21 Commits
Author SHA1 Message Date
ManlyMarco 6abdba47ee Revert Cpp2IL back to development.1452 because of regressions 2026-06-28 18:07:00 +02:00
ManlyMarco 0523d6f4e9 Downgrade Samboy063.Cpp2IL.Core to 2022.1.0-pre-release.20
Version 21 includes a reference to Disarm version 99 which results in builds to fail unless author's custom nuget feed is referenced.

Details: https://github.com/SamboyCoding/Disarm/issues/45
2026-06-24 15:26:40 +02:00
ManlyMarco c58c42dc60 build_pr.yml - Also run on v5-lts branch 2026-06-21 19:40:08 +02:00
ManlyMarco ac4f64a404 comment_pr.yml - Fix not working on PRs from forks 2026-06-21 19:30:18 +02:00
ManlyMarco 80dde081fd Bump Cpp2IL to 2022.1.0.21 and AssetRipper.Primitives to 3.2.0 (#1362) 2026-06-21 19:05:18 +02:00
ManlyMarco 0643c2bceb Bump Il2CppInterop to 1.5.3 (#1361) 2026-06-21 12:49:28 +02:00
ManlyMarco 4aab2920fc Make UnityInput and KeyboardShortcut available in IL2CPP (#998) 2026-06-21 12:22:08 +02:00
ManlyMarco dd0655fe9d Cache downloaded base libraries in the unity-libs directory (#1213) 2025-11-16 19:49:19 +01:00
ManlyMarco 88b4838fef Fix assembly preloading overriding preloader patches (#1212) 2025-11-14 12:23:18 +01:00
ManlyMarco af0cba71fb v6 - Bump Il2CppInterop to 1.5.0-ci.620 (#1106) 2025-06-21 02:59:18 +02:00
ManlyMarco 5fef3570f2 Bump Cpp2IL to pre-release.19 (#1103) 2025-05-09 19:09:55 +02:00
ManlyMarco 0c2a3f13c3 Switch Build.csproj TargetFramework to net8.0 (#1039)
Fixes CI broken by net6.0 being deprecated.
2025-01-12 16:25:43 +01:00
ManlyMarco e1974e26fd Use joelwmale/webhook-action@2.4.1 2024-09-24 20:44:45 +02:00
ManlyMarco e2d5ab8ebc Clean up empty files 2024-09-24 20:32:25 +02:00
ManlyMarco cdeaad7868 Use upload-artifact@v4 (#981) 2024-09-10 14:47:22 +02:00
ManlyMarco f800cbcc43 Add GlobalMetadataPath setting (#978) 2024-09-08 16:09:44 +02:00
ManlyMarco cbd70eb2f0 Automatically load all interop assemblies before loading plugins (#777)
Assemblies are often loaded on the il2cpp side but not on the mono side, causing confusion when using reflection.
This will load all interop assemblies right before plugins are loaded, which should mostly avoid these issues at a low time cost of around 40ms.
2024-09-08 15:45:19 +02:00
ManlyMarco 6b38cee127 Fix failing to initialize if game's Data folder is just 'Data' (#975)
Any Unity game can have its _Data folder renamed to just Data and continue working just fine.
2024-09-02 13:26:49 +02:00
ManlyMarco 910844a982 Fix manager GameObject not having a name (#735) 2023-12-25 00:31:59 +01:00
ManlyMarco 9efa51b713 Add ThreadingExtensions.ForEachParallel 2022-02-11 03:16:42 +01:00
MarC0 cf634c521a Merge pull request #90 from ManlyMarco/pluginVersions
Added MinimumVersion support to BepInDependency and added BepInIncompatibility
2019-08-29 17:55:18 +02:00