Compare commits

..
Author SHA1 Message Date
XtraCube 2a3c8feeab fix erorr 2024-09-24 20:50:03 -04:00
ang-xd 833585f15f Make modifier text disappear meetings 2024-09-24 20:36:41 -04:00
XtraCube 66b4976619 mira host option thingy 2024-09-24 09:52:27 -04:00
XtraCube 9c0b874e34 Merge branch 'dev' into feat-addressables
# Conflicts:
#	MiraAPI/Roles/ICustomRole.cs
2024-09-23 16:22:01 -04:00
XtraCube ce0662f772 adjust 2024-09-23 06:52:23 -04:00
XtraCube c928eae183 modifier didwins 2024-09-22 20:38:41 -04:00
XtraCube 68afe58678 custom player menu in mira 2024-09-22 10:52:48 -04:00
XtraCube e3b2477cb8 fix rpc custom murder 2024-09-21 19:35:05 -04:00
XtraCube 2b568f933b fix role defaults 2024-09-21 16:20:28 -04:00
XtraCube a0701d582f only use custom murder 2024-09-19 23:19:49 -04:00
XtraCube c42782b157 fix custom buttons 2024-09-19 22:38:55 -04:00
XtraCube f932c4f3ff adjustment to role setting menu 2024-09-19 20:56:28 -04:00
XtraCube 2666aa171d fix patch error 2024-09-19 06:42:47 -04:00
XtraCube 9f99f6abb5 improvements to custom role (added SetChance and SetCount, improved GetChance and GetCount) 2024-09-19 06:40:51 -04:00
XtraCube aa53af112b Merge branch 'dev' into feat-addressables 2024-09-17 20:51:21 -04:00
XtraCube ff2f44fd64 code style stuff and merge 2024-09-17 20:49:15 -04:00
XtraCube d64972a574 Merge branch 'dev' into feat-addressables
# Conflicts:
#	MiraAPI.Example/ExamplePlugin.cs
#	MiraAPI/MiraAPI.csproj
#	MiraAPI/PluginLoading/MiraPluginInfo.cs
#	MiraAPI/PluginLoading/MiraPluginManager.cs
2024-09-17 20:00:09 -04:00
MyDragonBreath bb45bab198 Some cleanup 2024-09-14 18:50:34 +10:00
MyDragonBreath 1eb13d0513 Base Addressables 2024-09-12 23:26:57 +10:00
198 changed files with 2415 additions and 8106 deletions

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+6 -6
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@@ -6,11 +6,11 @@ jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: true
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: |
~/.nuget/packages
@@ -20,7 +20,7 @@ jobs:
${{ runner.os }}-nuget-
- name: Setup .NET
uses: actions/setup-dotnet@v4
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
@@ -29,17 +29,17 @@ jobs:
with:
verbosity: Diagnostic
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v3
with:
name: MiraAPI.dll
path: MiraAPI/bin/Release/net6.0/MiraAPI.dll
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v3
with:
name: AllOfUs.MiraAPI.nupkg
path: MiraAPI/bin/Release/AllOfUs.MiraAPI.*.nupkg
- uses: softprops/action-gh-release@v2
- uses: softprops/action-gh-release@v1
if: github.ref_type == 'tag'
with:
draft: true
+1 -1
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@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.3.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.697" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.9.4" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
+1 -1
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@@ -8,7 +8,7 @@
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<VersionPrefix>0.2.0</VersionPrefix>
<VersionPrefix>0.1.9</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Authors>All Of Us, XtraCube, Angxl</Authors>
@@ -3,21 +3,19 @@ using MiraAPI.Example.Options.Roles;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Freezer;
[RegisterButton]
public class FreezeButton : CustomActionButton<PlayerControl>
{
public override string Name => "Freeze";
public override float Cooldown => OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeDuration;
public override float EffectDuration => 0f;
public override int MaxUses => (int)OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeUses;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
protected override void OnClick()
+4 -1
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@@ -1,17 +1,20 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.Hud;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
[RegisterButton]
public class MeetingButton : CustomActionButton
{
public override string Name => "Call Meeting";
public override float Cooldown => 15;
public override float EffectDuration => 0;
public override int MaxUses => 3;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
@@ -1,24 +0,0 @@
using MiraAPI.Example.GameOver;
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Hud;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Buttons;
public class NeutralKillerButton : CustomActionButton
{
public override string Name => "Win Game";
public override float Cooldown => 0f;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
protected override void OnClick()
{
CustomGameOver.Trigger<NeutralKillerGameOver>([PlayerControl.LocalPlayer.Data]);
}
public override bool Enabled(RoleBehaviour? role)
{
return role is NeutralKillerRole;
}
}
@@ -8,7 +8,7 @@ using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI.Example.Buttons.Teleporter;
[RegisterButton]
public class TeleportButton : CustomActionButton
{
public override string Name => "Teleport";
@@ -16,17 +16,16 @@ public class TeleportButton : CustomActionButton
public override float Cooldown => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportCooldown.Value;
public override float EffectDuration => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportDuration;
public override int MaxUses => 2;
public override int MaxUses => 0;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.TeleportButton;
public override Color TextOutlineColor => new Color32(221, 176, 152, 255);
public static bool IsZoom { get; private set; }
public override bool Enabled(RoleBehaviour? role)
{
return role is TeleporterRole;
}
protected override void OnClick()
{
Coroutines.Start(ZoomOutCoroutine());
@@ -41,7 +40,10 @@ public class TeleportButton : CustomActionButton
{
base.FixedUpdate(playerControl);
if (!EffectActive) return;
if (!EffectActive)
{
return;
}
if (Input.GetKey(KeyCode.Mouse0))
{
@@ -0,0 +1,17 @@
using System.Collections.Generic;
using MiraAPI.Cosmetics;
namespace MiraAPI.Example.Cosmetics;
public class ExampleCosmeticGroup : AbstractCosmeticsGroup
{
public override string GroupName => "Example";
[RegisterCustomCosmetic()]
public List<HatData> hats { get; set; } = new();
[RegisterCustomCosmetic()]
public List<NamePlateData> namePlates { get; set;} = new();
[RegisterCustomCosmetic()]
public List<SkinData> skins { get; set; } = new();
[RegisterCustomCosmetic()]
public List<VisorData> visors { get; set; } = new();
}
-1
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@@ -5,7 +5,6 @@ namespace MiraAPI.Example;
public static class ExampleAssets
{
public static LoadableResourceAsset ExampleButton { get; } = new("MiraAPI.Example.Resources.ExampleButton.png");
public static LoadableResourceAsset CallMeetingButton { get; } = new("MiraAPI.Example.Resources.CallMeeting.png");
// Credit to EpicHorrors for the teleport button asset.
public static LoadableResourceAsset TeleportButton { get; } = new("MiraAPI.Example.Resources.TeleportButton.png");
-98
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@@ -1,98 +0,0 @@
using System.Linq;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Map;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.Example.Buttons.Freezer;
using MiraAPI.Example.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
namespace MiraAPI.Example;
public static class ExampleEventHandlers
{
public static void Initialize()
{
// You can register event handlers with the MiraEventManager class.
MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} is about to kill {@event.Target.Data.PlayerName}");
});
MiraEventManager.RegisterEventHandler<AfterMurderEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} has killed {@event.Target.Data.PlayerName}");
});
MiraEventManager.RegisterEventHandler<CompleteTaskEvent>(@event =>
{
Logger<ExamplePlugin>.Info($"{@event.Player.Data.PlayerName} completed {@event.Task.TaskType.ToString()}");
});
}
// If you want to add extra votes to a player, do something like this.
[RegisterEvent]
public static void StartMeetingEvent(StartMeetingEvent _)
{
foreach (var plr in PlayerControl.AllPlayerControls.ToArray().Where(player => player.Data.Role is MayorRole))
{
plr.GetVoteData().IncreaseRemainingVotes(1);
}
}
// Example of using the Voting API to make a role similar to the Prosecutor from Town of Us.
[RegisterEvent(15)]
public static void HandleVoteEvent(HandleVoteEvent @event)
{
if (@event.VoteData.Owner.Data.Role is not NeutralKillerRole) return;
@event.VoteData.SetRemainingVotes(0);
for (var i = 0; i < 5; i++)
{
@event.VoteData.VoteForPlayer(@event.TargetId);
}
foreach (var plr in PlayerControl.AllPlayerControls.ToArray().Where(player => player != @event.VoteData.Owner))
{
plr.GetVoteData().Votes.Clear();
plr.GetVoteData().VotesRemaining = 0;
}
@event.Cancel();
}
// Events can be registered using an attribute as well.
[RegisterEvent]
public static void UpdateSystemEventHandler(UpdateSystemEvent @event)
{
Logger<ExamplePlugin>.Error(@event.SystemType.ToString());
}
// Example event handler
[RegisterEvent(1)]
public static void FreezeButtonClickHandler(MiraButtonClickEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button clicked!");
if (PlayerControl.LocalPlayer.Data.PlayerName != "stupid") return;
@event.Cancel();
@event.Button.SetTimer(15f);
}
// Example event handler
[RegisterEvent]
public static void FreezeButtonCancelledHandler(MiraButtonCancelledEvent<FreezeButton> @event)
{
Logger<ExamplePlugin>.Warning("Freeze button cancelled!");
@event.Button.OverrideName("Freeze Canceled");
}
}
+11 -1
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@@ -2,7 +2,11 @@
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.Cosmetics;
using MiraAPI.Example.Cosmetics;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using MiraAPI.Utilities.Assets.Addressable;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
@@ -21,7 +25,13 @@ public partial class ExamplePlugin : BasePlugin, IMiraPlugin
public ConfigFile GetConfigFile() => Config;
public override void Load()
{
ExampleEventHandlers.Initialize();
Harmony.PatchAll();
AddComponent<MiraDebugWindow>();
new Catalog("Output".ToLocalPath()).LoadCatalog();
CosmeticGroupSingleton<ExampleCosmeticGroup>.Instance.hats = new LoadableAddressableGroupAsset<HatData>(CatalogTools.GetResourceLocation("hatdata")).LoadAsset();
CosmeticGroupSingleton<ExampleCosmeticGroup>.Instance.namePlates = new LoadableAddressableGroupAsset<NamePlateData>(CatalogTools.GetResourceLocation("nameplatedata")).LoadAsset();
CosmeticGroupSingleton<ExampleCosmeticGroup>.Instance.skins = new LoadableAddressableGroupAsset<SkinData>(CatalogTools.GetResourceLocation("skindata")).LoadAsset();
CosmeticGroupSingleton<ExampleCosmeticGroup>.Instance.visors = new LoadableAddressableGroupAsset<VisorData>(CatalogTools.GetResourceLocation("visordata")).LoadAsset();
}
}
@@ -1,21 +0,0 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameEnd;
using MiraAPI.Utilities;
using UnityEngine;
namespace MiraAPI.Example.GameOver;
public class NeutralKillerGameOver : CustomGameOver
{
public override bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return winners is [{ Role: NeutralKillerRole }];
}
public override void AfterEndGameSetup(EndGameManager endGameManager)
{
endGameManager.WinText.text = "Outcast Killer Wins!";
endGameManager.WinText.color = Color.magenta;
endGameManager.BackgroundBar.material.SetColor(ShaderID.Color, Color.magenta);
}
}
+5 -3
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@@ -9,9 +9,11 @@
<ProjectReference Include="..\MiraAPI\MiraAPI.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\ExampleButton.png" />
<EmbeddedResource Include="Resources\FortniteBanner.jpeg" />
<EmbeddedResource Include="Resources\TeleportButton.png" />
</ItemGroup>
<Import Project="..\AmongUs.props" />
</Project>
+5 -22
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@@ -1,37 +1,20 @@
using Il2CppSystem.Collections.Generic;
using MiraAPI.Example.Options.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Extensions;
using UnityEngine;
using Random = System.Random;
namespace MiraAPI.Example.Modifiers;
[RegisterModifier]
public class CaptainModifier : GameModifier
{
public override string ModifierName => "Captain";
public override LoadableAsset<Sprite>? ModifierIcon => ExampleAssets.CallMeetingButton;
public override void OnDeath(DeathReason reason)
public override int GetAmountPerGame()
{
Player.RemoveModifier(this);
}
public override string GetDescription()
{
return $"You can call a meeting from anywhere on the map.";
return 1;
}
public override int GetAssignmentChance()
