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Author SHA1 Message Date
miniduikboot e735bc52e9 Merge pull request #558 from Impostor/feature/better-protocol-selection
Feature/better protocol selection
2024-04-04 20:17:13 +02:00
js6pak 36f169c94d Some changes I should have split up
Fix the layout on mobile
Make the select input transparent
Enable type checking
2024-01-22 01:53:27 +01:00
miniduikboot 948aeeeb45 Adopt suggestions from Biome 2024-01-18 21:27:26 +01:00
miniduikboot 2ee4ca3c2e Switch from Rome to Biome
Rome is now unmaintained and its dev team changed the name to Biome
See https://biomejs.dev/blog/annoucing-biome/ for background details
2024-01-18 21:27:19 +01:00
miniduikboot 5682273c74 Redesign protocol field
We got a few people who put http:// into the server address field. By
putting the dropdown next to the address field this hopefully doesn't
happen anymore
2024-01-10 19:35:08 +01:00
miniduikboot b75f0eb6a3 Change default HTTP port to align with new default 2024-01-10 19:27:45 +01:00
miniduikboot 1305709579 Merge pull request #505 from Impostor/feature/pages-httpmm
Update the website for the Http Matchmaking era
2023-01-24 08:48:34 +01:00
js6pak 553b361fb7 Refactor 2023-01-20 01:55:51 +01:00
miniduikboot 3632d6e7c5 Fix reference error 2023-01-14 17:38:47 +01:00
miniduikboot eb01c05f16 Address feedback 2023-01-12 20:42:31 +01:00
miniduikboot 557988e307 Don't double-escape the app link 2023-01-12 08:15:56 +01:00
miniduikboot bf8aa56773 add a prettier config file for the next soul 2023-01-11 22:33:25 +01:00
miniduikboot cba787c4d4 plug our discord 2023-01-11 22:33:18 +01:00
miniduikboot 2636f91db4 bonus feature 2023-01-11 22:28:42 +01:00
miniduikboot 4ac8e1473c Set default port based on selected protocol 2023-01-11 22:16:43 +01:00
miniduikboot 1929e59680 Add support for http matchmaking to site 2023-01-10 23:10:32 +01:00
miniduikboot 01d45ee456 Merge pull request #473 from miniduikboot/site-update-3.29
Site update 3.29
2022-04-09 17:35:13 +02:00
miniduikboot cae08018bf Remove notice that deeplink is broken
3.29 added the UseDtls parameter (which defaults to true) and now that
we set it to false, this notice can be removed
2022-04-09 17:16:26 +02:00
miniduikboot a787ff2468 Add usedtls param to deeplink url to disable dtls 2022-04-09 17:15:58 +02:00
miniduikboot ff0205d654 Merge pull request #470 from Impostor/fix/ip-space
Trim address before considering it further
2022-03-27 16:38:39 +02:00
miniduikboot 9e6edb2b8f Trim address before considering it further
Previously:
- If the address was an ip, the space would be added into the resulting
file, causing connection issues
- If the address was a DNS address, resolving would fail

By sanitizing the data at the start this is prevented.
2022-03-27 15:20:05 +02:00
miniduikboot 6fa792bcac Merge pull request #444 from Impostor/feature/site-use-dtls
Update site to AU 2021.12.14
2022-01-14 19:09:09 +01:00
miniduikboot 841b6456b5 Fix typo 2022-01-14 18:21:52 +01:00
miniduikboot 1f43e14a7b Cast port to integer 2022-01-09 22:45:23 +01:00
miniduikboot e008c7ff6e Note deeplink method doesn't work in 2021.12.15 2022-01-09 22:45:17 +01:00
miniduikboot 69371dd054 Add useDtls parameter to regionInfo files
AU 2021.11.9 added mandatory DTLS support. AU 2021.12.14 allows you to
disable this, but needs a special key in the regionInfo.json file for that
2021-12-14 22:22:31 +01:00
miniduikboot 66bc8857e2 Site: Add support for deeplinking protocol (#414) 2021-06-10 18:53:31 +00:00
js6pak 278c9a90f0 Site: Add default regions to region file (#408)
Site: Add default regions to region file
2021-05-12 13:38:41 +00:00
miniduikboot 40512698ce Add default regions to region file
In the latest AU patch the menu is now generated based on this file. To
allow users to switch back to the default servers, add them to the file
as well.
2021-05-10 23:50:52 +02:00
Jay Jacksonandjs6pak 5a6aa3829a Add support for multiple records in DNS request (#406)
Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-05-08 15:57:32 +00:00
js6pak 09fb3f091e Airship support
Remove obfuscation
Add port selector back
Add platform selector to instructions
2021-04-05 14:49:54 +02:00
js6pak 8c3a91479e Add DNS resolver to make form easier to use 2021-03-31 08:39:34 +02:00
miniduikbootandjs6pak b3dc1c3aa3 Convert site to use the new JSON format (#343)
* Convert site to use the new JSON format

Notable changes:
- Custom ports are not supported by the current game version, so the
  port selection is commented out.
- Currently every game needs their own file, so there's a platform
  selector and a set of keys for each platform.
- Replace every occurrence of .dat by .json

* Use select box for game platform, remove jquery

* Update Android to 2021.3.9

This release no longer obfuscates the key names, unfortunately this
update has not rolled out to other platforms yet. Once this release is
more widely available, remove the platform selector completely.

Co-authored-by: js6pak <kubastaron@hotmail.com>
2021-03-31 08:39:34 +02:00
Marellan 7e9960b865 Merge pull request #48 from fullonrager/patch-2
Update iOS instructions
2020-10-10 12:15:41 -07:00
fullonrager d5dfbfaa59 Update iOS instructions
Added reference to the ImpostorConfig jailbreak tweak by pixelomer.
2020-10-10 17:54:02 +01:00
Marellan c09b53620b Merge pull request #34 from fullonrager/patch-1
Add iOS instructions
2020-10-01 06:49:43 -07:00
fullonrager 34bf4d93f8 Add iOS instructions 2020-10-01 14:45:35 +01:00
Gerard Smit ff26ceb90b Improved Windows instructions (#21) 2020-09-26 22:00:37 +02:00
Igor Fernandes ca31338c69 [Rebase] Impostor Client Web version (#19)
* Impostor Client Web version

Create a web page to download regionInfo.dat and instruct to where to save it.

* Web Client: Add port input field

- Add port input field (default: 22023)
- Fix typo issue: Amoug -> Among
- Fix Layout issues on Mobile
- Support server port in link's hash
2020-09-26 21:19:08 +02:00
Mike bdd6ff7ba9 Initial 2020-09-26 21:04:27 +02:00
470 changed files with 576 additions and 23301 deletions

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{
"version": 1,
"isRoot": true,
"tools": {
"cake.tool": {
"version": "1.1.0",
"commands": [
"dotnet-cake"
]
}
}
}
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.dockerignore
.env
.gitignore
.vs
.vscode
**/.git
**/.idea
**/bin
**/obj
@@ -1,35 +0,0 @@
---
name: 1. Bug reporting
about: Bugs within Impostor
title: ''
labels: ''
assignees: ''
---
# Bug Report
## Base Information
- Operating System
- Impostor Version
- Among Us Version
## I confirm:
- [ ] that I have searched for an existing bug report for this issue.
## Symptoms
<!--
Write symptoms here.
-->
Enter Symptoms on this line.
## Reproduction
<!--
How do you reproduce the bug you have here.
-->
Enter reproductions steps here.
@@ -1,19 +0,0 @@
---
name: 2. Feature request
about: To ask and request new features with Impostor
title: ''
labels: ''
assignees: ''
---
# Feature Request
## Feature Information:
<!--
- One issue per post! Do not try and bring up multiple requests in a single post.
- What should it do?
-->
## I confirm:
- [ ] that I have searched for an existing feature request matching the description.
@@ -1,20 +0,0 @@
---
name: 3. Api suggestion
about: To make suggestions for the plugin api
title: ''
labels: api
assignees: ''
---
# Api Suggestion
## Suggestion
<!--
Describe your suggestion as detailed as possible.
-->
## Use case
<!--
Describe what you need it for.
-->
@@ -1,25 +0,0 @@
---
name: 4. Api invalid data
about: To let us know about invalid data in the api
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the missing data that you need.
-->
## Expectations
<!--
Describe what the api gave you and what you expected.
-->
## Reproduce
<!--
Describe how to reproduce the issue.
-->
@@ -1,20 +0,0 @@
---
name: 5. Api unavailable data
about: To let us know about unavailable data from the api that you would like to use
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the unavailable data that you need.
-->
## Use-case
<!--
Describe what you need it for.
