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No files matched your search
@@ -1,7 +1,5 @@
|
||||
# Server configuration
|
||||
|
||||
Some information about all the possible configurations. Click [here](https://github.com/Impostor/Impostor/blob/master/src/Impostor.Server/config-full.json) to see all the possible config options.
|
||||
|
||||
## Options
|
||||
|
||||
### Required Server Configuration
|
||||
@@ -39,17 +37,17 @@ Impostor has an Anticheat that makes it possible to kick cheaters from games aut
|
||||
| **EnableOwnershipChecks** | `true` | Enables checks that check if players are allowed to perform a certain action on themself or another player. |
|
||||
| **EnableRoleChecks** | `true` | Enables checks that check if players have the correct role when performing certain role abilities like venting or murdering. |
|
||||
| **EnableTargetChecks** | `true` | Enables checks that check if certain packets to everyone that should only have been sent to certain players or vice versa. This includes sending votes or network objects. |
|
||||
|
||||
| **ForbidProtocolExtensions** | `true` | If disabled allows players to send network packets that go beyond the network packets sent by the vanilla game. This is necessary for most mods that need all players to install it. |
|
||||
|
||||
### Compatibility
|
||||
|
||||
Impostor has two compatibility options which allow some extra flexibility but may not work properly. Enabling either of these options is not recommended.
|
||||
Impostor has some compatibility options which allow some extra flexibility but may not work properly. Enabling any of these options is not recommended. When contacting support, please mention which of these options are enabled.
|
||||
|
||||
| Key | Default | Value |
|
||||
| ------------------------ | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **AllowNewGameVersions** | `false` | Warning: Setting this option to `true` is unsupported and may cause issues when large updates to Among Us are released. Allow future versions of Among Us to join your server. |
|
||||
| **AllowVersionMixing** | `false` | Allow players using different game versions to play in one lobby. |
|
||||
| Key | Default | Value |
|
||||
|-----------------------------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| **AllowFutureGameVersions** | `false` | Warning: Setting this option to `true` is unsupported and may cause issues when large updates to Among Us are released, but can be useful when a small patch is released. Allows future versions of Among Us to join your server. |
|
||||
| **AllowHostAuthority** | `false` | Certain Among Us mods allow disabling some server-authoritative features, which also changes some code paths in the client. These code paths have not undergone as much testing and contain bugs, which can't be fixed from the Impostor side. Use with caution. |
|
||||
| **AllowVersionMixing** | `false` | Allows players using different game versions to play in one lobby that have not been marked by the Impostor developers as compatible. |
|
||||
|
||||
### Debug
|
||||
|
||||
@@ -99,11 +97,11 @@ Other Serilog sinks are also supported, but are out of scope for this documentat
|
||||
|
||||
### File
|
||||
|
||||
The simplest option to configure is by using the `config.json` file next to the server executable. For all possible options see the [config-full.json](https://github.com/Impostor/Impostor/blob/dev/src/Impostor.Server/config-full.json) file.
|
||||
The `config.json` file contains all the configurable options.
|
||||
|
||||
### Environment variables
|
||||
|
||||
If you're unable to edit the config.json file, you can instead set Environment variables to configure Impostor. The general pattern for each variable is `IMPOSTOR_SectionName__VariableName`. For example, to disable the anticheat, you can set the environment variable `IMPOSTOR_AntiCheat__Enabled=false`. Here are some more examples:
|
||||
If you're unable to edit the `config.json` file, you can instead set Environment variables to configure Impostor. The general pattern for each variable is `IMPOSTOR_SectionName__VariableName`. For example, to disable the anticheat, you can set the environment variable `IMPOSTOR_AntiCheat__Enabled=false`. Here are some more examples:
|
||||
|
||||
```
|
||||
IMPOSTOR_Server__PublicIp=127.0.0.1
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>11</LangVersion>
|
||||
<VersionPrefix>1.9.3</VersionPrefix>
|
||||
<VersionPrefix>1.10.0</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
<EnforceCodeStyleInBuild Condition="$(MSBuildProjectName)!='Hazel'">true</EnforceCodeStyleInBuild>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
|
||||
<PackageReference Include="PolySharp" Version="1.14.1" PrivateAssets="all" />
|
||||
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.4" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="System.Text.Encodings.Web" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" PrivateAssets="all" GeneratePathProperty="true" />
|
||||
|
||||
|
||||
@@ -79,6 +79,8 @@ public sealed class SourceGenerator : IIncrementalGenerator
|
||||
enumGenerator.Generate("GameOverReason", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Platforms");
|
||||
enumGenerator.Generate("RoleTypes", underlyingType: CSharpEnumUnderlyingType.UnsignedShort);
|
||||
enumGenerator.Generate("RulesPresets", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("SpecialGameModes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("StringNames");
|
||||
enumGenerator.Generate("SystemTypes", underlyingType: CSharpEnumUnderlyingType.Byte);
|
||||
enumGenerator.Generate("Language", sourceName: "SupportedLangs");
|
||||
|
||||
@@ -60,9 +60,9 @@
|
||||
},
|
||||
"System.Text.Json": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "OdrZO2WjkiEG6ajEFRABTRCi/wuXQPxeV6g8xvUJqdxMvvuCCEk86zPla8UiIQJz3durtUEbNyY/3lIhS0yZvQ==",
|
||||
"requested": "[8.0.4, )",
|
||||
"resolved": "8.0.4",
|
||||
"contentHash": "bAkhgDJ88XTsqczoxEMliSrpijKZHhbJQldhAmObj/RbrN3sU5dcokuXmWJWsdQAhiMJ9bTayWsL1C9fbbCRhw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "8.0.0",
|
||||
"System.Buffers": "4.5.1",
|
||||
|
||||
@@ -6,6 +6,8 @@ namespace Impostor.Api.Config
|
||||
|
||||
public bool AllowFutureGameVersions { get; set; } = false;
|
||||
|
||||
public bool AllowHostAuthority { get; set; } = false;
|
||||
|
||||
public bool AllowVersionMixing { get; set; } = false;
|
||||
}
|
||||
}
|
||||
@@ -30,5 +30,7 @@
|
||||
Sorry, UDP Matchmaking is no longer supported.
|
||||
See <link={UpgradingDocsLink}#impostor-190>Impostor documentation</link> on how to migrate to HTTP Matchmaking
|
||||
""";
|
||||
|
||||
public const string HostAuthorityUnsupported = "Your client is requesting host authority, which is not enabled on this Impostor server.";
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace Impostor.Api.Config
|
||||
|
||||
public ushort PublicPort { get; set; } = 22023;
|
||||
|
||||
public string ListenIp { get; set; } = "127.0.0.1";
|
||||
public string ListenIp { get; set; } = "0.0.0.0";
|
||||
|
||||
public ushort ListenPort { get; set; } = 22023;
|
||||
|
||||
|
||||
@@ -101,22 +101,41 @@ namespace Impostor.Api.Games
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask SendToAsync(IMessageWriter writer, int id);
|
||||
|
||||
/// <summary>
|
||||
/// Start a GameData(To) message.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
|
||||
/// <param name="type">Message type of the message.</param>
|
||||
/// <returns>A <see cref="IMessageWriter" /> that you can fill and send using <see cref="FinishGameDataAsync"/>.</returns>
|
||||
IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable);
|
||||
|
||||
/// <summary>
|
||||
/// Finishes GameData message and sends it to either the target or all players.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="writer">MessageWriter received from <see cref="StartGameData"/>.</param>
|
||||
/// <param name="targetClientId">Same target ClientId passed to StartGameData.</param>
|
||||
/// <returns>Task that sends the packet.</returns>
|
||||
ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a MessageWriter with GameData header.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="targetNetId">Net id of the InnerNetObject.</param>
|
||||
/// <param name="callId">Rpc id of the message.</param>
|
||||
/// <param name="targetClientId">Client id of GameDataTo's target.</param>
|
||||
/// <param name="targetClientId">The client to target if needed, `null` if the message should be sent to all players.</param>
|
||||
/// <param name="type">Message type of the message.</param>
|
||||
/// <returns>A <see cref="IMessageWriter" /> that you can fill with rpc data and send using <see cref="FinishRpcAsync"/>.</returns>
|
||||
IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId, MessageType type = MessageType.Reliable);
|
||||
IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId = null, MessageType type = MessageType.Reliable);
|
||||
|
||||
/// <summary>
|
||||
/// Finishes rpc message and sends it to the target.
|
||||
/// Finishes rpc message and sends it to either the target or all players.
|
||||
/// </summary>
|
||||
/// <remarks>Use with caution, recommended only for advanced developers.</remarks>
|
||||
/// <param name="writer">Message writer of the rpc.</param>
|
||||
/// <param name="targetClientId">Id of the receiving client.</param>
|
||||
/// <param name="targetClientId">Same target client id passed to <see cref="StartRpc"/>.</param>
|
||||
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
|
||||
ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null);
|
||||
}
|
||||
|
||||
@@ -2,42 +2,102 @@ namespace Impostor.Api.Innersloth.Customization
|
||||
{
|
||||
public class PlayerOutfit
|
||||
{
|
||||
public ColorType Color { get; internal set; } = (ColorType)(-1);
|
||||
// Magic value that is assigned by default when the outfit is initially created. This is not
|
||||
// `null` because existing API already exposed this magic value. It's also not 0 (which is
|
||||
// the value exposed when serializing) because SetColor anticheat checks exist.
