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22 Commits
Author SHA1 Message Date
AeonLucid d1c65bc4c3 Prepare 1.0.0 2020-09-21 19:56:11 +02:00
AeonLucid 67eac80d79 Merge branch 'dev' 2020-09-21 19:53:09 +02:00
AeonLucid c133b65e72 Improve client 2020-09-21 19:51:46 +02:00
AeonLucid 04c0a028e8 Basic client 2020-09-21 06:59:35 +02:00
AeonLucid 6e1b04105c Improve CI 2020-09-21 06:45:40 +02:00
AeonLucid af47decfe8 Update README 2020-09-21 04:27:38 +02:00
AeonLucid a5e80690a3 CI (#1) 2020-09-21 03:36:32 +02:00
AeonLucid 8392381306 Reduce docker image by half 2020-09-21 01:52:29 +02:00
AeonLucid 4a5af45dba Add Dockerfile for the server 2020-09-21 01:48:12 +02:00
AeonLucid af3687a213 Rename project files 2020-09-21 01:28:19 +02:00
AeonLucid 7b45698d39 Improve release mode logging 2020-09-21 01:11:33 +02:00
AeonLucid 2ba8e1e8a4 Added proper banning based on IPs 2020-09-21 00:54:32 +02:00
AeonLucid a2e3e8aeee GameManager logging 2020-09-21 00:49:19 +02:00
AeonLucid 2a0cc28143 Refactor DisconnectReason 2020-09-21 00:46:04 +02:00
AeonLucid f5dc13f775 Kick/ban proper messages 2020-09-21 00:45:16 +02:00
AeonLucid 0f30e00f1d Added kick/ban 2020-09-21 00:39:02 +02:00
AeonLucid fff9fc459a Added host migration, player disconnection and deletion of games 2020-09-21 00:13:49 +02:00
AeonLucid 665dd192d6 Improve game code, now possible to start / end games 2020-09-20 23:13:57 +02:00
AeonLucid 5db481e039 Fix bug where other players weren't visible 2020-09-20 23:13:57 +02:00
AeonLucid bc028b421c Possible to create / join a game 2020-09-20 23:13:57 +02:00
AeonLucid b65326a4a8 Matchmaker progress 2020-09-20 23:13:51 +02:00
AeonLucid 78f02840a1 Initial commit 2020-09-19 05:35:07 +02:00
69 changed files with 6294 additions and 577 deletions

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.dockerignore
.env
.gitignore
.vs
.vscode
**/.git
**/.idea
**/bin
**/obj
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on:
push:
pull_request:
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v2
- uses: actions/setup-node@v4
with:
node-version: 20
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: |
pnpm biome ci .
pnpm tsc --noEmit
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name: Deploy
on:
push:
tags:
- 'v*'
jobs:
build:
name: Build
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Setup MSBuild.exe
uses: warrenbuckley/Setup-MSBuild@v1
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.301
- name: Install dependencies
run: dotnet restore ./src
- name: Build Impostor.Client
run: msbuild ./src/Impostor.Client/Impostor.Client.csproj /p:Configuration=Release
- name: Build Impostor.Server
run: dotnet build --no-restore -c Release -f netcoreapp3.1 ./src/Impostor.Server/Impostor.Server.csproj
- name: Test
run: dotnet test --no-restore -v normal -f netcoreapp3.1 ./src
- name: Zip Impostor.Client
shell: bash
run: |
cd ./src/Impostor.Client/bin/Release/net452/win-x64
7z a -r $GITHUB_WORKSPACE/build/win-x64-client.zip *
cd $GITHUB_WORKSPACE
- name: Publish Impostor.Server (win-x64)
run: dotnet publish -c release -o ./build/win-x64 -f netcoreapp3.1 -r win-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Zip Impostor.Server (win-x64)
shell: bash
run: |
cd ./build/win-x64
7z a -r ../win-x64.zip *
cd $GITHUB_WORKSPACE
- name: Publish Impostor.Server (linux-x64)
run: dotnet publish -c release -o ./build/linux-x64 -f netcoreapp3.1 -r linux-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Zip Impostor.Server (linux-x64)
shell: bash
run: |
cd ./build/linux-x64
7z a -r ../linux-x64.zip *
cd $GITHUB_WORKSPACE
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
body: |
Changes in this Release
- First Change
- Second Change
draft: true
prerelease: false
- name: Upload Release Asset (win-x64) Client
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/win-x64-client.zip
asset_name: Impostor-Client-win-x64.zip
asset_content_type: application/zip
- name: Upload Release Asset (win-x64) Server
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/win-x64.zip
asset_name: Impostor-Server-win-x64.zip
asset_content_type: application/zip
- name: Upload Release Asset (linux-x64) Server
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/linux-x64.zip
asset_name: Impostor-Server-linux-x64.zip
asset_content_type: application/zip
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name: Docker
on:
push:
branches: dev
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
tags:
- 'v*.*.*'
pull_request:
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
jobs:
push_to_registry:
name: Push Docker image
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Prepare
id: prep
run: |
DOCKER_IMAGE=aeonlucid/impostor
VERSION=noop
if [[ $GITHUB_REF == refs/tags/* ]]; then
VERSION=${GITHUB_REF#refs/tags/}
elif [[ $GITHUB_REF == refs/heads/* ]]; then
VERSION=$(echo ${GITHUB_REF#refs/heads/} | sed -r 's#/+#-#g')
if [ "${{ github.event.repository.default_branch }}" = "dev" ]; then
VERSION=nightly
fi
elif [[ $GITHUB_REF == refs/pull/* ]]; then
VERSION=pr-${{ github.event.number }}
fi
TAGS="${DOCKER_IMAGE}:${VERSION}"
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
MINOR=${VERSION%.*}
MAJOR=${MINOR%.*}
TAGS="$TAGS,${DOCKER_IMAGE}:${MINOR},${DOCKER_IMAGE}:${MAJOR},${DOCKER_IMAGE}:latest"
fi
echo ::set-output name=version::${VERSION}
echo ::set-output name=tags::${TAGS}
echo ::set-output name=created::$(date -u +'%Y-%m-%dT%H:%M:%SZ')
- name: Set up QEMU
uses: docker/setup-qemu-action@v1
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v1
- name: Login to DockerHub
if: github.event_name != 'pull_request'
uses: docker/login-action@v1
with:
username: ${{ secrets.DOCKERHUB_USERNAME }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build and push
uses: docker/build-push-action@v2
with:
context: .
file: ./Dockerfile
platforms: linux/amd64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.prep.outputs.tags }}
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name: Build
on:
push:
branches: [ master, dev ]
paths:
- 'src/**'
- '.gitmodules'
pull_request:
branches: [ master, dev ]
paths:
- 'src/**'
- '.gitmodules'
jobs:
build:
name: Build
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Setup MSBuild.exe
uses: warrenbuckley/Setup-MSBuild@v1
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.301
- name: Install dependencies
run: dotnet restore ./src
- name: Build Impostor.Client
run: msbuild ./src/Impostor.Client/Impostor.Client.csproj /p:Configuration=Release
- name: Build Impostor.Server
run: dotnet build --no-restore -c Release -f netcoreapp3.1 ./src/Impostor.Server/Impostor.Server.csproj
- name: Test
run: dotnet test --no-restore -v normal -f netcoreapp3.1 ./src
deploy:
name: Deploy
runs-on: windows-latest
needs: build
if: github.event_name == 'release'
steps:
- name: Publish Impostor.Server (win-x64)
run: dotnet publish -c release -o /build/linux-x64 -f netcoreapp3.1 -r win-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Publish Impostor.Server (linux-x64)
run: dotnet publish -c release -o /build/linux-x64 -f netcoreapp3.1 -r linux-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
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.DS_Store
.idea
*.log
tmp/
*.tern-port
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.tsbuildinfo
.npm
.eslintcache
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[submodule "submodules/Hazel-Networking"]
path = submodules/Hazel-Networking
url = https://github.com/AeonLucid/Hazel-Networking.git
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FROM mcr.microsoft.com/dotnet/core/sdk:3.1 AS build
WORKDIR /source
# Copy csproj and restore.
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
COPY src/Impostor.Shared/Impostor.Shared.csproj ./src/Impostor.Shared/Impostor.Shared.csproj
COPY submodules/Hazel-Networking/Hazel/Hazel.csproj ./submodules/Hazel-Networking/Hazel/Hazel.csproj
RUN dotnet restore -r linux-musl-x64 ./src/Impostor.Server/Impostor.Server.csproj && \
dotnet restore -r linux-musl-x64 ./src/Impostor.Shared/Impostor.Shared.csproj && \
dotnet restore -r linux-musl-x64 ./submodules/Hazel-Networking/Hazel/Hazel.csproj
# Copy everything else.
COPY submodules/. ./submodules/
COPY src/. ./src/
RUN dotnet publish -c release -o /app -f netcoreapp3.1 -r linux-musl-x64 --self-contained false --no-restore ./src/Impostor.Server/Impostor.Server.csproj
# Final image.
FROM mcr.microsoft.com/dotnet/core/aspnet:3.1-alpine
WORKDIR /app
COPY --from=build /app ./
EXPOSE 22023/udp
ENTRYPOINT ["./Impostor.Server"]
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GNU GENERAL PUBLIC LICENSE
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Everyone is permitted to copy and distribute verbatim copies
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+58
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# Impostor
Impostor is one of the first **Among Us** private servers, written in C#.
The latest version supported is `2020.9.9`, both desktop and mobile.
