Commit Graph
100 Commits
Author SHA1 Message Date
miniduikboot 3ae24d549c Fix regression in game started detection
In Impostor 1.9.x games only started when all players had a role set.
Currently games will start when the first role is assigned, with all
other players defaulting to Crewmate, ignoring the other SetRole
commands that Impostor has not yet processed.

This commit reverts to the previous correct behaviour where SetRole
needs to be called for all players. Also ignore RoleType when
deserializing, as Vanilla roles are not nullable
2024-07-19 20:01:36 +02:00
miniduikboot 99cf2243bd Add new option to full config example
Some people were confused by config-full.json, thinking that this file
should be edited too. This is not the case and the values in this file
don't apply as it was only meant as an example, so rename the file to
make that more clear.
2024-07-09 22:50:02 +02:00
miniduikboot 80c1d53337 Add compatibility option to allow host authority
There are various bugs in the current implementation of host-authoritive
multiplayer such that I can't recommend players to use it. Fixing these
issues on the server side is impossible, and I can't smell remotely if
clients have applied the necessary fixes. The currently known bugs
include at least:

- Unable to join more than 8 players in a room
- Unable for new players to join if host switched from host authoritive
  to server authoritive
- Host is unable to kill if it is in a host authoritive game while it
  thinks it is in server authoritive mode

If Innersloth fixes this mode in future game patches, this option may be
reconsidered.
2024-07-09 22:46:04 +02:00
miniduikboot 276f634074 Bump to released Dumpostor version 2024-07-09 21:13:30 +02:00
miniduikboot 609c30ffb4 Refactor SetColor/Name anticheat
Turns out they were broken when I disabled them as I wasn't tracking
playerinfo's properly, but this is now fixed, so the checks can be
re-enabled.

One issue with the ColorLimits checks is that it didn't account for mods
that add extra colors, this is fixed by checking if the route followed
is plausible instead of mimicking client logic and only accepting a
single answer that it expected. A false negative is possible where the
host decides to wrap back to the front but there are still custom colors
available at the end of the list. This is acceptable because Impostor
doesn't currently know the amount of colors available and this issue
isn't major enough to ask all mod authors to declare their custom color
amount to the server.

As extra colors should now be handled by this code, it makes sense to
change the category of the unknown colors check to ProtocolExtensions.
For these mods an exemption of the ColorLimits category is no longer
necessary.

Note that mods that allow duplicate colors that do not use a custom rpc
to set colors can only be supported by disabling the ColorLimits
category, this was already the case and I don't think it can be unified
with the existing check.
2024-07-07 23:44:35 +02:00
miniduikboot 5afb2ca810 Enumize RulesPresets and SpecialGameModes 2024-07-04 23:09:15 +02:00
miniduikboot 79a9f7d5dc Improve debug rpc log to log for all types 2024-07-03 23:05:46 +02:00
miniduikboot 97ed6cb83c Mark players as dead when they get a ghost role
Oversight
2024-07-03 23:04:21 +02:00
miniduikboot b3865a27e5 Let hosts handle exiles
Previously Impostor liked to kill exiled players server side to raise an
event, however as PlayerInfo is now networked, it also killed players
client side. This caused meetings to immediately conclude if the final
impostor was voted out, ruining the cutscene.

So wait for hosts to actually kill the player
2024-07-03 23:01:51 +02:00
miniduikboot d7744a2ec6 Stop hardcoding Spawn Ids 2024-07-03 21:32:11 +02:00
miniduikboot 6d1d1f4ad6 Remove too verbose log statements 2024-07-03 21:31:58 +02:00
miniduikboot a123690cdd Fix MessageWriter disposal 2024-07-03 07:10:42 +02:00
miniduikboot 8f6da3dc87 Add Message24EndGameHostMigration serialization
Looks like Innersloth added this but hasn't actually used this. Weird..

When sent it makes the new host perform a full rejoin, which gums up
Impostor's spawning logic. Fixing that causes the client to gum itself
up. Sigh.

