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No files matched your search
+218
-3
@@ -1,7 +1,222 @@
|
||||
; EditorConfig: http://EditorConfig.org
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
# Code files
|
||||
[*.{cs, csx, vb, vbx}]
|
||||
indent_size = 4
|
||||
|
||||
# Github yaml files
|
||||
[*.yml]
|
||||
indent_size = 2
|
||||
|
||||
# XML project files
|
||||
[*.{csproj, vbproj, vcxproj, vcxproj.filters, proj, projitems, shproj}]
|
||||
indent_size = 2
|
||||
|
||||
# XML config files
|
||||
[*.{props, targets, ruleset, config, nuspec, resx, vsixmanifest, vsct}]
|
||||
indent_size = 2
|
||||
|
||||
# Dotnet code style settings:
|
||||
[*.{cs, vb}]
|
||||
|
||||
# IDE0055: Fix formatting
|
||||
dotnet_diagnostic.IDE0055.severity = warning
|
||||
|
||||
# Sort using and Import directives with System.* appearing first
|
||||
dotnet_sort_system_directives_first = true
|
||||
dotnet_separate_import_directive_groups = false
|
||||
# Avoid "this." and "Me." if not necessary
|
||||
dotnet_style_qualification_for_field = false:refactoring
|
||||
dotnet_style_qualification_for_property = false:refactoring
|
||||
dotnet_style_qualification_for_method = false:refactoring
|
||||
dotnet_style_qualification_for_event = false:refactoring
|
||||
|
||||
# Use language keywords instead of framework type names for type references
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
# Suggest more modern language features when available
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
|
||||
# Non-private static fields are PascalCase
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
|
||||
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
|
||||
|
||||
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
|
||||
|
||||
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
|
||||
|
||||
# Non-private readonly fields are PascalCase
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
|
||||
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
|
||||
|
||||
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
|
||||
|
||||
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
|
||||
|
||||
# Constants are PascalCase
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
|
||||
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
|
||||
|
||||
dotnet_naming_symbols.constants.applicable_kinds = field, local
|
||||
dotnet_naming_symbols.constants.required_modifiers = const
|
||||
|
||||
dotnet_naming_style.constant_style.capitalization = pascal_case
|
||||
|
||||
# Static readonly fields are PascalCase
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
|
||||
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
|
||||
|
||||
dotnet_naming_symbols.static_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
|
||||
|
||||
dotnet_naming_style.static_field_style.capitalization = pascal_case
|
||||
|
||||
# Instance fields are camelCase and start with _
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
|
||||
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
|
||||
|
||||
dotnet_naming_symbols.instance_fields.applicable_kinds = field
|
||||
|
||||
dotnet_naming_style.instance_field_style.capitalization = camel_case
|
||||
|
||||
# Locals and parameters are camelCase
|
||||
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
|
||||
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
|
||||
|
||||
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
|
||||
|
||||
dotnet_naming_style.camel_case_style.capitalization = camel_case
|
||||
|
||||
# Local functions are PascalCase
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
|
||||
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
|
||||
|
||||
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
|
||||
|
||||
dotnet_naming_style.local_function_style.capitalization = pascal_case
|
||||
|
||||
# By default, name items with PascalCase
|
||||
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
|
||||
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
|
||||
|
||||
dotnet_naming_symbols.all_members.applicable_kinds = *
|
||||
|
||||
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
|
||||
|
||||
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
|
||||
dotnet_diagnostic.RS2008.severity = none
|
||||
|
||||
# IDE0007: Use `var` instead of explicit type
|
||||
dotnet_diagnostic.IDE0007.severity = warning
|
||||
|
||||
# IDE0035: Remove unreachable code
|
||||
dotnet_diagnostic.IDE0035.severity = warning
|
||||
|
||||
# IDE0036: Order modifiers
|
||||
dotnet_diagnostic.IDE0036.severity = warning
|
||||
|
||||
# IDE0043: Format string contains invalid placeholder
|
||||
dotnet_diagnostic.IDE0043.severity = warning
|
||||
|
||||
# IDE0044: Make field readonly
|
||||
dotnet_diagnostic.IDE0044.severity = warning
|
||||
|
||||
# CSharp code style settings:
|
||||
[*.cs]
|
||||
|
||||
# Require file header OR A source file contains a header that does not match the required text
|
||||
file_header_template = This file is subject to the terms and conditions defined\nin file 'LICENSE', which is part of this source code package.
|
||||
dotnet_diagnostic.IDE0073.severity = error
|
||||
|
||||
# Newline settings
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = flush_left
|
||||
|
||||
# Prefer "var" everywhere
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:suggestion
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
|
||||
# Prefer method-like constructs to have a block body
|
||||
csharp_style_expression_bodied_methods = false:none
|
||||
csharp_style_expression_bodied_constructors = false:none
|
||||
csharp_style_expression_bodied_operators = false:none
|
||||
|
||||
# Prefer property-like constructs to have an expression-body
|
||||
csharp_style_expression_bodied_properties = true:none
|
||||
csharp_style_expression_bodied_indexers = true:none
|
||||
csharp_style_expression_bodied_accessors = true:none
|
||||
|
||||
# Suggest more modern language features when available
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = do_not_ignore
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Blocks are allowed
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
@@ -0,0 +1,4 @@
|
||||
*.cs text eol=lf
|
||||
*.csproj text eol=lf
|
||||
*.config eol=lf
|
||||
*.json eol=lf
|
||||
@@ -0,0 +1,60 @@
|
||||
name: Bug Report
|
||||
description: File a bug report
|
||||
labels: [bug]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
- type: textarea
|
||||
id: what-should-have-happened
|
||||
attributes:
|
||||
label: What did you expect to happen?
|
||||
placeholder: I expected that...
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: what-actually-happened
|
||||
attributes:
|
||||
label: Instead of that, what actually happened?
|
||||
placeholder: ... but instead, what happened was...
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: operating-system
|
||||
attributes:
|
||||
label: Which operating system are you running on?
|
||||
options:
|
||||
- Linux
|
||||
- macOS
|
||||
- Windows
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version of DepotDownloader are using?
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: command
|
||||
attributes:
|
||||
label: Command
|
||||
description: Specify the full command you used (except for username and password)
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks. Run with `-debug` parameter to get additional output.
|
||||
render: shell
|
||||
- type: textarea
|
||||
id: additional-info
|
||||
attributes:
|
||||
label: Additional Information
|
||||
description: Is there anything else that you think we should know?
|
||||
validations:
|
||||
required: false
|
||||
@@ -0,0 +1,5 @@
|
||||
blank_issues_enabled: true
|
||||
contact_links:
|
||||
- name: Discussions
|
||||
url: https://github.com/SteamRE/DepotDownloader/discussions/new
|
||||
about: Please ask and answer questions here.
|
||||
@@ -0,0 +1,36 @@
|
||||
name: Feature Request
|
||||
description: Suggest an idea for this project
|
||||
labels: [enhancement]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks, we appreciate good ideas!
|
||||
- type: textarea
|
||||
id: problem-area
|
||||
attributes:
|
||||
label: What problem is this feature trying to solve?
|
||||
placeholder: I'm really frustrated when...
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: proposed-solution
|
||||
attributes:
|
||||
label: How would you like it to be solved?
|
||||
placeholder: I think that it could be solved by...
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: alternative-solutions
|
||||
attributes:
|
||||
label: Have you considered any alternative solutions
|
||||
placeholder: I did think that that it also could be solved by ..., but...
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: additional-info
|
||||
attributes:
|
||||
label: Additional Information
|
||||
description: Is there anything else that you think we should know?
