25 Commits
Author SHA1 Message Date
Daemon 216a639303 Merge pull request #30 from MoltenMods/2021
Added region menu editor and Przebot region
2021-05-01 22:07:53 +01:00
Daemon 7b4a916d84 Added region menu editor
Added Przebot region

Added ability to hide certain regions
2021-05-01 22:05:34 +01:00
Daemon f44179c040 Merge pull request #29 from MoltenMods/2021
Tidied code, fixed bugs, and added IP and port under custom region names in regions menu
2021-04-21 22:30:39 +01:00
Daemon 9c70216a9f Tidied code and fixed bugs
Tidied code and removed redundant code

Fixed region file getting spam reloaded

Fixed multiple direct connect buttons existing at once

Added IP and port under names of custom regions in regions menu
2021-04-21 22:26:53 +01:00
Daemon a16eb79973 Updated version and README 2021-04-14 12:37:47 +01:00
Daemon 04711c4369 Merge pull request #25 from MoltenMods/2021
Added Reactor back
2021-04-14 12:30:46 +01:00
Daemon f0010bf13e Built project 2021-04-14 12:25:01 +01:00
Daemon 1e7bc25ba8 Revert "Change regions after ServerManager.LoadServers instead of on game load"
This reverts commit d5de86c1e8, reversing
changes made to 7c1e2533b2.
2021-04-14 12:19:58 +01:00
Daemon d5de86c1e8 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:14:51 +01:00
Daemon 7c1e2533b2 Change regions after ServerManager.LoadServers instead of on game load 2021-04-14 12:11:16 +01:00
Daemon 913a02ddb6 Merge pull request #23 from MoltenMods/2021
Updated code for Reactor 0.4.0-ci.53
2021-04-13 19:09:07 +01:00
Daemon 1da6af54a9 Merge branch 'master' into 2021 2021-04-13 19:08:56 +01:00
Daemon e26fbccdb9 Updated code for Reactor 0.4.0-ci.53 2021-04-13 18:59:19 +01:00
Daemon 6f8a657fd0 Merge pull request #21 from MoltenMods/2021-pre
Updated code to work with 2021.4.12s
2021-04-13 14:02:27 +01:00
Daemon 5a4d501b9e Updated code to work with 2021.4.12s 2021-04-13 14:01:13 +01:00
Daemon ea4be527b7 Merge pull request #20 from MoltenMods/2021
Merge features from 2021 branch into 2021-pre branch
2021-04-13 13:47:17 +01:00
Daemon 6f266f7f93 Merge pull request #19 from MoltenMods/2021
Fixed bug caused by reckless code, tidied code and changed way regions menu is displayed
2021-04-11 14:19:39 +01:00
Daemon 1f5736c7f8 Updated version 2021-04-11 14:18:43 +01:00
Daemon 6df20f83c8 Updated README 2021-04-11 14:17:23 +01:00
Daemon 4c8866a33e Reduced custom regions length from 10 to 9 2021-04-11 14:15:53 +01:00
Daemon fd5a11394a Fixed bug caused by reckless code
Changed how regions menu is displayed
2021-04-11 14:15:05 +01:00
Daemon 5b63d7cd0c Tidied code
Removed `MergeRegions` function in favour of `AddRangeToArray` array method

Removed old 'disable modded handshake' code

Renamed `directConnect` field to `DirectConnect`
2021-04-11 12:27:31 +01:00
Daemon 76a25f8107 Merge pull request #18 from MoltenMods/2021
Updated code to work with Reactor and modified custom regions config to allow more regions
2021-04-09 21:10:54 +01:00
Daemon 339f4f2c33 Updated code to use reactor
Updated code to use fields instead of properties

Updated README

Modified custom regions config to allow 10 custom regions instead of 5
2021-04-09 21:03:28 +01:00
Daemon ec7eda2fa7 Merge pull request #17 from MoltenMods/2021-pre
Merge features from pre-release branch
2021-04-04 12:03:47 +01:00
13 changed files with 550 additions and 365 deletions

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+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
+22 -23
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@@ -1,19 +1,9 @@
> **⚠ WARNING**
>
> Impostor currently doesn't support the 2021.3.31.3s release of the
> game, so custom servers will give an outdated error when you try to
> connect. The 3.0.0-pre.1 release of Unify doesn't use Reactor, since
> Reactor is currently outdated and Unify will not actually work until
> Impostor has been updated to support the 2021.3.31.3s release of the
> game. A new stable version of Unify will be released once Reactor is
> up-to-date, but it should be functional with or without Reactor once
> Impostor is up-to-date.