-->
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---
name: 6. Api other
about: For anything about the api that does not fit in the other issues
title: ''
labels: api
assignees: ''
---
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blank_issues_enabled: true
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### Description
<!--
If your pull request closes any issues, add them below with the `closes` keyword before them
Example: closes #101
See the following article for more information: https://docs.github.com/en/free-pro-team@latest/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
-->
### Closes issues
- closes #
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on:
push:
pull_request:
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v2
- uses: actions/setup-node@v4
with:
node-version: 20
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: |
pnpm biome ci .
pnpm tsc --noEmit
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name: Docker
on:
push:
branches: master
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
- '.github/workflows/docker.yml'
- 'Dockerfile'
tags:
- 'v*.*.*'
pull_request:
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
- '.github/workflows/docker.yml'
- 'Dockerfile'
jobs:
push_to_registry:
name: Push Docker image
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Prepare
id: prep
run: |
DOCKER_IMAGE=aeonlucid/impostor
VERSION=noop
VERSIONSUFFIX=docker
if [[ $GITHUB_REF == refs/tags/* ]]; then
VERSION=${GITHUB_REF#refs/tags/}
VERSIONSUFFIX=none
elif [[ $GITHUB_REF == refs/heads/* ]]; then
VERSION=nightly
VERSIONSUFFIX=docker.${{ github.run_number }}
elif [[ $GITHUB_REF == refs/pull/* ]]; then
VERSION=pr-${{ github.event.number }}
VERSIONSUFFIX=pr.${{ github.event.number }}
fi
TAGS="${DOCKER_IMAGE}:${VERSION}"
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
TAGS="$TAGS,${DOCKER_IMAGE}:latest"
fi
echo ::set-output name=version::${VERSION}
echo ::set-output name=tags::${TAGS}
echo ::set-output name=versionsuffix::${VERSIONSUFFIX}
echo ::set-output name=created::$(date -u +'%Y-%m-%dT%H:%M:%SZ')
- name: Set up QEMU
uses: docker/setup-qemu-action@v1
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v1
- name: Login to DockerHub
if: github.event_name != 'pull_request'
uses: docker/login-action@v1
with:
username: ${{ secrets.DOCKERHUB_USERNAME }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build and push
uses: docker/build-push-action@v2
with:
context: .
file: ./Dockerfile
platforms: linux/amd64,linux/arm/v7,linux/arm64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.prep.outputs.tags }}
build-args: |
VERSIONSUFFIX=${{ steps.prep.outputs.versionsuffix }}
+12 -6
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/.vscode
/build
/.vs
/src/Impostor.Plugins.Debugger/Properties/launchSettings.json
/tools
.DS_Store
.idea
*.log
tmp/
.local/
*.tern-port
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.tsbuildinfo
.npm
.eslintcache
-3
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[submodule "src/Impostor.Hazel"]
path = src/Impostor.Hazel
url = https://github.com/Impostor/Impostor.Hazel
BIN
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# Contribute guidelines
We are always looking for people to help improve Impostor.
## Code
- If you are implementing or fixing an issue, please comment on the issue so work is not duplicated.
- If you want to implementing a new feature, create an issue first describing the issue so we know about it. We are always open for discussion or questions on [Discord](https://discord.gg/Mk3w6Tb).
- Don't commit unnecessary changes to the codebase or debugging code.
- Write meaningful commits or squash them.
- Please try to follow the code style of the rest of the codebase. An `.editorconfig` file has been provided to keep consistency.
## Pull requests
- Only make pull requests to the `dev` branch.
- Only implement one feature per pull request to keep it easy to understand.
- Expect comments or questions on your pull request from the project maintainers. We try to keep the code as consistent and maintainable as possible.
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
- We try to respond to pull requests as fast as possible. If you think we might have missed it, let us know on [Discord](https://discord.gg/Mk3w6Tb).
If you have any questions, let us know.
-42
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FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:5.0 AS build
# See for all possible platforms
# https://github.com/containerd/containerd/blob/master/platforms/platforms.go#L17
ARG TARGETARCH
ARG VERSIONSUFFIX="docker"
WORKDIR /source
# Copy csproj and restore.
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
COPY src/Impostor.Api/Impostor.Api.csproj ./src/Impostor.Api/Impostor.Api.csproj
COPY src/Impostor.Hazel/Hazel/Hazel.csproj ./src/Impostor.Hazel/Hazel/Hazel.csproj
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Server/Impostor.Server.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Hazel/Hazel/Hazel.csproj
# Copy everything else.
COPY src/. ./src/
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
[[ $VERSIONSUFFIX = "none" ]] && VERSIONSUFFIX=; \
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" -p:VersionSuffix="$VERSIONSUFFIX" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
# Final image.
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/runtime:5.0
WORKDIR /app
COPY --from=build /app ./
EXPOSE 22023/udp
ENTRYPOINT ["./Impostor.Server"]
-674
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@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
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How to Apply These Terms to Your New Programs
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possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
-72
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# Impostor
[![Discord](https://img.shields.io/badge/Discord-chat-blue?style=flat-square)](https://discord.gg/Mk3w6Tb)
[![AppVeyor](https://img.shields.io/appveyor/build/Impostor/Impostor/master?style=flat-square)](https://ci.appveyor.com/project/Impostor/Impostor/branch/master)
Impostor is one of the first **Among Us** private servers, written in C#.
| Impostor version | Among Us version | Experimental | Download |
|-|-|-|-|
| 1.1.0 | 2020.09.07 - 2020.09.22 | No | [![Download](https://img.shields.io/badge/Download-v1.1.0-blue?style=flat-square)](https://github.com/Impostor/Impostor/releases/tag/v1.1.0) |
| 1.2.2 | 2020.09.22 - 2020.11.17 | No | [![Download](https://img.shields.io/badge/Download-v1.2.2-blue?style=flat-square)](https://github.com/Impostor/Impostor/releases/tag/v1.2.2) |
| 1.3.0 | 2021.3.5 | No | [![Download](https://img.shields.io/badge/Download-v1.3.0-blue?style=flat-square)](https://github.com/Impostor/Impostor/releases/tag/v1.3.0) |
| 1.4.0 | 2021.3.31 - 2021.4.2 | Yes | [![Download](https://img.shields.io/badge/Download-master-blue?style=flat-square)](https://ci.appveyor.com/project/Impostor/Impostor/branch/master/artifacts) |
## Features
- All Among Us features are implemented. It is a full replacement for the official server.
- Plugin support.
- Server-sided anticheat.
## Installation
### Client
If you just want to play on a server hosted by someone else, you need to follow these instructions.
#### Windows
1. Find the [latest release](https://github.com/AeonLucid/Impostor/releases/latest).
2. Download `Impostor-Patcher-win-x64.zip`.
3. Extract the zip.
4. Run `Impostor.Patcher.exe`.
5. Follow the instructions inside the application.
![Client](docs/images/client.jpg)
If you do not wish to execute any programs. Follow the instructions in [this website](https://impostor.github.io/Impostor)
#### Android
##### Android 10 and below.
1. Go to [this website](https://impostor.github.io/Impostor) **(ON YOUR MOBILE DEVICE)**
2. Follow the instructions listed there.
##### Android 11.
1. Connect your phone to a computer. Go to [this website](https://impostor.github.io/Impostor) on the computer and follow the steps 1 and 2 to generate a `regionInfo.dat` file.
2. Instead of following the next steps, open the phone's internal storage on your computer and navigate to `/sdcard/Android/data/com.innersloth.spacemafia/files`.
3. Copy the generated `regionInfo.dat` file into the `files` folder you just navigated to.
#### iOS
iOS devices need to be jailbroken in order to connect to Impostor servers.
### Server
See the [docs](docs/Running-the-server.md) for instructions on how to set it up.
## Troubleshooting
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues the Impostor client or the server.
## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
## License
This software is distributed under the **GNU GPLv3** License.
## Credits
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
-50
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@@ -1,50 +0,0 @@
version: '{build}'
environment:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
branches:
except:
- gh-pages
pull_requests:
do_not_increment_build_number: true
assembly_info:
patch: false
dotnet_csproj:
patch: false
image: Ubuntu2004
install:
- git submodule update --init --recursive
- ps: dotnet tool restore
build_script:
- ps: dotnet cake build.cake --bootstrap
- ps: dotnet cake build.cake --pack
test: off
artifacts:
- path: ./build/*.zip
- path: ./build/*.tar.gz
- path: ./build/*.nupkg
- path: ./build/*.snupkg
# deploy:
# - provider: NuGet
# artifact: /.*(\.|\.s)nupkg/
# on:
# branch: dev
# api_key:
# secure: 4OHXl+m1KVi60hB1j54MpdP8tVv0UNfkdF4rVP+2AhAjN4a2MVT+Bl90gJZ96xHF
only_commits:
files:
- appveyor.yml
- build.cake
- src/**/*
- .gitmodules
+18
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@@ -0,0 +1,18 @@
{
"$schema": "https://biomejs.dev/schemas/1.5.2/schema.json",
"organizeImports": {
"enabled": true
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
},
"formatter": {
"enabled": true,
"indentWidth": 4,
"indentStyle": "space",
"lineWidth": 120
}
}
-161
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@@ -1,161 +0,0 @@
#addin "nuget:?package=SharpZipLib&Version=1.3.1"
#addin "nuget:?package=Cake.Compression&Version=0.2.6"
#addin "nuget:?package=Cake.FileHelpers&Version=4.0.1"
var buildId = EnvironmentVariable("GITHUB_RUN_NUMBER") ?? EnvironmentVariable("APPVEYOR_BUILD_VERSION");
var buildRelease = EnvironmentVariable("APPVEYOR_REPO_TAG") == "true";
var buildVersion = FindRegexMatchGroupInFile("./src/Directory.Build.props", @"\<VersionPrefix\>(.*?)\<\/VersionPrefix\>", 1, System.Text.RegularExpressions.RegexOptions.None).Value;
var buildDir = MakeAbsolute(Directory("./build"));
var target = Argument("target", "Deploy");
var configuration = Argument("configuration", "Release");
var msbuildSettings = new DotNetCoreMSBuildSettings();
if (buildRelease)
{
msbuildSettings.Properties["Version"] = new[] { buildVersion };
}
else if (buildId != null)
{
msbuildSettings.Properties["VersionSuffix"] = new[] { "ci." + buildId };
buildVersion += "-ci." + buildId;
}
//////////////////////////////////////////////////////////////////////
// UTILS
//////////////////////////////////////////////////////////////////////
// Remove unnecessary files for packaging.
private void ImpostorPublish(string name, string project, string runtime, bool isServer = false) {
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildName = name + "_" + buildVersion + "_" + runtime;
DotNetCorePublish(project, new DotNetCorePublishSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net5.0",
Runtime = runtime,
SelfContained = false,
PublishSingleFile = true,
PublishTrimmed = false,
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
if (isServer) {
CreateDirectory(projBuildDir.Combine("plugins"));
CreateDirectory(projBuildDir.Combine("libraries"));
if (runtime == "win-x64") {
FileWriteText(projBuildDir.CombineWithFilePath("run.bat"), "@echo off\r\nImpostor.Server.exe\r\npause");
}
}
if (runtime == "win-x64") {
Zip(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".zip"));
} else {
GZipCompress(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".tar.gz"));
}
}
private void ImpostorPublishNF(string name, string project) {
var runtime = "win-x64";
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildZip = buildDir.CombineWithFilePath(name + "_" + buildVersion + "_" + runtime + ".zip");
DotNetCorePublish(project, new DotNetCorePublishSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net472",
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
Zip(projBuildDir, projBuildZip);
}
//////////////////////////////////////////////////////////////////////
// TASKS
//////////////////////////////////////////////////////////////////////
Task("Clean")
.Does(() => {
if (DirectoryExists(buildDir)) {
DeleteDirectory(buildDir, new DeleteDirectorySettings {
Recursive = true
});
}
});
Task("Restore")
.Does(() => {
DotNetCoreRestore("./src/Impostor.sln");
});
Task("Replay")
.Does(() => {
// D:\Projects\GitHub\Impostor\Impostor\src\Impostor.Tools.ServerReplay\sessions
DotNetCoreRun(
"./src/Impostor.Tools.ServerReplay/Impostor.Tools.ServerReplay.csproj",
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetCoreRunSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net5.0"
});
});
Task("Build")
.IsDependentOn("Clean")
.IsDependentOn("Restore")
.IsDependentOn("Replay")
.Does(() => {
// Tests.
DotNetCoreBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreBuildSettings {
Configuration = configuration,
});
// Client.
ImpostorPublishNF("Impostor-Patcher", "./src/Impostor.Patcher/Impostor.Patcher.WinForms/Impostor.Patcher.WinForms.csproj");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "win-x64");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "osx-x64");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "linux-x64");
// Server.
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
// API.
DotNetCorePack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetCorePackSettings {
Configuration = configuration,
OutputDirectory = buildDir,
IncludeSource = true,
IncludeSymbols = true,
MSBuildSettings = msbuildSettings
});
});
Task("Test")
.IsDependentOn("Build")
.Does(() => {
DotNetCoreTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreTestSettings {
Configuration = configuration,
NoBuild = true
});
});
Task("Deploy")
.IsDependentOn("Test")
.Does(() => {
Information("Finished.");
});
//////////////////////////////////////////////////////////////////////
// EXECUTION
//////////////////////////////////////////////////////////////////////
RunTarget(target);
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# Building from source
The solution contains two main projects, the Impostor server and patcher. The server is built using [.NET 5](https://dotnet.microsoft.com/download/dotnet/5.0) and the winforms patcher is with [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472).
## Cloning Impostor
You need to clone Impostor using git.
```bash
git clone https://github.com/AeonLucid/Impostor.git
```
## Building the server
### Dependencies
- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
- [Rider](https://www.jetbrains.com/rider/) or [Visual Studio](https://visualstudio.microsoft.com/vs/) (Optional, only if you want the full IDE experience)
### Build using the CLI
```bash
cd src/Impostor.Server/
dotnet build
```
To setup the server, please look at [Running the server](Running-the-server.md).
## Building the winforms patcher
### Dependencies
* [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer) or [Mono](https://www.mono-project.com/download/)
### Build using the CLI
```bash
cd src/Impostor.Patcher/Impostor.Patcher.WinForms
dotnet build
```
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# Frequently Answered Questions
## What is this?
The Impostor project is a reverse engineered and open sourced server for the game Among Us. The game itself is developed by [InnerSloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
## Can this be used with the mobile version of the game?
Yes, Impostor can be used with both the Android and iOS\* versions of the game.
###### \* In order to play on an Impostor server with iOS, you _must_ have a jailbroken device.
## How can I get started?
See [Setting up your Server](Running-the-server.md) for more information on running the server and [Client Setup](https://impostor.github.io/Impostor/) for helping your friends join in!
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# Impostor Documentation
1. [Running the server](Running-the-server.md)
2. [Server configuration](Server-configuration.md)
3. [Building from source](Building-from-source.md)
4. [Writing a plugin](Writing-a-plugin.md)
5. [Frequently answered questions](FAQ.md)
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# Running the server
There are currently two modes to run the Impostor server in. The first way is the simplest one and is the one you should probably use. The other way will distribute players across other servers and is a more advanced configuration.
## Single server
### Without docker
1. Install the **.NET 5.0 runtime**.
- [Windows x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-windows-x64-installer)
- [Linux x64](https://docs.microsoft.com/en-us/dotnet/core/install/linux)
- [macOS x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-macos-x64-installer)
2. Find the [latest master release](https://ci.appveyor.com/project/Impostor/Impostor/branch/master/artifacts).
3. Download either the Windows or the Linux version.
4. Extract the zip.
5. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md) *(this step is mandatory if you want to expose this server to other devices)*
6. Run `Impostor.Server.exe` (Windows) / `Impostor.Server` (Linux)
### Using docker
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor?sort=semver)](https://hub.docker.com/repository/docker/aeonlucid/impostor)
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor/nightly)](https://hub.docker.com/repository/docker/aeonlucid/impostor)
```
docker run -p 22023:22023/udp aeonlucid/impostor:nightly
```
### Using docker-compose
```
version: '3.4'
services:
impostor:
image: aeonlucid/impostor:nightly
container_name: impostor
ports:
- 22023:22023/udp
volumes:
- /path/to/local/config.json:/app/config.json # For easy editing of the config
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries
```
## Multiple servers
Follow the steps from the single server on two or more servers.
### Master server
The master server will accept client connections and redirect them to the other servers listed in the configuration. It will not host any games itself.
Example configuration:
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"ServerRedirector": {
"Enabled": true,
"Master": true,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
},
"Nodes": [
{
"Ip": "127.0.0.1",
"Port": 22025
}
]
}
}
```
### Node servers
The node server should have `ServerRedirector` enabled too, but `Master` **must be disabled**. Nodes do not need to be aware of each other.
Example configuration:
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22025,
"ListenIp": "0.0.0.0",
"ListenPort": 22025
},
"ServerRedirector": {
"Enabled": true,
"Master": false,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
}
}
}
```
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# Server configuration
Some information about all the possible configurations. Click [here](https://github.com/AeonLucid/Impostor/blob/master/src/Impostor.Server/config.full.json) to see all the possible config options.
## Options
### Required Server Configuration
| Key | Default | Description |
|-|-|-|
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. |
### AntiCheat
| Key | Default | Value |
|-|-|-|
| **Enabled** | `true` | Whether the anticheat should be enabled. |
| **BanIpFromGame** | `true` | When a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. **(Setting this to false does not disable the anti-cheat!)** |
### ServerRedirector
In a multi-node setup these need to be specified.
| Key | Default | Value |
|-|-|-|
| **Enabled** | `false` | Whether the server runs in multi-node setup. If this is `false`, all other options in this section do not have any effect. |
| **Master** | `false` | Whether the current server is a master. A master is responsible for redirecting clients to nodes |
| **Locator** | | Fill in either `Redis` or `UdpMasterEndpoint` to choose which method to use for locating other nodes. This must be the same across all servers. |
| **>Redis** | | Format `127.0.0.1.6379`, you can also use a password like so: `127.0.0.1.6379,password=value`. |
| **>UdpMasterEndpoint** | | On the master, this value acts as a listen ip and port. On a node, this should be the public ip and port of the master. Format `127.0.0.1:32320`. |
| **Nodes** | | An array containing public ips and ports of nodes. Only needs to be set on the master. See above for an example. |
## Config providers
### File
The simplest option to configure is by using the `config.json` file next to the server executable. For all possible options see the [config-full.json](https://github.com/Impostor/Impostor/blob/dev/src/Impostor.Server/config-full.json) file.
### Command line arguments
TODO
```
Server:PublicIp=127.0.0.1
Server:PublicPort=22023
Server:ListenIp=0.0.0.0
Server:ListenPort=22023
AntiCheat:Enabled=true
AntiCheat:BanIpFromGame=true
ServerRedirector:Enabled=false
ServerRedirector:Master=true
ServerRedirector:Locator:Redis=127.0.0.1.6379
ServerRedirector:Locator:UdpMasterEndpoint=127.0.0.1:32320
ServerRedirector:Nodes:0:Ip=127.0.0.1
ServerRedirector:Nodes:0:Port=22024
ServerRedirector:Nodes:1:Ip=127.0.0.1
ServerRedirector:Nodes:1:Port=22025
```
### Environment variables
TODO
```
IMPOSTOR_Server__PublicIp=127.0.0.1
IMPOSTOR_Server__PublicPort=22023
IMPOSTOR_Server__ListenIp=0.0.0.0
IMPOSTOR_Server__ListenPort=22023
IMPOSTOR_AntiCheat__Enabled=true
IMPOSTOR_AntiCheat__BanIpFromGame=true
IMPOSTOR_ServerRedirector__Enabled=false
IMPOSTOR_ServerRedirector__Master=true
IMPOSTOR_ServerRedirector__Locator__Redis=127.0.0.1.6379
IMPOSTOR_ServerRedirector__Locator__UdpMasterEndpoint=127.0.0.1:32320
IMPOSTOR_ServerRedirector__Nodes__0__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__0__Port=22024
IMPOSTOR_ServerRedirector__Nodes__1__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__1__Port=22025
```
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# Troubleshooting
If you're reading this, something went wrong.
Don't worry though, as this is the most thorough guide to help you!
## `./Impostor.Server: line 1: ELF: not found` (plus other errors)
No idea where you got that system. But we clearly do **NOT** support it.
## `cannot execute binary file: Exec format error`
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
Unless you are running Impostor on a SBC (Single-Board Computer), like the Raspberry Pi, you most likely want to use the x64 version.
## `./Impostor.Server: Permission denied`
This is an error related to Linux file permissions.
Some files do not hold their executable bit (the permission that allows them to run) during a download.
You can solve this by doing: `chmod +x Impostor.Server`
## `You are using an older version of the game`
You are using an older version of Impostor. The game does not really check who is outdated and blames it on the user.
Make sure you got the latest working version of Impostor (probably in AppVeyor, not Github).
## `You disconnected from the server. Reliable Packet 1 ...`
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
**NOTE: Your public ip does not start with `127` nor `192`**
Also check if the port Impostor (ListenPort) is listening on is correctly port-forwarded for UDP (or TCP/UDP).
## `Could not load file or assembly...`
Please check that you only have **working** plugins in the `plugins` folder.
