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Make Start/Finish GameData API public
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@@ -101,22 +101,41 @@ namespace Impostor.Api.Games
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/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
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ValueTask SendToAsync(IMessageWriter writer, int id);
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/// <summary>
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/// Start a GameData(To) message.
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/// </summary>
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/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
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/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
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/// <param name="type">Message type of the message.</param>
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/// <returns>A <see cref="IMessageWriter" /> that you can fill and send using <see cref="FinishGameDataAsync"/>.</returns>
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IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable);
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/// <summary>
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/// Finishes GameData message and sends it to either the target or all players.
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/// </summary>
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/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
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/// <param name="writer">MessageWriter received from <see cref="StartGameData"/>.</param>
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/// <param name="targetClientId">Same target ClientId passed to StartGameData.</param>
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/// <returns>Task that sends the packet.</returns>
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ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null);
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/// <summary>
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/// Creates a MessageWriter with GameData header.
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/// </summary>
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/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
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/// <param name="targetNetId">Net id of the InnerNetObject.</param>
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/// <param name="callId">Rpc id of the message.</param>
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/// <param name="targetClientId">Client id of GameDataTo's target.</param>
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/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
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/// <param name="type">Message type of the message.</param>
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/// <returns>A <see cref="IMessageWriter" /> that you can fill with rpc data and send using <see cref="FinishRpcAsync"/>.</returns>
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IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId, MessageType type = MessageType.Reliable);
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IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId = null, MessageType type = MessageType.Reliable);
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/// <summary>
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/// Finishes rpc message and sends it to the target.
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/// Finishes rpc message and sends it to either the target or all players.
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/// </summary>
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/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
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/// <param name="writer">Message writer of the rpc.</param>
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/// <param name="targetClientId">Id of the receiving client.</param>
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/// <param name="targetClientId">Same target client id passed to <see cref="StartRpc"/>.</param>
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/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
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ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null);
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}
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@@ -55,11 +55,7 @@ namespace Impostor.Server.Net.State
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return FinishGameDataAsync(writer, targetClientId);
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}
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/// <summary>Start a GameData(To) message.</summary>
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/// <param name="targetClientId">The client to target if needed, `null` otherwise.</param>
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/// <param name="type">The type of message to send, defaults to reliable.</param>
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/// <returns>MessageWriter that should be handed back to <see cref="FinishGameDataAsync"/>.</returns>
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private IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable)
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public IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable)
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{
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var writer = MessageWriter.Get(type);
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@@ -78,11 +74,7 @@ namespace Impostor.Server.Net.State
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return writer;
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}
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/// <summary>Finalize and send a GameData packet.</summary>
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/// <param name="writer">MessageWriter received from <see cref="StartGameData"/>.</param>
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/// <param name="targetClientId">Same target ClientId passed to StartGameData.</param>
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/// <returns>Task that sends the packet.</returns>
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private ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null)
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public ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null)
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{
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writer.EndMessage();
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