mirror of
https://github.com/Impostor/Impostor.git
synced 2026-10-20 01:46:11 +00:00
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No files matched your search
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "2.2.0",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
.dockerignore
|
||||
.env
|
||||
.gitignore
|
||||
.vs
|
||||
.vscode
|
||||
**/.git
|
||||
**/.idea
|
||||
**/bin
|
||||
**/obj
|
||||
@@ -1,35 +0,0 @@
|
||||
---
|
||||
name: 1. Bug reporting
|
||||
about: Bugs within Impostor
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Bug Report
|
||||
|
||||
## Base Information
|
||||
- Operating System
|
||||
- Impostor Version
|
||||
- Among Us Version
|
||||
|
||||
## I confirm:
|
||||
- [ ] that I have searched for an existing bug report for this issue.
|
||||
|
||||
|
||||
## Symptoms
|
||||
|
||||
<!--
|
||||
Write symptoms here.
|
||||
-->
|
||||
|
||||
Enter Symptoms on this line.
|
||||
|
||||
## Reproduction
|
||||
|
||||
<!--
|
||||
How do you reproduce the bug you have here.
|
||||
-->
|
||||
|
||||
Enter reproductions steps here.
|
||||
@@ -1,19 +0,0 @@
|
||||
---
|
||||
name: 2. Feature request
|
||||
about: To ask and request new features with Impostor
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Feature Request
|
||||
|
||||
## Feature Information:
|
||||
<!--
|
||||
- One issue per post! Do not try and bring up multiple requests in a single post.
|
||||
- What should it do?
|
||||
-->
|
||||
|
||||
## I confirm:
|
||||
- [ ] that I have searched for an existing feature request matching the description.
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: 3. Api suggestion
|
||||
about: To make suggestions for the plugin api
|
||||
title: ''
|
||||
labels: api
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Api Suggestion
|
||||
|
||||
## Suggestion
|
||||
<!--
|
||||
Describe your suggestion as detailed as possible.
|
||||
-->
|
||||
|
||||
## Use case
|
||||
<!--
|
||||
Describe what you need it for.
|
||||
-->
|
||||
@@ -1,25 +0,0 @@
|
||||
---
|
||||
name: 4. Api invalid data
|
||||
about: To let us know about invalid data in the api
|
||||
title: ''
|
||||
labels: api
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Api missing data
|
||||
|
||||
## Data
|
||||
<!--
|
||||
Describe about the missing data that you need.
|
||||
-->
|
||||
|
||||
## Expectations
|
||||
<!--
|
||||
Describe what the api gave you and what you expected.
|
||||
-->
|
||||
|
||||
## Reproduce
|
||||
<!--
|
||||
Describe how to reproduce the issue.
|
||||
-->
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: 5. Api unavailable data
|
||||
about: To let us know about unavailable data from the api that you would like to use
|
||||
title: ''
|
||||
labels: api
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Api missing data
|
||||
|
||||
## Data
|
||||
<!--
|
||||
Describe about the unavailable data that you need.
|
||||
-->
|
||||
|
||||
## Use-case
|
||||
<!--
|
||||
Describe what you need it for.
|
||||
-->
|
||||
@@ -1,10 +0,0 @@
|
||||
---
|
||||
name: 6. Api other
|
||||
about: For anything about the api that does not fit in the other issues
|
||||
title: ''
|
||||
labels: api
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: true
|
||||
@@ -1,16 +0,0 @@
|
||||
### Description
|
||||
|
||||
|
||||
<!--
|
||||
|
||||
If your pull request closes any issues, add them below with the `closes` keyword before them
|
||||
|
||||
Example: closes #101
|
||||
|
||||
See the following article for more information: https://docs.github.com/en/free-pro-team@latest/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
|
||||
|
||||
-->
|
||||
|
||||
### Closes issues
|
||||
|
||||
- closes #
|
||||
+10
-45
@@ -1,53 +1,18 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/**/**'
|
||||
- 'build.cake'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/**/**'
|
||||
- 'build.cake'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
format:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/cache@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: pnpm/action-setup@v2
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
path: ~/.nuget/packages
|
||||
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-nuget-
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v2
|
||||
with:
|
||||
dotnet-version: 8.x
|
||||
|
||||
- name: Run the Cake script
|
||||
uses: cake-build/cake-action@v1
|
||||
with:
|
||||
verbosity: Diagnostic
|
||||
|
||||
- uses: softprops/action-gh-release@v1
|
||||
if: github.ref_type == 'tag'
|
||||
with:
|
||||
draft: true
|
||||
files: |
|
||||
./build/*.zip
|
||||
./build/*.tar.gz
|
||||
./build/*.nupkg
|
||||
./build/*.snupkg
|
||||
|
||||
- name: Push NuGet package
|
||||
if: github.ref_type == 'tag'
|
||||
run: |
|
||||
dotnet nuget push ./build/*.nupkg --source https://api.nuget.org/v3/index.json --api-key ${{ secrets.NUGET_IMPOSTOR }}
|
||||
node-version: 20
|
||||
cache: pnpm
|
||||
- run: pnpm install --frozen-lockfile
|
||||
- run: |
|
||||
pnpm biome ci .
|
||||
pnpm tsc --noEmit
|
||||
@@ -1,70 +0,0 @@
|
||||
name: Docker
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: master
|
||||
paths:
|
||||
- 'src/Impostor.Server/**'
|
||||
- 'src/Impostor.Shared/**'
|
||||
- '.github/workflows/docker.yml'
|
||||
- 'Dockerfile'
|
||||
tags:
|
||||
- 'v*.*.*'
|
||||
pull_request:
|
||||
paths:
|
||||
- 'src/Impostor.Server/**'
|
||||
- 'src/Impostor.Shared/**'
|
||||
- '.github/workflows/docker.yml'
|
||||
- 'Dockerfile'
|
||||
|
||||
jobs:
|
||||
push_to_registry:
|
||||
name: Push Docker image
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Prepare
|
||||
id: prep
|
||||
run: |
|
||||
DOCKER_IMAGE=aeonlucid/impostor
|
||||
VERSION=noop
|
||||
VERSIONSUFFIX=docker
|
||||
if [[ $GITHUB_REF == refs/tags/* ]]; then
|
||||
VERSION=${GITHUB_REF#refs/tags/}
|
||||
VERSIONSUFFIX=none
|
||||
elif [[ $GITHUB_REF == refs/heads/* ]]; then
|
||||
VERSION=nightly
|
||||
VERSIONSUFFIX=docker.${{ github.run_number }}
|
||||
elif [[ $GITHUB_REF == refs/pull/* ]]; then
|
||||
VERSION=pr-${{ github.event.number }}
|
||||
VERSIONSUFFIX=pr.${{ github.event.number }}
|
||||
fi
|
||||
TAGS="${DOCKER_IMAGE}:${VERSION}"
|
||||
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
|
||||
TAGS="$TAGS,${DOCKER_IMAGE}:latest"
|
||||
fi
|
||||
echo version=${VERSION} >> $GITHUB_OUTPUT
|
||||
echo tags=${TAGS} >> $GITHUB_OUTPUT
|
||||
echo versionsuffix=${VERSIONSUFFIX} >> $GITHUB_OUTPUT
|
||||
echo created=$(date -u +'%Y-%m-%dT%H:%M:%SZ') >> $GITHUB_OUTPUT
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Login to DockerHub
|
||||
if: github.event_name != 'pull_request'
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
- name: Build and push
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: linux/amd64,linux/arm/v7,linux/arm64
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
tags: ${{ steps.prep.outputs.tags }}
|
||||
build-args: |
|
||||
VERSIONSUFFIX=${{ steps.prep.outputs.versionsuffix }}
|
||||
+12
-6
@@ -1,7 +1,13 @@
|
||||
/.vscode
|
||||
/build
|
||||
/.vs
|
||||
/src/Impostor.Plugins.Debugger/Properties/launchSettings.json
|
||||
/tools
|
||||
.DS_Store
|
||||
.idea
|
||||
*.log
|
||||
tmp/
|
||||
|
||||
.local/
|
||||
*.tern-port
|
||||
node_modules/
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
*.tsbuildinfo
|
||||
.npm
|
||||
.eslintcache
|
||||
Executable
BIN
Binary file not shown.
@@ -1,22 +0,0 @@
|
||||
# Contribute guidelines
|
||||
|
||||
We are always looking for people to help improve Impostor.
|
||||
|
||||
## Code
|
||||
|
||||
- If you are implementing or fixing an issue, please comment on the issue so work is not duplicated.
|
||||
- If you want to implementing a new feature, create an issue first describing the issue so we know about it. We are always open for discussion or questions on [Discord](https://discord.gg/Mk3w6Tb).
|
||||
- Don't commit unnecessary changes to the codebase or debugging code.
|
||||
- Write meaningful commits or squash them.
|
||||
- Please try to follow the code style of the rest of the codebase. An `.editorconfig` file has been provided to keep consistency.
|
||||
- Stylecop is also enabled: please make sure your PR compiles without warnings.
|
||||
|
||||
## Pull requests
|
||||
|
||||
- Only make pull requests to the `dev` branch.
|
||||
- Only implement one feature per pull request to keep it easy to understand.
|
||||
- Expect comments or questions on your pull request from the project maintainers. We try to keep the code as consistent and maintainable as possible.
|
||||
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
|
||||
- We try to respond to pull requests as fast as possible. If you think we might have missed it, let us know on [Discord](https://discord.gg/Mk3w6Tb).
|
||||
|
||||
If you have any questions, let us know.
|
||||
-47
@@ -1,47 +0,0 @@
|
||||
FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:8.0 AS build
|
||||
|
||||
# See for all possible platforms
|
||||
# https://github.com/containerd/containerd/blob/master/platforms/platforms.go#L17
|
||||
ARG TARGETARCH
|
||||
|
||||
ARG VERSIONSUFFIX="docker"
|
||||
|
||||
WORKDIR /source
|
||||
|
||||
# Copy csproj and restore.
|
||||
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
|
||||
COPY src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj
|
||||
COPY src/Impostor.Api/Impostor.Api.csproj ./src/Impostor.Api/Impostor.Api.csproj
|
||||
COPY src/Directory.Build.props ./src/Directory.Build.props
|
||||
|
||||
RUN case "$TARGETARCH" in \
|
||||
amd64) NETCORE_PLATFORM='linux-x64';; \
|
||||
arm64) NETCORE_PLATFORM='linux-arm64';; \
|
||||
arm) NETCORE_PLATFORM='linux-arm';; \
|
||||
*) echo "unsupported architecture"; exit 1 ;; \
|
||||
esac && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Server/Impostor.Server.csproj && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj
|
||||
|
||||
# Copy everything else.
|
||||
COPY src/. ./src/
|
||||
RUN case "$TARGETARCH" in \
|
||||
amd64) NETCORE_PLATFORM='linux-x64';; \
|
||||
arm64) NETCORE_PLATFORM='linux-arm64';; \
|
||||
arm) NETCORE_PLATFORM='linux-arm';; \
|
||||
*) echo "unsupported architecture"; exit 1 ;; \
|
||||
esac && \
|
||||
[ $VERSIONSUFFIX = "none" ] && VERSIONSUFFIX=; \
|
||||
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" -p:VersionSuffix="$VERSIONSUFFIX" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
|
||||
|
||||
# Final image.
|
||||
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/aspnet:8.0
|
||||
WORKDIR /app
|
||||
COPY --from=build /app ./
|
||||
|
||||
# Override ASPNETCORE_URLS to stop warning.
|
||||
ENV ASPNETCORE_URLS=
|
||||
|
||||
EXPOSE 22023/tcp 22023/udp
|
||||
ENTRYPOINT ["./Impostor.Server"]
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,42 +0,0 @@
|
||||
# Impostor
|
||||
|
||||
[](https://discord.gg/Mk3w6Tb)
|
||||
[](https://github.com/Impostor/Impostor/actions)
|
||||
|
||||
Impostor is the first working **Among Us** private server, written in C#.
|
||||
|
||||
As Among Us is actively updated, you may want to use the latest build from the master branch if you want to play on the latest version of Among Us that supported by Impostor.
|
||||
|
||||
If you want to play on an older version of Among Us, you can download old releases from [here](https://github.com/Impostor/Impostor/releases/), however these versions are less supported.
|
||||
|
||||
## Features
|
||||
|
||||
- All Among Us features are implemented. It is a full replacement for the official server.
|
||||
- Plugin support.
|
||||
- Server-sided anticheat.
|
||||
|
||||
## Installation
|
||||
|
||||
### Client
|
||||
|
||||
If you just want to play on a server hosted by someone else, you need to configure your client to connect to an Impostor server. Please go to [this website](https://impostor.github.io/Impostor) to set up your client by following the instructions for your OS there.
|
||||
|
||||
### Server
|
||||
|
||||
See the [docs](docs/Running-the-server.md) for instructions on how to set it up.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues with the Impostor client or the server.
|
||||
|
||||
## Contributing
|
||||
|
||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||
|
||||
## License
|
||||
|
||||
This software is distributed under the **GNU GPLv3** License.
|
||||
|
||||
## Credits
|
||||
|
||||
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"$schema": "https://biomejs.dev/schemas/1.5.2/schema.json",
|
||||
"organizeImports": {
|
||||
"enabled": true
|
||||
},
|
||||
"linter": {
|
||||
"enabled": true,
|
||||
"rules": {
|
||||
"recommended": true
|
||||
}
|
||||
},
|
||||
"formatter": {
|
||||
"enabled": true,
|
||||
"indentWidth": 4,
|
||||
"indentStyle": "space",
|
||||
"lineWidth": 120
|
||||
}
|
||||
}
|
||||
-165
@@ -1,165 +0,0 @@
|
||||
#addin "nuget:?package=SharpZipLib&Version=1.3.3"
|
||||
#addin "nuget:?package=Cake.Compression&Version=0.3.0"
|
||||
#addin "nuget:?package=Cake.FileHelpers&Version=5.0.0"
|
||||
|
||||
var workflow = BuildSystem.GitHubActions.Environment.Workflow;
|
||||
var buildId = workflow.RunNumber;
|
||||
var tag = workflow.RefType == GitHubActionsRefType.Tag ? workflow.RefName : null;
|
||||
|
||||
var buildVersion = FindRegexMatchGroupInFile("./src/Directory.Build.props", @"\<VersionPrefix\>(.*?)\<\/VersionPrefix\>", 1, System.Text.RegularExpressions.RegexOptions.None).Value;
|
||||
var buildDir = MakeAbsolute(Directory("./build"));
|
||||
|
||||
var target = Argument("target", "Test");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var msbuildSettings = new DotNetMSBuildSettings();
|
||||
|
||||
if (tag != null)
|
||||
{
|
||||
if (tag[1..] != buildVersion) throw new Exception("Tag version has to be the same as VersionPrefix in Directory.Build.props");
|
||||
msbuildSettings.Version = buildVersion;
|
||||
}
|
||||
else if (buildId != 0)
|
||||
{
|
||||
buildId += 500;
|
||||
msbuildSettings.VersionSuffix = "ci." + buildId;
|
||||
buildVersion += "-ci." + buildId;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildVersion += "-dev";
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// UTILS
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Remove unnecessary files for packaging.
