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..
216 Commits
Author SHA1 Message Date
XtraCube 86f970c989 copy new meeting event from voting branch 2025-03-08 10:11:19 -05:00
XtraCube 7aafaf478c bump version 2025-03-08 10:10:55 -05:00
XtraCube 451a626370 Merge pull request #30 from All-Of-Us-Mods/optionable
Optionable Types
2025-03-04 18:50:20 -05:00
XtraCube e02c06ca07 final cleanup 2025-03-04 18:29:30 -05:00
XtraCube e43cd0ceff remove debug log 2025-03-04 17:00:16 -05:00
XtraCube e680b5c872 unity lifetime check 2025-03-04 17:00:05 -05:00
XtraCube b6f304fe1d organize example 2025-03-04 16:59:55 -05:00
XtraCube e52f48c20d allow any groups to be shown in modifiers menu 2025-03-03 19:28:20 -05:00
XtraCube d97588b356 add lobby view pane settings 2025-03-03 19:12:09 -05:00
XtraCube 68304a5eb8 simplify + partial unscuff 2025-03-03 17:10:14 -05:00
XtraCube f2add2a65b this is very broken idk why 2025-03-02 19:21:37 -05:00
XtraCube bbff2dd2d9 modifier options (WIP) 2025-03-01 18:34:18 -05:00
ang-xd d9081ed17b Outline text method 2025-03-01 15:30:14 -05:00
XtraCube 6f248221d6 remove extra log 2025-03-01 12:38:04 -05:00
XtraCube b67fdf5ab1 optionable v1 2025-02-28 23:11:31 -05:00
XtraCube 26afd47d2a attribute event registration 2025-02-28 15:41:18 -05:00
XtraCube 2e0ecd95a6 fix things i forgot to commit 2025-02-28 10:17:39 -05:00
XtraCube 669d5765e6 add winner info to verify condition in gameover 2025-02-28 10:14:24 -05:00
XtraCube 309094bdf8 better error message 2025-02-28 06:25:53 -05:00
XtraCube 49d09bb44f use NotNullWhen attribute 2025-02-28 06:24:26 -05:00
XtraCube f77b694e78 cleanup code 2025-02-27 20:41:45 -05:00
XtraCube e3cf884975 add player to verify condition 2025-02-27 20:40:57 -05:00
XtraCube 3d91c8de25 allow any player to trigger gameover, but add verification 2025-02-27 20:34:27 -05:00
XtraCube 3387564f2d Merge pull request #29 from All-Of-Us-Mods/custom-game-over
Custom game over
2025-02-27 20:20:11 -05:00
XtraCube 9e2787b781 fix intro cutscene bug 2025-02-27 20:19:34 -05:00
XtraCube 90ed9b2a98 finalize custom gameover 2025-02-27 20:11:24 -05:00
XtraCube 530cb79981 custom game over 2025-02-27 19:33:14 -05:00
XtraCube 6f4eff7b38 Merge pull request #19 from All-Of-Us-Mods/rpc-modifier-arguments
Modifier Rework
2025-02-27 18:33:35 -05:00
XtraCube 2159b6aa89 Merge pull request #28 from Zeo666/IntroTeam
Custom Intro Team Screen
2025-02-27 18:33:24 -05:00
XtraCube 9ec270bd68 use precomputed shader ID 2025-02-27 18:22:42 -05:00
XtraCube c9ff839f12 improve flexibility of setup team intro 2025-02-27 18:21:04 -05:00
XtraCube d1116b3fce comment on miraapiplugin 2025-02-27 15:15:21 -05:00
XtraCube 65a81d0fb4 fix broken wav audio resource loader 2025-02-26 21:34:31 -05:00
XtraCube 26b94b0127 fix ordering of properties in BaseModifier.cs 2025-02-26 17:29:46 -05:00
XtraCube 6443b5932b modifier converter + cleanup 2025-02-26 17:24:41 -05:00
XtraCube a619a975d7 fix modifier factory issue 2025-02-26 17:24:05 -05:00
XtraCube 81834a7f1a allow modifier in lobby with error 2025-02-26 15:38:25 -05:00
Zeo 3015c6dd6a Added method to override the intro team screen to be based on custom role 2025-02-26 18:26:07 +00:00
XtraCube 0e2eeea069 add check to prevent adding modifiers before a game has started 2025-02-25 22:01:52 -05:00
XtraCube 7e4a71739c better modifier unique IDs 2025-02-25 21:57:38 -05:00
XtraCube caa27642db further modifier improvements (massive changes) 2025-02-25 17:22:00 -05:00
XtraCube 4a8fb38380 improvements to timed modifier 2025-02-25 17:17:40 -05:00
XtraCube 66375e884f use invariant info to shut up warnings 2025-02-24 21:52:53 -05:00
XtraCube 9ae9094a85 oops fix that 2025-02-24 21:52:06 -05:00
XtraCube 1c6fa9a84d major modifier overhaul 2025-02-24 21:51:02 -05:00
XtraCube 0ebec6d0f1 fix testing thing 2025-02-23 20:28:24 -05:00
XtraCube 0bed367eda Merge branch 'dev' into rpc-modifier-arguments
# Conflicts:
#	MiraAPI/Patches/PlayerControlPatches.cs
#	MiraAPI/Patches/VentPatches.cs
2025-02-23 20:27:20 -05:00
XtraCube 176a1d5e5c Merge pull request #27 from All-Of-Us-Mods/modifier-improvements
Modifier improvements
2025-02-23 20:15:53 -05:00
XtraCube fb19b4bc04 better naming for "stackable" modifier 2025-02-23 20:13:12 -05:00
XtraCube 8fb8d18be9 fix name 2025-02-23 19:10:57 -05:00
XtraCube b1846fae26 Merge branch 'dev' into modifier-improvements
# Conflicts:
#	MiraAPI/Modifiers/BaseModifier.cs
#	MiraAPI/Patches/Freeplay/TaskAdderPatches.cs
2025-02-23 19:08:57 -05:00
XtraCube 8b8f9ea5db utilize new modifier extension stuff 2025-02-23 19:06:59 -05:00
XtraCube bbec3c1958 fix something i almost broke 2025-02-23 19:06:12 -05:00
XtraCube 758b1d3183 organize task add patches 2025-02-23 19:06:12 -05:00
XtraCube d8131d1f5d fix pietros mistake and cleanup things 2025-02-23 19:06:12 -05:00
XtraCube 9ccf7104cb better summary comment 2025-02-23 19:06:12 -05:00
Pietrodjaowjao bc12c5a5f7 Change util to TMP_Text (all textmeshpro render components) 2025-02-23 19:06:12 -05:00
XtraCube 5dfbd5dc8f add masking to task adder roles 2025-02-23 19:06:12 -05:00
XtraCube 84c8f743f8 i dont know why this is even a bug 2025-02-23 19:06:12 -05:00
XtraCube 3905a3b394 . 2025-02-23 19:06:12 -05:00
XtraCube fb5ff4b53e freeplay modifiers 2025-02-23 19:06:09 -05:00
XtraCube 047312a197 Merge pull request #26 from All-Of-Us-Mods/freeplay-modifiers
freeplay modifiers
2025-02-23 19:05:01 -05:00
XtraCube 8e0a8f0585 fix something i almost broke 2025-02-23 19:02:22 -05:00
XtraCube 4849b52b47 organize task add patches 2025-02-23 18:59:14 -05:00
XtraCube 9cc9a137cc fix pietros mistake and cleanup things 2025-02-23 18:54:51 -05:00
XtraCube 055b097c21 better summary comment 2025-02-23 18:32:23 -05:00
XtraCube 87187fe205 improve modifier extensions and add more method for dealing with modifiers 2025-02-23 18:25:25 -05:00
XtraCube 975e8cb9b7 allow stackable modifiers 2025-02-23 18:24:56 -05:00
Pietrodjaowjao 6775294a19 Change util to TMP_Text (all textmeshpro render components) 2025-02-23 20:22:11 -03:00
XtraCube 2af89a678f add masking to task adder roles 2025-02-23 16:34:59 -05:00
XtraCube dda46e5903 i dont know why this is even a bug 2025-02-23 15:45:31 -05:00
ang-xd ba92d9608c Updated role settings appearance + role options 2025-02-22 21:12:54 -05:00
XtraCube 52ff4bfbfc . 2025-02-22 18:59:19 -05:00
XtraCube b6dda5f970 freeplay modifiers 2025-02-22 18:54:20 -05:00
XtraCube 9504862bea add format string option to number options 2025-02-21 12:01:28 -05:00
XtraCube 4b6ffc65df fix after murder event 2025-02-21 09:26:53 -05:00
XtraCube ccde63068b fix lobby view pane issues 2025-02-18 21:49:54 -05:00
XtraCube 5e16429acf fix more scrolling issues 2025-02-18 11:15:13 -05:00
XtraCube 1e47500686 fix scrolling issues 2025-02-18 11:03:50 -05:00
XtraCube 0b1cf998f8 fix coloring issues and hidden roles in rolesettingsmenu 2025-02-17 21:59:58 -05:00
XtraCube 14a3669031 fix rolebehaviour stubs cuz im an idiot 2025-02-17 11:52:57 -05:00
XtraCube ae79cd87d9 :shush: 2025-02-17 11:37:02 -05:00
XtraCube fb99f02549 i forgor 2025-02-17 11:10:26 -05:00
XtraCube 8382b9adf1 clearer naming 2025-02-17 11:08:12 -05:00
XtraCube cb1a818377 role configuration improvements 2025-02-17 11:03:39 -05:00
XtraCube e950278bf9 seperate some role configs 2025-02-17 10:58:25 -05:00
XtraCube 3de9482233 add missing minigame stubs 2025-02-17 10:32:28 -05:00
XtraCube 4508aaeb55 add role stubs 2025-02-17 10:32:18 -05:00
XtraCube ee15a1acbe fix neutral default role group title 2025-02-17 09:46:09 -05:00
XtraCube 113c716fd3 hide role groups in settings menu 2025-02-17 00:00:37 -05:00
ang-xd f7c34fb5cd Add ShowInFreeplay configuration 2025-02-16 23:13:04 -05:00
XtraCube 37446964c5 change neutral team to Custom and add more customization 2025-02-16 22:33:16 -05:00
ang-xd 0af392d60e Make buttons act more like vanilla 2025-02-16 01:04:15 -05:00
ang-xd e910805e50 Delete log 2025-02-15 23:54:47 -05:00
ang-xd 2b1db0ee24 Whoops 2025-02-15 17:59:40 -05:00
ang-xd 2bb1d41e65 Fix issue #24 2025-02-15 13:49:38 -05:00
Pietrodjaowjao 7bf35fc8ae Fix player skin resetting on no-teleport murder 2025-02-15 15:49:09 -03:00
XtraCube 719ee0400d for MDB fr this time 🙏 2025-02-13 18:21:36 -05:00
ang-xd 4db7605d27 Some changes to role visibility name text 2025-02-13 18:10:42 -05:00
ang-xd c7d16f7fc9 Try fix console spam bug 2025-02-13 17:43:24 -05:00
ang-xd 8ed38c02ce This ones for Xtra 2025-02-13 17:37:44 -05:00
ang-xd 328ee52549 SetRole event 2025-02-13 17:08:21 -05:00
ang-xd e412e5ead5 Some fixes 2025-02-13 16:51:00 -05:00
XtraCube 59ab2736ab further optimization? 2025-02-13 16:19:12 -05:00
XtraCube bb27f83e8b miradisable -> miraignore 2025-02-13 16:18:53 -05:00
XtraCube 7fe2341be0 fix miradisable bug 2025-02-10 16:43:45 -05:00
XtraCube 5bf39593c5 get rid of annoying log 2025-02-10 16:41:00 -05:00
XtraCube 1e56c8860a Merge pull request #18 from All-Of-Us-Mods/optimization
optimize plugin loading (and other optimizations if I find them)
2025-02-09 22:11:31 -05:00
ang-xd 7042c6e646 New events & extensions 2025-02-09 16:42:09 -05:00
XtraCube 4fe301511d remove annoying logs 2025-02-09 14:47:02 -05:00
ang-xd 22718a708c New events and more flexibility 2025-02-06 20:24:53 -05:00
XtraCube e569c27010 replace most attributes and add MiraDisableAttribute.cs 2025-02-03 21:58:57 -05:00
XtraCube 145ae304eb remove extra thingy 2025-02-02 20:59:44 -05:00
XtraCube dcf557ca46 optimize plugin loading 2025-02-02 20:57:10 -05:00
XtraCube a65de5a938 Epic CI Win! 2025-02-02 20:46:56 -05:00
XtraCube 8e2535ada2 yes it works 2025-02-02 20:42:23 -05:00
XtraCube ce81d8c1ff it works? 2025-02-02 20:36:14 -05:00
XtraCube 9485099ab9 RPC add modifier with arguments 2025-02-02 16:09:06 -05:00
ang-xd 35689487ae Updated events 2025-02-02 16:08:29 -05:00
XtraCube 51fcc2c88f add ModdedEnumOption<T> 2025-01-29 20:57:21 -05:00
XtraCube d5ac231811 initial cooldown zero in freeplay 2025-01-29 18:07:04 -05:00
XtraCube 3538bea933 implicit conversions for explicit option classes 2025-01-29 18:04:01 -05:00
XtraCube 1d34e82503 implement changfe for MDB 2025-01-26 16:41:01 -05:00
XtraCube c32eabcdff add InitialCooldown property to buttons 2025-01-03 19:05:00 -05:00
XtraCube 96f108ab92 use exception for invalid resource name in spritetools 2025-01-02 11:16:31 -05:00
XtraCube 204d1fe123 Merge pull request #16 from All-Of-Us-Mods/modifier-assignment-priority-2
Modifier assignment priority 2
2024-12-31 14:36:49 -05:00
XtraCube 7b51d9b6e6 fix modifier related errors 2024-12-30 13:48:24 -05:00
XtraCube 786450c7c1 fix SetUses bug in buttons and make effect and use limit optional 2024-12-27 18:48:43 -05:00
XtraCube 82050b9d2b bump version cuz i forgor 2024-12-27 14:15:10 -05:00
XtraCube e2b8c0c0a9 remove unnecessary tolist() 2024-12-26 22:34:40 -05:00
XtraCube 69635e02f1 cleanup 2024-12-26 13:41:26 -05:00
XtraCube f39442785f fix button event bug 2024-12-25 10:37:39 -05:00
XtraCube ed7e9949f5 silly bug 2024-12-23 12:55:47 -05:00
XtraCube 0fe6d98c67 remove unnecessary stuff 2024-12-21 16:21:38 -05:00
AlchlcDvl 9fb8a6bda4 make click handler public to allow forced behaviour 2024-12-21 15:16:25 -05:00
AlchlcDvl 3d2f53ce25 not get the count twice 2024-12-21 15:16:24 -05:00
AlchlcDvl ed0c75acf8 move max count down a bit 2024-12-21 15:16:24 -05:00
AlchlcDvl 246e40539c finally works 2024-12-21 15:16:24 -05:00
AlchlcDvl 160d424707 adding some logging to see what's wrong 2024-12-21 15:16:23 -05:00
AlchlcDvl 14276b6c2b why check the players twice 2024-12-21 15:16:23 -05:00
AlchlcDvl b909fb7447 insurance 2024-12-21 15:16:22 -05:00
AlchlcDvl 8b9621dafa fix up assignment + hide from il2cpp was being annoying 2024-12-21 15:16:21 -05:00
AlchlcDvl 9de2ba8e41 i think i got a better solution to this 2024-12-21 15:16:21 -05:00
AlchlcDvl 23e11fef93 reverse mod assignment order 2024-12-21 15:16:20 -05:00
AlchlcDvl 570bb388b6 add loggin for debugging 2024-12-21 15:16:20 -05:00
AlchlcDvl 5d05a07364 add modifier assignment priority 2024-12-21 15:16:19 -05:00
XtraCube d3a815faa9 Merge pull request #15 from All-Of-Us-Mods/events-system
initial event draft
2024-12-21 15:11:50 -05:00
XtraCube a23de7b51c event system fixes 2024-12-21 14:06:52 -05:00
XtraCube 13268ac70a fix issues with vent events 2024-12-08 17:58:37 -05:00
XtraCube 870c913b5d update to handle emergency meeting 2024-12-08 15:36:41 -05:00
XtraCube c1d2455e4d improve example 2024-12-08 15:20:11 -05:00
XtraCube 29c2939871 improved report body event and added vent events 2024-12-08 15:16:12 -05:00
XtraCube 2567722b52 prolly shouldnt be rpc 2024-12-08 14:57:03 -05:00
XtraCube 04ee35d708 basic "sabotage" event 2024-12-08 14:56:13 -05:00
XtraCube 3ea46d5574 more events 2024-12-08 14:44:01 -05:00
XtraCube 707b5629b4 priority system 2024-11-26 16:27:36 -05:00
XtraCube 8884996c06 button events and stuff properly work 2024-11-24 21:25:51 -05:00
XtraCube eac41a7c9e events 2 electric boogaloo 2024-11-24 18:27:14 -05:00
XtraCube 4c113e5fb8 initial event draft 2024-11-24 15:54:03 -05:00
XtraCube bc756d5c1b real fix for vent 2024-09-23 16:17:58 -04:00
XtraCube bbe7cd5a91 adjust 2024-09-23 16:05:25 -04:00
XtraCube 538ad48d18 modifier didwins 2024-09-23 16:05:24 -04:00
XtraCube 53baac167c custom player menu in mira 2024-09-23 16:05:24 -04:00
XtraCube 167566dc9b fix rpc custom murder 2024-09-23 16:05:23 -04:00
XtraCube 2df1eaa7c0 fix role defaults 2024-09-23 16:05:23 -04:00
XtraCube dd7f643153 only use custom murder 2024-09-23 16:05:23 -04:00
XtraCube 13dd0f4874 fix custom buttons 2024-09-23 16:05:22 -04:00
XtraCube 715d235bdc adjustment to role setting menu 2024-09-23 16:05:22 -04:00
XtraCube 25590242bc fix patch error 2024-09-23 16:05:22 -04:00
XtraCube 49489ff0d1 improvements to custom role (added SetChance and SetCount, improved GetChance and GetCount) 2024-09-23 16:05:21 -04:00
XtraCube aa2350bedf potentially fix mira vent bug 2024-09-23 15:59:42 -04:00
ang-xd 52daf69dfe Fix config disappearing issue 2024-09-17 19:40:14 -04:00
XtraCube 95f78addee oops 2024-09-17 12:33:38 -04:00
XtraCube 12d947748c make plugin manager publicly accessible 2024-09-17 12:31:30 -04:00
XtraCube be28948e7e allow access to plugin information externally 2024-09-17 12:26:01 -04:00
XtraCube d0161ba85c bump version 2024-09-16 16:01:20 -04:00
XtraCube 2411ac28a4 Merge branch 'new-role-configs' into dev 2024-09-16 16:00:59 -04:00
XtraCube 1bc0950acc adjust code 2024-09-14 23:22:19 -04:00
XtraCube 3aecd5a91c fix bug with setting uses of button 2024-09-14 23:22:12 -04:00
XtraCube 836823c477 Merge branch 'master' into dev 2024-09-14 22:56:24 -04:00
XtraCube c24404620b fix bug with modifiers and hud 2024-09-14 19:29:24 -04:00
XtraCube 7471a43d39 fix white button flashing issue 2024-09-14 19:29:14 -04:00
ang-xd dd6d57343e Role singleton 2024-09-14 15:47:02 -04:00
ang-xd fd75c99850 New role options 2024-09-14 14:42:20 -04:00
ang-xd 6e3de08043 New role configs system 2024-09-14 12:55:34 -04:00
XtraCube 1fa30485b0 bump version 2024-09-13 22:10:45 -04:00
XtraCube faed84d0f6 fix issue with example mod 2024-09-13 22:00:45 -04:00
XtraCube 2f7b0692f3 fix error in Polus Outside tasks in TaskAdder 2024-09-13 21:57:03 -04:00
XtraCube 8123381e1e add some more utility methods to timed modifier 2024-09-13 20:43:45 -04:00
XtraCube 4d36c13c5b use .Instance instead of DestroyableSingleton<>.Instance 2024-09-13 20:35:35 -04:00
XtraCube 91b7901528 generic type thingy :) 2024-09-13 20:33:50 -04:00
XtraCube 9a27a0c3d8 slight modification to caching modifier componenets 2024-09-13 20:24:38 -04:00
XtraCube cda441ee56 vent patch improvements 2024-09-13 20:03:46 -04:00
XtraCube 6ee83f8c7d better canvent stuff 2024-09-13 19:52:55 -04:00
XtraCube 8712a2b4e7 add predicate for selecting players in GetClosestPlayer extension method 2024-09-13 19:45:57 -04:00
XtraCube 30d2edfd9c Merge branch 'master' into dev 2024-09-10 09:46:44 -04:00
XtraCube 76cb2a6a59 adjustment to vent patches 2024-09-08 21:52:03 -04:00
XtraCube f20e7459a4 fix issue with hiding/showing options 2024-09-08 12:25:19 -04:00
XtraCube f462a116d7 fix contactfilter thingy 2024-09-08 12:06:01 -04:00
XtraCube 6f771821c8 update nearestobjectsoftype to specify layermask/contactfilter 2024-09-08 12:03:00 -04:00
XtraCube 754b8ef684 Merge branch 'refs/heads/master' into dev 2024-09-07 18:49:37 -04:00
