Compare commits

...
74 Commits
Author SHA1 Message Date
XtraCube d0161ba85c bump version 2024-09-16 16:01:20 -04:00
XtraCube 2411ac28a4 Merge branch 'new-role-configs' into dev 2024-09-16 16:00:59 -04:00
XtraCube 1bc0950acc adjust code 2024-09-14 23:22:19 -04:00
XtraCube 3aecd5a91c fix bug with setting uses of button 2024-09-14 23:22:12 -04:00
XtraCube 836823c477 Merge branch 'master' into dev 2024-09-14 22:56:24 -04:00
XtraCube c24404620b fix bug with modifiers and hud 2024-09-14 19:29:24 -04:00
XtraCube 7471a43d39 fix white button flashing issue 2024-09-14 19:29:14 -04:00
ang-xd dd6d57343e Role singleton 2024-09-14 15:47:02 -04:00
ang-xd fd75c99850 New role options 2024-09-14 14:42:20 -04:00
ang-xd 6e3de08043 New role configs system 2024-09-14 12:55:34 -04:00
XtraCube 1fa30485b0 bump version 2024-09-13 22:10:45 -04:00
XtraCube faed84d0f6 fix issue with example mod 2024-09-13 22:00:45 -04:00
XtraCube 2f7b0692f3 fix error in Polus Outside tasks in TaskAdder 2024-09-13 21:57:03 -04:00
XtraCube 8123381e1e add some more utility methods to timed modifier 2024-09-13 20:43:45 -04:00
XtraCube 4d36c13c5b use .Instance instead of DestroyableSingleton<>.Instance 2024-09-13 20:35:35 -04:00
XtraCube 91b7901528 generic type thingy :) 2024-09-13 20:33:50 -04:00
XtraCube 9a27a0c3d8 slight modification to caching modifier componenets 2024-09-13 20:24:38 -04:00
XtraCube cda441ee56 vent patch improvements 2024-09-13 20:03:46 -04:00
XtraCube 6ee83f8c7d better canvent stuff 2024-09-13 19:52:55 -04:00
XtraCube 8712a2b4e7 add predicate for selecting players in GetClosestPlayer extension method 2024-09-13 19:45:57 -04:00
XtraCube 30d2edfd9c Merge branch 'master' into dev 2024-09-10 09:46:44 -04:00
XtraCube 76cb2a6a59 adjustment to vent patches 2024-09-08 21:52:03 -04:00
XtraCube f20e7459a4 fix issue with hiding/showing options 2024-09-08 12:25:19 -04:00
XtraCube f462a116d7 fix contactfilter thingy 2024-09-08 12:06:01 -04:00
XtraCube 6f771821c8 update nearestobjectsoftype to specify layermask/contactfilter 2024-09-08 12:03:00 -04:00
XtraCube 754b8ef684 Merge branch 'refs/heads/master' into dev 2024-09-07 18:49:37 -04:00
XtraCube d8eb671b49 add pixels per unit to LoadableResourceAsset.cs 2024-09-07 18:46:32 -04:00
XtraCube 24ebee2743 make timers run on all players 2024-09-07 17:13:24 -04:00
XtraCube 878cf15a20 fix timed modifier auto removing if AutoStart is false 2024-09-07 16:47:52 -04:00
XtraCube 2f7cf4d664 fix double deactivation of modifiers when using ClearModifiers 2024-09-07 16:12:20 -04:00
XtraCube 4fcfb2a9ee fix LobbyViewPanePatches.cs AGAIN 2024-09-07 10:38:37 -04:00
XtraCube 41bedd3e16 bump version 2024-09-07 10:24:18 -04:00
XtraCube d27bf67f65 fix lobby view pane issues 2024-09-07 10:23:59 -04:00
XtraCube 76ddfa4126 Merge branch 'dev' 2024-09-05 18:10:04 -04:00
XtraCube 400ad535a4 bump version 2024-09-05 18:09:50 -04:00
XtraCube eaf5890f67 Merge pull request #13 from CallOfCreator/dev 2024-09-05 08:08:52 -04:00
XtraCube b2651adcab adjustments 2024-09-05 07:18:20 -04:00
XtraCube c8c6ab1f61 Update README.md 2024-09-04 18:49:24 -04:00
XtraCube 7f65f2d5bb remove warning from example build 2024-09-04 18:34:45 -04:00
XtraCube 17da594207 fix notif popper issue 2024-09-04 18:34:36 -04:00
ang-xd fa8fdfc4f6 Create ChameleonRole.cs 2024-09-04 17:30:08 -04:00
CallOfCreator 75dd5e8a35 Add CanUseSabotage support in ICustomRole 2024-09-04 16:27:57 +00:00
XtraCube a442f54b82 Merge pull request #12 from Rubyboat1207/audio-resource
Added Loadable Audio Resource Asset
2024-09-03 21:29:50 -04:00
Rubyboat 24dca63df1 File name more descriptive 2024-09-03 20:17:50 -05:00
XtraCube 08a4dc75f2 fix period oops 2024-09-03 21:05:55 -04:00
XtraCube 4e474dc5b2 formatting 2024-09-03 21:05:32 -04:00
XtraCube 3deffb701f Merge branch 'refs/heads/dev' into fork/Rubyboat1207/audio-resource 2024-09-03 21:02:00 -04:00
XtraCube f83dce99ef add group priorities for ordering groups 2024-09-03 20:59:26 -04:00
XtraCube 9c14db0321 slight fix to options Click To Close text 2024-09-03 18:39:03 -04:00
Rubyboat f92d08b825 Added Loadable Audio Resource Asset 2024-09-02 15:37:53 -05:00
XtraCube ae10917f2a hidefromil2cpp 2024-09-02 15:22:56 -04:00
XtraCube 51d08bb168 hide mod in TaskAdder if it has no roles 2024-09-02 15:22:50 -04:00
XtraCube 0e56a30c5c fix most non-documentation warnings 2024-09-02 15:19:32 -04:00
XtraCube 74055b8a17 various code alterations to patches to fix warnings 2024-09-02 14:11:10 -04:00
XtraCube 812cef5f2b fix loadable asset code docs and rework logic slightly 2024-09-02 14:10:44 -04:00
XtraCube 9665188a18 various adjustments to code style 2024-09-02 13:46:10 -04:00
XtraCube cb943c2173 CanKill -> UseVanillaKillButton
ICustomRole changes to clear up confusion
Add KillButtonOutlineColor to ICustomRole
2024-09-02 13:37:45 -04:00
XtraCube dc483adc1c more comments + nullable stuff 2024-09-02 13:04:20 -04:00
XtraCube 3d9bbc0833 comments 2024-09-02 13:01:34 -04:00
XtraCube b032e91e08 using statements 2024-09-02 12:57:32 -04:00
XtraCube 3cada4cb3d fix problem with TimedModifier using RPC on every client, despite being replicated 2024-09-02 12:57:25 -04:00
XtraCube 97ded2fc32 some updates to example mod 2024-09-02 12:53:08 -04:00
XtraCube f207849e5e fix neutral killing issues and rename some properties in ICustomRole to clear confusion 2024-09-02 00:12:50 -04:00
XtraCube f8bb63483f fixing possible issues with ghost roles 2024-09-01 20:54:35 -04:00
XtraCube a3dd4acf43 code document custom murder RPCs 2024-09-01 16:29:42 -04:00
XtraCube f17089f435 split HudManager patches 2024-09-01 16:14:30 -04:00
XtraCube d1c469746e fix poor documentation in ICustomRole 2024-09-01 16:08:18 -04:00
XtraCube b053684235 formatting 2024-09-01 16:08:01 -04:00
XtraCube 0f26cadd9a clean up OptionGroupSingleton.cs 2024-09-01 16:07:36 -04:00
XtraCube a07c332dce add DeathReason to modifier OnDeath method 2024-09-01 16:07:22 -04:00
XtraCube 74ab8c5581 oops 2024-09-01 16:06:41 -04:00
XtraCube aa72770bfc change vent color for custom roles 2024-09-01 16:06:35 -04:00
XtraCube 2b71438cd0 fix button reset after meeting 2024-09-01 15:53:33 -04:00
XtraCube e22032e1fb fix neutral naming from outcast 2024-09-01 15:53:09 -04:00
96 changed files with 1901 additions and 1035 deletions

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+2
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@@ -0,0 +1,2 @@
[*.{cs,vb}]
dotnet_diagnostic.CA1707.severity = none
+1 -1
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@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.3.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.697" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.8.13" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.9.4" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
+1 -1
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@@ -8,7 +8,7 @@
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<VersionPrefix>0.1.4</VersionPrefix>
<VersionPrefix>0.1.9</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Authors>All Of Us, XtraCube, Angxl</Authors>
@@ -1,5 +1,7 @@
using MiraAPI.Example.Modifiers.Freezer;
using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
@@ -11,9 +13,9 @@ namespace MiraAPI.Example.Buttons.Freezer;
public class FreezeButton : CustomActionButton<PlayerControl>
{
public override string Name => "Freeze";
public override float Cooldown => 5f;
public override float Cooldown => OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeDuration;
public override float EffectDuration => 0f;
public override int MaxUses => 0;
public override int MaxUses => (int)OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeUses;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
protected override void OnClick()
@@ -23,7 +25,7 @@ public class FreezeButton : CustomActionButton<PlayerControl>
public override PlayerControl? GetTarget()
{
return PlayerControl.LocalPlayer.GetClosestPlayer(true, Distance, false);
return PlayerControl.LocalPlayer.GetClosestPlayer(true, Distance);
}
public override void SetOutline(bool active)
+1 -1
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@@ -21,7 +21,7 @@ public class MeetingButton : CustomActionButton
public override bool Enabled(RoleBehaviour? role)
{
return PlayerControl.LocalPlayer.HasModifier<CaptainModifier>();
return PlayerControl.LocalPlayer != null && PlayerControl.LocalPlayer.HasModifier<CaptainModifier>();
}
protected override void OnClick()
@@ -13,7 +13,7 @@ public class TeleportButton : CustomActionButton
{
public override string Name => "Teleport";
public override float Cooldown => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportCooldown;
public override float Cooldown => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportCooldown.Value;
public override float EffectDuration => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportDuration;
@@ -22,7 +22,7 @@ public class TeleportButton : CustomActionButton
public override LoadableAsset<Sprite> Sprite => ExampleAssets.TeleportButton;
public static bool IsZoom { get; private set; }
public override bool Enabled(RoleBehaviour role)
public override bool Enabled(RoleBehaviour? role)
{
return role is TeleporterRole;
}
+2 -2
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@@ -6,7 +6,7 @@ public static class ExampleAssets
{
public static LoadableResourceAsset ExampleButton { get; } = new("MiraAPI.Example.Resources.ExampleButton.png");
// Credit to EpicHorrors for the teleport button asset.
// Credit to EpicHorrors for the teleport button asset.
public static LoadableResourceAsset TeleportButton { get; } = new("MiraAPI.Example.Resources.TeleportButton.png");
public static LoadableResourceAsset Banner { get; } = new("MiraAPI.Example.Resources.FortniteBanner.jpeg");
}
}
+3 -3
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@@ -6,9 +6,9 @@ namespace MiraAPI.Example;
[RegisterCustomColors]
public static class ExampleColors
{
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f));
public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f));
public static CustomColor Rose { get; } = new("Rose", new Color(0.98f, 0.26f, 0.62f));
public static CustomColor Gold { get; } = new("Gold", new Color(1.0f, 0.84f, 0.0f));
}
}
+11 -13
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@@ -1,23 +1,21 @@
using Reactor.Utilities.Attributes;
using System;
using Il2CppInterop.Runtime.Attributes;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.ImGui;
using System;
using UnityEngine;
namespace MiraAPI.Example;
[RegisterInIl2Cpp]
public class MiraDebugWindow(IntPtr ptr) : MonoBehaviour(ptr)
public class MiraDebugWindow(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
public readonly DragWindow DebuggingWindow = new(new Rect(10, 10, 0, 0), "MIRA API DEBUGGING", () =>
{
if (GUILayout.Button("Test modifier"))
[HideFromIl2Cpp]
public DragWindow DebuggingWindow { get; } = new(
new Rect(10, 10, 0, 0),
"MIRA API DEBUGGING",
() =>
{
//PlayerControl.LocalPlayer.AddModifier<ModifierTimerExample>();
}
if (GUILayout.Button("Remove modifier"))
{
//PlayerControl.LocalPlayer.RemoveModifier<ModifierTimerExample>();
}
})
})
{
Enabled = true,
};
@@ -8,6 +8,8 @@ public class ExampleOptions2 : AbstractOptionGroup
{
public override string GroupName => "Example Options 2";
public override uint GroupPriority => 0; // This group will be displayed first. The default value is uint.MaxValue.
public ModdedToggleOption ToggleOpt1 { get; } = new("Toggle Option 1", false);
public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
@@ -1,16 +0,0 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using System;
namespace MiraAPI.Example.Options.Roles;
public class CustomRole2Settings : AbstractOptionGroup
{
public override string GroupName => "Custom Role";
public override Type AdvancedRole => typeof(FreezerRole);
[ModdedToggleOption("Teleportation ability")] public bool Teleport { get; set; } = true;
}
@@ -0,0 +1,20 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using System;
using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class FreezerRoleSettings : AbstractOptionGroup
{
public override string GroupName => "Custom Role";
public override Type AdvancedRole => typeof(FreezerRole);
[ModdedNumberOption("Freeze Duration", 1, 15, 1, MiraNumberSuffixes.Seconds)]
public float FreezeDuration { get; set; } = 5;
[ModdedNumberOption("Freeze Uses", 1, 5)]
public float FreezeUses { get; set; } = 1;
}
@@ -1,8 +1,9 @@
using MiraAPI.Example.Roles;
using System;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
using System;
namespace MiraAPI.Example.Options.Roles;
@@ -12,8 +13,7 @@ public class TeleporterOptions : AbstractOptionGroup
public override Type AdvancedRole => typeof(TeleporterRole);
[ModdedNumberOption("Teleport Cooldown", 5, 60, 2.5f, MiraNumberSuffixes.Seconds)]
public float TeleportCooldown { get; set; } = 5;
public ModdedNumberOption TeleportCooldown { get; set; } = new("Teleport Cooldown", 10, 5, 60, 2.5f, MiraNumberSuffixes.Seconds);
[ModdedNumberOption("Teleport Duration", 5, 25, 1, MiraNumberSuffixes.Seconds)]
public float TeleportDuration { get; set; } = 10;
+48
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@@ -0,0 +1,48 @@
using MiraAPI.Roles;
using TMPro;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class ChameloenRole : CrewmateRole, ICustomRole
{
public string RoleName => "Chamelon";
public string RoleLongDescription => "Stay invisible while not moving.";
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
};
public void PlayerControlFixedUpdate(PlayerControl playerControl)
{
if (playerControl.MyPhysics.Velocity.magnitude > 0)
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, 1), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
}
}
else
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
foreach (var cosmetic in playerControl.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
}
}
}
}
+7 -6
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@@ -1,6 +1,4 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
@@ -13,7 +11,10 @@ public class FreezerRole : ImpostorRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => Palette.Blue;
public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public int MaxPlayers => 2;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
MaxRoleCount = 2,
};
}
@@ -0,0 +1,31 @@
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class NeutralKillerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Neutral Killer";
public string RoleDescription => "Neutral who can kill.";
public string RoleLongDescription => RoleDescription;
public Color RoleColor => Color.magenta;
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
UseVanillaKillButton = true,
CanGetKilled = true,
CanUseVent = true,
};
public override void SpawnTaskHeader(PlayerControl playerControl)
{
// remove existing task header.
}
public override bool DidWin(GameOverReason gameOverReason)
{
return GameManager.Instance.DidHumansWin(gameOverReason);
}
}
+9 -5
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@@ -1,6 +1,4 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
@@ -13,6 +11,12 @@ public class TeleporterRole : CrewmateRole, ICustomRole
public string RoleDescription => RoleLongDescription;
public Color RoleColor => new Color32(221, 176, 152, 255);
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
[HideFromIl2Cpp]
public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
CanModifyChance = false,
DefaultChance = 73,
DefaultRoleCount = 4,
};
}
+9 -9
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@@ -6,12 +6,12 @@ using System.Linq;
namespace MiraAPI.GameModes;
/// <summary>
/// Manages custom gamemodes
/// Manages custom gamemodes.
/// </summary>
public static class CustomGameModeManager
{
/// <summary>
/// List of registered gamemodes
/// List of registered gamemodes.
/// </summary>
internal static readonly Dictionary<int, CustomGameMode> GameModes = [];
@@ -21,14 +21,14 @@ public static class CustomGameModeManager
}
/// <summary>
/// Current gamemode
/// Current gamemode.
/// </summary>
public static CustomGameMode? ActiveMode { get; internal set; } = new DefaultMode();
/// <summary>
/// Set current gamemode
/// Set current gamemode.
/// </summary>
/// <param name="id">gamemode ID</param>
/// <param name="id">gamemode ID.</param>
public static void SetGameMode(int id)
{
if (GameModes.TryGetValue(id, out var gameMode))
@@ -41,9 +41,9 @@ public static class CustomGameModeManager
}
/// <summary>
/// Register gamemode from type
/// Register gamemode from type.
/// </summary>
/// <param name="gameModeType">Type of gamemode class, should inherit from <see cref="CustomGameMode"/></param>
/// <param name="gameModeType">Type of gamemode class, should inherit from <see cref="CustomGameMode"/>.</param>
internal static void RegisterGameMode(Type gameModeType)
{
if (!typeof(CustomGameMode).IsAssignableFrom(gameModeType))
@@ -59,7 +59,7 @@ public static class CustomGameModeManager
Logger<MiraApiPlugin>.Error($"Failed to create instance of {gameModeType.Name}");
return;
}
if (GameModes.Any(x => x.Key == gameMode.Id))
{
Logger<MiraApiPlugin>.Error($"ID for gamemode {gameMode.Name} already exists!");
@@ -68,4 +68,4 @@ public static class CustomGameModeManager
GameModes.Add(gameMode.Id, gameMode);
}
}
}
+1 -1
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@@ -6,4 +6,4 @@ public class DefaultMode : CustomGameMode
public override string Name => "Default";
public override string Description => "Default Among Us GameMode";
public override int Id => 0;
}
}
@@ -25,4 +25,4 @@ public class RegisterGameModeAttribute : Attribute
}
}
}
}
}
@@ -26,6 +26,12 @@ public abstract class AbstractOptionGroup
/// </summary>
public virtual Color GroupColor => Color.clear;
/// <summary>
/// Gets the group priority. This is used to determine the order in which groups are displayed in the options menu.
/// Zero is the highest priority, and the default value is the max uint value.
/// </summary>
public virtual uint GroupPriority => uint.MaxValue;
/// <summary>
/// Gets the role the group is associated with. This is used for the advanced role options menu.
