17 Commits
Author SHA1 Message Date
Daemon 04711c4369 Merge pull request #25 from MoltenMods/2021
Added Reactor back
2021-04-14 12:30:46 +01:00
Daemon f0010bf13e Built project 2021-04-14 12:25:01 +01:00
Daemon 1e7bc25ba8 Revert "Change regions after ServerManager.LoadServers instead of on game load"
This reverts commit d5de86c1e8, reversing
changes made to 7c1e2533b2.
2021-04-14 12:19:58 +01:00
Daemon d5de86c1e8 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:14:51 +01:00
Daemon 7c1e2533b2 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:11:16 +01:00
Daemon 913a02ddb6 Merge pull request #23 from MoltenMods/2021
Updated code for Reactor 0.4.0-ci.53
2021-04-13 19:09:07 +01:00
Daemon 1da6af54a9 Merge branch 'master' into 2021 2021-04-13 19:08:56 +01:00
Daemon e26fbccdb9 Updated code for Reactor 0.4.0-ci.53 2021-04-13 18:59:19 +01:00
Daemon 6f8a657fd0 Merge pull request #21 from MoltenMods/2021-pre
Updated code to work with 2021.4.12s
2021-04-13 14:02:27 +01:00
Daemon 5a4d501b9e Updated code to work with 2021.4.12s 2021-04-13 14:01:13 +01:00
Daemon ea4be527b7 Merge pull request #20 from MoltenMods/2021
Merge features from 2021 branch into 2021-pre branch
2021-04-13 13:47:17 +01:00
Daemon 6f266f7f93 Merge pull request #19 from MoltenMods/2021
Fixed bug caused by reckless code, tidied code and changed way regions menu is displayed
2021-04-11 14:19:39 +01:00
Daemon 1f5736c7f8 Updated version 2021-04-11 14:18:43 +01:00
Daemon 6df20f83c8 Updated README 2021-04-11 14:17:23 +01:00
Daemon 4c8866a33e Reduced custom regions length from 10 to 9 2021-04-11 14:15:53 +01:00
Daemon fd5a11394a Fixed bug caused by reckless code
Changed how regions menu is displayed
2021-04-11 14:15:05 +01:00
Daemon 5b63d7cd0c Tidied code
Removed `MergeRegions` function in favour of `AddRangeToArray` array method

Removed old 'disable modded handshake' code

Renamed `directConnect` field to `DirectConnect`
2021-04-11 12:27:31 +01:00
6 changed files with 70 additions and 56 deletions