|
||||
validations:
|
||||
required: false
|
||||
@@ -0,0 +1,15 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: nuget
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: weekly
|
||||
open-pull-requests-limit: 10
|
||||
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: weekly
|
||||
ignore:
|
||||
- dependency-name: "*"
|
||||
update-types: ["version-update:semver-minor", "version-update:semver-patch"]
|
||||
@@ -0,0 +1,170 @@
|
||||
name: .NET Core CI
|
||||
|
||||
on:
|
||||
push:
|
||||
paths-ignore:
|
||||
- '.github/*'
|
||||
- '.github/*_TEMPLATE/**'
|
||||
- '*.md'
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/*'
|
||||
- '.github/*_TEMPLATE/**'
|
||||
- '*.md'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.runs-on }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
runs-on: [macos-latest, macos-14, ubuntu-latest, windows-latest]
|
||||
configuration: [Release, Debug]
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v6
|
||||
|
||||
- name: Build
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts /p:ContinuousIntegrationBuild=true
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
|
||||
with:
|
||||
name: DepotDownloader-framework
|
||||
path: artifacts
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Publish Windows-x64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-x64 --output selfcontained-win-x64
|
||||
|
||||
- name: Publish Windows-arm64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-arm64 --output selfcontained-win-arm64
|
||||
|
||||
- name: Publish Linux-x64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-x64 --output selfcontained-linux-x64
|
||||
|
||||
- name: Publish Linux-arm
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm --output selfcontained-linux-arm
|
||||
|
||||
- name: Publish Linux-arm64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm64 --output selfcontained-linux-arm64
|
||||
|
||||
- name: Publish macOS-x64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-x64 --output selfcontained-osx-x64
|
||||
|
||||
- name: Publish macOS-arm64
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-arm64 --output selfcontained-osx-arm64
|
||||
|
||||
- name: Upload Windows-x64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
|
||||
with:
|
||||
name: DepotDownloader-windows-x64
|
||||
path: selfcontained-win-x64
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Windows-arm64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
|
||||
with:
|
||||
name: DepotDownloader-windows-arm64
|
||||
path: selfcontained-win-arm64
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Linux-x64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
with:
|
||||
name: DepotDownloader-linux-x64
|
||||
path: selfcontained-linux-x64
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Linux-arm
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
with:
|
||||
name: DepotDownloader-linux-arm
|
||||
path: selfcontained-linux-arm
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Linux-arm64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
|
||||
with:
|
||||
name: DepotDownloader-linux-arm64
|
||||
path: selfcontained-linux-arm64
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload macOS-x64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
|
||||
with:
|
||||
name: DepotDownloader-macos-x64
|
||||
path: selfcontained-osx-x64
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload macOS-arm64
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
|
||||
with:
|
||||
name: DepotDownloader-macos-arm64
|
||||
path: selfcontained-osx-arm64
|
||||
if-no-files-found: error
|
||||
|
||||
release:
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Download artifacts
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Display artifacts folder structure
|
||||
run: ls -Rl
|
||||
working-directory: artifacts
|
||||
|
||||
- name: Create release files
|
||||
run: |
|
||||
set -eux
|
||||
mkdir release
|
||||
chmod +x artifacts/DepotDownloader-linux-x64/DepotDownloader
|
||||
chmod +x artifacts/DepotDownloader-linux-arm/DepotDownloader
|
||||
chmod +x artifacts/DepotDownloader-linux-arm64/DepotDownloader
|
||||
chmod +x artifacts/DepotDownloader-macos-x64/DepotDownloader
|
||||
chmod +x artifacts/DepotDownloader-macos-arm64/DepotDownloader
|
||||
zip -9j release/DepotDownloader-framework.zip artifacts/DepotDownloader-framework/*
|
||||
zip -9j release/DepotDownloader-windows-x64.zip artifacts/DepotDownloader-windows-x64/*
|
||||
zip -9j release/DepotDownloader-windows-arm64.zip artifacts/DepotDownloader-windows-arm64/*
|
||||
zip -9j release/DepotDownloader-linux-x64.zip artifacts/DepotDownloader-linux-x64/*
|
||||
zip -9j release/DepotDownloader-linux-arm.zip artifacts/DepotDownloader-linux-arm/*
|
||||
zip -9j release/DepotDownloader-linux-arm64.zip artifacts/DepotDownloader-linux-arm64/*
|
||||
zip -9j release/DepotDownloader-macos-x64.zip artifacts/DepotDownloader-macos-x64/*
|
||||
zip -9j release/DepotDownloader-macos-arm64.zip artifacts/DepotDownloader-macos-arm64/*
|
||||
|
||||
- name: Display structure of archived files
|
||||
run: ls -Rl
|
||||
working-directory: release
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
files: release/*
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -0,0 +1,39 @@
|
||||
name: SteamKit2 Continuous Integration
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 1 * * SUN'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.runs-on }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
runs-on: [ macos-latest, macos-14, ubuntu-latest, windows-latest ]
|
||||
configuration: [ Release, Debug ]
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v6
|
||||
|
||||
- name: Configure NuGet
|
||||
run: |
|
||||
dotnet nuget add source --username USERNAME --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/SteamRE/index.json"
|
||||
dotnet add DepotDownloader/DepotDownloader.csproj package SteamKit2 --prerelease
|
||||
|
||||
- name: Build
|
||||
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts /p:ContinuousIntegrationBuild=true
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v7
|
||||
if: matrix.configuration == 'Release'
|
||||
with:
|
||||
name: DepotDownloader-${{ matrix.runs-on }}
|
||||
path: artifacts
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,33 @@
|
||||
name: WinGet submission on release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
winget:
|
||||
name: Publish winget package
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Submit package to Windows Package Manager Community Repository
|
||||
run: |
|
||||
$wingetPackage = "SteamRE.DepotDownloader"
|
||||
|
||||
$headers = @{
|
||||
Authorization = "Bearer ${{ secrets.GITHUB_TOKEN }}"
|
||||
}
|
||||
|
||||
$github = Invoke-RestMethod -uri "https://api.github.com/repos/SteamRE/DepotDownloader/releases" -Headers $headers
|
||||
|
||||
$targetRelease = $github | Where-Object -Property name -match '^DepotDownloader' | Select -First 1
|
||||
$assets = $targetRelease | Select -ExpandProperty assets -First 1
|
||||
$zipX64Url = $assets | Where-Object -Property name -match 'DepotDownloader-windows-x64.zip' | Select -ExpandProperty browser_download_url
|
||||
$zipArm64Url = $assets | Where-Object -Property name -match 'DepotDownloader-windows-arm64.zip' | Select -ExpandProperty browser_download_url
|
||||
$ver = $targetRelease.tag_name -ireplace '^(DepotDownloader[ _])?v?'
|
||||
|
||||
# getting latest wingetcreate file
|
||||
iwr https://aka.ms/wingetcreate/latest -OutFile wingetcreate.exe
|
||||
|
||||
# how to create a token: https://github.com/microsoft/winget-create?tab=readme-ov-file#github-personal-access-token-classic-permissions
|
||||
.\wingetcreate.exe update $wingetPackage --submit --version $ver --urls "$zipX64Url" "$zipArm64Url" --token "${{ secrets.PT_WINGET }}"
|
||||
+4
-2
@@ -12,6 +12,7 @@ TestResults
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
.vs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
@@ -59,7 +60,7 @@ _ReSharper*
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
@@ -116,4 +117,5 @@ protobuf/
|
||||
cryptopp/
|
||||
|
||||
# misc
|
||||
Thumbs.db
|
||||
Thumbs.db
|
||||
launchSettings.json
|
||||
-20
@@ -1,20 +0,0 @@
|
||||
sudo: false
|
||||
language: csharp
|
||||
solution: DepotDownloader.sln
|
||||
|
||||
install:
|
||||
- nuget restore DepotDownloader.sln
|
||||
|
||||
script:
|
||||
- xbuild /p:NoWarn=1584 DepotDownloader.sln /target:DepotDownloader
|
||||
|
||||
notifications:
|
||||
irc:
|
||||
channels:
|
||||
- "irc.gamesurge.net#opensteamworks"
|
||||
on_success: never
|
||||
on_failure: always
|
||||
|
||||
cache:
|
||||
directories:
|
||||
- "~/.local/share/NuGet/Cache"
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26228.4
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
|
||||
EndProject
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.IO.IsolatedStorage;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class AccountSettingsStore
|
||||
{
|
||||
// Member 1 was a Dictionary<string, byte[]> for SentryData.
|
||||
|
||||
[ProtoMember(2, IsRequired = false)]
|
||||
public ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
|
||||
|
||||
// Member 3 was a Dictionary<string, string> for LoginKeys.
|
||||
|
||||
[ProtoMember(4, IsRequired = false)]
|
||||
public Dictionary<string, string> LoginTokens { get; private set; }
|
||||
|
||||
[ProtoMember(5, IsRequired = false)]
|
||||
public Dictionary<string, string> GuardData { get; private set; }
|
||||
|
||||
string FileName;
|
||||
|
||||
AccountSettingsStore()
|
||||
{
|
||||
ContentServerPenalty = new ConcurrentDictionary<string, int>();
|
||||
LoginTokens = new(StringComparer.OrdinalIgnoreCase);
|
||||
GuardData = new(StringComparer.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static AccountSettingsStore Instance;
|
||||
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (IsolatedStorage.FileExists(filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
using var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read);
|
||||
using var ds = new DeflateStream(fs, CompressionMode.Decompress);
|
||||
Instance = Serializer.Deserialize<AccountSettingsStore>(ds);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to load account settings: {0}", ex.Message);
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
try
|
||||
{
|
||||
using var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write);
|
||||
using var ds = new DeflateStream(fs, CompressionMode.Compress);
|
||||
Serializer.Serialize(ds, Instance);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to save account settings: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using Spectre.Console;
|
||||
|
||||
namespace DepotDownloader;
|
||||
|
||||
static class Ansi
|
||||
{
|
||||
// https://conemu.github.io/en/AnsiEscapeCodes.html#ConEmu_specific_OSC
|
||||
// https://learn.microsoft.com/en-us/windows/terminal/tutorials/progress-bar-sequences
|
||||
public enum ProgressState
|
||||
{
|
||||
Hidden = 0,
|
||||
Default = 1,
|
||||
Error = 2,
|
||||
Indeterminate = 3,
|
||||
Warning = 4,
|
||||
}
|
||||
|
||||
const char ESC = (char)0x1B;
|
||||
const char BEL = (char)0x07;
|
||||
|
||||
private static bool useProgress;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (Console.IsInputRedirected || Console.IsOutputRedirected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var (supportsAnsi, legacyConsole) = AnsiDetector.Detect(stdError: false, upgrade: true);
|
||||
|
||||
useProgress = supportsAnsi && !legacyConsole;
|
||||
}
|
||||
|
||||
public static void Progress(ulong downloaded, ulong total)
|
||||
{
|
||||
var progress = (byte)MathF.Round(downloaded / (float)total * 100.0f);
|
||||
Progress(ProgressState.Default, progress);
|
||||
}
|
||||
|
||||
public static void Progress(ProgressState state, byte progress = 0)
|
||||
{
|
||||
if (!useProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.Write($"{ESC}]9;4;{(byte)state};{progress}{BEL}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
// Copied from https://github.com/spectreconsole/spectre.console/blob/d79e6adc5f8e637fb35c88f987023ffda6707243/src/Spectre.Console/Internal/Backends/Ansi/AnsiDetector.cs
|
||||
// MIT License - Copyright(c) 2020 Patrik Svensson, Phil Scott, Nils Andresen
|
||||
// which is partially based on https://github.com/keqingrong/supports-ansi/blob/master/index.js
|
||||
// <auto-generated/>
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text.RegularExpressions;
|
||||
using Windows.Win32;
|
||||
using Windows.Win32.System.Console;
|
||||
|
||||
namespace Spectre.Console;
|
||||
|
||||
internal static class AnsiDetector
|
||||
{
|
||||
private static readonly Regex[] _regexes =
|
||||
[
|
||||
new("^xterm"), // xterm, PuTTY, Mintty
|
||||
new("^rxvt"), // RXVT
|
||||
new("^eterm"), // Eterm
|
||||
new("^screen"), // GNU screen, tmux
|
||||
new("tmux"), // tmux
|
||||
new("^vt100"), // DEC VT series
|
||||
new("^vt102"), // DEC VT series
|
||||
new("^vt220"), // DEC VT series
|
||||
new("^vt320"), // DEC VT series
|
||||
new("ansi"), // ANSI
|
||||
new("scoansi"), // SCO ANSI
|
||||
new("cygwin"), // Cygwin, MinGW
|
||||
new("linux"), // Linux console
|
||||
new("konsole"), // Konsole
|
||||
new("bvterm"), // Bitvise SSH Client
|
||||
new("^st-256color"), // Suckless Simple Terminal, st
|
||||
new("alacritty"), // Alacritty
|
||||
];
|
||||
|
||||
public static (bool SupportsAnsi, bool LegacyConsole) Detect(bool stdError, bool upgrade)
|
||||
{
|
||||
// Running on Windows?
