Add endpoint to find games by code

This is used in the new "Enter Code" flow

3 extra fields are added to GameListing, including a Base 64
serialization method for game options
This commit is contained in:
miniduikboot committed 2025-03-30 20:34:18 +02:00
1 parent 3e2c3f1525
commit 7e85419b82
1 file changed
+104
+104
View File
@@ -97,6 +97,21 @@ public sealed class GamesController : ControllerBase
return Ok(_hostServer);
}
[HttpGet("{gameId}")]
public IActionResult Show([FromRoute] int gameId)
{
var code = new GameCode(gameId);
var game = _gameManager.Find(code);
// If the game was not found, print an error message.
if (game == null)
{
return NotFound(new FindGameByCodeResponse(new MatchmakerError(DisconnectReason.GameNotFound)));
}
return Ok(new FindGameByCodeResponse(GameListingV2.From(game)));
}
private static uint ConvertAddressToNumber(IPAddress address)
{
#pragma warning disable CS0618 // Among Us only supports IPv4
@@ -210,4 +225,93 @@ public sealed class GamesController : ControllerBase
};
}
}
private class FindGameByCodeResponse
{
[SetsRequiredMembers]
public FindGameByCodeResponse(MatchmakerError error) => (Errors, Game) = (new[] { error }, null);
[SetsRequiredMembers]
public FindGameByCodeResponse(GameListingV2 game) => (Errors, Game) = (null, game);
[JsonPropertyName("Errors")]
public required MatchmakerError[]? Errors { get; init; }
[JsonPropertyName("Game")]
public required GameListingV2? Game { get; init; }
}
private class GameListingV2
{
[JsonPropertyName("IP")]
public required uint Ip { get; init; }
[JsonPropertyName("Port")]
public required ushort Port { get; init; }
[JsonPropertyName("GameId")]
public required int GameId { get; init; }
[JsonPropertyName("PlayerCount")]
public required int PlayerCount { get; init; }
[JsonPropertyName("HostName")]
public required string HostName { get; init; }
[JsonPropertyName("TrueHostName")]
public required string TrueHostName { get; init; }
[JsonPropertyName("HostPlatformName")]
public required string HostPlatformName { get; init; }
[JsonPropertyName("Platform")]
public required Platforms Platform { get; init; }
[JsonPropertyName("QuickChat")]
public required QuickChatModes QuickChat { get; init; }
[JsonPropertyName("Age")]
public required int Age { get; init; }
[JsonPropertyName("MaxPlayers")]
public required int MaxPlayers { get; init; }
[JsonPropertyName("NumImpostors")]
public required int NumImpostors { get; init; }
[JsonPropertyName("MapId")]
public required MapTypes MapId { get; init; }
[JsonPropertyName("Language")]
public required GameKeywords Language { get; init; }
[JsonPropertyName("Options")]
public required string Options { get; init; }
public static GameListingV2 From(IGame game)
{
var platform = game.Host?.Client.PlatformSpecificData;
return new GameListingV2
{
Ip = ConvertAddressToNumber(game.PublicIp.Address),
Port = (ushort)game.PublicIp.Port,
GameId = game.Code,
PlayerCount = game.PlayerCount,
HostName = game.DisplayName ?? game.Host?.Client.Name ?? "Unknown host",
TrueHostName = game.DisplayName ?? game.Host?.Client.Name ?? "Unknown host",
HostPlatformName = platform?.PlatformName ?? string.Empty,
Platform = platform?.Platform ?? Platforms.Unknown,
QuickChat = game.Host?.Client.ChatMode ?? QuickChatModes.QuickChatOnly,
Age = 0,
MaxPlayers = game.Options.MaxPlayers,
NumImpostors = game.Options.NumImpostors,
MapId = game.Options.Map,
Language = game.Options.Keywords,
// TODO don't hardcode
Options = "CXQAAAEAAA8AAQAAAgAAwD8AAEA/AAAAQAAAoEECAgQCAAAAAgEtAAAALQAAAAAPAAABAQAHBQABZAMAAAAKHgIAAWQCAAAKDwQAAkYDAAAjDwADAAFkAgAADw8IAAJkAgAACgEJAAFkAgAACh4KAAFkAwAADxQB",
};
}
}
}