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https://github.com/MoltenMods/Unify.git
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No files matched your search
Generated
+1
-1
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ContentModelUserStore">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
# Installing BepInEx and Reactor
|
||||
|
||||
# Table of Contents
|
||||
- [Locating the Among Us game files directory](#locating-the-among-us-game-files-directory)
|
||||
- [Installing BepInEx](#installing-bepinex)
|
||||
- [Installing Reactor](#installing-reactor)
|
||||
|
||||
## Locating the Among Us game files directory
|
||||
|
||||
On steam, this can be achieved by right clicking Among Us in the steam
|
||||
library then selecting `Manage > Browse local files`.
|
||||
|
||||
## Installing BepInEx
|
||||
|
||||
1. Download the latest release from the NuclearPowered/BepInEx
|
||||
[releases](https://github.com/NuclearPowered/BepInEx/releases) page.
|
||||
2. Unzip the files into the Among Us game files directory. It should
|
||||
look something like this after you add BepInEx:
|
||||
|
||||
```
|
||||
.
|
||||
├── Among Us_Data
|
||||
├── Among Us.exe
|
||||
├── BepInEx
|
||||
│ ├── core/
|
||||
│ └── unity-libs/
|
||||
├── changelog.txt
|
||||
├── doorstop_config.ini
|
||||
├── GameAssembly.dll
|
||||
├── mono
|
||||
│ ├── Managed/
|
||||
│ └── MonoBleedingEdge/
|
||||
├── UnityCrashHandler32.exe
|
||||
├── UnityPlayer.dll
|
||||
└── winhttp.dll
|
||||
```
|
||||
|
||||
3. Launch the game so that BepInEx can generate the necessary files,
|
||||
then close the game after. The Among Us game files should now look
|
||||
something like this:
|
||||
|
||||
```
|
||||
.
|
||||
├── Among Us_Data
|
||||
├── Among Us.exe
|
||||
├── BepInEx
|
||||
│ ├── cache/
|
||||
│ ├── config/
|
||||
│ ├── core/
|
||||
│ ├── patchers/
|
||||
│ ├── plugins/
|
||||
│ ├── unhollowed/
|
||||
│ └── unity-libs/
|
||||
├── changelog.txt
|
||||
├── doorstop_config.ini
|
||||
├── GameAssembly.dll
|
||||
├── mono
|
||||
│ ├── Managed/
|
||||
│ └── MonoBleedingEdge/
|
||||
├── UnityCrashHandler32.exe
|
||||
├── UnityPlayer.dll
|
||||
└── winhttp.dll
|
||||
```
|
||||
|
||||
## Installing Reactor
|
||||
|
||||
1. Go to the
|
||||
[Reactor CI](https://github.com/NuclearPowered/Reactor/actions)
|
||||
page.
|
||||
2. Click on the top workflow run.
|
||||
3. Download the `Reactor.dll` artifact.
|
||||
4. Move the `Reactor.dll` file to the
|
||||
`(Among Us game files)/BepInEx/plugins` folder.
|
||||
5. Launch the game. The top left of the game menu should look
|
||||
something like this:
|
||||
|
||||

|
||||
@@ -0,0 +1,67 @@
|
||||
# Unify
|
||||
|
||||
An Among Us mod to add extra regions to the region menu.
|
||||
|
||||

|
||||

|
||||
|
||||
# Table of Contents
|
||||
- [Features](#features)
|
||||
- [Installation](#installation)
|
||||
- [Configuration](#configuration)
|
||||
|
||||
## Features
|
||||
|
||||
The following regions have been added:
|
||||
- [skeld.net](https://skeld.net/)
|
||||
- localhost *(for playing on a server running on your computer)*
|
||||
- matux.fr
|
||||
- Przebot (may be unreliable or outdated)
|
||||
|
||||
Regions can be connected to directly using an IP address.
|
||||
|
||||
Custom regions can be added as detailed below in the
|
||||
[configuration](#configuration) section.
|
||||
|
||||
Other mods can add regions via the
|
||||
`AddRegion(string name, string ip, ushort port)` API method.
|
||||
|
||||
## Installation
|
||||
|
||||
> **⚠ WARNING**
|
||||
>
|
||||
> This mod only has compiled releases for the steam release of the game.
