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No files matched your search
@@ -3,7 +3,7 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "0.38.5",
|
||||
"version": "2.2.0",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
# Number of days of inactivity before an issue becomes stale
|
||||
daysUntilStale: 60
|
||||
# Number of days of inactivity before a stale issue is closed
|
||||
daysUntilClose: 7
|
||||
# Issues with these labels will never be considered stale
|
||||
exemptLabels:
|
||||
- pinned
|
||||
- security
|
||||
# Label to use when marking an issue as stale
|
||||
staleLabel: stale
|
||||
# Comment to post when marking an issue as stale. Set to `false` to disable
|
||||
markComment: >
|
||||
This issue has been automatically marked as stale because it has not had
|
||||
recent activity. It will be closed if no further activity occurs. Thank you
|
||||
for your contributions.
|
||||
# Comment to post when closing a stale issue. Set to `false` to disable
|
||||
closeComment: false
|
||||
@@ -0,0 +1,53 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/**/**'
|
||||
- 'build.cake'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/ci.yml'
|
||||
- 'src/**/**'
|
||||
- 'build.cake'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ~/.nuget/packages
|
||||
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-nuget-
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v2
|
||||
with:
|
||||
dotnet-version: 8.x
|
||||
|
||||
- name: Run the Cake script
|
||||
uses: cake-build/cake-action@v1
|
||||
with:
|
||||
verbosity: Diagnostic
|
||||
|
||||
- uses: softprops/action-gh-release@v1
|
||||
if: github.ref_type == 'tag'
|
||||
with:
|
||||
draft: true
|
||||
files: |
|
||||
./build/*.zip
|
||||
./build/*.tar.gz
|
||||
./build/*.nupkg
|
||||
./build/*.snupkg
|
||||
|
||||
- name: Push NuGet package
|
||||
if: github.ref_type == 'tag'
|
||||
run: |
|
||||
dotnet nuget push ./build/*.nupkg --source https://api.nuget.org/v3/index.json --api-key ${{ secrets.NUGET_IMPOSTOR }}
|
||||
@@ -2,11 +2,10 @@ name: Docker
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: dev
|
||||
branches: master
|
||||
paths:
|
||||
- 'src/Impostor.Server/**'
|
||||
- 'src/Impostor.Shared/**'
|
||||
- '.gitmodules'
|
||||
- '.github/workflows/docker.yml'
|
||||
- 'Dockerfile'
|
||||
tags:
|
||||
@@ -15,7 +14,6 @@ on:
|
||||
paths:
|
||||
- 'src/Impostor.Server/**'
|
||||
- 'src/Impostor.Shared/**'
|
||||
- '.gitmodules'
|
||||
- '.github/workflows/docker.yml'
|
||||
- 'Dockerfile'
|
||||
|
||||
@@ -25,35 +23,35 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
uses: actions/checkout@v4
|
||||
- name: Prepare
|
||||
id: prep
|
||||
run: |
|
||||
DOCKER_IMAGE=aeonlucid/impostor
|
||||
VERSION=noop
|
||||
VERSIONSUFFIX=docker
|
||||
if [[ $GITHUB_REF == refs/tags/* ]]; then
|
||||
VERSION=${GITHUB_REF#refs/tags/}
|
||||
VERSIONSUFFIX=none
|
||||
elif [[ $GITHUB_REF == refs/heads/* ]]; then
|
||||
VERSION=$(echo ${GITHUB_REF#refs/heads/} | sed -r 's#/+#-#g')
|
||||
if [ "${{ github.event.repository.default_branch }}" = "dev" ]; then
|
||||
VERSION=nightly
|
||||
fi
|
||||
VERSION=nightly
|
||||
VERSIONSUFFIX=docker.${{ github.run_number }}
|
||||
elif [[ $GITHUB_REF == refs/pull/* ]]; then
|
||||
VERSION=pr-${{ github.event.number }}
|
||||
VERSIONSUFFIX=pr.${{ github.event.number }}
|
||||
fi
|
||||
TAGS="${DOCKER_IMAGE}:${VERSION}"
|
||||
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
|
||||
TAGS="$TAGS,${DOCKER_IMAGE}:latest"
|
||||
fi
|
||||
echo ::set-output name=version::${VERSION}
|
||||
echo ::set-output name=tags::${TAGS}
|
||||
echo ::set-output name=created::$(date -u +'%Y-%m-%dT%H:%M:%SZ')
|
||||
echo version=${VERSION} >> $GITHUB_OUTPUT
|
||||
echo tags=${TAGS} >> $GITHUB_OUTPUT
|
||||
echo versionsuffix=${VERSIONSUFFIX} >> $GITHUB_OUTPUT
|
||||
echo created=$(date -u +'%Y-%m-%dT%H:%M:%SZ') >> $GITHUB_OUTPUT
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v1
|
||||
uses: docker/setup-qemu-action@v3
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v1
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Login to DockerHub
|
||||
if: github.event_name != 'pull_request'
|
||||
uses: docker/login-action@v1
|
||||
@@ -61,10 +59,12 @@ jobs:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
- name: Build and push
|
||||
uses: docker/build-push-action@v2
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: linux/amd64,linux/arm/v7,linux/arm64
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
tags: ${{ steps.prep.outputs.tags }}
|
||||
build-args: |
|
||||
VERSIONSUFFIX=${{ steps.prep.outputs.versionsuffix }}
|
||||
+3
-3
@@ -9,14 +9,14 @@ We are always looking for people to help improve Impostor.
|
||||
- Don't commit unnecessary changes to the codebase or debugging code.
|
||||
- Write meaningful commits or squash them.
|
||||
- Please try to follow the code style of the rest of the codebase. An `.editorconfig` file has been provided to keep consistency.
|
||||
- Stylecop is also enabled: please make sure your PR compiles without warnings.
|
||||
|
||||
## Pull requests
|
||||
|
||||
- Only make pull requests to the `dev` branch.
|
||||
- Only implement one feature per pull request to keep it easy to understand.
|
||||
- Expect comments or questions on your pull request from the project maintainers. We try to keep the code as consistent and maintainable as possible.
|
||||
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
|
||||
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
|
||||
- We try to respond to pull requests as fast as possible. If you think we might have missed it, let us know on [Discord](https://discord.gg/Mk3w6Tb).
|
||||
|
||||
|
||||
If you have any questions, let us know.
|
||||
If you have any questions, let us know.
|
||||
+16
-8
@@ -1,15 +1,18 @@
|
||||
FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:5.0 AS build
|
||||
FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:8.0 AS build
|
||||
|
||||
# See for all possible platforms
|
||||
# https://github.com/containerd/containerd/blob/master/platforms/platforms.go#L17
|
||||
ARG TARGETARCH
|
||||
|
||||
ARG VERSIONSUFFIX="docker"
|
||||
|
||||
WORKDIR /source
|
||||
|
||||
# Copy csproj and restore.
|
||||
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
|
||||
COPY src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj
|
||||
COPY src/Impostor.Api/Impostor.Api.csproj ./src/Impostor.Api/Impostor.Api.csproj
|
||||
COPY src/Impostor.Hazel/Impostor.Hazel.csproj ./src/Impostor.Hazel/Impostor.Hazel.csproj
|
||||
COPY src/Directory.Build.props ./src/Directory.Build.props
|
||||
|
||||
RUN case "$TARGETARCH" in \
|
||||
amd64) NETCORE_PLATFORM='linux-x64';; \
|
||||
@@ -18,8 +21,8 @@ RUN case "$TARGETARCH" in \
|
||||
*) echo "unsupported architecture"; exit 1 ;; \
|
||||
esac && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Server/Impostor.Server.csproj && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Hazel/Impostor.Hazel.csproj
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api.Innersloth.Generator/Impostor.Api.Innersloth.Generator.csproj && \
|
||||
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj
|
||||
|
||||
# Copy everything else.
|
||||
COPY src/. ./src/
|
||||
@@ -29,11 +32,16 @@ RUN case "$TARGETARCH" in \
|
||||
arm) NETCORE_PLATFORM='linux-arm';; \
|
||||
*) echo "unsupported architecture"; exit 1 ;; \
|
||||
esac && \
|
||||
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
|
||||
[ $VERSIONSUFFIX = "none" ] && VERSIONSUFFIX=; \
|
||||
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" -p:VersionSuffix="$VERSIONSUFFIX" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
|
||||
|
||||
# Final image.
|
||||
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/runtime:5.0
|
||||
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/aspnet:8.0
|
||||
WORKDIR /app
|
||||
COPY --from=build /app ./
|
||||
EXPOSE 22023/udp
|
||||
ENTRYPOINT ["./Impostor.Server"]
|
||||
|
||||
# Override ASPNETCORE_URLS to stop warning.
|
||||
ENV ASPNETCORE_URLS=
|
||||
|
||||
EXPOSE 22023/tcp 22023/udp
|
||||
ENTRYPOINT ["./Impostor.Server"]
|
||||
@@ -1,16 +1,13 @@
|
||||
# Impostor
|
||||
|
||||
[](https://discord.gg/Mk3w6Tb)
|
||||
[](https://ci.appveyor.com/project/Impostor/Impostor/branch/dev)
|
||||
[](https://github.com/Impostor/Impostor/actions)
|
||||
|
||||
Impostor is one of the first **Among Us** private servers, written in C#.
|
||||
Impostor is the first working **Among Us** private server, written in C#.
|
||||
|
||||
We support Steam, Itch, Android and iOS. The latest version supported is `2020.9.22`, the `dev` build currently supports `2020.11.17`.
|
||||
As Among Us is actively updated, you may want to use the latest build from the master branch if you want to play on the latest version of Among Us that supported by Impostor.
|
||||
|
||||
| Impostor version | Among Us version | Experimental | Download |
|
||||
|-|-|-|-|
|
||||
| 1.1.0 | 2020.09.07 - 2020.09.22 | No | [](https://github.com/Impostor/Impostor/releases/tag/v1.1.0) |
|
||||
| 1.2.2 | 2020.09.22 - 2020.11.17 | Yes | [](https://ci.appveyor.com/project/Impostor/Impostor/branch/dev/artifacts) |
|
||||
If you want to play on an older version of Among Us, you can download old releases from [here](https://github.com/Impostor/Impostor/releases/), however these versions are less supported.
|
||||
|
||||
## Features
|
||||
|
||||
@@ -22,34 +19,7 @@ We support Steam, Itch, Android and iOS. The latest version supported is `2020.9
|
||||
|
||||
### Client
|
||||
|
||||
If you just want to play on a server hosted by someone else, you need to follow these instructions.
|
||||
|
||||
#### Windows
|
||||
|
||||
1. Find the [latest release](https://github.com/AeonLucid/Impostor/releases/latest).
|
||||
2. Download `Impostor-Client-win-x64.zip`.
|
||||
3. Extract the zip.
|
||||
4. Run `Impostor.Client.exe`.
|
||||
5. Follow the instructions inside the application.
|
||||
|
||||

|
||||
|
||||
If you do not wish to execute any programs. Follow the instructions in [this website](https://impostor.github.io/Impostor)
|
||||
|
||||
#### Android
|
||||
|
||||
##### Android 10 and below.
|
||||
1. Go to [this website](https://impostor.github.io/Impostor) **(ON YOUR MOBILE DEVICE)**
|
||||
2. Follow the instructions listed there.
|
||||
|
||||
##### Android 11.
|
||||
1. Connect your phone to a computer. Go to [this website](https://impostor.github.io/Impostor) on the computer and follow the steps 1 and 2 to generate a `regionInfo.dat` file.
|
||||
2. Instead of following the next steps, open the phone's internal storage on your computer and navigate to `/sdcard/Android/data/com.innersloth.spacemafia/files`.
|
||||
3. Copy the generated `regionInfo.dat` file into the `files` folder you just navigated to.
|
||||
|
||||
#### iOS
|
||||
|
||||
iOS devices need to be jailbroken in order to connect to Impostor servers.
|
||||
If you just want to play on a server hosted by someone else, you need to configure your client to connect to an Impostor server. Please go to [this website](https://impostor.github.io/Impostor) to set up your client by following the instructions for your OS there.
|
||||
|
||||
### Server
|
||||
|
||||
@@ -57,7 +27,7 @@ See the [docs](docs/Running-the-server.md) for instructions on how to set it up.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues the Impostor client or the server.
|
||||
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues with the Impostor client or the server.
|
||||
|
||||
## Contributing
|
||||
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
version: '{build}'
|
||||
|
||||
environment:
|
||||
IMPOSTOR_VERSION: '1.2.2'
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
|
||||
branches:
|
||||
except:
|
||||
- gh-pages
|
||||
|
||||
pull_requests:
|
||||
do_not_increment_build_number: true
|
||||
|
||||
assembly_info:
|
||||
patch: false
|
||||
|
||||
dotnet_csproj:
|
||||
patch: false
|
||||
|
||||
image: Visual Studio 2019 Preview
|
||||
|
||||
install:
|
||||
- git submodule update --init --recursive
|
||||
- ps: dotnet tool restore
|
||||
|
||||
build_script:
|
||||
- ps: dotnet cake build.cake --bootstrap
|
||||
- ps: dotnet cake build.cake --pack
|
||||
|
||||
test: off
|
||||
|
||||
artifacts:
|
||||
- path: ./build/*.zip
|
||||
- path: ./build/*.tar.gz
|
||||
- path: ./build/*.nupkg
|
||||
- path: ./build/*.snupkg
|
||||
|
||||
# deploy:
|
||||
# - provider: NuGet
|
||||
# artifact: /.*(\.|\.s)nupkg/
|
||||
# on:
|
||||
# branch: dev
|
||||
# api_key:
|
||||
# secure: 4OHXl+m1KVi60hB1j54MpdP8tVv0UNfkdF4rVP+2AhAjN4a2MVT+Bl90gJZ96xHF
|
||||
|
||||
only_commits:
|
||||
files:
|
||||
- appveyor.yml
|
||||
- build.cake
|
||||
- src/**/*
|
||||
- .gitmodules
|
||||
+59
-72
@@ -1,20 +1,33 @@
|
||||
#addin "nuget:?package=SharpZipLib&Version=1.3.0"
|
||||
#addin "nuget:?package=Cake.Compression&Version=0.2.4"
|
||||
#addin "nuget:?package=Cake.FileHelpers&Version=3.3.0"
|
||||
#addin "nuget:?package=SharpZipLib&Version=1.3.3"
|
||||
#addin "nuget:?package=Cake.Compression&Version=0.3.0"
|
||||
#addin "nuget:?package=Cake.FileHelpers&Version=5.0.0"
|
||||
|
||||
var workflow = BuildSystem.GitHubActions.Environment.Workflow;
|
||||
var buildId = workflow.RunNumber;
|
||||
var tag = workflow.RefType == GitHubActionsRefType.Tag ? workflow.RefName : null;
|
||||
|
||||
var buildId = EnvironmentVariable("APPVEYOR_BUILD_VERSION") ?? "0";
|
||||
var buildVersion = EnvironmentVariable("IMPOSTOR_VERSION") ?? "1.0.0";
|
||||
var buildBranch = EnvironmentVariable("APPVEYOR_REPO_BRANCH") ?? "dev";
|
||||
var buildVersion = FindRegexMatchGroupInFile("./src/Directory.Build.props", @"\<VersionPrefix\>(.*?)\<\/VersionPrefix\>", 1, System.Text.RegularExpressions.RegexOptions.None).Value;
|
||||
var buildDir = MakeAbsolute(Directory("./build"));
|
||||
|
||||
var prNumber = EnvironmentVariable("APPVEYOR_PULL_REQUEST_NUMBER");
|
||||
var target = Argument("target", "Deploy");
|
||||
var target = Argument("target", "Test");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
// On any branch that is not master, we need to tag the version as prerelease.