This error can be caused by non-plugin files or plugins that are not working correctly.
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# Writing a plugin
Impostor has support for plugins. This document will help you to setup a development environment for writing a plugin.
- [1. Install .NET Core SDK](#1-install-net-core-sdk)
- [2. Create a C# project](#2-create-a-c-project)
- [3. Add the Impostor.Api library](#3-add-the-impostorapi-library)
- [Quick](#quick)
- [Visual Studio](#visual-studio)
- [4. The plugin class](#4-the-plugin-class)
- [5. Adding an event listener](#5-adding-an-event-listener)
- [6. Registering the event listener](#6-registering-the-event-listener)
- [7. Build and run your plugin](#7-build-and-run-your-plugin)
- [8. Extra](#8-extra)
- [Event listeners](#event-listeners)
- [Dependency injection](#dependency-injection)
- [Server configuration](#server-configuration)
- [Using other libraries](#using-other-libraries)
- [Impostor versions](#impostor-versions)
- [9. Missing/invalid data or want more functions?](#9-missinginvalid-data-or-want-more-functions)
## 1. Install .NET Core SDK
Download and install the latest .NET Core SDK.
https://dotnet.microsoft.com/download
## 2. Create a C# project
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 5, which includes:
- .NET Standard 2.0
- .NET Standard 2.1
- .NET Core 3.1
- .NET 5
For more information about compatibility, see https://docs.microsoft.com/en-us/dotnet/standard/net-standard.
> At the moment of writing this document, I recommend you to use **.NET Standard 2.1** until .NET 5 is released officially. This should give you enough functionality. If not, upgrade to .NET Core 3.1.
When the project has been created, you should have `Class.cs` and `Project.csproj` files. Your `Project.csproj` should look something like this.
```xml
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
</Project>
```
## 3. Add the Impostor.Api library
You only have to follow the instructions of one below.
### Quick
Install the `Impostor.Api` NuGet package.
Make sure to get a prerelease if you are writing a plugin for a dev release of the server.
### Visual Studio
1. Right click your project.
2. Click `Manage NuGet Packages`.
3. Click `Browse`.
4. Next to the search bar, enable `Include prerelease`.
5. Search for `Impostor.Api`.
6. Click the `Impostor.Api` result and press install on the right side.
### Dotnet CLI
> Make sure to grab the latest (pre-)release version from NuGet [here](https://www.nuget.org/packages/Impostor.Api).
1. Open your project folder in command prompt / bash.
2. Run `dotnet add package Impostor.Api -v "1.2.0-ci.58"`.
## 4. The plugin class
Now the `Impostor.Api` is installed, you need to create a class for your plugin. A plugin **must** contain exactly one. See the code below for an example.
```csharp
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
/// <summary>
/// The metadata information of your plugin, this is required.
/// </summary>
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase // This is also required ": PluginBase".
{
/// <summary>
/// A logger that works seamlessly with the server.
/// </summary>
private readonly ILogger<ExamplePlugin> _logger;
/// <summary>
/// The constructor of the plugin. There are a few parameters you can add here and they
/// will be injected automatically by the server, two examples are used here.
///
/// They are not necessary but very recommended.
/// </summary>
/// <param name="logger">
/// A logger to write messages in the console.
/// </param>
/// <param name="eventManager">
/// An event manager to register event listeners.
/// Useful if you want your plugin to interact with the game.
/// </param>
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
}
/// <summary>
/// This is called when your plugin is enabled by the server.
/// </summary>
/// <returns></returns>
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
return default;
}
/// <summary>
/// This is called when your plugin is disabled by the server.
/// Most likely because it is shutting down, this is the place to clean up any managed resources.
/// </summary>
/// <returns></returns>
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
return default;
}
}
}
```
## 5. Adding an event listener
Currently you should have a plugin that loads and does nothing. In order to get some actual functionality, you need to add an event listener.
Create a new class called `GameEventListener`. Example code:
```csharp
using Impostor.Api.Events;
using Impostor.Api.Events.Player;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example.Handlers
{
/// <summary>
/// A class that listens for two events.
/// It may be more but this is just an example.
///
/// Make sure your class implements <see cref="IEventListener"/>.
/// </summary>
public class GameEventListener : IEventListener
{
private readonly ILogger<ExamplePlugin> _logger;
public GameEventListener(ILogger<ExamplePlugin> logger)
{
_logger = logger;
}
/// <summary>
/// An example event listener.
/// </summary>
/// <param name="e">
/// The event you want to listen for.
/// </param>
[EventListener]
public void OnGameStarted(IGameStartedEvent e)
{
_logger.LogInformation($"Game is starting.");
// This prints out for all players if they are impostor or crewmate.
foreach (var player in e.Game.Players)
{
var info = player.Character.PlayerInfo;
var isImpostor = info.IsImpostor;
if (isImpostor)
{
_logger.LogInformation($"- {info.PlayerName} is an impostor.");
}
else
{
_logger.LogInformation($"- {info.PlayerName} is a crewmate.");
}
}
}
[EventListener]
public void OnGameEnded(IGameEndedEvent e)
{
_logger.LogInformation($"Game has ended.");
}
[EventListener]
public void OnPlayerChat(IPlayerChatEvent e)
{
_logger.LogInformation($"{e.PlayerControl.PlayerInfo.PlayerName} said {e.Message}");
}
}
}
```
## 6. Registering the event listener
The last step to get your plugin working is to register the event listener, so the server knows about it. Go back to your plugin class and modify it as below.
```csharp
using System;
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Impostor.Plugins.Example.Handlers;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase
{
private readonly ILogger<ExamplePlugin> _logger;
// Add the line below!
private readonly IEventManager _eventManager;
// Add the line below!
private IDisposable _unregister;
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
// Add the line below!
_eventManager = eventManager;
}
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
// Add the line below!
_unregister = _eventManager.RegisterListener(new GameEventListener(_logger));
return default;
}
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
// Add the line below!
_unregister.Dispose();
return default;
}
}
}
```
## 7. Build and run your plugin
Now your plugin is ready to be tested.
1. Right click your project and press `Build`.
2. Right click your project and press `Open Folder in File Explorer`.
3. Go to `bin/Debug/netstandard2.1/`.
4. In this directory, you should find your plugin named `Project.dll`.
5. Copy the `Project.dll` to the `plugins` directory in your Impostor server directory.
6. (Re)start your Impostor server.
7. Open Among Us, create a game and send a chat message. In the console you should see your plugin being loaded and the messages from the example.
## 8. Extra
Some extra information that might be useful for those developing plugins.
### Event listeners
- You can have multiple event listener on the same event.
- An event listener can be given a priority `[EventListener(EventPriority.Normal)]` and is called in order.
- It is not recommended to block for a long time inside `EventListener` because the events are called from inside the packet handlers. Blocking too long causes the client to time out. You should create a new `Task` for operations that will take a lot of time.
### Dependency injection
- The main plugin class is constructed by the `IServiceProvider` of the server and can inject everything the server uses. A few examples are:
- `ILogger<T>`
- `IEventManager`
- `IClientManager`
- `IOptions<ServerConfig>`
- `IOptions<ServerRedirectorConfig>`
- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
### Server configuration
Constantly copying the plugin dll to your server directory can be pretty annoying. Luckily we have a solution for that. In your Impostor server open the `config.json` and add the `PluginLoader` from the example below, replace the path with the build destination of your plugin.
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"PluginLoader": {
"Paths": [
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\netstandard2.1"
],
"LibraryPaths": []
}
}
```
### Using other libraries
Sometimes you need to use libraries that the original Impostor server does not provide. The dll files of these libraries must be placed in the `libraries` folder next to the server executable. You could also provide them by modifying the `PluginLoader.LibraryPaths` option in the `config.json`, similarly to the `PluginLoader.Paths` option.
### Impostor versions
It is important to use the correct versions when working with `Impostor.Api` prereleases and the `Impostor` dev builds to reduce the chances of mismatching assemblies.
**Example**
The prerelease `Impostor.Api` package `1.2.0-ci.54` belongs to build `54` on AppVeyor, which can be found here https://ci.appveyor.com/project/Impostor/Impostor/build/54. Notice the `54` on the end of the url.
## 9. Missing/invalid data or want more functions?
The `Impostor.Api` is currently in beta. There are a lot of things still missing and we would like to hear from you what you need to develop a plugin.