XtraCube d8eb671b49 add pixels per unit to LoadableResourceAsset.cs 2024-09-07 18:46:32 -04:00
XtraCube 24ebee2743 make timers run on all players 2024-09-07 17:13:24 -04:00
XtraCube 878cf15a20 fix timed modifier auto removing if AutoStart is false 2024-09-07 16:47:52 -04:00
XtraCube 2f7cf4d664 fix double deactivation of modifiers when using ClearModifiers 2024-09-07 16:12:20 -04:00
XtraCube 4fcfb2a9ee fix LobbyViewPanePatches.cs AGAIN 2024-09-07 10:38:37 -04:00
XtraCube 41bedd3e16 bump version 2024-09-07 10:24:18 -04:00
XtraCube d27bf67f65 fix lobby view pane issues 2024-09-07 10:23:59 -04:00
XtraCube 76ddfa4126 Merge branch 'dev' 2024-09-05 18:10:04 -04:00
XtraCube 400ad535a4 bump version 2024-09-05 18:09:50 -04:00
XtraCube eaf5890f67 Merge pull request #13 from CallOfCreator/dev 2024-09-05 08:08:52 -04:00
XtraCube b2651adcab adjustments 2024-09-05 07:18:20 -04:00
XtraCube c8c6ab1f61 Update README.md 2024-09-04 18:49:24 -04:00
XtraCube 7f65f2d5bb remove warning from example build 2024-09-04 18:34:45 -04:00
XtraCube 17da594207 fix notif popper issue 2024-09-04 18:34:36 -04:00
CallOfCreator 75dd5e8a35 Add CanUseSabotage support in ICustomRole 2024-09-04 16:27:57 +00:00
154 changed files with 5829 additions and 1698 deletions

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+6 -6
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@@ -6,11 +6,11 @@ jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
submodules: true
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: |
~/.nuget/packages
@@ -20,7 +20,7 @@ jobs:
${{ runner.os }}-nuget-
- name: Setup .NET
uses: actions/setup-dotnet@v3
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
@@ -29,17 +29,17 @@ jobs:
with:
verbosity: Diagnostic
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: MiraAPI.dll
path: MiraAPI/bin/Release/net6.0/MiraAPI.dll
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: AllOfUs.MiraAPI.nupkg
path: MiraAPI/bin/Release/AllOfUs.MiraAPI.*.nupkg
- uses: softprops/action-gh-release@v1
- uses: softprops/action-gh-release@v2
if: github.ref_type == 'tag'
with:
draft: true
+1 -1
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@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.3.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.697" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.8.13" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
+1 -1
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@@ -8,7 +8,7 @@
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<VersionPrefix>0.1.4</VersionPrefix>
<VersionPrefix>0.2.0</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Authors>All Of Us, XtraCube, Angxl</Authors>
@@ -3,19 +3,21 @@ using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Freezer;
[RegisterButton]
public class FreezeButton : CustomActionButton<PlayerControl>
{
public override string Name => "Freeze";
public override float Cooldown => OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeDuration;
public override float EffectDuration => 0f;
public override int MaxUses => (int)OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeUses;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
protected override void OnClick()
+2 -5
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@@ -1,27 +1,24 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.Hud;
using MiraAPI.Utilities;
using MiraAPI.Modifiers;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
[RegisterButton]
public class MeetingButton : CustomActionButton
{
public override string Name => "Call Meeting";
public override float Cooldown => 15;
public override float EffectDuration => 0;
public override int MaxUses => 3;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override bool Enabled(RoleBehaviour? role)
{
return PlayerControl.LocalPlayer.HasModifier<CaptainModifier>();
return PlayerControl.LocalPlayer != null && PlayerControl.LocalPlayer.HasModifier<CaptainModifier>();
}
protected override void OnClick()
@@ -0,0 +1,24 @@
using MiraAPI.Example.GameOver;
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Hud;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
public class NeutralKillerButton : CustomActionButton
{
public override string Name => "Win Game";
public override float Cooldown => 0f;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
protected override void OnClick()
{
CustomGameOver.Trigger<NeutralKillerGameOver>([PlayerControl.LocalPlayer.Data]);
}
public override bool Enabled(RoleBehaviour? role)
{
return role is NeutralKillerRole;
}
}
@@ -1,14 +1,14 @@
using MiraAPI.Example.Options.Roles;
using System.Collections;
using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using System.Collections;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Teleporter;
[RegisterButton]
public class TeleportButton : CustomActionButton
{
public override string Name => "Teleport";
@@ -16,16 +16,17 @@ public class TeleportButton : CustomActionButton
public override float Cooldown => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportCooldown.Value;
public override float EffectDuration => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportDuration;
public override int MaxUses => 0;
public override int MaxUses => 2;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.TeleportButton;
public override Color TextOutlineColor => new Color32(221, 176, 152, 255);
public static bool IsZoom { get; private set; }
public override bool Enabled(RoleBehaviour? role)
{
return role is TeleporterRole;
}
protected override void OnClick()
{
Coroutines.Start(ZoomOutCoroutine());
+59
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@@ -0,0 +1,59 @@
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Map;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.Example.Buttons.Freezer;
using Reactor.Utilities;
namespace MiraAPI.Example;
public static class ExampleEventHandlers
{
public static void Initialize()
{
// You can register event handlers with the MiraEventManager class.
MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} is about to kill {@event.Target.Data.PlayerName}");
});
MiraEventManager.RegisterEventHandler<AfterMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} has killed {@event.Target.Data.PlayerName}");
});
MiraEventManager.RegisterEventHandler<CompleteTaskEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Player.Data.PlayerName} completed {@event.Task.TaskType.ToString()}");
});
}
// Events can be registered using an attribute as well.
[RegisterEvent]
public static void UpdateSystemEventHandler(UpdateSystemEvent @event)
{
Logger<ExamplePlugin>.Error(@event.SystemType.ToString());
}
// Example event handler
[RegisterEvent(1)]
public static void FreezeButtonClickHandler(MiraButtonClickEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button clicked!");
if (PlayerControl.LocalPlayer.Data.PlayerName == "stupid")
{
@event.Cancel();
@event.Button.SetTimer(15f);
}
}
// Example event handler
[RegisterEvent]
public static void FreezeButtonCancelledHandler(MiraButtonCancelledEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button cancelled!");
@event.Button.OverrideName("Freeze Canceled");
}
}
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@@ -21,6 +21,7 @@ public partial class ExamplePlugin : BasePlugin, IMiraPlugin
public ConfigFile GetConfigFile() => Config;
public override void Load()
{
ExampleEventHandlers.Initialize();
Harmony.PatchAll();
}
}
@@ -0,0 +1,21 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Utilities;
using UnityEngine;
namespace MiraAPI.Example.GameOver;
public class NeutralKillerGameOver : CustomGameOver
{
public override bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return winners is [{ Role: NeutralKillerRole }];
}
public override void AfterEndGameSetup(EndGameManager endGameManager)
{
endGameManager.WinText.text = "Outcast Killer Wins!";
endGameManager.WinText.color = Color.magenta;
endGameManager.BackgroundBar.material.SetColor(ShaderID.Color, Color.magenta);
}
}
+8 -8
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@@ -1,20 +1,20 @@
using MiraAPI.Modifiers;
using MiraAPI.Example.Options.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers.Types;
namespace MiraAPI.Example.Modifiers;
[RegisterModifier]
public class CaptainModifier : GameModifier
{
public override string ModifierName => "Captain";
public override int GetAmountPerGame()
{
return 1;
}
public override int GetAssignmentChance()
{
return 100;
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Chance;
}
public override int GetAmountPerGame()
{
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Amount;
}
}
@@ -1,12 +1,10 @@
using Il2CppSystem;
using MiraAPI.Example.Roles;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using UnityEngine;
namespace MiraAPI.Example.Modifiers.Freezer;
[RegisterModifier]
public class FreezeModifier : TimedModifier
{
public override string ModifierName => "Freezed";
@@ -0,0 +1,23 @@
using MiraAPI.Modifiers.Types;
namespace MiraAPI.Example.Modifiers;
public class HighPriorityModifier : GameModifier
{
public override string ModifierName => "High Priority";
public override int GetAssignmentChance()
{
return 100;
}
public override int GetAmountPerGame()
{
return 1;
}
public override int Priority()
{
return 100;
}
}
+1 -1
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@@ -16,7 +16,7 @@ public class ExampleOptions : AbstractOptionGroup
[ModdedToggleOption("Toggle Opt 2")]
public bool ToggleOpt2 { get; set; } = true;
[ModdedNumberOption("Number Opt", min: 0, max: 10, suffixType: MiraNumberSuffixes.Percent)]
[ModdedNumberOption("Number Opt", min: 0, max: 10, increment: .25f, formatString: "0.00", suffixType: MiraNumberSuffixes.Percent)]
public float NumberOpt { get; set; } = 4f;
[ModdedEnumOption("Best API", typeof(BestApi), ["Mira API", "Mitochondria", "Reactor"])]
+3 -3
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@@ -14,16 +14,16 @@ public class ExampleOptions2 : AbstractOptionGroup
public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
{
Visible = () => OptionGroupSingleton<ExampleOptions2>.Instance.ToggleOpt1.Value,
Visible = () => OptionGroupSingleton<ExampleOptions2>.Instance.ToggleOpt1, // implicit cast from ModdedToggleOption to bool
};
public ModdedEnumOption EnumOpt { get; } = new("Enum Opt", 0, typeof(TestingData))
public ModdedEnumOption<TestingData> EnumOpt { get; } = new("Enum Opt", 0)
{
ChangedEvent = x => Logger<ExamplePlugin>.Info($"changed Enum Opt to {x}"),
};
}
public enum TestingData
public enum TestingData : ulong
{
Happy,
Sad,
@@ -0,0 +1,19 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class CaptainModifierSettings : AbstractOptionGroup<CaptainModifier>
{
public override string GroupName => "Captain Settings";
[ModdedNumberOption("Amount", 0, 5)]
public float Amount { get; set; } = 1;
[ModdedNumberOption("Chance", 0, 100, 10)]
public float Chance { get; set; } = 50;
[ModdedNumberOption("Uses", 1, 5)]
public float NumUses { get; set; } = 3;
}
@@ -0,0 +1,13 @@
using MiraAPI.Example.Modifiers.Freezer;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class FreezeModifierSettings : AbstractOptionGroup<FreezeModifier>
{
public override string GroupName => "Freeze";
[ModdedToggleOption("Use Color")]
public bool UseColor { get; set; } = true;
}
@@ -0,0 +1,19 @@
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class GeneralModifierOptions : AbstractOptionGroup
{
public override string GroupName => "General";
public override uint GroupPriority => 0;
public override bool ShowInModifiersMenu => true;
[ModdedToggleOption("Some Boolean Option")]
public bool SomeBooleanOption { get; set; } = true;
[ModdedNumberOption("Number Option", 0, 10, 1)]
public float NumberOption { get; set; } = 5;
}
@@ -1,17 +1,14 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using System;
using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class FreezerRoleSettings : AbstractOptionGroup
public class FreezerRoleSettings : AbstractOptionGroup<FreezerRole>
{
public override string GroupName => "Custom Role";
public override Type AdvancedRole => typeof(FreezerRole);
[ModdedNumberOption("Freeze Duration", 1, 15, 1, MiraNumberSuffixes.Seconds)]
public float FreezeDuration { get; set; } = 5;
@@ -1,5 +1,4 @@
using System;
using MiraAPI.Example.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
@@ -7,12 +6,10 @@ using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class TeleporterOptions : AbstractOptionGroup
public class TeleporterOptions : AbstractOptionGroup<TeleporterRole>
{
public override string GroupName => "Teleporter";
public override Type AdvancedRole => typeof(TeleporterRole);
public ModdedNumberOption TeleportCooldown { get; set; } = new("Teleport Cooldown", 10, 5, 60, 2.5f, MiraNumberSuffixes.Seconds);
[ModdedNumberOption("Teleport Duration", 5, 25, 1, MiraNumberSuffixes.Seconds)]
+6 -5
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@@ -1,11 +1,9 @@
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using TMPro;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class ChameloenRole : CrewmateRole, ICustomRole
{
public string RoleName => "Chamelon";
@@ -13,8 +11,11 @@ public class ChameloenRole : CrewmateRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public int MaxPlayers => 2;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
};
public void PlayerControlFixedUpdate(PlayerControl playerControl)
{
@@ -43,4 +44,4 @@ public class ChameloenRole : CrewmateRole, ICustomRole
}
}
}
}
}
+7 -7
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@@ -1,11 +1,8 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class FreezerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Freezer";
@@ -13,7 +10,10 @@ public class FreezerRole : ImpostorRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.Blue;
public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public int MaxPlayers => 2;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
MaxRoleCount = 2,
};
}
+21 -9
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@@ -1,19 +1,31 @@
using MiraAPI.Roles;
using MiraAPI.Example.GameOver;
using MiraAPI.GameEnd;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class NeutralKillerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Neutral Killer";
public string RoleDescription => "Neutral who can kill.";
public string RoleName => "Outcast Killer";
public string RoleDescription => "Outcast who can kill.";
public string RoleLongDescription => RoleDescription;
public Color RoleColor => Color.magenta;
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
public bool UseVanillaKillButton => true;
public bool CanGetKilled => true;
public bool CanUseVent => true;
public ModdedRoleTeams Team => ModdedRoleTeams.Custom;
public CustomRoleConfiguration Configuration => new(this)
{
UseVanillaKillButton = true,
CanGetKilled = true,
CanUseVent = true,
};
public RoleOptionsGroup RoleOptionsGroup { get; } = new("Outcast", Color.gray);
public TeamIntroConfiguration? IntroConfiguration { get; } = new(
Color.gray,
"OUTCAST",
"You are an Outcast. You do not have a team.");
public override void SpawnTaskHeader(PlayerControl playerControl)
{
@@ -22,6 +34,6 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
public override bool DidWin(GameOverReason gameOverReason)
{
return GameManager.Instance.DidHumansWin(gameOverReason);
return gameOverReason == CustomGameOver.GameOverReason<NeutralKillerGameOver>();
}
}
+14 -6
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@@ -1,11 +1,8 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class TeleporterRole : CrewmateRole, ICustomRole
{
public string RoleName => "Teleporter";
@@ -13,6 +10,17 @@ public class TeleporterRole : CrewmateRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => new Color32(221, 176, 152, 255);
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
CanModifyChance = false,
DefaultChance = 73,
DefaultRoleCount = 4,
};
public bool CanLocalPlayerSeeRole(PlayerControl player)
{
return true;
}
}
@@ -1,46 +0,0 @@
using MiraAPI.Animations;
using System;
using System.Collections.Generic;
namespace MiraAPI.Modifiers;
/// <summary>
/// The manager for handling modifiers.
