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https://github.com/All-Of-Us-Mods/MiraAPI.git
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277391ef1c | ||
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62bee24789 | ||
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2156c80467 | ||
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de2f3f0d95 |
No files matched your search
@@ -0,0 +1,6 @@
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namespace MiraAPI.Game;
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public enum PlayerContext
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{
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}
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@@ -64,6 +64,11 @@ public abstract class BaseModifier : IOptionable
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/// </summary>
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public virtual bool ShowInFreeplay => false;
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/// <summary>
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/// Gets a value indicating the color that should be used for the modifier within freeplay.
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/// </summary>
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public virtual Color FreeplayFileColor => Color.gray;
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/// <summary>
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/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
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/// </summary>
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@@ -0,0 +1,6 @@
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namespace MiraAPI.Modifiers;
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public enum ModifierContext
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{
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}
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@@ -5,6 +5,7 @@ using System.Runtime.Serialization;
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using MiraAPI.Modifiers.Types;
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using MiraAPI.PluginLoading;
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using MiraAPI.Roles;
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using MiraAPI.Utilities;
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using Reactor.Utilities;
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using Reactor.Utilities.Extensions;
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using Random = System.Random;
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@@ -125,6 +126,7 @@ public static class ModifierManager
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.Select(x => Activator.CreateInstance(x.Value) as GameModifier)
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.OfType<GameModifier>()
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.Where(x => x.GetAmountPerGame() > 0 && x.GetAssignmentChance() > 0)
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.Shuffle()
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.OrderByDescending(x => x.Priority())
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.ToArray();
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@@ -3,10 +3,12 @@ using UnityEngine;
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namespace MiraAPI.Patches;
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#pragma warning disable SA1629
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/// <summary>
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/// Allows players to paste text into chat.
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/// Source: https://github.com/CallOfCreator/NewMod/blob/main/NewMod/Patches/ClipboardPatch.cs
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/// </summary>
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#pragma warning restore SA1629
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[HarmonyPatch(typeof(ChatController), nameof(ChatController.Update))]
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public static class ChatControllerPatch
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{
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@@ -12,14 +12,16 @@ public static class CanUsePatches
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public static IEnumerable<MethodBase> TargetMethods()
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{
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yield return AccessTools.Method(typeof(Console), nameof(Console.CanUse));
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yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
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yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
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yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
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yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
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yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
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yield return AccessTools.Method(typeof(DeconControl), nameof(DeconControl.CanUse));
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yield return AccessTools.Method(typeof(DoorConsole), nameof(DoorConsole.CanUse));
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yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
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yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
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yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
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yield return AccessTools.Method(typeof(OptionsConsole), nameof(OptionsConsole.CanUse));
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yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
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yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
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yield return AccessTools.Method(typeof(ZiplineConsole), nameof(ZiplineConsole.CanUse));
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// vent is not necessary as it has its own patch
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}
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[HarmonyPriority(Priority.Last)]
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@@ -22,15 +22,4 @@ internal static class TaskAddButtonPatches
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return true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(TaskAddButton.Role), MethodType.Setter)]
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public static void RoleGetterPatch(TaskAddButton __instance)
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{
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if (__instance.role is ICustomRole { Team: ModdedRoleTeams.Custom } customRole)
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{
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__instance.FileImage.color = customRole.IntroConfiguration?.IntroTeamColor ?? Color.gray;
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}
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__instance.RolloverHandler.OutColor = __instance.FileImage.color;
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}
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}
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@@ -10,6 +10,7 @@ using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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@@ -19,7 +20,6 @@ namespace MiraAPI.Patches.Freeplay;
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internal static class TaskAdderPatches
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{
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private static Scroller _scroller = null!;
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[HarmonyPostfix]
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[HarmonyPatch(nameof(TaskAdderGame.Begin))]
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public static void AddRolesFolder(TaskAdderGame __instance)
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@@ -32,6 +32,11 @@ internal static class TaskAdderPatches
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_scroller.allowY = true;
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_scroller.Inner = inner.transform;
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var scrollerHelper = __instance.TaskParent.gameObject.AddComponent<ManualScrollHelper>();
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scrollerHelper.scroller = _scroller;
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scrollerHelper.verticalAxis = RewiredConstsEnum.Action.TaskRVertical;
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scrollerHelper.scrollSpeed = 10f;
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GameObject hitbox = new("Hitbox")
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{
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layer = 5,
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@@ -295,7 +300,7 @@ internal static class TaskAdderPatches
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if (_scroller)
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{
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_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 5, 1.4f);
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_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 4.5f, 1.65f);
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_scroller.SetYBoundsMin(0.0f);
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_scroller.ScrollToTop();
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}
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@@ -332,7 +337,8 @@ internal static class TaskAdderPatches
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taskAddButton.SafePositionWorld = instance.SafePositionWorld;
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taskAddButton.Text.text = modifier.ModifierName;
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taskAddButton.Text.EnableMasking();
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taskAddButton.FileImage.color = modifier.FreeplayFileColor;
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taskAddButton.RolloverHandler.OutColor = modifier.FreeplayFileColor;