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+4 -7
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@@ -1,9 +1,3 @@
> **⚠ WARNING**
>
> To play on a custom server on 2021.3.31.3s, you must compile the
> *airship* branch of Impostor located here:
> https://github.com/Impostor/Impostor/tree/airship.
# Unify
An Among Us mod to add extra regions to the regions menu.
@@ -27,6 +21,9 @@ Regions can be connected to directly using an IP address.
Custom regions can be added as detailed below in the
[configuration](#configuration) section.
Other mods can add regions via the
`AddRegion(string name, string ip)` method.
## Installation
> **⚠ WARNING**
@@ -60,7 +57,7 @@ The configuration file is located at
### Custom regions
Custom regions can be added by modifying the `[Region 1]`,
`[Region 2]` ... `[Region 10]` sections of the configuration file.
`[Region 2]` ... `[Region 9]` sections of the configuration file.
You can modify the display name of the region,
the IP address of the region and the port of the region.
+56 -26
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@@ -27,16 +27,17 @@ namespace Unify.Patches
public static IRegionInfo DirectRegion { get; set; }
private static TextBox directConnect { get; set; }
private static TextBoxTMP DirectConnect { get; set; }
public static void Patch()
{
ServerManager serverManager = ServerManager.Instance;
IRegionInfo[] customRegions = UnifyPlugin.MergeRegions(_newRegions, ModRegions.ToArray());
customRegions = UnifyPlugin.MergeRegions(customRegions, LoadCustomUserRegions());
if (DirectRegion != null) customRegions = customRegions.AddToArray(DirectRegion);
IRegionInfo[] patchedRegions = UnifyPlugin.MergeRegions(_oldRegions, customRegions);
IRegionInfo[] patchedRegions = _oldRegions
.AddRangeToArray(_newRegions)
.AddRangeToArray(ModRegions.ToArray())
.AddRangeToArray(LoadCustomUserRegions());
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
ServerManager.DefaultRegions = patchedRegions;
serverManager.AvailableRegions = patchedRegions;
@@ -47,7 +48,7 @@ namespace Unify.Patches
{
List<IRegionInfo> customRegions = new List<IRegionInfo>();
for (int x = 0; x < 10; x++)
for (int x = 0; x < 9; x++)
{
ConfigEntry<string> regionName = UnifyPlugin.ConfigFile.Bind(
$"Region {x + 1}", $"Name", "custom region");
@@ -72,17 +73,26 @@ namespace Unify.Patches
{
RegionMenu regionMenu = GameObject.Find("RegionMenu").GetComponent<RegionMenu>();
bool success = UnifyPlugin.SetDirectRegion(directConnect.text, out IRegionInfo newRegion);
bool success = UnifyPlugin.SetDirectRegion(DirectConnect.text, out IRegionInfo newRegion);
if (!success)
{
directConnect.StartCoroutine(Effects.FIJHCJMBGFP(directConnect.transform, 0.75f, 0.25f));
DirectConnect.StartCoroutine(Effects.SwayX(DirectConnect.transform, 0.75f, 0.25f));
return;
}
regionMenu.ChooseOption(newRegion);
regionMenu.Close();
}
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
public static class PatchRegionMenuPatch
{
public static void Postfix()
{
Patch();
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class DirectConnectButtonPatch
@@ -92,17 +102,17 @@ namespace Unify.Patches
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
directConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
directConnect.gameObject.SetActive(false);
directConnect.IpMode = true;
directConnect.characterLimit = 15;
directConnect.ClearOnFocus = false;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
DirectConnect.gameObject.SetActive(false);
DirectConnect.IpMode = true;
DirectConnect.characterLimit = 15;
DirectConnect.ClearOnFocus = false;
directConnect.OnEnter = new Button.ButtonClickedEvent();
directConnect.OnEnter.AddListener((Action) UpdateRegion);
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = ((ServerManager.DefaultRegions.Length + 1) / 2) + 1;
directConnect.transform.localPosition = new Vector3(0, 2f - (offset / 2f), -100f);
int offset = _newRegions.Length + ModRegions.Count;
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
}
}
@@ -111,18 +121,38 @@ namespace Unify.Patches
{
public static void Postfix(RegionMenu __instance)
{
directConnect.gameObject.SetActive(true);
DirectConnect.gameObject.SetActive(true);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
int half = (regionButtons.Length + 1) / 2;
for (int x = 0; x < regionButtons.Length; x++)
{
ServerListButton regionButton = regionButtons[x].Cast<ServerListButton>();
regionButton.transform.localPosition = new Vector3(1.25f * ((x < half)? -1: 1), 2f - 0.5f * (x - ((x < half)? 0 : half)), 0f);
for (int i = 0; i < regionButtons.Length; i++)
{
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
(float x, float y) = CalculatePosition(i);
regionButton.transform.localPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0f);
}
}
private static (float x, float y) CalculatePosition(int index)
{
// currently broken
/*if (DirectRegion != null && ServerManager.DefaultRegions[index].Name == DirectRegion.Name)
{
int offset = Math.Max(
Math.Max(LoadCustomUserRegions().Length, _newRegions.Length + ModRegions.Count),
_oldRegions.Length);
return (1.25f, 2f - offset);
}*/
bool isCustomRegion = index >= _oldRegions.Length;
bool isCustomUserRegion = index >= _oldRegions.Length + _newRegions.Length + ModRegions.Count;
float x = (isCustomRegion ? 3f : 0) + (isCustomUserRegion ? 3f : 0) - 4.25f;
float y = index - (isCustomRegion ? _oldRegions.Length : 0) -
(isCustomUserRegion ? _newRegions.Length + ModRegions.Count : 0);
return (x, y);
}
}
[HarmonyPatch(typeof(JoinGameButton), nameof(JoinGameButton.OnClick))]
@@ -144,7 +174,7 @@ namespace Unify.Patches
{
public static void Postfix()
{
directConnect.gameObject.SetActive(false);
DirectConnect.gameObject.SetActive(false);
}
}
@@ -153,7 +183,7 @@ namespace Unify.Patches
{
public static void Postfix()
{
directConnect.gameObject.SetActive(false);
DirectConnect.gameObject.SetActive(false);
}
}
}
+6 -19
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@@ -6,6 +6,7 @@ using BepInEx;
using BepInEx.Configuration;
using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel.Udp;
using Reactor;
using Unify.Patches;
@@ -19,15 +20,10 @@ namespace Unify
{
public const string Id = "daemon.unify";
private const string Name = "Unify";
private const string Version = "3.0.0";
private const string Version = "4.0.0";
public static ConfigFile ConfigFile { get; private set; }
// public static readonly bool HandshakeDisabled = !PluginSingleton<ReactorPlugin>.Instance.ModdedHandshake.Value;
/*public static readonly string[] NormalHandshake =
new string[] {"North America", "Europe", "Asia", "skeld.net"};*/
public Harmony Harmony { get; } = new Harmony(Id);
public override void Load()
@@ -44,23 +40,14 @@ namespace Unify
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
// =====================================
RegionsPatch.Patch();
Harmony.UnpatchAll(ReactorPlugin.Id);
// Unpatches the modded handshake, because Impostor is STILL not fully updated yet
Harmony.Unpatch(typeof(UdpConnection).GetMethod("HandleSend"), HarmonyPatchType.Prefix,
ReactorPlugin.Id);
Harmony.PatchAll();
}
public static IRegionInfo[] MergeRegions(IRegionInfo[] oldRegions, IRegionInfo[] newRegions)
{
IRegionInfo[] patchedRegions = new IRegionInfo[oldRegions.Length + newRegions.Length];
Array.Copy(oldRegions, patchedRegions, oldRegions.Length);
Array.Copy(newRegions, 0, patchedRegions, oldRegions.Length, newRegions.Length);
return patchedRegions;
}
public static IRegionInfo AddRegion(string name, string ip)
{
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
+4 -4
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@@ -1,20 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Version>3.0.0</Version>
<Mappings>NuclearPowered/Mappings:0.3.0</Mappings>
<Version>4.0.0</Version>
<Mappings>NuclearPowered/Mappings:0.4.0</Mappings>
<Description>Region mod</Description>
<Authors>Daemon</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Steam'">
<GameVersion>2021.3.31.3s</GameVersion>
<GameVersion>2021.4.12s</GameVersion>
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Itch'">
<GameVersion>2021.3.31.3i</GameVersion>
<GameVersion>2021.4.12i</GameVersion>
<DefineConstants>$(DefineConstants);ITCH</DefineConstants>
</PropertyGroup>
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