Compare commits

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Author SHA1 Message Date
XtraCube 575f7a78a1 contexts 2025-07-24 21:35:41 -04:00
XtraCube bf7edb30ab fix warnings 2025-07-20 07:30:38 -04:00
XtraCube b4527014b7 Merge pull request #44 from AtonyGit/dev
Allow modifiers to have freeplay colors
2025-07-16 14:41:01 -04:00
Atony 277391ef1c Add freeplay modifier colors 2025-07-11 22:30:09 -05:00
XtraCube 6b3038f397 shuffle modifiers before assigning 2025-07-07 18:47:12 -04:00
XtraCube 4e1db039a0 Merge pull request #42 from AtonyGit/dev
Fix Regions Dropdown in "Find Game" & Add Tab Count for Cosmetics Menu
2025-07-05 15:36:08 -04:00
Atony 62bee24789 Fix Server Dropdown for Game Finder 2025-07-04 22:43:13 -05:00
Atony 2156c80467 Cosmetic Tab Count Improvements 2025-07-04 22:42:47 -05:00
XtraCube 0ff60071c2 fix canuse event 2025-06-30 20:47:17 -04:00
XtraCube de2f3f0d95 update assetbundle 2025-06-29 22:31:21 -04:00
XtraCube 05f132c506 expose modifiers 2025-06-29 20:03:20 -04:00
XtraCube ab54c44434 expose custom roles in CustomRoleManager.cs 2025-06-29 19:57:58 -04:00
XtraCube bf652b68c3 fix warnings 2025-06-28 23:04:30 -04:00
XtraCube 00377c7926 Merge remote-tracking branch 'origin/dev' into dev 2025-06-28 22:57:09 -04:00
XtraCube 55555604f3 error proof buttons 2025-06-28 22:57:04 -04:00
ang-xd de77a9fa92 Add page counter in options screen 2025-06-28 20:55:22 -04:00
ang-xd eba2a037d3 Bug fixes and chat pasting 2025-06-28 19:21:47 -04:00
ang-xd bc7f772de9 Add ModdedPlayerOption and fix role options scroll 2025-06-28 18:44:31 -04:00
ang-xd f43191c4f2 Fix role option visibility & shift 5 increments on chance 2025-06-27 19:16:56 -04:00
XtraCube 56d4e399d9 Merge branch 'master' into dev 2025-06-27 15:50:58 -04:00
XtraCube 0d41ebbc13 adjust server dropdown to fit 2 columns 2025-06-27 15:47:38 -04:00
XtraCube 9388ff487a fix scrolling bug on role menu 2025-06-27 15:21:58 -04:00
XtraCube 720491e5cf make role options wrap around 2025-06-27 15:16:14 -04:00
XtraCube 9884df356e hide hidden role settings in advanced menu 2025-06-27 14:28:09 -04:00
XtraCube 7ec4addacc cleanup 2025-06-24 23:13:00 -04:00
XtraCube bc9bc0ce24 brace style 2025-06-24 21:38:36 -04:00
XtraCube aff1c311fa update readme 2025-06-24 21:24:40 -04:00
XtraCube 0d2a9d9700 fix warnings 2025-06-24 15:06:45 -04:00
XtraCube 669c541279 fix advanced role settings scroll 2025-06-24 14:57:48 -04:00
XtraCube 2e5f9639b3 fix role settings menu 2025-06-24 12:32:13 -04:00
XtraCube e6d1f440c8 adjust it 2025-06-24 12:27:02 -04:00
XtraCube 2ac8bdc240 fix lobby view settings scroll issues 2025-06-24 12:26:22 -04:00
XtraCube d5d99001ea privacy change 2025-06-23 19:14:22 -04:00
XtraCube 5628b79814 Merge remote-tracking branch 'origin/presets' into dev
# Conflicts:
#	MiraAPI/GameOptions/IModdedOption.cs
#	MiraAPI/GameOptions/ModdedOptionsManager.cs
#	MiraAPI/GameOptions/OptionTypes/ModdedOption.cs
#	MiraAPI/Patches/Options/GameSettingMenuPatches.cs
#	MiraAPI/Patches/Options/LobbyViewPanePatches.cs
#	MiraAPI/Patches/Options/RoleSettingMenuPatches.cs
#	MiraAPI/Utilities/Assets/MiraAssets.cs
#	MiraAPI/Utilities/Assets/SpriteTools.cs
#	MiraAPI/Utilities/Extensions.cs
2025-06-23 11:44:30 -04:00
XtraCube 72a44f65f1 fix role menu scrolling bug 2025-06-23 11:31:49 -04:00
XtraCube db6a336a63 Add modifier tab scroll positions and fix scroll positions not saving in some cases. 2025-06-23 11:07:28 -04:00
XtraCube 90b23ec2ca fix role scroll position issue 2025-06-23 10:31:47 -04:00
XtraCube 20e927208c make options wrap around in values 2025-06-21 20:17:57 -04:00
XtraCube 13ef3bdd49 add format string for cooldown timers 2025-06-21 19:32:28 -04:00
XtraCube b3ff6755bb suppress naming warnings 2025-06-21 18:52:18 -04:00
XtraCube 67604600cd remove obsolete code 2025-06-21 18:52:09 -04:00
XtraCube 6e35de6185 add BeforeGameEndEvent.cs 2025-06-21 18:43:56 -04:00
XtraCube a26ec51c7d send murder RPC immediately 2025-06-21 18:24:32 -04:00
XtraCube 3f6ae4cc41 send gameover immediately 2025-06-21 18:21:37 -04:00
XtraCube 15a2cdcd5b Merge pull request #36 from All-Of-Us-Mods/2025.5.20
Update to 2025.5.20
2025-06-21 17:27:23 -04:00
XtraCube cf0bd6ec38 fixed presets 2025-06-20 08:43:11 -04:00
XtraCube 130236e899 oops fix bad code 2025-06-20 08:38:31 -04:00
XtraCube 3b7b247ac0 refresh presets when opening preset menu 2025-06-20 08:32:24 -04:00
XtraCube 52de9a22de fix preset loading networking 2025-06-19 23:24:02 -04:00
XtraCube 372a9e3aa9 suppress RPC warnings 2025-06-16 21:31:58 -04:00
XtraCube 10a9dcfa34 suppress RPC warnings 2025-06-11 21:26:08 -04:00
XtraCube d46fdb0185 comments about rpcmurder inlining 2025-05-30 17:15:52 -04:00
XtraCube a361afbcbf add comment about meetinghud inline issue 2025-05-30 17:12:03 -04:00
XtraCube 24cdac0243 Fix role options collection inlining 2025-05-30 17:07:11 -04:00
XtraCube 5fe75843ad fix haunt menu inlining 2025-05-30 17:01:43 -04:00
XtraCube a0436dcbba Fix ToggleOption inlining 2025-05-30 16:58:32 -04:00
XtraCube 35be381a77 Fix LobbyViewPane inlining 2025-05-30 16:53:15 -04:00
XtraCube 1298beb517 fix kill anim inlining 2025-05-30 16:06:21 -04:00
XtraCube d41c19a176 Adjust kill anim patch for inlining 2025-05-30 15:45:59 -04:00
XtraCube 476f4400ad Fix ReportBodyEventPatch.cs 2025-05-29 22:04:34 -04:00
XtraCube 2b46d90570 Merge branch 'dev' into 2025.5.20 2025-05-27 16:09:29 -04:00
XtraCube ae4aaf7af9 adjust mirabundle name to work on epic 2025-05-27 16:09:14 -04:00
XtraCube 757b9436ca adjust role message 2025-05-27 16:09:05 -04:00
XtraCube 7ea10afffb dont need reactor dev nuget anymore 2025-05-21 18:18:10 -04:00
XtraCube 0ab80c42f9 Update discord badge 2025-05-20 22:25:21 -04:00
XtraCube bc144568f4 fix harmony error due to renamed parameter 2025-05-20 18:51:55 -04:00
XtraCube 07f402e659 update reactor 2025-05-20 18:42:59 -04:00
XtraCube 1a6aed539a fix lobbyview modifier options showing in game options 2025-05-18 14:49:40 -04:00
XtraCube 023cdaa470 fix role setting menu bug 2025-05-18 14:46:24 -04:00
XtraCube 98dd5ca056 fix more warnings 2025-05-18 12:40:40 -04:00
XtraCube 1f3e21ce19 cleanup more warnings 2025-05-18 10:01:48 -04:00
XtraCube 15e441dd71 add documentation in mira assets 2025-05-18 09:37:27 -04:00
XtraCube 8c67bbbd44 cleanup warnings 2025-05-18 09:32:33 -04:00
XtraCube aa584a8f44 update role notifications to match custom role colors 2025-05-18 09:25:26 -04:00
XtraCube a8a584b61b Fix bug with CustomRoleSingleton.cs 2025-05-18 09:09:14 -04:00
XtraCube acc4b1c8dd Save scroll positions on options and roles pages 2025-05-17 23:27:25 -04:00
XtraCube f9600bc906 fix chameleon role again 2025-05-17 23:27:14 -04:00
XtraCube f3da06870f fix chameleon role errors 2025-05-17 23:20:26 -04:00
XtraCube 9180dec9e1 update example mod to fit new role update 2025-05-17 23:16:01 -04:00
XtraCube ef6dedbd55 add errors for incorrect usage of registrations 2025-05-17 22:40:02 -04:00
XtraCube 5d3c3ed319 Update example events and catch exceptions in events 2025-05-17 22:32:29 -04:00
XtraCube 5b22d667fd remove redundant ICustomRole methods 2025-05-17 22:31:34 -04:00
XtraCube fb894c9f2c add wrappers around modifiers to catch exceptions 2025-05-17 17:42:19 -04:00
XtraCube d0449f57b5 adjust naming in plugin manager 2025-05-17 17:40:05 -04:00
XtraCube 5ffd591258 add dead body to death and murder events 2025-05-17 17:34:04 -04:00
XtraCube cc0ac1b988 Merge remote-tracking branch 'origin/dev' into dev 2025-05-17 17:28:08 -04:00
XtraCube 00b96f6e61 Merge pull request #34 from All-Of-Us-Mods/2025.3.25
2025.3.25 (16.0.0) support
2025-05-17 17:28:06 -04:00
XtraCube 6cb7f9f145 add unregistration of events 2025-05-17 17:26:29 -04:00
XtraCube b94472ee07 save options scroll states 2025-05-16 19:42:59 -04:00
XtraCube f8056c29da Merge branch 'dev' into presets 2025-05-16 19:27:26 -04:00
XtraCube e7f9a3bb60 hide roles in lobby view pane 2025-05-16 19:27:12 -04:00
XtraCube 8d4f2baf1e Merge remote-tracking branch 'origin/presets' into presets 2025-05-16 19:24:52 -04:00
XtraCube 11ba3dae64 save scroll position in roles menu 2025-05-16 19:24:47 -04:00
AlchlcDvl 86145f94f4 Merge branch 'dev' into presets 2025-05-04 22:29:23 -04:00
AlchlcDvl a9ded0b313 Modifier display improvement 2025-05-04 22:15:08 -04:00
XtraCube e0da386567 fix lag and broken roles saving/loading 2025-05-04 18:10:34 -04:00
XtraCube 6f1da2de9f add roles to presets 2025-05-02 19:25:03 -04:00
XtraCube b85358e304 Merge branch '2025.3.25' into presets 2025-05-02 19:19:33 -04:00
XtraCube 2c901bb9b9 remove unused thingy 2025-05-02 14:56:28 -04:00
XtraCube 68f40a96b7 fix preset system 2025-05-02 14:54:42 -04:00
XtraCube a96ffc42f2 fix saving default preset only 2025-04-29 17:23:05 -04:00
XtraCube 0907b14893 Merge branch 'feat-addressables-2' into presets 2025-04-29 17:22:57 -04:00
ang-xd 7a7204b0e0 Fix minigame crashes 2025-04-22 18:14:45 -04:00
ang-xd e57e88c179 Update AbstractOptionGroup.cs 2025-04-19 13:35:03 -04:00
ang-xd 878eab25b8 Merge branch 'dev' into 2025.3.25 2025-04-16 20:11:51 -04:00
angxl wtf e4f15f2ed9 Merge pull request #33 from All-Of-Us-Mods/feat-addressables-2
Addressables Loading
2025-04-16 19:51:27 -04:00
ang-xd bdc9fa28ac oops 2025-04-15 18:20:24 -04:00
ang-xd 64604aff98 Fix bug if you change hideonui 2025-04-15 18:05:20 -04:00
ang-xd 32a44d646d Futher progress on presets UI 2025-04-12 23:29:09 -04:00
ang-xd 8f590b94a8 Merge branch 'feat-addressables-2' into presets 2025-04-12 20:54:35 -04:00
ang-xd 3ba71d8f19 Add pagination 2025-04-12 16:22:55 -04:00
ang-xd 96a47d480a Add Modifiers HUD 2025-04-12 12:35:09 -04:00
XtraCube bb72d885cf Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-04-09 22:06:37 -04:00
XtraCube e242975d75 fix modifier errors in end game win patch 2025-04-09 22:06:28 -04:00
ang-xd be6bc07a62 Merge branch 'dev' into feat-addressables-2 2025-04-06 19:53:32 -04:00
ang-xd a6d55ec90f Fix confirm ejects 2025-04-06 19:52:47 -04:00
ang-xd e5b6400eb8 Fix CastVote event issue 2025-04-06 14:50:29 -04:00
XtraCube 0d1d1891a8 Merge branch 'dev' into 2025.3.25 2025-04-05 16:30:17 -04:00
XtraCube 54d85a6996 Merge branch 'dev' into feat-addressables-2 2025-04-05 16:28:41 -04:00
XtraCube 531a799a24 fix double initialization of roles 2025-04-05 16:28:34 -04:00
XtraCube 3e6eb49d93 fix scroller in freeplay role menu 2025-04-05 15:00:51 -04:00
XtraCube 3fabe85a18 fix scroller in freeplay role menu 2025-04-05 15:00:35 -04:00
XtraCube a3fc847d07 Merge branch 'dev' into 2025.3.25 2025-04-05 14:32:26 -04:00
XtraCube ddfad0752d proper fix for meeting vote issue (I HATE IL2CPP) 2025-04-05 14:31:46 -04:00
ang-xd f1846375ca Fix end game stuff 2025-04-05 14:31:46 -04:00
XtraCube fcb693e899 fix modifier adding/removing AGAIN 2025-04-05 14:31:46 -04:00
XtraCube 21bec074fa improve GetAlivePlayers 2025-04-05 14:31:45 -04:00
ang-xd 30516104aa Merge branch 'feat-addressables-2' of https://github.com/All-Of-Us-Mods/MiraAPI into feat-addressables-2 2025-04-05 14:31:43 -04:00
ang-xd e7508e299b Faster loading of hats 2025-04-05 14:31:37 -04:00
XtraCube b0cd1d30b3 Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-04-05 14:30:57 -04:00
XtraCube 9f3a40b48f proper fix for meeting vote issue (I HATE IL2CPP) 2025-04-05 14:30:52 -04:00
XtraCube 31ffe6274c fix silly mistake with settings 2025-04-05 14:19:52 -04:00
ang-xd 91c9a27df8 Fix end game stuff 2025-04-05 13:06:35 -04:00
MyDragonBreath 7484dd1a9f possible pagination... 2025-04-05 23:17:55 +11:00
XtraCube 9c9964eecf fix modifier adding/removing AGAIN 2025-04-04 18:26:16 -04:00
XtraCube 78fad65b97 improve GetAlivePlayers 2025-04-04 18:25:57 -04:00
XtraCube aef4d6daf1 actually fix meetinghud vote issue 2025-04-04 13:09:11 -04:00
XtraCube 87b94b1b6d actually fix meetinghud vote issue 2025-04-04 13:08:35 -04:00
XtraCube cf92b97e8b slight logic adjustment to fix inactive modifier checks 2025-04-04 12:42:24 -04:00
XtraCube bd0aa68cb8 slight logic adjustment to fix inactive modifier checks 2025-04-04 12:42:12 -04:00
XtraCube f43a542134 fix voting never ends bug 2025-04-04 12:35:26 -04:00
XtraCube efd176f7a4 fix timer bug related to effects 2025-04-04 12:35:26 -04:00
XtraCube b2fabdb139 add check inactive variants of hasmodifier 2025-04-04 12:35:26 -04:00
XtraCube a651099217 fix voting never ends bug 2025-04-04 12:34:41 -04:00
XtraCube e2f39c29a8 fix timer bug related to effects 2025-04-04 12:18:37 -04:00
XtraCube 140b697aaf add check inactive variants of hasmodifier 2025-04-04 09:33:59 -04:00
XtraCube a56b6d52ef rework modifier assignment 2025-04-03 21:05:44 -04:00
XtraCube 3a36acd131 rework modifier assignment 2025-04-03 20:37:09 -04:00
XtraCube 3adb7ef018 Merge branch 'dev' into feat-addressables-2 2025-04-01 21:22:41 -04:00
XtraCube 8c763e2a57 fix mira event priorities 2025-04-01 21:22:34 -04:00
XtraCube 2df50112eb Merge branch 'dev' into feat-addressables-2 2025-04-01 17:03:29 -04:00
XtraCube ce330325e4 fix broken submerged compat patch 2025-04-01 17:03:13 -04:00
XtraCube 516cc83170 Merge branch 'dev' into feat-addressables-2 2025-04-01 13:09:10 -04:00
XtraCube 89cd32d4a4 fix round start event 2025-04-01 13:09:00 -04:00
XtraCube f0e37daf0e Merge branch 'dev' into 2025.3.25 2025-04-01 12:25:59 -04:00
XtraCube 71e2f2e375 Merge branch 'dev' into feat-addressables-2 2025-03-31 22:16:38 -04:00
XtraCube a5ddec48c8 attempt at better config I/O during setup 2025-03-31 22:16:32 -04:00
XtraCube 9e6524817a Merge branch 'dev' into feat-addressables-2 2025-03-30 20:25:39 -04:00
XtraCube 5f4461f7e5 suppress il2cpp warnings 2025-03-30 16:26:22 -04:00
XtraCube 5e2ca191ba proper submerged compat 2025-03-30 16:19:52 -04:00
XtraCube 5af10b52a4 Merge branch 'dev' into feat-addressables-2 2025-03-30 15:44:47 -04:00
XtraCube a0d3afc7c7 add onmeeting event 2025-03-30 15:38:05 -04:00
XtraCube 2e769d79f2 try fix 2025-03-30 14:56:18 -04:00
XtraCube 41305ad0e2 Merge branch 'dev' into presets 2025-03-30 12:09:32 -04:00
XtraCube a8ac00d270 Merge branch 'dev' into feat-addressables-2 2025-03-29 22:07:24 -04:00
XtraCube 3cd7acbc70 fix ejection patch for submerged and airship 2025-03-29 22:07:12 -04:00
XtraCube ce583d11de Merge branch 'dev' into feat-addressables-2 2025-03-29 21:51:43 -04:00
XtraCube 31132e6e65 add RoundStartEvent.cs 2025-03-29 21:51:31 -04:00
XtraCube 1a53e2b045 add new meeting and intro events 2025-03-29 21:39:44 -04:00
XtraCube 2418e17af6 this doesnt work 2025-03-29 21:29:46 -04:00
XtraCube 6fb0afe14e add folder button 2025-03-29 21:29:40 -04:00
XtraCube 32b368c1ef update other addressable related things 2025-03-29 17:58:05 -04:00
XtraCube 103c32f386 finish AddressablesLoader.cs 2025-03-29 17:56:50 -04:00
XtraCube 662b867dc5 Merge remote-tracking branch 'origin/feat-addressables-2' into feat-addressables-2 2025-03-29 17:40:17 -04:00
XtraCube adae0225e9 fix merge error 2025-03-29 17:40:00 -04:00
XtraCube 0d347b8b1b Merge branch 'dev' into feat-addressables-2
# Conflicts:
#	MiraAPI.Example/ExampleEventHandlers.cs
2025-03-29 17:39:46 -04:00
XtraCube ab0063dd99 update preset system 2025-03-29 14:56:07 -04:00
XtraCube a35bf60870 add rounded box sprite 2025-03-29 14:26:15 -04:00
XtraCube 692b9d7180 improve spritetools 2025-03-29 14:26:06 -04:00
XtraCube b99efaa420 create loadable asset wrapper 2025-03-29 14:25:57 -04:00
XtraCube 2ecfa267d6 Merge branch 'dev' into presets
# Conflicts:
#	MiraAPI/Patches/Options/LobbyViewPanePatches.cs
2025-03-29 13:55:18 -04:00
XtraCube 4fad586aa7 use new alternate color in lobby 2025-03-29 13:53:58 -04:00
XtraCube 6d51e6806a fix warning in role stubs 2025-03-29 13:37:06 -04:00
XtraCube b28a0a1253 cleanup CustomPlayerMenu.cs 2025-03-29 13:35:16 -04:00
XtraCube 51b54d4340 reorganize vent patch 2025-03-29 13:12:19 -04:00
XtraCube ea9bf162ea rework modifier component caching 2025-03-29 13:12:12 -04:00
XtraCube 57105f487b cleanup 2025-03-29 13:11:15 -04:00
XtraCube c5e424e8ff hide empty role groups in settings 2025-03-29 12:26:38 -04:00
MyDragonBreath d3b40aec5a remove tou and me specific example 2025-03-29 23:25:55 +11:00
XtraCube 521e5a12fd more accurate doc 2025-03-29 00:27:07 -04:00
XtraCube e6e4a86546 fix stupid innerscuff code 2025-03-28 15:20:31 -04:00
XtraCube 9afe821b0f fix stupid innerscuff code 2025-03-27 18:09:27 -04:00
XtraCube a8d076656d more WIP presets 2025-03-26 18:45:48 -04:00
XtraCube be46ee7329 fix custom murder stats 2025-03-25 17:11:51 -04:00
XtraCube 75a15dc090 fix minigame patch 2025-03-25 17:09:16 -04:00
XtraCube cffb104392 update libs 2025-03-25 17:06:02 -04:00
XtraCube 429b64fc03 preset v2 2025-03-23 17:28:22 -04:00
XtraCube bf5dadc6a0 that def doesnt work 2025-03-23 15:34:20 -04:00
XtraCube b2137230da Merge branch 'dev' into presets 2025-03-23 15:19:51 -04:00
XtraCube 9e8c05f21d text input WIP 2025-03-23 15:01:31 -04:00
XtraCube 2f56c95b39 Merge branch 'dev' into presets
# Conflicts:
#	MiraAPI/GameOptions/OptionTypes/ModdedOption.cs
2025-03-23 13:45:49 -04:00
XtraCube 38f72c42a3 presets v1 2025-03-23 13:44:40 -04:00
MyDragonBreath 71b537dba9 final addressables 2025-03-23 22:59:11 +11:00
XtraCube 5b608f5b3a preset WIP 2025-03-21 15:21:18 -04:00
MyDragonBreath 23c0397afe an approach to addressables 2025-03-19 23:07:09 +11:00
XtraCube 2248726450 IncludeInPreset property 2025-03-17 09:12:26 -04:00
XtraCube c60537cbd1 add comments to imoddedoption 2025-03-17 09:02:24 -04:00
XtraCube f5b4bdd1d4 Update discord links 2025-01-26 15:25:27 -05:00
XtraCube cd6c4f5390 Update README.md 2025-01-26 14:01:44 -05:00
XtraCube 5cc29d903a Update README.md 2025-01-26 14:01:30 -05:00
133 changed files with 4660 additions and 914 deletions

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<PackageReference Include="SonarAnalyzer.CSharp" Version="10.7.0.110445">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
+1
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@@ -5,6 +5,7 @@ namespace MiraAPI.Example;
public static class ExampleAssets
{
public static LoadableResourceAsset ExampleButton { get; } = new("MiraAPI.Example.Resources.ExampleButton.png");
public static LoadableResourceAsset CallMeetingButton { get; } = new("MiraAPI.Example.Resources.CallMeeting.png");
// Credit to EpicHorrors for the teleport button asset.
public static LoadableResourceAsset TeleportButton { get; } = new("MiraAPI.Example.Resources.TeleportButton.png");
+4 -1
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@@ -6,7 +6,10 @@ namespace MiraAPI.Example;
[RegisterCustomColors]
public static class ExampleColors
{
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f));
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f))
{
ColorBrightness = CustomColorBrightness.Lighter,
};
public static CustomColor Rose { get; } = new("Rose", new Color(0.98f, 0.26f, 0.62f));
+4 -1
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@@ -18,7 +18,7 @@ public static class ExampleEventHandlers
public static void Initialize()
{
// You can register event handlers with the MiraEventManager class.
MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
var handle = MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} is about to kill {@event.Target.Data.PlayerName}");
});
@@ -32,6 +32,9 @@ public static class ExampleEventHandlers
{
Logger<ExamplePlugin>.Info($"{@event.Player.Data.PlayerName} completed {@event.Task.TaskType.ToString()}");
});
// You can also unregister event handlers using the handle returned from RegisterEventHandler.
MiraEventManager.UnregisterEventHandler(handle);
}
// If you want to add extra votes to a player, do something like this.
+3 -5
View File
@@ -9,11 +9,9 @@
<ProjectReference Include="..\MiraAPI\MiraAPI.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\ExampleButton.png" />
<EmbeddedResource Include="Resources\FortniteBanner.jpeg" />
<EmbeddedResource Include="Resources\TeleportButton.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<Import Project="..\AmongUs.props" />
</Project>
@@ -1,12 +1,26 @@
using MiraAPI.Example.Options.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Modifiers;
public class CaptainModifier : GameModifier
{
public override string ModifierName => "Captain";
public override LoadableAsset<Sprite>? ModifierIcon => ExampleAssets.CallMeetingButton;
public override void OnDeath(DeathReason reason)
{
Player.RemoveModifier(this);
}
public override string GetDescription()
{
return $"You can call a meeting from anywhere on the map.";
}
public override int GetAssignmentChance()
{
@@ -6,6 +6,11 @@ public class HighPriorityModifier : GameModifier
{
public override string ModifierName => "High Priority";
public override string GetDescription()
{
return "You are high priority! Idrk what this means either tbh...";
}
public override int GetAssignmentChance()
{
return 100;
@@ -10,6 +10,8 @@ public class ExampleOptions2 : AbstractOptionGroup
public override uint GroupPriority => 0; // This group will be displayed first. The default value is uint.MaxValue.
public ModdedPlayerOption PlayerOption2 { get; } = new("YOU MUST CHOSE A PLAYER", false);
public ModdedPlayerOption PlayerOption { get; } = new("Eh whatever");
public ModdedToggleOption ToggleOpt1 { get; } = new("Toggle Option 1", false);
public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
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+40 -12
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@@ -1,6 +1,7 @@
using AmongUs.GameOptions;
using MiraAPI.Patches.Stubs;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
@@ -14,37 +15,64 @@ public class ChameloenRole : CrewmateRole, ICustomRole
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
private bool _shouldHide;
public CustomRoleConfiguration Configuration => new(this)
{
OptionsScreenshot = ExampleAssets.Banner,
IntroSound = CustomRoleUtils.GetIntroSound(RoleTypes.Shapeshifter),
};
public void PlayerControlFixedUpdate(PlayerControl playerControl)
public override void Initialize(PlayerControl player)
{
if (playerControl.MyPhysics.Velocity.magnitude > 0)
Logger<ExamplePlugin>.Info("Initializing ChamelonRole for player: " + player.PlayerId);
RoleBehaviourStubs.Initialize(this, player);
_shouldHide = true;
}
public void FixedUpdate()
{
if (!Player || !_shouldHide)
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
return;
}
if (Player.MyPhysics.Velocity.magnitude > 0)
{
var rend = Player.cosmetics.currentBodySprite.BodySprite;
var tmp = Player.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, 1), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
}
}
else
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
SpriteRenderer rend = Player.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = Player.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
}
}
}
public override void Deinitialize(PlayerControl targetPlayer)
{
Logger<ExamplePlugin>.Info("Deinitializing ChamelonRole for player: " + targetPlayer.PlayerId);
RoleBehaviourStubs.Deinitialize(this, targetPlayer);
_shouldHide = false;
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>(true))
{
cosmetic.color = Color.white;
}
Player.cosmetics.currentBodySprite.BodySprite.color = Color.white;
Player.cosmetics.nameText.color = Color.white;
}
}
+27 -6
View File
@@ -13,19 +13,24 @@ namespace MiraAPI.Colors;
public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 shadowColor)
{
/// <summary>
/// Gets the main color.
/// Gets or sets the main color.
/// </summary>
public Color32 MainColor { get; } = mainColor;
public Color32 MainColor { get; set; } = mainColor;
/// <summary>
/// Gets the shadow color.
/// Gets or sets the shadow color.
/// </summary>
public Color32 ShadowColor { get; } = shadowColor;
public Color32 ShadowColor { get; set; } = shadowColor;
/// <summary>
/// Gets the name of the color.
/// Gets or sets the name of the color.
/// </summary>
public StringNames Name { get; } = name;
public StringNames Name { get; set; } = name;
/// <summary>
/// Gets or sets whether the color is lighter or darker. Can be used to help with colorblind stuff.
/// </summary>
public CustomColorBrightness ColorBrightness { get; set; } = CustomColorBrightness.Darker;
/// <inheritdoc />
public CustomColor(StringNames name, Color32 mainColor) : this(name, mainColor, mainColor.GetShadowColor(60))
@@ -42,3 +47,19 @@ public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 sha
{
}
}
/// <summary>
/// Can be used to help with colorblind stuff.
/// </summary>
public enum CustomColorBrightness
{
/// <summary>
/// A lighter color.
/// </summary>
Lighter,
/// <summary>
/// A darker color.
/// </summary>
Darker,
}
+22
View File
@@ -0,0 +1,22 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Event handle to use when unregistering an event.
/// </summary>
public class MiraEventHandle
{
/// <summary>
/// Gets the type of event.
/// </summary>
public Type EventType { get; }
internal MiraEventWrapper EventWrapper { get; }
internal MiraEventHandle(Type type, MiraEventWrapper eventWrapper)
{
EventType = type;
EventWrapper = eventWrapper;
}
}
+69 -24
View File
@@ -21,14 +21,21 @@ public static class MiraEventManager
public static bool InvokeEvent<T>(T eventInstance) where T : MiraEvent
{
EventWrappers.TryGetValue(typeof(T), out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
try
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
}
catch (Exception ex)
{
Logger<MiraApiPlugin>.Error($"Error invoking event handler for {typeof(T).Name}: {ex.ToString()}");
}
}
return true;
@@ -43,14 +50,21 @@ public static class MiraEventManager
public static bool InvokeEvent(MiraEvent eventInstance, Type type)
{
EventWrappers.TryGetValue(type, out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
handler.EventHandler.DynamicInvoke(eventInstance);
try
{
handler.EventHandler.DynamicInvoke(eventInstance);
}
catch (Exception ex)
{
Logger<MiraApiPlugin>.Error($"Error invoking event handler for {type.Name}: {ex.ToString()}");
}
}
return true;
@@ -61,47 +75,78 @@ public static class MiraEventManager
/// </summary>
/// <param name="type">The type of event.</param>
/// <param name="methodInfo">The MethodInfo of the event handler.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
public static void RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <returns>An event handle to use when unregistering the event.</returns>
public static MiraEventHandle RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
{
if (!type.IsSubclassOf(typeof(MiraEvent)))
{
Logger<MiraApiPlugin>.Error($"Type must be a subclass of MiraEvent: {nameof(type)}");
return;
throw new InvalidOperationException($"Type must be a subclass of MiraEvent: {type.FullName}");
}
if (!EventWrappers.TryGetValue(type, out var handlers))
{
handlers = [];
EventWrappers.Add(type, handlers);
}
EventWrappers.TryAdd(type, []);
var handlers = EventWrappers[type];
var @delegate = Delegate.CreateDelegate(typeof(Action<>).MakeGenericType(type), methodInfo);
handlers.Add(new MiraEventWrapper(@delegate, priority));
var eventWrapper = new MiraEventWrapper(@delegate, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
return new MiraEventHandle(type, eventWrapper);
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
public static void RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
/// <returns>An event handle to use when unregistering the event.</returns>
public static MiraEventHandle RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
{
if (!EventWrappers.ContainsKey(typeof(T)))
{
EventWrappers.Add(typeof(T), []);
}
EventWrappers.TryAdd(typeof(T), []);
var handlers = EventWrappers[typeof(T)];
handlers.Add(new MiraEventWrapper(handler, priority));
var eventWrapper = new MiraEventWrapper(handler, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
return new MiraEventHandle(typeof(T), eventWrapper);
}
internal static void SortAllHandlers()
/// <summary>
/// Unregister an event using the event handle.
/// </summary>
/// <param name="eventHandle">A handle to the event.</param>
/// <returns>True if the event was unregistered successfully, false otherwise.</returns>
public static bool UnregisterEventHandler(MiraEventHandle eventHandle)
{
foreach (var handlers in EventWrappers.Values)
if (!EventWrappers.TryGetValue(eventHandle.EventType, out var handlers))
{
handlers.Sort((a, b) => a.Priority.CompareTo(b.Priority));
return false;
}
if (!handlers.Remove(eventHandle.EventWrapper))
{
return false;
}
if (handlers.Count == 0)
{
EventWrappers.Remove(eventHandle.EventType);
}
return true;
}
}
+1 -1
View File
@@ -13,7 +13,7 @@ public class MiraEventWrapper
public Delegate EventHandler { get; }
/// <summary>
/// Gets the priority of the handler. Higher values are called first.
/// Gets the priority of the handler. Lower values are called first.
/// </summary>
public int Priority { get; }
+2 -2
View File
@@ -9,14 +9,14 @@ namespace MiraAPI.Events;
public class RegisterEventAttribute : Attribute
{
/// <summary>
/// Gets the priority of the event.
/// Gets the priority of the event. Lower values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RegisterEventAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the event.</param>
/// <param name="priority">The priority of the event. Lower values are called first.</param>
public RegisterEventAttribute(int priority = 0)
{
Priority = priority;
@@ -15,14 +15,21 @@ public class AfterMurderEvent : MiraEvent
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Gets the player's body, if it exists.
/// </summary>
public DeadBody? DeadBody { get; }
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The killed player.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target)
/// <param name="deadBody">The player's vody, if it exists.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target, DeadBody? deadBody)
{
Source = source;
Target = target;
DeadBody = deadBody;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Invoked before RpcEndGame is called, allowing cancellation of the game end entirely.
/// </summary>
public class BeforeGameEndEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the reason for the game end.
/// </summary>
public GameOverReason Reason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeGameEndEvent"/> class.
/// </summary>
/// <param name="reason">The reason for the game end.</param>
public BeforeGameEndEvent(GameOverReason reason)
{
Reason = reason;
}
}
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene has finished playing.
/// </summary>
public class IntroEndEvent(IntroCutscene introCutscene) : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; } = introCutscene;
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Start Round event, invoked on IntroCutscene.OnDestroy and ExileController.WrapUp.
/// </summary>
public class RoundStartEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event was triggered by the IntroCutscene or ExileController.
/// </summary>
public bool TriggeredByIntro { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RoundStartEvent"/> class.
/// </summary>
/// <param name="triggeredByIntro">Whether the event was triggered by the intro or not.</param>
public RoundStartEvent(bool triggeredByIntro)
{
TriggeredByIntro = triggeredByIntro;
}
}
@@ -24,6 +24,7 @@ public class UpdateSystemEvent : MiraCancelableEvent
/// Initializes a new instance of the <see cref="UpdateSystemEvent"/> class.
/// </summary>
/// <param name="systemType">The SystemType being updated.</param>
/// <param name="player">The player that is updating the system.</param>
/// <param name="amount">Amount to update System to.</param>
public UpdateSystemEvent(SystemTypes systemType, PlayerControl player, byte amount)
{
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when the meeting has ended.
/// </summary>
public class EndMeetingEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -24,6 +24,11 @@ public class HandleVoteEvent : MiraCancelableEvent
/// </summary>
public byte TargetId { get; }
/// <summary>
/// Gets a value indicating whether to prevent the vote from commencing.
/// </summary>
public bool PreventVote { get; }
/// <summary>
/// Gets the player info of the target.
/// </summary>
@@ -39,6 +44,7 @@ public class HandleVoteEvent : MiraCancelableEvent
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
PreventVote = false;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
@@ -0,0 +1,13 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the voting phase of a meeting is complete.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public class VotingCompleteEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -15,14 +15,21 @@ public class PlayerDeathEvent : MiraEvent
/// </summary>
public DeathReason DeathReason { get; }
/// <summary>
/// Gets the dead body associated with the player, if any.
/// </summary>
public DeadBody? DeadBody { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerDeathEvent"/> class.
/// </summary>
/// <param name="player">The player who died.</param>
/// <param name="reason">The reason the player died.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason)
/// <param name="deadBody">The player's body, if it exists.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason, DeadBody? deadBody)
{
Player = player;
DeathReason = reason;
DeadBody = deadBody;
}
}
+6
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@@ -0,0 +1,6 @@
namespace MiraAPI.Game;
public enum PlayerContext
{
}
+2
View File
@@ -0,0 +1,2 @@
[*.cs]
dotnet_diagnostic.CS1591.severity = none
+1 -1
View File
@@ -21,7 +21,7 @@ public static class CustomGameModeManager
}
/// <summary>
/// Current gamemode.
/// Gets the current gamemode.
/// </summary>
public static CustomGameMode? ActiveMode { get; internal set; } = new DefaultMode();
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace MiraAPI.GameOptions;
@@ -11,6 +12,11 @@ public abstract class AbstractOptionGroup
{
internal List<IModdedOption> Options { get; } = [];
/// <summary>
/// Gets a list of the options which are a part of this group.
/// </summary>
public ReadOnlyCollection<IModdedOption> Children => new(Options);
/// <summary>
/// Gets the name of the group. Visible in options menu.
/// </summary>
+84 -1
View File
@@ -6,18 +6,101 @@ using UnityEngine;
namespace MiraAPI.GameOptions;
/// <summary>
/// Interface for modded options.
/// </summary>
public interface IModdedOption
{
/// <summary>
/// Gets the unique identifier for the option.
/// </summary>
uint Id { get; }
/// <summary>
/// Gets the title of the option.
/// </summary>
string Title { get; }
/// <summary>
/// Gets the StringName for the option, used for localization.
/// </summary>
StringNames StringName { get; }
/// <summary>
/// Gets or sets the MiraPlugin that created this option.
/// </summary>
IMiraPlugin? ParentMod { get; set; }
/// <summary>
/// Gets the game setting data for the option.
/// </summary>
BaseGameSetting Data { get; }
/// <summary>
/// Gets the OptionBehaviour object of the option.
/// </summary>
OptionBehaviour? OptionBehaviour { get; }
/// <summary>
/// Gets or sets the visibility function for the option.
/// </summary>
Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the option should be included with presets.
/// </summary>
bool IncludeInPreset { get; set; }
/// <summary>
/// Gets or sets the ConfigDefinition for the option, used for BepInEx configuration.
/// </summary>
ConfigDefinition? ConfigDefinition { get; set; }
OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container);
/// <summary>
/// Creates the option behaviour for the modded option.
/// </summary>
/// <param name="toggleOpt">The ToggleOption template.</param>
/// <param name="numberOpt">The NumberOption template.</param>
/// <param name="stringOpt">The StringOption template.</param>
/// <param name="playerOpt">The PlayerOption template.</param>
/// <param name="container">>The Transform container for the option.</param>
/// <returns>>The created OptionBehaviour object.</returns>
OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container);
/// <summary>
/// Gets the value as a float.
/// </summary>
/// <returns>>The value of the option as a float.</returns>
float GetFloatData();
/// <summary>
/// Gets the NetData for the option, used for network synchronization.
/// </summary>
/// <returns>>Returns the NetData object for the option.</returns>
NetData GetNetData();
/// <summary>
/// Handles incoming network data for the option.
/// </summary>
/// <param name="data">>The byte array representing the network data.</param>
void HandleNetData(byte[] data);
/// <summary>
/// Saves the option to a preset configuration file.
/// </summary>
/// <param name="presetConfig">The ConfigFile representing the preset configuration.</param>
/// <param name="saveDefault">Indicates whether to save the default value instead of the current value.</param>
void SaveToPreset(ConfigFile presetConfig, bool saveDefault = false);
/// <summary>
/// Binds the option to a configuration file.
/// </summary>
/// <param name="config">The ConfigFile to bind the option to.</param>
void Bind(ConfigFile config);
/// <summary>
/// Loads the option from a preset configuration file, applying the values to the option's configuration.
/// </summary>
/// <param name="presetConfig">The ConfigFile representing the preset configuration.</param>
void LoadFromPreset(ConfigFile presetConfig);
}
+15 -4
View File
@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using BepInEx.Configuration;
using HarmonyLib;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities;
@@ -21,6 +23,7 @@ public static class ModdedOptionsManager
private static readonly Dictionary<PropertyInfo, ModdedOptionAttribute> OptionAttributes = [];
private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = [];
internal static readonly Dictionary<OptionBehaviour, ModdedPlayerOption> CreatedPlayerOptions = [];
internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = [];
internal static readonly List<AbstractOptionGroup> Groups = [];
@@ -42,10 +45,12 @@ public static class ModdedOptionsManager
Groups.Add(group);
TypeToGroup.Add(type, group);
pluginInfo.OptionGroups.Add(group);
pluginInfo.InternalOptionGroups.Add(group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
#pragma warning disable S3011
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
#pragma warning restore S3011
.SetValue(null, group);
return true;
@@ -119,7 +124,7 @@ public static class ModdedOptionsManager
option.ConfigDefinition = new ConfigDefinition(groupName, propertyName);
option.ParentMod = pluginInfo.MiraPlugin;
pluginInfo.Options.Add(option);
pluginInfo.InternalOptions.Add(option);
ModdedOptions.Add(option.Id, option);
group.Options.Add(option);
}
@@ -140,7 +145,7 @@ public static class ModdedOptionsManager
// we dont know how other plugins handle their configs
// this way, all the options are saved at once, instead of one by one
var oldConfigSetting = new Dictionary<MiraPluginInfo, bool>();
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
oldConfigSetting.Add(plugin, plugin.PluginConfig.SaveOnConfigSet);
plugin.PluginConfig.SaveOnConfigSet = false;
@@ -156,7 +161,7 @@ public static class ModdedOptionsManager
option.HandleNetData(netData.Data);
}
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
plugin.PluginConfig.Save();
plugin.PluginConfig.SaveOnConfigSet = oldConfigSetting[plugin];
@@ -173,7 +178,10 @@ public static class ModdedOptionsManager
/// </summary>
/// <param name="__originalMethod">The original setter method.</param>
/// <param name="value">The new object value.</param>
#pragma warning disable CA1707
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony naming convention")]
public static void PropertySetterPatch(MethodBase __originalMethod, object value)
#pragma warning restore CA1707
{
var attribute = OptionAttributes.First(pair => pair.Key.GetSetMethod() == __originalMethod).Value;
attribute.SetValue(value);
@@ -185,7 +193,10 @@ public static class ModdedOptionsManager
/// <param name="__originalMethod">The original getter method.</param>
/// <param name="__result">The result of the property getter.</param>
/// <returns>False so the original getter gets skipped.</returns>
#pragma warning disable CA1707
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony naming convention")]
public static bool PropertyGetterPatch(MethodBase __originalMethod, ref object __result)
#pragma warning restore CA1707
{
var attribute = OptionAttributes.First(pair => pair.Key.GetGetMethod() == __originalMethod).Value;
__result = attribute.GetValue();
@@ -2,7 +2,9 @@
namespace MiraAPI.GameOptions;
#pragma warning disable CA1852
internal class ModifierOptionGroup : AbstractOptionGroup
#pragma warning restore CA1852
{
public override string GroupName { get; }
@@ -18,7 +18,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
public string[] Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption"/> class.
@@ -27,7 +27,8 @@ public class ModdedEnumOption : ModdedOption<int>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="enumType">The Enum type.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null) : base(title, defaultValue)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Values = values ?? Enum.GetNames(enumType);
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -37,13 +38,13 @@ public class ModdedEnumOption : ModdedOption<int>
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(enumType).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
: [.. values.Select(CustomStringName.CreateAndRegister)];
data.Index = Value;
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
@@ -87,7 +88,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
@@ -109,7 +110,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
public string[] Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption{T}"/> class.
@@ -117,7 +118,8 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
/// <param name="title">The title of the option.</param>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null) : base(title, defaultValue)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Values = values ?? Enum.GetNames(typeof(T));
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -127,13 +129,13 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(typeof(T)).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
: [.. values.Select(CustomStringName.CreateAndRegister)];
data.Index = Convert.ToInt32(Value);
data.Index = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
@@ -48,6 +48,7 @@ public class ModdedNumberOption : ModdedOption<float>
/// <param name="suffixType">The suffix type.</param>
/// <param name="formatString">Optional format string for the option screen.</param>
/// <param name="zeroInfinity">Whether zero is infinity or not.</param>
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedNumberOption(
string title,
float defaultValue,
@@ -56,7 +57,8 @@ public class ModdedNumberOption : ModdedOption<float>
float increment,
MiraNumberSuffixes suffixType,
string? formatString = null,
bool zeroInfinity = false) : base(title, defaultValue)
bool zeroInfinity = false,
bool includeInPreset = true) : base(title, defaultValue, includeInPreset)
{
Min = min;
Max = max;
@@ -91,6 +93,7 @@ public class ModdedNumberOption : ModdedOption<float>
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container)
{
var numberOption = Object.Instantiate(numberOpt, Vector3.zero, Quaternion.identity, container);
+56 -48
View File
@@ -4,6 +4,7 @@ using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using Reactor.Localization.Utilities;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI.GameOptions.OptionTypes;
@@ -16,29 +17,19 @@ public abstract class ModdedOption<T> : IModdedOption
{
private IMiraPlugin? _parentMod;
/// <summary>
/// Gets the unique identifier of the option.
/// </summary>
/// <inheritdoc />
public uint Id { get; }
/// <summary>
/// Gets the title of the option.
/// </summary>
/// <inheritdoc />
public string Title { get; }
/// <summary>
/// Gets the StringName object of the option.
/// </summary>
/// <inheritdoc />
public StringNames StringName { get; }
/// <summary>
/// Gets the BaseGameSetting data of the option.
/// </summary>
public BaseGameSetting Data { get; protected init; }
/// <inheritdoc />
public BaseGameSetting Data { get; protected set; } = null!;
/// <summary>
/// Gets or sets the parent mod of the option.
/// </summary>
/// <inheritdoc />
public IMiraPlugin? ParentMod
{
get => _parentMod;
@@ -46,6 +37,7 @@ public abstract class ModdedOption<T> : IModdedOption
{
if (_parentMod != null || value == null) return;
_parentMod = value;
var entry = _parentMod.GetConfigFile().Bind(ConfigDefinition, DefaultValue);
Value = entry.Value;
}
@@ -66,19 +58,16 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
public Action<T>? ChangedEvent { get; set; }
/// <summary>
/// Gets or sets the visibility of the option.
