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[submodule "submodules/Hazel-Networking"]
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path = submodules/Hazel-Networking
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url = https://github.com/AeonLucid/Hazel-Networking.git
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
+261
@@ -0,0 +1,261 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
#*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
@@ -0,0 +1,94 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{097be795-88e9-4e7b-92f3-f6dddbe3f012}</ProjectGuid>
|
||||
<RootNamespace>AmongUsAgent</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="logger.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="logger.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="logger.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="logger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "logger.h"
|
||||
#include <cstdio>
|
||||
#include <Windows.h>
|
||||
|
||||
HANDLE h_out = nullptr, h_old_out = nullptr;
|
||||
HANDLE h_err = nullptr, h_old_err = nullptr;
|
||||
HANDLE h_in = nullptr, h_old_in = nullptr;
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
void Attach()
|
||||
{
|
||||
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
|
||||
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
AllocConsole() && AttachConsole(GetCurrentProcessId());
|
||||
|
||||
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
h_err = GetStdHandle(STD_ERROR_HANDLE);
|
||||
h_in = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
SetConsoleMode(h_out,
|
||||
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
|
||||
|
||||
SetConsoleMode(h_in,
|
||||
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
|
||||
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
|
||||
}
|
||||
|
||||
void Detach()
|
||||
{
|
||||
if (h_out && h_err && h_in) {
|
||||
FreeConsole();
|
||||
|
||||
if (h_old_out)
|
||||
{
|
||||
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
|
||||
}
|
||||
|
||||
if (h_old_err)
|
||||
{
|
||||
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
|
||||
}
|
||||
|
||||
if (h_old_in)
|
||||
{
|
||||
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Print(const char* fmt, ...)
|
||||
{
|
||||
if (!h_out)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char buf[1024];
|
||||
va_list va;
|
||||
|
||||
va_start(va, fmt);
|
||||
_vsnprintf_s(buf, 1024, fmt, va);
|
||||
va_end(va);
|
||||
|
||||
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
|
||||
}
|
||||
|
||||
char ReadKey()
|
||||
{
|
||||
if (!h_in)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
auto key = char{ 0 };
|
||||
auto keysread = DWORD{ 0 };
|
||||
|
||||
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
|
||||
|
||||
return key;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
void Attach();
|
||||
void Detach();
|
||||
bool Print(const char* fmt, ...);
|
||||
char ReadKey();
|
||||
};
|
||||
@@ -0,0 +1,40 @@
|
||||
#include <Windows.h>
|
||||
#include "logger.h"
|
||||
|
||||
DWORD WINAPI OnDllAttach(LPVOID base)
|
||||
{
|
||||
Logger::Attach();
|
||||
Logger::Print("[AmongUs.Agent] DLL Attached\n");
|
||||
|
||||
FreeLibraryAndExitThread(static_cast<HMODULE>(base), 1);
|
||||
}
|
||||
|
||||
BOOL WINAPI OnDllDetach()
|
||||
{
|
||||
Logger::Print("[AmongUs.Agent] DLL Detached\n");
|
||||
Logger::Detach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(
|
||||
const _In_ HINSTANCE hinstDll,
|
||||
const _In_ DWORD fdwReason,
|
||||
const _In_opt_ LPVOID lpvReserved
|
||||
)
|
||||
{
|
||||
switch (fdwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(hinstDll);
|
||||
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
|
||||
return true;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
if (lpvReserved == nullptr)
|
||||
return OnDllDetach();
|
||||
return true;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AmongUs.Shared\AmongUs.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using AmongUs.Shared.Innersloth;
|
||||
|
||||
namespace AmongUs.Client
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
var appData = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "..\\LocalLow");