|
||||
private const ColorType UnknownColor = (ColorType)(-1);
|
||||
|
||||
public string HatId { get; internal set; } = "missing";
|
||||
private string _playerName = string.Empty;
|
||||
private ColorType _color = UnknownColor;
|
||||
private string _hatId = "missing";
|
||||
private string _petId = "missing";
|
||||
private string _skinId = "missing";
|
||||
private string _visorId = "missing";
|
||||
private string _namePlateId = "missing";
|
||||
|
||||
public string PetId { get; internal set; } = "missing";
|
||||
public bool IsDirty { get; internal set; }
|
||||
|
||||
public string SkinId { get; internal set; } = "missing";
|
||||
|
||||
public string VisorId { get; internal set; } = "missing";
|
||||
|
||||
public string NamePlateId { get; internal set; } = "missing";
|
||||
|
||||
public string PlayerName { get; internal set; } = "missing";
|
||||
|
||||
public bool IsIncomplete
|
||||
public string PlayerName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!string.IsNullOrEmpty(PlayerName) && Color != (ColorType)(-1) && HatId != "missing" && PetId != "missing" && SkinId != "missing" && VisorId != "missing")
|
||||
{
|
||||
return NamePlateId == "missing";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
get => _playerName;
|
||||
internal set => SetField(ref _playerName, value);
|
||||
}
|
||||
|
||||
public ColorType Color
|
||||
{
|
||||
get => _color;
|
||||
internal set => SetField(ref _color, value);
|
||||
}
|
||||
|
||||
public string HatId
|
||||
{
|
||||
get => _hatId;
|
||||
internal set => SetField(ref _hatId, value);
|
||||
}
|
||||
|
||||
public string PetId
|
||||
{
|
||||
get => _petId;
|
||||
internal set => SetField(ref _petId, value);
|
||||
}
|
||||
|
||||
public string SkinId
|
||||
{
|
||||
get => _skinId;
|
||||
internal set => SetField(ref _skinId, value);
|
||||
}
|
||||
|
||||
public string VisorId
|
||||
{
|
||||
get => _visorId;
|
||||
internal set => SetField(ref _visorId, value);
|
||||
}
|
||||
|
||||
public string NamePlateId
|
||||
{
|
||||
get => _namePlateId;
|
||||
internal set => SetField(ref _namePlateId, value);
|
||||
}
|
||||
|
||||
private byte HatSequenceId { get; set; } = 0;
|
||||
|
||||
private byte PetSequenceId { get; set; } = 0;
|
||||
|
||||
private byte SkinSequenceId { get; set; } = 0;
|
||||
|
||||
private byte VisorSequenceId { get; set; } = 0;
|
||||
|
||||
private byte NamePlateSequenceId { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether a player outfit is complete or whether it needs to receive additional cosmetics.
|
||||
/// </summary>
|
||||
/// <returns>true if the outfit is incomplete, false if the outfit is complete.</returns>
|
||||
public bool IsIncomplete => string.IsNullOrEmpty(PlayerName)
|
||||
|| Color == UnknownColor
|
||||
|| HatId == "missing"
|
||||
|| PetId == "missing"
|
||||
|| SkinId == "missing"
|
||||
|| VisorId == "missing"
|
||||
|| NamePlateId == "missing";
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.Write(PlayerName);
|
||||
writer.WritePacked((int)Color);
|
||||
|
||||
// Follow officials by not sending a color value that is out of range. Sending -1 can cause exceptions on the client side.
|
||||
writer.WritePacked(Color == UnknownColor ? 0 : (int)Color);
|
||||
|
||||
writer.Write(HatId);
|
||||
writer.Write(PetId);
|
||||
writer.Write(SkinId);
|
||||
writer.Write(VisorId);
|
||||
writer.Write(NamePlateId);
|
||||
writer.Write(HatSequenceId);
|
||||
writer.Write(PetSequenceId);
|
||||
writer.Write(SkinSequenceId);
|
||||
writer.Write(VisorSequenceId);
|
||||
writer.Write(NamePlateSequenceId);
|
||||
}
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
@@ -49,6 +109,17 @@ namespace Impostor.Api.Innersloth.Customization
|
||||
SkinId = reader.ReadString();
|
||||
VisorId = reader.ReadString();
|
||||
NamePlateId = reader.ReadString();
|
||||
HatSequenceId = reader.ReadByte();
|
||||
PetSequenceId = reader.ReadByte();
|
||||
SkinSequenceId = reader.ReadByte();
|
||||
VisorSequenceId = reader.ReadByte();
|
||||
NamePlateSequenceId = reader.ReadByte();
|
||||
}
|
||||
|
||||
private void SetField<T>(ref T field, T value)
|
||||
{
|
||||
field = value;
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
"0": "SkeldShipStatus",
|
||||
"1": "MeetingHud",
|
||||
"2": "LobbyBehaviour",
|
||||
"3": "GameData",
|
||||
"4": "PlayerControl",
|
||||
"5": "MiraShipStatus",
|
||||
"6": "PolusShipStatus",
|
||||
@@ -10,5 +9,7 @@
|
||||
"8": "AirshipStatus",
|
||||
"9": "HideAndSeekManager",
|
||||
"10": "NormalGameManager",
|
||||
"11": "NetworkedPlayerInfo",
|
||||
"12": "VoteBanSystem",
|
||||
"13": "FungleShipStatus"
|
||||
}
|
||||
@@ -6,5 +6,8 @@
|
||||
"GuardianAngel": 4,
|
||||
"Shapeshifter": 5,
|
||||
"CrewmateGhost": 6,
|
||||
"ImpostorGhost": 7
|
||||
"ImpostorGhost": 7,
|
||||
"Noisemaker": 8,
|
||||
"Phantom": 9,
|
||||
"Tracker": 10
|
||||
}
|
||||
@@ -55,5 +55,9 @@
|
||||
"CheckShapeshift": 55,
|
||||
"RejectShapeshift": 56,
|
||||
"LobbyTimeExpiring": 60,
|
||||
"ExtendLobbyTimer": 61
|
||||
"ExtendLobbyTimer": 61,
|
||||
"CheckVanish": 62,
|
||||
"StartVanish": 63,
|
||||
"CheckAppear": 64,
|
||||
"StartAppear": 65
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"Standard": 0,
|
||||
"StandardRoles": 1,
|
||||
"Flashlight": 2,
|
||||
"Custom": 100
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"None": 0,
|
||||
"ImpersonationCeleb": 1,
|
||||
"Spamming": 2,
|
||||
"InappropriateNameUnsportsmanlike": 3,
|
||||
"UnsportsmanlikeConduct": 4,
|
||||
"ImpersonationDevelopers": 5,
|
||||
"InappropriateChatPersonalInfo": 6,
|
||||
"InappropriateNameDerogatory": 7,
|
||||
"InappropriateNameNsfw": 8,
|
||||
"Bullying": 9,
|
||||
"CheatingHacking": 10,
|
||||
"InappropriateChatDating": 11,
|
||||
"WeaponizingRules": 12,
|
||||
"RepeatOffender3": 13,
|
||||
"SexualMisconduct": 14,
|
||||
"Doxing": 15,
|
||||
"IllegalActivity": 16,
|
||||
"Harassment": 17,
|
||||
"SelfHarmPromotion": 18,
|
||||
"RepeatOffender10": 19,
|
||||
"InvalidUser": 20
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"None": 0,
|
||||
"AprilFools": 1
|
||||
}
|
||||
@@ -570,10 +570,39 @@
|
||||
"RolesHelp_Engineer_02": 1563,
|
||||
"RolesHelp_GuardianAngel_01": 1564,
|
||||
"RolesHelp_GuardianAngel_02": 1565,
|
||||
"RolesHelp_Noisemaker_01": 1566,
|
||||
"RolesHelp_Noisemaker_02": 1567,
|
||||
"RolesHelp_Tracker_01": 1568,
|
||||
"RolesHelp_Tracker_02": 1569,
|
||||
"RolesHelp_Shapeshifter_01": 1600,
|
||||
"RolesHelp_Shapeshifter_02": 1601,
|
||||
"RolesHelp_Phantom_01": 1602,
|
||||
"RolesHelp_Phantom_02": 1603,
|
||||
"RolesHelpOutro_01": 1650,
|
||||
"RolesHelpOutro_02": 1651,
|
||||
"NoisemakerRole": 1660,
|
||||
"NoisemakerBlurb": 1661,
|
||||
"NoisemakerBlurbMed": 1662,
|
||||
"NoisemakerBlurbLong": 1663,
|
||||
"NoisemakerImpostorAlert": 1664,