/// </summary>
/// <inheritdoc />
public Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets the option behaviour of the option.
/// </summary>
/// <inheritdoc />
public bool IncludeInPreset { get; set; }
/// <inheritdoc />
public OptionBehaviour? OptionBehaviour { get; protected set; }
/// <summary>
/// Gets or sets the config definition of the option.
/// </summary>
/// <inheritdoc />
public ConfigDefinition? ConfigDefinition { get; set; }
/// <summary>
@@ -86,7 +75,8 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
protected ModdedOption(string title, T defaultValue)
/// <param name="includeInPreset">Whether to include the option in the preset.</param>
protected ModdedOption(string title, T defaultValue, bool includeInPreset = true)
{
Id = ModdedOptionsManager.NextId;
Title = title;
@@ -94,6 +84,7 @@ public abstract class ModdedOption<T> : IModdedOption
Value = defaultValue;
StringName = CustomStringName.CreateAndRegister(Title);
Visible = () => true;
IncludeInPreset = includeInPreset;
}
internal void ValueChanged(OptionBehaviour optionBehaviour)
@@ -105,7 +96,8 @@ public abstract class ModdedOption<T> : IModdedOption
/// Sets the value of the option.
/// </summary>
/// <param name="newValue">The new value.</param>
public void SetValue(T newValue)
/// <param name="sendRpc">Whether to send the value to other players.</param>
public void SetValue(T newValue, bool sendRpc = true)
{
var oldVal = Value;
Value = newValue;
@@ -115,7 +107,7 @@ public abstract class ModdedOption<T> : IModdedOption
ChangedEvent?.Invoke(Value);
}
if (AmongUsClient.Instance.AmHost)
if (sendRpc && AmongUsClient.Instance.AmHost)
{
if (ParentMod?.GetConfigFile().TryGetEntry<T>(ConfigDefinition, out var entry) == true)
{
@@ -128,22 +120,44 @@ public abstract class ModdedOption<T> : IModdedOption
OnValueChanged(newValue);
}
/// <summary>
/// Gets the float data of the option.
/// </summary>
/// <returns>A float object representing the option's value.</returns>
/// <inheritdoc />
public void SaveToPreset(ConfigFile presetConfig, bool saveDefault=false)
{
if (ConfigDefinition is null)
{
Logger<MiraApiPlugin>.Error($"Attempted to save {Title} to preset, but ConfigDefinition is null.");
return;
}
Bind(presetConfig);
presetConfig[ConfigDefinition].BoxedValue = saveDefault ? DefaultValue : Value;
}
/// <inheritdoc />
public void Bind(ConfigFile config)
{
config.Bind(ConfigDefinition, DefaultValue);
}
/// <inheritdoc />
public void LoadFromPreset(ConfigFile presetConfig)
{
if (presetConfig.TryGetEntry(ConfigDefinition, out ConfigEntry<T> entry))
{
SetValue(entry.Value, false);
}
else
{
Logger<MiraApiPlugin>.Error($"Attempted to load {Title} from preset, but ConfigDefinition is not found in preset.");
}
}
/// <inheritdoc />
public abstract float GetFloatData();
/// <summary>
/// Gets the net data of the option.
/// </summary>
/// <returns>A NetData object representing this option's data.</returns>
/// <inheritdoc />
public abstract NetData GetNetData();
/// <summary>
/// Handles incoming net data.
/// </summary>
/// <param name="data">The NetData's byte array.</param>
/// <inheritdoc />
public abstract void HandleNetData(byte[] data);
/// <summary>
@@ -159,18 +173,12 @@ public abstract class ModdedOption<T> : IModdedOption
/// <returns>The value.</returns>
public abstract T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour);
/// <summary>
/// Creates the option behaviour.
/// </summary>
/// <param name="toggleOpt">The ToggleOption prefab.</param>
/// <param name="numberOpt">The NumberOption prefab.</param>
/// <param name="stringOpt">The StringOption prefab.</param>
/// <param name="container">The options container.</param>
/// <returns>A new OptionBehaviour for this modded option.</returns>
/// <inheritdoc />
public abstract OptionBehaviour CreateOption(
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container);
/// <summary>
@@ -0,0 +1,138 @@
using System;
using System.Linq;
using Il2CppSystem.Collections.Generic;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.GameOptions.OptionTypes;
/// <summary>
/// An option for selecting an ingame player. It returns an index of the values list, NOT A PLAYER ID. To get a player out of this, index the Values list.
/// </summary>
public class ModdedPlayerOption : ModdedOption<int>
{
/// <summary>
/// Gets or sets the included players.
/// </summary>
public List<NetworkedPlayerInfo> Values { get; set; }
/// <summary>
/// Gets or sets a filter for the players included in the option.
/// </summary>
public Func<NetworkedPlayerInfo, bool>? PlayerFilter { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the option includes a "None" option. If None is selected, value will return -1.
/// </summary>
public bool AllowNone { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedPlayerOption"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="allowNone">Whether the option includes a none option. If None is selected, value will return -1.</param>
public ModdedPlayerOption(string title, bool allowNone = true) : base(title, allowNone ? -1 : 0, false)
{
Data = ScriptableObject.CreateInstance<PlayerSelectionGameSetting>();
var data = (PlayerSelectionGameSetting)Data;
data.Title = StringName;
data.Type = global::OptionTypes.Player;
Values = new List<NetworkedPlayerInfo>();
AllowNone = allowNone;
Value = DefaultValue;
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(
ToggleOption toggleOpt,
NumberOption numberOpt,
StringOption stringOpt,
PlayerOption playerOpt,
Transform container)
{
var playerOption = Object.Instantiate(playerOpt, container);
var filteredList = GetFilteredPlayers();
Values = filteredList.ToIl2CppList();
playerOption.SetUpFromData(Data, 20);
playerOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
playerOption.Title = StringName;
playerOption.TitleText.text = TranslationController.Instance.GetString(StringName);
playerOption.Values = Values;
playerOption.Value = Value;
playerOption.playerIndex = filteredList.FindIndex(p => p.PlayerId == Value);
OptionBehaviour = playerOption;
ModdedOptionsManager.CreatedPlayerOptions.TryAdd(playerOption, this);
playerOption.SetValueText();
playerOption.AdjustButtonsActiveState();
return playerOption;
}
/// <summary>
/// Returns a player ran through the filter.
/// </summary>
/// <returns>A list of filtered players.</returns>
public System.Collections.Generic.List<NetworkedPlayerInfo> GetFilteredPlayers()
{
return GameData.Instance.AllPlayers.ToArray()
.Where(x => PlayerFilter?.Invoke(x) ?? true)
.ToList();
}
/// <summary>
/// Returns a player from the value. If AllowNone is enabled and none is enabled this will return null.
/// </summary>
/// <returns>A player or null if chosen none.</returns>
public NetworkedPlayerInfo? GetPlayerValue()
{
return Value < 0 ? null : Values[Value];
}
/// <inheritdoc />
public override float GetFloatData()
{
return Value;
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, BitConverter.GetBytes(Value));
}
/// <inheritdoc />
public override void HandleNetData(byte[] data)
{
SetValue(BitConverter.ToInt32(data));
}
/// <inheritdoc />
public override int GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return optionBehaviour.GetInt();
}
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
}
if (OptionBehaviour is PlayerOption opt)
{
opt.Value = newValue;
}
}
}
@@ -15,7 +15,8 @@ public class ModdedToggleOption : ModdedOption<bool>
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
public ModdedToggleOption(string title, bool defaultValue) : base(title, defaultValue)
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedToggleOption(string title, bool defaultValue, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Data = ScriptableObject.CreateInstance<CheckboxGameSetting>();
@@ -25,7 +26,7 @@ public class ModdedToggleOption : ModdedOption<bool>
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var toggleOption = Object.Instantiate(toggleOpt, Vector3.zero, Quaternion.identity, container);
+39 -24
View File
@@ -3,6 +3,7 @@ using System.Globalization;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Patches;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using UnityEngine;
using UnityEngine.Events;
@@ -36,6 +37,11 @@ public abstract class CustomActionButton
/// </summary>
public abstract LoadableAsset<Sprite> Sprite { get; }
/// <summary>
/// Gets the format string for the cooldown timer.
/// </summary>
public virtual string CooldownTimerFormatString => "0";
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// </summary>
@@ -178,9 +184,12 @@ public abstract class CustomActionButton
this.Location = location;
if (!moveButton) return;
if (!moveButton)
{
return;
}
if (HudManagerPatches._bottomLeft == null || HudManagerPatches._bottomRight == null)
if (HudManagerPatches.BottomLeft == null || HudManagerPatches.BottomRight == null)
{
return;
}
@@ -188,17 +197,17 @@ public abstract class CustomActionButton
switch (location)
{
case ButtonLocation.BottomLeft:
var gridArrange = HudManagerPatches._bottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches._bottomLeft.GetComponent<AspectPosition>();
var gridArrange = HudManagerPatches.BottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches.BottomLeft.GetComponent<AspectPosition>();
Button.transform.SetParent(HudManagerPatches._bottomLeft.transform);
Button.transform.SetParent(HudManagerPatches.BottomLeft.transform);
gridArrange.Start();
gridArrange.ArrangeChilds();
aspectPosition.AdjustPosition();
break;
case ButtonLocation.BottomRight:
Button.transform.SetParent(HudManagerPatches._bottomRight);
Button.transform.SetParent(HudManagerPatches.BottomRight);
break;
}
}
@@ -417,9 +426,12 @@ public abstract class CustomActionButton
/// <param name="playerControl">The local PlayerControl.</param>
public virtual void FixedUpdateHandler(PlayerControl playerControl)
{
if (Timer >= 0 && !TimerPaused)
if (Timer >= 0)
{
Timer -= Time.deltaTime;
if (!TimerPaused)
{
Timer -= Time.deltaTime;
}
}
else if (HasEffect && EffectActive)
{
@@ -428,25 +440,28 @@ public abstract class CustomActionButton
OnEffectEnd();
}
if (CanUse())
if (Button)
{
Button?.SetEnabled();
}
else
{
Button?.SetDisabled();
}
if (CanUse())
{
Button!.SetEnabled();
}
else
{
Button!.SetDisabled();
}
if (EffectActive)
{
Button?.SetFillUp(Timer, EffectDuration);
if (EffectActive)
{
Button.SetFillUp(Timer, EffectDuration);
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
Button!.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button?.SetCoolDown(Timer, Cooldown);
Button.cooldownTimerText.text = Timer.ToString(CooldownTimerFormatString, NumberFormatInfo.InvariantInfo);
Button.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button.SetCooldownFormat(Timer, Cooldown, CooldownTimerFormatString);
}
}
FixedUpdate(playerControl);
+3 -1
View File
@@ -29,9 +29,11 @@ public static class CustomButtonManager
}
CustomButtons.Add(button);
pluginInfo.Buttons.Add(button);
pluginInfo.InternalButtons.Add(button);
typeof(CustomButtonSingleton<>).MakeGenericType(buttonType)
#pragma warning disable S3011
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
#pragma warning restore S3011
.SetValue(null, button);
ButtonEventTypes.Add(buttonType, typeof(MiraButtonClickEvent<>).MakeGenericType(buttonType));
+3 -3
View File
@@ -1,4 +1,5 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace MiraAPI.Hud;
@@ -13,7 +14,6 @@ public static class CustomButtonSingleton<T> where T : CustomActionButton
/// <summary>
/// Gets the instance of the button.
/// </summary>
#pragma warning disable CA1000
[SuppressMessage("Design", "CA1000:Do not declare static members on generic types", Justification = "This is a utility class to get the instance of a custom action button.")]
public static T Instance => _instance ??= CustomButtonManager.CustomButtons.OfType<T>().Single();
#pragma warning restore CA1000
}
+27 -27
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
@@ -8,6 +9,8 @@ using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
namespace MiraAPI.Hud;
@@ -16,22 +19,18 @@ namespace MiraAPI.Hud;
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a MonoBehaviour.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
public ShapeshifterPanel PanelPrefab;
public float XStart = -0.8f;
public float YStart = 2.15f;
public float XOffset = 1.95f;
public float YOffset = -0.65f;
public UiElement BackButton;
public UiElement DefaultButtonSelected;
public ShapeshifterPanel panelPrefab;
public float xStart = -0.8f;
public float yStart = 2.15f;
public float xOffset = 1.95f;
public float yOffset = -0.65f;
public UiElement backButton;
public UiElement defaultButtonSelected;
public List<ShapeshifterPanel> potentialVictims;
/// <summary>
@@ -42,17 +41,17 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
var shapeShifterRole = RoleManager.Instance.GetRole(RoleTypes.Shapeshifter);
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>().ShapeshifterMenu;
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>()!.ShapeshifterMenu;
var newMenu = Instantiate(ogMenu);
var customMenu = newMenu.gameObject.AddComponent<CustomPlayerMenu>();
customMenu.PanelPrefab = newMenu.PanelPrefab;
customMenu.XStart = newMenu.XStart;
customMenu.YStart = newMenu.YStart;
customMenu.XOffset = newMenu.XOffset;
customMenu.YOffset = newMenu.YOffset;
customMenu.BackButton = newMenu.BackButton;
var back = customMenu.BackButton.GetComponent<PassiveButton>();
customMenu.panelPrefab = newMenu.PanelPrefab;
customMenu.xStart = newMenu.XStart;
customMenu.yStart = newMenu.YStart;
customMenu.xOffset = newMenu.XOffset;
customMenu.yOffset = newMenu.YOffset;
customMenu.backButton = newMenu.BackButton;
var back = customMenu.backButton.GetComponent<PassiveButton>();
back.OnClick.RemoveAllListeners();
back.OnClick.AddListener((UnityAction)(() =>
{
@@ -65,7 +64,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
newMenu.DestroyImmediate();
customMenu.transform.SetParent(Camera.main.transform, false);
customMenu.transform.SetParent(Camera.main!.transform, false);
customMenu.transform.localPosition = new Vector3(0f, 0f, -50f);
return customMenu;
}
@@ -75,6 +74,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
ControllerManager.Instance.CloseOverlayMenu(name);
}
/// <inheritdoc />
public override void Begin(PlayerTask task)
{
throw new NotImplementedException("Use the other Begin method.");
@@ -90,7 +90,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
MinigameStubs.Begin(this, null);
var back = BackButton.GetComponent<PassiveButton>();
var back = backButton.GetComponent<PassiveButton>();
back.OnClick.AddListener((UnityAction)(() =>
{
onClick(null);
@@ -107,13 +107,13 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
var shapeshifterPanel = Instantiate(PanelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(XStart + num * XOffset, YStart + num2 * YOffset, -1f);
var shapeshifterPanel = Instantiate(panelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
potentialVictims.Add(shapeshifterPanel);
list2.Add(shapeshifterPanel.Button);
}
ControllerManager.Instance.OpenOverlayMenu(name, BackButton, DefaultButtonSelected, list2);
ControllerManager.Instance.OpenOverlayMenu(name, backButton, defaultButtonSelected, list2);
}
}
+11 -9
View File
@@ -1,19 +1,12 @@
using System;
using BepInEx;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MonoMod.Utils;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
using UnityEngine.ProBuilder;
using Delegate = Il2CppSystem.Delegate;
namespace MiraAPI;
@@ -23,11 +16,20 @@ namespace MiraAPI;
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[BepInDependency(ModCompatibility.SubmergedId, BepInDependency.DependencyFlags.SoftDependency)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
/// <summary>
/// Gets the branding Mira API color.
/// </summary>
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
public static Color DefaultHeaderColor = new Color32(77, 77, 77, 255);
/// <summary>
/// Gets the default color for headers in the options menu.
/// </summary>
public static Color DefaultHeaderColor { get; } = new Color32(77, 77, 77, 255);
private static MiraPluginManager? PluginManager { get; set; }
internal Harmony Harmony { get; } = new(Id);
+28
View File
@@ -0,0 +1,28 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
namespace MiraAPI;
/// <summary>
/// Mod compatibility tools.
/// </summary>
public static class ModCompatibility
{
/// <summary>
/// The ID for the Submerged mod.
/// </summary>
public const string SubmergedId = "Submerged";
/// <summary>
/// Checks if the Submerged mod is loaded.
/// </summary>
/// <param name="submergedAssembly">Submerged mod assembly if loaded, null otherwise.</param>
/// <returns>True if the Submerged mod is loaded, false otherwise.</returns>
public static bool SubmergedLoaded([NotNullWhen(true)] out Assembly? submergedAssembly)
{
var result = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin);
submergedAssembly = result ? plugin?.Instance.GetType().Assembly : null;
return result;
}
}
+26 -7
View File
@@ -1,6 +1,8 @@
using System;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Modifiers;
@@ -38,8 +40,8 @@ public abstract class BaseModifier : IOptionable
/// Gets the parent mod of the modifier.
/// </summary>
public MiraPluginInfo ParentMod => Array.Find(
MiraPluginManager.Instance.RegisteredPlugins(),
x => x.Modifiers.Exists(y => y.TypeId == TypeId)
MiraPluginManager.Instance.RegisteredPlugins,
x => x.InternalModifiers.Exists(y => y.TypeId == TypeId)
) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
@@ -48,25 +50,35 @@ public abstract class BaseModifier : IOptionable
public abstract string ModifierName { get; }
/// <summary>
/// Gets a value indicating whether the modifier is hidden on the UI.
/// Gets the modifier icon. Useless if HideOnUi is true.
/// </summary>
public virtual bool HideOnUi => false;
public virtual LoadableAsset<Sprite>? ModifierIcon => null;
/// <summary>
/// Gets a value indicating whether the modifier is hidden on the UI. Will be hidden either way if no description is provided.
/// </summary>
public virtual bool HideOnUi => GetDescription() == string.Empty;
/// <summary>
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
/// </summary>
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating the color that should be used for the modifier within freeplay.
/// </summary>
public virtual Color FreeplayFileColor => Color.gray;
/// <summary>
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
/// Gets the HUD description for this modifier. Does nothing if <see cref="HideOnUi"/> is true. Required to be visible on UI.
/// </summary>
/// <returns>The information string for the HUD.</returns>
public virtual string GetHudString() => ModifierName;
/// <returns>The description string for the HUD.</returns>
public virtual string GetDescription() => string.Empty;
/// <summary>
/// Called when the modifier is activated.
@@ -104,6 +116,13 @@ public abstract class BaseModifier : IOptionable
{
}
/// <summary>
/// Called when a meeting starts.
/// </summary>
public virtual void OnMeetingStart()
{
}
/// <summary>
/// Determines whether the player can vent.
/// </summary>
+121 -41
View File
@@ -3,13 +3,11 @@ using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Modifiers.ModifierDisplay;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using TMPro;
using UnityEngine;
namespace MiraAPI.Modifiers;
@@ -26,12 +24,12 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public ImmutableList<BaseModifier> ActiveModifiers { get; private set; } = ImmutableList<BaseModifier>.Empty;
private ModifierDisplayComponent? ModifierDisplay { get; set; }
[HideFromIl2Cpp]
private List<BaseModifier> Modifiers { get; set; } = [];
private PlayerControl? _player;
private TextMeshPro? _modifierText;
private PlayerControl _player = null!;
private readonly List<BaseModifier> _toRemove = [];
@@ -42,9 +40,18 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.AddRange(Modifiers);
}
private void Start()
private void Awake()
{
_player = GetComponent<PlayerControl>();
if (_player == null)
{
Logger<MiraApiPlugin>.Error("ModifierComponent could not find PlayerControl on the same GameObject.");
Destroy(this);
return;
}
ModifierExtensions.ModifierComponents.Add(_player, this);
Modifiers = [];
if (!_player.AmOwner)
@@ -52,23 +59,42 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
return;
}
_modifierText = Helpers.CreateTextLabel("ModifierText", HudManager.Instance.transform, AspectPosition.EdgeAlignments.RightTop, new Vector3(10.1f, 3.5f, 0), textAlignment: TextAlignmentOptions.Right);
_modifierText.verticalAlignment = VerticalAlignmentOptions.Top;
ModifierDisplay = ModifierDisplayComponent.CreateDisplay();
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
private void FixedUpdate()
{
var removed = _toRemove.Count > 0;
foreach (var modifier in _toRemove.ToArray())
{
modifier.OnDeactivate();
_toRemove.Remove(modifier);
try
{
modifier.OnDeactivate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while deactivating modifier {modifier.ModifierName}: {e.ToString()}");
}
Modifiers.Remove(modifier);
}
var added = _toAdd.Count > 0;
foreach (var modifier in _toAdd.ToArray())
{
_toAdd.Remove(modifier);
Modifiers.Add(modifier);
modifier.Initialized = true;
modifier.OnActivate();
try
{
modifier.OnActivate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while activating modifier {modifier.ModifierName}: {e.ToString()}");
}
if (modifier is TimedModifier { AutoStart: true } timer)
{
@@ -76,21 +102,31 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
}
}
if (_toAdd.Count > 0 || _toRemove.Count > 0)
if (removed || added)
{
if (_player?.AmOwner == true)
if (_player.AmOwner && HudManager.InstanceExists)
{
HudManager.Instance?.SetHudActive(_player, _player.Data.Role, HudManager.Instance.TaskPanel.isActiveAndEnabled);
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
_toAdd.Clear();
_toRemove.Clear();
ActiveModifiers = Modifiers.ToImmutableList();
}
foreach (var modifier in ActiveModifiers)
{
modifier.FixedUpdate();
try
{
modifier.FixedUpdate();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while (fixed) updating modifier {modifier.ModifierName}: {e.ToString()}");
}
}
if (_player.AmOwner && ModifierDisplay && HudManager.InstanceExists)
{
ModifierDisplay!.gameObject.SetActive(MeetingHud.Instance || HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
}
@@ -98,34 +134,21 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
foreach (var modifier in ActiveModifiers)
{
modifier.Update();
}
if (!_modifierText || _player?.AmOwner == false)
{
return;
}
if (MeetingHud.Instance)
{
return;
}
var showText = false;
var builder = new StringBuilder("<b><size=130%>Modifiers:</b></size>\n");
foreach (var modifier in ActiveModifiers)
{
if (modifier.HideOnUi)
try
{
continue;
modifier.Update();
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Error($"Error while updating modifier {modifier.ModifierName}: {e.ToString()}");
}
showText = true;
builder.AppendLine(modifier.GetHudString());
}
}
_modifierText!.text = showText ? builder.ToString() : string.Empty;
private void OnDestroy()
{
// Remove this component from the global list when destroyed
ModifierExtensions.ModifierComponents.Remove(_player);
}
/// <summary>
@@ -492,4 +515,61 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
return ActiveModifiers.Exists(x => x.UniqueId == id);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(bool checkInactive, Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm is T modifier && (predicate == null || predicate(modifier));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.GetType() == type && (predicate == null || predicate(bm));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, checkInactive, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id, bool checkInactive)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.UniqueId == id;
}
}
+6
View File
@@ -0,0 +1,6 @@
namespace MiraAPI.Modifiers;
public enum ModifierContext
{
}
@@ -0,0 +1,212 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MiraAPI.Modifiers.ModifierDisplay;
/// <summary>
/// The code used to display Mira modifiers.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierDisplayComponent(nint cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the instance of the Modifier Display.