/// </summary>
+2 -2
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@@ -12,12 +12,12 @@ internal interface IModdedOption
string Title { get; }
StringNames StringName { get; }
IMiraPlugin? ParentMod { get; set; }
BaseGameSetting? Data { get; }
BaseGameSetting Data { get; }
Type? AdvancedRole { get; set; }
OptionBehaviour? OptionBehaviour { get; }
Func<bool> Visible { get; set; }
ConfigDefinition? ConfigDefinition { get; set; }
OptionBehaviour? CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container);
OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container);
float GetFloatData();
NetData GetNetData();
void HandleNetData(byte[] data);
+7 -3
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@@ -18,10 +18,10 @@ namespace MiraAPI.GameOptions;
/// </summary>
public static class ModdedOptionsManager
{
private static readonly Dictionary<PropertyInfo, ModdedOptionAttribute> OptionAttributes = new();
private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = new();
private static readonly Dictionary<PropertyInfo, ModdedOptionAttribute> OptionAttributes = [];
private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = [];
internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = new();
internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = [];
internal static readonly List<AbstractOptionGroup> Groups = [];
internal static uint NextId => _nextId++;
@@ -45,6 +45,10 @@ public static class ModdedOptionsManager
TypeToGroup.Add(type, group);
pluginInfo.OptionGroups.Add(group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
.SetValue(null, group);
return true;
}
+4 -4
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@@ -1,5 +1,4 @@
using System;
using System.Linq;
using System.Linq;
namespace MiraAPI.GameOptions;
@@ -7,13 +6,14 @@ namespace MiraAPI.GameOptions;
/// Singleton for option groups.
/// </summary>
/// <typeparam name="T">The option group type.</typeparam>
public class OptionGroupSingleton<T> where T : AbstractOptionGroup
public static class OptionGroupSingleton<T> where T : AbstractOptionGroup
{
private static T? _instance;
/// <summary>
/// Gets the instance of the option group.
/// </summary>
/// <exception cref="InvalidOperationException">Can't</exception>
#pragma warning disable CA1000
public static T Instance => _instance ??= ModdedOptionsManager.Groups.OfType<T>().Single();
#pragma warning restore CA1000
}
@@ -1,8 +1,8 @@
using MiraAPI.Networking;
using Reactor.Localization.Utilities;
using System;
using System;
using System.Linq;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Networking;
using Reactor.Localization.Utilities;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -86,7 +86,7 @@ public class ModdedEnumOption : ModdedOption<int>
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
if (!OptionBehaviour)
{
return;
@@ -134,7 +134,7 @@ public class ModdedNumberOption : ModdedOption<float>
protected override void OnValueChanged(float newValue)
{
Value = Mathf.Clamp(newValue, Min, Max);
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(
HudManager.Instance.Notifier.AddSettingsChangeMessage(
StringName,
Data?.GetValueString(Value),
false);
@@ -35,7 +35,7 @@ public abstract class ModdedOption<T> : IModdedOption
/// <summary>
/// Gets the BaseGameSetting data of the option.
/// </summary>
public BaseGameSetting? Data { get; protected init; }
public BaseGameSetting Data { get; protected init; }
/// <summary>
/// Gets or sets the parent mod of the option.
@@ -69,7 +69,7 @@ public class ModdedToggleOption : ModdedOption<bool>
/// <inheritdoc />
protected override void OnValueChanged(bool newValue)
{
DestroyableSingleton<HudManager>.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
if (!OptionBehaviour)
{
return;
+1
View File
@@ -167,6 +167,7 @@ public abstract class CustomActionButton
public void SetUses(int amount)
{
UsesLeft = Mathf.Clamp(amount, 0, int.MaxValue);
Button?.SetUsesRemaining(MaxUses);
}
/// <summary>
+2
View File
@@ -13,5 +13,7 @@ public static class CustomButtonSingleton<T> where T : CustomActionButton
/// <summary>
/// Gets the instance of the button.
/// </summary>
#pragma warning disable CA1000
public static T Instance => _instance ??= CustomButtonManager.CustomButtons.OfType<T>().Single();
#pragma warning restore CA1000
}
+1 -1
View File
@@ -6,4 +6,4 @@ namespace MiraAPI.Hud;
/// Attribute to register a button in the HUD. Necessary for the button to be recognized by Mira.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class RegisterButtonAttribute : Attribute;
public class RegisterButtonAttribute : Attribute;
+3 -3
View File
@@ -16,10 +16,10 @@ namespace MiraAPI;
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
public Harmony Harmony { get; } = new(Id);
private static MiraPluginManager PluginManager { get; set; }
private static MiraPluginManager? PluginManager { get; set; }
public static Color MiraColor = new Color32(238, 154, 112, 255);
public Harmony Harmony { get; } = new(Id);
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
public override void Load()
{
+7 -1
View File
@@ -10,6 +10,11 @@ public abstract class BaseModifier
/// </summary>
public PlayerControl? Player { get; internal set; }
/// <summary>
/// Gets the modifier component that the modifier is attached to.
/// </summary>
public ModifierComponent? ModifierComponent { get; internal set; }
/// <summary>
/// Gets the modifier id.
/// </summary>
@@ -62,7 +67,8 @@ public abstract class BaseModifier
/// <summary>
/// Called when the player dies.
/// </summary>
public virtual void OnDeath()
/// <param name="reason">The Death Reason.</param>
public virtual void OnDeath(DeathReason reason)
{
}
+4 -8
View File
@@ -18,7 +18,7 @@ namespace MiraAPI.Modifiers;
/// The component for handling modifiers.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierComponent(IntPtr ptr) : MonoBehaviour(ptr)
public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the active modifiers on the player.
@@ -39,11 +39,6 @@ public class ModifierComponent(IntPtr ptr) : MonoBehaviour(ptr)
internal void ClearModifiers()
{
foreach (var modifier in Modifiers)
{
modifier.OnDeactivate();
}
_toRemove.AddRange(Modifiers);
}
@@ -74,7 +69,7 @@ public class ModifierComponent(IntPtr ptr) : MonoBehaviour(ptr)
Modifiers.Add(modifier);
modifier.OnActivate();
if (_player?.AmOwner == true && modifier is TimedModifier { AutoStart: true } timer)
if (modifier is TimedModifier { AutoStart: true } timer)
{
timer.StartTimer();
}
@@ -84,7 +79,7 @@ public class ModifierComponent(IntPtr ptr) : MonoBehaviour(ptr)
{
if (_player?.AmOwner == true)
{
HudManager.Instance?.SetHudActive(true);
HudManager.Instance?.SetHudActive(HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
_toAdd.Clear();
_toRemove.Clear();
@@ -213,6 +208,7 @@ public class ModifierComponent(IntPtr ptr) : MonoBehaviour(ptr)
_toAdd.Add(modifier);
modifier.Player = _player;
modifier.ModifierComponent = this;
modifier.ModifierId = modifierId.Value;
return modifier;
}
@@ -2,5 +2,8 @@
namespace MiraAPI.Modifiers;
/// <summary>
/// Marks a class as a modifier that can be registered with the <see cref="ModifierManager"/>.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class RegisterModifierAttribute : Attribute;
public class RegisterModifierAttribute : Attribute;
+51 -11
View File
@@ -1,5 +1,4 @@
using System;
using MiraAPI.Utilities;
using Reactor.Utilities;
using UnityEngine;
@@ -40,6 +39,9 @@ public abstract class TimedModifier : BaseModifier
/// </summary>
public float TimeRemaining { get; protected set; }
/// <inheritdoc />
public override bool HideOnUi => !TimerActive;
/// <summary>
/// Gets the HUD information for Timed Modifier, including the time remaining.
/// </summary>
@@ -54,25 +56,18 @@ public abstract class TimedModifier : BaseModifier
/// </summary>
public override void FixedUpdate()
{
if (Player?.AmOwner == false)
if (!TimerActive)
{
return;
}
if (TimeRemaining > 0 && TimerActive)
if (TimeRemaining > 0)
{
TimeRemaining -= Time.fixedDeltaTime;
}
else
{
TimerActive = false;
TimeRemaining = Duration;
OnTimerComplete();
if (RemoveOnComplete)
{
Player?.RpcRemoveModifier(ModifierId);
}
StopTimer();
}
}
@@ -87,7 +82,52 @@ public abstract class TimedModifier : BaseModifier
return;
}
TimeRemaining = Duration;
TimerActive = true;
}
/// <summary>
/// Stops the timer and calls OnTimerComplete().
/// </summary>
public void StopTimer()
{
if (!TimerActive)
{
return;
}
TimerActive = false;
TimeRemaining = Duration;
OnTimerComplete();
if (RemoveOnComplete)
{
ModifierComponent?.RemoveModifier(ModifierId);
}
}
/// <summary>
/// Resets the timer. Does not call OnTimerComplete().
/// </summary>
public void ResetTimer()
{
TimerActive = false;
TimeRemaining = Duration;
}
/// <summary>
/// Pauses the timer.
/// </summary>
public void PauseTimer()
{
TimerActive = false;
}
/// <summary>
/// Pauses the timer.
/// </summary>
public void ResumeTimer()
{
TimerActive = true;
}
}
+271
View File
@@ -0,0 +1,271 @@
using System.Collections;
using System.Linq;
using AmongUs.GameOptions;
using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using UnityEngine;
namespace MiraAPI.Networking;
/// <summary>
/// Custom murder RPCs to fix issues with default ones.
/// </summary>
public static class CustomMurderRpc
{
/// <summary>
/// Networked Custom Murder method.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="didSucceed">Whether the murder was successful or not.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.CustomMurder)]
public static void RpcCustomMurder(
this PlayerControl source,
PlayerControl target,
bool didSucceed = true,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
source.CustomMurder(
target,
murderResultFlags2,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
/// <summary>
/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcCustomMurder"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="resultFlags">Murder result flags.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
public static void CustomMurder(
this PlayerControl source,
PlayerControl target,
MurderResultFlags resultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
source.isKilling = false;
Logger<MiraApiPlugin>.Error($"{source.PlayerId} trying to murder {target.PlayerId}");
var data = target.Data;
if (resultFlags.HasFlag(MurderResultFlags.FailedError))
{
return;
}
if (resultFlags.HasFlag(MurderResultFlags.FailedProtected) ||
(resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.protectedByGuardianId > -1))
{
target.protectedByGuardianThisRound = true;
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
AchievementManager.Instance.OnProtectACrewmate();
}
if (source.AmOwner || flag)
{
target.ShowFailedMurder();
if (resetKillTimer)
{
source.SetKillTimer(
GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) / 2f);
}
}
else
{
target.RemoveProtection();
}
Logger<MiraApiPlugin>.Error($"{source.PlayerId} failed to murder {target.PlayerId} due to guardian angel protection");
return;
}
if (!resultFlags.HasFlag(MurderResultFlags.Succeeded) &&
!resultFlags.HasFlag(MurderResultFlags.DecisionByHost))
{
return;
}
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
StatsManager.Instance.IncrementStat(
GameManager.Instance.IsHideAndSeek()
? StringNames.StatsImpostorKills_HideAndSeek
: StringNames.StatsImpostorKills);
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
StatsManager.Instance.IncrementStat(StringNames.StatsShapeshifterShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
{
SoundManager.Instance.PlaySound(source.KillSfx, false, 0.8f);
}
if (resetKillTimer)
{
source.SetKillTimer(GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown));
}
}
UnityTelemetry.Instance.WriteMurder();
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager.Instance.IncrementStat(StringNames.StatsTimesMurdered);
if (Minigame.Instance)
{
try
{
Minigame.Instance.Close();
Minigame.Instance.Close();
}
catch
{
// ignored
}
}
if (showKillAnim)
{
HudManager.Instance.KillOverlay.ShowKillAnimation(source.Data, data);
}
target.cosmetics.SetNameMask(false);
target.RpcSetScanner(false);
}
AchievementManager.Instance.OnMurder(
source.AmOwner,
target.AmOwner,
source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
source.shapeshiftTargetPlayerId,
target.PlayerId);
source.MyPhysics.StartCoroutine(source.KillAnimations.Random()?.CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
Logger<MiraApiPlugin>.Error($"{source.PlayerId} succeeded in murdering {target.PlayerId}");
}
/// <summary>
/// Perform a custom kill animation.
/// </summary>
/// <param name="anim">The kill animation.</param>
/// <param name="source">The murderer.</param>
/// <param name="target">The murdered player.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the murder be teleported.</param>
/// <returns>Coroutine.</returns>
public static IEnumerator CoPerformCustomKill(
this KillAnimation anim,
PlayerControl source,
PlayerControl target,
bool createDeadBody = true,
bool teleportMurderer = true)
{
var cam = Camera.main?.GetComponent<FollowerCamera>();
var isParticipant = PlayerControl.LocalPlayer == source || PlayerControl.LocalPlayer == target;
var sourcePhys = source.MyPhysics;
if (teleportMurderer)
{
KillAnimation.SetMovement(source, false);
}
KillAnimation.SetMovement(target, false);
if (isParticipant)
{
PlayerControl.LocalPlayer.isKilling = true;
source.isKilling = true;
}
DeadBody? deadBody = null;
if (createDeadBody)
{
deadBody = Object.Instantiate(GameManager.Instance.DeadBodyPrefab);
deadBody.enabled = false;
deadBody.ParentId = target.PlayerId;
deadBody.bodyRenderers.ToList().ForEach(target.SetPlayerMaterialColors);
target.SetPlayerMaterialColors(deadBody.bloodSplatter);
var vector = target.transform.position + anim.BodyOffset;
vector.z = vector.y / 1000f;
deadBody.transform.position = vector;
}
if (isParticipant)
{
if (cam != null)
{
cam.Locked = true;
}
ConsoleJoystick.SetMode_Task();
if (PlayerControl.LocalPlayer.AmOwner)
{
PlayerControl.LocalPlayer.MyPhysics.inputHandler.enabled = true;
}
}
target.Die(DeathReason.Kill, true);
yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
sourcePhys.Animations.PlayIdleAnimation();
if (teleportMurderer)
{
source.NetTransform.SnapTo(target.transform.position);
KillAnimation.SetMovement(source, true);
}
KillAnimation.SetMovement(target, true);
if (deadBody != null)
{
deadBody.enabled = true;
}
if (!isParticipant)
{
yield break;
}
if (cam != null)
{
cam.Locked = false;
}
PlayerControl.LocalPlayer.isKilling = false;
source.isKilling = false;
}
}
-186
View File
@@ -1,186 +0,0 @@
using AmongUs.GameOptions;
using Assets.CoreScripts;
using Reactor.Networking.Attributes;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using System.Collections;
using System.Linq;
using UnityEngine;
namespace MiraAPI.Networking;
public static class CustomMurderRpcs
{
[MethodRpc((uint)MiraRpc.CustomMurder)]
public static void RpcCustomMurder(this PlayerControl source, PlayerControl target, bool didSucceed = true,
bool resetKillTimer = true, bool createDeadBody = true, bool teleportMurderer = true, bool showKillAnim = true, bool playKillSound = true)
{
var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
source.CustomMurder(target, murderResultFlags2, resetKillTimer, createDeadBody, teleportMurderer, showKillAnim, playKillSound);
}
public static void CustomMurder(this PlayerControl source, PlayerControl target, MurderResultFlags resultFlags,
bool resetKillTimer = true, bool createDeadBody = true, bool teleportMurderer = true, bool showKillAnim = true, bool playKillSound = true)
{
source.isKilling = false;
source.logger.Debug(string.Format("{0} trying to murder {1}", source.PlayerId, target.PlayerId), null);
var data = target.Data;
if (resultFlags.HasFlag(MurderResultFlags.FailedError))
{
return;
}
if (resultFlags.HasFlag(MurderResultFlags.FailedProtected) || (resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.protectedByGuardianId > -1))
{
target.protectedByGuardianThisRound = true;
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
DestroyableSingleton<AchievementManager>.Instance.OnProtectACrewmate();
}
if (source.AmOwner || flag)
{
target.ShowFailedMurder();
if (resetKillTimer)
{
source.SetKillTimer(GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) / 2f);
}
}
else
{
target.RemoveProtection();
}
source.logger.Debug(string.Format("{0} failed to murder {1} due to guardian angel protection", source.PlayerId, target.PlayerId), null);
return;
}
if (resultFlags.HasFlag(MurderResultFlags.Succeeded) || resultFlags.HasFlag(MurderResultFlags.DecisionByHost))
{
DestroyableSingleton<DebugAnalytics>.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
if (GameManager.Instance.IsHideAndSeek())
{
StatsManager.Instance.IncrementStat(StringNames.StatsImpostorKills_HideAndSeek);
}
else
{
StatsManager.Instance.IncrementStat(StringNames.StatsImpostorKills);
}
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
StatsManager.Instance.IncrementStat(StringNames.StatsShapeshifterShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
{
SoundManager.Instance.PlaySound(source.KillSfx, false, 0.8f, null);
}
if (resetKillTimer)
{
source.SetKillTimer(GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown));
}
}
DestroyableSingleton<UnityTelemetry>.Instance.WriteMurder();
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager.Instance.IncrementStat(StringNames.StatsTimesMurdered);
if (Minigame.Instance)
{
try
{
Minigame.Instance.Close();
Minigame.Instance.Close();
}
catch
{
}
}
if (showKillAnim)
{
DestroyableSingleton<HudManager>.Instance.KillOverlay.ShowKillAnimation(source.Data, data);
}
target.cosmetics.SetNameMask(false);
target.RpcSetScanner(false);
}
DestroyableSingleton<AchievementManager>.Instance.OnMurder(source.AmOwner, target.AmOwner, source.CurrentOutfitType == PlayerOutfitType.Shapeshifted, source.shapeshiftTargetPlayerId, (int)target.PlayerId);
Coroutines.Start(source.KillAnimations.Random().CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
source.logger.Debug(string.Format("{0} succeeded in murdering {1}", source.PlayerId, target.PlayerId), null);
}
}
public static IEnumerator CoPerformCustomKill(this KillAnimation anim, PlayerControl source, PlayerControl target,
bool createDeadBody = true, bool teleportMurderer = true)
{
var cam = Camera.main.GetComponent<FollowerCamera>();
var isParticipant = PlayerControl.LocalPlayer == source || PlayerControl.LocalPlayer == target;
var sourcePhys = source.MyPhysics;
if (teleportMurderer)
{
KillAnimation.SetMovement(source, false);
}
KillAnimation.SetMovement(target, false);
if (isParticipant)
{
PlayerControl.LocalPlayer.isKilling = true;
source.isKilling = true;
}
DeadBody deadBody = null;
if (createDeadBody)
{
deadBody = Object.Instantiate(GameManager.Instance.DeadBodyPrefab);
deadBody.enabled = false;
deadBody.ParentId = target.PlayerId;
deadBody.bodyRenderers.ToArray().ToList().ForEach(target.SetPlayerMaterialColors);
target.SetPlayerMaterialColors(deadBody.bloodSplatter);
var vector = target.transform.position + anim.BodyOffset;
vector.z = vector.y / 1000f;
deadBody.transform.position = vector;
}
if (isParticipant)
{
cam.Locked = true;
ConsoleJoystick.SetMode_Task();
if (PlayerControl.LocalPlayer.AmOwner)
{
PlayerControl.LocalPlayer.MyPhysics.inputHandler.enabled = true;
}
}
target.Die(DeathReason.Kill, true);
yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
sourcePhys.Animations.PlayIdleAnimation();
if (teleportMurderer)
{
source.NetTransform.SnapTo(target.transform.position);
KillAnimation.SetMovement(source, true);
}
KillAnimation.SetMovement(target, true);
if (deadBody)
{
deadBody.enabled = true;
}
if (isParticipant)
{
cam.Locked = false;
PlayerControl.LocalPlayer.isKilling = false;
source.isKilling = false;
}
yield break;
}
}
+27 -1
View File
@@ -1,11 +1,37 @@
namespace MiraAPI.Networking;
/// <summary>
/// Mira RPCs.