|
||||
"NoisemakerAlertDuration": 1665,
|
||||
"PhantomAbility": 1670,
|
||||
"PhantomRole": 1671,
|
||||
"PhantomBlurb": 1672,
|
||||
"PhantomBlurbMed": 1673,
|
||||
"PhantomBlurbLong": 1674,
|
||||
"PhantomCooldown": 1675,
|
||||
"PhantomDuration": 1676,
|
||||
"PhantomAbilityUndo": 1677,
|
||||
"TrackerAbility": 1680,
|
||||
"TrackerRole": 1681,
|
||||
"TrackerBlurb": 1682,
|
||||
"TrackerBlurbMed": 1683,
|
||||
"TrackerBlurbLong": 1684,
|
||||
"TrackerCooldown": 1685,
|
||||
"TrackerDuration": 1686,
|
||||
"TrackerAbilityUndo": 1687,
|
||||
"TrackerDelay": 1688,
|
||||
"SanctionDuration": 1700,
|
||||
"SanctionPermanent": 1701,
|
||||
"SanctionConduct": 1702,
|
||||
@@ -1304,6 +1333,24 @@
|
||||
"ConfirmDeleteAccountsEmpty": 3209,
|
||||
"AccountRequestDelete": 3210,
|
||||
"HasBeenKilled": 3211,
|
||||
"RoomSettingsLabel": 3280,
|
||||
"ViewLabel": 3281,
|
||||
"RoomCodeLabel": 3282,
|
||||
"ModeLabel": 3283,
|
||||
"PrivacyLabel": 3284,
|
||||
"CapacityLabel": 3285,
|
||||
"GameSettingsLabel": 3286,
|
||||
"RoleSettingsLabel": 3287,
|
||||
"GamePresetsLabel": 3288,
|
||||
"GamePresetsDescription": 3289,
|
||||
"StandardRulesPresetDescription": 3290,
|
||||
"GameModeStandard": 3291,
|
||||
"GameModeStandardRoles": 3292,
|
||||
"GameModeCustom": 3293,
|
||||
"ReturnToLobby": 3294,
|
||||
"GameModeFlashlight": 3295,
|
||||
"HostNounLabel": 3296,
|
||||
"RoleSettingsAll": 3297,
|
||||
"ScrollList": 3300,
|
||||
"ScrollNews": 3301,
|
||||
"AmongUsAnnouncements": 3302,
|
||||
@@ -1331,6 +1378,33 @@
|
||||
"ReportNotificationBody": 3324,
|
||||
"MissingGuardianEmailText": 3325,
|
||||
"AprilFoolsModeToggle": 3326,
|
||||
"LobbyChangeSettingNotification": 3327,
|
||||
"ImpostorsCategory": 3350,
|
||||
"RolesCategory": 3351,
|
||||
"MeetingsCategory": 3352,
|
||||
"PlayersCategory": 3353,
|
||||
"TasksCategory": 3354,
|
||||
"GameSettingsDescription": 3355,
|
||||
"RoleSettingsDescription": 3356,
|
||||
"InfoLabel": 3357,
|
||||
"RoleQuotaLabel": 3358,
|
||||
"OverviewCategory": 3359,
|
||||
"CrewmateRolesHeader": 3360,
|
||||
"ImpostorRolesHeader": 3361,
|
||||
"ViewingLabel": 3362,
|
||||
"LocalLobbyLabel": 3363,
|
||||
"NumberRoleHeader": 3364,
|
||||
"ChanceRoleHeader": 3365,
|
||||
"WaitingForPlayers": 3366,
|
||||
"HideAndSeekModeDescription": 3367,
|
||||
"RolesRulesPresetDescription": 3368,
|
||||
"FlashlightRulesPresetDescription": 3369,
|
||||
"RoomCodeCopied": 3370,
|
||||
"FinalHideCategory": 3371,
|
||||
"LobbyChangeSettingNotificationRole": 3372,
|
||||
"StandardRulesPresetDescriptionHideAndSeek": 3373,
|
||||
"GameModeStandardSeek": 3374,
|
||||
"HostYouLabel": 3375,
|
||||
"MiningPit": 3400,
|
||||
"Jungle": 3401,
|
||||
"BuildSandcastle": 3402,
|
||||
@@ -1399,5 +1473,11 @@
|
||||
"HttpErrorBadGateway": 3531,
|
||||
"HttpErrorServiceUnavailable": 3532,
|
||||
"HttpErrorGatewayTimeout": 3533,
|
||||
"UserVersionError": 3534
|
||||
"UserVersionError": 3534,
|
||||
"QCLobbyRoleNoisemakers": 3535,
|
||||
"QCLobbyRoleTrackers": 3536,
|
||||
"QCLobbyRolePhantoms": 3537,
|
||||
"QCSelfWasTracking": 3538,
|
||||
"QCSelfGoingToNoisemaker": 3539,
|
||||
"QCSelfSawRoleInLocation": 3540
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"dumpostorVersion": "1.0.0",
|
||||
"gameVersion": "2024.3.5",
|
||||
"dumpostorVersion": "1.0.1",
|
||||
"gameVersion": "2024.6.18",
|
||||
"platformType": "StandaloneItch"
|
||||
}
|
||||
@@ -2,7 +2,7 @@ namespace Impostor.Api.Innersloth.GameOptions;
|
||||
|
||||
public class HideNSeekGameOptions : IGameOptions
|
||||
{
|
||||
public const int LatestVersion = 7;
|
||||
public const int LatestVersion = 8;
|
||||
|
||||
public HideNSeekGameOptions(byte version = LatestVersion)
|
||||
{
|
||||
@@ -16,6 +16,12 @@ public class HideNSeekGameOptions : IGameOptions
|
||||
/// <inheritdoc />
|
||||
public GameModes GameMode => GameModes.HideNSeek;
|
||||
|
||||
/// <inheritdoc />
|
||||
public SpecialGameModes SpecialMode { get; set; } = SpecialGameModes.None;
|
||||
|
||||
/// <inheritdoc />
|
||||
public RulesPresets RulesPreset { get; set; } = RulesPresets.Custom;
|
||||
|
||||
/// <inheritdoc />
|
||||
public byte MaxPlayers { get; set; } = 15;
|
||||
|
||||
@@ -96,6 +102,12 @@ public class HideNSeekGameOptions : IGameOptions
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
{
|
||||
if (Version >= 8)
|
||||
{
|
||||
SpecialMode = (SpecialGameModes)reader.ReadByte();
|
||||
RulesPreset = (RulesPresets)reader.ReadByte();
|
||||
}
|
||||
|
||||
MaxPlayers = reader.ReadByte();
|
||||
Keywords = (GameKeywords)reader.ReadInt32();
|
||||
Map = (MapTypes)reader.ReadByte();
|
||||
@@ -121,7 +133,7 @@ public class HideNSeekGameOptions : IGameOptions
|
||||
MaxPingTime = reader.ReadSingle();
|
||||
CrewmateTimeInVent = reader.ReadSingle();
|
||||
|
||||
if (Version > 7)
|
||||
if (Version > LatestVersion)
|
||||
{
|
||||
IGameOptions.ThrowUnknownVersion<HideNSeekGameOptions>(Version);
|
||||
}
|
||||
@@ -129,6 +141,12 @@ public class HideNSeekGameOptions : IGameOptions
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
if (Version >= 8)
|
||||
{
|
||||
writer.Write((byte)SpecialMode);
|
||||
writer.Write((byte)RulesPreset);
|
||||
}
|
||||
|
||||
writer.Write(MaxPlayers);
|
||||
writer.Write((uint)Keywords);
|
||||
writer.Write((byte)Map);
|
||||
@@ -154,7 +172,7 @@ public class HideNSeekGameOptions : IGameOptions
|
||||
writer.Write(MaxPingTime);
|
||||
writer.Write(CrewmateTimeInVent);
|
||||
|
||||
if (Version > 7)
|
||||
if (Version > LatestVersion)
|
||||
{
|
||||
IGameOptions.ThrowUnknownVersion<HideNSeekGameOptions>(Version);
|
||||
}
|
||||
|
||||
@@ -10,10 +10,20 @@ public interface IGameOptions
|
||||
public byte Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently active gamemode.
|
||||
/// Gets the currently active gamemode. This is currently used for the Normal and HideAndSeek gamemodes.
|
||||
/// </summary>
|
||||
public GameModes GameMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently active special gamemode. This is currently used for the AprilFools gamemode.
|
||||
/// </summary>
|
||||
public SpecialGameModes SpecialMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the rule preset.
|
||||
/// </summary>
|
||||
public RulesPresets RulesPreset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum amount of players for this lobby.
|
||||
/// </summary>
|
||||
|
||||
@@ -21,6 +21,12 @@ public class LegacyGameOptionsData : IGameOptions
|
||||
|
||||
public GameModes GameMode => GameModes.Normal;
|
||||
|
||||
/// <inheritdoc />
|
||||
public SpecialGameModes SpecialMode { get; } = SpecialGameModes.None;
|
||||
|
||||
/// <inheritdoc />
|
||||
public RulesPresets RulesPreset { get; } = RulesPresets.Custom;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum amount of players for this lobby.