# Unify
An Among Us mod to add extra regions to the regions menu.
An Among Us mod to add extra regions to the region menu.
![Regions menu](images/RegionsMenu.jpg)
![Region menu](images/RegionsMenu.png)
![Region menu editor](images/RegionsMenuEditor.png)
# Table of Contents
- [Features](#features)
@@ -26,6 +16,15 @@ The following regions have been added:
- [skeld.net](https://skeld.net/)
- localhost *(for playing on a server running on your computer)*
- matux.fr
- Przebot (may be unreliable or outdated)
Regions can be connected to directly using an IP address.
Custom regions can be added as detailed below in the
[configuration](#configuration) section.
Other mods can add regions via the
`AddRegion(string name, string ip, ushort port)` API method.
## Installation
@@ -33,16 +32,16 @@ The following regions have been added:
>
> This mod only has compiled releases for the steam release of the game.
> This mod requires you to have BepInEx and Reactor installed. You can install BepInEx and Reactor by following [this guide](INSTALLATION.md) or by following the steps on the
> following two pages: https://docs.reactor.gg/docs/basic/install_bepinex and https://docs.reactor.gg/docs/basic/install_reactor.
> If you are still using 2020.12.9s and Reactor fails to load, try using the Reactor version located
> here: https://github.com/NuclearPowered/Reactor/actions/runs/593649307.
> If you are using 2021.3.5s and Reactor fails to load, ensure you have the latest version of Reactor installed.
> If you are still using 2021.3.5s and Reactor fails to load, try using the Reactor version located
> here: https://github.com/NuclearPowered/Reactor/actions/runs/636023321.
1. Ensure that BepInEx and Reactor are installed (more information above).
2. Download the latest mod on the [releases](https://github.com/DaemonBeast/Unify/releases) page.
1. Ensure that BepInEx and Reactor (Reactor is not required for pre releases) are installed
([installation guide](INSTALLATION.md)).
2. Download the latest mod on the [releases](https://github.com/DaemonBeast/Unify/releases) page
for the version of Among Us you are using.
3. Move the mod to the `(Among Us game files)/BepInEx/plugins` folder.
4. Launch the game.
@@ -56,13 +55,13 @@ The following regions have been added:
> file creates itself.
The configuration file is located at
`(Among Us game files)/BepInEx/config/daemon.unify.reactor.cfg`.
`(Among Us game files)/BepInEx/config/daemon.unify.cfg`.
### Custom regions
Custom regions can be added by modifying the `[Region 1]`,
`[Region 2]` ... `[Region 5]` sections of the configuration file.
The sections allow you to modify the display name of the region and
the IP address of the region.
`[Region 2]` ... `[Region 9]` sections of the configuration file.
You can modify the display name of the region,
the IP address of the region and the port of the region.
If the IP field is left empty, the region will not show up in game.