|
||||
private void ImpostorPublish(string name, string project, string runtime, bool isServer = false) {
|
||||
var projBuildDir = buildDir.Combine(name + "_" + runtime);
|
||||
var projBuildName = name + "_" + buildVersion + "_" + runtime;
|
||||
|
||||
DotNetPublish(project, new DotNetPublishSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Runtime = runtime,
|
||||
SelfContained = false,
|
||||
PublishSingleFile = true,
|
||||
PublishTrimmed = false,
|
||||
OutputDirectory = projBuildDir,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
if (isServer) {
|
||||
CreateDirectory(projBuildDir.Combine("plugins"));
|
||||
CreateDirectory(projBuildDir.Combine("libraries"));
|
||||
|
||||
if (runtime == "win-x64") {
|
||||
FileWriteText(projBuildDir.CombineWithFilePath("run.bat"), "@echo off\r\nImpostor.Server.exe\r\npause");
|
||||
}
|
||||
}
|
||||
|
||||
if (runtime == "win-x64") {
|
||||
Zip(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".zip"));
|
||||
} else {
|
||||
GZipCompress(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".tar.gz"));
|
||||
}
|
||||
|
||||
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
|
||||
BuildSystem.GitHubActions.Commands.UploadArtifact(projBuildDir, projBuildName);
|
||||
}
|
||||
}
|
||||
|
||||
private void ImpostorPublishNF(string name, string project) {
|
||||
var runtime = "win-x64";
|
||||
var projBuildDir = buildDir.Combine(name + "_" + runtime);
|
||||
var projBuildZip = buildDir.CombineWithFilePath(name + "_" + buildVersion + "_" + runtime + ".zip");
|
||||
|
||||
DotNetPublish(project, new DotNetPublishSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net472",
|
||||
OutputDirectory = projBuildDir,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
Zip(projBuildDir, projBuildZip);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("Clean")
|
||||
.Does(() => {
|
||||
if (DirectoryExists(buildDir)) {
|
||||
DeleteDirectory(buildDir, new DeleteDirectorySettings {
|
||||
Recursive = true
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Task("Restore")
|
||||
.Does(() => {
|
||||
DotNetRestore("./src/Impostor.sln");
|
||||
});
|
||||
|
||||
Task("Replay")
|
||||
.Does(() => {
|
||||
// D:\Projects\GitHub\Impostor\Impostor\src\Impostor.Tools.ServerReplay\sessions
|
||||
DotNetRun(
|
||||
"./src/Impostor.Tools.ServerReplay/Impostor.Tools.ServerReplay.csproj",
|
||||
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetRunSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
});
|
||||
});
|
||||
|
||||
Task("Build")
|
||||
.IsDependentOn("Clean")
|
||||
.IsDependentOn("Restore")
|
||||
.IsDependentOn("Replay")
|
||||
.Does(() => {
|
||||
// Tests.
|
||||
DotNetBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetBuildSettings {
|
||||
Configuration = configuration,
|
||||
});
|
||||
|
||||
// Server.
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
|
||||
|
||||
// API.
|
||||
DotNetPack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetPackSettings {
|
||||
Configuration = configuration,
|
||||
OutputDirectory = buildDir,
|
||||
IncludeSource = true,
|
||||
IncludeSymbols = true,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
|
||||
foreach (var file in GetFiles(buildDir + "/*.{nupkg,snupkg}"))
|
||||
{
|
||||
BuildSystem.GitHubActions.Commands.UploadArtifact(file, "Impostor.Api");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task("Test")
|
||||
.IsDependentOn("Build")
|
||||
.Does(() => {
|
||||
DotNetTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetTestSettings {
|
||||
Configuration = configuration,
|
||||
NoBuild = true
|
||||
});
|
||||
});
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// EXECUTION
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
RunTarget(target);
|
||||
@@ -1,29 +0,0 @@
|
||||
# Building from source
|
||||
|
||||
The solution contains the Impostor server and its dependencies, like Hazel and the plugin API. The server is built using [.NET 8](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
|
||||
## Cloning Impostor
|
||||
|
||||
You need to clone Impostor using git:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Impostor/Impostor.git
|
||||
```
|
||||
|
||||
## Building the server
|
||||
|
||||
### Dependencies
|
||||
|
||||
- [.NET 8 SDK](https://dotnet.microsoft.com/download/dotnet/8.0)
|
||||
- [Rider](https://www.jetbrains.com/rider/) or [Visual Studio](https://visualstudio.microsoft.com/vs/) (Optional, only if you want the full IDE experience)
|
||||
|
||||
### Build using the CLI
|
||||
|
||||
```bash
|
||||
cd src/Impostor.Server/
|
||||
dotnet build
|
||||
# Or if you want a single file, ready for production: (change linux-x64 to win-x64 if you use Windows)
|
||||
dotnet publish -c Release -r linux-x64 -p:PublishSingleFile=true
|
||||
```
|
||||
|
||||
To setup the server, please look at [Running the server](Running-the-server.md).
|
||||
-23
@@ -1,23 +0,0 @@
|
||||
# Frequently Answered Questions
|
||||
|
||||
## What is this?
|
||||
|
||||
The Impostor project is a reverse engineered and open source server for the game Among Us. The game itself is developed by [Innersloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
|
||||
|
||||
## Can this be used with the mobile version of the game?
|
||||
|
||||
Yes, Impostor can be used with both the Android and iOS versions of the game. You can add a custom server via a link, you can do this using the [site](https://impostor.github.io/Impostor)
|
||||
|
||||
## Can this be used with the console version of the game?
|
||||
|
||||
Sadly not, as these don't allow adding custom servers.
|
||||
|
||||
## Can this be used with Among Us 3D/VR?
|
||||
|
||||
No, it's an entirely different game with a completely different network stack. So we'd need to develop another server completely from scratch. We're currently not interested in doing this.
|
||||
|
||||
## How can I get started?
|
||||
|
||||
See [Setting up your Server](Running-the-server.md) for more information on running the server and [Client Setup](https://impostor.github.io/Impostor/) for helping your friends join in!
|
||||
|
||||
If you're having issues with the server software, check the [Troubleshooting page](TROUBLESHOOTING.md).
|
||||
@@ -1,82 +0,0 @@
|
||||
# HTTP Server
|
||||
|
||||
Since Impostor 1.9.0 a HTTP service is included for matchmaking, which is required for clients to connect to the Impostor server.
|
||||
|
||||
Starting from Among Us 16.0.5, you need to set up HTTPS for players to connect to your server.
|
||||
Unfortunately Impostor doesn't handle SSL certificates, so you need to set up a reverse proxy.
|
||||
|
||||
## Use a reverse proxy
|
||||
|
||||
A reverse proxy allows you to forward HTTP requests from users to multiple services. If you already have one, you should configure it to add Impostor.
|
||||
|
||||
If you have never set up a reverse proxy before, we recommend you to set up [Caddy](https://caddyserver.com/). It is easy to set up and comes with support for requesting SSL certificates out of the box.
|
||||
|
||||
To prevent people from connecting directly to Impostor, we recommend changing the "ListenIp" in the "HttpServer" section to "127.0.0.1". This makes sure people can't connect to your HTTP server other than via your reverse proxy. Keep the "ListenIp" in the "Server" section at "0.0.0.0" though, running the normal game traffic through a proxy is not supported.
|
||||
|
||||
### Caddy
|
||||
|
||||
To install Caddy, follow the [official installation guide](https://caddyserver.com/docs/install). Then use the following lines as your `Caddyfile` configuration file:
|
||||
|
||||
```
|
||||
example.com # replace example.com with your domain name
|
||||
|
||||
reverse_proxy :22023
|
||||
```
|
||||
|
||||
Now run `caddy run` in the folder with this Caddyfile and it should set up a server for you with a free SSL certificate.
|
||||
If this works, you should set up [Caddy to run in the background](https://caddyserver.com/docs/running)
|
||||
|
||||
### Nginx
|
||||
|
||||
Nginx is an alternative to Caddy that is a bit harder to set up. If you already use Nginx, you can use our snippet to add Impostor:
|
||||
|
||||
<details><summary>Nginx configuration</summary>
|
||||
|
||||
```nginx
|
||||
server {
|
||||
listen 443 ssl http2;
|
||||
server_name example.com; # replace example.com with your domain name
|
||||
|
||||
# Assuming you're using Certbot, replace example.com with your domain name
|
||||
ssl_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/example.com/privkey.pem;
|
||||
ssl_trusted_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
|
||||
|
||||
location / {
|
||||
proxy_pass http://localhost:22023; # Change the port to your HttpServer's ListenPort
|
||||
proxy_set_header X-Forwarded-For $remote_addr;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
}
|
||||
|
||||
# Redirect all traffic to HTTPS
|
||||
server {
|
||||
listen 80 default_server;
|
||||
location / {
|
||||
return 307 https://$host$request_uri;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
## Stop exposing Impostor's HTTP server to the internet directly
|
||||
|
||||
To only allow connections to Impostor's HTTP servers via the reverse proxy, we recommend to set the ListenIp of the HTTP server to 127.0.0.1:
|
||||
|
||||
```json
|
||||
{
|
||||
// NOTE: merge this snippet into the rest of your configuration
|
||||
"HttpServer": {
|
||||
"ListenIp": "127.0.0.1"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Or if you're configuring Impostor with environment variables:
|
||||
|
||||
```sh
|
||||
IMPOSTOR_HttpServer__ListenIp=127.0.0.1
|
||||
```
|
||||
|
||||
For more information on server configuration, see [Server-configuration.md](Server Configuration).
|
||||
@@ -1,7 +0,0 @@
|
||||
# Impostor Documentation
|
||||
|
||||
1. [Running the server](Running-the-server.md)
|
||||
2. [Server configuration](Server-configuration.md)
|
||||
3. [Building from source](Building-from-source.md)
|
||||
4. [Writing a plugin](Writing-a-plugin.md)
|
||||
5. [Frequently answered questions](FAQ.md)
|
||||
@@ -1,67 +0,0 @@
|
||||
# Running the server
|
||||
|
||||
There are currently two install methods for Impostor: You can install it normally or inside of a Docker container. If you do not have a particular preference, we recommend the normal installation over the Docker container method.
|
||||
|
||||
## General remarks for both install methods
|
||||
|
||||
This section applies to both the normal installation as well as the Docker (Compose) installation
|
||||
|
||||
To connect to the server, you need to configure and install a region file on https://impostor.github.io/Impostor/
|
||||
|
||||
Among Us connects to the server using two network services: the (TCP) HTTP service points Among Us to the UDP service, then the UDP service hosts the actual game traffic. Because of this, Impostor uses port 22023 using **both** the TCP and UDP protocols.
|
||||
|
||||
To connect to your Among Us version from another PC, you need to set up a HTTP reverse proxy to support HTTPS. If you're just running a version of Impostor for testing Setup instructions for this are in the [Http Server documentation](Http-server.md).
|
||||
|
||||
If you want to test if your Among Us HTTP server is working, open `http://localhost:22023` (assuming you're using the default settings, change the IP and port respectively) in a browser
|
||||
|
||||
Depending on your host you may also need to port forward Impostor to the internet or pass Impostor traffic by your firewall. Port 22023 UDP needs to be accessible for everyone that wants to play on the server, then you also need to portforward your HTTP reverse proxy or port 22023 TCP if you don't use a reverse proxy. As port forwarding changes per host or router configuration, port forwarding is not covered by this guide.
|
||||
|
||||
## Normal installation
|
||||
|
||||
1. Install [.NET 8.0](https://dotnet.microsoft.com/download/dotnet/8.0). We recommend either the ASP.NET Core Runtime or the SDK. The SDK is necessary in case you want to develop Impostor or Impostor plugins.
|
||||
2. Download the [latest release](https://github.com/Impostor/Impostor/releases) or the [latest CI build](https://nightly.link/Impostor/Impostor/workflows/ci/master). Note that Impostor is built for multiple CPU-architectures and operating systems, you most likely want the x64 version, unless you are running on a Raspberry Pi or another device/VPS with an Arm processor.
|
||||
3. Extract the zip.
|
||||
4. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md). You need to at least change `PublicIp` to the address people will connect to your server to.
|
||||
5. Run `Impostor.Server` (Linux/macOS) or `Impostor.Server.exe` (Windows)
|
||||
6. Set up a reverse proxy to support HTTPS, so you can connect to your server from another device. See [reverse proxy configuration](Http-server.md)
|
||||
7. (OPTIONAL - Linux) Configure a systemd definition file and enable the service to start on boot, see [systemd configuration](Server-configuration.md#systemd)
|
||||
|
||||
|
||||
## Using Docker
|
||||
|
||||
[](https://hub.docker.com/r/aeonlucid/impostor)
|
||||
[](https://hub.docker.com/r/aeonlucid/impostor)
|
||||
|
||||
Docker is a program that allows you to run programs like Impostor in a container.
|
||||
|
||||
After installing Docker, you can just start a Docker container with `docker run`:
|
||||
|
||||
```
|
||||
docker run -p 127.0.0.1:22023:22023/tcp -p 22023:22023/udp -e IMPOSTOR_Server__PublicIp=your.public.ip.here aeonlucid/impostor:nightly
|
||||
```
|
||||
|
||||
Please replace `your.public.ip.here` with the public IP address of your server. This is the address Among Us will try to reach your server at.
|
||||
|
||||
To configure the docker container, either use environment variables or mount config.json in your container.
|
||||
|
||||
## Using Docker Compose
|
||||
|
||||
Docker Compose allows you to start a Docker container using a predefined configuration. This is an example configuration you can continue on:
|
||||
|
||||
```
|
||||
version: '3.4'
|
||||
|
||||
services:
|
||||
impostor:
|
||||
image: aeonlucid/impostor:nightly
|
||||
container_name: impostor
|
||||
ports:
|
||||
- 127.0.0.1:22023:22023/tcp # Set up your own reverse proxy to terminate HTTPS
|
||||
- 22023:22023/udp
|
||||
environment: # Either configure Impostor using environment variables or mount config.json in your container
|
||||
- IMPOSTOR_Server__PublicIp=your.public.ip.here
|
||||
volumes:
|
||||
- /path/to/local/config.json:/app/config.json # Mount config.json
|
||||
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
|
||||
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries (some plugins may need this)
|
||||
```
|
||||
@@ -1,185 +0,0 @@
|
||||
# Server configuration
|
||||
|
||||
## Options
|
||||
|
||||
### Required Server Configuration
|
||||
|
||||
| Key | Default | Description |
|
||||
| -------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
|
||||
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
|
||||
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
|
||||
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. For port forwarding purposes: this is an UDP port |
|
||||
|
||||
### HttpServer
|
||||
|
||||
Impostor has an Http Server that is used by recent versions of Among Us to connect to. See [the Http Server page](Http-server.md) for more details on how to set this up.