/// </summary>
public static ModifierDisplayComponent? Instance { get; private set; }
private RectTransform _children = null!;
private GameObject _modTemplate = null!;
private PassiveButton _toggleButton = null!;
private TextMeshPro _toggleBtnText = null!;
private RectTransform _pagination = null!;
private TextMeshPro _pageText = null!;
private PassiveButton _nextButton = null!;
private PassiveButton _backButton = null!;
private int _currentPage;
private const int ItemsPerPage = 3;
private readonly Dictionary<BaseModifier, ModifierUiComponent> _modifiers = [];
/// <summary>
/// Gets a read only dictionary of the created modifier UI components.
/// </summary>
[HideFromIl2Cpp]
public ReadOnlyDictionary<BaseModifier, ModifierUiComponent> Modifiers => new(_modifiers);
/// <summary>
/// Gets a value indicating whether the modifier display hud is currently open.
/// </summary>
public bool IsOpen { get; private set; }
private void Awake()
{
Instance = this;
_children = transform.GetChild(0).GetComponent<RectTransform>();
_modTemplate = transform.GetChild(2).gameObject;
_toggleButton = transform.GetChild(1).GetComponent<PassiveButton>();
_toggleButton.OnClick = new Button.ButtonClickedEvent();
_toggleButton.OnClick.AddListener((UnityAction)(() =>
{
IsOpen = !IsOpen;
_children.gameObject.SetActive(!_children.gameObject.activeSelf);
}));
_toggleButton.ClickSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().ClickSound;
_toggleButton.HoverSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().HoverSound;
_toggleButton.inactiveSprites = _toggleButton.transform.GetChild(1).gameObject;
_toggleBtnText = _toggleButton.transform.GetChild(0).GetComponent<TextMeshPro>();
_pagination = _children.transform.GetChild(0).GetComponent<RectTransform>();
_pageText = _pagination.transform.GetChild(0).GetComponent<TextMeshPro>();
_nextButton = _pagination.transform.GetChild(1).GetComponent<PassiveButton>();
_backButton = _pagination.transform.GetChild(2).GetComponent<PassiveButton>();
_toggleBtnText.font = _pageText.font = _nextButton.buttonText.font = _backButton.buttonText.font = HudManager.Instance.TaskPanel.taskText.font;
_toggleBtnText.fontMaterial = _pageText.fontMaterial = _nextButton.buttonText.fontMaterial = _backButton.buttonText.fontMaterial = HudManager.Instance.TaskPanel.taskText.fontMaterial;
_nextButton.OnClick = new Button.ButtonClickedEvent();
_nextButton.OnClick.AddListener((UnityAction)(() =>
{
_currentPage++;
UpdatePage();
}));
_backButton.OnClick = new Button.ButtonClickedEvent();
_backButton.OnClick.AddListener((UnityAction)(() =>
{
_currentPage--;
UpdatePage();
}));
IsOpen = false;
_children.gameObject.SetActive(false);
}
/// <summary>
/// Use this to refresh the modifiers UI. Useful if you hide modifiers uis based on options.
/// </summary>
public void RefreshModifiers()
{
UpdateModifiersList([.. PlayerControl.LocalPlayer.GetModifierComponent().ActiveModifiers]);
}
/// <summary>
/// Use this to toggle the visibility of the modifiers tab.
/// </summary>
public void ToggleTab()
{
IsOpen = !IsOpen;
_children.gameObject.SetActive(IsOpen);
RefreshModifiers();
}
internal void DestroyComponent(ModifierUiComponent component)
{
_modifiers.Remove(component.Modifier!);
component.gameObject.DestroyImmediate();
RefreshModifiers();
}
[HideFromIl2Cpp]
internal static ModifierDisplayComponent CreateDisplay()
{
var gameObject = Instantiate(MiraAssets.ModifierDisplay.LoadAsset(), HudManager.Instance.transform);
var minigame = gameObject.AddComponent<ModifierDisplayComponent>();
return minigame;
}
[HideFromIl2Cpp]
private ModifierUiComponent CreateForModifier(BaseModifier modifier)
{
var newMod = Instantiate(_modTemplate, _children.transform);
newMod.transform.name = modifier.ModifierName;
var comp = newMod.AddComponent<ModifierUiComponent>();
comp.Modifier = modifier;
return comp;
}
private void UpdatePage()
{
var totalPages = Mathf.CeilToInt((float)_modifiers.Count / ItemsPerPage);
_currentPage = Mathf.Clamp(_currentPage, 0, Mathf.Max(0, totalPages - 1));
if (_modifiers.Count <= ItemsPerPage)
{
_modifiers.Do(x => x.Value.gameObject.SetActive(true));
_pagination.gameObject.SetActive(false);
return;
}
_pagination.gameObject.SetActive(true);
if (_pageText != null)
{
_pageText.text = $"Page {_currentPage + 1}/{Mathf.Max(totalPages, 1)}";
}
_nextButton.gameObject.SetActive(true);
_backButton.gameObject.SetActive(true);
_modifiers.Do(x => x.Value.gameObject.SetActive(false));
var start = _currentPage * ItemsPerPage;
var end = Mathf.Min(start + ItemsPerPage, _modifiers.Count);
var modifiers = _modifiers.ToArray();
for (var i = start; i < end; i++)
{
modifiers[i].Value.gameObject.SetActive(true);
}
_pagination.SetAsLastSibling();
}
[HideFromIl2Cpp]
internal void UpdateModifiersList(List<BaseModifier> modifiers)
{
var filteredModifiers = modifiers.Where(x => !x.HideOnUi && x.GetDescription() != string.Empty).ToList();
var modifiersToAdd = filteredModifiers.ToList();
foreach (var mod in _modifiers.ToArray())
{
if (modifiersToAdd.Contains(mod.Key))
{
modifiersToAdd.Remove(mod.Key);
continue;
}
mod.Value.gameObject.Destroy();
_modifiers.Remove(mod.Key);
}
_toggleBtnText.text = $"Modifiers ({filteredModifiers.Count})";
if (filteredModifiers.Count == 0)
{
_toggleButton.gameObject.SetActive(false);
return;
}
_toggleButton.gameObject.SetActive(true);
foreach (var mod in modifiersToAdd)
{
_modifiers.Add(mod, CreateForModifier(mod));
}
UpdatePage();
}
}
@@ -0,0 +1,72 @@
using Il2CppInterop.Runtime.Attributes;
using Reactor.Utilities.Attributes;
using TMPro;
using UnityEngine;
namespace MiraAPI.Modifiers.ModifierDisplay;
/// <summary>
/// The code placed on every Modifier HUD object. Used to handle updating.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierUiComponent(nint cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the modifier which this component is for.
/// </summary>
[HideFromIl2Cpp]
public BaseModifier? Modifier { get; internal set; }
// ReSharper disable InconsistentNaming
private SpriteRenderer modBg = null!;
private TextMeshPro desc = null!;
private SpriteRenderer icon = null!;
private TextMeshPro nameText = null!;
private RectTransform descRect = null!;
// ReSharper restore InconsistentNaming
private void Awake()
{
if (Modifier == null) return;
modBg = transform.GetChild(0).GetComponent<SpriteRenderer>();
desc = modBg.transform.GetChild(0).GetComponent<TextMeshPro>();
icon = modBg.transform.GetChild(1).GetComponent<SpriteRenderer>();
var nameBg = transform.GetChild(1);
nameText = nameBg.GetChild(0).GetComponent<TextMeshPro>();
descRect = desc.gameObject.GetComponent<RectTransform>();
nameText.font = desc.font = HudManager.Instance.TaskPanel.taskText.font;
nameText.fontMaterial = desc.fontMaterial = HudManager.Instance.TaskPanel.taskText.fontMaterial;
}
// Might not be the best solution, but used to update name/description/icon if updated in the modifier.
private void FixedUpdate()
{
if (Modifier == null || ModifierDisplayComponent.Instance == null || !ModifierDisplayComponent.Instance.IsOpen) return;
if (Modifier.HideOnUi || Modifier.GetDescription() == string.Empty)
{
ModifierDisplayComponent.Instance.DestroyComponent(this);
return;
}
nameText.text = Modifier.ModifierName;
desc.text = Modifier.GetDescription();
modBg.gameObject.SetActive(true);
icon.gameObject.SetActive(Modifier.ModifierIcon != null);
if (icon.gameObject && icon.gameObject.activeSelf && Modifier.ModifierIcon != null)
{
icon.sprite = Modifier.ModifierIcon?.LoadAsset();
icon.size = new Vector2(0.7f, 0.7f);
icon.tileMode = SpriteTileMode.Continuous;
descRect.localPosition = new Vector3(0.38f, -0.1f, -5);
descRect.sizeDelta = new Vector2(2.38f, 0.65f);
}
else
{
descRect.localPosition = new Vector3(0, -0.1f, -5);
descRect.sizeDelta = new Vector2(3.1f, 0.65f);
}
}
}
+13 -13
View File
@@ -30,7 +30,7 @@ public static class ModifierExtensions
_ = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Modifier with ID {typeId} is not registered.");
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args));
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args), true);
}
/// <summary>
@@ -63,7 +63,7 @@ public static class ModifierExtensions
/// </summary>
/// <param name="target">The player to remove the modifier from.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
[MethodRpc((uint)MiraRpc.RemoveModifier)]
[MethodRpc((uint)MiraRpc.RemoveModifier, SendImmediately = true)]
public static void RpcRemoveModifier(this PlayerControl target, Guid uniqueId)
{
target.RemoveModifier(uniqueId);
@@ -180,6 +180,17 @@ public static class ModifierExtensions
return player.GetModifierComponent().HasModifier(typeId, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Clears all modifiers from a player.
/// </summary>
@@ -204,17 +215,6 @@ public static class ModifierExtensions
}
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
+6 -4
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Linq.Expressions;
using MiraAPI.Utilities;
@@ -11,7 +12,7 @@ namespace MiraAPI.Modifiers;
/// </summary>
public static class ModifierFactory
{
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> _constructorCache = [];
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> ConstructorCache = [];
private static Func<object[], BaseModifier> CreateConstructor(Type type, params object[] args)
{
@@ -45,13 +46,13 @@ public static class ModifierFactory
/// <returns>An instance of the modifier.</returns>
public static BaseModifier CreateInstance(Type type, params object[] args)
{
var argTypes = args.Select(arg => arg?.GetType() ?? typeof(object)).ToArray();
var argTypes = args.Select(arg => arg.GetType()).ToArray();
var key = (type, argTypes);
if (!_constructorCache.TryGetValue(key, out var constructor))
if (!ConstructorCache.TryGetValue(key, out var constructor))
{
constructor = CreateConstructor(type, args);
_constructorCache[key] = constructor;
ConstructorCache[key] = constructor;
}
return constructor(args);
@@ -95,6 +96,7 @@ public static class ModifierFactory<T> where T : BaseModifier
/// </summary>
/// <param name="args">Parameters for the constructor.</param>
/// <returns>An instance of the modifier.</returns>
[SuppressMessage("Design", "CA1000:Do not declare static members on generic types", Justification = "This is a factory class.")]
public static T CreateInstance(params object[] args)
{
return Constructor(args);
+59 -52
View File
@@ -17,6 +17,18 @@ namespace MiraAPI.Modifiers;
/// </summary>
public static class ModifierManager
{
/// <summary>
/// Gets or sets a value indicating whether modifiers should be assigned to players.
/// </summary>
public static bool MiraAssignsModifiers { get; set; } = true;
/// <summary>
/// Gets the list of all registered modifiers.
/// </summary>
public static IReadOnlyList<BaseModifier> Modifiers { get; internal set; } = [];
internal static List<BaseModifier> InternalModifiers { get; } = [];
private static readonly Dictionary<uint, Type> IdToTypeModifierMap = [];
private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
@@ -75,7 +87,8 @@ public static class ModifierManager
modifier = (BaseModifier)FormatterServices.GetUninitializedObject(modifierType);
}
info.Modifiers.Add(modifier);
info.InternalModifiers.Add(modifier);
InternalModifiers.Add(modifier);
if (modifier is not GameModifier gameModifier)
{
@@ -99,72 +112,66 @@ public static class ModifierManager
return true;
}
internal static void AssignModifiers(List<PlayerControl> plrs)
/// <summary>
/// Assigns modifiers to players. ONLY CALL THIS METHOD IF YOU KNOW WHAT YOU ARE DOING.
/// </summary>
/// <param name="plrs">The players to assign modifiers to.</param>
public static void AssignModifiers(List<PlayerControl> plrs)
{
var rand = new Random();
foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
// Filter and sort modifiers by descending priority.
var modifiers = IdToTypeModifierMap
.Where(x=>x.Value.IsAssignableTo(typeof(GameModifier)))
.Select(x => Activator.CreateInstance(x.Value) as GameModifier)
.OfType<GameModifier>()
.Where(x => x.GetAmountPerGame() > 0 && x.GetAssignmentChance() > 0)
.Shuffle()
.OrderByDescending(x => x.Priority())
.ToArray();
foreach (var modifier in modifiers)
{
var filteredModifiers = new List<uint>();
var assignments = modifier.GetAmountPerGame();
foreach (var id in PrioritiesToIdsMap[priority])
var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
if (validPlayers.Count == 0)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
var count = mod.GetAmountPerGame();
if (chance == 0 || count == 0)
{
continue;
}
var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
if (maxCount == 0)
{
Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
continue;
}
var num = Math.Clamp(count, 0, maxCount);
for (var i = 0; i < num; i++)
{
var randomNum = rand.Next(100);
if (randomNum < chance)
{
filteredModifiers.Add(id);
}
}
}
if (filteredModifiers.Count == 0)
{
Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
Logger<MiraApiPlugin>.Warning($"No valid players for modifier {modifier.ModifierName}");
continue;
}
var shuffledList = filteredModifiers.Randomize();
assignments = Math.Min(assignments, validPlayers.Count);
var availablePlayers = new List<PlayerControl>(validPlayers);
if (shuffledList.Count > plrs.Count)
for (var i = 0; i < assignments; i++)
{
shuffledList = shuffledList.GetRange(0, plrs.Count);
}
foreach (var id in shuffledList)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
if (!plr || plr == null)
var chance = Math.Clamp(modifier.GetAssignmentChance(), 0, 100);
if (rand.Next(100) >= chance)
{
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
continue;
}
else
var candidates = availablePlayers
.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId))
.ToList();
if (candidates.Count == 0)
{
plr.RpcAddModifier(id);
Logger<MiraApiPlugin>.Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
break;
}
var plr = candidates.Random();
if (plr == null)
{
Logger<MiraApiPlugin>.Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
continue;
}
plr.RpcAddModifier(modifier.TypeId);
availablePlayers.Remove(plr);
}
}
}
+1 -1
View File
@@ -34,7 +34,7 @@ public abstract class GameModifier : BaseModifier
public virtual bool IsModifierValidOn(RoleBehaviour role) => true;
/// <summary>
/// Determines whether the player won the game with this modifier.
/// Determines whether the player won the game with this modifier. The modifier with the highest priority will override other modifiers.
/// </summary>
/// <param name="reason">The reason why the game ended.</param>
/// <returns>True if the player won, false if they lost. Return null to use the player's default win condition.</returns>
+4 -4
View File
@@ -45,12 +45,12 @@ public abstract class TimedModifier : BaseModifier
public override bool HideOnUi => !TimerActive;
/// <summary>
/// Gets the HUD information for Timed Modifier, including the time remaining.
/// Gets the HUD description for Timed Modifier, including the time remaining.
/// </summary>
/// <returns>A string with the hud information + timer.</returns>
public override string GetHudString()
/// <returns>A string with the time remaining.</returns>
public override string GetDescription()
{
return base.GetHudString() + $" <size=70%>({Math.Round(Duration - TimeRemaining, 0)}s/{Duration}s)</size>";
return $"Remaining Time: {Math.Round(Duration - TimeRemaining, 0)}s/{Duration}s";
}
/// <summary>
+8 -7
View File
@@ -1,5 +1,6 @@
using System.Collections;
using System.Linq;
using AmongUs.Data;
using AmongUs.GameOptions;
using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
@@ -96,7 +97,7 @@ public static class CustomMurderRpc
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
DataManager.Player.Stats.IncrementStat(StatID.Role_GuardianAngel_CrewmatesProtected);
AchievementManager.Instance.OnProtectACrewmate();
}
@@ -127,14 +128,14 @@ public static class CustomMurderRpc
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
StatsManager.Instance.IncrementStat(
DataManager.Player.Stats.IncrementStat(
GameManager.Instance.IsHideAndSeek()
? StringNames.StatsImpostorKills_HideAndSeek
: StringNames.StatsImpostorKills);
? StatID.HideAndSeek_ImpostorKills
: StatID.ImpostorKills);
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
StatsManager.Instance.IncrementStat(StringNames.StatsShapeshifterShiftedKills);
DataManager.Player.Stats.IncrementStat(StatID.Role_Shapeshifter_ShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
@@ -152,7 +153,7 @@ public static class CustomMurderRpc
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager.Instance.IncrementStat(StringNames.StatsTimesMurdered);
DataManager.Player.Stats.IncrementStat(StatID.TimesMurdered);
if (Minigame.Instance)
{
try
@@ -263,7 +264,7 @@ public static class CustomMurderRpc
deadBody.enabled = true;
}
var afterMurderEvent = new AfterMurderEvent(source, target);
var afterMurderEvent = new AfterMurderEvent(source, target, deadBody);
MiraEventManager.InvokeEvent(afterMurderEvent);
if (!isParticipant)
+5
View File
@@ -44,4 +44,9 @@ public enum MiraRpc : uint
/// Custom RPC to undo a player's vote.
/// </summary>
RemoveVote,
/// <summary>
/// Custom RPC to replace Among Us CastVote.
/// </summary>
CastVote,
}
+5
View File
@@ -0,0 +1,5 @@
[*.{cs,vb}]
dotnet_diagnostic.CA1707.severity = none
dotnet_diagnostic.CS1591.severity = none
dotnet_diagnostic.SA1611.severity = none
dotnet_diagnostic.SA1615.severity = none
+35
View File
@@ -0,0 +1,35 @@
using HarmonyLib;
using UnityEngine;
namespace MiraAPI.Patches;
#pragma warning disable SA1629
/// <summary>
/// Allows players to paste text into chat.
/// Source: https://github.com/CallOfCreator/NewMod/blob/main/NewMod/Patches/ClipboardPatch.cs
/// </summary>
#pragma warning restore SA1629
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Update))]
public static class ChatControllerPatch
{
public static void Prefix(ChatController __instance)
{
if (!HudManager.Instance.Chat.IsOpenOrOpening) return;
var ctrlPressed = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
if (!ctrlPressed || !Input.GetKeyDown(KeyCode.V)) return;
var clipboard = GUIUtility.systemCopyBuffer;
if (string.IsNullOrWhiteSpace(clipboard)) return;
clipboard = clipboard.Replace("<", string.Empty)
.Replace(">", string.Empty)
.Replace("\r", string.Empty);
if (!Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
clipboard = clipboard.Replace("\n", string.Empty);
__instance.freeChatField.textArea.SetText(__instance.freeChatField.textArea.text + clipboard);
}
}
+7 -5
View File
@@ -12,14 +12,16 @@ public static class CanUsePatches
public static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(Console), nameof(Console.CanUse));
yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
yield return AccessTools.Method(typeof(DeconControl), nameof(DeconControl.CanUse));
yield return AccessTools.Method(typeof(DoorConsole), nameof(DoorConsole.CanUse));
yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
yield return AccessTools.Method(typeof(OptionsConsole), nameof(OptionsConsole.CanUse));
yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
yield return AccessTools.Method(typeof(ZiplineConsole), nameof(ZiplineConsole.CanUse));
// vent is not necessary as it has its own patch
}
[HarmonyPriority(Priority.Last)]
+28 -13
View File
@@ -5,29 +5,44 @@ using MiraAPI.GameEnd;
namespace MiraAPI.Patches.Events;
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))]
internal static class EndGamePatches
{
public static bool Prefix(EndGameManager __instance)
[HarmonyPatch(typeof(GameManager), nameof(GameManager.RpcEndGame))]
public static class GameManagerPatches
{
if (CustomGameOver.Instance is not { } gameOver)
public static bool Prefix(GameOverReason endReason)
{
return true;
}
var @event = new BeforeGameEndEvent(endReason);
MiraEventManager.InvokeEvent(@event);
var result = gameOver.BeforeEndGameSetup(__instance);
return result;
return !@event.IsCancelled;
}
}
public static void Postfix(EndGameManager __instance)
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))]
public static class EndGameManagerPatches
{
if (CustomGameOver.Instance is { } gameOver)
public static bool Prefix(EndGameManager __instance)
{
gameOver.AfterEndGameSetup(__instance);
CustomGameOver.Instance = null;
if (CustomGameOver.Instance is not { } gameOver)
{
return true;
}
var result = gameOver.BeforeEndGameSetup(__instance);
return result;
}
var @event = new GameEndEvent(__instance);
MiraEventManager.InvokeEvent(@event);
public static void Postfix(EndGameManager __instance)
{
if (CustomGameOver.Instance is { } gameOver)
{
gameOver.AfterEndGameSetup(__instance);
CustomGameOver.Instance = null;
}
var @event = new GameEndEvent(__instance);
MiraEventManager.InvokeEvent(@event);
}
}
}
+10 -5
View File
@@ -1,6 +1,7 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Utilities;
namespace MiraAPI.Patches.Events;
@@ -13,13 +14,17 @@ public static class KillAnimationPatches
/// <summary>
/// Used to trigger the <see cref="AfterMurderEvent"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The target.</param>
[HarmonyPostfix]
[HarmonyPatch(typeof(KillAnimation), nameof(KillAnimation.CoPerformKill))]
public static void KillAnimPostfix(PlayerControl source, PlayerControl target)
[HarmonyPatch(typeof(KillAnimation._CoPerformKill_d__2), nameof(KillAnimation._CoPerformKill_d__2.MoveNext))]
public static void KillAnimPostfix(KillAnimation._CoPerformKill_d__2 __instance)
{
var afterMurderEvent = new AfterMurderEvent(source, target);
// Checking if state is -1 to wait for the end of coroutine.