After some testing it seems like host migration still works fine, so
this investigation wasn't needed. Comitting for posterity.
2024-06-30 23:33:29 +02:00
miniduikboot 91bc4d33fa Add extra log statements
I've been carrying these in a stash for a while. They only show up when
the Debug verbosity is shown, which is intended to prevent spamming
production logs
2024-06-30 23:29:01 +02:00
miniduikboot 7e8fc850ff Change GameDataTag to an enum
Not being an enum would be inconsistent with RpcCalls
2024-06-30 20:15:09 +02:00
miniduikboot 6fa8c965cf Refactor object (de)spawn/data fns on new base
This reduces the amount of boilerplate writer management needed
2024-06-30 14:28:46 +02:00
miniduikboot 7d8974b622 Refactor Start/FinishRpc to add GameData methods
Rpc's are a specific sort of GameData packets, so it makes sense to
split and extract a method for sending GameData packets from these functions.
2024-06-30 14:21:54 +02:00
miniduikboot 988e3f71f0 Merge pull request #601 from NikoCat233/Add-phantom-rpc-support
Add Phantom Rpcs support
2024-06-27 00:52:21 +02:00
miniduikboot 76c2e3df1f Clean up PR
- Added {} in switch/case to open a scope per item
- Reworded comments to be more in line with the other comments in this
file
2024-06-25 22:44:29 +02:00
miniduikboot fd94b0f732 Reset PlayerInfo on lobby return
Players get a fresh player control, so this is the perfect moment to
discharge them from their former duties
2024-06-23 00:34:56 +02:00
miniduikboot 94f30ef87d fixup! Spawn PlayerInfo's if host is not authoritive 2024-06-22 13:07:54 +02:00
miniduikboot 5cac18723d Handle SetRole properly 2024-06-22 12:53:02 +02:00
miniduikboot 19f4821c2a Sync over tasks 2024-06-21 23:05:07 +02:00
miniduikboot c48c6b3bde Sync dirty objects 2024-06-21 21:17:17 +02:00
miniduikboot cceecb0c36 Clean up owned playerinfo's when disconnecting 2024-06-20 22:26:16 +02:00
miniduikboot 01eb7bb375 Sync all server owned objects 2024-06-20 21:12:15 +02:00
miniduikboot 913b86df19 Fix compile warnings 2024-06-20 19:28:33 +02:00
miniduikboot 043549702f Set PlayerId correctly 2024-06-20 19:14:49 +02:00
miniduikboot a072d5234a Add NetId to SetName and SetColor 2024-06-20 18:37:10 +02:00
miniduikboot 264ed110a5 small cleanups 2024-06-20 18:15:24 +02:00
miniduikboot ae50126729 Spawn PlayerInfo's if host is not authoritive 2024-06-20 18:14:02 +02:00
miniduikbootandNiko233 19046daf24 Fix InnerPlayerInfo serialization
Co-Authored-By: Niko233 <139348239+NikoCat233@users.noreply.github.com>
2024-06-20 18:03:46 +02:00
miniduikboot beaf77fdbb Don't DC the client if they send an unknown flag 2024-06-19 22:45:47 +02:00
miniduikboot 0343235f0d Demote InnerGameData, promote InnerPlayerInfo
Creating a game is now possible for players that request client authority
2024-06-19 20:42:18 +02:00
miniduikboot 3856aeed03 Add sequence id's to playeroutfit 2024-06-19 20:33:53 +02:00
miniduikboot 96dbd88ef7 Implement GameOptions V8 2024-06-18 19:45:17 +02:00
miniduikboot 753f17586a Rerun Dumpostor
Will rerun later as this is a dev build. Even Dumpostor broke because of
this patch.
2024-06-18 18:07:02 +02:00
miniduikboot 520e9080f4 Prepare for 2024.6.18 update
Major changes are incoming, this doesn't yet work.
2024-06-18 17:30:44 +02:00
miniduikboot a61524842f Improve CompatMgr behaviour for unknown versions
Currently, Impostor will show an "Client is in an invalid state."
message if a player tries to join a match where the host or the joining
player is using a version unknown to Impostor.

This message confused a *lot* of people, so this PR changes the API such
that if the version is not registered, the version itself is put in a
compatibility group and compared, assuming no other game versions are
compatible with it. This works fine in most cases, as Among Us network
versions generally increase over time.

