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Merge pull request #16 from All-Of-Us-Mods/modifier-assignment-priority-2
Modifier assignment priority 2
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@@ -0,0 +1,24 @@
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using MiraAPI.Modifiers;
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using MiraAPI.Modifiers.Types;
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namespace MiraAPI.Example.Modifiers;
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[RegisterModifier]
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public class HighPriorityModifier : GameModifier
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{
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public override string ModifierName => "High Priority";
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public override int GetAssignmentChance()
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{
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return 100;
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}
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public override int GetAmountPerGame()
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{
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return 1;
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}
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public override int Priority()
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{
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return 100;
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}
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}
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@@ -284,7 +284,7 @@ public abstract class CustomActionButton
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/// This method takes into account cooldowns, effects, and uses, before calling the <see cref="OnClick"/> method.
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/// It can be overridden for custom behavior.
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/// </summary>
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protected virtual void ClickHandler()
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public virtual void ClickHandler()
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{
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if (!CanUse())
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{
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using AmongUs.GameOptions;
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using Il2CppInterop.Runtime.Attributes;
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using MiraAPI.Patches.Stubs;
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using Reactor.Utilities.Attributes;
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using Reactor.Utilities.Extensions;
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@@ -84,6 +85,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
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/// </summary>
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/// <param name="playerMatch">Function to determine if player should show in the custom menu.</param>
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/// <param name="onClick">Onclick action for player.</param>
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[HideFromIl2Cpp]
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public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl> onClick)
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{
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MinigameStubs.Begin(this, null);
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@@ -255,4 +255,24 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
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{
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return AddModifier(typeof(T)) as T;
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}
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/// <summary>
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/// Checks if a player has an active or queued modifier by its ID.
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/// </summary>
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/// <param name="id">The Modifier ID.</param>
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/// <returns>True if the Modifier is present, false otherwise.</returns>
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public bool HasModifier(uint id)
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{
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return ActiveModifiers.Exists(x => x.ModifierId == id) || _toAdd.Exists(x => x.ModifierId == id);
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}
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/// <summary>
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/// Checks if a player has an active or queued modifier by its type.
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/// </summary>
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/// <typeparam name="T">The Type of the Modifier.</typeparam>
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/// <returns>True if the Modifier is present, false otherwise.</returns>
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public bool HasModifier<T>()
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{
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return ActiveModifiers.Exists(x => x is T) || _toAdd.Exists(x => x is T);
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}
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}
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@@ -19,6 +19,7 @@ public static class ModifierManager
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{
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private static readonly Dictionary<uint, Type> IdToTypeModifierMap = [];
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private static readonly Dictionary<Type, uint> TypeToIdModifierMap = [];
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private static readonly Dictionary<int, List<uint>> PrioritiesToIdsMap = [];
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private static uint _nextId;
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@@ -57,75 +58,90 @@ public static class ModifierManager
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IdToTypeModifierMap.Add(GetNextId(), modifierType);
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TypeToIdModifierMap.Add(modifierType, _nextId);
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if (!typeof(GameModifier).IsAssignableFrom(modifierType))
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{
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return;
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}
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var mod = Activator.CreateInstance(modifierType) as GameModifier;
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var priority = mod!.Priority();
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if (!PrioritiesToIdsMap.TryGetValue(priority, out var list))
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{
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PrioritiesToIdsMap[priority] = list = [];
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}
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list.Add(_nextId);
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}
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internal static void AssignModifiers(List<PlayerControl> plrs)
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{
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var rand = new Random();
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List<uint> filteredModifiers = [];
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foreach (var modifier in IdToTypeModifierMap.Where(pair => pair.Value.IsAssignableTo(typeof(GameModifier))))
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foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
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{
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if (Activator.CreateInstance(modifier.Value) is not GameModifier mod)
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var filteredModifiers = new List<uint>();
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foreach (var id in PrioritiesToIdsMap[priority])
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{
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Logger<MiraApiPlugin>.Error($"Failed to create instance of {modifier.Value.Name}");
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continue;
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}
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var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
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var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
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var count = mod.GetAmountPerGame();
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if (!plrs.Exists(x => IsGameModifierValid(x, mod, modifier.Key)))
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{