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
// Running under ConEmu?
|
||||
var conEmu = Environment.GetEnvironmentVariable("ConEmuANSI");
|
||||
if (!string.IsNullOrEmpty(conEmu) && conEmu.Equals("On", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return (true, false);
|
||||
}
|
||||
|
||||
var supportsAnsi = WindowsSupportsAnsi(upgrade, stdError, out var legacyConsole);
|
||||
return (supportsAnsi, legacyConsole);
|
||||
}
|
||||
|
||||
return DetectFromTerm();
|
||||
}
|
||||
|
||||
private static (bool SupportsAnsi, bool LegacyConsole) DetectFromTerm()
|
||||
{
|
||||
// Check if the terminal is of type ANSI/VT100/xterm compatible.
|
||||
var term = Environment.GetEnvironmentVariable("TERM");
|
||||
if (!string.IsNullOrWhiteSpace(term))
|
||||
{
|
||||
if (_regexes.Any(regex => regex.IsMatch(term)))
|
||||
{
|
||||
return (true, false);
|
||||
}
|
||||
}
|
||||
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
private static bool WindowsSupportsAnsi(bool upgrade, bool stdError, out bool isLegacy)
|
||||
{
|
||||
isLegacy = false;
|
||||
|
||||
try
|
||||
{
|
||||
var @out = PInvoke.GetStdHandle_SafeHandle(stdError ? STD_HANDLE.STD_ERROR_HANDLE :STD_HANDLE.STD_OUTPUT_HANDLE);
|
||||
|
||||
if (!PInvoke.GetConsoleMode(@out, out var mode))
|
||||
{
|
||||
// Could not get console mode, try TERM (set in cygwin, WSL-Shell).
|
||||
var (ansiFromTerm, legacyFromTerm) = DetectFromTerm();
|
||||
|
||||
isLegacy = ansiFromTerm ? legacyFromTerm : isLegacy;
|
||||
return ansiFromTerm;
|
||||
}
|
||||
|
||||
if ((mode & CONSOLE_MODE.ENABLE_VIRTUAL_TERMINAL_PROCESSING) == 0||true)
|
||||
{
|
||||
isLegacy = true;
|
||||
|
||||
if (!upgrade)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try enable ANSI support.
|
||||
mode |= CONSOLE_MODE.ENABLE_VIRTUAL_TERMINAL_PROCESSING | CONSOLE_MODE.DISABLE_NEWLINE_AUTO_RETURN;
|
||||
if (!PInvoke.SetConsoleMode(@out, mode))
|
||||
{
|
||||
// Enabling failed.
|
||||
return false;
|
||||
}
|
||||
|
||||
isLegacy = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// All we know here is that we don't support ANSI.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,235 +1,93 @@
|
||||
using SteamKit2;
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using SteamKit2.CDN;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
/// <summary>
|
||||
/// CDNClientPool provides a pool of CDNClients to CDN endpoints
|
||||
/// CDNClients that get re-used will be initialized for the correct depots
|
||||
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
|
||||
/// </summary>
|
||||
class CDNClientPool
|
||||
{
|
||||
private const int ServerEndpointMinimumSize = 8;
|
||||
private readonly Steam3Session steamSession;
|
||||
private readonly uint appId;
|
||||
public Client CDNClient { get; }
|
||||
public Server ProxyServer { get; private set; }
|
||||
|
||||
private Steam3Session steamSession;
|
||||
private readonly List<Server> servers = [];
|
||||
private int nextServer;
|
||||
|
||||
private ConcurrentBag<CDNClient> activeClientPool;
|
||||
private ConcurrentDictionary<CDNClient, Tuple<uint, CDNClient.Server>> activeClientAuthed;
|
||||
private BlockingCollection<CDNClient.Server> availableServerEndpoints;
|
||||
|
||||
private AutoResetEvent populatePoolEvent;
|
||||
private Thread monitorThread;
|
||||
|
||||
public CDNClientPool(Steam3Session steamSession)
|
||||
public CDNClientPool(Steam3Session steamSession, uint appId)
|
||||
{
|
||||
this.steamSession = steamSession;
|
||||
|
||||
activeClientPool = new ConcurrentBag<CDNClient>();
|
||||
activeClientAuthed = new ConcurrentDictionary<CDNClient, Tuple<uint, CDNClient.Server>>();
|
||||
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
|
||||
|
||||
populatePoolEvent = new AutoResetEvent(true);
|
||||
|
||||
monitorThread = new Thread(ConnectionPoolMonitor);
|
||||
monitorThread.Name = "CDNClient Pool Monitor";
|
||||
monitorThread.IsBackground = true;
|
||||
monitorThread.Start();
|
||||
this.appId = appId;
|
||||
CDNClient = new Client(steamSession.steamClient);
|
||||
}
|
||||
|
||||
private List<CDNClient.Server> FetchBootstrapServerList()
|
||||
public async Task UpdateServerList()
|
||||
{
|
||||
CDNClient bootstrap = new CDNClient(steamSession.steamClient);
|
||||
var servers = await this.steamSession.steamContent.GetServersForSteamPipe();
|
||||
|
||||
while (true)
|
||||
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
|
||||
|
||||
var weightedCdnServers = servers
|
||||
.Where(server =>
|
||||
{
|
||||
var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
|
||||
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
|
||||
})
|
||||
.Select(server =>
|
||||
{
|
||||
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
|
||||
|
||||
return (server, penalty);
|
||||
})
|
||||
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
|
||||
|
||||
foreach (var (server, weight) in weightedCdnServers)
|
||||
{
|
||||
try
|
||||
for (var i = 0; i < server.NumEntries; i++)
|
||||
{
|
||||
var cdnServers = bootstrap.FetchServerList(cellId: (uint)ContentDownloader.Config.CellID);
|
||||
if (cdnServers != null)
|
||||
{
|
||||
return cdnServers;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ConnectionPoolMonitor()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
|
||||
|
||||
// peek ahead into steam session to see if we have servers
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize &&
|
||||
steamSession.steamClient.IsConnected &&
|
||||
steamSession.steamClient.GetServersOfType(EServerType.CS).Count > 0)
|
||||
{
|
||||
var servers = FetchBootstrapServerList();
|
||||
|
||||
var weightedCdnServers = servers.Select(x =>
|
||||
{
|
||||
int penalty = 0;
|
||||
ConfigStore.TheConfig.ContentServerPenalty.TryGetValue(x.Host, out penalty);
|
||||
|
||||
return Tuple.Create(x, penalty);
|
||||
}).OrderBy(x => x.Item2).ThenBy(x => x.Item1.WeightedLoad);
|
||||
|
||||
foreach (var endpoint in weightedCdnServers)
|
||||
{
|
||||
for (var i = 0; i < endpoint.Item1.NumEntries; i++) {
|
||||
availableServerEndpoints.Add(endpoint.Item1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseConnection(CDNClient client)
|
||||
{
|
||||
Tuple<uint, CDNClient.Server> authData;
|
||||
activeClientAuthed.TryRemove(client, out authData);
|
||||
}
|
||||
|
||||
private CDNClient BuildConnection(uint depotId, byte[] depotKey, CDNClient.Server serverSeed, CancellationToken token)
|
||||
{
|
||||
CDNClient.Server server = null;
|
||||
CDNClient client = null;
|
||||
|
||||
while (client == null)
|
||||
{
|
||||
// if we want to re-initialize a specific content server, try that one first
|
||||
if (serverSeed != null)
|
||||
{
|
||||
server = serverSeed;
|
||||
serverSeed = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
|
||||
{
|
||||
populatePoolEvent.Set();
|
||||
}
|
||||
|
||||
server = availableServerEndpoints.Take(token);
|
||||
}
|
||||
|
||||
client = new CDNClient(steamSession.steamClient, steamSession.AppTickets[depotId]);
|
||||
|
||||
string cdnAuthToken = null;
|
||||
|
||||
if (server.Type == "CDN")
|
||||
{
|
||||
steamSession.RequestCDNAuthToken(depotId, server.Host);
|
||||
cdnAuthToken = steamSession.CDNAuthTokens[Tuple.Create(depotId, server.Host)].Token;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
client.Connect(server);
|
||||
client.AuthenticateDepot(depotId, depotKey, cdnAuthToken);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
client = null;
|
||||
|
||||
Console.WriteLine("Failed to connect to content server {0}: {1}", server, ex.Message);
|
||||
|
||||
int penalty = 0;
|
||||
ConfigStore.TheConfig.ContentServerPenalty.TryGetValue(server.Host, out penalty);
|
||||
ConfigStore.TheConfig.ContentServerPenalty[server.Host] = penalty + 1;
|
||||
this.servers.Add(server);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Initialized connection to content server {0} with depot id {1}", server, depotId);
|
||||
|
||||
activeClientAuthed[client] = Tuple.Create(depotId, server);
|
||||
return client;
|
||||
if (this.servers.Count == 0)
|
||||
{
|
||||
throw new Exception("Failed to retrieve any download servers.");
|
||||
}
|
||||
}
|
||||
|
||||
private bool ReauthConnection(CDNClient client, CDNClient.Server server, uint depotId, byte[] depotKey)
|
||||
public Server GetConnection()
|
||||
{
|
||||
DebugLog.Assert(server.Type == "CDN" || steamSession.AppTickets[depotId] == null, "CDNClientPool", "Re-authing a CDN or anonymous connection");
|
||||
|
||||
String cdnAuthToken = null;
|
||||
|
||||
if (server.Type == "CDN")
|
||||
{
|
||||
steamSession.RequestCDNAuthToken(depotId, server.Host);
|
||||
cdnAuthToken = steamSession.CDNAuthTokens[Tuple.Create(depotId, server.Host)].Token;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
client.AuthenticateDepot(depotId, depotKey, cdnAuthToken);
|
||||
activeClientAuthed[client] = Tuple.Create(depotId, server);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Failed to reauth to content server {0}: {1}", server, ex.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
return servers[nextServer % servers.Count];
|
||||
}
|
||||
|
||||
public CDNClient GetConnectionForDepot(uint depotId, byte[] depotKey, CancellationToken token)
|
||||
public void ReturnConnection(Server server)
|
||||
{
|
||||
CDNClient client = null;
|
||||
if (server == null) return;
|
||||
|
||||
Tuple<uint, CDNClient.Server> authData;
|
||||
// nothing to do, maybe remove from ContentServerPenalty?
