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https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
x64 doorstop
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@@ -198,8 +198,8 @@ jobs:
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- name: Copy packaging files to BepInEx config
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run: |
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cp -rf packaging/* epic/
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cp -rf packaging/* steam/
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cp -rf packaging-epic/* epic/
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cp -rf packaging-steam/* steam/
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- name: Steam App ID
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||||
run : echo "945360" > steam/steam_appid.txt
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@@ -1,252 +0,0 @@
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name: Build & Release EHR Without Crowdin Updates
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on:
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workflow_dispatch:
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inputs:
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version:
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description: "Version (e.g. 7.0.2)"
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required: true
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jobs:
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# ---------------------------------------------------------
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# 1) Build EHR on Linux
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# ---------------------------------------------------------
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||||
build-ehr:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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||||
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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||||
with:
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dotnet-version: 6.0.x
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- name: Build EHR
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run: dotnet build EHR.csproj -c Release -o build/
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- name: Upload EHR artifact
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uses: actions/upload-artifact@v4
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with:
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name: ehr
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path: build/EHR.dll
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# ---------------------------------------------------------
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# 2) Build Control Panel on Windows using MSBuild
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# ---------------------------------------------------------
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||||
build-control-panel:
|
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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|
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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||||
with:
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dotnet-version: 6.0.x
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|
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- name: Setup MSBuild
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uses: microsoft/setup-msbuild@v2
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- name: Restore .NET packages
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run: dotnet restore -p:SelfContained=true CTA/CustomTeamAssigner/CustomTeamAssigner.csproj
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- name: Build Control Panel (MSBuild)
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run: |
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msbuild CTA/CustomTeamAssigner/CustomTeamAssigner.csproj `
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/p:Configuration=Release `
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/p:Platform="x64" `
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/p:PublishSingleFile=true `
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/p:SelfContained=true `
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/p:RuntimeIdentifier=win-x64 `
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/p:IncludeAllContentForSelfExtract=true `
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/p:DebugType=None `
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/p:PublishDir=build\ `
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/t:publish
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- name: Rename exe file
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run: |
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mkdir build/
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mv CTA/CustomTeamAssigner/build/CustomTeamAssigner.exe build/EHR_Control-Panel_BETA.exe
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- name: Upload Control Panel artifact
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uses: actions/upload-artifact@v4
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with:
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name: control-panel
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path: build\EHR_Control-Panel_BETA.exe
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# ---------------------------------------------------------
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# 3) Sign binaries using SignPath
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# ---------------------------------------------------------
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sign:
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runs-on: ubuntu-latest
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needs: [build-ehr, build-control-panel]
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steps:
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- name: Download EHR
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uses: actions/download-artifact@v4
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with:
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name: ehr
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path: signing
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- name: Download Control Panel
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uses: actions/download-artifact@v4
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with:
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name: control-panel
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path: signing
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- name: Create SignPath ZIP
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run: |
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cd signing
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zip ../signpath-input.zip EHR.dll EHR_Control-Panel_BETA.exe
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- name: Upload unsigned artifact
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id: upload-unsigned-artifact