|
||||
var regionFile = Path.Combine(appData, "Innersloth", "Among Us", "regionInfo.dat");
|
||||
var region = new RegionInfo("Private", "127.0.0.1", new []
|
||||
{
|
||||
new ServerInfo("Private-Master-1", "127.0.0.1", 22023)
|
||||
});
|
||||
|
||||
using (var file = File.Open(regionFile, FileMode.Create, FileAccess.Write))
|
||||
using (var writer = new BinaryWriter(file))
|
||||
{
|
||||
region.Serialize(writer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\submodules\Hazel-Networking\Hazel\Hazel.csproj" />
|
||||
<ProjectReference Include="..\AmongUs.Shared\AmongUs.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,16 @@
|
||||
using AmongUs.Server.Net.Response;
|
||||
using Hazel;
|
||||
|
||||
namespace AmongUs.Server.Extensions
|
||||
{
|
||||
internal static class ConnectionExtensions
|
||||
{
|
||||
public static void Send(this Connection connection, MessageBase message)
|
||||
{
|
||||
using (message)
|
||||
{
|
||||
connection.Send(message.Write());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using AmongUs.Server.Extensions;
|
||||
using AmongUs.Server.Net.Request;
|
||||
using AmongUs.Server.Net.Response;
|
||||
using AmongUs.Shared.Innersloth;
|
||||
using AmongUs.Shared.Innersloth.Data;
|
||||
using Hazel;
|
||||
using Serilog;
|
||||
using ILogger = Serilog.ILogger;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class Client
|
||||
{
|
||||
private static readonly ILogger Logger = Log.ForContext<Client>();
|
||||
|
||||
private readonly ClientManager _clientManager;
|
||||
private readonly GameManager _gameManager;
|
||||
private readonly Connection _connection;
|
||||
private readonly ClientState _state;
|
||||
private readonly int _version;
|
||||
private readonly string _name;
|
||||
|
||||
public Client(ClientManager clientManager, GameManager gameManager, Connection connection, int version, string name)
|
||||
{
|
||||
_clientManager = clientManager;
|
||||
_gameManager = gameManager;
|
||||
_connection = connection;
|
||||
_connection.DataReceived += OnDataReceived;
|
||||
_connection.Disconnected += OnDisconnected;
|
||||
_state = new ClientState(_connection);
|
||||
_version = version;
|
||||
_name = name;
|
||||
}
|
||||
|
||||
private void OnDataReceived(DataReceivedEventArgs e)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (e.Message.Position >= e.Message.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
OnMessageReceived(e.Message.ReadMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMessageReceived(MessageReader message)
|
||||
{
|
||||
var flag = (RequestFlag) message.Tag;
|
||||
|
||||
switch (flag)
|
||||
{
|
||||
// 101A3813
|
||||
case RequestFlag.HostGame:
|
||||
Logger.Debug("Server got host game");
|
||||
|
||||
// Read game settings.
|
||||
var gameInfoBytes = message.ReadBytesAndSize();
|
||||
var gameInfo = GameOptionsData.Deserialize(gameInfoBytes);
|
||||
|
||||
// Create game.
|
||||
var game = _gameManager.Create(this, gameInfo);
|
||||
if (game == null)
|
||||
{
|
||||
_connection.Send(new Message1DisconnectReason(DisconnectReason.ServerFull));
|
||||
return;
|
||||
}
|
||||
|
||||
// Code (32) in the packet below will be used in JoinGame.
|
||||
using (var writer = MessageWriter.Get(SendOption.Reliable))
|
||||
{
|
||||
writer.StartMessage(0);
|
||||
writer.Write(32);
|
||||
writer.EndMessage();
|
||||
|
||||
_connection.Send(writer);
|
||||
}
|
||||
break;
|
||||
// 101A388C
|
||||
case RequestFlag.JoinGame:
|
||||
Logger.Debug("Server got join game");
|
||||
|
||||
var gameCode = message.ReadInt32();
|
||||
if (gameCode != 32)
|
||||
{
|
||||
Logger.Debug("- Code {0}", gameCode, GameCode.IntToGameName(gameCode));
|
||||
|
||||
_connection.Send(new Message1DisconnectReason(DisconnectReason.GameMissing));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: JoinGame
|
||||
Logger.Debug("JoinGame {0} {1}", gameCode, message.ReadByte());
|
||||
break;
|
||||
// 101A3960
|
||||
case RequestFlag.StartGame:
|
||||
Logger.Debug("Server got StartGame");
|
||||
break;
|
||||
// 101A39EC
|
||||
case RequestFlag.RemoveGame:
|
||||
Logger.Debug("Server got RemoveGame");
|
||||
break;
|
||||
case RequestFlag.RemovePlayer:
