New role configs system

This commit is contained in:
ang-xd committed 2024-09-14 12:55:34 -04:00
1 parent faed84d0f6
commit 6e3de08043
15 files changed
+175 -138

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+6 -3
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@@ -1,5 +1,4 @@
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using TMPro;
using UnityEngine;
@@ -13,8 +12,12 @@ public class ChameloenRole : CrewmateRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public int MaxPlayers => 2;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
MaxPlayers = 2,
OptionsScreenshot = ExampleAssets.Banner,
};
public void PlayerControlFixedUpdate(PlayerControl playerControl)
{
+7 -6
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@@ -1,6 +1,4 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
@@ -13,7 +11,10 @@ public class FreezerRole : ImpostorRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.Blue;
public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public int MaxPlayers => 2;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
MaxPlayers = 2,
};
}
+7 -3
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@@ -11,9 +11,13 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
public string RoleLongDescription => RoleDescription;
public Color RoleColor => Color.magenta;
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
public bool UseVanillaKillButton => true;
public bool CanGetKilled => true;
public bool CanUseVent => true;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
UseVanillaKillButton = true,
CanGetKilled = true,
CanUseVent = true
};
public override void SpawnTaskHeader(PlayerControl playerControl)
{
+6 -5
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@@ -1,6 +1,4 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
@@ -13,6 +11,9 @@ public class TeleporterRole : CrewmateRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => new Color32(221, 176, 152, 255);
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration()
{
OptionsScreenshot = ExampleAssets.Banner,
};
}
@@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
@@ -216,7 +215,7 @@ public static class LobbyViewPanePatches
{
var filteredRoles = SelectedMod.CustomRoles.Values
.OfType<ICustomRole>()
.Where(x => !x.HideSettings && x.Team == team).ToList();
.Where(x => !x.Configuration.HideSettings && x.Team == team).ToList();
if (filteredRoles.Count == 0)
{
@@ -285,7 +284,7 @@ public static class LobbyViewPanePatches
chancePerGame,
61,
customRole.RoleColor,
customRole.Icon.LoadAsset(),
customRole.Configuration.Icon.LoadAsset(),
true);
viewSettingsInfoPanelRoleVariant.titleText.color =
@@ -370,7 +369,7 @@ public static class LobbyViewPanePatches
role.StringName,
maskLayer,
role.TeamType == RoleTeamTypes.Crewmate,
customRole.Icon.LoadAsset());
customRole.Configuration.Icon.LoadAsset());
viewPanel.divider.material.SetInt(PlayerMaterial.MaskLayer, maskLayer);
var num = viewPanel.yPosStart;
@@ -56,7 +56,7 @@ public static class RoleSettingMenuPatches
var crewRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role is { Team: ModdedRoleTeams.Crewmate, HideSettings: false })
.Where(role => role is { Team: ModdedRoleTeams.Crewmate, Configuration.HideSettings: false })
.ToList() ?? [];
if (crewRoles is { Count: > 0 })
@@ -82,7 +82,7 @@ public static class RoleSettingMenuPatches
var impRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role is { Team: ModdedRoleTeams.Impostor, HideSettings: false })
.Where(role => role is { Team: ModdedRoleTeams.Impostor, Configuration.HideSettings: false })
.ToList() ?? [];
if (impRoles is { Count: > 0 })
@@ -109,7 +109,7 @@ public static class RoleSettingMenuPatches
var neutRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role is { Team: ModdedRoleTeams.Neutral, HideSettings: false })
.Where(role => role is { Team: ModdedRoleTeams.Neutral, Configuration.HideSettings: false })
.ToList() ?? [];
if (neutRoles is { Count: > 0 })
@@ -159,7 +159,7 @@ public static class RoleSettingMenuPatches
{
var roleSetting = obj.Cast<RoleOptionSetting>();
var role = roleSetting.Role as ICustomRole;
if (role is null or { HideSettings: true })
if (role is null or { Configuration.HideSettings: true })
{
return;
}
@@ -228,7 +228,7 @@ public static class RoleSettingMenuPatches
renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