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uses: actions/upload-artifact@v4
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with:
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||||
name: signpath-input
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path: signpath-input.zip
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- name: Submit signing request
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uses: signpath/github-action-submit-signing-request@v2
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with:
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api-token: ${{ secrets.SIGNPATH_API_TOKEN }}
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organization-id: 298f5e96-d02b-40b5-88f6-32bddafcd47d
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project-slug: EndlessHostRoles
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signing-policy-slug: test-signing
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artifact-configuration-slug: initial
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github-artifact-id: ${{ steps.upload-unsigned-artifact.outputs.artifact-id }}
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wait-for-completion: true
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output-artifact-directory: signed
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- name: Extract signed ZIP
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run: |
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mkdir extracted
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unzip signed/*.zip -d extracted
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- name: Upload signed binaries
|
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uses: actions/upload-artifact@v4
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with:
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name: signed-binaries
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path: extracted/*
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# ---------------------------------------------------------
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# 4) Package everything on Linux
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# ---------------------------------------------------------
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package:
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runs-on: ubuntu-latest
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needs: [sign]
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steps:
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- uses: actions/checkout@v4
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|
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- name: Download signed binaries
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uses: actions/download-artifact@v4
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with:
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name: signed-binaries
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path: artifacts/signed
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- name: Prepare release folders
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run: |
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mkdir -p epic
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mkdir -p steam
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- name: Download BepInEx 6 pre-release 735
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run: |
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735%2B5fef357.zip -o bepinex-x64.zip
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unzip bepinex-x64.zip -d epic
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chmod -R u+rwX,go+rX epic
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.735%2B5fef357.zip -o bepinex-x86.zip
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unzip bepinex-x86.zip -d steam
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chmod -R u+rwX,go+rX steam
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- name: Copy EHR dll to plugins
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run: |
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cp artifacts/signed/EHR.dll epic/BepInEx/plugins/
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cp artifacts/signed/EHR.dll steam/BepInEx/plugins/
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- name: Download modded regions DLL
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run: |
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curl -L https://github.com/miniduikboot/Mini.RegionInstall/releases/download/v1.2.0/Mini.RegionInstall.dll -o epic/BepInEx/plugins/Mini.RegionInstall.dll
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cp epic/BepInEx/plugins/Mini.RegionInstall.dll steam/BepInEx/plugins/Mini.RegionInstall.dll
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- name: Copy packaging files to BepInEx config
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run: |
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cp -r packaging/* epic/
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cp -r packaging/* steam/
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- name: Steam App ID
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run : echo "945360" > steam/steam_appid.txt
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- name: Create Epic/MS Store ZIP
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run: |
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cd epic
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zip -r "../EHR.v${{ github.event.inputs.version }}_Epic-Games_Microsoft-Store.zip" .
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- name: Create Steam ZIP
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run: |
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cd steam
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zip -r "../EHR.v${{ github.event.inputs.version }}_Steam.zip" .
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- name: Upload release artifacts
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uses: actions/upload-artifact@v4
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with:
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name: final-zips
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path: ./EHR*.zip
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# ---------------------------------------------------------
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# 5) Create GitHub Release
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# ---------------------------------------------------------
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release:
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runs-on: ubuntu-latest
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needs: [package]
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steps:
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- uses: actions/checkout@v4
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# -----------------------------
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# Download all artifacts
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# -----------------------------
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- name: Download packaged ZIPs
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uses: actions/download-artifact@v4
