mirror of
https://github.com/All-Of-Us-Mods/MiraAPI.git
synced 2026-10-20 01:46:15 +00:00
Merge branch 'new-role-configs' into dev
This commit is contained in:
commit
2411ac28a4
17 files changed
+271
-153
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@@ -1,5 +1,4 @@
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using TMPro;
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using UnityEngine;
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@@ -13,8 +12,11 @@ public class ChameloenRole : CrewmateRole, ICustomRole
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.AcceptedGreen;
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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public int MaxPlayers => 2;
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public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
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{
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OptionsScreenshot = ExampleAssets.Banner,
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};
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public void PlayerControlFixedUpdate(PlayerControl playerControl)
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{
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@@ -1,6 +1,4 @@
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using Il2CppInterop.Runtime.Attributes;
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using MiraAPI.Roles;
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using UnityEngine;
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namespace MiraAPI.Example.Roles;
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@@ -13,7 +11,10 @@ public class FreezerRole : ImpostorRole, ICustomRole
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.Blue;
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public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
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[HideFromIl2Cpp]
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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public int MaxPlayers => 2;
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public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
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{
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OptionsScreenshot = ExampleAssets.Banner,
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MaxRoleCount = 2,
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};
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}
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@@ -11,9 +11,13 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
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public string RoleLongDescription => RoleDescription;
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public Color RoleColor => Color.magenta;
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public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
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public bool UseVanillaKillButton => true;
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public bool CanGetKilled => true;
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public bool CanUseVent => true;
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public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
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{
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UseVanillaKillButton = true,
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CanGetKilled = true,
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CanUseVent = true,
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};
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public override void SpawnTaskHeader(PlayerControl playerControl)
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{
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@@ -1,6 +1,4 @@
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using Il2CppInterop.Runtime.Attributes;
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using MiraAPI.Roles;
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using UnityEngine;
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namespace MiraAPI.Example.Roles;
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@@ -13,6 +11,12 @@ public class TeleporterRole : CrewmateRole, ICustomRole
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => new Color32(221, 176, 152, 255);
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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[HideFromIl2Cpp]
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
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{
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OptionsScreenshot = ExampleAssets.Banner,
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CanModifyChance = false,
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DefaultChance = 73,
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DefaultRoleCount = 4,
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};
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}
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@@ -1,12 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using HarmonyLib;
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using MiraAPI.PluginLoading;
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using MiraAPI.Roles;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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@@ -216,7 +215,7 @@ public static class LobbyViewPanePatches
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{
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var filteredRoles = SelectedMod.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(x => !x.HideSettings && x.Team == team).ToList();
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.Where(x => !x.Configuration.HideSettings && x.Team == team).ToList();
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if (filteredRoles.Count == 0)
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{
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@@ -285,7 +284,7 @@ public static class LobbyViewPanePatches
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chancePerGame,
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61,
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customRole.RoleColor,
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customRole.Icon.LoadAsset(),
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customRole.Configuration.Icon.LoadAsset(),
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true);
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viewSettingsInfoPanelRoleVariant.titleText.color =
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@@ -370,7 +369,7 @@ public static class LobbyViewPanePatches
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role.StringName,
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maskLayer,
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role.TeamType == RoleTeamTypes.Crewmate,
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customRole.Icon.LoadAsset());
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customRole.Configuration.Icon.LoadAsset());
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viewPanel.divider.material.SetInt(PlayerMaterial.MaskLayer, maskLayer);
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var num = viewPanel.yPosStart;
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@@ -56,7 +56,7 @@ public static class RoleSettingMenuPatches
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var crewRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role is { Team: ModdedRoleTeams.Crewmate, HideSettings: false })
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.Where(role => role is { Team: ModdedRoleTeams.Crewmate, Configuration.HideSettings: false })
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.ToList() ?? [];
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if (crewRoles is { Count: > 0 })
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@@ -82,7 +82,7 @@ public static class RoleSettingMenuPatches
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var impRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role is { Team: ModdedRoleTeams.Impostor, HideSettings: false })
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.Where(role => role is { Team: ModdedRoleTeams.Impostor, Configuration.HideSettings: false })
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.ToList() ?? [];
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if (impRoles is { Count: > 0 })
