge pull request #458 from miniduikboot/fix/ac-engineer-snapto
AC: Allow engineers to move to a different vent.
2022-01-27 19:22:59 +01:00
miniduikboot 3f374da44b Partial revert of cc8d5d2: Readd length check
Oversized nicknames can cause bigger issues, so it is desireable to
still block them. .Length counts codepoints, not bytes, which means
that 10 character Japanese nicknames, which are configurable ingame,
should still be allowed.
2022-01-27 18:24:02 +01:00
miniduikboot bfd2efa716 AC: Allow engineers to move to a different vent. 2022-01-27 18:10:46 +01:00
miniduikboot 6867dec7ee Merge pull request #453 from miniduikboot/fix/ga-half-cooldown
AC CheckMurder: Require half of cooldown
2022-01-14 23:06:28 +01:00
miniduikboot 7132dc2d38 Add comment to clarify why this exists 2022-01-14 19:47:58 +01:00
miniduikboot 682bfac558 Merge pull request #452 from miniduikboot/fix/host-migrate
Before this commit, when the host of a game disconnects, the InnerPlayerInfo from the player is removed, which causes the new host to disconnect because of a deserialization error. This PR fixes this issue
2022-01-14 18:21:16 +01:00
miniduikboot cc8d5d2a45 Remove name length/validity checks from JoinGame
Length and validity are checked also checked by the anticheat. In case
Impostor goes out of sync with the allowed characters again, this can
just be fixed by disabling the Anticheat.

Check for NullOrWhiteSpace is kept because an empty username could be annoying
2022-01-10 20:54:45 +01:00
miniduikboot e6a35344c3 Sync IsCharAllowed with Innersloth implementation 2022-01-10 20:54:45 +01:00
miniduikboot db52b48cd6 AC CheckMurder: Require half of cooldown
When the Guardian Angel protects a player, the impostor that just missed
their kill gets back half of their cooldown. Keeping track of whether or
not the player was protected is more difficult due to how the Guardian
Angel is implemented, so instead we halve the minimum time between kill
in order to minimize false positives.
2022-01-08 19:20:11 +01:00
miniduikboot 50a526a02d Clamp taskCount to the length of the task list
New tasks cannot be created at this point because we don't know the
underlying tasks. So we try to maintain the tasks we do know of.
2022-01-08 17:42:05 +01:00
miniduikboot 608414326d Do not destroy PlayerControl if game is starting
This player may still get assigned tasks, which could lead to
deserialization problems.
2022-01-08 17:41:52 +01:00
miniduikboot d8bcb52c90 Mark game as started when RPC SetRole is called
This used to be done when SetInfected was called, but this RPC is no
longer used since 2021.11.9 in favor of this RPC.
2022-01-08 17:41:14 +01:00
miniduikboot d7d7547182 Merge pull request #442 from Impostor/2021.11.9
2021.11.9 and 2021.12.14 support
2021-12-21 23:27:38 +01:00
js6pak 64e27c3e21 Set RoleType in PlayerInfo.Deserialize 2021-12-15 15:36:01 +01:00
js6pak a0b433500c Don't do public methods in interfaces 2021-12-15 15:35:46 +01:00
js6pak c51a1f9c1f Readd HandleSet{Pet/Hat/Skin} 2021-12-15 15:33:01 +01:00
js6pak e15ac51dcf Implement cosmetic rpc methods 2021-12-15 15:22:18 +01:00
js6pak bde3a22f6e Document IClient.PlatformSpecificData 2021-12-15 14:52:22 +01:00
js6pak 6118e6b7b8 Change RoleOptionsData floats to be bytes as they can't ever be floats anyway 2021-12-15 14:51:07 +01:00
miniduikboot 32ecfedfba Add initial support for 2021.12.14 2021-12-14 21:38:26 +01:00
miniduikboot b6fe79cc8b Add RPC's for CheckProtect and ProtectPlayer 2021-11-22 23:04:56 +01:00
miniduikboot aeaffc849a Implement new MurderPlayer logic
In 2021.11.9, the host now uses MurderPlayer instead of impostors.
Impostor now use CheckMurder to request the host to kill a player. This
allows the host to prevent the target of the Guardian Angel from dying.

However, if the impostor that is checking the kill is also the host, AU
internally processes the CheckMurder RPC and sends the MurderPlayer RPC
first, *then* it sends the CheckMurder RPC.
2021-11-22 22:12:34 +01:00
miniduikboot a15f1b6a4c Add platform data to GameList 2021-11-15 22:55:57 +01:00
js6pak afb7051218 Fix ServerReplay 2021-11-13 19:51:52 +01:00
miniduikboot 8a0e9e876e Bump to 1.7 2021-11-12 23:12:47 +01:00
miniduikboot 22f1d74cdf Allow Shapeshifters to use RPC Shapeshift 2021-11-12 23:12:47 +01:00
miniduikboot e6d38f4b72 Allow Engineers to vent 2021-11-12 22:57:29 +01:00
miniduikboot 93c80c1412 Implement Rpc 44: SetRole 2021-11-12 22:56:35 +01:00
miniduikboot c3e0157209 Add name/psd/level to JoinGame- and JoinedGameS2C
Two players can now connect to the same lobby
2021-11-12 21:11:48 +01:00
miniduikboot 0769752407 Remove initial state flag from InnerGameData 2021-11-10 23:04:21 +01:00
miniduikboot fba1a894cc Implement SetActivePodType 2021-11-10 21:23:00 +01:00
js6pak 4d1aec9070 WIP 2021-11-10 20:46:56 +01:00
js6pak e0c7086973 RIP AnnouncementsServer 2021-11-10 13:52:15 +01:00
js6pak 125da11d61 [skip ci] Auto deploy github releases 2021-08-05 14:24:51 +02:00
js6pak d86efc1345 Merge pull request #431 from miniduikboot/feature/2021.6.30 2021-07-30 20:41:57 +02:00
js6pak 301a851ec3 Handle all handshake versions 2021-07-27 17:42:11 +02:00
js6pak 86c27402e2 Language and chat mode api 2021-07-27 16:59:09 +02:00
miniduikboot c63eb3b2d1 Improve docs (#435) 2021-07-25 19:53:43 +00:00
miniduikboot a1dac9f8b7 Address feedback 2021-07-25 20:22:02 +02:00
miniduikboot 3065e8df48 Check client version when parsing C2S handshake
2021.6.30 added new fields, which aren't present on old clients.

This commit makes sure players on old versions are disconnected properly
instead of the server erroring internally.
2021-07-21 21:53:22 +02:00
miniduikboot dc52e478dc Disable ownership check for BootFromVent 2021-07-21 20:46:33 +02:00
miniduikboot eb86c3c683 Implement RPC 35: Update System 2021-07-21 20:46:33 +02:00
miniduikboot e7c83769ef Implement RPC 34: Boot from vent 2021-07-21 20:46:33 +02:00
miniduikboot c6b8066794 Bump to 1.6 because new net version 2021-07-21 20:46:33 +02:00
miniduikboot 1ec5a050ad Add Vent Cleaning task
As these spawn in various rooms under the same task id the name of this
task does not include a room name
2021-07-21 20:46:33 +02:00
miniduikboot 1e7d132f31 Add Airship Lounge/Showers Empty Garbage tasks
Also Calibrate Distributor moved up
2021-07-21 20:46:33 +02:00
miniduikboot 9543134ef3 Add two extra fields to handshake 2021-07-21 20:46:33 +02:00
miniduikboot 389c72caa6 Bump client version 2021-07-21 20:46:33 +02:00
miniduikbootandjs6pak 66b4d860a9 Improve error when client version is unsupported (#432)
* Improve error when client version is unsupported

In the default message that was used previously the user is asked to
upgrade his game. This is not always correct, as sometimes the Impostor
server is too old and should be updated instead. Therefore custom
disconnect messages are used that blames either the user or the server
operator, which is hopefully more accurate.

I've chosen not to include the game version that is supported by the
server in this message because the network version rarely matches the
advertised version in the main menu.

* Rewrite versionCompare switch case

Co-authored-by: js6pak <kubastaron@hotmail.com>

Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-07-13 22:48:24 +02:00
js6pak dca26cff59 Log unsupported version 2021-07-07 19:01:48 +02:00
js6pak 3437c86bff Merge pull request #430 from Bramux/fix-hat-mismatch
Fix mismatched hats
2021-07-05 23:19:30 +02:00
Bramux 66fb8426a6 Correct hat mismatches 2021-07-05 22:26:28 +02:00
js6pak 4c839e2dd8 Merge pull request #429 from miniduikboot/fix/style 2021-07-05 21:22:28 +02:00
js6pak c6aa596e3b Fix warnings in Impostor.Benchmarks 2021-07-05 21:13:56 +02:00
miniduikboot d8843db3eb Use var instead of explicit type
Also prevent future issues
2021-07-05 20:36:56 +02:00
miniduikboot b918f25443 Remove unnecessary imports
And add rule to prevent future issues
2021-07-05 20:36:56 +02:00
js6pak 824359f93b Merge pull request #428 from miniduikboot/fix/colortype
Correct ColorType array
2021-07-05 20:33:11 +02:00
js6pak 046d09b5fa Merge pull request #427 from miniduikboot/fix/airship-spawn
Stop cancelling initial Airship spawn SnapTo RPC
2021-07-05 20:30:12 +02:00
miniduikboot 5410c71280 Correct ColorType array
When creating this array for the update, I used the wrong array. Oops!
Turns out 5 of these colors aren't actually in the game.
2021-07-05 20:06:21 +02:00
miniduikboot 241e867343 Stop cancelling initial Airship spawn SnapTo RPC
This is used to hide players that are still selecting their spawn
location. If this is cancelled, players are left standing at the
location they were at when the last meeting was called, which is undesirable.
2021-07-05 20:01:20 +02:00
js6pak 11f2ffd24d Remove legacy regionInfo patcher 2021-07-05 18:27:59 +02:00
js6pak 9df01d2cf7 Merge pull request #423 from miniduikboot/feature/2021.6.15 2021-06-26 20:26:07 +00:00
miniduikboot d2720442e9 Turn derived properties into getters
There is no significant performance difference: while accessing the
getters is slightly slower, this can be balanced against the cost of
setting the property. As this is also cleaner, switch to getters.
2021-06-25 18:46:28 +02:00
miniduikboot ddedffd121 Refactor Polus meeting room spawning logic
Also adjust the constants to the new constants used in game
2021-06-25 18:46:28 +02:00
miniduikboot 2f04f6ea98 Stub implementation of SendQuickChat
Proper API will follow later
2021-06-25 18:46:28 +02:00
miniduikboot 5f4c40bf36 Remove the table from the Readme
As Among Us is getting a lot of small network-compatible bugfix releases
nowadays, it doesn't seem necessary to maintain the table anymore.
Release notes state clearly which network version is supported and there
is limited support for old versions anyway.
2021-06-25 18:46:28 +02:00
miniduikboot ef4cc5646b Simplify the setup instructions
The patcher has not been updated to support the new JSON format and is
less necessary now that JSON is used for the region file format.

The website also now has deeplinking support, so we point Android/iOS
people to the website now too as that is more convenient compared to the
previous methods.
2021-06-25 18:46:28 +02:00
js6pak d894e9adc3 Meeting changes 2021-06-25 18:46:28 +02:00
js6pak c086cf80b1 Announcements protocol changes 2021-06-25 18:46:28 +02:00
js6pak 1118a59167 Update GameKeywords 2021-06-25 18:46:28 +02:00
miniduikboot 5154dd9aa5 Adjust Polus Meeting table spawn locations 2021-06-25 18:46:28 +02:00
miniduikboot a621225fcd Add new colors 2021-06-25 18:46:28 +02:00
miniduikboot 73a5463848 Update supported GameVersions 2021-06-25 18:46:28 +02:00
miniduikboot 02d25a290f Bump version because new net version 2021-06-15 22:20:07 +02:00
ced530b83a Added player voted event (#181)
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-06-11 12:33:38 +00:00
8f1cba8429 Using MapData for Tasks (#395)
Co-authored-by: John Tran <john.tran.84@live.com.au>
Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-06-10 18:54:34 +00:00
js6pak 9009bac883 Merge pull request #417 from miniduikboot/fix/initialize-color 2021-06-10 18:38:17 +00:00
miniduikboot f3460f05bc Initialize Color to -1 instead of Red
This could lead to an AC disconnect if the host picked red and waited
for other players to rejoin before joining back himself. Before this
commit, the host would SetColor himself to Red, but this would be
flagged as all other players would have been set to Red as enums
initialize to 0 (= Red) by default.

After the host SetColor'd himself, the host will send over the color
array, which initializes player colors to -1. This commit follows AU by
also initializing the color to -1, preventing the AC from flagging the
duplicate colors.
2021-05-30 18:30:47 +02:00
miniduikboot a13fee108f Fix KeyNotFoundException for nonexistent vents (#413)
Some mods add extra vents that don't yet exist, this commit checks if a
given vent exists and if it doesn't, throw an AC violation instead of
disconnecting the player

One downside is that the Enter/ExitVent events are no longer called, but
this would require the vent in that event to become nullable
2021-05-17 17:13:54 +00:00
js6pak adc0e6fe9b Don't broadcast packets of kicked players 2021-05-12 18:49:20 +02:00
js6pak ce62815dc5 Add custom message support (#404) 2021-05-10 11:08:26 +00:00
js6pak b1a0adaa28 Merge pull request #389 from Impostor/plugin-info-from-csproj 2021-04-27 17:54:53 +00:00
js6pak fe697b1b63 Deprecate old ImpostorPluginAttribute constructor 2021-04-27 14:58:16 +02:00
js6pak 55e6d38f9f Merge pull request #400 from HarmHoog/skin-hat-types 2021-04-26 12:48:16 +00:00
cchudant b73a46ff56 [skip ci] Rename dev branch in Running-the-server.md (#402) 2021-04-26 12:47:03 +00:00
js6pak 901deeff59 Remove ownership check from InnerVoteBanSystem 2021-04-21 22:01:01 +02:00
Harm Hoogeveen f2126fd4c6 Add new skin types 2021-04-20 14:24:06 +02:00
Harm Hoogeveen 9aa6109b3a Add new hat types 2021-04-20 14:23:02 +02:00
js6pak e1a6fdda98 Make it possible to read plugin information from csproj attributes 2021-04-13 23:13:52 +02:00
Harm Hoogeveenandjs6pak 283f59b51f Allow plugins to set dependencies, softdependencies and loadbefores to determine the load order of plugins (#385)
Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-04-13 20:28:24 +00:00
Minorusamaandjs6pak d47343df08 BeforeGameCreatedEvent (#266)
Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-04-13 16:29:44 +00:00
js6pak 0bb5442a3a Merge pull request #387 from Impostor/murder-check-ping
Add simple ping toleration to murder player check
2021-04-13 15:17:20 +00:00
js6pak 7ac6c32b5d Set configuration's BasePath to CurrentDirectory 2021-04-13 11:29:08 +02:00
112batman fbd9f12f9e Add GameHostChange event (#277) 2021-04-12 20:53:14 +00:00
js6pak f43577b745 Add simple ping toleration to murder player check 2021-04-11 16:05:08 +02:00
js6pak a56eed2680 Use actual disconnect message in ClientBase#DisconnectAsync 2021-04-11 14:57:29 +02:00
js6pak f0434f071c Merge pull request #377 from Impostor/airship 2021-04-11 12:04:31 +00:00
js6pak 8d27016cb7 Fix xmldoc warnings 2021-04-10 23:00:34 +02:00
js6pak e941796a4c Bump version 2021-04-10 22:55:40 +02:00
js6pak 1d66f07906 Make vent data initialization much cleaner 2021-04-10 17:14:17 +02:00
js6pak 7764987f91 Specify enum values for Platforms 2021-04-09 23:51:50 +02:00
js6pak bfba4385fd Make PlayerVentEvent an actual PlayerVentEvent 2021-04-06 21:10:53 +02:00
js6pak f03e72206e Update example plugin 2021-04-06 20:51:06 +02:00
js6pak 304b4bb7bf Rework vent api 2021-04-06 20:51:06 +02:00
970f826dc8 Allow Android Versions (#375)
Co-authored-by: js6pak <kubastaron@hotmail.com>
Co-authored-by: John Tran <john.tran.84@live.com.au>
2021-04-06 18:50:50 +00:00
js6pak 0a30fe5a3e Bring back tar.gz for unix builds 2021-04-05 15:27:25 +02:00
js6pak 4866a350f8 Implement airship spawning, closes #376 2021-04-04 23:27:39 +02:00
js6pak 13bddeb7bd Split ShipStatus to multiple classes, implement new door types 2021-04-04 23:27:39 +02:00
js6pak 225b56e71f Fix cheatcontext in ValidateImpostor calls 2021-04-04 23:27:39 +02:00
js6pak 60bf6b5f58 Fix namespaces 2021-04-04 23:27:39 +02:00
b5cee48242 Airship Vent Enums (#373)
Co-authored-by: miniduikboot <5243971+miniduikboot@users.noreply.github.com>
Co-authored-by: John Tran <john.tran.84@live.com.au>
2021-04-04 10:31:28 +00:00
js6pak c750c65481 Merge pull request #372 from miniduikboot/2021.3.31 2021-04-04 10:26:07 +00:00
miniduikboot d801a36af8 Rename things for 6pak 2021-04-04 10:35:00 +02:00
miniduikboot 441d9c300c Move PlayerVentEvent call to applicable RPC's 2021-04-03 00:46:34 +02:00
miniduikboot 7fd68e31e6 Fix Docker container build 2021-04-03 00:37:12 +02:00
miniduikboot 47aebe7b7b Fix InnerShipStatus deserializing
3.31 now distributes them as multiple messages

This also explains the two weird bytes in HeliSabotage, so these can be
removed too
2021-04-03 00:29:05 +02:00
miniduikboot 66c2434320 Implement HeliSabotageSystemType
It works, although I'm not completely sure why.
2021-04-03 00:29:05 +02:00
miniduikboot c01062ed65 implement rpc 32: use platform 2021-04-03 00:29:05 +02:00
miniduikboot d5ae007d1c implement rpc 31: climb ladder 2021-04-03 00:29:05 +02:00
miniduikboot 16a2b0aac6 I counted the doors on Airship
and I hope I counted correctly
2021-04-03 00:29:05 +02:00
miniduikboot 4c1bd4a578 editorconfig: Don't indent blocks in case contents
This is more in line with the existing codebase
2021-04-03 00:29:05 +02:00
miniduikboot d311150967 API: update enums for airship 2021-04-03 00:29:05 +02:00
miniduikboot 92e3506f51 First attempt at getting some airship stuff online 2021-04-03 00:29:05 +02:00
miniduikboot a63fc40099 Gamedata packets are now have initial state false
I managed to get into a lobby with this
2021-04-03 00:29:05 +02:00
js6pak 4f53d3f4e6 Hopefully fix the submodule 2021-04-03 00:14:33 +02:00
js6pak a39fae3325 Initial auth implementation 2021-04-03 00:12:15 +02:00
js6pak 7c34836d50 Remove reactor stuff 2021-04-03 00:12:15 +02:00
js6pak 989b06d04c Use BitConverter.Int32BitsToSingle in SpanReaderExtensions 2021-04-03 00:12:15 +02:00
js6pak 11e87e51db Update airship constants 2021-04-03 00:12:15 +02:00
js6pak b90e5b2c88 Switch back hazel to submodule 2021-04-03 00:11:55 +02:00
js6pak a0627bbc87 Always hook control with playerInfo 2021-03-28 20:46:31 +02:00
js6pak 40a41f3573 Fix a bug causing InnerPlayerInfo.Controller to be always null 2021-03-28 19:27:49 +02:00
js6pak 8621f09761 Merge pull request #333 from Impostor/fix/style-warnings
Fix warnings
2021-03-25 20:37:47 +00:00
js6pak 3321e3049f Make configs actually work with dependency injection 2021-03-24 20:05:26 +01:00
js6pak a90bbebab9 Update appveyor.yml for the ultimate yellow-less experience 2021-03-24 20:04:40 +01:00
js6pak f4dc0cd403 Revert hazel changes for easier merging with its upstream 2021-03-24 19:53:01 +01:00
js6pak fbed06bf81 Add icon to nuspec 2021-03-24 19:08:23 +01:00
js6pak ef5320c820 Update cake 2021-03-24 19:04:11 +01:00
js6pak bc85ef6810 Fix xmldoc warnings 2021-03-24 17:55:15 +01:00
js6pak e90ba734ab Code cleanup 2021-03-24 16:57:11 +01:00
js6pak 0f6bfb3597 Fix warnings 2021-03-24 16:38:23 +01:00
js6pak dc759b1d57 Fix FloatRange ranges 2021-03-23 21:21:11 +01:00
Minorusama be332e21d1 Add IInnerPlayerControl#ExileAsync (#271) 2021-03-23 20:12:39 +00:00
js6pak fe7a641bad Set VERSIONSUFFIX to docker by default 2021-03-16 22:12:56 +01:00
js6pak e0041e89d8 Update docker CI 2021-03-16 21:40:54 +01:00
js6pak f04bacf0de Update Server-configuration.md 2021-03-14 22:30:01 +00:00
js6pak 7e16b5595a Include AntiCheat.Enabled in default config.json 2021-03-14 23:25:56 +01:00
js6pak a1c59363a1 Merge remote-tracking branch 'origin/2021.3.5' 2021-03-14 23:19:35 +01:00
js6pak ea1085406a Fix typo in README.md 2021-03-14 21:23:10 +00:00
js6pak e359f0a15d Update README.md 2021-03-14 22:19:48 +01:00
js6pak 72f1e81c5f Merge branch '2021.3.5' 2021-03-14 22:04:44 +01:00
js6pak 443168ef71 Add DateTime to server replays (#349) 2021-03-14 20:50:55 +00:00
Galster-dev 20d5284a7a minor README.md changes (#342) 2021-03-10 23:06:12 +01:00
js6pak 9915f8b0cf Expose IsCancelled to IPlayerChatEvent 2021-03-07 16:49:57 +01:00
js6pak 0901be56f5 Implement GameData 205 2021-03-07 16:41:19 +01:00
miniduikboot 3090cea768 Remove fake player joining (#341) 2021-03-07 16:36:37 +01:00
js6pak 1059a4da16 Add debug logs in AnnouncementsService 2021-03-06 18:13:16 +01:00
js6pak acd2a56898 Simplify Message01JoinGameC2S 2021-03-06 17:20:36 +01:00
js6pak 575ad25fb6 New GameDataTags 2021-03-06 17:15:12 +01:00
AeonLucid 781ba34e1b Fix Impostor.Tools.ServerReplay compilation 2021-03-06 17:07:35 +01:00
js6pak 9bd43b4629 2021.3.5 2021-03-06 00:45:46 +01:00
js6pak e769b874c8 Add create game api (#241) 2021-03-04 09:11:50 +00:00
miniduikboot be19b1524b Warn if plugin loader paths don't exist (#330) 2021-03-03 14:36:17 +00:00
112batman 020a1b6447 Implement IInnerNetObject in IInnerMeetingHud (#256) 2021-03-03 09:23:38 +00:00
js6pak bbbf368a6f Bump version 2021-03-03 10:15:48 +01:00
js6pak d4bffd20ad [skip ci] Update Building-from-source.md 2021-03-03 09:05:33 +00:00
87a062c1b3 Sync Impostor with 6pak fork (#327)
Co-authored-by: DatGuy1 <datguysteam@gmail.com>
Co-authored-by: miniduikboot <5243971+miniduikboot@users.noreply.github.com>
2021-03-03 08:53:53 +00:00
js6pak f2d6531063 Add CheckName/SetName/CheckColor/SetColor anticheat checks (#278)
* Add CheckName/SetName/CheckColor/SetColor anticheat checks