|
||||
|
||||
| Key | Default | Description |
|
||||
|----------------|-----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **Enabled** | `true` | Whether the http server should be enabled. |
|
||||
| **ListenIp** | `0.0.0.0` | The network interface to listen on. Use `127.0.0.1` if you use a reverse proxy or just run locally. Use `0.0.0.0` if you are directly exposing this server to the internet |
|
||||
| **ListenPort** | `22023` | The listen port of this server. For port forwarding purposes, this is an TCP port. |
|
||||
|
||||
### AntiCheat
|
||||
|
||||
Impostor has an Anticheat that makes it possible to kick cheaters from games automatically. Note that the anticheat is tuned on the vanilla version of the game, so client-side modifications could trigger the Anticheat if you're playing with them.
|
||||
|
||||
| Key | Default | Value |
|
||||
|-------------------------------|---------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **Enabled** | `true` | Whether the anticheat should be enabled. |
|
||||
| **BanIpFromGame** | `true` | When anticheat is enabled and a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. |
|
||||
| **AllowCheatingHosts** | `"Never"` | Configure whether hosts are allowed to cheat. "Never" forbids it, "Always" allows it. "IfRequested" allows hosts to cheat if they connect with the DisableServerAuthorityFlag set. |
|
||||
| **AllowHostOnlyExtensions** | "IfRequested" | Configure whether [Host-Only extensions](https://github.com/Innersloth-LLC/AmongUsModdingInformation#host-only-mods) are allowed in all games ("Always"), +25 games only ("IfRequested") or by nobody ("Never") |
|
||||
| **EnableGameFlowChecks** | `true` | Enable checks that check if certain actions are done in the appropriate order or at the appropriate moment in the game. This includes changing cosmetics while in game or murdering too fast. |
|
||||
| **EnableInvalidObjectChecks** | `true` | Enables checks that check if network objects are spawned properly. Disabling this option also implies disabling EnableRoleChecks. |
|
||||
| **EnableMustBeHostChecks** | `true` | Enables checks that check if players are the host before they can do actions that require them to be host of the game. This includes starting the game and spawning objects. |
|
||||
| **EnableColorLimitChecks** | `true` | Enables checks that checks if players request colors that are already in use. |
|
||||
| **EnableNameLimitChecks** | `true` | Enables checks that checks if player names have a length that is possible to set using the user interface. |
|
||||
| **EnableItemLimitChecks** | `true` | Enables checks for item counts that cannot be exceeded in the official clients. |
|
||||
| **EnableOwnershipChecks** | `true` | Enables checks that check if players are allowed to perform a certain action on themself or another player. |
|
||||
| **EnableRoleChecks** | `true` | Enables checks that check if players have the correct role when performing certain role abilities like venting or murdering. |
|
||||
| **EnableTargetChecks** | `true` | Enables checks that check if certain packets to everyone that should only have been sent to certain players or vice versa. This includes sending votes or network objects. |
|
||||
| **EnableIdentifierChecks** | `true` | Enables checks that verify if the friendcode and puid a host claims for a player in their PlayerInfo match the ones known for that player. |
|
||||
| **ForbidProtocolExtensions** | `true` | If disabled allows players to send network packets that go beyond the network packets sent by the vanilla game. This is necessary for most mods that need all players to install it. |
|
||||
| **EnablePacketSizeChecks** | `true` | Enables checks that verify if network messages exceed the maximum allowed size. |
|
||||
| **PacketSizeLimit** | `1203` | The maximum allowed size (in bytes) for a network message. The official servers of Among Us requires that a Hazel packet is < 1204 bytes, excluding headers. |
|
||||
|
||||
### Compatibility
|
||||
|
||||
Impostor has some compatibility options which allow some extra flexibility but may not work properly. Enabling any of these options is not recommended. When contacting support, please mention which of these options are enabled.
|
||||
|
||||
| Key | Default | Value |
|
||||
|-----------------------------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **AllowFutureGameVersions** | `false` | Warning: Setting this option to `true` is unsupported and may cause issues when large updates to Among Us are released, but can be useful when a small patch is released. Allows future versions of Among Us to join your server. |
|
||||
| **AllowHostAuthority** | `false` | Certain Among Us mods allow disabling some server-authoritative features, which also changes some code paths in the client. These code paths have not undergone as much testing and contain bugs, which can't be fixed from the Impostor side. Use with caution. |
|
||||
| **AllowVersionMixing** | `false` | Allows players using different game versions to play in one lobby that have not been marked by the Impostor developers as compatible. |
|
||||
|
||||
### Debug
|
||||
|
||||
The Debug configuration is used to enable the game recorder. This is mostly useful when developing Impostor.
|
||||
|
||||
| Key | Default | Value |
|
||||
| ----------------------- | ------- | -------------------------------------------- |
|
||||
| **GameRecorderEnabled** | `false` | Enables the Game Recorder. |
|
||||
| **GameRecorderPath** | _empty_ | Path where the recorded games will be saved. |
|
||||
|
||||
### Serilog (Logging)
|
||||
|
||||
Impostor's log framework, Serilog, can be configured in the config file. You can change its default log level and you can add additional sinks.
|
||||
|
||||
| Key | Default | Value |
|
||||
| ---------------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **MinimumLevel** | `Information` | Minimum log level for a message to be printed. If a log entry is as severe or more severe than this level, it will be printed. From most severe to least severe: `Fatal`,`Error`, `Warning`, `Information`, `Debug`, `Verbose` |
|
||||
| **Using** | `[]` | List of additional Serilog Sinks assemblies to load. |
|
||||
| **WriteTo** | `[]` | Additional logging sinks. See the Serilog documentation or the example in this section. Serilog |
|
||||
|
||||
For more information, check the [Serilog.Settings.Configuration](https://github.com/serilog/serilog-settings-configuration) documentation.
|
||||
|
||||
For example, to add logging to a file, you should add the following snippet to your configuration:
|
||||
|
||||
```json
|
||||
"Serilog": {
|
||||
"Using": [
|
||||
"Serilog.Sinks.File"
|
||||
],
|
||||
"WriteTo": [
|
||||
{
|
||||
"Name": "File",
|
||||
"Args": {
|
||||
"path": "logs/log.txt",
|
||||
"rollingInterval": "Day"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
Next to that, you also need to copy over Serilog.Sinks.File.dll from [NuGet](https://www.nuget.org/packages/Serilog.Sinks.File/). See the [Serilog.Sinks.File documentation](https://github.com/serilog/serilog-sinks-file#json-appsettingsjson-configuration) for a list of parameters that can be configured.
|
||||
|
||||
Other Serilog sinks are also supported, but are out of scope for this documentation.
|
||||
|
||||
## Config providers
|
||||
|
||||
### File
|
||||
|
||||
The `config.json` file contains all the configurable options.
|
||||
|
||||
### Environment variables
|
||||
|
||||
If you're unable to edit the `config.json` file, you can instead set Environment variables to configure Impostor. The general pattern for each variable is `IMPOSTOR_SectionName__VariableName`. For example, to disable the anticheat, you can set the environment variable `IMPOSTOR_AntiCheat__Enabled=false`. Here are some more examples:
|
||||
|
||||
```
|
||||
IMPOSTOR_Server__PublicIp=127.0.0.1
|
||||
IMPOSTOR_Server__PublicPort=22023
|
||||
IMPOSTOR_Server__ListenIp=0.0.0.0
|
||||
IMPOSTOR_Server__ListenPort=22023
|
||||
IMPOSTOR_AntiCheat__Enabled=true
|
||||
IMPOSTOR_AntiCheat__BanIpFromGame=true
|
||||
```
|
||||
|
||||
# systemd
|
||||
|
||||
Linux users will likely want to create a systemd service definition to manage running the Impostor application. Benefits to using a systemd service include the following:
|
||||
|
||||
- The server process can automatically restart if the process dies
|
||||
- Impostor can be set to start on boot (handy if you do system updates regularly)
|
||||
- You can use systemd targets to ensure the process doesn't start until the system dependencies are met
|
||||
|
||||
Using your favorite text editor, create the following service file:
|
||||
|
||||
```
|
||||
sudoedit /etc/systemd/system/impostor.service
|
||||
```
|
||||
|
||||
Modify the following template to your needs and populate the service file.
|
||||
|
||||
```
|
||||
[Unit]
|
||||
Description=Impostor private Among Us server - https://github.com/Impostor/Impostor
|
||||
|
||||
[Service]
|
||||
# Directory where Impostor is installed
|
||||
WorkingDirectory=/opt/impostor
|
||||
# Path to Impostor binary
|
||||
ExecStart=/opt/impostor/Impostor.Server
|
||||
Restart=always
|
||||
# Restart service after 10 seconds if the dotnet service crashes
|
||||
RestartSec=10
|
||||
KillSignal=SIGTERM
|
||||
SyslogIdentifier=impostor
|
||||
|
||||
# User and group that will run the Impostor server process -- ensure that user is allowed to execute the binary
|
||||
User=impostor
|
||||
Group=impostor
|
||||
TimeoutStopSec=10
|
||||
|
||||
[Install]
|
||||
# Wait until most system services have started before starting Impostor
|
||||
After=multi-user.target
|
||||
WantedBy=multi-user.target
|
||||
```
|
||||
|
||||
Reload all systemd unit files to source in the new file you've created.
|
||||
|
||||
```
|
||||
sudo systemctl daemon-reload
|
||||
```
|
||||
|
||||
Start the service.
|
||||
|
||||
```
|
||||
sudo systemctl start impostor.service
|
||||
```
|
||||
|
||||
Check the log for the service and verify it has started correctly -- Hint: Use the Q key to quit out of journalctl.
|
||||
|
||||
```
|
||||
sudo journalctl -u impostor.service
|
||||
```
|
||||
|
||||
If everything has started correctly, ensure the service is set to start on boot.
|
||||
|
||||
```
|
||||
sudo systemctl enable impostor.service
|
||||
```
|
||||
@@ -1,63 +0,0 @@
|
||||
# Troubleshooting
|
||||
|
||||
If you're reading this, something went wrong.
|
||||
Don't worry though, as this is the most thorough guide to help you!
|
||||
|
||||
## `./Impostor.Server: line 1: ELF: not found` (plus other errors)
|
||||
|
||||
No idea where you got that system. But we clearly do **NOT** support it.
|
||||
|
||||
## `cannot execute binary file: Exec format error`
|
||||
|
||||
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
|
||||
Unless you are running Impostor on a computer like the Raspberry Pi, you most likely want to use the x64 version.
|
||||
|
||||
## `./Impostor.Server: Permission denied`
|
||||
|
||||
This is an error related to Linux file permissions.
|
||||
Some files do not hold their executable bit (the permission that allows them to run) during a download.
|
||||
You can solve this by doing: `chmod +x Impostor.Server`
|
||||
|
||||
## Disconnected with `Your client is too new, please update your Impostor to play`
|
||||
|
||||
This happens when your game is too new for your copy of Impostor to support.
|
||||
|
||||
If you're using an Impostor release, check if there is a newer release available that supports your version. If this doesn't exist, you can try the [latest build from CI](https://nightly.link/Impostor/Impostor/workflows/ci/master).
|
||||
|
||||
If even that build doesn't work, you can try looking through the Pull Requests to see if there is a pending pull request that aims to update it to the next version, but note these may be unstable and may contain malicious code, as they haven't been vetted by the Impostor development team yet.
|
||||
|
||||
## Disconnected with `Please update your game to play on this server`
|
||||
|
||||
This happens when you're using a version of Impostor that is too new for your game version. You can download an older version from [the GitHub release page](https://github.com/Impostor/Impostor/releases). We however don't support older versions of Impostor with new API's and bugfixes so we recommend to update your game instead.
|
||||
|
||||
## Disconnected with `You are using an older version of the game`
|
||||
|
||||
You are using a version of Impostor that is not designed for the version of the game you're playing. The game does not really check who is outdated and blames it on the user. Newer versions (v1.5.0+) do warn correctly and send the correct message.
|
||||
|
||||
Look at which version of the game you're playing, which you can see in the top left corner of the main menu, then download an Impostor version for that game. Every [release on the release page](https://github.com/Impostor/Impostor/releases) shows which version of the game it is compatible with. If your game version is newer than the latest release, check if the [latest build from CI works](https://nightly.link/Impostor/Impostor/workflows/ci/master).
|
||||
|
||||
## Disconnected with `You disconnected from the server. Reliable Packet 1 ...`
|
||||
|
||||
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
|
||||
**NOTE: Your public ip does not start with `10`, `127` or `192`**
|
||||
Also check if the port Impostor (ListenPort) is listening on is correctly port-forwarded for UDP (or TCP/UDP).
|
||||
|
||||
## `Could not load file or assembly...`
|
||||
|
||||
Please check that you only have **working** plugins in the `plugins` folder.
|
||||
This error can be caused by non-plugin files or plugins that are not working correctly.
|
||||
|
||||
## Disconnected with `You disconnected from the server. If this happens often, check your network strength. This may also be a server issue`
|
||||
|
||||
Usually this means that Among Us couldn't connect to Impostor's HTTP server.
|
||||
|
||||
Open the address of your server in a web browser, it should show you a small page confirming that Impostor is available.
|
||||
|
||||
## My question is not yet answered and I'm still having problems!
|
||||
|
||||
That's unfortunate. Join the [Impostor Discord](https://discord.gg/Mk3w6Tb), ask your question there and we'll try to help you out. Note that we're not always available, so it may take some time to get an answer. To make answering your question easier, please add the following details:
|
||||
|
||||
- Which version of Impostor are you using?
|
||||
- Which version or Among Us are you using?
|
||||
- Which operating system are you running Impostor on?
|
||||
- If you have console logs, attaching these will also help.
|
||||
@@ -1,12 +0,0 @@
|
||||
# Upgrading Impostor
|
||||
|
||||
Sometimes we make incompatible changes to existing code. This document lists these changes and which changes you should make as a server administrator.
|
||||
|
||||
## Impostor 1.9.0
|
||||
|
||||
Previously we recommended using the Impostor.Http plugin for HTTP matchmaking. Because Among Us now relies on HTTP matchmaking, this plugin is now part of the default installation. As a result, you should change your server as follows:
|
||||
|
||||
- If you have Impostor.Http installed, you should remove that plugin. If you have changed the default settings, you need to move these changes to the [HttpServer section in config.json](Server-configuration.md#HttpServer).
|
||||
- If you have plugins that required Impostor.Http's API (like Reactor.Impostor.Http), you should check that plugin for updates
|
||||
- It is no longer necessary to add the ASP.NET Core folder to the PluginLoader's LibraryPaths
|
||||
|
||||
@@ -1,332 +0,0 @@
|
||||
# Writing a plugin
|
||||
|
||||
Impostor has support for plugins. This document will help you to setup a development environment for writing a plugin.