|
||||
if (buildBranch != "master") {
|
||||
buildVersion = buildVersion + "-ci." + buildId;
|
||||
var msbuildSettings = new DotNetMSBuildSettings();
|
||||
|
||||
if (tag != null)
|
||||
{
|
||||
if (tag[1..] != buildVersion) throw new Exception("Tag version has to be the same as VersionPrefix in Directory.Build.props");
|
||||
msbuildSettings.Version = buildVersion;
|
||||
}
|
||||
else if (buildId != 0)
|
||||
{
|
||||
buildId += 500;
|
||||
msbuildSettings.VersionSuffix = "ci." + buildId;
|
||||
buildVersion += "-ci." + buildId;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildVersion += "-dev";
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -26,15 +39,15 @@ private void ImpostorPublish(string name, string project, string runtime, bool i
|
||||
var projBuildDir = buildDir.Combine(name + "_" + runtime);
|
||||
var projBuildName = name + "_" + buildVersion + "_" + runtime;
|
||||
|
||||
DotNetCorePublish(project, new DotNetCorePublishSettings {
|
||||
DotNetPublish(project, new DotNetPublishSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net5.0",
|
||||
Runtime = runtime,
|
||||
SelfContained = false,
|
||||
PublishSingleFile = true,
|
||||
PublishTrimmed = false,
|
||||
OutputDirectory = projBuildDir
|
||||
OutputDirectory = projBuildDir,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
if (isServer) {
|
||||
@@ -51,6 +64,10 @@ private void ImpostorPublish(string name, string project, string runtime, bool i
|
||||
} else {
|
||||
GZipCompress(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".tar.gz"));
|
||||
}
|
||||
|
||||
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
|
||||
BuildSystem.GitHubActions.Commands.UploadArtifact(projBuildDir, projBuildName);
|
||||
}
|
||||
}
|
||||
|
||||
private void ImpostorPublishNF(string name, string project) {
|
||||
@@ -58,11 +75,12 @@ private void ImpostorPublishNF(string name, string project) {
|
||||
var projBuildDir = buildDir.Combine(name + "_" + runtime);
|
||||
var projBuildZip = buildDir.CombineWithFilePath(name + "_" + buildVersion + "_" + runtime + ".zip");
|
||||
|
||||
DotNetCorePublish(project, new DotNetCorePublishSettings {
|
||||
DotNetPublish(project, new DotNetPublishSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net472",
|
||||
OutputDirectory = projBuildDir
|
||||
OutputDirectory = projBuildDir,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
Zip(projBuildDir, projBuildZip);
|
||||
@@ -83,96 +101,65 @@ Task("Clean")
|
||||
|
||||
Task("Restore")
|
||||
.Does(() => {
|
||||
DotNetCoreRestore("./src/Impostor.sln");
|
||||
});
|
||||
|
||||
Task("Patch")
|
||||
.WithCriteria(BuildSystem.AppVeyor.IsRunningOnAppVeyor)
|
||||
.Does(() => {
|
||||
ReplaceRegexInFiles("./src/**/*.csproj", @"<Version>.*?<\/Version>", "<Version>" + buildVersion + "</Version>");
|
||||
ReplaceRegexInFiles("./src/**/*.props", @"<Version>.*?<\/Version>", "<Version>" + buildVersion + "</Version>");
|
||||
DotNetRestore("./src/Impostor.sln");
|
||||
});
|
||||
|
||||
Task("Replay")
|
||||
.Does(() => {
|
||||
// D:\Projects\GitHub\Impostor\Impostor\src\Impostor.Tools.ServerReplay\sessions
|
||||
DotNetCoreRun(
|
||||
DotNetRun(
|
||||
"./src/Impostor.Tools.ServerReplay/Impostor.Tools.ServerReplay.csproj",
|
||||
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetCoreRunSettings {
|
||||
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetRunSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net5.0"
|
||||
});
|
||||
});
|
||||
|
||||
Task("Build")
|
||||
.IsDependentOn("Clean")
|
||||
.IsDependentOn("Patch")
|
||||
.IsDependentOn("Restore")
|
||||
.IsDependentOn("Replay")
|
||||
.Does(() => {
|
||||
// Tests.
|
||||
DotNetCoreBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreBuildSettings {
|
||||
DotNetBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetBuildSettings {
|
||||
Configuration = configuration,
|
||||
});
|
||||
|
||||
// Only build artifacts if;
|
||||
// - buildBranch is master/dev
|
||||
// - it is not a pull request
|
||||
if ((buildBranch == "master" || buildBranch == "dev") && string.IsNullOrEmpty(prNumber)) {
|
||||
// Client.
|
||||
ImpostorPublishNF("Impostor-Patcher", "./src/Impostor.Patcher/Impostor.Patcher.WinForms/Impostor.Patcher.WinForms.csproj");
|
||||
|
||||
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "win-x64");
|
||||
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "osx-x64");
|
||||
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "linux-x64");
|
||||
|
||||
// Server.
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
|
||||
// Server.
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
|
||||
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
|
||||
|
||||
// API.
|
||||
DotNetCorePack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetCorePackSettings {
|
||||
Configuration = configuration,
|
||||
OutputDirectory = buildDir,
|
||||
IncludeSource = true,
|
||||
IncludeSymbols = true
|
||||
});
|
||||
} else {
|
||||
DotNetCoreBuild("./src/Impostor.Patcher/Impostor.Patcher.WinForms/Impostor.Patcher.WinForms.csproj", new DotNetCoreBuildSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net472"
|
||||
});
|
||||
// API.
|
||||
DotNetPack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetPackSettings {
|
||||
Configuration = configuration,
|
||||
OutputDirectory = buildDir,
|
||||
IncludeSource = true,
|
||||
IncludeSymbols = true,
|
||||
MSBuildSettings = msbuildSettings
|
||||
});
|
||||
|
||||
DotNetCoreBuild("./src/Impostor.Server/Impostor.Server.csproj", new DotNetCoreBuildSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
Framework = "net5.0"
|
||||
});
|
||||
if (BuildSystem.GitHubActions.IsRunningOnGitHubActions) {
|
||||
foreach (var file in GetFiles(buildDir + "/*.{nupkg,snupkg}"))
|
||||
{
|
||||
BuildSystem.GitHubActions.Commands.UploadArtifact(file, "Impostor.Api");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task("Test")
|
||||
.IsDependentOn("Build")
|
||||
.Does(() => {
|
||||
DotNetCoreTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreTestSettings {
|
||||
DotNetTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetTestSettings {
|
||||
Configuration = configuration,
|
||||
NoBuild = true
|
||||
});
|
||||
});
|
||||
|
||||
Task("Deploy")
|
||||
.IsDependentOn("Test")
|
||||
.Does(() => {
|
||||
Information("Finished.");
|
||||
});
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// EXECUTION
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
RunTarget(target);
|
||||
RunTarget(target);
|
||||
@@ -1,45 +1,29 @@
|
||||
# Building from source
|
||||
|
||||
The solution contains two main projects, the Impostor client and server. The client is built using [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472) and the server with [.NET 5](https://dotnet.microsoft.com/download/dotnet/5.0).
|
||||
|
||||
Currently .NET 5 is not yet officially released, so in order to build using Visual Studio, you should have Visual Studio 2019 **Preview** installed.
|
||||
This documentation will go over building both the [Server](#building-the-server) and the [Client](#building-the-client) and their requirements.
|
||||
The solution contains the Impostor server and its dependencies, like Hazel and the plugin API. The server is built using [.NET 8](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
|
||||
## Cloning Impostor
|
||||
|
||||
You need to clone Impostor with all submodules.
|
||||
You need to clone Impostor using git:
|
||||
|
||||
```bash
|
||||
git clone --recursive https://github.com/AeonLucid/Impostor.git
|
||||
```
|
||||
|
||||
If you already have cloned Impostor but have errors related to Hazel, run the following.
|
||||
|
||||
```bash
|
||||
git submodule update --init
|
||||
git clone https://github.com/Impostor/Impostor.git
|
||||
```
|
||||
|
||||
## Building the server
|
||||
|
||||
### Dependencies
|
||||
- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
|
||||
- [Visual Studio Preview](https://visualstudio.microsoft.com/vs/preview/) (Optional, only if you want the full IDE experience)
|
||||
|
||||
- [.NET 8 SDK](https://dotnet.microsoft.com/download/dotnet/8.0)
|
||||
- [Rider](https://www.jetbrains.com/rider/) or [Visual Studio](https://visualstudio.microsoft.com/vs/) (Optional, only if you want the full IDE experience)
|
||||
|
||||
### Build using the CLI
|
||||
|
||||
```bash
|
||||
cd src/Impostor.Server/
|
||||
dotnet build
|
||||
# Or if you want a single file, ready for production: (change linux-x64 to win-x64 if you use Windows)
|
||||
dotnet publish -c Release -r linux-x64 -p:PublishSingleFile=true
|
||||
```
|
||||
|
||||
To setup the server, please look at [Running the server](Running-the-server.md).
|
||||
|
||||
## Building the client
|
||||
|
||||
### Dependencies
|
||||
* [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer)
|
||||
|
||||
### Build using the CLI
|
||||
```bash
|
||||
cd src/Impostor.Client/Impostor.Client.WinForms
|
||||
dotnet build
|
||||
```
|
||||
+7
-3
@@ -1,11 +1,15 @@
|
||||
# Frequently Answered Questions
|
||||
|
||||
## What is this?
|
||||
The Impostor project is a reverse engineered and open sourced server for the game Among Us. The game itself is developed by [InnerSloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
|
||||
|
||||
The Impostor project is a reverse engineered and open source server for the game Among Us. The game itself is developed by [Innersloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
|
||||
|
||||
## Can this be used with the mobile version of the game?
|
||||
Yes, Impostor can be used with both the Android and iOS\* versions of the game.
|
||||
###### \* In order to play on an Impostor server with iOS, you _must_ have a jailbroken device.
|
||||
|
||||
Yes, Impostor can be used with both the Android and iOS versions of the game. You can add a custom server via a link, you can do this using the [site](https://impostor.github.io/Impostor)
|
||||
|
||||
## How can I get started?
|
||||
|
||||
See [Setting up your Server](Running-the-server.md) for more information on running the server and [Client Setup](https://impostor.github.io/Impostor/) for helping your friends join in!
|
||||
|
||||
If you're having issues with the server software, check the [Troubleshooting page](TROUBLESHOOTING.md).
|
||||
@@ -0,0 +1,67 @@
|
||||
# HTTP Server
|
||||
|
||||
Since Impostor 1.9.0 a HTTP service is included for matchmaking. Recent versions of Among Us require this service in order to connect correctly and not kick players after a round.
|
||||
|
||||
Depending on whether you want to support mobile players, you can set up the HTTP server in one of two ways:
|
||||
|
||||
- Directly expose the HTTP server. Simpler, but only works if you don't want to support mobile players.
|
||||
- Use a reverse proxy to expose the HTTP server. More complex, but allows mobile players to connect.
|
||||
|
||||
## Directly expose the HTTP server.
|
||||
|
||||
In config.json, set "ListenIp" to "0.0.0.0" in the "HttpServer" section. If you don't have this section, look in the example [config.json](https://github.com/Impostor/Impostor/blob/master/src/Impostor.Server/config.json)
|
||||
|
||||
## Use a reverse proxy
|
||||
|
||||
A reverse proxy allows you to forward HTTP requests from users to multiple services. If you already have one, you should configure it to add Impostor. This page contains an Nginx configuration you can use for reference.
|
||||
|
||||
If you have never set up a reverse proxy before, we recommend you to set up [Caddy](https://caddyserver.com/). It is easy to set up and comes with support for requesting SSL certificates out of the box.
|
||||
|
||||
To prevent people from connecting directly to Impostor, we recommend changing the "ListenIp" in the "HttpServer" section to "127.0.0.1". This makes sure people can't connect to your HTTP server other than via your reverse proxy. Keep the "ListenIp" in the "Server" section at "0.0.0.0" though, running the normal game traffic through a proxy is not supported.
|
||||
|
||||
### Caddy
|
||||
|
||||
To install Caddy, follow the [official installation guide](https://caddyserver.com/docs/install). Then use the following lines as your `Caddyfile` configuration file:
|
||||
|
||||
```
|
||||
example.com # replace example.com with your domain name
|
||||
|
||||
reverse_proxy :22023
|
||||
```
|
||||
|
||||
Now run `caddy run` in the folder with this Caddyfile and it should set up a server for you with a free SSL certificate.
|
||||
If this works, you should set up [Caddy to run in the background](https://caddyserver.com/docs/running)
|
||||
|
||||
### Nginx
|
||||
|
||||
Nginx is an alternative to Caddy that is a bit harder to set up. If you already use Nginx, you can use our snippet to add Impostor:
|
||||
|
||||
<details><summary>Nginx configuration</summary>
|
||||
|
||||
```nginx
|
||||
server {
|
||||
listen 443 ssl http2;
|
||||
server_name example.com; # replace example.com with your domain name
|
||||
|
||||
# Assuming you're using Certbot, replace example.com with your domain name
|
||||
ssl_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/example.com/privkey.pem;
|
||||
ssl_trusted_certificate /etc/letsencrypt/live/example.com/fullchain.pem;
|
||||
|
||||
location / {
|
||||
proxy_pass http://localhost:22023; # Change the port to your HttpServer's ListenPort
|
||||
proxy_set_header X-Forwarded-For $remote_addr;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
}
|
||||
|
||||
# Redirect all traffic to HTTPS
|
||||
server {
|
||||
listen 80 default_server;
|
||||
location / {
|
||||
return 307 https://$host$request_uri;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
</details>
|
||||
+40
-77
@@ -1,30 +1,50 @@
|
||||
# Running the server
|
||||
|
||||
There are currently two modes to run the Impostor server in. The first way is the simplest one and is the one you should probably use. The other way will distribute players across other servers and is a more advanced configuration.
|
||||
There are currently two install methods for Impostor: You can install it normally or inside of a Docker container. If you do not have a particular preference, we recommend the normal installation over the Docker container method.
|
||||
|
||||
## Single server
|
||||
## General remarks for both install methods
|
||||
|
||||
### Without docker
|
||||
1. Install the **.NET 5.0 runtime**.
|
||||
- [Windows x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-windows-x64-installer)
|
||||
- [Linux x64](https://docs.microsoft.com/en-us/dotnet/core/install/linux)
|
||||
- [macOS x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-macos-x64-installer)
|
||||
2. Find the [latest dev release](https://ci.appveyor.com/project/Impostor/Impostor/branch/dev/artifacts).
|
||||
3. Download either the Windows or the Linux version.
|
||||
4. Extract the zip.
|
||||
5. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md) *(this step is mandatory if you want to expose this server to other devices)*
|
||||
6. Run `Impostor.Server.exe` (Windows) / `Impostor.Server` (Linux)
|
||||
This section applies to both the normal installation as well as the Docker (Compose) installation
|
||||
|
||||
### Using docker
|
||||
To connect to the server, you need to configure and install a region file on https://impostor.github.io/Impostor/
|
||||
|
||||
[](https://hub.docker.com/repository/docker/aeonlucid/impostor)
|
||||
[](https://hub.docker.com/repository/docker/aeonlucid/impostor)
|
||||
Among Us connects to the server using two network services: the (TCP) HTTP service points Among Us to the UDP service, then the UDP service hosts the actual game traffic. Because of this, Impostor uses port 22023 using **both** the TCP and UDP protocols.
|
||||
|
||||
As the phone version of Among Us requires this HTTP connection to be secure, we recommend using a HTTP reverse proxy to terminate SSL on the HTTP service. Setup instructions for this are in the [Http Server documentation](Http-server.md).
|
||||
|
||||
Depending on your host you may also need to port forward Impostor to the internet or pass Impostor traffic by your firewall. Port 22023 UDP needs to be accessible for everyone that wants to play on the server, then you also need to portforward your HTTP reverse proxy or port 22023 TCP if you don't use a reverse proxy. As port forwarding changes per host or router configuration, port forwarding is not covered by this guide.