{
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Chance;
}
public override int GetAmountPerGame()
{
return (int)OptionGroupSingleton<CaptainModifierSettings>.Instance.Amount;
return 100;
}
}
@@ -1,10 +1,12 @@
using Il2CppSystem;
using MiraAPI.Example.Roles;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using UnityEngine;
namespace MiraAPI.Example.Modifiers.Freezer;
[RegisterModifier]
public class FreezeModifier : TimedModifier
{
public override string ModifierName => "Freezed";
@@ -15,7 +17,7 @@ public class FreezeModifier : TimedModifier
public override void OnActivate()
{
if (Player.AmOwner)
if (Player?.AmOwner == true)
{
Player.moveable = false;
}
@@ -25,15 +27,15 @@ public class FreezeModifier : TimedModifier
{
base.FixedUpdate();
if (Player.AmOwner || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
if (Player?.AmOwner == true || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
{
Player.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
Player?.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
}
}
public override void OnTimerComplete()
{
if (Player.AmOwner)
if (Player?.AmOwner == true)
{
Player.moveable = true;
}
@@ -1,30 +0,0 @@
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.Modifiers;
public class HighPriorityModifier : GameModifier
{
public override string ModifierName => "High Priority";
public override string GetDescription()
{
return "You are high priority! Idrk what this means either tbh...";
}
public override int GetAssignmentChance()
{
return 100;
}
public override int GetAmountPerGame()
{
return 1;
}
public override int Priority()
{
return 100;
}
}
+1 -1
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@@ -16,7 +16,7 @@ public class ExampleOptions : AbstractOptionGroup
[ModdedToggleOption("Toggle Opt 2")]
public bool ToggleOpt2 { get; set; } = true;
[ModdedNumberOption("Number Opt", min: 0, max: 10, increment: .25f, formatString: "0.00", suffixType: MiraNumberSuffixes.Percent)]
[ModdedNumberOption("Number Opt", min: 0, max: 10, suffixType: MiraNumberSuffixes.Percent)]
public float NumberOpt { get; set; } = 4f;
[ModdedEnumOption("Best API", typeof(BestApi), ["Mira API", "Mitochondria", "Reactor"])]
+3 -3
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@@ -14,16 +14,16 @@ public class ExampleOptions2 : AbstractOptionGroup
public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
{
Visible = () => OptionGroupSingleton<ExampleOptions2>.Instance.ToggleOpt1, // implicit cast from ModdedToggleOption to bool
Visible = () => OptionGroupSingleton<ExampleOptions2>.Instance.ToggleOpt1.Value,
};
public ModdedEnumOption<TestingData> EnumOpt { get; } = new("Enum Opt", 0)
public ModdedEnumOption EnumOpt { get; } = new("Enum Opt", 0, typeof(TestingData))
{
ChangedEvent = x => Logger<ExamplePlugin>.Info($"changed Enum Opt to {x}"),
};
}
public enum TestingData : ulong
public enum TestingData
{
Happy,
Sad,
@@ -1,19 +0,0 @@
using MiraAPI.Example.Modifiers;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class CaptainModifierSettings : AbstractOptionGroup<CaptainModifier>
{
public override string GroupName => "Captain Settings";
[ModdedNumberOption("Amount", 0, 5)]
public float Amount { get; set; } = 1;
[ModdedNumberOption("Chance", 0, 100, 10)]
public float Chance { get; set; } = 50;
[ModdedNumberOption("Uses", 1, 5)]
public float NumUses { get; set; } = 3;
}
@@ -1,13 +0,0 @@
using MiraAPI.Example.Modifiers.Freezer;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class FreezeModifierSettings : AbstractOptionGroup<FreezeModifier>
{
public override string GroupName => "Freeze";
[ModdedToggleOption("Use Color")]
public bool UseColor { get; set; } = true;
}
@@ -1,19 +0,0 @@
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
namespace MiraAPI.Example.Options.Modifiers;
public class GeneralModifierOptions : AbstractOptionGroup
{
public override string GroupName => "General";
public override uint GroupPriority => 0;
public override bool ShowInModifiersMenu => true;
[ModdedToggleOption("Some Boolean Option")]
public bool SomeBooleanOption { get; set; } = true;
[ModdedNumberOption("Number Option", 0, 10, 1)]
public float NumberOption { get; set; } = 5;
}
@@ -1,14 +1,17 @@
using MiraAPI.Example.Roles;
using System;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class FreezerRoleSettings : AbstractOptionGroup<FreezerRole>
public class FreezerRoleSettings : AbstractOptionGroup
{
public override string GroupName => "Custom Role";
public override Type AdvancedRole => typeof(FreezerRole);
[ModdedNumberOption("Freeze Duration", 1, 15, 1, MiraNumberSuffixes.Seconds)]
public float FreezeDuration { get; set; } = 5;
@@ -1,4 +1,5 @@
using MiraAPI.Example.Roles;
using System;
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
@@ -6,10 +7,12 @@ using MiraAPI.Utilities;
namespace MiraAPI.Example.Options.Roles;
public class TeleporterOptions : AbstractOptionGroup<TeleporterRole>
public class TeleporterOptions : AbstractOptionGroup
{
public override string GroupName => "Teleporter";
public override Type AdvancedRole => typeof(TeleporterRole);
public ModdedNumberOption TeleportCooldown { get; set; } = new("Teleport Cooldown", 10, 5, 60, 2.5f, MiraNumberSuffixes.Seconds);
[ModdedNumberOption("Teleport Duration", 5, 25, 1, MiraNumberSuffixes.Seconds)]
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+7 -16
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@@ -1,11 +1,9 @@
using AmongUs.GameOptions;
using MiraAPI.Roles;
using Reactor.Utilities;
using TMPro;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class ChameloenRole : CrewmateRole, ICustomRole
{
public string RoleName => "Chamelon";
@@ -14,24 +12,17 @@ public class ChameloenRole : CrewmateRole, ICustomRole
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public CustomRoleConfiguration Configuration => new(this)
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
OptionsScreenshot = ExampleAssets.Banner,
IntroSound = CustomRoleUtils.GetIntroSound(RoleTypes.Shapeshifter),
};
public override void Initialize(PlayerControl player)
{
Player = player;
Logger<ExamplePlugin>.Error("Initializing ChamelonRole for player: " + player.PlayerId);
}
public void PlayerControlFixedUpdate(PlayerControl playerControl)
{
if (playerControl.MyPhysics.Velocity.magnitude > 0)
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
var rend = playerControl.cosmetics.currentBodySprite.BodySprite;
var tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, 1), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, 1), Time.deltaTime * 4f);
@@ -42,8 +33,8 @@ public class ChameloenRole : CrewmateRole, ICustomRole
}
else
{
SpriteRenderer rend = playerControl.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = playerControl.cosmetics.nameText;
var rend = playerControl.cosmetics.currentBodySprite.BodySprite;
var tmp = playerControl.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, playerControl.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
+1
View File
@@ -3,6 +3,7 @@ using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class FreezerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Freezer";
-14
View File
@@ -1,14 +0,0 @@
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
public class MayorRole : CrewmateRole, ICustomRole
{
public string RoleName => "Mayor";
public string RoleLongDescription => "You get extra votes!";
public string RoleDescription => RoleLongDescription;
public Color RoleColor => new Color32(221, 176, 152, 255);
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
public CustomRoleConfiguration Configuration => new(this);
}
+7 -15
View File
@@ -1,32 +1,24 @@
using MiraAPI.Example.GameOver;
using MiraAPI.GameEnd;
using MiraAPI.Roles;
using MiraAPI.Roles;
using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class NeutralKillerRole : ImpostorRole, ICustomRole
{
public string RoleName => "Outcast Killer";
public string RoleDescription => "Outcast who can kill.";
public string RoleName => "Neutral Killer";
public string RoleDescription => "Neutral who can kill.";
public string RoleLongDescription => RoleDescription;
public Color RoleColor => Color.magenta;
public ModdedRoleTeams Team => ModdedRoleTeams.Custom;
public ModdedRoleTeams Team => ModdedRoleTeams.Neutral;
public CustomRoleConfiguration Configuration => new(this)
public CustomRoleConfiguration Configuration => new CustomRoleConfiguration(this)
{
UseVanillaKillButton = true,
CanGetKilled = true,
CanUseVent = true,
};
public RoleOptionsGroup RoleOptionsGroup { get; } = new("Outcast", Color.gray);
public TeamIntroConfiguration? IntroConfiguration { get; } = new(
Color.gray,
"OUTCAST",
"You are an Outcast. You do not have a team.");
public override void SpawnTaskHeader(PlayerControl playerControl)
{
// remove existing task header.
@@ -34,6 +26,6 @@ public class NeutralKillerRole : ImpostorRole, ICustomRole
public override bool DidWin(GameOverReason gameOverReason)
{
return gameOverReason == CustomGameOver.GameOverReason<NeutralKillerGameOver>();
return GameManager.Instance.DidHumansWin(gameOverReason);
}
}
+1 -5
View File
@@ -3,6 +3,7 @@ using UnityEngine;
namespace MiraAPI.Example.Roles;
[RegisterCustomRole]
public class TeleporterRole : CrewmateRole, ICustomRole
{
public string RoleName => "Teleporter";
@@ -18,9 +19,4 @@ public class TeleporterRole : CrewmateRole, ICustomRole
DefaultChance = 73,
DefaultRoleCount = 4,
};
public bool CanLocalPlayerSeeRole(PlayerControl player)
{
return true;
}
}
@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
namespace MiraAPI.Cosmetics;
public abstract class AbstractCosmeticsGroup
{
public List<HatData> Hats { get; } = [];
public List<SkinData> Skins { get; } = [];
public List<VisorData> Visors { get; } = [];
public List<NamePlateData> Nameplates { get; } = [];
/// <summary>
/// Gets the name of the group. Visible in options menu.
/// </summary>
public abstract string GroupName { get; }
/// <summary>
/// Gets a function that determines whether the group should be visible or not.
/// </summary>
public virtual Func<bool> GroupVisible => () => true;
/// <summary>
/// Gets the sorting mode of individual hats within this group.
/// </summary>
public virtual SortingMode SortingMode => SortingMode.AlphabeticName;
/// <summary>
/// Gets the priority of a group for sorting groups.
/// </summary>
public virtual int SortingPriority { get; }
}
public enum SortingMode
{
Priority,
AlphabeticProductId,
AlphabeticStoreName,
AlphabeticName,
}
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace MiraAPI.Cosmetics;
internal sealed class AbstractCosmeticsGroupComparer : Comparer<AbstractCosmeticsGroup>
{
public override int Compare(AbstractCosmeticsGroup? x, AbstractCosmeticsGroup? y)
{
switch (x)
{
case not null when y is null:
return 1;
case null when y is null:
return 0;
case null:
return -1;
}
var p = x.SortingPriority - y.SortingPriority;
return p == 0 ? StringComparer.InvariantCultureIgnoreCase.Compare(x.GroupName, y.GroupName) : p;
}
}
+38
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@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace MiraAPI.Cosmetics;
internal sealed class CosmeticComparer(AbstractCosmeticsGroup group) : Comparer<CosmeticData>
{
internal static readonly string[] NoCosmetics = ["hat_NoHat", "skin_None", "nameplate_NoPlate", "visor_EmptyVisor"];
public override int Compare(CosmeticData? x, CosmeticData? y)
{
if (NoCosmetics.Contains(x?.ProdId))
{
return -1;
}
if (NoCosmetics.Contains(y?.ProdId))
{
return 1;
}
return group.SortingMode switch
{
SortingMode.AlphabeticProductId => StringComparer.InvariantCultureIgnoreCase.Compare(x?.ProductId, y?.ProductId),
SortingMode.Priority => CustomCosmeticManager.CosmeticToPriority[x!] - CustomCosmeticManager.CosmeticToPriority[y!],
SortingMode.AlphabeticStoreName => x switch
{
HatData h1 when y is HatData h2 => StringComparer.InvariantCultureIgnoreCase.Compare(
h1.StoreName,
h2.StoreName),
SkinData s1 when y is SkinData s2 => StringComparer.InvariantCultureIgnoreCase.Compare(
s1.StoreName,
s2.StoreName),
_ => StringComparer.InvariantCultureIgnoreCase.Compare(x?.GetItemName(), y?.GetItemName()),
},
_ => StringComparer.InvariantCultureIgnoreCase.Compare(x?.GetItemName(), y?.GetItemName()),
};
}
}
@@ -0,0 +1,19 @@
using System.Linq;
namespace MiraAPI.Cosmetics;
/// <summary>
/// Used to get access to a CosmeticGroup.
/// </summary>
/// <typeparam name="T">The type.</typeparam>
public static class CosmeticGroupSingleton<T> where T : AbstractCosmeticsGroup
{
private static T? _instance;
/// <summary>
/// Gets instance of the cosmetic group.