|
||||
Logger.Debug("Server got RemovePlayer");
|
||||
break;
|
||||
// 101A3A15
|
||||
case RequestFlag.GameData:
|
||||
Logger.Debug("Server got GameData");
|
||||
break;
|
||||
// 101A3AAB
|
||||
case RequestFlag.GameDataTo:
|
||||
Logger.Debug("Server got GameDataTo");
|
||||
break;
|
||||
// 101A3BA6
|
||||
case RequestFlag.JoinedGame:
|
||||
Logger.Debug("Server got JoinedGame");
|
||||
break;
|
||||
// 101A3BD0
|
||||
case RequestFlag.EndGame:
|
||||
Logger.Debug("Server got EndGame");
|
||||
break;
|
||||
default:
|
||||
Logger.Debug("Server received unknown {0}", flag);
|
||||
break;
|
||||
}
|
||||
|
||||
if (message.Position < message.Length)
|
||||
{
|
||||
Logger.Warning("Server did not consume all bytes from {0} ({1} < {2}).",
|
||||
flag,
|
||||
message.Position,
|
||||
message.Length);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisconnected(object sender, DisconnectedEventArgs e)
|
||||
{
|
||||
_clientManager.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
using Serilog;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class ClientManager
|
||||
{
|
||||
private static readonly ILogger Logger = Log.ForContext<ClientManager>();
|
||||
|
||||
private readonly HashSet<Client> _clients;
|
||||
|
||||
public ClientManager()
|
||||
{
|
||||
_clients = new HashSet<Client>();
|
||||
}
|
||||
|
||||
public void Add(Client client)
|
||||
{
|
||||
Logger.Information("Client connected.");
|
||||
|
||||
_clients.Add(client);
|
||||
}
|
||||
|
||||
public void Remove(Client client)
|
||||
{
|
||||
Logger.Information("Client disconnected.");
|
||||
|
||||
_clients.Remove(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using Hazel;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class ClientState
|
||||
{
|
||||
private readonly Connection _connection;
|
||||
|
||||
public ClientState(Connection connection)
|
||||
{
|
||||
_connection = connection;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using AmongUs.Shared.Innersloth;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class Game
|
||||
{
|
||||
public Game(int code, GameOptionsData options)
|
||||
{
|
||||
Code = code;
|
||||
Options = options;
|
||||
}
|
||||
|
||||
public int Code { get; }
|
||||
public GameOptionsData Options { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Security.Cryptography;
|
||||
using AmongUs.Shared.Innersloth;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class GameManager
|
||||
{
|
||||
private readonly RNGCryptoServiceProvider _random;
|
||||
private readonly ConcurrentDictionary<int, Game> _games;
|
||||
|
||||
public GameManager()
|
||||
{
|
||||
_random = new RNGCryptoServiceProvider();
|
||||
_games = new ConcurrentDictionary<int, Game>();
|
||||
}
|
||||
|
||||
public Game Create(Client owner, GameOptionsData options)
|
||||
{
|
||||
var gameCode = GameCode.GenerateCode(6);
|
||||
var game = new Game(gameCode, options);
|
||||
|
||||
if (_games.TryAdd(gameCode, game))
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Remove(int key)
|
||||
{
|
||||
_games.TryRemove(key, out _);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System.Net;
|
||||
using AmongUs.Server.Extensions;
|
||||
using AmongUs.Server.Net.Response;
|
||||
using AmongUs.Shared.Innersloth.Data;
|
||||
using Hazel;
|
||||
using Hazel.Udp;
|
||||
using Serilog;
|
||||
using ILogger = Serilog.ILogger;
|
||||
|
||||
namespace AmongUs.Server.Net
|
||||
{
|
||||
public class Matchmaker
|
||||
{
|
||||
private static readonly ILogger Logger = Log.ForContext<Matchmaker>();
|
||||
|
||||
private readonly GameManager _gameManager;
|
||||
private readonly ClientManager _clientManager;
|
||||
private readonly UdpConnectionListener _connection;
|
||||
|
||||
public Matchmaker(IPAddress ip, int port)
|
||||
{
|
||||
_gameManager = new GameManager();
|
||||
_clientManager = new ClientManager();
|
||||
_connection = new UdpConnectionListener(new IPEndPoint(ip, port), IPMode.IPv4, s =>
|
||||
{
|
||||
Logger.Warning("Log from Hazel: {0}", s);
|
||||
});
|
||||
|
||||
_connection.NewConnection += OnNewConnection;
|
||||
}
|
||||
|
||||
private void OnNewConnection(NewConnectionEventArgs e)
|
||||
{
|
||||
// Handshake.