Create an issue:
- [Suggest a function](https://github.com/Impostor/Impostor/issues/new?template=3--api-suggestion.md)
- [Data is invalid](https://github.com/Impostor/Impostor/issues/new?template=4--api-invalid.md)
- [Data is unavailable](https://github.com/Impostor/Impostor/issues/new?template=5--api-missing.md)
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Impostor | Among Us Private Server</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/css/bootstrap.min.css" integrity="sha384-xOolHFLEh07PJGoPkLv1IbcEPTNtaed2xpHsD9ESMhqIYd0nLMwNLD69Npy4HI+N" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
</head>
<body class="row flex-column justify-content-center align-items-center p-0 m-0">
<div class="container text-light d-flex flex-column justify-content-center p-4 p-md-3" style="flex: 1;">
<section class="container mb-4">
<div class="row justify-content-center">
<h1 class="site-title text-center">Impostor</h1>
</div>
<div class="row justify-content-center">
<h2 class="site-subtitle text-center">Among Us Private Server</h2>
</div>
</section>
<section class="container">
<div class="mb-4 mb-md-3">
<h3 class="text-center mb-4 mb-md-3 w-100">Connect to a Server</h3>
</div>
<form id="serverFileForm" class="container p-0" onsubmit="return false;">
<div class="form-row justify-content-center mb-4 mx-md-5">
<select name="serverProtocol" id="protocol" class="col custom-select text-light" style="height: unset;" onchange="onProtocolChange()">
<option value="http" selected>http://</option>
<option value="https">https://</option>
</select>
<input class="col-6 col-md-8 mx-1 mx-md-2 form-control form-control-lg bg-transparent text-light text-center"
type="text" placeholder="Server address" id="address" name="address" required>
<input class="col form-control form-control-lg bg-transparent text-light" style="max-width: 110px"
type="number" placeholder="Port" id="port" name="port" min="1" max="65535" required>
</div>
<div class="row justify-content-center mb-4">
<div class="row justify-content-center flex-nowrap">
<input class="form-control form-control-lg bg-transparent text-light text-center mr-2"
type="text" placeholder="Server name" id="name" name="name">
</div>
</div>
<div class="row justify-content-center">
<button class="col-md-4 btn btn-primary btn-lg support-text desktop-support" onclick="downloadAsync()">Download server file</button>
<button class="col-md-4 btn btn-primary btn-lg support-text android-support ios-support" onclick="openApp()">Open in Among Us</button>
<button class="col-md-4 offset-md-1 mt-1 mt-md-0 btn btn-secondary btn-lg" onclick="setLocationHash()">Create sharable link</button>
</div>
</form>
<div class="mt-4">
<h3>
Instructions
<i id="desktop" class="platform fab fa-windows" onclick="setPlatform('desktop');"></i>
<i id="android" class="platform fab fa-android" onclick="setPlatform('android');"></i>
<i id="ios" class="platform fab fa-apple" onclick="setPlatform('ios');"></i>
</h3>
<div class="support-text desktop-support">
To play on a private server follow the following steps:
<ol>
<li>Type the server IP and download click the button "Download server file".</li>
<li>Make sure that the file is named <code>regionInfo.json</code> and doesn't have additional numbers (e.g. <code>regionInfo (1).json</code>) because you downloaded it multiple times.</li>
<li>
Press <kbd class="key"><i class="fab fa-windows"></i></kbd> + <kbd class="key">R</kbd> on your keyboard and paste the following:<br/>
<div class="text-center my-2">
<code>%APPDATA%\..\LocalLow\Innersloth\Among Us</code>
</div>
</li>
<li>Press <span class="key">Enter</span> or click "OK".</li>
<li>Copy the downloaded file and paste it in the opened folder.</li>
<li>You can now play on your server by opening Among Us and clicking "Online".</li>
</ol>
To switch back to the original servers, change the region in the bottom right corner.<br/>
</div>
<div class="support-text android-support ios-support">
<p class="text-justify text-sm-center text-md-left">
To play on a private server, fill in the form, then click "Open in Among Us". You can then switch to your server using the Region Selection menu in the bottom right corner.<br/>
You may get a confirmation prompt from your browser to confirm that you want to open Among Us, which you should accept.
If the region doesn't show up, keep the game running in the background and click the button again.
Note for server admins: to support mobile phones, you need to support connecting over HTTPS
</p>
</div>
</div>
</section>
</div>
<footer class="container text-light text-center">
<p>To create a server, see the instructions in <a href="https://github.com/Impostor/Impostor">Github</a> project page.</p>
<p>Having issues? Ask for help on <a href="https://discord.gg/Mk3w6Tb">our Discord server</a> and try to fix your problem.</p>
</footer>
<script src="https://kit.fontawesome.com/1a00236538.js" crossorigin="anonymous"></script>
<script src="script.js"></script>
</body>
</html>
+7
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@@ -0,0 +1,7 @@
{
"devDependencies": {
"@biomejs/biome": "^1",
"typescript": "^5"
},
"packageManager": "pnpm@8.14.1"
}
+109
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lockfileVersion: '6.0'
settings:
autoInstallPeers: true
excludeLinksFromLockfile: false
devDependencies:
'@biomejs/biome':
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version: 1.5.2
typescript:
specifier: ^5
version: 5.3.3
packages:
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engines: {node: '>=14.*'}
hasBin: true
requiresBuild: true
optionalDependencies:
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'@biomejs/cli-darwin-x64': 1.5.2
'@biomejs/cli-linux-arm64': 1.5.2
'@biomejs/cli-linux-arm64-musl': 1.5.2
'@biomejs/cli-linux-x64': 1.5.2
'@biomejs/cli-linux-x64-musl': 1.5.2
'@biomejs/cli-win32-arm64': 1.5.2
'@biomejs/cli-win32-x64': 1.5.2
dev: true
/@biomejs/cli-darwin-arm64@1.5.2:
resolution: {integrity: sha512-3JVl08aHKsPyf0XL9SEj1lssIMmzOMAn2t1zwZKBiy/mcZdb0vuyMSTM5haMQ/90wEmrkYN7zux777PHEGrGiw==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [darwin]
requiresBuild: true
dev: true
optional: true
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engines: {node: '>=14.*'}
cpu: [x64]
os: [darwin]
requiresBuild: true
dev: true
optional: true
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resolution: {integrity: sha512-Z29SjaOyO4QfajplNXSjLx17S79oPN42D094zjE24z7C7p3NxvLhKLygtSP9emgaXkcoESe2chOzF4IrGy/rlg==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-arm64@1.5.2:
resolution: {integrity: sha512-fVLrUgIlo05rO4cNu+Py5EwwmXnXhWH+8KrNlWkr2weMYjq85SihUsuWWKpmqU+bUVR+m5gwfcIXZVWYVCJMHw==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-x64-musl@1.5.2:
resolution: {integrity: sha512-ZolquPEjWYUmGeERS8svHOOT7OXEeoriPnV8qptgWJmYF9EO9HUGRn1UtCvdVziDYK+u1A7PxjOdkY1B00ty5A==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-linux-x64@1.5.2:
resolution: {integrity: sha512-ixqJtUHtF0ho1+1DTZQLAEwHGSqvmvHhAAFXZQoaSdABn+IcITYExlFVA3bGvASy/xtPjRhTx42hVwPtLwMHwg==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [linux]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-win32-arm64@1.5.2:
resolution: {integrity: sha512-DN4cXSAoFTdjOoh7f+JITj1uQgQSXt+1pVea9bFrpbgip+ZwkONqQq+jUcmFMMehbp9LuiVtNXFz/ReHn6FY7A==}
engines: {node: '>=14.*'}
cpu: [arm64]
os: [win32]
requiresBuild: true
dev: true
optional: true
/@biomejs/cli-win32-x64@1.5.2:
resolution: {integrity: sha512-YvWWXZmk936FdrXqc2jcP6rfsXsNBIs9MKBQQoVXIihwNNRiAaBD9Iwa/ouU1b7Zxq2zETgeuRewVJickFuVOw==}
engines: {node: '>=14.*'}
cpu: [x64]
os: [win32]
requiresBuild: true
dev: true
optional: true
/typescript@5.3.3:
resolution: {integrity: sha512-pXWcraxM0uxAS+tN0AG/BF2TyqmHO014Z070UsJ+pFvYuRSq8KH8DmWpnbXe0pEPDHXZV3FcAbJkijJ5oNEnWw==}
engines: {node: '>=14.17'}
hasBin: true
dev: true
+230
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const DEFAULT_PORT_HTTP = 22023;
const DEFAULT_PORT_HTTPS = 443;
/**
* @template {HTMLElement} T
* @param {string} elementId
* @returns {T}
*/
function getElementByIdOrThrow(elementId) {
const element = document.getElementById(elementId);
if (element === null) throw new Error(`Couldn't find the element with id ${elementId}`);
return /** @type {T} */ (element);
}
const addressInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("address"));
const portInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("port"));
const nameInput = /** @type {HTMLInputElement} */ (getElementByIdOrThrow("name"));
const protocolSelect =
/** @type {Omit<HTMLSelectElement, "value"> & { value: Protocol; }} */
(getElementByIdOrThrow("protocol"));
/**
* @typedef {{ protocol: Protocol, address: string, port: number, name: string, url: string }} ServerInfo
* @typedef {"desktop" | "android" | "ios"} Platform
* @typedef {"https" | "http"} Protocol
*/
/**
* @returns {ServerInfo}
*/
function parseForm() {
const protocol = protocolSelect.value;
const address = addressInput.value.trim();
const port = parseInt(portInput.value) || (protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS);
const name = nameInput.value || "Impostor";
return { protocol, address, port, name, url: `${protocol}://${address}` };
}
function downloadAsync() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const json = generateRegionInfo(serverInfo);
console.log(`Saving ${json}`);
const blob = new Blob([json], { type: "text/plain" });
saveFile(blob, "regionInfo.json");
return false;
}
function openApp() {
const serverInfo = parseForm();
if (!serverInfo.address) {
return false;
}
const params = new URLSearchParams({
servername: serverInfo.name,
serverport: serverInfo.port.toString(),
serverip: serverInfo.url,
usedtls: false.toString(),
});
const url = `amongus://init?${params.toString()}`;
console.log(`Opening ${url}`);
window.location.href = url;
return false;
}
/** @type {Record<Platform, HTMLAnchorElement>} */
const platformButtons = {
desktop: getElementByIdOrThrow("desktop"),
android: getElementByIdOrThrow("android"),
ios: getElementByIdOrThrow("ios"),
};
/** @type {?Platform} */
let currentPlatform = null;
let httpsSetExplicitly = false;
/**
* @param {Platform} platform
* @param {boolean} value
*/
function setEnabled(platform, value) {
for (const e of /** @type {NodeListOf<HTMLElement>} */ (document.querySelectorAll(`.${platform}-support`))) {
e.style.display = value ? "block" : "none";
}
}
/**
* @param {Platform} platform
*/
function setPlatform(platform) {
if (currentPlatform === platform) {
return;
}
if (currentPlatform) {
setEnabled(currentPlatform, false);
platformButtons[currentPlatform].classList.remove("text-primary");
}
// HTTPS is mandatory on ios/android
if (platform === "android" || platform === "ios") {
httpsSetExplicitly = protocolSelect.value === "https";
protocolSelect.value = "https";
protocolSelect.disabled = true;
setPortIfDefault("https");
} else {
protocolSelect.disabled = false;
if (!httpsSetExplicitly) {
protocolSelect.value = "http";
setPortIfDefault("http");
}
}
setEnabled(platform, true);
platformButtons[platform].classList.add("text-primary");
currentPlatform = platform;
}
/**
* @param {Protocol} protocol
*/
function setPortIfDefault(protocol) {
const oldPort = protocol === "http" ? DEFAULT_PORT_HTTPS : DEFAULT_PORT_HTTP;
const newPort = protocol === "http" ? DEFAULT_PORT_HTTP : DEFAULT_PORT_HTTPS;
if (!portInput.value || portInput.value === oldPort.toString()) {
portInput.value = newPort.toString();
}
}
function onProtocolChange() {
setPortIfDefault(protocolSelect.value);
}
/**
* @param {ServerInfo} serverInfo
* @returns {string}
*/
function generateRegionInfo(serverInfo) {
const regions = [
{
$type: "StaticHttpRegionInfo, Assembly-CSharp",
Name: serverInfo.name,
PingServer: serverInfo.address,
Servers: [
{
Name: "http-1",
Ip: serverInfo.url,
Port: serverInfo.port,
UseDtls: false, // As no custom key can be specified, we need to disable DTLS on custom servers.