* Disable expected checks for the host
2021-01-08 18:42:41 +01:00
svennergrandSven Großmann 2ebd804d28 fixed wrong key to paths of libaries in markdownfile (#223)
Signed-off-by: Sven Großmann <svennergr@gmail.com>

Co-authored-by: Sven Großmann <git@grossmann.dev>
2020-12-31 02:31:03 +01:00
Hiumee 72c923f266 Feature/add player vent event (#237)
* Added VentLocation enum

* Added PlayerVentEvent
2020-12-16 19:32:52 +01:00
AeonLucid d9c9dcd533 Create stale.yml 2020-12-16 18:53:13 +01:00
Gavin 7edd7dfecc Added glitch pet (#221) 2020-12-11 09:47:49 +01:00
AeonLucid 35fab473ca Update Running-the-server.md 2020-12-10 15:59:32 +01:00
e8f51f6b68 Fix set murdered (#192)
Co-authored-by: Ziad Montaser <ZiadMontaser@users.noreply.github.com>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:41:46 +01:00
cybershardandAeonLucid a136c67671 Fix [API Bug] Task indices being cast to TaskTypes #159 (#164)
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:24:39 +01:00
a653fe57fd Improving Documentation (#175)
* Update README.md

Removed outdated information
Added instructions for other devices

* Updated README to add Android 11 instructions

* Formatting

* Update Running-the-server.md

* Formatting

* Formatting

* Adding a more verbose explanation on configs

* Create TROUBLESHOOTING.md

* Option for windows users to use the website instead of the client

* Small tweaks to make docs more professional

* Fixing grammatical errors(Part 1)

* Fixing grammatical errors(Part 2)

* Fixing grammatical errors (Part 3)

* Update README.md

* Update README.md

* Fixing formatting

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Running-the-server.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

* Update Server-configuration.md

* Update TROUBLESHOOTING.md

* Update TROUBLESHOOTING.md

* Update Server-configuration.md

* Update TROUBLESHOOTING.md

* Update TROUBLESHOOTING.md

* Update Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:04:23 +01:00
Mr-VIT d847b5c708 Upgrade OnPlayerReportedBodyEvent to OnPlayerStartMeetingEvent (#184)
* upgrade PlayerReportedBodyEvent to PlayerStartMeetingEvent

now triggers on host player actions as well

* update OnPlayerReportedBodyEvent in plugin example
2020-11-30 19:36:24 +01:00
Hmmbob ccedd77162 [Docs] Add docker-compose instructions (#180)
* Add docker-compose instructions

* Remove unused badge

* Add volume mapping

* Add some more volume mappings

* Restore badge
2020-11-25 07:16:13 +01:00
Reece Benson 703db71858 Update README (again) for verison support text (#191) 2020-11-24 18:43:39 +01:00
danbudworthmead 8f9ed83678 Added --errors-only (#190) 2020-11-24 17:14:17 +01:00
Reece Benson c74b6e83ba Update README support version (#189) 2020-11-24 17:12:57 +01:00
danbudworthmead 4461ab2066 Added support for 2020.11.17 (#185)
* Added support for 2020.11.17

* Fix  :(
2020-11-24 02:14:17 +01:00
Jakub Staroń 4ebba13076 Fix Impostor.Patcher.Cli not working after packing (#174) 2020-11-20 16:26:00 +01:00
AlexejheroYTB d590da0d27 Add TaskTypes enum, PlayerCompletedTaskEvent, and updated ITaskInfo to use TaskTypes (#144) 2020-11-15 23:40:38 +01:00
AeonLucid ad0408d0de Fixes #151 - Program argument to enable with verbose logging 2020-11-15 04:17:16 +01:00
AeonLucid 7bb4d88e76 Fixes #154 - Used wrong version for serialization 2020-11-15 04:14:28 +01:00
AeonLucid 7ec5bc1fdc Merge pull request #146 from AlexejheroYTB/add-task-to-player
Add task info to player info
2020-11-15 02:18:54 +01:00
AeonLucid 024d49e739 Merge pull request #143 from AlexejheroYTB/ENUMS
Add MapTypes and update SystemTypes
2020-11-15 02:10:47 +01:00
AlexejheroYTB dd2d749993 Fix compilation error 2020-11-15 02:24:18 +02:00
AlexejheroYTB 312fa43bac Remove Serialize and Deserialize from ITaskInfo 2020-11-15 02:11:30 +02:00
AlexejheroYTB d6c5f1bdd4 Make MapId internal 2020-11-15 02:09:58 +02:00
AlexejheroYTB 266738705b Update InnerGameData.cs 2020-11-15 01:49:21 +02:00
Reece Benson 15de342cc5 Resolves 'Operation Not Supported' SocketException (#149) 2020-11-12 22:38:58 +01:00
AlexejheroYTB 2d78e008ac Add task info to player info 2020-11-12 13:37:40 +02:00
AlexejheroYTB cef3605c56 Add MapTypes 2020-11-12 09:49:36 +02:00
AlexejheroYTB a6ca856859 Update SystemTypes.cs 2020-11-12 09:13:02 +02:00
AeonLucid 8afb4aa3a6 Update docs 2020-11-12 04:51:59 +01:00
AeonLucid 62aa0ff832 Fix leaking MessageWriters 2020-11-12 04:34:07 +01:00
AeonLucid 2ea270d577 Fixes #115 and #118 - Proper SetInfected packet body 2020-11-12 04:32:30 +01:00
AlexejheroYTB 03b0dd4da5 Add GameOverReason (#129)
* Add GameOverReason

* Remove showAd from deserialization

* Update GameEventListener.cs
2020-11-12 04:07:20 +01:00
AeonLucid bbc48e0df2 Add obvious check to CanMurder 2020-11-12 04:04:45 +01:00
Jakub Staroń b4380bc07a Ban kill cooldown bypass (#123)
* Ban kill cooldown bypass

* Fix typo
2020-11-12 04:04:05 +01:00
AeonLucid 502da518cb Improve PlayerSetStartCounterEvent readability 2020-11-12 04:02:50 +01:00
danbudworthmead 58efba6435 PlayerSetStartCounterEvent (#113) 2020-11-12 04:01:32 +01:00
AeonLucid 32bfabddd0 Update and fix SnapTo 2020-11-12 03:58:43 +01:00
danbudworthmead b7c9a03ca2 Snap player to position (#109)
* Snap player to position

* Update IInnerCustomNetworkTransform.cs
2020-11-12 03:44:37 +01:00
AeonLucid 9da5b42c1f Fixes NullReferenceException inside MultiDisposable 2020-11-12 03:42:06 +01:00
Reece Benson 2b0459e209 Fix typo in GitHub Bug Issue template (#137) 2020-11-12 03:40:33 +01:00
AlexejheroYTB d6c620ea7c Update pull request template to use github "closes" keyword (#130)
* Update pull request template to use github "closese" keyword

* Add article link
2020-11-12 03:33:23 +01:00
AeonLucid b3fa60f798 Fixes #128 - MacOS does not support "DontFragment" 2020-11-12 03:05:37 +01:00
AeonLucid 57cce72df5 Print out version on startup 2020-11-12 02:59:50 +01:00
AeonLucid bde577db75 Update dependencies to 5.0.0 2020-11-11 19:57:12 +01:00
tuxinal c1c6311c87 fix player exile (#112) 2020-11-08 01:40:24 +01:00
AeonLucid dc2304c92c Update program.cs 2020-11-05 08:23:22 +01:00
AeonLucid b7bbcfdc2c Fix path issue 2020-11-05 04:38:06 +01:00
AeonLucid 0cd558b98c Workaround for broken config / plugins path 2020-11-05 02:50:56 +01:00
AeonLucid 6a65b77c4b Preserve parent while copying 2020-11-03 02:37:08 +01:00
Gerard Smit 9f364cc082 Fixed IsCancelled on interface events (#110) 2020-11-03 02:21:19 +01:00
AeonLucid fbe996b0c3 Send chat message to self by default 2020-11-02 19:55:05 +01:00
AeonLucid f73d7d37a2 Add CustomNetworkTransform and PlayerPhysics interfaces 2020-11-02 19:39:53 +01:00
AeonLucid 587b0bf3b7 Merge pull request #107 from danbudworthmead/InnerPlayerControl-API-Functionallity-Additions
Inner player control API functionality additions
2020-11-02 19:28:31 +01:00
AeonLucid e694b6fac9 Small changes 2020-11-02 19:27:58 +01:00
AeonLucid 6bd7186074 Dispose message readers 2020-11-02 01:26:37 +01:00
danbudworthmead 130978577e Update IInnerPlayerControl.cs 2020-11-01 23:46:10 +00:00
danbudworthmead 2f9fd239dc Update InnerPlayerControl.Api.cs 2020-11-01 23:43:46 +00:00
AeonLucid 4fb95fd85b Merge branch 'feature/message-reader-optimize' into dev 2020-11-01 23:58:02 +01:00
AeonLucid 272230e4ff Add extra protection to removing messages 2020-11-01 23:57:50 +01:00
AeonLucid ed05574954 Make RemoveMessage work 2020-11-01 23:52:56 +01:00
AeonLucid c15b638bcd Swap try/catch scope 2020-11-01 23:22:01 +01:00
AeonLucid ca9cd5d818 Use channel for recorder to fix lagg issue caused by locking 2020-11-01 23:21:18 +01:00
AeonLucid ed2de507ad Fix packet recorder and re-enable RemoveMessage test 2020-11-01 23:07:48 +01:00
AeonLucid 14fc2bc503 RemoveMessage progress 2020-11-01 23:02:50 +01:00
AeonLucid e8c18f2cab Fix recorder 2020-11-01 23:02:07 +01:00
AeonLucid f33a184d10 Use a normal byte array for MessageReader 2020-11-01 23:02:07 +01:00
AeonLucid cef7064d5f Modify docker workflow 2020-11-01 22:45:55 +01:00
AeonLucid ea14a417b9 Don't remove pdb files 2020-11-01 22:00:14 +01:00
AeonLucid b783e6bcb3 Packet recorder add disconnect reason 2020-11-01 21:08:54 +01:00
AeonLucid e5ae03eb0d This code is in the wrong branch 2020-11-01 20:59:34 +01:00
AeonLucid f1fecfd258 Fixes #105 - Use correct method to retrieve PlayerControl 2020-11-01 20:53:54 +01:00
AeonLucid 66ec384712 Fix stack overflow on CTRL+C 2020-11-01 20:26:19 +01:00
AeonLucid fccb542631 Add replay to build script 2020-11-01 19:59:11 +01:00
AeonLucid 3faf1ebe13 Pooling 2020-10-31 23:23:26 +01:00
AeonLucid c788118901 MessageReader benchmark stuff 2020-10-31 22:04:31 +01:00
AeonLucid 4d220a0cf7 Fixed #94 - Allows plugins to get a IMessageWriter 2020-10-30 19:37:13 +01:00
AeonLucid 32a829a975 Fixes #95 - Ignores GameData for the fake client 2020-10-30 19:19:51 +01:00
AeonLucid 65ea903c93 Always flush recorder 2020-10-29 23:21:48 +01:00
danbudworthmead 1fcd479bc1 Add PlayerReportedBodyEvent (#96) 2020-10-28 18:55:06 +01:00
Saghetti0 454f486f29 Add PlayerExileEvent and PlayerMurderEvent (#93) 2020-10-28 01:00:47 +01:00
AeonLucid e308b7e3e6 Add enums to set Color/Hat/Pet/Skin 2020-10-27 01:28:28 +01:00
AeonLucid dcc4da25de Remove EventManager CallAsync memory allocation 2020-10-27 00:40:10 +01:00
AeonLucid 8526ce43b2 Rethrow cheat exceptions thrown by plugins 2020-10-26 22:33:04 +01:00
AeonLucid b670800c54 Expose DisconnectAsync in the api 2020-10-26 22:20:14 +01:00
AeonLucid d399207d57 Add more API methods to InnerPlayerControl 2020-10-26 20:31:05 +01:00
AeonLucid 9e55a9738b Fixes #81 - Adds hostname support to the config file 2020-10-26 19:43:20 +01:00
AeonLucid 39bfc139f8 Fixes #87 - Adds support for IEvent / IGameEvent type of EventListeners 2020-10-26 19:20:56 +01:00
AeonLucid bc3a45d818 Disable automatic NuGet uploads 2020-10-26 19:13:12 +01:00
AeonLucid 1a53f9e710 Update README 2020-10-26 04:56:14 +01:00
Saghetti0andAeonLucid 5229bb3681 Add GameAlterEvent (#86)
* Create GameAlterEvent

* Fire GameAlterEvent from HandleAlterGame

* Rename GameAlterEvent to GameAlterEvent.cs

* Update GameAlterEvent

Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-10-26 04:52:57 +01:00
AeonLucid dc6a8fcfc3 Version 1.2.1 2020-10-26 04:40:23 +01:00
AeonLucid 9d520bf9a3 Move options to the top 2020-10-26 04:39:18 +01:00
AeonLucid 19cfad8132 Merge branch 'fix-issues' into dev 2020-10-26 04:37:57 +01:00
AeonLucid 961bd90ef6 Change all events to use interfaces and move them to a better namespace 2020-10-26 04:37:42 +01:00
AeonLucid d1daf1623a Fixes #82 - Expose IClientPlayer in relevant events 2020-10-26 00:53:20 +01:00
AeonLucid c749a84910 Move events to better directories 2020-10-26 00:17:47 +01:00
AeonLucid e2ae918596 Clean up client manager 2020-10-26 00:10:06 +01:00
AeonLucid c6b5390844 Merge branch 'dev' into fix-issues 2020-10-25 23:43:10 +01:00
AeonLucid b527c251bd Fixes #71, improved configuration documentation 2020-10-25 23:42:51 +01:00
AeonLucid 89e2d2e172 Update Running-the-server.md 2020-10-25 23:28:21 +01:00
AeonLucid 5c0ce03c57 Update Running-the-server.md 2020-10-25 23:22:38 +01:00
AeonLucid 93394e7e77 Make ban for cheating configurable 2020-10-25 23:13:09 +01:00
AeonLucid a6b3cd10f4 Fixes issue #84, ban ips caught cheating 2020-10-25 23:05:23 +01:00
Sombrio 80c68c1a94 Xml documentation for the GameOptionsData class. (#85) 2020-10-25 22:40:34 +01:00
AeonLucid 4d87bfb11e PluginLoader warning instead of exception 2020-10-25 22:28:40 +01:00
AeonLucid 4c3d822fb7 Remove trimming and self contained to fix plugins, fixes #83 2020-10-25 22:01:28 +01:00
AeonLucid 6c18531f62 Fixes incorrect anticheat detection #77 2020-10-25 21:25:21 +01:00
AeonLucid bbf1aa851e Fix recorder bug 2020-10-25 21:25:00 +01:00
AeonLucid 57f8aa0772 Update plugin documentation 2020-10-25 20:18:51 +01:00
Jakub Staroń 61e33564d9 Ban characters not supported by Among Us text renderer (#78) 2020-10-25 16:33:34 +01:00
AeonLucid 8577692364 Update README 2020-10-25 07:14:43 +01:00
AeonLucid 45fcc03fbd Update plugin documentation 2020-10-25 07:11:35 +01:00
AeonLucid 37a3a56f9b Update documentation and Impostor version 2020-10-25 07:02:37 +01:00
AeonLucid 9702de6478 Update editorconfig 2020-10-25 06:11:24 +01:00
AeonLucid a879061921 Update documentation 2020-10-25 05:48:31 +01:00
AeonLucid 222ea1fe81 Update issue templates 2020-10-25 05:32:39 +01:00
AeonLucid e188972770 Update issue templates 2020-10-25 05:31:25 +01:00
AeonLucid 55f513c071 Added plugin documentation 2020-10-25 05:27:04 +01:00
AeonLucid 49284a587c Make PluginLoader less strict 2020-10-25 03:40:04 +02:00
AeonLucid b8d1c6bac5 Support latest Among Us beta 2020-10-25 03:23:37 +02:00
AeonLucid d504f1e87f Publish (s)nupkg on dev branch automatically 2020-10-25 03:00:00 +02:00
AeonLucid 9b32dc2629 Publish correct nupkg for Api 2020-10-25 02:47:24 +02:00
AeonLucid 27d4dad383 Merge pull request #75 from Impostor/feature/gamedata
Gamedata
2020-10-25 02:27:04 +02:00
AeonLucid 71596d4430 Merge branch 'dev' into feature/gamedata 2020-10-25 02:23:11 +02:00
AeonLucid 110af2b88f Add sync options method 2020-10-25 02:16:19 +02:00
AeonLucid 0887bad5d8 Add meeting events 2020-10-25 01:29:58 +02:00
AeonLucid 49269c33c9 Add more events and missing SnapTo check 2020-10-25 01:07:36 +02:00
AeonLucid 57c1978212 Remove scoping for event listeners 2020-10-24 23:10:07 +02:00
7ecd7f4ec8 Giving plugin more control over when it should be executed (#74)
This pr should give the plugin dev the option to receive all events to his liking without constraining it to a specific type at compile time