|
||||
/// </summary>
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Impostor.Api.Innersloth.GameOptions;
|
||||
|
||||
public class NormalGameOptions : IGameOptions
|
||||
{
|
||||
public const int LatestVersion = 7;
|
||||
public const int LatestVersion = 8;
|
||||
|
||||
public NormalGameOptions(byte version = LatestVersion)
|
||||
{
|
||||
@@ -19,6 +19,12 @@ public class NormalGameOptions : IGameOptions
|
||||
/// <inheritdoc />
|
||||
public GameModes GameMode => GameModes.Normal;
|
||||
|
||||
/// <inheritdoc />
|
||||
public SpecialGameModes SpecialMode { get; set; } = SpecialGameModes.None;
|
||||
|
||||
/// <inheritdoc />
|
||||
public RulesPresets RulesPreset { get; set; } = RulesPresets.Custom;
|
||||
|
||||
/// <inheritdoc />
|
||||
public byte MaxPlayers { get; set; } = 10;
|
||||
|
||||
@@ -133,6 +139,12 @@ public class NormalGameOptions : IGameOptions
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
{
|
||||
if (Version >= 8)
|
||||
{
|
||||
SpecialMode = (SpecialGameModes)reader.ReadByte();
|
||||
RulesPreset = (RulesPresets)reader.ReadByte();
|
||||
}
|
||||
|
||||
MaxPlayers = reader.ReadByte();
|
||||
Keywords = (GameKeywords)reader.ReadUInt32();
|
||||
Map = (MapTypes)reader.ReadByte();
|
||||
@@ -163,7 +175,7 @@ public class NormalGameOptions : IGameOptions
|
||||
|
||||
RoleOptions.Deserialize(reader);
|
||||
|
||||
if (Version > 7)
|
||||
if (Version > LatestVersion)
|
||||
{
|
||||
IGameOptions.ThrowUnknownVersion<NormalGameOptions>(Version);
|
||||
}
|
||||
@@ -171,6 +183,12 @@ public class NormalGameOptions : IGameOptions
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
if (Version >= 8)
|
||||
{
|
||||
writer.Write((byte)SpecialMode);
|
||||
writer.Write((byte)RulesPreset);
|
||||
}
|
||||
|
||||
writer.Write(MaxPlayers);
|
||||
writer.Write((uint)Keywords);
|
||||
writer.Write((byte)Map);
|
||||
@@ -201,7 +219,7 @@ public class NormalGameOptions : IGameOptions
|
||||
|
||||
RoleOptions.Serialize(writer);
|
||||
|
||||
if (Version > 7)
|
||||
if (Version > LatestVersion)
|
||||
{
|
||||
IGameOptions.ThrowUnknownVersion<NormalGameOptions>(Version);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
namespace Impostor.Api.Innersloth.GameOptions.RoleOptions;
|
||||
|
||||
public class NoisemakerRoleOptions : IRoleOptions
|
||||
{
|
||||
public NoisemakerRoleOptions(byte version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
|
||||
public byte Version { get; }
|
||||
|
||||
public RoleTypes Type => RoleTypes.Noisemaker;
|
||||
|
||||
public bool ImpostorAlert { get; set; } = true;
|
||||
|
||||
public byte AlertDuration { get; set; } = 10;
|
||||
|
||||
public static NoisemakerRoleOptions Deserialize(IMessageReader reader, byte version)
|
||||
{
|
||||
var options = new NoisemakerRoleOptions(version);
|
||||
|
||||
options.AlertDuration = reader.ReadByte();
|
||||
options.ImpostorAlert = reader.ReadBoolean();
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.Write(AlertDuration);
|
||||
writer.Write(ImpostorAlert);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
namespace Impostor.Api.Innersloth.GameOptions.RoleOptions;
|
||||
|
||||
public class PhantomRoleOptions : IRoleOptions
|
||||
{
|
||||
public PhantomRoleOptions(byte version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
|
||||
public byte Version { get; }
|
||||
|
||||
public RoleTypes Type => RoleTypes.Phantom;
|
||||
|
||||
public byte Cooldown { get; set; } = 15;
|
||||
|
||||
public byte Duration { get; set; } = 30;
|
||||
|
||||
public static PhantomRoleOptions Deserialize(IMessageReader reader, byte version)
|
||||
{
|
||||
var options = new PhantomRoleOptions(version);
|
||||
|
||||
options.Cooldown = reader.ReadByte();
|
||||
options.Duration = reader.ReadByte();
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.Write(Cooldown);
|
||||
writer.Write(Duration);
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,9 @@ public class RoleOptionsCollection
|
||||
RoleTypes.Engineer => EngineerRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
RoleTypes.GuardianAngel => GuardianAngelRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
RoleTypes.Shapeshifter => ShapeshifterRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
RoleTypes.Noisemaker => NoisemakerRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
RoleTypes.Phantom => PhantomRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
RoleTypes.Tracker => TrackerRoleOptions.Deserialize(roleOptionsReader, Version),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(roleType), roleType, null),
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
namespace Impostor.Api.Innersloth.GameOptions.RoleOptions;
|
||||
|
||||
public class TrackerRoleOptions : IRoleOptions
|
||||
{
|
||||
public TrackerRoleOptions(byte version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
|
||||
public byte Version { get; }
|
||||
|
||||
public RoleTypes Type => RoleTypes.Tracker;
|
||||
|
||||
public byte Cooldown { get; set; } = 15;
|
||||
|
||||
public byte Duration { get; set; } = 30;
|
||||
|
||||
public byte Delay { get; set; } = 1;
|
||||
|
||||
public static TrackerRoleOptions Deserialize(IMessageReader reader, byte version)
|
||||
{
|
||||
var options = new TrackerRoleOptions(version);
|
||||
|
||||
options.Cooldown = reader.ReadByte();
|
||||
options.Duration = reader.ReadByte();
|
||||
options.Delay = reader.ReadByte();
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.Write(Cooldown);
|
||||
writer.Write(Duration);
|
||||
writer.Write(Delay);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Impostor.Api.Net.Inner.Objects
|
||||
{
|
||||
public interface IInnerGameData : IInnerNetObject
|
||||
public interface IInnerGameData
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace Impostor.Api.Net.Messages
|
||||
|
||||
public static string FlagToString(byte flag)
|
||||
{
|
||||
return FlagCache[flag];
|
||||
return FlagCache.TryGetValue(flag, out var res) ? res : $"Unknown Flag {flag}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,13 +2,15 @@ namespace Impostor.Api.Net.Messages.Rpcs
|
||||
{
|
||||
public static class Rpc06SetName
|
||||
{
|
||||
public static void Serialize(IMessageWriter writer, string name)
|
||||
public static void Serialize(IMessageWriter writer, uint netId, string name)
|
||||
{
|
||||
writer.Write(netId);
|
||||
writer.Write(name);
|
||||
}
|
||||
|
||||
public static void Deserialize(IMessageReader reader, out string name)
|
||||
public static void Deserialize(IMessageReader reader, out uint netId, out string name)
|
||||
{
|
||||
netId = reader.ReadUInt32();
|
||||
name = reader.ReadString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,15 @@ namespace Impostor.Api.Net.Messages.Rpcs
|
||||
{
|
||||
public static class Rpc08SetColor
|
||||
{
|
||||
public static void Serialize(IMessageWriter writer, ColorType color)
|
||||
public static void Serialize(IMessageWriter writer, uint netId, ColorType color)
|
||||
{
|
||||
writer.Write(netId);
|
||||
writer.Write((byte)color);
|
||||
}
|
||||
|
||||
public static void Deserialize(IMessageReader reader, out ColorType color)
|
||||
public static void Deserialize(IMessageReader reader, out uint netId, out ColorType color)
|
||||
{
|
||||
netId = reader.ReadUInt32();
|
||||
color = (ColorType)reader.ReadByte();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,14 +4,16 @@ namespace Impostor.Api.Net.Messages.Rpcs
|
||||
{
|
||||
public static class Rpc44SetRole
|
||||
{
|
||||
public static void Serialize(IMessageWriter writer, RoleTypes role)
|
||||
public static void Serialize(IMessageWriter writer, RoleTypes role, bool canOverrideRole)
|
||||
{
|
||||
writer.Write((ushort)role);
|
||||
writer.Write(canOverrideRole);
|
||||
}
|
||||
|
||||
public static void Deserialize(IMessageReader reader, out RoleTypes role)
|
||||
public static void Deserialize(IMessageReader reader, out RoleTypes role, out bool canOverrideRole)
|
||||
{
|
||||
role = (RoleTypes)reader.ReadUInt16();
|
||||
canOverrideRole = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,8 @@ namespace Impostor.Server.Net.Inner
|
||||
|
||||
public SpawnFlags SpawnFlags { get; internal set; }
|
||||
|
||||
public virtual bool IsDirty { get; internal set; }
|
||||
|
||||
public bool IsOwnedBy(IClientPlayer player)
|
||||
{
|
||||
return OwnerId == player.Client.Id ||
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Impostor.Server.Net.Inner.Objects.Components
|
||||
{
|
||||
_logger = logger;
|
||||
_votes = new Dictionary<int, int[]>();
|
||||
Components.Add(this);
|
||||
}
|
||||
|
||||
public override ValueTask<bool> SerializeAsync(IMessageWriter writer, bool initialState)
|
||||
|
||||
@@ -53,12 +53,20 @@ internal abstract class InnerGameManager : InnerNetObject, IInnerGameManager
|
||||
|
||||
public override async ValueTask<bool> HandleRpcAsync(ClientPlayer sender, ClientPlayer? target, RpcCalls call, IMessageReader reader)
|
||||
{
|
||||
// Let all logic components process this RPC. If at least one component handles it, return true.
|
||||
var result = false;
|
||||
foreach (var logicComponent in _logicComponents)
|
||||
{
|
||||
await logicComponent.HandleRpcAsync(call, reader);
|
||||
result |= await logicComponent.HandleRpcAsync(call, reader);
|
||||
}
|
||||
|
||||
return true;
|
||||
// If no component accepted it, try and find a custom RPC that can deal with it.