There are no special features at this moment, the goal is aiming to be as close as possible to the real server, for now. In a later stage, making modifications to game logic by modifying `GameData` can be looked at.
[Discord server for Impostor](https://discord.gg/Mk3w6Tb)
## Features
Almost all standard features are implemented at this moment, except for public games. It is already possible to host and play private games.
- [x] Create game
- [x] Join game
- [x] Start game
- [ ] Find game
- [x] V1 GameCodes (AAAA)
- [x] V2 GameCodes (AAAAAA)
- [x] Kick player
- [x] Ban player
- [ ] Server redirection
- [ ] Server reselect
## Installation
When hosting a server, make sure port **22023** is open and forwarded for **UDP**. It is not possible to use a different port because Among Us seems to have hardcoded 22023, even though the functionality for setting a port exists.
### Client
If you just want to play on a server hosted by someone else, you need to follow these instructions.
> W.I.P
### Server (Docker)
![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor?sort=semver)
![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor/edge)
```
docker run -p 22023:22023/udp aeonlucid/impostor
```
### Server (Windows / Linux)
1. Find the [latest release](https://github.com/AeonLucid/Impostor/releases/latest)
2. Download either the Windows or the Linux version.
3. Extract the zip.
4. Run `Impostor.Server.exe` (Windows) / `Impostor.Server` (Linux)
## License
This software is distributed under the **GNU GLPv3** License.
## Credits
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
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-98
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Impostor | Among Us Private Server</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/css/bootstrap.min.css" integrity="sha384-xOolHFLEh07PJGoPkLv1IbcEPTNtaed2xpHsD9ESMhqIYd0nLMwNLD69Npy4HI+N" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
</head>
<body class="row flex-column justify-content-center align-items-center p-0 m-0">
<div class="container text-light d-flex flex-column justify-content-center p-4 p-md-3" style="flex: 1;">
<section class="container mb-4">
<div class="row justify-content-center">
<h1 class="site-title text-center">Impostor</h1>
</div>
<div class="row justify-content-center">
<h2 class="site-subtitle text-center">Among Us Private Server</h2>
</div>
</section>
<section class="container">
<div class="mb-4 mb-md-3">
<h3 class="text-center mb-4 mb-md-3 w-100">Connect to a Server</h3>
</div>
<form id="serverFileForm" class="container p-0" onsubmit="return false;">
<div class="form-row justify-content-center mb-4 mx-md-5">
<select name="serverProtocol" id="protocol" class="col custom-select text-light" style="height: unset;" onchange="onProtocolChange()">
<option value="http" selected>http://</option>
<option value="https">https://</option>
</select>
<input class="col-6 col-md-8 mx-1 mx-md-2 form-control form-control-lg bg-transparent text-light text-center"
type="text" placeholder="Server address" id="address" name="address" required>
<input class="col form-control form-control-lg bg-transparent text-light" style="max-width: 110px"
type="number" placeholder="Port" id="port" name="port" min="1" max="65535" required>
</div>
<div class="row justify-content-center mb-4">
<div class="row justify-content-center flex-nowrap">
<input class="form-control form-control-lg bg-transparent text-light text-center mr-2"
type="text" placeholder="Server name" id="name" name="name">
</div>
</div>
<div class="row justify-content-center">
<button class="col-md-4 btn btn-primary btn-lg support-text desktop-support" onclick="downloadAsync()">Download server file</button>
<button class="col-md-4 btn btn-primary btn-lg support-text android-support ios-support" onclick="openApp()">Open in Among Us</button>
<button class="col-md-4 offset-md-1 mt-1 mt-md-0 btn btn-secondary btn-lg" onclick="setLocationHash()">Create sharable link</button>
</div>
</form>
<div class="mt-4">
<h3>
Instructions
<i id="desktop" class="platform fab fa-windows" onclick="setPlatform('desktop');"></i>
<i id="android" class="platform fab fa-android" onclick="setPlatform('android');"></i>
<i id="ios" class="platform fab fa-apple" onclick="setPlatform('ios');"></i>
</h3>
<div class="support-text desktop-support">
To play on a private server follow the following steps:
<ol>
<li>Type the server IP and download click the button "Download server file".</li>
<li>Make sure that the file is named <code>regionInfo.json</code> and doesn't have additional numbers (e.g. <code>regionInfo (1).json</code>) because you downloaded it multiple times.</li>
<li>
Press <kbd class="key"><i class="fab fa-windows"></i></kbd> + <kbd class="key">R</kbd> on your keyboard and paste the following:<br/>
<div class="text-center my-2">
<code>%APPDATA%\..\LocalLow\Innersloth\Among Us</code>
</div>
</li>
<li>Press <span class="key">Enter</span> or click "OK".</li>
<li>Copy the downloaded file and paste it in the opened folder.</li>
<li>You can now play on your server by opening Among Us and clicking "Online".</li>
</ol>
To switch back to the original servers, change the region in the bottom right corner.<br/>
</div>
<div class="support-text android-support ios-support">
<p class="text-justify text-sm-center text-md-left">
To play on a private server, fill in the form, then click "Open in Among Us". You can then switch to your server using the Region Selection menu in the bottom right corner.<br/>
You may get a confirmation prompt from your browser to confirm that you want to open Among Us, which you should accept.
If the region doesn't show up, keep the game running in the background and click the button again.
Note for server admins: to support mobile phones, you need to support connecting over HTTPS
</p>
</div>
</div>
</section>
</div>
<footer class="container text-light text-center">
<p>To create a server, see the instructions in <a href="https://github.com/Impostor/Impostor">Github</a> project page.</p>
<p>Having issues? Ask for help on <a href="https://discord.gg/Mk3w6Tb">our Discord server</a> and try to fix your problem.</p>
</footer>
<script src="https://kit.fontawesome.com/1a00236538.js" crossorigin="anonymous"></script>
<script src="script.js"></script>
</body>
</html>
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-230
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const DEFAULT_PORT_HTTP = 22023;
const DEFAULT_PORT_HTTPS = 443;
/**
* @template {HTMLElement} T
* @param {string} elementId
* @returns {T}
*/
function getElementByIdOrThrow(elementId) {
const element = document.getElementById(elementId);
if (element === null) throw new Error(`Couldn't find the element with id ${elementId}`);
return /** @type {T} */ (element);
}
const addressInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("address"));
const portInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("port"));
const nameInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("name"));
const protocolSelect =
/** @type {Omit<HTMLSelectElement, "value"> & { value: Protocol; }} */
(getElementByIdOrThrow("protocol"));
/**
* @typedef {{ protocol: Protocol, address: string, port: number, name: string, url: string }} ServerInfo
* @typedef {"desktop" | "android" | "ios"} Platform
* @typedef {"https" | "http"} Protocol
*/
/**
* @returns {ServerInfo}
*/
function parseForm() {
const protocol = protocolSelect.value;
const address = addressInput.value.trim();
const port = parseInt(portInput.value) || (protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS);
const name = nameInput.value || "Impostor";
return { protocol, address, port, name, url: `${protocol}://${address}` };
}
function downloadAsync() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const json = generateRegionInfo(serverInfo);
console.log(`Saving ${json}`);
const blob = new Blob([json], { type: "text/plain" });
saveFile(blob, "regionInfo.json");
return false;
}
function openApp() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const params = new URLSearchParams({
servername: serverInfo.name,
serverport: serverInfo.port.toString(),
serverip: serverInfo.url,
usedtls: false.toString(),
});
const url = `amongus://init?${params.toString()}`;
console.log(`Opening ${url}`);
window.location.href = url;
return false;
}
/** @type {Record<Platform, HTMLAnchorElement>} */
const platformButtons = {
desktop: getElementByIdOrThrow("desktop"),
android: getElementByIdOrThrow("android"),
ios: getElementByIdOrThrow("ios"),
};
/** @type {?Platform} */
let currentPlatform = null;
let httpsSetExplicitly = false;
/**
* @param {Platform} platform
* @param {boolean} value
*/
function setEnabled(platform, value) {
for (const e of /** @type {NodeListOf<HTMLElement>} */ (document.querySelectorAll(`.${platform}-support`))) {
e.style.display = value ? "block" : "none";
}
}
/**
* @param {Platform} platform
*/
function setPlatform(platform) {
if (currentPlatform === platform) {
return;
}
if (currentPlatform) {
setEnabled(currentPlatform, false);
platformButtons[currentPlatform].classList.remove("text-primary");
}
// HTTPS is mandatory on ios/android
if (platform === "android" || platform === "ios") {
httpsSetExplicitly = protocolSelect.value === "https";
protocolSelect.value = "https";
protocolSelect.disabled = true;
setPortIfDefault("https");
} else {
protocolSelect.disabled = false;
if (!httpsSetExplicitly) {
protocolSelect.value = "http";
setPortIfDefault("http");
}
}
setEnabled(platform, true);
platformButtons[platform].classList.add("text-primary");
currentPlatform = platform;
}
/**
* @param {Protocol} protocol
*/
function setPortIfDefault(protocol) {
const oldPort = protocol === "http" ? DEFAULT_PORT_HTTPS : DEFAULT_PORT_HTTP;
const newPort = protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS;
if (!portInput.value || portInput.value === oldPort.toString()) {
portInput.value = newPort.toString();
}
}
function onProtocolChange() {
setPortIfDefault(protocolSelect.value);
}
/**
* @param {ServerInfo} serverInfo
* @returns {string}
*/
function generateRegionInfo(serverInfo) {
const regions = [
{
$type: "StaticHttpRegionInfo, Assembly-CSharp",
Name: serverInfo.name,
PingServer: serverInfo.address,
Servers: [
{
Name: "http-1",
Ip: serverInfo.url,
Port: serverInfo.port,
UseDtls: false, // As no custom key can be specified, we need to disable DTLS on custom servers.