|
||||
var clientVersion = e.HandshakeData.ReadInt32();
|
||||
var clientName = e.HandshakeData.ReadString();
|
||||
|
||||
e.HandshakeData.Recycle();
|
||||
|
||||
if (clientVersion != 50516550)
|
||||
{
|
||||
e.Connection.Send(new Message1DisconnectReason(DisconnectReason.IncorrectVersion));
|
||||
return;
|
||||
}
|
||||
|
||||
// Register client.
|
||||
_clientManager.Add(new Client(_clientManager, _gameManager, e.Connection, clientVersion, clientName));
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_connection.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_connection.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
namespace AmongUs.Server.Net.Request
|
||||
{
|
||||
public enum RequestFlag : byte
|
||||
{
|
||||
HostGame = 0,
|
||||
JoinGame = 1,
|
||||
StartGame = 2,
|
||||
RemoveGame = 3,
|
||||
RemovePlayer = 4,
|
||||
GameData = 5,
|
||||
GameDataTo = 6,
|
||||
JoinedGame = 7,
|
||||
EndGame = 8,
|
||||
GetGameList = 9,
|
||||
AlterGame = 10,
|
||||
KickPlayer = 11,
|
||||
WaitForHost = 12,
|
||||
Redirect = 13,
|
||||
ReselectServer = 14,
|
||||
GetGameListV2 = 16,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using AmongUs.Shared.Innersloth.Data;
|
||||
using Hazel;
|
||||
|
||||
namespace AmongUs.Server.Net.Response
|
||||
{
|
||||
public class Message1DisconnectReason : MessageBase
|
||||
{
|
||||
private readonly DisconnectReason _reason;
|
||||
|
||||
// Notes:
|
||||
// - Specifying no reason does something with ban minutes left.
|
||||
// - (?) You were disconnected because Among Us was suspended by another app.
|
||||
public Message1DisconnectReason(DisconnectReason reason) : base(SendOption.Reliable, MessageFlag.DisconnectReason)
|
||||
{
|
||||
_reason = reason;
|
||||
}
|
||||
|
||||
protected override void WriteMessage(MessageWriter writer)
|
||||
{
|
||||
writer.Write((int) _reason);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Hazel;
|
||||
|
||||
namespace AmongUs.Server.Net.Response
|
||||
{
|
||||
public abstract class MessageBase : IDisposable
|
||||
{
|
||||
private readonly MessageWriter _writer;
|
||||
private readonly MessageFlag _flag;
|
||||
|
||||
protected MessageBase(SendOption option, MessageFlag flag)
|
||||
{
|
||||
_writer = MessageWriter.Get(option);
|
||||
_flag = flag;
|
||||
}
|
||||
|
||||
public MessageWriter Write()
|
||||
{
|
||||
_writer.StartMessage((byte) _flag);
|
||||
WriteMessage(_writer);
|
||||
_writer.EndMessage();
|
||||
return _writer;
|
||||
}
|
||||
|
||||
protected abstract void WriteMessage(MessageWriter writer);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_writer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace AmongUs.Server.Net.Response
|
||||
{
|
||||
public enum MessageFlag : byte
|
||||
{
|
||||
DisconnectReason = 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using AmongUs.Server.Net;
|
||||
using Serilog;
|
||||
|
||||
namespace AmongUs.Server
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private static readonly ManualResetEvent QuitEvent = new ManualResetEvent(false);
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
// Listen for CTRL+C.
|
||||
Console.CancelKeyPress += (sender, e) =>
|
||||
{
|
||||
e.Cancel = true;
|
||||
QuitEvent.Set();
|
||||
};
|
||||
|
||||
// Configure logger.
|
||||
Log.Logger = new LoggerConfiguration()
|
||||
.MinimumLevel.Verbose()
|
||||
.WriteTo.Console()
|
||||
.CreateLogger();
|
||||
|
||||
// Initialize matchmaker.
|
||||
var matchMaker = new Matchmaker(IPAddress.Any, 22023);
|
||||
matchMaker.Start();
|
||||
Log.Logger.Information("Matchmaker is running on *:22023.");
|
||||
QuitEvent.WaitOne();
|
||||
Log.Logger.Warning("Matchmaker is shutting down!");
|
||||
matchMaker.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,56 @@
|
||||
namespace AmongUs.Shared.Innersloth.Data
|
||||
{
|
||||
public enum DisconnectReason
|
||||
{
|
||||
ExitGame = 0,
|
||||
Destroy = 16,
|
||||
// The game you tried to join is full.