Failure on 2222.2.2 (which is ancient at this point, so likely no longer
used) and future cases where Innersloth messes up (which is unlikely) is
an acceptable consequence to me.
2024-06-14 21:49:12 +02:00
miniduikboot 468a71d01e Merge pull request #597 from Impostor/feature/2024.6.4
Add 2024.6.4 game version
2024-06-05 19:43:03 +02:00
miniduikboot 6f05946689 Bump Impostor version 2024-06-05 19:16:59 +02:00
miniduikboot b2a9bab125 Add 2024.6.4 game version
Officials allow crossplay and after inspecting the Mono I don't see any
major changes, so I'm following officials here
2024-06-04 20:42:18 +02:00
miniduikboot 9f55fe205d Prepare release 1.9.2 2024-06-01 16:12:10 +02:00
miniduikboot 734643c8c9 Merge pull request #596 from miniduikboot/fix/cleanup-disposed-clients
Clean up clients that refuse to quit properly
2024-05-30 21:47:31 +02:00
miniduikboot 661421da5a Clean up clients that refuse to quit properly
When a player is kicked or banned from a game, the client is expected to
disconnect in response. When they decide not to *or* the disconnect
packet is lost, Impostor just silently disposes of the connection.
This does not remove them from ClientManager, which is how I tracked
this bug down.

By sending them a proper disconnect message, clients should have
received *a* disconnection message before dropping their connection.

Future work should split this entire method in removing players from a
game and processing kick/bans because the latter feature is not relevant
for other callers of this method.
2024-05-26 22:05:21 +02:00
miniduikboot ff2e80d939 Merge pull request #594 from miniduikboot/feature/refine-modular-ac
Change some anticheat checks categories
2024-05-11 13:54:49 +02:00
miniduikboot ddd701320d Add similar AC check to HandleSetName 2024-04-28 20:55:50 +02:00
miniduikboot be39c9facf Move Name checks to NameLimits 2024-04-28 20:55:50 +02:00
miniduikboot 6f56e1acaf Move remaining Color checks to ColorLimits
Some mods add custom colors and still use the standard vanilla SetColor
RPC, which leads to issues with this check.
2024-04-28 20:50:41 +02:00
miniduikboot f1f5185f10 Merge pull request #593 from Pietrodjaowjao/master
Patch game-breaking exploits
2024-04-28 20:44:40 +02:00
miniduikboot 414303b2c1 Documentation: Update .NET 7 to .NET 8 2024-04-28 18:31:34 +02:00
miniduikboot ac12bacb00 Merge pull request #591 from NikoCat233/add-broadcast-check-to-most-of-calls
[AntiCheat] Add ValidateBroadCast check to most of the rpc calls
2024-04-28 08:22:55 +02:00
miniduikboot 2f3e1a620b Fix embarrassing bugs 2024-04-27 20:20:04 +02:00
miniduikboot d391b24aad Remove use of SetInfected RPC
Client no longer sends the RPC nor does anything with it when receiving it
2024-04-27 16:55:50 +02:00
miniduikboot 5854000220 Refactor if statements to be more vertically dense
Multiple guard clauses make the file harder to navigate, so put them in
a single guard clause with one validation rule per line. Some statements
in the file were already set up like this, so this commit makes it consistent
2024-04-27 16:45:15 +02:00
miniduikboot ef022b04e4 Add Broadcast checks to remaining RPC's 2024-04-27 16:43:50 +02:00
miniduikboot 155c3e69d9 Merge pull request #589 from miniduikboot/feature/game-created-event-add-host
Add Host property to IGameCreatedEvent
2024-04-21 21:44:24 +02:00
miniduikboot 2c0f45c5d1 Add Host property to IGameCreatedEvent
When a game has just been created, it does not yet have any players in
them, and as a result you can't get the host or its connection id when
this event is called. This makes it annoying to link between this event
and the IGameCreationEvent that came just before it.

