mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
195 lines
6.9 KiB
INI
195 lines
6.9 KiB
INI
[Caching]
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## Enable/disable assembly metadata cache
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## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
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# Setting type: Boolean
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# Default value: true
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EnableAssemblyCache = true
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[Detours]
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## The native provider to use for managed detours
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# Setting type: DetourProvider
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# Default value: Default
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# Acceptable values: Default, Dobby, Funchook
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DetourProviderType = Default
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[Harmony.Logger]
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## Specifies which Harmony log channels to listen to.
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## NOTE: IL channel dumps the whole patch methods, use only when needed!
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# Setting type: LogChannel
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# Default value: Warn, Error
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# Acceptable values: None, Info, IL, Warn, Error, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogChannels = Warn, Error
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[IL2CPP]
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## Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.
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## If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!
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##
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# Setting type: Boolean
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# Default value: true
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UpdateInteropAssemblies = true
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## URL to the ZIP of managed Unity base libraries.
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## The base libraries are used by Il2CppInterop to generate interop assemblies.
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## The URL can include {VERSION} template which will be replaced with the game's Unity engine version.
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##
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# Setting type: String
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# Default value: https://unity.bepinex.dev/libraries/{VERSION}.zip
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UnityBaseLibrariesSource = https://unity.bepinex.dev/libraries/{VERSION}.zip
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## The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.
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## All types and members matching this RegEx will get a name based on their signature,
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## resulting in names that persist after game updates.
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##
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# Setting type: String
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# Default value:
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UnhollowerDeobfuscationRegex =
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## If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.
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# Setting type: Boolean
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# Default value: true
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ScanMethodRefs = true
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## If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.
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# Setting type: Boolean
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# Default value: false
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DumpDummyAssemblies = false
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## The path to the folder where IL2CPPInterop assemblies are stored.
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## Supports the following placeholders:
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## {BepInEx} - Path to the BepInEx folder.
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## {ProcessName} - Name of the current process
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##
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# Setting type: String
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# Default value: {BepInEx}
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IL2CPPInteropAssembliesPath = {BepInEx}
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## Automatically load all interop assemblies right before loading plugins.
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## Some plugins may not work properly without this, but it may cause issues in some games.
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##
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# Setting type: Boolean
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# Default value: true
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PreloadIL2CPPInteropAssemblies = true
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## The path to the IL2CPP metadata file.
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## Supports the following placeholders:
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## {BepInEx} - Path to the BepInEx folder.
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## {ProcessName} - Name of the current process
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## {GameDataPath} - Path to the game's Data folder.
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##
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# Setting type: String
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# Default value: {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
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GlobalMetadataPath = {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
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[Logging]
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## Enables showing unity log messages in the BepInEx logging system.
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# Setting type: Boolean
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# Default value: true
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UnityLogListening = true
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
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# Setting type: Boolean
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# Default value: false
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PreventClose = false
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
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# Setting type: Boolean
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# Default value: false
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ShiftJisEncoding = false
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## Hints console manager on what handle to assign as StandardOut. Possible values:
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## Auto - lets BepInEx decide how to redirect console output
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## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
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## StandardOut - prefer redirecting to standard output; if possible, closes console out
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##
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# Setting type: ConsoleOutRedirectType
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# Default value: Auto
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# Acceptable values: Auto, ConsoleOut, StandardOut
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StandardOutType = Auto
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## Which log levels to show in the console output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Logging.Disk]
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## Appends to the log file instead of overwriting, on game startup.
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# Setting type: Boolean
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# Default value: false
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AppendLog = false
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## Enables writing log messages to disk.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Only displays the specified log levels in the disk log output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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## If true, instantly writes any received log entries to disk.
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## This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.
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##
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# Setting type: Boolean
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# Default value: false
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InstantFlushing = false
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## The maximum amount of concurrent log files that will be written to disk.
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## As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.
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##
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# Setting type: Int32
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# Default value: 5
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ConcurrentFileLimit = 5
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## Include unity log messages in log file output.
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# Setting type: Boolean
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# Default value: false
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WriteUnityLog = false
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[Preloader]
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
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## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
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# Setting type: MonoModBackend
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# Default value: auto
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# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
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HarmonyBackend = auto
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
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## This can be used by developers to inspect and debug preloader patchers.
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# Setting type: Boolean
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# Default value: false
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DumpAssemblies = false
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
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## This can be used to be able to load patched assemblies into debuggers like dnSpy.
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## If set to true, will override DumpAssemblies.
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# Setting type: Boolean
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# Default value: false
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LoadDumpedAssemblies = false
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
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## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
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# Setting type: Boolean
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# Default value: false
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BreakBeforeLoadAssemblies = false
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