Compare commits

..
Author SHA1 Message Date
XtraCube 0d1d1891a8 Merge branch 'dev' into 2025.3.25 2025-04-05 16:30:17 -04:00
XtraCube 531a799a24 fix double initialization of roles 2025-04-05 16:28:34 -04:00
XtraCube 3e6eb49d93 fix scroller in freeplay role menu 2025-04-05 15:00:51 -04:00
XtraCube a3fc847d07 Merge branch 'dev' into 2025.3.25 2025-04-05 14:32:26 -04:00
XtraCube ddfad0752d proper fix for meeting vote issue (I HATE IL2CPP) 2025-04-05 14:31:46 -04:00
ang-xd f1846375ca Fix end game stuff 2025-04-05 14:31:46 -04:00
XtraCube fcb693e899 fix modifier adding/removing AGAIN 2025-04-05 14:31:46 -04:00
XtraCube 21bec074fa improve GetAlivePlayers 2025-04-05 14:31:45 -04:00
XtraCube 31ffe6274c fix silly mistake with settings 2025-04-05 14:19:52 -04:00
XtraCube aef4d6daf1 actually fix meetinghud vote issue 2025-04-04 13:09:11 -04:00
XtraCube bd0aa68cb8 slight logic adjustment to fix inactive modifier checks 2025-04-04 12:42:12 -04:00
XtraCube f43a542134 fix voting never ends bug 2025-04-04 12:35:26 -04:00
XtraCube efd176f7a4 fix timer bug related to effects 2025-04-04 12:35:26 -04:00
XtraCube b2fabdb139 add check inactive variants of hasmodifier 2025-04-04 12:35:26 -04:00
XtraCube 3a36acd131 rework modifier assignment 2025-04-03 20:37:09 -04:00
XtraCube 8c763e2a57 fix mira event priorities 2025-04-01 21:22:34 -04:00
XtraCube ce330325e4 fix broken submerged compat patch 2025-04-01 17:03:13 -04:00
XtraCube 89cd32d4a4 fix round start event 2025-04-01 13:09:00 -04:00
XtraCube f0e37daf0e Merge branch 'dev' into 2025.3.25 2025-04-01 12:25:59 -04:00
XtraCube a5ddec48c8 attempt at better config I/O during setup 2025-03-31 22:16:32 -04:00
XtraCube 5f4461f7e5 suppress il2cpp warnings 2025-03-30 16:26:22 -04:00
XtraCube 5e2ca191ba proper submerged compat 2025-03-30 16:19:52 -04:00
XtraCube a0d3afc7c7 add onmeeting event 2025-03-30 15:38:05 -04:00
XtraCube 3cd7acbc70 fix ejection patch for submerged and airship 2025-03-29 22:07:12 -04:00
XtraCube 31132e6e65 add RoundStartEvent.cs 2025-03-29 21:51:31 -04:00
XtraCube 1a53e2b045 add new meeting and intro events 2025-03-29 21:39:44 -04:00
XtraCube be46ee7329 fix custom murder stats 2025-03-25 17:11:51 -04:00
XtraCube 75a15dc090 fix minigame patch 2025-03-25 17:09:16 -04:00
XtraCube cffb104392 update libs 2025-03-25 17:06:02 -04:00
44 changed files with 455 additions and 961 deletions

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+2 -2
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@@ -2,10 +2,10 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.3.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.697" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.3.25" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
+1 -1
View File
@@ -34,7 +34,7 @@
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556" PrivateAssets="all" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)\stylecop.json" Link="stylecop.json" Visible="false" />
<PackageReference Include="SonarAnalyzer.CSharp" Version="9.32.0.97167">
<PackageReference Include="SonarAnalyzer.CSharp" Version="10.7.0.110445">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
-3
View File
@@ -9,10 +9,7 @@ using MiraAPI.Events.Vanilla.Player;
using MiraAPI.Example.Buttons.Freezer;
using MiraAPI.Example.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
namespace MiraAPI.Example;
+7
View File
@@ -1,5 +1,6 @@
using AmongUs.GameOptions;
using MiraAPI.Roles;
using Reactor.Utilities;
using TMPro;
using UnityEngine;
@@ -19,6 +20,12 @@ public class ChameloenRole : CrewmateRole, ICustomRole
IntroSound = CustomRoleUtils.GetIntroSound(RoleTypes.Shapeshifter),
};
public override void Initialize(PlayerControl player)
{
Player = player;
Logger<ExamplePlugin>.Error("Initializing ChamelonRole for player: " + player.PlayerId);
}
public void PlayerControlFixedUpdate(PlayerControl playerControl)
{
if (playerControl.MyPhysics.Velocity.magnitude > 0)
+25 -21
View File
@@ -21,7 +21,7 @@ public static class MiraEventManager
public static bool InvokeEvent<T>(T eventInstance) where T : MiraEvent
{
EventWrappers.TryGetValue(typeof(T), out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
@@ -43,7 +43,7 @@ public static class MiraEventManager
public static bool InvokeEvent(MiraEvent eventInstance, Type type)
{
EventWrappers.TryGetValue(type, out var handlers);
if (handlers == null)
if (handlers == null || handlers.Count == 0)
{
return false;
}
@@ -61,47 +61,51 @@ public static class MiraEventManager
/// </summary>
/// <param name="type">The type of event.</param>
/// <param name="methodInfo">The MethodInfo of the event handler.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
public static void RegisterEventHandler(Type type, MethodInfo methodInfo, int priority = 0)
{
if (!type.IsSubclassOf(typeof(MiraEvent)))
{
Logger<MiraApiPlugin>.Error($"Type must be a subclass of MiraEvent: {nameof(type)}");
Logger<MiraApiPlugin>.Error($"Type must be a subclass of MiraEvent: {type.FullName}");
return;
}
if (!EventWrappers.TryGetValue(type, out var handlers))
{
handlers = [];
EventWrappers.Add(type, handlers);
}
EventWrappers.TryAdd(type, []);
var handlers = EventWrappers[type];
var @delegate = Delegate.CreateDelegate(typeof(Action<>).MakeGenericType(type), methodInfo);
handlers.Add(new MiraEventWrapper(@delegate, priority));
var eventWrapper = new MiraEventWrapper(@delegate, priority);
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
index = ~index;
}
handlers.Insert(index, eventWrapper);
}
/// <summary>
/// Register an event.
