From fd4d0f8ae77f485ba44213ed8c6e589091231311 Mon Sep 17 00:00:00 2001 From: Gurge44 <90392754+Gurge44@users.noreply.github.com> Date: Sat, 15 Nov 2025 10:14:05 +0100 Subject: [PATCH] New translations en_us.json (Chinese Traditional) --- Resources/Lang/zh_TW.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Resources/Lang/zh_TW.json b/Resources/Lang/zh_TW.json index 265394510..2b210020a 100644 --- a/Resources/Lang/zh_TW.json +++ b/Resources/Lang/zh_TW.json @@ -2972,7 +2972,7 @@ "Achievement.ThisAintSquidGames.Description": "在尋找同伴遊戲模式下獲勝", "Achievement.ItsGamblingTime.Description": "身為警長,在遊戲開始 10 秒後擊殺一名殺手", "Achievement.FriendlyFire.Description": "不小心炸死了你的偽裝者同伴", - "Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling", + "Achievement.MyBad.Description": "作為樹人,透過墜落殺死範圍內的所有人", "Achievement.MindReader.Description": "作為感知者,所有殺手都在你的感知範圍", "Achievement.OhNo.Description": "第一次擊殺就殺掉誘餌", "Achievement.Why.Description": "作為棋子,完成任務後選擇普通船員", @@ -2984,7 +2984,7 @@ "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher", "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged", "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown", - "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe", + "Achievement.Lumberjack.Description": "作為武器匠,用斧頭砍倒一棵樹", "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter", "Achievement.PayUp.Description": "Kill a player as Clerk", "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you", @@ -4593,7 +4593,7 @@ "UseMeetingShapeshiftForGuessing": "即使是猜測(可能會在原版伺服器中讓房主中斷連線)", "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT", "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?", - "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE", + "ShapeshiftGuesserUITitle.RoleSelection": "選擇職業!", "AddonListTitle": "你的附加職業:", "Framer": "陷害者", "FramerInfo": "陷害其他玩家", @@ -9136,7 +9136,7 @@ "ClockBlockerInfoLong": "(偽裝者陣營):\\n身為時間干擾者,你每次擊殺都會增加會議後的緊急會議冷卻時間。", "ClockBlocker.EmergencyCooldownIncreasePerKill": "擊殺增加緊急會議冷卻時間", "ClockBlocker.MaxEmergencyCooldown": "最大緊急會議冷卻時間", - "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death", + "ClockBlocker.CountAddedTimeAfterDeath": "死亡後增加的時間", "Spurt": "衝刺者", "Prefix.Spurt": "衝刺", "SpurtInfo": "增強移動能力", @@ -9191,7 +9191,7 @@ "Postponer.BodyDelay": "屍體生成延遲", "Tree": "樹", "TreeInfo": "你是一棵樹", - "TreeInfoLong": "(船員陣營):\\n作為一棵樹,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。", + "TreeInfoLong": "(船員陣營):\\n作為樹人,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。", "Tree.TreeSpriteVisible": "樹精靈可見", "Tree.FallDelay": "倒下延遲", "Tree.FallRadius": "倒下效果範圍", @@ -9855,10 +9855,10 @@ "ThiefInfo": "竊取被害人的職業", "ThiefInfoLong": "(中立陣營):\\n作為小偷,你必須殺死某人才能成為他們的職業:\\n- 偽裝者/中立職業 => 成為與他們相同的職業\\n- 騙術師 => 成為臥底\\n- 獨行者 => 成為連環殺手\\n- 叛徒職業 => 成為逃亡者\\n- 巫師職業(如果有開) => 成為巫師陣營成員\\n如果你殺死任何其他職業的玩家,你就會自殺。", "Thief.CanStealCovenRoles": "可以偷取<#7b3fbb>巫師職業", - "Sensor": "Sensor", - "SensorInfo": "Whenever Someone Sabotages, You See an Arrow Towards Them", - "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.", - "Sensor.ArrowDuration": "Arrow Duration", + "Sensor": "感測器", + "SensorInfo": "當有人進行破壞,你可以看到提示箭頭指著他們", + "SensorInfoLong": "(船員陣營):\\n作為感測器,每當有人進行破壞時,你都會得到一個指向他們的臨時箭頭。", + "Sensor.ArrowDuration": "箭頭持續時間", "Looter": "掠奪者", "LooterInfo": "掠奪玩家的附加職業", "LooterInfoLong": "(附加職業):\\n作為掠奪者,當你報告屍體時,你會獲得目標的所有附加職業。",