|
||||
}
|
||||
|
||||
activeClientPool.TryTake(out client);
|
||||
public void ReturnBrokenConnection(Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
// if we couldn't find a connection, make one now
|
||||
if (client == null)
|
||||
lock (servers)
|
||||
{
|
||||
client = BuildConnection(depotId, depotKey, null, token);
|
||||
}
|
||||
if (servers[nextServer % servers.Count] == server)
|
||||
{
|
||||
nextServer++;
|
||||
|
||||
// if we couldn't find the authorization data or it's not authed to this depotid, re-initialize
|
||||
if (!activeClientAuthed.TryGetValue(client, out authData) || authData.Item1 != depotId)
|
||||
{
|
||||
if (authData.Item2.Type == "CDN" && ReauthConnection(client, authData.Item2, depotId, depotKey))
|
||||
{
|
||||
Console.WriteLine("Re-authed CDN connection to content server {0} from {1} to {2}", authData.Item2, authData.Item1, depotId);
|
||||
}
|
||||
else if (authData.Item2.Type == "CS" && steamSession.AppTickets[depotId] == null && ReauthConnection(client, authData.Item2, depotId, depotKey))
|
||||
{
|
||||
Console.WriteLine("Re-authed anonymous connection to content server {0} from {1} to {2}", authData.Item2, authData.Item1, depotId);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReleaseConnection(client);
|
||||
client = BuildConnection(depotId, depotKey, authData.Item2, token);
|
||||
// TODO: Add server to ContentServerPenalty
|
||||
}
|
||||
}
|
||||
|
||||
return client;
|
||||
}
|
||||
|
||||
public void ReturnConnection(CDNClient client)
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
activeClientPool.Add(client);
|
||||
}
|
||||
|
||||
public void ReturnBrokenConnection(CDNClient client)
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
ReleaseConnection(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class ConfigStore
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<uint, ulong> LastManifests { get; private set; }
|
||||
|
||||
[ProtoMember(3, IsRequired=false)]
|
||||
public Dictionary<string, byte[]> SentryData { get; private set; }
|
||||
|
||||
[ProtoMember(4, IsRequired = false)]
|
||||
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
ConfigStore()
|
||||
{
|
||||
LastManifests = new Dictionary<uint, ulong>();
|
||||
SentryData = new Dictionary<string, byte[]>();
|
||||
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return TheConfig != null; }
|
||||
}
|
||||
|
||||
public static ConfigStore TheConfig = null;
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
TheConfig = ProtoBuf.Serializer.Deserialize<ConfigStore>(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
TheConfig = new ConfigStore();
|
||||
}
|
||||
|
||||
TheConfig.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
using (FileStream fs = File.Open(TheConfig.FileName, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ProtoBuf.Serializer.Serialize<ConfigStore>(ds, TheConfig);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using SteamKit2.Authentication;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
// This is practically copied from https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/Steam/Authentication/UserConsoleAuthenticator.cs
|
||||
internal class ConsoleAuthenticator : IAuthenticator
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public Task<string> GetDeviceCodeAsync(bool previousCodeWasIncorrect)
|
||||
{
|
||||
if (previousCodeWasIncorrect)
|
||||
{
|
||||
Console.Error.WriteLine("The previous 2-factor auth code you have provided is incorrect.");
|
||||
}
|
||||
|
||||
string code;
|
||||
|
||||
do
|
||||
{
|
||||
Console.Error.Write("STEAM GUARD! Please enter your 2-factor auth code from your authenticator app: ");
|
||||
code = Console.ReadLine()?.Trim();
|
||||
|
||||
if (code == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (string.IsNullOrEmpty(code));
|
||||
|
||||
return Task.FromResult(code!);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Task<string> GetEmailCodeAsync(string email, bool previousCodeWasIncorrect)
|
||||
{
|
||||
if (previousCodeWasIncorrect)
|
||||
{
|
||||
Console.Error.WriteLine("The previous 2-factor auth code you have provided is incorrect.");
|
||||
}
|
||||
|
||||
string code;
|
||||
|
||||
do
|
||||
{
|
||||
Console.Error.Write($"STEAM GUARD! Please enter the auth code sent to the email at {email}: ");
|
||||
code = Console.ReadLine()?.Trim();
|
||||
|
||||
if (code == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (string.IsNullOrEmpty(code));
|
||||
|
||||
return Task.FromResult(code!);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Task<bool> AcceptDeviceConfirmationAsync()
|
||||
{
|
||||
if (ContentDownloader.Config.SkipAppConfirmation)
|
||||
{
|
||||
return Task.FromResult(false);
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("STEAM GUARD! Use the Steam Mobile App to confirm your sign in...");
|
||||
|
||||
return Task.FromResult(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
+1129
-532
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,61 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class DepotConfigStore
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
|
||||
|
||||
string FileName;
|
||||
|
||||
DepotConfigStore()
|
||||
{
|
||||
InstalledManifestIDs = [];
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static DepotConfigStore Instance;
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
using var fs = File.Open(filename, FileMode.Open);
|
||||
using var ds = new DeflateStream(fs, CompressionMode.Decompress);
|
||||
Instance = Serializer.Deserialize<DepotConfigStore>(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new DepotConfigStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
using var fs = File.Open(Instance.FileName, FileMode.Create);
|
||||
using var ds = new DeflateStream(fs, CompressionMode.Compress);
|
||||
Serializer.Serialize(ds, Instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{39159C47-ACD3-449F-96CA-4F30C8ED147A}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>DepotDownloader</RootNamespace>
|
||||
<AssemblyName>DepotDownloader</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>3.5</OldToolsVersion>
|
||||
<UpgradeBackupLocation />
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
|
||||
<RestorePackages>true</RestorePackages>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
|
||||
<SpecificVersion>True</SpecificVersion>
|
||||
<HintPath>..\packages\protobuf-net.2.0.0.668\lib\net40\protobuf-net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamKit2, Version=1.8.0.26737, Culture=neutral, PublicKeyToken=ed3ce47ed5aad940, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SteamKit2.1.8.0\lib\net45\SteamKit2.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CDNClientPool.cs" />
|
||||
<Compile Include="ContentDownloader.cs" />
|
||||
<Compile Include="ConfigStore.cs" />
|
||||
<Compile Include="DownloadConfig.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ProtoManifest.cs" />
|
||||
<Compile Include="Steam3Session.cs" />
|
||||
<Compile Include="Util.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
|
||||
<RollForward>LatestMajor</RollForward>
|
||||
<Version>3.4.0</Version>
|
||||
<Description>Steam Downloading Utility</Description>
|
||||
<Authors>SteamRE Team</Authors>
|
||||
<Copyright>Copyright © SteamRE Team 2025</Copyright>
|
||||
<ApplicationIcon>..\Icon\DepotDownloader.ico</ApplicationIcon>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TreatWarningsAsErrors Condition="'$(ContinuousIntegrationBuild)' == 'true'">true</TreatWarningsAsErrors>
|
||||
<InvariantGlobalization>true</InvariantGlobalization>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\LICENSE" Link="LICENSE">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.363">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="protobuf-net" Version="3.4.30" />
|
||||
<PackageReference Include="QRCoder" Version="1.8.1" />
|
||||
<PackageReference Include="SteamKit2" Version="3.4.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,28 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class DownloadConfig
|
||||
{
|
||||
public int CellID { get; set; }
|
||||
public bool DownloadAllPlatforms { get; set; }
|
||||
public bool DownloadManifestOnly { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
|
||||
public bool UsingFileList { get; set; }
|
||||
public List<string> FilesToDownload { get; set; }
|
||||
public List<Regex> FilesToDownloadRegex { get; set; }
|
||||
|
||||
public bool UsingExclusionList { get; set; }
|
||||
|
||||
public string BetaPassword { get; set; }
|
||||
|
||||
public ulong ManifestId { get; set; }
|
||||
|
||||
public bool VerifyAll { get; set; }
|
||||
|
||||
public int MaxServers { get; set; }
|
||||
public int MaxDownloads { get; set; }
|
||||
}
|
||||
}
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class DownloadConfig
|
||||
{
|
||||
public int CellID { get; set; }
|
||||
public bool DownloadAllPlatforms { get; set; }
|
||||
public bool DownloadAllArchs { get; set; }
|
||||
public bool DownloadAllLanguages { get; set; }
|
||||
public bool DownloadManifestOnly { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
|
||||
public bool UsingFileList { get; set; }
|
||||
public HashSet<string> FilesToDownload { get; set; }
|
||||
public List<Regex> FilesToDownloadRegex { get; set; }
|
||||
|
||||
public string BetaPassword { get; set; }
|
||||
|
||||
public bool VerifyAll { get; set; }
|
||||
|
||||
public int MaxDownloads { get; set; }
|
||||
|
||||
public bool RememberPassword { get; set; }
|
||||
|
||||
// A Steam LoginID to allow multiple concurrent connections
|
||||
public uint? LoginID { get; set; }
|
||||
|
||||
public bool UseQrCode { get; set; }
|
||||
public bool SkipAppConfirmation { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
// This is based on the dotnet issue #44686 and its workaround at https://github.com/dotnet/runtime/issues/44686#issuecomment-733797994
|
||||
// We don't know if the IPv6 stack is functional.