|
||||
|
||||
- [1. Install .NET Core SDK](#1-install-net-core-sdk)
|
||||
- [2. Create a C# project](#2-create-a-c-project)
|
||||
- [3. Add the Impostor.Api library](#3-add-the-impostorapi-library)
|
||||
- [Quick](#quick)
|
||||
- [Visual Studio](#visual-studio)
|
||||
- [4. The plugin class](#4-the-plugin-class)
|
||||
- [5. Adding an event listener](#5-adding-an-event-listener)
|
||||
- [6. Registering the event listener](#6-registering-the-event-listener)
|
||||
- [7. Build and run your plugin](#7-build-and-run-your-plugin)
|
||||
- [8. Extra](#8-extra)
|
||||
- [Event listeners](#event-listeners)
|
||||
- [Dependency injection](#dependency-injection)
|
||||
- [Server configuration](#server-configuration)
|
||||
- [Using other libraries](#using-other-libraries)
|
||||
- [Impostor versions](#impostor-versions)
|
||||
- [9. Missing/invalid data or want more functions?](#9-missinginvalid-data-or-want-more-functions)
|
||||
|
||||
## 1. Install .NET SDK
|
||||
|
||||
Download and install the latest .NET SDK.
|
||||
|
||||
https://dotnet.microsoft.com/download
|
||||
|
||||
## 2. Create a C# project
|
||||
|
||||
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 8, but we recommend sticking with **.NET 8.0**.
|
||||
|
||||
For more information about compatibility, see https://docs.microsoft.com/en-us/dotnet/standard/net-standard.
|
||||
|
||||
When the project has been created, you should have `Class.cs` and `Project.csproj` files. Your `Project.csproj` should look something like this.
|
||||
|
||||
```xml
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
```
|
||||
|
||||
## 3. Add the Impostor.Api library
|
||||
|
||||
You only have to follow the instructions of one below.
|
||||
|
||||
### Quick
|
||||
|
||||
Install the `Impostor.Api` NuGet package.
|
||||
Make sure to get a prerelease if you are writing a plugin for a dev release of the server.
|
||||
|
||||
### Visual Studio
|
||||
|
||||
1. Right click your project.
|
||||
2. Click `Manage NuGet Packages`.
|
||||
3. Click `Browse`.
|
||||
4. Search for `Impostor.Api`.
|
||||
5. Click the `Impostor.Api` result and press install on the right side.
|
||||
|
||||
### Dotnet CLI
|
||||
|
||||
1. Open your project folder in command prompt / bash.
|
||||
2. Run `dotnet add package Impostor.Api`.
|
||||
|
||||
## 4. The plugin class
|
||||
|
||||
Now the `Impostor.Api` is installed, you need to create a class for your plugin. A plugin **must** contain exactly one. See the code below for an example.
|
||||
|
||||
```csharp
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Events.Managers;
|
||||
using Impostor.Api.Plugins;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Impostor.Plugins.Example
|
||||
{
|
||||
/// <summary>
|
||||
/// The metadata information of your plugin, this is required.
|
||||
/// </summary>
|
||||
[ImpostorPlugin(
|
||||
package: "gg.impostor.example",
|
||||
name: "Example",
|
||||
author: "AeonLucid",
|
||||
version: "1.0.0")]
|
||||
public class ExamplePlugin : PluginBase // This is also required ": PluginBase".
|
||||
{
|
||||
/// <summary>
|
||||
/// A logger that works seamlessly with the server.
|
||||
/// </summary>
|
||||
private readonly ILogger<ExamplePlugin> _logger;
|
||||
|
||||
/// <summary>
|
||||
/// The constructor of the plugin. There are a few parameters you can add here and they
|
||||
/// will be injected automatically by the server, two examples are used here.
|
||||
///
|
||||
/// They are not necessary but very recommended.
|
||||
/// </summary>
|
||||
/// <param name="logger">
|
||||
/// A logger to write messages in the console.
|
||||
/// </param>
|
||||
/// <param name="eventManager">
|
||||
/// An event manager to register event listeners.
|
||||
/// Useful if you want your plugin to interact with the game.
|
||||
/// </param>
|
||||
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when your plugin is enabled by the server.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override ValueTask EnableAsync()
|
||||
{
|
||||
_logger.LogInformation("Example is being enabled.");
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when your plugin is disabled by the server.
|
||||
/// Most likely because it is shutting down, this is the place to clean up any managed resources.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override ValueTask DisableAsync()
|
||||
{
|
||||
_logger.LogInformation("Example is being disabled.");
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 5. Adding an event listener
|
||||
|
||||
Currently you should have a plugin that loads and does nothing. In order to get some actual functionality, you need to add an event listener.
|
||||
|
||||
Create a new class called `GameEventListener`. Example code:
|
||||
|
||||
```csharp
|
||||
using Impostor.Api.Events;
|
||||
using Impostor.Api.Events.Player;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Impostor.Plugins.Example.Handlers
|
||||
{
|
||||
/// <summary>
|
||||
/// A class that listens for two events.
|
||||
/// It may be more but this is just an example.
|
||||
///
|
||||
/// Make sure your class implements <see cref="IEventListener"/>.
|
||||
/// </summary>
|
||||
public class GameEventListener : IEventListener
|
||||
{
|
||||
private readonly ILogger<ExamplePlugin> _logger;
|
||||
|
||||
public GameEventListener(ILogger<ExamplePlugin> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An example event listener.
|
||||
/// </summary>
|
||||
/// <param name="e">
|
||||
/// The event you want to listen for.
|
||||
/// </param>
|
||||
[EventListener]
|
||||
public void OnGameStarted(IGameStartedEvent e)
|
||||
{
|
||||
_logger.LogInformation($"Game is starting.");
|
||||
|
||||
// This prints out for all players if they are impostor or crewmate.
|
||||
foreach (var player in e.Game.Players)
|
||||
{
|
||||
var info = player.Character.PlayerInfo;
|
||||
var isImpostor = info.IsImpostor;
|
||||
if (isImpostor)
|
||||
{
|
||||
_logger.LogInformation($"- {info.PlayerName} is an impostor.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.LogInformation($"- {info.PlayerName} is a crewmate.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[EventListener]
|
||||
public void OnGameEnded(IGameEndedEvent e)
|
||||
{
|
||||
_logger.LogInformation($"Game has ended.");
|
||||
}
|
||||
|
||||
[EventListener]
|
||||
public void OnPlayerChat(IPlayerChatEvent e)
|
||||
{
|
||||
_logger.LogInformation($"{e.PlayerControl.PlayerInfo.PlayerName} said {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 6. Registering the event listener
|
||||
|
||||
The last step to get your plugin working is to register the event listener, so the server knows about it. Go back to your plugin class and modify it as below.
|
||||
|
||||
```csharp
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Events.Managers;
|
||||
using Impostor.Api.Plugins;
|
||||
using Impostor.Plugins.Example.Handlers;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Impostor.Plugins.Example
|
||||
{
|
||||
[ImpostorPlugin(
|
||||
package: "gg.impostor.example",
|
||||
name: "Example",
|
||||
author: "AeonLucid",
|
||||
version: "1.0.0")]
|
||||
public class ExamplePlugin : PluginBase
|
||||
{
|
||||
private readonly ILogger<ExamplePlugin> _logger;
|
||||
// Add the line below!
|
||||
private readonly IEventManager _eventManager;
|
||||
// Add the line below!
|
||||
private IDisposable _unregister;
|
||||
|
||||
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
|
||||
{
|
||||
_logger = logger;
|
||||
// Add the line below!
|
||||
_eventManager = eventManager;
|
||||
}
|
||||
|
||||
public override ValueTask EnableAsync()
|
||||
{
|
||||
_logger.LogInformation("Example is being enabled.");
|
||||
// Add the line below!
|
||||
_unregister = _eventManager.RegisterListener(new GameEventListener(_logger));
|
||||
return default;
|
||||
}
|
||||
|
||||
public override ValueTask DisableAsync()
|
||||
{
|
||||
_logger.LogInformation("Example is being disabled.");
|
||||
// Add the line below!
|
||||
_unregister.Dispose();
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## 7. Build and run your plugin
|
||||
|
||||
Now your plugin is ready to be tested.
|
||||
|
||||
1. Right click your project and press `Build`.
|
||||
2. Right click your project and press `Open Folder in File Explorer`.
|
||||
3. Go to `bin/Debug/net8.0/`.
|
||||
4. In this directory, you should find your plugin named `Project.dll`.
|
||||
5. Copy the `Project.dll` to the `plugins` directory in your Impostor server directory.
|
||||
6. (Re)start your Impostor server.
|
||||
7. Open Among Us, create a game and send a chat message. In the console you should see your plugin being loaded and the messages from the example.
|
||||
|
||||
## 8. Extra
|
||||
|
||||
Some extra information that might be useful for those developing plugins.
|
||||
|
||||
### Event listeners
|
||||
|
||||
- You can have multiple event listener on the same event.
|
||||
- An event listener can be given a priority `[EventListener(EventPriority.Normal)]` and is called in order.
|
||||
- It is not recommended to block for a long time inside `EventListener` because the events are called from inside the packet handlers. Blocking too long causes the client to time out. You should create a new `Task` for operations that will take a lot of time.
|
||||
|
||||
### Dependency injection
|
||||
|
||||
- The main plugin class is constructed by the `IServiceProvider` of the server and can inject everything the server uses. A few examples are:
|
||||
- `ILogger<T>`
|
||||
- `IEventManager`
|
||||
- `IClientManager`
|
||||
- `IOptions<ServerConfig>`
|
||||
- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
|
||||
|
||||
### Server configuration
|
||||
|
||||
Constantly copying the plugin dll to your server directory can be pretty annoying. Luckily we have a solution for that. In your Impostor server open the `config.json` and add the `PluginLoader` from the example below, replace the path with the build destination of your plugin.
|
||||
|
||||
```json
|
||||
{
|
||||
"Server": {
|
||||
"PublicIp": "127.0.0.1",
|
||||
"PublicPort": 22023,
|
||||
"ListenIp": "0.0.0.0",
|
||||
"ListenPort": 22023
|
||||
},
|
||||
"PluginLoader": {
|
||||
"Paths": [
|
||||
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\net8.0"
|
||||
],
|
||||
"LibraryPaths": []
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Using other libraries
|
||||
|
||||
Sometimes you need to use libraries that the original Impostor server does not provide. The dll files of these libraries must be placed in the `libraries` folder next to the server executable. You could also provide them by modifying the `PluginLoader.LibraryPaths` option in the `config.json`, similarly to the `PluginLoader.Paths` option.
|
||||
|
||||
### Impostor versions
|
||||
|
||||
It is important to use the correct versions when working with `Impostor.Api` prereleases and the `Impostor` dev builds to reduce the chances of mismatching assemblies.
|
||||
|
||||
**Example**
|
||||
|
||||
The prerelease `Impostor.Api` package `1.2.0-ci.54` belongs to build `54` on AppVeyor, which can be found here https://ci.appveyor.com/project/Impostor/Impostor/build/54. Notice the `54` on the end of the url.
|
||||
|
||||
## 9. Missing/invalid data or want more functions?
|
||||
|
||||
The `Impostor.Api` is currently in beta. There are a lot of things still missing and we would like to hear from you what you need to develop a plugin.
|
||||
|
||||
Create an issue:
|
||||
|
||||
- [Suggest a function](https://github.com/Impostor/Impostor/issues/new?template=3--api-suggestion.md)
|
||||
- [Data is invalid](https://github.com/Impostor/Impostor/issues/new?template=4--api-invalid.md)
|
||||
- [Data is unavailable](https://github.com/Impostor/Impostor/issues/new?template=5--api-missing.md)
|
||||
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 50 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 63 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 6.9 KiB |
+98
@@ -0,0 +1,98 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Impostor | Among Us Private Server</title>
|
||||
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/css/bootstrap.min.css" integrity="sha384-xOolHFLEh07PJGoPkLv1IbcEPTNtaed2xpHsD9ESMhqIYd0nLMwNLD69Npy4HI+N" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
|
||||
<body class="row flex-column justify-content-center align-items-center p-0 m-0">
|
||||
<div class="container text-light d-flex flex-column justify-content-center p-4 p-md-3" style="flex: 1;">
|
||||
<section class="container mb-4">
|
||||
<div class="row justify-content-center">
|
||||
<h1 class="site-title text-center">Impostor</h1>
|
||||
</div>
|
||||
<div class="row justify-content-center">
|
||||
<h2 class="site-subtitle text-center">Among Us Private Server</h2>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="container">
|
||||
<div class="mb-4 mb-md-3">
|
||||
<h3 class="text-center mb-4 mb-md-3 w-100">Connect to a Server</h3>
|
||||
</div>
|
||||
<form id="serverFileForm" class="container p-0" onsubmit="return false;">
|
||||
<div class="form-row justify-content-center mb-4 mx-md-5">
|
||||
<select name="serverProtocol" id="protocol" class="col custom-select text-light" style="height: unset;" onchange="onProtocolChange()">
|
||||
<option value="http" selected>http://</option>
|
||||
<option value="https">https://</option>
|
||||
</select>
|
||||
<input class="col-6 col-md-8 mx-1 mx-md-2 form-control form-control-lg bg-transparent text-light text-center"
|
||||
type="text" placeholder="Server address" id="address" name="address" required>
|
||||
<input class="col form-control form-control-lg bg-transparent text-light" style="max-width: 110px"
|
||||
type="number" placeholder="Port" id="port" name="port" min="1" max="65535" required>
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center mb-4">
|
||||
<div class="row justify-content-center flex-nowrap">
|
||||
<input class="form-control form-control-lg bg-transparent text-light text-center mr-2"
|
||||
type="text" placeholder="Server name" id="name" name="name">
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center">
|
||||
<button class="col-md-4 btn btn-primary btn-lg support-text desktop-support" onclick="downloadAsync()">Download server file</button>
|
||||
<button class="col-md-4 btn btn-primary btn-lg support-text android-support ios-support" onclick="openApp()">Open in Among Us</button>
|
||||
<button class="col-md-4 offset-md-1 mt-1 mt-md-0 btn btn-secondary btn-lg" onclick="setLocationHash()">Create sharable link</button>
|
||||
</div>
|
||||
</form>
|
||||
<div class="mt-4">
|
||||
<h3>
|
||||
Instructions
|
||||
<i id="desktop" class="platform fab fa-windows" onclick="setPlatform('desktop');"></i>
|
||||
<i id="android" class="platform fab fa-android" onclick="setPlatform('android');"></i>
|
||||
<i id="ios" class="platform fab fa-apple" onclick="setPlatform('ios');"></i>
|
||||
</h3>
|
||||
|
||||
<div class="support-text desktop-support">
|
||||
To play on a private server follow the following steps:
|
||||
<ol>
|
||||
<li>Type the server IP and download click the button "Download server file".</li>
|
||||
<li>Make sure that the file is named <code>regionInfo.json</code> and doesn't have additional numbers (e.g. <code>regionInfo (1).json</code>) because you downloaded it multiple times.</li>
|
||||
<li>
|
||||
Press <kbd class="key"><i class="fab fa-windows"></i></kbd> + <kbd class="key">R</kbd> on your keyboard and paste the following:<br/>
|
||||
<div class="text-center my-2">
|
||||
<code>%APPDATA%\..\LocalLow\Innersloth\Among Us</code>
|
||||
</div>
|
||||
</li>
|
||||
<li>Press <span class="key">Enter</span> or click "OK".</li>
|
||||
<li>Copy the downloaded file and paste it in the opened folder.</li>
|
||||
<li>You can now play on your server by opening Among Us and clicking "Online".</li>
|
||||
</ol>
|
||||
To switch back to the original servers, change the region in the bottom right corner.<br/>
|
||||
</div>
|
||||
|
||||
<div class="support-text android-support ios-support">
|
||||
<p class="text-justify text-sm-center text-md-left">
|
||||
To play on a private server, fill in the form, then click "Open in Among Us". You can then switch to your server using the Region Selection menu in the bottom right corner.<br/>
|
||||
You may get a confirmation prompt from your browser to confirm that you want to open Among Us, which you should accept.