/// </summary>
#pragma warning disable CA1000
public static T Instance => _instance ??= CustomCosmeticManager.Groups.OfType<T>().Single();
#pragma warning restore CA1000
}
+127
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@@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MonoMod.Utils;
using Reactor.Utilities;
namespace MiraAPI.Cosmetics;
public static class CustomCosmeticManager
{
private static readonly Dictionary<PropertyInfo, RegisterCustomCosmeticAttribute> OptionAttributes = [];
private static readonly Dictionary<Type, AbstractCosmeticsGroup> TypeToGroup = [];
internal static readonly Dictionary<CosmeticData, int> CosmeticToPriority = [];
internal static readonly Dictionary<CosmeticData, AbstractCosmeticsGroup> CosmeticToGroup = [];
internal static readonly List<AbstractCosmeticsGroup> Groups = [];
internal static void RegisterVanilla()
{
if (Activator.CreateInstance(typeof(VanillaCosmeticsGroup)) is not AbstractCosmeticsGroup group)
{
Logger<MiraApiPlugin>.Error($"Failed to create group from Vanilla");
return;
}
if (TypeToGroup.ContainsKey(typeof(VanillaCosmeticsGroup)))
{
Logger<MiraApiPlugin>.Error($"Vanilla group already exists.");
return;
}
Groups.Add(group);
TypeToGroup.Add(typeof(VanillaCosmeticsGroup), group);
}
internal static bool RegisterGroup(Type type, MiraPluginInfo pluginInfo)
{
if (Activator.CreateInstance(type) is not AbstractCosmeticsGroup group)
{
Logger<MiraApiPlugin>.Error($"Failed to create group from {type.Name}");
return false;
}
if (TypeToGroup.ContainsKey(type))
{
Logger<MiraApiPlugin>.Error($"Group {type.Name} already exists.");
return false;
}
Groups.Add(group);
TypeToGroup.Add(type, group);
pluginInfo.CosmeticGroups.Add(group);
return true;
}
internal static void RegisterAttributeOption(Type type, RegisterCustomCosmeticAttribute attribute, PropertyInfo property, MiraPluginInfo pluginInfo)
{
if (OptionAttributes.ContainsKey(property))
{
Logger<MiraApiPlugin>.Error($"Property {property.Name} already has an attribute registered.");
return;
}
if (!TypeToGroup.TryGetValue(type, out var group))
{
Logger<MiraApiPlugin>.Error($"Failed to get group for {type.Name}");
return;
}
OptionAttributes.Add(property, attribute);
}
internal static void LoadCosmetic(PropertyInfo property, RegisterCustomCosmeticAttribute attribute)
{
if (!TypeToGroup.TryGetValue(property.DeclaringType, out var group))
{
Logger<MiraApiPlugin>.Error($"Failed to get group for {property.DeclaringType.Name}");
return;
}
if (property.PropertyType.IsAssignableTo(typeof(IEnumerable<HatData>)))
{
group.Hats.AddRange((IEnumerable<HatData>)property.GetValue(group));
}
else if (property.PropertyType.IsAssignableTo(typeof(IEnumerable<SkinData>)))
{
group.Skins.AddRange((IEnumerable<SkinData>)property.GetValue(group));
}
else if (property.PropertyType.IsAssignableTo(typeof(IEnumerable<VisorData>)))
{
group.Visors.AddRange((IEnumerable<VisorData>)property.GetValue(group));
}
else if (property.PropertyType.IsAssignableTo(typeof(IEnumerable<NamePlateData>)))
{
group.Nameplates.AddRange((IEnumerable<NamePlateData>)property.GetValue(group));
}
else
{
Logger<MiraApiPlugin>.Error($"Failed to get enumerable for {property.Name}");
return;
}
CosmeticToPriority.AddRange(((IEnumerable<CosmeticData>)property.GetValue(group)).ToDictionary(y => y, x => attribute.Priority));
CosmeticToGroup.AddRange(((IEnumerable<CosmeticData>)property.GetValue(group)).ToDictionary(y => y, x => group));
}
internal static bool Registered { get; set; }
internal static void LoadAll()
{
CosmeticGroupSingleton<VanillaCosmeticsGroup>.Instance.runtimeRegister();
if (Registered || !CosmeticGroupSingleton<VanillaCosmeticsGroup>.Instance.registered)
{
return;
}
Registered = true;
CosmeticToPriority.AddRange(CosmeticGroupSingleton<VanillaCosmeticsGroup>.Instance.Cosmetics.ToDictionary(y => y, x => 0));
CosmeticToGroup.AddRange(CosmeticGroupSingleton<VanillaCosmeticsGroup>.Instance.Cosmetics.ToDictionary(y => y, x => CosmeticGroupSingleton<VanillaCosmeticsGroup>.Instance));
OptionAttributes.Do(x => LoadCosmetic(x.Key, x.Value));
DestroyableSingleton<HatManager>.Instance.allHats = CosmeticToGroup.Keys.OfType<HatData>().ToArray();
DestroyableSingleton<HatManager>.Instance.allVisors = CosmeticToGroup.Keys.OfType<VisorData>().ToArray();
DestroyableSingleton<HatManager>.Instance.allSkins = CosmeticToGroup.Keys.OfType<SkinData>().ToArray();
DestroyableSingleton<HatManager>.Instance.allNamePlates = CosmeticToGroup.Keys.OfType<NamePlateData>().ToArray();
}
}
@@ -0,0 +1,9 @@
using System;
namespace MiraAPI.Cosmetics;
[AttributeUsage(AttributeTargets.Property)]
public class RegisterCustomCosmeticAttribute(int priority = 0) : Attribute
{
public int Priority { get; } = priority;
}
@@ -0,0 +1,40 @@
using System.Collections.Generic;
namespace MiraAPI.Cosmetics;
public class VanillaCosmeticsGroup : AbstractCosmeticsGroup
{
public override string GroupName => "Vanilla";
internal static HatData[] VanillaHats => DestroyableSingleton<HatManager>.Instance.allHats;
internal static VisorData[] VanillaVisors => DestroyableSingleton<HatManager>.Instance.allVisors;
internal static SkinData[] VanillaSkins => DestroyableSingleton<HatManager>.Instance.allSkins;
internal static NamePlateData[] VanillaNameplates => DestroyableSingleton<HatManager>.Instance.allNamePlates;
internal List<CosmeticData> Cosmetics { get; } = [];
internal bool registered { get; set; }
internal bool runtimeRegister()
{
if (registered)
{
return true;
}
if (!DestroyableSingleton<HatManager>.InstanceExists || VanillaHats.Length == 0
|| VanillaVisors.Length == 0 || VanillaSkins.Length == 0
|| VanillaNameplates.Length == 0)
{
return false;
}
registered = true;
Hats.AddRange(VanillaHats);
Visors.AddRange(VanillaVisors);
Skins.AddRange(VanillaSkins);
Nameplates.AddRange(VanillaNameplates);
Cosmetics.AddRange(Hats);
Cosmetics.AddRange(Visors);
Cosmetics.AddRange(Skins);
Cosmetics.AddRange(Nameplates);
return true;
}
}
@@ -1,44 +0,0 @@
using MiraAPI.Hud;
namespace MiraAPI.Events.Mira;
/// <summary>
/// Invoked when a Mira Button click is cancelled. Do not use for vanilla buttons.
/// </summary>
/// <typeparam name="T">The Mira Button type.</typeparam>
public sealed class MiraButtonCancelledEvent<T> : MiraEvent where T : CustomActionButton
{
/// <summary>
/// Gets Mira Button whose click was cancelled.
/// </summary>
public T Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonCancelledEvent{T}"/> class.
/// </summary>
/// <param name="button">The Mira Button whose click was cancelled.</param>
public MiraButtonCancelledEvent(T button)
{
Button = button;
}
}
/// <summary>
/// Invoked when a Mira Button click is cancelled. Do not use for vanilla buttons.
/// </summary>
public sealed class MiraButtonCancelledEvent : MiraEvent
{
/// <summary>
/// Gets Mira Button whose click was cancelled.
/// </summary>
public CustomActionButton Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonCancelledEvent"/> class.
/// </summary>
/// <param name="button">The Mira Button whose click was cancelled.</param>
public MiraButtonCancelledEvent(CustomActionButton button)
{
Button = button;
}
}
@@ -1,51 +0,0 @@
using MiraAPI.Hud;
namespace MiraAPI.Events.Mira;
/// <summary>
/// Button click event for Mira Buttons only. Do not use for vanilla buttons.
/// </summary>
/// <typeparam name="T">The Mira Button type.</typeparam>
public sealed class MiraButtonClickEvent<T> : MiraCancelableEvent where T : CustomActionButton
{
/// <summary>
/// Gets Mira Button that was clicked.
/// </summary>
public T Button { get; }
/// <summary>
/// Gets the generic click event that is invoked before this button-specific event.
/// </summary>
public MiraButtonClickEvent GenericClickEvent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonClickEvent{T}"/> class.
/// </summary>
/// <param name="button">The Mira Button that was clicked.</param>
/// <param name="genericClickEvent">The generic click event invoked before button-specific events.</param>
public MiraButtonClickEvent(T button, MiraButtonClickEvent genericClickEvent)
{
GenericClickEvent = genericClickEvent;
Button = button;
}
}
/// <summary>
/// Button click event for Mira Buttons only. Do not use for vanilla buttons.
/// </summary>
public sealed class MiraButtonClickEvent : MiraCancelableEvent
{
/// <summary>
/// Gets Mira Button that was clicked.
/// </summary>
public CustomActionButton Button { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraButtonClickEvent"/> class.
/// </summary>
/// <param name="button">The Mira Button that was clicked.</param>
public MiraButtonClickEvent(CustomActionButton button)
{
Button = button;
}
}
-28
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@@ -1,28 +0,0 @@
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events that can be cancelled.
/// </summary>
public abstract class MiraCancelableEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event is cancelled.
/// </summary>
public bool IsCancelled { get; private set; }
/// <summary>
/// Cancels the event.
/// </summary>
public void Cancel()
{
IsCancelled = true;
}
/// <summary>
/// Uncancels the event.
/// </summary>
public void UnCancel()
{
IsCancelled = false;
}
}
-6
View File
@@ -1,6 +0,0 @@
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events.
/// </summary>
public abstract class MiraEvent;
-111
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@@ -1,111 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Reactor.Utilities;
namespace MiraAPI.Events;
/// <summary>
/// Mira Event manager.
/// </summary>
public static class MiraEventManager
{
private static readonly Dictionary<Type, List<MiraEventWrapper>> EventWrappers = [];
/// <summary>
/// Invoke an event.
/// </summary>
/// <param name="eventInstance">The event instance.</param>
/// <typeparam name="T">Type of Event.</typeparam>
/// <returns>If there was an event handler invoked for this event, return true. Otherwise, return false.</returns>
public static bool InvokeEvent<T>(T eventInstance) where T : MiraEvent
{
EventWrappers.TryGetValue(typeof(T), out var handlers);
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
((Action<T>)handler.EventHandler).Invoke(eventInstance);
}
return true;
}
/// <summary>
/// Invoke an event and use a specific type to find the handlers.
/// </summary>
/// <param name="eventInstance">The event instance.</param>
/// <param name="type">The type to use for handler lookup.</param>
/// <returns>If there was an event handler invoked for this event, return true. Otherwise, return false.</returns>
public static bool InvokeEvent(MiraEvent eventInstance, Type type)
{
EventWrappers.TryGetValue(type, out var handlers);
if (handlers == null || handlers.Count == 0)
{
return false;
}
foreach (var handler in handlers)
{
handler.EventHandler.DynamicInvoke(eventInstance);
}
return true;
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="type">The type of event.</param>
/// <param name="methodInfo">The MethodInfo of the event handler.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
public static void RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
{
if (!type.IsSubclassOf(typeof(MiraEvent)))
{
Logger<MiraApiPlugin>.Error($"Type must be a subclass of MiraEvent: {type.FullName}");
return;
}
EventWrappers.TryAdd(type, []);
var handlers = EventWrappers[type];
var @delegate = Delegate.CreateDelegate(typeof(Action<>).MakeGenericType(type), methodInfo);
var eventWrapper = new MiraEventWrapper(@delegate, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
public static void RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
{
EventWrappers.TryAdd(typeof(T), []);
var handlers = EventWrappers[typeof(T)];
var eventWrapper = new MiraEventWrapper(handler, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
}
}
-30
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@@ -1,30 +0,0 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Wrapper for event handlers.
/// </summary>
public class MiraEventWrapper
{
/// <summary>
/// Gets the event handler delegate.
/// </summary>
public Delegate EventHandler { get; }
/// <summary>
/// Gets the priority of the handler. Lower values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MiraEventWrapper"/> class.
/// </summary>
/// <param name="eventHandler">The action for the event handler.</param>
/// <param name="priority">The priority of the handler.</param>
public MiraEventWrapper(Delegate eventHandler, int priority)
{
EventHandler = eventHandler;
Priority = priority;
}
}
-24
View File
@@ -1,24 +0,0 @@
using System;
namespace MiraAPI.Events;
/// <summary>
/// Register an event.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class RegisterEventAttribute : Attribute
{
/// <summary>
/// Gets the priority of the event. Lower values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RegisterEventAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the event. Lower values are called first.</param>
public RegisterEventAttribute(int priority = 0)
{
Priority = priority;
}
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked after a player is murdered. Only called after a successful murder. This event is not cancelable.
/// </summary>
public class AfterMurderEvent : MiraEvent
{
/// <summary>
/// Gets the player that killed the target.
/// </summary>
public PlayerControl Source { get; }
/// <summary>
/// Gets the player that was killed.
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The killed player.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target)
{
Source = source;
Target = target;
}
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked before a player is murdered. This event is cancelable.
/// </summary>
public sealed class BeforeMurderEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is killing the target.
/// </summary>
public PlayerControl Source { get; }
/// <summary>
/// Gets the player that is being killed.
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeMurderEvent"/> class.
/// </summary>
/// <param name="source">The player that is killing the target.</param>
/// <param name="target">The player that is being killed.</param>
public BeforeMurderEvent(PlayerControl source, PlayerControl target)
{
Source = source;
Target = target;
}
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the end game screen is shown. Non cancelable.
/// </summary>
public class GameEndEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the EndGameManager.
/// </summary>
public EndGameManager EndGameManager { get; }
/// <summary>
/// Initializes a new instance of the <see cref="GameEndEvent"/> class.
/// </summary>
/// <param name="manager">The instance of the EndGameManager.</param>
public GameEndEvent(EndGameManager manager)
{
EndGameManager = manager;
}
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene is shown. Non cancelable.
/// </summary>
public class IntroBeginEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; }
/// <summary>
/// Initializes a new instance of the <see cref="IntroBeginEvent"/> class.
/// </summary>
/// <param name="introCutscene">The intro cutscene.</param>
public IntroBeginEvent(IntroCutscene introCutscene)
{
IntroCutscene = introCutscene;
}
}
@@ -1,12 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene has finished playing.
/// </summary>
public class IntroEndEvent(IntroCutscene introCutscene) : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; } = introCutscene;
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Start Round event, invoked on IntroCutscene.OnDestroy and ExileController.WrapUp.
/// </summary>
public class RoundStartEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event was triggered by the IntroCutscene or ExileController.
/// </summary>
public bool TriggeredByIntro { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RoundStartEvent"/> class.
/// </summary>
/// <param name="triggeredByIntro">Whether the event was triggered by the intro or not.</param>
public RoundStartEvent(bool triggeredByIntro)
{
TriggeredByIntro = triggeredByIntro;
}
}
@@ -1,30 +0,0 @@
using AmongUs.GameOptions;
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Event that is invoked after a player's role is set. This event is not cancelable.
/// </summary>
public class SetRoleEvent : MiraEvent
{
/// <summary>
/// Gets the player whos role was changed.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the role that the player was set to.
/// </summary>
public RoleTypes Role { get; }
/// <summary>
/// Initializes a new instance of the <see cref="SetRoleEvent"/> class.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="role">The new role.</param>
public SetRoleEvent(PlayerControl player, RoleTypes role)
{
Player = player;
Role = role;
}
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Event fired when a player closes the doors in a room.
/// </summary>
public class CloseDoorsEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the room that the doors were closed in.
/// </summary>
public SystemTypes Room { get; }
/// <summary>
/// Initializes a new instance of the <see cref="CloseDoorsEvent"/> class.
/// </summary>
/// <param name="room">The room that was closed.</param>
public CloseDoorsEvent(SystemTypes room)
{
Room = room;
}
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Sabotage from Vanilla Among Us.
/// </summary>
public class PlayerOpenSabotageEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the MapBehaviour.
/// </summary>
public MapBehaviour MapBehaviour { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerOpenSabotageEvent"/> class.
/// </summary>
/// <param name="mapBehaviour">The MapBehaviour.</param>
public PlayerOpenSabotageEvent(MapBehaviour mapBehaviour)
{
MapBehaviour = mapBehaviour;
}
}
@@ -1,34 +0,0 @@
namespace MiraAPI.Events.Vanilla.Map;
/// <summary>
/// Cancelable event that is invoked before a system is updated. Usually used for sabotage events.
/// </summary>
public class UpdateSystemEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the type of system that will be updated.
