Skip deserializing the UpdateSystem RPC for now

Innersloth merged RepairSystem and UpdateSystem into one RPC and the
decoding now depends on *which* system is being deserialized.
This commit is contained in:
miniduikboot committed 2023-10-25 22:29:39 +02:00
1 parent fd2d457e6b
commit 3d60cf58a9
1 file changed
+2 -1
@@ -106,7 +106,8 @@ namespace Impostor.Server.Net.Inner.Objects.ShipStatus
case RpcCalls.UpdateSystem:
{
Rpc35UpdateSystem.Deserialize(reader, Game, out var systemType, out var playerControl, out var sequenceId, out var state, out var ventId);
// TODO: properly deserialize this RPC
// Rpc35UpdateSystem.Deserialize(reader, Game, out var systemType, out var playerControl, out var sequenceId, out var state, out var ventId);
break;
}