if (__instance.__1__state != -1)
{
return;
}
var afterMurderEvent = new AfterMurderEvent(__instance.source, __instance.target, Helpers.GetBodyById(__instance.target.PlayerId));
MiraEventManager.InvokeEvent(afterMurderEvent);
}
}
+36 -5
View File
@@ -1,21 +1,52 @@
using HarmonyLib;
using AmongUs.InnerNet.GameDataMessages;
using HarmonyLib;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Utilities;
using Reactor.Utilities;
namespace MiraAPI.Patches.Events;
[HarmonyPatch]
public static class ReportBodyEventPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdReportDeadBody))]
public static bool PlayerControlCmdReportDeadBodyPrefix(PlayerControl __instance, NetworkedPlayerInfo? target)
private static bool ReportBodyEventHook(PlayerControl source, NetworkedPlayerInfo? target)
{
var body = target != null ? Helpers.GetBodyById(target.PlayerId) : null;
var @event = new ReportBodyEvent(__instance, target, body);
var @event = new ReportBodyEvent(source, target, body);
MiraEventManager.InvokeEvent(@event);
return !@event.IsCancelled;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
public static bool PlayerControlCmdReportDeadBodyPrefix(PlayerControl __instance, NetworkedPlayerInfo? target)
{
return ReportBodyEventHook(__instance, target);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.LateBroadcastReliableMessage))]
public static bool LateBroadcastReliableMessagePrefix(IGameDataMessage rpcMessage)
{
var reportBodyMessage = rpcMessage.TryCast<RpcReportDeadBodyMessage>();
if (reportBodyMessage == null)
{
return true;
}
var source = AmongUsClient.Instance.FindObjectByNetId<PlayerControl>(reportBodyMessage.rpcObjectNetId);
if (source == null)
{
Logger<MiraApiPlugin>.Error("Failed to find source player for RpcReportDeadBodyMessage with NetId: " + reportBodyMessage.rpcObjectNetId);
return true;
}
var target = GameData.Instance.GetPlayerById(reportBodyMessage.targetPlayerId);
return ReportBodyEventHook(source, target);
}
}
@@ -0,0 +1,15 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
namespace MiraAPI.Patches.Events;
[HarmonyPatch(typeof(SpawnInMinigame), nameof(SpawnInMinigame.Close))]
internal static class SpawnInMinigamePatch
{
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
@@ -0,0 +1,31 @@
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
namespace MiraAPI.Patches.Events;
[HarmonyPatch]
internal static class SubmergedSpawnGamePatch
{
public static bool Prepare()
{
return ModCompatibility.SubmergedLoaded(out _);
}
public static IEnumerable<MethodBase> TargetMethods()
{
if (ModCompatibility.SubmergedLoaded(out var subAss) &&
subAss.GetType("Submerged.SpawnIn.SubmarineSelectSpawn") is { } selectSpawn)
{
yield return AccessTools.Method(selectSpawn, "OnDestroy");
}
}
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
+4 -4
View File
@@ -23,10 +23,10 @@ public static class VentEventPatches
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.RpcEnterVent))]
public static bool PlayerPhysicsRpcEnterVentPrefix(PlayerPhysics __instance, int id)
public static bool PlayerPhysicsRpcEnterVentPrefix(PlayerPhysics __instance, int ventId)
{
var pc = __instance.myPlayer;
var vent = ShipStatus.Instance.AllVents.FirstOrDefault(v => v.Id == id);
var vent = ShipStatus.Instance.AllVents.FirstOrDefault(v => v.Id == ventId);
var @event = new EnterVentEvent(pc, vent);
MiraEventManager.InvokeEvent(@event);
@@ -40,10 +40,10 @@ public static class VentEventPatches
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.RpcExitVent))]
public static bool PlayerPhysicsRpcExitVentPrefix(PlayerPhysics __instance, int id)
public static bool PlayerPhysicsRpcExitVentPrefix(PlayerPhysics __instance, int ventId)
{
var pc = __instance.myPlayer;
var vent = ShipStatus.Instance.AllVents.First(v => v.Id == id);
var vent = ShipStatus.Instance.AllVents.First(v => v.Id == ventId);
var @event = new ExitVentEvent(pc, vent);
MiraEventManager.InvokeEvent(@event);
@@ -22,15 +22,4 @@ internal static class TaskAddButtonPatches
return true;
}
[HarmonyPostfix]
[HarmonyPatch(nameof(TaskAddButton.Role), MethodType.Setter)]
public static void RoleGetterPatch(TaskAddButton __instance)
{
if (__instance.role is ICustomRole { Team: ModdedRoleTeams.Custom } customRole)
{
__instance.FileImage.color = customRole.IntroConfiguration?.IntroTeamColor ?? Color.gray;
}
__instance.RolloverHandler.OutColor = __instance.FileImage.color;
}
}
+32 -12
View File
@@ -10,6 +10,7 @@ using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
@@ -18,8 +19,7 @@ namespace MiraAPI.Patches.Freeplay;
[HarmonyPatch(typeof(TaskAdderGame))]
internal static class TaskAdderPatches
{
private static Scroller? _scroller;
private static Scroller _scroller = null!;
[HarmonyPostfix]
[HarmonyPatch(nameof(TaskAdderGame.Begin))]
public static void AddRolesFolder(TaskAdderGame __instance)
@@ -32,6 +32,11 @@ internal static class TaskAdderPatches
_scroller.allowY = true;
_scroller.Inner = inner.transform;
var scrollerHelper = __instance.TaskParent.gameObject.AddComponent<ManualScrollHelper>();
scrollerHelper.scroller = _scroller;
scrollerHelper.verticalAxis = RewiredConstsEnum.Action.TaskRVertical;
scrollerHelper.scrollSpeed = 10f;
GameObject hitbox = new("Hitbox")
{
layer = 5,
@@ -67,9 +72,9 @@ internal static class TaskAdderPatches
modifiersFolder.FolderName = "Modifiers";
modifiersFolder.name = "ModifiersFolder";
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
if (plugin.CustomRoles.Any(x => x.Value is ICustomRole { Configuration.ShowInFreeplay: true }))
if (plugin.InternalRoles.Any(x => x.Value is ICustomRole { Configuration.ShowInFreeplay: true }))
{
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
newFolder.name = plugin.PluginId+":Roles";
@@ -78,7 +83,7 @@ internal static class TaskAdderPatches
rolesFolder.SubFolders.Add(newFolder);
}
if (plugin.Modifiers.Exists(x => x.ShowInFreeplay))
if (plugin.InternalModifiers.Exists(x => x.ShowInFreeplay))
{
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
newFolder.name = plugin.PluginId+":Modifiers";
@@ -293,9 +298,9 @@ internal static class TaskAdderPatches
chip.GetComponent<SpriteRenderer>().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
}
if (_scroller && _scroller != null)
if (_scroller)
{
_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 3, 1f);
_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 4.5f, 1.65f);
_scroller.SetYBoundsMin(0.0f);
_scroller.ScrollToTop();
}
@@ -317,9 +322,9 @@ internal static class TaskAdderPatches
ref float num2,
ref float num3)
{
for (var m = 0; m < plugin.Modifiers.Count; m++)
for (var m = 0; m < plugin.InternalModifiers.Count; m++)
{
var modifier = plugin.Modifiers[m];
var modifier = plugin.InternalModifiers[m];
if (!modifier.ShowInFreeplay)
{
continue;
@@ -332,7 +337,8 @@ internal static class TaskAdderPatches
taskAddButton.SafePositionWorld = instance.SafePositionWorld;
taskAddButton.Text.text = modifier.ModifierName;
taskAddButton.Text.EnableMasking();
taskAddButton.FileImage.color = modifier.FreeplayFileColor;
taskAddButton.RolloverHandler.OutColor = modifier.FreeplayFileColor;
taskAddButton.Button.OnClick = new Button.ButtonClickedEvent();
taskAddButton.Button.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
{
@@ -368,9 +374,9 @@ internal static class TaskAdderPatches
private static void PluginRoles(TaskAdderGame instance, MiraPluginInfo plugin, ref float num, ref float num2, ref float num3)
{
for (var m = 0; m < plugin.CustomRoles.Count; m++)
for (var m = 0; m < plugin.InternalRoles.Count; m++)
{
var roleBehaviour = plugin.CustomRoles.ElementAt(m).Value;
var roleBehaviour = plugin.InternalRoles.ElementAt(m).Value;
if (roleBehaviour.Role == RoleTypes.ImpostorGhost || roleBehaviour.Role == RoleTypes.CrewmateGhost ||
roleBehaviour is ICustomRole { Configuration.ShowInFreeplay: false })
{
@@ -384,6 +390,20 @@ internal static class TaskAdderPatches
instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
taskAddButton2.Role = roleBehaviour;
if (roleBehaviour is ICustomRole custom)
{
var customColor = custom.IntroConfiguration?.IntroTeamColor ?? Color.gray;
if (custom.Team is ModdedRoleTeams.Crewmate)
{
customColor = Palette.CrewmateBlue;
}
else if (custom.Team is ModdedRoleTeams.Impostor)
{
customColor = Palette.ImpostorRed;
}
taskAddButton2.FileImage.color = customColor;
taskAddButton2.RolloverHandler.OutColor = customColor;
}
if (taskAddButton2.Button == null)
{
continue;
+2
View File
@@ -0,0 +1,2 @@
[*.cs]
dotnet_diagnostic.S125.severity = none
+12 -24
View File
@@ -1,37 +1,25 @@
using HarmonyLib;
using MiraAPI.Hud;
using Reactor.Utilities;
namespace MiraAPI.Patches.Hud;
/// <summary>
/// Reset button patches
/// </summary>
[HarmonyPatch]
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
public static class ButtonResetPatches
{
/// <summary>
/// Resets the cooldown and effect of all custom buttons when the meeting starts.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
public static void MeetingHudStartPostfix()
public static void Postfix()
{
foreach (var customActionButton in CustomButtonManager.CustomButtons)
{
customActionButton.ResetCooldownAndOrEffect();
}
}
/// <summary>
/// Resets the cooldown and effect of all custom buttons after the exile screen is closed.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
public static void ExileControllerReEnableGameplayPostfix()
{
foreach (var customActionButton in CustomButtonManager.CustomButtons)
{
customActionButton.ResetCooldownAndOrEffect();
try
{
customActionButton.ResetCooldownAndOrEffect();
}
catch (System.Exception ex)
{
Logger<MiraApiPlugin>.Error($"Error resetting cooldown and effect for button {customActionButton.GetType().Name}: {ex}");
}
}
}
}
+32 -17
View File
@@ -1,5 +1,6 @@
using HarmonyLib;
using MiraAPI.Hud;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -13,9 +14,9 @@ namespace MiraAPI.Patches;
public static class HudManagerPatches
{
// Custom buttons parent.
internal static GameObject? _bottomLeft;
internal static Transform? _bottomRight;
internal static Transform? _buttons;
public static GameObject? BottomLeft { get; private set; }
public static Transform? BottomRight { get; private set; }
public static Transform? Buttons { get; private set; }
/*
/// <summary>
@@ -36,30 +37,30 @@ public static class HudManagerPatches
[HarmonyPatch(nameof(HudManager.Start))]
public static void StartPostfix(HudManager __instance)
{
if (_buttons == null)
if (Buttons == null)
{
_buttons = __instance.transform.Find("Buttons");
Buttons = __instance.transform.Find("Buttons");
}
if (_bottomRight == null)
if (BottomRight == null)
{
_bottomRight = _buttons.Find("BottomRight");
BottomRight = Buttons.Find("BottomRight");
}
if (_bottomLeft == null)
if (BottomLeft == null)
{
_bottomLeft = Object.Instantiate(_bottomRight.gameObject, _buttons);
BottomLeft = Object.Instantiate(BottomRight.gameObject, Buttons);
}
foreach (var t in _bottomLeft.GetComponentsInChildren<ActionButton>(true))
foreach (var t in BottomLeft.GetComponentsInChildren<ActionButton>(true))
{
t.gameObject.Destroy();
}
var gridArrange = _bottomLeft.GetComponent<GridArrange>();
var aspectPosition = _bottomLeft.GetComponent<AspectPosition>();
var gridArrange = BottomLeft.GetComponent<GridArrange>();
var aspectPosition = BottomLeft.GetComponent<AspectPosition>();
_bottomLeft.name = "BottomLeft";
BottomLeft.name = "BottomLeft";
gridArrange.Alignment = GridArrange.StartAlign.Right;
aspectPosition.Alignment = AspectPosition.EdgeAlignments.LeftBottom;
@@ -67,8 +68,8 @@ public static class HudManagerPatches
{
var location = button.Location switch
{
ButtonLocation.BottomLeft => _bottomLeft.transform,
ButtonLocation.BottomRight => _bottomRight,
ButtonLocation.BottomLeft => BottomLeft.transform,
ButtonLocation.BottomRight => BottomRight,
_ => null,
};
@@ -77,7 +78,14 @@ public static class HudManagerPatches
continue;
}
button.CreateButton(location);
try
{
button.CreateButton(location);
}
catch (System.Exception e)
{
Logger<MiraApiPlugin>.Error($"Failed to create custom button {button.GetType().Name}: {e}");
}
}
gridArrange.Start();
@@ -105,7 +113,14 @@ public static class HudManagerPatches
foreach (var button in CustomButtonManager.CustomButtons)
{
button.SetActive(isActive, role);
try
{
button.SetActive(isActive, role);
}
catch (System.Exception e)
{
Logger<MiraApiPlugin>.Error($"Failed to set custom button {button.GetType().Name} active: {e}");
}
}
}
}
+4 -4
View File
@@ -56,11 +56,11 @@ public static class IntroCutscenePatches
}
}
/*
[HarmonyPostfix]
[HarmonyPatch(nameof(IntroCutscene.OnDestroy))]
public static void GameBeginPatch()
public static void GameBeginPatch(IntroCutscene __instance)
{
CustomGameModeManager.ActiveMode?.Initialize();
}*/
MiraEventManager.InvokeEvent(new IntroEndEvent(__instance));
MiraEventManager.InvokeEvent(new RoundStartEvent(true));
}
}
+141
View File
@@ -0,0 +1,141 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(HatsTab))]
public static class HatsTabPatches
{
private static SortedList<string, List<HatData>> sortedHats = [];
private static int currentPage;
[HarmonyPatch(nameof(HatsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(HatsTab __instance)
{
__instance.currentHat = HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat);
var allHats = HatManager.Instance.GetUnlockedHats().ToImmutableList();
if (sortedHats.Count == 0)
{
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
sortedHats = new SortedList<string, List<HatData>>(comparer);
foreach (var hat in allHats)
{
if (!sortedHats.ContainsKey(hat.StoreName)) sortedHats[hat.StoreName] = [];
sortedHats[hat.StoreName].Add(hat);
}
}
GenerateHats(__instance, currentPage);
return false;
}
[HarmonyPatch(typeof(HatsTab), nameof(HatsTab.Update))]
[HarmonyPrefix]
public static void UpdatePrefix(HatsTab __instance)
{
if (sortedHats.Count == 0) return;
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
{
currentPage--;
currentPage = currentPage < 0 ? sortedHats.Count - 1 : currentPage;
GenerateHats(__instance, currentPage);
}
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
{
currentPage++;
currentPage = currentPage > sortedHats.Count - 1 ? 0 : currentPage;
GenerateHats(__instance, currentPage);
}
}
private static IEnumerator? loadRoutine;
private static int hatIndex;
private static void GenerateHats(HatsTab __instance, int page)
{
if (loadRoutine != null) Coroutines.Stop(loadRoutine);
hatIndex = 0;
foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
var (groupName, hats) = sortedHats.ToArray()[page];
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName} ({currentPage + 1}/{sortedHats.Count})\nPress Ctrl or Tab to cycle pages";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
var xLerp = __instance.XRange.Lerp(0.5f);
var yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
loadRoutine = Coroutines.Start(CoGenerateChips(__instance, hats));
}
private static IEnumerator CoGenerateChips(HatsTab __instance, List<HatData> hats)
{
__instance.scroller.ScrollToTop();
var batchSize = 5;
for (var i = 0; i < hats.Count; i += batchSize)
{
var batch = hats.Skip(i).Take(batchSize).ToList();
foreach (var hat in batch.OrderBy(HatManager.Instance.allHats.IndexOf))
{
var hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
var hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), hat);
hatIndex += 1;
yield return null;
}
__instance.SetScrollerBounds();
yield return new WaitForSeconds(0.01f);
}
__instance.currentHatIsEquipped = true;
loadRoutine = null;
}
private static void GenerateColorChip(HatsTab __instance, Vector2 position, HatData hat)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = hat.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectHat(hat)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectHat(HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat))));
colorChip.Inner.SetHat(hat, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, hat);
colorChip.Inner.SetMaskType(PlayerMaterial.MaskType.SimpleUI);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = hat.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = hat;
__instance.ColorChips.Add(colorChip);
}
}
@@ -0,0 +1,21 @@
using HarmonyLib;
using MiraAPI.Utilities.Assets;
namespace MiraAPI.Patches.Menu;
/// <summary>
/// General MainMenuManage patches.
/// </summary>
[HarmonyPatch(typeof(MainMenuManager))]
public static class MainMenuManagerPatches
{
/// <summary>
/// A postifix on Awake to load all the addressables registered.
/// </summary>
[HarmonyPatch(nameof(MainMenuManager.Awake))]
[HarmonyPostfix]
public static void AwakePostfix()
{
AddressablesLoader.LoadAll();
}
}
@@ -0,0 +1,118 @@
using AmongUs.Data;
using HarmonyLib;
using Innersloth.Assets;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(NameplatesTab))]
public static class NameplatesTabPatches
{
private static readonly SortedList<string, List<NamePlateData>> SortedNameplates = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
private static int currentPage;
internal static void AddRange(IEnumerable<(string Key, NamePlateData Visor)> data)
{
foreach (var item in data)
{
if (!SortedNameplates.ContainsKey(item.Key)) SortedNameplates.Add(item.Key, []);
SortedNameplates[item.Key].Add(item.Visor);
}
}
[HarmonyPatch(nameof(NameplatesTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(NameplatesTab __instance)
{
__instance.plateId = HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.namePlate).ProdId;
if (!SortedNameplates.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedNamePlates().Select(x => ("Vanilla", x)));
GenerateHats(__instance, currentPage);
return false;
}
[HarmonyPatch(typeof(NameplatesTab), nameof(NameplatesTab.Update))]
[HarmonyPrefix]
public static void UpdatePrefix(NameplatesTab __instance)
{
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
{
currentPage--;
currentPage = currentPage < 0 ? SortedNameplates.Count - 1 : currentPage;
GenerateHats(__instance, currentPage);
}
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
{
currentPage++;
currentPage = currentPage > SortedNameplates.Count - 1 ? 0 : currentPage;
GenerateHats(__instance, currentPage);
}
}
private static void GenerateHats(NameplatesTab __instance, int page)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
var (groupName, nameplates) = SortedNameplates.ToArray()[page];
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName} ({currentPage + 1}/{SortedNameplates.Count})\nPress Ctrl or Tab to cycle pages";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 2;
foreach (var visor in nameplates.OrderBy(HatManager.Instance.allNamePlates.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
hatIndex += 1;
}
__instance.SetScrollerBounds();
__instance.currentNameplateIsEquipped = true;
}
private static void GenerateColorChip(NameplatesTab __instance, Vector2 position, NamePlateData namePlate)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = namePlate.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectNameplate(HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.NamePlate))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = namePlate.ProdId;
var x = (NamePlateViewData viewdata) =>
{
colorChip.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = viewdata?.Image;
// (colorChip as NameplateChip).image.sprite = viewdata?.Image;
};
__instance.StartCoroutine(AddressableAssetExtensions.CoLoadAssetAsync<NamePlateViewData>(__instance, namePlate.GetAssetReference(), x));
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Tag = namePlate;
__instance.ColorChips.Add(colorChip);
}
}
+118
View File
@@ -0,0 +1,118 @@
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(SkinsTab))]
public static class SkinsTabPatches
{
private static SortedList<string, List<SkinData>> sortedSkins = [];
private static int currentPage;
[HarmonyPatch(nameof(SkinsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(SkinsTab __instance)
{
__instance.skinId = HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin).ProdId;
var allSkins = HatManager.Instance.GetUnlockedSkins().ToImmutableList();
if (sortedSkins.Count == 0)
{
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
sortedSkins = new SortedList<string, List<SkinData>>(comparer);
foreach (var skin in allSkins)
{
if (!sortedSkins.ContainsKey(skin.StoreName)) sortedSkins[skin.StoreName] = [];
sortedSkins[skin.StoreName].Add(skin);
}
}
GenerateHats(__instance, currentPage);
return false;
}
[HarmonyPatch(typeof(SkinsTab), nameof(SkinsTab.Update))]
[HarmonyPrefix]
public static void UpdatePrefix(SkinsTab __instance)
{
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
{
currentPage--;
currentPage = currentPage < 0 ? sortedSkins.Count - 1 : currentPage;
GenerateHats(__instance, currentPage);
}
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
{
currentPage++;
currentPage = currentPage > sortedSkins.Count - 1 ? 0 : currentPage;
GenerateHats(__instance, currentPage);
}
}
private static void GenerateHats(SkinsTab __instance, int page)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
var (groupName, skins) = sortedSkins.ToArray()[page];
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName} ({currentPage + 1}/{sortedSkins.Count})\nPress Ctrl or Tab to cycle pages";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
foreach (var skin in skins.OrderBy(HatManager.Instance.allSkins.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), skin);
hatIndex += 1;
}
__instance.SetScrollerBounds();
__instance.currentSkinIsEquipped = true;
}
private static void GenerateColorChip(SkinsTab __instance, Vector2 position, SkinData skin)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = skin.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectSkin(skin)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectSkin(HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = skin.ProductId;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, skin);
skin.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = skin.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = skin;
__instance.ColorChips.Add(colorChip);
}
}
+114
View File
@@ -0,0 +1,114 @@
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(VisorsTab))]
public static class VisorsTabPatches
{
private static readonly SortedList<string, List<VisorData>> SortedVisors = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
private static int currentPage;
internal static void AddRange(IEnumerable<(string Key, VisorData Visor)> data)
{
foreach (var item in data)
{
if (!SortedVisors.ContainsKey(item.Key)) SortedVisors.Add(item.Key, []);
SortedVisors[item.Key].Add(item.Visor);
}
}
[HarmonyPatch(nameof(VisorsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(VisorsTab __instance)
{
__instance.visorId = HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor).ProdId;
if (!SortedVisors.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedVisors().Select(x => ("Vanilla", x)));
GenerateHats(__instance, currentPage);
return false;
}
[HarmonyPatch(typeof(VisorsTab), nameof(VisorsTab.Update))]
[HarmonyPrefix]
public static void UpdatePrefix(VisorsTab __instance)
{
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
{
currentPage--;
currentPage = currentPage < 0 ? SortedVisors.Count - 1 : currentPage;
GenerateHats(__instance, currentPage);
}
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
{
currentPage++;
currentPage = currentPage > SortedVisors.Count - 1 ? 0 : currentPage;
GenerateHats(__instance, currentPage);
}
}
private static void GenerateHats(VisorsTab __instance, int page)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
var (groupName, visors) = SortedVisors.ToArray()[page];
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName} ({currentPage + 1}/{SortedVisors.Count})\nPress Ctrl or Tab to cycle pages";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
foreach (var visor in visors.OrderBy(HatManager.Instance.allVisors.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
hatIndex += 1;
}
__instance.SetScrollerBounds();
__instance.currentVisorIsEquipped = true;
}
private static void GenerateColorChip(VisorsTab __instance, Vector2 position, VisorData visor)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = visor.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectVisor(visor)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectVisor(HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = visor.ProductId;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, visor);
visor.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = visor.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = visor;
__instance.ColorChips.Add(colorChip);
}
}
@@ -0,0 +1,19 @@
using HarmonyLib;
namespace MiraAPI.Patches;
/// <summary>
/// Used to fix the Minigame crash errors (credits Submerged/PH Gaming for the fix).
