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Skip deserializing the UpdateSystem RPC for now
Innersloth merged RepairSystem and UpdateSystem into one RPC and the decoding now depends on *which* system is being deserialized.
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@@ -106,7 +106,8 @@ namespace Impostor.Server.Net.Inner.Objects.ShipStatus
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case RpcCalls.UpdateSystem:
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{
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Rpc35UpdateSystem.Deserialize(reader, Game, out var systemType, out var playerControl, out var sequenceId, out var state, out var ventId);
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// TODO: properly deserialize this RPC
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// Rpc35UpdateSystem.Deserialize(reader, Game, out var systemType, out var playerControl, out var sequenceId, out var state, out var ventId);
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break;
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}
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