/// </summary>
public enum MiraRpc : uint
{
/// <summary>
/// Syncs the game options.
/// </summary>
SyncGameOptions,
/// <summary>
/// Syncs the role options.
/// </summary>
SyncRoleOptions,
/// <summary>
/// Adds a modifier to a player.
/// </summary>
AddModifier,
/// <summary>
/// Removes a modifier from a player.
/// </summary>
RemoveModifier,
/// <summary>
/// Syncs all modifiers at once.
/// </summary>
SyncModifiers,
/// <summary>
/// Custom Murder RPC.
/// </summary>
CustomMurder,
}
}
+18 -1
View File
@@ -1,8 +1,25 @@
namespace MiraAPI.Networking;
/// <summary>
/// Used to network data and mark it with an ID.
/// </summary>
/// <param name="id">The ID of the data.</param>
/// <param name="data">The byte[] data.</param>
public readonly struct NetData(uint id, byte[] data)
{
/// <summary>
/// Gets the ID of the data.
/// </summary>
public uint Id { get; } = id;
/// <summary>
/// Gets the byte[] data.
/// </summary>
public byte[] Data { get; } = data;
/// <summary>
/// Gets the length of the data in bytes.
/// </summary>
/// <returns>An int representing the number of bytes this NetData takes up.</returns>
public int GetLength() => 4 + Data.Length;
}
}
+13 -7
View File
@@ -6,12 +6,18 @@ using Reactor.Networking.Rpc;
namespace MiraAPI.Networking;
[RegisterCustomRpc((uint)MiraRpc.SyncModifiers)]
internal class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
internal sealed class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
{
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, NetData[] data)
public override void Write(MessageWriter writer, NetData[]? data)
{
if (data == null)
{
writer.WritePacked(0U);
return;
}
writer.WritePacked((uint)data.Length);
foreach (var netData in data)
{
@@ -26,21 +32,21 @@ internal class SyncModifiersRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc
var data = new NetData[length];
for (var i = 0; i < length; i++)
{
var id = reader.ReadPackedUInt32();
var dataId = reader.ReadPackedUInt32();
var bytes = reader.ReadBytesAndSize();
data[i] = new NetData(id, bytes);
data[i] = new NetData(dataId, bytes);
}
return data;
}
public override void Handle(PlayerControl playerControl, NetData[] data)
public override void Handle(PlayerControl playerControl, NetData[]? data)
{
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
{
return;
}
ModifierManager.HandleSyncModifiers(data);
ModifierManager.HandleSyncModifiers(data ?? []);
}
}
}
+14 -8
View File
@@ -7,12 +7,18 @@ namespace MiraAPI.Networking;
// METHOD RPC DOESNT WORK WITH THE ARRAYS AND STUFF SO THIS IS HOW WE WILL DO IT FOR NOW
[RegisterCustomRpc((uint)MiraRpc.SyncGameOptions)]
internal class SyncOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
internal sealed class SyncOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
{
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, NetData[] data)
public override void Write(MessageWriter writer, NetData[]? data)
{
if (data == null)
{
writer.WritePacked(0U);
return;
}
writer.WritePacked((uint)data.Length);
foreach (var netData in data)
{
@@ -27,21 +33,21 @@ internal class SyncOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<M
var data = new NetData[length];
for (var i = 0; i < length; i++)
{
var id = reader.ReadPackedUInt32();
var dataId = reader.ReadPackedUInt32();
var bytes = reader.ReadBytesAndSize();
data[i] = new NetData(id, bytes);
data[i] = new NetData(dataId, bytes);
}
return data;
}
public override void Handle(PlayerControl playerControl, NetData[] data)
public override void Handle(PlayerControl playerControl, NetData[]? data)
{
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
{
return;
}
ModdedOptionsManager.HandleSyncOptions(data);
ModdedOptionsManager.HandleSyncOptions(data ?? []);
}
}
}
+13 -8
View File
@@ -6,13 +6,18 @@ using Reactor.Networking.Rpc;
namespace MiraAPI.Networking;
[RegisterCustomRpc((uint)MiraRpc.SyncRoleOptions)]
internal class SyncRoleOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
internal sealed class SyncRoleOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomRpc<MiraApiPlugin, NetData[]>(plugin, id)
{
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, NetData[] data)
public override void Write(MessageWriter writer, NetData[]? data)
{
if (data == null)
{
writer.WritePacked(0U);
return;
}
writer.WritePacked((uint)data.Length);
foreach (var netData in data)
{
@@ -27,21 +32,21 @@ internal class SyncRoleOptionsRpc(MiraApiPlugin plugin, uint id) : PlayerCustomR
var data = new NetData[length];
for (var i = 0; i < length; i++)
{
var id = reader.ReadPackedUInt32();
var dataId = reader.ReadPackedUInt32();
var bytes = reader.ReadBytesAndSize();
data[i] = new NetData(id, bytes);
data[i] = new NetData(dataId, bytes);
}
return data;
}
public override void Handle(PlayerControl playerControl, NetData[] data)
public override void Handle(PlayerControl playerControl, NetData[]? data)
{
if (AmongUsClient.Instance.HostId != playerControl.OwnerId)
{
return;
}
CustomRoleManager.HandleSyncRoleOptions(data);
CustomRoleManager.HandleSyncRoleOptions(data ?? []);
}
}
}
+4 -1
View File
@@ -6,6 +6,9 @@ using MiraAPI.Roles;
namespace MiraAPI.Patches;
/// <summary>
/// Sync all options, role settings, and modifiers to the player when they join the game.
/// </summary>
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CreatePlayer))]
public static class AmongUsClientSyncPatch
{
@@ -25,4 +28,4 @@ public static class AmongUsClientSyncPatch
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
ModifierManager.SyncAllModifiers(clientData.Id);
}
}
}
@@ -7,8 +7,8 @@ namespace MiraAPI.Patches.Colors;
[HarmonyPatch(typeof(PlayerTab))]
public static class ScrollingColorsPatch
{
/// Collider
private static BoxCollider2D _collider;
// Collider
private static BoxCollider2D? _collider;
/// <summary>
/// Add scrolling to the colors tab
@@ -20,7 +20,7 @@ public static class ScrollingColorsPatch
{
return;
}
var tab = PlayerCustomizationMenu.Instance.Tabs[1].Tab;
if (__instance.scroller == null)
@@ -31,7 +31,7 @@ public static class ScrollingColorsPatch
var maskObj = new GameObject
{
layer = 5,
name = "SpriteMask"
name = "SpriteMask",
};
maskObj.transform.SetParent(__instance.transform);
maskObj.transform.localPosition = new Vector3(0, 0, 0);
@@ -55,4 +55,4 @@ public static class ScrollingColorsPatch
__instance.SetScrollerBounds();
}
}
}
+2 -3
View File
@@ -1,5 +1,4 @@

/*
/*
[HarmonyPatch]
public static class ConsolePatches
{
@@ -69,4 +68,4 @@ public static class ConsolePatches
canUse = couldUse = true;
return true;
}
}*/
}*/
+2 -4
View File
@@ -1,6 +1,4 @@

/*
/*
[HarmonyPatch(typeof(DeadBody))]
public static class DeadBodyPatch
{
@@ -10,4 +8,4 @@ public static class DeadBodyPatch
{
return CustomGameModeManager.ActiveMode == null || CustomGameModeManager.ActiveMode.CanReport(__instance);
}
}*/
}*/
@@ -1,6 +1,4 @@

/*
/*
[HarmonyPatch]
public static class GameLogicPatches
{
@@ -19,4 +17,4 @@ public static class GameLogicPatches
CustomGameModeManager.ActiveMode?.AssignRoles(out runOriginal, __instance);
return runOriginal;
}
}*/
}*/
@@ -1,6 +1,4 @@

/*
/*
/// <summary>
/// Allow Impostors to kill each other if can kill is enabled in gamemode or friendly fire is toggled on
/// </summary>
@@ -16,11 +14,11 @@ public static class ImpostorTargetPatch
{
return true;
}
__result = target is { Disconnected: false, IsDead: false } &&
target.PlayerId != __instance.Player.PlayerId && !(target.Role == null) &&
!(target.Object == null) && !target.Object.inVent && !target.Object.inMovingPlat;
return false;
}
}*/
}*/
@@ -1,6 +1,4 @@

/*
/*
[HarmonyPatch(typeof(MapBehaviour))]
public static class MapBehaviourPatch
{
@@ -17,4 +15,4 @@ public static class MapBehaviourPatch
return true;
}
}*/
}*/
+2 -4
View File
@@ -1,6 +1,4 @@

/*
/*
[HarmonyPatch(typeof(KillAnimation))]
public static class OnDeathPatch
{
@@ -10,4 +8,4 @@ public static class OnDeathPatch
{
CustomGameModeManager.ActiveMode?.OnDeath(target);
}
}*/
}*/
+2 -6
View File
@@ -1,10 +1,7 @@

/*
/*
[HarmonyPatch(typeof(Vent))]
public static class VentPatches
{
[HarmonyPrefix]
[HarmonyPatch(nameof(Vent.CanUse))]
public static bool CanUseVentPatch(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
@@ -47,5 +44,4 @@ public static class VentPatches
return false;
}
}*/
}*/
@@ -1,20 +1,20 @@
using HarmonyLib;
using MiraAPI.Hud;
namespace MiraAPI.Patches;
namespace MiraAPI.Patches.Hud;
/// <summary>
/// Harmony patches for the MeetingHud class.
/// Reset button patches
/// </summary>
[HarmonyPatch(typeof(MeetingHud))]
public static class MeetingHudPatches
[HarmonyPatch]
public static class ButtonResetPatches
{
/// <summary>
/// Resets the cooldown and effect of all custom buttons when the meeting starts.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.Start))]
public static void StartPostfix()
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
public static void MeetingHudStartPostfix()
{
foreach (var customActionButton in CustomButtonManager.CustomButtons)
{
@@ -23,11 +23,11 @@ public static class MeetingHudPatches
}
/// <summary>
/// Resets the cooldown and effect of all custom buttons when the voting is complete.
/// Resets the cooldown and effect of all custom buttons after the exile screen is closed.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.VotingComplete))]
public static void VotingCompletePostfix()
[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
public static void ExileControllerReEnableGameplayPostfix()
{
foreach (var customActionButton in CustomButtonManager.CustomButtons)
{
+3 -69
View File
@@ -1,5 +1,4 @@
using HarmonyLib;
using InnerNet;
using MiraAPI.Hud;
using MiraAPI.Roles;
using Reactor.Utilities.Extensions;
@@ -17,62 +16,6 @@ public static class HudManagerPatches
// Custom buttons parent.
private static GameObject? _bottomLeft;
// Custom role tab.
private static TaskPanelBehaviour? _roleTab;
/// <summary>
/// Update custom role tab and custom role hud elements.
/// </summary>
/// <param name="__instance">The HudManager instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(HudManager.Update))]
public static void UpdatePostfix(HudManager __instance)
{
var local = PlayerControl.LocalPlayer;
if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started && !ShipStatus.Instance)
{
return;
}
// CustomGameModeManager.ActiveMode?.HudUpdate(__instance);
switch (local?.Data?.Role)
{
case null:
return;
case ICustomRole customRole:
{
customRole.HudUpdate(__instance);
if (customRole.RoleHintType != RoleHintType.RoleTab)
{
_roleTab?.gameObject.Destroy();
return;
}
if (_roleTab == null)
{
_roleTab = CustomRoleManager.CreateRoleTab(customRole);
}
else
{
CustomRoleManager.UpdateRoleTab(_roleTab, customRole);
}
break;
}
default:
if (_roleTab != null)
{
_roleTab.gameObject.Destroy();
}
break;
}
}
/*
/// <summary>
/// Trigger hudstart on current custom gamemode
@@ -136,7 +79,7 @@ public static class HudManagerPatches
}
/// <summary>
/// Set the custom role tab and custom buttons active when the hud is active.
/// Set the custom buttons active when the hud is active.
/// </summary>
/// <param name="__instance">HudManager instance.</param>
/// <param name="localPlayer">The local PlayerControl.</param>
@@ -146,24 +89,15 @@ public static class HudManagerPatches
[HarmonyPatch(nameof(HudManager.SetHudActive), typeof(PlayerControl), typeof(RoleBehaviour), typeof(bool))]
public static void SetHudActivePostfix(HudManager __instance, PlayerControl localPlayer, RoleBehaviour role, bool isActive)
{
if (!localPlayer.Data)
__instance.AdminButton.ToggleVisible(isActive && role.IsImpostor && GameOptionsManager.Instance.CurrentGameOptions.GameMode == AmongUs.GameOptions.GameModes.HideNSeek);
if (localPlayer.Data == null)
{
return;
}
if (_roleTab)
{
_roleTab?.gameObject.SetActive(isActive);
}
foreach (var button in CustomButtonManager.CustomButtons)
{
button.SetActive(isActive, role);
}
if (role is ICustomRole customRole)
{
__instance.ImpostorVentButton.gameObject.SetActive(isActive && customRole.CanUseVent);
}
}
}
+27 -22
View File
@@ -19,33 +19,38 @@ public static class IntroCutscenePatches
__instance.TeamTitle.text = $"<size=70%>{mode.Name}</size>\n<size=20%>{mode.Description}</size>";
}
}*/
[HarmonyPrefix]
[HarmonyPatch(nameof(IntroCutscene.BeginCrewmate))]
public static bool BeginCrewmatePatch(IntroCutscene __instance)
{
if (PlayerControl.LocalPlayer.Data.Role is ICustomRole customRole)
if (PlayerControl.LocalPlayer.Data.Role is not ICustomRole customRole)
{
if (customRole.Team is not ModdedRoleTeams.Neutral)
{
return true;
}
var barTransform = __instance.BackgroundBar.transform;
var position = barTransform.position;
position.y -= 0.25f;
barTransform.position = position;
__instance.BackgroundBar.material.SetColor(ShaderID.Color, Color.gray);
__instance.TeamTitle.text = "OUTCAST";
__instance.impostorScale = 1f;
__instance.ImpostorText.text = "You are an Outcast. You do not have a team.";
__instance.TeamTitle.color = Color.gray;
__instance.ourCrewmate = __instance.CreatePlayer(0, Mathf.CeilToInt(7.5f), PlayerControl.LocalPlayer.Data, false);
return false;
return true;
}
return true;
if (customRole.Team is not ModdedRoleTeams.Neutral)
{
return true;
}
var barTransform = __instance.BackgroundBar.transform;
var position = barTransform.position;
position.y -= 0.25f;
barTransform.position = position;
__instance.BackgroundBar.material.SetColor(ShaderID.Color, Color.gray);
__instance.TeamTitle.text = "NEUTRAL";
__instance.impostorScale = 1f;
__instance.ImpostorText.text = "You are Neutral. You do not have a team.";
__instance.TeamTitle.color = Color.gray;
__instance.ourCrewmate = __instance.CreatePlayer(
0,
Mathf.CeilToInt(7.5f),
PlayerControl.LocalPlayer.Data,
false);
return false;
}
/*
@@ -55,4 +60,4 @@ public static class IntroCutscenePatches
{
CustomGameModeManager.ActiveMode?.Initialize();
}*/
}
}
+50 -19
View File
@@ -30,16 +30,27 @@ public static class GameOptionsMenuPatch
}
var num = 2.1f;
var filteredGroups = GameSettingMenuPatches.SelectedMod.OptionGroups.Where(x => x.GroupVisible.Invoke() && x.AdvancedRole is null);
var filteredGroups =
GameSettingMenuPatches.SelectedMod?.OptionGroups.Where(
x => x.AdvancedRole is null) ?? [];
foreach (var group in filteredGroups)
{
var filteredOpts = group.Options.Where(x => x.Visible.Invoke()).ToList();
if (filteredOpts.Count == 0)
if (group.Options.Count == 0 || group.Header is null)
{
continue;
}
if (!group.GroupVisible.Invoke())
{
group.Header.gameObject.SetActive(false);
foreach (var option in group.Options)
{
option.OptionBehaviour?.gameObject.SetActive(false);
}
continue;
}
group.Header.gameObject.SetActive(true);
group.Header.transform.localScale = Vector3.one * 0.63f;
group.Header.transform.localPosition = new Vector3(-0.903f, num, -2f);
@@ -50,7 +61,12 @@ public static class GameOptionsMenuPatch
{
var newOpt = opt.OptionBehaviour;
if (opt.Visible.Invoke() == false)
if (newOpt is null)
{
continue;
}
if (!opt.Visible.Invoke())
{
newOpt.gameObject.SetActive(false);
continue;
@@ -70,7 +86,6 @@ public static class GameOptionsMenuPatch
}
__instance.scrollBar.SetYBoundsMax(-num - 1.65f);
}
[HarmonyPrefix]
@@ -84,11 +99,15 @@ public static class GameOptionsMenuPatch
__instance.MapPicker.gameObject.SetActive(false);
var filteredGroups = GameSettingMenuPatches.SelectedMod.OptionGroups.Where(x => x.AdvancedRole is null);
var filteredGroups = GameSettingMenuPatches.SelectedMod?.OptionGroups.Where(x => x.AdvancedRole is null) ?? [];
foreach (var group in filteredGroups)
{
var categoryHeaderMasked = Object.Instantiate(__instance.categoryHeaderOrigin, Vector3.zero, Quaternion.identity, __instance.settingsContainer);
var categoryHeaderMasked = Object.Instantiate(
__instance.categoryHeaderOrigin,
Vector3.zero,
Quaternion.identity,
__instance.settingsContainer);
categoryHeaderMasked.SetHeader(CustomStringName.CreateAndRegister(group.GroupName), 20);
if (group.GroupColor != Color.clear)
{
@@ -96,17 +115,24 @@ public static class GameOptionsMenuPatch
categoryHeaderMasked.Divider.color = group.GroupColor;
categoryHeaderMasked.Title.color = group.GroupColor.GetAlternateColor();
}
categoryHeaderMasked.Background.size = new Vector2(categoryHeaderMasked.Background.size.x + 1.5f, categoryHeaderMasked.Background.size.y);
categoryHeaderMasked.Background.size = new Vector2(
categoryHeaderMasked.Background.size.x + 1.5f,
categoryHeaderMasked.Background.size.y);
categoryHeaderMasked.gameObject.SetActive(false);
group.Header = categoryHeaderMasked;
var newText = Object.Instantiate(categoryHeaderMasked.Title, categoryHeaderMasked.transform);
newText.text = $"<size=70%>(Click to open)</size>";
newText.text = "<size=70%>(Click to close)</size>";
newText.transform.localPosition = new Vector3(2.6249f, -0.165f, 0f);
newText.gameObject.GetComponent<TextTranslatorTMP>().Destroy();