/// </summary>
public static class AnimationPresetManager
{
private static uint _nextId;
/// <summary>
/// Gets registered Animation Presets.
/// </summary>
public static List<CustomAnimationPreset> Presets { get; internal set; } = new List<CustomAnimationPreset>();
private static uint GetNextId()
{
_nextId++;
return _nextId;
}
/// <summary>
/// Get Animation Preset by ID.
/// </summary>
/// <param name="id">The id of the preset you want to find.</param>
/// <returns>The animation preset.</returns>
public static CustomAnimationPreset? GetPresetById(uint id)
{
return Presets.Find(p => p.Id == id);
}
internal static void RegisterPreset(Type modifierType)
{
if (!typeof(CustomAnimationPreset).IsAssignableFrom(modifierType))
{
return;
}
CustomAnimationPreset preset = (CustomAnimationPreset)Activator.CreateInstance(modifierType);
preset.Id = GetNextId();
Presets.Add(preset);
}
}
@@ -1,24 +0,0 @@
using UnityEngine;
namespace MiraAPI.Animations;
/// <summary>
/// Configure an animation's settings using presets.
/// </summary>
/// <param name="clip">The animation clip the preset will use.</param>
public abstract class CustomAnimationPreset(AnimationClip clip)
{
internal uint Id;
internal void PlayAnimation(PlayerControl source)
{
}
/// <summary>
/// Check whether the local player should be able to see this animation.
/// </summary>
/// <param name="source">The player who the animation is being triggered upon.</param>
/// <returns>Whether the local player can see the animation or not.</returns>
public abstract bool AnimationVisible(PlayerControl source);
}
-38
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@@ -1,38 +0,0 @@
using MiraAPI.Animations.Presets;
using MiraAPI.Modifiers;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using Reactor.Networking.Attributes;
using Reactor.Utilities.Attributes;
using System;
using UnityEngine;
namespace MiraAPI.Animations;
[RegisterInIl2Cpp]
public class CustomAnimator(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
private PlayerControl _player;
private void Start()
{
_player = gameObject.GetComponent<PlayerControl>();
_player.GetCustomAnimator()?.TriggerCustomAnimation(new LocalAnimationPreset(new AnimationClip()));
}
public void TriggerCustomAnimation(CustomAnimationPreset preset) => RpcTriggerCustomAnimation(_player, preset.Id);
[MethodRpc((uint)MiraRpc.TriggerAnimation)]
internal static void RpcTriggerCustomAnimation(PlayerControl source, uint presetId)
{
CustomAnimationPreset preset = AnimationPresetManager.GetPresetById(presetId);
if (preset is null) return;
if (preset.AnimationVisible(source))
{
preset.PlayAnimation(source);
}
}
}
@@ -1,11 +0,0 @@
using UnityEngine;
namespace MiraAPI.Animations.Presets;
public class LocalAnimationPreset(AnimationClip clip) : CustomAnimationPreset(clip)
{
/// <inheritdoc/>
public override bool AnimationVisible(PlayerControl source)
{
return source.AmOwner;
}
}
@@ -1,6 +0,0 @@
using System;
namespace MiraAPI.Animations;
[AttributeUsage(AttributeTargets.Class)]
public class RegisterAnimationPresetAttribute : Attribute;
@@ -0,0 +1,44 @@
using MiraAPI.Hud;
namespace MiraAPI.Events.Mira;
/// <summary>
/// Invoked when a Mira Button click is cancelled. Do not use for vanilla buttons.
/// </summary>
/// <typeparam name="T">The Mira Button type.</typeparam>
public sealed class MiraButtonCancelledEvent<T> : MiraEvent where T : CustomActionButton
{
/// <summary>
/// Gets Mira Button whose click was cancelled.
/// </summary>
public T Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonCancelledEvent{T}"/> class.
/// </summary>
/// <param name="button">The Mira Button whose click was cancelled.</param>
public MiraButtonCancelledEvent(T button)
{
Button = button;
}
}
/// <summary>
/// Invoked when a Mira Button click is cancelled. Do not use for vanilla buttons.
/// </summary>
public sealed class MiraButtonCancelledEvent : MiraEvent
{
/// <summary>
/// Gets Mira Button whose click was cancelled.
/// </summary>
public CustomActionButton Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonCancelledEvent"/> class.
/// </summary>
/// <param name="button">The Mira Button whose click was cancelled.</param>
public MiraButtonCancelledEvent(CustomActionButton button)
{
Button = button;
}
}
@@ -0,0 +1,51 @@
using MiraAPI.Hud;
namespace MiraAPI.Events.Mira;
/// <summary>
/// Button click event for Mira Buttons only. Do not use for vanilla buttons.
/// </summary>
/// <typeparam name="T">The Mira Button type.</typeparam>
public sealed class MiraButtonClickEvent<T> : MiraCancelableEvent where T : CustomActionButton
{
/// <summary>
/// Gets Mira Button that was clicked.
/// </summary>
public T Button { get; }
/// <summary>
/// Gets the generic click event that is invoked before this button-specific event.
/// </summary>
public MiraButtonClickEvent GenericClickEvent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonClickEvent{T}"/> class.
/// </summary>
/// <param name="button">The Mira Button that was clicked.</param>
/// <param name="genericClickEvent">The generic click event invoked before button-specific events.</param>
public MiraButtonClickEvent(T button, MiraButtonClickEvent genericClickEvent)
{
GenericClickEvent = genericClickEvent;
Button = button;
}
}
/// <summary>
/// Button click event for Mira Buttons only. Do not use for vanilla buttons.
/// </summary>
public sealed class MiraButtonClickEvent : MiraCancelableEvent
{
/// <summary>
/// Gets Mira Button that was clicked.
/// </summary>
public CustomActionButton Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonClickEvent"/> class.
/// </summary>
/// <param name="button">The Mira Button that was clicked.</param>
public MiraButtonClickEvent(CustomActionButton button)
{
Button = button;
}
}
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@@ -0,0 +1,28 @@
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events that can be cancelled.
/// </summary>
public abstract class MiraCancelableEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event is cancelled.
/// </summary>
public bool IsCancelled { get; private set; }
/// <summary>
/// Cancels the event.
/// </summary>
public void Cancel()
{
IsCancelled = true;
}
/// <summary>
/// Uncancels the event.
/// </summary>
public void UnCancel()
{
IsCancelled = false;
}
}
+6
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@@ -0,0 +1,6 @@
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events.
/// </summary>
public abstract class MiraEvent;
+107
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@@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Reactor.Utilities;
namespace MiraAPI.Events;
/// <summary>
/// Mira Event manager.
/// </summary>
public static class MiraEventManager
{
private static readonly Dictionary<Type, List<MiraEventWrapper>> EventWrappers = [];
/// <summary>
/// Invoke an event.
/// </summary>
/// <param name="eventInstance">The event instance.</param>
/// <typeparam name="T">Type of Event.</typeparam>
/// <returns>If there was an event handler invoked for this event, return true. Otherwise, return false.</returns>
public static bool InvokeEvent<T>(T eventInstance) where T : MiraEvent
{
EventWrappers.TryGetValue(typeof(T), out var handlers);
if (handlers == null)
{
return false;
}
foreach (var handler in handlers)
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
}
return true;
}
/// <summary>
/// Invoke an event and use a specific type to find the handlers.
/// </summary>
/// <param name="eventInstance">The event instance.</param>
/// <param name="type">The type to use for handler lookup.</param>
/// <returns>If there was an event handler invoked for this event, return true. Otherwise, return false.</returns>
public static bool InvokeEvent(MiraEvent eventInstance, Type type)
{
EventWrappers.TryGetValue(type, out var handlers);
if (handlers == null)
{
return false;
}
foreach (var handler in handlers)
{
handler.EventHandler.DynamicInvoke(eventInstance);
}
return true;
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="type">The type of event.</param>
/// <param name="methodInfo">The MethodInfo of the event handler.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
public static void RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
{
if (!type.IsSubclassOf(typeof(MiraEvent)))
{
Logger<MiraApiPlugin>.Error($"Type must be a subclass of MiraEvent: {nameof(type)}");
return;
}
if (!EventWrappers.TryGetValue(type, out var handlers))
{
handlers = [];
EventWrappers.Add(type, handlers);
}
var @delegate = Delegate.CreateDelegate(typeof(Action<>).MakeGenericType(type), methodInfo);
handlers.Add(new MiraEventWrapper(@delegate, priority));
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
public static void RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
{
if (!EventWrappers.ContainsKey(typeof(T)))
{
EventWrappers.Add(typeof(T), []);
}
var handlers = EventWrappers[typeof(T)];
handlers.Add(new MiraEventWrapper(handler, priority));
}
internal static void SortAllHandlers()
{
foreach (var handlers in EventWrappers.Values)
{
handlers.Sort((a, b) => a.Priority.CompareTo(b.Priority));
}
}
}
+30
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@@ -0,0 +1,30 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Wrapper for event handlers.
/// </summary>
public class MiraEventWrapper
{
/// <summary>
/// Gets the event handler delegate.
/// </summary>
public Delegate EventHandler { get; }
/// <summary>
/// Gets the priority of the handler. Higher values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraEventWrapper"/> class.
/// </summary>
/// <param name="eventHandler">The action for the event handler.</param>
/// <param name="priority">The priority of the handler.</param>
public MiraEventWrapper(Delegate eventHandler, int priority)
{
EventHandler = eventHandler;
Priority = priority;
}
}
+24
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@@ -0,0 +1,24 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Register an event.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class RegisterEventAttribute : Attribute
{
/// <summary>
/// Gets the priority of the event.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RegisterEventAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the event.</param>
public RegisterEventAttribute(int priority = 0)
{
Priority = priority;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked after a player is murdered. Only called after a successful murder. This event is not cancelable.
/// </summary>
public class AfterMurderEvent : MiraEvent
{
/// <summary>
/// Gets the player that killed the target.
/// </summary>
public PlayerControl Source { get; }
/// <summary>
/// Gets the player that was killed.
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The killed player.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target)
{
Source = source;
Target = target;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked before a player is murdered. This event is cancelable.
/// </summary>
public sealed class BeforeMurderEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is killing the target.
/// </summary>
public PlayerControl Source { get; }
/// <summary>
/// Gets the player that is being killed.
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeMurderEvent"/> class.
/// </summary>
/// <param name="source">The player that is killing the target.</param>
/// <param name="target">The player that is being killed.</param>
public BeforeMurderEvent(PlayerControl source, PlayerControl target)
{
Source = source;
Target = target;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the end game screen is shown. Non cancelable.
/// </summary>
public class GameEndEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the EndGameManager.
/// </summary>
public EndGameManager EndGameManager { get; }
/// <summary>
/// Initializes a new instance of the <see cref="GameEndEvent"/> class.
/// </summary>
/// <param name="manager">The instance of the EndGameManager.</param>
public GameEndEvent(EndGameManager manager)
{
EndGameManager = manager;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene is shown. Non cancelable.
/// </summary>
public class IntroBeginEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; }
/// <summary>
/// Initializes a new instance of the <see cref="IntroBeginEvent"/> class.
/// </summary>
/// <param name="introCutscene">The intro cutscene.</param>
public IntroBeginEvent(IntroCutscene introCutscene)
{
IntroCutscene = introCutscene;
}
}
@@ -0,0 +1,30 @@
using AmongUs.GameOptions;
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked after a player's role is set. This event is not cancelable.
/// </summary>
public class SetRoleEvent : MiraEvent
{
/// <summary>
/// Gets the player whos role was changed.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the role that the player was set to.
/// </summary>
public RoleTypes Role { get; }
/// <summary>
/// Initializes a new instance of the <see cref="SetRoleEvent"/> class.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="role">The new role.</param>
public SetRoleEvent(PlayerControl player, RoleTypes role)
{
Player = player;
Role = role;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Event fired when a player closes the doors in a room.
/// </summary>
public class CloseDoorsEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the room that the doors were closed in.
/// </summary>
public SystemTypes Room { get; }
/// <summary>
/// Initializes a new instance of the <see cref="CloseDoorsEvent"/> class.
/// </summary>
/// <param name="room">The room that was closed.</param>
public CloseDoorsEvent(SystemTypes room)
{
Room = room;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Sabotage from Vanilla Among Us.
/// </summary>
public class PlayerOpenSabotageEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the MapBehaviour.
/// </summary>
public MapBehaviour MapBehaviour { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerOpenSabotageEvent"/> class.
/// </summary>
/// <param name="mapBehaviour">The MapBehaviour.</param>
public PlayerOpenSabotageEvent(MapBehaviour mapBehaviour)
{
MapBehaviour = mapBehaviour;
}
}
@@ -0,0 +1,34 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Cancelable event that is invoked before a system is updated. Usually used for sabotage events.
/// </summary>
public class UpdateSystemEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the type of system that will be updated.
/// </summary>
public SystemTypes SystemType { get; }
/// <summary>
/// Gets the player that is updating the system.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the byte amount the system is being updated by.
/// </summary>
public byte Amount { get; }
/// <summary>
/// Initializes a new instance of the <see cref="UpdateSystemEvent"/> class.
/// </summary>
/// <param name="systemType">The SystemType being updated.</param>
/// <param name="amount">Amount to update System to.</param>
public UpdateSystemEvent(SystemTypes systemType, PlayerControl player, byte amount)
{
SystemType = systemType;
Player = player;
Amount = amount;
}
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a player is ejected. Non-cancelable.
/// </summary>
public class EjectionEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the ExileController.
/// </summary>
public ExileController ExileController { get; }
/// <summary>
/// Initializes a new instance of the <see cref="EjectionEvent"/> class.
/// </summary>
/// <param name="controller">The exile controller.</param>
public EjectionEvent(ExileController controller)
{
ExileController = controller;
}
}
@@ -0,0 +1,36 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a body is reported.
/// This is invoked in CmdReportBody.
/// </summary>
public class ReportBodyEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is reporting the body.
/// </summary>
public PlayerControl Reporter { get; }
/// <summary>
/// Gets the player that is being reported. Will be null for emergency meeting.
/// </summary>
public NetworkedPlayerInfo? Target { get; }
/// <summary>
/// Gets the body that is being reported. Will be null for emergency meeting.
/// </summary>
public DeadBody? Body { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ReportBodyEvent"/> class.
/// </summary>
/// <param name="reporter">The player who reported the body.</param>
/// <param name="target">The player being reported.</param>
/// <param name="body">The body being reported.</param>
public ReportBodyEvent(PlayerControl reporter, NetworkedPlayerInfo? target, DeadBody? body)
{
Reporter = reporter;
Target = target;
Body = body;
}
}
@@ -0,0 +1,22 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a meeting is called. This event is not cancelable.
/// This event is called after Mira resets votes, so if you plan on adding votes to a specific player, do it with this event.
/// </summary>
public class StartMeetingEvent : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; }
/// <summary>
/// Initializes a new instance of the <see cref="StartMeetingEvent"/> class.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public StartMeetingEvent(MeetingHud meetingHud)
{
MeetingHud = meetingHud;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// The event that is invoked when a player completes a task. Non cancelable.