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@@ -109,7 +109,7 @@ public static class RoleSettingMenuPatches
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var neutRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role is { Team: ModdedRoleTeams.Neutral, HideSettings: false })
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.Where(role => role is { Team: ModdedRoleTeams.Neutral, Configuration.HideSettings: false })
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.ToList() ?? [];
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if (neutRoles is { Count: > 0 })
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@@ -159,18 +159,24 @@ public static class RoleSettingMenuPatches
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{
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var roleSetting = obj.Cast<RoleOptionSetting>();
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var role = roleSetting.Role as ICustomRole;
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if (role is null or { HideSettings: true })
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if (role is null or { Configuration.HideSettings: true })
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{
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return;
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}
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try
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{
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role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
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numEntry.Value = roleSetting.RoleMaxCount;
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if (role.Configuration.MaxRoleCount != 0)
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{
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role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
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numEntry.Value = Mathf.Clamp(roleSetting.RoleMaxCount, 0, role.Configuration.MaxRoleCount);
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}
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role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
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chanceEntry.Value = roleSetting.RoleChance;
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if (role.Configuration.CanModifyChance)
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{
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role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
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chanceEntry.Value = roleSetting.RoleChance;
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}
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}
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catch (Exception e)
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{
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@@ -228,7 +234,7 @@ public static class RoleSettingMenuPatches
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renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
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}
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foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x=>x.fontMaterial))
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foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x => x.fontMaterial))
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{
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fontMat.SetFloat(ShaderID.StencilComp, 3f);
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fontMat.SetFloat(ShaderID.Stencil, 20);
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@@ -258,7 +264,7 @@ public static class RoleSettingMenuPatches
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role.StringName,
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new Il2CppReferenceArray<Il2CppSystem.Object>(0));
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__instance.roleScreenshot.sprite = Sprite.Create(
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customRole.OptionsScreenshot.LoadAsset().texture,
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customRole.Configuration.OptionsScreenshot.LoadAsset().texture,
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new Rect(0, 0, 370, 230),
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Vector2.one / 2,
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100);
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@@ -305,12 +311,24 @@ public static class RoleSettingMenuPatches
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Quaternion.identity,
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__instance.RoleChancesSettings.transform);
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roleOptionSetting.transform.localPosition = new Vector3(-0.15f, yPos, -2f);
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roleOptionSetting.SetRole(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions, role, 20);
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roleOptionSetting.labelSprite.color = customRole.RoleColor;
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roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
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roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
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__instance.roleChances.Add(roleOptionSetting);
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if (customRole.Configuration.MaxRoleCount == 0 && customRole.Configuration.CanModifyChance)
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{
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roleOptionSetting.CountMinusBtn.gameObject.SetActive(false);
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roleOptionSetting.CountPlusBtn.gameObject.SetActive(false);
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}
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else if (!customRole.Configuration.CanModifyChance)
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{
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roleOptionSetting.ChanceMinusBtn.gameObject.SetActive(false);
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roleOptionSetting.ChancePlusBtn.gameObject.SetActive(false);
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}
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roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.5376f, -0.2923f, 0f);
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roleOptionSetting.titleText.color = customRole.RoleColor.GetAlternateColor();
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roleOptionSetting.titleText.horizontalAlignment = HorizontalAlignmentOptions.Left;
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@@ -33,9 +33,9 @@ public static class HudManagerPatches
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if (role is ICustomRole customRole)
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{
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__instance.KillButton.ToggleVisible(isActive && customRole.UseVanillaKillButton && !flag);
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__instance.ImpostorVentButton.ToggleVisible(isActive && customRole.CanUseVent && !flag);
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__instance.SabotageButton.gameObject.SetActive(isActive && customRole.CanUseSabotage);
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__instance.KillButton.ToggleVisible(isActive && customRole.Configuration.UseVanillaKillButton && !flag);
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__instance.ImpostorVentButton.ToggleVisible(isActive && customRole.Configuration.CanUseVent && !flag);
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__instance.SabotageButton.gameObject.SetActive(isActive && customRole.Configuration.CanUseSabotage);
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}
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if (_roleTab)
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@@ -60,7 +60,7 @@ public static class HudManagerPatches
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var role = local?.Data?.Role;
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if (role is ICustomRole { RoleHintType: RoleHintType.RoleTab } customRole)
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if (role is ICustomRole { Configuration.RoleHintType: RoleHintType.RoleTab } customRole)
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{