/// </summary>
/// <param name="handler">The callback method/handler for the event.</param>
/// <param name="priority">The priority of the event handler. Higher values are called first.</param>
/// <param name="priority">The priority of the event handler. Lower values are called first.</param>
/// <typeparam name="T">Type of event.</typeparam>
public static void RegisterEventHandler<T>(Action<T> handler, int priority = 0) where T : MiraEvent
{
if (!EventWrappers.ContainsKey(typeof(T)))
{
EventWrappers.Add(typeof(T), []);
}
EventWrappers.TryAdd(typeof(T), []);
var handlers = EventWrappers[typeof(T)];
handlers.Add(new MiraEventWrapper(handler, priority));
}
var eventWrapper = new MiraEventWrapper(handler, priority);
internal static void SortAllHandlers()
{
foreach (var handlers in EventWrappers.Values)
var index = handlers.BinarySearch(eventWrapper, Comparer<MiraEventWrapper>.Create((a, b) => a.Priority.CompareTo(b.Priority)));
if (index < 0)
{
handlers.Sort((a, b) => a.Priority.CompareTo(b.Priority));
index = ~index;
}
handlers.Insert(index, eventWrapper);
}
}
+1 -1
View File
@@ -13,7 +13,7 @@ public class MiraEventWrapper
public Delegate EventHandler { get; }
/// <summary>
/// Gets the priority of the handler. Higher values are called first.
/// Gets the priority of the handler. Lower values are called first.
/// </summary>
public int Priority { get; }
+2 -2
View File
@@ -9,14 +9,14 @@ namespace MiraAPI.Events;
public class RegisterEventAttribute : Attribute
{
/// <summary>
/// Gets the priority of the event.
/// Gets the priority of the event. Lower values are called first.
/// </summary>
public int Priority { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RegisterEventAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the event.</param>
/// <param name="priority">The priority of the event. Lower values are called first.</param>
public RegisterEventAttribute(int priority = 0)
{
Priority = priority;
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// The event that is invoked when the intro cutscene has finished playing.
/// </summary>
public class IntroEndEvent(IntroCutscene introCutscene) : MiraEvent
{
/// <summary>
/// Gets the instance of the IntroCutscene.
/// </summary>
public IntroCutscene IntroCutscene { get; } = introCutscene;
}
@@ -0,0 +1,21 @@
namespace MiraAPI.Events.Vanilla.Gameplay;
/// <summary>
/// Start Round event, invoked on IntroCutscene.OnDestroy and ExileController.WrapUp.
/// </summary>
public class RoundStartEvent : MiraEvent
{
/// <summary>
/// Gets a value indicating whether the event was triggered by the IntroCutscene or ExileController.
/// </summary>
public bool TriggeredByIntro { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RoundStartEvent"/> class.
/// </summary>
/// <param name="triggeredByIntro">Whether the event was triggered by the intro or not.</param>
public RoundStartEvent(bool triggeredByIntro)
{
TriggeredByIntro = triggeredByIntro;
}
}
@@ -0,0 +1,12 @@
namespace MiraAPI.Events.Vanilla.Meeting;
/// <summary>
/// The event that is invoked when the meeting has ended.
/// </summary>
public class EndMeetingEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
@@ -0,0 +1,13 @@
namespace MiraAPI.Events.Vanilla.Meeting.Voting;
/// <summary>
/// The event that is invoked when the voting phase of a meeting is complete.
/// </summary>
/// <param name="meetingHud">The MeetingHud instance.</param>
public class VotingCompleteEvent(MeetingHud meetingHud) : MiraEvent
{
/// <summary>
/// Gets the MeetingHud instance.
/// </summary>
public MeetingHud MeetingHud { get; } = meetingHud;
}
+24 -18
View File
@@ -417,9 +417,12 @@ public abstract class CustomActionButton
/// <param name="playerControl">The local PlayerControl.</param>
public virtual void FixedUpdateHandler(PlayerControl playerControl)
{
if (Timer >= 0 && !TimerPaused)
if (Timer >= 0)
{
Timer -= Time.deltaTime;
if (!TimerPaused)
{
Timer -= Time.deltaTime;
}
}
else if (HasEffect && EffectActive)
{
@@ -428,25 +431,28 @@ public abstract class CustomActionButton
OnEffectEnd();
}
if (CanUse())
if (Button)
{
Button?.SetEnabled();
}
else
{
Button?.SetDisabled();
}
if (CanUse())
{
Button.SetEnabled();
}
else
{
Button.SetDisabled();
}
if (EffectActive)
{
Button?.SetFillUp(Timer, EffectDuration);
if (EffectActive)
{
Button.SetFillUp(Timer, EffectDuration);
Button!.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
Button!.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button?.SetCoolDown(Timer, Cooldown);
Button.cooldownTimerText.text = Mathf.CeilToInt(Timer).ToString(NumberFormatInfo.InvariantInfo);
Button.cooldownTimerText.gameObject.SetActive(true);
}
else
{
Button.SetCoolDown(Timer, Cooldown);
}
}
FixedUpdate(playerControl);
+1
View File
@@ -16,6 +16,7 @@ namespace MiraAPI;
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[BepInDependency(ModCompatibility.SubmergedId, BepInDependency.DependencyFlags.SoftDependency)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin
{
+28
View File
@@ -0,0 +1,28 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
namespace MiraAPI;
/// <summary>
/// Mod compatibility tools.
/// </summary>
public static class ModCompatibility
{
/// <summary>
/// The ID for the Submerged mod.
/// </summary>
public const string SubmergedId = "Submerged";
/// <summary>
/// Checks if the Submerged mod is loaded.
/// </summary>
/// <param name="submergedAssembly">Submerged mod assembly if loaded, null otherwise.</param>
/// <returns>True if the Submerged mod is loaded, false otherwise.</returns>
public static bool SubmergedLoaded([NotNullWhen(true)] out Assembly? submergedAssembly)
{
var result = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin);
submergedAssembly = result ? plugin?.Instance.GetType().Assembly : null;
return result;
}
}
+7
View File
@@ -104,6 +104,13 @@ public abstract class BaseModifier : IOptionable
{
}
/// <summary>
/// Called when a meeting starts.
/// </summary>
public virtual void OnMeetingStart()
{
}
/// <summary>
/// Determines whether the player can vent.
/// </summary>
+62 -3
View File
@@ -67,14 +67,18 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
private void FixedUpdate()
{
var removed = _toRemove.Count > 0;
foreach (var modifier in _toRemove.ToArray())
{
_toRemove.Remove(modifier);
modifier.OnDeactivate();
Modifiers.Remove(modifier);
}
var added = _toAdd.Count > 0;
foreach (var modifier in _toAdd.ToArray())
{
_toAdd.Remove(modifier);
Modifiers.Add(modifier);
modifier.Initialized = true;
modifier.OnActivate();
@@ -85,14 +89,12 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
}
}
if (_toAdd.Count > 0 || _toRemove.Count > 0)
if (removed || added)
{
if (_player.AmOwner && HudManager.InstanceExists)
{
HudManager.Instance.SetHudActive(_player, _player.Data.Role, HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
_toAdd.Clear();
_toRemove.Clear();
ActiveModifiers = Modifiers.ToImmutableList();
}
@@ -507,4 +509,61 @@ public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
return ActiveModifiers.Exists(x => x.UniqueId == id);
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <typeparam name="T">The Type of the Modifier.</typeparam>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(bool checkInactive, Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm is T modifier && (predicate == null || predicate(modifier));
}
/// <summary>
/// Checks if a player has an active modifier by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the Modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.GetType() == type && (predicate == null || predicate(bm));
}
/// <summary>
/// Checks if a player has an active modifier by its type ID.