Co-authored-by: Weirdo <git.jonas@kamsker.at>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-10-24 23:06:12 +02:00
AeonLucid 055366fed8 Add disconnect reason when reason is null 2020-10-24 22:51:22 +02:00
AeonLucid ec64b0148c Update editorconfig 2020-10-24 22:28:56 +02:00
AeonLucid 6340177f30 Add editorconfig for consistent code 2020-10-24 22:24:33 +02:00
AeonLucid 94f19a38c5 Expose PlayerName again to fix example plugin 2020-10-24 22:12:04 +02:00
AeonLucid 58d00dc657 Remove login from Impostor.Api assembly 2020-10-24 21:56:51 +02:00
AeonLucid f5e454856a Update Data namespace 2020-10-24 21:08:45 +02:00
AeonLucid 9b5249cbb3 Pack Impostor.Api in build process 2020-10-24 21:02:10 +02:00
AeonLucid a36396fb48 Update more project files 2020-10-24 20:33:42 +02:00
AeonLucid 150dbdefaa Fix AppVeyor and pluginloader issue 2020-10-24 20:18:40 +02:00
AeonLucid 173f6d088d Remove pdb files from builds 2020-10-24 20:08:40 +02:00
AeonLucid 2ff01c599a Imrpove AppVeyor versioning 2020-10-24 20:05:23 +02:00
AeonLucid 880826bc20 Fix tests 2020-10-24 19:39:06 +02:00
AeonLucid c33da59c5e Fix AppVeyor 2020-10-24 07:25:45 +02:00
AeonLucid 198cd7911b HandleRpc async for sending events 2020-10-24 07:00:36 +02:00
AeonLucid e0481833d4 Add PlayerSpawned / PlayerDestroyed 2020-10-24 06:45:51 +02:00
AeonLucid 61eeb3b5c0 Improve PluginLoader and Enable/Disable plugins 2020-10-24 06:02:52 +02:00
AeonLucid b55d09de71 Add useful method 2020-10-24 05:02:24 +02:00
AeonLucid 96c2647193 Use LongRunning tasks for the server and client 2020-10-24 04:38:14 +02:00
AeonLucid 6fc0fbb074 Fix recorder order after game creation 2020-10-24 04:03:21 +02:00
AeonLucid 1cb7077772 Fix ServerReplay error 2020-10-24 03:51:18 +02:00
AeonLucid ab0858a2c9 Despawn log message on trace level 2020-10-24 02:40:07 +02:00
AeonLucid 7d803e76f4 Remove period from exception messages 2020-10-24 02:37:59 +02:00
AeonLucid 4dc12ceff5 Disconnect client when caught hacking 2020-10-24 02:36:11 +02:00
AeonLucid 553c8b9b1b Basic Hazel connection rate limiting 2020-10-24 02:13:56 +02:00
AeonLucid 8aaa4f8b3b Fix bug 2020-10-24 01:24:52 +02:00
AeonLucid 67e302798f Add spawn and leave timeout 2020-10-24 01:18:25 +02:00
AeonLucid fcd54e0c63 Set player to death when disconnected 2020-10-24 00:35:54 +02:00
AeonLucid ee707a502c Added deserialization checks 2020-10-24 00:28:02 +02:00
AeonLucid 923d9b7766 Add target to Deserialize of InnerNetObject 2020-10-24 00:07:34 +02:00
AeonLucid dcb903b272 Added missing checks in InnerShipStatus 2020-10-24 00:04:43 +02:00
AeonLucid 7c946525fc Add PlayAnimation checks 2020-10-23 23:47:08 +02:00
AeonLucid a5cf97e85a Almost all RPC calls 2020-10-23 23:42:59 +02:00
AeonLucid 1b776bfce9 Finish up PlayerControl RPCs 2020-10-23 22:27:57 +02:00
AeonLucid 35792a1641 Anonymize PacketRecorder 2020-10-23 20:13:06 +02:00
AeonLucid 9e1292ce1f API Improvement and RpcCalls enum 2020-10-23 20:02:18 +02:00
AeonLucid fd41caff0b Ensure thread safety for joining a game 2020-10-23 19:18:01 +02:00
AeonLucid fe3bd658a1 Expose all global InnerNet objects 2020-10-23 19:13:28 +02:00
AeonLucid dc7ba92fd5 Link player classes internally 2020-10-23 07:19:45 +02:00
AeonLucid be5a876113 Implement deserialization for most GameData objects 2020-10-23 05:38:32 +02:00
AeonLucid 93230823b4 Add checks on DespawnFlag and SceneChangeFlag 2020-10-23 03:27:40 +02:00
AeonLucid 579eacc521 Workaround for early spawn of host player components 2020-10-23 02:54:32 +02:00
AeonLucid e78329b9b1 Proper logging in game class 2020-10-23 00:28:29 +02:00
AeonLucid 574b7e23b4 Add stopwatch 2020-10-22 23:58:20 +02:00
AeonLucid 9e76535a37 Update build.cake 2020-10-22 22:44:19 +02:00
AeonLucid 22703588e7 Disable recorder by default 2020-10-22 22:38:42 +02:00
AeonLucid 8100eff301 Update cake in dev 2020-10-22 22:32:10 +02:00
AeonLucid 602fe821f2 Fix appveyor and don't flush to disk 2020-10-22 22:29:13 +02:00
AeonLucid b56a55ae1a Fix cake 2020-10-22 22:25:55 +02:00
AeonLucid 3827b6a627 Remove unnecessary if def 2020-10-22 22:19:18 +02:00
AeonLucid 8ff4e7708b Update recorder and add replayer 2020-10-22 22:15:34 +02:00
AeonLucid f2a31655a3 Add client packet recorder 2020-10-22 16:09:20 +02:00
AeonLucid 77e7581272 Clean up after merged PRs 2020-10-22 14:04:49 +02:00
678ea36ccd Update doc links (#66)
* Add docs to master

* correct link (#63)

* correct link

* change to https://

* Update doc links

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
Co-authored-by: tuxinal <ebrahim.amiri.k@gmail.com>
2020-10-22 02:36:08 +02:00
Jonas KamskerandWeirdo 7a210393ee Solved GameOptionsData TODO (#64)
* Ignoring .Vs folder

* GameOptionsData deserialization requires x16 less time & no extra alloc

* Super-micro optimisation (variable localization)

* JoinGame probably faster

* Added Tests

* Renamed swap -> advance

* Removed submodule Hazel

* Removed launchsettings

Co-authored-by: Weirdo <git.jonas@kamsker.at>
2020-10-22 00:08:14 +02:00
Jonas KamskerandWeirdo 647672c40e Feature/gamemanager improvement (#65)
* Ignoring .Vs folder

* Improved Gamemanager
- Retry code creation
- Async Node Lookup

* Switched back to old using order

* Removed IAsyncNodeLocator

* Found one more use of find

* deleted submodule

Co-authored-by: Weirdo <git.jonas@kamsker.at>
2020-10-22 00:02:27 +02:00
Gerard Smit d6eb6bc54a Implemented EventListener priorities (#62)
* Improved EventManager

Now it actually will order the event listeners on their priority. Also I've cleaned up the registering of temporary event listeners.

* Ignore new Impostor.Api library while loading plugins

* Fixed Dockerfile
2020-10-21 14:55:03 +02:00
AeonLucid 3b873d8209 Fix tests 2020-10-19 16:59:03 +02:00
AeonLucid 7e01a20fed Fix namespaces and missing await 2020-10-19 16:34:48 +02:00
AeonLucid f145746772 Final touches for client 2020-10-19 16:26:35 +02:00
AeonLucid eb0434fd01 Impostor.Api to netstandard2.0 2020-10-19 16:25:40 +02:00
AeonLucid ef4d548bda Update Hazel namespace to Impostor.Hazel 2020-10-19 16:19:28 +02:00
AeonLucid f906b010db Re-add Hazel client 2020-10-19 16:18:49 +02:00
AeonLucid 503cd221d5 Adapt C2S / S2C for messages and move to Api namespace 2020-10-19 15:05:44 +02:00
AeonLucid e630863e72 Refactor messages 2020-10-19 14:39:36 +02:00
AeonLucid 61f50c6d41 Remove Impostor.Shared 2020-10-19 12:55:26 +02:00
AeonLucid f31d0b0772 Fix plugin loader issue 2020-10-19 12:25:16 +02:00
AeonLucid 4be31d8708 Rename Impostor.Server.Api to Impostor.Api 2020-10-19 12:22:45 +02:00
AeonLucid 988cdfb480 Move Hazel submodule into Impostor.Hazel 2020-10-19 12:22:06 +02:00
AeonLucid dc63d7fa25 Remove AmongUsException 2020-10-19 12:16:36 +02:00
AeonLucid d44224a91c Move Api classes and remove unused imports 2020-10-19 12:15:27 +02:00
AeonLucid 93b3b06e54 Update cake script 2020-10-19 11:57:10 +02:00
Gerard SmitandAeonLucid 852badb48e Plugin loader (#59)
* Parse GameData headers

* Added GameData spawn

* GameData playerinfo parsing

* Added BufferMessageReader tests

* Fix InnerGameData

* Added CustomNetworkTransform and VoteBanSystem

* Revert changes

* Finish CustomNetworkTransform

* Implemented a simple plugin loader

* Replaced Reference with PackageReference

Note to myself: don't trust Rider auto-add reference

* Use classes and moved all API-related stuff to one folder

* Added PlayerJoinedGameEvent and PlayerLeftGameEvent

* Removed Impostor.Server.Hazel

* Moved more API-specific stuff

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
2020-10-19 11:31:25 +02:00
AeonLucid 1517a4a6be Fix namespaces 2020-10-18 21:39:52 +02:00
AeonLucid 0acc2f3bc5 Rename Client to Patcher 2020-10-18 21:35:07 +02:00
AeonLucid 588af7fc3e Rebase and fix tests 2020-10-18 21:29:52 +02:00
AeonLucid 00a9e2fde7 Recorder start 2020-10-18 21:17:41 +02:00
AeonLucid cbf905c4ba Finish CustomNetworkTransform 2020-10-18 21:17:41 +02:00
AeonLucid ee220d326c Revert changes 2020-10-18 21:17:41 +02:00
AeonLucid 64f043767a Added CustomNetworkTransform and VoteBanSystem 2020-10-18 21:17:41 +02:00
AeonLucid 6c075a4827 Fix InnerGameData 2020-10-18 21:17:41 +02:00
AeonLucid daae9b9e4e Added BufferMessageReader tests 2020-10-18 21:17:41 +02:00
AeonLucid c3a2d6ecfd GameData playerinfo parsing 2020-10-18 21:17:41 +02:00
AeonLucid 5f922f5f83 Added GameData spawn 2020-10-18 21:17:41 +02:00
AeonLucid 8392fe4237 Parse GameData headers 2020-10-18 21:17:41 +02:00
AeonLucid 33519a1ead Pass on exceptions to Hazel 2020-10-18 04:53:14 +02:00
AeonLucid 078fb026ad Add username check 2020-10-18 04:21:52 +02:00
AeonLucid 7a033a1900 Send packets async too 2020-10-17 04:52:50 +02:00
AeonLucid 7946399e7b Update Hazel to async 2020-10-17 04:49:36 +02:00
AeonLucid ab6cbb8ee9 Ditch net452 for the proxy 2020-10-17 00:36:18 +02:00
hplewis 299bb3915a Fix AlterGame message flag (#56) 2020-10-16 05:34:13 +02:00
AeonLucid cb0866dbe5 AppVeyor 2020-10-15 05:29:25 +02:00
AeonLucid 8e0c43d386 Switch to BinaryPrimitives 2020-10-15 05:22:31 +02:00
AeonLucid e624f69176 Improve BufferMessageReader, reduce complexity and slicing 2020-10-15 05:15:07 +02:00
AeonLucid 057fe87739 Docs are hard ok 2020-10-14 16:40:14 +02:00
AeonLucid 4f3365ee60 Docs menu 2020-10-14 16:39:27 +02:00
AeonLucid 5f0ba88afa Fix up docs 2020-10-14 16:37:23 +02:00
AeonLucid ec6ccfaf4e Merge pull request #51 from joaosombrio/build-source-docs
Moving docs and added 'Building from source' doc
2020-10-14 16:27:59 +02:00
AeonLucid 94b1d38b9c Merge branch 'appveyor' into dev 2020-10-14 16:21:33 +02:00
AeonLucid d65e40e863 AppVeyor - force client restore 2020-10-14 16:10:50 +02:00
AeonLucid 7d083c7757 AppVeyor 2020-10-14 16:07:17 +02:00
AeonLucid 2cd63a95bc Smaller client 2020-10-14 16:05:31 +02:00
AeonLucid 4e15d1e596 AppVeyor and cake 2020-10-14 16:02:25 +02:00
AeonLucid 790e563d08 AppVeyor 2020-10-14 14:57:02 +02:00
AeonLucid 0c6d3e4f4a AppVeyor 2020-10-14 14:48:27 +02:00
AeonLucid 58eb0ebfa5 AppVeyor 2020-10-14 14:44:43 +02:00
AeonLucid 35313a1cd2 AppVeyor 2020-10-14 14:31:37 +02:00
AeonLucid a6f895cc14 AppVeyor 2020-10-14 14:30:51 +02:00
AeonLucid 2dc24a5027 pls 2020-10-14 14:27:19 +02:00
AeonLucid c5f3c63421 AppVeyor 2020-10-14 14:24:25 +02:00
AeonLucid 9d88b5b440 AppVeyor 2020-10-14 14:23:50 +02:00
AeonLucid 484e0176aa AppVeyor plz 2020-10-14 14:20:45 +02:00
AeonLucid b11abc066d Merge pull request #52 from js6pak/appveyor
Add SupportedVersions
2020-10-14 14:17:58 +02:00
AeonLucid a33798d220 AppVeyor 2020-10-14 14:14:55 +02:00
js6pak e6ad6aeb23 Add SupportedVersions 2020-10-14 14:13:36 +02:00
AeonLucid eca347cd5e AppVeyor 2020-10-14 14:12:09 +02:00
AeonLucid a8a933769d AppVeyor 2020-10-14 14:09:18 +02:00
AeonLucid f25d1308fe AppVeyor 2020-10-14 14:05:20 +02:00
AeonLucid 870384a84e Shared client props 2020-10-14 13:51:33 +02:00
AeonLucid 7027ba0e7e Update csproj 2020-10-14 13:45:52 +02:00
AeonLucid 4a91e532e8 appveyor 2020-10-14 13:14:07 +02:00
AeonLucid a4da76e910 Fix WinForms 2020-10-14 13:06:46 +02:00
AeonLucid 281341cad2 AppVeyor 2020-10-14 13:04:19 +02:00
AeonLucid 41cdc1de69 AppVeyor 2020-10-14 13:02:29 +02:00
AeonLucid 0427cf78e8 Update winforms client csproj 2020-10-14 12:54:07 +02:00
AeonLucid bf99198682 Merge pull request #50 from js6pak/cli-client
Add cli client
2020-10-14 12:33:50 +02:00
AeonLucid ef21cf0445 Support Among Us beta 2020.10.08 2020-10-14 12:16:16 +02:00
Sombrio 565c42cef8 fixed link 2020-10-13 18:43:59 -03:00
Sombrio bef7f6b587 added building the source doc 2020-10-13 18:38:41 -03:00
Sombrio cdf8ea870a moved all wiki pages to main repo 2020-10-13 18:38:26 -03:00
js6pak 9714318878 Fix CI? 2020-10-12 23:27:22 +02:00
js6pak 1f71144611 Add cli client 2020-10-12 23:19:55 +02:00
js6pak eb40fdfd66 Merge branch 'fix/proton' of github.com:js6pak/Impostor into dev 2020-10-12 21:32:32 +02:00
AeonLucid d91c9d33b6 Update Hazel 2020-10-11 02:37:13 +02:00
AeonLucid 7de9b71b92 Fix public/private when joining a game 2020-10-11 02:30:36 +02:00
AeonLucid 99b49cf741 Merge pull request #46 from GerardSmit/feature/plugins
Plugin system start
2020-10-11 02:19:40 +02:00
AeonLucid 67f74f7d1a Update Dockerfile 2020-10-11 01:17:39 +02:00
AeonLucid 4932584315 Update namespaces v2 2020-10-11 01:12:58 +02:00
AeonLucid c856da1621 Update namespaces 2020-10-11 01:11:32 +02:00
Gerard Smit 7db311fdff Disabled SA1633 2020-10-11 00:58:49 +02:00
Gerard Smit 21e7aca353 More abstractions, event manager and docs 2020-10-11 00:45:38 +02:00
Gerard Smit 47e2e3a06a Created Impostor.Server.Api 2020-10-09 02:00:08 +02:00
BrightSkyz 3d74e0e93f Add total game counts for maps (#41) 2020-10-05 03:13:50 +02:00
js6pak 1705ac3d87 Fix CI build 2020-10-04 16:27:15 +02:00
js6pak dc0fbd7e07 Fix steam proton path detection 2020-10-04 16:13:26 +02:00
AeonLucid e45ae2c42a Client csproj changes 2020-10-01 02:55:56 +02:00
AeonLucid fc79c15b0f Second attempt at building 1.1.0 2020-10-01 02:07:21 +02:00
AeonLucid dfc2deff04 Merge branch 'dev' 2020-10-01 01:58:25 +02:00
AeonLucid b1726c501a Bump server version 2020-10-01 01:58:10 +02:00
AeonLucid 9eaf0feaea Yes 2020-10-01 01:53:39 +02:00
AeonLucid f51a57995a Fix build 2020-10-01 01:49:15 +02:00
AeonLucid 1cc6b5f31f Fix build 2020-10-01 01:48:45 +02:00
AeonLucid f34216b51b Fix build 2020-10-01 01:48:18 +02:00
AeonLucid 7e11820363 Hack 2020-10-01 01:36:31 +02:00
AeonLucid f56c0d2a24 Switch to msbuild csproj for client 2020-10-01 01:30:57 +02:00
AeonLucid 51e7faf196 Fix client build 2020-10-01 01:14:14 +02:00
AeonLucid 68e3deb682 Fix client build 2020-10-01 01:12:46 +02:00
AeonLucid 5c8adb8e4f Fix docker build 2020-10-01 01:05:33 +02:00
AeonLucid 0f44001a30 Fix up csproj 2020-10-01 01:00:58 +02:00
AeonLucid 2daf0cc243 Environment changes 2020-10-01 00:53:12 +02:00
AeonLucid 89da149697 Switch to .NET 5.0 2020-10-01 00:48:59 +02:00
AeonLucid 96549af414 Add config.json to publish output 2020-10-01 00:04:30 +02:00
AeonLucid 5350191d40 Add port support to the client 2020-09-30 23:56:17 +02:00
AeonLucid 72be33ddcd Add arm builds for releases 2020-09-30 23:48:14 +02:00
AeonLucid 5caf72898d Not sure if necessary but lets do it anyways 2020-09-30 23:37:20 +02:00
AeonLucid d7da885a8f Multiarch dockerfile 2020-09-30 23:34:12 +02:00
AeonLucid c00ca2a3d6 Docker 2020-09-30 22:12:06 +02:00
AeonLucid 357039ea4c Docker 2020-09-30 22:10:55 +02:00
AeonLucid 8c69469e32 Attempt to add docker arm builds 2020-09-30 22:05:28 +02:00
AeonLucid 11f8207cf1 Change UDPMasterEndpoint to UdpMasterEndpoint 2020-09-30 21:57:02 +02:00
AeonLucid ebdbbe0e3e Merge branch 'dev-2' into dev 2020-09-30 21:54:25 +02:00
AeonLucid 3be4088844 Use a BackgroundService for receiving node updates 2020-09-30 21:53:42 +02:00
Mm2PL 5f631a5a36 Add serialization for GameOptionsData (#31) 2020-09-30 19:18:46 +02:00
AeonLucid 175757805f Merge branch 'master' into dev 2020-09-29 06:17:53 +02:00
AeonLucid f5fea3962d Improve README 2020-09-29 06:17:28 +02:00
AeonLucid cc99ad4ed9 Possible client fix for linux mono issues 2020-09-29 06:04:42 +02:00
SombrioandAeonLucid 192a390dbc ✨ added list of recent used ips in the client (#7)
* Update README

* Update README

* ✨ added list of recent used ips in the client

* rollbacked client version bump

* added combo clearing before loading new items

* Rewrite configuration

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
2020-09-29 06:02:51 +02:00
AeonLucid 23e0a1ed5e Change client id generation 2020-09-29 05:37:39 +02:00
AeonLucid b884d5a669 Fixes host migration (#5) and proper player count checks 2020-09-29 05:31:17 +02:00
Michael Biggins daa1f8ee02 Undo more changes because I hate git 2020-09-28 20:38:30 +01:00
Michael Biggins 7fbdbf7362 Undo previous changes 2020-09-28 20:37:38 +01:00
Michael Biggins 95d8e0f0fb Its impostor, not imposter. 2020-09-28 20:05:53 +01:00
Michael Biggins 4c5b5f361e Implement scheme handler, passing imposter://hostname as an argument to the Client will make it silently apply the change and launch the game. 2020-09-28 20:05:15 +01:00
Michael Biggins 16241457ab Changed visibility of settings and sorted out dep resolution. 2020-09-28 16:33:48 +01:00
Michael Biggins 2f58fc0671 Add an alternative NodeLocator that doesn't rely on Redis for smaller multi-server setups with a single Master. 2020-09-28 16:29:21 +01:00
Michael Biggins 5284f0c2fe Add an alternative NodeLocator that doesn't rely on Redis for smaller multi-server setups with a single Master. 2020-09-28 16:27:57 +01:00
AeonLucid e428383ebe Move recycle to the application 2020-09-27 02:40:07 +02:00
AeonLucid cf19e7fcc5 Add try/catch 2020-09-26 23:35:44 +02:00
AeonLucid 55a40ec2e4 Revert 2020-09-26 23:34:56 +02:00
AeonLucid 1dfebfaa60 Force a build 2020-09-26 23:00:49 +02:00
Gerard Smit 427319282b Updated Hazel submodule (#22) 2020-09-26 22:59:30 +02:00
AeonLucid cd26a7284a Fix game list filter 2020-09-26 20:37:09 +02:00
AeonLucid 287c13f117 Fix game list data 2020-09-26 20:04:09 +02:00
AeonLucid fb33b5b5b3 Split up the NodeProvider into two interfaces 2020-09-26 19:28:46 +02:00
AeonLucid ec7b56e2d5 Merge branch 'master' into dev 2020-09-26 06:15:22 +02:00
Miguel Rodriguez b5d06d0f37 Add issue templates (#15)
* Create config.yml