/// </summary>
[HarmonyPatch]
public static class MinigameBeginErrorPatch
{
private static readonly Logger _logger = new(Logger.Category.Gameplay, "Minigame");
[HarmonyPatch(typeof(Minigame), nameof(Minigame.Begin))]
[HarmonyPrefix]
public static void Prefix(Minigame __instance)
{
__instance.logger ??= _logger;
}
}
+35 -12
View File
@@ -1,40 +1,63 @@
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
namespace MiraAPI.Patches.Modifiers;
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CoEndGame))]
public static class EndGameDidWinPatch
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnGameEnd))]
internal static class EndGameDidWinPatch
{
public static void Prefix()
private static List<CachedPlayerData> CachedWinners { get; set; } = [];
public static void Prefix(EndGameResult endGameResult)
{
var gameOverReason = EndGameResult.CachedGameOverReason;
EndGameResult.CachedWinners.Clear();
CachedWinners.Clear();
var gameOverReason = endGameResult.GameOverReason;
var players = GameData.Instance.AllPlayers.ToArray();
for (var i = 0; i < GameData.Instance.PlayerCount; i++)
{
var networkedPlayerInfo = players[i];
if (networkedPlayerInfo == null)
if (!networkedPlayerInfo)
{
continue;
}
var didWin = networkedPlayerInfo.Role.DidWin(gameOverReason);
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent().GetModifiers<GameModifier>()
.FirstOrDefault(x => x.DidWin(gameOverReason) != null)?.DidWin(gameOverReason);
if (modifierWin != null)
if (!networkedPlayerInfo.Object)
{
didWin = modifierWin.Value;
if (didWin)
{
CachedWinners.Add(new CachedPlayerData(networkedPlayerInfo));
}
continue;
}
foreach (var modifier in networkedPlayerInfo.Object.GetModifiers<GameModifier>().OrderByDescending(x => x.Priority()))
{
var result = modifier.DidWin(gameOverReason);
if (!result.HasValue) continue;
didWin = result.Value;
break;
}
if (didWin)
{
EndGameResult.CachedWinners.Add(new CachedPlayerData(networkedPlayerInfo));
CachedWinners.Add(new CachedPlayerData(networkedPlayerInfo));
}
}
}
public static void Postfix(EndGameResult endGameResult)
{
EndGameResult.CachedWinners.Clear();
foreach (var winner in CachedWinners)
{
EndGameResult.CachedWinners.Add(winner);
}
}
}
@@ -14,18 +14,12 @@ using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
/// <summary>
/// Patches the GameOptionsMenu to add custom options.
/// </summary>
[HarmonyPatch(typeof(GameOptionsMenu))]
public static class GameOptionsMenuPatch
internal static class GameOptionsMenuPatch
{
/// <summary>
/// Update patch for the GameOptionsMenu.
/// </summary>
/// <param name="__instance">The GameOptionsMenu instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(GameOptionsMenu.Update))]
// ReSharper disable once InconsistentNaming
public static void UpdatePatch(GameOptionsMenu __instance)
{
if (GameSettingMenuPatches.SelectedModIdx == 0)
@@ -41,7 +35,7 @@ public static class GameOptionsMenuPatch
else
{
var filteredGroups =
GameSettingMenuPatches.SelectedMod?.OptionGroups
GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
.Where(x => x.OptionableType == null && !x.ShowInModifiersMenu) ?? [];
foreach (var group in filteredGroups)
@@ -107,7 +101,7 @@ public static class GameOptionsMenuPatch
private static void ModifiersUpdate(ref float num)
{
var groups = GameSettingMenuPatches.SelectedMod?.OptionGroups
var groups = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
.Where(x => x.ShowInModifiersMenu || x.OptionableType?.IsAssignableTo(typeof(BaseModifier))==true) ?? [];
foreach (var modGroup in groups)
@@ -118,7 +112,7 @@ public static class GameOptionsMenuPatch
private static void ModifiersCreate(GameOptionsMenu menu)
{
var groups = GameSettingMenuPatches.SelectedMod?.OptionGroups
var groups = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
.Where(x => x.ShowInModifiersMenu || x.OptionableType?.IsAssignableTo(typeof(BaseModifier))==true) ?? [];
foreach (var group in groups)
{
@@ -128,6 +122,7 @@ public static class GameOptionsMenuPatch
[HarmonyPrefix]
[HarmonyPatch(nameof(GameOptionsMenu.CreateSettings))]
// ReSharper disable once InconsistentNaming
public static bool SettingsPatch(GameOptionsMenu __instance)
{
if (GameSettingMenuPatches.SelectedModIdx == 0)
@@ -143,7 +138,7 @@ public static class GameOptionsMenuPatch
return false;
}
var filteredGroups = GameSettingMenuPatches.SelectedMod?.OptionGroups
var filteredGroups = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
.Where(x => x.OptionableType == null && !x.ShowInModifiersMenu) ?? [];
foreach (var group in filteredGroups)
@@ -156,6 +151,7 @@ public static class GameOptionsMenuPatch
[HarmonyPrefix]
[HarmonyPatch(nameof(GameOptionsMenu.Initialize))]
// ReSharper disable once InconsistentNaming
public static bool InitPatch(GameOptionsMenu __instance)
{
if (__instance.Children != null && __instance.Children.Count != 0)
@@ -224,6 +220,7 @@ public static class GameOptionsMenuPatch
menu.checkboxOrigin,
menu.numberOptionOrigin,
menu.stringOptionOrigin,
menu.playerOptionOrigin,
menu.settingsContainer));
foreach (var newOpt in options)
@@ -0,0 +1,348 @@
using System.Diagnostics;
using System.IO;
using System.Linq;
using BepInEx.Configuration;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.Presets;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
internal static class GamePresetsTabPatches
{
private static GameObject _saveButton = null!;
private static GameObject _refreshButton = null!;
private static GameObject _folderButton = null!;
private static GameObject _newDivider = null!;
private static GameObject _presetHolder = null!;
private static GridArrange _arrange = null!;
private static readonly object Lock = new();
public static void DivideSize(GameObject obj, float amount)
{
foreach (var collider in obj.GetComponentsInChildren<Collider2D>(true))
{
if (collider.TryCast<BoxCollider2D>() is { } col)
{
col.size = new Vector2(col.size.x / amount, col.size.y);
}
}
foreach (var rend in obj.GetComponentsInChildren<SpriteRenderer>(true))
{
rend.size = new Vector2(rend.size.x / amount, rend.size.y);
}
}
[HarmonyPatch(typeof(GamePresetsTab), nameof(GamePresetsTab.OnEnable))]
public static class GamePresetsOnEnablePatch
{
// ReSharper disable once InconsistentNaming
public static void Postfix(GamePresetsTab __instance)
{
if (!GameSettingMenu.Instance)
{
return;
}
CreatePresetMenu(__instance);
__instance.StandardPresetButton.gameObject.SetActive(GameSettingMenuPatches.SelectedModIdx == 0);
__instance.SecondPresetButton.gameObject.SetActive(GameSettingMenuPatches.SelectedModIdx == 0);
if (GameSettingMenuPatches.SelectedModIdx != 0)
{
__instance.PresetDescriptionText.text = "Select or create an options preset for this mod";
}
else
{
__instance.SetSelectedText();
}
// Show the save and refresh buttons
if (_saveButton)
{
_saveButton.SetActive(GameSettingMenuPatches.SelectedModIdx != 0);
}
if (_refreshButton)
{
_refreshButton.SetActive(GameSettingMenuPatches.SelectedModIdx != 0);
}
if (_folderButton)
{
_folderButton.SetActive(GameSettingMenuPatches.SelectedModIdx != 0);
}
if (_newDivider)
{
_newDivider.SetActive(GameSettingMenuPatches.SelectedModIdx != 0);
}
var prefab = GameSettingMenu.Instance.GameSettingsButton;
foreach (var preset in MiraPluginManager.Instance.RegisteredPlugins.SelectMany(x => x.InternalPresets))
{
var button = Object.Instantiate(prefab, _presetHolder.transform);
button.buttonText.text = preset.Name;
if (button.buttonText.TryGetComponent<TextTranslatorTMP>(out var tmp))
{
tmp.DestroyImmediate();
}
button.buttonText.alignment = TextAlignmentOptions.Center;
button.OnClick = new Button.ButtonClickedEvent();
button.OnClick.AddListener(
(UnityAction)(() =>
{
preset.LoadPreset();
}));
button.gameObject.SetActive(false);
preset.PresetButton = button.gameObject;
}
foreach (var mod in MiraPluginManager.Instance.RegisteredPlugins)
{
foreach (var button in mod.InternalPresets.Select(x => x.PresetButton))
{
if (button != null)
{
button.SetActive(mod == GameSettingMenuPatches.SelectedMod);
}
}
}
_arrange.Start();
_arrange.ArrangeChilds();
}
}
[HarmonyPatch(typeof(GamePresetsTab), nameof(GamePresetsTab.OnDisable))]
public static class GamePresetsOnDisablePatch
{
// ReSharper disable once InconsistentNaming
public static void Postfix()
{
Logger<MiraApiPlugin>.Error("OnDisable called");
if (_saveButton)
{
_saveButton.SetActive(false);
}
if (_refreshButton)
{
_refreshButton.SetActive(false);
}
if (_folderButton)
{
_folderButton.SetActive(false);
}
if (_newDivider)
{
_newDivider.SetActive(false);
}
foreach (var mod in MiraPluginManager.Instance.RegisteredPlugins)
{
foreach (var button in mod.InternalPresets.Select(x => x.PresetButton))
{
if (button != null)
{
button.SetActive(false);
}
}
}
}
}
public static void CreatePresetMenu(GamePresetsTab presetTab)
{
var prefab = GameSettingMenu.Instance.GameSettingsButton;
if (prefab == null)
{
Logger<MiraApiPlugin>.Error("GameSettingsButton prefab is null");
return;
}
var tmpTranslator = presetTab.PresetDescriptionText.gameObject.GetComponent<TextTranslatorTMP>();
if (tmpTranslator)
{
tmpTranslator.Destroy();
}
if (!_newDivider)
{
var oldDiv = presetTab.transform.FindChild("DividerImage");
_newDivider = Object.Instantiate(oldDiv.gameObject, oldDiv.transform.parent);
_newDivider.transform.localPosition = new Vector3(1.85f, 0.13f, 0f);
_newDivider.transform.localScale = new Vector3(1.13f, 1, 1);
_newDivider.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 90));
}
PassiveButton saveButton;
if (!_saveButton)
{
saveButton = Object.Instantiate(prefab, presetTab.transform);
_saveButton = saveButton.gameObject;
_saveButton.gameObject.name = "SaveButton";
_saveButton.transform.localPosition = new Vector3(3.2f, 1.7f, -2);
// set the button text and alignment
var saveText = saveButton.buttonText;
saveText.text = "Save";
saveText.GetComponent<TextTranslatorTMP>().Destroy();
saveText.alignment = TextAlignmentOptions.Center;
saveText.transform.parent.localPosition = new Vector3(
-.525f,
saveText.transform.parent.localPosition.y,
saveText.transform.parent.localPosition.z);
DivideSize(saveButton.gameObject, 2f);
saveButton.OnClick = new Button.ButtonClickedEvent();
saveButton.OnClick.AddListener(
(UnityAction)(() =>
{
if (GameSettingMenuPatches.SelectedModIdx == 0)
{
return;
}
SavePresetPopup.CreatePopup(
name =>
{
if (GameSettingMenuPatches.SelectedMod == null)
{
return;
}
if (name == string.Empty)
{
return;
}
var presetFile = new ConfigFile(
Path.Combine(
PresetManager.PresetDirectory,
GameSettingMenuPatches.SelectedMod.PluginId,
$"{name}.cfg"),
false)
{
SaveOnConfigSet = false,
};
foreach (var option in GameSettingMenuPatches.SelectedMod.InternalOptions.Where(x => x.IncludeInPreset))
{
option.SaveToPreset(presetFile);
}
foreach (var role in GameSettingMenuPatches.SelectedMod.InternalRoles.Values.OfType<ICustomRole>().Where(x=>!x.Configuration.HideSettings))
{
role.SaveToPreset(presetFile);
}
presetFile.Save();
Refresh();
});
}));
}
saveButton = _saveButton.GetComponent<PassiveButton>();
PassiveButton refreshButton;
if (!_refreshButton)
{
refreshButton = Object.Instantiate(saveButton, presetTab.transform);
_refreshButton = refreshButton.gameObject;
_refreshButton.name = "RefreshButton";
_refreshButton.transform.localPosition = new Vector3(2.85f, 1.1f, -2);
var icon = new GameObject("Sprite");
icon.transform.SetParent(refreshButton.transform);
icon.transform.localPosition = new Vector3(-0.47f, -0.08f, -5f);
icon.transform.localScale = new Vector3(0.5f, 0.5f, 1);
icon.layer = refreshButton.gameObject.layer;
var iconSpriteRend = icon.AddComponent<SpriteRenderer>();
iconSpriteRend.sprite = MiraAssets.RefreshIcon.LoadAsset();
DivideSize(refreshButton.gameObject, 2f);
refreshButton.buttonText.gameObject.Destroy();
refreshButton.OnClick = new Button.ButtonClickedEvent();
refreshButton.OnClick.AddListener((UnityAction)Refresh);
}
refreshButton = _refreshButton.GetComponent<PassiveButton>();
if (!_folderButton)
{
var openFolderButton = Object.Instantiate(refreshButton, presetTab.transform);
_folderButton = openFolderButton.gameObject;
_folderButton.name = "OpenFolderButton";
_folderButton.transform.localPosition = new Vector3(3.55f, 1.1f, -2);
var folderRend = openFolderButton.transform.FindChild("Sprite").gameObject.GetComponent<SpriteRenderer>();
folderRend.sprite = MiraAssets.FolderIcon.LoadAsset();
folderRend.transform.localScale = new Vector3(0.4f, 0.4f, 1);
openFolderButton.OnClick = new Button.ButtonClickedEvent();
openFolderButton.OnClick.AddListener(
(UnityAction)(() =>
{
var directory = Path.Combine(
PresetManager.PresetDirectory,
GameSettingMenuPatches.SelectedMod?.PluginId ?? string.Empty);
Directory.CreateDirectory(directory);
Process.Start(
new ProcessStartInfo
{
FileName = directory,
UseShellExecute = true,
Verb = "open",
});
}));
}
_saveButton.SetActive(false);
_refreshButton.SetActive(false);
_folderButton.SetActive(false);
_newDivider.SetActive(false);
if (!_presetHolder)
{
_presetHolder = new GameObject("PresetHolder");
_presetHolder.transform.SetParent(presetTab.transform, false);
_presetHolder.transform.localScale = new Vector3(0.9f, 0.9f, 1);
_presetHolder.transform.localPosition = new Vector3(-1.9f, 1.7f, 0);
_arrange = _presetHolder.AddComponent<GridArrange>();
_arrange.Alignment = GridArrange.StartAlign.Right;
_arrange.CellSize = new Vector2(2.15f, -.55f);
_arrange.MaxColumns = 2;
}
}
private static void Refresh()
{
Logger<MiraApiPlugin>.Error("Refreshing presets");
if (GameSettingMenuPatches.SelectedMod == null)
{
Logger<MiraApiPlugin>.Error("Selected mod is null, cannot refresh presets");
return;
}
lock (Lock)
{
PresetManager.LoadPresets(GameSettingMenuPatches.SelectedMod);
}
GameSettingMenu.Instance.ChangeTab(0, false); // refresh the tab
}
}
+109 -42
View File
@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
using MiraAPI.Presets;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
@@ -31,13 +32,39 @@ internal static class GameSettingMenuPatches
private static PassiveButton? _modifiersButton;
private static PassiveButton? _smallRolesButton;
private static Dictionary<int, Vector3> OptionsPositions { get; } = [];
private static Dictionary<int, Vector3> ModifiersPositions { get; } = [];
private static void SaveScrollPositions(GameSettingMenu gameSettingMenu)
{
if (_modifiersTab)
{
ModifiersPositions[SelectedModIdx] = _modifiersTab!.scrollBar.Inner.localPosition;
}
RoleSettingMenuPatches.RolePositions[SelectedModIdx] = gameSettingMenu.RoleSettingsTab.scrollBar.Inner.localPosition;
OptionsPositions[SelectedModIdx] = gameSettingMenu.GameSettingsTab.scrollBar.Inner.localPosition;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(GameSettingMenu.ChangeTab))]
public static void ChangeTabPrefix(GameSettingMenu __instance)
{
SaveScrollPositions(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(GameSettingMenu.ChangeTab))]
public static void ChangeTabPostfix(GameSettingMenu __instance, int tabNum, bool previewOnly)
{
if ((previewOnly && Controller.currentTouchType == Controller.TouchType.Joystick) || !previewOnly)
{
if (_modifiersTab) _modifiersTab!.gameObject.SetActive(tabNum == 3);
if (_modifiersTab)
{
_modifiersTab!.gameObject.SetActive(tabNum == 3);
}
_modifiersButton?.SelectButton(tabNum == 3);
_smallRolesButton?.SelectButton(tabNum == 2);
if (tabNum == 3)
@@ -61,7 +88,10 @@ internal static class GameSettingMenuPatches
_modifiersButton?.SelectButton(tabNum == 3);
_smallRolesButton?.SelectButton(tabNum == 2);
if (tabNum != 3) return;
if (tabNum != 3)
{
return;
}
if (__instance.RoleSettingsButton.gameObject.active)
{
@@ -111,8 +141,9 @@ internal static class GameSettingMenuPatches
passiveButton.OnClick.AddListener(
(UnityAction)(() =>
{
SaveScrollPositions(__instance);
SelectedModIdx += 1;
if (SelectedModIdx > MiraPluginManager.Instance.RegisteredPlugins().Length)
if (SelectedModIdx > MiraPluginManager.Instance.RegisteredPlugins.Length)
{
SelectedModIdx = 0;
}
@@ -129,10 +160,11 @@ internal static class GameSettingMenuPatches
backButton.gameObject.GetComponent<PassiveButton>().OnClick.AddListener(
(UnityAction)(() =>
{
SaveScrollPositions(__instance);
SelectedModIdx -= 1;
if (SelectedModIdx < 0)
{
SelectedModIdx = MiraPluginManager.Instance.RegisteredPlugins().Length;
SelectedModIdx = MiraPluginManager.Instance.RegisteredPlugins.Length;
}
UpdateText(__instance, __instance.GameSettingsTab, __instance.RoleSettingsTab);
@@ -209,57 +241,64 @@ internal static class GameSettingMenuPatches
_modifierBtnOgPos = _modifiersButton.transform.localPosition;
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins)
{
PresetManager.LoadPresets(plugin);
}
UpdateText(__instance, __instance.GameSettingsTab, __instance.RoleSettingsTab);
}
private static void ChangeRoleSettingButton(bool replace, GameSettingMenu __instance)
private static void ChangeRoleSettingButton(bool replace, GameSettingMenu menu)
{
__instance.RoleSettingsButton.OnClick = new ButtonClickedEvent();
__instance.RoleSettingsButton.OnMouseOver = new UnityEvent();
menu.RoleSettingsButton.OnClick = new ButtonClickedEvent();
menu.RoleSettingsButton.OnMouseOver = new UnityEvent();
if (replace)
{
__instance.RoleSettingsButton.buttonText.text = "Modifiers Settings";
__instance.RoleSettingsButton.OnClick.AddListener(
menu.RoleSettingsButton.buttonText.text = "Modifiers Settings";
menu.RoleSettingsButton.OnClick.AddListener(
(UnityAction)(() =>
{
__instance.ChangeTab(3, false);
menu.ChangeTab(3, false);
}));
__instance.RoleSettingsButton.OnMouseOver.AddListener(
menu.RoleSettingsButton.OnMouseOver.AddListener(
(UnityAction)(() =>
{
__instance.ChangeTab(3, true);
menu.ChangeTab(3, true);
}));
}
else
{
__instance.RoleSettingsButton.buttonText.text = "Roles Settings";
__instance.RoleSettingsButton.OnClick.AddListener(
menu.RoleSettingsButton.buttonText.text = "Roles Settings";
menu.RoleSettingsButton.OnClick.AddListener(
(UnityAction)(() =>
{
__instance.ChangeTab(2, false);
menu.ChangeTab(2, false);
}));
__instance.RoleSettingsButton.OnMouseOver.AddListener(
menu.RoleSettingsButton.OnMouseOver.AddListener(
(UnityAction)(() =>
{
__instance.ChangeTab(2, true);
menu.ChangeTab(2, true);
}));
}
}
private static void UpdateText(GameSettingMenu menu, GameOptionsMenu settings, RolesSettingsMenu roles)
{
if (_text is not null && SelectedModIdx == 0)
{
_text.text = "Default";
_text.text = $"<size=40%>(Page 0/{MiraPluginManager.Instance.RegisteredPlugins.Length})</size>\nDefault";
_text.fontSizeMax = 3.2f;
SelectedMod = null;
}
else if (_text is not null)
{
_text.fontSizeMax = 2.3f;
SelectedMod = MiraPluginManager.Instance.RegisteredPlugins()[SelectedModIdx - 1];
SelectedMod = MiraPluginManager.Instance.RegisteredPlugins[SelectedModIdx - 1];
var name = SelectedMod.MiraPlugin.OptionsTitleText;
_text.text = name[..Math.Min(name.Length, 25)];
_text.text = $"<size=50%>(Page {SelectedModIdx}/{MiraPluginManager.Instance.RegisteredPlugins.Length})</size>\n" + name[..Math.Min(name.Length, 25)];
}
bool replaceWithModifiers = true;
@@ -269,9 +308,11 @@ internal static class GameSettingMenuPatches
if (SelectedModIdx != 0)
{
var modHasRoles = SelectedMod!.CustomRoles.Count != 0;
var modHasModifiers = SelectedMod.OptionGroups.Exists(x => x.ShowInModifiersMenu || x.OptionableType?.IsAssignableTo(typeof(BaseModifier)) == true);
var modHasOptions = SelectedMod.OptionGroups.Exists(x => x.OptionableType == null && !x.ShowInModifiersMenu);
var modHasRoles = SelectedMod!.InternalRoles.Count != 0;
var modHasModifiers = SelectedMod.InternalOptionGroups.Exists(
x => x.ShowInModifiersMenu || x.OptionableType?.IsAssignableTo(typeof(BaseModifier)) == true);
var modHasOptions =
SelectedMod.InternalOptionGroups.Exists(x => x.OptionableType == null && !x.ShowInModifiersMenu);
_modifiersButton.gameObject.SetActive(true);
_smallRolesButton.gameObject.SetActive(true);
@@ -311,6 +352,7 @@ internal static class GameSettingMenuPatches
{
menu.ChangeTab(0, false);
}
// If the mod has roles, we can enable the bigger role button and disable the small one.
