ManlyMarco cbd70eb2f0 Automatically load all interop assemblies before loading plugins (#777)
Assemblies are often loaded on the il2cpp side but not on the mono side, causing confusion when using reflection.
This will load all interop assemblies right before plugins are loaded, which should mostly avoid these issues at a low time cost of around 40ms.
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BepInEx

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Bepis Injector Extensible


BepInEx is a plugin / modding framework for Unity Mono, IL2CPP and .NET framework games (XNA, FNA, MonoGame, etc.)

(Currently only Unity Mono has stable releases)

Platform compatibility chart

Windows OSX Linux ARM
Unity Mono ✔️ ✔️ ✔️ N/A
Unity IL2CPP ✔️ ❌ ✔ ❌
.NET / XNA ✔️ Mono Mono N/A

A more comprehensive comparison list of features and compatibility is available at https://bepis.io/unity.html

Resources

Latest releases

Bleeding Edge builds

How to install (latest releases)

How to install (Bleeding Edge, BepInEx 6)

User and developer guides

Discord server

Available plugin loaders

Name Link to project
BSIPA BepInEx.BSIPA.Loader
IPA IPALoaderX
MelonLoader BepInEx.MelonLoader.Loader
MonoMod BepInEx.MonoMod.Loader
MuseDashModLoader BepInEx.MDML.Loader
Partiality BepInEx-Partiality-Wrapper
Sybaris BepInEx.SybarisLoader.Patcher
UnityInjector BepInEx.UnityInjector.Loader
Unity Mod Manager Yan.UMMLoader
uMod BepInEx.uMod.Loader

Used libraries

IL2CPP libraries

License

The BepInEx project is licensed under the LGPL-2.1 license.

Languages
C# 96.2%
Shell 3.8%