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with:
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name: final-zips
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path: release-artifacts/zips
|
||||
|
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- name: Download signed binaries
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||||
uses: actions/download-artifact@v4
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||||
with:
|
||||
name: signed-binaries
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||||
path: release-artifacts/signed
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# -----------------------------
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# Create GitHub Release
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# -----------------------------
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- name: Create Release
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uses: softprops/action-gh-release@v2
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with:
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tag_name: "v${{ github.event.inputs.version }}"
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name: "EHR v${{ github.event.inputs.version }}"
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generate_release_notes: true
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body_path: CHANGELOG.md
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files: |
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release-artifacts/zips/*
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release-artifacts/signed/EHR.dll
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release-artifacts/signed/*.exe
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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# -----------------------------
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# Send Mod News
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||||
# -----------------------------
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||||
- name: Set up Python
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||||
uses: actions/setup-python@v4
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||||
with:
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||||
python-version: 3.x
|
||||
|
||||
- name: Install dependencies
|
||||
run: pip install requests markdown
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|
||||
- name: Run script and send ModNews
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||||
env:
|
||||
MODNEWS_API_URL: ${{ secrets.MODNEWS_API_URL }}
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||||
MODNEWS_API_TOKEN: ${{ secrets.MODNEWS_API_TOKEN }}
|
||||
run: python release_to_modnews.py
|
||||
@@ -1,130 +0,0 @@
|
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name: Test Artifact Signing
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: "Version (e.g. 7.0.2)"
|
||||
required: true
|
||||
|
||||
jobs:
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# 1) Build EHR on Linux
|
||||
# ---------------------------------------------------------
|
||||
build-ehr:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
|
||||
- name: Build EHR
|
||||
run: dotnet build EHR.csproj -c Release -o build/
|
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|
||||
- name: Upload EHR artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ehr
|
||||
path: build/EHR.dll
|
||||
|
||||
# ---------------------------------------------------------
|
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# 2) Build Control Panel on Windows using MSBuild
|
||||
# ---------------------------------------------------------
|
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build-control-panel:
|
||||
runs-on: windows-latest
|
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steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
|
||||
- name: Restore .NET packages
|
||||
run: dotnet restore -p:SelfContained=true CTA/CustomTeamAssigner/CustomTeamAssigner.csproj
|
||||
|
||||
- name: Build Control Panel (MSBuild)
|
||||
run: |
|
||||
msbuild CTA/CustomTeamAssigner/CustomTeamAssigner.csproj `
|
||||
/p:Configuration=Release `
|
||||
/p:Platform="x64" `
|
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/p:PublishSingleFile=true `
|
||||
/p:SelfContained=true `
|
||||
/p:RuntimeIdentifier=win-x64 `
|
||||
/p:IncludeAllContentForSelfExtract=true `
|
||||
/p:DebugType=None `
|
||||
/p:PublishDir=build\ `
|
||||
/t:publish
|
||||
|
||||
- name: Rename exe file
|
||||
run: |
|
||||
mkdir build/
|
||||
mv CTA/CustomTeamAssigner/build/CustomTeamAssigner.exe build/EHR_Control-Panel_BETA.exe
|
||||
|
||||
- name: Upload Control Panel artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: control-panel
|
||||
path: build\EHR_Control-Panel_BETA.exe
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# 3) Sign binaries using SignPath
|
||||
# ---------------------------------------------------------
|
||||
sign:
|
||||
runs-on: ubuntu-latest
|
||||
needs: [build-ehr, build-control-panel]
|
||||
|
||||
steps:
|
||||
- name: Download EHR
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ehr
|
||||
path: signing
|
||||
|
||||
- name: Download Control Panel
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: control-panel
|
||||
path: signing
|
||||
|
||||
- name: Create SignPath ZIP
|
||||
run: |
|
||||
cd signing
|
||||
zip ../signpath-input.zip EHR.dll EHR_Control-Panel_BETA.exe
|
||||
|
||||
- name: Upload unsigned artifact
|
||||
id: upload-unsigned-artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: signpath-input
|
||||
path: signpath-input.zip
|
||||
|
||||
- name: Submit signing request
|
||||
uses: signpath/github-action-submit-signing-request@v2
|
||||
with:
|
||||
api-token: ${{ secrets.SIGNPATH_API_TOKEN }}
|
||||
organization-id: 298f5e96-d02b-40b5-88f6-32bddafcd47d
|
||||
project-slug: EndlessHostRoles
|
||||
signing-policy-slug: test-signing
|
||||
artifact-configuration-slug: initial
|
||||
github-artifact-id: ${{ steps.upload-unsigned-artifact.outputs.artifact-id }}
|
||||
wait-for-completion: true
|
||||
output-artifact-directory: signed
|
||||
|
||||
- name: Extract signed ZIP
|
||||
run: |
|
||||
mkdir extracted
|
||||
unzip signed/*.zip -d extracted
|
||||
|
||||
- name: Upload signed binaries
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: signed-binaries
|
||||
path: extracted/*
|
||||
@@ -0,0 +1 @@
|
||||
4.5.1
|
||||
+194
-194
@@ -1,194 +1,194 @@
|
||||
[Caching]
|
||||
|
||||
## Enable/disable assembly metadata cache
|
||||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableAssemblyCache = true
|
||||
|
||||
[Detours]
|
||||
|
||||
## The native provider to use for managed detours
|
||||
# Setting type: DetourProvider
|
||||
# Default value: Default
|
||||
# Acceptable values: Default, Dobby, Funchook
|
||||
DetourProviderType = Default
|
||||
|
||||
[Harmony.Logger]
|
||||
|
||||
## Specifies which Harmony log channels to listen to.
|
||||
## NOTE: IL channel dumps the whole patch methods, use only when needed!
|
||||
# Setting type: LogChannel
|
||||
# Default value: Warn, Error
|
||||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogChannels = Warn, Error
|
||||
|
||||
[IL2CPP]
|
||||
|
||||
## Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.