/// </summary>
public SystemTypes SystemType { get; }
/// <summary>
/// Gets the player that is updating the system.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the byte amount the system is being updated by.
/// </summary>
public byte Amount { get; }
/// <summary>
/// Initializes a new instance of the <see cref="UpdateSystemEvent"/> class.
/// </summary>
/// <param name="systemType">The SystemType being updated.</param>
/// <param name="amount">Amount to update System to.</param>
public UpdateSystemEvent(SystemTypes systemType, PlayerControl player, byte amount)
{
SystemType = systemType;
Player = player;
Amount = amount;
}
}
@@ -1,21 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a player is ejected. Non-cancelable.
/// </summary>
public class EjectionEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the ExileController.
/// </summary>
public ExileController ExileController { get; }
/// <summary>
/// Initializes a new instance of the <see cref="EjectionEvent"/> class.
/// </summary>
/// <param name="controller">The exile controller.</param>
public EjectionEvent(ExileController controller)
{
ExileController = controller;
}
}
@@ -1,12 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when the meeting has ended.
/// </summary>
public class EndMeetingEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -1,36 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a body is reported.
/// This is invoked in CmdReportBody.
/// </summary>
public class ReportBodyEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is reporting the body.
/// </summary>
public PlayerControl Reporter { get; }
/// <summary>
/// Gets the player that is being reported. Will be null for emergency meeting.
/// </summary>
public NetworkedPlayerInfo? Target { get; }
/// <summary>
/// Gets the body that is being reported. Will be null for emergency meeting.
/// </summary>
public DeadBody? Body { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ReportBodyEvent"/> class.
/// </summary>
/// <param name="reporter">The player who reported the body.</param>
/// <param name="target">The player being reported.</param>
/// <param name="body">The body being reported.</param>
public ReportBodyEvent(PlayerControl reporter, NetworkedPlayerInfo? target, DeadBody? body)
{
Reporter = reporter;
Target = target;
Body = body;
}
}
@@ -1,22 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when a meeting is called. This event is not cancelable.
/// This event is called after Mira resets votes, so if you plan on adding votes to a specific player, do it with this event.
/// </summary>
public class StartMeetingEvent : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; }
/// <summary>
/// Initializes a new instance of the <see cref="StartMeetingEvent"/> class.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public StartMeetingEvent(MeetingHud meetingHud)
{
MeetingHud = meetingHud;
}
}
@@ -1,26 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Checks if voting is complete. If canceled, the default end voting logic will be skipped.
/// </summary>
public class CheckForEndVotingEvent : MiraCancelableEvent
{
/// <summary>
/// Gets a value indicating whether default voting logic determines that voting is complete.
/// </summary>
public bool IsVotingComplete { get; }
/// <summary>
/// Gets or sets a value indicating whether the voting should be forced to end, regardless of the default logic.
/// </summary>
public bool ForceEndVoting { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="CheckForEndVotingEvent"/> class.
/// </summary>
/// <param name="isVotingComplete">>True if voting is complete, false otherwise.</param>
public CheckForEndVotingEvent(bool isVotingComplete)
{
IsVotingComplete = isVotingComplete;
}
}
@@ -1,44 +0,0 @@
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when Mira handles a vote. This is invoked before Mira's behaviour, so be cautious.
/// If you intend on adding custom vote behaviour, cancel the event and do so.
/// If you are NOT canceling the event, keep in mind that Mira automatically removes a vote and adds the suspect to the VotedPlayers list after this event is invoked.
/// </summary>
public class HandleVoteEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the instance of the voter's vote data.
/// </summary>
public PlayerVoteData VoteData { get; }
/// <summary>
/// Gets the player who voted.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the player id of the target.
/// </summary>
public byte TargetId { get; }
/// <summary>
/// Gets the player info of the target.
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's data.</param>
/// <param name="targetId">The target's playerId.</param>
public HandleVoteEvent(PlayerVoteData playerVoteData, byte targetId)
{
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
@@ -1,43 +0,0 @@
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the player tries to select another player to vote.
/// </summary>
public class MeetingSelectEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the voter's vote data.
/// </summary>
public PlayerVoteData VoteData { get; }
/// <summary>
/// Gets the player id of the target.
/// </summary>
public int TargetId { get; }
/// <summary>
/// Gets the player info of the target.
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Gets or sets a value indicating whether the player is allowed to select the target.
/// </summary>
public bool AllowSelect { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="MeetingSelectEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's data.</param>
/// <param name="targetId">The target's playerId.</param>
/// <param name="allowSelect">>Whether the player is allowed to select the target.</param>
public MeetingSelectEvent(PlayerVoteData playerVoteData, int targetId, bool allowSelect)
{
VoteData = playerVoteData;
TargetId = targetId;
TargetPlayerInfo = GameData.Instance.GetPlayerById((byte)targetId);
AllowSelect = allowSelect;
}
}
@@ -1,25 +0,0 @@
using System.Collections.Generic;
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Called in VotingUtils.HandlePopulateResults.
/// Cancelling is NOT advised but if you do plan on cancelling, please ensure you account for displaying ALL player's votes.
/// </summary>
public class PopulateResultsEvent : MiraCancelableEvent
{
/// <summary>
/// Gets a list of networked votes.
/// </summary>
public List<CustomVote> Votes { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PopulateResultsEvent"/> class.
/// </summary>
/// <param name="votes">The list of votes.</param>
public PopulateResultsEvent(List<CustomVote> votes)
{
Votes = votes;
}
}
@@ -1,48 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using MiraAPI.Voting;
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// Ran after calculating votes and before displaying the results. Only ran on the host.
/// </summary>
/// <remarks>
/// Initializes a new instance of the <see cref="ProcessVotesEvent"/> class.
/// </remarks>
/// <param name="votes">>The list of votes that are being processed.</param>
/// <param name="exiledPlayer">The player to be exiled. Will be null if no player is to be exiled.</param>
public class ProcessVotesEvent(List<CustomVote> votes, NetworkedPlayerInfo? exiledPlayer = null) : MiraEvent
{
private readonly List<CustomVote> _originalVotes = [.. votes];
private NetworkedPlayerInfo? _exiledPlayer = exiledPlayer;
/// <summary>
/// Gets a value indicating whether the exiled player has been modified by the event.
/// </summary>
public bool ExiledPlayerModified { get; private set; }
/// <summary>
/// Gets a value indicating whether the votes have been modified by the event.
/// </summary>
public bool VotesModified => !Votes.SequenceEqual(_originalVotes);
/// <summary>
/// Gets the list of votes that are being processed.
/// </summary>
public List<CustomVote> Votes { get; } = votes;
/// <summary>
/// Gets or sets the player to be exiled. Will be null if no player is to be exiled.
/// </summary>
public NetworkedPlayerInfo? ExiledPlayer
{
get => _exiledPlayer;
set
{
_exiledPlayer = value;
ExiledPlayerModified = true;
}
}
}
@@ -1,13 +0,0 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the voting phase of a meeting is complete.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public class VotingCompleteEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// The event that is invoked when a player completes a task. Non cancelable.
/// </summary>
public class CompleteTaskEvent : MiraEvent
{
/// <summary>
/// Gets the instance of the <see cref="PlayerControl"/>.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the instance of the <see cref="PlayerTask"/> that the player completed.
/// </summary>
public PlayerTask Task { get; }
/// <summary>
/// Initializes a new instance of the <see cref="CompleteTaskEvent"/> class.
/// </summary>
/// <param name="player">The player who completed the task.</param>
/// <param name="task">The task that the player completed.</param>
public CompleteTaskEvent(PlayerControl player, PlayerTask task)
{
Player = player;
Task = task;
}
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player dies. Non cancelable.
/// </summary>
public class PlayerDeathEvent : MiraEvent
{
/// <summary>
/// Gets the player who died.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the reason the player died.
/// </summary>
public DeathReason DeathReason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerDeathEvent"/> class.
/// </summary>
/// <param name="player">The player who died.</param>
/// <param name="reason">The reason the player died.</param>
public PlayerDeathEvent(PlayerControl player, DeathReason reason)
{
Player = player;
DeathReason = reason;
}
}
@@ -1,23 +0,0 @@
using InnerNet;
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player joins the lobby. Non cancelable.
/// </summary>
public class PlayerJoinEvent : MiraEvent
{
/// <summary>
/// Gets the player who joined.
/// </summary>
public ClientData ClientData { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerJoinEvent"/> class.
/// </summary>
/// <param name="data">The data of the player who joined.</param>
public PlayerJoinEvent(ClientData data)
{
ClientData = data;
}
}
@@ -1,30 +0,0 @@
using InnerNet;
namespace MiraAPI.Events.Vanilla.Player;
/// <summary>
/// Event that is invoked when a player leaves the game. Non cancelable.
/// </summary>
public class PlayerLeaveEvent : MiraEvent
{
/// <summary>
/// Gets the player who left.
/// </summary>
public ClientData ClientData { get; }
/// <summary>
/// Gets the reason why the player left.
/// </summary>
public DisconnectReasons Reason { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerLeaveEvent"/> class.
/// </summary>
/// <param name="data">The data of the player who left.</param>
/// <param name="reason">The reason why the player left.</param>
public PlayerLeaveEvent(ClientData data, DisconnectReasons reason)
{
ClientData = data;
Reason = reason;
}
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event that is invoked when a player enters a vent. This event is cancelable.
/// </summary>
public class EnterVentEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is entering the vent.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the vent that the player is entering.
/// </summary>
public Vent? Vent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="EnterVentEvent"/> class.
/// </summary>
/// <param name="player">The player that is entering the vent.</param>
/// <param name="vent">The vent being entered.</param>
public EnterVentEvent(PlayerControl player, Vent? vent)
{
Player = player;
Vent = vent;
}
}
@@ -1,28 +0,0 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event that is invoked when a player exits a vent. This event is cancelable.
/// </summary>
public class ExitVentEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the player that is exiting the vent.
/// </summary>
public PlayerControl Player { get; }
/// <summary>
/// Gets the vent that the player is exiting.
/// </summary>
public Vent? Vent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ExitVentEvent"/> class.
/// </summary>
/// <param name="player">The player who is exiting the vent.</param>
/// <param name="vent">The vent being exited from.</param>
public ExitVentEvent(PlayerControl player, Vent? vent)
{
Player = player;
Vent = vent;
}
}
@@ -1,15 +0,0 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event for if a <see cref="PlayerControl"/> can use an <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
/// </summary>
public class PlayerCanUseEvent : PlayerUseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="PlayerCanUseEvent"/> class.
/// </summary>
/// <param name="usable">The IUsable.</param>
public PlayerCanUseEvent(IUsable usable) : base(usable)
{
}
}
@@ -1,34 +0,0 @@
namespace MiraAPI.Events.Vanilla.Usables;
/// <summary>
/// Event for <see cref="PlayerControl"/> using a <see cref="IUsable"/> from Vanilla Among Us. Will always be ran locally.
/// </summary>
public class PlayerUseEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the instance of <see cref="IUsable"/> that was used.
/// </summary>
public IUsable Usable { get; }
/// <summary>
/// Gets a value indicating whether the IUsable is a <see cref="Console"/>, <see cref="MapConsole"/>, or <see cref="SystemConsole"/>.
/// </summary>
public bool IsPrimaryConsole { get; }
/// <summary>
/// Gets a value indicating whether the IUsable is a <see cref="Vent"/>.
/// </summary>
public bool IsVent { get; }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerUseEvent"/> class.
/// </summary>
/// <param name="usable">The IUsable.</param>
public PlayerUseEvent(IUsable usable)
{
Usable = usable;
IsPrimaryConsole = usable.TryCast<Console>() || usable.TryCast<SystemConsole>() || usable.TryCast<MapConsole>();
IsVent = usable.TryCast<Vent>();
}
}
-78
View File
@@ -1,78 +0,0 @@
using System.Collections.Generic;
using MiraAPI.Networking;
using Reactor.Networking.Rpc;
namespace MiraAPI.GameEnd;
/// <summary>
/// Custom Game Over.
/// </summary>
public abstract class CustomGameOver
{
/// <summary>
/// Gets the current CustomGameOver.
/// </summary>
public static CustomGameOver? Instance { get; internal set; }
/// <summary>
/// Verifies if the condition for this CustomGameOver is met.
/// </summary>
/// <param name="playerControl">The PlayerControl that requested the Game Over.</param>
/// <param name="winners">The collection of winners.</param>
/// <returns>True if the condition is met, otherwise false.</returns>
public virtual bool VerifyCondition(PlayerControl playerControl, NetworkedPlayerInfo[] winners)
{
return true;
}
/// <summary>
/// Runs before the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
/// <returns>Return True to use the run the original method, return False to skip it.</returns>
public virtual bool BeforeEndGameSetup(EndGameManager endGameManager)
{
return true;
}
/// <summary>
/// Runs after the base game calls EndGameManager.SetEverythingUp.
/// </summary>
/// <param name="endGameManager">The EndGameManager instance.</param>
public virtual void AfterEndGameSetup(EndGameManager endGameManager)
{
}
/// <summary>
/// Get the GameOverReason associated with this CustomGameOver.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The GameOverReason associated with the custom game over.</returns>
public static GameOverReason GameOverReason<T>() where T : CustomGameOver
{
return (GameOverReason)GameOverManager.GetGameOverId<T>();
}
/// <summary>
/// Send a custom game over.
/// </summary>
/// <param name="winners">A collection of winners.</param>
/// <typeparam name="T">Type of the custom game over.</typeparam>
public static void Trigger<T>(IEnumerable<NetworkedPlayerInfo> winners) where T : CustomGameOver
{
var reason = GameOverManager.GetGameOverId<T>();
var data = new GameOverData(reason, [.. winners]);
Rpc<CustomGameOverRpc>.Instance.Send(PlayerControl.LocalPlayer, data, true);
}
/// <summary>
/// Implicitly convert a CustomGameOver to a GameOverReason.
/// </summary>
/// <param name="gameOver">The CustomGameOver instance.</param>
/// <returns>The GameOverReason associated with the CustomGameOver.</returns>
public static implicit operator GameOverReason(CustomGameOver gameOver)
{
return (GameOverReason)GameOverManager.GetGameOverId(gameOver.GetType());
}
}
-10
View File
@@ -1,10 +0,0 @@
using System.Collections.Generic;
namespace MiraAPI.GameEnd;
/// <summary>
/// Data for a game over.
