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https://github.com/All-Of-Us-Mods/MiraAPI.git
synced 2026-10-21 13:37:54 +00:00
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16
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No files matched your search
+2
-2
@@ -1,8 +1,8 @@
|
||||
<Project>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Reactor" Version="2.3.1" />
|
||||
<PackageReference Include="Reactor" Version="2.5.0-ci.371" />
|
||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
|
||||
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.10.14" PrivateAssets="all" />
|
||||
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.3.31" PrivateAssets="all" />
|
||||
|
||||
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
|
||||
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
|
||||
<VersionPrefix>0.3.8</VersionPrefix>
|
||||
<VersionPrefix>0.4.0</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
|
||||
<Authors>All Of Us, XtraCube, Angxl</Authors>
|
||||
|
||||
@@ -93,11 +93,21 @@ public static class CustomMurderRpc
|
||||
beforeMurderEvent.Cancel();
|
||||
}
|
||||
|
||||
if (beforeMurderEvent.IsCancelled)
|
||||
if (target.ProtectedByGa())
|
||||
{
|
||||
beforeMurderEvent.Cancel();
|
||||
murderResultFlags = MurderResultFlags.FailedProtected;
|
||||
}
|
||||
else if (beforeMurderEvent.IsCancelled)
|
||||
{
|
||||
murderResultFlags = MurderResultFlags.FailedError;
|
||||
}
|
||||
|
||||
if (beforeMurderEvent.IsCancelled && source.AmOwner)
|
||||
{
|
||||
source.isKilling = true;
|
||||
}
|
||||
|
||||
if (!PlayerControl.LocalPlayer.IsHost())
|
||||
{
|
||||
return;
|
||||
@@ -141,6 +151,7 @@ public static class CustomMurderRpc
|
||||
{
|
||||
if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
|
||||
{
|
||||
source.isKilling = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -282,7 +293,7 @@ public static class CustomMurderRpc
|
||||
source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
|
||||
source.shapeshiftTargetPlayerId,
|
||||
target.PlayerId);
|
||||
source.MyPhysics.StartCoroutine(source.KillAnimations.Random()?.CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
|
||||
source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -52,12 +52,7 @@ public static class HudManagerPatches
|
||||
continue;
|
||||
}
|
||||
|
||||
if (aspect.gameObject.transform.parent.name == "TopRight")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (aspect.gameObject.transform.parent.transform.parent.name == "TopRight")
|
||||
if (aspect.gameObject.name.Contains("TopRight"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -89,6 +84,11 @@ public static class HudManagerPatches
|
||||
continue;
|
||||
}
|
||||
|
||||
if (arrange.gameObject.name.Contains("TopRight"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
arrange.gameObject.SetActive(!arrange.isActiveAndEnabled);
|
||||
arrange.CellSize = new Vector2(scaleFactor, scaleFactor);
|
||||
arrange.gameObject.SetActive(!arrange.isActiveAndEnabled);
|
||||
|
||||
@@ -16,8 +16,15 @@ public static class OptionsMenuBehaviourPatch
|
||||
private static void OpenPostfix(OptionsMenuBehaviour __instance)
|
||||
{
|
||||
_remap_rollover = GameObject.Find("Remap Controls")?.GetComponent<ButtonRolloverHandler>()!;
|
||||
_remap_background = _remap_rollover.transform.FindChild("Background").GetComponent<SpriteRenderer>();
|
||||
_remap_background.color = _conflicts ? Color.red : Color.white;
|
||||
try
|
||||
{
|
||||
_remap_background = _remap_rollover.transform.FindChild("Background").GetComponent<SpriteRenderer>();
|
||||
_remap_background.color = _conflicts ? Color.red : Color.white;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored, this normally breaks when on mobile since there's no remap button screen.