},
],
TranslateName: 1003, // StringNames.NoTranslation
},
];
const jsonServerData = {
CurrentRegionIdx: 3,
Regions: regions,
};
return JSON.stringify(jsonServerData, null, 4);
}
/**
* @param {Blob} blob
* @param {string} fileName
*/
function saveFile(blob, fileName) {
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
document.body.appendChild(a);
a.style.display = "none";
a.href = url;
a.download = fileName;
a.click();
URL.revokeObjectURL(url);
}
function fillFromLocationHash() {
const urlServerAddress = document.location.hash.substring(1).split(":");
const serverAddress = urlServerAddress.length > 0 ? urlServerAddress[0] : null;
const serverPort = urlServerAddress.length > 1 ? urlServerAddress[1] : null;
const protocol = urlServerAddress.length > 2 ? urlServerAddress[2] : null;
const serverName = urlServerAddress.length > 3 ? urlServerAddress[3] : null;
if (serverAddress) {
addressInput.value = serverAddress;
}
if (serverPort && !Number.isNaN(parseInt(serverPort))) {
portInput.value = serverPort;
}
if (protocol === "http" || protocol === "https") {
protocolSelect.value = protocol;
}
if (serverName) {
nameInput.value = serverName;
}
}
function setLocationHash() {
const serverInfo = parseForm();
document.location.hash = [serverInfo.address, serverInfo.port, serverInfo.protocol, serverInfo.name].join(":");
}
fillFromLocationHash();
if (["iPhone", "iPad", "iPod"].indexOf(window.navigator.platform) !== -1) {
setPlatform("ios");
} else if (/Android/.test(window.navigator.userAgent)) {
setPlatform("android");
} else {
setPlatform("desktop");
}
+63
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@@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
+261
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@@ -0,0 +1,261 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
#*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
+94
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@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{097be795-88e9-4e7b-92f3-f6dddbe3f012}</ProjectGuid>
<RootNamespace>AmongUsAgent</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="logger.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+84
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@@ -0,0 +1,84 @@
#include "logger.h"
#include <cstdio>
#include <Windows.h>
HANDLE h_out = nullptr, h_old_out = nullptr;
HANDLE h_err = nullptr, h_old_err = nullptr;
HANDLE h_in = nullptr, h_old_in = nullptr;
namespace Logger
{
void Attach()
{
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
AllocConsole() && AttachConsole(GetCurrentProcessId());
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_err = GetStdHandle(STD_ERROR_HANDLE);
h_in = GetStdHandle(STD_INPUT_HANDLE);
SetConsoleMode(h_out,
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
SetConsoleMode(h_in,
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
}
void Detach()
{
if (h_out && h_err && h_in) {
FreeConsole();
if (h_old_out)
{
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
}
if (h_old_err)
{
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
}
if (h_old_in)
{
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
}
}
}
bool Print(const char* fmt, ...)
{
if (!h_out)
{
return false;
}
char buf[1024];
va_list va;
va_start(va, fmt);
_vsnprintf_s(buf, 1024, fmt, va);
va_end(va);
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
}
char ReadKey()
{
if (!h_in)
{
return -1;
}
auto key = char{ 0 };
auto keysread = DWORD{ 0 };
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
return key;
}
};
+9
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@@ -0,0 +1,9 @@
#pragma once
namespace Logger
{
void Attach();
void Detach();
bool Print(const char* fmt, ...);
char ReadKey();
};
+40
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@@ -0,0 +1,40 @@
#include <Windows.h>
#include "logger.h"
DWORD WINAPI OnDllAttach(LPVOID base)
{
Logger::Attach();
Logger::Print("[AmongUs.Agent] DLL Attached\n");
FreeLibraryAndExitThread(static_cast<HMODULE>(base), 1);
}
BOOL WINAPI OnDllDetach()
{
Logger::Print("[AmongUs.Agent] DLL Detached\n");
Logger::Detach();
return true;
}
BOOL WINAPI DllMain(
const _In_ HINSTANCE hinstDll,
const _In_ DWORD fdwReason,
const _In_opt_ LPVOID lpvReserved
)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hinstDll);
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
return true;
case DLL_PROCESS_DETACH:
if (lpvReserved == nullptr)
return OnDllDetach();
return true;
default:
return true;
}
}
+140
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@@ -0,0 +1,140 @@
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Impostor.Client.Core.Events;
using Impostor.Shared.Innersloth;
using ErrorEventArgs = Impostor.Client.Core.Events.ErrorEventArgs;
namespace Impostor.Client.Core
{
public class AmongUsModifier
{
private const string RegionName = "Impostor";
private readonly string _amongUsDir;
private readonly string _regionFile;
public AmongUsModifier()
{
var appData = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "..\\LocalLow");
var amongUsDir = Path.Combine(appData, "Innersloth", "Among Us");
_amongUsDir = amongUsDir;
_regionFile = Path.Combine(amongUsDir, "regionInfo.dat");
}
public async Task SaveIp(string ip)
{
// Filter out whitespace.
ip = ip.Trim();
// Check if a valid IP address was entered.
if (!IPAddress.TryParse(ip, out var ipAddress))
{
// Attempt to resolve DNS.
try
{
var hostAddresses = await Dns.GetHostAddressesAsync(ip);
if (hostAddresses.Length == 0)
{
OnError("Invalid IP Address entered");
return;
}
// Use first IPv4 result.
ipAddress = hostAddresses.First(x => x.AddressFamily == AddressFamily.InterNetwork);
}
catch (SocketException)
{
OnError("Failed to resolve hostname.");
return;
}
}
// Only IPv4.
if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
{
OnError("Invalid IP Address entered, only IPv4 is allowed.");
return;
}
WriteIp(ipAddress);
}
/// <summary>
/// Writes an IP Address to the Among Us region file.
/// </summary>
/// <param name="ipAddress">The IPv4 address to write.</param>
private void WriteIp(IPAddress ipAddress)
{
if (ipAddress == null ||
ipAddress.AddressFamily != AddressFamily.InterNetwork)
{
throw new ArgumentException(nameof(ipAddress));
}
if (!Directory.Exists(_amongUsDir))
{
OnError("Among Us directory was not found, is it installed? Try running it once.");
return;
}
using (var file = File.Open(_regionFile, FileMode.Create, FileAccess.Write))
using (var writer = new BinaryWriter(file))
{
var ip = ipAddress.ToString();
var region = new RegionInfo(RegionName, ip, new[]
{
new ServerInfo($"{RegionName}-Master-1", ip, 22023)
});
region.Serialize(writer);
OnSaved(ip);
}
}
/// <summary>
/// Loads the existing IP Address from the Among Us region file
/// if it was set by Impostor before.