|
||||
|
||||
## Normal installation
|
||||
|
||||
1. Install [.NET 8.0](https://dotnet.microsoft.com/download/dotnet/8.0). We recommend either the ASP.NET Core Runtime or the SDK. The SDK is necessary in case you want to develop Impostor or Impostor plugins.
|
||||
2. Download the [latest release](https://github.com/Impostor/Impostor/releases) or the [latest CI build](https://nightly.link/Impostor/Impostor/workflows/ci/master). Note that Impostor is built for multiple CPU-architectures and operating systems, you most likely want the x64 version, unless you are running on a Raspberry Pi or another device/VPS with an Arm processor.
|
||||
3. Extract the zip.
|
||||
4. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md). You need to at least change `PublicIp` to the address people will connect to your server to.
|
||||
5. Run `Impostor.Server` (Linux/macOS) or `Impostor.Server.exe` (Windows)
|
||||
6. (OPTIONAL - Linux) Configure a systemd definition file and enable the service to start on boot, see [systemd configuration](Server-configuration.md#systemd)
|
||||
7. (OPTIONAL) Set up a reverse proxy to support HTTPS, so mobile phones can connect, see [reverse proxy configuration](Http-server.md)
|
||||
|
||||
## Using Docker
|
||||
|
||||
[](https://hub.docker.com/r/aeonlucid/impostor)
|
||||
[](https://hub.docker.com/r/aeonlucid/impostor)
|
||||
|
||||
Docker is a program that allows you to run programs like Impostor in a container.
|
||||
|
||||
After installing Docker, you can just start a Docker container with `docker run`:
|
||||
|
||||
```
|
||||
docker run -p 22023:22023/udp aeonlucid/impostor:nightly
|
||||
docker run -p 22023:22023/tcp -p 22023:22023/udp -e IMPOSTOR_Server__PublicIp=your.public.ip.here aeonlucid/impostor:nightly
|
||||
```
|
||||
|
||||
### Using docker-compose
|
||||
Please replace `your.public.ip.here` with the public IP address of your server. This is the address Among Us will try to reach your server at.
|
||||
|
||||
To configure the docker container, either use environment variables or mount config.json in your container.
|
||||
|
||||
## Using Docker Compose
|
||||
|
||||
Docker Compose allows you to start a Docker container using a prefined configuration. This is an example configuration you can continue on:
|
||||
|
||||
```
|
||||
version: '3.4'
|
||||
|
||||
@@ -33,69 +53,12 @@ services:
|
||||
image: aeonlucid/impostor:nightly
|
||||
container_name: impostor
|
||||
ports:
|
||||
- 22023:22023/tcp # Add "127.0.0.1:" if you're using a reverse proxy to terminate HTTPS
|
||||
- 22023:22023/udp
|
||||
environment: # Either configure Impostor using environment variables or mount a copy of config.json
|
||||
- IMPOSTOR_Server__PublicIp=your.public.ip.here
|
||||
volumes:
|
||||
- /path/to/local/config.json:/app/config.json # For easy editing of the config
|
||||
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
|
||||
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries
|
||||
```
|
||||
|
||||
## Multiple servers
|
||||
|
||||
Follow the steps from the single server on two or more servers.
|
||||
|
||||
### Master server
|
||||
|
||||
The master server will accept client connections and redirect them to the other servers listed in the configuration. It will not host any games itself.
|
||||
|
||||
Example configuration:
|
||||
|
||||
```json
|
||||
{
|
||||
"Server": {
|
||||
"PublicIp": "127.0.0.1",
|
||||
"PublicPort": 22023,
|
||||
"ListenIp": "0.0.0.0",
|
||||
"ListenPort": 22023
|
||||
},
|
||||
"ServerRedirector": {
|
||||
"Enabled": true,
|
||||
"Master": true,
|
||||
"Locator": {
|
||||
"Redis": "",
|
||||
"UdpMasterEndpoint": "127.0.0.1:22024"
|
||||
},
|
||||
"Nodes": [
|
||||
{
|
||||
"Ip": "127.0.0.1",
|
||||
"Port": 22025
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Node servers
|
||||
|
||||
The node server should have `ServerRedirector` enabled too, but `Master` **must be disabled**. Nodes do not need to be aware of each other.
|
||||
|
||||
Example configuration:
|
||||
|
||||
```json
|
||||
{
|
||||
"Server": {
|
||||
"PublicIp": "127.0.0.1",
|
||||
"PublicPort": 22025,
|
||||
"ListenIp": "0.0.0.0",
|
||||
"ListenPort": 22025
|
||||
},
|
||||
"ServerRedirector": {
|
||||
"Enabled": true,
|
||||
"Master": false,
|
||||
"Locator": {
|
||||
"Redis": "",
|
||||
"UdpMasterEndpoint": "127.0.0.1:22024"
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
+153
-51
@@ -1,77 +1,179 @@
|
||||
# Server configuration
|
||||
|
||||
Some information about all the possible configurations. Click [here](https://github.com/AeonLucid/Impostor/blob/master/src/Impostor.Server/config.full.json) to see all the possible config options.
|
||||
|
||||
## Options
|
||||
|
||||
### Required Server Configuration
|
||||
|
||||
| Key | Default | Description |
|
||||
|-|-|-|
|
||||
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
|
||||
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
|
||||
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
|
||||
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. |
|
||||
| Key | Default | Description |
|
||||
| -------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
|
||||
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
|
||||
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
|
||||
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. For port forwarding purposes: this is an UDP port |
|
||||
|
||||
### HttpServer
|
||||
|
||||
Impostor has an Http Server that is used by recent versions of Among Us to connect to. See [the Http Server page](Http-server.md) for more details on how to set this up.
|
||||
|
||||
| Key | Default | Description |
|
||||
|----------------|-----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **Enabled** | `true` | Whether the http server should be enabled. |
|
||||
| **ListenIp** | `0.0.0.0` | The network interface to listen on. Use `127.0.0.1` if you use a reverse proxy or just run locally. Use `0.0.0.0` if you are directly exposing this server to the internet |
|
||||
| **ListenPort** | `22023` | The listen port of this server. For port forwarding purposes, this is an TCP port. |
|
||||
|
||||
### AntiCheat
|
||||
|
||||
| Key | Default | Value |
|
||||
|-|-|-|
|
||||
| **BanIpFromGame** | `true` | When a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. **(Setting this to false does not disable the anti-cheat!)** |
|
||||
Impostor has an Anticheat that makes it possible to kick cheaters from games automatically. Note that the anticheat is tuned on the vanilla version of the game, so client-side modifications could trigger the Anticheat if you're playing with them.
|
||||
|
||||
### ServerRedirector
|
||||
In a multi-node setup these need to be specified.
|
||||
| Key | Default | Value |
|
||||
|-|-|-|
|
||||
| **Enabled** | `false` | Whether the server runs in multi-node setup. If this is `false`, all other options in this section do not have any effect. |
|
||||
| **Master** | `false` | Whether the current server is a master. A master is responsible for redirecting clients to nodes |
|
||||
| **Locator** | | Fill in either `Redis` or `UdpMasterEndpoint` to choose which method to use for locating other nodes. This must be the same across all servers. |
|
||||
| **>Redis** | | Format `127.0.0.1.6379`, you can also use a password like so: `127.0.0.1.6379,password=value`. |
|
||||
| **>UdpMasterEndpoint** | | On the master, this value acts as a listen ip and port. On a node, this should be the public ip and port of the master. Format `127.0.0.1:32320`. |
|
||||
| **Nodes** | | An array containing public ips and ports of nodes. Only needs to be set on the master. See above for an example. |
|
||||
| Key | Default | Value |
|
||||
|----------------------------|-----------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **Enabled** | `true` | Whether the anticheat should be enabled. |
|
||||
| **BanIpFromGame** | `true` | When anticheat is enabled and a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. |
|
||||
| **AllowCheatingHosts** | `"Never"` | Configure whether hosts are allowed to cheat. "Never" forbids it, "Always" allows it. "IfRequested" allows hosts to cheat if they connect with the DisableServerAuthorityFlag set. |
|
||||
| **EnableGameFlowChecks** | `true` | Enable checks that check if certain actions are done in the appropriate order or at the appropriate moment in the game. This includes changing cosmetics while in game or murdering too fast. |
|
||||
| **EnableMustBeHostChecks** | `true` | Enables checks that check if players are the host before they can do actions that require them to be host of the game. This includes starting the game and spawning objects. |
|
||||
| **EnableColorLimitChecks** | `true` | Enables checks that checks if players request colors that are already in use. |
|
||||
| **EnableNameLimitChecks** | `true` | Enables checks that checks if player names have a length that is possible to set using the user interface. |
|
||||
| **EnableOwnershipChecks** | `true` | Enables checks that check if players are allowed to perform a certain action on themself or another player. |
|
||||
| **EnableRoleChecks** | `true` | Enables checks that check if players have the correct role when performing certain role abilities like venting or murdering. |
|
||||
| **EnableTargetChecks** | `true` | Enables checks that check if certain packets to everyone that should only have been sent to certain players or vice versa. This includes sending votes or network objects. |
|
||||
| **ForbidProtocolExtensions** | `true` | If disabled allows players to send network packets that go beyond the network packets sent by the vanilla game. This is necessary for most mods that need all players to install it. |
|
||||
|
||||
### Compatibility
|
||||
|
||||
Impostor has some compatibility options which allow some extra flexibility but may not work properly. Enabling any of these options is not recommended. When contacting support, please mention which of these options are enabled.
|
||||
|
||||
| Key | Default | Value |
|
||||
|-----------------------------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **AllowFutureGameVersions** | `false` | Warning: Setting this option to `true` is unsupported and may cause issues when large updates to Among Us are released, but can be useful when a small patch is released. Allows future versions of Among Us to join your server. |
|
||||
| **AllowHostAuthority** | `false` | Certain Among Us mods allow disabling some server-authoritative features, which also changes some code paths in the client. These code paths have not undergone as much testing and contain bugs, which can't be fixed from the Impostor side. Use with caution. |
|
||||
| **AllowVersionMixing** | `false` | Allows players using different game versions to play in one lobby that have not been marked by the Impostor developers as compatible. |
|
||||
|
||||
### Debug
|
||||
|
||||
The Debug configuration is used to enable the game recorder. This is mostly useful when developing Impostor.
|
||||
|
||||
| Key | Default | Value |
|
||||
| ----------------------- | ------- | -------------------------------------------- |
|
||||
| **GameRecorderEnabled** | `false` | Enables the Game Recorder. |
|
||||
| **GameRecorderPath** | _empty_ | Path where the recorded games will be saved. |
|
||||
|
||||
### Serilog (Logging)
|
||||
|
||||
Impostor's log framework, Serilog, can be configured in the config file. You can change its default log level and you can add additional sinks.
|
||||
|
||||
| Key | Default | Value |
|
||||
| ---------------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **MinimumLevel** | `Information` | Minimum log level for a message to be printed. If a log entry is as severe or more severe than this level, it will be printed. From most severe to least severe: `Fatal`,`Error`, `Warning`, `Information`, `Debug`, `Verbose` |
|
||||
| **Using** | `[]` | List of additional Serilog Sinks assemblies to load. |
|
||||
| **WriteTo** | `[]` | Additional logging sinks. See the Serilog documentation or the example in this section. Serilog |
|
||||
|
||||
For more information, check the [Serilog.Settings.Configuration](https://github.com/serilog/serilog-settings-configuration) documentation.
|
||||
|
||||
For example, to add logging to a file, you should add the following snippet to your configuration:
|
||||
|
||||
```json
|
||||
"Serilog": {
|
||||
"Using": [
|
||||
"Serilog.Sinks.File"
|
||||
],
|
||||
"WriteTo": [
|
||||
{
|
||||
"Name": "File",
|
||||
"Args": {
|
||||
"path": "logs/log.txt",
|
||||
"rollingInterval": "Day"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
Next to that, you also need to copy over Serilog.Sinks.File.dll from [NuGet](https://www.nuget.org/packages/Serilog.Sinks.File/). See the [Serilog.Sinks.File documentation](https://github.com/serilog/serilog-sinks-file#json-appsettingsjson-configuration) for a list of parameters that can be configured.
|
||||
|
||||
Other Serilog sinks are also supported, but are out of scope for this documentation.
|
||||
|
||||
## Config providers
|
||||
|
||||
### File
|
||||
|
||||
The simplest option to configure is by using the `config.json` file next to the server executable. For all possible options see the [config-full.json](https://github.com/Impostor/Impostor/blob/dev/src/Impostor.Server/config-full.json) file.
|
||||
|
||||
### Command line arguments
|
||||
|
||||
TODO
|
||||
|
||||
```
|
||||
Server:PublicIp=127.0.0.1
|
||||
Server:PublicPort=22023
|
||||
Server:ListenIp=0.0.0.0
|
||||
Server:ListenPort=22023
|
||||
AntiCheat:BanIpFromGame=true
|
||||
ServerRedirector:Enabled=false
|
||||
ServerRedirector:Master=true
|
||||
ServerRedirector:Locator:Redis=127.0.0.1.6379
|
||||
ServerRedirector:Locator:UdpMasterEndpoint=127.0.0.1:32320
|
||||
ServerRedirector:Nodes:0:Ip=127.0.0.1
|
||||
ServerRedirector:Nodes:0:Port=22024
|
||||
ServerRedirector:Nodes:1:Ip=127.0.0.1
|
||||
ServerRedirector:Nodes:1:Port=22025
|
||||
```
|
||||
The `config.json` file contains all the configurable options.
|
||||
|
||||
### Environment variables
|
||||
|
||||
TODO
|
||||
If you're unable to edit the `config.json` file, you can instead set Environment variables to configure Impostor. The general pattern for each variable is `IMPOSTOR_SectionName__VariableName`. For example, to disable the anticheat, you can set the environment variable `IMPOSTOR_AntiCheat__Enabled=false`. Here are some more examples:
|
||||
|
||||
```
|
||||
IMPOSTOR_Server__PublicIp=127.0.0.1
|
||||
IMPOSTOR_Server__PublicPort=22023
|
||||
IMPOSTOR_Server__ListenIp=0.0.0.0
|
||||
IMPOSTOR_Server__ListenPort=22023
|
||||
IMPOSTOR_AntiCheat__Enabled=true
|
||||
IMPOSTOR_AntiCheat__BanIpFromGame=true
|
||||
IMPOSTOR_ServerRedirector__Enabled=false
|
||||
IMPOSTOR_ServerRedirector__Master=true
|
||||
IMPOSTOR_ServerRedirector__Locator__Redis=127.0.0.1.6379
|
||||
IMPOSTOR_ServerRedirector__Locator__UdpMasterEndpoint=127.0.0.1:32320
|
||||
IMPOSTOR_ServerRedirector__Nodes__0__Ip=127.0.0.1
|
||||
IMPOSTOR_ServerRedirector__Nodes__0__Port=22024
|
||||
IMPOSTOR_ServerRedirector__Nodes__1__Ip=127.0.0.1
|
||||
IMPOSTOR_ServerRedirector__Nodes__1__Port=22025
|
||||
```
|
||||
|
||||
# systemd
|
||||
|
||||
Linux users will likely want to create a systemd service definition to manage running the Impostor application. Benefits to using a systemd service include the following:
|
||||
|
||||
- The server process can automatically restart if the process dies
|
||||
- Impostor can be set to start on boot (handy if you do system updates regularly)
|
||||
- You can use systemd targets to ensure the process doesn't start until the system dependencies are met
|
||||
|
||||
Using your favorite text editor, create the following service file:
|
||||
|
||||
```
|
||||
sudoedit /etc/systemd/system/impostor.service
|
||||
```
|
||||
|
||||
Modify the following template to your needs and populate the service file.