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using AmongUs.Data;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(HatsTab))]
|
||||
public static class HatsTabPatches
|
||||
{
|
||||
private static SortedList<string, List<HatData>> sortedHats = [];
|
||||
private static int currentPage;
|
||||
|
||||
private static void PreviousPage(HatsTab hatsTab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? sortedHats.Count - 1 : currentPage;
|
||||
GenerateHats(hatsTab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(HatsTab hatsTab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > sortedHats.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(hatsTab, currentPage);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(HatsTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
public static bool OnEnablePrefix(HatsTab __instance)
|
||||
{
|
||||
__instance.currentHat = HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat);
|
||||
var allHats = HatManager.Instance.GetUnlockedHats().ToImmutableList();
|
||||
|
||||
if (sortedHats.Count == 0)
|
||||
{
|
||||
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
|
||||
sortedHats = new SortedList<string, List<HatData>>(comparer);
|
||||
foreach (var hat in allHats)
|
||||
{
|
||||
if (!sortedHats.ContainsKey(hat.StoreName)) sortedHats[hat.StoreName] = [];
|
||||
sortedHats[hat.StoreName].Add(hat);
|
||||
}
|
||||
}
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(HatsTab), nameof(HatsTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
public static void UpdatePrefix(HatsTab __instance)
|
||||
{
|
||||
if (sortedHats.Count == 0) return;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerator? loadRoutine;
|
||||
private static int hatIndex;
|
||||
|
||||
private static void GenerateHats(HatsTab __instance, int page)
|
||||
{
|
||||
if (loadRoutine != null) Coroutines.Stop(loadRoutine);
|
||||
|
||||
hatIndex = 0;
|
||||
foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
var (groupName, hats) = sortedHats.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{sortedHats.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
var xLerp = __instance.XRange.Lerp(0.5f);
|
||||
var yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 5;
|
||||
loadRoutine = Coroutines.Start(CoGenerateChips(__instance, hats));
|
||||
}
|
||||
|
||||
private static IEnumerator CoGenerateChips(HatsTab __instance, List<HatData> hats)
|
||||
{
|
||||
__instance.scroller.ScrollToTop();
|
||||
var batchSize = 5;
|
||||
for (var i = 0; i < hats.Count; i += batchSize)
|
||||
{
|
||||
var batch = hats.Skip(i).Take(batchSize).ToList();
|
||||
|
||||
foreach (var hat in batch.OrderBy(HatManager.Instance.allHats.IndexOf))
|
||||
{
|
||||
var hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
var hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), hat);
|
||||
hatIndex += 1;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
}
|
||||
__instance.currentHatIsEquipped = true;
|
||||
loadRoutine = null;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(HatsTab __instance, Vector2 position, HatData hat)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = hat.ProductId;
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectHat(hat)));
|
||||
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectHat(HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectHat(hat)));
|
||||
}
|
||||
|
||||
colorChip.Inner.SetHat(hat, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.SelectionHighlight.gameObject.SetActive(false);
|
||||
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, hat);
|
||||
colorChip.Inner.SetMaskType(PlayerMaterial.MaskType.SimpleUI);
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Inner.transform.localPosition = hat.ChipOffset + new Vector2(0f, -0.3f);
|
||||
colorChip.Tag = hat;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
public static class InventoryUtility
|
||||
{
|
||||
public static void CreateNextBackButtons<T>(T tab, Action<T> previousPage, Action<T> nextPage) where T : InventoryTab
|
||||
{
|
||||
var title = tab.transform.FindChild("Text");
|
||||
title.localPosition = new Vector3(.9123f, -.23f, -55);
|
||||
title.GetComponent<TextMeshPro>().alignment = TextAlignmentOptions.Center;
|
||||
|
||||
tab.scroller.Hitbox.transform.localScale -= new Vector3(0, 0.1f, 0);
|
||||
tab.scroller.Hitbox.transform.localPosition -= new Vector3(0, 0.1f, 0);
|
||||
|
||||
var leftButtonElement = Object.Instantiate(PlayerCustomizationMenu.Instance.BackButton.gameObject, tab.transform);
|
||||