|
||||
## If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UpdateInteropAssemblies = true
|
||||
|
||||
## URL to the ZIP of managed Unity base libraries.
|
||||
## The base libraries are used by Il2CppInterop to generate interop assemblies.
|
||||
## The URL can include {VERSION} template which will be replaced with the game's Unity engine version.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
UnityBaseLibrariesSource = https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
|
||||
## The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.
|
||||
## All types and members matching this RegEx will get a name based on their signature,
|
||||
## resulting in names that persist after game updates.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
UnhollowerDeobfuscationRegex =
|
||||
|
||||
## If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
ScanMethodRefs = true
|
||||
|
||||
## If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpDummyAssemblies = false
|
||||
|
||||
## The path to the folder where IL2CPPInterop assemblies are stored.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {BepInEx}
|
||||
IL2CPPInteropAssembliesPath = {BepInEx}
|
||||
|
||||
## Automatically load all interop assemblies right before loading plugins.
|
||||
## Some plugins may not work properly without this, but it may cause issues in some games.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
PreloadIL2CPPInteropAssemblies = true
|
||||
|
||||
## The path to the IL2CPP metadata file.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
## {GameDataPath} - Path to the game's Data folder.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
GlobalMetadataPath = {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
|
||||
[Logging]
|
||||
|
||||
## Enables showing unity log messages in the BepInEx logging system.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UnityLogListening = true
|
||||
|
||||
[Logging.Console]
|
||||
|
||||
## Enables showing a console for log output.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
PreventClose = false
|
||||
|
||||
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShiftJisEncoding = false
|
||||
|
||||
## Hints console manager on what handle to assign as StandardOut. Possible values:
|
||||
## Auto - lets BepInEx decide how to redirect console output
|
||||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
|
||||
## StandardOut - prefer redirecting to standard output; if possible, closes console out
|
||||
##
|
||||
# Setting type: ConsoleOutRedirectType
|
||||
# Default value: Auto
|
||||
# Acceptable values: Auto, ConsoleOut, StandardOut
|
||||
StandardOutType = Auto
|
||||
|
||||
## Which log levels to show in the console output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
[Logging.Disk]
|
||||
|
||||
## Appends to the log file instead of overwriting, on game startup.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AppendLog = false
|
||||
|
||||
## Enables writing log messages to disk.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Only displays the specified log levels in the disk log output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
## If true, instantly writes any received log entries to disk.
|
||||
## This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
InstantFlushing = false
|
||||
|
||||
## The maximum amount of concurrent log files that will be written to disk.
|
||||
## As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.
|
||||
##
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
ConcurrentFileLimit = 5
|
||||
|
||||
## Include unity log messages in log file output.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
WriteUnityLog = false
|
||||
|
||||
[Preloader]
|
||||
|
||||
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
|
||||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
|
||||
# Setting type: MonoModBackend
|
||||
# Default value: auto
|
||||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
|
||||
HarmonyBackend = auto
|
||||
|
||||
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
|
||||
## This can be used by developers to inspect and debug preloader patchers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
|
||||
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
|
||||
## If set to true, will override DumpAssemblies.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LoadDumpedAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
|
||||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
BreakBeforeLoadAssemblies = false
|
||||
|
||||
[Caching]
|
||||
|
||||
## Enable/disable assembly metadata cache
|
||||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableAssemblyCache = true
|
||||
|
||||
[Detours]
|
||||
|
||||
## The native provider to use for managed detours
|
||||
# Setting type: DetourProvider
|
||||
# Default value: Default
|
||||
# Acceptable values: Default, Dobby, Funchook
|
||||
DetourProviderType = Default
|
||||
|
||||
[Harmony.Logger]
|
||||
|
||||
## Specifies which Harmony log channels to listen to.
|
||||
## NOTE: IL channel dumps the whole patch methods, use only when needed!
|
||||
# Setting type: LogChannel
|
||||
# Default value: Warn, Error
|
||||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogChannels = Warn, Error
|
||||
|
||||
[IL2CPP]
|
||||
|
||||
## Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.