|
||||
// Check with the host to see if you can join next round.
|
||||
GameFull = 1,
|
||||
// The game you tried to join already started.
|
||||
// Check with the host to see if you can join next round.
|
||||
GameStarted = 2,
|
||||
// Could not find the game you're looking for.
|
||||
GameMissing = 3,
|
||||
IncorrectGame = 18,
|
||||
// For these a message can be given, specifying an empty message shows
|
||||
// "An unknown error disconnected you from the server."
|
||||
CustomMessage1 = 4,
|
||||
Custom = 8,
|
||||
// CustomMessage3 = 11,
|
||||
// CustomMessage4 = 12,
|
||||
// CustomMessage5 = 13,
|
||||
// CustomMessage6 = 14,
|
||||
// CustomMessage7 = 15,
|
||||
// You are running an older version of the game.
|
||||
// Please update to play with others.
|
||||
IncorrectVersion = 5,
|
||||
// You cannot rejoin that room.
|
||||
// You were banned
|
||||
Banned = 6,
|
||||
// You can rejoin if the room hasn't started
|
||||
// You were kicked
|
||||
Kicked = 7,
|
||||
// Server refused username: %USERNAME%
|
||||
InvalidName = 9,
|
||||
// You were banned for hacking.
|
||||
// Please stop.
|
||||
Hacking = 10,
|
||||
// You disconnected from the host.
|
||||
// If this happens often, check your WiFi strength.
|
||||
//
|
||||
// You disconnected from the server.
|
||||
// If this happens often, check your network strength.
|
||||
// This may also be a server issue.
|
||||
Error = 17,
|
||||
// The server stopped this game. Possibly due to inactivity.
|
||||
ServerRequest = 19,
|
||||
// The Among Us servers are overloaded.
|
||||
// Sorry! Please try again later!
|
||||
ServerFull = 20,
|
||||
FocusLostBackground = 207,
|
||||
IntentionalLeaving = 208,
|
||||
FocusLost = 209,
|
||||
NewConnection = 210
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace AmongUs.Shared.Innersloth.Data
|
||||
{
|
||||
[Flags]
|
||||
public enum GameKeywords : uint
|
||||
{
|
||||
All = 0,
|
||||
Other = 1,
|
||||
Spanish = 2,
|
||||
Korean = 4,
|
||||
Russian = 8,
|
||||
Portuguese = 16,
|
||||
Arabic = 32,
|
||||
Filipone = 64,
|
||||
Polish = 128,
|
||||
English = 256
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace AmongUs.Shared.Innersloth.Data
|
||||
{
|
||||
public enum GameStates : byte
|
||||
{
|
||||
NotStarted,
|
||||
Started,
|
||||
Ended,
|
||||
Destroyed
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace AmongUs.Shared.Innersloth
|
||||
{
|
||||
public static class GameCode
|
||||
{
|
||||
private const string V2 = "QWXRTYLPESDFGHUJKZOCVBINMA";
|
||||
private static readonly int[] V2Map = {
|
||||
25,
|
||||
21,
|
||||
19,
|
||||
10,
|
||||
8,
|
||||
11,
|
||||
12,
|
||||
13,
|
||||
22,
|
||||
15,
|
||||
16,
|
||||
6,
|
||||
24,
|
||||
23,
|
||||
18,
|
||||
7,
|
||||
0,
|
||||
3,
|
||||
9,
|
||||
4,
|
||||
14,
|
||||
20,
|
||||
1,
|
||||
2,
|
||||
5,
|
||||
17
|
||||
};
|
||||
private static readonly RNGCryptoServiceProvider Random = new RNGCryptoServiceProvider();
|
||||
|
||||
public static string IntToGameName(int input)
|
||||
{
|
||||
// V2.
|
||||
if (input < -1)
|
||||
{
|
||||
return IntToGameNameV2(input);
|
||||
}
|
||||
|
||||
// V1.