|
||||
If the region doesn't show up, keep the game running in the background and click the button again.
|
||||
Note for server admins: to support mobile phones, you need to support connecting over HTTPS
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
<footer class="container text-light text-center">
|
||||
<p>To create a server, see the instructions in <a href="https://github.com/Impostor/Impostor">Github</a> project page.</p>
|
||||
<p>Having issues? Ask for help on <a href="https://discord.gg/Mk3w6Tb">our Discord server</a> and try to fix your problem.</p>
|
||||
</footer>
|
||||
|
||||
<script src="https://kit.fontawesome.com/1a00236538.js" crossorigin="anonymous"></script>
|
||||
<script src="script.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"devDependencies": {
|
||||
"@biomejs/biome": "^1",
|
||||
"typescript": "^5"
|
||||
},
|
||||
"packageManager": "pnpm@8.14.1"
|
||||
}
|
||||
Generated
+109
@@ -0,0 +1,109 @@
|
||||
lockfileVersion: '6.0'
|
||||
|
||||
settings:
|
||||
autoInstallPeers: true
|
||||
excludeLinksFromLockfile: false
|
||||
|
||||
devDependencies:
|
||||
'@biomejs/biome':
|
||||
specifier: ^1
|
||||
version: 1.5.2
|
||||
typescript:
|
||||
specifier: ^5
|
||||
version: 5.3.3
|
||||
|
||||
packages:
|
||||
|
||||
/@biomejs/biome@1.5.2:
|
||||
resolution: {integrity: sha512-LhycxGQBQLmfv6M3e4tMfn/XKcUWyduDYOlCEBrHXJ2mMth2qzYt1JWypkWp+XmU/7Hl2dKvrP4mZ5W44+nWZw==}
|
||||
engines: {node: '>=14.*'}
|
||||
hasBin: true
|
||||
requiresBuild: true
|
||||
optionalDependencies:
|
||||
'@biomejs/cli-darwin-arm64': 1.5.2
|
||||
'@biomejs/cli-darwin-x64': 1.5.2
|
||||
'@biomejs/cli-linux-arm64': 1.5.2
|
||||
'@biomejs/cli-linux-arm64-musl': 1.5.2
|
||||
'@biomejs/cli-linux-x64': 1.5.2
|
||||
'@biomejs/cli-linux-x64-musl': 1.5.2
|
||||
'@biomejs/cli-win32-arm64': 1.5.2
|
||||
'@biomejs/cli-win32-x64': 1.5.2
|
||||
dev: true
|
||||
|
||||
/@biomejs/cli-darwin-arm64@1.5.2:
|
||||
resolution: {integrity: sha512-3JVl08aHKsPyf0XL9SEj1lssIMmzOMAn2t1zwZKBiy/mcZdb0vuyMSTM5haMQ/90wEmrkYN7zux777PHEGrGiw==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [arm64]
|
||||
os: [darwin]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-darwin-x64@1.5.2:
|
||||
resolution: {integrity: sha512-QAPW9rZb/AgucUx+ogMg+9eJNipQDqvabktC5Tx4Aqb/mFzS6eDqNP7O0SbGz3DtC5Y2LATEj6o6zKIQ4ZT+3w==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [x64]
|
||||
os: [darwin]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-linux-arm64-musl@1.5.2:
|
||||
resolution: {integrity: sha512-Z29SjaOyO4QfajplNXSjLx17S79oPN42D094zjE24z7C7p3NxvLhKLygtSP9emgaXkcoESe2chOzF4IrGy/rlg==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [arm64]
|
||||
os: [linux]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-linux-arm64@1.5.2:
|
||||
resolution: {integrity: sha512-fVLrUgIlo05rO4cNu+Py5EwwmXnXhWH+8KrNlWkr2weMYjq85SihUsuWWKpmqU+bUVR+m5gwfcIXZVWYVCJMHw==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [arm64]
|
||||
os: [linux]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-linux-x64-musl@1.5.2:
|
||||
resolution: {integrity: sha512-ZolquPEjWYUmGeERS8svHOOT7OXEeoriPnV8qptgWJmYF9EO9HUGRn1UtCvdVziDYK+u1A7PxjOdkY1B00ty5A==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [x64]
|
||||
os: [linux]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-linux-x64@1.5.2:
|
||||
resolution: {integrity: sha512-ixqJtUHtF0ho1+1DTZQLAEwHGSqvmvHhAAFXZQoaSdABn+IcITYExlFVA3bGvASy/xtPjRhTx42hVwPtLwMHwg==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [x64]
|
||||
os: [linux]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-win32-arm64@1.5.2:
|
||||
resolution: {integrity: sha512-DN4cXSAoFTdjOoh7f+JITj1uQgQSXt+1pVea9bFrpbgip+ZwkONqQq+jUcmFMMehbp9LuiVtNXFz/ReHn6FY7A==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [arm64]
|
||||
os: [win32]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/@biomejs/cli-win32-x64@1.5.2:
|
||||
resolution: {integrity: sha512-YvWWXZmk936FdrXqc2jcP6rfsXsNBIs9MKBQQoVXIihwNNRiAaBD9Iwa/ouU1b7Zxq2zETgeuRewVJickFuVOw==}
|
||||
engines: {node: '>=14.*'}
|
||||
cpu: [x64]
|
||||
os: [win32]
|
||||
requiresBuild: true
|
||||
dev: true
|
||||
optional: true
|
||||
|
||||
/typescript@5.3.3:
|
||||
resolution: {integrity: sha512-pXWcraxM0uxAS+tN0AG/BF2TyqmHO014Z070UsJ+pFvYuRSq8KH8DmWpnbXe0pEPDHXZV3FcAbJkijJ5oNEnWw==}
|
||||
engines: {node: '>=14.17'}
|
||||
hasBin: true
|
||||
dev: true
|
||||
@@ -0,0 +1,230 @@
|
||||
const DEFAULT_PORT_HTTP = 22023;
|
||||
const DEFAULT_PORT_HTTPS = 443;
|
||||
|
||||
/**
|
||||
* @template {HTMLElement} T
|
||||
* @param {string} elementId
|
||||
* @returns {T}
|
||||
*/
|
||||
function getElementByIdOrThrow(elementId) {
|
||||
const element = document.getElementById(elementId);
|
||||
if (element === null) throw new Error(`Couldn't find the element with id ${elementId}`);
|
||||
return /** @type {T} */ (element);
|
||||
}
|
||||
|
||||
const addressInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("address"));
|
||||
const portInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("port"));
|
||||
const nameInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("name"));
|
||||
const protocolSelect =
|
||||
/** @type {Omit<HTMLSelectElement, "value"> & { value: Protocol; }} */
|
||||
(getElementByIdOrThrow("protocol"));
|
||||
|
||||
/**
|
||||
* @typedef {{ protocol: Protocol, address: string, port: number, name: string, url: string }} ServerInfo
|
||||
* @typedef {"desktop" | "android" | "ios"} Platform
|
||||
* @typedef {"https" | "http"} Protocol
|
||||
*/
|
||||
|
||||
/**
|
||||
* @returns {ServerInfo}
|
||||
*/
|
||||
function parseForm() {
|
||||
const protocol = protocolSelect.value;
|
||||
const address = addressInput.value.trim();
|
||||
const port = parseInt(portInput.value) || (protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS);
|
||||
const name = nameInput.value || "Impostor";
|
||||
|
||||
return { protocol, address, port, name, url: `${protocol}://${address}` };
|
||||
}
|
||||
|
||||
function downloadAsync() {
|
||||
const serverInfo = parseForm();
|
||||
if (!serverInfo.address) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const json = generateRegionInfo(serverInfo);
|
||||
|
||||
console.log(`Saving ${json}`);
|
||||
|
||||
const blob = new Blob([json], { type: "text/plain" });
|
||||
saveFile(blob, "regionInfo.json");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function openApp() {
|
||||
const serverInfo = parseForm();
|
||||
if (!serverInfo.address) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const params = new URLSearchParams({
|
||||
servername: serverInfo.name,
|
||||
serverport: serverInfo.port.toString(),
|
||||
serverip: serverInfo.url,
|
||||
usedtls: false.toString(),
|
||||
});
|
||||
|
||||
const url = `amongus://init?${params.toString()}`;
|
||||
|
||||
console.log(`Opening ${url}`);
|
||||
window.location.href = url;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** @type {Record<Platform, HTMLAnchorElement>} */
|
||||
const platformButtons = {
|
||||
desktop: getElementByIdOrThrow("desktop"),
|
||||
android: getElementByIdOrThrow("android"),
|
||||
ios: getElementByIdOrThrow("ios"),
|
||||
};
|
||||
|
||||
/** @type {?Platform} */
|
||||
let currentPlatform = null;
|
||||
let httpsSetExplicitly = false;
|
||||
|
||||
/**
|
||||
* @param {Platform} platform
|
||||
* @param {boolean} value
|
||||
*/
|
||||
function setEnabled(platform, value) {
|
||||
for (const e of /** @type {NodeListOf<HTMLElement>} */ (document.querySelectorAll(`.${platform}-support`))) {
|
||||
e.style.display = value ? "block" : "none";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Platform} platform
|
||||
*/
|
||||
function setPlatform(platform) {
|
||||
if (currentPlatform === platform) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentPlatform) {
|
||||
setEnabled(currentPlatform, false);
|
||||
platformButtons[currentPlatform].classList.remove("text-primary");
|
||||
}
|
||||
|
||||
// HTTPS is mandatory on ios/android
|
||||
if (platform === "android" || platform === "ios") {
|
||||
httpsSetExplicitly = protocolSelect.value === "https";
|
||||
protocolSelect.value = "https";
|
||||
protocolSelect.disabled = true;
|
||||
setPortIfDefault("https");
|
||||
} else {
|
||||
protocolSelect.disabled = false;
|
||||
if (!httpsSetExplicitly) {
|
||||
protocolSelect.value = "http";
|
||||
setPortIfDefault("http");
|
||||
}
|
||||
}
|
||||
|
||||
setEnabled(platform, true);
|
||||
platformButtons[platform].classList.add("text-primary");
|
||||
|
||||
currentPlatform = platform;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Protocol} protocol
|
||||
*/
|
||||
function setPortIfDefault(protocol) {
|
||||
const oldPort = protocol === "http" ? DEFAULT_PORT_HTTPS : DEFAULT_PORT_HTTP;
|
||||
const newPort = protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS;
|
||||
if (!portInput.value || portInput.value === oldPort.toString()) {
|
||||
portInput.value = newPort.toString();
|
||||
}
|
||||
}
|
||||
|
||||
function onProtocolChange() {
|
||||
setPortIfDefault(protocolSelect.value);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {ServerInfo} serverInfo
|
||||
* @returns {string}
|
||||
*/
|
||||
function generateRegionInfo(serverInfo) {
|
||||
const regions = [
|
||||
{
|
||||
$type: "StaticHttpRegionInfo, Assembly-CSharp",
|
||||
Name: serverInfo.name,
|
||||
PingServer: serverInfo.address,
|
||||
Servers: [
|
||||
{
|
||||
Name: "http-1",
|
||||
Ip: serverInfo.url,
|
||||
Port: serverInfo.port,
|
||||
UseDtls: false, // As no custom key can be specified, we need to disable DTLS on custom servers.
|
||||
},
|
||||
],
|
||||
TranslateName: 1003, // StringNames.NoTranslation
|
||||
},
|
||||
];
|
||||
|
||||
const jsonServerData = {
|
||||
CurrentRegionIdx: 3,
|
||||
Regions: regions,
|
||||
};
|
||||
|
||||
return JSON.stringify(jsonServerData, null, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Blob} blob
|
||||
* @param {string} fileName
|
||||
*/
|
||||
function saveFile(blob, fileName) {
|
||||
const url = URL.createObjectURL(blob);
|
||||
|
||||
const a = document.createElement("a");
|
||||
document.body.appendChild(a);
|
||||
a.style.display = "none";
|
||||
a.href = url;
|
||||
a.download = fileName;
|
||||
a.click();
|
||||
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
|
||||
function fillFromLocationHash() {
|
||||
const urlServerAddress = document.location.hash.substring(1).split(":");
|
||||
const serverAddress = urlServerAddress.length > 0 ? urlServerAddress[0] : null;
|
||||
const serverPort = urlServerAddress.length > 1 ? urlServerAddress[1] : null;
|
||||
const protocol = urlServerAddress.length > 2 ? urlServerAddress[2] : null;
|
||||
const serverName = urlServerAddress.length > 3 ? urlServerAddress[3] : null;
|
||||
|
||||
if (serverAddress) {
|
||||
addressInput.value = serverAddress;
|
||||
}
|
||||
|
||||
if (serverPort && !Number.isNaN(parseInt(serverPort))) {
|
||||
portInput.value = serverPort;
|
||||
}
|
||||
|
||||
if (protocol === "http" || protocol === "https") {
|
||||
protocolSelect.value = protocol;
|
||||
}
|
||||
|
||||
if (serverName) {
|
||||
nameInput.value = serverName;
|
||||
}
|
||||
}
|
||||
|
||||
function setLocationHash() {
|
||||
const serverInfo = parseForm();
|
||||
document.location.hash = [serverInfo.address, serverInfo.port, serverInfo.protocol, serverInfo.name].join(":");
|
||||
}
|
||||
|
||||
fillFromLocationHash();
|
||||
|
||||
if (["iPhone", "iPad", "iPod"].indexOf(window.navigator.platform) !== -1) {
|
||||
setPlatform("ios");
|
||||
} else if (/Android/.test(window.navigator.userAgent)) {
|
||||
setPlatform("android");
|
||||
} else {
|
||||
setPlatform("desktop");