if (modHasRoles)
{
@@ -367,6 +409,11 @@ internal static class GameSettingMenuPatches
ChangeRoleSettingButton(replaceWithModifiers, menu);
}
if (menu.PresetsTab.gameObject.active)
{
menu.ChangeTab(0, false);
}
CleanupTab(settings, roles);
}
@@ -378,13 +425,30 @@ internal static class GameSettingMenuPatches
{
continue;
}
child.gameObject.DestroyImmediate();
}
options.Clear();
}
private static void CleanupTab(GameOptionsMenu settings, RolesSettingsMenu roles)
{
if (roles.roleChances != null)
{
CleanupRoleSettings(roles);
}
if (settings.Children != null)
{
CleanupSettings(settings);
}
if (_modifiersTab?.Children?.Count > 0)
{
CleanupSettings(_modifiersTab, true);
}
void CleanupRoleSettings(RolesSettingsMenu rolesMenu)
{
if (rolesMenu.advancedSettingChildren != null)
@@ -403,15 +467,24 @@ internal static class GameSettingMenuPatches
{
role.gameObject.DestroyImmediate();
}
rolesMenu.roleChances?.Clear();
rolesMenu.AdvancedRolesSettings.gameObject.SetActive(false);
rolesMenu.RoleChancesSettings.gameObject.SetActive(true);
rolesMenu.SetQuotaTab();
rolesMenu.scrollBar.ScrollToTop();
if (RoleSettingMenuPatches.RolePositions.TryGetValue(SelectedModIdx, out var pos))
{
rolesMenu.scrollBar.Inner.localPosition = pos;
rolesMenu.scrollBar.UpdateScrollBars();
}
else
{
rolesMenu.scrollBar.ScrollToTop();
}
}
void CleanupSettings(GameOptionsMenu gameOptMenu)
void CleanupSettings(GameOptionsMenu gameOptMenu, bool modifiers = false)
{
ClearOptions(gameOptMenu.Children);
gameOptMenu.Children = null;
@@ -422,22 +495,16 @@ internal static class GameSettingMenuPatches
.ForEach(header => header.gameObject.DestroyImmediate());
gameOptMenu.Initialize();
gameOptMenu.scrollBar.ScrollToTop();
}
if (roles.roleChances != null && SelectedMod?.CustomRoles.Count > 0)
{
CleanupRoleSettings(roles);
}
if (settings.Children != null && SelectedMod?.OptionGroups.Count > 0)
{
CleanupSettings(settings);
}
if (_modifiersTab?.Children?.Count > 0)
{
CleanupSettings(_modifiersTab);
var positions = modifiers ? ModifiersPositions : OptionsPositions;
if (positions.TryGetValue(SelectedModIdx, out var pos))
{
gameOptMenu.scrollBar.Inner.localPosition = pos;
gameOptMenu.scrollBar.UpdateScrollBars();
}
else
{
gameOptMenu.scrollBar.ScrollToTop();
}
}
}
}
+44 -21
View File
@@ -24,7 +24,7 @@ public static class LobbyViewPanePatches
private static MiraPluginInfo? SelectedMod => SelectedModIdx == 0
? null
: MiraPluginManager.Instance.RegisteredPlugins()[SelectedModIdx - 1];
: MiraPluginManager.Instance.RegisteredPlugins[SelectedModIdx - 1];
private static PassiveButton? ModifiersTabButton { get; set; }
@@ -74,7 +74,7 @@ public static class LobbyViewPanePatches
(UnityAction)(() =>
{
SelectedModIdx += 1;
if (SelectedModIdx > MiraPluginManager.Instance.RegisteredPlugins().Length)
if (SelectedModIdx > MiraPluginManager.Instance.RegisteredPlugins.Length)
{
SelectedModIdx = 0;
}
@@ -98,7 +98,7 @@ public static class LobbyViewPanePatches
SelectedModIdx -= 1;
if (SelectedModIdx < 0)
{
SelectedModIdx = MiraPluginManager.Instance.RegisteredPlugins().Length;
SelectedModIdx = MiraPluginManager.Instance.RegisteredPlugins.Length;
}
Refresh(__instance);
@@ -113,24 +113,27 @@ public static class LobbyViewPanePatches
menu.scrollBar.ScrollToTop();
}
[HarmonyPrefix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.SetTab))]
public static bool SetTabPatch(LobbyViewSettingsPane __instance)
[HarmonyPostfix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.ChangeTab))]
[HarmonyPatch(nameof(LobbyViewSettingsPane.RefreshTab))]
// CHANGED BECAUSE OF INLINING
public static void SetTabPatch(LobbyViewSettingsPane __instance)
{
if (__instance.currentTab != ModifiersTabName || SelectedMod == null)
{
ModifiersTabButton?.SelectButton(false);
return true;
return;
}
__instance.taskTabButton.SelectButton(false);
__instance.rolesTabButton.SelectButton(false);
ModifiersTabButton?.SelectButton(true);
var filteredGroups = SelectedMod.OptionGroups
.Where(x => x.GroupVisible() && (x.ShowInModifiersMenu || x.OptionableType?.IsAssignableTo(typeof(BaseModifier))==true));
var filteredGroups = SelectedMod.InternalOptionGroups
.Where(x => x.GroupVisible() && (x.ShowInModifiersMenu || (x.OptionableType != null && x.OptionableType.IsAssignableTo(typeof(BaseModifier)))));
DrawOptions(__instance, filteredGroups);
return false;
}
[HarmonyPrefix]
@@ -142,8 +145,14 @@ public static class LobbyViewPanePatches
return true;
}
var filteredGroups = SelectedMod.OptionGroups
.Where(x => x.OptionableType == null && x.GroupVisible.Invoke());
if (__instance.currentTab == ModifiersTabName)
{
return false;
}
var filteredGroups = SelectedMod.InternalOptionGroups
.Where(x => x is { ShowInModifiersMenu: false, OptionableType: null } && x.GroupVisible());
DrawOptions(__instance, filteredGroups);
return false;
}
@@ -157,6 +166,11 @@ public static class LobbyViewPanePatches
return true;
}
if (__instance.currentTab == ModifiersTabName)
{
return false;
}
DrawRolesTab(__instance);
return false;
}
@@ -165,12 +179,15 @@ public static class LobbyViewPanePatches
{
var num = 1.44f;
foreach (var group in groups)
var groupArray = groups.Where(x => x.GroupVisible() && x.Options.Any(y => y.Visible())).ToArray();
foreach (var group in groupArray)
{
var categoryHeaderMasked = Object.Instantiate(
menu.categoryHeaderOrigin,
menu.settingsContainer,
true);
categoryHeaderMasked.SetHeader(StringNames.Name, 61);
categoryHeaderMasked.Title.text = group.GroupName;
categoryHeaderMasked.transform.localScale = Vector3.one;
@@ -182,7 +199,7 @@ public static class LobbyViewPanePatches
foreach (var option in group.Options)
{
if (!option.Visible.Invoke())
if (!option.Visible())
{
continue;
}
@@ -191,6 +208,7 @@ public static class LobbyViewPanePatches
menu.infoPanelOrigin,
menu.settingsContainer,
true);
viewSettingsInfoPanel.transform.localScale = Vector3.one;
float num2;
if (i % 2 == 0)
@@ -229,7 +247,7 @@ public static class LobbyViewPanePatches
num -= 0.85f;
}
menu.scrollBar.CalculateAndSetYBounds(menu.settingsInfo.Count + 10, 2f, 6f, 0.85f);
menu.scrollBar.SetYBoundsMax(-num - 2);
}
private static void DrawRolesTab(LobbyViewSettingsPane instance)
@@ -250,7 +268,7 @@ public static class LobbyViewPanePatches
var list = new List<Type>();
var roleGroups = SelectedMod.CustomRoles.Values.OfType<ICustomRole>()
var roleGroups = SelectedMod.InternalRoles.Values.OfType<ICustomRole>()
.ToLookup(x => x.RoleOptionsGroup);
// sort the groups by priority
@@ -260,7 +278,7 @@ public static class LobbyViewPanePatches
foreach (var grouping in sortedRoleGroups)
{
if (!grouping.Any())
if (!grouping.Any() || grouping.All(x => x.Configuration.HideSettings))
{
continue;
}
@@ -291,6 +309,11 @@ public static class LobbyViewPanePatches
foreach (var customRole in grouping)
{
if (customRole.Configuration.HideSettings)
{
continue;
}
var roleBehaviour = customRole as RoleBehaviour;
if (roleBehaviour == null)
{
@@ -310,7 +333,7 @@ public static class LobbyViewPanePatches
viewSettingsInfoPanelRoleVariant.transform.localScale = Vector3.one;
viewSettingsInfoPanelRoleVariant.transform.localPosition = new Vector3(num2, num, -2f);
var advancedRoleOptions = SelectedMod.OptionGroups
var advancedRoleOptions = SelectedMod.InternalOptionGroups
.Where(x => x.OptionableType == customRole.GetType())
.SelectMany(x => x.Options)
.ToList();
@@ -335,7 +358,7 @@ public static class LobbyViewPanePatches
viewSettingsInfoPanelRoleVariant.chanceTitle.color =
viewSettingsInfoPanelRoleVariant.chanceBackground.color =
viewSettingsInfoPanelRoleVariant.background.color =
customRole.RoleColor.GetAlternateColor();
customRole.RoleColor.FindAlternateColor();
instance.settingsInfo.Add(viewSettingsInfoPanelRoleVariant.gameObject);
num -= 0.664f;
}
@@ -397,7 +420,7 @@ public static class LobbyViewPanePatches
return 0;
}
var role = SelectedMod.CustomRoles.Values.FirstOrDefault(x => x.GetType() == roleType);
var role = SelectedMod.InternalRoles.Values.FirstOrDefault(x => x.GetType() == roleType);
if (role == null)
{
@@ -420,7 +443,7 @@ public static class LobbyViewPanePatches
var num = viewPanel.yPosStart;
var num2 = 1.08f;
var filteredOptions = SelectedMod.OptionGroups
var filteredOptions = SelectedMod.InternalOptionGroups
.Where(x => x.OptionableType == roleType)
.SelectMany(x=>x.Options)
.ToList();
@@ -2,6 +2,7 @@
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.Roles;
using Object = Il2CppSystem.Object;
namespace MiraAPI.Patches.Options;
@@ -23,15 +24,13 @@ public static class NotificationPopperPatch
return true;
}
var text = teamType == RoleTeamTypes.Crewmate
? Palette.CrewmateSettingChangeText.ToTextColor()
: Palette.ImpostorRed.ToTextColor();
var textColor = customRole.OptionsMenuColor.ToTextColor();
var item = TranslationController.Instance.GetString(
StringNames.LobbyChangeSettingNotificationRole,
string.Concat(
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">",
text,
textColor,
TranslationController.Instance.GetString(key, Array.Empty<Object>()),
"</color></font>"
),
+244 -22
View File
@@ -1,12 +1,161 @@
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using UnityEngine;
using Object = Il2CppSystem.Object;
namespace MiraAPI.Patches.Options;
[HarmonyPatch]
public static class OptionsPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.IncreaseChance))]
public static bool RoleIncreaseChancePrefix(RoleOptionSetting __instance)
{
if (!__instance.Role.IsCustomRole())
{
return true;
}
if (__instance.roleChance == 0)
{
__instance.roleMaxCount = 1;
}
var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
__instance.roleChance += increment;
if (__instance.roleChance > 100)
{
__instance.roleChance = 0;
}
__instance.OnValueChanged.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.DecreaseChance))]
public static bool RoleDecreaseChancePrefix(RoleOptionSetting __instance)
{
if (!__instance.Role.IsCustomRole())
{
return true;
}
if (__instance.roleChance == 0)
{
__instance.roleMaxCount = 1;
}
var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
__instance.roleChance -= increment;
if (__instance.roleChance < 0)
{
__instance.roleChance = 100;
}
__instance.OnValueChanged.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.IncreaseCount))]
public static bool RoleIncreaseCountPrefix(RoleOptionSetting __instance)
{
if (!__instance.Role.IsCustomRole())
{
return true;
}
if (__instance.roleMaxCount == 0)
{
__instance.roleChance = 50;
}
__instance.roleMaxCount += 1;
if (__instance.roleMaxCount > __instance.role.MaxCount)
{
__instance.roleMaxCount = 0;
}
__instance.OnValueChanged.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.DecreaseCount))]
public static bool RoleDecreaseCountPrefix(RoleOptionSetting __instance)
{
if (!__instance.Role.IsCustomRole())
{
return true;
}
if (__instance.roleMaxCount == 0)
{
__instance.roleChance = 50;
}
__instance.roleMaxCount -= 1;
if (__instance.roleMaxCount < 0)
{
__instance.roleMaxCount = __instance.role.MaxCount;
}
__instance.OnValueChanged.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.AdjustButtonsActiveState))]
[HarmonyPatch(typeof(StringOption), nameof(StringOption.AdjustButtonsActiveState))]
[HarmonyPatch(typeof(PlayerOption), nameof(PlayerOption.AdjustButtonsActiveState))]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.AdjustChanceButtonsActiveState))]
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.AdjustCountButtonsActiveState))]
public static bool AdjustButtonsPrefix(OptionBehaviour __instance)
{
if (__instance.IsCustom())
{
if (__instance.TryCast<NumberOption>() is { } numberOption)
{
numberOption.MinusBtn.SetInteractable(true);
numberOption.PlusBtn.SetInteractable(true);
}
if (__instance.TryCast<StringOption>() is { } stringOption)
{
stringOption.MinusBtn.SetInteractable(true);
stringOption.PlusBtn.SetInteractable(true);
}
if (__instance.TryCast<PlayerOption>() is { } playerOption)
{
playerOption.MinusBtn.SetInteractable(true);
playerOption.PlusBtn.SetInteractable(true);
}
return false;
}
if (__instance.TryCast<RoleOptionSetting>() is { } roleOptionSetting && roleOptionSetting.Role.IsCustomRole())
{
roleOptionSetting.CountMinusBtn.SetInteractable(true);
roleOptionSetting.CountPlusBtn.SetInteractable(true);
roleOptionSetting.ChanceMinusBtn.SetInteractable(true);
roleOptionSetting.ChancePlusBtn.SetInteractable(true);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ToggleOption), nameof(ToggleOption.Initialize))]
public static bool ToggleInit(ToggleOption __instance)
@@ -16,15 +165,31 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ToggleOption), nameof(ToggleOption.UpdateValue))]
[HarmonyPatch(typeof(ToggleOption), nameof(ToggleOption.Toggle))]
// UpdateValue was inlined.
public static bool ToggleUpdate(ToggleOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
__instance.CheckMark.enabled = !__instance.CheckMark.enabled;
__instance.OnValueChanged.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StringOption), nameof(StringOption.UpdateValue))]
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.UpdateValue))]
[HarmonyPatch(typeof(PlayerOption), nameof(PlayerOption.UpdateValue))]
public static bool UpdateValuePrefix(OptionBehaviour __instance)
{
return !__instance.IsCustom();
}
@@ -38,17 +203,84 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.UpdateValue))]
public static bool NumberUpdate(NumberOption __instance)
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.Increase))]
public static bool NumberIncrease(NumberOption __instance)
{
return !__instance.IsCustom();
if (!__instance.IsCustom())
{
return true;
}
__instance.Value += __instance.Increment;
if (__instance.Value > __instance.ValidRange.max)
{
__instance.Value = __instance.ValidRange.min;
}
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.Decrease))]
public static bool NumberDecrease(NumberOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
__instance.Value -= __instance.Increment;
if (__instance.Value < __instance.ValidRange.min)
{
__instance.Value = __instance.ValidRange.max;
}
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StringOption), nameof(StringOption.Increase))]
public static bool StringOptionIncrease(StringOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
__instance.Value += 1;
if (__instance.Value >= __instance.Values.Length)
{
__instance.Value = 0;
}
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StringOption), nameof(StringOption.Decrease))]
public static bool StringOptionDecrease(StringOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
__instance.Value -= 1;
if (__instance.Value < 0)
{
__instance.Value = __instance.Values.Length - 1;
}
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
}
[HarmonyPrefix]
@@ -60,19 +292,9 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.ValueText.text = TranslationController.Instance.GetString(
__instance.Values[__instance.Value],
Array.Empty<Object>());
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.ValueText.text = TranslationController.Instance.GetString(__instance.Values[__instance.Value], Array.Empty<Object>());
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StringOption), nameof(StringOption.UpdateValue))]
public static bool StringUpdate(StringOption __instance)
{
return !__instance.IsCustom();
}
}
@@ -0,0 +1,128 @@
using System;
using System.Linq;
using HarmonyLib;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
using Reactor.Utilities;
using UnityEngine;
using Object = Il2CppSystem.Object;
namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(PlayerOption))]
public static class PlayerOptionPatches
{
// Updates the list of players according to the filter.
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerOption.FixedUpdate))]
public static bool PlayerOptionUpdatePatch(PlayerOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
if (!ModdedOptionsManager.CreatedPlayerOptions.TryGetValue(__instance, out var moddedPlrOpt)) return false;
var filteredPlayers = moddedPlrOpt.GetFilteredPlayers();
if (filteredPlayers.Count != __instance.Values.Count)
{
filteredPlayers.Sort((a, b) => a.PlayerId.CompareTo(b.PlayerId));
__instance.Values = filteredPlayers.ToIl2CppList();
moddedPlrOpt.Values = __instance.Values;
__instance.playerIndex = filteredPlayers.FindIndex(p => p.PlayerId == __instance.Value);
__instance.SetValueText();
}
__instance.CheckValueChanged();
return false;
}
// Disable going under 0 if you aren't allowed to choose None.
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerOption.UpdatePlayerIndex))]
public static bool UpdatePlayerIndexPatch(PlayerOption __instance, int index)
{
if (!__instance.IsCustom() || ModdedOptionsManager.CreatedPlayerOptions[__instance].AllowNone)
{
return true;
}
var newIndex = Mathf.Clamp(index, 0, __instance.Values.Count - 1);
__instance.playerIndex = newIndex;
__instance.Value = __instance.Values[newIndex].PlayerId;
return false;
}
// Replace "Round Robin" with "None" in the Host Options Menu.
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerOption.SetValueText))]
public static void SetValueTextPatch(PlayerOption __instance)
{
if (__instance.playerIndex < 0)
{
__instance.ValueText.text = TranslationController.Instance.GetString(StringNames.FilterNone);
}
}
// Innersloth hardcode literally replaces the value with the HNS impostor option OnEnable, so I have to patch that out. Smh.
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerOption.OnEnable))]
public static bool OnEnablePatch(PlayerOption __instance)
{
return !__instance.IsCustom();
}
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerOption.GetInt))]
public static bool GetIntPatch(PlayerOption __instance, ref int __result)
{
if (!__instance.IsCustom())
{
return true;
}
__result = __instance.Value;
return false;
}
// Used to replace "Round Robin" with "None" for option notification & view pane.
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSelectionGameSetting), nameof(PlayerSelectionGameSetting.GetValueString))]
public static bool GetStringPatch(PlayerSelectionGameSetting __instance, float value, ref string __result)
{
var option = ModdedOptionsManager.ModdedOptions.FirstOrDefault(x => x.Value.Data == __instance).Value;
if (option == null) return true;
var networkedPlayerInfo = GameData.Instance.AllPlayers.ToArray().FirstOrDefault(p => p.PlayerId == (int)value);
if (networkedPlayerInfo != null)
{
__result = networkedPlayerInfo.PlayerName;
return false;
}
__result = TranslationController.Instance.GetString(StringNames.FilterNone);
return false;
}
// "UpdateValue" was inlined and I needed to replace it, so I just rewrote the method where it's called from.
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerOption.CheckValueChanged))]
public static bool UpdateValuePatch(PlayerOption __instance)
{
if (!__instance.IsCustom())
{
return true;
}
if (__instance.oldValue == __instance.Value) return false;
__instance.oldValue = __instance.Value;
__instance.SetValueText();
return false;
}
}
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Roles;
using MiraAPI.Utilities;
@@ -22,20 +23,34 @@ namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(RolesSettingsMenu))]
public static class RoleSettingMenuPatches
{
private static Dictionary<RoleOptionsGroup, bool> RoleGroupHidden { get; set; } = new();
private static List<GameObject> Headers { get; set; } = new();
private static List<RoleOptionSetting> RoleOptionSettings { get; set; } = new();
public static Dictionary<int, Vector3> RolePositions { get; set; } = [];
private static Dictionary<RoleOptionsGroup, bool> RoleGroupHidden { get; set; } = [];
private static List<GameObject> Headers { get; set; } = [];
private static List<RoleOptionSetting> RoleOptionSettings { get; set; } = [];
private static float ScrollerNum { get; set; } = 0.522f;
private static RoleBehaviour? CurrentRole { get; set; }
private static List<IModdedOption>? CurrentRoleOptions { get; set; }
[HarmonyPostfix]
[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
public static void SetQuotaTabPostfix(RolesSettingsMenu __instance)
{
__instance.scrollBar.SetScrollBounds(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
public static bool PatchStart(RolesSettingsMenu __instance)
public static bool SetQuotaTabPatch(RolesSettingsMenu __instance)
{
Headers.ForEach(Object.Destroy);
RoleOptionSettings.ForEach(Object.Destroy);
Headers.Clear();
RoleOptionSettings.Clear();
CurrentRole = null;
CurrentRoleOptions = null;
__instance.roleChances = new Il2CppSystem.Collections.Generic.List<RoleOptionSetting>();
__instance.advancedSettingChildren = new Il2CppSystem.Collections.Generic.List<OptionBehaviour>();
@@ -67,7 +82,7 @@ public static class RoleSettingMenuPatches
var num3 = 0;
var roleGroups = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values.OfType<ICustomRole>()
var roleGroups = GameSettingMenuPatches.SelectedMod?.InternalRoles.Values.OfType<ICustomRole>()
.ToLookup(x => x.RoleOptionsGroup);
if (roleGroups is null)
@@ -83,10 +98,9 @@ public static class RoleSettingMenuPatches
var quotaThing = __instance.categoryHeaderEditRoleOrigin.transform.FindChild("QuotaHeader");
var template = __instance.transform.parent.parent.GetComponent<GameSettingMenu>().GameSettingsTab.categoryHeaderOrigin;
foreach (var grouping in sortedRoleGroups)
{
if (!grouping.Any())
if (!grouping.Any() || grouping.All(x=>x.Configuration.HideSettings))
{
continue;
}
@@ -203,9 +217,10 @@ public static class RoleSettingMenuPatches
headerBtn.OnClick.AddListener(
(UnityAction)(() =>
{
if (RoleGroupHidden.TryGetValue(group, out var value))
RolePositions[GameSettingMenuPatches.SelectedModIdx] = __instance.scrollBar.Inner.localPosition;
if (RoleGroupHidden.TryGetValue(group, out var groupHidden))
{
RoleGroupHidden[group] = !value;
RoleGroupHidden[group] = !groupHidden;
}
foreach (var header in Headers)
{
@@ -226,33 +241,72 @@ public static class RoleSettingMenuPatches
ScrollerNum -= 0.4f;
}
}
__instance.scrollBar.SetScrollBounds();
__instance.scrollBar.SetScrollBounds(__instance);
return false;
}
private static void SetScrollBounds(this Scroller scroller)
private static void SetScrollBounds(this Scroller scroller, RolesSettingsMenu roleMenu)
{
scroller.CalculateAndSetYBounds(1 + 1.5f * Headers.Count + RoleOptionSettings.Count, 1f, 6f, 0.43f);
if (GameSettingMenuPatches.SelectedModIdx == 0)
{
scroller.CalculateAndSetYBounds(roleMenu.roleChances.Count + 3, 1f, 6f, 0.43f);
return;
}
scroller.SetYBoundsMax(-ScrollerNum - 2);
if (RolePositions.TryGetValue(GameSettingMenuPatches.SelectedModIdx, out var scroll))
{
scroller.Inner.localPosition = scroll;
scroller.UpdateScrollBars();
}
else
{
scroller.ScrollToTop();
}
}
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
public static bool UpdatePatch()
public static bool UpdatePatch(RolesSettingsMenu __instance)
{
return GameSettingMenuPatches.SelectedModIdx == 0;
if (GameSettingMenuPatches.SelectedModIdx == 0) return true;
if (CurrentRole == null || CurrentRoleOptions == null) return false;
var hasImage = CurrentRole.RoleScreenshot != null;
var num = hasImage ? -0.872f : -1;
foreach (var opt in CurrentRoleOptions)
{
if (opt.OptionBehaviour == null) continue;
if (!opt.Visible.Invoke())
{
opt.OptionBehaviour.gameObject.SetActive(false);
continue;
}
opt.OptionBehaviour.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
opt.OptionBehaviour.gameObject.SetActive(true);
num += -0.45f;
}
__instance.scrollBar.SetYBoundsMax(-num - 3);
return false;
}
[HarmonyPostfix]
[HarmonyPatch(nameof(RolesSettingsMenu.OpenChancesTab))]
public static void OpenChancesTabPostfix(RolesSettingsMenu __instance)
{
if (GameSettingMenuPatches.SelectedModIdx == 0 || !__instance.scrollBar)
if (!__instance.scrollBar)
{
return;
}
__instance.scrollBar.SetScrollBounds();
__instance.scrollBar.ScrollToTop();
CurrentRole = null;
CurrentRoleOptions = null;
__instance.scrollBar.SetScrollBounds(__instance);
}
private static void ValueChanged(OptionBehaviour obj)
@@ -304,26 +358,26 @@ public static class RoleSettingMenuPatches
optBehaviour.gameObject.DestroyImmediate();
}
CurrentRole = role;
__instance.advancedSettingChildren.Clear();
var hasImage = role.RoleScreenshot != null;
var num = hasImage ? -0.872f : -1;
// TODO: create sub groups under the role settings.