},
],
TranslateName: 1003, // StringNames.NoTranslation
},
];
const jsonServerData = {
CurrentRegionIdx: 3,
Regions: regions,
};
return JSON.stringify(jsonServerData, null, 4);
}
/**
* @param {Blob} blob
* @param {string} fileName
*/
function saveFile(blob, fileName) {
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
document.body.appendChild(a);
a.style.display = "none";
a.href = url;
a.download = fileName;
a.click();
URL.revokeObjectURL(url);
}
function fillFromLocationHash() {
const urlServerAddress = document.location.hash.substring(1).split(":");
const serverAddress = urlServerAddress.length > 0 ? urlServerAddress[0] : null;
const serverPort = urlServerAddress.length > 1 ? urlServerAddress[1] : null;
const protocol = urlServerAddress.length > 2 ? urlServerAddress[2] : null;
const serverName = urlServerAddress.length > 3 ? urlServerAddress[3] : null;
if (serverAddress) {
addressInput.value = serverAddress;
}
if (serverPort && !Number.isNaN(parseInt(serverPort))) {
portInput.value = serverPort;
}
if (protocol === "http" || protocol === "https") {
protocolSelect.value = protocol;
}
if (serverName) {
nameInput.value = serverName;
}
}
function setLocationHash() {
const serverInfo = parseForm();
document.location.hash = [serverInfo.address, serverInfo.port, serverInfo.protocol, serverInfo.name].join(":");
}
fillFromLocationHash();
if (["iPhone", "iPad", "iPod"].indexOf(window.navigator.platform) !== -1) {
setPlatform("ios");
} else if (/Android/.test(window.navigator.userAgent)) {
setPlatform("android");
} else {
setPlatform("desktop");
}
-233
View File
@@ -1,233 +0,0 @@
# top-most EditorConfig file
root = true
# Don't use tabs for indentation.
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 4
insert_final_newline = true
# XML project files
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
indent_size = 2
# XML config files
[*.{props,targets,ruleset,config,nuspec,resx,vsixmanifest,vsct}]
indent_size = 2
# JSON files
[*.json]
indent_size = 2
# Dotnet code style settings:
[*.{cs,vb}]
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:refactoring
dotnet_style_qualification_for_property = false:refactoring
dotnet_style_qualification_for_method = false:refactoring
dotnet_style_qualification_for_event = false:refactoring
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Non-private readonly fields are PascalCase
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
# Constants are PascalCase
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
dotnet_naming_style.instance_field_style.required_prefix = _
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Async methods should have "Async" suffix
dotnet_naming_rule.async_methods_end_in_async.symbols = any_async_methods
dotnet_naming_rule.async_methods_end_in_async.style = end_in_async
dotnet_naming_rule.async_methods_end_in_async.severity = warning
dotnet_naming_symbols.any_async_methods.applicable_kinds = method
dotnet_naming_symbols.any_async_methods.applicable_accessibilities = *
dotnet_naming_symbols.any_async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_prefix =
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
dotnet_naming_style.end_in_async.word_separator =
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
dotnet_diagnostic.RS2008.severity = none
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0043: Format string contains invalid placeholder
dotnet_diagnostic.IDE0043.severity = warning
# IDE0044: Make field readonly
dotnet_diagnostic.IDE0044.severity = warning
# CSharp code style settings:
[*.cs]
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# Prefer method-like constructs to have a block body
csharp_style_expression_bodied_methods = false:none
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_operators = false:none
# Prefer property-like constructs to have an expression-body
csharp_style_expression_bodied_properties = true:none
csharp_style_expression_bodied_indexers = true:none
csharp_style_expression_bodied_accessors = true:none
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
# warning RS0037: PublicAPI.txt is missing '#nullable enable'
dotnet_diagnostic.RS0037.severity = none
# ReSharper properties
resharper_trailing_comma_in_multiline_lists = true
-63
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@@ -1,63 +0,0 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
-114
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@@ -1,114 +0,0 @@
config.*.json
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Click-Once directory
publish/
# NuGet Packages
*.nupkg
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# JetBrains Rider
.idea/
*.sln.iml
-11
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@@ -1,11 +0,0 @@
<Project>
<PropertyGroup>
<VersionPrefix>1.4.0</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" />
</ItemGroup>
</Project>
-20
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@@ -1,20 +0,0 @@
using Impostor.Api.Net.Inner;
namespace Impostor.Api
{
public class CheatContext
{
public CheatContext(string name)
{
Name = name;
}
public static CheatContext Deserialize { get; } = new CheatContext(nameof(Deserialize));
public static CheatContext Serialize { get; } = new CheatContext(nameof(Serialize));
public string Name { get; }
public static implicit operator CheatContext(RpcCalls rpcCalls) => new CheatContext(rpcCalls.ToString());
}
}
@@ -1,43 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Announcements
{
/// <summary>
/// Event fired after client requests a announcement.
/// </summary>
public interface IAnnouncementRequestEvent : IEvent
{
public interface IResponse
{
/// <summary>
/// Gets or sets FreeWeekendState, currently unused by the client.
/// </summary>
public FreeWeekendState FreeWeekendState { get; set; }
/// <summary>
/// Gets or sets a value indicating whether announcement should be loaded from client's cache, can save some bytes.
/// </summary>
public bool UseCached { get; set; }
/// <summary>
/// Gets or sets announcement, should be null when <see cref="UseCached" /> is set to true.
/// </summary>
public Announcement? Announcement { get; set; }
}
/// <summary>
/// Gets client's last announcement id.
/// </summary>
public int Id { get; }
/// <summary>
/// Gets client's language.
/// </summary>
public Language Language { get; }
/// <summary>
/// Gets or sets plugin made response.
/// </summary>
public IResponse Response { get; set; }
}
}
@@ -1,34 +0,0 @@
using System;
namespace Impostor.Api.Events
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class EventListenerAttribute : Attribute
{
public EventListenerAttribute(EventPriority priority = EventPriority.Normal)
{
Priority = priority;
}
public EventListenerAttribute(Type @event, EventPriority priority = EventPriority.Normal)
{
Priority = priority;
Event = @event;
}
/// <summary>
/// Gets or sets the priority of the event listener.
/// </summary>
public EventPriority Priority { get; set; }
/// <summary>
/// Gets or sets the event that the listener is listening to.
/// </summary>
public Type? Event { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled" />.
/// </summary>
public bool IgnoreCancelled { get; set; }
}
}
@@ -1,12 +0,0 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events.Client
{
/// <summary>
/// Called just after a <see cref="IClient"/> is created and connected.
/// </summary>
public interface IClientConnectedEvent : IClientEvent
{
IClient Client { get; }
}
}
@@ -1,13 +0,0 @@
using Impostor.Api.Net;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Events.Client
{
/// <summary>
/// Called just before a <see cref="IHazelConnection"/> is registered.
/// </summary>
public interface IClientConnectionEvent : IClientEvent
{
IMessageReader HandshakeData { get; }
}
}
@@ -1,9 +0,0 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events.Client
{
public interface IClientEvent : IEvent
{
IHazelConnection Connection { get; }
}
}
-12
View File
@@ -1,12 +0,0 @@
namespace Impostor.Api.Events
{
public enum EventPriority
{
Lowest = 0,
Low = 1,
Normal = 2,
High = 3,
Highest = 4,
Monitor = 5,
}
}
@@ -1,7 +0,0 @@
namespace Impostor.Api.Events
{
public interface IGameAlterEvent : IGameEvent
{
bool IsPublic { get; }
}
}
@@ -1,11 +0,0 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is created.
/// </summary>
public interface IGameCreatedEvent : IGameEvent
{
}
}
@@ -1,25 +0,0 @@
using Impostor.Api.Games;
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
/// <summary>
/// Called just before a new <see cref="IGame"/> is created.
/// </summary>
public interface IGameCreationEvent : IEventCancelable
{
/// <summary>
/// Gets the client that requested creation of the game.
/// </summary>
/// <remarks>
/// Will be null if game creation was requested by a plugin.
/// </remarks>
IClient? Client { get; }
/// <summary>
/// Gets or sets the desired <see cref="Games.GameCode"/>.
/// </summary>
/// <exception cref="ImpostorException">If the GameCode is invalid or already used in another game.</exception>
GameCode? GameCode { get; set; }
}
}
@@ -1,11 +0,0 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is destroyed.
/// </summary>
public interface IGameDestroyedEvent : IGameEvent
{
}
}
@@ -1,9 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events
{
public interface IGameEndedEvent : IGameEvent
{
public GameOverReason GameOverReason { get; }
}
}
@@ -1,12 +0,0 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
public interface IGameEvent : IEvent
{
/// <summary>
/// Gets the <see cref="IGame" /> this event belongs to.
/// </summary>
IGame Game { get; }
}
}
@@ -1,11 +0,0 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGameHostChangedEvent : IGameEvent
{
IClientPlayer PreviousHost { get; }
IClientPlayer? NewHost { get; }
}
}
@@ -1,9 +0,0 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGamePlayerJoinedEvent : IGameEvent
{
IClientPlayer Player { get; }
}
}
@@ -1,15 +0,0 @@
using Impostor.Api.Games;
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
/// <summary>
/// Called just before a <see cref="IClientPlayer"/> joins a game.