|
||||
## If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UpdateInteropAssemblies = true
|
||||
|
||||
## URL to the ZIP of managed Unity base libraries.
|
||||
## The base libraries are used by Il2CppInterop to generate interop assemblies.
|
||||
## The URL can include {VERSION} template which will be replaced with the game's Unity engine version.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
UnityBaseLibrariesSource = https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
|
||||
## The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.
|
||||
## All types and members matching this RegEx will get a name based on their signature,
|
||||
## resulting in names that persist after game updates.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
UnhollowerDeobfuscationRegex =
|
||||
|
||||
## If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
ScanMethodRefs = true
|
||||
|
||||
## If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpDummyAssemblies = false
|
||||
|
||||
## The path to the folder where IL2CPPInterop assemblies are stored.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {BepInEx}
|
||||
IL2CPPInteropAssembliesPath = {BepInEx}
|
||||
|
||||
## Automatically load all interop assemblies right before loading plugins.
|
||||
## Some plugins may not work properly without this, but it may cause issues in some games.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
PreloadIL2CPPInteropAssemblies = true
|
||||
|
||||
## The path to the IL2CPP metadata file.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
## {GameDataPath} - Path to the game's Data folder.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
GlobalMetadataPath = {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
|
||||
[Logging]
|
||||
|
||||
## Enables showing unity log messages in the BepInEx logging system.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UnityLogListening = true
|
||||
|
||||
[Logging.Console]
|
||||
|
||||
## Enables showing a console for log output.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
PreventClose = false
|
||||
|
||||
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShiftJisEncoding = false
|
||||
|
||||
## Hints console manager on what handle to assign as StandardOut. Possible values:
|
||||
## Auto - lets BepInEx decide how to redirect console output
|
||||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
|
||||
## StandardOut - prefer redirecting to standard output; if possible, closes console out
|
||||
##
|
||||
# Setting type: ConsoleOutRedirectType
|
||||
# Default value: Auto
|
||||
# Acceptable values: Auto, ConsoleOut, StandardOut
|
||||
StandardOutType = Auto
|
||||
|
||||
## Which log levels to show in the console output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
[Logging.Disk]
|
||||
|
||||
## Appends to the log file instead of overwriting, on game startup.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AppendLog = false
|
||||
|
||||
## Enables writing log messages to disk.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Only displays the specified log levels in the disk log output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
## If true, instantly writes any received log entries to disk.
|
||||
## This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
InstantFlushing = false
|
||||
|
||||
## The maximum amount of concurrent log files that will be written to disk.
|
||||
## As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.
|
||||
##
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
ConcurrentFileLimit = 5
|
||||
|
||||
## Include unity log messages in log file output.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
WriteUnityLog = false
|
||||
|
||||
[Preloader]
|
||||
|
||||
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
|
||||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
|
||||
# Setting type: MonoModBackend
|
||||
# Default value: auto
|
||||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
|
||||
HarmonyBackend = auto
|
||||
|
||||
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
|
||||
## This can be used by developers to inspect and debug preloader patchers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
|
||||
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
|
||||
## If set to true, will override DumpAssemblies.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LoadDumpedAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
|
||||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
BreakBeforeLoadAssemblies = false
|
||||
|
||||
+15
-15
@@ -1,15 +1,15 @@
|
||||
## Settings file was created by EHR
|
||||
## Plugin GUID: at.duikbo.regioninstall
|
||||
|
||||
[General]
|
||||
|
||||
## Create an array of regions you want to add/update. To create this array, go to https://impostor.github.io/Impostor/ and put the Regions array from the server file in here
|
||||
# Setting type: String
|
||||
# Default value: {\"CurrentRegionIdx\":0,\"Regions\":[]}
|
||||