/// </summary>
/// <param name="Reason">Reason for the game over.</param>
/// <param name="Winners">A collection of winners.</param>
public record struct GameOverData(int Reason, List<NetworkedPlayerInfo> Winners);
-90
View File
@@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Reactor.Utilities;
namespace MiraAPI.GameEnd;
/// <summary>
/// Manage custom game overs.
/// </summary>
public static class GameOverManager
{
private static readonly Dictionary<Type, int> GameOverIds = [];
private static readonly Dictionary<int, Type> GameOverTypes = [];
private static int _nextId = Enum.GetNames<GameOverReason>().Length;
/// <summary>
/// Register a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <exception cref="ArgumentException">Thrown when the type is not a subclass of CustomGameOver, is abstract, or does not have a parameterless constructor.</exception>
/// <returns>>True if the game over was registered successfully, false otherwise.</returns>
public static bool RegisterGameOver(Type gameOverType)
{
if (!typeof(CustomGameOver).IsAssignableFrom(gameOverType))
{
return false;
}
if (gameOverType.IsAbstract)
{
Logger<MiraApiPlugin>.Error("The type must not be abstract.");
return false;
}
if (gameOverType.GetConstructor(Type.EmptyTypes) == null)
{
Logger<MiraApiPlugin>.Error("The type must have a parameterless constructor.");
return false;
}
GameOverIds.Add(gameOverType, _nextId);
GameOverTypes.Add(_nextId, gameOverType);
_nextId++;
return true;
}
/// <summary>
/// Create an instance of a custom game over.
/// </summary>
/// <param name="id">ID of the custom game over.</param>
/// <param name="customGameOver">The created instance of the custom game over.</param>
/// <returns>An instance of the custom game over.</returns>
public static bool TryGetGameOver(int id, [NotNullWhen(true)] out CustomGameOver? customGameOver)
{
if (GameOverTypes.TryGetValue(id, out var gameOverType))
{
customGameOver = Activator.CreateInstance(gameOverType) as CustomGameOver;
return customGameOver != null;
}
customGameOver = null;
return false;
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <typeparam name="T">Type of the custom game over.</typeparam>
/// <returns>The ID of the custom game over.</returns>
public static int GetGameOverId<T>() where T : CustomGameOver
{
return GetGameOverId(typeof(T));
}
/// <summary>
/// Get the ID of a custom game over.
/// </summary>
/// <param name="gameOverType">Type of the custom game over.</param>
/// <returns>The ID of the custom game over.</returns>
/// <exception cref="ArgumentException">Thrown when the type is not registered.</exception>
public static int GetGameOverId(Type gameOverType)
{
if (GameOverIds.TryGetValue(gameOverType, out var id))
return id;
throw new ArgumentException($"{gameOverType.FullName} is not a registered custom game over!");
}
}
+2 -2
View File
@@ -21,7 +21,7 @@ public static class CustomGameModeManager
}
/// <summary>
/// Current gamemode.
/// Gets current gamemode.
/// </summary>
public static CustomGameMode? ActiveMode { get; internal set; } = new DefaultMode();
@@ -29,7 +29,7 @@ public static class CustomGameModeManager
/// Set current gamemode.
/// </summary>
/// <param name="id">gamemode ID.</param>
public static void SetGameMode(int id)
internal static void SetGameMode(int id)
{
if (GameModes.TryGetValue(id, out var gameMode))
{
+1
View File
@@ -1,5 +1,6 @@
namespace MiraAPI.GameModes;
[RegisterGameMode]
public class DefaultMode : CustomGameMode
{
public override string Name => "Default";
@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Reflection;
namespace MiraAPI.GameModes;
[AttributeUsage(AttributeTargets.Class)]
public class RegisterGameModeAttribute : Attribute
{
private static readonly HashSet<Assembly> RegisteredAssemblies = [];
internal static void Register(Assembly assembly)
{
if (!RegisteredAssemblies.Add(assembly))
{
return;
}
foreach (var type in assembly.GetTypes())
{
var attribute = type.GetCustomAttribute<RegisterGameModeAttribute>();
if (attribute != null)
{
CustomGameModeManager.RegisterGameMode(type);
}
}
}
}
+6 -22
View File
@@ -16,17 +16,6 @@ public abstract class AbstractOptionGroup
/// </summary>
public abstract string GroupName { get; }
/// <summary>
/// Gets the Optionable type of the group.
/// </summary>
public virtual Type? OptionableType => null;
/// <summary>
/// Gets a value indicating whether the group should be shown in the modifiers menu.
/// </summary>
// TODO: make this not a boolean
public virtual bool ShowInModifiersMenu => false;
/// <summary>
/// Gets the function that determines whether the group should be visible or not.
/// </summary>
@@ -35,7 +24,7 @@ public abstract class AbstractOptionGroup
/// <summary>
/// Gets the group color. This is used to color the group in the options menu.
/// </summary>
public virtual Color GroupColor => MiraApiPlugin.DefaultHeaderColor;
public virtual Color GroupColor => Color.clear;
/// <summary>
/// Gets the group priority. This is used to determine the order in which groups are displayed in the options menu.
@@ -43,17 +32,12 @@ public abstract class AbstractOptionGroup
/// </summary>
public virtual uint GroupPriority => uint.MaxValue;
/// <summary>
/// Gets the role the group is associated with. This is used for the advanced role options menu.
/// </summary>
public virtual Type? AdvancedRole => null;
internal bool AllOptionsHidden { get; set; }
internal CategoryHeaderMasked? Header { get; set; }
}
/// <summary>
/// Base class for option groups. An option group is a collection of options that are displayed together in the options menu.
/// </summary>
/// <typeparam name="T">The type of the optionable that this group contains.</typeparam>
public abstract class AbstractOptionGroup<T> : AbstractOptionGroup where T : IOptionable
{
/// <inheritdoc />
public override Type OptionableType => typeof(T);
}
@@ -8,12 +8,12 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for creating an enum option.
/// </summary>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null)
: ModdedOptionAttribute(title)
public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? values = null, Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values);
var opt = new ModdedEnumOption(Title, (int)(value ?? 0), enumType, values, RoleType);
return opt;
}
@@ -27,8 +27,10 @@ public class ModdedEnumOptionAttribute(string title, Type enumType, string[]? va
/// <inheritdoc />
public override object GetValue()
{
return HolderOption is ModdedEnumOption opt
? Enum.ToObject(enumType, opt.Value)
: throw new InvalidOperationException($"HolderOption for option \"{Title}\" with EnumType ${enumType.FullName} is not a ModdedEnumOption");
if (HolderOption is ModdedEnumOption opt)
{
return Enum.ToObject(enumType, opt.Value);
}
throw new InvalidOperationException($"HolderOption for option \"{Title}\" with EnumType ${enumType.FullName} is not a ModdedEnumOption");
}
}
@@ -15,13 +15,13 @@ public class ModdedNumberOptionAttribute(
float max,
float increment = 1,
MiraNumberSuffixes suffixType = MiraNumberSuffixes.None,
string? formatString = null,
bool zeroInfinity = false)
: ModdedOptionAttribute(title)
bool zeroInfinity = false,
Type? roleType = null)
: ModdedOptionAttribute(title, roleType)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, formatString, zeroInfinity);
return new ModdedNumberOption(Title, (float)(value ?? min+increment), min, max, increment, suffixType, zeroInfinity, RoleType);
}
/// <inheritdoc />
@@ -8,12 +8,13 @@ namespace MiraAPI.GameOptions.Attributes;
/// Attribute for a toggle option.
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="roleType">An optional role type.</param>
[AttributeUsage(AttributeTargets.Property)]
public class ModdedToggleOptionAttribute(string title) : ModdedOptionAttribute(title)
public class ModdedToggleOptionAttribute(string title, Type? roleType = null) : ModdedOptionAttribute(title, roleType)
{
internal override IModdedOption CreateOption(object? value, PropertyInfo property)
{
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false));
var toggleOpt = new ModdedToggleOption(Title, (bool)(value ?? false), RoleType);
return toggleOpt;
}
+2
View File
@@ -13,6 +13,7 @@ public interface IModdedOption
StringNames StringName { get; }
IMiraPlugin? ParentMod { get; set; }
BaseGameSetting Data { get; }
Type? AdvancedRole { get; set; }
OptionBehaviour? OptionBehaviour { get; }
Func<bool> Visible { get; set; }
ConfigDefinition? ConfigDefinition { get; set; }
@@ -20,4 +21,5 @@ public interface IModdedOption
float GetFloatData();
NetData GetNetData();
void HandleNetData(byte[] data);
void ResetToConfig();
}
-6
View File
@@ -1,6 +0,0 @@
namespace MiraAPI.GameOptions;
/// <summary>
/// Interface for classes that can be used for option groups.
/// </summary>
public interface IOptionable;
+5 -3
View File
@@ -31,6 +31,7 @@ public static class ModdedOptionsManager
{
if (Activator.CreateInstance(type) is not AbstractOptionGroup group)
{
Logger<MiraApiPlugin>.Error($"Failed to create group from {type.Name}");
return false;
}
@@ -108,7 +109,7 @@ public static class ModdedOptionsManager
RegisterOption(option, group, property.Name, pluginInfo);
}
internal static void RegisterOption(
private static void RegisterOption(
IModdedOption option,
AbstractOptionGroup group,
string propertyName,
@@ -119,7 +120,10 @@ public static class ModdedOptionsManager
option.ConfigDefinition = new ConfigDefinition(groupName, propertyName);
option.ParentMod = pluginInfo.MiraPlugin;
option.AdvancedRole = group.AdvancedRole;
pluginInfo.Options.Add(option);
ModdedOptions.Add(option.Id, option);
group.Options.Add(option);
}
@@ -138,7 +142,6 @@ public static class ModdedOptionsManager
{
// necessary to disable then re-enable this setting
// we dont know how other plugins handle their configs
// this way, all the options are saved at once, instead of one by one
var oldConfigSetting = new Dictionary<MiraPluginInfo, bool>();
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
{
@@ -158,7 +161,6 @@ public static class ModdedOptionsManager
foreach (var plugin in MiraPluginManager.Instance.RegisteredPlugins())
{
plugin.PluginConfig.Save();
plugin.PluginConfig.SaveOnConfigSet = oldConfigSetting[plugin];
}
@@ -1,15 +0,0 @@
using System.Linq;
namespace MiraAPI.GameOptions;
internal class ModifierOptionGroup : AbstractOptionGroup
{
public override string GroupName { get; }
public ModifierOptionGroup(string name, IModdedOption[] options, params AbstractOptionGroup[] groups)
{
GroupName = name;
Options.AddRange(options);
Options.AddRange(groups.SelectMany(x=>x.Options));
}
}
@@ -1,7 +1,5 @@
using System;
using System.Globalization;
using System.Linq;
using System.Text;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Networking;
using Reactor.Localization.Utilities;
@@ -27,7 +25,8 @@ public class ModdedEnumOption : ModdedOption<int>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="enumType">The Enum type.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null) : base(title, defaultValue)
/// <param name="roleType">An optional role type to specify for a specific role.</param>
public ModdedEnumOption(string title, int defaultValue, Type enumType, string[]? values = null, Type? roleType = null) : base(title, defaultValue, roleType)
{
Values = values ?? Enum.GetNames(enumType);
Data = ScriptableObject.CreateInstance<StringGameSetting>();
@@ -87,7 +86,10 @@ public class ModdedEnumOption : ModdedOption<int>
/// <inheritdoc />
protected override void OnValueChanged(int newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data?.GetValueString(newValue), false);
if (HudManager.InstanceExists)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
}
if (!OptionBehaviour)
{
return;
@@ -99,93 +101,3 @@ public class ModdedEnumOption : ModdedOption<int>
}
}
}
/// <summary>
/// An option for selecting an enum value.
/// </summary>
/// <typeparam name="T">The enum type.</typeparam>
public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
{
/// <summary>
/// Gets the string values of the enum.
/// </summary>
public string[]? Values { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ModdedEnumOption{T}"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="defaultValue">The default value as an int.</param>
/// <param name="values">An option list of string values to use in place of the enum name.</param>
public ModdedEnumOption(string title, T defaultValue, string[]? values = null) : base(title, defaultValue)
{
Values = values ?? Enum.GetNames(typeof(T));
Data = ScriptableObject.CreateInstance<StringGameSetting>();
var data = (StringGameSetting)Data;
data.Title = StringName;
data.Type = global::OptionTypes.String;
data.Values = values is null ?
Enum.GetNames(typeof(T)).Select(CustomStringName.CreateAndRegister).ToArray()
: values.Select(CustomStringName.CreateAndRegister).ToArray();
data.Index = Convert.ToInt32(Value);
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
stringOption.SetUpFromData(Data, 20);
stringOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
// SetUpFromData method doesnt work correctly so we must set the values manually
stringOption.Title = StringName;
stringOption.Values = (Data as StringGameSetting)?.Values ?? new Il2CppStructArray<StringNames>(0);
stringOption.Value = Convert.ToInt32(Value, NumberFormatInfo.InvariantInfo);
OptionBehaviour = stringOption;
return stringOption;
}
/// <inheritdoc />
public override float GetFloatData()
{
return Convert.ToSingle(Value, NumberFormatInfo.InvariantInfo);
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value, NumberFormatInfo.InvariantInfo)!));
}
/// <inheritdoc />
public override void HandleNetData(byte[] data)
{
SetValue((T)Enum.Parse(typeof(T), Encoding.Unicode.GetString(data)));
}
/// <inheritdoc />
public override T GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return (T)Enum.Parse(typeof(T), optionBehaviour.GetInt().ToString(NumberFormatInfo.InvariantInfo));
}
/// <inheritdoc />
protected override void OnValueChanged(T newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo)), false);
if (!OptionBehaviour)
{
return;
}
if (OptionBehaviour is StringOption opt)
{
opt.Value = Convert.ToInt32(newValue, NumberFormatInfo.InvariantInfo);
}
}
}
@@ -46,8 +46,8 @@ public class ModdedNumberOption : ModdedOption<float>
/// <param name="max">The maximum value.</param>
/// <param name="increment">The increment.</param>
/// <param name="suffixType">The suffix type.</param>
/// <param name="formatString">Optional format string for the option screen.</param>
/// <param name="zeroInfinity">Whether zero is infinity or not.</param>
/// <param name="roleType">An optional role type.</param>
public ModdedNumberOption(
string title,
float defaultValue,
@@ -55,8 +55,8 @@ public class ModdedNumberOption : ModdedOption<float>
float max,
float increment,
MiraNumberSuffixes suffixType,
string? formatString = null,
bool zeroInfinity = false) : base(title, defaultValue)
bool zeroInfinity = false,
Type? roleType = null) : base(title, defaultValue, roleType)
{
Min = min;
Max = max;
@@ -74,13 +74,7 @@ public class ModdedNumberOption : ModdedOption<float>
data.Value = Value;
data.Increment = Increment;
data.ValidRange = new FloatRange(Min, Max);
data.FormatString = formatString ??