/// </summary>
public interface IGamePlayerJoiningEvent : IGameEvent
{
IClientPlayer Player { get; }
GameJoinResult? JoinResult { get; set; }
}
}
@@ -1,11 +0,0 @@
using Impostor.Api.Net;
namespace Impostor.Api.Events
{
public interface IGamePlayerLeftEvent : IGameEvent
{
IClientPlayer Player { get; }
bool IsBan { get; }
}
}
@@ -1,9 +0,0 @@
namespace Impostor.Api.Events
{
/// <summary>
/// The game is started here and players have been initialized.
/// </summary>
public interface IGameStartedEvent : IGameEvent
{
}
}
@@ -1,11 +0,0 @@
namespace Impostor.Api.Events
{
/// <summary>
/// Called when the game is going to start.
/// When this is called, not all players are initialized properly yet.
/// If you want to get correct player states, use <see cref="IGameStartedEvent" />.
/// </summary>
public interface IGameStartingEvent : IGameEvent
{
}
}
@@ -1,17 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEndedEvent : IMeetingEvent
{
/// <summary>
/// Gets the exiled player.
/// </summary>
IInnerPlayerControl? Exiled { get; }
/// <summary>
/// Gets a value indicating whether meeting result is a tie.
/// </summary>
bool IsTie { get; }
}
}
@@ -1,9 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEvent : IGameEvent
{
IInnerMeetingHud MeetingHud { get; }
}
}
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingStartedEvent : IMeetingEvent
{
}
}
@@ -1,10 +0,0 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerChatEvent : IPlayerEvent, IEventCancelable
{
/// <summary>
/// Gets the message sent by the player.
/// </summary>
string Message { get; }
}
}
@@ -1,9 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerCompletedTaskEvent : IPlayerEvent
{
ITaskInfo Task { get; }
}
}
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerDestroyedEvent : IPlayerEvent
{
}
}
@@ -1,15 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player enters a vent.
/// </summary>
public interface IPlayerEnterVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the entered vent.
/// </summary>
public IVent Vent { get; }
}
}
@@ -1,19 +0,0 @@
using Impostor.Api.Net;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerEvent : IGameEvent
{
/// <summary>
/// Gets the <see cref="IClientPlayer" /> that triggered this <see cref="IPlayerEvent" />.
/// </summary>
IClientPlayer ClientPlayer { get; }
/// <summary>
/// Gets the networked <see cref="IInnerPlayerControl" /> that triggered this <see cref="IPlayerEvent" />.
/// This <see cref="IInnerPlayerControl" /> belongs to the <see cref="IClientPlayer" />.
/// </summary>
IInnerPlayerControl PlayerControl { get; }
}
}
@@ -1,9 +0,0 @@
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player gets exiled (voted out).
/// </summary>
public interface IPlayerExileEvent : IPlayerEvent
{
}
}
@@ -1,15 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player exits a vent.
/// </summary>
public interface IPlayerExitVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the exited vent.
/// </summary>
public IVent Vent { get; }
}
}
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerMovementEvent : IPlayerEvent
{
}
}
@@ -1,12 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerMurderEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who got murdered.
/// </summary>
IInnerPlayerControl Victim { get; }
}
}
@@ -1,10 +0,0 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSetStartCounterEvent : IPlayerEvent
{
/// <summary>
/// Gets the current time of the start counter.
/// </summary>
byte SecondsLeft { get; }
}
}
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSpawnedEvent : IPlayerEvent
{
}
}
@@ -1,12 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerStartMeetingEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button.
/// </summary>
IInnerPlayerControl? Body { get; }
}
}
@@ -1,15 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player moves to another vent.
/// </summary>
public interface IPlayerVentEvent : IPlayerEvent
{
/// <summary>
/// Gets the vent player moved to.
/// </summary>
public IVent NewVent { get; }
}
}
@@ -1,24 +0,0 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public enum VoteType : sbyte
{
ForceSkip = -2,
Skip = -1,
Player = 0,
}
public interface IPlayerVotedEvent : IPlayerEvent
{
/// <summary>
/// Gets the player he voted for.
/// </summary>
IInnerPlayerControl? VotedFor { get; }
/// <summary>
/// Gets the Vote type.
/// </summary>
VoteType VoteType { get; }
}
}
-6
View File
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events
{
public interface IEvent
{
}
}
@@ -1,10 +0,0 @@
namespace Impostor.Api.Events
{
public interface IEventCancelable : IEvent
{
/// <summary>
/// Gets or sets a value indicating whether the event was cancelled.
/// </summary>
bool IsCancelled { get; set; }
}
}
@@ -1,6 +0,0 @@
namespace Impostor.Api.Events
{
public interface IEventListener
{
}
}
@@ -1,13 +0,0 @@
using System.Threading.Tasks;
namespace Impostor.Api.Events
{
public interface IManualEventListener : IEventListener
{
EventPriority Priority { get; set; }
public bool CanExecute<T>();
public ValueTask Execute(IEvent @event);
}
}
@@ -1,35 +0,0 @@
using System;
using System.Threading.Tasks;
namespace Impostor.Api.Events.Managers
{
public interface IEventManager
{
/// <summary>
/// Register a temporary event listener.
/// </summary>
/// <param name="listener">Event listener.</param>
/// <param name="invoker">Middleware between the events, which can be used to swap to the correct thread dispatcher.</param>
/// <returns>Disposable that unregisters the callback from the event manager.</returns>
/// <typeparam name="TListener">Type of the event listener.</typeparam>
IDisposable RegisterListener<TListener>(TListener listener, Func<Func<Task>, Task>? invoker = null)
where TListener : IEventListener;
/// <summary>
/// Returns true if an event with the type <typeparamref name="TEvent" /> is registered.
/// </summary>
/// <returns>True if the <typeparamref name="TEvent" /> is registered.</returns>
/// <typeparam name="TEvent">Type of the event.</typeparam>
bool IsRegistered<TEvent>()
where TEvent : IEvent;
/// <summary>
/// Call all the event listeners for the type <typeparamref name="TEvent" />.
/// </summary>
/// <param name="event">The event argument.</param>
/// <typeparam name="TEvent">Type of the event.</typeparam>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask CallAsync<TEvent>(TEvent @event)
where TEvent : IEvent;
}
}
@@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Impostor.Api.Events
{
/// <summary>
/// Disposes multiple <see cref="IDisposable" />.
/// </summary>
public class MultiDisposable : IDisposable
{
private readonly IEnumerable<IDisposable> _disposables;
public MultiDisposable(IEnumerable<IDisposable> disposables)
{
_disposables = disposables;
}
public MultiDisposable(params IDisposable[] disposables) : this(disposables.AsEnumerable())
{
}
public void Dispose()
{
foreach (var disposable in _disposables)
{
disposable?.Dispose();
}
}
}
}
@@ -1,24 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorConfigException : ImpostorException
{
public ImpostorConfigException()
{
}
public ImpostorConfigException(string? message) : base(message)
{
}
public ImpostorConfigException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorConfigException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -1,24 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorException : Exception
{
public ImpostorException()
{
}
public ImpostorException(string? message) : base(message)
{
}
public ImpostorException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -1,24 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorProtocolException : ImpostorException
{
public ImpostorProtocolException()
{
}
public ImpostorProtocolException(string? message) : base(message)
{
}
public ImpostorProtocolException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorProtocolException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -1,19 +0,0 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Impostor.Api
{
public static class DictionaryExtensions
{
/// <summary>Returns a read-only <see cref="ReadOnlyDictionary{TKey,TValue}" /> wrapper for the dictionary.</summary>
/// <param name="dictionary">An <see cref="IDictionary{TKey,TValue}" /> to create a <see cref="ReadOnlyDictionary{TKey,TValue}" /> from.</param>
/// <typeparam name="TKey">The type of the keys of <paramref name="dictionary" />.</typeparam>
/// <typeparam name="TValue">The type of the values of <paramref name="dictionary" />.</typeparam>
/// <returns>An object that acts as a read-only wrapper around the <see cref="IDictionary{TKey,TValue}" />.</returns>
public static ReadOnlyDictionary<TKey, TValue> AsReadOnly<TKey, TValue>(this IDictionary<TKey, TValue> dictionary)
where TKey : notnull
{
return new ReadOnlyDictionary<TKey, TValue>(dictionary);
}
}
}
@@ -1,62 +0,0 @@
using System;
using System.Buffers.Binary;
using System.Runtime.CompilerServices;
namespace Impostor.Api
{
/// <summary>
/// Priovides a StreamReader-like api throught extensions.
/// </summary>
public static class SpanReaderExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte ReadByte(this ref ReadOnlySpan<byte> input)
{
var original = Advance<byte>(ref input);
return original[0];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReadInt32(this ref ReadOnlySpan<byte> input)
{
var original = Advance<int>(ref input);
return BinaryPrimitives.ReadInt32LittleEndian(original);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint ReadUInt32(this ref ReadOnlySpan<byte> input)
{
var original = Advance<uint>(ref input);
return BinaryPrimitives.ReadUInt32LittleEndian(original);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ReadSingle(this ref ReadOnlySpan<byte> input)
{
var original = Advance<float>(ref input);
return BitConverter.Int32BitsToSingle(BinaryPrimitives.ReadInt32LittleEndian(original));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool ReadBoolean(this ref ReadOnlySpan<byte> input)
{
return input.ReadByte() != 0;
}
/// <summary>
/// Advances the position of <paramref name="input" /> by the size of <typeparamref name="T" />.