|
||||
if (!result)
|
||||
{
|
||||
result |= await base.HandleRpcAsync(sender, target, call, reader);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override ValueTask<bool> SerializeAsync(IMessageWriter writer, bool initialState)
|
||||
|
||||
@@ -6,9 +6,9 @@ namespace Impostor.Server.Net.Inner.Objects.GameManager.Logic;
|
||||
|
||||
internal abstract class GameLogicComponent
|
||||
{
|
||||
public virtual ValueTask HandleRpcAsync(RpcCalls callId, IMessageReader reader)
|
||||
public virtual ValueTask<bool> HandleRpcAsync(RpcCalls callId, IMessageReader reader)
|
||||
{
|
||||
throw new NotImplementedException($"Unhandled RpcCall {callId}");
|
||||
return ValueTask.FromResult(false);
|
||||
}
|
||||
|
||||
public virtual ValueTask<bool> SerializeAsync(IMessageWriter writer, bool initialState)
|
||||
|
||||
@@ -1,41 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api;
|
||||
using Impostor.Api.Events.Managers;
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Custom;
|
||||
using Impostor.Api.Net.Inner;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
using Impostor.Api.Net.Messages.Rpcs;
|
||||
using Impostor.Server.Net.Inner.Objects.Components;
|
||||
using Impostor.Server.Net.State;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
internal partial class InnerGameData : InnerNetObject, IInnerGameData
|
||||
internal partial class InnerGameData : IInnerGameData
|
||||
{
|
||||
private readonly ILogger<InnerGameData> _logger;
|
||||
private readonly IEventManager _eventManager;
|
||||
private readonly ConcurrentDictionary<byte, InnerPlayerInfo> _allPlayers;
|
||||
|
||||
public InnerGameData(ICustomMessageManager<ICustomRpc> customMessageManager, Game game, ILogger<InnerGameData> logger, IEventManager eventManager, IServiceProvider serviceProvider) : base(customMessageManager, game)
|
||||
{
|
||||
_logger = logger;
|
||||
_eventManager = eventManager;
|
||||
_allPlayers = new ConcurrentDictionary<byte, InnerPlayerInfo>();
|
||||
|
||||
Components.Add(this);
|
||||
Components.Add(ActivatorUtilities.CreateInstance<InnerVoteBanSystem>(serviceProvider, game));
|
||||
}
|
||||
private readonly ConcurrentDictionary<byte, InnerPlayerInfo> _allPlayers = new();
|
||||
private readonly ConcurrentDictionary<int, InnerPlayerInfo> _allPlayersByClientId = new();
|
||||
|
||||
public int PlayerCount => _allPlayers.Count;
|
||||
|
||||
public IReadOnlyDictionary<byte, InnerPlayerInfo> Players => _allPlayers;
|
||||
|
||||
internal IReadOnlyDictionary<int, InnerPlayerInfo> PlayersByClientId => _allPlayersByClientId;
|
||||
|
||||
public InnerPlayerInfo? GetPlayerById(byte id)
|
||||
{
|
||||
if (id == byte.MaxValue)
|
||||
@@ -46,103 +25,33 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
return _allPlayers.TryGetValue(id, out var player) ? player : null;
|
||||
}
|
||||
|
||||
public override ValueTask<bool> SerializeAsync(IMessageWriter writer, bool initialState)
|
||||
internal bool AddPlayer(InnerPlayerInfo playerInfo)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return _allPlayers.TryAdd(playerInfo.PlayerId, playerInfo) &&
|
||||
_allPlayersByClientId.TryAdd(playerInfo.ClientId, playerInfo);
|
||||
}
|
||||
|
||||
public override async ValueTask DeserializeAsync(IClientPlayer sender, IClientPlayer? target, IMessageReader reader, bool initialState)
|
||||
internal void RemovePlayer(byte playerId)
|
||||
{
|
||||
if (!await ValidateHost(CheatContext.Deserialize, sender))
|
||||
_allPlayers.TryRemove(playerId, out var player);
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
return;
|
||||
_allPlayersByClientId.TryRemove(player.ClientId, out _);
|
||||
}
|
||||
}
|
||||
|
||||
while (reader.Position < reader.Length)
|
||||
internal byte GetNextAvailablePlayerId()
|
||||
{
|
||||
for (byte i = 0; i < byte.MaxValue; i++)
|
||||
{
|
||||
var inner = reader.ReadMessage();
|
||||
var playerInfo = this.GetPlayerById(inner.Tag);
|
||||
if (playerInfo != null)
|
||||
if (!Players.ContainsKey(i))
|
||||
{
|
||||
playerInfo.Deserialize(inner);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerInfo = new InnerPlayerInfo(inner.Tag);
|
||||
playerInfo.Deserialize(inner);
|
||||
|
||||
if (!_allPlayers.TryAdd(playerInfo.PlayerId, playerInfo))
|
||||
{
|
||||
throw new ImpostorException("Failed to add player to InnerGameData.");
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override async ValueTask<bool> HandleRpcAsync(ClientPlayer sender, ClientPlayer? target, RpcCalls call, IMessageReader reader)
|
||||
{
|
||||
if (!await ValidateHost(call, sender))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (call)
|
||||
{
|
||||
case RpcCalls.SetTasks:
|
||||
{
|
||||
Rpc29SetTasks.Deserialize(reader, out var playerId, out var taskTypeIds);
|
||||
SetTasks(playerId, taskTypeIds);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return await base.HandleRpcAsync(sender, target, call, reader);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal InnerPlayerInfo? AddPlayer(InnerPlayerControl control)
|
||||
{
|
||||
var playerId = control.PlayerId;
|
||||
var playerInfo = new InnerPlayerInfo(control.PlayerId);
|
||||
|
||||
if (_allPlayers.TryAdd(playerId, playerInfo))
|
||||
{
|
||||
return playerInfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
internal void RemovePlayer(InnerPlayerControl control)
|
||||
{
|
||||
_allPlayers.TryRemove(control.PlayerInfo.PlayerId, out _);
|
||||
}
|
||||
|
||||
private void SetTasks(byte playerId, ReadOnlyMemory<byte> taskTypeIds)
|
||||
{
|
||||
var player = GetPlayerById(playerId);
|
||||
if (player == null)
|
||||
{
|
||||
_logger.LogTrace("Could not set tasks for playerId {0}.", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.Disconnected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.Tasks = new List<TaskInfo>(taskTypeIds.Length);
|
||||
|
||||
var taskId = 0u;
|
||||
foreach (var taskTypeId in taskTypeIds.Span)
|
||||
{
|
||||
var mapTasks = Game.GameNet!.ShipStatus?.Data.Tasks;
|
||||
var taskType = (mapTasks != null && mapTasks.ContainsKey(taskTypeId)) ? mapTasks[taskTypeId] : null;
|
||||
player.Tasks.Add(new TaskInfo(player, _eventManager, taskId++, taskType));
|
||||
}
|
||||
return byte.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -289,7 +289,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
if (exiled != null)
|
||||
{
|
||||
exiled.Die(DeathReason.Exile);
|
||||
exiled.PlayerInfo.LastDeathReason = DeathReason.Exile;
|
||||
await _eventManager.CallAsync(new PlayerExileEvent(Game, Game.GetClientPlayer(exiled!.OwnerId)!, exiled));
|
||||
}
|
||||
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public async ValueTask SetNameAsync(string name)
|
||||
{
|
||||
PlayerInfo.PlayerName = name;
|
||||
PlayerInfo.CurrentOutfit.PlayerName = name;
|
||||
|
||||
// TODO check playerinfo ownership
|
||||
using var writer = Game.StartRpc(NetId, RpcCalls.SetName);
|
||||
writer.Write(name);
|
||||
await Game.FinishRpcAsync(writer);
|
||||
@@ -32,7 +33,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
PlayerInfo.CurrentOutfit.Color = color;
|
||||
|
||||
using var writer = Game.StartRpc(NetId, RpcCalls.SetColor);
|
||||
Rpc08SetColor.Serialize(writer, color);
|
||||
Rpc08SetColor.Serialize(writer, PlayerInfo.NetId, color);
|
||||
await Game.FinishRpcAsync(writer);
|
||||
}
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
return false;
|
||||
}
|
||||
|
||||
Rpc06SetName.Deserialize(reader, out var name);
|
||||
Rpc06SetName.Deserialize(reader, out var _, out var name);
|
||||
return await HandleSetName(sender, name);
|
||||
}
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
return false;
|
||||
}
|
||||
|
||||
Rpc08SetColor.Deserialize(reader, out var color);
|
||||
Rpc08SetColor.Deserialize(reader, out var _, out var color);
|
||||
return await HandleSetColor(sender, color);
|
||||
}
|
||||
|
||||
@@ -383,8 +383,16 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
return false;
|
||||
}
|
||||
|
||||
Rpc44SetRole.Deserialize(reader, out var role);
|
||||
Rpc44SetRole.Deserialize(reader, out var role, out var _);
|
||||
|
||||
if (role is RoleTypes.ImpostorGhost or RoleTypes.CrewmateGhost or RoleTypes.GuardianAngel)
|
||||
{
|
||||
PlayerInfo.RoleWhenAlive = PlayerInfo.RoleType;
|
||||
PlayerInfo.IsDead = true;
|
||||
}
|
||||
|
||||
PlayerInfo.RoleType = role;
|
||||
PlayerInfo.IsDirty = true;
|
||||
|
||||
if (Game.GameState == GameStates.Starting && Game.Players.All(clientPlayer => clientPlayer.Character?.PlayerInfo.RoleType != null))
|
||||
{
|
||||
@@ -530,6 +538,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
PlayerInfo.IsDead = true;
|
||||
PlayerInfo.LastDeathReason = reason;
|
||||
PlayerInfo.IsDirty = true;
|
||||
}
|
||||
|
||||
internal void Protect(InnerPlayerControl guardianAngel)
|
||||
@@ -679,7 +688,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
}
|
||||
}
|
||||
|
||||
PlayerInfo.PlayerName = name;
|
||||
PlayerInfo.CurrentOutfit.PlayerName = name;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using Impostor.Api.Net.Inner.Objects;
|
||||
|
||||
namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
internal partial class InnerPlayerInfo : IInnerPlayerInfo
|
||||
internal partial class InnerPlayerInfo : InnerNetObject, IInnerPlayerInfo
