20 Commits
Author SHA1 Message Date
Daemon f44179c040 Merge pull request #29 from MoltenMods/2021
Tidied code, fixed bugs, and added IP and port under custom region names in regions menu
2021-04-21 22:30:39 +01:00
Daemon 9c70216a9f Tidied code and fixed bugs
Tidied code and removed redundant code

Fixed region file getting spam reloaded

Fixed multiple direct connect buttons existing at once

Added IP and port under names of custom regions in regions menu
2021-04-21 22:26:53 +01:00
Daemon a16eb79973 Updated version and README 2021-04-14 12:37:47 +01:00
Daemon 04711c4369 Merge pull request #25 from MoltenMods/2021
Added Reactor back
2021-04-14 12:30:46 +01:00
Daemon f0010bf13e Built project 2021-04-14 12:25:01 +01:00
Daemon 1e7bc25ba8 Revert "Change regions after ServerManager.LoadServers instead of on game load"
This reverts commit d5de86c1e8, reversing
changes made to 7c1e2533b2.
2021-04-14 12:19:58 +01:00
Daemon d5de86c1e8 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:14:51 +01:00
Daemon 7c1e2533b2 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:11:16 +01:00
Daemon 913a02ddb6 Merge pull request #23 from MoltenMods/2021
Updated code for Reactor 0.4.0-ci.53
2021-04-13 19:09:07 +01:00
Daemon 1da6af54a9 Merge branch 'master' into 2021 2021-04-13 19:08:56 +01:00
Daemon e26fbccdb9 Updated code for Reactor 0.4.0-ci.53 2021-04-13 18:59:19 +01:00
Daemon 6f8a657fd0 Merge pull request #21 from MoltenMods/2021-pre
Updated code to work with 2021.4.12s
2021-04-13 14:02:27 +01:00
Daemon 5a4d501b9e Updated code to work with 2021.4.12s 2021-04-13 14:01:13 +01:00
Daemon ea4be527b7 Merge pull request #20 from MoltenMods/2021
Merge features from 2021 branch into 2021-pre branch
2021-04-13 13:47:17 +01:00
Daemon 6f266f7f93 Merge pull request #19 from MoltenMods/2021
Fixed bug caused by reckless code, tidied code and changed way regions menu is displayed
2021-04-11 14:19:39 +01:00
Daemon 1f5736c7f8 Updated version 2021-04-11 14:18:43 +01:00
Daemon 6df20f83c8 Updated README 2021-04-11 14:17:23 +01:00
Daemon 4c8866a33e Reduced custom regions length from 10 to 9 2021-04-11 14:15:53 +01:00
Daemon fd5a11394a Fixed bug caused by reckless code
Changed how regions menu is displayed
2021-04-11 14:15:05 +01:00
Daemon 5b63d7cd0c Tidied code
Removed `MergeRegions` function in favour of `AddRangeToArray` array method

Removed old 'disable modded handshake' code

Renamed `directConnect` field to `DirectConnect`
2021-04-11 12:27:31 +01:00
7 changed files with 83 additions and 101 deletions