+104
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@@ -0,0 +1,104 @@
using System;
using System.Threading.Tasks;
using Reactor.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Unify.Controls
{
public class Button
{
private static readonly TaskCompletionSource<bool> Initialized = new TaskCompletionSource<bool>();
private static GameObject _instance;
private readonly SpriteRenderer _spriteRenderer;
private readonly BoxCollider2D _boxCollider2D;
public GameObject GameObject { get; }
public TextMeshPro Text { get; }
public Vector2 Size
{
get => _spriteRenderer.size;
set
{
Text.rectTransform.sizeDelta = value;
_spriteRenderer.size = value;
_boxCollider2D.size = value;
}
}
public AspectPosition Position { get; }
public UnityEngine.UI.Button.ButtonClickedEvent OnClick { get; }
private Button(string text, Vector2 size, Vector2 position)
{
GameObject = Object.Instantiate(_instance).DontDestroy();
Text = GameObject.GetComponentInChildren<TextMeshPro>();
Position = GameObject.GetComponent<AspectPosition>();
OnClick = GameObject.GetComponent<PassiveButton>().OnClick;
_spriteRenderer = GameObject.GetComponent<SpriteRenderer>();
_boxCollider2D = GameObject.GetComponent<BoxCollider2D>();
Text.text = text;
Text.rectTransform.sizeDelta = size;
Position.DistanceFromEdge = new Vector3(position.x, position.y, -100f);
_spriteRenderer.size = size;
_boxCollider2D.size = size;
}
public static async Task<Button> Create(string text, Vector2 size, Vector2 position)
{
await Initialized.Task;
return new Button(text, size, position);
}
public static async void Create(string text, Vector2 size, Vector2 position, Action<Button> callback)
{
var newButton = await Create(text, size, position);
callback(newButton);
}
public static void InitializeBaseButton()
{
BaseButton.Initialize();
}
private static class BaseButton
{
public static void Initialize()
{
SceneManager.add_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
{
Instantiate();
SceneManager.remove_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
}
private static void Instantiate()
{
if (Initialized.Task.IsCompleted) return;
var exitButton = GameObject.Find("ExitGameButton");
if (!exitButton) return;
_instance = Object.Instantiate(exitButton).DontDestroy();
_instance.SetActive(false);
_instance.name = "Button";
_instance.GetComponent<PassiveButton>().OnClick = new UnityEngine.UI.Button.ButtonClickedEvent();
_instance.GetComponent<SceneChanger>().Destroy();
_instance.GetComponent<ConditionalHide>().Destroy();
_instance.GetComponentInChildren<TextTranslatorTMP>().Destroy();
_instance.GetComponentInChildren<TextMeshPro>().text = "Button";
Initialized.SetResult(true);
}
}
}
}
+77
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@@ -0,0 +1,77 @@
using System;
using System.Threading.Tasks;
using Reactor.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Unify.Controls
{
public class Popup
{
private static readonly TaskCompletionSource<bool> Initialized = new TaskCompletionSource<bool>();
private static GameObject _instance;
public GameObject GameObject { get; }
public TextMeshPro Text { get; }
private Popup(string text)
{
GameObject = Object.Instantiate(_instance).DontDestroy();
Text = GameObject.GetComponentInChildren<TextMeshPro>();
Text.text = text;
}
public static async Task<Popup> Create(string text)
{
await Initialized.Task;
return new Popup(text);
}
public static async void Create(string text, Action<Popup> callback)
{
var newPopup = await Create(text);
callback(newPopup);
}
public static void InitializeBasePopup()
{
BasePopup.Initialize();
}
private static class BasePopup
{
public static void Initialize()
{
SceneManager.add_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
{
Instantiate();
SceneManager.remove_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
}
private static void Instantiate()
{
if (Initialized.Task.IsCompleted) return;
var disconnectPopup = GameObject.Find("DisconnectPopup");
if (!disconnectPopup) return;
_instance = Object.Instantiate(disconnectPopup).DontDestroy();
_instance.SetActive(false);
_instance.name = "Popup";
_instance.GetComponentInChildren<TextMeshPro>().text = "Popup";
Initialized.SetResult(true);
}
}
}
}
+281 -92