|
||||
|
||||
> If you are still using 2020.12.9s and Reactor fails to load, try using the Reactor version located
|
||||
> here: https://github.com/NuclearPowered/Reactor/actions/runs/593649307.
|
||||
|
||||
> If you are still using 2021.3.5s and Reactor fails to load, try using the Reactor version located
|
||||
> here: https://github.com/NuclearPowered/Reactor/actions/runs/636023321.
|
||||
|
||||
1. Ensure that BepInEx and Reactor (Reactor is not required for pre releases) are installed
|
||||
([installation guide](INSTALLATION.md)).
|
||||
2. Download the latest mod on the [releases](https://github.com/DaemonBeast/Unify/releases) page
|
||||
for the version of Among Us you are using.
|
||||
3. Move the mod to the `(Among Us game files)/BepInEx/plugins` folder.
|
||||
4. Launch the game.
|
||||
|
||||
## Configuration
|
||||
|
||||
> **⚠ WARNING**
|
||||
>
|
||||
> The configuration file will be generated when loading the mod for
|
||||
> the first time. If the configuration file is not there, try
|
||||
> launching the game and closing it to see if the configuration
|
||||
> file creates itself.
|
||||
|
||||
The configuration file is located at
|
||||
`(Among Us game files)/BepInEx/config/daemon.unify.cfg`.
|
||||
|
||||
### Custom regions
|
||||
|
||||
Custom regions can be added by modifying the `[Region 1]`,
|
||||
`[Region 2]` ... `[Region 9]` sections of the configuration file.
|
||||
You can modify the display name of the region,
|
||||
the IP address of the region and the port of the region.
|
||||
|
||||
If the IP field is left empty, the region will not show up in game.
|
||||
@@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Reactor.Extensions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Unify.Controls
|
||||
{
|
||||
public class Button
|
||||
{
|
||||
private static readonly TaskCompletionSource<bool> Initialized = new TaskCompletionSource<bool>();
|
||||
private static GameObject _instance;
|
||||
|
||||
private readonly SpriteRenderer _spriteRenderer;
|
||||
private readonly BoxCollider2D _boxCollider2D;
|
||||
|
||||
public GameObject GameObject { get; }
|
||||
public TextMeshPro Text { get; }
|
||||
public Vector2 Size
|
||||
{
|
||||
get => _spriteRenderer.size;
|
||||
set
|
||||
{
|
||||
Text.rectTransform.sizeDelta = value;
|
||||
_spriteRenderer.size = value;
|
||||
_boxCollider2D.size = value;
|
||||
}
|
||||
}
|
||||
public AspectPosition Position { get; }
|
||||
public UnityEngine.UI.Button.ButtonClickedEvent OnClick { get; }
|
||||
|
||||
private Button(string text)
|
||||
{
|
||||
GameObject = Object.Instantiate(_instance).DontDestroy();
|
||||
|
||||
Text = GameObject.GetComponentInChildren<TextMeshPro>();
|
||||
Position = GameObject.GetComponent<AspectPosition>();
|
||||
OnClick = GameObject.GetComponent<PassiveButton>().OnClick;
|
||||
_spriteRenderer = GameObject.GetComponent<SpriteRenderer>();
|
||||
_boxCollider2D = GameObject.GetComponent<BoxCollider2D>();
|
||||
|
||||
var size = new Vector2(Text.preferredWidth, Text.preferredHeight);
|
||||
|
||||
Text.text = text;
|
||||
Text.rectTransform.sizeDelta = size;
|
||||
Position.DistanceFromEdge =
|
||||
new Vector3(Text.preferredWidth / 2f + 0.1f, Text.preferredHeight / 2f + 0.1f, -100f);
|
||||
_spriteRenderer.size = size;
|
||||
_boxCollider2D.size = size;
|
||||
}
|
||||
|
||||
public static async Task<Button> Create(string text)
|
||||
{
|
||||
await Initialized.Task;
|
||||
|
||||
return new Button(text);
|
||||
}
|
||||
|
||||
public Button SetText(string newText)
|
||||
{
|
||||
Text.text = newText;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Button SetSize(Vector2 newSize)
|
||||
{
|
||||