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+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
+6 -8
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@@ -1,9 +1,3 @@
> **⚠ WARNING**
>
> To play on a custom server on 2021.3.31.3s, you must compile the
> *airship* branch of Impostor located here:
> https://github.com/Impostor/Impostor/tree/airship.
# Unify
An Among Us mod to add extra regions to the regions menu.
@@ -27,6 +21,9 @@ Regions can be connected to directly using an IP address.
Custom regions can be added as detailed below in the
[configuration](#configuration) section.
Other mods can add regions via the
`AddRegion(string name, string ip, ushort port)` method.
## Installation
> **⚠ WARNING**
@@ -39,7 +36,8 @@ Custom regions can be added as detailed below in the
> If you are still using 2021.3.5s and Reactor fails to load, try using the Reactor version located
> here: https://github.com/NuclearPowered/Reactor/actions/runs/636023321.
1. Ensure that BepInEx and Reactor are installed ([installation guide](INSTALLATION.md)).
1. Ensure that BepInEx and Reactor (Reactor is not required for pre releases) are installed
([installation guide](INSTALLATION.md)).
2. Download the latest mod on the [releases](https://github.com/DaemonBeast/Unify/releases) page
for the version of Among Us you are using.
3. Move the mod to the `(Among Us game files)/BepInEx/plugins` folder.
@@ -60,7 +58,7 @@ The configuration file is located at
### Custom regions
Custom regions can be added by modifying the `[Region 1]`,
`[Region 2]` ... `[Region 10]` sections of the configuration file.
`[Region 2]` ... `[Region 9]` sections of the configuration file.
You can modify the display name of the region,
the IP address of the region and the port of the region.
+62 -67
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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using Reactor.Extensions;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
@@ -12,7 +13,7 @@ namespace Unify.Patches
public static class RegionsPatch
{
private static IRegionInfo[] _oldRegions { get; } = ServerManager.DefaultRegions;
private static IRegionInfo[] _newRegions { get; } = new IRegionInfo[]
{
new DnsRegionInfo("192.241.154.115", "skeld.net", StringNames.NoTranslation, "192.241.154.115", 22023)
@@ -27,27 +28,27 @@ namespace Unify.Patches
public static IRegionInfo DirectRegion { get; set; }
private static TextBox directConnect { get; set; }
private static TextBoxTMP DirectConnect { get; set; }
public static void Patch()
{
ServerManager serverManager = ServerManager.Instance;
IRegionInfo[] customRegions = UnifyPlugin.MergeRegions(_newRegions, ModRegions.ToArray());
customRegions = UnifyPlugin.MergeRegions(customRegions, LoadCustomUserRegions());
if (DirectRegion != null) customRegions = customRegions.AddToArray(DirectRegion);
IRegionInfo[] patchedRegions = UnifyPlugin.MergeRegions(_oldRegions, customRegions);
IRegionInfo[] patchedRegions = _oldRegions
.AddRangeToArray(_newRegions)
.AddRangeToArray(ModRegions.ToArray())
.AddRangeToArray(LoadCustomUserRegions());
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
ServerManager.DefaultRegions = patchedRegions;
serverManager.AvailableRegions = patchedRegions;
serverManager.SaveServers();
}
private static IRegionInfo[] LoadCustomUserRegions()
{
List<IRegionInfo> customRegions = new List<IRegionInfo>();
for (int x = 0; x < 10; x++)
for (int x = 0; x < 9; x++)
{
ConfigEntry<string> regionName = UnifyPlugin.ConfigFile.Bind(
$"Region {x + 1}", $"Name", "custom region");
@@ -59,75 +60,43 @@ namespace Unify.Patches
if (String.IsNullOrWhiteSpace(regionIp.Value)) continue;
IRegionInfo regionInfo = new DnsRegionInfo(
regionIp.Value, regionName.Value, StringNames.NoTranslation, regionIp.Value, regionPort.Value)
regionIp.Value, $"{regionName.Value}\n{regionIp.Value} {regionPort.Value}",
StringNames.NoTranslation, regionIp.Value, regionPort.Value)
.Cast<IRegionInfo>();
customRegions.Add(regionInfo);
}
return customRegions.ToArray();
}
private static void UpdateRegion()
{
RegionMenu regionMenu = GameObject.Find("RegionMenu").GetComponent<RegionMenu>();
bool success = UnifyPlugin.SetDirectRegion(directConnect.text, out IRegionInfo newRegion);
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
bool success = UnifyPlugin.SetDirectRegion(DirectConnect.text, out IRegionInfo newRegion);
if (!success)
{
directConnect.StartCoroutine(Effects.FIJHCJMBGFP(directConnect.transform, 0.75f, 0.25f));
DirectConnect.StartCoroutine(Effects.SwayX(DirectConnect.transform, 0.75f, 0.25f));
return;
}
regionMenu.ChooseOption(newRegion);
regionMenu.Close();
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class DirectConnectButtonPatch
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
public static class LoadNewRegionsPatch
{
public static void Postfix()
{
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
directConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
directConnect.gameObject.SetActive(false);
directConnect.IpMode = true;
directConnect.characterLimit = 15;
directConnect.ClearOnFocus = false;
directConnect.OnEnter = new Button.ButtonClickedEvent();
directConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = ((ServerManager.DefaultRegions.Length + 1) / 2) + 1;
directConnect.transform.localPosition = new Vector3(0, 2f - (offset / 2f), -100f);
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class RegionMenuLayoutPatch
{
public static void Postfix(RegionMenu __instance)
{