|
||||
{
|
||||
IEnumerable<ITaskInfo> IInnerPlayerInfo.Tasks => Tasks;
|
||||
}
|
||||
|
||||
@@ -1,25 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Games;
|
||||
using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Innersloth.Customization;
|
||||
using Impostor.Api.Innersloth.GameOptions;
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Custom;
|
||||
using Impostor.Api.Utils;
|
||||
using Impostor.Server.Net.State;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
internal partial class InnerPlayerInfo
|
||||
{
|
||||
public InnerPlayerInfo(byte playerId)
|
||||
private readonly ILogger<InnerPlayerInfo> _logger;
|
||||
|
||||
public InnerPlayerInfo(ICustomMessageManager<ICustomRpc> customMessageManager, Game game, ILogger<InnerPlayerInfo> logger) : base(customMessageManager, game)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
Components.Add(this);
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public InnerPlayerControl? Controller { get; internal set; }
|
||||
|
||||
public byte PlayerId { get; }
|
||||
public byte PlayerId { get; internal set; }
|
||||
|
||||
public string PlayerName { get; internal set; } = string.Empty;
|
||||
public int ClientId { get; internal set; }
|
||||
|
||||
public string PlayerName => CurrentOutfit.PlayerName;
|
||||
|
||||
public Dictionary<PlayerOutfitType, PlayerOutfit> Outfits { get; } = new()
|
||||
{
|
||||
@@ -32,6 +42,8 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public RoleTypes? RoleType { get; internal set; }
|
||||
|
||||
public RoleTypes? RoleWhenAlive { get; internal set; }
|
||||
|
||||
public bool Disconnected { get; internal set; }
|
||||
|
||||
public bool IsImpostor => RoleType is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.ImpostorGhost;
|
||||
@@ -48,6 +60,12 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public uint PlayerLevel { get; internal set; }
|
||||
|
||||
public override bool IsDirty
|
||||
{
|
||||
get => CurrentOutfit.IsDirty;
|
||||
internal set => CurrentOutfit.IsDirty = value;
|
||||
}
|
||||
|
||||
public bool CanMurder(IGame game, IDateTimeProvider dateTimeProvider)
|
||||
{
|
||||
if (!IsImpostor)
|
||||
@@ -71,13 +89,56 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
public override ValueTask<bool> SerializeAsync(IMessageWriter writer, bool initialState)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
writer.Write(PlayerId);
|
||||
writer.WritePacked(ClientId);
|
||||
|
||||
writer.Write((byte)Outfits.Count);
|
||||
foreach (var outfit in Outfits)
|
||||
{
|
||||
writer.Write((byte)outfit.Key);
|
||||
outfit.Value.Serialize(writer);
|
||||
}
|
||||
|
||||
writer.WritePacked(PlayerLevel);
|
||||
|
||||
var flag = 0;
|
||||
if (Disconnected)
|
||||
{
|
||||
flag = (byte)(flag | 1u);
|
||||
}
|
||||
|
||||
if (IsDead)
|
||||
{
|
||||
flag = (byte)(flag | 4u);
|
||||
}
|
||||
|
||||
writer.Write((byte)flag);
|
||||
|
||||
writer.Write((ushort)(RoleType ?? 0));
|
||||
writer.Write(RoleWhenAlive.HasValue);
|
||||
if (RoleWhenAlive.HasValue)
|
||||
{
|
||||
writer.Write((ushort)RoleWhenAlive.Value);
|
||||
}
|
||||
|
||||
writer.Write((byte)Tasks.Count);
|
||||
for (var i = 0; i < Tasks.Count; i++)
|
||||
{
|
||||
Tasks[i].Serialize(writer);
|
||||
}
|
||||
|
||||
writer.Write(string.Empty); // FriendCode
|
||||
writer.Write(string.Empty); // PUID
|
||||
return new ValueTask<bool>(true);
|
||||
}
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
public override ValueTask DeserializeAsync(IClientPlayer sender, IClientPlayer? target, IMessageReader reader, bool initialState)
|
||||
{
|
||||
PlayerId = reader.ReadByte();
|
||||
ClientId = reader.ReadPackedInt32();
|
||||
|
||||
Outfits.Clear();
|
||||
var b = reader.ReadByte();
|
||||
for (var i = 0; i < b; i++)
|
||||
@@ -93,7 +154,15 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
Disconnected = (flag & 1) != 0;
|
||||
IsDead = (flag & 4) != 0;
|
||||
|
||||
_ = (RoleTypes)reader.ReadUInt16(); // ignore the RoleType here and only trust the SetRole rpc
|
||||
// Ignore the RoleType here and only trust the SetRole RPC, as
|
||||
// RoleType is not nullable in vanilla, while Impostor checks game
|
||||
// starts based on assigned roles.
|
||||
_ = (RoleTypes)reader.ReadUInt16();
|
||||
|
||||
if (reader.ReadBoolean())
|
||||
{
|
||||
RoleWhenAlive = (RoleTypes)reader.ReadUInt16();
|
||||
}
|
||||
|
||||
var taskCount = reader.ReadByte();
|
||||
|
||||
@@ -106,6 +175,12 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
Tasks[i].Deserialize(reader);
|
||||
}
|
||||
|
||||
// Impostor doesn't expose fields that aren't properly validated
|
||||
reader.ReadString(); // FriendCode
|
||||
reader.ReadString(); // PUID
|
||||
|
||||
return ValueTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,28 @@ namespace Impostor.Server.Net.Manager
|
||||
_clients = new ConcurrentDictionary<int, ClientBase>();
|
||||
_compatibilityManager = compatibilityManager;
|
||||
_compatibilityConfig = compatibilityConfig.Value;
|
||||
|
||||
if (_compatibilityConfig.AllowFutureGameVersions
|
||||
|| _compatibilityConfig.AllowHostAuthority
|
||||
|| _compatibilityConfig.AllowVersionMixing)
|
||||
{
|
||||
_logger.LogWarning("One or more compatibility options were enabled, please mention these when seeking support:");
|
||||
|
||||
if (_compatibilityConfig.AllowFutureGameVersions)
|
||||
{
|
||||
_logger.LogWarning("AllowFutureGameVersions, which allows future Among Us versions to connect that were unknown at the time this Impostor was built");
|
||||
}
|
||||
|
||||
if (_compatibilityConfig.AllowHostAuthority)
|
||||
{
|
||||
_logger.LogWarning("AllowHostAuthority, which allows game hosts to control more game features, but it uses less well tested code on the client, which causes some bugs");
|
||||
}
|
||||
|
||||
if (_compatibilityConfig.AllowVersionMixing)
|
||||
{
|
||||
_logger.LogWarning("AllowVersionMixing, which allows players to join games created on different game versions that they may not be 100% compatible with");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ClientBase> Clients => _clients.Values;
|
||||
@@ -79,6 +101,20 @@ namespace Impostor.Server.Net.Manager
|
||||
return;
|
||||
}
|
||||
|
||||
// Warn when players connect using the +25 flag that disables server authority. The host authority version
|
||||
// of 2024.6.18 contains various bugs that break the game, so print a message if this mode is in use
|
||||
if (clientVersion.HasDisableServerAuthorityFlag)
|
||||
{
|
||||
if (!_compatibilityConfig.AllowHostAuthority)
|
||||
{
|
||||
_logger.LogInformation("Player {Name} kicked because they requested host authority.", name);
|
||||
await connection.CustomDisconnectAsync(DisconnectReason.Custom, DisconnectMessages.HostAuthorityUnsupported);
|
||||
return;
|
||||
}
|
||||
|
||||
_logger.LogWarning("Player {Name} connected with server authority disabled, this may cause issues as there are known bugs in this mode. Please mention that this mode is in use when asking for support.", name);
|
||||
}
|
||||
|
||||
if (name.Length > 10)
|
||||
{
|
||||
await connection.CustomDisconnectAsync(DisconnectReason.Custom, DisconnectMessages.UsernameLength);
|
||||
|
||||
@@ -17,13 +17,8 @@ internal class CompatibilityManager : ICompatibilityManager
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new GameVersion(2023, 10, 1), // 2023.10.24
|
||||
new GameVersion(2023, 11, 15), // 2023.11.28
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new GameVersion(2024, 2, 1), // 2024.3.5
|
||||
new GameVersion(2024, 2, 3), // 2024.6.4
|
||||
new GameVersion(2024, 3, 1), // 2024.6.18
|
||||
new GameVersion(2024, 4, 1), // 2024.8.13
|
||||
},
|
||||
};
|
||||
|
||||
@@ -63,6 +58,12 @@ internal class CompatibilityManager : ICompatibilityManager
|
||||
return null;
|
||||
}
|
||||
|
||||
private CompatibilityGroup GetCompatibilityGroupOrDefault(GameVersion clientVersion)
|
||||
{
|
||||
// If the compatibility group is not defined, we assume it is not compatible with anything else than itself
|
||||
return TryGetCompatibilityGroup(clientVersion) ?? new CompatibilityGroup(new[] { clientVersion.Normalize() });
|
||||
}
|
||||
|
||||
public VersionCompareResult CanConnectToServer(GameVersion clientVersion)
|
||||
{
|
||||
if (this.TryGetCompatibilityGroup(clientVersion) != null)
|
||||
@@ -91,13 +92,8 @@ internal class CompatibilityManager : ICompatibilityManager
|
||||
return GameJoinError.None;
|
||||
}
|
||||
|
||||
var hostCompatGroup = this.TryGetCompatibilityGroup(hostVersion);
|
||||
var playerCompatGroup = this.TryGetCompatibilityGroup(clientVersion);
|
||||
|
||||
if (hostCompatGroup == null || playerCompatGroup == null)
|
||||
{
|
||||
return GameJoinError.InvalidClient;
|
||||
}
|
||||
var hostCompatGroup = GetCompatibilityGroupOrDefault(hostVersion);
|
||||
var playerCompatGroup = GetCompatibilityGroupOrDefault(clientVersion);
|
||||
|
||||
if (hostCompatGroup != playerCompatGroup)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api;
|
||||
using Impostor.Api.Innersloth;
|
||||
@@ -30,12 +31,21 @@ namespace Impostor.Server.Net.State
|
||||
/// </summary>
|
||||
private const int CurrentClient = -3;
|
||||
|
||||
/// <summary>
|
||||
/// Used to list objects that are managed by the game server.