* Create bug.md

* Create feature-request.md

* Allow blank issues to be made
2020-09-26 06:08:45 +02:00
AeonLucid 38435c9add Fix automated builds 2020-09-26 06:04:58 +02:00
AeonLucid 3c4c69cb19 Fix crash when no nodes are specified 2020-09-26 05:54:49 +02:00
AeonLucid f2a23d5bbb Added server redirection using redis 2020-09-26 05:43:37 +02:00
AeonLucid 7b6c55c78e Only public games in the game listing 2020-09-26 01:59:29 +02:00
AeonLucid 3a29778740 Allow no config and set default values 2020-09-26 01:19:32 +02:00
AeonLucid 7974e333d2 Added .NET generic host, configuration and gamelist packets 2020-09-26 01:10:30 +02:00
AeonLucid 7276e5692f More refactoring 2020-09-25 22:15:16 +02:00
AeonLucid 27062c9281 Unused code 2020-09-25 22:03:04 +02:00
AeonLucid 3f3f545760 Refactor code 2020-09-25 22:02:03 +02:00
AeonLucid 642af7eaa4 Switch to fewerThreads2 branch of Hazel-Networking 2020-09-25 19:18:57 +02:00
AeonLucid f0e838be72 Add OSX build for the server and publish single files 2020-09-25 18:52:15 +02:00
AeonLucid c1458c0943 Remove unused Agent project 2020-09-25 18:40:18 +02:00
AeonLucid ed2af5c0d2 Merge branch 'master' into dev 2020-09-25 18:39:41 +02:00
Daegyeom Ha 418ff08923 docs: fix typo of README.md (#13) 2020-09-25 18:06:25 +02:00
Gerard Smit 7926368fb9 Added PublishTrimmed to Impostor.Server (#3)
* Added PublishTrimmed to Impostor.Server
* Disabled trimming in CI
* Fixed Dockerfile for trimming
2020-09-21 23:43:02 +02:00
AeonLucid 61c47d8ddc Update README 2020-09-21 20:16:06 +02:00
AeonLucid a1b5ba2819 Update README 2020-09-21 20:08:48 +02:00
AeonLucid d1c65bc4c3 Prepare 1.0.0 2020-09-21 19:56:11 +02:00
AeonLucid 67eac80d79 Merge branch 'dev' 2020-09-21 19:53:09 +02:00
AeonLucid c133b65e72 Improve client 2020-09-21 19:51:46 +02:00
AeonLucid 04c0a028e8 Basic client 2020-09-21 06:59:35 +02:00
AeonLucid 6e1b04105c Improve CI 2020-09-21 06:45:40 +02:00
AeonLucid af47decfe8 Update README 2020-09-21 04:27:38 +02:00
AeonLucid a5e80690a3 CI (#1) 2020-09-21 03:36:32 +02:00
AeonLucid 8392381306 Reduce docker image by half 2020-09-21 01:52:29 +02:00
AeonLucid 4a5af45dba Add Dockerfile for the server 2020-09-21 01:48:12 +02:00
AeonLucid af3687a213 Rename project files 2020-09-21 01:28:19 +02:00
AeonLucid 7b45698d39 Improve release mode logging 2020-09-21 01:11:33 +02:00
AeonLucid 2ba8e1e8a4 Added proper banning based on IPs 2020-09-21 00:54:32 +02:00
AeonLucid a2e3e8aeee GameManager logging 2020-09-21 00:49:19 +02:00
AeonLucid 2a0cc28143 Refactor DisconnectReason 2020-09-21 00:46:04 +02:00
AeonLucid f5dc13f775 Kick/ban proper messages 2020-09-21 00:45:16 +02:00
AeonLucid 0f30e00f1d Added kick/ban 2020-09-21 00:39:02 +02:00
AeonLucid fff9fc459a Added host migration, player disconnection and deletion of games 2020-09-21 00:13:49 +02:00
AeonLucid 665dd192d6 Improve game code, now possible to start / end games 2020-09-20 23:13:57 +02:00
AeonLucid 5db481e039 Fix bug where other players weren't visible 2020-09-20 23:13:57 +02:00
AeonLucid bc028b421c Possible to create / join a game 2020-09-20 23:13:57 +02:00
AeonLucid b65326a4a8 Matchmaker progress 2020-09-20 23:13:51 +02:00
AeonLucid 78f02840a1 Initial commit 2020-09-19 05:35:07 +02:00
585 changed files with 95805 additions and 568 deletions