/// </summary>
public class CompleteTaskEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the <see cref="PlayerControl"/>.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the instance of the <see cref="PlayerTask"/> that the player completed.
/// </summary>
public PlayerTask Task { get; }
/// <summary>
/// Initializes a new instance of the <see cref="CompleteTaskEvent"/> class.
/// </summary>
/// <param name="player">The player who completed the task.</param>
/// <param name="task">The task that the player completed.</param>
public CompleteTaskEvent(PlayerControl player, PlayerTask task)
{
Player = player;
Task = task;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player dies. Non cancelable.
/// </summary>
public class PlayerDeathEvent : MiraEvent
{
/// <summary>
/// Gets the player who died.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the reason the player died.
/// </summary>
public DeathReason DeathReason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerDeathEvent"/> class.
/// </summary>
/// <param name="player">The player who died.</param>
/// <param name="reason">The reason the player died.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason)
{
Player = player;
DeathReason = reason;
}
}
@@ -0,0 +1,23 @@
using InnerNet;
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player joins the lobby. Non cancelable.
/// </summary>
public class PlayerJoinEvent : MiraEvent
{
/// <summary>
/// Gets the player who joined.
/// </summary>
public ClientData ClientData { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerJoinEvent"/> class.
/// </summary>
/// <param name="data">The data of the player who joined.</param>
public PlayerJoinEvent(ClientData data)
{
ClientData = data;
}
}
@@ -0,0 +1,30 @@
using InnerNet;
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player leaves the game. Non cancelable.
/// </summary>
public class PlayerLeaveEvent : MiraEvent
{
/// <summary>
/// Gets the player who left.
/// </summary>
public ClientData ClientData { get; }
/// <summary>
/// Gets the reason why the player left.
/// </summary>
public DisconnectReasons Reason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerLeaveEvent"/> class.
/// </summary>
/// <param name="data">The data of the player who left.</param>
/// <param name="reason">The reason why the player left.</param>
public PlayerLeaveEvent(ClientData data, DisconnectReasons reason)
{
ClientData = data;
Reason = reason;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event that is invoked when a player enters a vent. This event is cancelable.
/// </summary>
public class EnterVentEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is entering the vent.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the vent that the player is entering.
/// </summary>
public Vent? Vent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="EnterVentEvent"/> class.
/// </summary>
/// <param name="player">The player that is entering the vent.</param>
/// <param name="vent">The vent being entered.</param>
public EnterVentEvent(PlayerControl player, Vent? vent)
{
Player = player;
Vent = vent;
}
}
@@ -0,0 +1,28 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event that is invoked when a player exits a vent. This event is cancelable.
/// </summary>
public class ExitVentEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is exiting the vent.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the vent that the player is exiting.
/// </summary>
public Vent? Vent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ExitVentEvent"/> class.
/// </summary>
/// <param name="player">The player who is exiting the vent.</param>
/// <param name="vent">The vent being exited from.</param>
public ExitVentEvent(PlayerControl player, Vent? vent)
{
Player = player;
Vent = vent;
}
}
@@ -0,0 +1,15 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event for if a <see cref="PlayerControl"/> can use an <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
/// </summary>
public class PlayerCanUseEvent : PlayerUseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="PlayerCanUseEvent"/> class.
/// </summary>
/// <param name="usable">The IUsable.</param>
public PlayerCanUseEvent(IUsable usable) : base(usable)
{
}
}
@@ -0,0 +1,34 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event for <see cref="PlayerControl"/> using a <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
/// </summary>
public class PlayerUseEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the instance of <see cref="IUsable"/> that was used.
/// </summary>
public IUsable Usable { get; }
/// <summary>
/// Gets a value indicating whether the IUsable is a <see cref="Console"/>, <see cref="MapConsole"/>, or <see cref="SystemConsole"/>.
/// </summary>
public bool IsPrimaryConsole { get; }
/// <summary>
/// Gets a value indicating whether the IUsable is a <see cref="Vent"/>.
/// </summary>
public bool IsVent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerUseEvent"/> class.
/// </summary>
/// <param name="usable">The IUsable.</param>
public PlayerUseEvent(IUsable usable)
{
Usable = usable;
IsPrimaryConsole = usable.TryCast<Console>() || usable.TryCast<SystemConsole>() || usable.TryCast<MapConsole>();
IsVent = usable.TryCast<Vent>();
}
}
+78
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@@ -0,0 +1,78 @@
using System.Collections.Generic;
using MiraAPI.Networking;
using Reactor.Networking.Rpc;
namespace MiraAPI.GameEnd;
/// <summary>
/// Custom Game Over.
/// </summary>
public abstract class CustomGameOver
{
/// <summary>
/// Gets the current CustomGameOver.
/// </summary>
public static CustomGameOver? Instance { get; internal set; }
/// <summary>
/// Verifies if the condition for this CustomGameOver is met.
/// </summary>
/// <param name="playerControl">The PlayerControl that requested the Game Over.</param>
/// <param name="winners">The collection of winners.</param>
/// <returns>True if the condition is met, otherwise false.</returns>
public virtual bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return true;
}
/// <summary>
/// Runs before the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
/// <returns>Return True to use the run the original method, return False to skip it.</returns>
public virtual bool BeforeEndGameSetup(EndGameManager endGameManager)
{
return true;
}
/// <summary>
/// Runs after the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
public virtual void AfterEndGameSetup(EndGameManager endGameManager)
{
}
/// <summary>
/// Get the GameOverReason associated with this CustomGameOver.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The GameOverReason associated with the custom game over.</returns>
public static GameOverReason GameOverReason<T>() where T : CustomGameOver
{
return (GameOverReason)GameOverManager.GetGameOverId<T>();
}
/// <summary>
/// Send a custom game over.
/// </summary>
/// <param name="winners">A collection of winners.</param>
/// <typeparam name="T">Type of the custom game over.</typeparam>
public static void Trigger<T>(IEnumerable<NetworkedPlayerInfo> winners) where T : CustomGameOver
{
var reason = GameOverManager.GetGameOverId<T>();
var data = new GameOverData(reason, [.. winners]);
Rpc<CustomGameOverRpc>.Instance.Send(PlayerControl.LocalPlayer, data, true);
}
/// <summary>
/// Implicitly convert a CustomGameOver to a GameOverReason.
/// </summary>
/// <param name="gameOver">The CustomGameOver instance.</param>
/// <returns>The GameOverReason associated with the CustomGameOver.</returns>
public static implicit operator GameOverReason(CustomGameOver gameOver)
{
return (GameOverReason)GameOverManager.GetGameOverId(gameOver.GetType());
}
}
+10
View File
@@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace MiraAPI.GameEnd;
/// <summary>
/// Data for a game over.
/// </summary>
/// <param name="Reason">Reason for the game over.</param>
/// <param name="Winners">A collection of winners.</param>
public record struct GameOverData(int Reason, List<NetworkedPlayerInfo> Winners);
+90
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@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Reactor.Utilities;
namespace MiraAPI.GameEnd;
/// <summary>
/// Manage custom game overs.
/// </summary>
public static class GameOverManager
{
private static readonly Dictionary<Type, int> GameOverIds = [];
private static readonly Dictionary<int, Type> GameOverTypes = [];
private static int _nextId = Enum.GetNames<GameOverReason>().Length;
/// <summary>
/// Register a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <exception cref="ArgumentException">Thrown when the type is not a subclass of CustomGameOver, is abstract, or does not have a parameterless constructor.</exception>
/// <returns>>True if the game over was registered successfully, false otherwise.</returns>
public static bool RegisterGameOver(Type gameOverType)
{
if (!typeof(CustomGameOver).IsAssignableFrom(gameOverType))
{
return false;
}
if (gameOverType.IsAbstract)
{
Logger<MiraApiPlugin>.Error("The type must not be abstract.");
return false;
}
if (gameOverType.GetConstructor(Type.EmptyTypes) == null)
{
Logger<MiraApiPlugin>.Error("The type must have a parameterless constructor.");
return false;
}
GameOverIds.Add(gameOverType, _nextId);
GameOverTypes.Add(_nextId, gameOverType);
_nextId++;
return true;
}
/// <summary>
/// Create an instance of a custom game over.
/// </summary>
/// <param name="id">ID of the custom game over.</param>
/// <param name="customGameOver">The created instance of the custom game over.</param>
/// <returns>An instance of the custom game over.</returns>
public static bool TryGetGameOver(int id, [NotNullWhen(true)] out CustomGameOver? customGameOver)
{
if (GameOverTypes.TryGetValue(id, out var gameOverType))
{
customGameOver = Activator.CreateInstance(gameOverType) as CustomGameOver;
return customGameOver != null;
}
customGameOver = null;
return false;
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The ID of the custom game over.</returns>
public static int GetGameOverId<T>() where T : CustomGameOver
{
return GetGameOverId(typeof(T));
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <returns>The ID of the custom game over.</returns>
/// <exception cref="ArgumentException">Thrown when the type is not registered.</exception>
public static int GetGameOverId(Type gameOverType)
{
if (GameOverIds.TryGetValue(gameOverType, out var id))
return id;
throw new ArgumentException($"{gameOverType.FullName} is not a registered custom game over!");
}
}
+2 -2
View File
@@ -1,7 +1,7 @@
using Reactor.Utilities;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Reactor.Utilities;
namespace MiraAPI.GameModes;
-1
View File
@@ -1,6 +1,5 @@
namespace MiraAPI.GameModes;
[RegisterGameMode]
public class DefaultMode : CustomGameMode
{
public override string Name => "Default";
@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
namespace MiraAPI.GameModes;
[AttributeUsage(AttributeTargets.Class)]
public class RegisterGameModeAttribute : Attribute
{
private static readonly HashSet<Assembly> RegisteredAssemblies = [];
internal static void Register(Assembly assembly)
{
if (!RegisteredAssemblies.Add(assembly))
{
return;
}
foreach (var type in assembly.GetTypes())
{
var attribute = type.GetCustomAttribute<RegisterGameModeAttribute>();
if (attribute != null)
{
CustomGameModeManager.RegisterGameMode(type);
}
}
}
}
+21 -5
View File
@@ -16,6 +16,17 @@ public abstract class AbstractOptionGroup
/// </summary>
public abstract string GroupName { get; }
/// <summary>
/// Gets the Optionable type of the group.
/// </summary>
public virtual Type? OptionableType => null;
/// <summary>
/// Gets a value indicating whether the group should be shown in the modifiers menu.
/// </summary>
// TODO: make this not a boolean
public virtual bool ShowInModifiersMenu => false;
/// <summary>
/// Gets the function that determines whether the group should be visible or not.
/// </summary>
@@ -32,12 +43,17 @@ public abstract class AbstractOptionGroup
/// </summary>
public virtual uint GroupPriority => uint.MaxValue;
/// <summary>
/// Gets the role the group is associated with. This is used for the advanced role options menu.
/// </summary>
public virtual Type? AdvancedRole => null;
internal bool AllOptionsHidden { get; set; }
internal CategoryHeaderMasked? Header { get; set; }
}
/// <summary>
/// Base class for option groups. An option group is a collection of options that are displayed together in the options menu.
/// </summary>
/// <typeparam name="T">The type of the optionable that this group contains.</typeparam>
public abstract class AbstractOptionGroup<T> : AbstractOptionGroup where T : IOptionable
{
/// <inheritdoc />
public override Type OptionableType => typeof(T);
}
@@ -1,6 +1,6 @@
using MiraAPI.GameOptions.OptionTypes;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.GameOptions.Attributes;
@@ -8,12 +8,12 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for creating an enum option.
/// </summary>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null, Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null)
: ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values, RoleType);
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values);
return opt;
}
@@ -27,10 +27,8 @@ public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? va
/// <inheritdoc />
public override object GetValue()
{
if (HolderOption is ModdedEnumOption opt)
{
return Enum.ToObject(enumType, opt.Value);
}
throw new InvalidOperationException($"HolderOption for option \"{Title}\" with EnumType ${enumType.FullName} is not a ModdedEnumOption");
return HolderOption is ModdedEnumOption opt
? Enum.ToObject(enumType, opt.Value)
: throw new InvalidOperationException($"HolderOption for option \"{Title}\" with EnumType ${enumType.FullName} is not a ModdedEnumOption");
}
}
@@ -1,7 +1,7 @@
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.GameOptions.Attributes;
@@ -15,13 +15,13 @@ public class ModdedNumberOptionAttribute(
float max,
float increment = 1,
MiraNumberSuffixes suffixType = MiraNumberSuffixes.None,
bool zeroInfinity = false,
Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
string? formatString = null,
bool zeroInfinity = false)
: ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, zeroInfinity, RoleType);
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, formatString, zeroInfinity);
}
/// <inheritdoc />
@@ -1,6 +1,6 @@
using MiraAPI.GameOptions.OptionTypes;
using System;
using System;
using System.Reflection;
using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.GameOptions.Attributes;
@@ -8,13 +8,12 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for a toggle option.
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="roleType">An optional role type.</param>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedToggleOptionAttribute(string title, Type? roleType = null) : ModdedOptionAttribute(title, roleType)
public class ModdedToggleOptionAttribute(string title) : ModdedOptionAttribute(title)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false), RoleType);
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false));
return toggleOpt;
}
+2 -3
View File
@@ -6,14 +6,13 @@ using UnityEngine;
namespace MiraAPI.GameOptions;
internal interface IModdedOption
public interface IModdedOption
{
uint Id { get; }
string Title { get; }
StringNames StringName { get; }
IMiraPlugin? ParentMod { get; set; }
BaseGameSetting? Data { get; }
Type? AdvancedRole { get; set; }
BaseGameSetting Data { get; }
OptionBehaviour? OptionBehaviour { get; }
Func<bool> Visible { get; set; }
ConfigDefinition? ConfigDefinition { get; set; }
+6
View File
@@ -0,0 +1,6 @@
namespace MiraAPI.GameOptions;
/// <summary>
/// Interface for classes that can be used for option groups.
/// </summary>
public interface IOptionable;
+5 -5
View File
@@ -31,7 +31,6 @@ public static class ModdedOptionsManager
{
if (Activator.CreateInstance(type) is not AbstractOptionGroup group)
{
Logger<MiraApiPlugin>.Error($"Failed to create group from {type.Name}");
return false;
}
@@ -45,6 +44,10 @@ public static class ModdedOptionsManager
TypeToGroup.Add(type, group);
pluginInfo.OptionGroups.Add(group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
.SetValue(null, group);
return true;
}
@@ -105,7 +108,7 @@ public static class ModdedOptionsManager
RegisterOption(option, group, property.Name, pluginInfo);
}
private static void RegisterOption(
internal static void RegisterOption(
IModdedOption option,
AbstractOptionGroup group,
string propertyName,
@@ -116,10 +119,7 @@ public static class ModdedOptionsManager
option.ConfigDefinition = new ConfigDefinition(groupName, propertyName);
option.ParentMod = pluginInfo.MiraPlugin;
option.AdvancedRole = group.AdvancedRole;
pluginInfo.Options.Add(option);
ModdedOptions.Add(option.Id, option);
group.Options.Add(option);
}
@@ -0,0 +1,15 @@
using System.Linq;
namespace MiraAPI.GameOptions;
internal class ModifierOptionGroup : AbstractOptionGroup
{
public override string GroupName { get; }
public ModifierOptionGroup(string name, IModdedOption[] options, params AbstractOptionGroup[] groups)
{
GroupName = name;
Options.AddRange(options);
Options.AddRange(groups.SelectMany(x=>x.Options));
}
}
@@ -1,5 +1,7 @@
using System;
using System.Globalization;
using System.Linq;
using System.Text;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Networking;
using Reactor.Localization.Utilities;
@@ -25,8 +27,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="enumType">The Enum type.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
/// <param name="roleType">An optional role type to specify for a specific role.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null, Type? roleType = null) : base(title, defaultValue, roleType)
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null) : base(title, defaultValue)
{
Values = values ?? Enum.GetNames(enumType);
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -86,7 +87,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
@@ -98,3 +99,93 @@ public class ModdedEnumOption : ModdedOption<int>
}
}
}
/// <summary>
/// An option for selecting an enum value.