/// </summary>
public bool TryLoadIp(out string ipAddress)
{
ipAddress = null;
if (!File.Exists(_regionFile))
{
return false;
}
using (var file = File.Open(_regionFile, FileMode.Open, FileAccess.Read))
using (var reader = new BinaryReader(file))
{
var region = RegionInfo.Deserialize(reader);
if (region.Name == RegionName && region.Servers.Count >= 1)
{
ipAddress = region.Servers[0].Ip;
return true;
}
}
return false;
}
private void OnError(string message)
{
Error?.Invoke(this, new ErrorEventArgs(message));
}
private void OnSaved(string ipAddress)
{
Saved?.Invoke(this, new SavedEventArgs(ipAddress));
}
public event EventHandler<ErrorEventArgs> Error;
public event EventHandler<SavedEventArgs> Saved;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Impostor.Client.Core.Events
{
public class ErrorEventArgs : EventArgs
{
public ErrorEventArgs(string message)
{
Message = message;
}
public string Message { get; }
}
}
@@ -0,0 +1,14 @@
using System;
namespace Impostor.Client.Core.Events
{
public class SavedEventArgs : EventArgs
{
public SavedEventArgs(string ipAddress)
{
IpAddress = ipAddress;
}
public string IpAddress { get; }
}
}
+140
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@@ -0,0 +1,140 @@
namespace Impostor.Client.Forms
{
partial class FrmMain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain));
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.buttonLaunch = new System.Windows.Forms.Button();
this.textIp = new System.Windows.Forms.TextBox();
this.lblUrl = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(28, 139);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(60, 13);
this.label1.TabIndex = 0;
this.label1.Text = "IP Address";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.Location = new System.Drawing.Point(28, 23);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(225, 91);
this.label2.TabIndex = 1;
this.label2.Text = "Welcome to Impostor\r\n\r\nPlease enter in the IP Address of the \r\nserver you would l" +
"ike to use for Among Us\r\n\r\nIf you want to stop playing on the server, \r\nsimply s" +
"elect another region";
//
// buttonLaunch
//
this.buttonLaunch.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.buttonLaunch.Location = new System.Drawing.Point(179, 155);
this.buttonLaunch.Name = "buttonLaunch";
this.buttonLaunch.Size = new System.Drawing.Size(74, 22);
this.buttonLaunch.TabIndex = 2;
this.buttonLaunch.Text = "Save";
this.buttonLaunch.UseVisualStyleBackColor = true;
this.buttonLaunch.Click += new System.EventHandler(this.buttonLaunch_Click);
//
// textIp
//
this.textIp.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.textIp.Location = new System.Drawing.Point(31, 155);
this.textIp.Name = "textIp";
this.textIp.Size = new System.Drawing.Size(141, 22);
this.textIp.TabIndex = 3;
this.textIp.KeyDown += new System.Windows.Forms.KeyEventHandler(this.textIp_KeyDown);
//
// lblUrl
//
this.lblUrl.AutoSize = true;
this.lblUrl.Cursor = System.Windows.Forms.Cursors.Hand;
this.lblUrl.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Underline, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblUrl.ForeColor = System.Drawing.SystemColors.Highlight;
this.lblUrl.Location = new System.Drawing.Point(39, 215);
this.lblUrl.Name = "lblUrl";
this.lblUrl.Size = new System.Drawing.Size(212, 13);
this.lblUrl.TabIndex = 4;
this.lblUrl.Text = "https://github.com/AeonLucid/Impostor";
this.lblUrl.Click += new System.EventHandler(this.lblUrl_Click);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.Location = new System.Drawing.Point(54, 199);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(182, 13);
this.label3.TabIndex = 5;
this.label3.Text = "Source code and latest versions at\r\n";
//
// FrmMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(283, 253);
this.Controls.Add(this.label3);
this.Controls.Add(this.lblUrl);
this.Controls.Add(this.textIp);
this.Controls.Add(this.buttonLaunch);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.ForeColor = System.Drawing.SystemColors.ControlText;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "FrmMain";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Impostor";
this.Load += new System.EventHandler(this.FrmMain_Load);
this.Shown += new System.EventHandler(this.FrmMain_Shown);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button buttonLaunch;
private System.Windows.Forms.TextBox textIp;
private System.Windows.Forms.Label lblUrl;
private System.Windows.Forms.Label label3;
}
}
+85
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using System;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Windows.Forms;
using Impostor.Client.Core;
using Impostor.Client.Core.Events;
namespace Impostor.Client.Forms
{
public partial class FrmMain : Form
{
private readonly AmongUsModifier _modifier;
public FrmMain()
{
InitializeComponent();
AcceptButton = buttonLaunch;
_modifier = new AmongUsModifier();
_modifier.Error += ModifierOnError;
_modifier.Saved += ModifierOnSaved;
}
private void ModifierOnError(object sender, ErrorEventArgs e)
{
MessageBox.Show(e.Message, "Error",
MessageBoxButtons.OK,
MessageBoxIcon.Error);
textIp.Text = string.Empty;
textIp.Focus();
textIp.Enabled = true;
buttonLaunch.Enabled = true;
}
private void ModifierOnSaved(object sender, SavedEventArgs e)
{
MessageBox.Show("The IP Address was saved, please (re)start Among Us.", "Success",
MessageBoxButtons.OK,
MessageBoxIcon.Information);
textIp.Text = e.IpAddress;
textIp.Enabled = true;
buttonLaunch.Enabled = true;
}
private void FrmMain_Load(object sender, EventArgs e)
{
if (_modifier.TryLoadIp(out var ipAddress))
{
textIp.Text = ipAddress;
}
}
private void FrmMain_Shown(object sender, EventArgs e)
{
textIp.Focus();
}
private void textIp_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.Handled = true;
buttonLaunch_Click(this, EventArgs.Empty);
}
}
private async void buttonLaunch_Click(object sender, EventArgs e)
{
textIp.Enabled = false;
buttonLaunch.Enabled = false;
await _modifier.SaveIp(textIp.Text);
}
private void lblUrl_Click(object sender, EventArgs e)
{
Process.Start("https://github.com/AeonLucid/Impostor");
}
}
}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net452</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<DisableOutOfProcTaskHost>true</DisableOutOfProcTaskHost>
<AssemblyTitle>Impostor</AssemblyTitle>
<Product>Impostor</Product>
<Copyright>Copyright © AeonLucid 2020</Copyright>
<Version>1.0.0</Version>
<OutputPath>bin\$(Configuration)\</OutputPath>
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Impostor.Shared\Impostor.Shared.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Forms\FrmMain.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
</Project>
+17
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@@ -0,0 +1,17 @@
using System;
using System.Windows.Forms;
using Impostor.Client.Forms;
namespace Impostor.Client
{
internal static class Program
{
[STAThread]
private static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FrmMain());
}
}
}
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After

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@@ -0,0 +1,12 @@
namespace Impostor.Server.Data
{
public static class DisconnectMessages
{
public const string Error = "There was an internal server error. " +
"Check the server console for more information. " +
"Please report the issue on the AmongUsServer GitHub if it keeps happening.";
public const string Destroyed = "The game you tried to join is being destroyed. " +
"Please create a new game.";
}
}
@@ -0,0 +1,24 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Server.Exceptions
{
public class AmongUsException : Exception
{
public AmongUsException()
{
}
protected AmongUsException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
public AmongUsException(string message) : base(message)
{
}
public AmongUsException(string message, Exception innerException) : base(message, innerException)
{
}
}
}
@@ -0,0 +1,16 @@
using Hazel;
using Impostor.Server.Net.Response;
namespace Impostor.Server.Extensions
{
internal static class ConnectionExtensions
{
public static void Send(this Connection connection, MessageBase message)
{
using (message)
{
connection.Send(message.Write());
}
}
}
}
@@ -0,0 +1,23 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RuntimeIdentifiers>win-x64;linux-x64;linux-musl-x64</RuntimeIdentifiers>
<AssemblyTitle>Impostor.Server</AssemblyTitle>
<Product>Impostor.Server</Product>
<Copyright>Copyright © AeonLucid 2020</Copyright>
<Version>1.0.0</Version>
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\submodules\Hazel-Networking\Hazel\Hazel.csproj" />
<ProjectReference Include="..\Impostor.Shared\Impostor.Shared.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
</ItemGroup>
</Project>
+273
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@@ -0,0 +1,273 @@
using System;
using Hazel;
using Impostor.Server.Data;
using Impostor.Server.Extensions;
using Impostor.Server.Net.Response;
using Impostor.Shared.Innersloth;
using Impostor.Shared.Innersloth.Data;
using Serilog;
using ILogger = Serilog.ILogger;
namespace Impostor.Server.Net
{
public class Client
{
private static readonly ILogger Logger = Log.ForContext<Client>();
private readonly ClientManager _clientManager;
private readonly GameManager _gameManager;
public Client(ClientManager clientManager, GameManager gameManager, int id, string name, Connection connection)
{
_clientManager = clientManager;
_gameManager = gameManager;
Id = id;
Name = name;
Connection = connection;
Connection.DataReceived += OnDataReceived;
Connection.Disconnected += OnDisconnected;
Player = new ClientPlayer(this);
}
public int Id { get; }
public string Name { get; }
public Connection Connection { get; }
public ClientPlayer Player { get; }
public void Send(MessageWriter writer)
{
Connection.Send(writer);
}
private bool IsPacketAllowed(MessageReader message, bool hostOnly)
{
var game = Player.Game;
if (game == null)
{
return false;
}
// GameCode must match code of the current game assigned to the player.
if (message.ReadInt32() != game.Code)
{
return false;
}
// Some packets should only be sent by the host of the game.
if (hostOnly)
{
if (game.HostId == Id)
{
return true;
}
Logger.Warning("[{0}] Client sent packet only allowed by the host ({1}).", Id, game.HostId);
return false;
}
return true;
}
private void OnDataReceived(DataReceivedEventArgs e)
{
try
{
while (true)
{
if (e.Message.Position >= e.Message.Length)
{
break;
}
OnMessageReceived(e.Message.ReadMessage(), e.SendOption);
}
}
catch (Exception ex)
{
Logger.Error(ex, "Exception caught in client data handler.");
Connection.Send(new Message1DisconnectReason(DisconnectReason.Custom, DisconnectMessages.Error));
}
}
private void OnMessageReceived(MessageReader message, SendOption sendOption)
{
var flag = (RequestFlag) message.Tag;
Logger.Verbose("[{0}] Server got {1}.", Id, flag);
switch (flag)
{
case RequestFlag.HostGame:
{
// Read game settings.
var gameInfoBytes = message.ReadBytesAndSize();
var gameInfo = GameOptionsData.Deserialize(gameInfoBytes);
// Create game.
var game = _gameManager.Create(this, gameInfo);
if (game == null)
{
Connection.Send(new Message1DisconnectReason(DisconnectReason.ServerFull));
return;
}
// Code in the packet below will be used in JoinGame.
using (var writer = MessageWriter.Get(SendOption.Reliable))
{
writer.StartMessage(0);
writer.Write(game.Code);
writer.EndMessage();
Connection.Send(writer);
}
break;
}
case RequestFlag.JoinGame:
{
var gameCode = message.ReadInt32();
var unknown = message.ReadByte();
var game = _gameManager.Find(gameCode);
if (game == null)
{
Connection.Send(new Message1DisconnectReason(DisconnectReason.GameMissing));
return;
}
game.HandleJoinGame(Player);
break;
}
case RequestFlag.StartGame:
{
if (!IsPacketAllowed(message, true))
{
return;
}
Player.Game.HandleStartGame(message);
break;
}
// No idea how this flag is triggered.
case RequestFlag.RemoveGame:
break;
case RequestFlag.RemovePlayer:
{
if (!IsPacketAllowed(message, true))
{
return;
}
var playerId = message.ReadPackedInt32();
var reason = message.ReadByte();
Player.Game.HandleRemovePlayer(playerId, (DisconnectReason) reason);
break;
}
case RequestFlag.GameData:
case RequestFlag.GameDataTo:
{
if (!IsPacketAllowed(message, false))
{
return;
}
// Broadcast packet to all other players.