directConnect.gameObject.SetActive(true);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
int half = (regionButtons.Length + 1) / 2;
for (int x = 0; x < regionButtons.Length; x++)
{
ServerListButton regionButton = regionButtons[x].Cast<ServerListButton>();
regionButton.transform.localPosition = new Vector3(1.25f * ((x < half)? -1: 1), 2f - 0.5f * (x - ((x < half)? 0 : half)), 0f);
}
Patch();
}
}
[HarmonyPatch(typeof(JoinGameButton), nameof(JoinGameButton.OnClick))]
public static class DirectConnectEnterButtonPatch
{
public static class DirectConnectEnterButtonPatch {
public static bool Prefix(JoinGameButton __instance)
{
GameObject regionMenuGameObject = GameObject.Find("RegionMenu");
@@ -139,21 +108,47 @@ namespace Unify.Patches
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Close))]
public static class HideDirectConnectPatch
[HarmonyPatch(typeof(RegionMenu))]
public static class RegionMenuPatches
{
public static void Postfix()
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void DirectConnectButtonPatch(RegionMenu __instance)
{
directConnect.gameObject.SetActive(false);
}
}
if (DirectConnect) DirectConnect.gameObject.Destroy();
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.ChooseOption))]
public static class HideDirectConnectOnSelectPatch
{
public static void Postfix()
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, __instance.transform);
DirectConnect.IpMode = true;
DirectConnect.characterLimit = 15;
DirectConnect.ClearOnFocus = false;
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = _newRegions.Length + ModRegions.Count;
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
}
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void RegionMenuLayoutPatch(RegionMenu __instance)
{
directConnect.gameObject.SetActive(false);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
for (int i = 0; i < regionButtons.Length; i++)
{
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
bool isCustomRegion = i >= _oldRegions.Length;
bool isCustomUserRegion = i >= _oldRegions.Length + _newRegions.Length + ModRegions.Count;
float x = (isCustomRegion ? 3f : 0) + (isCustomUserRegion ? 3f : 0) - 4.25f;
float y = i - (isCustomRegion ? _oldRegions.Length : 0) -
(isCustomUserRegion ? _newRegions.Length + ModRegions.Count : 0);
regionButton.transform.localPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0f);
}
}
}
}
+8 -21
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@@ -6,6 +6,7 @@ using BepInEx;
using BepInEx.Configuration;
using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel.Udp;
using Reactor;
using Unify.Patches;
@@ -19,15 +20,10 @@ namespace Unify
{
public const string Id = "daemon.unify";
private const string Name = "Unify";
private const string Version = "3.0.0";
private const string Version = "4.1.0";
public static ConfigFile ConfigFile { get; private set; }
// public static readonly bool HandshakeDisabled = !PluginSingleton<ReactorPlugin>.Instance.ModdedHandshake.Value;
/*public static readonly string[] NormalHandshake =
new string[] {"North America", "Europe", "Asia", "skeld.net"};*/
public Harmony Harmony { get; } = new Harmony(Id);
public override void Load()
@@ -44,24 +40,15 @@ namespace Unify
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
// =====================================
RegionsPatch.Patch();
Harmony.UnpatchAll(ReactorPlugin.Id);
// Unpatches the modded handshake, because Impostor is STILL not fully updated yet
Harmony.Unpatch(typeof(UdpConnection).GetMethod("HandleSend"), HarmonyPatchType.Prefix,
ReactorPlugin.Id);
Harmony.PatchAll();
}
public static IRegionInfo[] MergeRegions(IRegionInfo[] oldRegions, IRegionInfo[] newRegions)
{
IRegionInfo[] patchedRegions = new IRegionInfo[oldRegions.Length + newRegions.Length];
Array.Copy(oldRegions, patchedRegions, oldRegions.Length);
Array.Copy(newRegions, 0, patchedRegions, oldRegions.Length, newRegions.Length);
return patchedRegions;
}
public static IRegionInfo AddRegion(string name, string ip)
public static IRegionInfo AddRegion(string name, string ip, ushort port)
{
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
@@ -69,7 +56,7 @@ namespace Unify
ServerManager.DefaultRegions.ToArray().FirstOrDefault(region => region.PingServer == ip);
if (existingRegion != null) return existingRegion;
IRegionInfo newRegion = new DnsRegionInfo(ip, name, StringNames.NoTranslation, ip, 22023)
IRegionInfo newRegion = new DnsRegionInfo(ip, $"{name}\n{ip} {port}", StringNames.NoTranslation, ip, port)
.Cast<IRegionInfo>();
RegionsPatch.ModRegions.Add(newRegion);
+6 -4
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@@ -1,20 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Version>3.0.0</Version>
<Mappings>NuclearPowered/Mappings:0.3.0</Mappings>
<Version>4.1.0</Version>
<Mappings>NuclearPowered/Mappings:0.4.0</Mappings>
<Description>Region mod</Description>
<Authors>Daemon</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Steam'">
<GameVersion>2021.3.31.3s</GameVersion>
<GameVersion>2021.4.12s</GameVersion>
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Itch'">
<GameVersion>2021.3.31.3i</GameVersion>
<GameVersion>2021.4.12i</GameVersion>
<DefineConstants>$(DefineConstants);ITCH</DefineConstants>
</PropertyGroup>
@@ -32,5 +32,7 @@
<Target Name="Copy" AfterTargets="Reobfuscate">
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" />
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="../build/" />
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(NewAmongUs)/" />
</Target>
</Project>
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