/// </summary>
/// <typeparam name="T">The enum type.</typeparam>
public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
{
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption{T}"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null) : base(title, defaultValue)
{
Values = values ?? Enum.GetNames(typeof(T));
Data = ScriptableObject.CreateInstance<StringGameSetting>();
var data = (StringGameSetting)Data;
data.Title = StringName;
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(typeof(T)).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
data.Index = Convert.ToInt32(Value);
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
stringOption.SetUpFromData(Data, 20);
stringOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
// SetUpFromData method doesnt work correctly so we must set the values manually
stringOption.Title = StringName;
stringOption.Values = (Data as StringGameSetting)?.Values ?? new Il2CppStructArray<StringNames>(0);
stringOption.Value = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
OptionBehaviour = stringOption;
return stringOption;
}
/// <inheritdoc />
public override float GetFloatData()
{
return Convert.ToSingle(Value, NumberFormatInfo.InvariantInfo);
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value, NumberFormatInfo.InvariantInfo)!));
}
/// <inheritdoc />
public override void HandleNetData(byte[] data)
{
SetValue((T)Enum.Parse(typeof(T), Encoding.Unicode.GetString(data)));
}
/// <inheritdoc />
public override T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString(NumberFormatInfo.InvariantInfo));
}
/// <inheritdoc />
protected override void OnValueChanged(T newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo)), false);
if (!OptionBehaviour)
{
return;
}
if (OptionBehaviour is StringOption opt)
{
opt.Value = Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo);
}
}
}
@@ -1,7 +1,7 @@
using AmongUs.GameOptions;
using System;
using AmongUs.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Utilities;
using System;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -46,8 +46,8 @@ public class ModdedNumberOption : ModdedOption<float>
/// <param name="max">The maximum value.</param>
/// <param name="increment">The increment.</param>
/// <param name="suffixType">The suffix type.</param>
/// <param name="formatString">Optional format string for the option screen.</param>
/// <param name="zeroInfinity">Whether zero is infinity or not.</param>
/// <param name="roleType">An optional role type.</param>
public ModdedNumberOption(
string title,
float defaultValue,
@@ -55,8 +55,8 @@ public class ModdedNumberOption : ModdedOption<float>
float max,
float increment,
MiraNumberSuffixes suffixType,
bool zeroInfinity = false,
Type? roleType = null) : base(title, defaultValue, roleType)
string? formatString = null,
bool zeroInfinity = false) : base(title, defaultValue)
{
Min = min;
Max = max;
@@ -74,7 +74,13 @@ public class ModdedNumberOption : ModdedOption<float>
data.Value = Value;
data.Increment = Increment;
data.ValidRange = new FloatRange(Min, Max);
data.FormatString = Increment % 1 == 0 && Value % 1 == 0 && Min % 1 == 0 && Max % 1 == 0 ? "0" : "0.0"; // not sure if the == checks will work since this is floats but we'll find out
data.FormatString = formatString ??
(defaultValue.IsInteger() &&
Increment.IsInteger() &&
Value.IsInteger() &&
Min.IsInteger() &&
Max.IsInteger() ? "0" : "0.0");
data.ZeroIsInfinity = ZeroInfinity;
data.SuffixType = (NumberSuffixes)SuffixType;
data.OptionName = FloatOptionNames.Invalid;
@@ -134,9 +140,9 @@ public class ModdedNumberOption : ModdedOption<float>
protected override void OnValueChanged(float newValue)
{
Value = Mathf.Clamp(newValue, Min, Max);
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(
HudManager.Instance.Notifier.AddSettingsChangeMessage(
StringName,
Data?.GetValueString(Value),
Data.GetValueString(Value),
false);
if (OptionBehaviour is NumberOption opt)
@@ -144,4 +150,14 @@ public class ModdedNumberOption : ModdedOption<float>
opt.Value = Value;
}
}
/// <summary>
/// Implicitly converts the option to an int.
/// </summary>
/// <param name="option">The option.</param>
/// <returns>Integer value.</returns>
public static implicit operator int(ModdedNumberOption option)
{
return (int)option.Value;
}
}
+14 -16
View File
@@ -1,10 +1,9 @@
using BepInEx.Configuration;
using System;
using BepInEx.Configuration;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using Reactor.Localization.Utilities;
using Reactor.Networking.Rpc;
using System;
using UnityEngine;
namespace MiraAPI.GameOptions.OptionTypes;
@@ -35,7 +34,7 @@ public abstract class ModdedOption<T> : IModdedOption
/// <summary>
/// Gets the BaseGameSetting data of the option.
/// </summary>
public BaseGameSetting? Data { get; protected init; }
public BaseGameSetting Data { get; protected init; }
/// <summary>
/// Gets or sets the parent mod of the option.
@@ -72,11 +71,6 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
public Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets the advanced role of the option.
/// </summary>
public Type? AdvancedRole { get; set; }
/// <summary>
/// Gets or sets the option behaviour of the option.
/// </summary>
@@ -102,8 +96,7 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
/// <param name="roleType">The Role Type or null if it doesn't belong to a role.</param>
protected ModdedOption(string title, T defaultValue, Type? roleType)
protected ModdedOption(string title, T defaultValue)
{
Id = ModdedOptionsManager.NextId;
Title = title;
@@ -111,11 +104,6 @@ public abstract class ModdedOption<T> : IModdedOption
Value = defaultValue;
StringName = CustomStringName.CreateAndRegister(Title);
Visible = () => true;
if (roleType is not null && roleType.IsAssignableTo(typeof(ICustomRole)))
{
AdvancedRole = roleType;
}
}
internal void ValueChanged(OptionBehaviour optionBehaviour)
@@ -194,4 +182,14 @@ public abstract class ModdedOption<T> : IModdedOption
NumberOption numberOpt,
StringOption stringOpt,
Transform container);
/// <summary>
/// Implicitly converts the option to type of <typeparamref name="T"/>.
/// </summary>
/// <param name="option">The option.</param>
/// <returns>Value of type <typeparamref name="T"/>.</returns>
public static implicit operator T(ModdedOption<T> option)
{
return option.Value;
}
}
@@ -1,5 +1,5 @@
using MiraAPI.Networking;
using System;
using System;
using MiraAPI.Networking;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -15,8 +15,7 @@ public class ModdedToggleOption : ModdedOption<bool>
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
/// <param name="roleType">An optional role type.</param>
public ModdedToggleOption(string title, bool defaultValue, Type? roleType = null) : base(title, defaultValue, roleType)
public ModdedToggleOption(string title, bool defaultValue) : base(title, defaultValue)
{
Data = ScriptableObject.CreateInstance<CheckboxGameSetting>();
@@ -69,7 +68,7 @@ public class ModdedToggleOption : ModdedOption<bool>
/// <inheritdoc />
protected override void OnValueChanged(bool newValue)
{
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
if (!OptionBehaviour)
{
return;
+199 -34
View File
@@ -1,7 +1,13 @@
using MiraAPI.Utilities.Assets;
using System;
using System.Globalization;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Patches;
using MiraAPI.Utilities.Assets;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MiraAPI.Hud;
@@ -15,30 +21,40 @@ public abstract class CustomActionButton
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Gets the initial cooldown duration in seconds.
/// </summary>
public virtual float InitialCooldown => Cooldown;
/// <summary>
/// Gets the button's cooldown duration in seconds.
/// </summary>
public abstract float Cooldown { get; }
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// </summary>
public abstract float EffectDuration { get; }
/// <summary>
/// Gets the maximum amount of uses the button has. If the button has infinite uses, set to 0.
/// </summary>
public abstract int MaxUses { get; }
/// <summary>
/// Gets the sprite of the button. Use <see cref="LoadableResourceAsset"/> to load a sprite from a resource path. Use <see cref="LoadableBundleAsset{T}"/> to load a sprite from an asset bundle.
/// </summary>
public abstract LoadableAsset<Sprite> Sprite { get; }
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// </summary>
public virtual float EffectDuration => 0;
/// <summary>
/// Gets the maximum amount of uses the button has. If the button has infinite uses, set to 0.
/// </summary>
public virtual int MaxUses => 0;
/// <summary>
/// Gets the button's text outline color.
/// </summary>
public virtual Color TextOutlineColor => Color.clear;
/// <summary>
/// Gets the location of the button on the screen.
/// </summary>
public virtual ButtonLocation Location => ButtonLocation.BottomLeft;
public virtual ButtonLocation Location { get; private set; } = ButtonLocation.BottomLeft;
/// <summary>
/// Gets a value indicating whether the button has an effect ability.
@@ -55,6 +71,11 @@ public abstract class CustomActionButton
/// </summary>
public bool EffectActive { get; protected set; }
/// <summary>
/// Gets or sets a value indicating whether the timer is currently active.
/// </summary>
public bool TimerPaused { get; protected set; }
/// <summary>
/// Gets or sets the amount of uses left.
/// </summary>
@@ -70,7 +91,11 @@ public abstract class CustomActionButton
/// </summary>
protected ActionButton? Button { get; private set; }
internal void CreateButton(Transform parent)
/// <summary>
/// The method used to create the button.
/// </summary>
/// <param name="parent">The parent of the button.</param>
public virtual void CreateButton(Transform parent)
{
if (Button)
{
@@ -78,8 +103,9 @@ public abstract class CustomActionButton
}
UsesLeft = MaxUses;
Timer = Cooldown;
Timer = AmongUsClient.Instance?.NetworkMode == NetworkModes.FreePlay ? 0 : InitialCooldown;
EffectActive = false;
TimerPaused = false;
Button = Object.Instantiate(HudManager.Instance.AbilityButton, parent);
Button.name = Name + "Button";
@@ -93,15 +119,94 @@ public abstract class CustomActionButton
Button.SetInfiniteUses();
}
if (TextOutlineColor != Color.clear)
{
SetTextOutline(TextOutlineColor);
}
var pb = Button.GetComponent<PassiveButton>();
pb.OnClick = new Button.ButtonClickedEvent();
pb.OnClick.AddListener((UnityAction)ClickHandler);
pb.OnClick.AddListener((UnityAction)(() =>
{
// Invoke the generic button click event.
var genericEvent = new MiraButtonClickEvent(this);
MiraEventManager.InvokeEvent(genericEvent);
if (genericEvent.IsCancelled)
{
MiraEventManager.InvokeEvent(new MiraButtonCancelledEvent(this));
}
// Invoke the button click event for specific button.
var eventType = CustomButtonManager.ButtonEventTypes[GetType()];
var @event = (MiraCancelableEvent)Activator.CreateInstance(eventType, this, genericEvent)!;
var specificInvoked = MiraEventManager.InvokeEvent(@event, eventType);
if (@event.IsCancelled)
{
var cancelEventType = CustomButtonManager.ButtonCancelledEventTypes[GetType()];
var cancelEvent = (MiraEvent)Activator.CreateInstance(cancelEventType, this)!;
MiraEventManager.InvokeEvent(cancelEvent, cancelEventType);
}
if (specificInvoked)
{
if (!@event.IsCancelled)
{
ClickHandler();
}
}
else
{
if (!genericEvent.IsCancelled)
{
ClickHandler();
}
}
}));
}
/// <summary>
/// Allows you to change the button's location.
/// </summary>
/// <param name="location">The new location.</param>
/// <param name="moveButton">Whether the button's position should change ingame.</param>
public virtual void SetButtonLocation(ButtonLocation location, bool moveButton = true)
{
if (!HudManager.InstanceExists || Button == null)
{
return;
}
this.Location = location;
if (!moveButton) return;
if (HudManagerPatches._bottomLeft == null || HudManagerPatches._bottomRight == null)
{
return;
}
switch (location)
{
case ButtonLocation.BottomLeft:
var gridArrange = HudManagerPatches._bottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches._bottomLeft.GetComponent<AspectPosition>();
Button.transform.SetParent(HudManagerPatches._bottomLeft.transform);
gridArrange.Start();
gridArrange.ArrangeChilds();
aspectPosition.AdjustPosition();
break;
case ButtonLocation.BottomRight:
Button.transform.SetParent(HudManagerPatches._bottomRight);
break;
}
}
/// <summary>
/// A utility function to reset the cooldown and/or effect of the button.
/// </summary>
public void ResetCooldownAndOrEffect()
public virtual void ResetCooldownAndOrEffect()
{
Timer = Cooldown;
if (EffectActive)
@@ -112,11 +217,21 @@ public abstract class CustomActionButton
EffectActive = false;
}
/// <summary>
/// A utility function to change the outline color of the button's text.
/// </summary>
/// <param name="color">The new color.</param>
/// <param name="thickness">The thickness of the outline. Set to 0 if you want to remove it.</param>
public virtual void SetTextOutline(Color color)
{
Button?.buttonLabelText.SetOutlineColor(color);
}
/// <summary>
/// A utility function to override the sprite of the button.
/// </summary>
/// <param name="sprite">The new sprite to override with.</param>
public void OverrideSprite(Sprite sprite)
public virtual void OverrideSprite(Sprite sprite)
{
if (Button != null)
{
@@ -128,7 +243,7 @@ public abstract class CustomActionButton
/// A utility function to override the name of the button.
/// </summary>
/// <param name="name">The new name to override with.</param>
public void OverrideName(string name)
public virtual void OverrideName(string name)
{
Button?.OverrideText(name);
}
@@ -137,7 +252,7 @@ public abstract class CustomActionButton
/// Set the button's timer.
/// </summary>
/// <param name="time">The time you want to set to.</param>
public void SetTimer(float time)
public virtual void SetTimer(float time)
{
Timer = Mathf.Clamp(time, -1, float.MaxValue);
}
@@ -146,7 +261,7 @@ public abstract class CustomActionButton
/// Increase the button's timer.
/// </summary>
/// <param name="amount">The amount you want to increase by.</param>
public void IncreaseTimer(float amount)
public virtual void IncreaseTimer(float amount)
{
SetTimer(Timer + amount);
}
@@ -155,25 +270,40 @@ public abstract class CustomActionButton
/// Decrease the button's timer.
/// </summary>
/// <param name="amount">The amount you want to decrease by.</param>
public void DecreaseTimer(float amount)
public virtual void DecreaseTimer(float amount)
{
SetTimer(Timer - amount);
}
/// <summary>
/// Sets whether the timer is paused or not.
/// </summary>
/// <param name="val">Whether you want to pause/resume the timer.</param>
public virtual void SetTimerPaused(bool val)
{
TimerPaused = val;
}
/// <summary>
/// Set the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to set to.</param>
public void SetUses(int amount)
public virtual void SetUses(int amount)
{
UsesLeft = Mathf.Clamp(amount, 0, int.MaxValue);
Button?.SetUsesRemaining(UsesLeft);
if (Button != null)
{
Button.usesRemainingSprite.color = UsesLeft == 0 ? Color.red : Color.white;
}
}
/// <summary>
/// Increase the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to increase by. Default: 1.</param>
public void IncreaseUses(int amount = 1)
public virtual void IncreaseUses(int amount = 1)
{
SetUses(UsesLeft + amount);
}
@@ -182,7 +312,7 @@ public abstract class CustomActionButton
/// Decrease the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to decrease by. Default: 1.</param>
public void DecreaseUses(int amount = 1)
public virtual void DecreaseUses(int amount = 1)
{
SetUses(UsesLeft - amount);
}
@@ -217,14 +347,24 @@ public abstract class CustomActionButton
}
/// <summary>
/// When the button is enabled, this method is called to determine if the button can be used.
/// When the button is usable, this method is called to determine if the button can be clicked.
/// By default, it takes into account the timer, effect, and uses.
/// You can override it to change the behavior.
/// </summary>
/// <returns>A value that represents whether the button can be used or not.</returns>
/// <returns>A value that represents whether the button can be clicked or not.</returns>
public virtual bool CanClick()
{
return Timer <= 0 && !EffectActive && CanUse();
}
/// <summary>
/// Whether the button should light up or not. This is also the base for CanClick.
/// You can override it to change the behaviour. Do not include timer in here, that is for CanClick.
/// </summary>
/// <returns>A value that represents whether the button should light up or not.</returns>
public virtual bool CanUse()
{
return Timer <= 0 && !EffectActive && (!LimitedUses || UsesLeft > 0);
return !LimitedUses || UsesLeft > 0;
}
/// <summary>
@@ -244,9 +384,9 @@ public abstract class CustomActionButton
/// This method takes into account cooldowns, effects, and uses, before calling the <see cref="OnClick"/> method.
/// It can be overridden for custom behavior.
/// </summary>
protected virtual void ClickHandler()
public virtual void ClickHandler()
{
if (!CanUse())
if (!CanClick())
{
return;
}
@@ -258,7 +398,7 @@ public abstract class CustomActionButton
}
OnClick();
Button?.SetDisabled();
if (HasEffect)
{
EffectActive = true;
@@ -278,7 +418,7 @@ public abstract class CustomActionButton
/// <param name="playerControl">The local PlayerControl.</param>
public virtual void FixedUpdateHandler(PlayerControl playerControl)
{
if (Timer >= 0)
if (Timer >= 0 && !TimerPaused)
{
Timer -= Time.deltaTime;
}
@@ -298,7 +438,17 @@ public abstract class CustomActionButton
Button?.SetDisabled();
}
Button?.SetCoolDown(Timer, EffectActive ? EffectDuration : Cooldown);
if (EffectActive)
{
Button?.SetFillUp(Timer, EffectDuration);
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
Button!.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button?.SetCoolDown(Timer, Cooldown);
}
FixedUpdate(playerControl);
}
@@ -327,7 +477,7 @@ public abstract class CustomActionButton<T> : CustomActionButton where T : MonoB
/// <returns>True if the target object is valid, false otherwise.</returns>
public virtual bool IsTargetValid(T? target)
{
return target;
return target != null;
}
/// <summary>
@@ -354,6 +504,21 @@ public abstract class CustomActionButton<T> : CustomActionButton where T : MonoB
Target = IsTargetValid(newTarget) ? newTarget : null;
SetOutline(true);
return base.CanUse() && Target;
return base.CanUse() && Target != null;
}
/// <inheritdoc />
public override bool CanClick()
{
return base.CanClick() && Target != null;
}
/// <summary>
/// Use this to reset the button's target after used.