/// </summary>
/// <typeparam name="T">Type that will be read.</typeparam>
/// <param name="input">input "stream"/span.</param>
/// <returns>The original input.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe ReadOnlySpan<byte> Advance<T>(ref ReadOnlySpan<byte> input)
where T : unmanaged
{
var original = input;
input = input.Slice(sizeof(T));
return original;
}
}
}
@@ -1,12 +0,0 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api
{
public static class SystemTypesExtensions
{
public static string GetFriendlyName(this SystemTypes type)
{
return SystemTypeHelpers.Names[(int)type];
}
}
}
@@ -1,42 +0,0 @@
using System;
using System.Threading.Tasks;
using Impostor.Api.Net;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Games
{
public static class GameExtensions
{
public static ValueTask SendToAllExceptAsync(this IGame game, IMessageWriter writer, LimboStates states, int? id)
{
return id.HasValue
? game.SendToAllExceptAsync(writer, id.Value, states)
: game.SendToAllAsync(writer, states);
}
public static ValueTask SendToAllExceptAsync(this IGame game, IMessageWriter writer, LimboStates states, IClient client)
{
if (client == null)
{
throw new ArgumentNullException(nameof(client));
}
return game.SendToAllExceptAsync(writer, client.Id, states);
}
public static ValueTask SendToAsync(this IGame game, IMessageWriter writer, IClient client)
{
if (client == null)
{
throw new ArgumentNullException(nameof(client));
}
return game.SendToAsync(writer, client.Id);
}
public static ValueTask SendToAsync(this IGame game, IMessageWriter writer, IClientPlayer player)
{
return game.SendToAsync(writer, player.Client);
}
}
}
@@ -1,14 +0,0 @@
using System.Linq;
using Impostor.Api.Games.Managers;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games
{
public static class GameManagerExtensions
{
public static int GetGameCount(this IGameManager manager, MapFlags map)
{
return manager.Games.Count(game => map.HasFlag((MapFlags)(1 << (byte)game.Options.Map)));
}
}
}
-76
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@@ -1,76 +0,0 @@
using System;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games
{
public readonly struct GameCode : IEquatable<GameCode>
{
public GameCode(int value)
{
Value = value;
Code = GameCodeParser.IntToGameName(value);
}
public GameCode(string code)
{
Value = GameCodeParser.GameNameToInt(code);
Code = code.ToUpperInvariant();
}
public string Code { get; }
public int Value { get; }
public bool IsInvalid => Value == -1;
public static implicit operator string(GameCode code) => code.Code;
public static implicit operator int(GameCode code) => code.Value;
public static implicit operator GameCode(string code) => From(code);
public static implicit operator GameCode(int value) => From(value);
public static bool operator ==(GameCode left, GameCode right)
{
return left.Equals(right);
}
public static bool operator !=(GameCode left, GameCode right)
{
return !left.Equals(right);
}
public static GameCode Create()
{
return new GameCode(GameCodeParser.GenerateCode(6));
}
public static GameCode From(int value) => new GameCode(value);
public static GameCode From(string value) => new GameCode(value);
/// <inheritdoc />
public bool Equals(GameCode other)
{
return Code == other.Code && Value == other.Value;
}
/// <inheritdoc />
public override bool Equals(object? obj)
{
return obj is GameCode other && Equals(other);
}
/// <inheritdoc />
public override int GetHashCode()
{
return HashCode.Combine(Code, Value);
}
public override string ToString()
{
return Code;
}
}
}
-48
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@@ -1,48 +0,0 @@
namespace Impostor.Api.Games
{
public enum GameJoinError
{
/// <summary>
/// No error occured while joining the game.
/// </summary>
None,
/// <summary>
/// The client is not registered in the client manager.
/// </summary>
InvalidClient,
/// <summary>
/// The client has been banned from the game.
/// </summary>
Banned,
/// <summary>
/// The game is full.
/// </summary>
GameFull,
/// <summary>
/// The limbo state of the player is incorrect.
/// </summary>
InvalidLimbo,
/// <summary>
/// The game is already started.
/// </summary>
GameStarted,
/// <summary>
/// The game has been destroyed.
/// </summary>
GameDestroyed,
/// <summary>
/// Custom error by a plugin.
/// </summary>
/// <remarks>
/// A custom message can be set in <see cref="GameJoinResult.Message" />.
/// </remarks>
Custom,
}
}
-48
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@@ -1,48 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Impostor.Api.Net;
namespace Impostor.Api.Games
{
public readonly struct GameJoinResult
{
private GameJoinResult(GameJoinError error, string? message = null, IClientPlayer? player = null)
{
Error = error;
Message = message;
Player = player;
}
public GameJoinError Error { get; }
public bool IsSuccess => Error == GameJoinError.None;
public bool IsCustomError => Error == GameJoinError.Custom;
[MemberNotNullWhen(true, nameof(IsCustomError))]
public string? Message { get; }
[MemberNotNullWhen(true, nameof(IsSuccess))]
public IClientPlayer? Player { get; }
public static GameJoinResult CreateCustomError(string message)
{
return new GameJoinResult(GameJoinError.Custom, message);
}
public static GameJoinResult CreateSuccess(IClientPlayer player)
{
return new GameJoinResult(GameJoinError.None, player: player);
}
public static GameJoinResult FromError(GameJoinError error)
{
if (error == GameJoinError.Custom)
{
throw new InvalidOperationException($"Custom errors should provide a message, use {nameof(CreateCustomError)} instead.");
}
return new GameJoinResult(error);
}
}
}
-113
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@@ -1,113 +0,0 @@
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
using Impostor.Api.Net;
using Impostor.Api.Net.Inner;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Games
{
public interface IGame
{
GameOptionsData Options { get; }
GameCode Code { get; }
GameStates GameState { get; }
IGameNet GameNet { get; }
IEnumerable<IClientPlayer> Players { get; }
IPEndPoint PublicIp { get; }
int PlayerCount { get; }
IClientPlayer? Host { get; }
bool IsPublic { get; }
/// <summary>
/// Gets or sets display name on game list.
/// </summary>
string? DisplayName { get; set; }
IDictionary<object, object> Items { get; }
int HostId { get; }
IClientPlayer? GetClientPlayer(int clientId);
T? FindObjectByNetId<T>(uint netId)
where T : IInnerNetObject;
/// <summary>
/// Adds an <see cref="IPAddress" /> to the ban list of this game.
/// Prevents all future joins from this <see cref="IPAddress" />.
/// This does not kick the player with that <see cref="IPAddress" /> from the lobby.
/// </summary>
/// <param name="ipAddress">
/// The <see cref="IPAddress" /> to ban.
/// </param>
void BanIp(IPAddress ipAddress);
/// <summary>
/// Syncs the internal <see cref="GameOptionsData" /> to all players.
/// Necessary to do if you modified it, otherwise it won't be used.
/// </summary>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SyncSettingsAsync();
/// <summary>
/// Sets game's privacy.
/// </summary>
/// <param name="isPublic">Privacy to set.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SetPrivacyAsync(bool isPublic);
/// <summary>
/// Send the message to all players.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="states">Required limbo state of the player.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAllAsync(IMessageWriter writer, LimboStates states = LimboStates.NotLimbo);
/// <summary>
/// Send the message to all players except one.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="senderId">The player to exclude from sending the message.</param>
/// <param name="states">Required limbo state of the player.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAllExceptAsync(IMessageWriter writer, int senderId, LimboStates states = LimboStates.NotLimbo);
/// <summary>
/// Send a message to a specific player.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="id">ID of the client.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAsync(IMessageWriter writer, int id);
/// <summary>
/// Creates a MessageWriter with GameData header.
/// </summary>
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
/// <param name="targetNetId">Net id of the InnerNetObject.</param>
/// <param name="callId">Rpc id of the message.</param>
/// <param name="targetClientId">Client id of GameDataTo's target.</param>
/// <param name="type">Message type of the message.</param>
/// <returns>A <see cref="IMessageWriter" /> that you can fill with rpc data and send using <see cref="FinishRpcAsync"/>.</returns>
IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId, MessageType type = MessageType.Reliable);
/// <summary>
/// Finishes rpc message and sends it to the target.
/// </summary>
/// <param name="writer">Message writer of the rpc.</param>
/// <param name="targetClientId">Id of the receiving client.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null);
}
}
@@ -1,7 +0,0 @@
namespace Impostor.Api.Games
{
public interface IGameCodeFactory
{
GameCode Create();
}
}
@@ -1,21 +0,0 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games.Managers
{
public interface IGameManager
{
IEnumerable<IGame> Games { get; }
IGame? Find(GameCode code);
/// <summary>
/// Creates a new game.
/// </summary>
/// <param name="options">Game options.</param>
/// <returns>Created game or null if creation was cancelled by a plugin.</returns>
/// <exception cref="ImpostorException">Thrown when game creation failed.</exception>
ValueTask<IGame?> CreateAsync(GameOptionsData options);
}
}
-42
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@@ -1,42 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<CodeAnalysisRuleSet>../ProjectRules.ruleset</CodeAnalysisRuleSet>
<LangVersion>9</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<AssemblyName>Impostor.Api</AssemblyName>
<AssemblyTitle>Impostor.Api</AssemblyTitle>
<Authors>AeonLucid</Authors>
<Description>An api library for Impostor, an Among Us private server. You need this package to write plugins for Impostor.</Description>
<PackageId>Impostor.Api</PackageId>
<PackageTags>Among Us;Impostor;Impostor Plugin</PackageTags>
<PackageIconUrl>https://raw.githubusercontent.com/Impostor/Impostor/dev/docs/images/logo_64.png</PackageIconUrl>
<PackageIcon>logo_64.png</PackageIcon>
<PackageProjectUrl>https://github.com/Impostor/Impostor</PackageProjectUrl>
<RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/Impostor/Impostor</RepositoryUrl>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<None Include="../../docs/images/logo_64.png" Pack="true" PackagePath="\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="5.0.0" />
<PackageReference Include="Nullable" Version="1.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>
@@ -1,8 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=attributes/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events_005Cattributes/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events_005Cgame/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=exceptions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=extensions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=games_005Cextensions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=net_005Cextensions/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
@@ -1,7 +0,0 @@
namespace Impostor.Api.Innersloth
{
public enum AlterGameTags : byte
{
ChangePrivacy = 1,
}
}
@@ -1,14 +0,0 @@
namespace Impostor.Api.Innersloth
{
public readonly struct Announcement
{
public readonly int Id;
public readonly string Message;
public Announcement(int id, string message)
{
Id = id;
Message = message;
}
}
}
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