No files matched your search

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{
"version": 1,
"isRoot": true,
"tools": {
"cake.tool": {
"version": "2.2.0",
"commands": [
"dotnet-cake"
]
}
}
}
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.dockerignore
.env
.gitignore
.vs
.vscode
**/.git
**/.idea
**/bin
**/obj
@@ -0,0 +1,35 @@
---
name: 1. Bug reporting
about: Bugs within Impostor
title: ''
labels: ''
assignees: ''
---
# Bug Report
## Base Information
- Operating System
- Impostor Version
- Among Us Version
## I confirm:
- [ ] that I have searched for an existing bug report for this issue.
## Symptoms
<!--
Write symptoms here.
-->
Enter Symptoms on this line.
## Reproduction
<!--
How do you reproduce the bug you have here.
-->
Enter reproductions steps here.
@@ -0,0 +1,19 @@
---
name: 2. Feature request
about: To ask and request new features with Impostor
title: ''
labels: ''
assignees: ''
---
# Feature Request
## Feature Information:
<!--
- One issue per post! Do not try and bring up multiple requests in a single post.
- What should it do?
-->
## I confirm:
- [ ] that I have searched for an existing feature request matching the description.
@@ -0,0 +1,20 @@
---
name: 3. Api suggestion
about: To make suggestions for the plugin api
title: ''
labels: api
assignees: ''
---
# Api Suggestion
## Suggestion
<!--
Describe your suggestion as detailed as possible.
-->
## Use case
<!--
Describe what you need it for.
-->
@@ -0,0 +1,25 @@
---
name: 4. Api invalid data
about: To let us know about invalid data in the api
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the missing data that you need.
-->
## Expectations
<!--
Describe what the api gave you and what you expected.
-->
## Reproduce
<!--
Describe how to reproduce the issue.
-->
@@ -0,0 +1,20 @@
---
name: 5. Api unavailable data
about: To let us know about unavailable data from the api that you would like to use
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the unavailable data that you need.
-->
## Use-case
<!--
Describe what you need it for.
-->
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---
name: 6. Api other
about: For anything about the api that does not fit in the other issues
title: ''
labels: api
assignees: ''
---
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blank_issues_enabled: true
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### Description
<!--
If your pull request closes any issues, add them below with the `closes` keyword before them
Example: closes #101
See the following article for more information: https://docs.github.com/en/free-pro-team@latest/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
-->
### Closes issues
- closes #
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@@ -1,18 +1,53 @@
name: CI
on:
push:
paths:
- '.github/workflows/ci.yml'
- 'src/**/**'
- 'build.cake'
pull_request:
paths:
- '.github/workflows/ci.yml'
- 'src/**/**'
- 'build.cake'
jobs:
format:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v2
- uses: actions/setup-node@v4
- name: Checkout
uses: actions/checkout@v4
- uses: actions/cache@v3
with:
node-version: 20
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: |
pnpm biome ci .
pnpm tsc --noEmit
path: ~/.nuget/packages
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
restore-keys: |
${{ runner.os }}-nuget-
- name: Setup .NET
uses: actions/setup-dotnet@v2
with:
dotnet-version: 8.x
- name: Run the Cake script
uses: cake-build/cake-action@v1
with:
verbosity: Diagnostic
- uses: softprops/action-gh-release@v1
if: github.ref_type == 'tag'
with:
draft: true
files: |
./build/*.zip
./build/*.tar.gz
./build/*.nupkg
./build/*.snupkg
- name: Push NuGet package
if: github.ref_type == 'tag'
run: |
dotnet nuget push ./build/*.nupkg --source https://api.nuget.org/v3/index.json --api-key ${{ secrets.NUGET_IMPOSTOR }}
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name: Docker
on:
push:
branches: master
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.github/workflows/docker.yml'
- 'Dockerfile'
tags:
- 'v*.*.*'
pull_request:
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.github/workflows/docker.yml'
- 'Dockerfile'
jobs:
push_to_registry:
name: Push Docker image
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Prepare
id: prep
run: |
DOCKER_IMAGE=aeonlucid/impostor
VERSION=noop
VERSIONSUFFIX=docker
if [[ $GITHUB_REF == refs/tags/* ]]; then
VERSION=${GITHUB_REF#refs/tags/}
VERSIONSUFFIX=none
elif [[ $GITHUB_REF == refs/heads/* ]]; then
VERSION=nightly
VERSIONSUFFIX=docker.${{ github.run_number }}
elif [[ $GITHUB_REF == refs/pull/* ]]; then
VERSION=pr-${{ github.event.number }}
VERSIONSUFFIX=pr.${{ github.event.number }}
fi
TAGS="${DOCKER_IMAGE}:${VERSION}"
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
TAGS="$TAGS,${DOCKER_IMAGE}:latest"
fi
echo version=${VERSION} >> $GITHUB_OUTPUT
echo tags=${TAGS} >> $GITHUB_OUTPUT
echo versionsuffix=${VERSIONSUFFIX} >> $GITHUB_OUTPUT
echo created=$(date -u +'%Y-%m-%dT%H:%M:%SZ') >> $GITHUB_OUTPUT
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Login to DockerHub
if: github.event_name != 'pull_request'
uses: docker/login-action@v1
with:
username: ${{ secrets.DOCKERHUB_USERNAME }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build and push
uses: docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
platforms: linux/amd64,linux/arm/v7,linux/arm64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.prep.outputs.tags }}
build-args: |
VERSIONSUFFIX=${{ steps.prep.outputs.versionsuffix }}
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.DS_Store
.idea
*.log
tmp/
/.vscode
/build
/.vs
/src/Impostor.Plugins.Debugger/Properties/launchSettings.json
/tools
*.tern-port
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.tsbuildinfo
.npm
.eslintcache
.local/
Binary file not shown.
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# Contribute guidelines
We are always looking for people to help improve Impostor.
## Code
- If you are implementing or fixing an issue, please comment on the issue so work is not duplicated.
- If you want to implementing a new feature, create an issue first describing the issue so we know about it. We are always open for discussion or questions on [Discord](https://discord.gg/Mk3w6Tb).
- Don't commit unnecessary changes to the codebase or debugging code.
- Write meaningful commits or squash them.
- Please try to follow the code style of the rest of the codebase. An `.editorconfig` file has been provided to keep consistency.
- Stylecop is also enabled: please make sure your PR compiles without warnings.
## Pull requests
- Only make pull requests to the `dev` branch.
- Only implement one feature per pull request to keep it easy to understand.
- Expect comments or questions on your pull request from the project maintainers. We try to keep the code as consistent and maintainable as possible.
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
- We try to respond to pull requests as fast as possible. If you think we might have missed it, let us know on [Discord](https://discord.gg/Mk3w6Tb).
If you have any questions, let us know.
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FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:8.0 AS build
# See for all possible platforms
# https://github.com/containerd/containerd/blob/master/platforms/platforms.go#L17
ARG TARGETARCH
ARG VERSIONSUFFIX="docker"
WORKDIR /source
# Copy csproj and restore.
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
COPY src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj
COPY src/Impostor.Api/Impostor.Api.csproj ./src/Impostor.Api/Impostor.Api.csproj
COPY src/Directory.Build.props ./src/Directory.Build.props
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Server/Impostor.Server.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj
# Copy everything else.
COPY src/. ./src/
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
[ $VERSIONSUFFIX = "none" ] && VERSIONSUFFIX=; \
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" -p:VersionSuffix="$VERSIONSUFFIX" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
# Final image.
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/aspnet:8.0
WORKDIR /app
COPY --from=build /app ./
# Override ASPNETCORE_URLS to stop warning.
ENV ASPNETCORE_URLS=
EXPOSE 22023/tcp 22023/udp
ENTRYPOINT ["./Impostor.Server"]
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
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When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
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To protect your rights, we need to prevent others from denying you
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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How to Apply These Terms to Your New Programs
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
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This program is distributed in the hope that it will be useful,
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
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# Impostor
[![Discord](https://img.shields.io/badge/Discord-chat-blue?style=flat-square)](https://discord.gg/Mk3w6Tb)
[![CI](https://github.com/Impostor/Impostor/workflows/CI/badge.svg)](https://github.com/Impostor/Impostor/actions)
Impostor is the first working **Among Us** private server, written in C#.
As Among Us is actively updated, you may want to use the latest build from the master branch if you want to play on the latest version of Among Us that supported by Impostor.
If you want to play on an older version of Among Us, you can download old releases from [here](https://github.com/Impostor/Impostor/releases/), however these versions are less supported.
## Features
- All Among Us features are implemented. It is a full replacement for the official server.
- Plugin support.
- Server-sided anticheat.
## Installation
### Client
If you just want to play on a server hosted by someone else, you need to configure your client to connect to an Impostor server. Please go to [this website](https://impostor.github.io/Impostor) to set up your client by following the instructions for your OS there.
### Server
See the [docs](docs/Running-the-server.md) for instructions on how to set it up.
## Troubleshooting
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues with the Impostor client or the server.
## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
## License
This software is distributed under the **GNU GPLv3** License.
## Credits
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
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{
"$schema": "https://biomejs.dev/schemas/1.5.2/schema.json",
"organizeImports": {
"enabled": true
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
},
"formatter": {
"enabled": true,
"indentWidth": 4,
"indentStyle": "space",
"lineWidth": 120
}
}
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#addin "nuget:?package=SharpZipLib&Version=1.3.3"
#addin "nuget:?package=Cake.Compression&Version=0.3.0"
#addin "nuget:?package=Cake.FileHelpers&Version=5.0.0"
var workflow = BuildSystem.GitHubActions.Environment.Workflow;
var buildId = workflow.RunNumber;
var tag = workflow.RefType == GitHubActionsRefType.Tag ? workflow.RefName : null;
var buildVersion = FindRegexMatchGroupInFile("./src/Directory.Build.props", @"\<VersionPrefix\>(.*?)\<\/VersionPrefix\>", 1, System.Text.RegularExpressions.RegexOptions.None).Value;
var buildDir = MakeAbsolute(Directory("./build"));
var target = Argument("target", "Test");
var configuration = Argument("configuration", "Release");
var msbuildSettings = new DotNetMSBuildSettings();
if (tag != null)
{
if (tag[1..] != buildVersion) throw new Exception("Tag version has to be the same as VersionPrefix in Directory.Build.props");
msbuildSettings.Version = buildVersion;
}
else if (buildId != 0)
{
buildId += 500;
msbuildSettings.VersionSuffix = "ci." + buildId;
buildVersion += "-ci." + buildId;
}
else
{
buildVersion += "-dev";
}
//////////////////////////////////////////////////////////////////////
// UTILS
//////////////////////////////////////////////////////////////////////
// Remove unnecessary files for packaging.
private void ImpostorPublish(string name, string project, string runtime, bool isServer = false) {
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildName = name + "_" + buildVersion + "_" + runtime;
DotNetPublish(project, new DotNetPublishSettings {
Configuration = configuration,
NoRestore = true,
Runtime = runtime,
SelfContained = false,
PublishSingleFile = true,
PublishTrimmed = false,
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
if (isServer) {
CreateDirectory(projBuildDir.Combine("plugins"));
CreateDirectory(projBuildDir.Combine("libraries"));
if (runtime == "win-x64") {
FileWriteText(projBuildDir.CombineWithFilePath("run.bat"), "@echo off\r\nImpostor.Server.exe\r\npause");
}
}
if (runtime == "win-x64") {
Zip(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".zip"));
} else {
GZipCompress(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".tar.gz"));
}
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
BuildSystem.GitHubActions.Commands.UploadArtifact(projBuildDir, projBuildName);
}
}
private void ImpostorPublishNF(string name, string project) {
var runtime = "win-x64";
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildZip = buildDir.CombineWithFilePath(name + "_" + buildVersion + "_" + runtime + ".zip");
DotNetPublish(project, new DotNetPublishSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net472",
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
Zip(projBuildDir, projBuildZip);
}
//////////////////////////////////////////////////////////////////////
// TASKS
//////////////////////////////////////////////////////////////////////
Task("Clean")
.Does(() => {
if (DirectoryExists(buildDir)) {
DeleteDirectory(buildDir, new DeleteDirectorySettings {
Recursive = true
});
}
});
Task("Restore")
.Does(() => {
DotNetRestore("./src/Impostor.sln");
});
Task("Replay")
.Does(() => {
// D:\Projects\GitHub\Impostor\Impostor\src\Impostor.Tools.ServerReplay\sessions
DotNetRun(
"./src/Impostor.Tools.ServerReplay/Impostor.Tools.ServerReplay.csproj",
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetRunSettings {
Configuration = configuration,
NoRestore = true,
});
});
Task("Build")
.IsDependentOn("Clean")
.IsDependentOn("Restore")
.IsDependentOn("Replay")
.Does(() => {
// Tests.
DotNetBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetBuildSettings {
Configuration = configuration,
});
// Server.
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
// API.
DotNetPack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetPackSettings {
Configuration = configuration,
OutputDirectory = buildDir,
IncludeSource = true,
IncludeSymbols = true,
MSBuildSettings = msbuildSettings
});
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
foreach (var file in GetFiles(buildDir + "/*.{nupkg,snupkg}"))
{
BuildSystem.GitHubActions.Commands.UploadArtifact(file, "Impostor.Api");
}
}
});
Task("Test")
.IsDependentOn("Build")
.Does(() => {
DotNetTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetTestSettings {
Configuration = configuration,
NoBuild = true
});
});
//////////////////////////////////////////////////////////////////////
// EXECUTION
//////////////////////////////////////////////////////////////////////
RunTarget(target);
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# Building from source
The solution contains the Impostor server and its dependencies, like Hazel and the plugin API. The server is built using [.NET 8](https://dotnet.microsoft.com/download/dotnet/8.0).
## Cloning Impostor
You need to clone Impostor using git:
```bash
git clone https://github.com/Impostor/Impostor.git
```
## Building the server
### Dependencies
- [.NET 8 SDK](https://dotnet.microsoft.com/download/dotnet/8.0)
- [Rider](https://www.jetbrains.com/rider/) or [Visual Studio](https://visualstudio.microsoft.com/vs/) (Optional, only if you want the full IDE experience)
### Build using the CLI
```bash
cd src/Impostor.Server/
dotnet build
# Or if you want a single file, ready for production: (change linux-x64 to win-x64 if you use Windows)
dotnet publish -c Release -r linux-x64 -p:PublishSingleFile=true
```
To setup the server, please look at [Running the server](Running-the-server.md).
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# Frequently Answered Questions
## What is this?
The Impostor project is a reverse engineered and open source server for the game Among Us. The game itself is developed by [Innersloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
## Can this be used with the mobile version of the game?
Yes, Impostor can be used with both the Android and iOS versions of the game. You can add a custom server via a link, you can do this using the [site](https://impostor.github.io/Impostor)
## Can this be used with the console version of the game?
Sadly not, as these don't allow adding custom servers.
## Can this be used with Among Us 3D/VR?
No, it's an entirely different game with a completely different network stack. So we'd need to develop another server completely from scratch. We're currently not interested in doing this.
## How can I get started?
See [Setting up your Server](Running-the-server.md) for more information on running the server and [Client Setup](https://impostor.github.io/Impostor/) for helping your friends join in!
If you're having issues with the server software, check the [Troubleshooting page](TROUBLESHOOTING.md).
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# HTTP Server
Since Impostor 1.9.0 a HTTP service is included for matchmaking, which is required for clients to connect to the Impostor server.
Starting from Among Us 16.0.5, you need to set up HTTPS for players to connect to your server.
Unfortunately Impostor doesn't handle SSL certificates, so you need to set up a reverse proxy.
## Use a reverse proxy
A reverse proxy allows you to forward HTTP requests from users to multiple services. If you already have one, you should configure it to add Impostor.
If you have never set up a reverse proxy before, we recommend you to set up [Caddy](https://caddyserver.com/). It is easy to set up and comes with support for requesting SSL certificates out of the box.
To prevent people from connecting directly to Impostor, we recommend changing the "ListenIp" in the "HttpServer" section to "127.0.0.1". This makes sure people can't connect to your HTTP server other than via your reverse proxy. Keep the "ListenIp" in the "Server" section at "0.0.0.0" though, running the normal game traffic through a proxy is not supported.
### Caddy
To install Caddy, follow the [official installation guide](https://caddyserver.com/docs/install). Then use the following lines as your `Caddyfile` configuration file:
```
example.com # replace example.com with your domain name
reverse_proxy :22023
```
Now run `caddy run` in the folder with this Caddyfile and it should set up a server for you with a free SSL certificate.
If this works, you should set up [Caddy to run in the background](https://caddyserver.com/docs/running)
### Nginx
Nginx is an alternative to Caddy that is a bit harder to set up. If you already use Nginx, you can use our snippet to add Impostor:
<details><summary>Nginx configuration</summary>
```nginx
server {
listen 443 ssl http2;
server_name example.com; # replace example.com with your domain name
# Assuming you're using Certbot, replace example.com with your domain name
ssl_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/example.com/privkey.pem;
ssl_trusted_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
location / {
proxy_pass http://localhost:22023; # Change the port to your HttpServer's ListenPort
proxy_set_header X-Forwarded-For $remote_addr;
proxy_set_header X-Forwarded-Proto $scheme;
}
}
# Redirect all traffic to HTTPS
server {
listen 80 default_server;
location / {
return 307 https://$host$request_uri;
}
}
```
</details>
## Stop exposing Impostor's HTTP server to the internet directly
To only allow connections to Impostor's HTTP servers via the reverse proxy, we recommend to set the ListenIp of the HTTP server to 127.0.0.1:
```json
{
// NOTE: merge this snippet into the rest of your configuration
"HttpServer": {
"ListenIp": "127.0.0.1"
}
}
```
Or if you're configuring Impostor with environment variables:
```sh
IMPOSTOR_HttpServer__ListenIp=127.0.0.1
```
For more information on server configuration, see [Server-configuration.md](Server Configuration).
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# Impostor Documentation
1. [Running the server](Running-the-server.md)
2. [Server configuration](Server-configuration.md)
3. [Building from source](Building-from-source.md)
4. [Writing a plugin](Writing-a-plugin.md)
5. [Frequently answered questions](FAQ.md)
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# Running the server
There are currently two install methods for Impostor: You can install it normally or inside of a Docker container. If you do not have a particular preference, we recommend the normal installation over the Docker container method.
## General remarks for both install methods
This section applies to both the normal installation as well as the Docker (Compose) installation
To connect to the server, you need to configure and install a region file on https://impostor.github.io/Impostor/
Among Us connects to the server using two network services: the (TCP) HTTP service points Among Us to the UDP service, then the UDP service hosts the actual game traffic. Because of this, Impostor uses port 22023 using **both** the TCP and UDP protocols.
To connect to your Among Us version from another PC, you need to set up a HTTP reverse proxy to support HTTPS. If you're just running a version of Impostor for testing Setup instructions for this are in the [Http Server documentation](Http-server.md).
If you want to test if your Among Us HTTP server is working, open `http://localhost:22023` (assuming you're using the default settings, change the IP and port respectively) in a browser
Depending on your host you may also need to port forward Impostor to the internet or pass Impostor traffic by your firewall. Port 22023 UDP needs to be accessible for everyone that wants to play on the server, then you also need to portforward your HTTP reverse proxy or port 22023 TCP if you don't use a reverse proxy. As port forwarding changes per host or router configuration, port forwarding is not covered by this guide.
## Normal installation
1. Install [.NET 8.0](https://dotnet.microsoft.com/download/dotnet/8.0). We recommend either the ASP.NET Core Runtime or the SDK. The SDK is necessary in case you want to develop Impostor or Impostor plugins.
2. Download the [latest release](https://github.com/Impostor/Impostor/releases) or the [latest CI build](https://nightly.link/Impostor/Impostor/workflows/ci/master). Note that Impostor is built for multiple CPU-architectures and operating systems, you most likely want the x64 version, unless you are running on a Raspberry Pi or another device/VPS with an Arm processor.
3. Extract the zip.
4. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md). You need to at least change `PublicIp` to the address people will connect to your server to.
5. Run `Impostor.Server` (Linux/macOS) or `Impostor.Server.exe` (Windows)
6. Set up a reverse proxy to support HTTPS, so you can connect to your server from another device. See [reverse proxy configuration](Http-server.md)
7. (OPTIONAL - Linux) Configure a systemd definition file and enable the service to start on boot, see [systemd configuration](Server-configuration.md#systemd)
## Using Docker
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor?sort=semver)](https://hub.docker.com/r/aeonlucid/impostor)
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor/nightly)](https://hub.docker.com/r/aeonlucid/impostor)
Docker is a program that allows you to run programs like Impostor in a container.
After installing Docker, you can just start a Docker container with `docker run`:
```
docker run -p 127.0.0.1:22023:22023/tcp -p 22023:22023/udp -e IMPOSTOR_Server__PublicIp=your.public.ip.here aeonlucid/impostor:nightly
```
Please replace `your.public.ip.here` with the public IP address of your server. This is the address Among Us will try to reach your server at.
To configure the docker container, either use environment variables or mount config.json in your container.
## Using Docker Compose
Docker Compose allows you to start a Docker container using a predefined configuration. This is an example configuration you can continue on:
```
version: '3.4'
services:
impostor:
image: aeonlucid/impostor:nightly
container_name: impostor
ports:
- 127.0.0.1:22023:22023/tcp # Set up your own reverse proxy to terminate HTTPS
- 22023:22023/udp
environment: # Either configure Impostor using environment variables or mount config.json in your container
- IMPOSTOR_Server__PublicIp=your.public.ip.here
volumes:
- /path/to/local/config.json:/app/config.json # Mount config.json
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries (some plugins may need this)
```
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# Server configuration
## Options
### Required Server Configuration
| Key | Default | Description |
| -------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. For port forwarding purposes: this is an UDP port |
### HttpServer
Impostor has an Http Server that is used by recent versions of Among Us to connect to. See [the Http Server page](Http-server.md) for more details on how to set this up.
| Key | Default | Description |
|----------------|-----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Enabled** | `true` | Whether the http server should be enabled. |
| **ListenIp** | `0.0.0.0` | The network interface to listen on. Use `127.0.0.1` if you use a reverse proxy or just run locally. Use `0.0.0.0` if you are directly exposing this server to the internet |
| **ListenPort** | `22023` | The listen port of this server. For port forwarding purposes, this is an TCP port. |
### AntiCheat
Impostor has an Anticheat that makes it possible to kick cheaters from games automatically. Note that the anticheat is tuned on the vanilla version of the game, so client-side modifications could trigger the Anticheat if you're playing with them.
| Key | Default | Value |