/// </summary>
public virtual void ResetTarget()
{
Target = null;
SetOutline(false);
}
}
+23 -12
View File
@@ -1,31 +1,42 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
using Reactor.Utilities;
using MiraAPI.Events.Mira;
using MiraAPI.PluginLoading;
namespace MiraAPI.Hud;
internal static class CustomButtonManager
/// <summary>
/// Custom button manager for handling custom buttons.
/// </summary>
public static class CustomButtonManager
{
/// <summary>
/// Gets a list of all registered custom buttons.
/// </summary>
public static ReadOnlyCollection<CustomActionButton> Buttons { get; internal set; } = new([]);
internal static readonly List<CustomActionButton> CustomButtons = [];
internal static readonly Dictionary<Type, Type> ButtonEventTypes = [];
internal static readonly Dictionary<Type, Type> ButtonCancelledEventTypes = [];
internal static void RegisterButton(Type buttonType)
internal static bool RegisterButton(Type buttonType, MiraPluginInfo pluginInfo)
{
if (!typeof(CustomActionButton).IsAssignableFrom(buttonType))
if (!buttonType.IsAssignableTo(typeof(CustomActionButton)) || Activator.CreateInstance(buttonType) is not CustomActionButton button)
{
Logger<MiraApiPlugin>.Error($"{buttonType?.Name} does not inherit from CustomActionButton.");
return;
}
if (Activator.CreateInstance(buttonType) is not CustomActionButton button)
{
Logger<MiraApiPlugin>.Error($"Failed to create button from {buttonType.Name}");
return;
return false;
}
CustomButtons.Add(button);
pluginInfo.Buttons.Add(button);
typeof(CustomButtonSingleton<>).MakeGenericType(buttonType)
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
.SetValue(null, button);
ButtonEventTypes.Add(buttonType, typeof(MiraButtonClickEvent<>).MakeGenericType(buttonType));
ButtonCancelledEventTypes.Add(buttonType, typeof(MiraButtonCancelledEvent<>).MakeGenericType(buttonType));
return true;
}
}
+119
View File
@@ -0,0 +1,119 @@
using System;
using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using UnityEngine;
using UnityEngine.Events;
namespace MiraAPI.Hud;
/// <summary>
/// Custom Player Menu using the ShapeshifterPanel as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a MonoBehaviour.</param>
[RegisterInIl2Cpp]
public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
public ShapeshifterPanel PanelPrefab;
public float XStart = -0.8f;
public float YStart = 2.15f;
public float XOffset = 1.95f;
public float YOffset = -0.65f;
public UiElement BackButton;
public UiElement DefaultButtonSelected;
public List<ShapeshifterPanel> potentialVictims;
/// <summary>
/// Creates a CustomPlayerMenu.
/// </summary>
/// <returns>New CustomPlayerMenu object.</returns>
public static CustomPlayerMenu Create()
{
var shapeShifterRole = RoleManager.Instance.GetRole(RoleTypes.Shapeshifter);
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>().ShapeshifterMenu;
var newMenu = Instantiate(ogMenu);
var customMenu = newMenu.gameObject.AddComponent<CustomPlayerMenu>();
customMenu.PanelPrefab = newMenu.PanelPrefab;
customMenu.XStart = newMenu.XStart;
customMenu.YStart = newMenu.YStart;
customMenu.XOffset = newMenu.XOffset;
customMenu.YOffset = newMenu.YOffset;
customMenu.BackButton = newMenu.BackButton;
var back = customMenu.BackButton.GetComponent<PassiveButton>();
back.OnClick.RemoveAllListeners();
back.OnClick.AddListener((UnityAction)(() =>
{
Instance.Close();
}));
customMenu.CloseSound = newMenu.CloseSound;
customMenu.logger = newMenu.logger;
customMenu.OpenSound = newMenu.OpenSound;
newMenu.DestroyImmediate();
customMenu.transform.SetParent(Camera.main.transform, false);
customMenu.transform.localPosition = new Vector3(0f, 0f, -50f);
return customMenu;
}
private void OnDisable()
{
ControllerManager.Instance.CloseOverlayMenu(name);
}
public override void Begin(PlayerTask task)
{
throw new NotImplementedException("Use the other Begin method.");
}
/// <summary>
/// Begins/opens the custom player menu.
/// </summary>
/// <param name="playerMatch">Function to determine if player should show in the custom menu.</param>
/// <param name="onClick">Onclick action for player.</param>
[HideFromIl2Cpp]
public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl?> onClick)
{
MinigameStubs.Begin(this, null);
var back = BackButton.GetComponent<PassiveButton>();
back.OnClick.AddListener((UnityAction)(() =>
{
onClick(null);
}));
DestroyableSingleton<DebugAnalytics>.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, TaskType);
var list = PlayerControl.AllPlayerControls.ToArray().Where(playerMatch).ToList();
potentialVictims = [];
var list2 = new Il2CppSystem.Collections.Generic.List<UiElement>();
for (var i = 0; i < list.Count; i++)
{
var player = list[i];
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
var shapeshifterPanel = Instantiate(PanelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(XStart + num * XOffset, YStart + num2 * YOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
potentialVictims.Add(shapeshifterPanel);
list2.Add(shapeshifterPanel.Button);
}
ControllerManager.Instance.OpenOverlayMenu(name, BackButton, DefaultButtonSelected, list2);
}
}
-9
View File
@@ -1,9 +0,0 @@
using System;
namespace MiraAPI.Hud;
/// <summary>
/// Attribute to register a button in the HUD. Necessary for the button to be recognized by Mira.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class RegisterButtonAttribute : Attribute;
+6 -3
View File
@@ -10,17 +10,20 @@ using UnityEngine;
namespace MiraAPI;
/// <summary>
/// The main plugin class for Mira API.
/// </summary>
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
private static MiraPluginManager? PluginManager { get; set; }
public Harmony Harmony { get; } = new(Id);
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
private static MiraPluginManager? PluginManager { get; set; }
internal Harmony Harmony { get; } = new(Id);
/// <inheritdoc />
public override void Load()
{
Harmony.PatchAll();
@@ -0,0 +1,10 @@
namespace MiraAPI.Modifiers;
/// <summary>
/// Represents the assignment configuration for a game modifier.
/// </summary>
/// <param name="DefaultAmount">The default amount of players that can have this modifier in a game.</param>
/// <param name="DefaultChance">The default chance of the modifier being assigned to a player.</param>
/// <param name="CreateAmountOption">Whether Mira should create an amount option for the modifier.</param>
/// <param name="CreateChanceOption">Whether Mira should create a chance option for the modifier.</param>
public record struct AssignmentConfiguration(int DefaultAmount, int DefaultChance, bool CreateAmountOption, bool CreateChanceOption);
+38 -6
View File
@@ -1,9 +1,13 @@
namespace MiraAPI.Modifiers;
using System;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
namespace MiraAPI.Modifiers;
/// <summary>
/// Base class for all modifiers.
/// </summary>
public abstract class BaseModifier
public abstract class BaseModifier : IOptionable
{
/// <summary>
/// Gets the player that the modifier is attached to.
@@ -16,9 +20,27 @@ public abstract class BaseModifier
public ModifierComponent? ModifierComponent { get; internal set; }
/// <summary>
/// Gets the modifier id.
/// Gets a value indicating whether the modifier has been initialized.
/// </summary>
public uint ModifierId { get; internal set; }
public bool Initialized { get; internal set; }
/// <summary>
/// Gets the unique ID of the modifier.
/// </summary>
public Guid UniqueId { get; internal set; } = Guid.Empty;
/// <summary>
/// Gets the type ID of the modifier.
/// </summary>
public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the parent mod of the modifier.
/// </summary>
public MiraPluginInfo ParentMod => Array.Find(
MiraPluginManager.Instance.RegisteredPlugins(),
x => x.Modifiers.Exists(y => y.TypeId == TypeId)
) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the modifier name.
@@ -30,6 +52,16 @@ public abstract class BaseModifier
/// </summary>
public virtual bool HideOnUi => false;
/// <summary>
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
/// </summary>
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
/// </summary>
@@ -75,6 +107,6 @@ public abstract class BaseModifier
/// <summary>
/// Determines whether the player can vent.
/// </summary>
/// <returns>True if the player can vent, false otherwise.</returns>
public virtual bool CanVent() => Player?.Data.Role.CanVent == true;
/// <returns>True if the player can vent, false otherwise. Null for no effect.</returns>
public virtual bool? CanVent() => null;
}
+284 -58
View File
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
@@ -39,11 +40,6 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
internal void ClearModifiers()
{
foreach (var modifier in Modifiers)
{
modifier.OnDeactivate();
}
_toRemove.AddRange(Modifiers);
}
@@ -72,9 +68,10 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
foreach (var modifier in _toAdd)
{
Modifiers.Add(modifier);
modifier.Initialized = true;
modifier.OnActivate();
if (_player?.AmOwner == true && modifier is TimedModifier { AutoStart: true } timer)
if (modifier is TimedModifier { AutoStart: true } timer)
{
timer.StartTimer();
}
@@ -84,7 +81,7 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
if (_player?.AmOwner == true)
{
HudManager.Instance?.SetHudActive(true);
HudManager.Instance?.SetHudActive(_player, _player.Data.Role, HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
_toAdd.Clear();
_toRemove.Clear();
@@ -108,14 +105,12 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
return;
}
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi);
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi).ToArray();
var baseModifiers = filteredModifiers as BaseModifier[] ?? filteredModifiers.ToArray();
if (baseModifiers.Length != 0)
if (filteredModifiers.Length != 0 && !MeetingHud.Instance)
{
var stringBuild = new StringBuilder();
foreach (var mod in baseModifiers)
foreach (var mod in filteredModifiers)
{
stringBuild.Append(CultureInfo.InvariantCulture, $"\n{mod.GetHudString()}");
}
@@ -128,45 +123,178 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
}
/// <summary>
/// Removes a modifier from the player.
/// Gets a collection of modifiers by type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return Modifiers.OfType<T>().Where(x => predicate == null || predicate(x));
}
/// <summary>
/// Gets a collection of modifiers by type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public void RemoveModifier(Type type)
public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
{
var modifier = Modifiers.Find(x => x.GetType() == type);
return Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
}
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
/// <summary>
/// Gets a collection of modifiers by type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
RemoveModifier(modifier);
return GetModifiers(type, predicate);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier<T>([NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
modifier = GetModifier(predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(type, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier type ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(id, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier unique ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
modifier = GetModifier(modifierGuid);
return modifier != null;
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return GetModifiers(predicate).FirstOrDefault();
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
}
/// <summary>
/// Gets a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return GetModifier(type, predicate);
}
/// <summary>
/// Gets a modifier by unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier's unique ID.</param>
/// <returns>The modifier if it is found, or null.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Guid modifierGuid)
{
return Modifiers.Find(x => x.UniqueId == modifierGuid);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <typeparam name="T">The modifier type.</typeparam>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier<T>() where T : BaseModifier
public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
RemoveModifier(typeof(T));
RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="modifierId">The modifier ID.</param>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint modifierId)
public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
var modifier = Modifiers.Find(x => x.ModifierId == modifierId);
var modifiers = Modifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
if (modifiers.Count > 1)
{
throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
}
var modifier = modifiers.FirstOrDefault();
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with id {modifierId} because it is not active.");
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
@@ -189,6 +317,48 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.Add(modifier);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="typeId">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Cannot remove modifier with id {typeId} because it is not registered.");
RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="uniqueId">The modifier's unique ID.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Guid uniqueId)
{
var modifier = GetModifier(uniqueId);
if (modifier == null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
return;
}
RemoveModifier(modifier);
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>(params object[] args) where T : BaseModifier
{
return AddModifier(typeof(T), args) as T;
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
@@ -197,24 +367,32 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public BaseModifier? AddModifier(BaseModifier modifier)
{
if (Modifiers.Contains(modifier))
// TODO: Make a proper synchronization system.
if (LobbyBehaviour.Instance)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifier.ModifierId}!");
Logger<MiraApiPlugin>.Warning($"Modifiers added in the lobby won't sync to new players!");
}
var id = modifier.TypeId;
if (modifier.Unique && Modifiers.Find(x => x.TypeId == id) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {id}!");
return null;
}
var modifierId = ModifierManager.GetModifierId(modifier.GetType());
if (modifierId == null)
if (Modifiers.Contains(modifier))
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {modifier.GetType().Name} because it has no ID!");
Logger<MiraApiPlugin>.Error($"Player already has this modifier!");
return null;
}
_toAdd.Add(modifier);
modifier.Player = _player;
modifier.ModifierComponent = this;
modifier.ModifierId = modifierId.Value;
if (modifier.UniqueId == Guid.Empty)
{
modifier.UniqueId = Guid.NewGuid();
}
return modifier;
}
@@ -222,42 +400,90 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
/// Adds a modifier to the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier that was added.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(Type type)
public BaseModifier? AddModifier(Type type, params object[] args)
{
var modifierId = ModifierManager.GetModifierId(type);
if (modifierId == null)
BaseModifier? modifier;
if (args.Length > 0)
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is not registered.");
return null;
modifier = ModifierFactory.CreateInstance(type, args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
}
if (Modifiers.Find(x => x.ModifierId == modifierId) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifierId}!");
return null;
}
if (Activator.CreateInstance(type) is not BaseModifier modifier)
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is null.");
return null;
}
AddModifier(modifier);
return modifier;
return AddModifier(modifier);
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
/// <param name="id">The ID of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier if it was created, or null if it failed.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>() where T : BaseModifier
public BaseModifier? AddModifier(uint id, params object[] args)
{
return AddModifier(typeof(T)) as T;
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot add modifier with id {id} because it is not registered.");
return AddModifier(type, args);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return Modifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
{
return Modifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id)
{
return Modifiers.Exists(x => x.UniqueId == id);
}
}
+448
View File
@@ -0,0 +1,448 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using MiraAPI.Networking;
using MiraAPI.Networking.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
namespace MiraAPI.Modifiers;
/// <summary>
/// Extensions for modifiers.
/// </summary>
public static class ModifierExtensions
{
/// <summary>
/// Gets the dictionary to cache ModifierComponents.
/// </summary>
public static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="target">The player to add the modifier to.</param>
/// <param name="typeId">The modifier type ID.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
public static void RpcAddModifier(this PlayerControl target, uint typeId, params object[] args)
{
_ = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Modifier with ID {typeId} is not registered.");
Rpc<AddModifierRpc>.Instance.Send(target, new ModifierData(typeId, Guid.NewGuid(), args));
}
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="player">The player to add the modifier to.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
public static void RpcAddModifier(this PlayerControl player, Type type, params object[] args)
{
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
$"Modifier {type.Name} is not registered.");
player.RpcAddModifier(id, args);
}
/// <summary>
/// Remote Procedure Call to add a modifier to a player.
/// </summary>
/// <param name="player">The player to add the modifier to.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <typeparam name="T">The modifier Type.</typeparam>
public static void RpcAddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
{
player.RpcAddModifier(typeof(T), args);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="target">The player to remove the modifier from.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
[MethodRpc((uint)MiraRpc.RemoveModifier)]
public static void RpcRemoveModifier(this PlayerControl target, Guid uniqueId)
{
target.RemoveModifier(uniqueId);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player by type ID.
/// </summary>
/// <param name="target">The player to remove the modifier from.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RpcRemoveModifier(
this PlayerControl target,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
var modifier = target.GetModifier(typeId, predicate);
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Player {target.PlayerId} does not have modifier with type ID {typeId}.");
return;
}
target.RpcRemoveModifier(modifier.UniqueId);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="player">The player to remove the modifier from.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RpcRemoveModifier(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
var id = ModifierManager.GetModifierTypeId(type) ?? throw new InvalidOperationException(
$"Modifier {type.Name} is not registered.");
player.RpcRemoveModifier(id, predicate);
}
/// <summary>
/// Remote Procedure Call to remove a modifier from a player.
/// </summary>
/// <param name="player">The player to remove the modifier from.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
public static void RpcRemoveModifier<T>(this PlayerControl player, Func<BaseModifier, bool>? predicate = null)
where T : BaseModifier
{
player.RpcRemoveModifier(typeof(T), predicate);
}
/// <summary>
/// Gets the ModifierComponent for a player.