var leftSpriteRenderer = leftButtonElement.GetComponent<SpriteRenderer>();
|
||||
var leftButton = leftButtonElement.GetComponent<PassiveButton>();
|
||||
|
||||
leftButtonElement.transform.localPosition = new Vector3(-1.1f, -0.2f, -55);
|
||||
leftSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset();
|
||||
leftSpriteRenderer.flipX = true;
|
||||
|
||||
leftButton.OnMouseOver = new UnityEvent();
|
||||
leftButton.OnMouseOver.AddListener((Action)(() => leftSpriteRenderer.sprite = MiraAssets.NextButtonActive.LoadAsset()));
|
||||
leftButton.OnMouseOut = new UnityEvent();
|
||||
leftButton.OnMouseOut.AddListener((Action)(() => leftSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset()));
|
||||
|
||||
leftButton.OnClick = new Button.ButtonClickedEvent();
|
||||
leftButton.OnClick.AddListener((Action)(() => previousPage(tab)));
|
||||
|
||||
var rightButtonElement = Object.Instantiate(leftButtonElement, tab.transform);
|
||||
var rightSpriteRenderer = rightButtonElement.GetComponent<SpriteRenderer>();
|
||||
var rightButton = rightButtonElement.GetComponent<PassiveButton>();
|
||||
|
||||
rightButtonElement.transform.localPosition = new Vector3(2.8f, -0.2f, -55);
|
||||
rightSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset();
|
||||
rightSpriteRenderer.flipX = false;
|
||||
|
||||
rightButton.OnMouseOver = new UnityEvent();
|
||||
rightButton.OnMouseOver.AddListener((Action)(() => rightSpriteRenderer.sprite = MiraAssets.NextButtonActive.LoadAsset()));
|
||||
rightButton.OnMouseOut = new UnityEvent();
|
||||
rightButton.OnMouseOut.AddListener((Action)(() => rightSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset()));
|
||||
|
||||
rightButton.OnClick = new Button.ButtonClickedEvent();
|
||||
rightButton.OnClick.AddListener((Action)(() => nextPage(tab)));
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.LocalSettings;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
@@ -18,7 +20,14 @@ public static class MainMenuManagerPatches
|
||||
[HarmonyPostfix]
|
||||
public static void AwakePostfix()
|
||||
{
|
||||
AddressablesLoader.LoadAll();
|
||||
Coroutines.Start(SetFps());
|
||||
}
|
||||
|
||||
private static IEnumerator SetFps()
|
||||
{
|
||||
Application.targetFrameRate = (int)LocalSettingsTabSingleton<MiraApiSettings>.Instance.SetFpsSlider.Value;
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
Application.targetFrameRate = (int)LocalSettingsTabSingleton<MiraApiSettings>.Instance.SetFpsSlider.Value;
|
||||
}
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
using AmongUs.Data;
|
||||
using HarmonyLib;
|
||||
using Innersloth.Assets;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(NameplatesTab))]
|
||||
public static class NameplatesTabPatches
|
||||
{
|
||||
private static readonly SortedList<string, List<NamePlateData>> SortedNameplates = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
|
||||
private static int currentPage;
|
||||
internal static void AddRange(IEnumerable<(string Key, NamePlateData Visor)> data)
|
||||
{
|
||||
foreach (var item in data)
|
||||
{
|
||||
if (!SortedNameplates.ContainsKey(item.Key)) SortedNameplates.Add(item.Key, []);
|
||||
SortedNameplates[item.Key].Add(item.Visor);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PreviousPage(NameplatesTab tab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? SortedNameplates.Count - 1 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(NameplatesTab tab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > SortedNameplates.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(NameplatesTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
public static bool OnEnablePrefix(NameplatesTab __instance)
|
||||
{
|
||||
__instance.plateId = HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.namePlate).ProdId;
|
||||
|
||||
if (!SortedNameplates.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedNamePlates().Select(x => ("Vanilla", x)));
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(NameplatesTab), nameof(NameplatesTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
|
||||
public static void UpdatePrefix(NameplatesTab __instance)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static void GenerateHats(NameplatesTab __instance, int page)
|
||||
{
|
||||
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
int hatIndex = 0;
|
||||
|
||||
var (groupName, nameplates) = SortedNameplates.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{SortedNameplates.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
float xLerp = __instance.XRange.Lerp(0.5f);
|
||||
