Change regions after ServerManager.LoadServers instead of on game load

This commit is contained in:
Daemon committed 2021-04-14 12:14:51 +01:00
commit d5de86c1e8
4 files changed
+312 -26

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+2 -1
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@@ -36,7 +36,8 @@ Other mods can add regions via the
> If you are still using 2021.3.5s and Reactor fails to load, try using the Reactor version located
> here: https://github.com/NuclearPowered/Reactor/actions/runs/636023321.
1. Ensure that BepInEx and Reactor are installed ([installation guide](INSTALLATION.md)).
1. Ensure that BepInEx and Reactor (Reactor is not required for pre releases) are installed
([installation guide](INSTALLATION.md)).
2. Download the latest mod on the [releases](https://github.com/DaemonBeast/Unify/releases) page
for the version of Among Us you are using.
3. Move the mod to the `(Among Us game files)/BepInEx/plugins` folder.
+5 -6
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@@ -31,7 +31,7 @@ namespace Unify.Patches
public static void Patch()
{
ServerManager serverManager = ServerManager.Instance;
ServerManager serverManager = ServerManager.CHNDKKBEIDG;
IRegionInfo[] patchedRegions = _oldRegions
.AddRangeToArray(_newRegions)
@@ -40,8 +40,7 @@ namespace Unify.Patches
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
ServerManager.DefaultRegions = patchedRegions;
serverManager.AvailableRegions = patchedRegions;
serverManager.SaveServers();
serverManager.AGFAPIKFOFF = patchedRegions;
}
private static IRegionInfo[] LoadCustomUserRegions()
@@ -86,7 +85,7 @@ namespace Unify.Patches
}
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
public static class PatchRegionMenuPatch
public static class LoadCustomServersPatch
{
public static void Postfix()
{
@@ -99,8 +98,8 @@ namespace Unify.Patches
{
public static void Postfix()
{
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.CHNDKKBEIDG;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.CHNDKKBEIDG;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
DirectConnect.gameObject.SetActive(false);
+2 -6
View File
@@ -6,16 +6,12 @@ using BepInEx;
using BepInEx.Configuration;
using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel.Udp;
using Reactor;
using Unify.Patches;
namespace Unify
{
[BepInPlugin(Id, Name, Version)]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorPluginSide(PluginSide.ClientOnly)]
public class UnifyPlugin : BasePlugin
{
public const string Id = "daemon.unify";
@@ -40,7 +36,7 @@ namespace Unify
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
// =====================================
// Unpatches the modded handshake, because Impostor is STILL not fully updated yet
Harmony.Unpatch(typeof(UdpConnection).GetMethod("HandleSend"), HarmonyPatchType.Prefix,
ReactorPlugin.Id);
@@ -50,7 +46,7 @@ namespace Unify
public static IRegionInfo AddRegion(string name, string ip)
{
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.CHNDKKBEIDG.HMIJGFFKBNN;
IRegionInfo existingRegion =
ServerManager.DefaultRegions.ToArray().FirstOrDefault(region => region.PingServer == ip);
+303 -13
View File
@@ -19,18 +19,308 @@
</PropertyGroup>
<ItemGroup>
<Deobfuscate Include="$(AmongUs)\BepInEx\plugins\Reactor-$(GameVersion).dll" />
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</Reference>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Apple.dll</HintPath>
</Reference>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\AppleCore.dll</HintPath>
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