}
foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x=>x.fontMaterial))
foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x => x.fontMaterial))
{
fontMat.SetFloat(ShaderID.StencilComp, 3f);
fontMat.SetFloat(ShaderID.Stencil, 20);
@@ -258,7 +258,7 @@ public static class RoleSettingMenuPatches
role.StringName,
new Il2CppReferenceArray<Il2CppSystem.Object>(0));
__instance.roleScreenshot.sprite = Sprite.Create(
customRole.OptionsScreenshot.LoadAsset().texture,
customRole.Configuration.OptionsScreenshot.LoadAsset().texture,
new Rect(0, 0, 370, 230),
Vector2.one / 2,
100);
+4 -4
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@@ -29,9 +29,9 @@ public static class HudManagerPatches
if (role is ICustomRole customRole)
{
__instance.KillButton.ToggleVisible(isActive && customRole.UseVanillaKillButton && !flag);
__instance.ImpostorVentButton.ToggleVisible(isActive && customRole.CanUseVent && !flag);
__instance.SabotageButton.gameObject.SetActive(isActive && customRole.CanUseSabotage);
__instance.KillButton.ToggleVisible(isActive && customRole.Configuration.UseVanillaKillButton && !flag);
__instance.ImpostorVentButton.ToggleVisible(isActive && customRole.Configuration.CanUseVent && !flag);
__instance.SabotageButton.gameObject.SetActive(isActive && customRole.Configuration.CanUseSabotage);
}
if (_roleTab)
@@ -56,7 +56,7 @@ public static class HudManagerPatches
var role = local?.Data?.Role;
if (role is ICustomRole { RoleHintType: RoleHintType.RoleTab } customRole)
if (role is ICustomRole { Configuration.RoleHintType: RoleHintType.RoleTab } customRole)
{
customRole.HudUpdate(__instance);
+1 -1
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@@ -36,7 +36,7 @@ public static class KillButtonPatches
__instance.currentTarget = target;
if (__instance.currentTarget)
{
__instance.currentTarget.cosmetics.SetOutline(true, new Nullable<Color>(customRole.KillButtonOutlineColor));
__instance.currentTarget.cosmetics.SetOutline(true, new Nullable<Color>(customRole.Configuration.KillButtonOutlineColor));
__instance.SetEnabled();
return false;
}
+2 -2
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@@ -37,12 +37,12 @@ public static class RoleManagerPatches
return true;
}
if (role.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
if (role.Configuration.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
{
return true;
}
plr.RpcSetRole(role.GhostRole);
plr.RpcSetRole(role.Configuration.GhostRole);
return false;
}
}
@@ -19,7 +19,7 @@ public static class RoleOptionsCollectionPatch
return true;
}
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
__result = 0;
return false;
@@ -42,7 +42,7 @@ public static class RoleOptionsCollectionPatch
return true;
}
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
__result = 0;
return false;
+2 -2
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@@ -20,7 +20,7 @@ public class SabotageButtonPatch
return true;
}
if (!customRole.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
if (!customRole.Configuration.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
{
return false;
}
@@ -52,7 +52,7 @@ public class SabotageButtonPatch
if (player.inVent || !GameManager.Instance.SabotagesEnabled() || player.petting)
{
__instance.ToggleVisible(customRole.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
__instance.ToggleVisible(customRole.Configuration.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
__instance.SetDisabled();
return false;
}
+1 -1
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@@ -21,7 +21,7 @@ public static class VentPatches
var @object = pc.Object;
var role = @object.Data.Role;
var canVent = role is ICustomRole customRole ? customRole.CanUseVent : role.CanVent;
var canVent = role is ICustomRole customRole ? customRole.Configuration.CanUseVent : role.CanVent;
var modifiers = @object.GetModifierComponent()?.ActiveModifiers;
if (modifiers is null || modifiers.Count <= 0)
+107
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@@ -0,0 +1,107 @@
using AmongUs.GameOptions;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Roles;
/// <summary>
/// Used to configure the specific settings of a role.
/// </summary>
public struct CustomRoleConfiguration
{
/// <summary>
/// Initializes a new instance of the <see cref="CustomRoleConfiguration"/> struct.