Size = newSize;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Button SetDistanceFromEdge(Vector2 newPosition)
|
||||
{
|
||||
Position.DistanceFromEdge = new Vector3(newPosition.x, newPosition.y, -100f);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Button SetAlignment(AspectPosition.EdgeAlignments newAlignment)
|
||||
{
|
||||
Position.Alignment = newAlignment;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static void InitializeBaseButton()
|
||||
{
|
||||
BaseButton.Initialize();
|
||||
}
|
||||
|
||||
private static class BaseButton
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
SceneManager.add_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
|
||||
}
|
||||
|
||||
private static void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
|
||||
{
|
||||
Instantiate();
|
||||
|
||||
SceneManager.remove_sceneLoaded((Action<Scene, LoadSceneMode>) OnSceneLoaded);
|
||||
}
|
||||
|
||||
private static void Instantiate()
|
||||
{
|
||||
if (Initialized.Task.IsCompleted) return;
|
||||
|
||||
var exitButton = GameObject.Find("ExitGameButton");
|
||||
if (!exitButton) return;
|
||||
|
||||
_instance = Object.Instantiate(exitButton).DontDestroy();
|
||||
_instance.SetActive(false);
|
||||
_instance.name = "Button";
|
||||
|
||||
_instance.GetComponent<PassiveButton>().OnClick = new UnityEngine.UI.Button.ButtonClickedEvent();
|
||||
_instance.GetComponent<SceneChanger>().Destroy();
|
||||
_instance.GetComponent<ConditionalHide>().Destroy();
|
||||
_instance.GetComponentInChildren<TextTranslatorTMP>().Destroy();
|
||||
_instance.GetComponentInChildren<TextMeshPro>().text = "Button";
|
||||
|
||||
Initialized.SetResult(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+316
-18
@@ -1,31 +1,329 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using Reactor.Extensions;
|
||||
using UnityEngine;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Object = UnityEngine.Object;
|
||||
using String = System.String;
|
||||
|
||||
namespace Unify.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class RegionsPatch
|
||||
{
|
||||
internal static IRegionInfo[] OldRegions { get; } = ServerManager.DefaultRegions;
|
||||
|
||||
internal static IRegionInfo[] NewRegions { get; } = new IRegionInfo[]
|
||||
{
|
||||
new DnsRegionInfo("192.241.154.115", "skeld.net", StringNames.NoTranslation, "192.241.154.115", 22023)
|
||||
.Cast<IRegionInfo>(),
|
||||
new DnsRegionInfo("localhost", "localhost", StringNames.NoTranslation, "127.0.0.1", 22023)
|
||||
.Cast<IRegionInfo>(),
|
||||
new DnsRegionInfo("152.228.160.91", "matux.fr", StringNames.NoTranslation, "152.228.160.91", 22023)
|
||||
.Cast<IRegionInfo>(),
|
||||
new DnsRegionInfo("77.55.217.159", "Przebot", StringNames.NoTranslation, "77.55.217.159", 22023)
|
||||
.Cast<IRegionInfo>()
|
||||
};
|
||||
|
||||
internal static List<IRegionInfo> ModRegions { get; } = new List<IRegionInfo>();
|
||||
|
||||
public static IRegionInfo DirectRegion { get; set; }
|
||||
|
||||
internal static TextBoxTMP DirectConnect { get; set; }
|
||||
|
||||
public static void Patch()
|
||||
{
|
||||
RegionInfo[] newRegions = new RegionInfo[]
|
||||
{
|
||||
new RegionInfo("skeld.net", "192.241.154.115", new ServerInfo[]
|
||||
{
|
||||
new ServerInfo("skeld.net-Master-1", "192.241.154.115", 22023)
|
||||
}),
|
||||
new RegionInfo("localhost", "127.0.0.1", new ServerInfo[]
|
||||
{
|
||||
new ServerInfo("localhost-Master-1", "127.0.0.1", 22023)
|
||||
})
|
||||
};
|
||||
|
||||
RegionInfo[] oldRegions = ServerManager.DefaultRegions;
|
||||
RegionInfo[] patchedRegions = new RegionInfo[oldRegions.Length + newRegions.Length];
|
||||
Array.Copy(oldRegions, patchedRegions, oldRegions.Length);
|
||||
Array.Copy(newRegions, 0, patchedRegions, oldRegions.Length, newRegions.Length);