|
||||
|
||||
```
|
||||
[Unit]
|
||||
Description=Impostor private Among Us server - https://github.com/Impostor/Impostor
|
||||
|
||||
[Service]
|
||||
# Directory where Impostor is installed
|
||||
WorkingDirectory=/opt/impostor
|
||||
# Path to Impostor binary
|
||||
ExecStart=/opt/impostor/Impostor.Server
|
||||
Restart=always
|
||||
# Restart service after 10 seconds if the dotnet service crashes
|
||||
RestartSec=10
|
||||
KillSignal=SIGTERM
|
||||
SyslogIdentifier=impostor
|
||||
|
||||
# User and group that will run the Impostor server process -- ensure that user is allowed to execute the binary
|
||||
User=impostor
|
||||
Group=impostor
|
||||
TimeoutStopSec=10
|
||||
|
||||
[Install]
|
||||
# Wait until most system services have started before starting Impostor
|
||||
After=multi-user.target
|
||||
WantedBy=multi-user.target
|
||||
```
|
||||
|
||||
Reload all systemd unit files to source in the new file you've created.
|
||||
|
||||
```
|
||||
sudo systemctl daemon-reload
|
||||
```
|
||||
|
||||
Start the service.
|
||||
|
||||
```
|
||||
sudo systemctl start impostor.service
|
||||
```
|
||||
|
||||
Check the log for the service and verify it has started correctly -- Hint: Use the Q key to quit out of journalctl.
|
||||
|
||||
```
|
||||
sudo journalctl -u impostor.service
|
||||
```
|
||||
|
||||
If everything has started correctly, ensure the service is set to start on boot.
|
||||
|
||||
```
|
||||
sudo systemctl enable impostor.service
|
||||
```
|
||||
+38
-9
@@ -1,28 +1,57 @@
|
||||
# Troubleshooting
|
||||
|
||||
If you're reading this, something went wrong.
|
||||
Don't worry though, as this is the most thorough guide to help you!
|
||||
|
||||
## `./Impostor.Server: line 1: ELF: not found` (plus other errors)
|
||||
|
||||
No idea where you got that system. But we clearly do **NOT** support it.
|
||||
|
||||
## `cannot execute binary file: Exec format error`
|
||||
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
|
||||
Unless you are running Impostor on a SBC (Single-Board Computer), like the Raspberry Pi, you most likely want to use the x64 version.
|
||||
|
||||
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
|
||||
Unless you are running Impostor on a computer like the Raspberry Pi, you most likely want to use the x64 version.
|
||||
|
||||
## `./Impostor.Server: Permission denied`
|
||||
|
||||
This is an error related to Linux file permissions.
|
||||
Some files do not hold their executable bit (the permission that allows them to run) during a download.
|
||||
You can solve this by doing: `chmod +x Impostor.Server`
|
||||
|
||||
## `You are using an older version of the game`
|
||||
You are using an older version of Impostor. The game does not really check who is outdated and blames it on the user.
|
||||
Make sure you got the latest working version of Impostor (probably in AppVeyor, not Github).
|
||||
## Disconnected with `Your client is too new, please update your Impostor to play`
|
||||
|
||||
## `You disconnected from the server. Reliable Packet 1 ...`
|
||||
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
|
||||
**NOTE: Your public ip does not start with `127` nor `192`**
|
||||
This happens when your game is too new for your copy of Impostor to support.
|
||||
|
||||
If you're using an Impostor release, check if there is a newer release available that supports your version. If this doesn't exist, you can try the [latest build from CI](https://nightly.link/Impostor/Impostor/workflows/ci/master).
|
||||
|
||||
If even that build doesn't work, you can try looking through the Pull Requests to see if there is a pending pull request that aims to update it to the next version, but note these may be unstable and may contain malicious code, as they haven't been vetted by the Impostor development team yet.
|
||||
|
||||
## Disconnected with `Please update your game to play on this server`
|
||||
|
||||
This happens when you're using a version of Impostor that is too new for your game version. You can download an older version from [the GitHub release page](https://github.com/Impostor/Impostor/releases). We however don't support older versions of Impostor with new API's and bugfixes so we recommend to update your game instead.
|
||||
|
||||
## Disconnected with `You are using an older version of the game`
|
||||
|
||||
You are using a version of Impostor that is not designed for the version of the game you're playing. The game does not really check who is outdated and blames it on the user. Newer versions (v1.5.0+) do warn correctly and send the correct message.
|
||||
|
||||
Look at which version of the game you're playing, which you can see in the top left corner of the main menu, then download an Impostor version for that game. Every [release on the release page](https://github.com/Impostor/Impostor/releases) shows which version of the game it is compatible with. If your game version is newer than the latest release, check if the [latest build from CI works](https://nightly.link/Impostor/Impostor/workflows/ci/master).
|
||||
|
||||
## Disconnected with `You disconnected from the server. Reliable Packet 1 ...`
|
||||
|
||||
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
|
||||
**NOTE: Your public ip does not start with `10`, `127` or `192`**
|
||||
Also check if the port Impostor (ListenPort) is listening on is correctly port-forwarded for UDP (or TCP/UDP).
|
||||
|
||||
## `Could not load file or assembly...`
|
||||
Please check that you only have **working** plugins in the `plugins` folder.
|
||||
|
||||
Please check that you only have **working** plugins in the `plugins` folder.
|
||||
This error can be caused by non-plugin files or plugins that are not working correctly.
|
||||
|
||||
## My question is not yet answered and I'm still having problems!
|
||||
|
||||
That's unfortunate. Join the [Impostor Discord](https://discord.gg/Mk3w6Tb), ask your question there and we'll try to help you out. Note that we're not always available, so it may take some time to get an answer. To make answering your question easier, please add the following details:
|
||||
|
||||
- Which version of Impostor are you using?
|
||||
- Which version or Among Us are you using?
|
||||
- Which operating system are you running Impostor on?
|
||||
- If you have console logs, attaching these will also help.
|
||||
@@ -0,0 +1,12 @@
|
||||
# Upgrading Impostor
|
||||
|
||||
Sometimes we make incompatible changes to existing code. This document lists these changes and which changes you should make as a server administrator.
|
||||
|
||||
## Impostor 1.9.0
|
||||
|
||||
Previously we recommended using the Impostor.Http plugin for HTTP matchmaking. Because Among Us now relies on HTTP matchmaking, this plugin is now part of the default installation. As a result, you should change your server as follows:
|
||||
|
||||
- If you have Impostor.Http installed, you should remove that plugin. If you have changed the default settings, you need to move these changes to the [HttpServer section in config.json](Server-configuration.md#HttpServer).
|
||||
- If you have plugins that required Impostor.Http's API (like Reactor.Impostor.Http), you should check that plugin for updates
|
||||
- It is no longer necessary to add the ASP.NET Core folder to the PluginLoader's LibraryPaths
|
||||
|
||||
+10
-21
@@ -19,31 +19,24 @@ Impostor has support for plugins. This document will help you to setup a develop
|
||||
- [Impostor versions](#impostor-versions)
|
||||
- [9. Missing/invalid data or want more functions?](#9-missinginvalid-data-or-want-more-functions)
|
||||
|
||||
## 1. Install .NET Core SDK
|
||||
## 1. Install .NET SDK
|
||||
|
||||
Download and install the latest .NET Core SDK.
|
||||
Download and install the latest .NET SDK.
|
||||
|
||||
https://dotnet.microsoft.com/download
|
||||
|
||||
## 2. Create a C# project
|
||||
|
||||
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 5, which includes:
|
||||
|
||||
- .NET Standard 2.0
|
||||
- .NET Standard 2.1
|
||||
- .NET Core 3.1
|
||||
- .NET 5
|
||||
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 8, but we recommend sticking with **.NET 8.0**.
|
||||
|
||||
For more information about compatibility, see https://docs.microsoft.com/en-us/dotnet/standard/net-standard.
|
||||
|
||||
> At the moment of writing this document, I recommend you to use **.NET Standard 2.1** until .NET 5 is released officially. This should give you enough functionality. If not, upgrade to .NET Core 3.1.
|
||||
|
||||
When the project has been created, you should have `Class.cs` and `Project.csproj` files. Your `Project.csproj` should look something like this.
|
||||
|
||||
```xml
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
```
|
||||
@@ -62,16 +55,13 @@ Make sure to get a prerelease if you are writing a plugin for a dev release of t
|
||||
1. Right click your project.
|
||||
2. Click `Manage NuGet Packages`.
|
||||
3. Click `Browse`.
|
||||
4. Next to the search bar, enable `Include prerelease`.
|
||||
5. Search for `Impostor.Api`.
|
||||
6. Click the `Impostor.Api` result and press install on the right side.
|
||||
4. Search for `Impostor.Api`.
|
||||
5. Click the `Impostor.Api` result and press install on the right side.
|
||||
|
||||
### Dotnet CLI
|
||||
|
||||
> Make sure to grab the latest (pre-)release version from NuGet [here](https://www.nuget.org/packages/Impostor.Api).
|
||||
|
||||
1. Open your project folder in command prompt / bash.
|
||||
2. Run `dotnet add package Impostor.Api -v "1.2.0-ci.58"`.
|
||||
2. Run `dotnet add package Impostor.Api`.
|
||||
|
||||
## 4. The plugin class
|
||||
|
||||
@@ -272,7 +262,7 @@ Now your plugin is ready to be tested.
|
||||
|
||||
1. Right click your project and press `Build`.
|
||||
2. Right click your project and press `Open Folder in File Explorer`.
|
||||
3. Go to `bin/Debug/netstandard2.1/`.
|
||||
3. Go to `bin/Debug/net8.0/`.
|
||||
4. In this directory, you should find your plugin named `Project.dll`.
|
||||
5. Copy the `Project.dll` to the `plugins` directory in your Impostor server directory.
|
||||
6. (Re)start your Impostor server.
|
||||
@@ -295,7 +285,6 @@ Some extra information that might be useful for those developing plugins.
|
||||
- `IEventManager`
|
||||
- `IClientManager`
|
||||
- `IOptions<ServerConfig>`
|
||||
- `IOptions<ServerRedirectorConfig>`
|
||||
- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
|
||||
|
||||
### Server configuration
|
||||
@@ -312,7 +301,7 @@ Constantly copying the plugin dll to your server directory can be pretty annoyin
|
||||
},
|
||||
"PluginLoader": {
|
||||
"Paths": [
|
||||
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\netstandard2.1"
|
||||
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\net8.0"
|
||||
],
|
||||
"LibraryPaths": []
|
||||
}
|
||||
@@ -340,4 +329,4 @@ Create an issue:
|
||||
- [Suggest a function](https://github.com/Impostor/Impostor/issues/new?template=3--api-suggestion.md)
|
||||
- [Data is invalid](https://github.com/Impostor/Impostor/issues/new?template=4--api-invalid.md)
|
||||
- [Data is unavailable](https://github.com/Impostor/Impostor/issues/new?template=5--api-missing.md)
|
||||
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
|
||||
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
|
||||
+13
-4
@@ -4,8 +4,8 @@ root = true
|
||||
# Don't use tabs for indentation.
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = crlf
|
||||
insert_final_newline = false
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
|
||||
# Code files
|
||||
@@ -144,6 +144,12 @@ dotnet_naming_style.end_in_async.word_separator =
|
||||
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
|
||||
dotnet_diagnostic.RS2008.severity = none
|
||||
|
||||
# IDE0005: Remove unnecessary import
|
||||
dotnet_diagnostic.IDE0005.severity = warning
|
||||
|
||||
# IDE0007: Use `var` instead of explicit type
|
||||
dotnet_diagnostic.IDE0007.severity = warning
|
||||
|
||||
# IDE0035: Remove unreachable code
|
||||
dotnet_diagnostic.IDE0035.severity = warning
|
||||
|
||||
@@ -163,7 +169,7 @@ csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
@@ -171,7 +177,7 @@ csharp_new_line_between_query_expression_clauses = true
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = flush_left
|
||||
|
||||
@@ -228,3 +234,6 @@ csharp_preserve_single_line_statements = true
|
||||
|
||||
# warning RS0037: PublicAPI.txt is missing '#nullable enable'
|
||||
dotnet_diagnostic.RS0037.severity = none
|
||||
|
||||
# ReSharper properties
|
||||
resharper_trailing_comma_in_multiline_lists = true
|
||||
-149
@@ -26,21 +26,6 @@ bld/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
@@ -72,32 +57,12 @@ artifacts/
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
@@ -112,72 +77,11 @@ _TeamCity*
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
#*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
@@ -197,13 +101,6 @@ ClientBin/
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
@@ -212,52 +109,6 @@ Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
@@ -0,0 +1,15 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>11</LangVersion>
|
||||
<VersionPrefix>1.10.0</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
<EnforceCodeStyleInBuild Condition="$(MSBuildProjectName)!='Hazel'">true</EnforceCodeStyleInBuild>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
internal static class Extensions
|
||||
{
|
||||
public static string NormalizePath(this string path)
|
||||
{
|
||||
return path.Replace("\\", "/");
|
||||
}
|
||||
|
||||
public static bool TryTrimStart(this string text, string value, [NotNullWhen(true)] out string? result)
|
||||
{
|
||||
if (text.StartsWith(value))
|
||||
{
|
||||
result = text[value.Length..];
|
||||
return true;
|
||||
}
|
||||
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ToCSharpString(this Vector2 value)
|
||||
{
|
||||
return $"new Vector2({value.X.ToString(CultureInfo.InvariantCulture)}f, {value.Y.ToString(CultureInfo.InvariantCulture)}f)";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public abstract class BaseGenerator
|
||||
{
|
||||
protected SourceProductionContext _sourceProductionContext;
|
||||
protected ImmutableArray<(string RelativePath, string Content)> _files;
|
||||
|
||||
protected BaseGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files)
|
||||
{
|
||||
_sourceProductionContext = sourceProductionContext;
|
||||
_files = files;
|
||||
}
|
||||
|
||||
protected string GetFileContent(string path)
|
||||
{
|
||||
return _files.Single(x => x.RelativePath == path).Content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Text.Json;
|
||||
using CSharpPoet;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public sealed class EnumGenerator : BaseGenerator
|
||||
{
|
||||
public EnumGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
|
||||
{
|
||||
}
|
||||
|
||||
public void Generate(string name, string? @namespace = null, string? sourceName = null, bool flags = false, CSharpEnumUnderlyingType underlyingType = CSharpEnumUnderlyingType.Int)
|
||||
{
|
||||
var dictionary = JsonSerializer.Deserialize<Dictionary<string, long>>(GetFileContent($"enums/{sourceName ?? name}.json"))!;
|
||||
|
||||
var @enum = new CSharpEnum(name, underlyingType);
|
||||
|
||||
foreach (var pair in dictionary)
|
||||
{
|
||||
var value = flags && pair.Value > 0
|
||||
? $"1 << {Math.Log(pair.Value, 2)}"
|
||||
: pair.Value.ToString();
|
||||
|
||||
@enum.Members.Add(new CSharpEnum.Member(pair.Key, value));
|
||||
}
|
||||
|
||||
if (flags)
|
||||
{
|
||||
@enum.Attributes.Add(new CSharpAttribute("System.FlagsAttribute"));
|
||||
}
|
||||
|
||||
var source = new CSharpFile(@namespace ?? "Impostor.Api.Innersloth") { @enum }.ToString();
|
||||
_sourceProductionContext.AddSource(name, source);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using CSharpPoet;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator.Generators;
|
||||
|
||||
public sealed class MapDataGenerator : BaseGenerator
|
||||
{
|
||||
public MapDataGenerator(SourceProductionContext sourceProductionContext, ImmutableArray<(string RelativePath, string Content)> files) : base(sourceProductionContext, files)
|
||||
{
|
||||
}
|
||||
|
||||
private T? Deserialize<T>(string name, string fileName)
|
||||
{
|
||||
return JsonSerializer.Deserialize<T>(
|
||||
GetFileContent($"maps/{name}/{fileName}.json"),
|
||||
new JsonSerializerOptions
|
||||
{
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
|
||||
Converters =
|
||||
{
|
||||
new Vector2Converter(),
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public void Generate(string name)
|
||||
{
|
||||
var className = name + "Data";
|
||||
|
||||
var spawnInfo = Deserialize<SpawnInfo>(name, "spawn")!;
|
||||
var tasks = Deserialize<Dictionary<int, TaskInfo>>(name, "tasks")!;
|
||||
var vents = Deserialize<Dictionary<int, VentInfo>>(name, "vents")!;
|
||||
var doors = Deserialize<Dictionary<int, DoorInfo>>(name, "doors")!;
|
||||
|
||||
var ventsData = new DictionaryData("VentData", "Vents", writer =>
|
||||
{
|
||||
foreach (var pair in vents)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var vent = pair.Value;
|
||||
|
||||
var connections = "";
|
||||
if (vent.Left != null) connections += ", left: " + vent.Left.Value;
|
||||
if (vent.Center != null) connections += ", center: " + vent.Center.Value;
|
||||
if (vent.Right != null) connections += ", right: " + vent.Right.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new(this, {id}, \"{vent.Name}\", {vent.Position.ToCSharpString()}{connections}),");
|
||||
}
|
||||
});