|
||||
/// </summary>
|
||||
private const int ServerOwned = -4;
|
||||
|
||||
/// <summary>
|
||||
/// The first NetId that is considered as a server owned Network ID that the client will not allocate by default.
|
||||
/// </summary>
|
||||
private const int MinServerNetId = 100000;
|
||||
|
||||
private static readonly Dictionary<uint, Type> SpawnableObjects = new()
|
||||
{
|
||||
[0] = typeof(InnerSkeldShipStatus),
|
||||
[1] = typeof(InnerMeetingHud),
|
||||
[2] = typeof(InnerLobbyBehaviour),
|
||||
[3] = typeof(InnerGameData),
|
||||
[4] = typeof(InnerPlayerControl),
|
||||
[5] = typeof(InnerMiraShipStatus),
|
||||
[6] = typeof(InnerPolusShipStatus),
|
||||
@@ -43,13 +53,19 @@ namespace Impostor.Server.Net.State
|
||||
[8] = typeof(InnerAirshipStatus),
|
||||
[9] = typeof(InnerHideAndSeekManager),
|
||||
[10] = typeof(InnerNormalGameManager),
|
||||
[11] = typeof(InnerPlayerInfo),
|
||||
[12] = typeof(InnerVoteBanSystem),
|
||||
[13] = typeof(InnerFungleShipStatus),
|
||||
};
|
||||
|
||||
private static readonly Dictionary<Type, uint> SpawnableObjectIds = SpawnableObjects.ToDictionary((i) => i.Value, (i) => i.Key);
|
||||
|
||||
private readonly List<InnerNetObject> _allObjects = new List<InnerNetObject>();
|
||||
|
||||
private readonly Dictionary<uint, InnerNetObject> _allObjectsFast = new Dictionary<uint, InnerNetObject>();
|
||||
|
||||
private uint _nextNetId = MinServerNetId;
|
||||
|
||||
public T? FindObjectByNetId<T>(uint netId)
|
||||
where T : IInnerNetObject
|
||||
{
|
||||
@@ -254,6 +270,10 @@ namespace Impostor.Server.Net.State
|
||||
sender.Scene = scene;
|
||||
|
||||
_logger.LogTrace("> Scene {0} to {1}", clientId, sender.Scene);
|
||||
|
||||
await SyncServerObjectsAsync(sender);
|
||||
await SpawnPlayerInfoAsync(sender);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -306,6 +326,17 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
}
|
||||
|
||||
// Check for dirty netobjects
|
||||
foreach (var netObject in _allObjectsFast.Values)
|
||||
{
|
||||
if (netObject.IsDirty && netObject.OwnerId == ServerOwned)
|
||||
{
|
||||
_logger.LogTrace("Sending over {Type} {NetId}", netObject.GetType().Name, netObject.NetId);
|
||||
await SendObjectData(netObject);
|
||||
netObject.IsDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -325,9 +356,17 @@ namespace Impostor.Server.Net.State
|
||||
break;
|
||||
}
|
||||
|
||||
case InnerGameData data:
|
||||
case InnerPlayerInfo playerInfo:
|
||||
{
|
||||
GameNet.GameData = data;
|
||||
if (!GameNet.GameData.AddPlayer(playerInfo))
|
||||
{
|
||||
_logger.LogWarning(
|
||||
"Could not add PlayerInfo for playerId {PlayerId} with NetId {newId}, already have NetId {oldNetId}",
|
||||
playerInfo.PlayerId,
|
||||
playerInfo.NetId,
|
||||
GameNet.GameData.GetPlayerById(playerInfo.PlayerId)?.NetId);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -357,12 +396,19 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
|
||||
// Hook up InnerPlayerControl <-> InnerPlayerControl.PlayerInfo.
|
||||
var playerInfo = GameNet.GameData!.GetPlayerById(control.PlayerId) ?? GameNet.GameData.AddPlayer(control);
|
||||
var playerInfo = GameNet.GameData.GetPlayerById(control.PlayerId);
|
||||
|
||||
if (playerInfo != null)
|
||||
{
|
||||
playerInfo.Controller = control;
|
||||
control.PlayerInfo = playerInfo;
|
||||
|
||||
// Reset PlayerInfo
|
||||
playerInfo.RoleType = null;
|
||||
playerInfo.RoleWhenAlive = null;
|
||||
playerInfo.Tasks.Clear();
|
||||
playerInfo.IsDead = false;
|
||||
playerInfo.IsDirty = true;
|
||||
}
|
||||
|
||||
if (player != null)
|
||||
@@ -401,12 +447,6 @@ namespace Impostor.Server.Net.State
|
||||
break;
|
||||
}
|
||||
|
||||
case InnerGameData:
|
||||
{
|
||||
GameNet.GameData = null;
|
||||
break;
|
||||
}
|
||||
|
||||
case InnerVoteBanSystem:
|
||||
{
|
||||
GameNet.VoteBan = null;
|
||||
@@ -419,13 +459,18 @@ namespace Impostor.Server.Net.State
|
||||
break;
|
||||
}
|
||||
|
||||
case InnerPlayerControl control:
|
||||
case InnerPlayerInfo playerInfo:
|
||||
{
|
||||
if (GameState != GameStates.Started && GameState != GameStates.Starting)
|
||||
{
|
||||
GameNet.GameData?.RemovePlayer(control);
|
||||
GameNet.GameData.RemovePlayer(playerInfo.PlayerId);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case InnerPlayerControl control:
|
||||
{
|
||||
// Remove InnerPlayerControl <-> IClientPlayer.
