diff --git a/Resources/Lang/zh_TW.json b/Resources/Lang/zh_TW.json
index 265394510..2b210020a 100644
--- a/Resources/Lang/zh_TW.json
+++ b/Resources/Lang/zh_TW.json
@@ -2972,7 +2972,7 @@
"Achievement.ThisAintSquidGames.Description": "在尋找同伴遊戲模式下獲勝",
"Achievement.ItsGamblingTime.Description": "身為警長,在遊戲開始 10 秒後擊殺一名殺手",
"Achievement.FriendlyFire.Description": "不小心炸死了你的偽裝者同伴",
- "Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
+ "Achievement.MyBad.Description": "作為樹人,透過墜落殺死範圍內的所有人",
"Achievement.MindReader.Description": "作為感知者,所有殺手都在你的感知範圍",
"Achievement.OhNo.Description": "第一次擊殺就殺掉誘餌",
"Achievement.Why.Description": "作為棋子,完成任務後選擇普通船員",
@@ -2984,7 +2984,7 @@
"Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
"Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
"Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
- "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
+ "Achievement.Lumberjack.Description": "作為武器匠,用斧頭砍倒一棵樹",
"Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
"Achievement.PayUp.Description": "Kill a player as Clerk",
"Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
@@ -4593,7 +4593,7 @@
"UseMeetingShapeshiftForGuessing": "即使是猜測(可能會在原版伺服器中讓房主中斷連線)",
"ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
"ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
- "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
+ "ShapeshiftGuesserUITitle.RoleSelection": "選擇職業!",
"AddonListTitle": "你的附加職業:",
"Framer": "陷害者",
"FramerInfo": "陷害其他玩家",
@@ -9136,7 +9136,7 @@
"ClockBlockerInfoLong": "(偽裝者陣營):\\n身為時間干擾者,你每次擊殺都會增加會議後的緊急會議冷卻時間。",
"ClockBlocker.EmergencyCooldownIncreasePerKill": "擊殺增加緊急會議冷卻時間",
"ClockBlocker.MaxEmergencyCooldown": "最大緊急會議冷卻時間",
- "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
+ "ClockBlocker.CountAddedTimeAfterDeath": "死亡後增加的時間",
"Spurt": "衝刺者",
"Prefix.Spurt": "衝刺",
"SpurtInfo": "增強移動能力",
@@ -9191,7 +9191,7 @@
"Postponer.BodyDelay": "屍體生成延遲",
"Tree": "樹",
"TreeInfo": "你是一棵樹",
- "TreeInfoLong": "(船員陣營):\\n作為一棵樹,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。",
+ "TreeInfoLong": "(船員陣營):\\n作為樹人,你可以撫摸它來讓自己變得像一棵樹一樣(變得匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。",
"Tree.TreeSpriteVisible": "樹精靈可見",
"Tree.FallDelay": "倒下延遲",
"Tree.FallRadius": "倒下效果範圍",
@@ -9855,10 +9855,10 @@
"ThiefInfo": "竊取被害人的職業",
"ThiefInfoLong": "(中立陣營):\\n作為小偷,你必須殺死某人才能成為他們的職業:\\n- 偽裝者/中立職業 => 成為與他們相同的職業\\n- 騙術師 => 成為臥底\\n- 獨行者 => 成為連環殺手\\n- 叛徒職業 => 成為逃亡者\\n- 巫師職業(如果有開) => 成為巫師陣營成員\\n如果你殺死任何其他職業的玩家,你就會自殺。",
"Thief.CanStealCovenRoles": "可以偷取<#7b3fbb>巫師職業",
- "Sensor": "Sensor",
- "SensorInfo": "Whenever Someone Sabotages, You See an Arrow Towards Them",
- "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
- "Sensor.ArrowDuration": "Arrow Duration",
+ "Sensor": "感測器",
+ "SensorInfo": "當有人進行破壞,你可以看到提示箭頭指著他們",
+ "SensorInfoLong": "(船員陣營):\\n作為感測器,每當有人進行破壞時,你都會得到一個指向他們的臨時箭頭。",
+ "Sensor.ArrowDuration": "箭頭持續時間",
"Looter": "掠奪者",
"LooterInfo": "掠奪玩家的附加職業",
"LooterInfoLong": "(附加職業):\\n作為掠奪者,當你報告屍體時,你會獲得目標的所有附加職業。",