(defaultValue.IsInteger() &&
Increment.IsInteger() &&
Value.IsInteger() &&
Min.IsInteger() &&
Max.IsInteger() ? "0" : "0.0");
data.FormatString = Increment % 1 == 0 && Value % 1 == 0 && Min % 1 == 0 && Max % 1 == 0 ? "0" : "0.0"; // not sure if the == checks will work since this is floats but we'll find out
data.ZeroIsInfinity = ZeroInfinity;
data.SuffixType = (NumberSuffixes)SuffixType;
data.OptionName = FloatOptionNames.Invalid;
@@ -140,24 +134,17 @@ public class ModdedNumberOption : ModdedOption<float>
protected override void OnValueChanged(float newValue)
{
Value = Mathf.Clamp(newValue, Min, Max);
HudManager.Instance.Notifier.AddSettingsChangeMessage(
StringName,
Data.GetValueString(Value),
false);
if (HudManager.InstanceExists)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(
StringName,
Data.GetValueString(Value),
false);
}
if (OptionBehaviour is NumberOption opt)
{
opt.Value = Value;
}
}
/// <summary>
/// Implicitly converts the option to an int.
/// </summary>
/// <param name="option">The option.</param>
/// <returns>Integer value.</returns>
public static implicit operator int(ModdedNumberOption option)
{
return (int)option.Value;
}
}
+26 -12
View File
@@ -2,6 +2,7 @@
using BepInEx.Configuration;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using Reactor.Localization.Utilities;
using Reactor.Networking.Rpc;
using UnityEngine;
@@ -44,7 +45,11 @@ public abstract class ModdedOption<T> : IModdedOption
get => _parentMod;
set
{
if (_parentMod != null || value == null) return;
if (_parentMod != null || value == null)
{
return;
}
_parentMod = value;
var entry = _parentMod.GetConfigFile().Bind(ConfigDefinition, DefaultValue);
Value = entry.Value;
@@ -71,6 +76,11 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
public Func<bool> Visible { get; set; }
/// <summary>
/// Gets or sets the advanced role of the option.
/// </summary>
public Type? AdvancedRole { get; set; }
/// <summary>
/// Gets or sets the option behaviour of the option.
/// </summary>
@@ -86,7 +96,8 @@ public abstract class ModdedOption<T> : IModdedOption
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
protected ModdedOption(string title, T defaultValue)
/// <param name="roleType">The Role Type or null if it doesn't belong to a role.</param>
protected ModdedOption(string title, T defaultValue, Type? roleType)
{
Id = ModdedOptionsManager.NextId;
Title = title;
@@ -94,6 +105,11 @@ public abstract class ModdedOption<T> : IModdedOption
Value = defaultValue;
StringName = CustomStringName.CreateAndRegister(Title);
Visible = () => true;
if (roleType is not null && roleType.IsAssignableTo(typeof(ICustomRole)))
{
AdvancedRole = roleType;
}
}
internal void ValueChanged(OptionBehaviour optionBehaviour)
@@ -146,6 +162,14 @@ public abstract class ModdedOption<T> : IModdedOption
/// <param name="data">The NetData's byte array.</param>
public abstract void HandleNetData(byte[] data);
public void ResetToConfig()
{
if (ParentMod?.GetConfigFile().TryGetEntry<T>(ConfigDefinition, out var entry) == true)
{
SetValue(entry.Value);
}
}
/// <summary>
/// Handles the value changed event.
/// </summary>
@@ -172,14 +196,4 @@ public abstract class ModdedOption<T> : IModdedOption
NumberOption numberOpt,
StringOption stringOpt,
Transform container);
/// <summary>
/// Implicitly converts the option to type of <typeparamref name="T"/>.
/// </summary>
/// <param name="option">The option.</param>
/// <returns>Value of type <typeparamref name="T"/>.</returns>
public static implicit operator T(ModdedOption<T> option)
{
return option.Value;
}
}
@@ -15,7 +15,8 @@ public class ModdedToggleOption : ModdedOption<bool>
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="defaultValue">The default value.</param>
public ModdedToggleOption(string title, bool defaultValue) : base(title, defaultValue)
/// <param name="roleType">An optional role type.</param>
public ModdedToggleOption(string title, bool defaultValue, Type? roleType = null) : base(title, defaultValue, roleType)
{
Data = ScriptableObject.CreateInstance<CheckboxGameSetting>();
@@ -68,7 +69,10 @@ public class ModdedToggleOption : ModdedOption<bool>
/// <inheritdoc />
protected override void OnValueChanged(bool newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
if (HudManager.InstanceExists)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, newValue ? "On" : "Off", false);
}
if (!OptionBehaviour)
{
return;
+47 -216
View File
@@ -1,13 +1,7 @@
using System;
using System.Globalization;
using MiraAPI.Events;
using MiraAPI.Events.Mira;
using MiraAPI.Patches;
using MiraAPI.Utilities.Assets;
using MiraAPI.Utilities.Assets;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MiraAPI.Hud;
@@ -21,40 +15,30 @@ public abstract class CustomActionButton
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Gets the initial cooldown duration in seconds.
/// </summary>
public virtual float InitialCooldown => Cooldown;
/// <summary>
/// Gets the button's cooldown duration in seconds.
/// </summary>
public abstract float Cooldown { get; }
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// </summary>
public abstract float EffectDuration { get; }
/// <summary>
/// Gets the maximum amount of uses the button has. If the button has infinite uses, set to 0.
/// </summary>
public abstract int MaxUses { get; }
/// <summary>
/// Gets the sprite of the button. Use <see cref="LoadableResourceAsset"/> to load a sprite from a resource path. Use <see cref="LoadableBundleAsset{T}"/> to load a sprite from an asset bundle.
/// </summary>
public abstract LoadableAsset<Sprite> Sprite { get; }
/// <summary>
/// Gets the button's effect duration in seconds. If the button has no effect, set to 0.
/// Gets the location of the button on the screen.
/// </summary>
public virtual float EffectDuration => 0;
/// <summary>
/// Gets the maximum amount of uses the button has. If the button has infinite uses, set to 0.
/// </summary>
public virtual int MaxUses => 0;
/// <summary>
/// Gets the button's text outline color.
/// </summary>
public virtual Color TextOutlineColor => Color.clear;
/// <summary>
/// Gets or sets the location of the button on the screen.
/// </summary>
public virtual ButtonLocation Location { get; set; } = ButtonLocation.BottomLeft;
public virtual ButtonLocation Location => ButtonLocation.BottomLeft;
/// <summary>
/// Gets a value indicating whether the button has an effect ability.
@@ -69,33 +53,24 @@ public abstract class CustomActionButton
/// <summary>
/// Gets or sets a value indicating whether the effect is currently active, if there is one.
/// </summary>
public bool EffectActive { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the timer is currently active.
/// </summary>
public bool TimerPaused { get; set; }
public bool EffectActive { get; protected set; }
/// <summary>
/// Gets or sets the amount of uses left.
/// </summary>
public int UsesLeft { get; set; }
public int UsesLeft { get; protected set; }
/// <summary>
/// Gets or sets the timer variable to measure cooldowns and effects.
/// </summary>
public float Timer { get; set; }
public float Timer { get; protected set; }
/// <summary>
/// Gets or sets the button object in game. This is created by Mira API automatically.
/// Gets the button object in game. This is created by Mira API automatically.
/// </summary>
public ActionButton? Button { get; set; }
protected ActionButton? Button { get; private set; }
/// <summary>
/// The method used to create the button.
/// </summary>
/// <param name="parent">The parent of the button.</param>
public virtual void CreateButton(Transform parent)
internal void CreateButton(Transform parent)
{
if (Button)
{
@@ -103,9 +78,8 @@ public abstract class CustomActionButton
}
UsesLeft = MaxUses;
Timer = AmongUsClient.Instance?.NetworkMode == NetworkModes.FreePlay ? 0 : InitialCooldown;
Timer = Cooldown;
EffectActive = false;
TimerPaused = false;
Button = Object.Instantiate(HudManager.Instance.AbilityButton, parent);
Button.name = Name + "Button";
@@ -119,94 +93,15 @@ public abstract class CustomActionButton
Button.SetInfiniteUses();
}
if (TextOutlineColor != Color.clear)
{
SetTextOutline(TextOutlineColor);
}
var pb = Button.GetComponent<PassiveButton>();
pb.OnClick = new Button.ButtonClickedEvent();
pb.OnClick.AddListener((UnityAction)(() =>
{
// Invoke the generic button click event.
var genericEvent = new MiraButtonClickEvent(this);
MiraEventManager.InvokeEvent(genericEvent);
if (genericEvent.IsCancelled)
{
MiraEventManager.InvokeEvent(new MiraButtonCancelledEvent(this));
}
// Invoke the button click event for specific button.
var eventType = CustomButtonManager.ButtonEventTypes[GetType()];
var @event = (MiraCancelableEvent)Activator.CreateInstance(eventType, this, genericEvent)!;
var specificInvoked = MiraEventManager.InvokeEvent(@event, eventType);
if (@event.IsCancelled)
{
var cancelEventType = CustomButtonManager.ButtonCancelledEventTypes[GetType()];
var cancelEvent = (MiraEvent)Activator.CreateInstance(cancelEventType, this)!;
MiraEventManager.InvokeEvent(cancelEvent, cancelEventType);
}
if (specificInvoked)
{
if (!@event.IsCancelled)
{
ClickHandler();
}
}
else
{
if (!genericEvent.IsCancelled)
{
ClickHandler();
}
}
}));
}
/// <summary>
/// Allows you to change the button's location.
/// </summary>
/// <param name="location">The new location.</param>
/// <param name="moveButton">Whether the button's position should change in-game.</param>
public virtual void SetButtonLocation(ButtonLocation location, bool moveButton = true)
{
if (!HudManager.InstanceExists || Button == null)
{
return;
}
this.Location = location;
if (!moveButton) return;
if (HudManagerPatches._bottomLeft == null || HudManagerPatches._bottomRight == null)
{
return;
}
switch (location)
{
case ButtonLocation.BottomLeft:
var gridArrange = HudManagerPatches._bottomLeft.GetComponent<GridArrange>();
var aspectPosition = HudManagerPatches._bottomLeft.GetComponent<AspectPosition>();
Button.transform.SetParent(HudManagerPatches._bottomLeft.transform);
gridArrange.Start();
gridArrange.ArrangeChilds();
aspectPosition.AdjustPosition();
break;
case ButtonLocation.BottomRight:
Button.transform.SetParent(HudManagerPatches._bottomRight);
break;
}
pb.OnClick.AddListener((UnityAction)ClickHandler);
}
/// <summary>
/// A utility function to reset the cooldown and/or effect of the button.
/// </summary>
public virtual void ResetCooldownAndOrEffect()
public void ResetCooldownAndOrEffect()
{
Timer = Cooldown;
if (EffectActive)
@@ -217,20 +112,11 @@ public abstract class CustomActionButton
EffectActive = false;
}
/// <summary>
/// A utility function to change the outline color of the button's text.
/// </summary>
/// <param name="color">The new color.</param>
public virtual void SetTextOutline(Color color)
{
Button?.buttonLabelText.SetOutlineColor(color);
}
/// <summary>
/// A utility function to override the sprite of the button.
/// </summary>
/// <param name="sprite">The new sprite to override with.</param>
public virtual void OverrideSprite(Sprite sprite)
public void OverrideSprite(Sprite sprite)
{
if (Button != null)
{
@@ -242,7 +128,7 @@ public abstract class CustomActionButton
/// A utility function to override the name of the button.
/// </summary>
/// <param name="name">The new name to override with.</param>
public virtual void OverrideName(string name)
public void OverrideName(string name)
{
Button?.OverrideText(name);
}
@@ -251,7 +137,7 @@ public abstract class CustomActionButton
/// Set the button's timer.
/// </summary>
/// <param name="time">The time you want to set to.</param>
public virtual void SetTimer(float time)
public void SetTimer(float time)
{
Timer = Mathf.Clamp(time, -1, float.MaxValue);
}
@@ -260,7 +146,7 @@ public abstract class CustomActionButton
/// Increase the button's timer.
/// </summary>
/// <param name="amount">The amount you want to increase by.</param>
public virtual void IncreaseTimer(float amount)
public void IncreaseTimer(float amount)
{
SetTimer(Timer + amount);
}
@@ -269,40 +155,26 @@ public abstract class CustomActionButton
/// Decrease the button's timer.
/// </summary>
/// <param name="amount">The amount you want to decrease by.</param>
public virtual void DecreaseTimer(float amount)
public void DecreaseTimer(float amount)
{
SetTimer(Timer - amount);
}
/// <summary>
/// Sets whether the timer is paused or not.
/// </summary>
/// <param name="val">Whether you want to pause/resume the timer.</param>
public virtual void SetTimerPaused(bool val)
{
TimerPaused = val;
}
/// <summary>
/// Set the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to set to.</param>
public virtual void SetUses(int amount)
public void SetUses(int amount)
{
UsesLeft = Mathf.Clamp(amount, 0, int.MaxValue);
Button?.SetUsesRemaining(UsesLeft);
if (Button != null)
{
Button.usesRemainingSprite.color = UsesLeft == 0 ? Color.red : Color.white;
}
Button?.SetUsesRemaining(MaxUses);
}
/// <summary>
/// Increase the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to increase by. Default: 1.</param>
public virtual void IncreaseUses(int amount = 1)
public void IncreaseUses(int amount = 1)
{
SetUses(UsesLeft + amount);
}
@@ -311,7 +183,7 @@ public abstract class CustomActionButton
/// Decrease the amount of uses this button has left.