/// </summary>
/// <param name="id">The modifier's type ID.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <param name="predicate">The predicate to check the modifier.</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, checkInactive, predicate);
}
/// <summary>
/// Checks if a player has an active modifier by its unique ID.
/// </summary>
/// <param name="id">The modifier's guid.</param>
/// <param name="checkInactive">Whether to check inactive modifiers (those pending to be added).</param>
/// <returns>True if the modifier is present, false otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id, bool checkInactive)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.UniqueId == id;
}
}
+11 -11
View File
@@ -180,6 +180,17 @@ public static class ModifierExtensions
return player.GetModifierComponent().HasModifier(typeId, predicate);
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Clears all modifiers from a player.
/// </summary>
@@ -204,17 +215,6 @@ public static class ModifierExtensions
}
}
/// <summary>
/// Checks if the player has a specific modifier by its GUID.
/// </summary>
/// <param name="player">The PlayerControl instance.</param>
/// <param name="uniqueId">The unique ID of the modifier.</param>
/// <returns>True if the player has the modifier, false otherwise.</returns>
public static bool HasModifier(this PlayerControl player, Guid uniqueId)
{
return player.GetModifierComponent().HasModifier(uniqueId);
}
/// <summary>
/// Tries to get a modifier by its type.
/// </summary>
+39 -50
View File
@@ -103,68 +103,57 @@ public static class ModifierManager
{
var rand = new Random();
foreach (var priority in PrioritiesToIdsMap.Keys.OrderByDescending(x => x))
// Filter and sort modifiers by descending priority.
var modifiers = IdToTypeModifierMap
.Where(x=>x.Value.IsAssignableTo(typeof(GameModifier)))
.Select(x => Activator.CreateInstance(x.Value) as GameModifier)
.OfType<GameModifier>()
.Where(x => x.GetAmountPerGame() > 0 && x.GetAssignmentChance() > 0)
.OrderByDescending(x => x.Priority())
.ToArray();
foreach (var modifier in modifiers)
{
var filteredModifiers = new List<uint>();
var assignments = modifier.GetAmountPerGame();
foreach (var id in PrioritiesToIdsMap[priority])
var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
if (validPlayers.Count == 0)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var chance = Math.Clamp(mod!.GetAssignmentChance(), 0, 100);
var count = mod.GetAmountPerGame();
if (chance == 0 || count == 0)
{
continue;
}
var maxCount = plrs.Count(x => IsGameModifierValid(x, mod, id));
if (maxCount == 0)
{
Logger<MiraApiPlugin>.Warning($"No players are valid for {mod.ModifierName}");
continue;
}
var num = Math.Clamp(count, 0, maxCount);
for (var i = 0; i < num; i++)
{
var randomNum = rand.Next(100);
if (randomNum < chance)
{
filteredModifiers.Add(id);
}
}
}
if (filteredModifiers.Count == 0)
{
Logger<MiraApiPlugin>.Warning($"No filtered modifiers for priority {priority}");
Logger<MiraApiPlugin>.Warning($"No valid players for modifier {modifier.ModifierName}");
continue;
}
var shuffledList = filteredModifiers.Randomize();
assignments = Math.Min(assignments, validPlayers.Count);
var availablePlayers = new List<PlayerControl>(validPlayers);
if (shuffledList.Count > plrs.Count)
for (var i = 0; i < assignments; i++)
{
shuffledList = shuffledList.GetRange(0, plrs.Count);
}
foreach (var id in shuffledList)
{
var mod = Activator.CreateInstance(IdToTypeModifierMap[id]) as GameModifier;
var plr = plrs.Where(x => IsGameModifierValid(x, mod!, id)).Random();
if (!plr || plr == null)
var chance = Math.Clamp(modifier.GetAssignmentChance(), 0, 100);
if (rand.Next(100) >= chance)
{
Logger<MiraApiPlugin>.Warning($"Somehow valid players for modifier {mod!.ModifierName} disappeared");
continue;
}
else
var candidates = availablePlayers
.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId))
.ToList();
if (candidates.Count == 0)
{
plr.RpcAddModifier(id);
Logger<MiraApiPlugin>.Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
break;
}
var plr = candidates.Random();
if (plr == null)
{
Logger<MiraApiPlugin>.Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
continue;
}
plr.RpcAddModifier(modifier.TypeId);
availablePlayers.Remove(plr);
}
}
}
+7 -6
View File
@@ -1,5 +1,6 @@
using System.Collections;
using System.Linq;
using AmongUs.Data;
using AmongUs.GameOptions;
using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
@@ -96,7 +97,7 @@ public static class CustomMurderRpc
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
StatsManager.Instance.IncrementStat(StringNames.StatsGuardianAngelCrewmatesProtected);
DataManager.Player.Stats.IncrementStat(StatID.Role_GuardianAngel_CrewmatesProtected);
AchievementManager.Instance.OnProtectACrewmate();
}
@@ -127,14 +128,14 @@ public static class CustomMurderRpc
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
StatsManager.Instance.IncrementStat(
DataManager.Player.Stats.IncrementStat(
GameManager.Instance.IsHideAndSeek()
? StringNames.StatsImpostorKills_HideAndSeek
: StringNames.StatsImpostorKills);
? StatID.HideAndSeek_ImpostorKills
: StatID.ImpostorKills);
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
StatsManager.Instance.IncrementStat(StringNames.StatsShapeshifterShiftedKills);
DataManager.Player.Stats.IncrementStat(StatID.Role_Shapeshifter_ShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
@@ -152,7 +153,7 @@ public static class CustomMurderRpc
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager.Instance.IncrementStat(StringNames.StatsTimesMurdered);
DataManager.Player.Stats.IncrementStat(StatID.TimesMurdered);
if (Minigame.Instance)
{
try
@@ -0,0 +1,15 @@
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
namespace MiraAPI.Patches.Events;
[HarmonyPatch(typeof(SpawnInMinigame), nameof(SpawnInMinigame.Close))]
internal static class SpawnInMinigamePatch
{
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
@@ -0,0 +1,31 @@
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
namespace MiraAPI.Patches.Events;
[HarmonyPatch]
internal static class SubmergedSpawnGamePatch
{
public static bool Prepare()
{
return ModCompatibility.SubmergedLoaded(out _);
}
public static IEnumerable<MethodBase> TargetMethods()
{
if (ModCompatibility.SubmergedLoaded(out var subAss) &&
subAss.GetType("Submerged.SpawnIn.SubmarineSelectSpawn") is { } selectSpawn)
{
yield return AccessTools.Method(selectSpawn, "OnDestroy");
}
}
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
+3 -3
View File
@@ -18,7 +18,7 @@ namespace MiraAPI.Patches.Freeplay;
[HarmonyPatch(typeof(TaskAdderGame))]
internal static class TaskAdderPatches
{
private static Scroller? _scroller;
private static Scroller _scroller = null!;
[HarmonyPostfix]
[HarmonyPatch(nameof(TaskAdderGame.Begin))]
@@ -293,9 +293,9 @@ internal static class TaskAdderPatches
chip.GetComponent<SpriteRenderer>().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