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Logger<MiraApiPlugin>.Warning("No players are valid for modifier: " + mod.ModifierName);
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continue;
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}
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var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, modifier.Key));
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var num = Math.Clamp(mod.GetAmountPerGame(), 0, maxCount);
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var chance = mod.GetAssignmentChance();
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for (var i = 0; i < num; i++)
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{
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var randomNum = rand.Next(100);
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if (randomNum < Math.Clamp(chance, 0, 100))
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if (chance == 0 || count == 0)
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{
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filteredModifiers.Add(TypeToIdModifierMap[modifier.Value]);
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continue;
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}
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var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
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if (maxCount == 0)
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{
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Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
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continue;
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}
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var num = Math.Clamp(count, 0, maxCount);
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for (var i = 0; i < num; i++)
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{
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var randomNum = rand.Next(100);
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if (randomNum < chance)
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{
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filteredModifiers.Add(id);
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}
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}
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}
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}
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var shuffledModifiers = filteredModifiers.Randomize();
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if (shuffledModifiers.Count > plrs.Count)
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{
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shuffledModifiers = shuffledModifiers.GetRange(0, plrs.Count);
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}
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while (shuffledModifiers.Count > 0)
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{
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var id = shuffledModifiers[0];
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if (Activator.CreateInstance(IdToTypeModifierMap[id]) is not GameModifier mod)
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if (filteredModifiers.Count == 0)
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{
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Logger<MiraApiPlugin>.Error($"Failed to create instance of {IdToTypeModifierMap[id].Name}");
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Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
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continue;
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}
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if (!plrs.Exists(x => IsGameModifierValid(x, mod, id)))
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var shuffledList = filteredModifiers.Randomize();
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if (shuffledList.Count > plrs.Count)
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{
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shuffledModifiers.RemoveAt(0);
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continue;
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shuffledList = shuffledList.GetRange(0, plrs.Count);
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}
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var plr = plrs.Random();
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if (plr == null || !IsGameModifierValid(plr, mod, id))
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foreach (var id in shuffledList)
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{
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continue;
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}
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var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
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var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
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shuffledModifiers.RemoveAt(0);
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plr.RpcAddModifier(id);
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if (plr == null)
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{
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Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
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}
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else
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{
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plr.RpcAddModifier(id);
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}
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}
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}
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}
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@@ -17,6 +17,12 @@ public abstract class GameModifier : BaseModifier
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/// <returns>An int value greater than or equal to zero.</returns>
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public abstract int GetAmountPerGame();
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/// <summary>
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/// Gets the priority at which the modifier will spawn. The higher the value, the higher up on the assignment list.
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/// </summary>
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/// <returns>An int value greater than or equal to -1.</returns>
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public virtual int Priority() => -1;
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/// <summary>
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/// Determines whether the modifier is valid on a role.
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/// </summary>
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@@ -27,6 +33,7 @@ public abstract class GameModifier : BaseModifier
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/// <summary>
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/// Determines whether the player won the game with this modifier.
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/// </summary>
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/// <param name="reason">The reason why the game ended.</param>
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/// <returns>True if the player won, false if they lost. Return null to use the player's default win condition.</returns>
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public virtual bool? DidWin(GameOverReason reason) => null;
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}
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@@ -194,7 +194,7 @@ public static class Extensions
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public static bool HasModifier<T>(this PlayerControl? player) where T : BaseModifier
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{
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return player?.GetModifierComponent() != null &&
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player.GetModifierComponent()!.ActiveModifiers.Exists(x => x is T);
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player.GetModifierComponent()!.HasModifier<T>();
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}
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/// <summary>
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@@ -206,7 +206,7 @@ public static class Extensions
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public static bool HasModifier(this PlayerControl? player, uint id)
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{
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return player?.GetModifierComponent() != null &&
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player.GetModifierComponent()!.ActiveModifiers.Exists(x => x.ModifierId == id);
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player.GetModifierComponent()!.HasModifier(id);
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}
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/// <summary>
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