using (var writer = MessageWriter.Get(sendOption))
{
if (flag == RequestFlag.GameDataTo)
{
var target = message.ReadPackedInt32();
writer.CopyFrom(message);
Player.Game.SendTo(writer, target);
}
else
{
writer.CopyFrom(message);
Player.Game.SendToAllExcept(writer, Player);
}
}
break;
}
case RequestFlag.EndGame:
{
if (!IsPacketAllowed(message, true))
{
return;
}
Player.Game.HandleEndGame(message);
break;
}
case RequestFlag.AlterGame:
{
if (!IsPacketAllowed(message, true))
{
return;
}
if (message.ReadByte() != (byte) AlterGameTags.ChangePrivacy)
{
return;
}
var isPublic = message.ReadByte() == 1;
Player.Game.HandleAlterGame(message, Player, isPublic);
break;
}
case RequestFlag.KickPlayer:
{
if (!IsPacketAllowed(message, true))
{
return;
}
var playerId = message.ReadPackedInt32();
var isBan = message.ReadBoolean();
Player.Game.HandleKickPlayer(playerId, isBan);
break;
}
default:
Logger.Warning("Server received unknown flag {0}.", flag);
break;
}
if (flag != RequestFlag.GameData &&
flag != RequestFlag.GameDataTo &&
flag != RequestFlag.EndGame &&
message.Position < message.Length)
{
Logger.Warning("Server did not consume all bytes from {0} ({1} < {2}).",
flag,
message.Position,
message.Length);
}
}
private void OnDisconnected(object sender, DisconnectedEventArgs e)
{
try
{
if (Player.Game != null)
{
Player.Game.HandleRemovePlayer(Id, DisconnectReason.ExitGame);
}
}
catch (Exception ex)
{
Logger.Error(ex, "Exception caught in client disconnection.");
}
_clientManager.Remove(this);
}
}
}
+64
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@@ -0,0 +1,64 @@
using System.Collections.Concurrent;
using Impostor.Server.Exceptions;
using Serilog;
namespace Impostor.Server.Net
{
public class ClientManager
{
private static readonly ILogger Logger = Log.ForContext<ClientManager>();
private readonly ConcurrentDictionary<int, Client> _clients;
private readonly object _idLock;
private int _idLast;
public ClientManager()
{
_clients = new ConcurrentDictionary<int, Client>();
_idLock = new object();
_idLast = 0;
}
// No idea what a good way for this is.
public int NextId()
{
lock (_idLock)
{
// 3 Attempts.
for (var i = 0; i < 3; i++)
{
// It is important that ids start from 1, a 0 id causes issues.
var result = ++_idLast;
if (_idLast == int.MaxValue)
{
_idLast = 0;
}
if (_clients.ContainsKey(_idLast))
{
continue;
}
return result;
}
throw new AmongUsException("Unable to generate a client id.");
}
}
public void Add(Client client)
{
Logger.Information("Client connected.");
_clients.TryAdd(client.Id, client);
}
public void Remove(Client client)
{
Logger.Information("Client disconnected.");
_clients.TryRemove(client.Id, out _);
}
}
}
+16
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@@ -0,0 +1,16 @@
using Impostor.Shared.Innersloth.Data;
namespace Impostor.Server.Net
{
public class ClientPlayer
{
public ClientPlayer(Client client)
{
Client = client;
}
public Client Client { get; }
public Game Game { get; set; }
public LimboStates LimboState { get; set; }
}
}
+387
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@@ -0,0 +1,387 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using Hazel;
using Impostor.Server.Data;
using Impostor.Server.Exceptions;
using Impostor.Server.Extensions;
using Impostor.Server.Net.Response;
using Impostor.Shared.Innersloth;
using Impostor.Shared.Innersloth.Data;
using Serilog;
using ILogger = Serilog.ILogger;
namespace Impostor.Server.Net
{
public class Game
{
private static readonly ILogger Logger = Log.ForContext<Game>();
private readonly GameManager _gameManager;
private readonly ConcurrentDictionary<int, ClientPlayer> _players;
private readonly HashSet<IPAddress> _bannedIps;
public Game(GameManager gameManager, int code, GameOptionsData options)
{
_gameManager = gameManager;
_players = new ConcurrentDictionary<int, ClientPlayer>();
_bannedIps = new HashSet<IPAddress>();
Code = code;
CodeStr = GameCode.IntToGameName(code);
HostId = -1;
GameState = GameStates.NotStarted;
Options = options;
}
public int Code { get; }
public string CodeStr { get; }
public bool IsPublic { get; private set; }
public int HostId { get; private set; }
public GameStates GameState { get; private set; }
public GameOptionsData Options { get; }
public void SendToAllExcept(MessageWriter message, ClientPlayer sender)
{
foreach (var (_, player) in _players.Where(x => x.Value != sender))
{
if (player.Client.Connection.State != ConnectionState.Connected)
{
Logger.Warning("[{0}] Tried to sent data to a disconnected player ({1}).", sender?.Client.Id, player.Client.Id);
continue;
}
player.Client.Send(message);
}
}
public void SendTo(MessageWriter message, int playerId)
{
if (_players.TryGetValue(playerId, out var player))
{
if (player.Client.Connection.State != ConnectionState.Connected)
{
Logger.Warning("[{0}] Sending data to {1} failed, player is not connected.", CodeStr, player.Client.Id);
return;
}
player.Client.Send(message);
}
else
{
Logger.Warning("[{0}] Sending data to {1} failed, player does not exist.", CodeStr, playerId);
}
}
public void HandleStartGame(MessageReader message)
{
GameState = GameStates.Started;
using (var packet = MessageWriter.Get(SendOption.Reliable))
{
packet.CopyFrom(message);
SendToAllExcept(packet, null);
}
}
public void HandleJoinGame(ClientPlayer sender)
{
if (_bannedIps.Contains(sender.Client.Connection.EndPoint.Address))
{
sender.Client.Connection.Send(new Message1DisconnectReason(DisconnectReason.Banned));
return;
}
switch (GameState)
{
case GameStates.NotStarted:
HandleJoinGameNew(sender);
break;
case GameStates.Ended:
HandleJoinGameNext(sender);
break;
case GameStates.Started:
sender.Client.Connection.Send(new Message1DisconnectReason(DisconnectReason.GameStarted));
return;
case GameStates.Destroyed:
sender.Client.Connection.Send(new Message1DisconnectReason(DisconnectReason.Custom, DisconnectMessages.Destroyed));
return;
default:
throw new ArgumentOutOfRangeException();
}
}
public void HandleEndGame(MessageReader message)
{
GameState = GameStates.Ended;
// Broadcast end of the game.
using (var packet = MessageWriter.Get(SendOption.Reliable))
{
packet.CopyFrom(message);
SendToAllExcept(packet, null);
}
// Remove all players from this game.
foreach (var player in _players)
{
player.Value.Game = null;
}
_players.Clear();
}
public void HandleAlterGame(MessageReader message, ClientPlayer sender, bool isPublic)
{
IsPublic = isPublic;
using (var packet = MessageWriter.Get(SendOption.Reliable))
{
packet.CopyFrom(message);
SendToAllExcept(packet, sender);
}
}
public void HandleRemovePlayer(int playerId, DisconnectReason reason)
{
if (_players.TryRemove(playerId, out var player))
{
player.Game = null;
}
Logger.Information("{0} - Player {1} ({2}) has left.", CodeStr, player?.Client.Name, playerId);
// Game is empty, remove it.
if (_players.Count == 0)
{
GameState = GameStates.Destroyed;
// Remove instance reference.
_gameManager.Remove(Code);
return;
}
// Host migration.
if (HostId == playerId)
{
var newHost = _players.First().Value;
HostId = newHost.Client.Id;
Logger.Information("{0} - Assigned {1} ({2}) as new host.", CodeStr, newHost.Client.Name, newHost.Client.Id);
}
using (var packet = MessageWriter.Get(SendOption.Reliable))
{
WriteRemovePlayerMessage(packet, false, playerId, reason);
SendToAllExcept(packet, player);
}
}
public void HandleKickPlayer(int playerId, bool isBan)
{
_players.TryGetValue(playerId, out var p);
Logger.Information("{0} - Player {1} ({2}) has left.", CodeStr, p?.Client.Name, playerId);
using (var message = MessageWriter.Get(SendOption.Reliable))
{
WriteKickPlayerMessage(message, false, playerId, isBan);
SendToAllExcept(message, null);
if (_players.TryRemove(playerId, out var player))
{
player.Game = null;
if (isBan)
{
_bannedIps.Add(player.Client.Connection.EndPoint.Address);
}
}
WriteRemovePlayerMessage(message, true, playerId, isBan
? DisconnectReason.Banned
: DisconnectReason.Kicked);
SendToAllExcept(message, player);
}
}
private void HandleJoinGameNew(ClientPlayer sender)
{
Logger.Information("{0} - Player {1} ({2}) is joining.", CodeStr, sender.Client.Name, sender.Client.Id);
// Store player.
if (!_players.TryAdd(sender.Client.Id, sender))
{
throw new AmongUsException("Failed to add player to game.");
}
// Assign player to this game for future packets.
sender.Game = this;
// Assign hostId if none is set.
if (HostId == -1)
{
HostId = sender.Client.Id;
}
if (HostId == sender.Client.Id)
{
sender.LimboState = LimboStates.NotLimbo;
}
using (var message = MessageWriter.Get(SendOption.Reliable))
{
WriteJoinedGameMessage(message, false, sender);
WriteAlterGameMessage(message, false);
sender.Client.Send(message);
BroadcastJoinMessage(message, true, sender);
}
}
private void HandleJoinGameNext(ClientPlayer sender)
{
Logger.Information("{0} - Player {1} ({2}) is rejoining.", CodeStr, sender.Client.Name, sender.Client.Id);
if (sender.Client.Id == HostId)
{
GameState = GameStates.NotStarted;
HandleJoinGameNew(sender);
using (var message = MessageWriter.Get(SendOption.Reliable))
{
foreach (var (_, player) in _players.Where(x => x.Value != sender))
{
WriteJoinedGameMessage(message, true, player);
WriteAlterGameMessage(message, false);
player.Client.Send(message);
}
}
return;
}
if (_players.Count >= 9)
{
sender.Client.Connection.Send(new Message1DisconnectReason(DisconnectReason.GameFull));
return;
}
// Store player.
if (!_players.TryAdd(sender.Client.Id, sender))
{
throw new AmongUsException("Failed to add player to game.");
}
// Assign player to this game for future packets.
sender.Game = this;
// Limbo, yes.
sender.LimboState = LimboStates.WaitingForHost;
using (var packet = MessageWriter.Get(SendOption.Reliable))
{
WriteWaitForHostMessage(packet, false, sender);
sender.Client.Send(packet);
BroadcastJoinMessage(packet, true, sender);
}
}
private void WriteRemovePlayerMessage(MessageWriter message, bool clear, int playerId, DisconnectReason reason)
{
// Only a subset of DisconnectReason shows an unique message.