}
if (_scroller && _scroller != null)
if (_scroller)
{
_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 3, 1f);
_scroller.CalculateAndSetYBounds(__instance.ActiveItems.Count, 6, 5, 1.4f);
_scroller.SetYBoundsMin(0.0f);
_scroller.ScrollToTop();
}
+4 -4
View File
@@ -56,11 +56,11 @@ public static class IntroCutscenePatches
}
}
/*
[HarmonyPostfix]
[HarmonyPatch(nameof(IntroCutscene.OnDestroy))]
public static void GameBeginPatch()
public static void GameBeginPatch(IntroCutscene __instance)
{
CustomGameModeManager.ActiveMode?.Initialize();
}*/
MiraEventManager.InvokeEvent(new IntroEndEvent(__instance));
MiraEventManager.InvokeEvent(new RoundStartEvent(true));
}
}
-101
View File
@@ -1,101 +0,0 @@
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(HatsTab))]
public static class HatsTabPatches
{
private static SortedList<string, List<HatData>> sortedHats = [];
[HarmonyPatch(nameof(HatsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(HatsTab __instance)
{
__instance.currentHat = HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat);
var allHats = HatManager.Instance.GetUnlockedHats().ToImmutableList();
if (sortedHats.Count == 0)
{
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
sortedHats = new SortedList<string, List<HatData>>(comparer);
foreach (var hat in allHats)
{
if (!sortedHats.ContainsKey(hat.StoreName)) sortedHats[hat.StoreName] = [];
sortedHats[hat.StoreName].Add(hat);
}
}
GenerateHats(__instance);
return false;
}
private static void GenerateHats(HatsTab __instance)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
foreach ((string groupName, List<HatData> hats) in sortedHats)
{
hatIndex = (hatIndex + 4) / 5 * 5; // yes it looks redundant, but consider hatindex = 0, symbolically it would be 4, the computer calculates 0.
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName}";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
foreach (var hat in hats.OrderBy(HatManager.Instance.allHats.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), hat);
hatIndex += 1;
}
}
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
__instance.currentHatIsEquipped = true;
}
private static void GenerateColorChip(HatsTab __instance, Vector2 position, HatData hat)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = hat.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectHat(hat)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectHat(HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat))));
colorChip.Inner.SetHat(hat, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, hat);
colorChip.Inner.SetMaskType(PlayerMaterial.MaskType.SimpleUI);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = hat.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = hat;
__instance.ColorChips.Add(colorChip);
}
}
@@ -1,21 +0,0 @@
using HarmonyLib;
using MiraAPI.Utilities.Assets;
namespace MiraAPI.Patches.Menu;
/// <summary>
/// General MainMenuManage patches.
/// </summary>
[HarmonyPatch(typeof(MainMenuManager))]
public static class MainMenuManagerPatches
{
/// <summary>
/// A postifix on Awake to load all the addressables registered.
/// </summary>
[HarmonyPatch(nameof(MainMenuManager.Awake))]
[HarmonyPostfix]
public static void AwakePostfix()
{
AddressablesLoader.LoadAll();
}
}
@@ -1,102 +0,0 @@
using AmongUs.Data;
using HarmonyLib;
using Innersloth.Assets;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(NameplatesTab))]
public static class NameplatesTabPatches
{
private static readonly SortedList<string, List<NamePlateData>> SortedNameplates = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
internal static void AddRange(IEnumerable<(string Key, NamePlateData Visor)> data)
{
foreach (var item in data)
{
if (!SortedNameplates.ContainsKey(item.Key)) SortedNameplates.Add(item.Key, []);
SortedNameplates[item.Key].Add(item.Visor);
}
}
[HarmonyPatch(nameof(NameplatesTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(NameplatesTab __instance)
{
__instance.plateId = HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.namePlate).ProdId;
if (!SortedNameplates.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedNamePlates().Select(x => ("Vanilla", x)));
GenerateHats(__instance);
return false;
}
private static void GenerateHats(NameplatesTab __instance)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
foreach ((string groupName, List<NamePlateData> visors) in SortedNameplates)
{
hatIndex = (hatIndex + 1) / 2 * 2; // yes it looks redundant, but consider hatindex = 0, symbolically it would be 4, the computer calculates 0.
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName}";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 2;
foreach (var visor in visors.OrderBy(HatManager.Instance.allNamePlates.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
hatIndex += 1;
}
}
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
__instance.currentNameplateIsEquipped = true;
}
private static void GenerateColorChip(NameplatesTab __instance, Vector2 position, NamePlateData namePlate)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = namePlate.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectNameplate(HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.NamePlate))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = namePlate.ProdId;
var x = (NamePlateViewData viewdata) =>
{
colorChip.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = viewdata?.Image;
//(colorChip as NameplateChip).image.sprite = viewdata?.Image;
};
__instance.StartCoroutine(AddressableAssetExtensions.CoLoadAssetAsync<NamePlateViewData>(__instance, namePlate.GetAssetReference(), x));
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Tag = namePlate;
__instance.ColorChips.Add(colorChip);
}
}
-101
View File
@@ -1,101 +0,0 @@
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(SkinsTab))]
public static class SkinsTabPatches
{
private static SortedList<string, List<SkinData>> sortedSkins = [];
[HarmonyPatch(nameof(SkinsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(SkinsTab __instance)
{
__instance.skinId = HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin).ProdId;
var allSkins = HatManager.Instance.GetUnlockedSkins().ToImmutableList();
if (sortedSkins.Count == 0)
{
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
sortedSkins = new SortedList<string, List<SkinData>>(comparer);
foreach (var skin in allSkins)
{
if (!sortedSkins.ContainsKey(skin.StoreName)) sortedSkins[skin.StoreName] = [];
sortedSkins[skin.StoreName].Add(skin);
}
}
GenerateHats(__instance);
return false;
}
private static void GenerateHats(SkinsTab __instance)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
foreach ((string groupName, List<SkinData> skins) in sortedSkins)
{
hatIndex = (hatIndex + 4) / 5 * 5; // yes it looks redundant, but consider hatindex = 0, symbolically it would be 4, the computer calculates 0.