|
||||
ServerManager serverManager = ServerManager.Instance;
|
||||
|
||||
IRegionInfo[] patchedRegions = OldRegions
|
||||
.AddRangeToArray(NewRegions)
|
||||
.AddRangeToArray(ModRegions.ToArray())
|
||||
.AddRangeToArray(LoadCustomUserRegions());
|
||||
if (DirectRegion != null) patchedRegions = patchedRegions.AddToArray(DirectRegion);
|
||||
|
||||
ServerManager.DefaultRegions = patchedRegions;
|
||||
serverManager.AvailableRegions = patchedRegions;
|
||||
}
|
||||
|
||||
private static IRegionInfo[] LoadCustomUserRegions()
|
||||
{
|
||||
List<IRegionInfo> customRegions = new List<IRegionInfo>();
|
||||
|
||||
for (int x = 0; x < 9; x++)
|
||||
{
|
||||
ConfigEntry<string> regionName = UnifyPlugin.ConfigFile.Bind(
|
||||
$"Region {x + 1}", $"Name", "custom region");
|
||||
ConfigEntry<string> regionIp = UnifyPlugin.ConfigFile.Bind(
|
||||
$"Region {x + 1}", "IP", "");
|
||||
ConfigEntry<ushort> regionPort = UnifyPlugin.ConfigFile.Bind(
|
||||
$"Region {x + 1}", "Port", (ushort) 22023);
|
||||
|
||||
if (String.IsNullOrWhiteSpace(regionIp.Value)) continue;
|
||||
|
||||
IRegionInfo regionInfo = new DnsRegionInfo(
|
||||
regionIp.Value, regionName.Value,
|
||||
StringNames.NoTranslation, regionIp.Value, regionPort.Value)
|
||||
.Cast<IRegionInfo>();
|
||||
|
||||
customRegions.Add(regionInfo);
|
||||
}
|
||||
|
||||
return customRegions.ToArray();
|
||||
}
|
||||
|
||||
private static void UpdateRegion()
|
||||
{
|
||||
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
|
||||
|
||||
bool success = UnifyPlugin.SetDirectRegion(DirectConnect.text, out IRegionInfo newRegion);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
DirectConnect.StartCoroutine(Effects.SwayX(DirectConnect.transform, 0.75f, 0.25f));
|
||||
return;
|
||||
}
|
||||
|
||||
regionMenu.ChooseOption(newRegion);
|
||||
regionMenu.Close();
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(ServerManager), nameof(ServerManager.LoadServers))]
|
||||
public static class LoadNewRegionsPatch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
Patch();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(JoinGameButton), nameof(JoinGameButton.OnClick))]
|
||||
public static class DirectConnectEnterButtonPatch {
|
||||
public static bool Prefix(JoinGameButton __instance)
|
||||
{
|
||||
GameObject regionMenuGameObject = GameObject.Find("RegionMenu");
|
||||
if (!regionMenuGameObject) return true;
|
||||
|
||||
UpdateRegion();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(RegionMenu))]
|
||||
public static class RegionMenuPatches
|
||||
{
|
||||
[HarmonyPatch(nameof(RegionMenu.Open))]
|
||||
[HarmonyPostfix]
|
||||
public static void DirectConnectButtonPatch()
|
||||
{
|
||||
RefreshDirectConnectButton();
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(RegionMenu.Open))]
|
||||
[HarmonyPostfix]
|
||||
public static void RegionMenuLayoutPatch()
|
||||
{
|
||||
RefreshRegionMenu();
|
||||
}
|
||||
|
||||
internal static void RefreshRegionMenu()
|
||||
{
|
||||
if (!GameObject.Find("RegionMenu")) return;
|
||||
|
||||
var regionButtons = DestroyableSingleton<RegionMenu>.Instance.ButtonPool.activeChildren.ToArray();
|
||||
var defaultRegions = ServerManager.DefaultRegions;
|
||||
var showOfficials = UnifyPlugin.ShowOfficialRegions.Value;
|
||||
var showExtras = UnifyPlugin.ShowExtraRegions.Value;
|
||||
|
||||
for (int i = 0; i < regionButtons.Length; i++)
|
||||
{
|
||||
ServerListButton regionButton = regionButtons[i].Cast<ServerListButton>();
|
||||
IRegionInfo region = defaultRegions[i];
|
||||
|
||||
var textTranslatorTemp = regionButton.GetComponentInChildren<TextTranslatorTMP>();
|
||||
if (textTranslatorTemp) textTranslatorTemp.Destroy();
|
||||
|
