Add GameOptions V10

Manually added roles to RoleTypes, will clean up later
This commit is contained in:
miniduikboot committed 2025-09-09 20:40:07 +02:00
1 parent ebd7f99438
commit 8ba89d9844
6 files changed
+66 -4

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@@ -9,5 +9,7 @@
"ImpostorGhost": 7,
"Noisemaker": 8,
"Phantom": 9,
"Tracker": 10
}
"Tracker": 10,
"Detective": 12,
"Viper": 18
}
@@ -2,7 +2,7 @@ namespace Impostor.Api.Innersloth.GameOptions;
public class HideNSeekGameOptions : IGameOptions
{
public const int LatestVersion = 9;
public const int LatestVersion = 10;
public HideNSeekGameOptions(byte version = LatestVersion)
{
@@ -4,7 +4,7 @@ namespace Impostor.Api.Innersloth.GameOptions;
public class NormalGameOptions : IGameOptions
{
public const int LatestVersion = 9;
public const int LatestVersion = 10;
public NormalGameOptions(byte version = LatestVersion)
{
@@ -0,0 +1,29 @@
namespace Impostor.Api.Innersloth.GameOptions.RoleOptions;
public class DetectiveRoleOptions : IRoleOptions
{
public DetectiveRoleOptions(byte version)
{
Version = version;
}
public byte Version { get; }
public RoleTypes Type => RoleTypes.Detective;
public byte DetectiveSuspectLimit { get; set; } = 3;
public static DetectiveRoleOptions Deserialize(IMessageReader reader, byte version)
{
var options = new DetectiveRoleOptions(version);
options.DetectiveSuspectLimit = reader.ReadByte();
return options;
}
public void Serialize(IMessageWriter writer)
{
writer.Write((byte)DetectiveSuspectLimit);
}
}
@@ -32,6 +32,8 @@ public class RoleOptionsCollection
RoleTypes.Noisemaker => NoisemakerRoleOptions.Deserialize(roleOptionsReader, Version),
RoleTypes.Phantom => PhantomRoleOptions.Deserialize(roleOptionsReader, Version),
RoleTypes.Tracker => TrackerRoleOptions.Deserialize(roleOptionsReader, Version),
RoleTypes.Detective => DetectiveRoleOptions.Deserialize(roleOptionsReader, Version),
RoleTypes.Viper => ViperRoleOptions.Deserialize(roleOptionsReader, Version),
_ => throw new ArgumentOutOfRangeException(nameof(roleType), roleType, null),
};
@@ -0,0 +1,29 @@
namespace Impostor.Api.Innersloth.GameOptions.RoleOptions;
public class ViperRoleOptions : IRoleOptions
{
public ViperRoleOptions(byte version)
{
Version = version;
}
public byte Version { get; }
public RoleTypes Type => RoleTypes.Viper;
public byte ViperDissolveTime { get; set; } = 15;
public static ViperRoleOptions Deserialize(IMessageReader reader, byte version)
{
var options = new ViperRoleOptions(version);
options.ViperDissolveTime = reader.ReadByte();
return options;
}
public void Serialize(IMessageWriter writer)
{
writer.Write((byte)ViperDissolveTime);
}
}