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName}";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
foreach (var skin in skins.OrderBy(HatManager.Instance.allSkins.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), skin);
hatIndex += 1;
}
}
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
__instance.currentSkinIsEquipped = true;
}
private static void GenerateColorChip(SkinsTab __instance, Vector2 position, SkinData skin)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = skin.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectSkin(skin)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectSkin(HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = skin.ProductId;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, skin);
skin.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = skin.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = skin;
__instance.ColorChips.Add(colorChip);
}
}
-98
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@@ -1,98 +0,0 @@
using AmongUs.Data;
using HarmonyLib;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Menu;
[HarmonyPatch(typeof(VisorsTab))]
public static class VisorsTabPatches
{
private static readonly SortedList<string, List<VisorData>> SortedVisors = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
internal static void AddRange(IEnumerable<(string Key, VisorData Visor)> data)
{
foreach (var item in data)
{
if (!SortedVisors.ContainsKey(item.Key)) SortedVisors.Add(item.Key, []);
SortedVisors[item.Key].Add(item.Visor);
}
}
[HarmonyPatch(nameof(VisorsTab.OnEnable))]
[HarmonyPrefix]
public static bool OnEnablePrefix(VisorsTab __instance)
{
__instance.visorId = HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor).ProdId;
if (!SortedVisors.ContainsKey("Vanilla")) AddRange(DestroyableSingleton<HatManager>.Instance.GetUnlockedVisors().Select(x => ("Vanilla", x)));
GenerateHats(__instance);
return false;
}
private static void GenerateHats(VisorsTab __instance)
{
foreach (ColorChip instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
__instance.ColorChips.Clear();
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.Destroy());
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
int hatIndex = 0;
foreach ((string groupName, List<VisorData> visors) in SortedVisors)
{
hatIndex = (hatIndex + 4) / 5 * 5; // yes it looks redundant, but consider hatindex = 0, symbolically it would be 4, the computer calculates 0.
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
text.enabled = true;
text.gameObject.transform.localScale = Vector3.one;
text.GetComponent<TextTranslatorTMP>().Destroy();
text.EnableStencilMasking();
text.text = $"{groupName}";
text.alignment = TextAlignmentOptions.Center;
text.fontSize = 3f;
text.fontSizeMax = 3f;
text.fontSizeMin = 0f;
float xLerp = __instance.XRange.Lerp(0.5f);
float yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
hatIndex += 5;
foreach (var visor in visors.OrderBy(HatManager.Instance.allVisors.IndexOf))
{
float hatXposition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
float hatYposition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
GenerateColorChip(__instance, new Vector2(hatXposition, hatYposition), visor);
hatIndex += 1;
}
}
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
__instance.currentVisorIsEquipped = true;
}
private static void GenerateColorChip(VisorsTab __instance, Vector2 position, VisorData visor)
{
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
colorChip.gameObject.name = visor.ProductId;
colorChip.Button.OnClick.AddListener((Action)(() => __instance.ClickEquip()));
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectVisor(visor)));
colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectVisor(HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor))));
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
colorChip.ProductId = visor.ProductId;
colorChip.SelectionHighlight.gameObject.SetActive(false);
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, visor);
visor.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
colorChip.Inner.transform.localPosition = visor.ChipOffset + new Vector2(0f, -0.3f);
colorChip.Tag = visor;
__instance.ColorChips.Add(colorChip);
}
}
@@ -0,0 +1,12 @@
using HarmonyLib;
namespace MiraAPI.Patches;
[HarmonyPatch(typeof(Minigame), nameof(Minigame.Begin))]
internal static class MinigameBeginErrorPatch
{
public static void Prefix(Minigame __instance)
{
__instance.logger ??= new Logger(Logger.Category.Gameplay, "Minigame");
}
}
@@ -2,13 +2,15 @@
using HarmonyLib;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
using MiraAPI.Utilities;
using Reactor.Utilities;
namespace MiraAPI.Patches.Modifiers;
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CoEndGame))]
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnGameEnd))]
public static class EndGameDidWinPatch
{
public static void Prefix()
public static void Postfix()
{
var gameOverReason = EndGameResult.CachedGameOverReason;
EndGameResult.CachedWinners.Clear();
@@ -17,18 +19,26 @@ public static class EndGameDidWinPatch
for (var i = 0; i < GameData.Instance.PlayerCount; i++)
{
var networkedPlayerInfo = players[i];
if (networkedPlayerInfo == null)
if (!networkedPlayerInfo)
{
continue;
}
var didWin = networkedPlayerInfo.Role.DidWin(gameOverReason);
var modifierWin = networkedPlayerInfo.Object?.GetModifierComponent().GetModifiers<GameModifier>()
.FirstOrDefault(x => x.DidWin(gameOverReason) != null)?.DidWin(gameOverReason);
if (modifierWin != null)
bool? modifierDidWin = null;
foreach (var modifier in networkedPlayerInfo.Object.GetModifiers<GameModifier>().OrderByDescending(x => x.Priority()))
{
didWin = modifierWin.Value;
var result = modifier.DidWin(gameOverReason);
if (!result.HasValue) continue;
modifierDidWin = result.Value;
break;
}
if (modifierDidWin.HasValue)
{
didWin = modifierDidWin.Value;
}
if (didWin)
+15 -2
View File
@@ -1,5 +1,8 @@
using HarmonyLib;
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Roles;
@@ -9,7 +12,7 @@ namespace MiraAPI.Patches.Roles;
/// Patches for custom ejection messages.
/// </summary>
[HarmonyPatch(typeof(ExileController))]
public static class EjectionPatches
internal static class EjectionPatches
{
[HarmonyPostfix]
[HarmonyPatch(nameof(ExileController.Begin))]
@@ -31,4 +34,14 @@ public static class EjectionPatches
__instance.completeString = role.GetCustomEjectionMessage(__instance.initData.networkedPlayer);
}
[HarmonyPatch(typeof(ExileController), nameof(ExileController.WrapUp))]
public static class WrapUpPatch
{
public static void Postfix()
{
var @event = new RoundStartEvent(false);
MiraEventManager.InvokeEvent(@event);
}
}
}
+7 -5
View File
@@ -12,19 +12,19 @@ namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(RoleManager))]
public static class RoleManagerPatches
{
[HarmonyPostfix]
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleManager.SetRole))]
public static void SetRolePatch(RoleManager __instance, PlayerControl targetPlayer, RoleTypes roleType)
public static bool SetRolePatch(RoleManager __instance, PlayerControl targetPlayer, RoleTypes roleType)
{
if (!targetPlayer)
{
return;
return false;
}
var data = targetPlayer.Data;
if (data == null)
{
Debug.LogError("It shouldn't be possible, but " + targetPlayer.name + " still doesn't have PlayerData during role selection.");
return;
return false;
}
if (data.Role)
{
@@ -47,7 +47,7 @@ public static class RoleManagerPatches
{
case true when !targetPlayer.Data.IsDead:
targetPlayer.Die(DeathReason.Kill, false);
return;
return false;
case false when targetPlayer.Data.IsDead:
targetPlayer.Revive();
break;
@@ -55,6 +55,8 @@ public static class RoleManagerPatches
var @event = new SetRoleEvent(targetPlayer, roleType);
MiraEventManager.InvokeEvent(@event);
return false;
}
[HarmonyPostfix]
@@ -8,7 +8,7 @@ namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patches to return the correct role counts.