||||
int extraRegionCount = OldRegions.Length + NewRegions.Length + ModRegions.Count;
|
||||
bool isCustomRegion = i >= OldRegions.Length;
|
||||
bool isCustomUserRegion = i >= extraRegionCount;
|
||||
float x = (!isCustomRegion && !showExtras ? 3f : 0) + (isCustomRegion ? 3f : 0) +
|
||||
(isCustomUserRegion ? 3f : 0) - 4.25f - (!showOfficials || OldRegions.Length == 0 ? 1.5f : 0) -
|
||||
(!showExtras || extraRegionCount == 0 ? 1.5f : 0);
|
||||
float y = i - (isCustomRegion ? OldRegions.Length : 0) -
|
||||
(isCustomUserRegion ? NewRegions.Length + ModRegions.Count : 0);
|
||||
|
||||
var regionButtonPosition = new Vector3(1.25f + x, 2f - 0.5f * y, 0);
|
||||
regionButton.transform.localPosition = regionButtonPosition;
|
||||
|
||||
regionButton.gameObject.SetActive(
|
||||
(showOfficials || i >= OldRegions.Length) &&
|
||||
(showExtras || !isCustomRegion || isCustomUserRegion));
|
||||
|
||||
var buttonRolloverHandler = regionButton.GetComponent<ButtonRolloverHandler>();
|
||||
|
||||
if (RegionsEditor.IsActive)
|
||||
{
|
||||
buttonRolloverHandler.OverColor =
|
||||
ServerManager.Instance.CurrentRegion.Name == region.Name ? Color.white : Color.black;
|
||||
regionButton.Text.color = Color.gray;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonRolloverHandler.OverColor = Color.green;
|
||||
regionButton.Text.color = Color.white;
|
||||
}
|
||||
|
||||
if (isCustomUserRegion)
|
||||
{
|
||||
regionButton.Text.text =
|
||||
RegionsEditor.IsActive ? $"{region.Name}\n{region.PingServer} {region.Servers[0].Port}" :
|
||||
region.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void RefreshDirectConnectButton()
|
||||
{
|
||||
if (!GameObject.Find("RegionMenu")) return;
|
||||
|
||||
if (DirectConnect) DirectConnect.gameObject.Destroy();
|
||||
|
||||
RegionMenu regionMenu = DestroyableSingleton<RegionMenu>.Instance;
|
||||
JoinGameButton joinGameButton = DestroyableSingleton<JoinGameButton>.Instance;
|
||||
|
||||
DirectConnect = Object.Instantiate(joinGameButton.GameIdText, regionMenu.transform);
|
||||
DirectConnect.GetComponentInChildren<TextTranslatorTMP>().Destroy();
|
||||
DirectConnect.GetComponent<JoinGameButton>().Destroy();
|
||||
DirectConnect.outputText.text = "Enter IP";
|
||||
DirectConnect.IpMode = true;
|
||||
DirectConnect.characterLimit = 15;
|
||||
DirectConnect.ClearOnFocus = false;
|
||||
|
||||
DirectConnect.OnEnter = new Button.ButtonClickedEvent();
|
||||
DirectConnect.OnEnter.AddListener((Action) UpdateRegion);
|
||||
|
||||
int offset = NewRegions.Length + ModRegions.Count;
|
||||
DirectConnect.transform.localPosition = new Vector3(0, 1f - (offset / 2f), -100f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class RegionsEditor
|
||||
{
|
||||
private static Controls.Button _switchButton;
|
||||
|
||||
private static Controls.Button _toggleOfficialsButton;
|
||||
private static Controls.Button _toggleExtrasButton;
|
||||
|
||||
internal static bool IsActive;
|
||||
|
||||
internal static async void SetUp()
|
||||
{
|
||||
await SetUpSwitchButton();
|
||||
await SetUpToggleOfficialsButton();
|
||||
await SetUpToggleExtrasButton();
|
||||
}
|
||||
|
||||
private static void SetRegionsEditorVisibility(bool visible)
|
||||
{
|
||||
IsActive = visible;
|
||||
_toggleOfficialsButton.GameObject.SetActive(visible);
|
||||
_toggleExtrasButton.GameObject.SetActive(visible);
|
||||
|
||||
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
|
||||
|
||||
if (visible)
|
||||
{
|
||||
_switchButton.Text.text = "Back";
|
||||
RegionsPatch.DirectConnect.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_switchButton.Text.text = "Edit";
|
||||
RegionsPatch.RegionMenuPatches.RefreshDirectConnectButton();