var options = group.Options.Select(opt => opt.CreateOption(__instance.checkboxOrigin,
__instance.numberOptionOrigin, __instance.stringOptionOrigin, __instance.settingsContainer));
var options = group.Options.Select(
opt => opt.CreateOption(
__instance.checkboxOrigin,
__instance.numberOptionOrigin,
__instance.stringOptionOrigin,
__instance.settingsContainer));
foreach (var newOpt in options)
{
@@ -142,8 +168,10 @@ public static class GameOptionsMenuPatch
if (newOpt is ToggleOption toggle)
{
toggle.CheckMark.sprite = MiraAssets.Checkmark.LoadAsset();
toggle.CheckMark.color = group.GroupColor != Color.clear ? group.GroupColor : MiraAssets.AcceptedTeal;
var rend = toggle.CheckMark.transform.parent.FindChild("ActiveSprite").GetComponent<SpriteRenderer>();
toggle.CheckMark.color =
group.GroupColor != Color.clear ? group.GroupColor : MiraAssets.AcceptedTeal;
var rend = toggle.CheckMark.transform.parent.FindChild("ActiveSprite")
.GetComponent<SpriteRenderer>();
rend.sprite = MiraAssets.CheckmarkBox.LoadAsset();
rend.color = group.GroupColor != Color.clear ? group.GroupColor : MiraAssets.AcceptedTeal;
}
@@ -162,11 +190,14 @@ public static class GameOptionsMenuPatch
headerBtn.ClickSound = __instance.BackButton.GetComponent<PassiveButton>().ClickSound;
headerBtn.OnMouseOver = new UnityEvent();
headerBtn.OnMouseOut = new UnityEvent();
headerBtn.OnClick.AddListener((UnityAction)(() =>
{
group.AllOptionsHidden = !group.AllOptionsHidden;
newText.text = group.AllOptionsHidden ? "<size=70%>(Click to open)</size>" : "<size=70%>(Click to close)</size>";
}));
headerBtn.OnClick.AddListener(
(UnityAction)(() =>
{
group.AllOptionsHidden = !group.AllOptionsHidden;
newText.text = group.AllOptionsHidden
? "<size=70%>(Click to open)</size>"
: "<size=70%>(Click to close)</size>";
}));
headerBtn.SetButtonEnableState(true);
}
@@ -207,4 +238,4 @@ public static class GameOptionsMenuPatch
return false;
}
}
}
@@ -154,7 +154,6 @@ public static class GameSettingMenuPatches
}
roles.roleChances.Clear();
roles.roleChances = null;
roles.AdvancedRolesSettings.gameObject.SetActive(false);
roles.RoleChancesSettings.gameObject.SetActive(true);
roles.SetQuotaTab();
+163 -136
View File
@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
@@ -16,10 +16,11 @@ namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(LobbyViewSettingsPane))]
public static class LobbyViewPanePatches
{
public static int CurrentSelectedMod { get; private set; }
public static MiraPluginInfo? SelectedMod => CurrentSelectedMod == 0 ? null : MiraPluginManager.Instance.RegisteredPlugins()[CurrentSelectedMod-1];
private static int CurrentSelectedMod { get; set; }
private static MiraPluginInfo? SelectedMod => CurrentSelectedMod == 0
? null
: MiraPluginManager.Instance.RegisteredPlugins()[CurrentSelectedMod - 1];
[HarmonyPostfix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.Awake))]
@@ -33,102 +34,104 @@ public static class LobbyViewPanePatches
nextButton.transform.localPosition = new Vector3(-5.4f, 2.4f, -2f);
nextButton.transform.localScale = new Vector3(3, 3, 2);
nextButton.name = "RightArrowButton";
var normal = nextButton.transform.FindChild("Normal").GetComponentInChildren<SpriteRenderer>();
normal.transform.localPosition = new Vector3(0, 0f, 0.3f);
normal.sprite = MiraAssets.NextButton.LoadAsset();
var hover = nextButton.transform.FindChild("Hover").GetComponentInChildren<SpriteRenderer>();
hover.transform.localPosition = new Vector3(0, 0f, 0.3f);
hover.sprite = MiraAssets.NextButtonActive.LoadAsset();
var passiveButton = nextButton.gameObject.GetComponent<PassiveButton>();
passiveButton.OnClick = new Button.ButtonClickedEvent();
passiveButton.OnClick.AddListener((UnityAction)(() =>
{
CurrentSelectedMod += 1;
if (CurrentSelectedMod > MiraPluginManager.Instance.RegisteredPlugins().Length)
passiveButton.OnClick.AddListener(
(UnityAction)(() =>
{
CurrentSelectedMod = 0;
}
__instance.RefreshTab();
__instance.scrollBar.ScrollToTop();
}));
CurrentSelectedMod += 1;
if (CurrentSelectedMod > MiraPluginManager.Instance.RegisteredPlugins().Length)
{
CurrentSelectedMod = 0;
}
__instance.RefreshTab();
__instance.scrollBar.ScrollToTop();
}));
// Create the back button
var backButton = Object.Instantiate(nextButton, __instance.BackButton.transform.parent).gameObject;
backButton.transform.localPosition = new Vector3(-6.3f, 2.4f, -2f);
backButton.name = "LeftArrowButton";
backButton.transform.FindChild("Normal").gameObject.GetComponentInChildren<SpriteRenderer>().flipX
= backButton.transform.FindChild("Hover").gameObject.GetComponentInChildren<SpriteRenderer>().flipX
= backButton.transform.FindChild("Hover").gameObject.GetComponentInChildren<SpriteRenderer>().flipX
= true;
var passiveButton2 = backButton.gameObject.GetComponent<PassiveButton>();
passiveButton2.OnClick = new Button.ButtonClickedEvent();
passiveButton2.OnClick.AddListener((UnityAction)(() =>
{
CurrentSelectedMod -= 1;
if (CurrentSelectedMod < 0)
passiveButton2.OnClick.AddListener(
(UnityAction)(() =>
{
CurrentSelectedMod = MiraPluginManager.Instance.RegisteredPlugins().Length;
}
__instance.RefreshTab();
__instance.scrollBar.ScrollToTop();
}));
CurrentSelectedMod -= 1;
if (CurrentSelectedMod < 0)
{
CurrentSelectedMod = MiraPluginManager.Instance.RegisteredPlugins().Length;
}
__instance.RefreshTab();
__instance.scrollBar.ScrollToTop();
}));
}
[HarmonyPostfix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.Update))]
public static void UpdatePatch(LobbyViewSettingsPane __instance)
{
__instance.gameModeText.text = SelectedMod?.PluginInfo.Metadata.Name ?? "Default";
}
[HarmonyPrefix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.DrawNormalTab))]
public static bool DrawNormalTabPatch(LobbyViewSettingsPane __instance)
{
if (CurrentSelectedMod == 0)
{
return true;
}
DrawOptionsTab(__instance);
return false;
if (CurrentSelectedMod == 0)
{
return true;
}
DrawOptionsTab(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.DrawRolesTab))]
public static bool DrawRolesTabPatch(LobbyViewSettingsPane __instance)
{
if (CurrentSelectedMod == 0)
{
return true;
}
DrawRolesTab(__instance);
return false;
if (CurrentSelectedMod == 0)
{
return true;
}
DrawRolesTab(__instance);
return false;
}
private static void DrawOptionsTab(LobbyViewSettingsPane instance)
{
if (SelectedMod == null)
{
return;
}
var num = 1.44f;
var filteredGroups = SelectedMod.OptionGroups.Where(x => x.GroupVisible.Invoke() && x.AdvancedRole is null);
foreach (var group in filteredGroups)
{
if (group.Options.Count == 0)
{
continue;
}
var categoryHeaderMasked = Object.Instantiate(instance.categoryHeaderOrigin, instance.settingsContainer, true);
var categoryHeaderMasked = Object.Instantiate(
instance.categoryHeaderOrigin,
instance.settingsContainer,
true);
categoryHeaderMasked.SetHeader(StringNames.Name, 61);
categoryHeaderMasked.Title.text = group.GroupName;
categoryHeaderMasked.transform.localScale = Vector3.one;
@@ -144,8 +147,11 @@ public static class LobbyViewPanePatches
{
continue;
}
var viewSettingsInfoPanel = Object.Instantiate(instance.infoPanelOrigin, instance.settingsContainer, true);
var viewSettingsInfoPanel = Object.Instantiate(
instance.infoPanelOrigin,
instance.settingsContainer,
true);
viewSettingsInfoPanel.transform.localScale = Vector3.one;
float num2;
if (i % 2 == 0)
@@ -160,25 +166,30 @@ public static class LobbyViewPanePatches
{
num2 = -3f;
}
viewSettingsInfoPanel.transform.localPosition = new Vector3(num2, num, -2f);
var data = option.Data;
if (data.Type == OptionTypes.Checkbox)
{
viewSettingsInfoPanel.SetInfoCheckbox(data.Title, 61, Mathf.Approximately(option.GetFloatData(), 1));
viewSettingsInfoPanel.SetInfoCheckbox(
data.Title,
61,
Mathf.Approximately(option.GetFloatData(), 1));
}
else
{
viewSettingsInfoPanel.SetInfo(data.Title, data.GetValueString(option.GetFloatData()), 61);
}
instance.settingsInfo.Add(viewSettingsInfoPanel.gameObject);
i++;
}
num -= 0.59f;
}
instance.scrollBar.CalculateAndSetYBounds(instance.settingsInfo.Count + 10, 2f, 6f, 0.59f);
}
@@ -188,7 +199,7 @@ public static class LobbyViewPanePatches
{
return;
}
var num = 0.95f;
var num2 = -6.53f;
var categoryHeaderMasked =
@@ -197,20 +208,20 @@ public static class LobbyViewPanePatches
categoryHeaderMasked.transform.localScale = Vector3.one;
categoryHeaderMasked.transform.localPosition = new Vector3(-9.77f, 1.26f, -2f);
instance.settingsInfo.Add(categoryHeaderMasked.gameObject);
var list = new List<Type>();
foreach (var team in Enum.GetValues<ModdedRoleTeams>())
{
var filteredRoles = SelectedMod.CustomRoles.Values
.OfType<ICustomRole>()
.Where(x => !x.HideSettings && x.Team == team).ToList();
.Where(x => !x.Configuration.HideSettings && x.Team == team).ToList();
if (filteredRoles.Count == 0)
{
continue;
}
var categoryHeaderRoleVariant =
Object.Instantiate(instance.categoryHeaderRoleOrigin, instance.settingsContainer, true);
@@ -229,7 +240,7 @@ public static class LobbyViewPanePatches
categoryHeaderRoleVariant.Title.color = Color.white;
break;
}
categoryHeaderRoleVariant.transform.localScale = Vector3.one;
categoryHeaderRoleVariant.transform.localPosition = new Vector3(0.09f, num, -2f);
instance.settingsInfo.Add(categoryHeaderRoleVariant.gameObject);
@@ -242,42 +253,48 @@ public static class LobbyViewPanePatches
{
continue;
}
var chancePerGame =
GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetChancePerGame(roleBehaviour.Role);
var numPerGame =
GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(roleBehaviour.Role);
var flag = numPerGame == 0;
var viewSettingsInfoPanelRoleVariant =
Object.Instantiate(
instance.infoPanelRoleOrigin, instance.settingsContainer, true);
instance.infoPanelRoleOrigin,
instance.settingsContainer,
true);
viewSettingsInfoPanelRoleVariant.transform.localScale = Vector3.one;
viewSettingsInfoPanelRoleVariant.transform.localPosition = new Vector3(num2, num, -2f);
var advancedRoleOptions = SelectedMod.Options
.Where(x => x.AdvancedRole == customRole.GetType())
.ToList();
if (!flag && advancedRoleOptions.Count > 0)
{
list.Add(customRole.GetType());
}
viewSettingsInfoPanelRoleVariant.SetInfo(roleBehaviour.NiceName, numPerGame, chancePerGame,
61, customRole.RoleColor, customRole.Icon.LoadAsset(), true);
viewSettingsInfoPanelRoleVariant.titleText.color =
viewSettingsInfoPanelRoleVariant.chanceTitle.color =
viewSettingsInfoPanelRoleVariant.chanceBackground.color =
viewSettingsInfoPanelRoleVariant.background.color =
viewSettingsInfoPanelRoleVariant.SetInfo(
roleBehaviour.NiceName,
numPerGame,
chancePerGame,
61,
customRole.RoleColor,
customRole.Configuration.Icon.LoadAsset(),
true);
viewSettingsInfoPanelRoleVariant.titleText.color =
viewSettingsInfoPanelRoleVariant.chanceTitle.color =
viewSettingsInfoPanelRoleVariant.chanceBackground.color =
viewSettingsInfoPanelRoleVariant.background.color =
customRole.RoleColor.GetAlternateColor();
instance.settingsInfo.Add(viewSettingsInfoPanelRoleVariant.gameObject);
num -= 0.664f;
}
}
if (list.Count > 0)
@@ -312,7 +329,7 @@ public static class LobbyViewPanePatches
advancedRoleViewPanel.transform.localScale = Vector3.one;
advancedRoleViewPanel.transform.localPosition = new Vector3(num4, num, -2f);
var num5 = SetUpAdvancedRoleViewPanel(advancedRoleViewPanel, list[k], 0.59f, 61);
if (num5 > num3)
{
num3 = num5;
@@ -325,59 +342,69 @@ public static class LobbyViewPanePatches
instance.scrollBar.SetYBoundsMax(-num);
}
private static float SetUpAdvancedRoleViewPanel(AdvancedRoleViewPanel viewPanel, Type roleType, float spacingY, int maskLayer)
private static float SetUpAdvancedRoleViewPanel(
AdvancedRoleViewPanel viewPanel,
Type roleType,
float spacingY,
int maskLayer)
{
if (SelectedMod == null)
{
return 0;
}
var role = SelectedMod.CustomRoles.Values.FirstOrDefault(x => x.GetType() == roleType);
if (SelectedMod == null)
{
return 0;
}
if (role == null)
{
return 0;
}
var role = SelectedMod.CustomRoles.Values.FirstOrDefault(x => x.GetType() == roleType);
if (role is not ICustomRole customRole)
{
return 0;
}
viewPanel.header.SetHeader(role.StringName, maskLayer, role.TeamType == RoleTeamTypes.Crewmate, customRole.Icon.LoadAsset());
viewPanel.divider.material.SetInt(PlayerMaterial.MaskLayer, maskLayer);
var num = viewPanel.yPosStart;
var num2 = 1.08f;
var filteredOptions = SelectedMod.Options
.Where(x => x.AdvancedRole == roleType)
.ToList();
for (var i = 0; i < filteredOptions.Count; i++)
{
var option = filteredOptions[i];
var baseGameSetting = option.Data;
var viewSettingsInfoPanel = Object.Instantiate(viewPanel.infoPanelOrigin, viewPanel.transform, true);
viewSettingsInfoPanel.transform.localScale = Vector3.one;
viewSettingsInfoPanel.transform.localPosition = new Vector3(viewPanel.xPosStart, num, -2f);
var value = option.GetFloatData();
if (baseGameSetting.Type == OptionTypes.Checkbox)
{
viewSettingsInfoPanel.SetInfoCheckbox(baseGameSetting.Title, maskLayer, value > 0f);
}
else
{
viewSettingsInfoPanel.SetInfo(baseGameSetting.Title, baseGameSetting.GetValueString(value), maskLayer);
}
num -= spacingY;
if (i > 0)
{
num2 += 0.8f;
}
}
return num2;
if (role == null)
{
return 0;
}
if (role is not ICustomRole customRole)
{
return 0;
}
viewPanel.header.SetHeader(
role.StringName,
maskLayer,
role.TeamType == RoleTeamTypes.Crewmate,
customRole.Configuration.Icon.LoadAsset());
viewPanel.divider.material.SetInt(PlayerMaterial.MaskLayer, maskLayer);
var num = viewPanel.yPosStart;
var num2 = 1.08f;
var filteredOptions = SelectedMod.Options
.Where(x => x.AdvancedRole == roleType)
.ToList();
for (var i = 0; i < filteredOptions.Count; i++)
{
var option = filteredOptions[i];
var baseGameSetting = option.Data;
var viewSettingsInfoPanel = Object.Instantiate(viewPanel.infoPanelOrigin, viewPanel.transform, true);
viewSettingsInfoPanel.transform.localScale = Vector3.one;
viewSettingsInfoPanel.transform.localPosition = new Vector3(viewPanel.xPosStart, num, -2f);
var value = option.GetFloatData();
if (baseGameSetting.Type == OptionTypes.Checkbox)
{
viewSettingsInfoPanel.SetInfoCheckbox(baseGameSetting.Title, maskLayer, value > 0f);
}
else
{
viewSettingsInfoPanel.SetInfo(baseGameSetting.Title, baseGameSetting.GetValueString(value), maskLayer);
}
num -= spacingY;
if (i > 0)
{
num2 += 0.8f;
}
}
return num2;
}
}
}
@@ -6,34 +6,40 @@ using System.Linq;
namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(NotificationPopper))]
public class NotificationPopperPatch
public static class NotificationPopperPatch
{
[HarmonyPrefix]
[HarmonyPatch(nameof(NotificationPopper.AddRoleSettingsChangeMessage))]
public static bool RoleChangeMsgPatch(NotificationPopper __instance,
[HarmonyArgument(0)] StringNames key, [HarmonyArgument(1)] int roleCount, [HarmonyArgument(2)] int roleChance, [HarmonyArgument(3)] RoleTeamTypes teamType,
public static bool RoleChangeMsgPatch(
NotificationPopper __instance,
[HarmonyArgument(0)] StringNames key,
[HarmonyArgument(1)] int roleCount,
[HarmonyArgument(2)] int roleChance,
[HarmonyArgument(3)] RoleTeamTypes teamType,
[HarmonyArgument(4)] bool playSound)
{
if (CustomRoleManager.CustomRoles.Values.Any(role => role.StringName == key))
if (CustomRoleManager.CustomRoles.Values.FirstOrDefault(x=>x.StringName==key) is not ICustomRole customRole)
{
var item = string.Empty;
var text = (teamType == RoleTeamTypes.Crewmate) ? Palette.CrewmateSettingChangeText.ToTextColor() : Palette.ImpostorRed.ToTextColor();
item = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.LobbyChangeSettingNotificationRole, new Object[]
{
string.Concat(
[
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">",
text,
DestroyableSingleton<TranslationController>.Instance.GetString(key, Array.Empty<Object>()),
"</color></font>"
]),
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleCount.ToString() + "</font>",
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleChance.ToString() + "%"
});
__instance.SettingsChangeMessageLogic(key, item, playSound);
return false;
return true;
}
return true;
var text = teamType == RoleTeamTypes.Crewmate
? Palette.CrewmateSettingChangeText.ToTextColor()
: Palette.ImpostorRed.ToTextColor();
var item = TranslationController.Instance.GetString(
StringNames.LobbyChangeSettingNotificationRole,
string.Concat(
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">",
text,
TranslationController.Instance.GetString(key, Array.Empty<Object>()),
"</color></font>"
),
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleCount + "</font>",
"<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + roleChance + "%"
);
__instance.SettingsChangeMessageLogic(key, item, playSound);
return false;
}
}
}
+10 -5
View File
@@ -16,7 +16,8 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text = DestroyableSingleton<TranslationController>.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
return false;
}