/// </summary>
[HarmonyPatch(typeof(RoleOptionsCollectionV08))]
[HarmonyPatch(typeof(RoleOptionsCollectionV09))]
public static class RoleOptionsCollectionPatch
{
/// <summary>
@@ -16,7 +16,7 @@ public static class RoleOptionsCollectionPatch
/// </summary>
/// <returns>Return false to skip original method, true to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetChancePerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV09.GetChancePerGame))]
public static bool GetChancePrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
@@ -46,7 +46,7 @@ public static class RoleOptionsCollectionPatch
/// </summary>
/// <returns>Return false to skip original method, true to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV08.GetNumPerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV09.GetNumPerGame))]
public static bool GetNumPrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
-11
View File
@@ -33,15 +33,4 @@ public static class MinigameStubs
{
// nothing needed
}
/// <summary>
/// Fixes the error when creating custom minigames. Credit to Submerged for discovering this fix.
/// </summary>
/// <param name="__instance">The Minigame instance.</param>
[HarmonyPrefix]
[HarmonyPatch(typeof(Minigame), nameof(Minigame.Begin))]
public static void MinigameErrorFixPatch(Minigame __instance)
{
__instance.logger ??= new Logger("Minigame", Logger.Level.Info, Logger.Category.Gameplay);
}
}
+55 -1
View File
@@ -1,15 +1,18 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Modifiers;
using MiraAPI.Utilities;
using MiraAPI.Voting;
namespace MiraAPI.Patches.Voting;
[HarmonyPatch(typeof(MeetingHud))]
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Harmony Convention")]
internal static class MeetingHudPatches
{
[HarmonyPostfix]
@@ -26,11 +29,62 @@ internal static class MeetingHudPatches
{
voteData.SetRemainingVotes(0);
}
foreach (var modifier in plr.GetModifierComponent().ActiveModifiers)
{
modifier.OnMeetingStart();
}
}
var @event = new StartMeetingEvent(__instance);
MiraEventManager.InvokeEvent(@event);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.OnDestroy))]
public static void OnDestroyPatch(MeetingHud __instance)
{
MiraEventManager.InvokeEvent(new EndMeetingEvent(__instance));
}
[HarmonyPostfix]
[HarmonyPatch(nameof(MeetingHud.VotingComplete))]
public static void VotingCompletePatch(MeetingHud __instance)
{
MiraEventManager.InvokeEvent(new VotingCompleteEvent(__instance));
}
// this is necessary because the actual ForceSkipAll method is inlined.
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Update))]
public static void ForceSkipPatch(MeetingHud __instance)
{
if (__instance.state is not (MeetingHud.VoteStates.NotVoted or MeetingHud.VoteStates.Voted))
{
return;
}
var logicOptionsNormal = GameManager.Instance.LogicOptions.Cast<LogicOptionsNormal>();
var votingTime = logicOptionsNormal.GetVotingTime();
if (votingTime <= 0)
{
return;
}
var num2 = __instance.discussionTimer - logicOptionsNormal.GetDiscussionTime();
if (!AmongUsClient.Instance.AmHost || num2 < votingTime)
{
return;
}
foreach (var plr in PlayerControl.AllPlayerControls)
{
var voteData = plr.GetVoteData();
voteData.SetRemainingVotes(0);
}
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Select))]
public static bool SelectPatch(MeetingHud __instance, int suspectStateIdx)
+6 -1
View File
@@ -43,6 +43,9 @@ public sealed class MiraPluginManager
var info = new MiraPluginInfo(miraPlugin, pluginInfo);
var roles = new List<Type>();
var oldConfigSetting = info.PluginConfig.SaveOnConfigSet;
info.PluginConfig.SaveOnConfigSet = false;
foreach (var type in assembly.GetTypes())
{
if (type.GetCustomAttribute<MiraIgnoreAttribute>() != null)
@@ -96,6 +99,9 @@ public sealed class MiraPluginManager
RegisterColorClasses(type);
}
info.PluginConfig.Save();
info.PluginConfig.SaveOnConfigSet = oldConfigSetting;
info.OptionGroups.Sort((x, y) => x.GroupPriority.CompareTo(y.GroupPriority));
QueuedRoleRegistrations.Add(info, roles);
@@ -103,7 +109,6 @@ public sealed class MiraPluginManager
Logger<MiraApiPlugin>.Info($"Registering mod {pluginInfo.Metadata.GUID} with Mira API.");
};
IL2CPPChainloader.Instance.Finished += PaletteManager.RegisterAllColors;
IL2CPPChainloader.Instance.Finished += MiraEventManager.SortAllHandlers;
IL2CPPChainloader.Instance.Finished += () =>
{
CustomButtonManager.Buttons = new ReadOnlyCollection<CustomActionButton>(CustomButtonManager.CustomButtons);
+6
View File
@@ -59,6 +59,9 @@ public static class CustomRoleManager
{
roles.ForEach(x => RoleIds.Add(x, GetNextRoleId()));
var oldConfigSetting = pluginInfo.PluginConfig.SaveOnConfigSet;
pluginInfo.PluginConfig.SaveOnConfigSet = false;
foreach (var roleType in roles)
{
ClassInjector.RegisterTypeInIl2Cpp(roleType);
@@ -71,6 +74,9 @@ public static class CustomRoleManager
pluginInfo.CustomRoles.Add((ushort)role.Role, role);
}
pluginInfo.PluginConfig.Save();
pluginInfo.PluginConfig.SaveOnConfigSet = oldConfigSetting;
}
private static RoleBehaviour? RegisterRole(Type roleType, MiraPluginInfo parentMod)
@@ -1,222 +0,0 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Menu;
using Reactor.Utilities;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// The component for loading Addressables, and cosmetics.
/// </summary>
public static class AddressablesLoader
{
private static bool _isInitialized;
private static readonly List<(string Location, string ProviderSuffix)> CatalogLocations = [];
private static readonly List<string> LoadedLocations = [];
private static readonly List<string> RegisteredHatKeys = [];
private static readonly List<(string, string)> RegisteredVisorKeys = [];
private static readonly List<(string, string)> RegisteredNameplateKeys = [];
private static readonly List<string> RegisteredSkinKeys = [];
/// <summary>
/// Registers a specific addressables package to load asynchronously at the start of the game, when possible.