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task SetUpSwitchButton()
|
||||
{
|
||||
_switchButton = await Controls.Button.Create("Edit");
|
||||
_switchButton.SetSize(new Vector2(0.8f, 0.4f)).SetDistanceFromEdge(new Vector2(0.5f, 0.3f));
|
||||
|
||||
_switchButton.OnClick.AddListener((Action) (() =>
|
||||
{
|
||||
SetRegionsEditorVisibility(!IsActive);
|
||||
}));
|
||||
}
|
||||
|
||||
private static async Task SetUpToggleOfficialsButton()
|
||||
{
|
||||
_toggleOfficialsButton = await Controls.Button.Create("Toggle Official Regions");
|
||||
_toggleOfficialsButton.SetSize(new Vector2(2f, 0.4f)).SetDistanceFromEdge(new Vector2(1.1f, 1.3f));
|
||||
|
||||
_toggleOfficialsButton.OnClick.AddListener((Action) (() =>
|
||||
{
|
||||
UnifyPlugin.ShowOfficialRegions.Value = !UnifyPlugin.ShowOfficialRegions.Value;
|
||||
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
|
||||
}));
|
||||
}
|
||||
|
||||
private static async Task SetUpToggleExtrasButton()
|
||||
{
|
||||
_toggleExtrasButton = await Controls.Button.Create("Toggle Extra Regions");
|
||||
_toggleExtrasButton.SetSize(new Vector2(2f, 0.4f)).SetDistanceFromEdge(new Vector2(1.1f, 1.8f));
|
||||
|
||||
_toggleExtrasButton.OnClick.AddListener((Action) (() =>
|
||||
{
|
||||
UnifyPlugin.ShowExtraRegions.Value = !UnifyPlugin.ShowExtraRegions.Value;
|
||||
RegionsPatch.RegionMenuPatches.RefreshRegionMenu();
|
||||
}));
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(RegionMenu), nameof(RegionMenu.Open))]
|
||||
public static class OpenRegionsEditorPatch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
if (!GameObject.Find("RegionMenu")) return;
|
||||
|
||||
_switchButton.GameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(RegionMenu))]
|
||||
public static class HideRegionsEditorPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(RegionMenu.Close))]
|
||||
[HarmonyPostfix]
|
||||
public static void HideOnClosePatch()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(RegionMenu.ChooseOption))]
|
||||
[HarmonyPrefix]
|
||||
public static bool DisableRegionButtonsPatch()
|
||||
{
|
||||
if (IsActive) return false;
|
||||
|
||||
Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void Hide()
|
||||
{
|
||||
if (!RegionsPatch.DirectConnect) return;
|
||||
|
||||
SetRegionsEditorVisibility(false);
|
||||
|
||||
_switchButton.GameObject.SetActive(false);
|
||||
RegionsPatch.DirectConnect.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// Store custom servers in a JSON file
|
||||
+71
-4
@@ -1,7 +1,14 @@
|
||||
using BepInEx;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using BepInEx.IL2CPP;
|
||||
using HarmonyLib;
|
||||
using Hazel.Udp;
|
||||
using Reactor;
|
||||
using Unify.Controls;
|
||||
using Unify.Patches;
|
||||
|
||||
namespace Unify
|
||||
@@ -9,19 +16,79 @@ namespace Unify
|
||||
[BepInPlugin(Id, Name, Version)]
|
||||
[BepInProcess("Among Us.exe")]
|
||||
[BepInDependency(ReactorPlugin.Id)]
|
||||
[ReactorPluginSide(PluginSide.ClientOnly)]
|
||||
public class UnifyPlugin : BasePlugin
|
||||
{
|
||||
public const string Id = "reactor.unify";
|
||||
public const string Id = "daemon.unify";
|
||||
private const string Name = "Unify";
|
||||
private const string Version = "0.1.0";
|
||||
private const string Version = "5.0.0";
|
||||
|
||||
public static ConfigFile ConfigFile { get; private set; }
|
||||
|
||||
internal static ConfigEntry<bool> ShowOfficialRegions;
|
||||
internal static ConfigEntry<bool> ShowExtraRegions;
|
||||
|
||||
public Harmony Harmony { get; } = new Harmony(Id);
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
RegionsPatch.Patch();
|
||||
FixCompatibility();
|
||||
|
||||
ShowOfficialRegions = ConfigFile.Bind("Preferences", "Show Official Regions", true,