|
||||
}
|
||||
@@ -1,239 +0,0 @@
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
# Don't use tabs for indentation.
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
|
||||
# Code files
|
||||
[*.{cs,csx,vb,vbx}]
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
|
||||
# XML project files
|
||||
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
|
||||
indent_size = 2
|
||||
|
||||
# XML config files
|
||||
[*.{props,targets,ruleset,config,nuspec,resx,vsixmanifest,vsct}]
|
||||
indent_size = 2
|
||||
|
||||
# JSON files
|
||||
[*.json]
|
||||
indent_size = 2
|
||||
|
||||
# Dotnet code style settings:
|
||||
[*.{cs,vb}]
|
||||
|
||||
# Sort using and Import directives with System.* appearing first
|
||||
dotnet_sort_system_directives_first = true
|
||||
dotnet_separate_import_directive_groups = false
|
||||
# Avoid "this." and "Me." if not necessary
|
||||
dotnet_style_qualification_for_field = false:refactoring
|
||||
dotnet_style_qualification_for_property = false:refactoring
|
||||
dotnet_style_qualification_for_method = false:refactoring
|
||||
dotnet_style_qualification_for_event = false:refactoring
|
||||
|
||||
# Use language keywords instead of framework type names for type references
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
# Suggest more modern language features when available
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
|
||||
# Non-private static fields are PascalCase
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
|
||||
|
||||
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
|
||||
|
||||
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
|
||||
|
||||
# Non-private readonly fields are PascalCase
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
|
||||
|
||||
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
|
||||
|
||||
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
|
||||
|
||||
# Constants are PascalCase
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
|
||||
|
||||
dotnet_naming_symbols.constants.applicable_kinds = field, local
|
||||
dotnet_naming_symbols.constants.required_modifiers = const
|
||||
|
||||
dotnet_naming_style.constant_style.capitalization = pascal_case
|
||||
|
||||
# Static readonly fields are PascalCase
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
|
||||
|
||||
dotnet_naming_symbols.static_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
|
||||
|
||||
dotnet_naming_style.static_field_style.capitalization = pascal_case
|
||||
|
||||
# Instance fields are camelCase and start with _
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
|
||||
|
||||
dotnet_naming_symbols.instance_fields.applicable_kinds = field
|
||||
|
||||
dotnet_naming_style.instance_field_style.capitalization = camel_case
|
||||
dotnet_naming_style.instance_field_style.required_prefix = _
|
||||
|
||||
# Locals and parameters are camelCase
|
||||
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
|
||||
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
|
||||
|
||||
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
|
||||
|
||||
dotnet_naming_style.camel_case_style.capitalization = camel_case
|
||||
|
||||
# Local functions are PascalCase
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
|
||||
|
||||
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
|
||||
|
||||
dotnet_naming_style.local_function_style.capitalization = pascal_case
|
||||
|
||||
# By default, name items with PascalCase
|
||||
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
|
||||
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
|
||||
|
||||
dotnet_naming_symbols.all_members.applicable_kinds = *
|
||||
|
||||
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
|
||||
|
||||
# Async methods should have "Async" suffix
|
||||
dotnet_naming_rule.async_methods_end_in_async.symbols = any_async_methods
|
||||
dotnet_naming_rule.async_methods_end_in_async.style = end_in_async
|
||||
dotnet_naming_rule.async_methods_end_in_async.severity = warning
|
||||
|
||||
dotnet_naming_symbols.any_async_methods.applicable_kinds = method
|
||||
dotnet_naming_symbols.any_async_methods.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.any_async_methods.required_modifiers = async
|
||||
|
||||
dotnet_naming_style.end_in_async.required_prefix =
|
||||
dotnet_naming_style.end_in_async.required_suffix = Async
|
||||
dotnet_naming_style.end_in_async.capitalization = pascal_case
|
||||
dotnet_naming_style.end_in_async.word_separator =
|
||||
|
||||
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
|
||||
dotnet_diagnostic.RS2008.severity = none
|
||||
|
||||
# IDE0005: Remove unnecessary import
|
||||
dotnet_diagnostic.IDE0005.severity = warning
|
||||
|
||||
# IDE0007: Use `var` instead of explicit type
|
||||
dotnet_diagnostic.IDE0007.severity = warning
|
||||
|
||||
# IDE0035: Remove unreachable code
|
||||
dotnet_diagnostic.IDE0035.severity = warning
|
||||
|
||||
# IDE0036: Order modifiers
|
||||
dotnet_diagnostic.IDE0036.severity = warning
|
||||
|
||||
# IDE0043: Format string contains invalid placeholder
|
||||
dotnet_diagnostic.IDE0043.severity = warning
|
||||
|
||||
# IDE0044: Make field readonly
|
||||
dotnet_diagnostic.IDE0044.severity = warning
|
||||
|
||||
# CSharp code style settings:
|
||||
[*.cs]
|
||||
# Newline settings
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = flush_left
|
||||
|
||||
# Prefer "var" everywhere
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:suggestion
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
|
||||
# Prefer method-like constructs to have a block body
|
||||
csharp_style_expression_bodied_methods = false:none
|
||||
csharp_style_expression_bodied_constructors = false:none
|
||||
csharp_style_expression_bodied_operators = false:none
|
||||
|
||||
# Prefer property-like constructs to have an expression-body
|
||||
csharp_style_expression_bodied_properties = true:none
|
||||
csharp_style_expression_bodied_indexers = true:none
|
||||
csharp_style_expression_bodied_accessors = true:none
|
||||
|
||||
# Suggest more modern language features when available
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = do_not_ignore
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Blocks are allowed
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
# warning RS0037: PublicAPI.txt is missing '#nullable enable'
|
||||
dotnet_diagnostic.RS0037.severity = none
|
||||
|
||||
# ReSharper properties
|
||||
resharper_trailing_comma_in_multiline_lists = true
|
||||
@@ -1,63 +0,0 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
-114
@@ -1,114 +0,0 @@
|
||||
config.*.json
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
@@ -1,15 +0,0 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>11</LangVersion>
|
||||
<VersionPrefix>1.10.9</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
<EnforceCodeStyleInBuild Condition="$(MSBuildProjectName)!='Hazel'">true</EnforceCodeStyleInBuild>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
internal static class Extensions
|
||||
{
|
||||
public static string NormalizePath(this string path)
|
||||
{
|
||||
return path.Replace("\\", "/");
|
||||
}
|
||||
|
||||
public static bool TryTrimStart(this string text, string value, [NotNullWhen(true)] out string? result)
|
||||
{
|
||||
if (text.StartsWith(value))
|
||||
{
|
||||
result = text[value.Length..];
|
||||
return true;
|
||||
}
|
||||
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ToCSharpString(this Vector2 value)
|
||||
{
|
||||
return $"new Vector2({value.X.ToString(CultureInfo.InvariantCulture)}f, {value.Y.ToString(CultureInfo.InvariantCulture)}f)";
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public abstract class BaseGenerator
|
||||
{
|
||||
protected SourceProductionContext _sourceProductionContext;
|
||||
protected ImmutableArray<(string RelativePath, string Content)> _files;
|
||||
|
||||
protected BaseGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files)
|
||||
{
|
||||
_sourceProductionContext = sourceProductionContext;
|
||||
_files = files;
|
||||
}
|
||||
|
||||
protected string GetFileContent(string path)
|
||||
{
|
||||
return _files.Single(x => x.RelativePath == path).Content;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Text.Json;
|
||||
using CSharpPoet;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public sealed class EnumGenerator : BaseGenerator
|
||||
{
|
||||
public EnumGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
|
||||
{
|
||||
}
|
||||
|
||||
public void Generate(string name, string? @namespace = null, string? sourceName = null, bool flags = false, CSharpEnumUnderlyingType underlyingType = CSharpEnumUnderlyingType.Int)
|
||||
{
|
||||
var dictionary = JsonSerializer.Deserialize<Dictionary<string, long>>(GetFileContent($"enums/{sourceName ?? name}.json"))!;
|
||||
|
||||
var @enum = new CSharpEnum(name, underlyingType);
|
||||
|
||||
foreach (var pair in dictionary)
|
||||
{
|
||||
var value = flags && pair.Value > 0
|
||||
? $"1 << {Math.Log(pair.Value, 2)}"
|
||||
: pair.Value.ToString();
|
||||
|
||||
@enum.Members.Add(new CSharpEnum.Member(pair.Key, value));
|
||||
}
|
||||
|
||||
if (flags)
|
||||
{
|
||||
@enum.Attributes.Add(new CSharpAttribute("System.FlagsAttribute"));
|
||||
}
|
||||
|
||||
var source = new CSharpFile(@namespace ?? "Impostor.Api.Innersloth") { @enum }.ToString();
|
||||
_sourceProductionContext.AddSource(name, source);
|
||||
}
|
||||
}
|
||||
@@ -1,210 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using CSharpPoet;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public sealed class MapDataGenerator : BaseGenerator
|
||||
{
|
||||
public MapDataGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
|
||||
{
|
||||
}
|
||||
|
||||
private T? Deserialize<T>(string name, string fileName)
|
||||
{
|
||||
return JsonSerializer.Deserialize<T>(
|
||||
GetFileContent($"maps/{name}/{fileName}.json"),
|
||||
new JsonSerializerOptions
|
||||
{
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
|
||||
Converters =
|
||||
{
|
||||
new Vector2Converter(),
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public void Generate(string name)
|
||||
{
|
||||
var className = name + "Data";
|
||||
|
||||
var spawnInfo = Deserialize<SpawnInfo>(name, "spawn")!;
|
||||
var tasks = Deserialize<Dictionary<int, TaskInfo>>(name, "tasks")!;
|
||||
var vents = Deserialize<Dictionary<int, VentInfo>>(name, "vents")!;
|
||||
var doors = Deserialize<Dictionary<int, DoorInfo>>(name, "doors")!;
|
||||
|
||||
var ventsData = new DictionaryData("VentData", "Vents", writer =>
|
||||
{
|
||||
foreach (var pair in vents)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var vent = pair.Value;
|
||||
|
||||
var connections = "";
|
||||
if (vent.Left != null) connections += ", left: " + vent.Left.Value;
|
||||
if (vent.Center != null) connections += ", center: " + vent.Center.Value;
|
||||
if (vent.Right != null) connections += ", right: " + vent.Right.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new(this, {id}, \"{vent.Name}\", {vent.Position.ToCSharpString()}{connections}),");
|
||||
}
|
||||
});
|
||||
|
||||
var tasksData = new DictionaryData("TaskData", "Tasks", writer =>
|
||||
{
|
||||
foreach (var pair in tasks)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var task = pair.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new({id}, TaskTypes.{task.TaskType}, TaskCategories.{task.Length}Task),");
|
||||
}
|
||||
});
|
||||
|
||||
var doorsData = new DictionaryData("DoorData", "Doors", writer =>
|
||||
{
|
||||
foreach (var pair in doors)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var door = pair.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new({id}, SystemTypes.{door.Room}, {door.Position.ToCSharpString()}),");
|
||||
}
|
||||
});
|
||||
|
||||
var constructor = new CSharpMethod(Visibility.Internal, className, ".ctor")
|
||||
{
|
||||
Body = writer =>
|
||||
{
|
||||
ventsData.WriteInitializer(writer);
|
||||
writer.WriteLine();
|
||||
tasksData.WriteInitializer(writer);
|
||||
writer.WriteLine();
|
||||
doorsData.WriteInitializer(writer);
|
||||
},
|
||||
};
|
||||
|
||||
var @class = new CSharpClass(className)
|
||||
{
|
||||
IsSealed = true,
|
||||
Extends = { "MapData" },
|
||||
Members =
|
||||
{
|
||||
constructor,
|
||||
|
||||
ventsData.CreateProperty(),
|
||||
tasksData.CreateProperty(),
|
||||
doorsData.CreateProperty(),
|
||||
|
||||
new CSharpBlankLine(),
|
||||
|
||||
CreateSimpleProperty("float", "SpawnRadius", spawnInfo.SpawnRadius.ToString(CultureInfo.InvariantCulture) + "f"),
|
||||
CreateSimpleProperty("Vector2", "InitialSpawnCenter", spawnInfo.InitialSpawnCenter.ToCSharpString()),
|
||||
CreateSimpleProperty("Vector2", "MeetingSpawnCenter", spawnInfo.MeetingSpawnCenter.ToCSharpString()),
|
||||
CreateSimpleProperty("Vector2", "MeetingSpawnCenter2", spawnInfo.MeetingSpawnCenter2.ToCSharpString()),
|
||||
},
|
||||
};
|
||||
|
||||
var source = new CSharpFile("Impostor.Api.Innersloth.Maps")
|
||||
{
|
||||
Usings = { "System.Collections.Generic", "System.Numerics" },
|
||||
Members = { @class },
|
||||
}.ToString();
|
||||
_sourceProductionContext.AddSource(className, source);
|
||||
}
|
||||
|
||||
private static CSharpProperty CreateSimpleProperty(string type, string name, string value)
|
||||
{
|
||||
return new CSharpProperty(type, name)
|
||||
{
|
||||
Getter = new CSharpProperty.Accessor { Body = writer => writer.Write(value + ";") },
|
||||
IsOverride = true,
|
||||
};
|
||||
}
|
||||
|
||||
private sealed class DictionaryData
|
||||
{
|
||||
private readonly string _keyType;
|
||||
private readonly string _valueType;
|
||||
private readonly string _name;
|
||||
private readonly Action<CodeWriter> _body;
|
||||
|
||||
public DictionaryData(string keyType, string valueType, string name, Action<CodeWriter> body)
|
||||
{
|
||||
_keyType = keyType;
|
||||
_valueType = valueType;
|
||||
_name = name;
|
||||
_body = body;
|
||||
}
|
||||
|
||||
public DictionaryData(string valueType, string name, Action<CodeWriter> body) : this("int", valueType, name, body)
|
||||
{
|
||||
}
|
||||
|
||||
public void WriteInitializer(CodeWriter writer)
|
||||
{
|
||||
writer.WriteLine($"{_name} = new Dictionary<{_keyType}, {_valueType}>");
|
||||
writer.WriteLine("{");
|
||||
|
||||
using (writer.Indent())
|
||||
{
|
||||
_body(writer);
|
||||
}
|
||||
|
||||
writer.WriteLine("}.AsReadOnly();");
|
||||
}
|
||||
|
||||
public CSharpProperty CreateProperty()
|
||||
{
|
||||
return new CSharpProperty($"IReadOnlyDictionary<{_keyType}, {_valueType}>", _name)
|
||||
{
|
||||
Getter = new CSharpProperty.Accessor(),
|
||||
IsOverride = true,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SpawnInfo
|
||||
{
|
||||
public required Vector2 InitialSpawnCenter { get; init; }
|
||||
public required Vector2 MeetingSpawnCenter { get; init; }
|
||||
public required Vector2 MeetingSpawnCenter2 { get; init; }
|
||||
public required float SpawnRadius { get; init; }
|
||||
}
|
||||
|
||||
public sealed class TaskInfo
|
||||
{
|
||||
public required string Type { get; init; }
|
||||
public required string TaskType { get; init; }
|
||||
public required string Length { get; init; }
|
||||
public required TaskConsole[] Consoles { get; init; }
|
||||
}
|
||||
|
||||
public sealed class TaskConsole
|
||||
{
|
||||
public required int Id { get; init; }
|
||||
public required string Room { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