|
||||
|
||||
var tasksData = new DictionaryData("TaskData", "Tasks", writer =>
|
||||
{
|
||||
foreach (var pair in tasks)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var task = pair.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new({id}, TaskTypes.{task.TaskType}, TaskCategories.{task.Length}Task),");
|
||||
}
|
||||
});
|
||||
|
||||
var doorsData = new DictionaryData("DoorData", "Doors", writer =>
|
||||
{
|
||||
foreach (var pair in doors)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var door = pair.Value;
|
||||
|
||||
writer.WriteLine($"[{id}] = new({id}, SystemTypes.{door.Room}, {door.Position.ToCSharpString()}),");
|
||||
}
|
||||
});
|
||||
|
||||
var constructor = new CSharpMethod(Visibility.Internal, className, ".ctor")
|
||||
{
|
||||
Body = writer =>
|
||||
{
|
||||
ventsData.WriteInitializer(writer);
|
||||
writer.WriteLine();
|
||||
tasksData.WriteInitializer(writer);
|
||||
writer.WriteLine();
|
||||
doorsData.WriteInitializer(writer);
|
||||
},
|
||||
};
|
||||
|
||||
var @class = new CSharpClass(className)
|
||||
{
|
||||
IsSealed = true,
|
||||
Extends = { "MapData" },
|
||||
Members =
|
||||
{
|
||||
constructor,
|
||||
|
||||
ventsData.CreateProperty(),
|
||||
tasksData.CreateProperty(),
|
||||
doorsData.CreateProperty(),
|
||||
|
||||
new CSharpBlankLine(),
|
||||
|
||||
CreateSimpleProperty("float", "SpawnRadius", spawnInfo.SpawnRadius.ToString(CultureInfo.InvariantCulture) + "f"),
|
||||
CreateSimpleProperty("Vector2", "InitialSpawnCenter", spawnInfo.InitialSpawnCenter.ToCSharpString()),
|
||||
CreateSimpleProperty("Vector2", "MeetingSpawnCenter", spawnInfo.MeetingSpawnCenter.ToCSharpString()),
|
||||
CreateSimpleProperty("Vector2", "MeetingSpawnCenter2", spawnInfo.MeetingSpawnCenter2.ToCSharpString()),
|
||||
},
|
||||
};
|
||||
|
||||
var source = new CSharpFile("Impostor.Api.Innersloth.Maps")
|
||||
{
|
||||
Usings = { "System.Collections.Generic", "System.Numerics" },
|
||||
Members = { @class },
|
||||
}.ToString();
|
||||
_sourceProductionContext.AddSource(className, source);
|
||||
}
|
||||
|
||||
private static CSharpProperty CreateSimpleProperty(string type, string name, string value)
|
||||
{
|
||||
return new CSharpProperty(type, name)
|
||||
{
|
||||
Getter = new CSharpProperty.Accessor { Body = writer => writer.Write(value + ";") },
|
||||
IsOverride = true,
|
||||
};
|
||||
}
|
||||
|
||||
private sealed class DictionaryData
|
||||
{
|
||||
private readonly string _keyType;
|
||||
private readonly string _valueType;
|
||||
private readonly string _name;
|
||||
private readonly Action<CodeWriter> _body;
|
||||
|
||||
public DictionaryData(string keyType, string valueType, string name, Action<CodeWriter> body)
|
||||
{
|
||||
_keyType = keyType;
|
||||
_valueType = valueType;
|
||||
_name = name;
|
||||
_body = body;
|
||||
}
|
||||
|
||||
public DictionaryData(string valueType, string name, Action<CodeWriter> body) : this("int", valueType, name, body)
|
||||
{
|
||||
}
|
||||
|
||||
public void WriteInitializer(CodeWriter writer)
|
||||
{
|
||||
writer.WriteLine($"{_name} = new Dictionary<{_keyType}, {_valueType}>");
|
||||
writer.WriteLine("{");
|
||||
|
||||
using (writer.Indent())
|
||||
{
|
||||
_body(writer);
|
||||
}
|
||||
|
||||
writer.WriteLine("}.AsReadOnly();");
|
||||
}
|
||||
|
||||
public CSharpProperty CreateProperty()
|
||||
{
|
||||
return new CSharpProperty($"IReadOnlyDictionary<{_keyType}, {_valueType}>", _name)
|
||||
{
|
||||
Getter = new CSharpProperty.Accessor(),
|
||||
IsOverride = true,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SpawnInfo
|
||||
{
|
||||
public required Vector2 InitialSpawnCenter { get; init; }
|
||||
public required Vector2 MeetingSpawnCenter { get; init; }
|
||||
public required Vector2 MeetingSpawnCenter2 { get; init; }
|
||||
public required float SpawnRadius { get; init; }
|
||||
}
|
||||
|
||||
public sealed class TaskInfo
|
||||
{
|
||||
public required string Type { get; init; }
|
||||
public required string TaskType { get; init; }
|
||||
public required string Length { get; init; }
|
||||
public required TaskConsole[] Consoles { get; init; }
|
||||
}
|
||||
|
||||
public sealed class TaskConsole
|
||||
{
|
||||
public required int Id { get; init; }
|
||||
public required string Room { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
public required float UsableDistance { get; init; }
|
||||
}
|
||||
|
||||
public sealed class VentInfo
|
||||
{
|
||||
public required string Name { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
public required int? Left { get; init; }
|
||||
public required int? Center { get; init; }
|
||||
public required int? Right { get; init; }
|
||||
}
|
||||
|
||||
public sealed class DoorInfo
|
||||
{
|
||||
public required string Room { get; init; }
|
||||
public required Vector2 Position { get; init; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<DebugType>embedded</DebugType>
|
||||
<Nullable>enable</Nullable>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
|
||||
<PackageReference Include="PolySharp" Version="1.14.1" PrivateAssets="all" />
|
||||
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.4" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="System.Text.Encodings.Web" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
|
||||
<PackageReference Include="CSharpPoet" Version="0.3.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="GetDependencyTargetPaths">
|
||||
<ItemGroup>
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Json)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgSystem_Text_Encodings_Web)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PKGMicrosoft_Bcl_AsyncInterfaces)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
|
||||
<TargetPathWithTargetPlatformMoniker Include="$(PkgCSharpPoet)\lib\netstandard2.0\*.dll" IncludeRuntimeDependency="false" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"Generator": {
|
||||
"commandName": "DebugRoslynComponent",
|
||||
"targetProject": "../Impostor.Api/Impostor.Api.csproj"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using CSharpPoet;
|
||||
using Impostor.Api.Innersloth.Generator.Generators;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
[Generator(LanguageNames.CSharp)]
|
||||
public sealed class SourceGenerator : IIncrementalGenerator
|
||||
{
|
||||
private const string DataPath = "Innersloth/Data/";
|
||||
|
||||
private readonly record struct Options(string ProjectDirectory)
|
||||
{
|
||||
public bool TryGetRelativePath(string path, [NotNullWhen(true)] out string? relativePath)
|
||||
{
|
||||
if (
|
||||
path.NormalizePath().TryTrimStart(ProjectDirectory, out relativePath) &&
|
||||
relativePath.TryTrimStart(DataPath, out relativePath)
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
relativePath = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(IncrementalGeneratorInitializationContext context)
|
||||
{
|
||||
var optionsProvider = context.AnalyzerConfigOptionsProvider
|
||||
.Select((analyzerConfigOptions, _) =>
|
||||
{
|
||||
if (!analyzerConfigOptions.GlobalOptions.TryGetValue("build_property.projectdir", out var projectDirectory))
|
||||
{
|
||||
throw new Exception("Couldn't get project directory");
|
||||
}
|
||||
|
||||
return new Options(projectDirectory.NormalizePath());
|
||||
});
|
||||
|
||||
var filesProvider = context.AdditionalTextsProvider.Combine(optionsProvider)
|
||||
.Where(static pair =>
|
||||
{
|
||||
var (file, options) = pair;
|
||||
return options.TryGetRelativePath(file.Path, out var relativePath) && relativePath.EndsWith(".json");
|
||||
})
|
||||
.Select(static (pair, cancellationToken) =>
|
||||
{
|
||||
var (file, options) = pair;
|
||||
|
||||
if (!options.TryGetRelativePath(file.Path, out var relativePath))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return (
|
||||
RelativePath: relativePath,
|
||||
Content: file.GetText(cancellationToken)!.ToString()
|
||||
);
|
||||
})
|
||||
.Collect();
|
||||
|
||||
context.RegisterSourceOutput(filesProvider, (spc, files) =>
|
||||
{
|
||||
if (files.IsEmpty)
|
||||
{
|
||||
throw new InvalidOperationException($"No json files found in Impostor.Api/{DataPath}");
|
||||
}
|
||||
|
||||
var enumGenerator = new EnumGenerator(spc, files);
|
||||
|
||||
enumGenerator.Generate("ColorType", "Impostor.Api.Innersloth.Customization");
|
||||
|
||||
enumGenerator.Generate("DisconnectReason", sourceName: "DisconnectReasons");
|
||||
enumGenerator.Generate("GameKeywords", flags: true, underlyingType: CSharpEnumUnderlyingType.UnsignedInt);
|
||||
enumGenerator.Generate("GameOverReason", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Platforms");
|
||||
enumGenerator.Generate("RoleTypes", underlyingType: CSharpEnumUnderlyingType.UnsignedShort);
|
||||
enumGenerator.Generate("RulesPresets", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("SpecialGameModes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("StringNames");
|
||||
enumGenerator.Generate("SystemTypes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Language", sourceName: "SupportedLangs");
|
||||
enumGenerator.Generate("TaskTypes");
|
||||
|
||||
enumGenerator.Generate("RpcCalls", "Impostor.Api.Net.Inner", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
|
||||
var mapDataGenerator = new MapDataGenerator(spc, files);
|
||||
|
||||
var mapNames = new[] { "Skeld", "Mira", "April", "Polus", "Airship", "Fungle" };
|
||||
foreach (var mapName in mapNames)
|
||||
{
|
||||
mapDataGenerator.Generate(mapName);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Impostor.Api.Innersloth.Generator;
|
||||
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
if (reader.TokenType != JsonTokenType.StartObject) throw new JsonException();
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
if (reader.TokenType == JsonTokenType.EndObject) break;
|
||||
|
||||
switch (reader.GetString())
|
||||
{
|
||||
case "x":
|
||||
reader.Read();
|
||||
x = reader.GetSingle();
|
||||
break;
|
||||
|
||||
case "y":
|
||||
reader.Read();
|
||||
y = reader.GetSingle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
".NETStandard,Version=v2.0": {
|
||||
"CSharpPoet": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.3.0, )",
|
||||
"resolved": "0.3.0",
|
||||
"contentHash": "3QDh9rMuiNhMtNWOLj0FItiZruON7lj3zD0CXC9IHq4JWpF5OjbaZ2s1X0u6gftE73KCoTezXIgKvxacps78Fw=="
|
||||
},
|
||||
"Microsoft.Bcl.AsyncInterfaces": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "3WA9q9yVqJp222P3x1wYIGDAkpjAku0TMUaaQV22g6L67AI0LdOIrVS7Ht2vJfLHGSPVuqN94vIr15qn+HEkHw==",
|
||||
"dependencies": {
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers": {
|
||||
"type": "Direct",
|
||||
"requested": "[3.3.4, )",
|
||||
"resolved": "3.3.4",
|
||||
"contentHash": "AxkxcPR+rheX0SmvpLVIGLhOUXAKG56a64kV9VQZ4y9gR9ZmPXnqZvHJnmwLSwzrEP6junUF11vuc+aqo5r68g=="
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp": {
|
||||
"type": "Direct",
|
||||
"requested": "[4.7.0, )",
|
||||
"resolved": "4.7.0",
|
||||
"contentHash": "JHCP2L6lB0oJ3tQoHkC67SFZxW+KbJVOnAo+6L01K5r/NlBlSUhTk5nUAldWhTVwGdzqNeHqGtnEqpsCmGSwQA==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Common": "[4.7.0]"
|
||||
}
|
||||
},
|
||||
"NETStandard.Library": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.0.3, )",
|
||||
"resolved": "2.0.3",
|
||||
"contentHash": "st47PosZSHrjECdjeIzZQbzivYBJFv6P2nv4cj2ypdI204DO+vZ7l5raGMiX4eXMJ53RfOIg+/s4DHVZ54Nu2A==",
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
||||
}
|
||||
},
|
||||
"PolySharp": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.14.1, )",
|
||||
"resolved": "1.14.1",
|
||||
"contentHash": "mOOmFYwad3MIOL14VCjj02LljyF1GNw1wP0YVlxtcPvqdxjGGMNdNJJxHptlry3MOd8b40Flm8RPOM8JOlN2sQ=="
|
||||
},
|
||||
"System.Text.Encodings.Web": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ==",
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Text.Json": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.4, )",
|
||||
"resolved": "8.0.4",
|
||||
"contentHash": "bAkhgDJ88XTsqczoxEMliSrpijKZHhbJQldhAmObj/RbrN3sU5dcokuXmWJWsdQAhiMJ9bTayWsL1C9fbbCRhw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "8.0.0",
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
|
||||
"System.Text.Encodings.Web": "8.0.0",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.7.0",
|
||||
"contentHash": "pD5S14xMUebSGYe75kt0q/aaS/ftvktSo/pEv7aX7hNPHfdZS+SZeXvkvcffGxWkunYOyRF9m1oN7zzSdYj9dQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.4",
|
||||
"System.Collections.Immutable": "7.0.0",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Reflection.Metadata": "7.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
|
||||
"System.Text.Encoding.CodePages": "7.0.0",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.NETCore.Platforms": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.0",
|
||||
"contentHash": "kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A=="
|
||||
},
|
||||
"System.Buffers": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.1",
|
||||
"contentHash": "Rw7ijyl1qqRS0YQD/WycNst8hUUMgrMH4FCn1nNm27M4VxchZ1js3fVjQaANHO5f3sN4isvP4a+Met9Y4YomAg=="
|
||||
},
|
||||
"System.Collections.Immutable": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "dQPcs0U1IKnBdRDBkrCTi1FoajSTBzLcVTpjO4MBCMC7f4pDOIPzgBoX8JjG7X6uZRJ8EBxsi8+DR1JuwjnzOQ==",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Memory": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.5",
|
||||
"contentHash": "XIWiDvKPXaTveaB7HVganDlOCRoj03l+jrwNvcge/t8vhGYKvqV+dMv6G4SAX2NoNmN0wZfVPTAlFwZcZvVOUw==",
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Numerics.Vectors": "4.4.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
|
||||
}
|
||||
},
|
||||
"System.Numerics.Vectors": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "UiLzLW+Lw6HLed1Hcg+8jSRttrbuXv7DANVj0DkL9g6EnnzbL75EB7EWsw5uRbhxd/4YdG8li5XizGWepmG3PQ=="
|
||||
},
|
||||
"System.Reflection.Metadata": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "MclTG61lsD9sYdpNz9xsKBzjsmsfCtcMZYXz/IUr2zlhaTaABonlr1ESeompTgM+Xk+IwtGYU7/voh3YWB/fWw==",
|
||||
"dependencies": {
|
||||
"System.Collections.Immutable": "7.0.0",
|
||||
"System.Memory": "4.5.5"
|
||||
}
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "/iUeP3tq1S0XdNNoMz5C9twLSrM/TH+qElHkXWaPvuNOt+99G75NrV0OS2EqHx5wMN7popYjpc8oTjC1y16DLg=="
|
||||
},
|
||||
"System.Text.Encoding.CodePages": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "LSyCblMpvOe0N3E+8e0skHcrIhgV2huaNcjUUEa8hRtgEAm36aGkRoC8Jxlb6Ra6GSfF29ftduPNywin8XolzQ==",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Threading.Tasks.Extensions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.5.4",
|
||||
"contentHash": "zteT+G8xuGu6mS+mzDzYXbzS7rd3K6Fjb9RiZlYlJPam2/hU7JCBZBVEcywNuR+oZ1ncTvc/cq0faRr3P01OVg==",
|
||||
"dependencies": {
|
||||
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
namespace Impostor.Api;
|
||||
|
||||
public enum CheatCategory
|
||||
{
|
||||
/// <summary>A packet used a part of the network protocol that is unknown to Impostor, like a custom RPC.</summary>
|
||||
ProtocolExtension,
|
||||
|
||||
/// <summary>A packet was sent at an inappropriate moment.</summary>
|
||||
GameFlow,
|
||||
|
||||
/// <summary>A packet was sent by a non-host player that should normally only be sent by the host.</summary>
|
||||
MustBeHost,
|
||||
|
||||
/// <summary>A packet was sent that violated limits on the selection of player colors.</summary>
|
||||
ColorLimits,
|
||||
|
||||
/// <summary>A packet was sent that exceeded the limits of possible nicknames to enter ingame.</summary>
|
||||
NameLimits,
|
||||
|
||||
/// <summary>A packet was sent on behalf of another player.</summary>
|
||||
Ownership,
|
||||
|
||||
/// <summary>An ability was used that the current role cannot access.</summary>
|
||||
Role,
|
||||
|
||||
/// <summary>A packet was sent to a player that should be broadcasted, or vice versa.</summary>
|
||||
Target,
|
||||
|
||||
/// <summary>Legacy category for unsorted anticheat checks.</summary>
|
||||
Other,
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using Impostor.Api.Net.Inner;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
public class CheatContext
|
||||
{
|
||||
public CheatContext(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public static CheatContext Deserialize { get; } = new CheatContext(nameof(Deserialize));
|
||||
|
||||
public static CheatContext Serialize { get; } = new CheatContext(nameof(Serialize));
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public static implicit operator CheatContext(RpcCalls rpcCalls) => new CheatContext(rpcCalls.ToString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class AntiCheatConfig
|
||||
{
|
||||
public const string Section = "AntiCheat";
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
public bool BanIpFromGame { get; set; } = true;
|
||||
|
||||
public CheatingHostMode AllowCheatingHosts { get; set; } = CheatingHostMode.Never;
|
||||
|
||||
public bool EnableGameFlowChecks { get; set; } = true;
|
||||
|
||||
public bool EnableMustBeHostChecks { get; set; } = true;
|
||||
|
||||
public bool EnableColorLimitChecks { get; set; } = true;
|
||||
|
||||
public bool EnableNameLimitChecks { get; set; } = true;
|
||||
|
||||
public bool EnableOwnershipChecks { get; set; } = true;
|
||||
|
||||
public bool EnableRoleChecks { get; set; } = true;
|
||||
|
||||
public bool EnableTargetChecks { get; set; } = true;
|
||||
|
||||
public bool ForbidProtocolExtensions { get; set; } = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// Details if exceptions are made for hosts that are cheating.