/// </summary>
/// <param name="location">The location, remote or otherwise, of the addressables.</param>
/// <param name="providerSuffix">The suffix of the provider for an addressables package.</param>
public static void RegisterCatalog(string location, string providerSuffix = "")
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized, cannot register more catalogs.");
return;
}
CatalogLocations.Add((location, providerSuffix));
}
/// <summary>
/// Registers a specific addressables key as only containing <see cref="HatData"/>'s to load.
/// </summary>
/// <param name="addressablesKey">The key/label/group for a List <see cref="HatData"/>.</param>
public static void RegisterHats(string addressablesKey)
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized, cannot register more keys for hats.");
return;
}
RegisteredHatKeys.Add(addressablesKey);
}
/// <summary>
/// Registers a specific addressables key as only containing <see cref="SkinData"/>'s to load.
/// </summary>
/// <param name="addressablesKey">The key/label/group for a List <see cref="SkinData"/>.</param>
public static void RegisterSkins(string addressablesKey)
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized, cannot register more keys for skins.");
return;
}
RegisteredSkinKeys.Add(addressablesKey);
}
/// <summary>
/// Registers a specific addressables key as only containing <see cref="NamePlateData"/>'s to load.
/// </summary>
/// <param name="addressablesKey">The key/label/group for a List <see cref="NamePlateData"/>.</param>
/// /// <param name="groupTitle">The title of the group for visors.</param>
public static void RegisterNameplates(string addressablesKey, string groupTitle)
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized, cannot register more keys for nameplates.");
return;
}
RegisteredNameplateKeys.Add((addressablesKey, groupTitle));
}
/// <summary>
/// Registers a specific addressables key as only containing <see cref="VisorData"/>'s to load.
/// </summary>
/// <param name="addressablesKey">The key/label/group for a List <see cref="VisorData"/>.</param>
/// <param name="groupTitle">The title of the group for visors.</param>
public static void RegisterVisors(string addressablesKey, string groupTitle)
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized, cannot register more keys for visors.");
return;
}
RegisteredVisorKeys.Add((addressablesKey, groupTitle));
}
internal static void LoadAll()
{
if (_isInitialized)
{
Logger<MiraApiPlugin>.Error("AddressablesLoader has already been initialized.");
return;
}
_isInitialized = true;
foreach (var (location, providerSuffix) in CatalogLocations)
{
Coroutines.Start(CoLoadAddressables(location, providerSuffix));
}
Coroutines.Start(LoadCosmetics());
}
internal static IEnumerator CoLoadAddressables(string location, string suffix = "")
{
while (!AmongUsClient.Instance) yield return null;
// Load the local/remote content catalog
var catalogOperation = Addressables.LoadContentCatalog(location, suffix);
yield return catalogOperation;
// Check for errors
if (catalogOperation.Status != AsyncOperationStatus.Succeeded)
{
Logger<MiraApiPlugin>.Error($"Failed to load catalog {location}.");
}
Logger<MiraApiPlugin>.Info($"Loaded addressables {location}.");
LoadedLocations.Add(location);
}
[HideFromIl2Cpp]
internal static IEnumerator LoadCosmetics()
{
while (!AmongUsClient.Instance || CatalogLocations.Select(x=>x.Location).Any(x=>!LoadedLocations.Contains(x))) yield return null;
var hatBehaviours = DiscoverData<HatData>(RegisteredHatKeys);
var skinBehaviours = DiscoverData<SkinData>(RegisteredSkinKeys);
var namePlateBehaviours = DiscoverAndReportData<NamePlateData>(RegisteredNameplateKeys);
var visorBehaviours = DiscoverAndReportData<VisorData>(RegisteredVisorKeys);
var hatData = new List<HatData>();
hatData.AddRange(DestroyableSingleton<HatManager>.Instance.allHats);
hatData.ForEach(x => x.StoreName = "Vanilla");
DestroyableSingleton<HatManager>.Instance.allHats = PrepareArray(hatData, hatBehaviours);
var skinData = new List<SkinData>();
skinData.AddRange(DestroyableSingleton<HatManager>.Instance.allSkins);
skinData.ForEach(x => x.StoreName = "Vanilla");
DestroyableSingleton<HatManager>.Instance.allSkins = PrepareArray(skinData, skinBehaviours);
var visorData = new List<VisorData>();
visorData.AddRange(DestroyableSingleton<HatManager>.Instance.allVisors);
VisorsTabPatches.AddRange(visorBehaviours);
DestroyableSingleton<HatManager>.Instance.allVisors = PrepareArray(visorData, visorBehaviours.Select(x=>x.Data).ToList());
var namePlateData = new List<NamePlateData>();
namePlateData.AddRange(DestroyableSingleton<HatManager>.Instance.allNamePlates);
NameplatesTabPatches.AddRange(namePlateBehaviours);
DestroyableSingleton<HatManager>.Instance.allNamePlates = PrepareArray(namePlateData, namePlateBehaviours.Select(x => x.Data).ToList());
}
private static T[] PrepareArray<T>(List<T> data, List<T> behaviours) where T : CosmeticData
{
var count = data.Count;
for (int i = 0; i < behaviours.Count; i++)
{
behaviours[i].displayOrder = count + i;
data.Add(behaviours[i]);
}
return data.ToArray();
}
private static List<T> DiscoverData<T>(List<string> tags)
{
var behaviours = new List<T>();
foreach (var tag in tags)
{
try
{
var allLocations = Addressables.LoadResourceLocationsAsync(tag).WaitForCompletion();
var assets = Addressables.LoadAssetsAsync<T>(allLocations, null, false).WaitForCompletion();
var array = new Il2CppSystem.Collections.Generic.List<T>(assets.Pointer);
behaviours.AddRange(array.ToArray());
}
catch
{
Logger<MiraApiPlugin>.Error($"Failed to find tag {tag}");
}
}
return behaviours;
}
private static List<(string Category, T Data)> DiscoverAndReportData<T>(List<(string Tag, string Category)> tags)
{
var behaviours = new List<(string, T)>();
foreach (var tag in tags)
{
try
{
var allLocations = Addressables.LoadResourceLocationsAsync(tag.Tag).WaitForCompletion();
var assets = Addressables.LoadAssetsAsync<T>(allLocations, null, false).WaitForCompletion();
var array = new Il2CppSystem.Collections.Generic.List<T>(assets.Pointer);
behaviours.AddRange(array.ToArray().Select(x => (tag.Category, x)));
}
catch
{
Logger<MiraApiPlugin>.Error($"Failed to find tag {tag}");
}
}
return behaviours;
}
}
@@ -1,55 +0,0 @@
using System;
using Reactor.Utilities;
using UnityEngine.AddressableAssets;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading an asset from ALL addressable locations.