@@ -37,7 +38,8 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text = DestroyableSingleton<TranslationController>.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
return false;
}
@@ -58,8 +60,11 @@ public static class OptionsPatches
return true;
}
__instance.TitleText.text = DestroyableSingleton<TranslationController>.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.ValueText.text = DestroyableSingleton<TranslationController>.Instance.GetString(__instance.Values[__instance.Value], Array.Empty<Object>());
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
__instance.ValueText.text = TranslationController.Instance.GetString(
__instance.Values[__instance.Value],
Array.Empty<Object>());
return false;
}
@@ -70,4 +75,4 @@ public static class OptionsPatches
{
return !__instance.IsCustom();
}
}
}
+111 -41
View File
@@ -54,58 +54,72 @@ public static class RoleSettingMenuPatches
var num3 = 0;
var crewRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
var crewRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Crewmate && !role.HideSettings)
.ToList();
.Where(role => role is { Team: ModdedRoleTeams.Crewmate, Configuration.HideSettings: false })
.ToList() ?? [];
if (crewRoles.Count > 0)
if (crewRoles is { Count: > 0 })
{
var categoryHeaderEditRole = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
var categoryHeaderEditRole = Object.Instantiate(
__instance.categoryHeaderEditRoleOrigin,
Vector3.zero,
Quaternion.identity,
__instance.RoleChancesSettings.transform);
categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var role in crewRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
if (role is RoleBehaviour roleBehaviour)
{
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
}
num3++;
}
}
var impRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
var impRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Impostor && !role.HideSettings)
.ToList();
.Where(role => role is { Team: ModdedRoleTeams.Impostor, Configuration.HideSettings: false })
.ToList() ?? [];
if (impRoles.Count > 0)
if (impRoles is { Count: > 0 })
{
num -= 0.4f;
var categoryHeaderEditRole2 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
var categoryHeaderEditRole2 = Object.Instantiate(
__instance.categoryHeaderEditRoleOrigin,
Vector3.zero,
Quaternion.identity,
__instance.RoleChancesSettings.transform);
categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var role in impRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
if (role is RoleBehaviour roleBehaviour)
{
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
}
num3++;
}
}
var neutRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
var neutRoles = GameSettingMenuPatches.SelectedMod?.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Neutral && !role.HideSettings)
.ToList();
.Where(role => role is { Team: ModdedRoleTeams.Neutral, Configuration.HideSettings: false })
.ToList() ?? [];
if (neutRoles.Count > 0)
if (neutRoles is { Count: > 0 })
{
num -= 0.4f;
var categoryHeaderEditRole3 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
var categoryHeaderEditRole3 = Object.Instantiate(
__instance.categoryHeaderEditRoleOrigin,
Vector3.zero,
Quaternion.identity,
__instance.RoleChancesSettings.transform);
categoryHeaderEditRole3.SetHeader(StringNames.None, 20);
categoryHeaderEditRole3.Title.text = "Neutral Roles";
categoryHeaderEditRole3.Background.color = Color.gray;
@@ -115,7 +129,10 @@ public static class RoleSettingMenuPatches
foreach (var role in neutRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
if (role is RoleBehaviour roleBehaviour)
{
CreateQuotaOption(__instance, roleBehaviour, ref num, num3);
}
num3++;
}
}
@@ -142,18 +159,24 @@ public static class RoleSettingMenuPatches
{
var roleSetting = obj.Cast<RoleOptionSetting>();
var role = roleSetting.Role as ICustomRole;
if (role is null or { HideSettings: true })
if (role is null or { Configuration.HideSettings: true })
{
return;
}
try
{
role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
numEntry.Value = roleSetting.RoleMaxCount;
if (role.Configuration.MaxRoleCount != 0)
{
role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
numEntry.Value = Mathf.Clamp(roleSetting.RoleMaxCount, 0, role.Configuration.MaxRoleCount);
}
role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
chanceEntry.Value = roleSetting.RoleChance;
if (role.Configuration.CanModifyChance)
{
role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
chanceEntry.Value = roleSetting.RoleChance;
}
}
catch (Exception e)
{
@@ -161,12 +184,18 @@ public static class RoleSettingMenuPatches
}
roleSetting.UpdateValuesAndText(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions);
DestroyableSingleton<HudManager>.Instance.Notifier.AddRoleSettingsChangeMessage(roleSetting.Role.StringName, roleSetting.RoleMaxCount, roleSetting.RoleChance, roleSetting.Role.TeamType, false);
HudManager.Instance.Notifier.AddRoleSettingsChangeMessage(
roleSetting.Role.StringName,
roleSetting.RoleMaxCount,
roleSetting.RoleChance,
roleSetting.Role.TeamType,
false);
if (AmongUsClient.Instance.AmHost)
{
Rpc<SyncRoleOptionsRpc>.Instance.Send(PlayerControl.LocalPlayer, [role.GetNetData()], true);
}
GameOptionsManager.Instance.GameHostOptions = GameOptionsManager.Instance.CurrentGameOptions;
}
@@ -181,7 +210,7 @@ public static class RoleSettingMenuPatches
var num = -0.872f;
var filteredOptions = GameSettingMenuPatches.SelectedMod.Options.Where(x => x.AdvancedRole == role.GetType());
var filteredOptions = GameSettingMenuPatches.SelectedMod?.Options.Where(x => x.AdvancedRole == role.GetType()) ?? [];
foreach (var option in filteredOptions)
{
@@ -190,7 +219,12 @@ public static class RoleSettingMenuPatches
continue;
}
var newOpt = option.CreateOption(__instance.checkboxOrigin, __instance.numberOptionOrigin, __instance.stringOptionOrigin, __instance.AdvancedRolesSettings.transform);
var newOpt = option.CreateOption(
__instance.checkboxOrigin,
__instance.numberOptionOrigin,
__instance.stringOptionOrigin,
__instance.AdvancedRolesSettings.transform);
newOpt.transform.localPosition = new Vector3(2.17f, num, -2f);
newOpt.SetClickMask(__instance.ButtonClickMask);
@@ -199,10 +233,11 @@ public static class RoleSettingMenuPatches
{
renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
}
foreach (var textMeshPro in newOpt.GetComponentsInChildren<TextMeshPro>(true))
foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x => x.fontMaterial))
{
textMeshPro.fontMaterial.SetFloat(ShaderID.StencilComp, 3f);
textMeshPro.fontMaterial.SetFloat(ShaderID.Stencil, 20);
fontMat.SetFloat(ShaderID.StencilComp, 3f);
fontMat.SetFloat(ShaderID.Stencil, 20);
}
newOpt.LabelBackground.enabled = false;
@@ -215,12 +250,24 @@ public static class RoleSettingMenuPatches
__instance.scrollBar.CalculateAndSetYBounds(__instance.advancedSettingChildren.Count + 3, 1f, 6f, 0.45f);
__instance.scrollBar.ScrollToTop();
}
private static void ChangeTab(RoleBehaviour role, RolesSettingsMenu __instance)
{
var customRole = role as ICustomRole;
if (role is not ICustomRole customRole)
{
Logger<MiraApiPlugin>.Error($"Role {role.NiceName} is not a custom role.");
return;
}
__instance.roleDescriptionText.text = customRole.RoleLongDescription;
__instance.roleTitleText.text = DestroyableSingleton<TranslationController>.Instance.GetString(role.StringName, new Il2CppReferenceArray<Il2CppSystem.Object>(0));
__instance.roleScreenshot.sprite = Sprite.Create(customRole.OptionsScreenshot.LoadAsset().texture, new Rect(0, 0, 370, 230), Vector2.one / 2, 100);
__instance.roleTitleText.text = TranslationController.Instance.GetString(
role.StringName,
new Il2CppReferenceArray<Il2CppSystem.Object>(0));
__instance.roleScreenshot.sprite = Sprite.Create(
customRole.Configuration.OptionsScreenshot.LoadAsset().texture,
new Rect(0, 0, 370, 230),
Vector2.one / 2,
100);
__instance.roleScreenshot.drawMode = SpriteDrawMode.Sliced;
__instance.roleHeaderSprite.color = customRole.RoleColor;
__instance.roleHeaderText.color = customRole.RoleColor.GetAlternateColor();
@@ -244,28 +291,51 @@ public static class RoleSettingMenuPatches
optionBehaviour.SetAsPlayer();
}
}
__instance.RoleChancesSettings.SetActive(false);
__instance.AdvancedRolesSettings.SetActive(true);
__instance.RefreshChildren();
}
public static void CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, ref float yPos, int index)
private static void CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, ref float yPos, int index)
{
var customRole = role as ICustomRole;
var roleOptionSetting = Object.Instantiate(__instance.roleOptionSettingOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
if (role is not ICustomRole customRole)
{
Logger<MiraApiPlugin>.Error($"Role {role.NiceName} is not a custom role.");
return;
}
var roleOptionSetting = Object.Instantiate(
__instance.roleOptionSettingOrigin,
Vector3.zero,
Quaternion.identity,
__instance.RoleChancesSettings.transform);
roleOptionSetting.transform.localPosition = new Vector3(-0.15f, yPos, -2f);
roleOptionSetting.SetRole(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions, role, 20);
roleOptionSetting.labelSprite.color = customRole.RoleColor;
roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
__instance.roleChances.Add(roleOptionSetting);
if (customRole.Configuration.MaxRoleCount == 0 && customRole.Configuration.CanModifyChance)
{
roleOptionSetting.CountMinusBtn.gameObject.SetActive(false);
roleOptionSetting.CountPlusBtn.gameObject.SetActive(false);
}
else if (!customRole.Configuration.CanModifyChance)
{
roleOptionSetting.ChanceMinusBtn.gameObject.SetActive(false);
roleOptionSetting.ChancePlusBtn.gameObject.SetActive(false);
}
roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.5376f, -0.2923f, 0f);
roleOptionSetting.titleText.color = customRole.RoleColor.GetAlternateColor();
roleOptionSetting.titleText.horizontalAlignment = HorizontalAlignmentOptions.Left;
if (GameSettingMenuPatches.SelectedMod is null ||
GameSettingMenuPatches.SelectedMod.Options.Any(x => x.AdvancedRole != null && x.AdvancedRole.IsInstanceOfType(role)))
GameSettingMenuPatches.SelectedMod.Options.Exists(
x => x.AdvancedRole != null && x.AdvancedRole.IsInstanceOfType(role)))
{
var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
newButton.name = "ConfigButton";
@@ -289,4 +359,4 @@ public static class RoleSettingMenuPatches
yPos += -0.43f;
}
}
}
}
+11 -20
View File
@@ -9,7 +9,7 @@ namespace MiraAPI.Patches.Options;
/// Patches for the various game settings.
/// </summary>
[HarmonyPatch]
public class SettingPatches
public static class SettingPatches
{
/// <summary>
/// Prefix for the <see cref="FloatGameSetting.GetValueString"/> method. Adds support for custom number suffixes.
@@ -25,33 +25,24 @@ public class SettingPatches
ref string __result,
[HarmonyArgument(0)] float value)
{
var result = string.Empty;
string result;
var suffix = (MiraNumberSuffixes)__instance.SuffixType;
if (__instance.ZeroIsInfinity && Mathf.Abs(value) < 0.0001f)
{
result = "<b>∞</b>";
}
else if (suffix == MiraNumberSuffixes.None)
{
result = value.ToString(__instance.FormatString);
}
else if (suffix == MiraNumberSuffixes.Multiplier)
{
result = value.ToString(__instance.FormatString) + "x";
}
else if (suffix == MiraNumberSuffixes.Percent)
{
result = value.ToString(__instance.FormatString) + "%";
}
else
{
result = DestroyableSingleton<TranslationController>.Instance.GetString(
StringNames.GameSecondsAbbrev,
(Il2CppSystem.Object[])
[
value.ToString(__instance.FormatString, CultureInfo.InvariantCulture)
]);
result = suffix switch
{
MiraNumberSuffixes.None => value.ToString(__instance.FormatString, NumberFormatInfo.InvariantInfo),
MiraNumberSuffixes.Multiplier => value.ToString(__instance.FormatString, NumberFormatInfo.InvariantInfo) + "x",
MiraNumberSuffixes.Percent => value.ToString(__instance.FormatString, NumberFormatInfo.InvariantInfo) + "%",
_ => TranslationController.Instance.GetString(
StringNames.GameSecondsAbbrev,
(Il2CppSystem.Object[])[value.ToString(__instance.FormatString, CultureInfo.InvariantCulture)]),
};
}
__result = result;
+16 -2
View File
@@ -15,6 +15,7 @@ public static class PlayerControlPatches
/// <summary>
/// Adds the modifier component to the player on start.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerControl.Start))]
public static void PlayerControlStartPostfix(PlayerControl __instance)
@@ -30,21 +31,23 @@ public static class PlayerControlPatches
/// <summary>
/// Calls the OnDeath method for all active modifiers.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.Die))]
public static void PlayerControlDiePostfix(PlayerControl __instance)
public static void PlayerControlDiePostfix(PlayerControl __instance, DeathReason reason)
{
var modifiersComponent = __instance.GetComponent<ModifierComponent>();
if (modifiersComponent)
{
modifiersComponent.ActiveModifiers.ForEach(x=>x.OnDeath());
modifiersComponent.ActiveModifiers.ForEach(x=>x.OnDeath(reason));
}
}
/// <summary>
/// FixedUpdate handler for custom roles and custom buttons.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerControl.FixedUpdate))]
public static void PlayerControlFixedUpdatePostfix(PlayerControl __instance)
@@ -74,4 +77,15 @@ public static class PlayerControlPatches
button.FixedUpdateHandler(__instance);
}
}
/// <summary>
/// Clear from modifier component cache.
/// </summary>
/// <param name="__instance">PlayerControl instance.</param>
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerControl.OnDestroy))]
public static void PlayerControlOnDestroyPrefix(PlayerControl __instance)
{
Utilities.Extensions.ModifierComponents.Remove(__instance);
}
}
+7 -4
View File
@@ -3,15 +3,18 @@ using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patches for custom ejection messages.
/// </summary>
[HarmonyPatch(typeof(ExileController))]
public static class EjectionPatches
{
[HarmonyPostfix]
[HarmonyPatch(nameof(ExileController.Begin))]
public static void Begin(ExileController __instance)
public static void BeginPostfix(ExileController __instance)
{
if (!__instance.initData.networkedPlayer || !__instance.initData.networkedPlayer.Role || __instance.initData.networkedPlayer.Role is not ICustomRole role)
if (!__instance.initData.networkedPlayer || !__instance.initData.networkedPlayer.Role ||
__instance.initData.networkedPlayer.Role is not ICustomRole role)
{
return;
}
@@ -23,4 +26,4 @@ public static class EjectionPatches
__instance.completeString = role.GetCustomEjectionMessage(__instance.initData.networkedPlayer);
}
}
}
@@ -0,0 +1,79 @@
using HarmonyLib;
using InnerNet;
using MiraAPI.Roles;
using Reactor.Utilities.Extensions;
namespace MiraAPI.Patches.Roles;
/// <summary>
/// HudManager patches for roles.
/// </summary>
[HarmonyPatch(typeof(HudManager))]
public static class HudManagerPatches
{
// Custom role tab.
private static TaskPanelBehaviour? _roleTab;
/// <summary>
/// Fixes Kill Button not showing for Neutral killing role.
/// </summary>
/// <param name="__instance">HudManager instance.</param>
/// <param name="localPlayer">The local PlayerControl.</param>
/// <param name="role">The player's RoleBehaviour.</param>
/// <param name="isActive">Whether the Hud should be set active or not.</param>
[HarmonyPostfix]
[HarmonyPatch(nameof(HudManager.SetHudActive), typeof(PlayerControl), typeof(RoleBehaviour), typeof(bool))]
public static void SetHudActivePostfix(
HudManager __instance,
PlayerControl localPlayer,
RoleBehaviour role,
bool isActive)
{
var flag = localPlayer.Data != null && localPlayer.Data.IsDead;
if (role is ICustomRole customRole)
{
__instance.KillButton.ToggleVisible(isActive && customRole.Configuration.UseVanillaKillButton && !flag);
__instance.ImpostorVentButton.ToggleVisible(isActive && customRole.Configuration.CanUseVent && !flag);
__instance.SabotageButton.gameObject.SetActive(isActive && customRole.Configuration.CanUseSabotage);
}
if (_roleTab)
{
_roleTab?.gameObject.SetActive(isActive);
}
}
/// <summary>
/// Update custom role tab and custom role hud elements.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(HudManager.Update))]
public static void UpdatePostfix(HudManager __instance)
{
var local = PlayerControl.LocalPlayer;
if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started && !ShipStatus.Instance)
{
return;
}
var role = local?.Data?.Role;
if (role is ICustomRole { Configuration.RoleHintType: RoleHintType.RoleTab } customRole)
{
customRole.HudUpdate(__instance);
if (_roleTab == null)
{
_roleTab = CustomRoleManager.CreateRoleTab(customRole);
}
CustomRoleManager.UpdateRoleTab(_roleTab, customRole);
}
else if (_roleTab)
{
_roleTab?.gameObject.Destroy();
}
}
}
@@ -0,0 +1,71 @@
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.Networking;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Patches.Roles;
/// <summary>
/// Fix kill button issues for neutral killers.