// ExitGame, Banned and Kicked.
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.RemovePlayer);
message.Write(Code);
message.Write(playerId);
message.Write(HostId);
message.Write((byte) reason);
message.EndMessage();
}
private void WriteJoinedGameMessage(MessageWriter message, bool clear, ClientPlayer player)
{
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.JoinedGame);
message.Write(Code);
message.Write(player.Client.Id);
message.Write(HostId);
message.WritePacked(_players.Count - 1);
foreach (var (_, p) in _players.Where(x => x.Value != player))
{
message.WritePacked(p.Client.Id);
}
message.EndMessage();
}
private void WriteAlterGameMessage(MessageWriter message, bool clear)
{
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.AlterGame);
message.Write(Code);
message.Write((byte) AlterGameTags.ChangePrivacy);
message.Write(IsPublic);
message.EndMessage();
}
private void WriteKickPlayerMessage(MessageWriter message, bool clear, int playerId, bool isBan)
{
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.KickPlayer);
message.Write(Code);
message.WritePacked(playerId);
message.Write(isBan);
message.EndMessage();
}
private void WriteWaitForHostMessage(MessageWriter message, bool clear, ClientPlayer player)
{
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.WaitForHost);
message.Write(Code);
message.Write(player.Client.Id);
message.EndMessage();
}
private void BroadcastJoinMessage(MessageWriter message, bool clear, ClientPlayer player)
{
if (clear)
{
message.Clear(SendOption.Reliable);
}
message.StartMessage((byte) RequestFlag.JoinGame);
message.Write(Code);
message.Write(player.Client.Id);
message.Write(HostId);
message.EndMessage();
SendToAllExcept(message, player);
}
}
}
+45
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@@ -0,0 +1,45 @@
using System.Collections.Concurrent;
using Impostor.Shared.Innersloth;
using Serilog;
namespace Impostor.Server.Net
{
public class GameManager
{
private static readonly ILogger Logger = Log.ForContext<GameManager>();
private readonly ConcurrentDictionary<int, Game> _games;
public GameManager()
{
_games = new ConcurrentDictionary<int, Game>();
}
public Game Create(Client owner, GameOptionsData options)
{
var gameCode = GameCode.GenerateCode(6);
var game = new Game(this, gameCode, options);
if (_games.TryAdd(gameCode, game))
{
Logger.Debug("Created game with code {0} ({1}).", GameCode.IntToGameName(gameCode), gameCode);
return game;
}
Logger.Warning("Failed to create game.");
return null;
}
public Game Find(int gameCode)
{
_games.TryGetValue(gameCode, out var game);
return game;
}
public void Remove(int gameCode)
{
Logger.Debug("Remove game with code {0} ({1}).", GameCode.IntToGameName(gameCode), gameCode);
_games.TryRemove(gameCode, out _);
}
}
}
+10
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@@ -0,0 +1,10 @@
namespace Impostor.Server.Net
{
public enum GameStates : byte
{
NotStarted = 0,
Started = 1,
Ended = 2,
Destroyed = 3
}
}
+60
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@@ -0,0 +1,60 @@
using System.Net;
using Hazel;
using Hazel.Udp;
using Impostor.Server.Extensions;
using Impostor.Server.Net.Response;
using Impostor.Shared.Innersloth.Data;
using Serilog;
using ILogger = Serilog.ILogger;
namespace Impostor.Server.Net
{
public class Matchmaker
{
private static readonly ILogger Logger = Log.ForContext<Matchmaker>();
private readonly GameManager _gameManager;
private readonly ClientManager _clientManager;
private readonly UdpConnectionListener _connection;
public Matchmaker(IPAddress ip, int port)
{
_gameManager = new GameManager();
_clientManager = new ClientManager();
_connection = new UdpConnectionListener(new IPEndPoint(ip, port), IPMode.IPv4, s =>
{
Logger.Warning("Log from Hazel: {0}", s);
});
_connection.NewConnection += OnNewConnection;
}
private void OnNewConnection(NewConnectionEventArgs e)
{
// Handshake.
var clientVersion = e.HandshakeData.ReadInt32();
var clientName = e.HandshakeData.ReadString();
e.HandshakeData.Recycle();
if (clientVersion != 50516550)
{
e.Connection.Send(new Message1DisconnectReason(DisconnectReason.IncorrectVersion));
return;
}
// Register client.
_clientManager.Add(new Client(_clientManager, _gameManager, _clientManager.NextId(), clientName, e.Connection));
}
public void Start()
{
_connection.Start();
}
public void Stop()
{
_connection.Dispose();
}
}
}
@@ -0,0 +1,30 @@
using Hazel;
using Impostor.Shared.Innersloth.Data;
namespace Impostor.Server.Net.Response
{
public class Message1DisconnectReason : MessageBase
{
private readonly DisconnectReason _reason;
private readonly string _message;
// Notes:
// - Specifying no reason does something with ban minutes left.
// - (?) You were disconnected because Among Us was suspended by another app.
public Message1DisconnectReason(DisconnectReason reason, string message = null) : base(SendOption.Reliable, MessageFlag.DisconnectReason)
{
_reason = reason;
_message = message;
}
protected override void WriteMessage(MessageWriter writer)
{
writer.Write((int) _reason);
if (_reason == DisconnectReason.Custom)
{
writer.Write(_message);
}
}
}
}
@@ -0,0 +1,32 @@
using System;
using Hazel;
namespace Impostor.Server.Net.Response
{
public abstract class MessageBase : IDisposable
{
private readonly MessageWriter _writer;
private readonly MessageFlag _flag;
protected MessageBase(SendOption option, MessageFlag flag)
{
_writer = MessageWriter.Get(option);
_flag = flag;
}
public MessageWriter Write()
{
_writer.StartMessage((byte) _flag);
WriteMessage(_writer);
_writer.EndMessage();
return _writer;
}
protected abstract void WriteMessage(MessageWriter writer);
public void Dispose()
{
_writer.Dispose();
}
}
}
@@ -0,0 +1,7 @@
namespace Impostor.Server.Net.Response
{
public enum MessageFlag : byte
{
DisconnectReason = 1
}
}
+41
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@@ -0,0 +1,41 @@
using System;
using System.Net;
using System.Threading;
using Impostor.Server.Net;
using Serilog;
namespace Impostor.Server
{
internal static class Program
{
private static readonly ManualResetEvent QuitEvent = new ManualResetEvent(false);
private static void Main(string[] args)
{
// Listen for CTRL+C.
Console.CancelKeyPress += (sender, e) =>
{
e.Cancel = true;
QuitEvent.Set();
};
// Configure logger.
Log.Logger = new LoggerConfiguration()
#if DEBUG
.MinimumLevel.Verbose()
#else
.MinimumLevel.Information()
#endif
.WriteTo.Console()
.CreateLogger();
// Initialize matchmaker.
var matchMaker = new Matchmaker(IPAddress.Any, 22023);
matchMaker.Start();
Log.Logger.Information("Matchmaker is running on *:22023.");
QuitEvent.WaitOne();
Log.Logger.Warning("Matchmaker is shutting down!");
matchMaker.Stop();
}
}
}
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@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net452;netcoreapp3.1</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.4" />
</ItemGroup>
</Project>
@@ -0,0 +1,7 @@
namespace Impostor.Shared.Innersloth.Data
{
public enum AlterGameTags : byte
{
ChangePrivacy = 1
}
}
@@ -0,0 +1,56 @@
namespace Impostor.Shared.Innersloth.Data
{
public enum DisconnectReason
{
ExitGame = 0,
Destroy = 16,
// The game you tried to join is full.
// Check with the host to see if you can join next round.
GameFull = 1,
// The game you tried to join already started.
// Check with the host to see if you can join next round.
GameStarted = 2,
// Could not find the game you're looking for.
GameMissing = 3,
IncorrectGame = 18,
// For these a message can be given, specifying an empty message shows
// "An unknown error disconnected you from the server."
CustomMessage1 = 4,
Custom = 8,
// CustomMessage3 = 11,
// CustomMessage4 = 12,
// CustomMessage5 = 13,
// CustomMessage6 = 14,
// CustomMessage7 = 15,
// You are running an older version of the game.
// Please update to play with others.