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customRole.HudUpdate(__instance);
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@@ -36,7 +36,7 @@ public static class KillButtonPatches
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__instance.currentTarget = target;
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if (__instance.currentTarget)
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{
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__instance.currentTarget.cosmetics.SetOutline(true, new Nullable<Color>(customRole.KillButtonOutlineColor));
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__instance.currentTarget.cosmetics.SetOutline(true, new Nullable<Color>(customRole.Configuration.KillButtonOutlineColor));
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__instance.SetEnabled();
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return false;
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}
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@@ -37,12 +37,12 @@ public static class RoleManagerPatches
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return true;
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}
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if (role.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
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if (role.Configuration.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
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{
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return true;
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}
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plr.RpcSetRole(role.GhostRole);
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plr.RpcSetRole(role.Configuration.GhostRole);
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return false;
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}
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}
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@@ -19,7 +19,7 @@ public static class RoleOptionsCollectionPatch
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return true;
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}
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if (customRole.HideSettings)
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if (customRole.Configuration.HideSettings)
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{
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__result = 0;
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return false;
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@@ -42,7 +42,7 @@ public static class RoleOptionsCollectionPatch
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return true;
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}
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if (customRole.HideSettings)
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if (customRole.Configuration.HideSettings)
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{
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__result = 0;
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return false;
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@@ -20,7 +20,7 @@ public class SabotageButtonPatch
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return true;
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}
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if (!customRole.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
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if (!customRole.Configuration.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
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{
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return false;
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}
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@@ -52,7 +52,7 @@ public class SabotageButtonPatch
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if (player.inVent || !GameManager.Instance.SabotagesEnabled() || player.petting)
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{
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__instance.ToggleVisible(customRole.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
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__instance.ToggleVisible(customRole.Configuration.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
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__instance.SetDisabled();
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return false;
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}
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@@ -21,7 +21,7 @@ public static class VentPatches
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var @object = pc.Object;
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var role = @object.Data.Role;
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var canVent = role is ICustomRole customRole ? customRole.CanUseVent : role.CanVent;
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var canVent = role is ICustomRole customRole ? customRole.Configuration.CanUseVent : role.CanVent;
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var modifiers = @object.GetModifierComponent()?.ActiveModifiers;
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if (modifiers is null || modifiers.Count <= 0)
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|
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@@ -0,0 +1,126 @@
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using AmongUs.GameOptions;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
|
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|
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namespace MiraAPI.Roles;
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|
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/// <summary>
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/// Used to configure the specific settings of a role.
|
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/// </summary>
|
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public struct CustomRoleConfiguration
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{
|
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/// <summary>
|
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/// Initializes a new instance of the <see cref="CustomRoleConfiguration"/> struct.
|
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/// </summary>
|
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/// <param name="role">The role in which you are configuring.</param>
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public CustomRoleConfiguration(ICustomRole role)
|
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{
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MaxRoleCount = 15;
|
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DefaultRoleCount = 0;
|
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DefaultChance = 0;
|
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|
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OptionsScreenshot = Icon = MiraAssets.Empty;
|
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AffectedByLightOnAirship = role.Team == ModdedRoleTeams.Crewmate;
|
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KillButtonOutlineColor = role.Team switch
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{
|
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ModdedRoleTeams.Impostor => Palette.ImpostorRed,
|
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ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
|
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_ => role.RoleColor,
|
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};
|
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RoleHintType = RoleHintType.RoleTab;
|
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GhostRole = role.Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
|
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CanGetKilled = role.Team == ModdedRoleTeams.Crewmate;
|
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UseVanillaKillButton = role.Team == ModdedRoleTeams.Impostor;
|
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CanUseVent = role.Team == ModdedRoleTeams.Impostor;
|
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CanUseSabotage = role.Team == ModdedRoleTeams.Impostor;
|
||||
TasksCountForProgress = role.Team == ModdedRoleTeams.Crewmate;
|
||||
IsGhostRole = false;
|
||||
HideSettings = IsGhostRole;
|
||||
CanModifyChance = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu. If set to 0, the role will not be assigned at start.