|
||||
class HttpClientFactory
|
||||
{
|
||||
public static HttpClient CreateHttpClient()
|
||||
{
|
||||
var client = new HttpClient(new SocketsHttpHandler
|
||||
{
|
||||
ConnectCallback = IPv4ConnectAsync
|
||||
});
|
||||
|
||||
var assemblyVersion = typeof(HttpClientFactory).Assembly.GetName().Version.ToString(fieldCount: 3);
|
||||
client.DefaultRequestHeaders.UserAgent.Add(new ProductInfoHeaderValue("DepotDownloader", assemblyVersion));
|
||||
|
||||
return client;
|
||||
}
|
||||
|
||||
static async ValueTask<Stream> IPv4ConnectAsync(SocketsHttpConnectionContext context, CancellationToken cancellationToken)
|
||||
{
|
||||
// By default, we create dual-mode sockets:
|
||||
// Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
|
||||
{
|
||||
NoDelay = true
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
await socket.ConnectAsync(context.DnsEndPoint, cancellationToken).ConfigureAwait(false);
|
||||
return new NetworkStream(socket, ownsSocket: true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
socket.Dispose();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Text;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
internal sealed class HttpDiagnosticEventListener : EventListener
|
||||
{
|
||||
public const EventKeywords TasksFlowActivityIds = (EventKeywords)0x80;
|
||||
|
||||
protected override void OnEventSourceCreated(EventSource eventSource)
|
||||
{
|
||||
if (eventSource.Name == "System.Net.Http" ||
|
||||
eventSource.Name == "System.Net.Sockets" ||
|
||||
eventSource.Name == "System.Net.Security" ||
|
||||
eventSource.Name == "System.Net.NameResolution")
|
||||
{
|
||||
EnableEvents(eventSource, EventLevel.LogAlways);
|
||||
}
|
||||
else if (eventSource.Name == "System.Threading.Tasks.TplEventSource")
|
||||
{
|
||||
EnableEvents(eventSource, EventLevel.LogAlways, TasksFlowActivityIds);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnEventWritten(EventWrittenEventArgs eventData)
|
||||
{
|
||||
var sb = new StringBuilder().Append($"{eventData.TimeStamp:HH:mm:ss.fffffff} {eventData.EventSource.Name}.{eventData.EventName}(");
|
||||
for (var i = 0; i < eventData.Payload?.Count; i++)
|
||||
{
|
||||
sb.Append(eventData.PayloadNames?[i]).Append(": ").Append(eventData.Payload[i]);
|
||||
if (i < eventData.Payload?.Count - 1)
|
||||
{
|
||||
sb.Append(", ");
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append(')');
|
||||
Console.WriteLine(sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
GetConsoleMode
|
||||
GetConsoleProcessList
|
||||
GetStdHandle
|
||||
MessageBox
|
||||
SetConsoleMode
|
||||
@@ -0,0 +1,51 @@
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class PlatformUtilities
|
||||
{
|
||||
public static void SetExecutable(string path, bool value)
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const UnixFileMode ModeExecute = UnixFileMode.UserExecute | UnixFileMode.GroupExecute | UnixFileMode.OtherExecute;
|
||||
|
||||
var mode = File.GetUnixFileMode(path);
|
||||
var hasExecuteMask = (mode & ModeExecute) == ModeExecute;
|
||||
if (hasExecuteMask != value)
|
||||
{
|
||||
File.SetUnixFileMode(path, value
|
||||
? mode | ModeExecute
|
||||
: mode & ~ModeExecute);
|
||||
}
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows5.0")]
|
||||
public static void VerifyConsoleLaunch()
|
||||
{
|
||||
// Reference: https://devblogs.microsoft.com/oldnewthing/20160125-00/?p=92922
|
||||
var processList = new uint[2];
|
||||
var processCount = Windows.Win32.PInvoke.GetConsoleProcessList(processList);
|
||||
|
||||
if (processCount != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ = Windows.Win32.PInvoke.MessageBox(
|
||||
Windows.Win32.Foundation.HWND.Null,
|
||||
"Depot Downloader is a console application; there is no GUI.\n\nIf you do not pass any command line parameters, it prints usage info and exits.\n\nYou must use this from a terminal/console.",
|
||||
"Depot Downloader",
|
||||
Windows.Win32.UI.WindowsAndMessaging.MESSAGEBOX_STYLE.MB_OK | Windows.Win32.UI.WindowsAndMessaging.MESSAGEBOX_STYLE.MB_ICONWARNING
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
+550
-174
@@ -1,174 +1,550 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using SteamKit2;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main( string[] args )
|
||||
{
|
||||
if ( args.Length == 0 )
|
||||
{
|
||||
PrintUsage();
|
||||
return;
|
||||
}
|
||||
|
||||
DebugLog.Enabled = false;
|
||||
|
||||
ConfigStore.LoadFromFile(Path.Combine(Environment.CurrentDirectory, "DepotDownloader.config"));
|
||||
|
||||
bool bDumpManifest = HasParameter( args, "-manifest-only" );
|
||||
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
|
||||
uint depotId = GetParameter<uint>( args, "-depot", ContentDownloader.INVALID_DEPOT_ID );
|
||||
ContentDownloader.Config.ManifestId = GetParameter<ulong>( args, "-manifest", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
|
||||
if ( appId == ContentDownloader.INVALID_APP_ID )
|
||||
{
|
||||
Console.WriteLine( "Error: -app not specified!" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (depotId == ContentDownloader.INVALID_DEPOT_ID && ContentDownloader.Config.ManifestId != ContentDownloader.INVALID_MANIFEST_ID)
|
||||
{
|
||||
Console.WriteLine("Error: -manifest requires -depot to be specified");
|
||||
return;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.DownloadManifestOnly = bDumpManifest;
|
||||
|
||||
int cellId = GetParameter<int>(args, "-cellid", -1);
|
||||
if (cellId == -1)
|
||||
{
|
||||
cellId = 0;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.CellID = cellId;
|
||||
ContentDownloader.Config.BetaPassword = GetParameter<string>(args, "-betapassword");
|
||||
|
||||
string fileList = GetParameter<string>(args, "-filelist");
|
||||
string[] files = null;
|
||||
|
||||
if ( fileList != null )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileListData = File.ReadAllText( fileList );
|
||||
files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
ContentDownloader.Config.UsingFileList = true;
|
||||
ContentDownloader.Config.FilesToDownload = new List<string>();
|
||||
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
|
||||
|
||||
foreach (var fileEntry in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
Regex rgx = new Regex(fileEntry, RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
ContentDownloader.Config.FilesToDownloadRegex.Add(rgx);
|
||||
}
|
||||
catch
|
||||
{
|
||||
ContentDownloader.Config.FilesToDownload.Add(fileEntry);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( "Using filelist: '{0}'.", fileList );
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
|
||||
}
|
||||
}
|
||||
|
||||
string username = GetParameter<string>(args, "-username") ?? GetParameter<string>(args, "-user");
|
||||
string password = GetParameter<string>(args, "-password") ?? GetParameter<string>(args, "-pass");
|
||||
ContentDownloader.Config.InstallDirectory = GetParameter<string>(args, "-dir");
|
||||
ContentDownloader.Config.DownloadAllPlatforms = HasParameter(args, "-all-platforms");
|
||||
ContentDownloader.Config.VerifyAll = HasParameter(args, "-verify-all") || HasParameter(args, "-verify_all") || HasParameter(args, "-validate");
|
||||
ContentDownloader.Config.MaxServers = GetParameter<int>(args, "-max-servers", 20);
|
||||
ContentDownloader.Config.MaxDownloads = GetParameter<int>(args, "-max-downloads", 4);
|
||||
string branch = GetParameter<string>(args, "-branch") ?? GetParameter<string>(args, "-beta") ?? "Public";
|
||||
var forceDepot = HasParameter(args, "-force-depot");
|
||||
|
||||
ContentDownloader.Config.MaxServers = Math.Max(ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads);
|
||||
|
||||
if (username != null && password == null)
|
||||
{
|
||||
Console.Write("Enter account password for \"{0}\": ", username);
|
||||
password = Util.ReadPassword();
|
||||
Console.WriteLine();
|
||||
}
|
||||
else if (username == null)
|
||||
{
|
||||
Console.WriteLine("No username given. Using anonymous account with dedicated server subscription.");
|
||||
}
|
||||
|
||||
if (ContentDownloader.InitializeSteam3(username, password))
|
||||
{
|
||||
ContentDownloader.DownloadApp(appId, depotId, branch, forceDepot);
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
|
||||
static int IndexOfParam( string[] args, string param )
|
||||
{
|
||||
for ( int x = 0 ; x < args.Length ; ++x )
|
||||
{
|
||||
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
|
||||
return x;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
static bool HasParameter( string[] args, string param )
|
||||
{
|
||||
return IndexOfParam( args, param ) > -1;
|
||||
}
|
||||
|
||||
static T GetParameter<T>(string[] args, string param, T defaultValue = default(T))
|
||||
{
|
||||
int index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return defaultValue;
|
||||
|
||||
string strParam = args[index + 1];
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if( converter != null )
|
||||
{
|
||||
return (T)converter.ConvertFromString(strParam);
|
||||
}
|
||||
|
||||
return default(T);
|
||||
}
|
||||
|
||||
static void PrintUsage()
|
||||
{
|
||||
Console.WriteLine( "\nUsage: depotdownloader <parameters> [optional parameters]\n" );
|
||||
|
||||
Console.WriteLine( "Parameters:" );
|
||||
Console.WriteLine("\t-app <#>\t\t\t\t- the AppID to download.");
|
||||
Console.WriteLine();
|
||||
|
||||
Console.WriteLine( "Optional Parameters:" );
|
||||
Console.WriteLine( "\t-depot <#>\t\t\t- the DepotID to download." );
|
||||
Console.WriteLine( "\t-cellid <#>\t\t\t- the overridden CellID of the content server to download from." );
|
||||
Console.WriteLine( "\t-username <user>\t\t\t- the username of the account to login to for restricted content." );
|
||||
Console.WriteLine( "\t-password <pass>\t\t\t- the password of the account to login to for restricted content." );
|
||||
Console.WriteLine( "\t-dir <installdir>\t\t\t- the directory in which to place downloaded files." );
|
||||
Console.WriteLine( "\t-filelist <filename.txt>\t\t- a list of files to download (from the manifest). Can optionally use regex to download only certain files." );
|
||||
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
|
||||
Console.WriteLine( "\t-beta <branchname>\t\t\t\t- download from specified branch if available (default: Public)." );
|
||||
Console.WriteLine( "\t-betapassword <pass>\t\t\t- branch password if applicable." );
|
||||
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
|
||||
Console.WriteLine( "\t-max-servers <#>\t\t\t- maximum number of content servers to use. (default: 8)." );
|
||||
Console.WriteLine( "\t-max-downloads <#>\t\t\t- maximum number of chunks to download concurrently. (default: 4)." );
|
||||
}
|
||||
}
|
||||
}
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using SteamKit2;
|
||||
using SteamKit2.CDN;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
private static bool[] consumedArgs;
|
||||
|
||||
static async Task<int> Main(string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
PrintVersion();
|
||||
PrintUsage();
|
||||
|
||||
if (OperatingSystem.IsWindowsVersionAtLeast(5, 0))
|
||||
{
|
||||
PlatformUtilities.VerifyConsoleLaunch();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Ansi.Init();
|
||||
|
||||
DebugLog.Enabled = false;
|
||||
|
||||
AccountSettingsStore.LoadFromFile("account.config");
|
||||
|
||||
#region Common Options
|
||||
|
||||
// Not using HasParameter because it is case insensitive
|
||||
if (args.Length == 1 && (args[0] == "-V" || args[0] == "--version"))
|
||||
{
|
||||
PrintVersion(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
consumedArgs = new bool[args.Length];
|
||||
|
||||
if (HasParameter(args, "-debug"))
|
||||
{
|
||||
PrintVersion(true);
|
||||
|
||||
DebugLog.Enabled = true;
|
||||
DebugLog.AddListener((category, message) =>
|
||||
{
|
||||
Console.WriteLine("[{0}] {1}", category, message);
|
||||
});
|
||||
|
||||
var httpEventListener = new HttpDiagnosticEventListener();
|
||||
}
|
||||
|
||||
var username = GetParameter<string>(args, "-username") ?? GetParameter<string>(args, "-user");
|
||||
var password = GetParameter<string>(args, "-password") ?? GetParameter<string>(args, "-pass");
|
||||
ContentDownloader.Config.RememberPassword = HasParameter(args, "-remember-password");
|
||||
ContentDownloader.Config.UseQrCode = HasParameter(args, "-qr");
|
||||
ContentDownloader.Config.SkipAppConfirmation = HasParameter(args, "-no-mobile");
|
||||
|
||||
if (username == null)
|
||||
{
|
||||
if (ContentDownloader.Config.RememberPassword && !ContentDownloader.Config.UseQrCode)
|
||||
{
|
||||
Console.WriteLine("Error: -remember-password can not be used without -username or -qr.");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if (ContentDownloader.Config.UseQrCode)
|
||||
{
|
||||
Console.WriteLine("Error: -qr can not be used with -username.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.DownloadManifestOnly = HasParameter(args, "-manifest-only");
|
||||
|
||||
var cellId = GetParameter(args, "-cellid", -1);
|
||||
if (cellId == -1)
|
||||
{
|
||||
cellId = 0;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.CellID = cellId;
|
||||
|
||||
var fileList = GetParameter<string>(args, "-filelist");
|
||||
|
||||
if (fileList != null)
|
||||
{
|
||||
const string RegexPrefix = "regex:";
|
||||
|
||||
try
|
||||
{
|
||||
ContentDownloader.Config.UsingFileList = true;
|
||||
ContentDownloader.Config.FilesToDownload = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
ContentDownloader.Config.FilesToDownloadRegex = [];
|
||||
|
||||
var files = await File.ReadAllLinesAsync(fileList);
|
||||
|
||||
foreach (var fileEntry in files)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(fileEntry))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fileEntry.StartsWith(RegexPrefix))
|
||||
{
|
||||
var rgx = new Regex(fileEntry[RegexPrefix.Length..], RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
ContentDownloader.Config.FilesToDownloadRegex.Add(rgx);
|
||||
}
|
||||
else
|
||||
{
|
||||
ContentDownloader.Config.FilesToDownload.Add(fileEntry.Replace('\\', '/'));
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Using filelist: '{0}'.", fileList);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Warning: Unable to load filelist: {0}", ex);
|
||||
}
|
||||
}
|
||||
|
||||
ContentDownloader.Config.InstallDirectory = GetParameter<string>(args, "-dir");
|
||||
|
||||
ContentDownloader.Config.VerifyAll = HasParameter(args, "-verify-all") || HasParameter(args, "-verify_all") || HasParameter(args, "-validate");
|
||||
|
||||
if (HasParameter(args, "-use-lancache"))
|
||||
{
|
||||
await Client.DetectLancacheServerAsync();
|
||||
if (Client.UseLancacheServer)
|
||||
{
|
||||
Console.WriteLine("Detected Lancache server! Downloads will be directed through the Lancache.");
|
||||
|
||||
// Increasing the number of concurrent downloads when the cache is detected since the downloads will likely
|
||||
// be served much faster than over the internet. Steam internally has this behavior as well.