Regions = { \"CurrentRegionIdx\": 2, \"Regions\": [ { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-NA\", \"PingServer\": \"https://au-us.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-us.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-AS\", \"PingServer\": \"https://au-as.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-as.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-EU\", \"PingServer\": \"https://au-eu.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-eu.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded EU (MEU)\", \"PingServer\": \"https://au-eu.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-eu.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded NA (MNA)\", \"PingServer\": \"https://aumods.org\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://aumods.org\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded Asia (MAS)\", \"PingServer\": \"https://au-as.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-as.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 } ] }
|
||||
|
||||
## Comma-seperated list of region names that should be removed.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
RemoveRegions = Niko233(NA_US),Niko233(NA_US2),Niko233(AS_CN),Niko233(AS_CN2),NikoCat233(US),NikoCat233(CN),Niko233(AS3),Niko233(NA2),Niko233(EU2),Niko233(AS2),Custom,Niko233(NA),Niko233(EU),Niko233(AS),Niko233(CN),Modded SA (MSA),Niko-CN
|
||||
|
||||
## Settings file was created by EHR
|
||||
## Plugin GUID: at.duikbo.regioninstall
|
||||
|
||||
[General]
|
||||
|
||||
## Create an array of regions you want to add/update. To create this array, go to https://impostor.github.io/Impostor/ and put the Regions array from the server file in here
|
||||
# Setting type: String
|
||||
# Default value: {\"CurrentRegionIdx\":0,\"Regions\":[]}
|
||||
Regions = { \"CurrentRegionIdx\": 2, \"Regions\": [ { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-NA\", \"PingServer\": \"https://au-us.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-us.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-AS\", \"PingServer\": \"https://au-as.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-as.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-EU\", \"PingServer\": \"https://au-eu.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-eu.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded EU (MEU)\", \"PingServer\": \"https://au-eu.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-eu.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded NA (MNA)\", \"PingServer\": \"https://aumods.org\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://aumods.org\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded Asia (MAS)\", \"PingServer\": \"https://au-as.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-as.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 } ] }
|
||||
|
||||
## Comma-seperated list of region names that should be removed.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
RemoveRegions = Niko233(NA_US),Niko233(NA_US2),Niko233(AS_CN),Niko233(AS_CN2),NikoCat233(US),NikoCat233(CN),Niko233(AS3),Niko233(NA2),Niko233(EU2),Niko233(AS2),Custom,Niko233(NA),Niko233(EU),Niko233(AS),Niko233(CN),Modded SA (MSA),Niko-CN
|
||||
|
||||
@@ -2,21 +2,22 @@
|
||||
[General]
|
||||
|
||||
# Enable Doorstop?
|
||||
enabled = true
|
||||
enabled=true
|
||||
|
||||
# Path to the assembly to load and execute
|
||||
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
|
||||
target_assembly = BepInEx\core\BepInEx.Unity.IL2CPP.dll
|
||||
target_assembly=Doorstop.dll
|
||||
|
||||
# If true, Unity's output log is redirected to <current folder>\output_log.txt
|
||||
redirect_output_log = false
|
||||
redirect_output_log=false
|
||||
|
||||
# Overrides the default boot.config file path
|
||||
boot_config_override =
|
||||
boot_config_override=
|
||||
|
||||
# If enabled, DOORSTOP_DISABLE env var value is ignored
|
||||
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
|
||||
ignore_disable_switch = false
|
||||
ignore_disable_switch=false
|
||||
|
||||
|
||||
# Options specific to running under Unity Mono runtime
|
||||
[UnityMono]
|
||||
@@ -26,25 +27,27 @@ ignore_disable_switch = false
|
||||
# (e.g. mscorlib is stripped in original game)
|
||||
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
|
||||
# Original Managed folder is added as a secondary folder in the search path
|
||||
dll_search_path_override =
|
||||
# To specify multiple paths, separate them with semicolons (;)
|
||||
dll_search_path_override=
|
||||
|
||||
# If true, Mono debugger server will be enabled
|
||||
debug_enabled = false
|
||||
debug_enabled=false
|
||||
|
||||
# When debug_enabled is true, specifies the address to use for the debugger server
|
||||
debug_address = 127.0.0.1:10000
|
||||
debug_address=127.0.0.1:10000
|
||||
|
||||
# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
|
||||
debug_suspend = false
|
||||
debug_suspend=false
|
||||
|
||||
# Options sepcific to running under Il2Cpp runtime
|
||||
[Il2Cpp]