|
||||
Span<byte> code = stackalloc byte[4];
|
||||
BinaryPrimitives.WriteInt32LittleEndian(code, input);
|
||||
return Encoding.UTF8.GetString(code.Slice(0, 4));
|
||||
}
|
||||
|
||||
private static string IntToGameNameV2(int input)
|
||||
{
|
||||
var a = input & 0x3FF;
|
||||
var b = (input >> 10) & 0xFFFFF;
|
||||
|
||||
return new string(new []
|
||||
{
|
||||
V2[a % 26],
|
||||
V2[a / 26],
|
||||
V2[b % 26],
|
||||
V2[b / 26 % 26],
|
||||
V2[b / (26 * 26) % 26],
|
||||
V2[b / (26 * 26 * 26) % 26]
|
||||
});
|
||||
}
|
||||
|
||||
public static int GameNameToInt(string code)
|
||||
{
|
||||
var upper = code.ToUpperInvariant();
|
||||
if (upper.Any(x => !char.IsLetter(x)))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
var len = code.Length;
|
||||
if (len == 6)
|
||||
{
|
||||
return GameNameToIntV2(upper);
|
||||
}
|
||||
|
||||
if (len == 4)
|
||||
{
|
||||
return code[0] | ((code[1] | ((code[2] | (code[3] << 8)) << 8)) << 8);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static int GameNameToIntV2(string code)
|
||||
{
|
||||
var a = V2Map[code[0] - 65];
|
||||
var b = V2Map[code[1] - 65];
|
||||
var c = V2Map[code[2] - 65];
|
||||
var d = V2Map[code[3] - 65];
|
||||
var e = V2Map[code[4] - 65];
|
||||
var f = V2Map[code[5] - 65];
|
||||
|
||||
var one = (a + 26 * b) & 0x3FF;
|
||||
var two = (c + 26 * (d + 26 * (e + 26 * f)));
|
||||
|
||||
return (int) (one | ((two << 10) & 0x3FFFFC00) | 0x80000000);
|
||||
}
|
||||
|
||||
public static int GenerateCode(int len)
|
||||
{
|
||||
if (len != 4 && len != 6)
|
||||
{
|
||||
throw new ArgumentException("should be 4 or 6", nameof(len));
|
||||
}
|
||||
|
||||
// Generate random bytes.
|
||||
Span<byte> data = stackalloc byte[len];
|
||||
Random.GetBytes(data);
|
||||
|
||||
// Convert to their char representation.
|
||||
Span<char> dataChar = stackalloc char[len];
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
dataChar[i] = V2[V2Map[data[i] % 26]];
|
||||
}
|
||||
|
||||
return GameNameToInt(new string(dataChar));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using AmongUs.Shared.Innersloth.Data;
|
||||
|
||||
namespace AmongUs.Shared.Innersloth
|
||||
{
|
||||
public class GameOptionsData
|
||||
{
|
||||
public byte Version { get; set; }
|
||||
public byte MaxPlayers { get; set; }
|
||||
public GameKeywords Keywords { get; set; }
|
||||
public byte MapId { get; set; }
|
||||
public float PlayerSpeedMod { get; set; }
|
||||
public float CrewLightMod { get; set; }
|
||||
public float ImpostorLightMod { get; set; }
|
||||
public float KillCooldown { get; set; }
|
||||
public int NumCommonTasks { get; set; }
|
||||
public int NumLongTasks { get; set; }
|
||||
public int NumShortTasks { get; set; }
|
||||
public int NumEmergencyMeetings { get; set; }
|
||||
public int EmergencyCooldown { get; set; }
|
||||
public int NumImpostors { get; set; }
|
||||
public bool GhostsDoTasks { get; set; }
|
||||
public int KillDistance { get; set; }
|
||||
public int DiscussionTime { get; set; }
|
||||
public int VotingTime { get; set; }
|
||||
public bool ConfirmImpostor { get; set; }
|
||||
public bool VisualTasks { get; set; }
|
||||
public bool isDefaults { get; set; }
|
||||
|
||||
public void Serialize(BinaryWriter writer, byte version)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public static GameOptionsData Deserialize(byte[] bytes)
|
||||
{
|
||||
using (var stream = new MemoryStream(bytes))
|
||||
using (var reader = new BinaryReader(stream))
|
||||
{
|
||||
var result = new GameOptionsData();
|
||||
|
||||
result.Version = reader.ReadByte();
|
||||
result.MaxPlayers = reader.ReadByte();
|
||||
result.Keywords = (GameKeywords) reader.ReadUInt32();
|
||||
result.MapId = reader.ReadByte();
|
||||
result.PlayerSpeedMod = reader.ReadSingle();
|
||||
result.CrewLightMod = reader.ReadSingle();
|
||||
result.ImpostorLightMod = reader.ReadSingle();
|
||||
result.KillCooldown = reader.ReadSingle();
|
||||
result.NumCommonTasks = reader.ReadByte();
|
||||
result.NumLongTasks = reader.ReadByte();