Having this link is useful for the usecase of a game code allocation
plugin that allocates codes from a pool, and needs to return codes to
a pool if these codes weren't picked.
2024-04-12 22:53:01 +02:00
miniduikboot 9b7b1e8b26 Merge pull request #571 from Impostor/bugfix/misc-ac
Miscellaneous Anticheat fixes
2024-04-04 20:17:44 +02:00
miniduikboot 1a11b5f43e Rework Color calculation loop to always terminate 2024-04-04 20:12:44 +02:00
miniduikboot bdd65e9e9f Don't dequeue a color when none are available 2024-04-04 20:10:23 +02:00
miniduikboot ba9eeb5bb4 Check AC config in SetName/Color checks
Previously this was not done causing these checks to be unconditionally enabled
2024-04-04 20:10:23 +02:00
miniduikboot 5dafd9fe5b Allow host-only mods to desync kill timeouts 2024-04-04 20:10:23 +02:00
miniduikboot 7f943e6b2e Allow host-only mods to desync murder roles 2024-04-04 20:10:23 +02:00
miniduikboot 28f3cb3b2e Make Impostor's AC modular (#559)
* Add extra configuration options for the anticheat

* Implement option to exempt hosts from AC checks

* Add AntiCheatConfig to InnerNetObject and friends

* Categorize calls in InnerNetObject.Anticheat

* Categorize other calls to ReportCheatAsync

* Update cosmetics AC handling

When Innersloth changed SetHat etc to SetHatStr as part of the cosmicube
update we accidentally created a few dead methods. Restore and update
the code.

* Push up cheat category to ReportCheatAsync

This makes it possible to log failed checks for diagnosis. Also much
cleaner now that we don't have to push AntiCheatConfig everywhere.
Should've done this immediately q.q

* Add back old version of ReportCheatAsync

some plugins used this method. affected plugins should rebuild after the
next impostor release

* Add documentation for modular anticheat

* Address comments

* Sort AntiCheatConfig keys

* Rework the option to allow cheating hosts

This option should actually be tristate: to not break host-only mods we
should disable the anticheat for hosts running host-only mods.

* Document CheatingHostMode

* Split Limits category in Color and Name Limits
2024-04-04 20:09:59 +02:00
miniduikboot 7a49d2d917 Prepare release 1.9.1 2024-04-03 19:59:30 +02:00
miniduikboot 092504f2f1 Merge pull request #573 from ykundesu/fix/AprilFools2024
fixed AprilFools2024 Deserialize error
2024-04-01 13:30:35 +02:00
miniduikboot 453d12171e Fix compile warning 2024-04-01 13:23:18 +02:00
miniduikboot 2be1d68eeb Merge pull request #569 from Impostor/feature/2024.3.5
Feature/2024.3.5
2024-03-30 16:25:41 +01:00
miniduikboot c7ea59fed9 Run Dumpostor on 2024.3.5 2024-03-06 21:07:09 +01:00
miniduikboot 6cc2185915 Add new game version for 2024.3.5
Officials don't allow crosplay either, so neither should we
2024-03-06 21:06:16 +01:00
miniduikboot 7b23d80978 Merge pull request #563 from Impostor/feature/net8
Upgrade to net8.0
2024-01-25 12:31:07 +01:00
miniduikboot 1582b2c65a Merge pull request #564 from Impostor/hotfix/docker-actions
Migrate to environment files correctly
2024-01-25 12:26:35 +01:00
miniduikboot 81753a53e0 Migrate to environment files correctly
See https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
2024-01-25 12:21:56 +01:00
miniduikboot a9fdd82345 Merge pull request #562 from Impostor/fix/http2-warning
Don't set HTTP protocols explicitly
2024-01-25 12:15:43 +01:00
miniduikboot d06b21b066 Merge pull request #561 from miniduikboot/chore/update-gh-actions
Update Github actions
2024-01-25 12:15:26 +01:00
miniduikboot c1fb4336df Merge pull request #560 from Impostor/fix/dleks
Allow spawning in the Dleks map
2024-01-25 12:14:59 +01:00
miniduikboot 9c02a912b4 Merge pull request #557 from miniduikboot/fix/http-default-listenip
Change default ListenIp of Http server to 0.0.0.0
2024-01-25 12:14:31 +01:00
miniduikboot 3143c67eb4 Merge pull request #552 from Impostor/feature/options-changed-event
Implement event to detect game option changes
2024-01-25 12:14:02 +01:00
miniduikboot 012e45c6a9 Remove unnecessary using directive 2024-01-25 12:05:09 +01:00
miniduikboot 165621a8cc Update Github actions
- Update versions to the latest one
- Get rid of .gitmodules as we dumped that years ago
- Change ::set-output to output files as the former is slated for removal
2024-01-24 21:37:37 +01:00
miniduikboot 83fe5814ab Only throw warning outside of docker containers 2024-01-24 21:21:07 +01:00
miniduikboot d640f90d88 Allow spawning in the Dleks map
Now with 100% less crash cascades on spawn attempts and it even includes
working map data!
2024-01-24 20:45:21 +01:00
miniduikboot f4f10269b2 Show both warnings 2024-01-24 19:55:35 +01:00
miniduikboot 880951c5b8 Add warning message for direct configuration 2024-01-24 18:13:02 +01:00
miniduikboot 3b514f82f2 Change default ListenIp of Http server to 0.0.0.0
We see that a lot of support tickets are caused by this default setting,
as it is one of the things that blocks connections to the server with no
obvious indication that this is happening. To make it easier for first
time users to set up Impostor, it is important that this setting is
changed.