|
||||
/// </summary>
|
||||
public enum CheatingHostMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Hosts follow the same policies as other players.
|
||||
/// </summary>
|
||||
Never,
|
||||
|
||||
/// <summary>
|
||||
/// Hosts are allowed to cheat if they request HostAuthority. If they
|
||||
/// do not request this, the same policies as for other players applies.
|
||||
/// </summary>
|
||||
/// <para>
|
||||
/// HostAuthority can be requested by hosts by adding 25 to their patch
|
||||
/// version when connecting. This flag is used by a lot of (host-only)
|
||||
/// mods and also disable server authority over MurderPlayer packets.
|
||||
/// </para>
|
||||
IfRequested,
|
||||
|
||||
/// <summary>
|
||||
/// Hosts are always allowed to cheat.
|
||||
/// </summary>
|
||||
Always,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class CompatibilityConfig
|
||||
{
|
||||
public const string Section = "Compatibility";
|
||||
|
||||
public bool AllowFutureGameVersions { get; set; } = false;
|
||||
|
||||
public bool AllowHostAuthority { get; set; } = false;
|
||||
|
||||
public bool AllowVersionMixing { get; set; } = false;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Impostor.Server.Config
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class DebugConfig
|
||||
{
|
||||
@@ -6,6 +6,6 @@
|
||||
|
||||
public bool GameRecorderEnabled { get; set; }
|
||||
|
||||
public string GameRecorderPath { get; set; }
|
||||
public string GameRecorderPath { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public static class DisconnectMessages
|
||||
{
|
||||
public const string Error = "There was an internal server error. " +
|
||||
"Check the server console for more information. " +
|
||||
"Please report the issue on the Impostor GitHub if it keeps happening.";
|
||||
|
||||
public const string ClientOutdated = "Please update your game to play in this lobby.";
|
||||
|
||||
public const string ClientTooNew = "Your game version is too new for this lobby. " +
|
||||
"If you want to join this lobby you need to downgrade your client.";
|
||||
|
||||
public const string Destroyed = "The game you tried to join is being destroyed. " +
|
||||
"Please create a new game.";
|
||||
|
||||
public const string UsernameLength = "Your username is too long, please make it shorter.";
|
||||
|
||||
public const string UsernameIllegalCharacters = "Your username contains illegal characters, please remove them.";
|
||||
|
||||
public const string VersionClientTooOld = "Please update your game to play on this server.";
|
||||
|
||||
public const string VersionServerTooOld = "Your client is too new, please update your Impostor server to play.";
|
||||
|
||||
public const string VersionUnsupported = "Your client version is unsupported, please update your Game and/or Impostor server.";
|
||||
|
||||
private const string UpgradingDocsLink = "https://github.com/Impostor/Impostor/blob/master/docs/Upgrading.md";
|
||||
|
||||
public const string UdpMatchmakingUnsupported = $"""
|
||||
Sorry, UDP Matchmaking is no longer supported.
|
||||
See <link={UpgradingDocsLink}#impostor-190>Impostor documentation</link> on how to migrate to HTTP Matchmaking
|
||||
""";
|
||||
|
||||
public const string HostAuthorityUnsupported = "Your client is requesting host authority, which is not enabled on this Impostor server.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace Impostor.Api.Config;
|
||||
|
||||
/// <summary>
|
||||
/// Configuration for HttpServer.
|
||||
/// </summary>
|
||||
public class HttpServerConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the name of this config section.
|
||||
/// </summary>
|
||||
public const string Section = "HttpServer";
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the IP address the HTTP Matchmaking server will listen on.
|
||||
/// </summary>
|
||||
/// Use "127.0.0.1" if you are running behind a reverse proxy or just testing locally.
|
||||
/// Use "0.0.0.0" if you are directly exposing this server to the internet.
|
||||
public string ListenIp { get; set; } = "0.0.0.0";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the port the HTTP Matchmaking server will listen on.
|
||||
/// </summary>
|
||||
/// For port forwarding purposes, this is a TCP port.
|
||||
public ushort ListenPort { get; set; } = 22023;
|
||||
}
|
||||
+6
-6
@@ -1,19 +1,19 @@
|
||||
using Impostor.Server.Utils;
|
||||
using Impostor.Api.Utils;
|
||||
|
||||
namespace Impostor.Server.Config
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
internal class ServerConfig
|
||||
public class ServerConfig
|
||||
{
|
||||
public const string Section = "Server";
|
||||
|
||||
private string? _resolvedPublicIp;
|
||||
private string? _resolvedListenIp;
|
||||
|
||||
public const string Section = "Server";
|
||||
|
||||
public string PublicIp { get; set; } = "127.0.0.1";
|
||||
|
||||
public ushort PublicPort { get; set; } = 22023;
|
||||
|
||||
public string ListenIp { get; set; } = "127.0.0.1";
|
||||
public string ListenIp { get; set; } = "0.0.0.0";
|
||||
|
||||
public ushort ListenPort { get; set; } = 22023;
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace Impostor.Api.Config
|
||||
{
|
||||
public class TimeoutConfig
|
||||
{
|
||||
public const string Section = "Timeout";
|
||||
|
||||
public int SpawnTimeout { get; set; } = 2500;
|
||||
|
||||
public int ConnectionTimeout { get; set; } = 2500;
|
||||
}
|
||||
}
|
||||
@@ -17,18 +17,18 @@ namespace Impostor.Api.Events
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The priority of the event listener.
|
||||
/// Gets or sets the priority of the event listener.
|
||||
/// </summary>
|
||||
public EventPriority Priority { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The events that the listener is listening to.
|
||||
/// Gets or sets the event that the listener is listening to.
|
||||
/// </summary>
|
||||
public Type? Event { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled"/>.
|
||||
/// Gets or sets a value indicating whether the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled" />.
|
||||
/// </summary>
|
||||
public bool IgnoreCancelled { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just after a <see cref="IClient"/> is created and connected.
|
||||
/// </summary>
|
||||
public interface IClientConnectedEvent : IClientEvent
|
||||
{
|
||||
IClient Client { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a <see cref="IHazelConnection"/> is registered.
|
||||
/// </summary>
|
||||
public interface IClientConnectionEvent : IClientEvent
|
||||
{
|
||||
IMessageReader HandshakeData { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events.Client
|
||||
{
|
||||
public interface IClientEvent : IEvent
|
||||
{
|
||||
IHazelConnection Connection { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,24 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a new <see cref="IGame"/> is created.
|
||||
/// Called whenever a new <see cref="IGame" /> is created.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that the game just has been created, so no players have joined
|
||||
/// it yet. If you want to know the future host of this game, use the
|
||||
/// <see cref="Host"/> property.
|
||||
/// </remarks>
|
||||
public interface IGameCreatedEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the client that requested creation of the game.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be null if game creation was requested by a plugin.
|
||||
/// </remarks>
|
||||
IClient? Host { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a new <see cref="IGame"/> is created.
|
||||
/// </summary>
|
||||
public interface IGameCreationEvent : IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the client that requested creation of the game.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be null if game creation was requested by a plugin.
|
||||
/// </remarks>
|
||||
IClient? Client { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the desired <see cref="Games.GameCode"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="ImpostorException">If the GameCode is invalid or already used in another game.</exception>
|
||||
GameCode? GameCode { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a new <see cref="IGame"/> is destroyed.
|
||||
/// Called whenever a new <see cref="IGame" /> is destroyed.
|
||||
/// </summary>
|
||||
public interface IGameDestroyedEvent : IGameEvent
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Impostor.Api.Events
|
||||
public interface IGameEvent : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IGame"/> this event belongs to.
|
||||
/// Gets the <see cref="IGame" /> this event belongs to.
|
||||
/// </summary>
|
||||
IGame Game { get; }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGameHostChangedEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer PreviousHost { get; }
|
||||
|
||||
IClientPlayer? NewHost { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using Impostor.Api.Games;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// This event is triggered when game options are going to be changed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Be careful when calling SyncSettingsAsync while handling this event,
|
||||
/// as it may call this event again in some cases.
|
||||
/// </remarks>
|
||||
public interface IGameOptionsChangedEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Lists the possible reasons that the game options may have changed.
|
||||
/// </summary>
|
||||
public enum ChangeReason
|
||||
{
|
||||
/// <summary>
|
||||
/// The options were changed by the host using LogicOptions deserialization.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event does not change the message sent to other players,
|
||||
/// so changes made to Game.Options are not synced until
|
||||
/// SyncSettingsAsync is called afterwards.
|
||||
/// </remarks>
|
||||
Host,
|
||||
|
||||
/// <summary>
|
||||
/// The options were changed by a plugin using the
|
||||
/// SyncSettingsAsync method in <see cref="IGame"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event is called after serializing the settings, which
|
||||
/// means that changes made by event handlers will not be synced
|
||||
/// over.
|
||||
///
|
||||
/// We strongly recommend against calling SyncSettingsAsync while
|
||||
/// handling this event.
|
||||
/// </remarks>
|
||||
Api,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the reason that the game options have changed.
|
||||
/// </summary>
|
||||
public ChangeReason ChangedBy { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,9 @@
|
||||
namespace Impostor.Api.Events
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGamePlayerJoinedEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Called just before a <see cref="IClientPlayer"/> joins a game.
|
||||
/// </summary>
|
||||
public interface IGamePlayerJoiningEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
|
||||
GameJoinResult? JoinResult { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,11 @@
|
||||
namespace Impostor.Api.Events
|
||||
using Impostor.Api.Net;
|
||||
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IGamePlayerLeftEvent : IGameEvent
|
||||
{
|
||||
IClientPlayer Player { get; }
|
||||
|
||||
bool IsBan { get; }
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
/// <summary>
|
||||
/// Called when the game is going to start.
|
||||
/// When this is called, not all players are initialized properly yet.
|
||||
/// If you want to get correct player states, use <see cref="IGameStartedEvent"/>.
|
||||
/// If you want to get correct player states, use <see cref="IGameStartedEvent" />.
|
||||
/// </summary>
|
||||
public interface IGameStartingEvent : IGameEvent
|
||||
{
|
||||
|
||||
@@ -1,6 +1,17 @@
|
||||
namespace Impostor.Api.Events.Meeting
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Meeting
|
||||
{
|
||||
public interface IMeetingEndedEvent : IMeetingEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the exiled player.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? Exiled { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether meeting result is a tie.
|
||||
/// </summary>
|
||||
bool IsTie { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerChatEvent : IPlayerEvent
|
||||
public interface IPlayerChatEvent : IPlayerEvent, IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the message sent by the player.