|
||||
result.NumShortTasks = reader.ReadByte();
|
||||
result.NumEmergencyMeetings = reader.ReadInt32();
|
||||
result.NumImpostors = reader.ReadByte();
|
||||
result.KillDistance = reader.ReadByte();
|
||||
result.DiscussionTime = reader.ReadInt32();
|
||||
result.VotingTime = reader.ReadInt32();
|
||||
result.isDefaults = reader.ReadBoolean();
|
||||
|
||||
if (result.Version > 1)
|
||||
{
|
||||
result.EmergencyCooldown = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (result.Version > 2)
|
||||
{
|
||||
result.ConfirmImpostor = reader.ReadBoolean();
|
||||
result.VisualTasks = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace AmongUs.Shared.Innersloth
|
||||
{
|
||||
public class RegionInfo
|
||||
{
|
||||
public RegionInfo(string name, string ping, IReadOnlyList<ServerInfo> servers)
|
||||
{
|
||||
Name = name;
|
||||
Ping = ping;
|
||||
Servers = servers;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public string Ping { get; }
|
||||
public IReadOnlyList<ServerInfo> Servers { get; }
|
||||
|
||||
public void Serialize(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(0);
|
||||
writer.Write(Name);
|
||||
writer.Write(Ping);
|
||||
writer.Write(Servers.Count);
|
||||
|
||||
foreach (var server in Servers)
|
||||
{
|
||||
server.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public static RegionInfo Deserialize(BinaryReader reader)
|
||||
{
|
||||
var unknown = reader.ReadInt32();
|
||||
var name = reader.ReadString();
|
||||
var ping = reader.ReadString();
|
||||
var servers = new List<ServerInfo>();
|
||||
var serverCount = reader.ReadInt32();
|
||||
|
||||
for (var i = 0; i < serverCount; i++)
|
||||
{
|
||||
servers.Add(ServerInfo.Deserialize(reader));
|
||||
}
|
||||
|
||||
return new RegionInfo(name, ping, servers);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
|
||||
namespace AmongUs.Shared.Innersloth
|
||||
{
|
||||
public class ServerInfo
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Ip { get; }
|
||||
public ushort Port { get; }
|
||||
|
||||
public ServerInfo(string name, string ip, ushort port)
|
||||
{
|
||||
Name = name;
|
||||
Ip = ip;
|
||||
Port = port;
|
||||
}
|
||||
|
||||
public void Serialize(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Name);
|
||||
writer.Write(IPAddress.Parse(Ip).GetAddressBytes());
|
||||
writer.Write(Port);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public static ServerInfo Deserialize(BinaryReader reader)
|
||||
{
|
||||
var name = reader.ReadString();
|
||||
var ip = new IPAddress(reader.ReadBytes(4)).ToString();
|
||||
var port = reader.ReadUInt16();
|
||||
var unknown = reader.ReadInt32();
|
||||
|
||||
return new ServerInfo(name, ip, port);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace AmongUs.Shared.Utils
|
||||
{
|
||||
public static class HexUtils
|
||||
{
|
||||
public static string HexDump(byte[] bytes, int bytesPerLine = 16)
|
||||
{
|
||||
if (bytes == null) return "<null>";
|
||||
int bytesLength = bytes.Length;
|
||||
|
||||
char[] HexChars = "0123456789ABCDEF".ToCharArray();
|
||||
|
||||
int firstHexColumn =
|
||||
8 // 8 characters for the address
|
||||
+ 3; // 3 spaces
|
||||
|
||||
int firstCharColumn = firstHexColumn
|
||||
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
|
||||
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
|
||||
+ 2; // 2 spaces
|
||||
|
||||
int lineLength = firstCharColumn
|
||||
+ bytesPerLine // - characters to show the ascii value
|
||||
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
|
||||
|
||||
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
||||
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
|
||||
StringBuilder result = new StringBuilder(expectedLines * lineLength);
|
||||
|
||||
for (int i = 0; i < bytesLength; i += bytesPerLine)
|
||||
{
|
||||
line[0] = HexChars[(i >> 28) & 0xF];
|
||||
line[1] = HexChars[(i >> 24) & 0xF];
|
||||
line[2] = HexChars[(i >> 20) & 0xF];
|
||||
line[3] = HexChars[(i >> 16) & 0xF];
|
||||