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@@ -2,8 +2,10 @@
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using Reactor.Extensions;
using Unify.Controls;
using UnityEngine;
using UnityEngine.UI;
using Button = UnityEngine.UI.Button;
using Object = UnityEngine.Object;
using String = System.String;
@@ -11,121 +13,93 @@ namespace Unify.Patches
{
public static class RegionsPatch
{
private static IRegionInfo[] _oldRegions = ServerManager.DefaultRegions;
private static IRegionInfo[] _newRegions = new IRegionInfo[]
internal static IRegionInfo[] OldRegions { get; } = ServerManager.DefaultRegions;
internal static IRegionInfo[] NewRegions { get; } = new IRegionInfo[]
{
new DnsRegionInfo("192.241.154.115", "skeld.net", StringNames.NoTranslation, "192.241.154.115", 22023)
.Cast<IRegionInfo>(),
new DnsRegionInfo("localhost", "localhost", StringNames.NoTranslation, "127.0.0.1", 22023)
.Cast<IRegionInfo>(),
new DnsRegionInfo("152.228.160.91", "matux.fr", StringNames.NoTranslation, "152.228.160.91", 22023)
.Cast<IRegionInfo>(),
new DnsRegionInfo("77.55.217.159", "Przebot", StringNames.NoTranslation, "77.55.217.159", 22023)
.Cast<IRegionInfo>()
};
public static List<IRegionInfo> ModRegions = new List<IRegionInfo>();
internal static List<IRegionInfo> ModRegions { get; } = new List<IRegionInfo>();
public static IRegionInfo DirectRegion;
public static IRegionInfo DirectRegion { get; set; }
private static TextBox directConnect;
internal static TextBoxTMP DirectConnect { get; set; }
public static void Patch()
{
ServerManager serverManager = DestroyableSingleton<ServerManager>.CMJOLNCMAPD;
IRegionInfo[] customRegions = UnifyPlugin.MergeRegions(_newRegions, ModRegions.ToArray());
customRegions = UnifyPlugin.MergeRegions(customRegions, LoadCustomUserRegions());
if (DirectRegion != null) customRegions = customRegions.AddToArray(DirectRegion);
IRegionInfo[] patchedRegions = UnifyPlugin.MergeRegions(_oldRegions, customRegions);
ServerManager serverManager = ServerManager.Instance;
IRegionInfo[] patchedRegions = OldRegions
.AddRangeToArray(NewRegions)
.AddRangeToArray(ModRegions.ToArray())
.AddRangeToArray(LoadCustomUserRegions());
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
ServerManager.DefaultRegions = patchedRegions;
serverManager.GDOLGIJJLBL = patchedRegions;
serverManager.SaveServers();
serverManager.AvailableRegions = patchedRegions;
}
private static IRegionInfo[] LoadCustomUserRegions()
{
List<IRegionInfo> customRegions = new List<IRegionInfo>();
for (int x = 0; x < 5; x++)
for (int x = 0; x < 9; x++)
{
ConfigEntry<string> regionName = UnifyPlugin.ConfigFile.Bind(
$"Region {x + 1}", $"Name", "custom region");
ConfigEntry<string> regionIp = UnifyPlugin.ConfigFile.Bind(
$"Region {x + 1}", "IP", "");
ConfigEntry<ushort> regionPort = UnifyPlugin.ConfigFile.Bind(
$"Region {x + 1}", "Port", (ushort) 22023);
if (String.IsNullOrWhiteSpace(regionIp.Value)) continue;
IRegionInfo regionInfo = new DnsRegionInfo(
regionIp.Value, regionName.Value, StringNames.NoTranslation, regionIp.Value, 22023)
regionIp.Value, regionName.Value,
StringNames.NoTranslation, regionIp.Value, regionPort.Value)
.Cast<IRegionInfo>();
customRegions.Add(regionInfo);
}
return customRegions.ToArray();
}
private static void UpdateRegion()
{
RegionMenu regionMenu = GameObject.Find("RegionMenu").GetComponent<RegionMenu>();
bool success = UnifyPlugin.SetDirectRegion(directConnect.text, out IRegionInfo newRegion);
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
bool success = UnifyPlugin.SetDirectRegion(DirectConnect.text, out IRegionInfo newRegion);
if (!success)
{
directConnect.StartCoroutine(HLPCBNMDEHF.FIJHCJMBGFP(directConnect.transform, 0.75f, 0.25f));
DirectConnect.StartCoroutine(Effects.SwayX(DirectConnect.transform, 0.75f, 0.25f));
return;
}
regionMenu.ChooseOption(newRegion);
regionMenu.Close();
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class DirectConnectButtonPatch
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
public static class LoadNewRegionsPatch
{
public static void Postfix()
{
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.CMJOLNCMAPD;
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.CMJOLNCMAPD;
directConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
directConnect.gameObject.SetActive(false);
directConnect.IpMode = true;
directConnect.characterLimit = 15;
directConnect.ClearOnFocus = false;
directConnect.OnEnter = new Button.ButtonClickedEvent();
directConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = ((ServerManager.DefaultRegions.Length + 1) / 2) + 1;
directConnect.transform.localPosition = new Vector3(0, 2f - (offset / 2f), -100f);
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class RegionMenuLayoutPatch
{
public static void Postfix(RegionMenu __instance)
{
directConnect.gameObject.SetActive(true);
var regionButtons = __instance.ButtonPool.activeChildren.ToArray();
int half = regionButtons.Length / 2;
for (int x = 0; x < regionButtons.Length; x++)
{
ServerListButton regionButton = regionButtons[x].Cast<ServerListButton>();
regionButton.transform.localPosition = new Vector3(1.25f * ((x < half)? -1: 1), 2f - 0.5f * (x - ((x < half)? 0 : half)), 0f);
}
Patch();
}
}
[HarmonyPatch(typeof(JoinGameButton), nameof(JoinGameButton.OnClick))]
public static class DirectConnectEnterButtonPatch
{
public static class DirectConnectEnterButtonPatch {
public static bool Prefix(JoinGameButton __instance)
{
GameObject regionMenuGameObject = GameObject.Find("RegionMenu");
@@ -137,49 +111,264 @@ namespace Unify.Patches
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Close))]
public static class HideDirectConnectPatch
[HarmonyPatch(typeof(RegionMenu))]
public static class RegionMenuPatches
{
public static void Postfix()
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void DirectConnectButtonPatch()
{
directConnect.gameObject.SetActive(false);
RefreshDirectConnectButton();
}
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.ChooseOption))]
public static class HideDirectConnectOnSelectPatch
{
public static void Postfix()
[HarmonyPatch(nameof(RegionMenu.Open))]
[HarmonyPostfix]
public static void RegionMenuLayoutPatch()
{
directConnect.gameObject.SetActive(false);
RefreshRegionMenu();
}
internal static void RefreshRegionMenu()
{
var regionButtons = DestroyableSingleton<RegionMenu>.Instance.ButtonPool.activeChildren.ToArray();
var defaultRegions = ServerManager.DefaultRegions;
var showOfficials = UnifyPlugin.ShowOfficialRegions.Value;
var showExtras = UnifyPlugin.ShowExtraRegions.Value;
var firstCustomRegionIndex = OldRegions.Length + NewRegions.Length + ModRegions.Count;
for (int i = 0; i < regionButtons.Length; i++)
{
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
IRegionInfo region = defaultRegions[i];
var textTranslatorTemp = regionButton.GetComponentInChildren<TextTranslatorTMP>();
if (textTranslatorTemp) textTranslatorTemp.Destroy();
bool isCustomRegion = i >= OldRegions.Length;
bool isCustomUserRegion = i >= OldRegions.Length + NewRegions.Length + ModRegions.Count;
float x = (!isCustomRegion && !showExtras ? 3f : 0) + (isCustomRegion ? 3f : 0) +
(isCustomUserRegion ? 3f : 0) - 4.25f - (showOfficials ? 0 : 1.5f) - (showExtras ? 0 : 1.5f);
float y = i - (isCustomRegion ? OldRegions.Length : 0) -
(isCustomUserRegion ? NewRegions.Length + ModRegions.Count : 0);
var regionButtonPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0);
regionButton.transform.localPosition = regionButtonPosition;
regionButton.gameObject.SetActive(
(showOfficials || i >= OldRegions.Length) &&
(showExtras || !isCustomRegion || isCustomUserRegion));
var buttonRolloverHandler = regionButton.GetComponent<ButtonRolloverHandler>();
if (RegionsEditor.IsActive)
{
buttonRolloverHandler.OverColor =
ServerManager.Instance.CurrentRegion.Name == region.Name ? Color.white : Color.black;
regionButton.Text.color = Color.gray;
}
else
{
buttonRolloverHandler.OverColor = Color.green;
regionButton.Text.color = Color.white;
}
if (isCustomUserRegion)
{
regionButton.Text.text =
RegionsEditor.IsActive ? $"{region.Name}\n{region.PingServer} {region.Servers[0].Port}" :
region.Name;
if (i != firstCustomRegionIndex) continue;
PositionMoveButton(RegionsEditor.MoveUpButton, regionButtonPosition);
PositionMoveButton(RegionsEditor.MoveDownButton, regionButtonPosition, -0.5f);
}
}
}
internal static void RefreshDirectConnectButton()