/// </summary>
[HarmonyPatch(typeof(KillButton))]
public static class KillButtonPatches
{
/// <summary>
/// SetTarget for custom roles.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(nameof(KillButton.SetTarget))]
public static bool SetTargetPrefix(KillButton __instance, PlayerControl target)
{
if (!PlayerControl.LocalPlayer || PlayerControl.LocalPlayer.Data == null || !PlayerControl.LocalPlayer.Data.Role)
{
return false;
}
if (PlayerControl.LocalPlayer.Data.Role is not ICustomRole customRole)
{
return true;
}
if (__instance.currentTarget && __instance.currentTarget != target)
{
__instance.currentTarget.cosmetics.SetOutline(false, new Nullable<Color>(Color.clear));
}
__instance.currentTarget = target;
if (__instance.currentTarget)
{
__instance.currentTarget.cosmetics.SetOutline(true, new Nullable<Color>(customRole.Configuration.KillButtonOutlineColor));
__instance.SetEnabled();
return false;
}
__instance.SetDisabled();
return false;
}
/// <summary>
/// Use Custom Murder if player is custom role.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(nameof(KillButton.DoClick))]
public static bool DoClickPrefix(KillButton __instance)
{
if (PlayerControl.LocalPlayer.Data.Role is not ICustomRole)
{
return true;
}
if (!__instance.isActiveAndEnabled || !__instance.currentTarget || __instance.isCoolingDown ||
PlayerControl.LocalPlayer.Data.IsDead || !PlayerControl.LocalPlayer.CanMove)
{
return false;
}
PlayerControl.LocalPlayer.RpcCustomMurder(__instance.currentTarget);
__instance.SetTarget(null);
return false;
}
}
+1 -1
View File
@@ -32,4 +32,4 @@ public static class NameTagPatch
return false;
}
}
}
@@ -22,4 +22,4 @@ public static class RoleBehaviourPatches
__result = behaviour.RoleColor;
return false;
}
}
}
+7 -6
View File
@@ -18,7 +18,9 @@ public static class RoleManagerPatches
return;
}
ModifierManager.AssignModifiers(PlayerControl.AllPlayerControls.ToArray().Where(plr => !plr.Data.IsDead && !plr.Data.Disconnected).ToList());
ModifierManager.AssignModifiers(
PlayerControl.AllPlayerControls.ToArray().Where(plr => !plr.Data.IsDead && !plr.Data.Disconnected)
.ToList());
}
[HarmonyPrefix]
@@ -35,13 +37,12 @@ public static class RoleManagerPatches
return true;
}
if (role.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
if (role.Configuration.GhostRole is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
{
return true;
}
plr.RpcSetRole(role.GhostRole);
return false;
plr.RpcSetRole(role.Configuration.GhostRole);
return false;
}
}
}
@@ -14,13 +14,14 @@ public static class RoleOptionsCollectionPatch
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetChancePerGame))]
public static bool GetChancePrefix([HarmonyArgument(0)] RoleTypes roleType, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(roleType, out var customRole))
if (!CustomRoleManager.GetCustomRoleBehaviour(roleType, out var customRole) || customRole == null)
{
return true;
}
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
__result = 0;
return false;
}
@@ -36,18 +37,19 @@ public static class RoleOptionsCollectionPatch
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetNumPerGame))]
public static bool GetNumPrefix([HarmonyArgument(0)] RoleTypes roleType, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(roleType, out var customRole))
if (!CustomRoleManager.GetCustomRoleBehaviour(roleType, out var customRole) || customRole == null)
{
return true;
}
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
__result = 0;
return false;
}
customRole.ParentMod.PluginConfig.TryGetEntry<int>(customRole.NumConfigDefinition, out var entry);
__result = entry.Value;
return false;
}
}
@@ -0,0 +1,62 @@
using HarmonyLib;
using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(SabotageButton))]
public class SabotageButtonPatch
{
/// <summary>
/// Patches the Sabotage button to check if the player's custom role can use sabotage.
/// </summary>
[HarmonyPatch(nameof(SabotageButton.DoClick))]
[HarmonyPrefix]
public static bool DoClickPrefix(SabotageButton __instance)
{
var player = PlayerControl.LocalPlayer;
if (player.Data.Role is not ICustomRole customRole)
{
return true;
}
if (!customRole.Configuration.CanUseSabotage || PlayerControl.LocalPlayer.inVent || !GameManager.Instance.SabotagesEnabled())
{
return false;
}
HudManager.Instance.ToggleMapVisible(
new MapOptions
{
Mode = MapOptions.Modes.Sabotage,
});
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(SabotageButton.Refresh))]
public static bool RefreshPrefix(SabotageButton __instance)
{
var player = PlayerControl.LocalPlayer;
if (GameManager.Instance == null || player == null)
{
__instance.ToggleVisible(false);
__instance.SetDisabled();
return false;
}
if (player.Data.Role is not ICustomRole customRole)
{
return true;
}
if (player.inVent || !GameManager.Instance.SabotagesEnabled() || player.petting)
{
__instance.ToggleVisible(customRole.Configuration.CanUseSabotage && GameManager.Instance.SabotagesEnabled());
__instance.SetDisabled();
return false;
}
__instance.SetEnabled();
return false;
}
}
+133 -90
View File
@@ -1,7 +1,7 @@
using AmongUs.GameOptions;
using HarmonyLib;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using System;
using System.Collections.Generic;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
@@ -12,12 +12,14 @@ using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patch TaskAdder for organizing Roles and adding scroller.
/// </summary>
[HarmonyPatch]
public static class TaskAdderPatch
{
private static TaskFolder _rolesFolder;
private static readonly System.Collections.Generic.Dictionary<string, string> ModsFolders = new();
private static Scroller _scroller;
private static readonly Dictionary<string, string> ModsFolders = [];
private static Scroller? _scroller;
[HarmonyPostfix]
[HarmonyPatch(typeof(TaskAdderGame), nameof(TaskAdderGame.Begin))]
@@ -56,18 +58,22 @@ public static class TaskAdderPatch
__instance.TaskParent = inner.transform;
_rolesFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
_rolesFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
_rolesFolder.gameObject.SetActive(false);
_rolesFolder.FolderName = "Roles";
_rolesFolder.name = "RolesFolder";
var rolesFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
rolesFolder.gameObject.SetActive(false);
rolesFolder.FolderName = "Roles";
rolesFolder.name = "RolesFolder";
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
{
if (plugin.CustomRoles.Count == 0)
{
continue;
}
var newFolder = Object.Instantiate(__instance.RootFolderPrefab, _scroller.Inner);
newFolder.FolderName = newFolder.name = plugin.PluginInfo.Metadata.Name;
newFolder.gameObject.SetActive(false);
_rolesFolder.SubFolders.Add(newFolder);
rolesFolder.SubFolders.Add(newFolder);
if (!ModsFolders.ContainsKey(plugin.PluginInfo.Metadata.Name))
{
@@ -75,7 +81,7 @@ public static class TaskAdderPatch
}
}
__instance.Root.SubFolders.Add(_rolesFolder);
__instance.Root.SubFolders.Add(rolesFolder);
__instance.GoToRoot();
}
@@ -92,7 +98,12 @@ public static class TaskAdderPatch
__instance.RolloverHandler.OutColor = __instance.FileImage.color;
}
private static void AddFileAsChildCustom(this TaskAdderGame instance, TaskFolder taskFolder, TaskAddButton item, ref float xCursor, ref float yCursor, ref float maxHeight)
private static void AddFileAsChildCustom(
this TaskAdderGame instance,
TaskAddButton item,
ref float xCursor,
ref float yCursor,
ref float maxHeight)
{
item.transform.SetParent(instance.TaskParent);
item.transform.localPosition = new Vector3(xCursor, yCursor, 0f);
@@ -105,9 +116,9 @@ public static class TaskAdderPatch
yCursor -= maxHeight;
maxHeight = 0f;
}
instance.ActiveItems.Add(item.transform);
}
// yes it might be crazy patching the entire method, but i tried so many other methods and only this works :cry:
[HarmonyPrefix]
@@ -121,11 +132,13 @@ public static class TaskAdderPatch
stringBuilder.Append(__instance.Hierarchy.ToArray()[i].FolderName);
stringBuilder.Append("\\");
}
__instance.PathText.text = stringBuilder.ToString();
for (var j = 0; j < __instance.ActiveItems.Count; j++)
{
Object.Destroy(__instance.ActiveItems.ToArray()[j].gameObject);
}
__instance.ActiveItems.Clear();
var num = 0f;
var num2 = 0f;
@@ -148,6 +161,7 @@ public static class TaskAdderPatch
num2 -= num3;
num3 = 0f;
}
__instance.ActiveItems.Add(folderTransform);
if (!taskFolder2 || !taskFolder2.Button)
{
@@ -155,81 +169,102 @@ public static class TaskAdderPatch
}
ControllerManager.Instance.AddSelectableUiElement(taskFolder2.Button);
if (!string.IsNullOrEmpty(__instance.restorePreviousSelectionByFolderName) && taskFolder2.FolderName.Equals(__instance.restorePreviousSelectionByFolderName))
if (!string.IsNullOrEmpty(__instance.restorePreviousSelectionByFolderName) &&
taskFolder2.FolderName.Equals(__instance.restorePreviousSelectionByFolderName, StringComparison.Ordinal))
{
__instance.restorePreviousSelectionFound = taskFolder2.Button;
}
}
var flag = false;
var list = new List<PlayerTask>();
foreach (var item in taskFolder.Children)
{
list.Add(item);
}
var list = taskFolder.Children.ToArray().OrderBy(t => t.TaskType).ToList();
for (var l = 0; l < list.Count; l++)
{
var taskAddButton = Object.Instantiate(__instance.TaskPrefab);
taskAddButton.MyTask = list.ToArray()[l];
if (taskAddButton.MyTask.TaskType == TaskTypes.DivertPower)
switch (taskAddButton.MyTask.TaskType)
{
var targetSystem = taskAddButton.MyTask.Cast<DivertPowerTask>().TargetSystem;
taskAddButton.Text.text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.DivertPowerTo, DestroyableSingleton<TranslationController>.Instance.GetString(targetSystem));
}
else if (taskAddButton.MyTask.TaskType == TaskTypes.FixWeatherNode)
{
var nodeId = ((WeatherNodeTask)taskAddButton.MyTask).NodeId;
taskAddButton.Text.text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.FixWeatherNode, Array.Empty<Il2CppSystem.Object>()) + " " + DestroyableSingleton<TranslationController>.Instance.GetString(WeatherSwitchGame.ControlNames[nodeId],
Array.Empty<Il2CppSystem.Object>());
}
else
{
taskAddButton.Text.text = DestroyableSingleton<TranslationController>.Instance.GetString(taskAddButton.MyTask.TaskType);
}
__instance.AddFileAsChildCustom(taskFolder, taskAddButton, ref num, ref num2, ref num3);
if (taskAddButton != null && taskAddButton.Button != null)
{
ControllerManager.Instance.AddSelectableUiElement(taskAddButton.Button);
if (__instance.Hierarchy.Count != 1 && !flag)
case TaskTypes.DivertPower:
{
var component = ControllerManager.Instance.CurrentUiState.CurrentSelection.GetComponent<TaskFolder>();
if (component != null)
{
__instance.restorePreviousSelectionByFolderName = component.FolderName;
}
ControllerManager.Instance.SetDefaultSelection(taskAddButton.Button);
flag = true;
var targetSystem = taskAddButton.MyTask.Cast<DivertPowerTask>().TargetSystem;
taskAddButton.Text.text = TranslationController.Instance.GetString(
StringNames.DivertPowerTo,
TranslationController.Instance.GetString(targetSystem));
break;
}
case TaskTypes.FixWeatherNode:
{
var nodeId = taskAddButton.MyTask.Cast<WeatherNodeTask>().NodeId;
taskAddButton.Text.text =
TranslationController.Instance.GetString(
StringNames.FixWeatherNode) + " " +
TranslationController.Instance.GetString(
WeatherSwitchGame.ControlNames[nodeId]);
break;
}
default:
taskAddButton.Text.text =
TranslationController.Instance.GetString(taskAddButton.MyTask.TaskType);
break;
}
__instance.AddFileAsChildCustom(taskAddButton, ref num, ref num2, ref num3);
if (taskAddButton.Button == null)
{
continue;
}
ControllerManager.Instance.AddSelectableUiElement(taskAddButton.Button);
if (__instance.Hierarchy.Count == 1 || flag)
{
continue;
}
var component =
ControllerManager.Instance.CurrentUiState.CurrentSelection.GetComponent<TaskFolder>();
if (component != null)
{
__instance.restorePreviousSelectionByFolderName = component.FolderName;
}
ControllerManager.Instance.SetDefaultSelection(taskAddButton.Button);
flag = true;
}
if (taskFolder.FolderName == "Roles")
{
for (var m = 0; m < DestroyableSingleton<RoleManager>.Instance.AllRoles.Length; m++)
for (var m = 0; m < RoleManager.Instance.AllRoles.Length; m++)
{
var roleBehaviour = DestroyableSingleton<RoleManager>.Instance.AllRoles[m];
if (roleBehaviour.Role != RoleTypes.ImpostorGhost && roleBehaviour.Role != RoleTypes.CrewmateGhost && !CustomRoleManager.CustomRoles.ContainsKey((ushort)roleBehaviour.Role))
var roleBehaviour = RoleManager.Instance.AllRoles[m];
if (roleBehaviour.Role == RoleTypes.ImpostorGhost || roleBehaviour.Role == RoleTypes.CrewmateGhost ||
CustomRoleManager.CustomRoles.ContainsKey((ushort)roleBehaviour.Role))
{
var taskAddButton2 = Object.Instantiate(__instance.RoleButton);
taskAddButton2.SafePositionWorld = __instance.SafePositionWorld;
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
__instance.AddFileAsChildCustom(_rolesFolder, taskAddButton2, ref num, ref num2, ref num3);
taskAddButton2.Role = roleBehaviour;
if (taskAddButton2 != null && taskAddButton2.Button != null)
{
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
if (m == 0 && __instance.restorePreviousSelectionFound != null)
{
ControllerManager.Instance.SetDefaultSelection(__instance.restorePreviousSelectionFound);
__instance.restorePreviousSelectionByFolderName = string.Empty;
__instance.restorePreviousSelectionFound = null;
}
else if (m == 0)
{
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
}
}
continue;
}
var taskAddButton2 = Object.Instantiate(__instance.RoleButton);
taskAddButton2.SafePositionWorld = __instance.SafePositionWorld;
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
__instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
taskAddButton2.Role = roleBehaviour;
if (taskAddButton2.Button == null)
{
continue;
}
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
switch (m)
{
case 0 when __instance.restorePreviousSelectionFound != null:
ControllerManager.Instance.SetDefaultSelection(__instance.restorePreviousSelectionFound);
__instance.restorePreviousSelectionByFolderName = string.Empty;
__instance.restorePreviousSelectionFound = null;
break;
case 0:
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
break;
}
}
}
@@ -240,27 +275,33 @@ public static class TaskAdderPatch
for (var m = 0; m < plugin.CustomRoles.Count; m++)
{
var roleBehaviour = plugin.CustomRoles.ElementAt(m).Value;
if (roleBehaviour.Role != RoleTypes.ImpostorGhost && roleBehaviour.Role != RoleTypes.CrewmateGhost && !roleBehaviour.IsDead)
if (roleBehaviour.Role == RoleTypes.ImpostorGhost || roleBehaviour.Role == RoleTypes.CrewmateGhost ||
roleBehaviour.IsDead)
{
var taskAddButton2 = Object.Instantiate(__instance.RoleButton);
taskAddButton2.SafePositionWorld = __instance.SafePositionWorld;
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
__instance.AddFileAsChildCustom(_rolesFolder, taskAddButton2, ref num, ref num2, ref num3);
taskAddButton2.Role = roleBehaviour;
if (taskAddButton2 != null && taskAddButton2.Button != null)
{
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
if (m == 0 && __instance.restorePreviousSelectionFound != null)
{
ControllerManager.Instance.SetDefaultSelection(__instance.restorePreviousSelectionFound);
__instance.restorePreviousSelectionByFolderName = string.Empty;
__instance.restorePreviousSelectionFound = null;
}
else if (m == 0)
{
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
}
}
continue;
}
var taskAddButton2 = Object.Instantiate(__instance.RoleButton);
taskAddButton2.SafePositionWorld = __instance.SafePositionWorld;
taskAddButton2.Text.text = "Be_" + roleBehaviour.NiceName + ".exe";
__instance.AddFileAsChildCustom(taskAddButton2, ref num, ref num2, ref num3);
taskAddButton2.Role = roleBehaviour;
if (taskAddButton2.Button == null)
{
continue;
}
ControllerManager.Instance.AddSelectableUiElement(taskAddButton2.Button);
switch (m)
{
case 0 when __instance.restorePreviousSelectionFound != null:
ControllerManager.Instance.SetDefaultSelection(__instance.restorePreviousSelectionFound);
__instance.restorePreviousSelectionByFolderName = string.Empty;
__instance.restorePreviousSelectionFound = null;
break;
case 0:
ControllerManager.Instance.SetDefaultSelection(taskAddButton2.Button);
break;
}
}
}
@@ -271,17 +312,19 @@ public static class TaskAdderPatch
chip.GetComponent<SpriteRenderer>().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
}
if (_scroller)
if (_scroller && _scroller != null)
{
_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 3, 1f);
_scroller.SetYBoundsMin(0.0f);
_scroller.ScrollToTop();
}
if (__instance.Hierarchy.Count == 1)
{
ControllerManager.Instance.SetBackButton(__instance.BackButton);
return false;
}
ControllerManager.Instance.SetBackButton(__instance.FolderBackButton);
return false;
}
+26 -17
View File
@@ -7,9 +7,9 @@ namespace MiraAPI.Patches.Roles;
public static class TaskPanelPatch
{
/// <summary>
/// This patch is to override the automatic updating of the y position on the tab (which is in base game),
/// This patch is to override the automatic updating of the y position on the tab (which is in base game)
/// because I can't change the custom tab y pos if it's being overriden every frame.
/// Im sure there is an easier/better way, but this is the fix that worked for me
/// Im sure there is an easier/better way, but this is the fix that worked for me.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(nameof(TaskPanelBehaviour.Update))]
@@ -24,7 +24,12 @@ public static class TaskPanelPatch
var vector = __instance.background.sprite.bounds.extents;
var vector2 = __instance.tab.sprite.bounds.extents;
transform.localScale = __instance.taskText.textBounds.size.x > 0f ? new Vector3(__instance.taskText.textBounds.size.x + 0.4f, __instance.taskText.textBounds.size.y + 0.3f, 1f) : Vector3.zero;
transform.localScale = __instance.taskText.textBounds.size.x > 0f
? new Vector3(
__instance.taskText.textBounds.size.x + 0.4f,
__instance.taskText.textBounds.size.y + 0.3f,
1f)
: Vector3.zero;
vector.y = -vector.y;
vector = vector.Mul(transform.localScale);
@@ -39,20 +44,24 @@ public static class TaskPanelPatch
{
return false;
}
var closePosition = new Vector3(-__instance.background.sprite.bounds.size.x * __instance.background.transform.localScale.x, __instance.closedPosition.y, __instance.closedPosition.z);
var closePosition = new Vector3(
-__instance.background.sprite.bounds.size.x * __instance.background.transform.localScale.x,
__instance.closedPosition.y,
__instance.closedPosition.z);
__instance.closedPosition = closePosition;
if (__instance.open)
{
__instance.timer = Mathf.Min(1f, __instance.timer + Time.deltaTime / __instance.animationTimeSeconds);
}
else
{
__instance.timer = Mathf.Max(0f, __instance.timer - Time.deltaTime / __instance.animationTimeSeconds);
}
Vector3 relativePos;
relativePos = new Vector3(Mathf.SmoothStep(__instance.closedPosition.x, __instance.openPosition.x, __instance.timer), Mathf.SmoothStep(__instance.closedPosition.y, __instance.openPosition.y, __instance.timer), __instance.openPosition.z);
__instance.transform.localPosition = AspectPosition.ComputePosition(AspectPosition.EdgeAlignments.LeftTop, relativePos);
__instance.timer = __instance.open
? Mathf.Min(1f, __instance.timer + Time.deltaTime / __instance.animationTimeSeconds)
: Mathf.Max(0f, __instance.timer - Time.deltaTime / __instance.animationTimeSeconds);
var relativePos = new Vector3(
Mathf.SmoothStep(__instance.closedPosition.x, __instance.openPosition.x, __instance.timer),
Mathf.SmoothStep(__instance.closedPosition.y, __instance.openPosition.y, __instance.timer),
__instance.openPosition.z);
__instance.transform.localPosition = AspectPosition.ComputePosition(
AspectPosition.EdgeAlignments.LeftTop,
relativePos);
return false;
}
}
}
+32
View File
@@ -0,0 +1,32 @@
using HarmonyLib;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using UnityEngine;
namespace MiraAPI.Patches.Roles;
/// <summary>
/// Vent patches for Roles.