|
||||
if (!HasParameter(args, "-max-downloads"))
|
||||
{
|
||||
ContentDownloader.Config.MaxDownloads = 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ContentDownloader.Config.MaxDownloads = GetParameter(args, "-max-downloads", 8);
|
||||
ContentDownloader.Config.LoginID = HasParameter(args, "-loginid") ? GetParameter<uint>(args, "-loginid") : null;
|
||||
|
||||
#endregion
|
||||
|
||||
var appId = GetParameter(args, "-app", ContentDownloader.INVALID_APP_ID);
|
||||
if (appId == ContentDownloader.INVALID_APP_ID)
|
||||
{
|
||||
Console.WriteLine("Error: -app not specified!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
var pubFile = GetParameter(args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID);
|
||||
var ugcId = GetParameter(args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID);
|
||||
if (pubFile != ContentDownloader.INVALID_MANIFEST_ID)
|
||||
{
|
||||
#region Pubfile Downloading
|
||||
|
||||
PrintUnconsumedArgs(args);
|
||||
|
||||
if (InitializeSteam(username, password))
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadPubfileAsync(appId, pubFile).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException)
|
||||
{
|
||||
Console.WriteLine(ex.Message);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error: InitializeSteam failed");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else if (ugcId != ContentDownloader.INVALID_MANIFEST_ID)
|
||||
{
|
||||
#region UGC Downloading
|
||||
|
||||
PrintUnconsumedArgs(args);
|
||||
|
||||
if (InitializeSteam(username, password))
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadUGCAsync(appId, ugcId).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException)
|
||||
{
|
||||
Console.WriteLine(ex.Message);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error: InitializeSteam failed");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else
|
||||
{
|
||||
#region App downloading
|
||||
|
||||
var branch = GetParameter<string>(args, "-branch") ?? GetParameter<string>(args, "-beta") ?? ContentDownloader.DEFAULT_BRANCH;
|
||||
ContentDownloader.Config.BetaPassword = GetParameter<string>(args, "-branchpassword") ?? GetParameter<string>(args, "-betapassword");
|
||||
|
||||
if (!string.IsNullOrEmpty(ContentDownloader.Config.BetaPassword) && string.IsNullOrEmpty(branch))
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -branchpassword when -branch is not specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.DownloadAllPlatforms = HasParameter(args, "-all-platforms");
|
||||
|
||||
var os = GetParameter<string>(args, "-os");
|
||||
|
||||
if (ContentDownloader.Config.DownloadAllPlatforms && !string.IsNullOrEmpty(os))
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.DownloadAllArchs = HasParameter(args, "-all-archs");
|
||||
|
||||
var arch = GetParameter<string>(args, "-osarch");
|
||||
|
||||
if (ContentDownloader.Config.DownloadAllArchs && !string.IsNullOrEmpty(arch))
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -osarch when -all-archs is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.DownloadAllLanguages = HasParameter(args, "-all-languages");
|
||||
var language = GetParameter<string>(args, "-language");
|
||||
|
||||
if (ContentDownloader.Config.DownloadAllLanguages && !string.IsNullOrEmpty(language))
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -language when -all-languages is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
var lv = HasParameter(args, "-lowviolence");
|
||||
|
||||
var depotManifestIds = new List<(uint, ulong)>();
|
||||
var isUGC = false;
|
||||
|
||||
var depotIdList = GetParameterList<uint>(args, "-depot");
|
||||
var manifestIdList = GetParameterList<ulong>(args, "-manifest");
|
||||
if (manifestIdList.Count > 0)
|
||||
{
|
||||
if (depotIdList.Count != manifestIdList.Count)
|
||||
{
|
||||
Console.WriteLine("Error: -manifest requires one id for every -depot specified");
|
||||
return 1;
|
||||
}
|
||||
|
||||
var zippedDepotManifest = depotIdList.Zip(manifestIdList, (depotId, manifestId) => (depotId, manifestId));
|
||||
depotManifestIds.AddRange(zippedDepotManifest);
|
||||
}
|
||||
else
|
||||
{
|
||||
depotManifestIds.AddRange(depotIdList.Select(depotId => (depotId, ContentDownloader.INVALID_MANIFEST_ID)));
|
||||
}
|
||||
|
||||
PrintUnconsumedArgs(args);
|
||||
|
||||
if (InitializeSteam(username, password))
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadAppAsync(appId, depotManifestIds, branch, os, arch, language, lv, isUGC).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException)
|
||||
{
|
||||
Console.WriteLine(ex.Message);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error: InitializeSteam failed");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool InitializeSteam(string username, string password)
|
||||
{
|
||||
if (!ContentDownloader.Config.UseQrCode)
|
||||
{
|
||||
if (username != null && password == null && (!ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginTokens.ContainsKey(username)))
|
||||
{
|
||||
if (AccountSettingsStore.Instance.LoginTokens.ContainsKey(username))
|
||||
{
|
||||
Console.WriteLine($"Account \"{username}\" has stored credentials. Did you forget to specify -remember-password?");
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
Console.Write("Enter account password for \"{0}\": ", username);
|
||||
if (Console.IsInputRedirected)
|
||||
{
|
||||
password = Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Avoid console echoing of password
|
||||
password = Util.ReadPassword();
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
} while (string.Empty == password);
|
||||
}
|
||||
else if (username == null)
|
||||
{
|
||||
Console.WriteLine("No username given. Using anonymous account with dedicated server subscription.");
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(password))
|
||||
{
|
||||
const int MAX_PASSWORD_SIZE = 64;
|
||||
|
||||
if (password.Length > MAX_PASSWORD_SIZE)
|
||||
{
|
||||
Console.Error.WriteLine($"Warning: Password is longer than {MAX_PASSWORD_SIZE} characters, which is not supported by Steam.");
|
||||
}
|
||||
|
||||
if (!password.All(char.IsAscii))
|
||||
{
|
||||
Console.Error.WriteLine("Warning: Password contains non-ASCII characters, which is not supported by Steam.");
|
||||
}
|
||||
}
|
||||
|
||||
return ContentDownloader.InitializeSteam3(username, password);
|
||||
}
|
||||
|
||||
static int IndexOfParam(string[] args, string param)
|
||||
{
|
||||
for (var x = 0; x < args.Length; ++x)
|
||||
{
|
||||
if (args[x].Equals(param, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
consumedArgs[x] = true;
|
||||
return x;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static bool HasParameter(string[] args, string param)
|
||||
{
|
||||
return IndexOfParam(args, param) > -1;
|
||||
}
|
||||
|
||||
static T GetParameter<T>(string[] args, string param, T defaultValue = default)
|
||||
{
|
||||
var index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return defaultValue;
|
||||
|
||||
var strParam = args[index + 1];
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if (converter != null)
|
||||
{
|
||||
consumedArgs[index + 1] = true;
|
||||
return (T)converter.ConvertFromString(strParam);
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
static List<T> GetParameterList<T>(string[] args, string param)
|
||||
{
|
||||
var list = new List<T>();
|
||||
var index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return list;
|
||||
|
||||
index++;
|
||||
|
||||
while (index < args.Length)
|
||||
{
|
||||
var strParam = args[index];
|
||||
|
||||
if (strParam[0] == '-') break;
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if (converter != null)
|
||||
{
|
||||
consumedArgs[index] = true;
|
||||
list.Add((T)converter.ConvertFromString(strParam));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static void PrintUnconsumedArgs(string[] args)
|
||||
{
|
||||
var printError = false;
|
||||
|
||||
for (var index = 0; index < consumedArgs.Length; index++)
|
||||
{
|
||||
if (!consumedArgs[index])
|
||||
{
|
||||
printError = true;
|
||||
Console.Error.WriteLine($"Argument #{index + 1} {args[index]} was not used.");
|
||||
}
|
||||
}
|
||||
|
||||
if (printError)
|
||||
{
|
||||
Console.Error.WriteLine("Make sure you specified the arguments correctly. Check --help for correct arguments.");
|
||||
Console.Error.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
static void PrintUsage()
|
||||
{
|
||||
// Do not use tabs to align parameters here because tab size may differ
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Usage: downloading one or all depots for an app:");
|
||||
Console.WriteLine(" depotdownloader -app <id> [-depot <id> [-manifest <id>]]");
|
||||
