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New translations en_us.json (Chinese Traditional)
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@@ -2972,7 +2972,7 @@
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"Achievement.ThisAintSquidGames.Description": "在尋找同伴遊戲模式下獲勝",
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"Achievement.ItsGamblingTime.Description": "身為警長,在遊戲開始 10 秒後擊殺一名殺手",
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"Achievement.FriendlyFire.Description": "不小心炸死了你的偽裝者同伴",
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"Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
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"Achievement.MyBad.Description": "作為樹人,透過墜落殺死範圍內的所有人",
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"Achievement.MindReader.Description": "作為感知者,所有殺手都在你的感知範圍",
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"Achievement.OhNo.Description": "第一次擊殺就殺掉誘餌",
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"Achievement.Why.Description": "作為棋子,完成任務後選擇普通船員",
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@@ -2984,7 +2984,7 @@
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"Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
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"Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
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"Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
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"Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
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"Achievement.Lumberjack.Description": "作為武器匠,用斧頭砍倒一棵樹",
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"Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
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"Achievement.PayUp.Description": "Kill a player as Clerk",
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"Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
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@@ -4593,7 +4593,7 @@
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"UseMeetingShapeshiftForGuessing": "即使是猜測(可能會在原版伺服器中讓房主中斷連線)",
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"ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
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"ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
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"ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
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"ShapeshiftGuesserUITitle.RoleSelection": "選擇職業!",
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"AddonListTitle": "<b><u>你的附加職業:</u></b>",
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"Framer": "陷害者",
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"FramerInfo": "陷害其他玩家",
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@@ -9136,7 +9136,7 @@
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"ClockBlockerInfoLong": "(偽裝者陣營):\\n身為時間干擾者,你每次擊殺都會增加會議後的緊急會議冷卻時間。",
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"ClockBlocker.EmergencyCooldownIncreasePerKill": "擊殺增加緊急會議冷卻時間",
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"ClockBlocker.MaxEmergencyCooldown": "最大緊急會議冷卻時間",
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"ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
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"ClockBlocker.CountAddedTimeAfterDeath": "死亡後增加的時間",
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"Spurt": "衝刺者",
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"Prefix.Spurt": "衝刺",
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"SpurtInfo": "增強移動能力",
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@@ -9191,7 +9191,7 @@
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"Postponer.BodyDelay": "屍體生成延遲",
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"Tree": "樹",
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"TreeInfo": "你是一棵樹",
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"TreeInfoLong": "(船員陣營):\\n作為一棵樹,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。",
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"TreeInfoLong": "(船員陣營):\\n作為樹人,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。",
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"Tree.TreeSpriteVisible": "樹精靈可見",
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"Tree.FallDelay": "倒下延遲",
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"Tree.FallRadius": "倒下效果範圍",
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@@ -9855,10 +9855,10 @@
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"ThiefInfo": "竊取被害人的職業",
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"ThiefInfoLong": "(中立陣營):\\n作為小偷,你必須殺死某人才能成為他們的職業:\\n<size=80%>- 偽裝者/中立職業 => 成為與他們相同的職業\\n- 騙術師 => 成為臥底\\n- 獨行者 => 成為連環殺手\\n- 叛徒職業 => 成為逃亡者\\n- 巫師職業(如果有開) => 成為巫師陣營成員</size>\\n如果你殺死任何其他職業的玩家,你就會自殺。",
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"Thief.CanStealCovenRoles": "可以偷取<#7b3fbb>巫師</color>職業",
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"Sensor": "Sensor",
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"SensorInfo": "Whenever Someone Sabotages, You See an Arrow Towards Them",
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"SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
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"Sensor.ArrowDuration": "Arrow Duration",
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"Sensor": "感測器",
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"SensorInfo": "當有人進行破壞,你可以看到提示箭頭指著他們",
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"SensorInfoLong": "(船員陣營):\\n作為感測器,每當有人進行破壞時,你都會得到一個指向他們的臨時箭頭。",
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"Sensor.ArrowDuration": "箭頭持續時間",
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"Looter": "掠奪者",
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"LooterInfo": "掠奪玩家的附加職業",
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"LooterInfoLong": "(附加職業):\\n作為掠奪者,當你報告屍體時,你會獲得目標的所有附加職業。",
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