/// </summary>
[HarmonyPatch(typeof(Vent))]
public static class VentPatches
{
/// <summary>
/// Set outline to player's custom role color.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(Vent.SetOutline))]
public static void SetOutlinePostfix(Vent __instance, bool on, bool mainTarget)
{
if (PlayerControl.LocalPlayer.Data.Role is not ICustomRole customRole)
{
return;
}
var color = customRole.RoleColor;
__instance.myRend.material.SetFloat(ShaderID.Outline, on ? 1 : 0);
__instance.myRend.material.SetColor(ShaderID.OutlineColor, color);
__instance.myRend.material.SetColor(ShaderID.AddColor, mainTarget ? color : Color.clear);
}
}
@@ -1,32 +1,40 @@
using HarmonyLib;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using System.Linq;
using UnityEngine;
namespace MiraAPI.Patches.Modifiers;
namespace MiraAPI.Patches;
/// <summary>
/// Vent patches to make sure the player is able to use the vent.
/// </summary>
[HarmonyPatch(typeof(Vent))]
public static class VentPatches
{
/// <summary>
/// CanUse patch.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch(nameof(Vent.CanUse))]
public static void CanUseVentPatch(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
public static void VentCanUsePostfix(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
{
var @object = pc.Object;
var role = @object.Data.Role;
var canVent = role is ICustomRole customRole ? customRole.Configuration.CanUseVent : role.CanVent;
var modifiers = @object.GetModifierComponent()?.ActiveModifiers;
if (modifiers is null || modifiers.Count <= 0)
{
return;
}
switch (role.CanVent)
switch (canVent)
{
case true when modifiers.Any(x => !x.CanVent()):
case true when modifiers.Exists(x => !x.CanVent()):
couldUse = canUse = false;
return;
case false when modifiers.Any(x => x.CanVent()):
case false when modifiers.Exists(x => x.CanVent()):
couldUse = true;
break;
}
@@ -43,4 +51,4 @@ public static class VentPatches
}
__result = num;
}
}
}
+1 -1
View File
@@ -6,4 +6,4 @@ public interface IMiraPlugin
{
string OptionsTitleText { get; }
public ConfigFile GetConfigFile();
}
}
+3 -1
View File
@@ -15,7 +15,7 @@ using Reactor.Utilities;
namespace MiraAPI.PluginLoading;
internal class MiraPluginManager
internal sealed class MiraPluginManager
{
private readonly Dictionary<Assembly, MiraPluginInfo> _registeredPlugins = [];
@@ -83,6 +83,8 @@ internal class MiraPluginManager
ModdedOptionsManager.RegisterAttributeOption(type, attribute, property, pluginInfo);
}
}
pluginInfo.OptionGroups.Sort((x, y) => x.GroupPriority.CompareTo(y.GroupPriority));
}
private static void RegisterRoleAttribute(Assembly assembly, MiraPluginInfo pluginInfo)
+126
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@@ -0,0 +1,126 @@
using AmongUs.GameOptions;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Roles;
/// <summary>
/// Used to configure the specific settings of a role.
/// </summary>
public struct CustomRoleConfiguration
{
/// <summary>
/// Initializes a new instance of the <see cref="CustomRoleConfiguration"/> struct.
/// </summary>
/// <param name="role">The role in which you are configuring.</param>
public CustomRoleConfiguration(ICustomRole role)
{
MaxRoleCount = 15;
DefaultRoleCount = 0;
DefaultChance = 0;
OptionsScreenshot = Icon = MiraAssets.Empty;
AffectedByLightOnAirship = role.Team == ModdedRoleTeams.Crewmate;
KillButtonOutlineColor = role.Team switch
{
ModdedRoleTeams.Impostor => Palette.ImpostorRed,
ModdedRoleTeams.Crewmate => Palette.CrewmateBlue,
_ => role.RoleColor,
};
RoleHintType = RoleHintType.RoleTab;
GhostRole = role.Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
CanGetKilled = role.Team == ModdedRoleTeams.Crewmate;
UseVanillaKillButton = role.Team == ModdedRoleTeams.Impostor;
CanUseVent = role.Team == ModdedRoleTeams.Impostor;
CanUseSabotage = role.Team == ModdedRoleTeams.Impostor;
TasksCountForProgress = role.Team == ModdedRoleTeams.Crewmate;
IsGhostRole = false;
HideSettings = IsGhostRole;
CanModifyChance = true;
}
/// <summary>
/// Gets the hard limit of players that can have this role. This property is used to set a limit in the Role Options menu. If set to 0, the role will not be assigned at start.
/// </summary>
public int MaxRoleCount;
/// <summary>
/// Gets the default role count.
/// </summary>
public int DefaultRoleCount;
/// <summary>
/// Gets the default role chance.
/// </summary>
public int DefaultChance;
/// <summary>
/// Whether the chance option can be changed or not.
/// </summary>
public bool CanModifyChance;
/// <summary>
/// Gets the Sprite used for the Role Options menu screenshot.
/// </summary>
public LoadableAsset<Sprite> OptionsScreenshot;
/// <summary>
/// Gets the Sprite used for the Role Icon.
/// </summary>
public LoadableAsset<Sprite> Icon;
/// <summary>
/// Gets a value indicating whether the role is affected by light affectors on Airship.
/// </summary>
public bool AffectedByLightOnAirship;
/// <summary>
/// Gets a value indicating whether the role can be killed by vanilla murder system.
/// </summary>
public bool CanGetKilled;
/// <summary>
/// Gets a value indicating whether the role should use the vanilla kill button.
/// </summary>
public bool UseVanillaKillButton;
/// <summary>
/// Gets a value indicating whether the role can use vents.
/// </summary>
public bool CanUseVent;
/// <summary>
/// Gets a value indicating whether the role can use the sabotage button.
/// </summary>
public bool CanUseSabotage;
/// <summary>
/// Gets a value indicating whether the role's tasks count towards task progress.
/// </summary>
public bool TasksCountForProgress;
/// <summary>
/// Gets a value indicating whether the role is a Ghost.
/// </summary>
public bool IsGhostRole;
/// <summary>
/// Gets a value indicating whether the role should show up in the Role Options menu.
/// </summary>
public bool HideSettings;
/// <summary>
/// Gets the outline color for the KillButton if <see cref="UseVanillaKillButton"/> is true.
/// </summary>
public Color KillButtonOutlineColor;
/// <summary>
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
/// </summary>
public RoleHintType RoleHintType;
/// <summary>
/// Gets the Ghost role that is applied when the player is killed.
/// </summary>
public RoleTypes GhostRole;
}
+21 -16
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@@ -35,6 +35,11 @@ public static class CustomRoleManager
internal static void RegisterInRoleManager()
{
RoleManager.Instance.AllRoles = RoleManager.Instance.AllRoles.Concat(CustomRoles.Values).ToArray();
foreach (var role in CustomRoles.Values.Where(x => x.IsDead))
{
RoleManager.GhostRoles.Add(role.Role);
}
}
internal static void RegisterRoleTypes(List<Type> roles, MiraPluginInfo pluginInfo)
@@ -79,21 +84,21 @@ public static class CustomRoleManager
roleBehaviour.StringName = CustomStringName.CreateAndRegister(customRole.RoleName);
roleBehaviour.BlurbName = CustomStringName.CreateAndRegister(customRole.RoleDescription);
roleBehaviour.BlurbNameLong = CustomStringName.CreateAndRegister(customRole.RoleLongDescription);
roleBehaviour.AffectedByLightAffectors = customRole.AffectedByLight;
roleBehaviour.CanBeKilled = customRole.CanGetKilled;
roleBehaviour.CanUseKillButton = customRole.CanKill;
roleBehaviour.TasksCountTowardProgress = customRole.TasksCount;
roleBehaviour.CanVent = customRole.CanUseVent;
roleBehaviour.DefaultGhostRole = customRole.GhostRole;
roleBehaviour.MaxCount = customRole.MaxPlayers;
roleBehaviour.RoleScreenshot = customRole.OptionsScreenshot.LoadAsset();
roleBehaviour.AffectedByLightAffectors = customRole.Configuration.AffectedByLightOnAirship;
roleBehaviour.CanBeKilled = customRole.Configuration.CanGetKilled;
roleBehaviour.CanUseKillButton = customRole.Configuration.UseVanillaKillButton;
roleBehaviour.TasksCountTowardProgress = customRole.Configuration.TasksCountForProgress;
roleBehaviour.CanVent = customRole.Configuration.CanUseVent;
roleBehaviour.DefaultGhostRole = customRole.Configuration.GhostRole;
roleBehaviour.MaxCount = customRole.Configuration.MaxRoleCount;
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot.LoadAsset();
if (customRole.IsGhostRole)
if (customRole.Configuration.IsGhostRole)
{
RoleManager.GhostRoles.Add(roleBehaviour.Role);
}
var useTaskHint = customRole.RoleHintType is RoleHintType.TaskHint;
var useTaskHint = customRole.Configuration.RoleHintType is RoleHintType.TaskHint;
var overridesTaskText = customRole.GetType().GetMethod("SpawnTaskHeader")?.DeclaringType == customRole.GetType();
if (useTaskHint && !overridesTaskText)
@@ -103,14 +108,14 @@ public static class CustomRoleManager
CustomRoles.Add(roleId, roleBehaviour);
if (customRole.HideSettings)
if (customRole.Configuration.HideSettings)
{
return roleBehaviour;
}
var config = parentMod.PluginConfig;
config.Bind(customRole.NumConfigDefinition, 1);
config.Bind(customRole.ChanceConfigDefinition, 100);
config.Bind(customRole.NumConfigDefinition, Mathf.Clamp(customRole.Configuration.DefaultRoleCount, 0, customRole.Configuration.MaxRoleCount));
config.Bind(customRole.ChanceConfigDefinition, Mathf.Clamp(customRole.Configuration.DefaultChance, 0, 100));
return roleBehaviour;
}
@@ -181,7 +186,7 @@ public static class CustomRoleManager
internal static void SyncAllRoleSettings(int targetId = -1)
{
var data = CustomRoles.Values
.Where(x => x is ICustomRole { HideSettings: false })
.Where(x => x is ICustomRole { Configuration.HideSettings: false })
.Select(x => ((ICustomRole)x).GetNetData())
.ChunkNetData(1000);
@@ -211,7 +216,7 @@ public static class CustomRoleManager
}
var customRole = role as ICustomRole;
if (customRole is null or { HideSettings: true })
if (customRole is null or { Configuration.HideSettings: true })
{
continue;
}
@@ -219,7 +224,7 @@ public static class CustomRoleManager
var num = BitConverter.ToInt32(netData.Data, 0);
var chance = BitConverter.ToInt32(netData.Data, 4);
DestroyableSingleton<HudManager>.Instance.Notifier.AddRoleSettingsChangeMessage(role.StringName, num, chance, role.TeamType, false);
HudManager.Instance.Notifier.AddRoleSettingsChangeMessage(role.StringName, num, chance, role.TeamType, false);
try
{
+19
View File
@@ -0,0 +1,19 @@
using System.Linq;
namespace MiraAPI.Roles;
/// <summary>
/// A utility class to get the instance of a custom role.
/// </summary>
/// <typeparam name="T">The role you are trying to access.</typeparam>
public static class CustomRoleSingleton<T> where T : ICustomRole
{
private static ICustomRole? _instance;
/// <summary>
/// Gets the instance of the role.
/// </summary>
#pragma warning disable CA1000
public static ICustomRole Instance => _instance ??= CustomRoleManager.CustomRoles.Values.OfType<T>().Single();
#pragma warning restore CA1000
}
+34 -74
View File
@@ -1,11 +1,8 @@
using System.Text;
using AmongUs.GameOptions;
using BepInEx.Configuration;
using Il2CppInterop.Runtime.Attributes;
using BepInEx.Configuration;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using System.Text;
using UnityEngine;
namespace MiraAPI.Roles;
@@ -41,76 +38,9 @@ public interface ICustomRole
ModdedRoleTeams Team { get; }
/// <summary>
/// Gets the **maximum amount** of players that can have this role at a time. This is not the same as the **number** of players that can have this role in a game.
/// Configure advanced settings of the role.
/// </summary>
int MaxPlayers => 15;
/// <summary>
/// Gets the Sprite used for the Role Options menu screenshot.
/// </summary>
[HideFromIl2Cpp]
LoadableAsset<Sprite> OptionsScreenshot => MiraAssets.Empty;
/// <summary>
/// Gets the Sprite used for the Role Icon.
/// </summary>
[HideFromIl2Cpp]
LoadableAsset<Sprite> Icon => MiraAssets.Empty;
/// <summary>
/// Gets the BepInEx ConfigDefinition for the amount of players that can have this role.
/// </summary>
ConfigDefinition NumConfigDefinition => new("Roles", $"Num {GetType().FullName}");
/// <summary>
/// Gets the BepInEx ConfigDefinition for the chance of this role being selected.
/// </summary>
ConfigDefinition ChanceConfigDefinition => new("Roles", $"Chance {GetType().FullName}");
/// <summary>
/// Gets a value indicating whether the role is affected by light sabotages.
/// </summary>
bool AffectedByLight => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role can be killed by others.
/// </summary>
bool CanGetKilled => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role can kill others.
/// </summary>
bool CanKill => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role can use vents.
/// </summary>
bool CanUseVent => Team == ModdedRoleTeams.Impostor;
/// <summary>
/// Gets a value indicating whether the role's tasks count towards task progress.
/// </summary>
bool TasksCount => Team == ModdedRoleTeams.Crewmate;
/// <summary>
/// Gets a value indicating whether the role is a Ghost.
/// </summary>
bool IsGhostRole => false;
/// <summary>
/// Gets a value indicating whether the role should show up in the Role Options menu.
/// </summary>
bool HideSettings => IsGhostRole;
/// <summary>
/// Gets the role hint style. See <see cref="RoleHintType"/> enum for all options.
/// </summary>
RoleHintType RoleHintType => RoleHintType.RoleTab;
/// <summary>
/// Gets the Ghost role that is applied when the player is killed.
/// </summary>
RoleTypes GhostRole => Team == ModdedRoleTeams.Impostor ? RoleTypes.ImpostorGhost : RoleTypes.CrewmateGhost;
CustomRoleConfiguration Configuration { get; }
/// <summary>
/// Gets the parent mod of this role.
@@ -125,6 +55,36 @@ public interface ICustomRole
{
}
internal ConfigDefinition NumConfigDefinition => new("Roles", $"Num {GetType().FullName}");
internal ConfigDefinition ChanceConfigDefinition => new("Roles", $"Chance {GetType().FullName}");
/// <summary>
/// Get the role chance option.
/// </summary>
/// <returns>The role chance option.</returns>
public int? GetChance()
{
if (ParentMod.PluginConfig.TryGetEntry(ChanceConfigDefinition, out ConfigEntry<int> entry))
{
return Mathf.Clamp(entry.Value, 0, 100);
}
return null;
}
/// <summary>
/// Get the role count option.
/// </summary>
/// <returns>The role count option.</returns>
public int? GetCount()
{
if (ParentMod.PluginConfig.TryGetEntry(NumConfigDefinition, out ConfigEntry<int> entry))
{
return Mathf.Clamp(entry.Value, 0, Configuration.MaxRoleCount);
}
return null;
}
/// <summary>
/// This method runs on the HudManager.Update method ONLY when the LOCAL player has this role.
/// </summary>
+2 -2
View File
@@ -4,5 +4,5 @@ public enum ModdedRoleTeams
{
Crewmate,
Impostor,
Neutral
}
Neutral,
}
+1 -1
View File
@@ -3,4 +3,4 @@
namespace MiraAPI.Roles;
[AttributeUsage(AttributeTargets.Class)]
public class RegisterCustomRoleAttribute : Attribute;
public class RegisterCustomRoleAttribute : Attribute;
+2 -4
View File
@@ -1,6 +1,4 @@
// Copyright (c) PlaceholderCompany. All rights reserved.
namespace MiraAPI.Roles;
namespace MiraAPI.Roles;
/// <summary>
/// The type of hint style for a role to use.
@@ -18,7 +16,7 @@ public enum RoleHintType
TaskHint,
/// <summary>
/// Use custom role tab.
/// Use Mira's custom role tab.
/// </summary>
RoleTab,
}
+2 -2
View File
@@ -13,7 +13,7 @@ public static class RoleId
return roleId;
}
public static ushort Get(Type type)
{
if (!CustomRoleManager.RoleIds.TryGetValue(type, out var roleId))
@@ -23,4 +23,4 @@ public static class RoleId
return roleId;
}
}
}
+7 -7
View File
@@ -5,17 +5,17 @@
/// Mira uses the <see cref="LoadableAsset{T}"/> pattern in various locations.
/// You can create your own implementation of this class to load assets in different ways.
/// </summary>
/// <typeparam name="T">The type of the asset to be loaded</typeparam>
/// <typeparam name="T">The type of the asset to be loaded.</typeparam>
public abstract class LoadableAsset<T> where T : UnityEngine.Object
{
/// <summary>
/// A reference to the loaded asset. Intended to be used for caching purposes.
/// Gets or sets reference to the loaded asset. Intended to be used for caching purposes.
/// </summary>
protected T LoadedAsset;
protected T? LoadedAsset { get; set; }
/// <summary>
/// The method that loads the asset.
/// Loads the asset from the source.
/// </summary>
/// <returns>The loaded asset</returns>
/// <returns>The loaded asset.</returns>
public abstract T LoadAsset();
}
}
@@ -0,0 +1,61 @@
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Cpp2IL.Core.Extensions;
using Reactor.Utilities.Extensions;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading .WAV audio assets from the DLL's embedded resources.
/// </summary>
/// <param name="path">The path of the wave file.</param>
public class LoadableAudioResourceAsset(string path) : LoadableAsset<AudioClip>
{
private readonly Assembly _assembly = Assembly.GetCallingAssembly();
/// <summary>
/// Loads the asset from embedded resources.
/// </summary>
/// <returns>The asset to load.</returns>
/// <exception cref="NotSupportedException">Attempted to load an Audio file in non WAV format.</exception>
/// <exception cref="FileNotFoundException">Stream failed to load. Check if the name of your asset was correct.</exception>
public override AudioClip LoadAsset()
{
var assetStream = _assembly.GetManifestResourceStream(path) ??
throw new FileNotFoundException(
"Stream failed to load. Check if the name of your asset was correct.");
var audioBytes = assetStream.ReadFully();
var riffHeader = Encoding.ASCII.GetString(audioBytes.SubArray(0, 4));
var waveHeader = Encoding.ASCII.GetString(audioBytes.SubArray(8, 4));
if (riffHeader != "RIFF" || waveHeader != "WAVE")
{
throw new NotSupportedException($"Attempted to load an Audio file in non WAV format '{path}'.");
}
int channels = BitConverter.ToInt16(audioBytes, 22);
var sampleRate = BitConverter.ToInt32(audioBytes, 24);
var dataSize = BitConverter.ToInt32(audioBytes, 40);
var audioData = new float[dataSize / 2];
for (var i = 0; i < audioData.Length; i++)
{
audioData[i] = BitConverter.ToInt16(audioBytes, 44 + i * 2) / 32768.0f;
}
var audioClip = AudioClip.Create(
path,
audioData.Length,
channels,
sampleRate,
false
);
audioClip.SetData(audioData, 0);
return audioClip;
}
}
+10 -10
View File
@@ -7,30 +7,30 @@ namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading assets from an asset bundle.