|
||||
/// </summary>
|
||||
public int MaxRoleCount;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default role count.
|
||||
/// </summary>
|
||||
public int DefaultRoleCount;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default role chance.
|
||||
/// </summary>
|
||||
public int DefaultChance;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the chance option can be changed or not.
|
||||
/// </summary>
|
||||
public bool CanModifyChance;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Options menu screenshot.
|
||||
/// </summary>
|
||||
public LoadableAsset<Sprite> OptionsScreenshot;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Icon.
|
||||
/// </summary>
|
||||
public LoadableAsset<Sprite> Icon;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role is affected by light affectors on Airship.
|
||||
/// </summary>
|
||||
public bool AffectedByLightOnAirship;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can be killed by vanilla murder system.
|
||||
/// </summary>
|
||||
public bool CanGetKilled;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should use the vanilla kill button.
|
||||
/// </summary>
|
||||
public bool UseVanillaKillButton;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use vents.
|
||||
/// </summary>
|
||||
public bool CanUseVent;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use the sabotage button.
|
||||
/// </summary>
|
||||
public bool CanUseSabotage;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role's tasks count towards task progress.
|
||||
/// </summary>
|
||||
public bool TasksCountForProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role is a Ghost.
|
||||
/// </summary>
|
||||
public bool IsGhostRole;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should show up in the Role Options menu.
|
||||
/// </summary>
|
||||
public bool HideSettings;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
|
||||
/// </summary>
|
||||
public Color KillButtonOutlineColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
|
||||
/// </summary>
|
||||
public RoleHintType RoleHintType;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Ghost role that is applied when the player is killed.
|
||||
/// </summary>
|
||||
public RoleTypes GhostRole;
|
||||
}
|
||||
@@ -36,7 +36,7 @@ public static class CustomRoleManager
|
||||
{
|
||||
RoleManager.Instance.AllRoles = RoleManager.Instance.AllRoles.Concat(CustomRoles.Values).ToArray();
|
||||
|
||||
foreach (var role in CustomRoles.Values.Where(x=>x.IsDead))
|
||||
foreach (var role in CustomRoles.Values.Where(x => x.IsDead))
|
||||
{
|
||||
RoleManager.GhostRoles.Add(role.Role);
|
||||
}
|
||||
@@ -84,21 +84,21 @@ public static class CustomRoleManager
|
||||
roleBehaviour.StringName = CustomStringName.CreateAndRegister(customRole.RoleName);
|
||||
roleBehaviour.BlurbName = CustomStringName.CreateAndRegister(customRole.RoleDescription);
|
||||
roleBehaviour.BlurbNameLong = CustomStringName.CreateAndRegister(customRole.RoleLongDescription);
|
||||
roleBehaviour.AffectedByLightAffectors = customRole.AffectedByLightOnAirship;
|
||||
roleBehaviour.CanBeKilled = customRole.CanGetKilled;
|
||||
roleBehaviour.CanUseKillButton = customRole.UseVanillaKillButton;
|
||||
roleBehaviour.TasksCountTowardProgress = customRole.TasksCountForProgress;
|
||||
roleBehaviour.CanVent = customRole.CanUseVent;
|
||||
roleBehaviour.DefaultGhostRole = customRole.GhostRole;
|
||||
roleBehaviour.MaxCount = customRole.MaxPlayers;
|
||||
roleBehaviour.RoleScreenshot = customRole.OptionsScreenshot.LoadAsset();
|
||||
roleBehaviour.AffectedByLightAffectors = customRole.Configuration.AffectedByLightOnAirship;
|
||||
roleBehaviour.CanBeKilled = customRole.Configuration.CanGetKilled;
|