line[4] = HexChars[(i >> 12) & 0xF];
|
||||
line[5] = HexChars[(i >> 8) & 0xF];
|
||||
line[6] = HexChars[(i >> 4) & 0xF];
|
||||
line[7] = HexChars[(i >> 0) & 0xF];
|
||||
|
||||
int hexColumn = firstHexColumn;
|
||||
int charColumn = firstCharColumn;
|
||||
|
||||
for (int j = 0; j < bytesPerLine; j++)
|
||||
{
|
||||
if (j > 0 && (j & 7) == 0) hexColumn++;
|
||||
if (i + j >= bytesLength)
|
||||
{
|
||||
line[hexColumn] = ' ';
|
||||
line[hexColumn + 1] = ' ';
|
||||
line[charColumn] = ' ';
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b = bytes[i + j];
|
||||
line[hexColumn] = HexChars[(b >> 4) & 0xF];
|
||||
line[hexColumn + 1] = HexChars[b & 0xF];
|
||||
line[charColumn] = (b < 32 ? '·' : (char)b);
|
||||
}
|
||||
hexColumn += 3;
|
||||
charColumn++;
|
||||
}
|
||||
result.Append(line);
|
||||
}
|
||||
return result.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="xunit" Version="2.4.0" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
|
||||
<PackageReference Include="coverlet.collector" Version="1.2.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AmongUs.Shared\AmongUs.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,28 @@
|
||||
using AmongUs.Shared.Innersloth;
|
||||
using Xunit;
|
||||
|
||||
namespace AmongUs.Tests
|
||||
{
|
||||
public class GameCodeTests
|
||||
{
|
||||
[Fact]
|
||||
public void CodeV1()
|
||||
{
|
||||
const string code = "ABCD";
|
||||
const int codeInt = 0x44434241;
|
||||
|
||||
Assert.Equal(code, GameCode.IntToGameName(codeInt));
|
||||
Assert.Equal(codeInt, GameCode.GameNameToInt(code));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CodeV2()
|
||||
{
|
||||
const string code = "ABCDEF";
|
||||
const int codeInt = -1943683525;
|
||||
|
||||
Assert.Equal(code, GameCode.IntToGameName(codeInt));
|
||||
Assert.Equal(codeInt, GameCode.GameNameToInt(code));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30503.244
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AmongUs.Agent", "AmongUs.Agent\AmongUs.Agent.vcxproj", "{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmongUs.Server", "AmongUs.Server\AmongUs.Server.csproj", "{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmongUs.Client", "AmongUs.Client\AmongUs.Client.csproj", "{24F07173-D4A7-41C6-BA51-4516AB68343C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmongUs.Shared", "AmongUs.Shared\AmongUs.Shared.csproj", "{1D109A96-FADF-41B9-A845-457A7A5C0C5A}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "submodules", "submodules", "{DFA3CC6A-A27C-4713-876D-A55912C78C45}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hazel", "..\submodules\Hazel-Networking\Hazel\Hazel.csproj", "{02CFBD30-D77D-400F-94B2-700F60EFDD7F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmongUs.Tests", "AmongUs.Tests\AmongUs.Tests.csproj", "{C1385C67-A7DD-46D2-80F6-FA428B85FB22}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Debug|x86.Build.0 = Debug|Win32
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Release|x86.ActiveCfg = Release|Win32
|
||||
{097BE795-88E9-4E7B-92F3-F6DDDBE3F012}.Release|x86.Build.0 = Release|Win32
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{1B0390AF-A4F3-4FE4-B093-708B0135C0B3}.Release|x86.Build.0 = Release|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{24F07173-D4A7-41C6-BA51-4516AB68343C}.Release|x86.Build.0 = Release|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{1D109A96-FADF-41B9-A845-457A7A5C0C5A}.Release|x86.Build.0 = Release|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F}.Release|x86.Build.0 = Release|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{C1385C67-A7DD-46D2-80F6-FA428B85FB22}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {06245255-E585-483C-A4AD-71B7B568C6C8}
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{02CFBD30-D77D-400F-94B2-700F60EFDD7F} = {DFA3CC6A-A27C-4713-876D-A55912C78C45}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Submodule
+1
Submodule submodules/Hazel-Networking added at a12a40e915.
Reference in new issue
Block a user