|
||||
|
||||
# Path to coreclr.dll that contains the CoreCLR runtime
|
||||
coreclr_path = dotnet\coreclr.dll
|
||||
coreclr_path=
|
||||
|
||||
# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
|
||||
corlib_dir = dotnet
|
||||
corlib_dir=
|
||||
|
||||
# Environment variables to set for the current game process before the Unity runtime starts.
|
||||
[Environment]
|
||||
GC_DISABLE_INCREMENTAL=1
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
4.5.1
|
||||
@@ -0,0 +1,194 @@
|
||||
[Caching]
|
||||
|
||||
## Enable/disable assembly metadata cache
|
||||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableAssemblyCache = true
|
||||
|
||||
[Detours]
|
||||
|
||||
## The native provider to use for managed detours
|
||||
# Setting type: DetourProvider
|
||||
# Default value: Default
|
||||
# Acceptable values: Default, Dobby, Funchook
|
||||
DetourProviderType = Default
|
||||
|
||||
[Harmony.Logger]
|
||||
|
||||
## Specifies which Harmony log channels to listen to.
|
||||
## NOTE: IL channel dumps the whole patch methods, use only when needed!
|
||||
# Setting type: LogChannel
|
||||
# Default value: Warn, Error
|
||||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogChannels = Warn, Error
|
||||
|
||||
[IL2CPP]
|
||||
|
||||
## Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.
|
||||
## If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UpdateInteropAssemblies = true
|
||||
|
||||
## URL to the ZIP of managed Unity base libraries.
|
||||
## The base libraries are used by Il2CppInterop to generate interop assemblies.
|
||||
## The URL can include {VERSION} template which will be replaced with the game's Unity engine version.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
UnityBaseLibrariesSource = https://unity.bepinex.dev/libraries/{VERSION}.zip
|
||||
|
||||
## The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.
|
||||
## All types and members matching this RegEx will get a name based on their signature,
|
||||
## resulting in names that persist after game updates.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
UnhollowerDeobfuscationRegex =
|
||||
|
||||
## If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
ScanMethodRefs = true
|
||||
|
||||
## If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpDummyAssemblies = false
|
||||
|
||||
## The path to the folder where IL2CPPInterop assemblies are stored.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {BepInEx}
|
||||
IL2CPPInteropAssembliesPath = {BepInEx}
|
||||
|
||||
## Automatically load all interop assemblies right before loading plugins.
|
||||
## Some plugins may not work properly without this, but it may cause issues in some games.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
PreloadIL2CPPInteropAssemblies = true
|
||||
|
||||
## The path to the IL2CPP metadata file.
|
||||
## Supports the following placeholders:
|
||||
## {BepInEx} - Path to the BepInEx folder.
|
||||
## {ProcessName} - Name of the current process
|
||||
## {GameDataPath} - Path to the game's Data folder.
|
||||
##
|
||||
# Setting type: String
|
||||
# Default value: {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
GlobalMetadataPath = {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
|
||||
|
||||
[Logging]
|
||||
|
||||
## Enables showing unity log messages in the BepInEx logging system.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UnityLogListening = true
|
||||
|
||||
[Logging.Console]
|
||||
|
||||
## Enables showing a console for log output.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
PreventClose = false
|
||||
|
||||
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShiftJisEncoding = false
|
||||
|
||||
## Hints console manager on what handle to assign as StandardOut. Possible values:
|
||||
## Auto - lets BepInEx decide how to redirect console output
|
||||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
|
||||
## StandardOut - prefer redirecting to standard output; if possible, closes console out
|
||||
##
|
||||
# Setting type: ConsoleOutRedirectType
|
||||
# Default value: Auto
|
||||
# Acceptable values: Auto, ConsoleOut, StandardOut
|
||||
StandardOutType = Auto
|
||||
|
||||
## Which log levels to show in the console output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
[Logging.Disk]
|
||||
|
||||
## Appends to the log file instead of overwriting, on game startup.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AppendLog = false
|
||||
|
||||
## Enables writing log messages to disk.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Only displays the specified log levels in the disk log output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