/// </summary>
/// <param name="role">The role in which you are configuring.</param>
public CustomRoleConfiguration(ICustomRole role)
{
MaxPlayers = 15;
OptionsScreenshot = Icon = MiraAssets.Empty;
AffectedByLightOnAirship = role.Team == ModdedRoleTeams.Crewmate;
KillButtonOutlineColor = role.Team switch
{
ModdedRoleTeams.Impostor => Palette.ImpostorRed,
ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
_ => role.RoleColor,
};
RoleHintType = RoleHintType.RoleTab;
GhostRole = role.Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
CanGetKilled = role.Team == ModdedRoleTeams.Crewmate;
UseVanillaKillButton = role.Team == ModdedRoleTeams.Impostor;
CanUseVent = role.Team == ModdedRoleTeams.Impostor;
CanUseSabotage = role.Team == ModdedRoleTeams.Impostor;
TasksCountForProgress = role.Team == ModdedRoleTeams.Crewmate;
IsGhostRole = false;
HideSettings = IsGhostRole;
}
/// <summary>
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu.
/// </summary>
public int MaxPlayers;
/// <summary>
/// Gets the Sprite used for the Role Options menu screenshot.
/// </summary>
public LoadableAsset<Sprite> OptionsScreenshot;
/// <summary>
/// Gets the Sprite used for the Role Icon.
/// </summary>
public LoadableAsset<Sprite> Icon;
/// <summary>
/// Gets a value indicating whether the role is affected by light affectors on Airship.
/// </summary>
public bool AffectedByLightOnAirship;
/// <summary>
/// Gets a value indicating whether the role can be killed by vanilla murder system.
/// </summary>
public bool CanGetKilled;
/// <summary>
/// Gets a value indicating whether the role should use the vanilla kill button.
/// </summary>
public bool UseVanillaKillButton;
/// <summary>
/// Gets a value indicating whether the role can use vents.
/// </summary>
public bool CanUseVent;
/// <summary>
/// Gets a value indicating whether the role can use the sabotage button.
/// </summary>
public bool CanUseSabotage;
/// <summary>
/// Gets a value indicating whether the role's tasks count towards task progress.
/// </summary>
public bool TasksCountForProgress;
/// <summary>
/// Gets a value indicating whether the role is a Ghost.
/// </summary>
public bool IsGhostRole;
/// <summary>
/// Gets a value indicating whether the role should show up in the Role Options menu.
/// </summary>
public bool HideSettings;
/// <summary>
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
/// </summary>
public Color KillButtonOutlineColor;
/// <summary>
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
/// </summary>
public RoleHintType RoleHintType;
/// <summary>
/// Gets the Ghost role that is applied when the player is killed.
/// </summary>
public RoleTypes GhostRole;
}
+14 -14
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@@ -36,7 +36,7 @@ public static class CustomRoleManager
{
RoleManager.Instance.AllRoles = RoleManager.Instance.AllRoles.Concat(CustomRoles.Values).ToArray();
foreach (var role in CustomRoles.Values.Where(x=>x.IsDead))
foreach (var role in CustomRoles.Values.Where(x => x.IsDead))
{
RoleManager.GhostRoles.Add(role.Role);
}
@@ -84,21 +84,21 @@ public static class CustomRoleManager
roleBehaviour.StringName = CustomStringName.CreateAndRegister(customRole.RoleName);
roleBehaviour.BlurbName = CustomStringName.CreateAndRegister(customRole.RoleDescription);
roleBehaviour.BlurbNameLong = CustomStringName.CreateAndRegister(customRole.RoleLongDescription);
roleBehaviour.AffectedByLightAffectors = customRole.AffectedByLightOnAirship;
roleBehaviour.CanBeKilled = customRole.CanGetKilled;
roleBehaviour.CanUseKillButton = customRole.UseVanillaKillButton;
roleBehaviour.TasksCountTowardProgress = customRole.TasksCountForProgress;
roleBehaviour.CanVent = customRole.CanUseVent;
roleBehaviour.DefaultGhostRole = customRole.GhostRole;
roleBehaviour.MaxCount = customRole.MaxPlayers;
roleBehaviour.RoleScreenshot = customRole.OptionsScreenshot.LoadAsset();
roleBehaviour.AffectedByLightAffectors = customRole.Configuration.AffectedByLightOnAirship;
roleBehaviour.CanBeKilled = customRole.Configuration.CanGetKilled;
roleBehaviour.CanUseKillButton = customRole.Configuration.UseVanillaKillButton;