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that allows changing or canceling an upcoming player murder.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that this event only triggers if the Host of the Game did not disable server authority.
|
||||
///
|
||||
/// If you want to get an event after the murder took place, listen to <see cref="IPlayerMurderEvent"/>.
|
||||
/// </remarks>
|
||||
public interface IPlayerCheckMurderEvent : IPlayerEvent, IEventCancelable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who will be murdered.
|
||||
/// </summary>
|
||||
IInnerPlayerControl Victim { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the result of this event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Its initial value is what would have happened in the normal game flow.
|
||||
/// - If set to Succeeded, the Victim will die.
|
||||
/// - If set to FailedProtected, the Victim will be protected with a shield animation and the attacker will have a cooldown set.
|
||||
/// </remarks>
|
||||
MurderResultFlags Result { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player enters a vent.
|
||||
/// </summary>
|
||||
public interface IPlayerEnterVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the entered vent.
|
||||
/// </summary>
|
||||
public VentData Vent { get; }
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,14 @@ namespace Impostor.Api.Events.Player
|
||||
public interface IPlayerEvent : IGameEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IClientPlayer"/> that triggered this <see cref="IPlayerEvent"/>.
|
||||
/// Gets the <see cref="IClientPlayer" /> that triggered this <see cref="IPlayerEvent" />.
|
||||
/// </summary>
|
||||
IClientPlayer ClientPlayer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the networked <see cref="IInnerPlayerControl"/> that triggered this <see cref="IPlayerEvent"/>.
|
||||
/// This <see cref="IInnerPlayerControl"/> belongs to the <see cref="IClientPlayer"/>.
|
||||
/// Gets the networked <see cref="IInnerPlayerControl" /> that triggered this <see cref="IPlayerEvent" />.
|
||||
/// This <see cref="IInnerPlayerControl" /> belongs to the <see cref="IClientPlayer" />.
|
||||
/// </summary>
|
||||
IInnerPlayerControl PlayerControl { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player exits a vent.
|
||||
/// </summary>
|
||||
public interface IPlayerExitVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the exited vent.
|
||||
/// </summary>
|
||||
public VentData Vent { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public interface IPlayerMovementEvent : IPlayerEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,30 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that is called when a player is killed by another player.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event works regardless of server authority is enabled or not.
|
||||
///
|
||||
/// If you want to cancel this kill, listen to <see cref="IPlayerCheckMurderEvent"/>.
|
||||
/// If you want to know about players that were voted out, listed to <see cref="IPlayerExileEvent"/>.
|
||||
/// </remarks>
|
||||
public interface IPlayerMurderEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who got murdered.
|
||||
/// </summary>
|
||||
IInnerPlayerControl Victim { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the result of the event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that if FailedError or FailedProtected is set, the kill did not take place.
|
||||
/// </remarks>
|
||||
MurderResultFlags Result { get; }
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace Impostor.Api.Events.Player
|
||||
public interface IPlayerStartMeetingEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button
|
||||
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? Body { get; }
|
||||
}
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Called whenever a player moves to another vent.
|
||||
/// </summary>
|
||||
public interface IPlayerVentEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets get the id of the used vent.
|
||||
/// Gets the vent player moved to.
|
||||
/// </summary>
|
||||
public VentLocation VentId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the vent was entered or exited.
|
||||
/// </summary>
|
||||
public bool VentEnter { get; }
|
||||
public VentData NewVent { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Api.Events.Player
|
||||
{
|
||||
public enum VoteType : byte
|
||||
{
|
||||
HasNotVoted = 255,
|
||||
Missed = 254,
|
||||
Skipped = 253,
|
||||
Dead = 252,
|
||||
Player = 0,
|
||||
}
|
||||
|
||||
public interface IPlayerVotedEvent : IPlayerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the player he voted for.
|
||||
/// </summary>
|
||||
IInnerPlayerControl? VotedFor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Vote type.
|
||||
/// </summary>
|
||||
VoteType VoteType { get; }
|
||||
}
|
||||
}
|
||||
@@ -3,4 +3,4 @@
|
||||
public interface IEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,8 @@
|
||||
public interface IEventCancelable : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// True if the event was cancelled.
|
||||
/// Gets or sets a value indicating whether the event was cancelled.
|
||||
/// </summary>
|
||||
bool IsCancelled { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,4 +3,4 @@
|
||||
public interface IEventListener
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,10 +4,10 @@ namespace Impostor.Api.Events
|
||||
{
|
||||
public interface IManualEventListener : IEventListener
|
||||
{
|
||||
EventPriority Priority { get; set; }
|
||||
|
||||
public bool CanExecute<T>();
|
||||
|
||||
public ValueTask Execute(IEvent @event);
|
||||
|
||||
EventPriority Priority { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,20 +16,20 @@ namespace Impostor.Api.Events.Managers
|
||||
where TListener : IEventListener;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if an event with the type <see cref="TEvent"/> is registered.
|
||||
/// Returns true if an event with the type <typeparamref name="TEvent" /> is registered.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="TEvent"/> is registered.</returns>
|
||||
/// <returns>True if the <typeparamref name="TEvent" /> is registered.</returns>
|
||||
/// <typeparam name="TEvent">Type of the event.</typeparam>
|
||||
bool IsRegistered<TEvent>()
|
||||
where TEvent : IEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Call all the event listeners for the type <see cref="TEvent"/>.
|
||||
/// Call all the event listeners for the type <typeparamref name="TEvent" />.
|
||||
/// </summary>
|
||||
/// <param name="event">The event argument.</param>
|
||||
/// <typeparam name="TEvent">Type of the event.</typeparam>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask CallAsync<TEvent>(TEvent @event)
|
||||
where TEvent : IEvent;
|
||||
}
|
||||
}
|
||||
}
|
||||
+8
-3
@@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Impostor.Server.Events
|
||||
namespace Impostor.Api.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Disposes multiple <see cref="IDisposable"/>.
|
||||
/// Disposes multiple <see cref="IDisposable" />.
|
||||
/// </summary>
|
||||
internal class MultiDisposable : IDisposable
|
||||
public class MultiDisposable : IDisposable
|
||||
{
|
||||
private readonly IEnumerable<IDisposable> _disposables;
|
||||
|
||||
@@ -15,6 +16,10 @@ namespace Impostor.Server.Events
|
||||
_disposables = disposables;
|
||||
}
|
||||
|
||||
public MultiDisposable(params IDisposable[] disposables) : this(disposables.AsEnumerable())
|
||||
{
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var disposable in _disposables)
|
||||
@@ -1,24 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
public class ImpostorCheatException : ImpostorException
|
||||
{
|
||||
public ImpostorCheatException()
|
||||
{
|
||||
}
|
||||
|
||||
protected ImpostorCheatException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
public ImpostorCheatException(string? message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ImpostorCheatException(string? message, Exception? innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
@@ -9,10 +8,6 @@ namespace Impostor.Api
|
||||
{
|
||||
}
|
||||
|
||||
protected ImpostorConfigException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
public ImpostorConfigException(string? message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
@@ -9,10 +8,6 @@ namespace Impostor.Api
|
||||
{
|
||||
}
|
||||
|
||||
protected ImpostorException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
public ImpostorException(string? message) : base(message)
|
||||
{
|
||||
}
|
||||
@@ -21,4 +16,4 @@ namespace Impostor.Api
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
@@ -9,10 +8,6 @@ namespace Impostor.Api
|
||||
{
|
||||
}
|
||||
|
||||
protected ImpostorProtocolException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
public ImpostorProtocolException(string? message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Impostor.Api
|
||||
{
|
||||
public static class DictionaryExtensions
|
||||
{
|
||||
/// <summary>Returns a read-only <see cref="ReadOnlyDictionary{TKey,TValue}" /> wrapper for the dictionary.</summary>
|
||||
/// <param name="dictionary">An <see cref="IDictionary{TKey,TValue}" /> to create a <see cref="ReadOnlyDictionary{TKey,TValue}" /> from.</param>
|
||||
/// <typeparam name="TKey">The type of the keys of <paramref name="dictionary" />.</typeparam>
|
||||
/// <typeparam name="TValue">The type of the values of <paramref name="dictionary" />.</typeparam>
|
||||
/// <returns>An object that acts as a read-only wrapper around the <see cref="IDictionary{TKey,TValue}" />.</returns>
|
||||
public static ReadOnlyDictionary<TKey, TValue> AsReadOnly<TKey, TValue>(this IDictionary<TKey, TValue> dictionary)
|
||||
where TKey : notnull
|
||||
{
|
||||
return new ReadOnlyDictionary<TKey, TValue>(dictionary);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using Impostor.Api.Innersloth;
|
||||
|
||||
namespace Impostor.Api;
|
||||
|
||||
public static class MurderResultFlagsExtensions
|
||||
{
|
||||
public static bool IsFailed(this MurderResultFlags value)
|
||||
{
|
||||
return (value & (MurderResultFlags.FailedError | MurderResultFlags.FailedProtected)) != 0;
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using System.Runtime.CompilerServices;
|
||||
namespace Impostor.Api
|
||||
{
|
||||
/// <summary>
|
||||
/// Priovides a StreamReader-like api throught extensions
|
||||
/// Priovides a StreamReader-like api throught extensions.
|
||||
/// </summary>
|
||||
public static class SpanReaderExtensions
|
||||
{
|
||||
@@ -16,6 +16,13 @@ namespace Impostor.Api
|
||||
return original[0];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static short ReadInt16(this ref ReadOnlySpan<byte> input)
|
||||
{
|
||||
var original = Advance<short>(ref input);
|
||||
return BinaryPrimitives.ReadInt16LittleEndian(original);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int ReadInt32(this ref ReadOnlySpan<byte> input)
|
||||
{
|
||||
@@ -35,9 +42,7 @@ namespace Impostor.Api
|
||||
{
|
||||
var original = Advance<float>(ref input);
|
||||
|
||||
// BitConverter.Int32BitsToSingle
|
||||
// Doesn't exist in net 2.0 for some reason
|
||||
return Int32BitsToSingle(BinaryPrimitives.ReadInt32LittleEndian(original));
|
||||
return BitConverter.Int32BitsToSingle(BinaryPrimitives.ReadInt32LittleEndian(original));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -46,18 +51,12 @@ namespace Impostor.Api
|
||||
return input.ReadByte() != 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe float Int32BitsToSingle(int value)
|
||||
{
|
||||
return *((float*)&value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Advances the position of <see cref="input"/> by the size of <see cref="T"/>.
|
||||
/// Advances the position of <paramref name="input" /> by the size of <typeparamref name="T" />.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type that will be read.</typeparam>
|
||||
/// <param name="input">input "stream"/span.</param>
|
||||
/// <returns>The original input</returns>
|
||||
/// <returns>The original input.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe ReadOnlySpan<byte> Advance<T>(ref ReadOnlySpan<byte> input)
|
||||
where T : unmanaged
|
||||
@@ -67,4 +66,4 @@ namespace Impostor.Api
|
||||
return original;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,4 +9,4 @@ namespace Impostor.Api
|
||||
return SystemTypeHelpers.Names[(int)type];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Messages;
|
||||
|
||||
namespace Impostor.Api.Games
|
||||
{
|
||||
@@ -39,4 +38,4 @@ namespace Impostor.Api.Games
|
||||
return game.SendToAsync(writer, player.Client);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace Impostor.Api.Games
|
||||
{
|
||||
public static int GetGameCount(this IGameManager manager, MapFlags map)
|
||||
{
|
||||
return manager.Games.Count(game => map.HasFlag((MapFlags)(1 << game.Options.MapId)));
|
||||
return manager.Games.Count(game => map.HasFlag((MapFlags)(1 << (byte)game.Options.Map)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Impostor.Api.Innersloth;
|
||||
|
||||
namespace Impostor.Api.Games
|
||||
@@ -14,13 +14,15 @@ namespace Impostor.Api.Games
|
||||
public GameCode(string code)
|
||||
{
|
||||
Value = GameCodeParser.GameNameToInt(code);
|
||||
Code = code;
|
||||
Code = code.ToUpperInvariant();
|
||||
}
|
||||
|
||||
public string Code { get; }
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public bool IsInvalid => Value == -1;
|
||||
|
||||
public static implicit operator string(GameCode code) => code.Code;
|
||||
|
||||
public static implicit operator int(GameCode code) => code.Value;
|
||||
@@ -48,19 +50,19 @@ namespace Impostor.Api.Games
|
||||
|
||||
public static GameCode From(string value) => new GameCode(value);
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <inheritdoc />
|
||||
public bool Equals(GameCode other)
|
||||
{
|
||||
return Code == other.Code && Value == other.Value;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is GameCode other && Equals(other);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Code, Value);
|
||||
@@ -71,4 +73,4 @@ namespace Impostor.Api.Games
|
||||
return Code;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,12 +37,22 @@
|
||||
/// </summary>
|
||||
GameDestroyed,
|
||||
|
||||
/// <summary>
|
||||
/// The host has a newer version of the game and the client should update.
|
||||
/// </summary>
|
||||
ClientOutdated,
|
||||
|
||||
/// <summary>
|
||||
/// The host has an older version of the game and the client should downgrade.
|
||||
/// </summary>
|
||||
ClientTooNew,
|
||||
|
||||
/// <summary>
|
||||
/// Custom error by a plugin.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A custom message can be set in <see cref="GameJoinResult.Message"/>.
|
||||
/// A custom message can be set in <see cref="GameJoinResult.Message" />.
|
||||
/// </remarks>
|
||||
Custom,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,4 +45,4 @@ namespace Impostor.Api.Games
|
||||
return new GameJoinResult(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,16 +2,17 @@
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Innersloth.GameOptions;
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Inner;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
using Impostor.Api.Net.Messages;
|
||||
|
||||
namespace Impostor.Api.Games
|
||||
{
|
||||
public interface IGame
|
||||
{
|
||||
GameOptionsData Options { get; }
|
||||
IGameOptions Options { get; }
|
||||
|
||||
GameFilterOptions FilterOptions { get; }
|
||||
|
||||
GameCode Code { get; }
|
||||
|
||||
@@ -25,47 +26,62 @@ namespace Impostor.Api.Games
|
||||
|
||||
int PlayerCount { get; }
|
||||
|
||||
IClientPlayer Host { get; }
|
||||
IClientPlayer? Host { get; }
|
||||
|
||||
bool IsPublic { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets display name on game list.
|
||||
/// </summary>
|
||||
string? DisplayName { get; set; }
|
||||
|
||||
IDictionary<object, object> Items { get; }
|
||||
|
||||
int HostId { get; }
|
||||
|
||||
IClientPlayer GetClientPlayer(int clientId);
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the Host of the game has requested host authority.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Vanilla Among Us does not request this, but certain client-side mods will.
|
||||
/// </remarks>
|
||||
bool IsHostAuthoritive { get; }
|
||||
|
||||
IClientPlayer? GetClientPlayer(int clientId);
|
||||
|
||||
T? FindObjectByNetId<T>(uint netId)
|
||||
where T : IInnerNetObject;
|
||||
|
||||
/// <summary>
|
||||
/// Adds an <see cref="IPAddress"/> to the ban list of this game.
|
||||
/// Prevents all future joins from this <see cref="IPAddress"/>.
|
||||
///
|
||||
/// This does not kick the player with that <see cref="IPAddress"/> from the lobby.
|
||||
/// Adds an <see cref="IPAddress" /> to the ban list of this game.
|
||||
/// Prevents all future joins from this <see cref="IPAddress" />.
|
||||
/// This does not kick the player with that <see cref="IPAddress" /> from the lobby.
|
||||
/// </summary>
|
||||
/// <param name="ipAddress">
|
||||
/// The <see cref="IPAddress"/> to ban.
|
||||
/// The <see cref="IPAddress" /> to ban.
|
||||
/// </param>
|
||||
void BanIp(IPAddress ipAddress);
|
||||
|
||||
/// <summary>
|
||||
/// Syncs the internal <see cref="GameOptionsData"/> to all players.
|
||||
/// Syncs the internal <see cref="IGameOptions" /> to all players.
|
||||
/// Necessary to do if you modified it, otherwise it won't be used.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SyncSettingsAsync();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the specified list as Impostor on all connected players.
|
||||
/// Sets game's privacy.
|
||||
/// </summary>
|
||||
/// <param name="players">List of players to be Impostor.</param>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
ValueTask SetInfectedAsync(IEnumerable<IInnerPlayerControl> players);
|
||||
/// <param name="isPublic">Privacy to set.</param>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SetPrivacyAsync(bool isPublic);
|
||||
|
||||
/// <summary>
|
||||
/// Send the message to all players.