{
if (DirectConnect) DirectConnect.gameObject.Destroy();
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
DirectConnect.GetComponentInChildren<TextTranslatorTMP>().Destroy();
DirectConnect.outputText.text = "Enter IP";
DirectConnect.IpMode = true;
DirectConnect.characterLimit = 15;
DirectConnect.ClearOnFocus = false;
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
int offset = NewRegions.Length + ModRegions.Count;
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
}
private static void PositionMoveButton(Controls.Button button, Vector3 regionButtonPosition, float yOffset=0)
{
button.GameObject.transform.localPosition =
new Vector3(regionButtonPosition.x + 1.45f, regionButtonPosition.y + yOffset, -100f);
}
}
}
/*[HarmonyPatch(typeof(UdpConnection), nameof(UdpConnection.HandleSend))]
public static class DisableModdedHandshakePatch
internal static class RegionsEditor
{
[HarmonyBefore(new string[] { "gg.reactor.api" })]
public static void Prefix()
private static Controls.Button _switchButton;
private static Controls.Button _toggleOfficialsButton;
private static Controls.Button _toggleExtrasButton;
private static Controls.Button _addRegionButton;
internal static Controls.Button MoveUpButton;
internal static Controls.Button MoveDownButton;
private static Popup _addRegionPopup;
internal static bool IsActive;
public static async void SetUp()
{
if (UnifyPlugin.HandshakeDisabled) return;
if (!UnifyPlugin.NormalHandshake.Contains(ServerManager.Instance.CurrentRegion.Name)) return;
_addRegionPopup = await Popup.Create("Some text");
PluginSingleton<ReactorPlugin>.Instance.ModdedHandshake.Value = false;
Controls.Button.Create("Edit", new Vector2(0.8f, 0.4f), new Vector2(0.5f, 0.3f), SetUpSwitchButton);
Controls.Button.Create("Toggle Official Regions", new Vector2(2f, 0.4f), new Vector2(1.1f, 1.3f),
SetUpToggleOfficialsButton);
Controls.Button.Create("Toggle Extra Regions", new Vector2(2f, 0.4f), new Vector2(1.1f, 1.8f),
SetUpToggleExtrasButton);
Controls.Button.Create("Add Region", new Vector2(2f, 0.4f), new Vector2(1.1f, 2.3f), SetUpAddRegionButton);
Controls.Button.Create("↑", new Vector2(0.4f, 0.4f), Vector2.zero, SetUpMoveUpButton);
Controls.Button.Create("↓", new Vector2(0.4f, 0.4f), Vector2.zero, SetUpMoveDownButton);
}
public static void ShowRegionsEditor()
{
IsActive = true;
_switchButton.Text.text = "Back";
_toggleOfficialsButton.GameObject.SetActive(true);
_toggleExtrasButton.GameObject.SetActive(true);
/*MoveUpButton.GameObject.SetActive(true);
MoveDownButton.GameObject.SetActive(true);
_addRegionButton.GameObject.SetActive(true);*/
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
RegionsPatch.DirectConnect.gameObject.SetActive(false);
}
public static void Postfix()
public static void HideRegionsEditor()
{
if (UnifyPlugin.HandshakeDisabled) return;
PluginSingleton<ReactorPlugin>.Instance.ModdedHandshake.Value = true;
IsActive = false;
_switchButton.Text.text = "Edit";
_toggleOfficialsButton.GameObject.SetActive(false);
_toggleExtrasButton.GameObject.SetActive(false);
/*MoveUpButton.GameObject.SetActive(false);
MoveDownButton.GameObject.SetActive(false);
_addRegionButton.GameObject.SetActive(false);*/
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
RegionsPatch.RegionMenuPatches.RefreshDirectConnectButton();
}
}*/
private static void SetUpSwitchButton(Controls.Button button)
{
_switchButton = button;
_switchButton.OnClick.AddListener((Action) (() =>
{
if (IsActive) HideRegionsEditor();
else ShowRegionsEditor();
}));
}
private static void SetUpToggleOfficialsButton(Controls.Button button)
{
_toggleOfficialsButton = button;
_toggleOfficialsButton.OnClick.AddListener((Action) (() =>
{
UnifyPlugin.ShowOfficialRegions.Value = !UnifyPlugin.ShowOfficialRegions.Value;
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
}));
}
private static void SetUpToggleExtrasButton(Controls.Button button)
{
_toggleExtrasButton = button;
_toggleExtrasButton.OnClick.AddListener((Action) (() =>
{
UnifyPlugin.ShowExtraRegions.Value = !UnifyPlugin.ShowExtraRegions.Value;
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
}));
}
private static void SetUpMoveUpButton(Controls.Button button)