|-------------------------------|---------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Enabled** | `true` | Whether the anticheat should be enabled. |
| **BanIpFromGame** | `true` | When anticheat is enabled and a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. |
| **AllowCheatingHosts** | `"Never"` | Configure whether hosts are allowed to cheat. "Never" forbids it, "Always" allows it. "IfRequested" allows hosts to cheat if they connect with the DisableServerAuthorityFlag set. |
| **AllowHostOnlyExtensions** | "IfRequested" | Configure whether [Host-Only extensions](https://github.com/Innersloth-LLC/AmongUsModdingInformation#host-only-mods) are allowed in all games ("Always"), +25 games only ("IfRequested") or by nobody ("Never") |
| **EnableGameFlowChecks** | `true` | Enable checks that check if certain actions are done in the appropriate order or at the appropriate moment in the game. This includes changing cosmetics while in game or murdering too fast. |
| **EnableInvalidObjectChecks** | `true` | Enables checks that check if network objects are spawned properly. Disabling this option also implies disabling EnableRoleChecks. |
| **EnableMustBeHostChecks** | `true` | Enables checks that check if players are the host before they can do actions that require them to be host of the game. This includes starting the game and spawning objects. |
| **EnableColorLimitChecks** | `true` | Enables checks that checks if players request colors that are already in use. |
| **EnableNameLimitChecks** | `true` | Enables checks that checks if player names have a length that is possible to set using the user interface. |
| **EnableItemLimitChecks** | `true` | Enables checks for item counts that cannot be exceeded in the official clients. |
| **EnableOwnershipChecks** | `true` | Enables checks that check if players are allowed to perform a certain action on themself or another player. |
| **EnableRoleChecks** | `true` | Enables checks that check if players have the correct role when performing certain role abilities like venting or murdering. |
| **EnableTargetChecks** | `true` | Enables checks that check if certain packets to everyone that should only have been sent to certain players or vice versa. This includes sending votes or network objects. |
| **EnableIdentifierChecks** | `true` | Enables checks that verify if the friendcode and puid a host claims for a player in their PlayerInfo match the ones known for that player. |
| **ForbidProtocolExtensions** | `true` | If disabled allows players to send network packets that go beyond the network packets sent by the vanilla game. This is necessary for most mods that need all players to install it. |
| **EnablePacketSizeChecks** | `true` | Enables checks that verify if network messages exceed the maximum allowed size. |
| **PacketSizeLimit** | `1203` | The maximum allowed size (in bytes) for a network message. The official servers of Among Us requires that a Hazel packet is < 1204 bytes, excluding headers. |
### Compatibility
Impostor has some compatibility options which allow some extra flexibility but may not work properly. Enabling any of these options is not recommended. When contacting support, please mention which of these options are enabled.
| Key | Default | Value |
|-----------------------------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **AllowFutureGameVersions** | `false` | Warning: Setting this option to `true` is unsupported and may cause issues when large updates to Among Us are released, but can be useful when a small patch is released. Allows future versions of Among Us to join your server. |
| **AllowHostAuthority** | `false` | Certain Among Us mods allow disabling some server-authoritative features, which also changes some code paths in the client. These code paths have not undergone as much testing and contain bugs, which can't be fixed from the Impostor side. Use with caution. |
| **AllowVersionMixing** | `false` | Allows players using different game versions to play in one lobby that have not been marked by the Impostor developers as compatible. |
### Debug
The Debug configuration is used to enable the game recorder. This is mostly useful when developing Impostor.
| Key | Default | Value |
| ----------------------- | ------- | -------------------------------------------- |
| **GameRecorderEnabled** | `false` | Enables the Game Recorder. |
| **GameRecorderPath** | _empty_ | Path where the recorded games will be saved. |
### Serilog (Logging)
Impostor's log framework, Serilog, can be configured in the config file. You can change its default log level and you can add additional sinks.
| Key | Default | Value |
| ---------------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **MinimumLevel** | `Information` | Minimum log level for a message to be printed. If a log entry is as severe or more severe than this level, it will be printed. From most severe to least severe: `Fatal`,`Error`, `Warning`, `Information`, `Debug`, `Verbose` |
| **Using** | `[]` | List of additional Serilog Sinks assemblies to load. |
| **WriteTo** | `[]` | Additional logging sinks. See the Serilog documentation or the example in this section. Serilog |
For more information, check the [Serilog.Settings.Configuration](https://github.com/serilog/serilog-settings-configuration) documentation.
For example, to add logging to a file, you should add the following snippet to your configuration:
```json
"Serilog": {
"Using": [
"Serilog.Sinks.File"
],
"WriteTo": [
{
"Name": "File",
"Args": {
"path": "logs/log.txt",
"rollingInterval": "Day"
}
}
]
}
```
Next to that, you also need to copy over Serilog.Sinks.File.dll from [NuGet](https://www.nuget.org/packages/Serilog.Sinks.File/). See the [Serilog.Sinks.File documentation](https://github.com/serilog/serilog-sinks-file#json-appsettingsjson-configuration) for a list of parameters that can be configured.
Other Serilog sinks are also supported, but are out of scope for this documentation.
## Config providers
### File
The `config.json` file contains all the configurable options.
### Environment variables
If you're unable to edit the `config.json` file, you can instead set Environment variables to configure Impostor. The general pattern for each variable is `IMPOSTOR_SectionName__VariableName`. For example, to disable the anticheat, you can set the environment variable `IMPOSTOR_AntiCheat__Enabled=false`. Here are some more examples:
```
IMPOSTOR_Server__PublicIp=127.0.0.1
IMPOSTOR_Server__PublicPort=22023
IMPOSTOR_Server__ListenIp=0.0.0.0
IMPOSTOR_Server__ListenPort=22023
IMPOSTOR_AntiCheat__Enabled=true
IMPOSTOR_AntiCheat__BanIpFromGame=true
```
# systemd
Linux users will likely want to create a systemd service definition to manage running the Impostor application. Benefits to using a systemd service include the following:
- The server process can automatically restart if the process dies
- Impostor can be set to start on boot (handy if you do system updates regularly)
- You can use systemd targets to ensure the process doesn't start until the system dependencies are met
Using your favorite text editor, create the following service file:
```
sudoedit /etc/systemd/system/impostor.service
```
Modify the following template to your needs and populate the service file.
```
[Unit]
Description=Impostor private Among Us server - https://github.com/Impostor/Impostor
[Service]
# Directory where Impostor is installed
WorkingDirectory=/opt/impostor
# Path to Impostor binary
ExecStart=/opt/impostor/Impostor.Server
Restart=always
# Restart service after 10 seconds if the dotnet service crashes
RestartSec=10
KillSignal=SIGTERM
SyslogIdentifier=impostor
# User and group that will run the Impostor server process -- ensure that user is allowed to execute the binary
User=impostor
Group=impostor
TimeoutStopSec=10
[Install]
# Wait until most system services have started before starting Impostor
After=multi-user.target
WantedBy=multi-user.target
```
Reload all systemd unit files to source in the new file you've created.
```
sudo systemctl daemon-reload
```
Start the service.
```
sudo systemctl start impostor.service
```
Check the log for the service and verify it has started correctly -- Hint: Use the Q key to quit out of journalctl.
```
sudo journalctl -u impostor.service
```
If everything has started correctly, ensure the service is set to start on boot.
```
sudo systemctl enable impostor.service
```
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# Troubleshooting
If you're reading this, something went wrong.
Don't worry though, as this is the most thorough guide to help you!
## `./Impostor.Server: line 1: ELF: not found` (plus other errors)
No idea where you got that system. But we clearly do **NOT** support it.
## `cannot execute binary file: Exec format error`
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
Unless you are running Impostor on a computer like the Raspberry Pi, you most likely want to use the x64 version.
## `./Impostor.Server: Permission denied`
This is an error related to Linux file permissions.
Some files do not hold their executable bit (the permission that allows them to run) during a download.
You can solve this by doing: `chmod +x Impostor.Server`
## Disconnected with `Your client is too new, please update your Impostor to play`
This happens when your game is too new for your copy of Impostor to support.
If you're using an Impostor release, check if there is a newer release available that supports your version. If this doesn't exist, you can try the [latest build from CI](https://nightly.link/Impostor/Impostor/workflows/ci/master).
If even that build doesn't work, you can try looking through the Pull Requests to see if there is a pending pull request that aims to update it to the next version, but note these may be unstable and may contain malicious code, as they haven't been vetted by the Impostor development team yet.
## Disconnected with `Please update your game to play on this server`
This happens when you're using a version of Impostor that is too new for your game version. You can download an older version from [the GitHub release page](https://github.com/Impostor/Impostor/releases). We however don't support older versions of Impostor with new API's and bugfixes so we recommend to update your game instead.
## Disconnected with `You are using an older version of the game`
You are using a version of Impostor that is not designed for the version of the game you're playing. The game does not really check who is outdated and blames it on the user. Newer versions (v1.5.0+) do warn correctly and send the correct message.
Look at which version of the game you're playing, which you can see in the top left corner of the main menu, then download an Impostor version for that game. Every [release on the release page](https://github.com/Impostor/Impostor/releases) shows which version of the game it is compatible with. If your game version is newer than the latest release, check if the [latest build from CI works](https://nightly.link/Impostor/Impostor/workflows/ci/master).
## Disconnected with `You disconnected from the server. Reliable Packet 1 ...`
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
**NOTE: Your public ip does not start with `10`, `127` or `192`**
Also check if the port Impostor (ListenPort) is listening on is correctly port-forwarded for UDP (or TCP/UDP).
## `Could not load file or assembly...`
Please check that you only have **working** plugins in the `plugins` folder.
This error can be caused by non-plugin files or plugins that are not working correctly.
## Disconnected with `You disconnected from the server. If this happens often, check your network strength. This may also be a server issue`
Usually this means that Among Us couldn't connect to Impostor's HTTP server.
Open the address of your server in a web browser, it should show you a small page confirming that Impostor is available.
## My question is not yet answered and I'm still having problems!
That's unfortunate. Join the [Impostor Discord](https://discord.gg/Mk3w6Tb), ask your question there and we'll try to help you out. Note that we're not always available, so it may take some time to get an answer. To make answering your question easier, please add the following details:
- Which version of Impostor are you using?
- Which version or Among Us are you using?
- Which operating system are you running Impostor on?
- If you have console logs, attaching these will also help.
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# Upgrading Impostor
Sometimes we make incompatible changes to existing code. This document lists these changes and which changes you should make as a server administrator.
## Impostor 1.9.0
Previously we recommended using the Impostor.Http plugin for HTTP matchmaking. Because Among Us now relies on HTTP matchmaking, this plugin is now part of the default installation. As a result, you should change your server as follows:
- If you have Impostor.Http installed, you should remove that plugin. If you have changed the default settings, you need to move these changes to the [HttpServer section in config.json](Server-configuration.md#HttpServer).
- If you have plugins that required Impostor.Http's API (like Reactor.Impostor.Http), you should check that plugin for updates
- It is no longer necessary to add the ASP.NET Core folder to the PluginLoader's LibraryPaths
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# Writing a plugin
Impostor has support for plugins. This document will help you to setup a development environment for writing a plugin.
- [1. Install .NET Core SDK](#1-install-net-core-sdk)
- [2. Create a C# project](#2-create-a-c-project)
- [3. Add the Impostor.Api library](#3-add-the-impostorapi-library)
- [Quick](#quick)
- [Visual Studio](#visual-studio)
- [4. The plugin class](#4-the-plugin-class)
- [5. Adding an event listener](#5-adding-an-event-listener)
- [6. Registering the event listener](#6-registering-the-event-listener)
- [7. Build and run your plugin](#7-build-and-run-your-plugin)
- [8. Extra](#8-extra)
- [Event listeners](#event-listeners)
- [Dependency injection](#dependency-injection)
- [Server configuration](#server-configuration)
- [Using other libraries](#using-other-libraries)
- [Impostor versions](#impostor-versions)
- [9. Missing/invalid data or want more functions?](#9-missinginvalid-data-or-want-more-functions)
## 1. Install .NET SDK
Download and install the latest .NET SDK.
https://dotnet.microsoft.com/download
## 2. Create a C# project
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 8, but we recommend sticking with **.NET 8.0**.
For more information about compatibility, see https://docs.microsoft.com/en-us/dotnet/standard/net-standard.
When the project has been created, you should have `Class.cs` and `Project.csproj` files. Your `Project.csproj` should look something like this.
```xml
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>
```
## 3. Add the Impostor.Api library
You only have to follow the instructions of one below.
### Quick
Install the `Impostor.Api` NuGet package.
Make sure to get a prerelease if you are writing a plugin for a dev release of the server.
### Visual Studio
1. Right click your project.
2. Click `Manage NuGet Packages`.
3. Click `Browse`.
4. Search for `Impostor.Api`.
5. Click the `Impostor.Api` result and press install on the right side.
### Dotnet CLI
1. Open your project folder in command prompt / bash.
2. Run `dotnet add package Impostor.Api`.
## 4. The plugin class
Now the `Impostor.Api` is installed, you need to create a class for your plugin. A plugin **must** contain exactly one. See the code below for an example.
```csharp
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
/// <summary>
/// The metadata information of your plugin, this is required.
/// </summary>
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase // This is also required ": PluginBase".
{
/// <summary>
/// A logger that works seamlessly with the server.
/// </summary>
private readonly ILogger<ExamplePlugin> _logger;
/// <summary>
/// The constructor of the plugin. There are a few parameters you can add here and they
/// will be injected automatically by the server, two examples are used here.
///
/// They are not necessary but very recommended.
/// </summary>
/// <param name="logger">
/// A logger to write messages in the console.
/// </param>
/// <param name="eventManager">
/// An event manager to register event listeners.
/// Useful if you want your plugin to interact with the game.
/// </param>
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
}
/// <summary>
/// This is called when your plugin is enabled by the server.
/// </summary>
/// <returns></returns>
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
return default;
}
/// <summary>
/// This is called when your plugin is disabled by the server.
/// Most likely because it is shutting down, this is the place to clean up any managed resources.
/// </summary>
/// <returns></returns>
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
return default;
}
}
}
```
## 5. Adding an event listener
Currently you should have a plugin that loads and does nothing. In order to get some actual functionality, you need to add an event listener.
Create a new class called `GameEventListener`. Example code:
```csharp
using Impostor.Api.Events;
using Impostor.Api.Events.Player;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example.Handlers
{
/// <summary>
/// A class that listens for two events.
/// It may be more but this is just an example.
///
/// Make sure your class implements <see cref="IEventListener"/>.
/// </summary>
public class GameEventListener : IEventListener
{
private readonly ILogger<ExamplePlugin> _logger;
public GameEventListener(ILogger<ExamplePlugin> logger)
{
_logger = logger;
}
/// <summary>
/// An example event listener.
/// </summary>
/// <param name="e">
/// The event you want to listen for.
/// </param>
[EventListener]
public void OnGameStarted(IGameStartedEvent e)
{
_logger.LogInformation($"Game is starting.");
// This prints out for all players if they are impostor or crewmate.
foreach (var player in e.Game.Players)
{
var info = player.Character.PlayerInfo;
var isImpostor = info.IsImpostor;
if (isImpostor)
{
_logger.LogInformation($"- {info.PlayerName} is an impostor.");
}
else
{
_logger.LogInformation($"- {info.PlayerName} is a crewmate.");
}
}
}
[EventListener]
public void OnGameEnded(IGameEndedEvent e)
{
_logger.LogInformation($"Game has ended.");
}
[EventListener]
public void OnPlayerChat(IPlayerChatEvent e)
{
_logger.LogInformation($"{e.PlayerControl.PlayerInfo.PlayerName} said {e.Message}");
}
}
}
```
## 6. Registering the event listener
The last step to get your plugin working is to register the event listener, so the server knows about it. Go back to your plugin class and modify it as below.
```csharp
using System;
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Impostor.Plugins.Example.Handlers;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase
{
private readonly ILogger<ExamplePlugin> _logger;
// Add the line below!
private readonly IEventManager _eventManager;
// Add the line below!
private IDisposable _unregister;
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
// Add the line below!
_eventManager = eventManager;
}
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
// Add the line below!
_unregister = _eventManager.RegisterListener(new GameEventListener(_logger));
return default;
}
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
// Add the line below!
_unregister.Dispose();
return default;
}
}
}
```
## 7. Build and run your plugin
Now your plugin is ready to be tested.
1. Right click your project and press `Build`.
2. Right click your project and press `Open Folder in File Explorer`.
3. Go to `bin/Debug/net8.0/`.
4. In this directory, you should find your plugin named `Project.dll`.
5. Copy the `Project.dll` to the `plugins` directory in your Impostor server directory.
6. (Re)start your Impostor server.
7. Open Among Us, create a game and send a chat message. In the console you should see your plugin being loaded and the messages from the example.
## 8. Extra
Some extra information that might be useful for those developing plugins.
### Event listeners
- You can have multiple event listener on the same event.
- An event listener can be given a priority `[EventListener(EventPriority.Normal)]` and is called in order.
- It is not recommended to block for a long time inside `EventListener` because the events are called from inside the packet handlers. Blocking too long causes the client to time out. You should create a new `Task` for operations that will take a lot of time.
### Dependency injection
- The main plugin class is constructed by the `IServiceProvider` of the server and can inject everything the server uses. A few examples are:
- `ILogger<T>`
- `IEventManager`
- `IClientManager`
- `IOptions<ServerConfig>`
- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
### Server configuration
Constantly copying the plugin dll to your server directory can be pretty annoying. Luckily we have a solution for that. In your Impostor server open the `config.json` and add the `PluginLoader` from the example below, replace the path with the build destination of your plugin.
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"PluginLoader": {
"Paths": [
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\net8.0"
],
"LibraryPaths": []
}
}
```
### Using other libraries
Sometimes you need to use libraries that the original Impostor server does not provide. The dll files of these libraries must be placed in the `libraries` folder next to the server executable. You could also provide them by modifying the `PluginLoader.LibraryPaths` option in the `config.json`, similarly to the `PluginLoader.Paths` option.
### Impostor versions
It is important to use the correct versions when working with `Impostor.Api` prereleases and the `Impostor` dev builds to reduce the chances of mismatching assemblies.
**Example**
The prerelease `Impostor.Api` package `1.2.0-ci.54` belongs to build `54` on AppVeyor, which can be found here https://ci.appveyor.com/project/Impostor/Impostor/build/54. Notice the `54` on the end of the url.
## 9. Missing/invalid data or want more functions?
The `Impostor.Api` is currently in beta. There are a lot of things still missing and we would like to hear from you what you need to develop a plugin.
Create an issue:
- [Suggest a function](https://github.com/Impostor/Impostor/issues/new?template=3--api-suggestion.md)
- [Data is invalid](https://github.com/Impostor/Impostor/issues/new?template=4--api-invalid.md)
- [Data is unavailable](https://github.com/Impostor/Impostor/issues/new?template=5--api-missing.md)
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Impostor | Among Us Private Server</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/css/bootstrap.min.css" integrity="sha384-xOolHFLEh07PJGoPkLv1IbcEPTNtaed2xpHsD9ESMhqIYd0nLMwNLD69Npy4HI+N" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
</head>
<body class="row flex-column justify-content-center align-items-center p-0 m-0">
<div class="container text-light d-flex flex-column justify-content-center p-4 p-md-3" style="flex: 1;">
<section class="container mb-4">
<div class="row justify-content-center">
<h1 class="site-title text-center">Impostor</h1>
</div>
<div class="row justify-content-center">
<h2 class="site-subtitle text-center">Among Us Private Server</h2>
</div>
</section>
<section class="container">
<div class="mb-4 mb-md-3">
<h3 class="text-center mb-4 mb-md-3 w-100">Connect to a Server</h3>
</div>
<form id="serverFileForm" class="container p-0" onsubmit="return false;">
<div class="form-row justify-content-center mb-4 mx-md-5">
<select name="serverProtocol" id="protocol" class="col custom-select text-light" style="height: unset;" onchange="onProtocolChange()">
<option value="http" selected>http://</option>
<option value="https">https://</option>
</select>
<input class="col-6 col-md-8 mx-1 mx-md-2 form-control form-control-lg bg-transparent text-light text-center"
type="text" placeholder="Server address" id="address" name="address" required>
<input class="col form-control form-control-lg bg-transparent text-light" style="max-width: 110px"
type="number" placeholder="Port" id="port" name="port" min="1" max="65535" required>
</div>
<div class="row justify-content-center mb-4">
<div class="row justify-content-center flex-nowrap">
<input class="form-control form-control-lg bg-transparent text-light text-center mr-2"
type="text" placeholder="Server name" id="name" name="name">
</div>
</div>
<div class="row justify-content-center">
<button class="col-md-4 btn btn-primary btn-lg support-text desktop-support" onclick="downloadAsync()">Download server file</button>
<button class="col-md-4 btn btn-primary btn-lg support-text android-support ios-support" onclick="openApp()">Open in Among Us</button>
<button class="col-md-4 offset-md-1 mt-1 mt-md-0 btn btn-secondary btn-lg" onclick="setLocationHash()">Create sharable link</button>
</div>
</form>
<div class="mt-4">
<h3>
Instructions
<i id="desktop" class="platform fab fa-windows" onclick="setPlatform('desktop');"></i>
<i id="android" class="platform fab fa-android" onclick="setPlatform('android');"></i>
<i id="ios" class="platform fab fa-apple" onclick="setPlatform('ios');"></i>
</h3>
<div class="support-text desktop-support">
To play on a private server follow the following steps:
<ol>
<li>Type the server IP and download click the button "Download server file".</li>
<li>Make sure that the file is named <code>regionInfo.json</code> and doesn't have additional numbers (e.g. <code>regionInfo (1).json</code>) because you downloaded it multiple times.</li>
<li>
Press <kbd class="key"><i class="fab fa-windows"></i></kbd> + <kbd class="key">R</kbd> on your keyboard and paste the following:<br/>
<div class="text-center my-2">
<code>%APPDATA%\..\LocalLow\Innersloth\Among Us</code>
</div>
</li>
<li>Press <span class="key">Enter</span> or click "OK".</li>
<li>Copy the downloaded file and paste it in the opened folder.</li>
<li>You can now play on your server by opening Among Us and clicking "Online".</li>
</ol>
To switch back to the original servers, change the region in the bottom right corner.<br/>
</div>
<div class="support-text android-support ios-support">
<p class="text-justify text-sm-center text-md-left">