||||
roleBehaviour.CanUseKillButton = customRole.Configuration.UseVanillaKillButton;
|
||||
roleBehaviour.TasksCountTowardProgress = customRole.Configuration.TasksCountForProgress;
|
||||
roleBehaviour.CanVent = customRole.Configuration.CanUseVent;
|
||||
roleBehaviour.DefaultGhostRole = customRole.Configuration.GhostRole;
|
||||
roleBehaviour.MaxCount = customRole.Configuration.MaxRoleCount;
|
||||
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot.LoadAsset();
|
||||
|
||||
if (customRole.IsGhostRole)
|
||||
if (customRole.Configuration.IsGhostRole)
|
||||
{
|
||||
RoleManager.GhostRoles.Add(roleBehaviour.Role);
|
||||
}
|
||||
|
||||
var useTaskHint = customRole.RoleHintType is RoleHintType.TaskHint;
|
||||
var useTaskHint = customRole.Configuration.RoleHintType is RoleHintType.TaskHint;
|
||||
var overridesTaskText = customRole.GetType().GetMethod("SpawnTaskHeader")?.DeclaringType == customRole.GetType();
|
||||
|
||||
if (useTaskHint && !overridesTaskText)
|
||||
@@ -108,14 +108,14 @@ public static class CustomRoleManager
|
||||
|
||||
CustomRoles.Add(roleId, roleBehaviour);
|
||||
|
||||
if (customRole.HideSettings)
|
||||
if (customRole.Configuration.HideSettings)
|
||||
{
|
||||
return roleBehaviour;
|
||||
}
|
||||
|
||||
var config = parentMod.PluginConfig;
|
||||
config.Bind(customRole.NumConfigDefinition, 1);
|
||||
config.Bind(customRole.ChanceConfigDefinition, 100);
|
||||
config.Bind(customRole.NumConfigDefinition, Mathf.Clamp(customRole.Configuration.DefaultRoleCount, 0, customRole.Configuration.MaxRoleCount));
|
||||
config.Bind(customRole.ChanceConfigDefinition, Mathf.Clamp(customRole.Configuration.DefaultChance, 0, 100));
|
||||
|
||||
return roleBehaviour;
|
||||
}
|
||||
@@ -186,7 +186,7 @@ public static class CustomRoleManager
|
||||
internal static void SyncAllRoleSettings(int targetId = -1)
|
||||
{
|
||||
var data = CustomRoles.Values
|
||||
.Where(x => x is ICustomRole { HideSettings: false })
|
||||
.Where(x => x is ICustomRole { Configuration.HideSettings: false })
|
||||
.Select(x => ((ICustomRole)x).GetNetData())
|
||||
.ChunkNetData(1000);
|
||||
|
||||
@@ -216,7 +216,7 @@ public static class CustomRoleManager
|
||||
}
|
||||
|
||||
var customRole = role as ICustomRole;
|
||||
if (customRole is null or { HideSettings: true })
|
||||
if (customRole is null or { Configuration.HideSettings: true })
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Linq;
|
||||
|
||||
namespace MiraAPI.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// A utility class to get the instance of a custom role.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The role you are trying to access.</typeparam>
|
||||
public static class CustomRoleSingleton<T> where T : ICustomRole
|
||||
{
|
||||
private static ICustomRole? _instance;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the instance of the role.
|
||||
/// </summary>
|
||||
#pragma warning disable CA1000
|
||||
public static ICustomRole Instance => _instance ??= CustomRoleManager.CustomRoles.Values.OfType<T>().Single();
|
||||
#pragma warning restore CA1000
|
||||
}
|
||||
@@ -1,11 +1,8 @@
|
||||
using System.Text;
|
||||
using AmongUs.GameOptions;
|
||||
using BepInEx.Configuration;
|
||||
using Il2CppInterop.Runtime.Attributes;
|
||||
using BepInEx.Configuration;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.PluginLoading;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Roles;
|
||||
@@ -41,91 +38,9 @@ public interface ICustomRole
|
||||
ModdedRoleTeams Team { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu.
|
||||
/// Configure advanced settings of the role.
|
||||
/// </summary>
|
||||
int MaxPlayers => 15;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Options menu screenshot.