{
MoveUpButton = button;
MoveUpButton.GameObject.transform.position = DestroyableSingleton<RegionMenu>.Instance.transform.position;
}
private static void SetUpMoveDownButton(Controls.Button button)
{
MoveDownButton = button;
MoveDownButton.GameObject.transform.position = DestroyableSingleton<RegionMenu>.Instance.transform.position;
}
private static void SetUpAddRegionButton(Controls.Button button)
{
_addRegionButton = button;
_addRegionButton.OnClick.AddListener((Action) (() =>
{
_addRegionPopup.GameObject.SetActive(true);
}));
}
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
public static class OpenRegionsEditorPatch
{
public static void Postfix()
{
_switchButton.GameObject.SetActive(true);
}
}
[HarmonyPatch(typeof(RegionMenu))]
public static class HideRegionsEditorPatch
{
[HarmonyPatch(nameof(RegionMenu.Close))]
[HarmonyPostfix]
public static void HideOnClosePatch()
{
Hide();
}
[HarmonyPatch(nameof(RegionMenu.ChooseOption))]
[HarmonyPrefix]
public static bool DisableRegionButtonsPatch()
{
return !IsActive;
}
private static void Hide()
{
HideRegionsEditor();
_switchButton.GameObject.SetActive(false);
RegionsPatch.DirectConnect.gameObject.SetActive(false);
}
}
}
}
/*
Change fields to properties
Change how custom region is detected
*/
// TODO:
// Store custom servers in a JSON file
+39 -32
View File
@@ -6,66 +6,59 @@ using BepInEx;
using BepInEx.Configuration;
using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel.Udp;
using Reactor;
using Unify.Controls;
using Unify.Patches;
namespace Unify
{
[BepInPlugin(Id, Name, Version)]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorPluginSide(PluginSide.ClientOnly)]
public class UnifyPlugin : BasePlugin
{
public const string Id = "daemon.unify";
private const string Name = "Unify";
private const string Version = "3.0.0-pre.1";
private const string Version = "4.2.0";
public static ConfigFile ConfigFile;
public static ConfigFile ConfigFile { get; private set; }
// public static readonly bool HandshakeDisabled = !PluginSingleton<ReactorPlugin>.Instance.ModdedHandshake.Value;
/*public static readonly string[] NormalHandshake =
new string[] {"North America", "Europe", "Asia", "skeld.net"};*/
internal static ConfigEntry<bool> ShowOfficialRegions;
internal static ConfigEntry<bool> ShowExtraRegions;
public Harmony Harmony { get; } = new Harmony(Id);
public override void Load()
{
// ===== For compatibility reasons =====
string oldConfigPath = Path.Combine(Paths.ConfigPath, "daemon.unify.reactor.cfg");
string newConfigPath = Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg");
bool oldConfigExists = File.Exists(oldConfigPath);
if (oldConfigExists)
{
File.Copy(oldConfigPath, newConfigPath, true);
File.Delete(oldConfigPath);
}
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
// =====================================
FixCompatibility();
RegionsPatch.Patch();
ShowOfficialRegions = ConfigFile.Bind("Preferences", "Show Official Regions", true,
"If the official regions should be shown when displaying the regions menu");
ShowExtraRegions = ConfigFile.Bind("Preferences", "Show Extra Regions", true,
"If the extra regions added by default in Unify should be shown when displaying the regions menu");
// Unpatches the modded handshake, because Impostor is STILL not fully updated yet
Harmony.Unpatch(typeof(UdpConnection).GetMethod("HandleSend"), HarmonyPatchType.Prefix,
ReactorPlugin.Id);
Harmony.PatchAll();
Button.InitializeBaseButton();
// Popup.InitializeBasePopup();
RegionsEditor.SetUp();
}
public static IRegionInfo[] MergeRegions(IRegionInfo[] oldRegions, IRegionInfo[] newRegions)
public static IRegionInfo AddRegion(string name, string ip, ushort port)
{
IRegionInfo[] patchedRegions = new IRegionInfo[oldRegions.Length + newRegions.Length];
Array.Copy(oldRegions, patchedRegions, oldRegions.Length);
Array.Copy(newRegions, 0, patchedRegions, oldRegions.Length, newRegions.Length);
return patchedRegions;
}
public static IRegionInfo AddRegion(string name, string ip)
{
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4)
return DestroyableSingleton<ServerManager>.CMJOLNCMAPD.KIDDJMGEOKK;
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
IRegionInfo existingRegion =