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taskAddButton.Button.OnClick = new Button.ButtonClickedEvent();
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taskAddButton.Button.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
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{
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@@ -384,6 +390,20 @@ internal static class TaskAdderPatches
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instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
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taskAddButton2.Role = roleBehaviour;
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if (roleBehaviour is ICustomRole custom)
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{
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var customColor = custom.IntroConfiguration?.IntroTeamColor ?? Color.gray;
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if (custom.Team is ModdedRoleTeams.Crewmate)
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{
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customColor = Palette.CrewmateBlue;
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}
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else if (custom.Team is ModdedRoleTeams.Impostor)
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{
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customColor = Palette.ImpostorRed;
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}
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taskAddButton2.FileImage.color = customColor;
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taskAddButton2.RolloverHandler.OutColor = customColor;
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}
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if (taskAddButton2.Button == null)
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{
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continue;
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@@ -84,7 +84,7 @@ public static class HatsTabPatches
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName}\nPress Ctrl or Tab to cycle pages";
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text.text = $"{groupName} ({currentPage + 1}/{sortedHats.Count})\nPress Ctrl or Tab to cycle pages";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 3f;
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text.fontSizeMax = 3f;
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@@ -73,7 +73,7 @@ public static class NameplatesTabPatches
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName}\nPress Ctrl or Tab to cycle pages";
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text.text = $"{groupName} ({currentPage + 1}/{SortedNameplates.Count})\nPress Ctrl or Tab to cycle pages";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 3f;
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text.fontSizeMax = 3f;
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@@ -76,7 +76,7 @@ public static class SkinsTabPatches
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName}\nPress Ctrl or Tab to cycle pages";
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text.text = $"{groupName} ({currentPage + 1}/{sortedSkins.Count})\nPress Ctrl or Tab to cycle pages";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 3f;
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text.fontSizeMax = 3f;
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@@ -72,7 +72,7 @@ public static class VisorsTabPatches
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName}\nPress Ctrl or Tab to cycle pages";
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text.text = $"{groupName} ({currentPage + 1}/{SortedVisors.Count})\nPress Ctrl or Tab to cycle pages";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 3f;
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text.fontSizeMax = 3f;
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@@ -1,6 +1,7 @@
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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namespace MiraAPI.Patches;
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@@ -14,6 +15,8 @@ public static class ServerDropdownPatch
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foreach (var regionInfo in DestroyableSingleton<ServerManager>.Instance.AvailableRegions)
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{
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var findingGame = SceneManager.GetActiveScene().name is "FindAGame";
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if (DestroyableSingleton<ServerManager>.Instance.CurrentRegion.Equals(regionInfo))
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{
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__instance.defaultButtonSelected = __instance.firstOption;
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@@ -27,6 +30,10 @@ public static class ServerDropdownPatch
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var region = regionInfo;
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var serverListButton = __instance.ButtonPool.Get<ServerListButton>();
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var x = num % 2 == 0 ? -2 : 2;
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if (findingGame)
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{
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x += 2;
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}
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var y = -0.55f * (num / 2);
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serverListButton.transform.localPosition = new Vector3(x, __instance.y_posButton + y, -1f);
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serverListButton.transform.localScale = Vector3.one;
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@@ -39,7 +46,7 @@ public static class ServerDropdownPatch
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serverListButton.Button.OnClick.AddListener((UnityAction)(() => { __instance.ChooseOption(region); }));
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__instance.controllerSelectable.Add(serverListButton.Button);
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__instance.background.transform.localPosition = new Vector3(
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0f,
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findingGame ? 2f : 0f,
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__instance.initialYPos + (-0.3f * (num / 2)),
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0f);
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__instance.background.size = new Vector2(__instance.background.size.x, 1.2f + (0.6f * (num / 2)));
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Binary file not shown.
@@ -0,0 +1,6 @@
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namespace MiraAPI.Roles;
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public enum RoleContext
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{
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}
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@@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace MiraAPI.Utilities;
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/// <summary>
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/// Extensions for IEnumerable.
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/// </summary>
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public static class EnumerableExtensions
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{
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/// <summary>
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/// Shuffle the elements of the source enumerable using a new instance of Random.
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/// </summary>
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/// <param name="source">The source enumerable.</param>
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/// <typeparam name="T">The type of the elements.</typeparam>
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/// <returns>>The shuffled enumerable.</returns>
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
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{
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return source.Shuffle(new Random());
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}
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/// <summary>
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/// Shuffle the elements of the source enumerable using the provided Random instance.
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/// </summary>
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/// <param name="source">The source enumerable.</param>
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/// <param name="rng">The Random instance to use for shuffling.</param>
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/// <typeparam name="T">The type of the elements.</typeparam>
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/// <returns>>The shuffled enumerable.</returns>
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source, Random rng)
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{
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ArgumentNullException.ThrowIfNull(source);
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ArgumentNullException.ThrowIfNull(rng);
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return source.ShuffleIterator(rng);
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}
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private static IEnumerable<T> ShuffleIterator<T>(this IEnumerable<T> source, Random rng)
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{
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var buffer = source.ToList();
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for (var i = 0; i < buffer.Count; i++)
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{
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var j = rng.Next(i, buffer.Count);
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yield return buffer[j];
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buffer[j] = buffer[i];
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}
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}
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}
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Reference in new issue
Block a user