|
||||
/// </summary>
|
||||
[HideFromIl2Cpp]
|
||||
LoadableAsset<Sprite> OptionsScreenshot => MiraAssets.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Sprite used for the Role Icon.
|
||||
/// </summary>
|
||||
[HideFromIl2Cpp]
|
||||
LoadableAsset<Sprite> Icon => MiraAssets.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role is affected by light affectors on Airship.
|
||||
/// </summary>
|
||||
bool AffectedByLightOnAirship => Team == ModdedRoleTeams.Crewmate;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can be killed by vanilla murder system.
|
||||
/// </summary>
|
||||
bool CanGetKilled => Team == ModdedRoleTeams.Crewmate;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should use the vanilla kill button.
|
||||
/// </summary>
|
||||
bool UseVanillaKillButton => Team == ModdedRoleTeams.Impostor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use vents.
|
||||
/// </summary>
|
||||
bool CanUseVent => Team == ModdedRoleTeams.Impostor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role can use the sabotage button.
|
||||
/// </summary>
|
||||
bool CanUseSabotage => Team == ModdedRoleTeams.Impostor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role's tasks count towards task progress.
|
||||
/// </summary>
|
||||
bool TasksCountForProgress => Team == ModdedRoleTeams.Crewmate;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role is a Ghost.
|
||||
/// </summary>
|
||||
bool IsGhostRole => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the role should show up in the Role Options menu.
|
||||
/// </summary>
|
||||
bool HideSettings => IsGhostRole;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
|
||||
/// </summary>
|
||||
Color KillButtonOutlineColor => Team switch
|
||||
{
|
||||
ModdedRoleTeams.Impostor => Palette.ImpostorRed,
|
||||
ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
|
||||
_ => RoleColor,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
|
||||
/// </summary>
|
||||
RoleHintType RoleHintType => RoleHintType.RoleTab;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Ghost role that is applied when the player is killed.
|
||||
/// </summary>
|
||||
RoleTypes GhostRole => Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the BepInEx ConfigDefinition for the amount of players that can have this role.
|
||||
/// </summary>
|
||||
ConfigDefinition NumConfigDefinition => new("Roles", $"Num {GetType().FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Gets the BepInEx ConfigDefinition for the chance of this role being selected.
|
||||
/// </summary>
|
||||
ConfigDefinition ChanceConfigDefinition => new("Roles", $"Chance {GetType().FullName}");
|
||||
CustomRoleConfiguration Configuration { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the parent mod of this role.
|
||||
@@ -140,6 +55,36 @@ public interface ICustomRole
|
||||
{
|
||||
}
|
||||
|
||||
internal ConfigDefinition NumConfigDefinition => new("Roles", $"Num {GetType().FullName}");
|
||||
internal ConfigDefinition ChanceConfigDefinition => new("Roles", $"Chance {GetType().FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Get the role chance option.
|
||||
/// </summary>
|
||||
/// <returns>The role chance option.</returns>
|
||||
public int? GetChance()
|
||||
{
|
||||
if (ParentMod.PluginConfig.TryGetEntry(ChanceConfigDefinition, out ConfigEntry<int> entry))
|
||||
{
|
||||
return Mathf.Clamp(entry.Value, 0, 100);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the role count option.
|
||||
/// </summary>
|
||||
/// <returns>The role count option.</returns>
|
||||
public int? GetCount()
|
||||
{
|
||||
if (ParentMod.PluginConfig.TryGetEntry(NumConfigDefinition, out ConfigEntry<int> entry))
|
||||
{
|
||||
return Mathf.Clamp(entry.Value, 0, Configuration.MaxRoleCount);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
/// <summary>
|
||||
/// This method runs on the HudManager.Update method ONLY when the LOCAL player has this role.
|
||||
/// </summary>
|
||||
|
||||
@@ -16,7 +16,7 @@ public enum RoleHintType
|
||||
TaskHint,
|
||||
|
||||
/// <summary>
|
||||
/// Use custom role tab.
|
||||
/// Use Mira's custom role tab.
|
||||
/// </summary>
|
||||
RoleTab,
|
||||
}
|
||||
Reference in new issue
Block a user