/// </summary>
/// <param name="amount">The amount you want to decrease by. Default: 1.</param>
public virtual void DecreaseUses(int amount = 1)
public void DecreaseUses(int amount = 1)
{
SetUses(UsesLeft - amount);
}
@@ -346,24 +218,14 @@ public abstract class CustomActionButton
}
/// <summary>
/// When the button is usable, this method is called to determine if the button can be clicked.
/// When the button is enabled, this method is called to determine if the button can be used.
/// By default, it takes into account the timer, effect, and uses.
/// You can override it to change the behavior.
/// </summary>
/// <returns>A value that represents whether the button can be clicked or not.</returns>
public virtual bool CanClick()
{
return Timer <= 0 && !EffectActive && CanUse();
}
/// <summary>
/// Whether the button should light up or not. This is also the base for CanClick.
/// You can override it to change the behaviour. Do not include timer in here, that is for CanClick.
/// </summary>
/// <returns>A value that represents whether the button should light up or not.</returns>
/// <returns>A value that represents whether the button can be used or not.</returns>
public virtual bool CanUse()
{
return PlayerControl.LocalPlayer.moveable && (!LimitedUses || UsesLeft > 0);
return Timer <= 0 && !EffectActive && (!LimitedUses || UsesLeft > 0);
}
/// <summary>
@@ -383,9 +245,9 @@ public abstract class CustomActionButton
/// This method takes into account cooldowns, effects, and uses, before calling the <see cref="OnClick"/> method.
/// It can be overridden for custom behavior.
/// </summary>
public virtual void ClickHandler()
protected virtual void ClickHandler()
{
if (!CanClick())
if (!CanUse())
{
return;
}
@@ -397,7 +259,7 @@ public abstract class CustomActionButton
}
OnClick();
Button?.SetDisabled();
if (HasEffect)
{
EffectActive = true;
@@ -419,10 +281,7 @@ public abstract class CustomActionButton
{
if (Timer >= 0)
{
if (!TimerPaused)
{
Timer -= Time.deltaTime;
}
Timer -= Time.deltaTime;
}
else if (HasEffect && EffectActive)
{
@@ -431,29 +290,16 @@ public abstract class CustomActionButton
OnEffectEnd();
}
if (Button)
if (CanUse())
{
if (CanUse())
{
Button.SetEnabled();
}
else
{
Button.SetDisabled();
}
if (EffectActive)
{
Button.SetFillUp(Timer, EffectDuration);
Button.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
Button.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button.SetCoolDown(Timer, Cooldown);
}
Button?.SetEnabled();
}
else
{
Button?.SetDisabled();
}
Button?.SetCoolDown(Timer, EffectActive ? EffectDuration : Cooldown);
FixedUpdate(playerControl);
}
@@ -468,7 +314,7 @@ public abstract class CustomActionButton<T> : CustomActionButton where T : MonoB
/// <summary>
/// Gets or sets the target object of the button.
/// </summary>
public T? Target { get; set; }
public T? Target { get; protected set; }
/// <summary>
/// Gets the distance the player must be from the target object to use the button.
@@ -511,19 +357,4 @@ public abstract class CustomActionButton<T> : CustomActionButton where T : MonoB
return base.CanUse() && Target != null;
}
/// <inheritdoc />
public override bool CanClick()
{
return base.CanClick() && Target != null;
}
/// <summary>
/// Use this to reset the button's target after used.
/// </summary>
public virtual void ResetTarget()
{
Target = null;
SetOutline(false);
}
}
+12 -21
View File
@@ -1,31 +1,27 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
using MiraAPI.Events.Mira;
using MiraAPI.PluginLoading;
using Reactor.Utilities;
namespace MiraAPI.Hud;
/// <summary>
/// Custom button manager for handling custom buttons.
/// </summary>
public static class CustomButtonManager
internal static class CustomButtonManager
{
/// <summary>
/// Gets a list of all registered custom buttons.
/// </summary>
public static ReadOnlyCollection<CustomActionButton> Buttons { get; internal set; } = new([]);
internal static readonly List<CustomActionButton> CustomButtons = [];
internal static readonly Dictionary<Type, Type> ButtonEventTypes = [];
internal static readonly Dictionary<Type, Type> ButtonCancelledEventTypes = [];
internal static bool RegisterButton(Type buttonType, MiraPluginInfo pluginInfo)
internal static void RegisterButton(Type buttonType, MiraPluginInfo pluginInfo)
{
if (!buttonType.IsAssignableTo(typeof(CustomActionButton)) || Activator.CreateInstance(buttonType) is not CustomActionButton button)
if (!typeof(CustomActionButton).IsAssignableFrom(buttonType))
{
return false;
Logger<MiraApiPlugin>.Error($"{buttonType?.Name} does not inherit from CustomActionButton.");
return;
}
if (Activator.CreateInstance(buttonType) is not CustomActionButton button)
{
Logger<MiraApiPlugin>.Error($"Failed to create button from {buttonType.Name}");
return;
}
CustomButtons.Add(button);
@@ -33,10 +29,5 @@ public static class CustomButtonManager
typeof(CustomButtonSingleton<>).MakeGenericType(buttonType)
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
.SetValue(null, button);
ButtonEventTypes.Add(buttonType, typeof(MiraButtonClickEvent<>).MakeGenericType(buttonType));
ButtonCancelledEventTypes.Add(buttonType, typeof(MiraButtonCancelledEvent<>).MakeGenericType(buttonType));
return true;
}
}
+27 -35
View File
@@ -1,16 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
namespace MiraAPI.Hud;
@@ -19,18 +15,22 @@ namespace MiraAPI.Hud;
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a MonoBehaviour.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
public ShapeshifterPanel panelPrefab;
public float xStart = -0.8f;
public float yStart = 2.15f;
public float xOffset = 1.95f;
public float yOffset = -0.65f;
public UiElement backButton;
public UiElement defaultButtonSelected;
public ShapeshifterPanel PanelPrefab;
public float XStart = -0.8f;
public float YStart = 2.15f;
public float XOffset = 1.95f;
public float YOffset = -0.65f;
public UiElement BackButton;
public UiElement DefaultButtonSelected;
public List<ShapeshifterPanel> potentialVictims;
/// <summary>
@@ -41,17 +41,17 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
{
var shapeShifterRole = RoleManager.Instance.GetRole(RoleTypes.Shapeshifter);
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>()!.ShapeshifterMenu;
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>().ShapeshifterMenu;
var newMenu = Instantiate(ogMenu);
var customMenu = newMenu.gameObject.AddComponent<CustomPlayerMenu>();
customMenu.panelPrefab = newMenu.PanelPrefab;
customMenu.xStart = newMenu.XStart;
customMenu.yStart = newMenu.YStart;
customMenu.xOffset = newMenu.XOffset;
customMenu.yOffset = newMenu.YOffset;
customMenu.backButton = newMenu.BackButton;
var back = customMenu.backButton.GetComponent<PassiveButton>();
customMenu.PanelPrefab = newMenu.PanelPrefab;
customMenu.XStart = newMenu.XStart;
customMenu.YStart = newMenu.YStart;
customMenu.XOffset = newMenu.XOffset;
customMenu.YOffset = newMenu.YOffset;
customMenu.BackButton = newMenu.BackButton;
var back = customMenu.BackButton.GetComponent<PassiveButton>();
back.OnClick.RemoveAllListeners();
back.OnClick.AddListener((UnityAction)(() =>
{
@@ -64,7 +64,7 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
newMenu.DestroyImmediate();
customMenu.transform.SetParent(Camera.main!.transform, false);
customMenu.transform.SetParent(Camera.main.transform, false);
customMenu.transform.localPosition = new Vector3(0f, 0f, -50f);
return customMenu;
}
@@ -74,7 +74,6 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
ControllerManager.Instance.CloseOverlayMenu(name);
}
/// <inheritdoc />
public override void Begin(PlayerTask task)
{
throw new NotImplementedException("Use the other Begin method.");
@@ -85,17 +84,10 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
/// </summary>
/// <param name="playerMatch">Function to determine if player should show in the custom menu.</param>
/// <param name="onClick">Onclick action for player.</param>
[HideFromIl2Cpp]
public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl?> onClick)
public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl> onClick)
{
MinigameStubs.Begin(this, null);
var back = backButton.GetComponent<PassiveButton>();
back.OnClick.AddListener((UnityAction)(() =>
{
onClick(null);
}));
DestroyableSingleton<DebugAnalytics>.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, TaskType);
var list = PlayerControl.AllPlayerControls.ToArray().Where(playerMatch).ToList();
potentialVictims = [];
@@ -107,13 +99,13 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr)
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
var shapeshifterPanel = Instantiate(panelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
var shapeshifterPanel = Instantiate(PanelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(XStart + num * XOffset, YStart + num2 * YOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
potentialVictims.Add(shapeshifterPanel);
list2.Add(shapeshifterPanel.Button);
}
ControllerManager.Instance.OpenOverlayMenu(name, backButton, defaultButtonSelected, list2);
ControllerManager.Instance.OpenOverlayMenu(name, BackButton, DefaultButtonSelected, list2);
}
}
+9
View File
@@ -0,0 +1,9 @@
using System;
namespace MiraAPI.Hud;
/// <summary>
/// Attribute to register a button in the HUD. Necessary for the button to be recognized by Mira.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class RegisterButtonAttribute : Attribute;
+2 -3
View File
@@ -10,11 +10,10 @@
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<Import Project="../AmongUs.props" />
<Import Project="../AmongUs.props" />
</Project>
+3 -16
View File
@@ -10,30 +10,17 @@ using UnityEngine;
namespace MiraAPI;
/// <summary>
/// The main plugin class for Mira API.
/// </summary>
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[BepInDependency(ModCompatibility.SubmergedId, BepInDependency.DependencyFlags.SoftDependency)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
/// <summary>
/// Gets the branding Mira API color.
/// </summary>
private static MiraPluginManager? PluginManager { get; set; }
public Harmony Harmony { get; } = new(Id);
public static Color MiraColor { get; } = new Color32(238, 154, 112, 255);
/// <summary>
/// Gets the default color for headers in the options menu.
/// </summary>
public static Color DefaultHeaderColor { get; } = new Color32(77, 77, 77, 255);
private static MiraPluginManager? PluginManager { get; set; }
internal Harmony Harmony { get; } = new(Id);
/// <inheritdoc />
public override void Load()
{
Harmony.PatchAll();
-28
View File
@@ -1,28 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
namespace MiraAPI;
/// <summary>
/// Mod compatibility tools.
/// </summary>
public static class ModCompatibility
{
/// <summary>
/// The ID for the Submerged mod.
/// </summary>
public const string SubmergedId = "Submerged";
/// <summary>
/// Checks if the Submerged mod is loaded.
/// </summary>
/// <param name="submergedAssembly">Submerged mod assembly if loaded, null otherwise.</param>
/// <returns>True if the Submerged mod is loaded, false otherwise.</returns>
public static bool SubmergedLoaded([NotNullWhen(true)] out Assembly? submergedAssembly)
{
var result = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin);
submergedAssembly = result ? plugin?.Instance.GetType().Assembly : null;
return result;
}
}
@@ -1,10 +0,0 @@
namespace MiraAPI.Modifiers;
/// <summary>
/// Represents the assignment configuration for a game modifier.
/// </summary>
/// <param name="DefaultAmount">The default amount of players that can have this modifier in a game.</param>
/// <param name="DefaultChance">The default chance of the modifier being assigned to a player.</param>
/// <param name="CreateAmountOption">Whether Mira should create an amount option for the modifier.</param>
/// <param name="CreateChanceOption">Whether Mira should create a chance option for the modifier.</param>
public record struct AssignmentConfiguration(int DefaultAmount, int DefaultChance, bool CreateAmountOption, bool CreateChanceOption);
+10 -56
View File
@@ -1,20 +1,14 @@
using System;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Modifiers;
namespace MiraAPI.Modifiers;
/// <summary>
/// Base class for all modifiers.
/// </summary>
public abstract class BaseModifier : IOptionable
public abstract class BaseModifier
{
/// <summary>
/// Gets the player that the modifier is attached to.
/// </summary>
public PlayerControl Player { get; internal set; } = null!;
public PlayerControl? Player { get; internal set; }
/// <summary>
/// Gets the modifier component that the modifier is attached to.
@@ -22,27 +16,9 @@ public abstract class BaseModifier : IOptionable
public ModifierComponent? ModifierComponent { get; internal set; }
/// <summary>
/// Gets a value indicating whether the modifier has been initialized.
/// Gets the modifier id.
/// </summary>
public bool Initialized { get; internal set; }
/// <summary>
/// Gets the unique ID of the modifier.
/// </summary>
public Guid UniqueId { get; internal set; } = Guid.Empty;
/// <summary>
/// Gets the type ID of the modifier.
/// </summary>
public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the parent mod of the modifier.
/// </summary>
public MiraPluginInfo ParentMod => Array.Find(
MiraPluginManager.Instance.RegisteredPlugins(),
x => x.Modifiers.Exists(y => y.TypeId == TypeId)
) ?? throw new InvalidOperationException("Modifier is not registered.");
public uint ModifierId { get; internal set; }
/// <summary>
/// Gets the modifier name.
@@ -50,30 +26,15 @@ public abstract class BaseModifier : IOptionable
public abstract string ModifierName { get; }
/// <summary>
/// Gets the modifier icon. Useless if HideOnUi is true.
/// Gets a value indicating whether the modifier is hidden on the UI.
/// </summary>
public virtual LoadableAsset<Sprite>? ModifierIcon => null;
public virtual bool HideOnUi => false;
/// <summary>
/// Gets a value indicating whether the modifier is hidden on the UI. Will be hidden either way if no description is provided.