roleBehaviour.TasksCountTowardProgress = customRole.Configuration.TasksCountForProgress;
roleBehaviour.CanVent = customRole.Configuration.CanUseVent;
roleBehaviour.DefaultGhostRole = customRole.Configuration.GhostRole;
roleBehaviour.MaxCount = customRole.Configuration.MaxPlayers;
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot.LoadAsset();
if (customRole.IsGhostRole)
if (customRole.Configuration.IsGhostRole)
{
RoleManager.GhostRoles.Add(roleBehaviour.Role);
}
var useTaskHint = customRole.RoleHintType is RoleHintType.TaskHint;
var useTaskHint = customRole.Configuration.RoleHintType is RoleHintType.TaskHint;
var overridesTaskText = customRole.GetType().GetMethod("SpawnTaskHeader")?.DeclaringType == customRole.GetType();
if (useTaskHint && !overridesTaskText)
@@ -108,7 +108,7 @@ public static class CustomRoleManager
CustomRoles.Add(roleId, roleBehaviour);
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
return roleBehaviour;
}
@@ -186,7 +186,7 @@ public static class CustomRoleManager
internal static void SyncAllRoleSettings(int targetId = -1)
{
var data = CustomRoles.Values
.Where(x => x is ICustomRole { HideSettings: false })
.Where(x => x is ICustomRole { Configuration.HideSettings: false })
.Select(x => ((ICustomRole)x).GetNetData())
.ChunkNetData(1000);
@@ -216,7 +216,7 @@ public static class CustomRoleManager
}
var customRole = role as ICustomRole;
if (customRole is null or { HideSettings: true })
if (customRole is null or { Configuration.HideSettings: true })
{
continue;
}
+3 -81
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@@ -1,11 +1,8 @@
using System.Text;
using AmongUs.GameOptions;
using BepInEx.Configuration;
using Il2CppInterop.Runtime.Attributes;
using BepInEx.Configuration;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using System.Text;
using UnityEngine;
namespace MiraAPI.Roles;
@@ -40,82 +37,7 @@ public interface ICustomRole
/// </summary>
ModdedRoleTeams Team { get; }
/// <summary>
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu.
/// </summary>
int MaxPlayers => 15;
/// <summary>
/// Gets the Sprite used for the Role Options menu screenshot.
/// </summary>
[HideFromIl2Cpp]
LoadableAsset<Sprite> OptionsScreenshot => MiraAssets.Empty;
/// <summary>
/// Gets the Sprite used for the Role Icon.
/// </summary>
[HideFromIl2Cpp]
LoadableAsset<Sprite> Icon => MiraAssets.Empty;
/// <summary>
/// Gets a value indicating whether the role is affected by light affectors on Airship.
/// </summary>
bool AffectedByLightOnAirship => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role can be killed by vanilla murder system.
/// </summary>
bool CanGetKilled => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role should use the vanilla kill button.
/// </summary>
bool UseVanillaKillButton => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role can use vents.
/// </summary>
bool CanUseVent => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role can use the sabotage button.
/// </summary>
bool CanUseSabotage => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role's tasks count towards task progress.
/// </summary>
bool TasksCountForProgress => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role is a Ghost.
/// </summary>
bool IsGhostRole => false;
/// <summary>
/// Gets a value indicating whether the role should show up in the Role Options menu.
/// </summary>
bool HideSettings => IsGhostRole;
/// <summary>
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
/// </summary>
Color KillButtonOutlineColor => Team switch
{
ModdedRoleTeams.Impostor => Palette.ImpostorRed,
ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
_ => RoleColor,
};
/// <summary>
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
/// </summary>
RoleHintType RoleHintType => RoleHintType.RoleTab;
/// <summary>
/// Gets the Ghost role that is applied when the player is killed.
/// </summary>
RoleTypes GhostRole => Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
CustomRoleConfiguration Configuration { get; }
/// <summary>
/// Gets the BepInEx ConfigDefinition for the amount of players that can have this role.