|
||||
"If the official regions should be shown when displaying the regions menu");
|
||||
ShowExtraRegions = ConfigFile.Bind("Preferences", "Show Extra Regions", true,
|
||||
"If the extra regions added by default in Unify should be shown when displaying the regions menu");
|
||||
|
||||
Harmony.PatchAll();
|
||||
|
||||
Button.InitializeBaseButton();
|
||||
RegionsEditor.SetUp();
|
||||
}
|
||||
|
||||
public static IRegionInfo AddRegion(string name, string ip, ushort port)
|
||||
{
|
||||
if (Uri.CheckHostName(ip) != UriHostNameType.IPv4) return ServerManager.Instance.CurrentRegion;
|
||||
|
||||
IRegionInfo existingRegion =
|
||||
ServerManager.DefaultRegions.ToArray().FirstOrDefault(region => region.PingServer == ip);
|
||||
if (existingRegion != null) return existingRegion;
|
||||
|
||||
IRegionInfo newRegion = new DnsRegionInfo(ip, name, StringNames.NoTranslation, ip, port)
|
||||
.Cast<IRegionInfo>();
|
||||
|
||||
RegionsPatch.ModRegions.Add(newRegion);
|
||||
RegionsPatch.Patch();
|
||||
|
||||
return newRegion;
|
||||
}
|
||||
|
||||
public static bool SetDirectRegion(string ip, out IRegionInfo newRegion)
|
||||
{
|
||||
newRegion = null;
|
||||
|
||||
if (!Regex.IsMatch(ip, @"^(\d{1,3}\.){3}\d{1,3}$")) return false;
|
||||
|
||||
newRegion = new DnsRegionInfo(ip, ip, StringNames.NoTranslation, ip, 22023)
|
||||
.Cast<IRegionInfo>();
|
||||
|
||||
RegionsPatch.DirectRegion = newRegion;
|
||||
RegionsPatch.Patch();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void FixCompatibility()
|
||||
{
|
||||
string oldConfigPath = Path.Combine(Paths.ConfigPath, "daemon.unify.reactor.cfg");
|
||||
string newConfigPath = Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg");
|
||||
bool oldConfigExists = File.Exists(oldConfigPath);
|
||||
if (oldConfigExists)
|
||||
{
|
||||
File.Copy(oldConfigPath, newConfigPath, true);
|
||||
File.Delete(oldConfigPath);
|
||||
}
|
||||
|
||||
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, $"{UnifyPlugin.Id}.cfg"), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
+15
-10
@@ -1,29 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Version>0.1.0</Version>
|
||||
<Mappings>NuclearPowered/Mappings:0.1.2</Mappings>
|
||||
<Version>5.0.1</Version>
|
||||
<Mappings>DaemonBeast/Mappings:0.6.0</Mappings>
|
||||
|
||||
<Description>Region mod for Reactor</Description>
|
||||
<Description>Region mod</Description>
|
||||
<Authors>Daemon</Authors>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(GamePlatform)' == 'Steam'">
|
||||
<GameVersion>2020.12.9s</GameVersion>
|
||||
<GameVersion>2021.5.25s</GameVersion>
|
||||
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(GamePlatform)' == 'Itch'">
|
||||
<GameVersion>2020.11.17i</GameVersion>
|
||||
<GameVersion>2021.5.25i</GameVersion>
|
||||
<DefineConstants>$(DefineConstants);ITCH</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Deobfuscate Include="$(AmongUs)\BepInEx\plugins\Reactor-$(GameVersion).dll" />
|
||||
|
||||
<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.2.5" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.3.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Copy" AfterTargets="Reobfuscate">
|
||||
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" />
|
||||
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName)-$(GameVersion).dll" DestinationFolder="../build/" />
|
||||
|
||||
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|
After Width: | Height: | Size: 15 KiB |
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|
After Width: | Height: | Size: 268 KiB |
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|
After Width: | Height: | Size: 296 KiB |
Reference in new issue
Block a user