/// </summary>
/// <param name="player">The PlayerControl object.</param>
/// <returns>A ModifierComponent if there is one, null otherwise.</returns>
public static ModifierComponent GetModifierComponent(this PlayerControl player)
{
if (ModifierComponents.TryGetValue(player, out var component))
{
return component;
}
component = player.GetComponent<ModifierComponent>();
if (!component)
{
throw new InvalidOperationException("ModifierComponent is not attached to the player.");
}
ModifierComponents[player] = component;
return component;
}
/// <summary>
/// Checks if the player has a specific modifier.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().HasModifier(predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().HasModifier(type, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().HasModifier(typeId, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier<T>(this PlayerControl player, [NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().TryGetModifier(out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().TryGetModifier(type, out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="id">The modifier type ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().TryGetModifier(id, out modifier, predicate);
}
/// <summary>
/// Tries to get a modifier by its unique ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifierGuid">The modifier unique ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
public static bool TryGetModifier(this PlayerControl player, Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
return player.GetModifierComponent().TryGetModifier(modifierGuid, out modifier);
}
/// <summary>
/// Gets a specific modifier from the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static T? GetModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null) where T : BaseModifier
{
return player.GetModifierComponent().GetModifier(predicate);
}
/// <summary>
/// Gets a specific modifier from the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifier(type, predicate);
}
/// <summary>
/// Gets a specific modifier from the player by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifier(typeId, predicate);
}
/// <summary>
/// Gets a specific modifier from the player by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The GUID of the modifier.</param>
/// <returns>The modifier if found, null otherwise.</returns>
public static BaseModifier? GetModifier(
this PlayerControl player,
Guid uniqueId)
{
return player.GetModifierComponent().GetModifier(uniqueId);
}
/// <summary>
/// Gets all modifiers of a specific type from the player.
/// </summary>
/// <typeparam name="T">The type of the modifiers.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<T> GetModifiers<T>(this PlayerControl player, Func<T, bool>? predicate = null)
where T : BaseModifier
{
return player.GetModifierComponent().GetModifiers(predicate);
}
/// <summary>
/// Gets all modifiers of a specific type from the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifiers.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<BaseModifier> GetModifiers(
this PlayerControl player,
Type type,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifiers(type, predicate);
}
/// <summary>
/// Gets all modifiers of a specific type from the player by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifiers.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
/// <returns>A collection of modifiers.</returns>
public static IEnumerable<BaseModifier> GetModifiers(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
return player.GetModifierComponent().GetModifiers(typeId, predicate);
}
/// <summary>
/// Removes a specific modifier from the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier to remove.</param>
public static void RemoveModifier(this PlayerControl player, BaseModifier modifier)
{
player.GetModifierComponent().RemoveModifier(modifier);
}
/// <summary>
/// Removes a specific modifier from the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier<T>(this PlayerControl player, Func<T, bool>? predicate = null)
where T : BaseModifier
{
player.GetModifierComponent().RemoveModifier(predicate);
}
/// <summary>
/// Removes a specific modifier from the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier(this PlayerControl player, Type type, Func<BaseModifier, bool>? predicate = null)
{
player.GetModifierComponent().RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a specific modifier from the player by its type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="predicate">Optional predicate to filter the modifiers.</param>
public static void RemoveModifier(
this PlayerControl player,
uint typeId,
Func<BaseModifier, bool>? predicate = null)
{
player.GetModifierComponent().RemoveModifier(typeId, predicate);
}
/// <summary>
/// Removes a specific modifier from the player by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The GUID of the modifier.</param>
public static void RemoveModifier(
this PlayerControl player,
Guid uniqueId)
{
player.GetModifierComponent().RemoveModifier(uniqueId);
}
/// <summary>
/// Adds a specific modifier to the player.
/// </summary>
/// <typeparam name="T">The type of the modifier.</typeparam>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static T? AddModifier<T>(this PlayerControl player, params object[] args) where T : BaseModifier
{
return player.GetModifierComponent().AddModifier<T>(args);
}
/// <summary>
/// Adds a specific modifier to the player.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="modifier">The modifier to add.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, BaseModifier modifier)
{
return player.GetModifierComponent().AddModifier(modifier);
}
/// <summary>
/// Adds a specific modifier to the player by type.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="type">The type of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, Type type, params object[] args)
{
return player.GetModifierComponent().AddModifier(type, args);
}
/// <summary>
/// Adds a specific modifier to the player by type ID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="typeId">The type ID of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The added modifier.</returns>
public static BaseModifier? AddModifier(this PlayerControl player, uint typeId, params object[] args)
{
return player.GetModifierComponent().AddModifier(typeId, args);
}
}
+102
View File
@@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using MiraAPI.Utilities;
namespace MiraAPI.Modifiers;
/// <summary>
/// Factory for creating instances of a modifier. More efficient than using reflection.
/// </summary>
public static class ModifierFactory
{
private static readonly Dictionary<(Type, Type[]), Func<object[], BaseModifier>> _constructorCache = [];
private static Func<object[], BaseModifier> CreateConstructor(Type type, params object[] args)
{
var constructorInfo = type.GetBestConstructor(args) ?? throw new InvalidOperationException(
$"Could not find a constructor for type {type} with the specified arguments.");
var parameters = constructorInfo.GetParameters();
var argsParam = Expression.Parameter(typeof(object[]), "args");
var constructorParams = new Expression[parameters.Length];
for (var i = 0; i < parameters.Length; i++)
{
var paramType = parameters[i].ParameterType;
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
var convertedParam = Expression.Convert(paramAccess, paramType);
constructorParams[i] = convertedParam;
}
var newExpr = Expression.New(constructorInfo, constructorParams);
var lambda = Expression.Lambda<Func<object[], BaseModifier>>(newExpr, argsParam);
return lambda.Compile();
}
/// <summary>
/// Creates a modifier with the specified type and arguments.
/// </summary>
/// <param name="type">Modifier type.</param>
/// <param name="args">Arguments.</param>
/// <returns>An instance of the modifier.</returns>
public static BaseModifier CreateInstance(Type type, params object[] args)
{
var argTypes = args.Select(arg => arg?.GetType() ?? typeof(object)).ToArray();
var key = (type, argTypes);
if (!_constructorCache.TryGetValue(key, out var constructor))
{
constructor = CreateConstructor(type, args);
_constructorCache[key] = constructor;
}
return constructor(args);
}
}
/// <summary>
/// Factory for creating instances of a modifier. More efficient than using reflection.
/// </summary>
/// <typeparam name="T">The modifier type.</typeparam>
public static class ModifierFactory<T> where T : BaseModifier
{
private static readonly Func<object[], T> Constructor = CreateConstructor();
private static Func<object[], T> CreateConstructor(params object[] args)
{
var constructorInfo = typeof(T).GetBestConstructor(args) ?? throw new InvalidOperationException(
$"Could not find a constructor for type {typeof(T)} with the specified arguments.");
var parameters = constructorInfo.GetParameters();
var argsParam = Expression.Parameter(typeof(object[]), "args");
var constructorParams = new Expression[parameters.Length];
for (var i = 0; i < parameters.Length; i++)
{
var paramType = parameters[i].ParameterType;
var paramAccess = Expression.ArrayIndex(argsParam, Expression.Constant(i));
var convertedParam = Expression.Convert(paramAccess, paramType);
constructorParams[i] = convertedParam;
}
var newExpr = Expression.New(constructorInfo, constructorParams);
var lambda = Expression.Lambda<Func<object[], T>>(newExpr, argsParam);
return lambda.Compile();
}
/// <summary>
/// Creates an instance of the modifier.
/// </summary>
/// <param name="args">Parameters for the constructor.</param>
/// <returns>An instance of the modifier.</returns>
public static T CreateInstance(params object[] args)
{
return Constructor(args);
}
}
+101 -126
View File
@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using MiraAPI.Modifiers.Types;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using Random = System.Random;
@@ -19,17 +19,18 @@ public static class ModifierManager
{
private static readonly Dictionary<uint, Type> IdToTypeModifierMap = [];
private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
private static uint _nextId;
private static uint _nextTypeId;
private static uint GetNextId()
private static uint GetNextTypeId()
{
_nextId++;
return _nextId;
_nextTypeId++;
return _nextTypeId;
}
/// <summary>
/// Gets the modifier type from the id.
/// Gets the modifier type from the type id.
/// </summary>
/// <param name="id">The ID.</param>
/// <returns>The Type of the modifier.</returns>
@@ -43,160 +44,134 @@ public static class ModifierManager
/// </summary>
/// <param name="type">The Type.</param>
/// <returns>The ID of the modifier.</returns>
public static uint? GetModifierId(Type type)
public static uint? GetModifierTypeId(Type type)
{
return TypeToIdModifierMap.GetValueOrDefault(type);
if (!TypeToIdModifierMap.TryGetValue(type, out var id))
{
return null;
}
return id;
}
internal static void RegisterModifier(Type modifierType)
internal static bool RegisterModifier(Type modifierType, MiraPluginInfo info)
{
if (!typeof(BaseModifier).IsAssignableFrom(modifierType))
{
return;
return false;
}
IdToTypeModifierMap.Add(GetNextId(), modifierType);
TypeToIdModifierMap.Add(modifierType, _nextId);
IdToTypeModifierMap.Add(GetNextTypeId(), modifierType);
TypeToIdModifierMap.Add(modifierType, _nextTypeId);
BaseModifier modifier;
if (modifierType.GetConstructor(Type.EmptyTypes) != null)
{
modifier = (BaseModifier)Activator.CreateInstance(modifierType)!;
}
else
{
// this is probably terrible but its good enough for now.
modifier = (BaseModifier)FormatterServices.GetUninitializedObject(modifierType);
}
info.Modifiers.Add(modifier);
if (modifier is not GameModifier gameModifier)
{
return true;
}
if (modifierType.GetConstructor(Type.EmptyTypes) == null)
{
Logger<MiraApiPlugin>.Error($"Game Modifier {modifierType.FullName} does not have a parameterless constructor!");
return false;
}
var priority = gameModifier.Priority();
if (!PrioritiesToIdsMap.TryGetValue(priority, out var list))
{
PrioritiesToIdsMap[priority] = list = [];
}
list.Add(_nextTypeId);
return true;
}
internal static void AssignModifiers(List<PlayerControl> plrs)
{
var rand = new Random();
List<uint> filteredModifiers = [];
foreach (var modifier in IdToTypeModifierMap.Where(pair => pair.Value.IsAssignableTo(typeof(GameModifier))))
foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
{
if (Activator.CreateInstance(modifier.Value) is not GameModifier mod)
var filteredModifiers = new List<uint>();
foreach (var id in PrioritiesToIdsMap[priority])
{
Logger<MiraApiPlugin>.Error($"Failed to create instance of {modifier.Value.Name}");
continue;
}
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
var count = mod.GetAmountPerGame();
if (!plrs.Exists(x => IsGameModifierValid(x, mod, modifier.Key)))
{
Logger<MiraApiPlugin>.Warning("No players are valid for modifier: " + mod.ModifierName);
continue;
}
var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, modifier.Key));
var num = Math.Clamp(mod.GetAmountPerGame(), 0, maxCount);
var chance = mod.GetAssignmentChance();
for (var i = 0; i < num; i++)
{
var randomNum = rand.Next(100);
if (randomNum < Math.Clamp(chance, 0, 100))
if (chance == 0 || count == 0)
{
filteredModifiers.Add(TypeToIdModifierMap[modifier.Value]);
continue;
}
var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
if (maxCount == 0)
{
Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
continue;
}
var num = Math.Clamp(count, 0, maxCount);
for (var i = 0; i < num; i++)
{
var randomNum = rand.Next(100);
if (randomNum < chance)
{
filteredModifiers.Add(id);
}
}
}
}
var shuffledModifiers = filteredModifiers.Randomize();
if (shuffledModifiers.Count > plrs.Count)
{
shuffledModifiers = shuffledModifiers.GetRange(0, plrs.Count);
}
while (shuffledModifiers.Count > 0)
{
var id = shuffledModifiers[0];
if (Activator.CreateInstance(IdToTypeModifierMap[id]) is not GameModifier mod)
if (filteredModifiers.Count == 0)
{
Logger<MiraApiPlugin>.Error($"Failed to create instance of {IdToTypeModifierMap[id].Name}");
Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
continue;
}
if (!plrs.Exists(x => IsGameModifierValid(x, mod, id)))
var shuffledList = filteredModifiers.Randomize();
if (shuffledList.Count > plrs.Count)
{
shuffledModifiers.RemoveAt(0);
continue;
shuffledList = shuffledList.GetRange(0, plrs.Count);
}
var plr = plrs.Random();
if (plr == null || !IsGameModifierValid(plr, mod, id))
foreach (var id in shuffledList)
{
continue;
}
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
shuffledModifiers.RemoveAt(0);
plr.RpcAddModifier(id);
if (!plr || plr == null)
{
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
}
else
{
plr.RpcAddModifier(id);
}
}
}
}
private static bool IsGameModifierValid(PlayerControl player, GameModifier modifier, uint modifierId)
{
return (player.Data.Role is not ICustomRole role || role.IsModifierApplicable(modifier)) &&
modifier.IsModifierValidOn(player.Data.Role) &&
!player.HasModifier(modifierId);
}
internal static void SyncAllModifiers(int targetId = -1)
{
var data = new List<NetData>();
foreach (var player in PlayerControl.AllPlayerControls)
{
data.Add(GetPlayerModifiers(player));
}
Rpc<SyncModifiersRpc>.Instance.SendTo(PlayerControl.LocalPlayer, targetId, [.. data]);
}
internal static void HandleSyncModifiers(NetData[] data)
{
foreach (var netData in data)
{
var ids = new uint[netData.Data.Length / 4];
Buffer.BlockCopy(netData.Data, 0, ids, 0, netData.Data.Length);
var plr = GameData.Instance.GetPlayerById((byte)netData.Id).Object;
var modifierComponent = plr.GetComponent<ModifierComponent>();
if (!modifierComponent)
{
continue;
}
modifierComponent.ClearModifiers();
foreach (var id in ids)
{
if (!IdToTypeModifierMap.TryGetValue(id, out var type))
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {id} because it is not registered.");
continue;
}
modifierComponent.AddModifier(type);
}
}
}
private static NetData GetPlayerModifiers(PlayerControl? player)
{
if (player == null || !player)
{
return new NetData(0, []);
}
List<byte> bytes = [];
var modifierComponent = player.GetComponent<ModifierComponent>();
if (modifierComponent == null || !modifierComponent)
{
return new NetData(player.PlayerId, []);
}
foreach (var modifier in modifierComponent.ActiveModifiers)
{
bytes.AddRange(BitConverter.GetBytes(TypeToIdModifierMap[modifier.GetType()]));
}
return new NetData(player.PlayerId, [.. bytes]);
modifier.IsModifierValidOn(player.Data.Role) && !player.HasModifier(modifierId);
}
}
@@ -1,9 +0,0 @@
using System;
namespace MiraAPI.Modifiers;
/// <summary>
/// Marks a class as a modifier that can be registered with the <see cref="ModifierManager"/>.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class RegisterModifierAttribute : Attribute;
+16
View File
@@ -5,6 +5,9 @@
/// </summary>
public abstract class GameModifier : BaseModifier
{
/// <inheritdoc />
public override bool ShowInFreeplay => true;
/// <summary>
/// Gets the chance of the modifier being assigned to a player.
/// </summary>
@@ -17,10 +20,23 @@ public abstract class GameModifier : BaseModifier
/// <returns>An int value greater than or equal to zero.</returns>
public abstract int GetAmountPerGame();
/// <summary>
/// Gets the priority at which the modifier will spawn. The higher the value, the higher up on the assignment list.
/// </summary>
/// <returns>An int value greater than or equal to -1.</returns>
public virtual int Priority() => -1;
/// <summary>
/// Determines whether the modifier is valid on a role.
/// </summary>
/// <param name="role">The role to be checked.</param>
/// <returns>True if the modifier is valid on the role, otherwise false.</returns>
public virtual bool IsModifierValidOn(RoleBehaviour role) => true;
/// <summary>
/// Determines whether the player won the game with this modifier.
/// </summary>
/// <param name="reason">The reason why the game ended.</param>
/// <returns>True if the player won, false if they lost. Return null to use the player's default win condition.</returns>
public virtual bool? DidWin(GameOverReason reason) => null;
}
+55 -12
View File
@@ -17,7 +17,7 @@ public abstract class TimedModifier : BaseModifier
/// <summary>
/// Gets a value indicating whether the timer should start automatically when added.
/// </summary>
public virtual bool AutoStart => false;
public virtual bool AutoStart => true;
/// <summary>
/// Gets a value indicating whether the modifier should be removed when the timer completes.
@@ -27,7 +27,9 @@ public abstract class TimedModifier : BaseModifier
/// <summary>
/// Called when the timer completes.
/// </summary>
public abstract void OnTimerComplete();
public virtual void OnTimerComplete()
{
}
/// <summary>
/// Gets or sets a value indicating whether the timer is active.
@@ -39,6 +41,9 @@ public abstract class TimedModifier : BaseModifier
/// </summary>
public float TimeRemaining { get; protected set; }
/// <inheritdoc />
public override bool HideOnUi => !TimerActive;
/// <summary>
/// Gets the HUD information for Timed Modifier, including the time remaining.
/// </summary>
@@ -53,25 +58,18 @@ public abstract class TimedModifier : BaseModifier
/// </summary>
public override void FixedUpdate()
{
if (Player?.AmOwner == false)
if (!TimerActive)
{
return;
}
if (TimeRemaining > 0 && TimerActive)
if (TimeRemaining > 0)
{
TimeRemaining -= Time.fixedDeltaTime;
}
else
{
TimerActive = false;
TimeRemaining = Duration;
OnTimerComplete();
if (RemoveOnComplete)
{
ModifierComponent?.RemoveModifier(ModifierId);
}
StopTimer();
}
}
@@ -86,7 +84,52 @@ public abstract class TimedModifier : BaseModifier
return;
}
TimeRemaining = Duration;
TimerActive = true;
}
/// <summary>
/// Stops the timer and calls OnTimerComplete().