Console.WriteLine(" [-username <username> [-password <password>]] [other options]");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Usage: downloading a workshop item using pubfile id");
|
||||
Console.WriteLine(" depotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]");
|
||||
Console.WriteLine("Usage: downloading a workshop item using ugc id");
|
||||
Console.WriteLine(" depotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Parameters:");
|
||||
Console.WriteLine(" -app <#> - the AppID to download.");
|
||||
Console.WriteLine(" -depot <#> - the DepotID to download.");
|
||||
Console.WriteLine(" -manifest <id> - manifest id of content to download (requires -depot, default: current for branch).");
|
||||
Console.WriteLine($" -branch <branchname> - download from specified branch if available (default: {ContentDownloader.DEFAULT_BRANCH}).");
|
||||
Console.WriteLine(" -branchpassword <pass> - branch password if applicable.");
|
||||
Console.WriteLine(" -all-platforms - downloads all platform-specific depots when -app is used.");
|
||||
Console.WriteLine(" -all-archs - download all architecture-specific depots when -app is used.");
|
||||
Console.WriteLine(" -os <os> - the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)");
|
||||
Console.WriteLine(" -osarch <arch> - the architecture for which to download the game (32 or 64, default: the host's architecture)");
|
||||
Console.WriteLine(" -all-languages - download all language-specific depots when -app is used.");
|
||||
Console.WriteLine(" -language <lang> - the language for which to download the game (default: english)");
|
||||
Console.WriteLine(" -lowviolence - download low violence depots when -app is used.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" -ugc <#> - the UGC ID to download.");
|
||||
Console.WriteLine(" -pubfile <#> - the PublishedFileId to download. (Will automatically resolve to UGC id)");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" -username <user> - the username of the account to login to for restricted content.");
|
||||
Console.WriteLine(" -password <pass> - the password of the account to login to for restricted content.");
|
||||
Console.WriteLine(" -remember-password - if set, remember the password for subsequent logins of this user.");
|
||||
Console.WriteLine(" use -username <username> -remember-password as login credentials.");
|
||||
Console.WriteLine(" -qr - display a login QR code to be scanned with the Steam mobile app");
|
||||
Console.WriteLine(" -no-mobile - prefer entering a 2FA code instead of prompting to accept in the Steam mobile app");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" -dir <installdir> - the directory in which to place downloaded files.");
|
||||
Console.WriteLine(" -filelist <file.txt> - the name of a local file that contains a list of files to download (from the manifest).");
|
||||
Console.WriteLine(" prefix file path with `regex:` if you want to match with regex. each file path should be on their own line.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" -validate - include checksum verification of files already downloaded");
|
||||
Console.WriteLine(" -manifest-only - downloads a human readable manifest for any depots that would be downloaded.");
|
||||
Console.WriteLine(" -cellid <#> - the overridden CellID of the content server to download from.");
|
||||
Console.WriteLine(" -max-downloads <#> - maximum number of chunks to download concurrently. (default: 8).");
|
||||
Console.WriteLine(" -loginid <#> - a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.");
|
||||
Console.WriteLine(" -use-lancache - forces downloads over the local network via a Lancache instance.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" -debug - enable verbose debug logging.");
|
||||
Console.WriteLine(" -V or --version - print version and runtime.");
|
||||
}
|
||||
|
||||
static void PrintVersion(bool printExtra = false)
|
||||
{
|
||||
var version = typeof(Program).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
|
||||
Console.WriteLine($"DepotDownloader v{version}");
|
||||
|
||||
if (!printExtra)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine($"Runtime: {RuntimeInformation.FrameworkDescription} on {RuntimeInformation.OSDescription}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle( "DepotDownloader" )]
|
||||
[assembly: AssemblyDescription("Steam Downloading Utility")]
|
||||
[assembly: AssemblyConfiguration( "" )]
|
||||
[assembly: AssemblyCompany("SteamRE Team")]
|
||||
[assembly: AssemblyProduct( "DepotDownloader" )]
|
||||
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2016")]
|
||||
[assembly: AssemblyTrademark( "" )]
|
||||
[assembly: AssemblyCulture( "" )]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible( false )]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.2.0.*")]
|
||||
@@ -1,35 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract()]
|
||||
[ProtoContract]
|
||||
class ProtoManifest
|
||||
{
|
||||
// Proto ctor
|
||||
private ProtoManifest()
|
||||
{
|
||||
Files = new List<FileData>();
|
||||
Files = [];
|
||||
}
|
||||
|
||||
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
|
||||
{
|
||||
sourceManifest.Files.ForEach(f => Files.Add(new FileData(f)));
|
||||
ID = id;
|
||||
CreationTime = sourceManifest.CreationTime;
|
||||
}
|
||||
|
||||
[ProtoContract()]
|
||||
[ProtoContract]
|
||||
public class FileData
|
||||
{
|
||||
// Proto ctor
|
||||
private FileData()
|
||||
{
|
||||
Chunks = new List<ChunkData>();
|
||||
Chunks = [];
|
||||
}
|
||||
|
||||
public FileData(DepotManifest.FileData sourceData) : this()
|
||||
@@ -75,7 +80,7 @@ namespace DepotDownloader
|
||||
public ChunkData(DepotManifest.ChunkData sourceChunk)
|
||||
{
|
||||
ChunkID = sourceChunk.ChunkID;
|
||||
Checksum = sourceChunk.Checksum;
|
||||
Checksum = BitConverter.GetBytes(sourceChunk.Checksum);
|
||||
Offset = sourceChunk.Offset;
|
||||
CompressedLength = sourceChunk.CompressedLength;
|
||||
UncompressedLength = sourceChunk.UncompressedLength;
|
||||
@@ -118,21 +123,74 @@ namespace DepotDownloader
|
||||
[ProtoMember(2)]
|
||||
public ulong ID { get; private set; }
|
||||
|
||||
public static ProtoManifest LoadFromFile(string filename)
|
||||
[ProtoMember(3)]
|
||||
public DateTime CreationTime { get; private set; }
|
||||
|
||||
public static ProtoManifest LoadFromFile(string filename, out byte[] checksum)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
checksum = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ds);
|
||||
using var ms = new MemoryStream();
|
||||
using (var fs = File.Open(filename, FileMode.Open))
|
||||
using (var ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
ds.CopyTo(ms);
|
||||
|
||||
checksum = SHA1.HashData(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
return Serializer.Deserialize<ProtoManifest>(ms);
|
||||
}
|
||||
|
||||
public void SaveToFile(string filename)
|
||||
public void SaveToFile(string filename, out byte[] checksum)
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ProtoBuf.Serializer.Serialize<ProtoManifest>(ds, this);
|
||||
using var ms = new MemoryStream();
|
||||
Serializer.Serialize(ms, this);
|
||||
|
||||
checksum = SHA1.HashData(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using var fs = File.Open(filename, FileMode.Create);
|
||||
using var ds = new DeflateStream(fs, CompressionMode.Compress);
|
||||
ms.CopyTo(ds);
|
||||
}
|
||||
|
||||
public DepotManifest ConvertToSteamManifest(uint depotId)
|
||||
{
|
||||
ulong uncompressedSize = 0, compressedSize = 0;
|
||||
var newManifest = new DepotManifest();
|
||||
newManifest.Files = new List<DepotManifest.FileData>(Files.Count);
|
||||
|
||||
foreach (var file in Files)
|
||||
{
|
||||
var fileNameHash = SHA1.HashData(Encoding.UTF8.GetBytes(file.FileName.Replace('/', '\\').ToLowerInvariant()));
|
||||
var newFile = new DepotManifest.FileData(file.FileName, fileNameHash, file.Flags, file.TotalSize, file.FileHash, null, false, file.Chunks.Count);
|
||||
|
||||
foreach (var chunk in file.Chunks)
|
||||
{
|
||||
var newChunk = new DepotManifest.ChunkData(chunk.ChunkID, BitConverter.ToUInt32(chunk.Checksum, 0), chunk.Offset, chunk.CompressedLength, chunk.UncompressedLength);
|
||||
newFile.Chunks.Add(newChunk);
|
||||
|
||||
uncompressedSize += chunk.UncompressedLength;
|
||||
compressedSize += chunk.CompressedLength;
|
||||
}
|
||||
|
||||
newManifest.Files.Add(newFile);
|
||||
}
|
||||
|
||||
newManifest.FilenamesEncrypted = false;
|
||||
newManifest.DepotID = depotId;
|
||||
newManifest.ManifestGID = ID;
|
||||
newManifest.CreationTime = CreationTime;
|
||||
newManifest.TotalUncompressedSize = uncompressedSize;
|
||||
newManifest.TotalCompressedSize = compressedSize;
|
||||
newManifest.EncryptedCRC = 0;
|
||||
|
||||
return newManifest;
|
||||
}
|
||||
}
|
||||
}
|
||||
+723
-495
File diff suppressed because it is too large.
