fix neutral naming from outcast

This commit is contained in:
XtraCube committed 2024-09-01 15:53:09 -04:00
1 parent 5ec91813b7
commit e22032e1fb
1 file changed
+3 -3
+3 -3
View File
@@ -19,7 +19,7 @@ public static class IntroCutscenePatches
__instance.TeamTitle.text = $"<size=70%>{mode.Name}</size>\n<size=20%>{mode.Description}</size>";
}
}*/
[HarmonyPrefix]
[HarmonyPatch(nameof(IntroCutscene.BeginCrewmate))]
public static bool BeginCrewmatePatch(IntroCutscene __instance)
@@ -37,9 +37,9 @@ public static class IntroCutscenePatches
barTransform.position = position;
__instance.BackgroundBar.material.SetColor(ShaderID.Color, Color.gray);
__instance.TeamTitle.text = "OUTCAST";
__instance.TeamTitle.text = "NEUTRAL";
__instance.impostorScale = 1f;
__instance.ImpostorText.text = "You are an Outcast. You do not have a team.";
__instance.ImpostorText.text = "You are Neutral. You do not have a team.";
__instance.TeamTitle.color = Color.gray;
__instance.ourCrewmate = __instance.CreatePlayer(0, Mathf.CeilToInt(7.5f), PlayerControl.LocalPlayer.Data, false);