When a player is kicked or banned from a game, the client is expected to disconnect in response. When they decide not to *or* the disconnect packet is lost, Impostor just silently disposes of the connection. This does not remove them from ClientManager, which is how I tracked this bug down. By sending them a proper disconnect message, clients should have received *a* disconnection message before dropping their connection. Future work should split this entire method in removing players from a game and processing kick/bans because the latter feature is not relevant for other callers of this method.
Impostor
Impostor is the first working Among Us private server, written in C#.
As Among Us is actively updated, you may want to use the latest build from the master branch if you want to play on the latest version of Among Us that supported by Impostor.
If you want to play on an older version of Among Us, you can download old releases from here, however these versions are less supported.
Features
- All Among Us features are implemented. It is a full replacement for the official server.
- Plugin support.
- Server-sided anticheat.
Installation
Client
If you just want to play on a server hosted by someone else, you need to configure your client to connect to an Impostor server. Please go to this website to set up your client by following the instructions for your OS there.
Server
See the docs for instructions on how to set it up.
Troubleshooting
See TROUBLESHOOTING to solve issues with the Impostor client or the server.
Contributing
See CONTRIBUTING.
License
This software is distributed under the GNU GPLv3 License.