/// </summary>
public void StopTimer()
{
if (!TimerActive)
{
return;
}
TimerActive = false;
TimeRemaining = Duration;
OnTimerComplete();
if (RemoveOnComplete)
{
ModifierComponent?.RemoveModifier(this);
}
}
/// <summary>
/// Resets the timer. Does not call OnTimerComplete().
/// </summary>
public void ResetTimer()
{
TimerActive = false;
TimeRemaining = Duration;
}
/// <summary>
/// Pauses the timer.
/// </summary>
public void PauseTimer()
{
TimerActive = false;
}
/// <summary>
/// Pauses the timer.
/// </summary>
public void ResumeTimer()
{
TimerActive = true;
}
}
+70
View File
@@ -0,0 +1,70 @@
using System.Collections.Generic;
using Hazel;
using InnerNet;
using MiraAPI.GameEnd;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
namespace MiraAPI.Networking;
/// <summary>
/// Custom Game Over RPC.
/// </summary>
/// <inheritdoc />
[RegisterCustomRpc((uint)MiraRpc.CustomGameOver)]
public class CustomGameOverRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, GameOverData>(plugin, id)
{
/// <inheritdoc />
public override RpcLocalHandling LocalHandling => RpcLocalHandling.After;
/// <inheritdoc />
public override void Write(MessageWriter writer, GameOverData data)
{
writer.WritePacked(data.Reason);
writer.WritePacked(data.Winners.Count);
foreach (var player in data.Winners)
{
writer.WriteNetObject(player);
}
}
/// <inheritdoc />
public override GameOverData Read(MessageReader reader)
{
var reason = reader.ReadPackedInt32();
var count = reader.ReadPackedInt32();
var data = new List<NetworkedPlayerInfo>(count);
for (var i = 0; i < count; i++)
{
data.Add(reader.ReadNetObject<NetworkedPlayerInfo>());
}
return new GameOverData(reason, data);
}
/// <inheritdoc />
public override void Handle(PlayerControl innerNetObject, GameOverData data)
{
if (GameOverManager.TryGetGameOver(data.Reason, out var gameOver))
{
if (!gameOver.VerifyCondition(innerNetObject, [.. data.Winners]))
{
Logger<MiraApiPlugin>.Info($"Game over condition not met for {gameOver.GetType().Name}");
return;
}
CustomGameOver.Instance = gameOver;
if (AmongUsClient.Instance.AmHost)
{
GameManager.Instance.RpcEndGame(gameOver, false);
}
}
else
{
CustomGameOver.Instance = null;
Logger<MiraApiPlugin>.Error($"Unknown game over reason: {data.Reason}");
}
}
}
+23 -12
View File
@@ -3,8 +3,10 @@ using System.Linq;
using AmongUs.GameOptions;
using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using Reactor.Networking.Rpc;
using Reactor.Utilities.Extensions;
using UnityEngine;
@@ -26,7 +28,7 @@ public static class CustomMurderRpc
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.CustomMurder)]
[MethodRpc((uint)MiraRpc.CustomMurder, LocalHandling = RpcLocalHandling.Before, SendImmediately = true)]
public static void RpcCustomMurder(
this PlayerControl source,
PlayerControl target,
@@ -38,6 +40,15 @@ public static class CustomMurderRpc
bool playKillSound = true)
{
var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
var beforeMurderEvent = new BeforeMurderEvent(source, target);
MiraEventManager.InvokeEvent(beforeMurderEvent);
if (beforeMurderEvent.IsCancelled)
{
murderResultFlags = MurderResultFlags.FailedError;
}
var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
source.CustomMurder(
@@ -72,7 +83,6 @@ public static class CustomMurderRpc
bool playKillSound = true)
{
source.isKilling = false;
Logger<MiraApiPlugin>.Error($"{source.PlayerId} trying to murder {target.PlayerId}");
var data = target.Data;
if (resultFlags.HasFlag(MurderResultFlags.FailedError))
{
@@ -87,7 +97,7 @@ public static class CustomMurderRpc
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
DestroyableSingleton<AchievementManager>.Instance.OnProtectACrewmate();
AchievementManager.Instance.OnProtectACrewmate();
}
if (source.AmOwner || flag)
@@ -105,7 +115,6 @@ public static class CustomMurderRpc
target.RemoveProtection();
}
Logger<MiraApiPlugin>.Error($"{source.PlayerId} failed to murder {target.PlayerId} due to guardian angel protection");
return;
}
@@ -115,7 +124,7 @@ public static class CustomMurderRpc
return;
}
DestroyableSingleton<DebugAnalytics>.Instance.Analytics.Kill(target.Data, source.Data);
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
StatsManager.Instance.IncrementStat(
@@ -139,7 +148,7 @@ public static class CustomMurderRpc
}
}
DestroyableSingleton<UnityTelemetry>.Instance.WriteMurder();
UnityTelemetry.Instance.WriteMurder();
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
@@ -159,21 +168,20 @@ public static class CustomMurderRpc
if (showKillAnim)
{
DestroyableSingleton<HudManager>.Instance.KillOverlay.ShowKillAnimation(source.Data, data);
HudManager.Instance.KillOverlay.ShowKillAnimation(source.Data, data);
}
target.cosmetics.SetNameMask(false);
target.RpcSetScanner(false);
}
DestroyableSingleton<AchievementManager>.Instance.OnMurder(
AchievementManager.Instance.OnMurder(
source.AmOwner,
target.AmOwner,
source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
source.shapeshiftTargetPlayerId,
target.PlayerId);
source.MyPhysics.StartCoroutine(source.KillAnimations.Random()?.CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
Logger<MiraApiPlugin>.Error($"{source.PlayerId} succeeded in murdering {target.PlayerId}");
}
/// <summary>
@@ -239,11 +247,11 @@ public static class CustomMurderRpc
}
target.Die(DeathReason.Kill, true);
yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
sourcePhys.Animations.PlayIdleAnimation();
if (teleportMurderer)
{
yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
sourcePhys.Animations.PlayIdleAnimation();
source.NetTransform.SnapTo(target.transform.position);
KillAnimation.SetMovement(source, true);
}
@@ -255,6 +263,9 @@ public static class CustomMurderRpc
deadBody.enabled = true;
}
var afterMurderEvent = new AfterMurderEvent(source, target);
MiraEventManager.InvokeEvent(afterMurderEvent);
if (!isParticipant)
{
yield break;
+32
View File
@@ -0,0 +1,32 @@
using System;
using Hazel;
using Reactor.Networking.Attributes;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking;
/// <summary>
/// Converter for <see cref="Guid"/>.
/// </summary>
[MessageConverter]
public class GuidConverter : MessageConverter<Guid>
{
/// <summary>
/// Writes a <see cref="Guid"/> to the writer.
/// </summary>
/// <inheritdoc />
public override void Write(MessageWriter writer, Guid value)
{
writer.WriteBytesAndSize(value.ToByteArray());
}
/// <summary>
/// Reads a <see cref="Guid"/> from the reader.
/// </summary>
/// <inheritdoc />
/// <returns>A GUID object.</returns>
public override Guid Read(MessageReader reader, Type objectType)
{
return new Guid(reader.ReadBytesAndSize());
}
}
+2 -2
View File
@@ -36,7 +36,7 @@ public enum MiraRpc : uint
CustomMurder,
/// <summary>
/// Trigger Animation using CustomAnimator.
/// Custom Game Over RPC.
/// </summary>
TriggerAnimation,
CustomGameOver,
}
@@ -0,0 +1,76 @@
using System;
using Hazel;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Remote procedure call for adding a modifier.
/// </summary>
/// <param name="plugin">Mira plugin.</param>
/// <param name="id">RPC ID.</param>
[RegisterCustomRpc((uint)MiraRpc.AddModifier)]
public class AddModifierRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, ModifierData>(plugin, id)
{
/// <inheritdoc />
public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before;
/// <inheritdoc />
public override void Write(MessageWriter writer, ModifierData data)
{
writer.WritePacked(data.TypeId);
writer.WriteBytesAndSize(data.UniqueId.ToByteArray());
writer.WritePacked(data.Args.Length);
foreach (var arg in data.Args)
{
writer.Write(arg.GetType().AssemblyQualifiedName);
writer.Serialize(arg);
}
}
/// <inheritdoc />
public override ModifierData Read(MessageReader reader)
{
var modId = reader.ReadPackedUInt32();
var guid = new Guid(reader.ReadBytesAndSize());
var argCount = reader.ReadPackedUInt32();
var objects = new object[argCount];
if (argCount > 0)
{
var types = new Type[argCount];
for (var i = 0; i < argCount; i++)
{
var name = reader.ReadString();
types[i] = Type.GetType(name) ?? throw new InvalidOperationException($"Type not found: {name}");
objects[i] = reader.Deserialize(types[i]);
}
}
return new ModifierData(modId, guid, objects);
}
/// <inheritdoc />
public override void Handle(PlayerControl player, ModifierData data)
{
var type = ModifierManager.GetModifierType(data.TypeId) ?? throw new InvalidOperationException($"Modifier type not found for ID {data.TypeId}.");
BaseModifier? modifier;
if (data.Args.Length > 0)
{
modifier = ModifierFactory.CreateInstance(type, data.Args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
}
modifier.UniqueId = data.UniqueId;
player.AddModifier(modifier);
}
}
@@ -0,0 +1,40 @@
using System;
using Hazel;
using InnerNet;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Serialization;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Converter for serializing and deserializing <see cref="BaseModifier"/> objects.
/// </summary>
[MessageConverter]
public class ModifierConverter : MessageConverter<BaseModifier>
{
/// <summary>
/// Writes a <see cref="BaseModifier"/> to the writer.
/// </summary>
/// <param name="writer">The writer to write to.</param>
/// <param name="value">The <see cref="BaseModifier"/> to write.</param>
public override void Write(MessageWriter writer, BaseModifier value)
{
writer.WriteNetObject(value.Player);
writer.WriteBytesAndSize(value.UniqueId.ToByteArray());
}
/// <summary>
/// Reads a <see cref="BaseModifier"/> from the reader.
/// </summary>
/// <param name="reader">The reader to read from.</param>
/// <param name="objectType">The type of the object to read.</param>
/// <returns>The <see cref="BaseModifier"/> that was read.</returns>
/// <exception cref="InvalidOperationException">Thrown if the modifier is not found.</exception>
public override BaseModifier Read(MessageReader reader, Type objectType)
{
var player = reader.ReadNetObject<PlayerControl>();
var guid = new Guid(reader.ReadBytesAndSize());
return player.GetModifier(guid) ?? throw new InvalidOperationException($"Modifier with GUID {guid} not found for player with ID: {player.PlayerId}");
}
}
@@ -0,0 +1,11 @@
using System;
namespace MiraAPI.Networking.Modifiers;
/// <summary>
/// Modifier data for networking.
/// </summary>
/// <param name="TypeId">The ID of the modifier.</param>
/// <param name="UniqueId">The unique ID of the modifier.</param>
/// <param name="Args">Parameters for constructor.</param>
public record struct ModifierData(uint TypeId, Guid UniqueId, object[] Args);
-52
View File
@@ -1,52 +0,0 @@
using Hazel;
using MiraAPI.Modifiers;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
namespace MiraAPI.Networking;
[RegisterCustomRpc((uint)MiraRpc.SyncModifiers)]
internal sealed class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
{
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, NetData[]? data)
{
if (data == null)
{
writer.WritePacked(0U);
return;
}
writer.WritePacked((uint)data.Length);
foreach (var netData in data)
{
writer.WritePacked(netData.Id);
writer.WriteBytesAndSize(netData.Data);
}
}
public override NetData[] Read(MessageReader reader)
{
var length = reader.ReadPackedUInt32();
var data = new NetData[length];
for (var i = 0; i < length; i++)
{
var dataId = reader.ReadPackedUInt32();
var bytes = reader.ReadBytesAndSize();
data[i] = new NetData(dataId, bytes);
}
return data;
}
public override void Handle(PlayerControl playerControl, NetData[]? data)
{
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
{
return;
}
ModifierManager.HandleSyncModifiers(data ?? []);
}
}
+19 -6
View File
@@ -1,19 +1,25 @@
using HarmonyLib;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
namespace MiraAPI.Patches;
/// <summary>
/// Sync all options, role settings, and modifiers to the player when they join the game.
/// Sync all settings to the player when they join the game.
/// </summary>
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
public static class AmongUsClientSyncPatch
[HarmonyPatch(typeof(AmongUsClient))]
internal static class AmongUsClientSyncPatch
{
public static void Postfix(ClientData clientData)
[HarmonyPostfix]
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
public static void CreatePlayerPatch(ClientData clientData)
{
var joinEvent = new PlayerJoinEvent(clientData);
MiraEventManager.InvokeEvent(joinEvent);
if (!AmongUsClient.Instance.AmHost)
{
return;
@@ -26,6 +32,13 @@ public static class AmongUsClientSyncPatch
ModdedOptionsManager.SyncAllOptions(clientData.Id);
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
ModifierManager.SyncAllModifiers(clientData.Id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnPlayerLeft))]
public static void PlayerLeftPatch(ClientData data, DisconnectReasons reason)
{
var leftEvent = new PlayerLeaveEvent(data, reason);
MiraEventManager.InvokeEvent(leftEvent);
}
}
@@ -4,17 +4,19 @@ using UnityEngine;
namespace MiraAPI.Patches.Colors;
[HarmonyPatch(typeof(PlayerTab))]
/// <summary>
/// This patch adds scrolling to the colors tab in the player customization menu.
/// </summary>
[HarmonyPatch(typeof(PlayerTab), nameof(PlayerTab.OnEnable))]
public static class ScrollingColorsPatch
{
// Collider
private static BoxCollider2D? _collider;
/// <summary>
/// Add scrolling to the colors tab
/// Add scrolling to the colors tab.
/// </summary>
[HarmonyPostfix, HarmonyPatch("OnEnable")]
public static void AddScrollingToColorsTabPatch(PlayerTab __instance)
public static void Postfix(PlayerTab __instance)
{
if (!PlayerCustomizationMenu.Instance)
{
+42
View File
@@ -0,0 +1,42 @@
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Usables;
namespace MiraAPI.Patches.Events;
[HarmonyPatch]
public static class CanUsePatches
{
public static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(Console), nameof(Console.CanUse));
yield return AccessTools.Method(typeof(MapConsole), nameof(MapConsole.CanUse));
yield return AccessTools.Method(typeof(SystemConsole), nameof(SystemConsole.CanUse));
yield return AccessTools.Method(typeof(Ladder), nameof(Ladder.CanUse));
yield return AccessTools.Method(typeof(PlatformConsole), nameof(PlatformConsole.CanUse));
yield return AccessTools.Method(typeof(OpenDoorConsole), nameof(OpenDoorConsole.CanUse));
yield return AccessTools.Method(typeof(DoorConsole), nameof(DoorConsole.CanUse));
yield return AccessTools.Method(typeof(OptionsConsole), nameof(OptionsConsole.CanUse));
yield return AccessTools.Method(typeof(ZiplineConsole), nameof(ZiplineConsole.CanUse));
}
[HarmonyPriority(Priority.Last)]
[HarmonyPrefix]
public static bool CanUsePatch(Il2CppSystem.Object __instance, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] out bool canUse, [HarmonyArgument(2)] out bool couldUse)
{
canUse = couldUse = false;
IUsable usable = __instance.Cast<IUsable>();
if (usable != null)
{
var @event = new PlayerCanUseEvent(__instance.Cast<IUsable>());
MiraEventManager.InvokeEvent(@event);
return !@event.IsCancelled;
}
return true;
}
}
+33
View File
@@ -0,0 +1,33 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.GameEnd;
namespace MiraAPI.Patches.Events;
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))]
internal static class EndGamePatches
{
public static bool Prefix(EndGameManager __instance)
{
if (CustomGameOver.Instance is not { } gameOver)
{
return true;
}
var result = gameOver.BeforeEndGameSetup(__instance);
return result;
}
public static void Postfix(EndGameManager __instance)
{
if (CustomGameOver.Instance is { } gameOver)
{
gameOver.AfterEndGameSetup(__instance);
CustomGameOver.Instance = null;
}
var @event = new GameEndEvent(__instance);
MiraEventManager.InvokeEvent(@event);
}
}
@@ -0,0 +1,25 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
namespace MiraAPI.Patches.Events;
/// <summary>
/// General patches for the KillAnimation class.
/// </summary>
[HarmonyPatch]
public static class KillAnimationPatches
{
/// <summary>
/// Used to trigger the <see cref="AfterMurderEvent"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The target.</param>
[HarmonyPostfix]
[HarmonyPatch(typeof(KillAnimation), nameof(KillAnimation.CoPerformKill))]
public static void KillAnimPostfix(PlayerControl source, PlayerControl target)
{
var afterMurderEvent = new AfterMurderEvent(source, target);
MiraEventManager.InvokeEvent(afterMurderEvent);
}
}
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