/// </summary>
/// <param name="uid">The guid of the asset.</param>
/// <typeparam name="T">The type of the asset to be loaded.</typeparam>
public class LoadableAddressableAsset<T>(string uid) : LoadableAsset<T> where T : UnityEngine.Object
{
private readonly Action<LoadableAddressableAsset<T>>? _gcAction;
/// <summary>
/// Initializes a new instance of the <see cref="LoadableAddressableAsset{T}"/> class, with added garbageCollector logic,
/// to help with https://github.com/BepInEx/Il2CppInterop/issues/40.
/// </summary>
/// <param name="uid">The guid of the asset.</param>
/// <param name="garbageCollection">A lambda that allows GCHandle.Alloc calls without garbage collection interferences.</param>
public LoadableAddressableAsset(string uid, Action<LoadableAddressableAsset<T>> garbageCollection) : this(uid)
{
_gcAction = garbageCollection;
}
/// <summary>
/// Loads the asset from addressables.
/// </summary>
/// <returns>The asset.</returns>
/// <exception cref="Exception">The asset did not load properly.</exception>
public override T LoadAsset()
{
if (LoadedAsset != null)
{
return LoadedAsset;
}
var remoteReference = new AssetReference(uid);
if (!GC.TryStartNoGCRegion(4096, true)) Logger<MiraApiPlugin>.Error("Could not start NoGCRegion of size 4kb, there is the possibility of injected unmanaged classes being garbage collected as per BepInEx/Il2CppInterop/issues/40");
LoadedAsset = remoteReference.LoadAssetAsync<T>().WaitForCompletion();
if (LoadedAsset == null)
{
GC.EndNoGCRegion();
throw new InvalidOperationException($"INVALID ASSET: {uid}");
}
_gcAction?.Invoke(this);
GC.EndNoGCRegion();
return LoadedAsset;
}
}
@@ -1,65 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Reactor.Utilities;
using UnityEngine.AddressableAssets;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading groups of assets from ALL addressable locations.
/// </summary>
/// <typeparam name="T">The type of the asset to be loaded.</typeparam>
public class LoadableAddressableAssets<T>(string key) where T : UnityEngine.Object
{
private readonly Action<LoadableAddressableAssets<T>>? _gcAction;
/// <summary>
/// Gets or sets reference to the loaded asset. Intended to be used for caching purposes.
/// </summary>
protected List<T>? LoadedAssets { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="LoadableAddressableAssets{T}"/> class, with added garbageCollector logic,
/// to help with https://github.com/BepInEx/Il2CppInterop/issues/40.
/// </summary>
/// <param name="key">The key of the assets.</param>
/// <param name="garbageCollection">A lambda that allows GCHandle.Alloc calls without garbage collection interferences.</param>
public LoadableAddressableAssets(string key, Action<LoadableAddressableAssets<T>> garbageCollection) : this(key)
{
_gcAction = garbageCollection;
}
/// <summary>
/// Loads the asset from addressables.
/// </summary>
/// <returns>The asset.</returns>
/// <exception cref="Exception">The asset did not load properly.</exception>
public ReadOnlyCollection<T> LoadAssets()
{
if (LoadedAssets != null)
{
return LoadedAssets.AsReadOnly();
}
var locations = Addressables.LoadResourceLocationsAsync(key).WaitForCompletion();
if (!GC.TryStartNoGCRegion(4096, true)) Logger<MiraApiPlugin>.Error("Could not start NoGCRegion of size 4kb, there is the possibility of injected unmanaged classes being garbage collected as per BepInEx/Il2CppInterop/issues/40");
var assetsIList = Addressables.LoadAssetsAsync<T>(locations, null, false).WaitForCompletion();
if (assetsIList == null)
{
GC.EndNoGCRegion();
throw new InvalidOperationException($"INVALID ASSET/s: {key}");
}
var assetsList = new Il2CppSystem.Collections.Generic.List<T>(assetsIList.Pointer);
LoadedAssets = assetsList.ToArray().ToList();
_gcAction?.Invoke(this);
GC.EndNoGCRegion();
return LoadedAssets.AsReadOnly();
}
}
+3 -3
View File
@@ -3,17 +3,17 @@
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// An implementation for creating loadable assets from existing assets.
/// An implementation for creating loadable assets from preloaded assets.
/// </summary>
/// <inheritdoc cref="LoadableAsset{T}"/>
/// <inheritdoc />
public class PreloadedAsset<T>(T asset) : LoadableAsset<T> where T : UnityEngine.Object
{
private readonly T _loadedAsset = asset ?? throw new ArgumentNullException(nameof(asset));
private readonly T loadedAsset = asset ?? throw new ArgumentNullException(nameof(asset));
/// <inheritdoc />
public override T LoadAsset()
{
return _loadedAsset;
return loadedAsset;
}
}
-37
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@@ -1,37 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace MiraAPI.Utilities;
internal sealed class ControllableComparer<T> : IComparer<T> where T : IComparable
{
private readonly T[] _forcedToBottom;
private readonly T[] _forcedToTop;
private readonly IComparer<T> _fallbackComparer;
public ControllableComparer(T[] forcedToBottom, T[] forcedToTop, IComparer<T> fallbackComparer)
{
_forcedToBottom = forcedToBottom;
_forcedToTop = forcedToTop;
_fallbackComparer = fallbackComparer;
}
/// <inheritdoc/>
public int Compare(T? x, T? y)
{
if ((_forcedToBottom.Contains(x) && _forcedToBottom.Contains(y)) || (_forcedToTop.Contains(x) && _forcedToTop.Contains(y)))
return _fallbackComparer.Compare(x, y);
if (_forcedToBottom.Contains(x))
return 1;
if (_forcedToBottom.Contains(y))
return -1;
if (_forcedToTop.Contains(x))
return -1;
if (_forcedToTop.Contains(y))
return 1;
return _fallbackComparer.Compare(x, y);
}
}
+1 -1
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@@ -19,7 +19,7 @@ public static class Helpers
/// <returns>A list of alive players.</returns>
public static List<PlayerControl> GetAlivePlayers()
{
return PlayerControl.AllPlayerControls.ToArray().Where(x => !x.Data.IsDead).ToList();
return [.. GameData.Instance.AllPlayers.ToArray().Where(x => !x.IsDead && !x.Disconnected && x.Object).Select(x=>x.Object)];
}
/// <summary>
+2
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Il2CppInterop.Runtime.Attributes;
using Reactor.Utilities.Attributes;
using UnityEngine;
@@ -19,6 +20,7 @@ public class PlayerVoteData(nint cppPtr) : MonoBehaviour(cppPtr)
/// <summary>
/// Gets the list of votes the owner has.
/// </summary>
[HideFromIl2Cpp]
public List<CustomVote> Votes { get; private set; } = [];
/// <summary>