var filteredOptions = GameSettingMenuPatches.SelectedMod?.OptionGroups
.Where(x=> x.OptionableType == role.GetType())
.SelectMany(x=>x.Options)
var filteredOptions = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
.Where(x => x.GroupVisible() && x.OptionableType == role.GetType())
.SelectMany(x => x.Options)
.ToList() ?? [];
CurrentRoleOptions = filteredOptions;
foreach (var option in filteredOptions)
{
var newOpt = option.CreateOption(
__instance.checkboxOrigin,
__instance.numberOptionOrigin,
__instance.stringOptionOrigin,
GameSettingMenu.Instance.GameSettingsTab.playerOptionOrigin,
__instance.AdvancedRolesSettings.transform);
newOpt.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
newOpt.SetClickMask(__instance.ButtonClickMask);
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
@@ -341,11 +395,10 @@ public static class RoleSettingMenuPatches
newOpt.LabelBackground.enabled = false;
__instance.advancedSettingChildren.Add(newOpt);
num += -0.45f;
newOpt.gameObject.SetActive(false);
newOpt.Initialize();
}
__instance.scrollBar.CalculateAndSetYBounds(__instance.advancedSettingChildren.Count + 3, 1f, 6f, 0.45f);
__instance.scrollBar.ScrollToTop();
}
@@ -357,6 +410,8 @@ public static class RoleSettingMenuPatches
return;
}
RolePositions[GameSettingMenuPatches.SelectedModIdx] = __instance.scrollBar.Inner.localPosition;
__instance.roleDescriptionText.text = customRole.RoleLongDescription;
__instance.roleTitleText.text = TranslationController.Instance.GetString(
role.StringName,
@@ -467,6 +522,10 @@ public static class RoleSettingMenuPatches
roleOptionSetting.labelSprite.color = customRole.OptionsMenuColor;
roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
roleOptionSetting.ChanceMinusBtn.SetInteractable(true);
roleOptionSetting.ChancePlusBtn.SetInteractable(true);
roleOptionSetting.CountMinusBtn.SetInteractable(true);
roleOptionSetting.CountPlusBtn.SetInteractable(true);
__instance.roleChances.Add(roleOptionSetting);
roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.5376f, -0.2923f, 0f);
@@ -474,8 +533,8 @@ public static class RoleSettingMenuPatches
roleOptionSetting.titleText.horizontalAlignment = HorizontalAlignmentOptions.Left;
if (GameSettingMenuPatches.SelectedMod is null ||
GameSettingMenuPatches.SelectedMod.OptionGroups
.Exists(x => x.OptionableType == role.GetType()))
GameSettingMenuPatches.SelectedMod.InternalOptionGroups
.Exists(x => x.GroupVisible() && x.OptionableType == role.GetType() && x.Options.Any(y => y.Visible())))
{
var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
newButton.name = "ConfigButton";
@@ -506,7 +565,7 @@ public static class RoleSettingMenuPatches
roleOptionSetting.ChancePlusBtn.gameObject.SetActive(false);
}
if (index < GameSettingMenuPatches.SelectedMod?.CustomRoles.Count - 1)
if (index < GameSettingMenuPatches.SelectedMod?.InternalRoles.Count - 1)
{
ScrollerNum -= 0.43f;
}
+21 -46
View File
@@ -5,8 +5,9 @@ using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Voting;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
namespace MiraAPI.Patches;
@@ -15,14 +16,11 @@ namespace MiraAPI.Patches;
/// General patches for the PlayerControl class.
/// </summary>
[HarmonyPatch(typeof(PlayerControl))]
public static class PlayerControlPatches
internal static class PlayerControlPatches
{
/// <summary>
/// Adds the modifier component to the player on start.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.Start))]
// ReSharper disable once InconsistentNaming
public static void PlayerControlStartPostfix(PlayerControl __instance)
{
if (__instance.gameObject.TryGetComponent<ModifierComponent>(out var modifierComp))
@@ -39,15 +37,12 @@ public static class PlayerControlPatches
__instance.gameObject.AddComponent<PlayerVoteData>();
}
/// <summary>
/// Calls the OnDeath method for all active modifiers.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.Die))]
// ReSharper disable once InconsistentNaming
public static void PlayerControlDiePostfix(PlayerControl __instance, DeathReason reason)
{
var deathEvent = new PlayerDeathEvent(__instance, reason);
var deathEvent = new PlayerDeathEvent(__instance, reason, Helpers.GetBodyById(__instance.PlayerId));
MiraEventManager.InvokeEvent(deathEvent);
var modifiersComponent = __instance.GetComponent<ModifierComponent>();
@@ -58,13 +53,9 @@ public static class PlayerControlPatches
}
}
/// <summary>
/// Used to trigger the <see cref="CompleteTaskEvent"/>.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
/// <param name="idx">The task id.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.CompleteTask))]
// ReSharper disable once InconsistentNaming
public static void PlayerCompleteTaskPostfix(PlayerControl __instance, uint idx)
{
var playerTask = __instance.myTasks.ToArray().First(playerTask => playerTask.Id == idx);
@@ -75,14 +66,10 @@ public static class PlayerControlPatches
}
}
/// <summary>
/// Used to trigger the <see cref="BeforeMurderEvent"/>.
/// </summary>
/// <param name="__instance">The source player.</param>
/// <param name="target">The target.</param>
/// <param name="didSucceed">Whether the kill succeeded.</param>
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerControl.RpcMurderPlayer))]
// ReSharper disable once InconsistentNaming
// Note: This method is partially inlined in 2025.5.20 but we already use custom murder RPCs.
public static void PlayerControlMurderPrefix(PlayerControl __instance, PlayerControl target, ref bool didSucceed)
{
var beforeMurderEvent = new BeforeMurderEvent(__instance, target);
@@ -91,19 +78,11 @@ public static class PlayerControlPatches
didSucceed = beforeMurderEvent.IsCancelled;
}
/// <summary>
/// FixedUpdate handler for custom roles and custom buttons.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.FixedUpdate))]
// ReSharper disable once InconsistentNaming
public static void PlayerControlFixedUpdatePostfix(PlayerControl __instance)
{
if (__instance.Data?.Role is ICustomRole customRole)
{
customRole.PlayerControlFixedUpdate(__instance);
}
if (!__instance.AmOwner)
{
return;
@@ -116,23 +95,19 @@ public static class PlayerControlPatches
continue;
}
if (!button.Enabled(__instance.Data?.Role))
try
{
continue;
}
if (!button.Enabled(__instance.Data?.Role))
{
continue;
}
button.FixedUpdateHandler(__instance);
button.FixedUpdateHandler(__instance);
}
catch (System.Exception e)
{
Logger<MiraApiPlugin>.Error($"Failed to update custom button {button.GetType().Name}: {e}");
}
}
}
/// <summary>
/// Clear from modifier component cache.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerControl.OnDestroy))]
public static void PlayerControlOnDestroyPrefix(PlayerControl __instance)
{
ModifierExtensions.ModifierComponents.Remove(__instance);
}
}
+13 -2
View File
@@ -1,5 +1,6 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Roles;
@@ -9,7 +10,7 @@ namespace MiraAPI.Patches.Roles;
/// Patches for custom ejection messages.
/// </summary>
[HarmonyPatch(typeof(ExileController))]
public static class EjectionPatches
internal static class EjectionPatches
{
[HarmonyPostfix]
[HarmonyPatch(nameof(ExileController.Begin))]
@@ -24,11 +25,21 @@ public static class EjectionPatches
return;
}
if (role.GetCustomEjectionMessage(__instance.initData.networkedPlayer) == null)
if (!GameManager.Instance.LogicOptions.GetConfirmImpostor() || role.GetCustomEjectionMessage(__instance.initData.networkedPlayer) == null)
{
return;
}
__instance.completeString = role.GetCustomEjectionMessage(__instance.initData.networkedPlayer);
}
[HarmonyPatch(typeof(ExileController), nameof(ExileController.WrapUp))]
public static class WrapUpPatch
{
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
}
+6 -2
View File
@@ -10,7 +10,7 @@ public static class GameStartupPatch
private static bool _runOnce;
/// <summary>
/// This is used for registering roles when the game opens, might be a janky solution, but it works
/// This is used for registering roles when the game opens, might be a janky solution, but it works.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(MainMenuManager.Start))]
@@ -23,7 +23,11 @@ public static class GameStartupPatch
_runOnce = true;
if (MiraPluginManager.Instance.QueuedRoleRegistrations.Count <= 0) return;
if (MiraPluginManager.Instance.QueuedRoleRegistrations.Count <= 0)
{
return;
}
foreach (var queue in MiraPluginManager.Instance.QueuedRoleRegistrations)
{
CustomRoleManager.RegisterRoleTypes(queue.Value, queue.Key);
+3 -2
View File
@@ -7,7 +7,8 @@ namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patches the haunt menu to show the actual role name rather then team.
/// </summary>
[HarmonyPatch(typeof(HauntMenuMinigame), nameof(HauntMenuMinigame.SetFilterText))]
[HarmonyPatch(typeof(HauntMenuMinigame), nameof(HauntMenuMinigame.SetHauntTarget))]
// SetFilterText was INLINED
public static class HauntMenuMinigamePatch
{
public static void Postfix(HauntMenuMinigame __instance)
@@ -24,4 +25,4 @@ public static class HauntMenuMinigamePatch
__instance.FilterText.text = role.NiceName;
__instance.FilterText.color = color;
}
}
}
@@ -62,8 +62,6 @@ public static class HudManagerPatches
if (role is ICustomRole { Configuration.RoleHintType: RoleHintType.RoleTab } customRole)
{
customRole.HudUpdate(__instance);
if (_roleTab == null)
{
_roleTab = CustomRoleManager.CreateRoleTab(customRole);
+45 -3
View File
@@ -5,25 +5,67 @@ using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(RoleManager))]
public static class RoleManagerPatches
{
[HarmonyPostfix]
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleManager.SetRole))]
public static void SetRolePatch(RoleManager __instance, PlayerControl targetPlayer, RoleTypes roleType)
// NOTE: As of 2025.5.20 update, this is INLINED in ONE place: GameManager::ReviveEveryoneFreeplay(void).
// Should not affect normal gameplay, but may cause issues in Freeplay.
public static bool SetRolePatch(RoleManager __instance, PlayerControl targetPlayer, RoleTypes roleType)
{
if (!targetPlayer)
{
return false;
}
var data = targetPlayer.Data;
if (data == null)
{
Debug.LogError("It shouldn't be possible, but " + targetPlayer.name + " still doesn't have PlayerData during role selection.");
return false;
}
if (data.Role)
{
data.Role.Deinitialize(targetPlayer);
Object.Destroy(data.Role.gameObject);
}
var roleBehaviour = Object.Instantiate<RoleBehaviour>(__instance.AllRoles.First(r => r.Role == roleType), data.gameObject.transform);
roleBehaviour.Initialize(targetPlayer);
targetPlayer.Data.Role = roleBehaviour;
targetPlayer.Data.RoleType = roleType;
// basically everything is the same except this one if statement
// innersloth decided to check the roleType manually instead of the role behaviour.
if (!roleBehaviour.IsDead)
{
targetPlayer.Data.RoleWhenAlive = new Il2CppSystem.Nullable<RoleTypes>(roleType);
}
roleBehaviour.AdjustTasks(targetPlayer);
switch (roleBehaviour.IsDead)
{
case true when !targetPlayer.Data.IsDead:
targetPlayer.Die(DeathReason.Kill, false);
return false;
case false when targetPlayer.Data.IsDead:
targetPlayer.Revive();
break;
}
var @event = new SetRoleEvent(targetPlayer, roleType);
MiraEventManager.InvokeEvent(@event);
return false;
}
[HarmonyPostfix]
[HarmonyPatch(nameof(RoleManager.SelectRoles))]
public static void ModifierSelectionPatches(RoleManager __instance)
{
if (!AmongUsClient.Instance.AmHost)
if (!AmongUsClient.Instance.AmHost || !ModifierManager.MiraAssignsModifiers)
{
return;
}
@@ -1,5 +1,6 @@
using AmongUs.GameOptions;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using MiraAPI.Roles;
using Reactor.Utilities;
@@ -8,15 +9,32 @@ namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patches to return the correct role counts.
/// </summary>
[HarmonyPatch(typeof(RoleOptionsCollectionV08))]
[HarmonyPatch(typeof(RoleOptionsCollectionV09))]
public static class RoleOptionsCollectionPatch
{
/// <summary>
/// Set the role chance for custom Launchpad roles based on config
/// This patch fixes GetNumPerGame being inlined (2025.5.20) in the original code.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV09.AnyRolesEnabled))]
public static bool AnyRolesEnabledPrefix(RoleOptionsCollectionV09 __instance, ref bool __result)
{
foreach (KeyValuePair<RoleTypes, RoleDataV09> keyValuePair in __instance.roles)
{
if (__instance.GetNumPerGame(keyValuePair.Key) > 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Set the role chance for custom Launchpad roles based on config.
/// </summary>
/// <returns>Return false to skip original method, true to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetChancePerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV09.GetChancePerGame))]
public static bool GetChancePrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
@@ -42,11 +60,11 @@ public static class RoleOptionsCollectionPatch
}
/// <summary>
/// Set the amount for custom Launchpad roles based on config
/// Set the amount for custom Launchpad roles based on config.
/// </summary>
/// <returns>Return false to skip original method, true to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetNumPerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV09.GetNumPerGame))]
public static bool GetNumPrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
+1 -1
View File
@@ -4,7 +4,7 @@ using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(SabotageButton))]
public class SabotageButtonPatch
public static class SabotageButtonPatch
{
/// <summary>
/// Patches the Sabotage button to check if the player's custom role can use sabotage.
+59
View File
@@ -0,0 +1,59 @@
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace MiraAPI.Patches;
[HarmonyPatch(typeof(ServerDropdown), nameof(ServerDropdown.FillServerOptions))]
public static class ServerDropdownPatch
{
public static bool Prefix(ServerDropdown __instance)
{
var num = 0;
__instance.background.size = new Vector2(8.4f, 4.8f);
foreach (var regionInfo in DestroyableSingleton<ServerManager>.Instance.AvailableRegions)
{
var findingGame = SceneManager.GetActiveScene().name is "FindAGame";
if (DestroyableSingleton<ServerManager>.Instance.CurrentRegion.Equals(regionInfo))
{
__instance.defaultButtonSelected = __instance.firstOption;
__instance.firstOption.ChangeButtonText(
DestroyableSingleton<TranslationController>.Instance.GetStringWithDefault(
regionInfo.TranslateName,
regionInfo.Name));
}
else
{
var region = regionInfo;
var serverListButton = __instance.ButtonPool.Get<ServerListButton>();
var x = num % 2 == 0 ? -2 : 2;
if (findingGame)
{
x += 2;
}
var y = -0.55f * (num / 2);
serverListButton.transform.localPosition = new Vector3(x, __instance.y_posButton + y, -1f);
serverListButton.transform.localScale = Vector3.one;
serverListButton.Text.text =
DestroyableSingleton<TranslationController>.Instance.GetStringWithDefault(
regionInfo.TranslateName,
regionInfo.Name);
serverListButton.Text.ForceMeshUpdate();
serverListButton.Button.OnClick.RemoveAllListeners();
serverListButton.Button.OnClick.AddListener((UnityAction)(() => { __instance.ChooseOption(region); }));
__instance.controllerSelectable.Add(serverListButton.Button);
__instance.background.transform.localPosition = new Vector3(
findingGame ? 2f : 0f,
__instance.initialYPos + (-0.3f * (num / 2)),
0f);
__instance.background.size = new Vector2(__instance.background.size.x, 1.2f + (0.6f * (num / 2)));
num++;
}
}
return false;
}
}
-11
View File
@@ -33,15 +33,4 @@ public static class MinigameStubs
{
// nothing needed
}
/// <summary>
/// Fixes the error when creating custom minigames. Credit to Submerged for discovering this fix.
/// </summary>
/// <param name="__instance">The Minigame instance.</param>
[HarmonyPrefix]
[HarmonyPatch(typeof(Minigame), nameof(Minigame.Begin))]
public static void MinigameErrorFixPatch(Minigame __instance)
{
__instance.logger ??= new Logger("Minigame", Logger.Level.Info, Logger.Category.Gameplay);
}
}
+8 -5
View File
@@ -4,6 +4,9 @@ using Il2CppSystem.Text;
namespace MiraAPI.Patches.Stubs;
/// <summary>
/// Stub methods for the RoleBehaviour class. Needed because of Il2Cpp limitations on injected classes.
/// </summary>
[HarmonyPatch]
public static class RoleBehaviourStubs
{
@@ -57,7 +60,7 @@ public static class RoleBehaviourStubs
[MethodImpl(MethodImplOptions.NoInlining)]
public static bool CanUse(RoleBehaviour instance, IUsable console)
{
return default;
return false;
}
/// <summary>
@@ -84,7 +87,7 @@ public static class RoleBehaviourStubs
[MethodImpl(MethodImplOptions.NoInlining)]
public static bool DidWin(RoleBehaviour instance, GameOverReason gameOverReason)
{
return default;
return false;
}
/// <summary>
@@ -97,7 +100,7 @@ public static class RoleBehaviourStubs
[MethodImpl(MethodImplOptions.NoInlining)]
public static PlayerControl FindClosestTarget(RoleBehaviour instance)
{
return null;
return null!;
}
/// <summary>
@@ -110,7 +113,7 @@ public static class RoleBehaviourStubs
[MethodImpl(MethodImplOptions.NoInlining)]
public static float GetAbilityDistance(RoleBehaviour instance)
{
return default;
return 0;
}
/// <summary>
@@ -124,7 +127,7 @@ public static class RoleBehaviourStubs
[MethodImpl(MethodImplOptions.NoInlining)]
public static bool IsValidTarget(RoleBehaviour instance, NetworkedPlayerInfo target)
{
return default;
return false;
}
/// <summary>
@@ -8,17 +8,13 @@ using UnityEngine;
namespace MiraAPI.Patches;
/// <summary>
/// Vent patches to make sure the player is able to use the vent.
/// Used to change vent behaviour for the event system, custom roles, and modifiers.
/// </summary>
[HarmonyPatch(typeof(Vent))]
public static class VentPatches
[HarmonyPatch(typeof(Vent), nameof(Vent.CanUse))]
internal static class VentCanUsePatch
{
/// <summary>
/// CanUse patch.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(Vent.CanUse))]
public static void VentCanUsePostfix(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
// ReSharper disable InconsistentNaming
public static void Postfix(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
{
var @event = new PlayerCanUseEvent(__instance.Cast<IUsable>());
MiraEventManager.InvokeEvent(@event);
+65 -80
View File
@@ -1,15 +1,18 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Voting;
namespace MiraAPI.Patches.Voting;
[HarmonyPatch(typeof(MeetingHud))]
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony Convention")]
internal static class MeetingHudPatches
{
[HarmonyPostfix]
@@ -26,11 +29,62 @@ internal static class MeetingHudPatches
{
voteData.SetRemainingVotes(0);
}
foreach (var modifier in plr.GetModifierComponent().ActiveModifiers)
{
modifier.OnMeetingStart();
}
}
var @event = new StartMeetingEvent(__instance);
MiraEventManager.InvokeEvent(@event);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.OnDestroy))]
public static void OnDestroyPatch(MeetingHud __instance)
{
MiraEventManager.InvokeEvent(new EndMeetingEvent(__instance));
}
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.VotingComplete))]
public static void VotingCompletePatch(MeetingHud __instance)
{
MiraEventManager.InvokeEvent(new VotingCompleteEvent(__instance));
}
// this is necessary because the actual ForceSkipAll method is inlined.
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Update))]
public static void ForceSkipPatch(MeetingHud __instance)
{
if (__instance.state is not (MeetingHud.VoteStates.NotVoted or MeetingHud.VoteStates.Voted))
{
return;
}
var logicOptionsNormal = GameManager.Instance.LogicOptions.Cast<LogicOptionsNormal>();
var votingTime = logicOptionsNormal.GetVotingTime();
if (votingTime <= 0)
{
return;
}
var num2 = __instance.discussionTimer - logicOptionsNormal.GetDiscussionTime();
if (!AmongUsClient.Instance.AmHost || num2 < votingTime)
{
return;
}
foreach (var plr in PlayerControl.AllPlayerControls)
{
var voteData = plr.GetVoteData();
voteData.SetRemainingVotes(0);
}
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Select))]
public static bool SelectPatch(MeetingHud __instance, int suspectStateIdx)
@@ -86,84 +140,6 @@ internal static class MeetingHudPatches
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CastVote))]
public static bool CastVotePatch(MeetingHud __instance, byte srcPlayerId, byte suspectPlayerId)
{
var plr = GameData.Instance.GetPlayerById(srcPlayerId);
if (plr == null)
{
return false;
}
var voteData = plr.Object.GetVoteData();
if (voteData == null || voteData.VotesRemaining == 0 ||
voteData.VotedFor(suspectPlayerId))
{
return false;
}
VotingUtils.HandleVote(voteData, suspectPlayerId);
__instance.SetDirtyBit(1U);
__instance.CheckForEndVoting();
if (voteData.VotesRemaining != 0)
{
return false;
}
__instance.playerStates.First(x => x.TargetPlayerId == srcPlayerId).SetVote(suspectPlayerId);
PlayerControl.LocalPlayer.RpcSendChatNote(srcPlayerId, ChatNoteTypes.DidVote);
return false;
}
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.CmdCastVote))]
public static void CmdCastVotePatch(MeetingHud __instance, byte playerId, byte suspectIdx)
{
var plr = GameData.Instance.GetPlayerById(playerId);
var voteData = plr.Object.GetVoteData();
if (!AmongUsClient.Instance.AmHost)
{
if (voteData == null || voteData.VotesRemaining == 0 ||
voteData.VotedFor(suspectIdx))
{
return;
}
VotingUtils.HandleVote(voteData, suspectIdx);
if (voteData.VotesRemaining == 0)
{
__instance.playerStates.First(x => x.TargetPlayerId == playerId).SetVote(suspectIdx);
}
}
if (PlayerControl.LocalPlayer.PlayerId != playerId)
{
return;
}
SoundManager.Instance.PlaySound(__instance.VoteLockinSound, false);
foreach (var playerVoteArea in __instance.playerStates)
{
playerVoteArea.ClearButtons();
}
__instance.SkipVoteButton.ClearButtons();
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (localVoteData == null || localVoteData.VotesRemaining != 0) return;
__instance.SkipVoteButton.voteComplete = true;
__instance.SkipVoteButton.gameObject.SetActive(false);
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CheckForEndVoting))]
public static bool EndCheck(MeetingHud __instance)
@@ -226,12 +202,21 @@ internal static class MeetingHudPatches
return false;
}
// TODO: figure out a way to do host-authorization since right now any player can send RpcCastVote
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CmdCastVote))]
// Although this method is inlined in MeetingHud.Confirm, the next patch fixes that.
public static bool CmdCastVoteOverridePatch(MeetingHud __instance, byte playerId, byte suspectIdx)
{
VotingUtils.RpcCastVote(PlayerControl.LocalPlayer, playerId, suspectIdx);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Confirm))]
public static bool ConfirmPatch(MeetingHud __instance, [HarmonyArgument(0)] byte suspect)
{
__instance.CmdCastVote(PlayerControl.LocalPlayer.PlayerId, suspect);
return false;
}
}
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