public required float UsableDistance { get; init; }
|
||||
}
|
||||
|
||||
public sealed class VentInfo
|
||||
{
|
||||
public required string Name { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
public required int? Left { get; init; }
|
||||
public required int? Center { get; init; }
|
||||
public required int? Right { get; init; }
|
||||
}
|
||||
|
||||
public sealed class DoorInfo
|
||||
{
|
||||
public required string Room { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<DebugType>embedded</DebugType>
|
||||
<Nullable>enable</Nullable>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
|
||||
<PackageReference Include="PolySharp" Version="1.14.1" PrivateAssets="all" />
|
||||
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="System.Text.Encodings.Web" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
|
||||
<PackageReference Include="CSharpPoet" Version="0.3.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="GetDependencyTargetPaths">
|
||||
<ItemGroup>
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Json)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Encodings_Web)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PKGMicrosoft_Bcl_AsyncInterfaces)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgCSharpPoet)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"Generator": {
|
||||
"commandName": "DebugRoslynComponent",
|
||||
"targetProject": "../Impostor.Api/Impostor.Api.csproj"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using CSharpPoet;
|
||||
using Impostor.Api.Innersloth.Generator.Generators;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
[Generator(LanguageNames.CSharp)]
|
||||
public sealed class SourceGenerator : IIncrementalGenerator
|
||||
{
|
||||
private const string DataPath = "Innersloth/Data/";
|
||||
|
||||
private readonly record struct Options(string ProjectDirectory)
|
||||
{
|
||||
public bool TryGetRelativePath(string path, [NotNullWhen(true)] out string? relativePath)
|
||||
{
|
||||
if (
|
||||
path.NormalizePath().TryTrimStart(ProjectDirectory, out relativePath) &&
|
||||
relativePath.TryTrimStart(DataPath, out relativePath)
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
relativePath = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(IncrementalGeneratorInitializationContext context)
|
||||
{
|
||||
var optionsProvider = context.AnalyzerConfigOptionsProvider
|
||||
.Select((analyzerConfigOptions, _) =>
|
||||
{
|
||||
if (!analyzerConfigOptions.GlobalOptions.TryGetValue("build_property.projectdir", out var projectDirectory))
|
||||
{
|
||||
throw new Exception("Couldn't get project directory");
|
||||
}
|
||||
|
||||
return new Options(projectDirectory.NormalizePath());
|
||||
});
|
||||
|
||||
var filesProvider = context.AdditionalTextsProvider.Combine(optionsProvider)
|
||||
.Where(static pair =>
|
||||
{
|
||||
var (file, options) = pair;
|
||||
return options.TryGetRelativePath(file.Path, out var relativePath) && relativePath.EndsWith(".json");
|
||||
})
|
||||
.Select(static (pair, cancellationToken) =>
|
||||
{
|
||||
var (file, options) = pair;
|
||||
|
||||
if (!options.TryGetRelativePath(file.Path, out var relativePath))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return (
|
||||
RelativePath: relativePath,
|
||||
Content: file.GetText(cancellationToken)!.ToString()
|
||||
);
|
||||
})
|
||||
.Collect();
|
||||
|
||||
context.RegisterSourceOutput(filesProvider, (spc, files) =>
|
||||
{
|
||||
if (files.IsEmpty)
|
||||
{
|
||||
throw new InvalidOperationException($"No json files found in Impostor.Api/{DataPath}");
|
||||
}
|
||||
|
||||
var enumGenerator = new EnumGenerator(spc, files);
|
||||
|
||||
enumGenerator.Generate("ColorType", "Impostor.Api.Innersloth.Customization");
|
||||
|
||||
enumGenerator.Generate("DisconnectReason", sourceName: "DisconnectReasons");
|
||||
enumGenerator.Generate("GameKeywords", flags: true, underlyingType: CSharpEnumUnderlyingType.UnsignedInt);
|
||||
enumGenerator.Generate("GameOverReason", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Platforms");
|
||||
enumGenerator.Generate("RoleTypes", underlyingType: CSharpEnumUnderlyingType.UnsignedShort);
|
||||
enumGenerator.Generate("RulesPresets", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("SpecialGameModes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("StringNames");
|
||||
enumGenerator.Generate("SystemTypes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Language", sourceName: "SupportedLangs");
|
||||
enumGenerator.Generate("TaskTypes");
|
||||
enumGenerator.Generate("BoolOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("ByteOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("CategorizedOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("FloatArrayOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("FloatOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("Int32ArrayOptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("Int32OptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
enumGenerator.Generate("UInt32OptionNames", "Impostor.Api.Innersloth.GameFilters");
|
||||
|
||||
enumGenerator.Generate("RpcCalls", "Impostor.Api.Net.Inner", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
|
||||
var mapDataGenerator = new MapDataGenerator(spc, files);
|
||||
|
||||
var mapNames = new[] { "Skeld", "Mira", "April", "Polus", "Airship", "Fungle" };
|
||||
foreach (var mapName in mapNames)
|
||||
{
|
||||
mapDataGenerator.Generate(mapName);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
if (reader.TokenType != JsonTokenType.StartObject) throw new JsonException();
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
if (reader.TokenType == JsonTokenType.EndObject) break;
|
||||
|
||||
switch (reader.GetString())
|
||||
{
|
||||
case "x":
|
||||
reader.Read();
|
||||
x = reader.GetSingle();
|
||||
break;
|
||||
|
||||
case "y":
|
||||
reader.Read();
|
||||
y = reader.GetSingle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
".NETStandard,Version=v2.0": {
|
||||
"CSharpPoet": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.3.0, )",
|
||||
"resolved": "0.3.0",
|
||||
"contentHash": "3QDh9rMuiNhMtNWOLj0FItiZruON7lj3zD0CXC9IHq4JWpF5OjbaZ2s1X0u6gftE73KCoTezXIgKvxacps78Fw=="
|
||||
},
|
||||
"Microsoft.Bcl.AsyncInterfaces": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "3WA9q9yVqJp222P3x1wYIGDAkpjAku0TMUaaQV22g6L67AI0LdOIrVS7Ht2vJfLHGSPVuqN94vIr15qn+HEkHw==",
|
||||
"dependencies": {
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers": {
|
||||
"type": "Direct",
|
||||
"requested": "[3.3.4, )",
|
||||
"resolved": "3.3.4",
|
||||
"contentHash": "AxkxcPR+rheX0SmvpLVIGLhOUXAKG56a64kV9VQZ4y9gR9ZmPXnqZvHJnmwLSwzrEP6junUF11vuc+aqo5r68g=="
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp": {
|
||||
"type": "Direct",
|
||||
"requested": "[4.7.0, )",
|
||||
"resolved": "4.7.0",
|
||||
"contentHash": "JHCP2L6lB0oJ3tQoHkC67SFZxW+KbJVOnAo+6L01K5r/NlBlSUhTk5nUAldWhTVwGdzqNeHqGtnEqpsCmGSwQA==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Common": "[4.7.0]"
|
||||
}
|
||||
},
|
||||
"NETStandard.Library": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.0.3, )",
|
||||
"resolved": "2.0.3",
|
||||
"contentHash": "st47PosZSHrjECdjeIzZQbzivYBJFv6P2nv4cj2ypdI204DO+vZ7l5raGMiX4eXMJ53RfOIg+/s4DHVZ54Nu2A==",
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
||||
}
|
||||
},
|
||||
"PolySharp": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.14.1, )",
|
||||
"resolved": "1.14.1",
|
||||
"contentHash": "mOOmFYwad3MIOL14VCjj02LljyF1GNw1wP0YVlxtcPvqdxjGGMNdNJJxHptlry3MOd8b40Flm8RPOM8JOlN2sQ=="
|
||||
},
|
||||
"System.Text.Encodings.Web": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ==",
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Text.Json": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.5, )",
|
||||
"resolved": "8.0.5",
|
||||
"contentHash": "0f1B50Ss7rqxXiaBJyzUu9bWFOO2/zSlifZ/UNMdiIpDYe4cY4LQQicP4nirK1OS31I43rn062UIJ1Q9bpmHpg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "8.0.0",
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
|
||||
"System.Text.Encodings.Web": "8.0.0",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.7.0",
|
||||
"contentHash": "pD5S14xMUebSGYe75kt0q/aaS/ftvktSo/pEv7aX7hNPHfdZS+SZeXvkvcffGxWkunYOyRF9m1oN7zzSdYj9dQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.4",
|
||||
"System.Collections.Immutable": "7.0.0",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Reflection.Metadata": "7.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
|
||||
"System.Text.Encoding.CodePages": "7.0.0",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.NETCore.Platforms": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.0",
|
||||
"contentHash": "kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A=="
|
||||
},
|
||||
"System.Buffers": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.1",
|
||||
"contentHash": "Rw7ijyl1qqRS0YQD/WycNst8hUUMgrMH4FCn1nNm27M4VxchZ1js3fVjQaANHO5f3sN4isvP4a+Met9Y4YomAg=="
|
||||
},
|
||||
"System.Collections.Immutable": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "dQPcs0U1IKnBdRDBkrCTi1FoajSTBzLcVTpjO4MBCMC7f4pDOIPzgBoX8JjG7X6uZRJ8EBxsi8+DR1JuwjnzOQ==",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Memory": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.5",
|
||||
"contentHash": "XIWiDvKPXaTveaB7HVganDlOCRoj03l+jrwNvcge/t8vhGYKvqV+dMv6G4SAX2NoNmN0wZfVPTAlFwZcZvVOUw==",
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Numerics.Vectors": "4.4.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
|
||||
}
|
||||
},
|
||||
"System.Numerics.Vectors": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "UiLzLW+Lw6HLed1Hcg+8jSRttrbuXv7DANVj0DkL9g6EnnzbL75EB7EWsw5uRbhxd/4YdG8li5XizGWepmG3PQ=="
|
||||
},
|
||||
"System.Reflection.Metadata": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "MclTG61lsD9sYdpNz9xsKBzjsmsfCtcMZYXz/IUr2zlhaTaABonlr1ESeompTgM+Xk+IwtGYU7/voh3YWB/fWw==",
|
||||
"dependencies": {
|
||||
"System.Collections.Immutable": "7.0.0",
|
||||
"System.Memory": "4.5.5"
|
||||
}
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "/iUeP3tq1S0XdNNoMz5C9twLSrM/TH+qElHkXWaPvuNOt+99G75NrV0OS2EqHx5wMN7popYjpc8oTjC1y16DLg=="
|
||||
},
|
||||
"System.Text.Encoding.CodePages": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "LSyCblMpvOe0N3E+8e0skHcrIhgV2huaNcjUUEa8hRtgEAm36aGkRoC8Jxlb6Ra6GSfF29ftduPNywin8XolzQ==",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Threading.Tasks.Extensions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.4",
|
||||
"contentHash": "zteT+G8xuGu6mS+mzDzYXbzS7rd3K6Fjb9RiZlYlJPam2/hU7JCBZBVEcywNuR+oZ1ncTvc/cq0faRr3P01OVg==",
|
||||
"dependencies": {
|
||||
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
|
||||
}
|
||||
}
|
||||
},
|
||||
".NETStandard,Version=v2.0/win-x64": {}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
namespace Impostor.Api;
|
||||
|
||||
// NOTE: when adding items to this enum, add them to the bottom for API stability
|
||||
public enum CheatCategory
|
||||
{
|
||||
/// <summary>A packet used a part of the network protocol that is unknown to Impostor, like a custom RPC.</summary>
|
||||
ProtocolExtension,
|
||||
|
||||
/// <summary>A host-only mod extension is used outside of host-authoritive mode.</summary>
|
||||
HostOnlyExtension,
|
||||
|
||||
/// <summary>A packet was sent at an inappropriate moment.</summary>
|
||||
GameFlow,
|
||||
|
||||
/// <summary>A packet was sent by a non-host player that should normally only be sent by the host.</summary>
|
||||
MustBeHost,
|
||||
|
||||
/// <summary>A packet was sent that violated limits on the selection of player colors.</summary>
|
||||
ColorLimits,
|
||||
|
||||
/// <summary>A packet was sent that exceeded the limits of possible nicknames to enter ingame.</summary>
|
||||
NameLimits,
|
||||
|
||||
/// <summary>A packet was sent on behalf of another player.</summary>
|
||||
Ownership,
|
||||
|
||||
/// <summary>An ability was used that the current role cannot access.</summary>
|
||||
Role,
|
||||
|
||||
/// <summary>A packet was sent to a player that should be broadcasted, or vice versa.</summary>
|
||||
Target,
|
||||
|
||||
/// <summary>A packet was sent on an invalid network object, like a PlayerControl without PlayerInfo.</summary>
|
||||
InvalidObject,
|
||||
|
||||
/// <summary>A packet was sent that exceeded the maximum allowed RPC size.</summary>
|
||||
PacketSize,
|
||||
|
||||
/// <summary>Legacy category for unsorted anticheat checks.</summary>
|
||||
Other,
|
||||
|
||||
/// <summary>A packet was sent with more items than possible in the game.</summary>
|
||||
ItemLimits,
|
||||
|
||||
/// <summary>A packet contained an identifier (friendcode or puid) that does not match the one known for that player.</summary>
|
||||
Identifiers,
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
using Impostor.Api.Net.Inner;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
public class CheatContext
|
||||
{
|
||||
public CheatContext(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public static CheatContext Deserialize { get; } = new CheatContext(nameof(Deserialize));
|
||||
|
||||
public static CheatContext Serialize { get; } = new CheatContext(nameof(Serialize));
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public static implicit operator CheatContext(RpcCalls rpcCalls) => new CheatContext(rpcCalls.ToString());
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class AntiCheatConfig
|
||||
{
|
||||
public const string Section = "AntiCheat";
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
public bool BanIpFromGame { get; set; } = true;
|
||||
|
||||
public CheatingHostMode AllowCheatingHosts { get; set; } = CheatingHostMode.Never;
|
||||
|
||||
public CheatingHostMode AllowHostOnlyExtensions { get; set; } = CheatingHostMode.IfRequested;
|
||||
|
||||
public bool EnableGameFlowChecks { get; set; } = true;
|
||||
|
||||
public bool EnableMustBeHostChecks { get; set; } = true;
|
||||
|
||||
public bool EnableInvalidObjectChecks { get; set; } = true;
|
||||
|
||||
public bool EnableColorLimitChecks { get; set; } = true;
|
||||
|
||||
public bool EnableNameLimitChecks { get; set; } = true;
|
||||
|
||||
public bool EnableItemLimitChecks { get; set; } = true;
|
||||
|
||||
public bool EnableOwnershipChecks { get; set; } = true;
|
||||
|
||||
public bool EnableRoleChecks { get; set; } = true;
|
||||
|
||||
public bool EnableTargetChecks { get; set; } = true;
|
||||
|
||||
public bool EnableIdentifierChecks { get; set; } = true;
|
||||
|
||||
public bool ForbidProtocolExtensions { get; set; } = true;
|
||||
|
||||
public bool EnablePacketSizeChecks { get; set; } = true;
|
||||
|
||||
public int PacketSizeLimit { get; set; } = 1203;
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// Details if exceptions are made for hosts that are cheating.
|
||||
/// </summary>
|
||||
public enum CheatingHostMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Hosts follow the same policies as other players.
|
||||
/// </summary>
|
||||
Never,
|
||||
|
||||
/// <summary>
|
||||
/// Hosts are allowed to cheat if they request HostAuthority. If they
|
||||
/// do not request this, the same policies as for other players applies.
|
||||
/// </summary>
|
||||
/// <para>
|
||||
/// HostAuthority can be requested by hosts by adding 25 to their patch
|
||||
/// version when connecting. This flag is used by a lot of (host-only)
|
||||
/// mods and also disable server authority over MurderPlayer packets.
