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Don't use nullable for kill anim
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@@ -282,7 +282,7 @@ public static class CustomMurderRpc
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source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
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source.shapeshiftTargetPlayerId,
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target.PlayerId);
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source.MyPhysics.StartCoroutine(source.KillAnimations.Random()?.CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
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source.MyPhysics.StartCoroutine(source.KillAnimations.Random()!.CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
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}
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/// <summary>
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