To play on a private server, fill in the form, then click "Open in Among Us". You can then switch to your server using the Region Selection menu in the bottom right corner.<br/>
You may get a confirmation prompt from your browser to confirm that you want to open Among Us, which you should accept.
If the region doesn't show up, keep the game running in the background and click the button again.
Note for server admins: to support mobile phones, you need to support connecting over HTTPS
</p>
</div>
</div>
</section>
</div>
<footer class="container text-light text-center">
<p>To create a server, see the instructions in <a href="https://github.com/Impostor/Impostor">Github</a> project page.</p>
<p>Having issues? Ask for help on <a href="https://discord.gg/Mk3w6Tb">our Discord server</a> and try to fix your problem.</p>
</footer>
<script src="https://kit.fontawesome.com/1a00236538.js" crossorigin="anonymous"></script>
<script src="script.js"></script>
</body>
</html>
-7
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{
"devDependencies": {
"@biomejs/biome": "^1",
"typescript": "^5"
},
"packageManager": "pnpm@8.14.1"
}
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@@ -1,109 +0,0 @@
lockfileVersion: '6.0'
settings:
autoInstallPeers: true
excludeLinksFromLockfile: false
devDependencies:
'@biomejs/biome':
specifier: ^1
version: 1.5.2
typescript:
specifier: ^5
version: 5.3.3
packages:
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resolution: {integrity: sha512-LhycxGQBQLmfv6M3e4tMfn/XKcUWyduDYOlCEBrHXJ2mMth2qzYt1JWypkWp+XmU/7Hl2dKvrP4mZ5W44+nWZw==}
engines: {node: '>=14.*'}
hasBin: true
requiresBuild: true
optionalDependencies:
'@biomejs/cli-darwin-arm64': 1.5.2
'@biomejs/cli-darwin-x64': 1.5.2
'@biomejs/cli-linux-arm64': 1.5.2
'@biomejs/cli-linux-arm64-musl': 1.5.2
'@biomejs/cli-linux-x64': 1.5.2
'@biomejs/cli-linux-x64-musl': 1.5.2
'@biomejs/cli-win32-arm64': 1.5.2
'@biomejs/cli-win32-x64': 1.5.2
dev: true
/@biomejs/cli-darwin-arm64@1.5.2:
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engines: {node: '>=14.*'}
cpu: [arm64]
os: [darwin]
requiresBuild: true
dev: true
optional: true
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resolution: {integrity: sha512-QAPW9rZb/AgucUx+ogMg+9eJNipQDqvabktC5Tx4Aqb/mFzS6eDqNP7O0SbGz3DtC5Y2LATEj6o6zKIQ4ZT+3w==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [darwin]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-arm64-musl@1.5.2:
resolution: {integrity: sha512-Z29SjaOyO4QfajplNXSjLx17S79oPN42D094zjE24z7C7p3NxvLhKLygtSP9emgaXkcoESe2chOzF4IrGy/rlg==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-arm64@1.5.2:
resolution: {integrity: sha512-fVLrUgIlo05rO4cNu+Py5EwwmXnXhWH+8KrNlWkr2weMYjq85SihUsuWWKpmqU+bUVR+m5gwfcIXZVWYVCJMHw==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-x64-musl@1.5.2:
resolution: {integrity: sha512-ZolquPEjWYUmGeERS8svHOOT7OXEeoriPnV8qptgWJmYF9EO9HUGRn1UtCvdVziDYK+u1A7PxjOdkY1B00ty5A==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-x64@1.5.2:
resolution: {integrity: sha512-ixqJtUHtF0ho1+1DTZQLAEwHGSqvmvHhAAFXZQoaSdABn+IcITYExlFVA3bGvASy/xtPjRhTx42hVwPtLwMHwg==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-win32-arm64@1.5.2:
resolution: {integrity: sha512-DN4cXSAoFTdjOoh7f+JITj1uQgQSXt+1pVea9bFrpbgip+ZwkONqQq+jUcmFMMehbp9LuiVtNXFz/ReHn6FY7A==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [win32]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-win32-x64@1.5.2:
resolution: {integrity: sha512-YvWWXZmk936FdrXqc2jcP6rfsXsNBIs9MKBQQoVXIihwNNRiAaBD9Iwa/ouU1b7Zxq2zETgeuRewVJickFuVOw==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [win32]
requiresBuild: true
dev: true
optional: true
/typescript@5.3.3:
resolution: {integrity: sha512-pXWcraxM0uxAS+tN0AG/BF2TyqmHO014Z070UsJ+pFvYuRSq8KH8DmWpnbXe0pEPDHXZV3FcAbJkijJ5oNEnWw==}
engines: {node: '>=14.17'}
hasBin: true
dev: true
-230
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const DEFAULT_PORT_HTTP = 22023;
const DEFAULT_PORT_HTTPS = 443;
/**
* @template {HTMLElement} T
* @param {string} elementId
* @returns {T}
*/
function getElementByIdOrThrow(elementId) {
const element = document.getElementById(elementId);
if (element === null) throw new Error(`Couldn't find the element with id ${elementId}`);
return /** @type {T} */ (element);
}
const addressInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("address"));
const portInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("port"));
const nameInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("name"));
const protocolSelect =
/** @type {Omit<HTMLSelectElement, "value"> & { value: Protocol; }} */
(getElementByIdOrThrow("protocol"));
/**
* @typedef {{ protocol: Protocol, address: string, port: number, name: string, url: string }} ServerInfo
* @typedef {"desktop" | "android" | "ios"} Platform
* @typedef {"https" | "http"} Protocol
*/
/**
* @returns {ServerInfo}
*/
function parseForm() {
const protocol = protocolSelect.value;
const address = addressInput.value.trim();
const port = parseInt(portInput.value) || (protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS);
const name = nameInput.value || "Impostor";
return { protocol, address, port, name, url: `${protocol}://${address}` };
}
function downloadAsync() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const json = generateRegionInfo(serverInfo);
console.log(`Saving ${json}`);
const blob = new Blob([json], { type: "text/plain" });
saveFile(blob, "regionInfo.json");
return false;
}
function openApp() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const params = new URLSearchParams({
servername: serverInfo.name,
serverport: serverInfo.port.toString(),
serverip: serverInfo.url,
usedtls: false.toString(),
});
const url = `amongus://init?${params.toString()}`;
console.log(`Opening ${url}`);
window.location.href = url;
return false;
}
/** @type {Record<Platform, HTMLAnchorElement>} */
const platformButtons = {
desktop: getElementByIdOrThrow("desktop"),
android: getElementByIdOrThrow("android"),
ios: getElementByIdOrThrow("ios"),
};
/** @type {?Platform} */
let currentPlatform = null;
let httpsSetExplicitly = false;
/**
* @param {Platform} platform
* @param {boolean} value
*/
function setEnabled(platform, value) {
for (const e of /** @type {NodeListOf<HTMLElement>} */ (document.querySelectorAll(`.${platform}-support`))) {
e.style.display = value ? "block" : "none";
}
}
/**
* @param {Platform} platform
*/
function setPlatform(platform) {
if (currentPlatform === platform) {
return;
}
if (currentPlatform) {
setEnabled(currentPlatform, false);
platformButtons[currentPlatform].classList.remove("text-primary");
}
// HTTPS is mandatory on ios/android
if (platform === "android" || platform === "ios") {
httpsSetExplicitly = protocolSelect.value === "https";
protocolSelect.value = "https";
protocolSelect.disabled = true;
setPortIfDefault("https");
} else {
protocolSelect.disabled = false;
if (!httpsSetExplicitly) {
protocolSelect.value = "http";
setPortIfDefault("http");
}
}
setEnabled(platform, true);
platformButtons[platform].classList.add("text-primary");
currentPlatform = platform;
}
/**
* @param {Protocol} protocol
*/
function setPortIfDefault(protocol) {
const oldPort = protocol === "http" ? DEFAULT_PORT_HTTPS : DEFAULT_PORT_HTTP;
const newPort = protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS;
if (!portInput.value || portInput.value === oldPort.toString()) {
portInput.value = newPort.toString();
}
}
function onProtocolChange() {
setPortIfDefault(protocolSelect.value);
}
/**
* @param {ServerInfo} serverInfo
* @returns {string}
*/
function generateRegionInfo(serverInfo) {
const regions = [
{
$type: "StaticHttpRegionInfo, Assembly-CSharp",
Name: serverInfo.name,
PingServer: serverInfo.address,
Servers: [
{
Name: "http-1",
Ip: serverInfo.url,
Port: serverInfo.port,
UseDtls: false, // As no custom key can be specified, we need to disable DTLS on custom servers.
},
],
TranslateName: 1003, // StringNames.NoTranslation
},
];
const jsonServerData = {
CurrentRegionIdx: 3,
Regions: regions,
};
return JSON.stringify(jsonServerData, null, 4);
}
/**
* @param {Blob} blob
* @param {string} fileName
*/
function saveFile(blob, fileName) {
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
document.body.appendChild(a);
a.style.display = "none";
a.href = url;
a.download = fileName;
a.click();
URL.revokeObjectURL(url);
}
function fillFromLocationHash() {
const urlServerAddress = document.location.hash.substring(1).split(":");
const serverAddress = urlServerAddress.length > 0 ? urlServerAddress[0] : null;
const serverPort = urlServerAddress.length > 1 ? urlServerAddress[1] : null;
const protocol = urlServerAddress.length > 2 ? urlServerAddress[2] : null;
const serverName = urlServerAddress.length > 3 ? urlServerAddress[3] : null;
if (serverAddress) {
addressInput.value = serverAddress;
}
if (serverPort && !Number.isNaN(parseInt(serverPort))) {
portInput.value = serverPort;
}
if (protocol === "http" || protocol === "https") {
protocolSelect.value = protocol;
}
if (serverName) {
nameInput.value = serverName;
}
}
function setLocationHash() {
const serverInfo = parseForm();
document.location.hash = [serverInfo.address, serverInfo.port, serverInfo.protocol, serverInfo.name].join(":");
}
fillFromLocationHash();
if (["iPhone", "iPad", "iPod"].indexOf(window.navigator.platform) !== -1) {
setPlatform("ios");
} else if (/Android/.test(window.navigator.userAgent)) {
setPlatform("android");
} else {
setPlatform("desktop");
}
+239
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@@ -0,0 +1,239 @@
# top-most EditorConfig file
root = true
# Don't use tabs for indentation.
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 4
insert_final_newline = true
# XML project files
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
indent_size = 2
# XML config files
[*.{props,targets,ruleset,config,nuspec,resx,vsixmanifest,vsct}]
indent_size = 2
# JSON files
[*.json]
indent_size = 2
# Dotnet code style settings:
[*.{cs,vb}]
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:refactoring
dotnet_style_qualification_for_property = false:refactoring
dotnet_style_qualification_for_method = false:refactoring
dotnet_style_qualification_for_event = false:refactoring
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Non-private readonly fields are PascalCase
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
# Constants are PascalCase
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
dotnet_naming_style.instance_field_style.required_prefix = _
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Async methods should have "Async" suffix
dotnet_naming_rule.async_methods_end_in_async.symbols = any_async_methods
dotnet_naming_rule.async_methods_end_in_async.style = end_in_async
dotnet_naming_rule.async_methods_end_in_async.severity = warning
dotnet_naming_symbols.any_async_methods.applicable_kinds = method
dotnet_naming_symbols.any_async_methods.applicable_accessibilities = *
dotnet_naming_symbols.any_async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_prefix =
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
dotnet_naming_style.end_in_async.word_separator =
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
dotnet_diagnostic.RS2008.severity = none
# IDE0005: Remove unnecessary import
dotnet_diagnostic.IDE0005.severity = warning
# IDE0007: Use `var` instead of explicit type
dotnet_diagnostic.IDE0007.severity = warning
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0043: Format string contains invalid placeholder
dotnet_diagnostic.IDE0043.severity = warning
# IDE0044: Make field readonly
dotnet_diagnostic.IDE0044.severity = warning
# CSharp code style settings:
[*.cs]
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# Prefer method-like constructs to have a block body
csharp_style_expression_bodied_methods = false:none
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_operators = false:none
# Prefer property-like constructs to have an expression-body
csharp_style_expression_bodied_properties = true:none
csharp_style_expression_bodied_indexers = true:none
csharp_style_expression_bodied_accessors = true:none
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
# warning RS0037: PublicAPI.txt is missing '#nullable enable'
dotnet_diagnostic.RS0037.severity = none
# ReSharper properties
resharper_trailing_comma_in_multiline_lists = true
+63
View File
@@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
+114
View File
@@ -0,0 +1,114 @@
config.*.json
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Click-Once directory
publish/
# NuGet Packages
*.nupkg
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# JetBrains Rider
.idea/
*.sln.iml
+15
View File
@@ -0,0 +1,15 @@
<Project>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>11</LangVersion>
<VersionPrefix>1.10.9</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<EnforceCodeStyleInBuild Condition="$(MSBuildProjectName)!='Hazel'">true</EnforceCodeStyleInBuild>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" />
</ItemGroup>
</Project>
@@ -0,0 +1,30 @@
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Numerics;
namespace Impostor.Api.Innersloth.Generator;
internal static class Extensions
{
public static string NormalizePath(this string path)
{
return path.Replace("\\", "/");
}
public static bool TryTrimStart(this string text, string value, [NotNullWhen(true)] out string? result)
{
if (text.StartsWith(value))
{
result = text[value.Length..];
return true;
}
result = null;
return false;
}
public static string ToCSharpString(this Vector2 value)
{
return $"new Vector2({value.X.ToString(CultureInfo.InvariantCulture)}f, {value.Y.ToString(CultureInfo.InvariantCulture)}f)";
}
}
@@ -0,0 +1,22 @@
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
namespace Impostor.Api.Innersloth.Generator.Generators;
public abstract class BaseGenerator
{
protected SourceProductionContext _sourceProductionContext;
protected ImmutableArray<(string RelativePath, string Content)> _files;
protected BaseGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files)
{
_sourceProductionContext = sourceProductionContext;
_files = files;
}
protected string GetFileContent(string path)
{
return _files.Single(x => x.RelativePath == path).Content;
}
}
@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Text.Json;
using CSharpPoet;
using Microsoft.CodeAnalysis;
namespace Impostor.Api.Innersloth.Generator.Generators;
public sealed class EnumGenerator : BaseGenerator
{
public EnumGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
{
}
public void Generate(string name, string? @namespace = null, string? sourceName = null, bool flags = false, CSharpEnumUnderlyingType underlyingType = CSharpEnumUnderlyingType.Int)
{
var dictionary = JsonSerializer.Deserialize<Dictionary<string, long>>(GetFileContent($"enums/{sourceName ?? name}.json"))!;
var @enum = new CSharpEnum(name, underlyingType);
foreach (var pair in dictionary)
{
var value = flags && pair.Value > 0
? $"1 << {Math.Log(pair.Value, 2)}"
: pair.Value.ToString();
@enum.Members.Add(new CSharpEnum.Member(pair.Key, value));
}
if (flags)
{
@enum.Attributes.Add(new CSharpAttribute("System.FlagsAttribute"));
}
var source = new CSharpFile(@namespace ?? "Impostor.Api.Innersloth") { @enum }.ToString();
_sourceProductionContext.AddSource(name, source);
}
}
@@ -0,0 +1,210 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Numerics;
using System.Text.Json;
using CSharpPoet;
using Microsoft.CodeAnalysis;
namespace Impostor.Api.Innersloth.Generator.Generators;
public sealed class MapDataGenerator : BaseGenerator
{
public MapDataGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
{
}
private T? Deserialize<T>(string name, string fileName)
{
return JsonSerializer.Deserialize<T>(
GetFileContent($"maps/{name}/{fileName}.json"),
new JsonSerializerOptions
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
Converters =
{
new Vector2Converter(),
},
}
);
}
public void Generate(string name)
{
var className = name + "Data";
var spawnInfo = Deserialize<SpawnInfo>(name, "spawn")!;
var tasks = Deserialize<Dictionary<int, TaskInfo>>(name, "tasks")!;
var vents = Deserialize<Dictionary<int, VentInfo>>(name, "vents")!;
var doors = Deserialize<Dictionary<int, DoorInfo>>(name, "doors")!;
var ventsData = new DictionaryData("VentData", "Vents", writer =>
{
foreach (var pair in vents)
{
var id = pair.Key;
var vent = pair.Value;
var connections = "";
if (vent.Left != null) connections += ", left: " + vent.Left.Value;
if (vent.Center != null) connections += ", center: " + vent.Center.Value;
if (vent.Right != null) connections += ", right: " + vent.Right.Value;
writer.WriteLine($"[{id}] = new(this, {id}, \"{vent.Name}\", {vent.Position.ToCSharpString()}{connections}),");
}
});
var tasksData = new DictionaryData("TaskData", "Tasks", writer =>
{
foreach (var pair in tasks)
{
var id = pair.Key;
var task = pair.Value;
writer.WriteLine($"[{id}] = new({id}, TaskTypes.{task.TaskType}, TaskCategories.{task.Length}Task),");
}
});
var doorsData = new DictionaryData("DoorData", "Doors", writer =>
{
foreach (var pair in doors)
{
var id = pair.Key;
var door = pair.Value;
writer.WriteLine($"[{id}] = new({id}, SystemTypes.{door.Room}, {door.Position.ToCSharpString()}),");
}
});
var constructor = new CSharpMethod(Visibility.Internal, className, ".ctor")
{
Body = writer =>
{
ventsData.WriteInitializer(writer);
writer.WriteLine();
tasksData.WriteInitializer(writer);
writer.WriteLine();
doorsData.WriteInitializer(writer);
},
};
var @class = new CSharpClass(className)
{
IsSealed = true,
Extends = { "MapData" },
Members =
{
constructor,
ventsData.CreateProperty(),
tasksData.CreateProperty(),
doorsData.CreateProperty(),
new CSharpBlankLine(),
CreateSimpleProperty("float", "SpawnRadius", spawnInfo.SpawnRadius.ToString(CultureInfo.InvariantCulture) + "f"),
CreateSimpleProperty("Vector2", "InitialSpawnCenter", spawnInfo.InitialSpawnCenter.ToCSharpString()),
CreateSimpleProperty("Vector2", "MeetingSpawnCenter", spawnInfo.MeetingSpawnCenter.ToCSharpString()),
CreateSimpleProperty("Vector2", "MeetingSpawnCenter2", spawnInfo.MeetingSpawnCenter2.ToCSharpString()),
},
};
var source = new CSharpFile("Impostor.Api.Innersloth.Maps")
{
Usings = { "System.Collections.Generic", "System.Numerics" },
Members = { @class },
}.ToString();
_sourceProductionContext.AddSource(className, source);
}
private static CSharpProperty CreateSimpleProperty(string type, string name, string value)
{
return new CSharpProperty(type, name)
{
Getter = new CSharpProperty.Accessor { Body = writer => writer.Write(value + ";") },
IsOverride = true,
};
}
private sealed class DictionaryData
{
private readonly string _keyType;
private readonly string _valueType;
private readonly string _name;
private readonly Action<CodeWriter> _body;
public DictionaryData(string keyType, string valueType, string name, Action<CodeWriter> body)
{
_keyType = keyType;
_valueType = valueType;
_name = name;
_body = body;
}
public DictionaryData(string valueType, string name, Action<CodeWriter> body) : this("int", valueType, name, body)
{
}
public void WriteInitializer(CodeWriter writer)
{
writer.WriteLine($"{_name} = new Dictionary<{_keyType}, {_valueType}>");
writer.WriteLine("{");
using (writer.Indent())
{
_body(writer);
}
writer.WriteLine("}.AsReadOnly();");
}
public CSharpProperty CreateProperty()
{
return new CSharpProperty($"IReadOnlyDictionary<{_keyType}, {_valueType}>", _name)
{
Getter = new CSharpProperty.Accessor(),
IsOverride = true,
};
}
}
public sealed class SpawnInfo
{
public required Vector2 InitialSpawnCenter { get; init; }
public required Vector2 MeetingSpawnCenter { get; init; }
public required Vector2 MeetingSpawnCenter2 { get; init; }
public required float SpawnRadius { get; init; }
}
public sealed class TaskInfo
{
public required string Type { get; init; }
public required string TaskType { get; init; }
public required string Length { get; init; }
public required TaskConsole[] Consoles { get; init; }
}
public sealed class TaskConsole
{
public required int Id { get; init; }
public required string Room { get; init; }
public required Vector2 Position { get; init; }
public required float UsableDistance { get; init; }
}
public sealed class VentInfo
{
public required string Name { get; init; }
public required Vector2 Position { get; init; }
public required int? Left { get; init; }
public required int? Center { get; init; }
public required int? Right { get; init; }
}
public sealed class DoorInfo
{
public required string Room { get; init; }
public required Vector2 Position { get; init; }
}
}
@@ -0,0 +1,38 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<DebugType>embedded</DebugType>
<Nullable>enable</Nullable>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
<IsRoslynComponent>true</IsRoslynComponent>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
<PackageReference Include="PolySharp" Version="1.14.1" PrivateAssets="all" />
<PackageReference Include="System.Text.Json" Version="8.0.5" PrivateAssets="all" GeneratePathProperty="true" />
<PackageReference Include="System.Text.Encodings.Web" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
<PackageReference Include="CSharpPoet" Version="0.3.0" PrivateAssets="all" GeneratePathProperty="true" />
</ItemGroup>
<PropertyGroup>
<GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
</PropertyGroup>
<Target Name="GetDependencyTargetPaths">
<ItemGroup>
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Json)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Encodings_Web)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
<TargetPathWithTargetPlatformMoniker Include="$(PKGMicrosoft_Bcl_AsyncInterfaces)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
<TargetPathWithTargetPlatformMoniker Include="$(PkgCSharpPoet)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
</ItemGroup>
</Target>
</Project>
@@ -0,0 +1,9 @@
{
"$schema": "https://json.schemastore.org/launchsettings.json",
"profiles": {
"Generator": {
"commandName": "DebugRoslynComponent",
"targetProject": "../Impostor.Api/Impostor.Api.csproj"
}
}
}
@@ -0,0 +1,108 @@
using System;
using System.Diagnostics.CodeAnalysis;
using CSharpPoet;
using Impostor.Api.Innersloth.Generator.Generators;
using Microsoft.CodeAnalysis;
namespace Impostor.Api.Innersloth.Generator;
[Generator(LanguageNames.CSharp)]
public sealed class SourceGenerator : IIncrementalGenerator
{
private const string DataPath = "Innersloth/Data/";
private readonly record struct Options(string ProjectDirectory)
{
public bool TryGetRelativePath(string path, [NotNullWhen(true)] out string? relativePath)
{
if (
path.NormalizePath().TryTrimStart(ProjectDirectory, out relativePath) &&
relativePath.TryTrimStart(DataPath, out relativePath)
)
{
return true;
}
relativePath = null;
return false;
}
}
public void Initialize(IncrementalGeneratorInitializationContext context)
{
var optionsProvider = context.AnalyzerConfigOptionsProvider
.Select((analyzerConfigOptions, _) =>
{
if (!analyzerConfigOptions.GlobalOptions.TryGetValue("build_property.projectdir", out var projectDirectory))
{
throw new Exception("Couldn't get project directory");
}
return new Options(projectDirectory.NormalizePath());
});
var filesProvider = context.AdditionalTextsProvider.Combine(optionsProvider)
.Where(static pair =>
{
var (file, options) = pair;
return options.TryGetRelativePath(file.Path, out var relativePath) && relativePath.EndsWith(".json");
})
.Select(static (pair, cancellationToken) =>
{
var (file, options) = pair;
if (!options.TryGetRelativePath(file.Path, out var relativePath))
{
throw new InvalidOperationException();
}
return (
RelativePath: relativePath,
Content: file.GetText(cancellationToken)!.ToString()
);
})
.Collect();
context.RegisterSourceOutput(filesProvider, (spc, files) =>
{
if (files.IsEmpty)
{
throw new InvalidOperationException($"No json files found in Impostor.Api/{DataPath}");
}
var enumGenerator = new EnumGenerator(spc, files);
enumGenerator.Generate("ColorType", "Impostor.Api.Innersloth.Customization");
enumGenerator.Generate("DisconnectReason", sourceName: "DisconnectReasons");
enumGenerator.Generate("GameKeywords", flags: true, underlyingType: CSharpEnumUnderlyingType.UnsignedInt);
enumGenerator.Generate("GameOverReason", underlyingType: CSharpEnumUnderlyingType.Byte);
enumGenerator.Generate("Platforms");
enumGenerator.Generate("RoleTypes", underlyingType: CSharpEnumUnderlyingType.UnsignedShort);
enumGenerator.Generate("RulesPresets", underlyingType: CSharpEnumUnderlyingType.Byte);
enumGenerator.Generate("SpecialGameModes", underlyingType: CSharpEnumUnderlyingType.Byte);
enumGenerator.Generate("StringNames");
enumGenerator.Generate("SystemTypes", underlyingType: CSharpEnumUnderlyingType.Byte);
enumGenerator.Generate("Language", sourceName: "SupportedLangs");
enumGenerator.Generate("TaskTypes");
enumGenerator.Generate("BoolOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("ByteOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("CategorizedOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("FloatArrayOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("FloatOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("Int32ArrayOptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("Int32OptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("UInt32OptionNames", "Impostor.Api.Innersloth.GameFilters");
enumGenerator.Generate("RpcCalls", "Impostor.Api.Net.Inner", underlyingType: CSharpEnumUnderlyingType.Byte);
var mapDataGenerator = new MapDataGenerator(spc, files);
var mapNames = new[] { "Skeld", "Mira", "April", "Polus", "Airship", "Fungle" };
foreach (var mapName in mapNames)
{
mapDataGenerator.Generate(mapName);
}
});
}
}
@@ -0,0 +1,42 @@
using System;
using System.Numerics;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Impostor.Api.Innersloth.Generator;
public class Vector2Converter : JsonConverter<Vector2>
{
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
if (reader.TokenType != JsonTokenType.StartObject) throw new JsonException();
float x = 0;
float y = 0;
while (reader.Read())
{
if (reader.TokenType == JsonTokenType.EndObject) break;
switch (reader.GetString())
{
case "x":
reader.Read();
x = reader.GetSingle();
break;
case "y":
reader.Read();
y = reader.GetSingle();
break;
}
}
return new Vector2(x, y);
}
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
{
throw new NotSupportedException();
}
}
@@ -0,0 +1,157 @@
{
"version": 1,
"dependencies": {
".NETStandard,Version=v2.0": {
"CSharpPoet": {
"type": "Direct",