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 2;
|
||||
foreach (var visor in nameplates.OrderBy(HatManager.Instance.allNamePlates.IndexOf))
|
||||
{
|
||||
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentNameplateIsEquipped = true;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(NameplatesTab __instance, Vector2 position, NamePlateData namePlate)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = namePlate.ProductId;
|
||||
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
|
||||
colorChip.Button.OnMouseOut.AddListener(
|
||||
(Action)(() => __instance.SelectNameplate(
|
||||
HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.NamePlate))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
|
||||
}
|
||||
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.ProductId = namePlate.ProdId;
|
||||
|
||||
var x = (NamePlateViewData viewdata) =>
|
||||
{
|
||||
colorChip.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = viewdata?.Image;
|
||||
// (colorChip as NameplateChip).image.sprite = viewdata?.Image;
|
||||
};
|
||||
__instance.StartCoroutine(AddressableAssetExtensions.CoLoadAssetAsync<NamePlateViewData>(__instance, namePlate.GetAssetReference(), x));
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Tag = namePlate;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
using AmongUs.Data;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(SkinsTab))]
|
||||
public static class SkinsTabPatches
|
||||
{
|
||||
private static SortedList<string, List<SkinData>> sortedSkins = [];
|
||||
private static int currentPage;
|
||||
|
||||
private static void PreviousPage(SkinsTab tab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? sortedSkins.Count - 1 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(SkinsTab tab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > sortedSkins.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(SkinsTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
public static bool OnEnablePrefix(SkinsTab __instance)
|
||||
{
|
||||
__instance.skinId = HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin).ProdId;
|
||||
var allSkins = HatManager.Instance.GetUnlockedSkins().ToImmutableList();
|
||||
|
||||
if (sortedSkins.Count == 0)
|
||||
{
|
||||
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
|
||||
sortedSkins = new SortedList<string, List<SkinData>>(comparer);
|
||||
foreach (var skin in allSkins)
|
||||
{
|
||||
if (!sortedSkins.ContainsKey(skin.StoreName)) sortedSkins[skin.StoreName] = [];
|
||||
sortedSkins[skin.StoreName].Add(skin);
|
||||
}
|
||||
}
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(SkinsTab), nameof(SkinsTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
|
||||
public static void UpdatePrefix(SkinsTab __instance)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static void GenerateHats(SkinsTab __instance, int page)
|
||||
{
|
||||
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
int hatIndex = 0;
|
||||
|
||||
var (groupName, skins) = sortedSkins.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{sortedSkins.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
float xLerp = __instance.XRange.Lerp(0.5f);
|
||||
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 5;
|
||||
foreach (var skin in skins.OrderBy(HatManager.Instance.allSkins.IndexOf))
|
||||
{
|
||||
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), skin);
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentSkinIsEquipped = true;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(SkinsTab __instance, Vector2 position, SkinData skin)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = skin.ProductId;
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectSkin(skin)));
|
||||
colorChip.Button.OnMouseOut.AddListener(
|
||||
(Action)(() =>
|
||||
__instance.SelectSkin(HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectSkin(skin)));
|
||||
}
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.ProductId = skin.ProductId;
|
||||
colorChip.SelectionHighlight.gameObject.SetActive(false);
|
||||
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, skin);
|
||||
skin.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Inner.transform.localPosition = skin.ChipOffset + new Vector2(0f, -0.3f);
|
||||
colorChip.Tag = skin;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
using AmongUs.Data;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(VisorsTab))]
|
||||
public static class VisorsTabPatches
|
||||
{
|
||||
private static readonly SortedList<string, List<VisorData>> SortedVisors = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