IncorrectVersion = 5,
// You cannot rejoin that room.
// You were banned
Banned = 6,
// You can rejoin if the room hasn't started
// You were kicked
Kicked = 7,
// Server refused username: %USERNAME%
InvalidName = 9,
// You were banned for hacking.
// Please stop.
Hacking = 10,
// You disconnected from the host.
// If this happens often, check your WiFi strength.
//
// You disconnected from the server.
// If this happens often, check your network strength.
// This may also be a server issue.
Error = 17,
// The server stopped this game. Possibly due to inactivity.
ServerRequest = 19,
// The Among Us servers are overloaded.
// Sorry! Please try again later!
ServerFull = 20,
FocusLostBackground = 207,
IntentionalLeaving = 208,
FocusLost = 209,
NewConnection = 210
}
}
@@ -0,0 +1,19 @@
using System;
namespace Impostor.Shared.Innersloth.Data
{
[Flags]
public enum GameKeywords : uint
{
All = 0,
Other = 1,
Spanish = 2,
Korean = 4,
Russian = 8,
Portuguese = 16,
Arabic = 32,
Filipone = 64,
Polish = 128,
English = 256
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Shared.Innersloth.Data
{
public enum GameStates : byte
{
NotStarted,
Started,
Ended,
Destroyed
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Shared.Innersloth.Data
{
public enum LimboStates
{
PreSpawn,
NotLimbo,
WaitingForHost,
}
}
@@ -0,0 +1,22 @@
namespace Impostor.Shared.Innersloth.Data
{
public enum RequestFlag : byte
{
HostGame = 0,
JoinGame = 1,
StartGame = 2,
RemoveGame = 3,
RemovePlayer = 4,
GameData = 5,
GameDataTo = 6,
JoinedGame = 7,
EndGame = 8,
GetGameList = 9,
AlterGame = 10,
KickPlayer = 11,
WaitForHost = 12,
Redirect = 13,
ReselectServer = 14,
GetGameListV2 = 16,
}
}
+142
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@@ -0,0 +1,142 @@
using System;
using System.Buffers.Binary;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
namespace Impostor.Shared.Innersloth
{
public static class GameCode
{
private const string V2 = "QWXRTYLPESDFGHUJKZOCVBINMA";
private static readonly int[] V2Map = {
25,
21,
19,
10,
8,
11,
12,
13,
22,
15,
16,
6,
24,
23,
18,
7,
0,
3,
9,
4,
14,
20,
1,
2,
5,
17
};
private static readonly RNGCryptoServiceProvider Random = new RNGCryptoServiceProvider();
public static string IntToGameName(int input)
{
// V2.
if (input < -1)
{
return IntToGameNameV2(input);
}
// V1.
Span<byte> code = stackalloc byte[4];
BinaryPrimitives.WriteInt32LittleEndian(code, input);
#if NET452
return Encoding.UTF8.GetString(code.Slice(0, 4).ToArray());
#else
return Encoding.UTF8.GetString(code.Slice(0, 4));
#endif
}
private static string IntToGameNameV2(int input)
{
var a = input & 0x3FF;
var b = (input >> 10) & 0xFFFFF;
return new string(new []
{
V2[a % 26],
V2[a / 26],
V2[b % 26],
V2[b / 26 % 26],
V2[b / (26 * 26) % 26],
V2[b / (26 * 26 * 26) % 26]
});
}
public static int GameNameToInt(string code)
{
var upper = code.ToUpperInvariant();
if (upper.Any(x => !char.IsLetter(x)))
{
return -1;
}
var len = code.Length;
if (len == 6)
{
return GameNameToIntV2(upper);
}
if (len == 4)
{
return code[0] | ((code[1] | ((code[2] | (code[3] << 8)) << 8)) << 8);
}
return -1;
}
private static int GameNameToIntV2(string code)
{
var a = V2Map[code[0] - 65];
var b = V2Map[code[1] - 65];
var c = V2Map[code[2] - 65];
var d = V2Map[code[3] - 65];
var e = V2Map[code[4] - 65];
var f = V2Map[code[5] - 65];
var one = (a + 26 * b) & 0x3FF;
var two = (c + 26 * (d + 26 * (e + 26 * f)));
return (int) (one | ((two << 10) & 0x3FFFFC00) | 0x80000000);
}
public static int GenerateCode(int len)
{
if (len != 4 && len != 6)
{
throw new ArgumentException("should be 4 or 6", nameof(len));
}
// Generate random bytes.
#if NET452
var data = new byte[len];
#else
Span<byte> data = stackalloc byte[len];
#endif
Random.GetBytes(data);
// Convert to their char representation.
Span<char> dataChar = stackalloc char[len];
for (var i = 0; i < len; i++)
{
dataChar[i] = V2[V2Map[data[i] % 26]];
}
#if NET452
return GameNameToInt(new string(dataChar.ToArray()));
#else
return GameNameToInt(new string(dataChar));
#endif
}
}
}
@@ -0,0 +1,76 @@
using System;
using System.IO;
using Impostor.Shared.Innersloth.Data;
namespace Impostor.Shared.Innersloth
{
public class GameOptionsData
{
public byte Version { get; set; }
public byte MaxPlayers { get; set; }
public GameKeywords Keywords { get; set; }
public byte MapId { get; set; }
public float PlayerSpeedMod { get; set; }
public float CrewLightMod { get; set; }
public float ImpostorLightMod { get; set; }
public float KillCooldown { get; set; }
public int NumCommonTasks { get; set; }
public int NumLongTasks { get; set; }
public int NumShortTasks { get; set; }
public int NumEmergencyMeetings { get; set; }
public int EmergencyCooldown { get; set; }
public int NumImpostors { get; set; }
public bool GhostsDoTasks { get; set; }
public int KillDistance { get; set; }
public int DiscussionTime { get; set; }
public int VotingTime { get; set; }
public bool ConfirmImpostor { get; set; }
public bool VisualTasks { get; set; }
public bool IsDefaults { get; set; }
public void Serialize(BinaryWriter writer, byte version)
{
throw new NotImplementedException();
}
public static GameOptionsData Deserialize(byte[] bytes)
{
using (var stream = new MemoryStream(bytes))
using (var reader = new BinaryReader(stream))
{
var result = new GameOptionsData();
result.Version = reader.ReadByte();
result.MaxPlayers = reader.ReadByte();
result.Keywords = (GameKeywords) reader.ReadUInt32();
result.MapId = reader.ReadByte();
result.PlayerSpeedMod = reader.ReadSingle();
result.CrewLightMod = reader.ReadSingle();
result.ImpostorLightMod = reader.ReadSingle();
result.KillCooldown = reader.ReadSingle();
result.NumCommonTasks = reader.ReadByte();
result.NumLongTasks = reader.ReadByte();
result.NumShortTasks = reader.ReadByte();
result.NumEmergencyMeetings = reader.ReadInt32();
result.NumImpostors = reader.ReadByte();
result.KillDistance = reader.ReadByte();
result.DiscussionTime = reader.ReadInt32();
result.VotingTime = reader.ReadInt32();
result.IsDefaults = reader.ReadBoolean();
if (result.Version > 1)
{
result.EmergencyCooldown = reader.ReadByte();
}
if (result.Version > 2)
{
result.ConfirmImpostor = reader.ReadBoolean();
result.VisualTasks = reader.ReadBoolean();
}
return result;
}
}
}
}
@@ -0,0 +1,48 @@
using System.Collections.Generic;
using System.IO;
namespace Impostor.Shared.Innersloth
{
public class RegionInfo
{
public RegionInfo(string name, string ping, IReadOnlyList<ServerInfo> servers)
{
Name = name;
Ping = ping;
Servers = servers;
}
public string Name { get; }
public string Ping { get; }
public IReadOnlyList<ServerInfo> Servers { get; }
public void Serialize(BinaryWriter writer)
{
writer.Write(0);
writer.Write(Name);
writer.Write(Ping);
writer.Write(Servers.Count);
foreach (var server in Servers)
{
server.Serialize(writer);
}
}
public static RegionInfo Deserialize(BinaryReader reader)
{
var unknown = reader.ReadInt32();
var name = reader.ReadString();
var ping = reader.ReadString();
var servers = new List<ServerInfo>();
var serverCount = reader.ReadInt32();
for (var i = 0; i < serverCount; i++)
{
servers.Add(ServerInfo.Deserialize(reader));
}
return new RegionInfo(name, ping, servers);
}
}
}
@@ -0,0 +1,37 @@
using System.IO;
using System.Net;
namespace Impostor.Shared.Innersloth
{
public class ServerInfo
{
public string Name { get; }
public string Ip { get; }
public ushort Port { get; }
public ServerInfo(string name, string ip, ushort port)
{
Name = name;
Ip = ip;
Port = port;
}
public void Serialize(BinaryWriter writer)
{
writer.Write(Name);
writer.Write(IPAddress.Parse(Ip).GetAddressBytes());
writer.Write(Port);
writer.Write(0);
}
public static ServerInfo Deserialize(BinaryReader reader)
{
var name = reader.ReadString();
var ip = new IPAddress(reader.ReadBytes(4)).ToString();
var port = reader.ReadUInt16();
var unknown = reader.ReadInt32();
return new ServerInfo(name, ip, port);
}
}
}
+70
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@@ -0,0 +1,70 @@
using System;
using System.Text;
namespace Impostor.Shared.Utils
{
public static class HexUtils
{
public static string HexDump(byte[] bytes, int bytesPerLine = 16)
{
if (bytes == null) return "<null>";
int bytesLength = bytes.Length;
char[] HexChars = "0123456789ABCDEF".ToCharArray();
int firstHexColumn =
8 // 8 characters for the address
+ 3; // 3 spaces
int firstCharColumn = firstHexColumn
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
+ 2; // 2 spaces
int lineLength = firstCharColumn
+ bytesPerLine // - characters to show the ascii value
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
StringBuilder result = new StringBuilder(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
{
line[0] = HexChars[(i >> 28) & 0xF];
line[1] = HexChars[(i >> 24) & 0xF];