## If true, instantly writes any received log entries to disk.
|
||||
## This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
InstantFlushing = false
|
||||
|
||||
## The maximum amount of concurrent log files that will be written to disk.
|
||||
## As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.
|
||||
##
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
ConcurrentFileLimit = 5
|
||||
|
||||
## Include unity log messages in log file output.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
WriteUnityLog = false
|
||||
|
||||
[Preloader]
|
||||
|
||||
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
|
||||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
|
||||
# Setting type: MonoModBackend
|
||||
# Default value: auto
|
||||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
|
||||
HarmonyBackend = auto
|
||||
|
||||
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
|
||||
## This can be used by developers to inspect and debug preloader patchers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
|
||||
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
|
||||
## If set to true, will override DumpAssemblies.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LoadDumpedAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
|
||||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
BreakBeforeLoadAssemblies = false
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
## Settings file was created by EHR
|
||||
## Plugin GUID: at.duikbo.regioninstall
|
||||
|
||||
[General]
|
||||
|
||||
## Create an array of regions you want to add/update. To create this array, go to https://impostor.github.io/Impostor/ and put the Regions array from the server file in here
|
||||
# Setting type: String
|
||||
# Default value: {\"CurrentRegionIdx\":0,\"Regions\":[]}
|
||||
Regions = { \"CurrentRegionIdx\": 2, \"Regions\": [ { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-NA\", \"PingServer\": \"https://au-us.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-us.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-AS\", \"PingServer\": \"https://au-as.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-as.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Niko-EU\", \"PingServer\": \"https://au-eu.niko233.top\", \"Servers\": [ { \"Name\": \"http-1\", \"Ip\": \"https://au-eu.niko233.top\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded EU (MEU)\", \"PingServer\": \"https://au-eu.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-eu.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded NA (MNA)\", \"PingServer\": \"https://aumods.org\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://aumods.org\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 }, { \"$type\": \"StaticHttpRegionInfo, Assembly-CSharp\", \"Name\": \"Modded Asia (MAS)\", \"PingServer\": \"https://au-as.duikbo.at\", \"Servers\": [ { \"Name\": \"Http-1\", \"Ip\": \"https://au-as.duikbo.at\", \"Port\": 443, \"UseDtls\": false, \"Players\": 0, \"ConnectionFailures\": 0 } ], \"TargetServer\": null, \"TranslateName\": 1003 } ] }
|
||||
|
||||
## Comma-seperated list of region names that should be removed.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
RemoveRegions = Niko233(NA_US),Niko233(NA_US2),Niko233(AS_CN),Niko233(AS_CN2),NikoCat233(US),NikoCat233(CN),Niko233(AS3),Niko233(NA2),Niko233(EU2),Niko233(AS2),Custom,Niko233(NA),Niko233(EU),Niko233(AS),Niko233(CN),Modded SA (MSA),Niko-CN
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
# General options for Unity Doorstop
|
||||
[General]
|
||||
|
||||
# Enable Doorstop?
|
||||
enabled=true
|
||||
|
||||
# Path to the assembly to load and execute
|
||||
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
|
||||
target_assembly=Doorstop.dll
|
||||
|
||||
# If true, Unity's output log is redirected to <current folder>\output_log.txt
|
||||
redirect_output_log=false
|
||||
|
||||
# Overrides the default boot.config file path
|
||||
boot_config_override=
|
||||
|
||||
# If enabled, DOORSTOP_DISABLE env var value is ignored
|
||||
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
|
||||
ignore_disable_switch=false
|
||||
|
||||
|
||||
# Options specific to running under Unity Mono runtime
|
||||
[UnityMono]
|
||||
|
||||
# Overrides default Mono DLL search path
|
||||
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
|
||||
# (e.g. mscorlib is stripped in original game)
|
||||
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
|
||||
# Original Managed folder is added as a secondary folder in the search path
|
||||
# To specify multiple paths, separate them with semicolons (;)
|
||||
dll_search_path_override=
|
||||
|
||||
# If true, Mono debugger server will be enabled
|
||||
debug_enabled=false
|
||||
|
||||
# When debug_enabled is true, specifies the address to use for the debugger server
|
||||
debug_address=127.0.0.1:10000
|
||||
|
||||
# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
|
||||
debug_suspend=false
|
||||
|
||||
# Options sepcific to running under Il2Cpp runtime
|
||||
[Il2Cpp]
|
||||
|
||||
# Path to coreclr.dll that contains the CoreCLR runtime
|
||||
coreclr_path=
|
||||
|
||||
# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
|
||||
corlib_dir=
|
||||
|
||||
# Environment variables to set for the current game process before the Unity runtime starts.
|
||||
[Environment]
|
||||
GC_DISABLE_INCREMENTAL=1
|
||||
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Reference in new issue
Block a user