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
/// </summary>
public virtual bool HideOnUi => GetDescription() == string.Empty;
/// <summary>
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
/// </summary>
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD description for this modifier. Does nothing if <see cref="HideOnUi"/> is true. Required to be visible on UI.
/// </summary>
/// <returns>The description string for the HUD.</returns>
public virtual string GetDescription() => string.Empty;
/// <returns>The information string for the HUD.</returns>
public virtual string GetHudString() => ModifierName;
/// <summary>
/// Called when the modifier is activated.
@@ -111,13 +72,6 @@ public abstract class BaseModifier : IOptionable
{
}
/// <summary>
/// Called when a meeting starts.
/// </summary>
public virtual void OnMeetingStart()
{
}
/// <summary>
/// Determines whether the player can vent.
/// </summary>
+96 -383
View File
@@ -1,15 +1,14 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Modifiers.ModifierDisplay;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using System.Text;
using TMPro;
using UnityEngine;
@@ -25,14 +24,14 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
/// Gets the active modifiers on the player.
/// </summary>
[HideFromIl2Cpp]
public ImmutableList<BaseModifier> ActiveModifiers { get; private set; } = ImmutableList<BaseModifier>.Empty;
private ModifierDisplayComponent? ModifierDisplay { get; set; }
public ImmutableList<BaseModifier> ActiveModifiers => Modifiers.ToImmutableList();
[HideFromIl2Cpp]
private List<BaseModifier> Modifiers { get; set; } = [];
private PlayerControl _player = null!;
private PlayerControl? _player;
private TextMeshPro? _modifierText;
private readonly List<BaseModifier> _toRemove = [];
@@ -43,18 +42,9 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.AddRange(Modifiers);
}
private void Awake()
private void Start()
{
_player = GetComponent<PlayerControl>();
if (_player == null)
{
Logger<MiraApiPlugin>.Error("ModifierComponent could not find PlayerControl on the same GameObject.");
Destroy(this);
return;
}
ModifierExtensions.ModifierComponents.Add(_player, this);
Modifiers = [];
if (!_player.AmOwner)
@@ -62,26 +52,21 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
return;
}
ModifierDisplay = ModifierDisplayComponent.CreateDisplay();
ModifierDisplay?.UpdateModifiersList(Modifiers);
_modifierText = Helpers.CreateTextLabel("ModifierText", HudManager.Instance.transform, AspectPosition.EdgeAlignments.RightTop, new Vector3(10.1f, 3.5f, 0), textAlignment: TextAlignmentOptions.Right);
_modifierText.verticalAlignment = VerticalAlignmentOptions.Top;
}
private void FixedUpdate()
{
var removed = _toRemove.Count > 0;
foreach (var modifier in _toRemove.ToArray())
foreach (var modifier in _toRemove)
{
_toRemove.Remove(modifier);
modifier.OnDeactivate();
Modifiers.Remove(modifier);
}
var added = _toAdd.Count > 0;
foreach (var modifier in _toAdd.ToArray())
foreach (var modifier in _toAdd)
{
_toAdd.Remove(modifier);
Modifiers.Add(modifier);
modifier.Initialized = true;
modifier.OnActivate();
if (modifier is TimedModifier { AutoStart: true } timer)
@@ -90,214 +75,97 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
}
}
if (removed || added)
if (_toAdd.Count > 0 || _toRemove.Count > 0)
{
if (_player.AmOwner && HudManager.InstanceExists)
if (_player?.AmOwner == true)
{
ModifierDisplay?.UpdateModifiersList(Modifiers);
HudManager.Instance?.SetHudActive(HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
ActiveModifiers = Modifiers.ToImmutableList();
_toAdd.Clear();
_toRemove.Clear();
}
foreach (var modifier in ActiveModifiers)
foreach (var modifier in Modifiers)
{
modifier.FixedUpdate();
}
if (_player.AmOwner && ModifierDisplay && HudManager.InstanceExists)
{
ModifierDisplay!.gameObject.SetActive(MeetingHud.Instance || HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
}
private void Update()
{
foreach (var modifier in ActiveModifiers)
foreach (var modifier in Modifiers)
{
modifier.Update();
}
}
private void OnDestroy()
{
// Remove this component from the global list when destroyed
ModifierExtensions.ModifierComponents.Remove(_player);
if (!_modifierText || _player?.AmOwner == false)
{
return;
}
var filteredModifiers = Modifiers.Where(mod => !mod.HideOnUi);
var baseModifiers = filteredModifiers as BaseModifier[] ?? filteredModifiers.ToArray();
var inMeeting = MeetingHud.Instance != null;
_modifierText!.gameObject.SetActive(!inMeeting);
if (baseModifiers.Length != 0)
{
var stringBuild = new StringBuilder();
foreach (var mod in baseModifiers)
{
stringBuild.Append(CultureInfo.InvariantCulture, $"\n{mod.GetHudString()}");
}
_modifierText!.text = $"<b><size=130%>Modifiers:</b></size>{stringBuild}";
}
else if (_modifierText!.text != string.Empty)
{
_modifierText.text = string.Empty;
}
}
/// <summary>
/// Gets a collection of modifiers by type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.OfType<T>().Where(x => predicate == null || predicate(x));
}
/// <summary>
/// Gets a collection of modifiers by type.
/// Removes a modifier from the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
public void RemoveModifier(Type type)
{
return ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
}
var modifier = Modifiers.Find(x => x.GetType() == type);
/// <summary>
/// Gets a collection of modifiers by type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>A collection of modifiers.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
return GetModifiers(type, predicate);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier<T>([NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
modifier = GetModifier(predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(type, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier type ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(id, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a modifier by its unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier unique ID.</param>
/// <param name="modifier">The modifier or null.</param>
/// <returns>True if the modifier was found, false otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
modifier = GetModifier(modifierGuid);
return modifier != null;
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return GetModifiers(predicate).FirstOrDefault();
}
/// <summary>
/// Gets a modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
}
/// <summary>
/// Gets a modifier by its type ID.
/// </summary>
/// <param name="id">The modifier ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <returns>The Modifier if it is found, null otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return GetModifier(type, predicate);
}
/// <summary>
/// Gets a modifier by unique ID.
/// </summary>
/// <param name="modifierGuid">The modifier's unique ID.</param>
/// <returns>The modifier if it is found, or null.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Guid modifierGuid)
{
return ActiveModifiers.Find(x => x.UniqueId == modifierGuid);
RemoveModifier(modifier);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <typeparam name="T">The modifier type.</typeparam>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
public void RemoveModifier<T>() where T : BaseModifier
{
RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
RemoveModifier(typeof(T));
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
/// <param name="modifierId">The modifier ID.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
public void RemoveModifier(uint modifierId)
{
var modifiers = ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
if (modifiers.Count > 1)
{
throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
}
var modifier = Modifiers.Find(x => x.ModifierId == modifierId);
var modifier = modifiers.FirstOrDefault();
if (modifier is null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {type.Name} because it is not active.");
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with id {modifierId} because it is not active.");
return;
}
@@ -311,7 +179,7 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public void RemoveModifier(BaseModifier modifier)
{
if (!ActiveModifiers.Contains(modifier))
if (!Modifiers.Contains(modifier))
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier {modifier.ModifierName} because it is not active on this player.");
return;
@@ -320,48 +188,6 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
_toRemove.Add(modifier);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="typeId">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Cannot remove modifier with id {typeId} because it is not registered.");
RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a modifier from the player.
/// </summary>
/// <param name="uniqueId">The modifier's unique ID.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Guid uniqueId)
{
var modifier = GetModifier(uniqueId);
if (modifier == null)
{
Logger<MiraApiPlugin>.Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
return;
}
RemoveModifier(modifier);
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>(params object[] args) where T : BaseModifier
{
return AddModifier(typeof(T), args) as T;
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
@@ -370,32 +196,24 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
public BaseModifier? AddModifier(BaseModifier modifier)
{
// TODO: Make a proper synchronization system.
if (LobbyBehaviour.Instance)
if (Modifiers.Contains(modifier))
{
Logger<MiraApiPlugin>.Warning($"Modifiers added in the lobby won't sync to new players!");
}
var id = modifier.TypeId;
if (modifier.Unique && ActiveModifiers.Find(x => x.TypeId == id) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {id}!");
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifier.ModifierId}!");
return null;
}
if (ActiveModifiers.Contains(modifier))
var modifierId = ModifierManager.GetModifierId(modifier.GetType());
if (modifierId == null)
{
Logger<MiraApiPlugin>.Error($"Player already has this modifier!");
Logger<MiraApiPlugin>.Error($"Cannot add modifier {modifier.GetType().Name} because it has no ID!");
return null;
}
_toAdd.Add(modifier);
modifier.Player = _player;
modifier.ModifierComponent = this;
if (modifier.UniqueId == Guid.Empty)
{
modifier.UniqueId = Guid.NewGuid();
}
modifier.ModifierId = modifierId.Value;
return modifier;
}
@@ -403,147 +221,42 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
/// Adds a modifier to the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier that was added.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(Type type, params object[] args)
public BaseModifier? AddModifier(Type type)
{
BaseModifier? modifier;
if (args.Length > 0)
var modifierId = ModifierManager.GetModifierId(type);
if (modifierId == null)
{
modifier = ModifierFactory.CreateInstance(type, args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is not registered.");
return null;
}
return AddModifier(modifier);
if (Modifiers.Find(x => x.ModifierId == modifierId) != null)
{
Logger<MiraApiPlugin>.Error($"Player already has modifier with id {modifierId}!");
return null;
}
if (Activator.CreateInstance(type) is not BaseModifier modifier)
{
Logger<MiraApiPlugin>.Error($"Cannot add modifier {type.Name} because it is null.");
return null;
}
AddModifier(modifier);
return modifier;
}
/// <summary>
/// Adds a modifier to the player.
/// </summary>
/// <param name="id">The ID of the modifier.</param>
/// <param name="args">The arguments to initialize the modifier constructor with.</param>
/// <returns>The modifier if it was created, or null if it failed.</returns>
/// <typeparam name="T">The Type of the modifier.</typeparam>
/// <returns>The new modifier.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(uint id, params object[] args)
public T? AddModifier<T>() where T : BaseModifier
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot add modifier with id {id} because it is not registered.");
return AddModifier(type, args);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id)
{
return ActiveModifiers.Exists(x => x.UniqueId == id);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(bool checkInactive, Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm is T modifier && (predicate == null || predicate(modifier));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.GetType() == type && (predicate == null || predicate(bm));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, checkInactive, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id, bool checkInactive)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.UniqueId == id;
return AddModifier(typeof(T)) as T;
}
}
@@ -1,121 +0,0 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MiraAPI.Modifiers.ModifierDisplay;
/// <summary>
/// The code used to display Mira modifiers.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierDisplayComponent(nint ptr) : MonoBehaviour(ptr)
{
/// <summary>
/// Gets the instance of the Modifier Display.
/// </summary>
public static ModifierDisplayComponent? Instance { get; private set; }
private GameObject _children = null!;
private GameObject _modTemplate = null!;
private PassiveButton _toggleButton = null!;
private TextMeshPro _toggleBtnText = null!;
private readonly Dictionary<BaseModifier, ModifierUiComponent> _modifiers = [];
/// <summary>
/// Gets a read only dictionary of the created modifier UI components.
/// </summary>
[HideFromIl2Cpp]
public ReadOnlyDictionary<BaseModifier, ModifierUiComponent> Modifiers => new(_modifiers);
/// <summary>
/// Gets a value indicating whether the modifier display hud is currently open.
/// </summary>
public bool IsOpen { get; private set; }
private void Awake()
{
Instance = this;
_children = transform.GetChild(0).gameObject;
_modTemplate = transform.GetChild(2).gameObject;
_toggleButton = transform.GetChild(1).GetComponent<PassiveButton>();
_toggleButton.OnClick = new Button.ButtonClickedEvent();
_toggleButton.OnClick.AddListener((UnityAction)(() =>
{
IsOpen = !IsOpen;
_children.gameObject.SetActive(!_children.gameObject.activeSelf);
}));
_toggleButton.ClickSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().ClickSound;
_toggleButton.HoverSound = HudManager.Instance.GameMenu.StreamerModeButton.GetComponent<PassiveButton>().HoverSound;
_toggleButton.inactiveSprites = _toggleButton.transform.GetChild(1).gameObject;
_toggleBtnText = _toggleButton.transform.GetChild(0).GetComponent<TextMeshPro>();
_toggleBtnText.font = HudManager.Instance.TaskPanel.taskText.font;
_toggleBtnText.fontMaterial = HudManager.Instance.TaskPanel.taskText.fontMaterial;
IsOpen = false;
_children.gameObject.SetActive(false);
}
[HideFromIl2Cpp]
internal static ModifierDisplayComponent CreateDisplay()
{
var gameObject = Instantiate(MiraAssets.ModifierDisplay.LoadAsset(), HudManager.Instance.transform);
var minigame = gameObject.AddComponent<ModifierDisplayComponent>();
return minigame;
}
[HideFromIl2Cpp]
private ModifierUiComponent CreateForModifier(BaseModifier modifier)
{
var newMod = Instantiate(_modTemplate, _children.transform);
newMod.transform.name = modifier.ModifierName;
var comp = newMod.AddComponent<ModifierUiComponent>();
comp.Modifier = modifier;
newMod.gameObject.SetActive(true);
return comp;
}
[HideFromIl2Cpp]
internal void UpdateModifiersList(List<BaseModifier> modifiers)
{
var filteredModifiers = modifiers.Where(x => !x.HideOnUi && x.GetDescription() != string.Empty).ToList();
foreach (var mod in _modifiers.ToArray())
{
if (filteredModifiers.Contains(mod.Key))
{
filteredModifiers.Remove(mod.Key);
continue;
}
mod.Value.gameObject.Destroy();
_modifiers.Remove(mod.Key);
}
_toggleBtnText.text = $"Modifiers ({modifiers.Count})";
if (modifiers.Count == 0)
{
_toggleButton.gameObject.SetActive(false);
return;
}
_toggleButton.gameObject.SetActive(true);
foreach (var mod in filteredModifiers)
{
_modifiers.Add(mod, CreateForModifier(mod));
}
}
}
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