|
||||
/// </summary>
|
||||
/// <param name="writer">Message to send.</param>
|
||||
/// <param name="states">Required limbo state of the player.</param>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SendToAllAsync(IMessageWriter writer, LimboStates states = LimboStates.NotLimbo);
|
||||
|
||||
/// <summary>
|
||||
@@ -74,7 +90,7 @@ namespace Impostor.Api.Games
|
||||
/// <param name="writer">Message to send.</param>
|
||||
/// <param name="senderId">The player to exclude from sending the message.</param>
|
||||
/// <param name="states">Required limbo state of the player.</param>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SendToAllExceptAsync(IMessageWriter writer, int senderId, LimboStates states = LimboStates.NotLimbo);
|
||||
|
||||
/// <summary>
|
||||
@@ -82,7 +98,45 @@ namespace Impostor.Api.Games
|
||||
/// </summary>
|
||||
/// <param name="writer">Message to send.</param>
|
||||
/// <param name="id">ID of the client.</param>
|
||||
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SendToAsync(IMessageWriter writer, int id);
|
||||
|
||||
/// <summary>
|
||||
/// Start a GameData(To) message.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
|
||||
/// <param name="type">Message type of the message.</param>
|
||||
/// <returns>A <see cref="IMessageWriter" /> that you can fill and send using <see cref="FinishGameDataAsync"/>.</returns>
|
||||
IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable);
|
||||
|
||||
/// <summary>
|
||||
/// Finishes GameData message and sends it to either the target or all players.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="writer">MessageWriter received from <see cref="StartGameData"/>.</param>
|
||||
/// <param name="targetClientId">Same target ClientId passed to StartGameData.</param>
|
||||
/// <returns>Task that sends the packet.</returns>
|
||||
ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a MessageWriter with GameData header.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="targetNetId">Net id of the InnerNetObject.</param>
|
||||
/// <param name="callId">Rpc id of the message.</param>
|
||||
/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
|
||||
/// <param name="type">Message type of the message.</param>
|
||||
/// <returns>A <see cref="IMessageWriter" /> that you can fill with rpc data and send using <see cref="FinishRpcAsync"/>.</returns>
|
||||
IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId = null, MessageType type = MessageType.Reliable);
|
||||
|
||||
/// <summary>
|
||||
/// Finishes rpc message and sends it to either the target or all players.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="writer">Message writer of the rpc.</param>
|
||||
/// <param name="targetClientId">Same target client id passed to <see cref="StartRpc"/>.</param>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null);
|
||||
}
|
||||
}
|
||||
@@ -4,4 +4,4 @@
|
||||
{
|
||||
GameCode Create();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Innersloth.GameOptions;
|
||||
|
||||
namespace Impostor.Api.Games.Managers
|
||||
{
|
||||
@@ -7,5 +10,14 @@ namespace Impostor.Api.Games.Managers
|
||||
IEnumerable<IGame> Games { get; }
|
||||
|
||||
IGame? Find(GameCode code);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new game.
|
||||
/// </summary>
|
||||
/// <param name="options">Game options.</param>
|
||||
/// <param name="filterOptions">Filter options.</param>
|
||||
/// <returns>Created game or null if creation was cancelled by a plugin.</returns>
|
||||
/// <exception cref="ImpostorException">Thrown when game creation failed.</exception>
|
||||
ValueTask<IGame?> CreateAsync(IGameOptions options, GameFilterOptions filterOptions);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
global using Impostor.Hazel.Abstractions;
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Impostor.Api.Games;
|
||||
using Microsoft.AspNetCore.Http;
|
||||
|
||||
namespace Impostor.Api.Http;
|
||||
|
||||
/// <summary>
|
||||
/// Register a method to filter listings on.
|
||||
/// </summary>
|
||||
public interface IListingFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Return a filter to filter listings on.
|
||||
/// </summary>
|
||||
/// <param name="context">HTTP Context of this request.</param>
|
||||
/// <returns>A function that looks at a game and returns true iff the connecting player is compatible with this game.</returns>
|
||||
Func<IGame, bool> GetFilter(HttpContext context);
|
||||
}
|
||||
@@ -1,12 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<CodeAnalysisRuleSet>ProjectRules.ruleset</CodeAnalysisRuleSet>
|
||||
<LangVersion>9</LangVersion>
|
||||
<CodeAnalysisRuleSet>../ProjectRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Nullable>enable</Nullable>
|
||||
<Version>1.0.0</Version>
|
||||
<IncludeSymbols>true</IncludeSymbols>
|
||||
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
||||
<AssemblyName>Impostor.Api</AssemblyName>
|
||||
@@ -16,23 +13,26 @@
|
||||
<PackageId>Impostor.Api</PackageId>
|
||||
<PackageTags>Among Us;Impostor;Impostor Plugin</PackageTags>
|
||||
<PackageIconUrl>https://raw.githubusercontent.com/Impostor/Impostor/dev/docs/images/logo_64.png</PackageIconUrl>
|
||||
<PackageIcon>logo_64.png</PackageIcon>
|
||||
<PackageProjectUrl>https://github.com/Impostor/Impostor</PackageProjectUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<RepositoryUrl>https://github.com/Impostor/Impostor</RepositoryUrl>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Nullable" Version="1.3.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<None Include="../../docs/images/logo_64.png" Pack="true" PackagePath="\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.AspNetCore.Http.Abstractions" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="8.0.0" />
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556" PrivateAssets="all" />
|
||||
<PackageReference Include="Impostor.Hazel.Abstractions" Version="1.0.0" />
|
||||
|
||||
<ProjectReference Include="..\Impostor.Api.Innersloth.Generator\Impostor.Api.Innersloth.Generator.csproj" ReferenceOutputAssembly="false" OutputItemType="Analyzer" />
|
||||
<AdditionalFiles Include="Innersloth/Data/**/*.json" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -4,4 +4,4 @@
|
||||
{
|
||||
ChangePrivacy = 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,4 +4,4 @@
|
||||
{
|
||||
DidVote = 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
namespace Impostor.Api.Innersloth;
|
||||
|
||||
public enum CrossplayFlags
|
||||
{
|
||||
Unknown = 0,
|
||||
StandaloneEpicPC = 1 << 1,
|
||||
StandaloneSteamPC = 1 << 2,
|
||||
StandaloneMac = 1 << 3,
|
||||
StandaloneWin10 = 1 << 4,
|
||||
StandaloneItch = 1 << 5,
|
||||
IPhone = 1 << 6,
|
||||
Android = 1 << 7,
|
||||
Switch = 1 << 8,
|
||||
Xbox = 1 << 9,
|
||||
Playstation = 1 << 10,
|
||||
All = int.MaxValue,
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public enum ColorType : byte
|
||||
{
|
||||
Red = 0,
|
||||
Blue = 1,
|
||||
Green = 2,
|
||||
Pink = 3,
|
||||
Orange = 4,
|
||||
Yellow = 5,
|
||||
Black = 6,
|
||||
White = 7,
|
||||
Purple = 8,
|
||||
Brown = 9,
|
||||
Cyan = 10,
|
||||
Lime = 11,
|
||||
}
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public enum HatType
|
||||
{
|
||||
NoHat = 0,
|
||||
Astronaut = 1,
|
||||
BaseballCap = 2,
|
||||
BrainSlug = 3,
|
||||
BushHat = 4,
|
||||
CaptainsHat = 5,
|
||||
DoubleTopHat = 6,
|
||||
Flowerpot = 7,
|
||||
Goggles = 8,
|
||||
HardHat = 9,
|
||||
Military = 10,
|
||||
PaperHat = 11,
|
||||
PartyHat = 12,
|
||||
Police = 13,
|
||||
Stethescope = 14,
|
||||
TopHat = 15,
|
||||
TowelWizard = 16,
|
||||
Ushanka = 17,
|
||||
Viking = 18,
|
||||
WallCap = 19,
|
||||
Snowman = 20,
|
||||
Reindeer = 21,
|
||||
Lights = 22,
|
||||
Santa = 23,
|
||||
Tree = 24,
|
||||
Present = 25,
|
||||
Candycanes = 26,
|
||||
ElfHat = 27,
|
||||
NewYears2018 = 28,
|
||||
WhiteHat = 29,
|
||||
Crown = 30,
|
||||
Eyebrows = 31,
|
||||
HaloHat = 32,
|
||||
HeroCap = 33,
|
||||
PipCap = 34,
|
||||
PlungerHat = 35,
|
||||
ScubaHat = 36,
|
||||
StickminHat = 37,
|
||||
StrawHat = 38,
|
||||
TenGallonHat = 39,
|
||||
ThirdEyeHat = 40,
|
||||
ToiletPaperHat = 41,
|
||||
Toppat = 42,
|
||||
Fedora = 43,
|
||||
Goggles2 = 44,
|
||||
Headphones = 45,
|
||||
MaskHat = 46,
|
||||
PaperMask = 47,
|
||||
Security = 48,
|
||||
StrapHat = 49,
|
||||
Banana = 50,
|
||||
Beanie = 51,
|
||||
Bear = 52,
|
||||
Cheese = 53,
|
||||
Cherry = 54,
|
||||
Egg = 55,
|
||||
Fedora2 = 56,
|
||||
Flamingo = 57,
|
||||
FlowerPin = 58,
|
||||
Helmet = 59,
|
||||
Plant = 60,
|
||||
BatEyes = 61,
|
||||
BatWings = 62,
|
||||
Horns = 63,
|
||||
Mohawk = 64,
|
||||
Pumpkin = 65,
|
||||
ScaryBag = 66,
|
||||
Witch = 67,
|
||||
Wolf = 68,
|
||||
Pirate = 69,
|
||||
Plague = 70,
|
||||
Machete = 71,
|
||||
Fred = 72,
|
||||
MinerCap = 73,
|
||||
WinterHat = 74,
|
||||
Archae = 75,
|
||||
Antenna = 76,
|
||||
Balloon = 77,
|
||||
BirdNest = 78,
|
||||
BlackBelt = 79,
|
||||
Caution = 80,
|
||||
Chef = 81,
|
||||
CopHat = 82,
|
||||
DoRag = 83,
|
||||
DumSticker = 84,
|
||||
Fez = 85,
|
||||
GeneralHat = 86,
|
||||
GreyThing = 87,
|
||||
HunterCap = 88,
|
||||
JungleHat = 89,
|
||||
MiniCrewmate = 90,
|
||||
NinjaMask = 91,
|
||||
RamHorns = 92,
|
||||
Snowman2 = 93,
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public enum PetType
|
||||
{
|
||||
NoPet = 0,
|
||||
Alien = 1,
|
||||
Crewmate = 2,
|
||||
Doggy = 3,
|
||||
Stickmin = 4,
|
||||
Hamster = 5,
|
||||
Robot = 6,
|
||||
Ufo = 7,
|
||||
Ellie = 8,
|
||||
Squig = 9,
|
||||
Bedcrab = 10,
|
||||
Glitch = 11,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public class PlayerOutfit
|
||||
{
|
||||
// Magic value that is assigned by default when the outfit is initially created. This is not
|
||||
// `null` because existing API already exposed this magic value. It's also not 0 (which is
|
||||
// the value exposed when serializing) because SetColor anticheat checks exist.
|
||||
private const ColorType UnknownColor = (ColorType)(-1);
|
||||
|
||||
private string _playerName = string.Empty;
|
||||
private ColorType _color = UnknownColor;
|
||||
private string _hatId = "missing";
|
||||
private string _petId = "missing";
|
||||
private string _skinId = "missing";
|
||||
private string _visorId = "missing";
|
||||
private string _namePlateId = "missing";
|
||||
|
||||
public bool IsDirty { get; internal set; }
|
||||
|
||||
public string PlayerName
|
||||
{
|
||||
get => _playerName;
|
||||
internal set => SetField(ref _playerName, value);
|
||||
}
|
||||
|
||||
public ColorType Color
|
||||
{
|
||||
get => _color;
|
||||
internal set => SetField(ref _color, value);
|
||||
}
|
||||
|
||||
public string HatId
|
||||
{
|
||||
get => _hatId;
|
||||
internal set => SetField(ref _hatId, value);
|
||||
}
|
||||
|
||||
public string PetId
|
||||
{
|
||||
get => _petId;
|
||||
internal set => SetField(ref _petId, value);
|
||||
}
|
||||
|
||||
public string SkinId
|
||||
{
|
||||
get => _skinId;
|
||||
internal set => SetField(ref _skinId, value);
|
||||
}
|
||||
|
||||
public string VisorId
|
||||
{
|
||||
get => _visorId;
|
||||
internal set => SetField(ref _visorId, value);
|
||||
}
|
||||
|
||||
public string NamePlateId
|
||||
{
|
||||
get => _namePlateId;
|
||||
internal set => SetField(ref _namePlateId, value);
|
||||
}
|
||||
|
||||
private byte HatSequenceId { get; set; } = 0;
|
||||
|
||||
private byte PetSequenceId { get; set; } = 0;
|
||||
|
||||
private byte SkinSequenceId { get; set; } = 0;
|
||||
|
||||
private byte VisorSequenceId { get; set; } = 0;
|
||||
|
||||
private byte NamePlateSequenceId { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether a player outfit is complete or whether it needs to receive additional cosmetics.
|
||||
/// </summary>
|
||||
/// <returns>true if the outfit is incomplete, false if the outfit is complete.</returns>
|
||||
public bool IsIncomplete => string.IsNullOrEmpty(PlayerName)
|
||||
|| Color == UnknownColor
|
||||
|| HatId == "missing"
|
||||
|| PetId == "missing"
|
||||
|| SkinId == "missing"
|
||||
|| VisorId == "missing"
|
||||
|| NamePlateId == "missing";
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.Write(PlayerName);
|
||||
|
||||
// Follow officials by not sending a color value that is out of range. Sending -1 can cause exceptions on the client side.
|
||||
writer.WritePacked(Color == UnknownColor ? 0 : (int)Color);
|
||||
|
||||
writer.Write(HatId);
|
||||
writer.Write(PetId);
|
||||
writer.Write(SkinId);
|
||||
writer.Write(VisorId);
|
||||
writer.Write(NamePlateId);
|
||||
writer.Write(HatSequenceId);
|
||||
writer.Write(PetSequenceId);
|
||||
writer.Write(SkinSequenceId);
|
||||
writer.Write(VisorSequenceId);
|
||||
writer.Write(NamePlateSequenceId);
|
||||
}
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
{
|
||||
PlayerName = reader.ReadString();
|
||||
Color = (ColorType)reader.ReadPackedInt32();
|
||||
HatId = reader.ReadString();
|
||||
PetId = reader.ReadString();
|
||||
SkinId = reader.ReadString();
|
||||
VisorId = reader.ReadString();
|
||||
NamePlateId = reader.ReadString();
|
||||
HatSequenceId = reader.ReadByte();
|
||||
PetSequenceId = reader.ReadByte();
|
||||
SkinSequenceId = reader.ReadByte();
|
||||
VisorSequenceId = reader.ReadByte();
|
||||
NamePlateSequenceId = reader.ReadByte();
|
||||
}
|
||||
|
||||
private void SetField<T>(ref T field, T value)
|
||||
{
|
||||
field = value;
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public enum PlayerOutfitType
|
||||
{
|
||||
Default,
|
||||
Shapeshifted,
|
||||
HorseWrangler,
|
||||
MushroomMixup,
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public enum SkinType : byte
|
||||
{
|
||||
None = 0,
|
||||
Astro = 1,
|
||||
Capt = 2,
|
||||
Mech = 3,
|
||||
Military = 4,
|
||||
Police = 5,
|
||||
Science = 6,
|
||||
SuitB = 7,
|
||||
SuitW = 8,
|
||||
Wall = 9,
|
||||
Hazmat = 10,
|
||||
Security = 11,
|
||||
Tarmac = 12,
|
||||
Miner = 13,
|
||||
Winter = 14,
|
||||
Archae = 15,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"0": "SkeldShipStatus",
|
||||
"1": "MeetingHud",
|
||||
"2": "LobbyBehaviour",
|
||||
"4": "PlayerControl",
|
||||
"5": "MiraShipStatus",
|
||||
"6": "PolusShipStatus",
|
||||
"7": "ShipStatus",
|
||||
"8": "AirshipStatus",
|
||||
"9": "HideAndSeekManager",
|
||||
"10": "NormalGameManager",
|
||||
"11": "NetworkedPlayerInfo",
|
||||
"12": "VoteBanSystem",
|
||||
"13": "FungleShipStatus"
|
||||
}
|
||||
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