|
||||
/// </para>
|
||||
IfRequested,
|
||||
|
||||
/// <summary>
|
||||
/// Hosts are always allowed to cheat.
|
||||
/// </summary>
|
||||
Always,
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class CompatibilityConfig
|
||||
{
|
||||
public const string Section = "Compatibility";
|
||||
|
||||
public bool AllowFutureGameVersions { get; set; } = false;
|
||||
|
||||
public bool AllowHostAuthority { get; set; } = false;
|
||||
|
||||
public bool AllowVersionMixing { get; set; } = false;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class DebugConfig
|
||||
{
|
||||
public const string Section = "Debug";
|
||||
|
||||
public bool GameRecorderEnabled { get; set; }
|
||||
|
||||
public string GameRecorderPath { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public static class DisconnectMessages
|
||||
{
|
||||
public const string Error = "There was an internal server error. " +
|
||||
"Check the server console for more information. " +
|
||||
"Please report the issue on the Impostor GitHub if it keeps happening.";
|
||||
|
||||
public const string ClientOutdated = "Please update your game to play in this lobby.";
|
||||
|
||||
public const string ClientTooNew = "Your game version is too new for this lobby. " +
|
||||
"If you want to join this lobby you need to downgrade your client.";
|
||||
|
||||
public const string Destroyed = "The game you tried to join is being destroyed. " +
|
||||
"Please create a new game.";
|
||||
|
||||
public const string UsernameLength = "Your username is too long, please make it shorter.";
|
||||
|
||||
public const string UsernameIllegalCharacters = "Your username contains illegal characters, please remove them.";
|
||||
|
||||
public const string VersionClientTooOld = "Please update your game to play on this server.";
|
||||
|
||||
public const string VersionServerTooOld = "Your client is too new, please update your Impostor server to play.";
|
||||
|
||||
public const string VersionUnsupported = "Your client version is unsupported, please update your Game and/or Impostor server.";
|
||||
|
||||
private const string UpgradingDocsLink = "https://github.com/Impostor/Impostor/blob/master/docs/Upgrading.md";
|
||||
|
||||
public const string UdpMatchmakingUnsupported = $"""
|
||||
Sorry, UDP Matchmaking is no longer supported.
|
||||
See <link={UpgradingDocsLink}#impostor-190>Impostor documentation</link> on how to migrate to HTTP Matchmaking
|
||||
""";
|
||||
|
||||
public const string HostAuthorityUnsupported = "Your client is requesting host authority, which is not enabled on this Impostor server.";
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
namespace Impostor.Api.Config;
|
||||
|
||||
/// <summary>
|
||||
/// Configuration for HttpServer.
|
||||
/// </summary>
|
||||
public class HttpServerConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the name of this config section.
|
||||
/// </summary>
|
||||
public const string Section = "HttpServer";
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the IP address the HTTP Matchmaking server will listen on.
|
||||
/// </summary>
|
||||
/// Use "127.0.0.1" if you are running behind a reverse proxy or just testing locally.
|
||||
/// Use "0.0.0.0" if you are directly exposing this server to the internet.
|
||||
public string ListenIp { get; set; } = "0.0.0.0";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the port the HTTP Matchmaking server will listen on.
|
||||
/// </summary>
|
||||
/// For port forwarding purposes, this is a TCP port.
|
||||
public ushort ListenPort { get; set; } = 22023;
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using Impostor.Api.Utils;
|
||||
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class ServerConfig
|
||||
{
|
||||
public const string Section = "Server";
|
||||
|
||||
private string? _resolvedPublicIp;
|
||||
private string? _resolvedListenIp;
|
||||
|
||||
public string PublicIp { get; set; } = "127.0.0.1";
|
||||
|
||||
public ushort PublicPort { get; set; } = 22023;
|
||||
|
||||
public string ListenIp { get; set; } = "0.0.0.0";
|
||||
|
||||
public ushort ListenPort { get; set; } = 22023;
|
||||
|
||||
public string ResolvePublicIp()
|
||||
{
|
||||
return _resolvedPublicIp ??= IpUtils.ResolveIp(PublicIp);
|
||||
}
|
||||
|
||||
public string ResolveListenIp()
|
||||
{
|
||||
return _resolvedListenIp ??= IpUtils.ResolveIp(ListenIp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class TimeoutConfig
|
||||
{
|
||||
public const string Section = "Timeout";
|
||||
|
||||
public int SpawnTimeout { get; set; } = 2500;
|
||||
|
||||
public int ConnectionTimeout { get; set; } = 2500;
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
|
||||
public class EventListenerAttribute : Attribute
|
||||
{
|
||||
public EventListenerAttribute(EventPriority priority = EventPriority.Normal)
|
||||
{
|
||||
Priority = priority;
|
||||
}
|
||||
|
||||
public EventListenerAttribute(Type @event, EventPriority priority = EventPriority.Normal)
|
||||
{
|
||||
Priority = priority;
|
||||
Event = @event;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the priority of the event listener.
|
||||
/// </summary>
|
||||
public EventPriority Priority { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the event that the listener is listening to.
|
||||
/// </summary>
|
||||
public Type? Event { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled" />.
|
||||
/// </summary>
|
||||
public bool IgnoreCancelled { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just after a <see cref="IClient"/> is created and connected.
|
||||
/// </summary>
|
||||
public interface IClientConnectedEvent : IClientEvent
|
||||
{
|
||||
IClient Client { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a <see cref="IHazelConnection"/> is registered.
|
||||
/// </summary>
|
||||
public interface IClientConnectionEvent : IClientEvent
|
||||
{
|
||||
IMessageReader HandshakeData { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
public interface IClientEvent : IEvent
|
||||
{
|
||||
IHazelConnection Connection { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public enum EventPriority
|
||||
{
|
||||
Lowest = 0,
|
||||
Low = 1,
|
||||
Normal = 2,
|
||||
High = 3,
|
||||
Highest = 4,
|
||||
Monitor = 5,
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGameAlterEvent : IGameEvent
|
||||
{
|
||||
bool IsPublic { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a new <see cref="IGame" /> is created.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that the game just has been created, so no players have joined
|
||||
/// it yet. If you want to know the future host of this game, use the
|
||||
/// <see cref="Host"/> property.
|
||||
/// </remarks>
|
||||
public interface IGameCreatedEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the client that requested creation of the game.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be null if game creation was requested by a plugin.
|
||||
/// </remarks>
|
||||
IClient? Host { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a new <see cref="IGame"/> is created.
|
||||
/// </summary>
|
||||
public interface IGameCreationEvent : IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the client that requested creation of the game.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be null if game creation was requested by a plugin.
|
||||
/// </remarks>
|
||||
IClient? Client { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the desired <see cref="Games.GameCode"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="ImpostorException">If the GameCode is invalid or already used in another game.</exception>
|
||||
GameCode? GameCode { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a new <see cref="IGame" /> is destroyed.
|
||||
/// </summary>
|
||||
public interface IGameDestroyedEvent : IGameEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGameEndedEvent : IGameEvent
|
||||
{
|
||||
public GameOverReason GameOverReason { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGameEvent : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IGame" /> this event belongs to.
|
||||
/// </summary>
|
||||
IGame Game { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGameHostChangedEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer PreviousHost { get; }
|
||||
|
||||
IClientPlayer? NewHost { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// This event is triggered when game options are going to be changed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Be careful when calling SyncSettingsAsync while handling this event,
|
||||
/// as it may call this event again in some cases.
|
||||
/// </remarks>
|
||||
public interface IGameOptionsChangedEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Lists the possible reasons that the game options may have changed.
|
||||
/// </summary>
|
||||
public enum ChangeReason
|
||||
{
|
||||
/// <summary>
|
||||
/// The options were changed by the host using LogicOptions deserialization.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event does not change the message sent to other players,
|
||||
/// so changes made to Game.Options are not synced until
|
||||
/// SyncSettingsAsync is called afterwards.
|
||||
/// </remarks>
|
||||
Host,
|
||||
|
||||
/// <summary>
|
||||
/// The options were changed by a plugin using the
|
||||
/// SyncSettingsAsync method in <see cref="IGame"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event is called after serializing the settings, which
|
||||
/// means that changes made by event handlers will not be synced
|
||||
/// over.
|
||||
///
|
||||
/// We strongly recommend against calling SyncSettingsAsync while
|
||||
/// handling this event.
|
||||
/// </remarks>
|
||||
Api,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the reason that the game options have changed.
|
||||
/// </summary>
|
||||
public ChangeReason ChangedBy { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGamePlayerJoinedEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a <see cref="IClientPlayer"/> joins a game.
|
||||
/// </summary>
|
||||
public interface IGamePlayerJoiningEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
|
||||
GameJoinResult? JoinResult { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGamePlayerLeftEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
|
||||
bool IsBan { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// The game is started here and players have been initialized.
|
||||
/// </summary>
|
||||
public interface IGameStartedEvent : IGameEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when the game is going to start.
|
||||
/// When this is called, not all players are initialized properly yet.
|
||||
/// If you want to get correct player states, use <see cref="IGameStartedEvent" />.
|
||||
/// </summary>
|
||||
public interface IGameStartingEvent : IGameEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Meeting
|
||||
{
|
||||
public interface IMeetingEndedEvent : IMeetingEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the exiled player.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? Exiled { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether meeting result is a tie.
|
||||
/// </summary>
|
||||
bool IsTie { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether a Judge overruled the vote result.
|
||||
/// </summary>
|
||||
bool WasOverruled { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the nonce of the winning Judge overrule, or 0 if the meeting wasn't overruled.
|
||||
/// </summary>
|
||||
ushort OverrideId { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Meeting
|
||||
{
|
||||
public interface IMeetingEvent : IGameEvent
|
||||
{
|
||||
IInnerMeetingHud MeetingHud { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events.Meeting
|
||||
{
|
||||
public interface IMeetingStartedEvent : IMeetingEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerChatEvent : IPlayerEvent, IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the message sent by the player.
|
||||
/// </summary>
|
||||
string Message { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the message is sent to
|
||||
/// all players (true) or only to the host (false).
|
||||
/// To not send this message at all, cancel this event instead.
|
||||
/// </summary>
|
||||
bool SendToAllPlayers { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that allows changing or canceling an upcoming player murder.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that this event only triggers if the Host of the Game did not disable server authority.
|
||||
///
|
||||
/// If you want to get an event after the murder took place, listen to <see cref="IPlayerMurderEvent"/>.
|
||||
/// </remarks>
|
||||
public interface IPlayerCheckMurderEvent : IPlayerEvent, IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who will be murdered.
|
||||
/// </summary>
|
||||
IInnerPlayerControl Victim { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the result of this event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Its initial value is what would have happened in the normal game flow.
|
||||
/// - If set to Succeeded, the Victim will die.
|
||||
/// - If set to FailedProtected, the Victim will be protected with a shield animation and the attacker will have a cooldown set.
|
||||
/// </remarks>
|
||||
MurderResultFlags Result { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerCompletedTaskEvent : IPlayerEvent
|
||||
{
|
||||
ITaskInfo Task { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerDestroyedEvent : IPlayerEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player enters a vent.
|
||||
/// </summary>
|
||||
public interface IPlayerEnterVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the entered vent.
|
||||
/// </summary>
|
||||
public VentData Vent { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IClientPlayer" /> that triggered this <see cref="IPlayerEvent" />.
|
||||
/// </summary>
|
||||
IClientPlayer ClientPlayer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the networked <see cref="IInnerPlayerControl" /> that triggered this <see cref="IPlayerEvent" />.
|
||||
/// This <see cref="IInnerPlayerControl" /> belongs to the <see cref="IClientPlayer" />.
|
||||
/// </summary>
|
||||
IInnerPlayerControl PlayerControl { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player gets exiled (voted out).
|
||||
/// </summary>
|
||||
public interface IPlayerExileEvent : IPlayerEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player exits a vent.
|
||||
/// </summary>
|
||||
public interface IPlayerExitVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the exited vent.
|
||||
/// </summary>
|
||||
public VentData Vent { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerMovementEvent : IPlayerEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that is called when a player is killed by another player.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event works regardless of server authority is enabled or not.
|
||||
///
|
||||
/// If you want to cancel this kill, listen to <see cref="IPlayerCheckMurderEvent"/>.
|
||||
/// If you want to know about players that were voted out, listed to <see cref="IPlayerExileEvent"/>.
|
||||
/// </remarks>
|
||||
public interface IPlayerMurderEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who got murdered.
|
||||
/// </summary>
|
||||
IInnerPlayerControl Victim { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the result of the event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that if FailedError or FailedProtected is set, the kill did not take place.
|
||||
/// </remarks>
|
||||
MurderResultFlags Result { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerSetStartCounterEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the current time of the start counter.
|
||||
/// </summary>
|
||||
byte SecondsLeft { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerSpawnedEvent : IPlayerEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerStartMeetingEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? Body { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player moves to another vent.
|
||||
/// </summary>
|
||||
public interface IPlayerVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the vent player moved to.
|
||||
/// </summary>
|
||||
public VentData NewVent { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public enum VoteType : byte
|
||||
{
|
||||
HasNotVoted = 255,
|
||||
Missed = 254,
|
||||
Skipped = 253,
|
||||
Dead = 252,
|
||||
Player = 0,
|
||||
}
|
||||
|
||||
public interface IPlayerVotedEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player he voted for.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? VotedFor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Vote type.
|
||||
/// </summary>
|
||||
VoteType VoteType { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IEventCancelable : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the event was cancelled.
|
||||
/// </summary>
|
||||
bool IsCancelled { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IEventListener
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IManualEventListener : IEventListener
|
||||
{
|
||||
EventPriority Priority { get; set; }
|
||||
|
||||
public bool CanExecute<T>();
|
||||
|
||||
public ValueTask Execute(IEvent @event);
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Impostor.Api.Events.Managers
|
||||
{
|
||||
public interface IEventManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Register a temporary event listener.
|
||||
/// </summary>
|
||||
/// <param name="listener">Event listener.</param>
|
||||
/// <param name="invoker">Middleware between the events, which can be used to swap to the correct thread dispatcher.</param>
|
||||
/// <returns>Disposable that unregisters the callback from the event manager.</returns>
|
||||
/// <typeparam name="TListener">Type of the event listener.</typeparam>
|
||||
IDisposable RegisterListener<TListener>(TListener listener, Func<Func<Task>, Task>? invoker = null)
|
||||
where TListener : IEventListener;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if an event with the type <typeparamref name="TEvent" /> is registered.
|
||||
/// </summary>
|
||||
/// <returns>True if the <typeparamref name="TEvent" /> is registered.</returns>
|
||||
/// <typeparam name="TEvent">Type of the event.</typeparam>
|
||||
bool IsRegistered<TEvent>()
|
||||
where TEvent : IEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Call all the event listeners for the type <typeparamref name="TEvent" />.
|
||||
/// </summary>
|
||||
/// <param name="event">The event argument.</param>
|
||||
/// <typeparam name="TEvent">Type of the event.</typeparam>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask CallAsync<TEvent>(TEvent @event)
|
||||
where TEvent : IEvent;
|
||||
}
|
||||
}
|
||||
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