"requested": "[0.3.0, )",
"resolved": "0.3.0",
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},
"Microsoft.Bcl.AsyncInterfaces": {
"type": "Direct",
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"resolved": "8.0.0",
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"dependencies": {
"System.Threading.Tasks.Extensions": "4.5.4"
}
},
"Microsoft.CodeAnalysis.Analyzers": {
"type": "Direct",
"requested": "[3.3.4, )",
"resolved": "3.3.4",
"contentHash": "AxkxcPR+rheX0SmvpLVIGLhOUXAKG56a64kV9VQZ4y9gR9ZmPXnqZvHJnmwLSwzrEP6junUF11vuc+aqo5r68g=="
},
"Microsoft.CodeAnalysis.CSharp": {
"type": "Direct",
"requested": "[4.7.0, )",
"resolved": "4.7.0",
"contentHash": "JHCP2L6lB0oJ3tQoHkC67SFZxW+KbJVOnAo+6L01K5r/NlBlSUhTk5nUAldWhTVwGdzqNeHqGtnEqpsCmGSwQA==",
"dependencies": {
"Microsoft.CodeAnalysis.Common": "[4.7.0]"
}
},
"NETStandard.Library": {
"type": "Direct",
"requested": "[2.0.3, )",
"resolved": "2.0.3",
"contentHash": "st47PosZSHrjECdjeIzZQbzivYBJFv6P2nv4cj2ypdI204DO+vZ7l5raGMiX4eXMJ53RfOIg+/s4DHVZ54Nu2A==",
"dependencies": {
"Microsoft.NETCore.Platforms": "1.1.0"
}
},
"PolySharp": {
"type": "Direct",
"requested": "[1.14.1, )",
"resolved": "1.14.1",
"contentHash": "mOOmFYwad3MIOL14VCjj02LljyF1GNw1wP0YVlxtcPvqdxjGGMNdNJJxHptlry3MOd8b40Flm8RPOM8JOlN2sQ=="
},
"System.Text.Encodings.Web": {
"type": "Direct",
"requested": "[8.0.0, )",
"resolved": "8.0.0",
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ==",
"dependencies": {
"System.Buffers": "4.5.1",
"System.Memory": "4.5.5",
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
}
},
"System.Text.Json": {
"type": "Direct",
"requested": "[8.0.5, )",
"resolved": "8.0.5",
"contentHash": "0f1B50Ss7rqxXiaBJyzUu9bWFOO2/zSlifZ/UNMdiIpDYe4cY4LQQicP4nirK1OS31I43rn062UIJ1Q9bpmHpg==",
"dependencies": {
"Microsoft.Bcl.AsyncInterfaces": "8.0.0",
"System.Buffers": "4.5.1",
"System.Memory": "4.5.5",
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
"System.Text.Encodings.Web": "8.0.0",
"System.Threading.Tasks.Extensions": "4.5.4"
}
},
"Microsoft.CodeAnalysis.Common": {
"type": "Transitive",
"resolved": "4.7.0",
"contentHash": "pD5S14xMUebSGYe75kt0q/aaS/ftvktSo/pEv7aX7hNPHfdZS+SZeXvkvcffGxWkunYOyRF9m1oN7zzSdYj9dQ==",
"dependencies": {
"Microsoft.CodeAnalysis.Analyzers": "3.3.4",
"System.Collections.Immutable": "7.0.0",
"System.Memory": "4.5.5",
"System.Reflection.Metadata": "7.0.0",
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
"System.Text.Encoding.CodePages": "7.0.0",
"System.Threading.Tasks.Extensions": "4.5.4"
}
},
"Microsoft.NETCore.Platforms": {
"type": "Transitive",
"resolved": "1.1.0",
"contentHash": "kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A=="
},
"System.Buffers": {
"type": "Transitive",
"resolved": "4.5.1",
"contentHash": "Rw7ijyl1qqRS0YQD/WycNst8hUUMgrMH4FCn1nNm27M4VxchZ1js3fVjQaANHO5f3sN4isvP4a+Met9Y4YomAg=="
},
"System.Collections.Immutable": {
"type": "Transitive",
"resolved": "7.0.0",
"contentHash": "dQPcs0U1IKnBdRDBkrCTi1FoajSTBzLcVTpjO4MBCMC7f4pDOIPzgBoX8JjG7X6uZRJ8EBxsi8+DR1JuwjnzOQ==",
"dependencies": {
"System.Memory": "4.5.5",
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
}
},
"System.Memory": {
"type": "Transitive",
"resolved": "4.5.5",
"contentHash": "XIWiDvKPXaTveaB7HVganDlOCRoj03l+jrwNvcge/t8vhGYKvqV+dMv6G4SAX2NoNmN0wZfVPTAlFwZcZvVOUw==",
"dependencies": {
"System.Buffers": "4.5.1",
"System.Numerics.Vectors": "4.4.0",
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
}
},
"System.Numerics.Vectors": {
"type": "Transitive",
"resolved": "4.4.0",
"contentHash": "UiLzLW+Lw6HLed1Hcg+8jSRttrbuXv7DANVj0DkL9g6EnnzbL75EB7EWsw5uRbhxd/4YdG8li5XizGWepmG3PQ=="
},
"System.Reflection.Metadata": {
"type": "Transitive",
"resolved": "7.0.0",
"contentHash": "MclTG61lsD9sYdpNz9xsKBzjsmsfCtcMZYXz/IUr2zlhaTaABonlr1ESeompTgM+Xk+IwtGYU7/voh3YWB/fWw==",
"dependencies": {
"System.Collections.Immutable": "7.0.0",
"System.Memory": "4.5.5"
}
},
"System.Runtime.CompilerServices.Unsafe": {
"type": "Transitive",
"resolved": "6.0.0",
"contentHash": "/iUeP3tq1S0XdNNoMz5C9twLSrM/TH+qElHkXWaPvuNOt+99G75NrV0OS2EqHx5wMN7popYjpc8oTjC1y16DLg=="
},
"System.Text.Encoding.CodePages": {
"type": "Transitive",
"resolved": "7.0.0",
"contentHash": "LSyCblMpvOe0N3E+8e0skHcrIhgV2huaNcjUUEa8hRtgEAm36aGkRoC8Jxlb6Ra6GSfF29ftduPNywin8XolzQ==",
"dependencies": {
"System.Memory": "4.5.5",
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
}
},
"System.Threading.Tasks.Extensions": {
"type": "Transitive",
"resolved": "4.5.4",
"contentHash": "zteT+G8xuGu6mS+mzDzYXbzS7rd3K6Fjb9RiZlYlJPam2/hU7JCBZBVEcywNuR+oZ1ncTvc/cq0faRr3P01OVg==",
"dependencies": {
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
}
}
},
".NETStandard,Version=v2.0/win-x64": {}
}
}
+47
View File
@@ -0,0 +1,47 @@
namespace Impostor.Api;
// NOTE: when adding items to this enum, add them to the bottom for API stability
public enum CheatCategory
{
/// <summary>A packet used a part of the network protocol that is unknown to Impostor, like a custom RPC.</summary>
ProtocolExtension,
/// <summary>A host-only mod extension is used outside of host-authoritive mode.</summary>
HostOnlyExtension,
/// <summary>A packet was sent at an inappropriate moment.</summary>
GameFlow,
/// <summary>A packet was sent by a non-host player that should normally only be sent by the host.</summary>
MustBeHost,
/// <summary>A packet was sent that violated limits on the selection of player colors.</summary>
ColorLimits,
/// <summary>A packet was sent that exceeded the limits of possible nicknames to enter ingame.</summary>
NameLimits,
/// <summary>A packet was sent on behalf of another player.</summary>
Ownership,
/// <summary>An ability was used that the current role cannot access.</summary>
Role,
/// <summary>A packet was sent to a player that should be broadcasted, or vice versa.</summary>
Target,
/// <summary>A packet was sent on an invalid network object, like a PlayerControl without PlayerInfo.</summary>
InvalidObject,
/// <summary>A packet was sent that exceeded the maximum allowed RPC size.</summary>
PacketSize,
/// <summary>Legacy category for unsorted anticheat checks.</summary>
Other,
/// <summary>A packet was sent with more items than possible in the game.</summary>
ItemLimits,
/// <summary>A packet contained an identifier (friendcode or puid) that does not match the one known for that player.</summary>
Identifiers,
}
+20
View File
@@ -0,0 +1,20 @@
using Impostor.Api.Net.Inner;
namespace Impostor.Api
{
public class CheatContext
{
public CheatContext(string name)
{
Name = name;
}
public static CheatContext Deserialize { get; } = new CheatContext(nameof(Deserialize));
public static CheatContext Serialize { get; } = new CheatContext(nameof(Serialize));
public string Name { get; }
public static implicit operator CheatContext(RpcCalls rpcCalls) => new CheatContext(rpcCalls.ToString());
}
}
@@ -0,0 +1,41 @@
namespace Impostor.Api.Config
{
public class AntiCheatConfig
{
public const string Section = "AntiCheat";
public bool Enabled { get; set; } = true;
public bool BanIpFromGame { get; set; } = true;
public CheatingHostMode AllowCheatingHosts { get; set; } = CheatingHostMode.Never;
public CheatingHostMode AllowHostOnlyExtensions { get; set; } = CheatingHostMode.IfRequested;
public bool EnableGameFlowChecks { get; set; } = true;
public bool EnableMustBeHostChecks { get; set; } = true;
public bool EnableInvalidObjectChecks { get; set; } = true;
public bool EnableColorLimitChecks { get; set; } = true;
public bool EnableNameLimitChecks { get; set; } = true;
public bool EnableItemLimitChecks { get; set; } = true;
public bool EnableOwnershipChecks { get; set; } = true;
public bool EnableRoleChecks { get; set; } = true;
public bool EnableTargetChecks { get; set; } = true;
public bool EnableIdentifierChecks { get; set; } = true;
public bool ForbidProtocolExtensions { get; set; } = true;
public bool EnablePacketSizeChecks { get; set; } = true;
public int PacketSizeLimit { get; set; } = 1203;
}
}
@@ -0,0 +1,29 @@
namespace Impostor.Api.Config
{
/// <summary>
/// Details if exceptions are made for hosts that are cheating.
/// </summary>
public enum CheatingHostMode
{
/// <summary>
/// Hosts follow the same policies as other players.
/// </summary>
Never,
/// <summary>
/// Hosts are allowed to cheat if they request HostAuthority. If they
/// do not request this, the same policies as for other players applies.
/// </summary>
/// <para>
/// HostAuthority can be requested by hosts by adding 25 to their patch
/// version when connecting. This flag is used by a lot of (host-only)
/// mods and also disable server authority over MurderPlayer packets.
/// </para>
IfRequested,
/// <summary>
/// Hosts are always allowed to cheat.
/// </summary>
Always,
}
}
@@ -0,0 +1,13 @@
namespace Impostor.Api.Config
{
public class CompatibilityConfig
{
public const string Section = "Compatibility";
public bool AllowFutureGameVersions { get; set; } = false;
public bool AllowHostAuthority { get; set; } = false;
public bool AllowVersionMixing { get; set; } = false;
}
}
+11
View File
@@ -0,0 +1,11 @@
namespace Impostor.Api.Config
{
public class DebugConfig
{
public const string Section = "Debug";
public bool GameRecorderEnabled { get; set; }
public string GameRecorderPath { get; set; } = string.Empty;
}
}
@@ -0,0 +1,36 @@
namespace Impostor.Api.Config
{
public static class DisconnectMessages
{
public const string Error = "There was an internal server error. " +
"Check the server console for more information. " +
"Please report the issue on the Impostor GitHub if it keeps happening.";
public const string ClientOutdated = "Please update your game to play in this lobby.";
public const string ClientTooNew = "Your game version is too new for this lobby. " +
"If you want to join this lobby you need to downgrade your client.";
public const string Destroyed = "The game you tried to join is being destroyed. " +
"Please create a new game.";
public const string UsernameLength = "Your username is too long, please make it shorter.";
public const string UsernameIllegalCharacters = "Your username contains illegal characters, please remove them.";
public const string VersionClientTooOld = "Please update your game to play on this server.";
public const string VersionServerTooOld = "Your client is too new, please update your Impostor server to play.";
public const string VersionUnsupported = "Your client version is unsupported, please update your Game and/or Impostor server.";
private const string UpgradingDocsLink = "https://github.com/Impostor/Impostor/blob/master/docs/Upgrading.md";
public const string UdpMatchmakingUnsupported = $"""
Sorry, UDP Matchmaking is no longer supported.
See <link={UpgradingDocsLink}#impostor-190>Impostor documentation</link> on how to migrate to HTTP Matchmaking
""";
public const string HostAuthorityUnsupported = "Your client is requesting host authority, which is not enabled on this Impostor server.";
}
}
@@ -0,0 +1,27 @@
namespace Impostor.Api.Config;
/// <summary>
/// Configuration for HttpServer.
/// </summary>
public class HttpServerConfig
{
/// <summary>
/// Gets the name of this config section.
/// </summary>
public const string Section = "HttpServer";
public bool Enabled { get; set; } = true;
/// <summary>
/// Gets or sets the IP address the HTTP Matchmaking server will listen on.
/// </summary>
/// Use "127.0.0.1" if you are running behind a reverse proxy or just testing locally.
/// Use "0.0.0.0" if you are directly exposing this server to the internet.
public string ListenIp { get; set; } = "0.0.0.0";
/// <summary>
/// Gets or sets the port the HTTP Matchmaking server will listen on.
/// </summary>
/// For port forwarding purposes, this is a TCP port.
public ushort ListenPort { get; set; } = 22023;
}
+30
View File
@@ -0,0 +1,30 @@
using Impostor.Api.Utils;
namespace Impostor.Api.Config
{
public class ServerConfig
{
public const string Section = "Server";
private string? _resolvedPublicIp;
private string? _resolvedListenIp;
public string PublicIp { get; set; } = "127.0.0.1";
public ushort PublicPort { get; set; } = 22023;
public string ListenIp { get; set; } = "0.0.0.0";
public ushort ListenPort { get; set; } = 22023;
public string ResolvePublicIp()
{
return _resolvedPublicIp ??= IpUtils.ResolveIp(PublicIp);
}
public string ResolveListenIp()
{
return _resolvedListenIp ??= IpUtils.ResolveIp(ListenIp);
}
}
}
+11
View File
@@ -0,0 +1,11 @@
namespace Impostor.Api.Config
{
public class TimeoutConfig
{
public const string Section = "Timeout";
public int SpawnTimeout { get; set; } = 2500;
public int ConnectionTimeout { get; set; } = 2500;
}
}
@@ -0,0 +1,34 @@
using System;
namespace Impostor.Api.Events
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class EventListenerAttribute : Attribute
{
public EventListenerAttribute(EventPriority priority = EventPriority.Normal)
{
Priority = priority;
}
public EventListenerAttribute(Type @event, EventPriority priority = EventPriority.Normal)
{
Priority = priority;
Event = @event;
}
/// <summary>
/// Gets or sets the priority of the event listener.
/// </summary>
public EventPriority Priority { get; set; }
/// <summary>
/// Gets or sets the event that the listener is listening to.
/// </summary>
public Type? Event { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled" />.
/// </summary>
public bool IgnoreCancelled { get; set; }
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events.Client
{
/// <summary>
/// Called just after a <see cref="IClient"/> is created and connected.
/// </summary>
public interface IClientConnectedEvent : IClientEvent
{
IClient Client { get; }
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events.Client
{
/// <summary>
/// Called just before a <see cref="IHazelConnection"/> is registered.
/// </summary>
public interface IClientConnectionEvent : IClientEvent
{
IMessageReader HandshakeData { get; }
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events.Client
{
public interface IClientEvent : IEvent
{
IHazelConnection Connection { get; }
}
}
+12
View File
@@ -0,0 +1,12 @@
namespace Impostor.Api.Events
{
public enum EventPriority
{
Lowest = 0,
Low = 1,
Normal = 2,
High = 3,
Highest = 4,
Monitor = 5,
}
}
@@ -0,0 +1,7 @@
namespace Impostor.Api.Events
{
public interface IGameAlterEvent : IGameEvent
{
bool IsPublic { get; }
}
}
@@ -0,0 +1,24 @@
using Impostor.Api.Games;
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is created.
/// </summary>
/// <remarks>
/// Note that the game just has been created, so no players have joined
/// it yet. If you want to know the future host of this game, use the
/// <see cref="Host"/> property.
/// </remarks>
public interface IGameCreatedEvent : IGameEvent
{
/// <summary>
/// Gets the client that requested creation of the game.
/// </summary>
/// <remarks>
/// Will be null if game creation was requested by a plugin.
/// </remarks>
IClient? Host { get; }
}
}
@@ -0,0 +1,25 @@
using Impostor.Api.Games;
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
/// <summary>
/// Called just before a new <see cref="IGame"/> is created.
/// </summary>
public interface IGameCreationEvent : IEventCancelable
{
/// <summary>
/// Gets the client that requested creation of the game.
/// </summary>
/// <remarks>
/// Will be null if game creation was requested by a plugin.
/// </remarks>
IClient? Client { get; }
/// <summary>
/// Gets or sets the desired <see cref="Games.GameCode"/>.
/// </summary>
/// <exception cref="ImpostorException">If the GameCode is invalid or already used in another game.</exception>
GameCode? GameCode { get; set; }
}
}
@@ -0,0 +1,11 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is destroyed.
/// </summary>
public interface IGameDestroyedEvent : IGameEvent
{
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events
{
public interface IGameEndedEvent : IGameEvent
{
public GameOverReason GameOverReason { get; }
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
public interface IGameEvent : IEvent
{
/// <summary>
/// Gets the <see cref="IGame" /> this event belongs to.
/// </summary>
IGame Game { get; }
}
}
@@ -0,0 +1,11 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGameHostChangedEvent : IGameEvent
{
IClientPlayer PreviousHost { get; }
IClientPlayer? NewHost { get; }
}
}
@@ -0,0 +1,49 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// This event is triggered when game options are going to be changed.
/// </summary>
/// <remarks>
/// Be careful when calling SyncSettingsAsync while handling this event,
/// as it may call this event again in some cases.
/// </remarks>
public interface IGameOptionsChangedEvent : IGameEvent
{
/// <summary>
/// Lists the possible reasons that the game options may have changed.
/// </summary>
public enum ChangeReason
{
/// <summary>
/// The options were changed by the host using LogicOptions deserialization.
/// </summary>
/// <remarks>
/// This event does not change the message sent to other players,
/// so changes made to Game.Options are not synced until
/// SyncSettingsAsync is called afterwards.
/// </remarks>
Host,
/// <summary>
/// The options were changed by a plugin using the
/// SyncSettingsAsync method in <see cref="IGame"/>.
/// </summary>
/// <remarks>
/// This event is called after serializing the settings, which
/// means that changes made by event handlers will not be synced
/// over.
///
/// We strongly recommend against calling SyncSettingsAsync while
/// handling this event.
/// </remarks>
Api,
}
/// <summary>
/// Gets the reason that the game options have changed.
/// </summary>
public ChangeReason ChangedBy { get; }
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGamePlayerJoinedEvent : IGameEvent
{
IClientPlayer Player { get; }
}
}
@@ -0,0 +1,15 @@
using Impostor.Api.Games;
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
/// <summary>
/// Called just before a <see cref="IClientPlayer"/> joins a game.
/// </summary>
public interface IGamePlayerJoiningEvent : IGameEvent
{
IClientPlayer Player { get; }
GameJoinResult? JoinResult { get; set; }
}
}
@@ -0,0 +1,11 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGamePlayerLeftEvent : IGameEvent
{
IClientPlayer Player { get; }
bool IsBan { get; }
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Api.Events
{
/// <summary>
/// The game is started here and players have been initialized.
/// </summary>
public interface IGameStartedEvent : IGameEvent
{
}
}
@@ -0,0 +1,11 @@
namespace Impostor.Api.Events
{
/// <summary>
/// Called when the game is going to start.
/// When this is called, not all players are initialized properly yet.
/// If you want to get correct player states, use <see cref="IGameStartedEvent" />.
/// </summary>
public interface IGameStartingEvent : IGameEvent
{
}
}
@@ -0,0 +1,27 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEndedEvent : IMeetingEvent
{
/// <summary>
/// Gets the exiled player.
/// </summary>
IInnerPlayerControl? Exiled { get; }
/// <summary>
/// Gets a value indicating whether meeting result is a tie.
/// </summary>
bool IsTie { get; }
/// <summary>
/// Gets a value indicating whether a Judge overruled the vote result.
/// </summary>
bool WasOverruled { get; }
/// <summary>
/// Gets the nonce of the winning Judge overrule, or 0 if the meeting wasn't overruled.
/// </summary>
ushort OverrideId { get; }
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEvent : IGameEvent
{
IInnerMeetingHud MeetingHud { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingStartedEvent : IMeetingEvent
{
}
}
@@ -0,0 +1,17 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerChatEvent : IPlayerEvent, IEventCancelable
{
/// <summary>
/// Gets the message sent by the player.
/// </summary>
string Message { get; }
/// <summary>
/// Gets or sets a value indicating whether the message is sent to
/// all players (true) or only to the host (false).
/// To not send this message at all, cancel this event instead.
/// </summary>
bool SendToAllPlayers { get; set; }
}
}
@@ -0,0 +1,31 @@
using Impostor.Api.Innersloth;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Event that allows changing or canceling an upcoming player murder.
/// </summary>
/// <remarks>
/// Note that this event only triggers if the Host of the Game did not disable server authority.
///
/// If you want to get an event after the murder took place, listen to <see cref="IPlayerMurderEvent"/>.
/// </remarks>
public interface IPlayerCheckMurderEvent : IPlayerEvent, IEventCancelable
{
/// <summary>
/// Gets the player who will be murdered.
/// </summary>
IInnerPlayerControl Victim { get; }
/// <summary>
/// Gets or sets the result of this event.
/// </summary>
/// <remarks>
/// Its initial value is what would have happened in the normal game flow.
/// - If set to Succeeded, the Victim will die.
/// - If set to FailedProtected, the Victim will be protected with a shield animation and the attacker will have a cooldown set.
/// </remarks>
MurderResultFlags Result { get; set; }
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerCompletedTaskEvent : IPlayerEvent
{
ITaskInfo Task { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerDestroyedEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,15 @@
using Impostor.Api.Innersloth.Maps;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player enters a vent.
/// </summary>
public interface IPlayerEnterVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the entered vent.
/// </summary>
public VentData Vent { get; }
}
}
@@ -0,0 +1,19 @@
using Impostor.Api.Net;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerEvent : IGameEvent
{
/// <summary>
/// Gets the <see cref="IClientPlayer" /> that triggered this <see cref="IPlayerEvent" />.
/// </summary>
IClientPlayer ClientPlayer { get; }
/// <summary>
/// Gets the networked <see cref="IInnerPlayerControl" /> that triggered this <see cref="IPlayerEvent" />.
/// This <see cref="IInnerPlayerControl" /> belongs to the <see cref="IClientPlayer" />.
/// </summary>
IInnerPlayerControl PlayerControl { get; }
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player gets exiled (voted out).
/// </summary>
public interface IPlayerExileEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,15 @@
using Impostor.Api.Innersloth.Maps;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player exits a vent.
/// </summary>
public interface IPlayerExitVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the exited vent.
/// </summary>
public VentData Vent { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerMovementEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,30 @@
using Impostor.Api.Innersloth;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Event that is called when a player is killed by another player.
/// </summary>
/// <remarks>
/// This event works regardless of server authority is enabled or not.
///
/// If you want to cancel this kill, listen to <see cref="IPlayerCheckMurderEvent"/>.
/// If you want to know about players that were voted out, listed to <see cref="IPlayerExileEvent"/>.
/// </remarks>
public interface IPlayerMurderEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who got murdered.
/// </summary>
IInnerPlayerControl Victim { get; }
/// <summary>
/// Gets the result of the event.
/// </summary>
/// <remarks>
/// Note that if FailedError or FailedProtected is set, the kill did not take place.
/// </remarks>
MurderResultFlags Result { get; }
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSetStartCounterEvent : IPlayerEvent
{
/// <summary>
/// Gets the current time of the start counter.
/// </summary>
byte SecondsLeft { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSpawnedEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerStartMeetingEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button.
/// </summary>
IInnerPlayerControl? Body { get; }
}
}
@@ -0,0 +1,15 @@
using Impostor.Api.Innersloth.Maps;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player moves to another vent.
/// </summary>
public interface IPlayerVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the vent player moved to.
/// </summary>
public VentData NewVent { get; }
}
}
@@ -0,0 +1,26 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public enum VoteType : byte
{
HasNotVoted = 255,
Missed = 254,
Skipped = 253,
Dead = 252,
Player = 0,
}
public interface IPlayerVotedEvent : IPlayerEvent
{
/// <summary>
/// Gets the player he voted for.
/// </summary>
IInnerPlayerControl? VotedFor { get; }
/// <summary>
/// Gets the Vote type.
/// </summary>
VoteType VoteType { get; }
}
}
+6
View File
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IEvent
{
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Api.Events
{
public interface IEventCancelable : IEvent
{
/// <summary>
/// Gets or sets a value indicating whether the event was cancelled.
/// </summary>
bool IsCancelled { get; set; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IEventListener
{
}
}
@@ -0,0 +1,13 @@
using System.Threading.Tasks;
namespace Impostor.Api.Events
{
public interface IManualEventListener : IEventListener
{
EventPriority Priority { get; set; }
public bool CanExecute<T>();
public ValueTask Execute(IEvent @event);
}
}
@@ -0,0 +1,35 @@
using System;
using System.Threading.Tasks;
namespace Impostor.Api.Events.Managers
{
public interface IEventManager
{
/// <summary>
/// Register a temporary event listener.
/// </summary>
/// <param name="listener">Event listener.</param>
/// <param name="invoker">Middleware between the events, which can be used to swap to the correct thread dispatcher.</param>
/// <returns>Disposable that unregisters the callback from the event manager.</returns>
/// <typeparam name="TListener">Type of the event listener.</typeparam>
IDisposable RegisterListener<TListener>(TListener listener, Func<Func<Task>, Task>? invoker = null)
where TListener : IEventListener;
/// <summary>
/// Returns true if an event with the type <typeparamref name="TEvent" /> is registered.
/// </summary>
/// <returns>True if the <typeparamref name="TEvent" /> is registered.</returns>
/// <typeparam name="TEvent">Type of the event.</typeparam>
bool IsRegistered<TEvent>()
where TEvent : IEvent;
/// <summary>
/// Call all the event listeners for the type <typeparamref name="TEvent" />.
/// </summary>
/// <param name="event">The event argument.</param>
/// <typeparam name="TEvent">Type of the event.</typeparam>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask CallAsync<TEvent>(TEvent @event)
where TEvent : IEvent;
}
}
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