|
||||
private static int currentPage;
|
||||
internal static void AddRange(IEnumerable<(string Key, VisorData Visor)> data)
|
||||
{
|
||||
foreach (var item in data)
|
||||
{
|
||||
if (!SortedVisors.ContainsKey(item.Key)) SortedVisors.Add(item.Key, []);
|
||||
SortedVisors[item.Key].Add(item.Visor);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PreviousPage(VisorsTab tab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? SortedVisors.Count - 1 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(VisorsTab tab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > SortedVisors.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
|
||||
[HarmonyPatch(nameof(VisorsTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
public static bool OnEnablePrefix(VisorsTab __instance)
|
||||
{
|
||||
__instance.visorId = HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor).ProdId;
|
||||
|
||||
if (!SortedVisors.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedVisors().Select(x => ("Vanilla", x)));
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(VisorsTab), nameof(VisorsTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
|
||||
public static void UpdatePrefix(VisorsTab __instance)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static void GenerateHats(VisorsTab __instance, int page)
|
||||
{
|
||||
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
int hatIndex = 0;
|
||||
|
||||
var (groupName, visors) = SortedVisors.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{SortedVisors.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
float xLerp = __instance.XRange.Lerp(0.5f);
|
||||
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 5;
|
||||
foreach (var visor in visors.OrderBy(HatManager.Instance.allVisors.IndexOf))
|
||||
{
|
||||
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentVisorIsEquipped = true;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(VisorsTab __instance, Vector2 position, VisorData visor)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = visor.ProductId;
|
||||
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectVisor(visor)));
|
||||
colorChip.Button.OnMouseOut.AddListener(
|
||||
(Action)(() =>
|
||||
__instance.SelectVisor(HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectVisor(visor)));
|
||||
}
|
||||
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.ProductId = visor.ProductId;
|
||||
colorChip.SelectionHighlight.gameObject.SetActive(false);
|
||||
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, visor);
|
||||
visor.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Inner.transform.localPosition = visor.ChipOffset + new Vector2(0f, -0.3f);
|
||||
colorChip.Tag = visor;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using BepInEx.Configuration;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Colors;
|
||||
using MiraAPI.Events;
|
||||
using MiraAPI.GameEnd;
|
||||
@@ -21,7 +22,6 @@ using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Networking;
|
||||
using Reactor.Utilities;
|
||||
using Rewired;
|
||||
|
||||
namespace MiraAPI.PluginLoading;
|
||||
|
||||
@@ -60,7 +60,7 @@ public sealed class MiraPluginManager
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var method in type.GetMethods())
|
||||
foreach (var method in AccessTools.GetDeclaredMethods(type))
|
||||
{
|
||||
var eventAttribute = method.GetCustomAttribute<RegisterEventAttribute>();
|
||||
if (eventAttribute == null)
|
||||
|
||||
@@ -10,20 +10,10 @@ using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
namespace MiraAPI.Utilities.Assets;
|
||||
|
||||
/// <summary>
|
||||
/// The component for loading Addressables, and cosmetics.
|
||||
/// The component for loading Addressables, and cosmetics. This is deprecated in favor of Corsac Cosmetics.
|
||||
/// </summary>
|
||||
public static class AddressablesLoader
|
||||
{
|
||||
private static bool _isInitialized;
|
||||
|
||||
private static readonly List<(string Location, string ProviderSuffix)> CatalogLocations = [];
|
||||
private static readonly List<string> LoadedLocations = [];
|
||||
|
||||
private static readonly List<string> RegisteredHatKeys = [];
|
||||
private static readonly List<(string, string)> RegisteredVisorKeys = [];
|
||||
private static readonly List<(string, string)> RegisteredNameplateKeys = [];
|
||||
private static readonly List<string> RegisteredSkinKeys = [];
|
||||
|
||||
/// <summary>
|
||||
/// Registers a specific addressables package to load asynchronously at the start of the game, when possible.
