Merge remote-tracking branch 'origin/game-modes' into game-modes

# Conflicts:
#	MiraAPI/Patches/Options/RoleSettingMenuPatches.cs
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Nix-main committed 2026-08-06 00:23:51 -04:00
commit 3eb5bfae01
3 files changed
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@@ -75,7 +75,7 @@ public static class GameModeOption
[HarmonyPostfix]
private static void CreateSettingsPatch(GameOptionsMenu __instance)
{
if (GameSettingMenuPatches.SelectedModIdx != 0 || GameManager.Instance.IsHideAndSeek() || CustomGameModeManager.ActiveMode == null)
if (MenuState.Instance.CurrentModIdx != 0 || GameManager.Instance.IsHideAndSeek() || CustomGameModeManager.ActiveMode == null)
{
return;
}
+1 -1
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@@ -33,7 +33,7 @@ public partial class MiraApiPlugin : BasePlugin, IMiraPlugin
public string OptionsTitleText => "MiraAPI";
/// <inheritdoc />
public bool ShowInSettings => false;
public bool DisplayOnOptionsMenu => false;
/// <summary>
/// Gets a value indicating whether the current device is running Starlight (on mobile).
@@ -23,7 +23,7 @@ using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(RolesSettingsMenu))]
internal static class RoleSettingMenuPatches
public static class RoleSettingMenuPatches
{
private static Dictionary<RoleOptionsGroup, bool> RoleGroupHidden { get; set; } = [];