ServerManager.DefaultRegions.ToArray().FirstOrDefault(region => region.PingServer == ip);
if (existingRegion != null) return existingRegion;
IRegionInfo newRegion = new DnsRegionInfo(ip, name, StringNames.NoTranslation, ip, 22023)
IRegionInfo newRegion = new DnsRegionInfo(ip, name, StringNames.NoTranslation, ip, port)
.Cast<IRegionInfo>();
RegionsPatch.ModRegions.Add(newRegion);
@@ -88,5 +81,19 @@ namespace Unify
return true;
}
private static void FixCompatibility()
{
string oldConfigPath = Path.Combine(Paths.ConfigPath, "daemon.unify.reactor.cfg");
string newConfigPath = Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg");
bool oldConfigExists = File.Exists(oldConfigPath);
if (oldConfigExists)
{
File.Copy(oldConfigPath, newConfigPath, true);
File.Delete(oldConfigPath);
}
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
}
}
}
+26 -217
View File
@@ -1,227 +1,36 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Version>3.0.0-pre.1</Version>
<Version>4.2.0</Version>
<Mappings>NuclearPowered/Mappings:0.4.0</Mappings>
<Description>Region mod</Description>
<Authors>Daemon</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Steam'">
<GameVersion>2021.4.14s</GameVersion>
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePlatform)' == 'Itch'">
<GameVersion>2021.4.14i</GameVersion>
<DefineConstants>$(DefineConstants);ITCH</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.4.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Apple, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Apple.dll</HintPath>
</Reference>
<Reference Include="AppleCore, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\AppleCore.dll</HintPath>
</Reference>
<Reference Include="AppleMacos, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\AppleMacos.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Core, Version=6.0.0.353, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.IL2CPP, Version=6.0.0.353, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="FacebookStore, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\FacebookStore.dll</HintPath>
</Reference>
<Reference Include="Hazel, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Hazel.dll</HintPath>
</Reference>
<Reference Include="Il2CppMono.Security, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppMono.Security.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Configuration, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Configuration.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Data, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Data.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Net.Http, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Numerics, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Numerics.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Runtime.Serialization, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Xml.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml.Linq, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Il2CppSystem.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="QRCoder, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\QRCoder.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="Security, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Security.dll</HintPath>
</Reference>
<Reference Include="Stores, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Stores.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib, Version=0.4.13.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
</Reference>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AIModule.dll</HintPath>
</Reference>
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<HintPath>..\..\..\Program Files\SteamLibrary\steamapps\common\Among Us\BepInEx\unhollowed\UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
<Deobfuscate Include="$(AmongUs)\BepInEx\plugins\Reactor-$(GameVersion).dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="Copy" AfterTargets="Reobfuscate">
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" />
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="../build/" />
</Target>
</Project>
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