|
||||
/// </summary>
|
||||
@@ -31,13 +21,7 @@ public static class AddressablesLoader
|
||||
/// <param name="providerSuffix">The suffix of the provider for an addressables package.</param>
|
||||
public static void RegisterCatalog(string location, string providerSuffix = "")
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized, cannot register more catalogs.");
|
||||
return;
|
||||
}
|
||||
|
||||
CatalogLocations.Add((location, providerSuffix));
|
||||
Error("Catalogs are no longer possible to load in MiraAPI! Please use Corsac Cosmetics instead.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -46,13 +30,7 @@ public static class AddressablesLoader
|
||||
/// <param name="addressablesKey">The key/label/group for a List <see cref="HatData"/>.</param>
|
||||
public static void RegisterHats(string addressablesKey)
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized, cannot register more keys for hats.");
|
||||
return;
|
||||
}
|
||||
|
||||
RegisteredHatKeys.Add(addressablesKey);
|
||||
Error("Hats are no longer possible to load in MiraAPI! Please use Corsac Cosmetics instead.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -61,13 +39,7 @@ public static class AddressablesLoader
|
||||
/// <param name="addressablesKey">The key/label/group for a List <see cref="SkinData"/>.</param>
|
||||
public static void RegisterSkins(string addressablesKey)
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized, cannot register more keys for skins.");
|
||||
return;
|
||||
}
|
||||
|
||||
RegisteredSkinKeys.Add(addressablesKey);
|
||||
Error("Skins are no longer possible to load in MiraAPI! Please use Corsac Cosmetics instead.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -77,13 +49,7 @@ public static class AddressablesLoader
|
||||
/// /// <param name="groupTitle">The title of the group for visors.</param>
|
||||
public static void RegisterNameplates(string addressablesKey, string groupTitle)
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized, cannot register more keys for nameplates.");
|
||||
return;
|
||||
}
|
||||
|
||||
RegisteredNameplateKeys.Add((addressablesKey, groupTitle));
|
||||
Error("Nameplates are no longer possible to load in MiraAPI! Please use Corsac Cosmetics instead.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -93,130 +59,6 @@ public static class AddressablesLoader
|
||||
/// <param name="groupTitle">The title of the group for visors.</param>
|
||||
public static void RegisterVisors(string addressablesKey, string groupTitle)
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized, cannot register more keys for visors.");
|
||||
return;
|
||||
}
|
||||
|
||||
RegisteredVisorKeys.Add((addressablesKey, groupTitle));
|
||||
}
|
||||
|
||||
internal static void LoadAll()
|
||||
{
|
||||
if (_isInitialized)
|
||||
{
|
||||
Error("AddressablesLoader has already been initialized.");
|
||||
return;
|
||||
}
|
||||
|
||||
_isInitialized = true;
|
||||
foreach (var (location, providerSuffix) in CatalogLocations)
|
||||
{
|
||||
Coroutines.Start(CoLoadAddressables(location, providerSuffix));
|
||||
}
|
||||
|
||||
Coroutines.Start(LoadCosmetics());
|
||||
}
|
||||
|
||||
internal static IEnumerator CoLoadAddressables(string location, string suffix = "")
|
||||
{
|
||||
while (!AmongUsClient.Instance) yield return null;
|
||||
// Load the local/remote content catalog
|
||||
var catalogOperation = Addressables.LoadContentCatalog(location, suffix);
|
||||
yield return catalogOperation;
|
||||
|
||||
// Check for errors
|
||||
if (catalogOperation.Status != AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
Error($"Failed to load catalog {location}.");
|
||||
}
|
||||
|
||||
Info($"Loaded addressables {location}.");
|
||||
LoadedLocations.Add(location);
|
||||
}