|
||||
if (TryGetPlayer(control.OwnerId, out var player))
|
||||
{
|
||||
@@ -438,6 +483,51 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask SyncServerObjectsAsync(ClientPlayer sender)
|
||||
{
|
||||
foreach (var obj in _allObjectsFast.Values)
|
||||
{
|
||||
if (obj.OwnerId == ServerOwned)
|
||||
{
|
||||
_logger.LogTrace("Syncing {Type} {NetId}", obj.GetType(), obj.NetId);
|
||||
await SendObjectSpawnAsync(obj, sender.Client.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask SpawnPlayerInfoAsync(ClientPlayer sender)
|
||||
{
|
||||
// Hosts spawn PlayerInfo objects if they requested authority
|
||||
if (IsHostAuthoritive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Only spawn a new PlayerInfo if one has not yet been spawned
|
||||
if (GameNet.GameData.PlayersByClientId.ContainsKey(sender.Client.Id))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var playerInfo = (InnerPlayerInfo)ActivatorUtilities.CreateInstance(_serviceProvider, typeof(InnerPlayerInfo), this);
|
||||
playerInfo.SpawnFlags = SpawnFlags.None;
|
||||
playerInfo.NetId = _nextNetId++;
|
||||
playerInfo.OwnerId = ServerOwned;
|
||||
playerInfo.ClientId = sender.Client.Id;
|
||||
playerInfo.PlayerId = GameNet.GameData.GetNextAvailablePlayerId();
|
||||
|
||||
if (!AddNetObject(playerInfo))
|
||||
{
|
||||
_logger.LogError("Couldn't spawn PlayerInfo for {Name} ({ClientId})", sender.Client.Name, sender.Client.Id);
|
||||
playerInfo.NetId = uint.MaxValue;
|
||||
return;
|
||||
}
|
||||
|
||||
_logger.LogTrace("Spawning PlayerInfo (netId {Netid})", playerInfo.NetId);
|
||||
await OnSpawnAsync(sender, playerInfo);
|
||||
await SendObjectSpawnAsync(playerInfo);
|
||||
}
|
||||
|
||||
private bool AddNetObject(InnerNetObject obj)
|
||||
{
|
||||
if (_allObjectsFast.ContainsKey(obj.NetId))
|
||||
|
||||
@@ -39,6 +39,23 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
|
||||
public IMessageWriter StartRpc(uint targetNetId, RpcCalls callId, int? targetClientId = null, MessageType type = MessageType.Reliable)
|
||||
{
|
||||
var writer = StartGameData(targetClientId, type);
|
||||
|
||||
writer.StartMessage(GameDataTag.RpcFlag);
|
||||
writer.WritePacked(targetNetId);
|
||||
writer.Write((byte)callId);
|
||||
|
||||
return writer;
|
||||
}
|
||||
|
||||
public ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null)
|
||||
{
|
||||
writer.EndMessage();
|
||||
return FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
|
||||
public IMessageWriter StartGameData(int? targetClientId = null, MessageType type = MessageType.Reliable)
|
||||
{
|
||||
var writer = MessageWriter.Get(type);
|
||||
|
||||
@@ -54,17 +71,12 @@ namespace Impostor.Server.Net.State
|
||||
writer.WritePacked(targetClientId.Value);
|
||||
}
|
||||
|
||||
writer.StartMessage(GameDataTag.RpcFlag);
|
||||
writer.WritePacked(targetNetId);
|
||||
writer.Write((byte)callId);
|
||||
|
||||
return writer;
|
||||
}
|
||||
|
||||
public ValueTask FinishRpcAsync(IMessageWriter writer, int? targetClientId = null)
|
||||
public ValueTask FinishGameDataAsync(IMessageWriter writer, int? targetClientId = null)
|
||||
{
|
||||
writer.EndMessage();
|
||||
writer.EndMessage();
|
||||
|
||||
return targetClientId.HasValue
|
||||
? SendToAsync(writer, targetClientId.Value)
|
||||
@@ -100,5 +112,46 @@ namespace Impostor.Server.Net.State
|
||||
{
|
||||
Message12WaitForHostS2C.Serialize(message, clear, Code, player.Client.Id);
|
||||
}
|
||||
|
||||
private async ValueTask SendObjectSpawnAsync(InnerNetObject obj, int? targetClientId = null)
|
||||
{
|
||||
using var writer = StartGameData(targetClientId);
|
||||
writer.StartMessage(GameDataTag.SpawnFlag);
|
||||
writer.WritePacked(SpawnableObjectIds[obj.GetType()]);
|
||||
writer.WritePacked(obj.OwnerId);
|
||||
writer.Write((byte)obj.SpawnFlags);
|
||||
|
||||
var components = obj.GetComponentsInChildren<InnerNetObject>();
|
||||
writer.WritePacked(components.Count);
|
||||
foreach (var component in components)
|
||||
{
|
||||
writer.WritePacked(obj.NetId);
|
||||
writer.StartMessage(1);
|
||||
await component.SerializeAsync(writer, true);
|
||||
writer.EndMessage();
|
||||
}
|
||||
|
||||
writer.EndMessage();
|
||||
await FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
|
||||
private ValueTask SendObjectDespawn(InnerNetObject obj, int? targetClientId = null)
|
||||
{
|
||||
using var writer = StartGameData(targetClientId);
|
||||
writer.StartMessage(GameDataTag.DespawnFlag);
|
||||
writer.WritePacked(obj.NetId);
|
||||
writer.EndMessage();
|
||||
return FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
|
||||
private async ValueTask SendObjectData(InnerNetObject obj, int? targetClientId = null)
|
||||
{
|
||||
using var writer = StartGameData(targetClientId);
|
||||
writer.StartMessage(GameDataTag.DataFlag);
|
||||
writer.WritePacked(obj.NetId);
|
||||
await obj.SerializeAsync(writer, false);
|
||||
writer.EndMessage();
|
||||
await FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,6 +85,24 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
});
|
||||
|
||||
// Clean up the PlayerInfo if we own it
|
||||
foreach (var playerInfo in GameNet.GameData.Players.Values)
|
||||
{
|
||||
if (playerInfo.ClientId == playerId)
|
||||
{
|
||||
if (playerInfo.OwnerId == ServerOwned)
|
||||
{
|
||||
_logger.LogInformation("Destroying PlayerInfo {nid}", playerInfo.NetId);
|
||||
GameNet.GameData.RemovePlayer(playerInfo.PlayerId);
|
||||
RemoveNetObject(playerInfo);
|
||||
|
||||
await SendObjectDespawn(playerInfo);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Impostor.Server.Net.State
|
||||
|
||||
IInnerLobbyBehaviour? IGameNet.LobbyBehaviour => LobbyBehaviour;
|
||||
|
||||
IInnerGameData? IGameNet.GameData => GameData;
|
||||
IInnerGameData IGameNet.GameData => GameData;
|
||||
|
||||
IInnerVoteBanSystem? IGameNet.VoteBan => VoteBan;
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Impostor.Server.Net.State
|
||||
|
||||
public InnerLobbyBehaviour? LobbyBehaviour { get; internal set; }
|
||||
|
||||
public InnerGameData? GameData { get; internal set; }
|
||||
public InnerGameData GameData { get; internal set; } = new();
|
||||
|
||||
public InnerVoteBanSystem? VoteBan { get; internal set; }
|
||||
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"Server": {
|
||||
"PublicIp": "127.0.0.1",
|
||||
"PublicPort": 22023,
|
||||
"ListenIp": "0.0.0.0",
|
||||
"ListenPort": 22023
|
||||
},
|
||||
"HttpServer": {
|
||||
"Enabled": true,
|
||||
"ListenIp": "0.0.0.0",
|
||||
"ListenPort": 22023
|
||||
},
|
||||
"AntiCheat": {
|
||||
"Enabled": true,
|
||||
"BanIpFromGame": true
|
||||
},
|
||||
"Timeout": {
|
||||
"SpawnTimeout": 2500,
|
||||
"ConnectionTimeout": 2500
|
||||
},
|
||||
"Compatibility": {
|
||||
"AllowFutureGameVersions": false,
|
||||
"AllowVersionMixing": false
|
||||
},
|
||||
"Debug": {
|
||||
"GameRecorderEnabled": true,
|
||||
"GameRecorderPath": ""
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"Server": {
|
||||
"PublicIp": "127.0.0.1",
|
||||
"PublicPort": 22023,
|
||||
@@ -12,6 +12,28 @@
|
||||
},
|
||||
"AntiCheat": {
|
||||
"Enabled": true,
|
||||
"BanIpFromGame": true
|
||||
"BanIpFromGame": true,
|
||||
"AllowCheatingHosts": "Never",
|
||||
"EnableGameFlowChecks": true,
|
||||
"EnableMustBeHostChecks": true,
|
||||
"EnableColorLimitChecks": true,
|
||||
"EnableNameLimitChecks": true,
|
||||
"EnableOwnershipChecks": true,
|
||||
"EnableRoleChecks": true,
|
||||
"EnableTargetChecks": true,
|
||||
"ForbidProtocolExtensions": true
|
||||
},
|
||||
"Timeout": {
|
||||
"SpawnTimeout": 2500,
|
||||
"ConnectionTimeout": 2500
|
||||
},
|
||||
"Compatibility": {
|
||||
"AllowFutureGameVersions": false,
|
||||
"AllowHostAuthority": false,
|
||||
"AllowVersionMixing": false
|
||||
},
|
||||
"Debug": {
|
||||
"GameRecorderEnabled": false,
|
||||
"GameRecorderPath": ""
|
||||
}
|
||||
}
|
||||
@@ -48,11 +48,23 @@ public sealed class CompatibilityManagerTests
|
||||
public static IEnumerable<object[]> CanJoinGameData =>
|
||||
new List<object[]>
|
||||
{
|
||||
// Same version -> can join
|
||||
new object[] { GameJoinError.None, new GameVersion(1, 0, 0), new GameVersion(1, 0, 0) },
|
||||
new object[] { GameJoinError.InvalidClient, new GameVersion(1, 0, 0), new GameVersion(100, 0, 0) },
|
||||
|
||||
// Compatible versions -> can join
|
||||
new object[] { GameJoinError.None, new GameVersion(2, 0, 0), new GameVersion(2, 1, 0) },
|
||||
|
||||
// Different incompatible versions -> show correct error
|
||||
new object[] { GameJoinError.ClientOutdated, new GameVersion(2, 0, 0), new GameVersion(1, 0, 0) },
|
||||
new object[] { GameJoinError.ClientTooNew, new GameVersion(1, 0, 0), new GameVersion(2, 0, 0) },
|
||||
new object[] { GameJoinError.None, new GameVersion(2, 0, 0), new GameVersion(2, 1, 0) },
|
||||
|
||||
// Versions unknown to Impostor -> also show correct errors
|
||||
new object[] { GameJoinError.ClientTooNew, new GameVersion(0, 0, 1), new GameVersion(1, 0, 0) },
|
||||
new object[] { GameJoinError.ClientOutdated, new GameVersion(1, 0, 0), new GameVersion(0, 0, 1) },
|
||||
new object[] { GameJoinError.ClientTooNew, new GameVersion(1, 0, 0), new GameVersion(100, 0, 0) },
|
||||
new object[] { GameJoinError.ClientOutdated, new GameVersion(100, 0, 0), new GameVersion(1, 0, 0) },
|
||||
new object[] { GameJoinError.ClientTooNew, new GameVersion(0, 0, 1), new GameVersion(100, 0, 0) },
|
||||
|
||||
};
|
||||
|
||||
[Theory]
|
||||
|
||||
Reference in new issue
Block a user