/// </summary>
/// <param name="name">The name of the asset</param>
/// <param name="bundle">The AssetBundle that contains the asset</param>
/// <typeparam name="T">The type of the asset to be loaded</typeparam>
/// <param name="name">The name of the asset.</param>
/// <param name="bundle">The AssetBundle that contains the asset.</param>
/// <typeparam name="T">The type of the asset to be loaded.</typeparam>
public class LoadableBundleAsset<T>(string name, AssetBundle bundle) : LoadableAsset<T> where T : UnityEngine.Object
{
/// <summary>
/// Loads the asset from the asset bundle.
/// </summary>
/// <returns>The asset</returns>
/// <returns>The asset.</returns>
/// <exception cref="Exception">The asset did not load properly.</exception>
public override T LoadAsset()
{
if (LoadedAsset)
if (LoadedAsset != null)
{
return LoadedAsset;
}
LoadedAsset = bundle.LoadAsset<T>(name);
if (!LoadedAsset)
if (LoadedAsset == null)
{
throw new Exception($"INVALID ASSET: {name}");
throw new InvalidOperationException($"INVALID ASSET: {name}");
}
return LoadedAsset;
}
}
}
@@ -1,28 +1,24 @@
using System.Reflection;
using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
public class LoadableResourceAsset(string path) : LoadableAsset<Sprite>
/// <summary>
/// A utility class for loading assets from embedded resources.
/// </summary>
/// <param name="path">The path to the embedded resource.</param>
public class LoadableResourceAsset(string path, float pixelsPerUnit=100f) : LoadableAsset<Sprite>
{
private readonly Assembly _assembly = Assembly.GetCallingAssembly();
/// <inheritdoc />
public override Sprite LoadAsset()
{
if (LoadedAsset)
if (LoadedAsset != null)
{
return LoadedAsset;
}
try
{
return LoadedAsset = SpriteTools.LoadSpriteFromPath(path, _assembly);
}
catch
{
Logger<MiraApiPlugin>.Error($"Not loading, invalid asset: {path}");
return null;
}
return LoadedAsset = SpriteTools.LoadSpriteFromPath(path, _assembly, pixelsPerUnit);
}
}
}
+2 -4
View File
@@ -11,7 +11,5 @@ public static class MiraAssets
public static readonly LoadableResourceAsset Cog = new("MiraAPI.Resources.Cog.png");
public static readonly LoadableResourceAsset Checkmark = new("MiraAPI.Resources.Checkmark.png");
public static readonly LoadableResourceAsset CheckmarkBox = new("MiraAPI.Resources.CheckMarkBox.png");
public static readonly Color32 AcceptedTeal = new Color32(43, 233, 198, 255);
}
public static readonly Color32 AcceptedTeal = new(43, 233, 198, 255);
}
+11 -17
View File
@@ -1,9 +1,9 @@
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Reactor.Utilities.Extensions;
using System;
using System;
using System.Reflection;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
@@ -13,15 +13,9 @@ namespace MiraAPI.Utilities.Assets;
/// </summary>
public static class SpriteTools
{
/// <summary>
/// Delegate for LoadImage.
/// </summary>
public delegate bool DLoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
private delegate bool DLoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
/// <summary>
/// The ICall for LoadImage.
/// </summary>
public static DLoadImage? ICallLoadImage;
private static DLoadImage? _iCallLoadImage;
/// <summary>
/// Load an image into a texture.
@@ -32,20 +26,20 @@ public static class SpriteTools
/// <returns>True if succeeded.</returns>
public static bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
ICallLoadImage ??= IL2CPP.ResolveICall<DLoadImage>("UnityEngine.ImageConversion::LoadImage");
_iCallLoadImage ??= IL2CPP.ResolveICall<DLoadImage>("UnityEngine.ImageConversion::LoadImage");
var il2CPPArray = (Il2CppStructArray<byte>)data;
return ICallLoadImage.Invoke(tex.Pointer, il2CPPArray.Pointer, markNonReadable);
return _iCallLoadImage.Invoke(tex.Pointer, il2CPPArray.Pointer, markNonReadable);
}
/// <summary>
/// Load a sprite from a resource path.
/// </summary>
/// <param name="resourcePath">The path to the resource.</param>
/// <returns>A sprite made from the resource</returns>
/// <returns>A sprite made from the resource.</returns>
/// <exception cref="Exception">The resource cannot be found.</exception>
public static Sprite LoadSpriteFromPath(string resourcePath, Assembly assembly)
public static Sprite LoadSpriteFromPath(string resourcePath, Assembly assembly, float pixelsPerUnit)
{
var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false);
var myStream = assembly.GetManifestResourceStream(resourcePath);
@@ -59,6 +53,6 @@ public static class SpriteTools
Logger<MiraApiPlugin>.Error($"Resource not found: {resourcePath}\nReturning empty sprite!");
}
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
}
}
+42 -15
View File
@@ -22,7 +22,9 @@ public static class Extensions
role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
return new NetData(RoleId.Get(role.GetType()), BitConverter.GetBytes(numEntry.Value).AddRangeToArray(BitConverter.GetBytes(chanceEntry.Value)));
return new NetData(
RoleId.Get(role.GetType()),
BitConverter.GetBytes(numEntry.Value).AddRangeToArray(BitConverter.GetBytes(chanceEntry.Value)));
}
/// <summary>
@@ -112,10 +114,11 @@ public static class Extensions
/// <returns>True if the OptionBehaviour is for a custom options, false otherwise.</returns>
public static bool IsCustom(this OptionBehaviour optionBehaviour)
{
return ModdedOptionsManager.ModdedOptions.Values.Any(opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour);
return ModdedOptionsManager.ModdedOptions.Values.Any(
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour);
}
private static readonly Dictionary<PlayerControl, ModifierComponent> ModifierComponents = [];
internal static Dictionary<PlayerControl, ModifierComponent> ModifierComponents { get; } = [];
/// <summary>
/// Gets the ModifierComponent for a player.
@@ -130,11 +133,12 @@ public static class Extensions
}
component = player.GetComponent<ModifierComponent>();
if (component)
if (component == null)
{
ModifierComponents[player] = component;
return null;
}
ModifierComponents[player] = component;
return component;
}
@@ -154,6 +158,7 @@ public static class Extensions
randomizedList.Add(list[index]);
list.RemoveAt(index);
}
return randomizedList;
}
@@ -176,7 +181,8 @@ public static class Extensions
/// <returns>True if the Modifier is present, false otherwise.</returns>
public static bool HasModifier<T>(this PlayerControl? player) where T : BaseModifier
{
return player?.GetModifierComponent() != null && player.GetModifierComponent()!.ActiveModifiers.Exists(x => x is T);
return player?.GetModifierComponent() != null &&
player.GetModifierComponent()!.ActiveModifiers.Exists(x => x is T);
}
/// <summary>
@@ -187,7 +193,8 @@ public static class Extensions
/// <returns>True if the Modifier is present, false otherwise.</returns>
public static bool HasModifier(this PlayerControl? player, uint id)
{
return player?.GetModifierComponent() != null && player.GetModifierComponent()!.ActiveModifiers.Exists(x => x.ModifierId == id);
return player?.GetModifierComponent() != null &&
player.GetModifierComponent()!.ActiveModifiers.Exists(x => x.ModifierId == id);
}
/// <summary>
@@ -233,6 +240,7 @@ public static class Extensions
Logger<MiraApiPlugin>.Error($"Cannot add modifier with id {modifierId} because it is not registered.");
return;
}
target.GetModifierComponent()?.AddModifier(type);
}
@@ -304,7 +312,9 @@ public static class Extensions
/// <returns>The dead body if it is found, or null there is none within the radius.</returns>
public static DeadBody? GetNearestDeadBody(this PlayerControl playerControl, float radius)
{
return Helpers.GetNearestDeadBodies(playerControl.GetTruePosition(), radius).Find(component => component && !component.Reported);
return Helpers
.GetNearestDeadBodies(playerControl.GetTruePosition(), radius, Helpers.CreateFilter(Constants.NotShipMask))
.Find(component => component && !component.Reported);
}
/// <summary>
@@ -312,29 +322,46 @@ public static class Extensions
/// </summary>
/// <param name="playerControl">The player object.</param>
/// <param name="radius">The radius to search within.</param>
/// <param name="filter">The contact filter.</param>
/// <param name="colliderTag">An optional collider tag.</param>
/// <param name="predicate">Optional predicate to test if the object is valid.</param>
/// <typeparam name="T">The type of the object.</typeparam>
/// <returns>The object if it was found, or null if there is none within the radius.</returns>
public static T? GetNearestObjectOfType<T>(this PlayerControl playerControl, float radius, string? colliderTag = null, Predicate<T>? predicate = null) where T : Component
public static T? GetNearestObjectOfType<T>(
this PlayerControl playerControl,
float radius,
ContactFilter2D filter,
string? colliderTag = null,
Predicate<T>? predicate = null) where T : Component
{
return Helpers.GetNearestObjectsOfType<T>(playerControl.GetTruePosition(), radius, colliderTag).Find(predicate ?? (component => component));
return Helpers.GetNearestObjectsOfType<T>(playerControl.GetTruePosition(), radius, filter, colliderTag)
.Find(predicate ?? (component => component));
}
/// <summary>
/// Gets the nearest player to a player.
/// Gets the closest player that matches the given criteria.
/// </summary>
/// <param name="playerControl">The player object.</param>
/// <param name="includeImpostors">Whether impostors should be included in the search.</param>
/// <param name="distance">The radius to search within.</param>
/// <param name="ignoreColliders">Whether colliders should be ignored when searching.</param>
/// <param name="predicate">Optional predicate to test if the object is valid.</param>
/// <returns>The closest player if there is one, false otherwise.</returns>
public static PlayerControl? GetClosestPlayer(this PlayerControl playerControl, bool includeImpostors, float distance, bool ignoreColliders = false)
public static PlayerControl? GetClosestPlayer(
this PlayerControl playerControl,
bool includeImpostors,
float distance,
bool ignoreColliders = false,
Predicate<PlayerControl>? predicate = null)
{
var filteredPlayers = Helpers.GetClosestPlayers(playerControl, distance, ignoreColliders)
.Where(playerInfo => !playerInfo.Data.Disconnected && playerInfo.PlayerId != playerControl.PlayerId && !playerInfo.Data.IsDead &&
(includeImpostors || !playerInfo.Data.Role.IsImpostor));
.Where(
playerInfo => !playerInfo.Data.Disconnected &&
playerInfo.PlayerId != playerControl.PlayerId &&
!playerInfo.Data.IsDead &&
(includeImpostors || !playerInfo.Data.Role.IsImpostor))
.ToList();
return filteredPlayers.FirstOrDefault();
return predicate != null ? filteredPlayers.Find(predicate) : filteredPlayers.FirstOrDefault();
}
}
+14 -10
View File
@@ -15,12 +15,14 @@ namespace MiraAPI.Utilities;
public static class Helpers
{
/// <summary>
/// NotShipMask filter for collisions.
/// Creates a ContactFilter2D from a layer mask.
/// </summary>
public static readonly ContactFilter2D Filter = ContactFilter2D.CreateLegacyFilter(
Constants.NotShipMask,
float.MinValue,
float.MaxValue);
/// <param name="layerMask">The layer mask.</param>
/// <returns>A new ContactFilter2D that represents the layer mask.</returns>
public static ContactFilter2D CreateFilter(int layerMask)
{
return ContactFilter2D.CreateLegacyFilter(layerMask, float.MinValue, float.MaxValue);
}
/// <summary>
/// Get the room at a specific position.
@@ -37,11 +39,12 @@ public static class Helpers
/// </summary>
/// <param name="source">The source location.</param>
/// <param name="radius">The radius to search in.</param>
/// <param name="filter">The contact filter.</param>
/// <returns>A list of dead bodies.</returns>
public static List<DeadBody> GetNearestDeadBodies(Vector2 source, float radius)
public static List<DeadBody> GetNearestDeadBodies(Vector2 source, float radius, ContactFilter2D filter)
{
var results = new Il2CppSystem.Collections.Generic.List<Collider2D>();
Physics2D.OverlapCircle(source, radius, Filter, results);
Physics2D.OverlapCircle(source, radius, filter, results);
return results.ToArray()
.Where(collider2D => collider2D.CompareTag("DeadBody"))
.Select(collider2D => collider2D.GetComponent<DeadBody>()).ToList();
@@ -52,14 +55,15 @@ public static class Helpers
/// </summary>
/// <param name="source">The source point.</param>
/// <param name="radius">The radius to search in.</param>
/// <param name="filter">The contact filter.</param>
/// <param name="colliderTag">An optional collider tag.</param>
/// <typeparam name="T">The type of the object.</typeparam>
/// <returns>A list of objects of type T.</returns>
public static List<T> GetNearestObjectsOfType<T>(Vector2 source, float radius, string? colliderTag = null)
public static List<T> GetNearestObjectsOfType<T>(Vector2 source, float radius, ContactFilter2D filter, string? colliderTag = null)
where T : Component
{
var results = new Il2CppSystem.Collections.Generic.List<Collider2D>();
Physics2D.OverlapCircle(source, radius, Filter, results);
Physics2D.OverlapCircle(source, radius, filter, results);
return results.ToArray()
.Where(collider2D => colliderTag == null || collider2D.CompareTag(colliderTag))
.Select(collider2D => collider2D.GetComponent<T>()).ToList();
@@ -77,7 +81,7 @@ public static class Helpers
float radius,
bool ignoreColliders = true)
{
var newList = GetNearestObjectsOfType<PlayerControl>(source, radius);
var newList = GetNearestObjectsOfType<PlayerControl>(source, radius, CreateFilter(Constants.NotShipMask));
if (!ignoreColliders)
{
+2 -2
View File
@@ -4,5 +4,5 @@ public enum MiraNumberSuffixes
None,
Multiplier,
Seconds,
Percent
}
Percent,
}
+22 -23
View File
@@ -5,8 +5,8 @@ namespace MiraAPI.Utilities;
public static class ShaderID
{
private static readonly Dictionary<string, int> Cache = new();
private static readonly Dictionary<string, int> Cache = [];
public static int Get(string name)
{
if (Cache.TryGetValue(name, out var id))
@@ -18,74 +18,74 @@ public static class ShaderID
Cache[name] = id;
return id;
}
// For player shader
public static readonly int BodyColor = Shader.PropertyToID("_BodyColor");
public static readonly int BackColor = Shader.PropertyToID("_BackColor");
public static readonly int VisorColor = Shader.PropertyToID("_VisorColor");
// Main texture, very obviously used in any shader with a texture
public static readonly int MainTex = Shader.PropertyToID("_MainTex");
// Any masking stuff, like MeetingHud bubbles
public static readonly int Mask = Shader.PropertyToID("_Mask");
public static readonly int MaskComp = Shader.PropertyToID("_MaskComp");
public static readonly int MaskLayer = Shader.PropertyToID("_MaskLayer");
public static readonly int Stencil = Shader.PropertyToID("_Stencil");
public static readonly int StencilComp = Shader.PropertyToID("_StencilComp");
// Used in many tasks
public static readonly int Color = Shader.PropertyToID("_Color");
// Has 2 uses in the game, provided for convenience
public static readonly int Opacity = Shader.PropertyToID("_Opacity");
// Used once in CooldownHelpers, once in PowerBarMining
public static readonly int NormalizedUvs = Shader.PropertyToID("_NormalizedUvs");
// Used in many consoles
public static readonly int Outline = Shader.PropertyToID("_Outline");
public static readonly int OutlineColor = Shader.PropertyToID("_OutlineColor");
// Used in some consoles
public static readonly int AddColor = Shader.PropertyToID("_AddColor");
// Has some uses in various locations
public static readonly int Percent = Shader.PropertyToID("_Percent");
public static readonly int PercentY = Shader.PropertyToID("_PercentY");
public static readonly int Desat = Shader.PropertyToID("_Desat");
// Used in LightSource
public static readonly int PlayerRadius = Shader.PropertyToID("_PlayerRadius");
public static readonly int LightRadius = Shader.PropertyToID("_LightRadius");
public static readonly int LightOffset = Shader.PropertyToID("_LightOffset");
public static readonly int FlashlightSize = Shader.PropertyToID("_FlashlightSize");
public static readonly int FlashlightAngle = Shader.PropertyToID("_FlashlightAngle");
// Used once for LightSourceGpuRenderer
public static readonly int DepthCompressionValue = Shader.PropertyToID("_DepthCompressionValue");
// Used in ProgressTracker
public static readonly int Buckets = Shader.PropertyToID("_Buckets");
public static readonly int FullBuckets = Shader.PropertyToID("_FullBuckets");
// Used once in IntroCutscene and EndGameManager
public static readonly int Rad = Shader.PropertyToID("_Rad");
// Used only once for Quick Chat
public static readonly int FaceColor = Shader.PropertyToID("_FaceColor");
// Used for NavigationMinigame
public static readonly int CrossHair = Shader.PropertyToID("_CrossHair");
public static readonly int CrossColor = Shader.PropertyToID("_CrossColor");
// Used for both SurveillanceMinigame (Planet and Normal)
public static readonly int Center = Shader.PropertyToID("_Center");
public static readonly int Color2 = Shader.PropertyToID("_Color2");
// Used in ReactorShipRoom
public static readonly int Speed = Shader.PropertyToID("_Speed");
// Used only once in CourseMinigame
public static readonly int AltTex = Shader.PropertyToID("_AltTex");
public static readonly int Perc = Shader.PropertyToID("_Perc");
@@ -93,8 +93,7 @@ public static class ShaderID
// Used once in TextMarquee
public static readonly int VertexOffsetX = Shader.PropertyToID("_VertexOffsetX");
public static readonly int VertexOffsetY = Shader.PropertyToID("_VertexOffsetY");
// Used in VertLineBehaviour
public static readonly int Fade = Shader.PropertyToID("_Fade");
}
}
+2
View File
@@ -23,6 +23,8 @@ To start using Mira API, you need to:
2. Add a BepInDependency on your plugin class like this: `[BepInDependency(MiraApiPlugin.Id)]`
3. Implement the IMiraPlugin interface on your plugin class.
Mira API also depends on [Reactor](https://github.com/NuclearPowered/Reactor) in order to function properly! Do not forget to include it as a reference and `BepInDependency`!
For a full example, see [this file](https://github.com/All-Of-Us-Mods/MiraAPI/blob/master/MiraAPI.Example/ExamplePlugin.cs).
## Recommended Project Structure