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
internal static IEnumerator LoadCosmetics()
|
||||
{
|
||||
while (!AmongUsClient.Instance || CatalogLocations.Select(x=>x.Location).Any(x=>!LoadedLocations.Contains(x))) yield return null;
|
||||
|
||||
var hatBehaviours = DiscoverData<HatData>(RegisteredHatKeys);
|
||||
var skinBehaviours = DiscoverData<SkinData>(RegisteredSkinKeys);
|
||||
var namePlateBehaviours = DiscoverAndReportData<NamePlateData>(RegisteredNameplateKeys);
|
||||
var visorBehaviours = DiscoverAndReportData<VisorData>(RegisteredVisorKeys);
|
||||
|
||||
var hatData = new List<HatData>();
|
||||
hatData.AddRange(DestroyableSingleton<HatManager>.Instance.allHats);
|
||||
hatData.ForEach(x => x.StoreName = "Vanilla");
|
||||
DestroyableSingleton<HatManager>.Instance.allHats = PrepareArray(hatData, hatBehaviours);
|
||||
|
||||
var skinData = new List<SkinData>();
|
||||
skinData.AddRange(DestroyableSingleton<HatManager>.Instance.allSkins);
|
||||
skinData.ForEach(x => x.StoreName = "Vanilla");
|
||||
DestroyableSingleton<HatManager>.Instance.allSkins = PrepareArray(skinData, skinBehaviours);
|
||||
|
||||
var visorData = new List<VisorData>();
|
||||
visorData.AddRange(DestroyableSingleton<HatManager>.Instance.allVisors);
|
||||
VisorsTabPatches.AddRange(visorBehaviours);
|
||||
DestroyableSingleton<HatManager>.Instance.allVisors = PrepareArray(visorData, visorBehaviours.Select(x=>x.Data).ToList());
|
||||
|
||||
var namePlateData = new List<NamePlateData>();
|
||||
namePlateData.AddRange(DestroyableSingleton<HatManager>.Instance.allNamePlates);
|
||||
NameplatesTabPatches.AddRange(namePlateBehaviours);
|
||||
DestroyableSingleton<HatManager>.Instance.allNamePlates = PrepareArray(namePlateData, namePlateBehaviours.Select(x => x.Data).ToList());
|
||||
}
|
||||
|
||||
private static T[] PrepareArray<T>(List<T> data, List<T> behaviours) where T : CosmeticData
|
||||
{
|
||||
var count = data.Count;
|
||||
for (int i = 0; i < behaviours.Count; i++)
|
||||
{
|
||||
behaviours[i].displayOrder = count + i;
|
||||
data.Add(behaviours[i]);
|
||||
}
|
||||
return data.ToArray();
|
||||
}
|
||||
|
||||
private static List<T> DiscoverData<T>(List<string> tags)
|
||||
{
|
||||
var behaviours = new List<T>();
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
try
|
||||
{
|
||||
var allLocations = Addressables.LoadResourceLocationsAsync(tag).WaitForCompletion();
|
||||
var assets = Addressables.LoadAssetsAsync<T>(allLocations, null, false).WaitForCompletion();
|
||||
var array = new Il2CppSystem.Collections.Generic.List<T>(assets.Pointer);
|
||||
behaviours.AddRange(array.ToArray());
|
||||
}
|
||||
catch
|
||||
{
|
||||
Error($"Failed to find tag {tag}");
|
||||
}
|
||||
}
|
||||
return behaviours;
|
||||
}
|
||||
|
||||
private static List<(string Category, T Data)> DiscoverAndReportData<T>(List<(string Tag, string Category)> tags)
|
||||
{
|
||||
var behaviours = new List<(string, T)>();
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
try
|
||||
{
|
||||
var allLocations = Addressables.LoadResourceLocationsAsync(tag.Tag).WaitForCompletion();
|
||||
var assets = Addressables.LoadAssetsAsync<T>(allLocations, null, false).WaitForCompletion();
|
||||
var array = new Il2CppSystem.Collections.Generic.List<T>(assets.Pointer);
|
||||
behaviours.AddRange(array.ToArray().Select(x => (tag.Category, x)));
|
||||
}
|
||||
catch
|
||||
{
|
||||
Error($"Failed to find tag {tag}");
|
||||
}
|
||||
}
|
||||
return behaviours;
|
||||
Error("Visors are no longer possible to load in MiraAPI! Please use Corsac Cosmetics instead.");
|
||||
}
|
||||
}
|
||||
@@ -132,6 +132,31 @@ public static class Extensions
|
||||
button.SetCooldownFill(num);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a random element from the specified sequence.