line[2] = HexChars[(i >> 20) & 0xF];
line[3] = HexChars[(i >> 16) & 0xF];
line[4] = HexChars[(i >> 12) & 0xF];
line[5] = HexChars[(i >> 8) & 0xF];
line[6] = HexChars[(i >> 4) & 0xF];
line[7] = HexChars[(i >> 0) & 0xF];
int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0) hexColumn++;
if (i + j >= bytesLength)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte b = bytes[i + j];
line[hexColumn] = HexChars[(b >> 4) & 0xF];
line[hexColumn + 1] = HexChars[b & 0xF];
line[charColumn] = (b < 32 ? '·' : (char)b);
}
hexColumn += 3;
charColumn++;
}
result.Append(line);
}
return result.ToString();
}
}
}
+28
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@@ -0,0 +1,28 @@
using Impostor.Shared.Innersloth;
using Xunit;
namespace Impostor.Tests
{
public class GameCodeTests
{
[Fact]
public void CodeV1()
{
const string code = "ABCD";
const int codeInt = 0x44434241;
Assert.Equal(code, GameCode.IntToGameName(codeInt));
Assert.Equal(codeInt, GameCode.GameNameToInt(code));
}
[Fact]
public void CodeV2()
{
const string code = "ABCDEF";
const int codeInt = -1943683525;
Assert.Equal(code, GameCode.IntToGameName(codeInt));
Assert.Equal(codeInt, GameCode.GameNameToInt(code));
}
}
}
+20
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@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="xunit" Version="2.4.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
<PackageReference Include="coverlet.collector" Version="1.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Impostor.Shared\Impostor.Shared.csproj" />
</ItemGroup>
</Project>
+70
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@@ -0,0 +1,70 @@
using System;
using System.Text;
namespace Impostor.Tools.Proxy
{
public static class HexUtils
{
public static string HexDump(byte[] bytes, int bytesPerLine = 16)
{
if (bytes == null) return "<null>";
int bytesLength = bytes.Length;
char[] HexChars = "0123456789ABCDEF".ToCharArray();
int firstHexColumn =
8 // 8 characters for the address
+ 3; // 3 spaces
int firstCharColumn = firstHexColumn
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
+ 2; // 2 spaces
int lineLength = firstCharColumn
+ bytesPerLine // - characters to show the ascii value
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
StringBuilder result = new StringBuilder(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
{
line[0] = HexChars[(i >> 28) & 0xF];
line[1] = HexChars[(i >> 24) & 0xF];
line[2] = HexChars[(i >> 20) & 0xF];
line[3] = HexChars[(i >> 16) & 0xF];
line[4] = HexChars[(i >> 12) & 0xF];
line[5] = HexChars[(i >> 8) & 0xF];
line[6] = HexChars[(i >> 4) & 0xF];
line[7] = HexChars[(i >> 0) & 0xF];
int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0) hexColumn++;
if (i + j >= bytesLength)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte b = bytes[i + j];
line[hexColumn] = HexChars[(b >> 4) & 0xF];
line[hexColumn + 1] = HexChars[b & 0xF];
line[charColumn] = (b < 32 ? '·' : (char)b);
}
hexColumn += 3;
charColumn++;
}
result.Append(line);
}
return result.ToString();
}
}
}
@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net452</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Pcap.Net.x64" Version="1.0.4.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\submodules\Hazel-Networking\Hazel\Hazel.csproj" />
</ItemGroup>
</Project>
+183
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@@ -0,0 +1,183 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Hazel;
using Hazel.Udp;
using PcapDotNet.Core;
using PcapDotNet.Packets;
namespace Impostor.Tools.Proxy
{
internal static class Program
{
private const string DeviceName = "Intel(R) I211 Gigabit Network Connection";
private static readonly Dictionary<byte, string> TagMap = new Dictionary<byte, string>
{
{0, "HostGame"},
{1, "JoinGame"},
{2, "StartGame"},
{3, "RemoveGame"},
{4, "RemovePlayer"},
{5, "GameData"},
{6, "GameDataTo"},
{7, "JoinedGame"},
{8, "EndGame"},
{9, "GetGameList"},
{10, "AlterGame"},
{11, "KickPlayer"},
{12, "WaitForHost"},
{13, "Redirect"},
{14, "ReselectServer"},
{16, "GetGameListV2"}
};
private static void Main(string[] args)
{
var devices = LivePacketDevice.AllLocalMachine;
if (devices.Count == 0)
{
Console.WriteLine("No interfaces found! Make sure WinPcap is installed.");
return;
}
var device = devices.FirstOrDefault(x => x.Description.Contains(DeviceName));
if (device == null)
{
Console.WriteLine("Unable to find configured device.");
return;
}
using (var communicator = device.Open(65536, PacketDeviceOpenAttributes.Promiscuous, 1000))
{
using (var filter = communicator.CreateFilter("udp and port 22023"))
{
communicator.SetFilter(filter);
}
communicator.ReceivePackets(0, PacketHandler);
}
}
private static void PacketHandler(Packet packet)
{
var ip = packet.Ethernet.IpV4;
var ipSrc = ip.Source.ToString();
var udp = ip.Udp;
// True if this is our own packet.
using (var stream = udp.Payload.ToMemoryStream())
{
var reader = MessageReader.Get(stream.ToArray());
if (reader.Buffer[0] == (byte) SendOption.Reliable)
{
reader.Offset = 3;
reader.Length = udp.Payload.Length - 3;
reader.Position = 0;
}
else if (reader.Buffer[0] == (byte) UdpSendOption.Acknowledgement ||
reader.Buffer[0] == (byte) UdpSendOption.Ping ||
reader.Buffer[0] == (byte) UdpSendOption.Hello ||
reader.Buffer[0] == (byte) UdpSendOption.Disconnect)
{
return;
}
else
{
reader.Offset = 1;
reader.Length = udp.Payload.Length - 1;
reader.Position = 0;
}
var isSent = ipSrc.StartsWith("192.");
while (true)
{
if (reader.Position >= reader.Length)
{
break;
}
var message = reader.ReadMessage();
if (isSent)
{
HandleToServer(ipSrc, message);
}
else
{
HandleToClient(ipSrc, message);
}
if (message.Position < message.Length)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("- Did not consume all bytes.");
}
}
}
}
private static void HandleToClient(string source, MessageReader packet)
{
var tagName = TagMap.ContainsKey(packet.Tag) ? TagMap[packet.Tag] : "Unknown";
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine($"{source,-15} Client received: {packet.Tag,-2} {tagName}");
switch (packet.Tag)
{
case 14:
case 13:
packet.Position = packet.Length;
break;
case 0:
Console.WriteLine("- GameCode " + packet.ReadInt32());
break;
case 5:
case 6:
Console.WriteLine(HexUtils.HexDump(packet.Buffer.Take(packet.Length).ToArray()));
packet.Position = packet.Length;
break;
case 7:
Console.WriteLine("- GameCode " + packet.ReadInt32());
Console.WriteLine("- PlayerId " + packet.ReadInt32());
Console.WriteLine("- Host " + packet.ReadInt32());
var playerCount = packet.ReadPackedInt32();
Console.WriteLine("- PlayerCount " + playerCount);
for (var i = 0; i < playerCount; i++)
{
Console.WriteLine("- PlayerId " + packet.ReadPackedInt32());
}
break;
case 10:
Console.WriteLine("- GameCode " + packet.ReadInt32());
Console.WriteLine("- Flag " + packet.ReadSByte());
Console.WriteLine("- Value " + packet.ReadBoolean());
break;
}
}
private static void HandleToServer(string source, MessageReader packet)
{
var tagName = TagMap.ContainsKey(packet.Tag) ? TagMap[packet.Tag] : "Unknown";
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine($"{source,-15} Server received: {packet.Tag,-2} {tagName}");
switch (packet.Tag)
{
case 0:
Console.WriteLine("- GameInfo length " + packet.ReadBytesAndSize().Length);
break;
case 1:
Console.WriteLine("- GameCode " + packet.ReadInt32());
Console.WriteLine("- Unknown " + packet.ReadByte());
break;
case 5:
case 6:
Console.WriteLine("- GameCode " + packet.ReadInt32());
Console.WriteLine(HexUtils.HexDump(packet.Buffer.Take(packet.Length).ToArray()));
packet.Position = packet.Length;
break;
}
}
}
}
+97
View File
@@ -0,0 +1,97 @@

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-71
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@@ -1,71 +0,0 @@
@font-face {
font-family: AloneOnEarth;
font-style: normal;
font-weight: normal;
src: local('AloneOnEarth'), url('AloneOnEarthRegular.ttf') format('truetype');
}
html, body {
min-height: 100vh;
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body {
background-color: #252525;
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max-width: 800px;
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margin-left: 0;
margin-right: 0;
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.site-title {
font-family: AloneOnEarth;
font-size: 6rem;
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}
.custom-select:disabled {
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background-color: #252525;
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margin: 0.15rem 0;
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.key svg {
height: 1.25em;
}
.platform {
cursor: pointer;
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-13
View File
@@ -1,13 +0,0 @@
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