Previously we also recommended against direct exposing due to security
reasons, but I believe this fear to be unfounded: Microsoft claims that
the Kestrel server is hardened against web server vulnerabilities and
supports its use both with and without a reverse proxy.[1]

We still recommend using reverse proxies if HTTPS support is needed, so
that section of documentation still remains. Setting the ListenIp to
127.0.0.1 is still recommended when using a reverse proxy to remove the
ability for people to connect directly, so we add it there as a recommendation.

[1]: https://learn.microsoft.com/en-us/aspnet/core/fundamentals/servers/kestrel/when-to-use-a-reverse-proxy?view=aspnetcore-8.0
2024-01-10 19:17:38 +01:00
miniduikbootandjs6pak b5ea1d8864 Update docs to reflect http plugin merge (#546)
Co-authored-by: js6pak <me@6pak.dev>
2023-12-17 20:22:36 +01:00
miniduikboot 6e03e90bd0 Merge pull request #553 from Impostor/feature/2023.11.28
Add new network version for 2023.11.28
2023-12-03 23:27:05 +01:00
miniduikboot 87fd177e39 more comments sent over discord pm's 2023-12-03 22:55:05 +01:00
miniduikboot fa024b70c5 Process comments 2023-12-03 22:49:13 +01:00
miniduikboot 2c12623a65 Get rid of Rpc02 SyncSettings
This RPC is still sent by clients, but no longer used by clients. As the
server can get the info it wants from LogicOptions instead, remove this
RPC to prevent people from using it accidentally
2023-11-29 22:14:59 +01:00
miniduikboot e303065688 Process comments 2023-11-28 23:09:39 +01:00
miniduikboot 92920357f8 Add new network version for 2023.11.28
Did a quick run through, didn't seem too broken
2023-11-28 20:25:38 +01:00
miniduikboot 5edb409388 Implement event to detect game option changes
This can be triggered by both RPC 02 and a(nother) plugin calling
SyncSettings to force certain settings on the host. Users of this API
could cause this event to recurse by calling SyncSettingsAsync inside an
event handler, so we prevent such reasonable foreseeable misuse.
2023-11-26 23:16:11 +01:00
miniduikboot 66763a4066 Merge pull request #549 from Impostor/feature/2023.10.24
Feature/2023.10.24
2023-11-17 22:08:18 +01:00
miniduikboot c592bd1a9e Debounce CheckMurder calls
In games where players have a high ping, they can get disconnected if
they try and murder a player twice. If a player tries to kill a player
again while they are still under a cooldown from their previous kill,
cancel their request if the game is server authoritive and don't process
it anymore if the game is host authoritive
2023-11-16 17:55:50 +01:00
miniduikboot acb923e3a3 Fix SA1629 violations 2023-11-10 19:11:46 +01:00
miniduikboot d4342dee35 Actually implement CNT serialization 2023-11-10 19:11:46 +01:00
miniduikbootandjs6pak 86423a0b3c Update src/Impostor.Server/Net/State/Game.cs
Co-authored-by: js6pak <kubastaron@hotmail.com>
2023-11-10 16:13:10 +01:00
miniduikboot 21d1333b08 Make API remarks show up in the documentation
Some xmldoc processors don't process stuff that is not inside a remarks
tag, so we add them here.
2023-11-10 15:41:48 +01:00