|
||||
/// </summary>
|
||||
/// <param name="input">
|
||||
/// The sequence to select an element from.
|
||||
/// </param>
|
||||
/// <typeparam name="T">
|
||||
/// The type of elements in the sequence.
|
||||
/// </typeparam>
|
||||
/// <returns>
|
||||
/// A randomly selected element from <paramref name="input"/>.
|
||||
/// </returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown when <paramref name="input"/> is empty.
|
||||
/// </exception>
|
||||
public static T RandomSnapshot<T>(this IEnumerable<T> input)
|
||||
{
|
||||
var list = input.ToList();
|
||||
|
||||
if (list.Count == 0)
|
||||
throw new InvalidOperationException("Cannot get random element from an empty collection.");
|
||||
|
||||
return list[UnityEngine.Random.Range(0, list.Count)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a PlayerControl from their PlayerVoteArea in a meeting.
|
||||
/// </summary>
|
||||
@@ -156,6 +181,16 @@ public static class Extensions
|
||||
return TutorialManager.InstanceExists || AmongUsClient.Instance.HostId == playerControl.OwnerId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a PlayerControl is protected by a Guardian Angel.
|
||||
/// </summary>
|
||||
/// <param name="playerControl">The player you're checking for.</param>
|
||||
/// <returns>If the player is protected, true, else false.</returns>
|
||||
public static bool ProtectedByGa(this PlayerControl playerControl)
|
||||
{
|
||||
return playerControl.protectedByGuardianId > -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to convert a System.Collections.Generic.List to Il2cppSystem.
|
||||
/// </summary>
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using Il2CppInterop.Runtime.InteropTypes;
|
||||
using Object = Il2CppSystem.Object;
|
||||
|
||||
namespace MiraAPI.Utilities;
|
||||
|
||||
@@ -17,6 +18,7 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
|
||||
// normally it is fields, but IL2CPP turns them into properties
|
||||
private readonly PropertyInfo _thisProperty;
|
||||
private readonly PropertyInfo _stateProperty;
|
||||
private readonly PropertyInfo _currentProperty;
|
||||
private readonly Dictionary<string, PropertyInfo> _propertyCache;
|
||||
|
||||
private T? _parentInstance;
|
||||
@@ -37,8 +39,9 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
|
||||
var type = _stateMachine.GetType();
|
||||
_thisProperty = AccessTools.Property(type, "__4__this");
|
||||
_stateProperty = AccessTools.Property(type, "__1__state");
|
||||
_currentProperty = AccessTools.Property(type, "__2__current");
|
||||
|
||||
if (_thisProperty == null || _stateProperty == null)
|
||||
if (_thisProperty == null || _stateProperty == null || _currentProperty == null)
|
||||
{
|
||||
throw new MissingMemberException($"Could not find required properties in type '{type}'.");
|
||||
}
|
||||
@@ -52,6 +55,18 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
|
||||
/// <returns>The current state as an integer.</returns>
|
||||
public int GetState() => (int)_stateProperty.GetValue(_stateMachine)!;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current state of the state machine.
|
||||
/// </summary>
|
||||
/// <param name="newState">The new state to use.</param>
|
||||
public void SetState(int newState) => _stateProperty.SetValue(_stateMachine, newState);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the newest yield return of the state machine.
|
||||
/// </summary>
|
||||
/// <param name="newReturn">The new return to use.</param>
|
||||
public void SetRecentReturn(Object newReturn) => _currentProperty.SetValue(_stateMachine, newReturn);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a parameter from the state machine by its name.
|
||||
/// </summary>
|
||||
|
||||
Binary file not shown.
Reference in new issue
Block a user