Load diff
+239
-174
@@ -1,174 +1,239 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class Util
|
||||
{
|
||||
[DllImport( "libc" )]
|
||||
static extern int uname( IntPtr buf );
|
||||
|
||||
static int _isMacOSX = -1;
|
||||
|
||||
// Environment.OSVersion.Platform returns PlatformID.Unix under Mono on OS X
|
||||
// Code adapted from Mono: mcs/class/Managed.Windows.Forms/System.Windows.Forms/XplatUI.cs
|
||||
private static bool IsMacOSX()
|
||||
{
|
||||
if ( _isMacOSX != -1 )
|
||||
return _isMacOSX == 1;
|
||||
|
||||
IntPtr buf = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
// The size of the utsname struct varies from system to system, but this _seems_ more than enough
|
||||
buf = Marshal.AllocHGlobal( 4096 );
|
||||
|
||||
if ( uname( buf ) == 0 )
|
||||
{
|
||||
string sys = Marshal.PtrToStringAnsi( buf );
|
||||
if ( sys == "Darwin" )
|
||||
{
|
||||
_isMacOSX = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Do nothing?
|
||||
}
|
||||
finally
|
||||
{
|
||||
if ( buf != IntPtr.Zero )
|
||||
Marshal.FreeHGlobal( buf );
|
||||
}
|
||||
|
||||
_isMacOSX = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string GetSteamOS()
|
||||
{
|
||||
switch (Environment.OSVersion.Platform)
|
||||
{
|
||||
case PlatformID.Win32NT:
|
||||
case PlatformID.Win32Windows:
|
||||
return "windows";
|
||||
case PlatformID.MacOSX:
|
||||
return "macos";
|
||||
case PlatformID.Unix:
|
||||
return IsMacOSX() ? "macos" : "linux";
|
||||
}
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
public static string ReadPassword()
|
||||
{
|
||||
ConsoleKeyInfo keyInfo;
|
||||
StringBuilder password = new StringBuilder();
|
||||
|
||||
do
|
||||
{
|
||||
keyInfo = Console.ReadKey( true );
|
||||
|
||||
if ( keyInfo.Key == ConsoleKey.Backspace )
|
||||
{
|
||||
if ( password.Length > 0 )
|
||||
password.Remove( password.Length - 1, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Printable ASCII characters only */
|
||||
char c = keyInfo.KeyChar;
|
||||
if ( c >= ' ' && c <= '~' )
|
||||
password.Append( c );
|
||||
} while ( keyInfo.Key != ConsoleKey.Enter );
|
||||
|
||||
return password.ToString();
|
||||
}
|
||||
|
||||
// Validate a file against Steam3 Chunk data
|
||||
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
|
||||
{
|
||||
var neededChunks = new List<ProtoManifest.ChunkData>();
|
||||
int read;
|
||||
|
||||
foreach (var data in chunkdata)
|
||||
{
|
||||
byte[] chunk = new byte[data.UncompressedLength];
|
||||
fs.Seek((long)data.Offset, SeekOrigin.Begin);
|
||||
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
|
||||
|
||||
byte[] tempchunk;
|
||||
if (read < data.UncompressedLength)
|
||||
{
|
||||
tempchunk = new byte[read];
|
||||
Array.Copy(chunk, 0, tempchunk, 0, read);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempchunk = chunk;
|
||||
}
|
||||
|
||||
byte[] adler = AdlerHash(tempchunk);
|
||||
if (!adler.SequenceEqual(data.Checksum))
|
||||
{
|
||||
neededChunks.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
return neededChunks;
|
||||
}
|
||||
|
||||
public static byte[] AdlerHash(byte[] input)
|
||||
{
|
||||
uint a = 0, b = 0;
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
a = (a + input[i]) % 65521;
|
||||
b = (b + a) % 65521;
|
||||
}
|
||||
return BitConverter.GetBytes(a | (b << 16));
|
||||
}
|
||||
|
||||
public static byte[] SHAHash( byte[] input )
|
||||
{
|
||||
SHA1Managed sha = new SHA1Managed();
|
||||
|
||||
byte[] output = sha.ComputeHash( input );
|
||||
|
||||
sha.Clear();
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeHexString( string hex )
|
||||
{
|
||||
if ( hex == null )
|
||||
return null;
|
||||
|
||||
int chars = hex.Length;
|
||||
byte[] bytes = new byte[ chars / 2 ];
|
||||
|
||||
for ( int i = 0 ; i < chars ; i += 2 )
|
||||
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static string EncodeHexString( byte[] input )
|
||||
{
|
||||
return input.Aggregate( new StringBuilder(),
|
||||
( sb, v ) => sb.Append( v.ToString( "x2" ) )
|
||||
).ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
// This file is subject to the terms and conditions defined
|
||||
// in file 'LICENSE', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class Util
|
||||
{
|
||||
public static string GetSteamOS()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return "windows";
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return "macos";
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return "linux";
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD))
|
||||
{
|
||||
// Return linux as freebsd steam client doesn't exist yet
|
||||
return "linux";
|
||||
}
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
public static string GetSteamArch()
|
||||
{
|
||||
return Environment.Is64BitOperatingSystem ? "64" : "32";
|
||||
}
|
||||
|
||||
public static string ReadPassword()
|
||||
{
|
||||
ConsoleKeyInfo keyInfo;
|
||||
var password = new StringBuilder();
|
||||
|
||||
do
|
||||
{
|
||||
keyInfo = Console.ReadKey(true);
|
||||
|
||||
if (keyInfo.Key == ConsoleKey.Backspace)
|
||||
{
|
||||
if (password.Length > 0)
|
||||
{
|
||||
password.Remove(password.Length - 1, 1);
|
||||
Console.Write("\b \b");
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Printable ASCII characters only */
|
||||
var c = keyInfo.KeyChar;
|
||||
if (c >= ' ' && c <= '~')
|
||||
{
|
||||
password.Append(c);
|
||||
Console.Write('*');
|
||||
}
|
||||
} while (keyInfo.Key != ConsoleKey.Enter);
|
||||
|
||||
return password.ToString();
|
||||
}
|
||||
|
||||
// Validate a file against Steam3 Chunk data
|
||||
public static List<DepotManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, DepotManifest.ChunkData[] chunkdata)
|
||||
{
|
||||
var neededChunks = new List<DepotManifest.ChunkData>();
|
||||
|
||||
foreach (var data in chunkdata)
|
||||
{
|
||||
fs.Seek((long)data.Offset, SeekOrigin.Begin);
|
||||
|
||||
var adler = AdlerHash(fs, (int)data.UncompressedLength);
|
||||
if (!adler.SequenceEqual(BitConverter.GetBytes(data.Checksum)))
|
||||
{
|
||||
neededChunks.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
return neededChunks;
|
||||
}
|
||||
|
||||
public static byte[] AdlerHash(Stream stream, int length)
|
||||
{
|
||||
uint a = 0, b = 0;
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var c = (uint)stream.ReadByte();
|
||||
|
||||
a = (a + c) % 65521;
|
||||
b = (b + a) % 65521;
|
||||
}
|
||||
|
||||
return BitConverter.GetBytes(a | (b << 16));
|
||||
}
|
||||
|
||||
public static byte[] FileSHAHash(string filename)
|
||||
{
|
||||
using (var fs = File.Open(filename, FileMode.Open))
|
||||
using (var sha = SHA1.Create())
|
||||
{
|
||||
var output = sha.ComputeHash(fs);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static DepotManifest LoadManifestFromFile(string directory, uint depotId, ulong manifestId, bool badHashWarning)
|
||||
{
|
||||
// Try loading Steam format manifest first.
|
||||
var filename = Path.Combine(directory, string.Format("{0}_{1}.manifest", depotId, manifestId));
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
byte[] expectedChecksum;
|
||||
|
||||
try
|
||||
{
|
||||
expectedChecksum = File.ReadAllBytes(filename + ".sha");
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
expectedChecksum = null;
|
||||
}
|
||||
|
||||
var currentChecksum = FileSHAHash(filename);
|
||||
|
||||
if (expectedChecksum != null && expectedChecksum.SequenceEqual(currentChecksum))
|
||||
{
|
||||
return DepotManifest.LoadFromFile(filename);
|
||||
}
|
||||
else if (badHashWarning)
|
||||
{
|
||||
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", manifestId);
|
||||
}
|
||||
}
|
||||
|
||||
// Try converting legacy manifest format.
|
||||
filename = Path.Combine(directory, string.Format("{0}_{1}.bin", depotId, manifestId));
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
byte[] expectedChecksum;
|
||||
|
||||
try
|
||||
{
|
||||
expectedChecksum = File.ReadAllBytes(filename + ".sha");
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
expectedChecksum = null;
|
||||
}
|
||||
|
||||
byte[] currentChecksum;
|
||||
var oldManifest = ProtoManifest.LoadFromFile(filename, out currentChecksum);
|
||||
|
||||
if (oldManifest != null && (expectedChecksum == null || !expectedChecksum.SequenceEqual(currentChecksum)))
|
||||
{
|
||||
oldManifest = null;
|
||||
|
||||
if (badHashWarning)
|
||||
{
|
||||
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", manifestId);
|
||||
}
|
||||
}
|
||||
|
||||
if (oldManifest != null)
|
||||
{
|
||||
return oldManifest.ConvertToSteamManifest(depotId);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static bool SaveManifestToFile(string directory, DepotManifest manifest)
|
||||
{
|
||||
try
|
||||
{
|
||||
var filename = Path.Combine(directory, string.Format("{0}_{1}.manifest", manifest.DepotID, manifest.ManifestGID));
|
||||
manifest.SaveToFile(filename);
|
||||
File.WriteAllBytes(filename + ".sha", FileSHAHash(filename));
|
||||
return true; // If serialization completes without throwing an exception, return true
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false; // Return false if an error occurs
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] DecodeHexString(string hex)
|
||||
{
|
||||
if (hex == null)
|
||||
return null;
|
||||
|
||||
var chars = hex.Length;
|
||||
var bytes = new byte[chars / 2];
|
||||
|
||||
for (var i = 0; i < chars; i += 2)
|
||||
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decrypts using AES/ECB/PKCS7
|
||||
/// </summary>
|
||||
public static byte[] SymmetricDecryptECB(byte[] input, byte[] key)
|
||||
{
|
||||
using var aes = Aes.Create();
|
||||
aes.BlockSize = 128;
|
||||
aes.KeySize = 256;
|
||||
aes.Mode = CipherMode.ECB;
|
||||
aes.Padding = PaddingMode.PKCS7;
|
||||
|
||||
using var aesTransform = aes.CreateDecryptor(key, null);
|
||||
var output = aesTransform.TransformFinalBlock(input, 0, input.Length);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="protobuf-net" version="2.0.0.668" targetFramework="net4" />
|
||||
<package id="SteamKit2" version="1.8.0" targetFramework="net45" />
|
||||
</packages>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 45 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 65 65" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g id="B" transform="matrix(1,0,0,1,0.5,0.5)">
|
||||
<g>
|
||||
<path d="M1.305,41.202C5.259,54.386 17.488,64 31.959,64C49.632,64 63.959,49.673 63.959,32C63.959,14.327 49.632,0 31.959,0C15.001,0 1.124,13.193 0.028,29.874C2.102,33.351 2.907,35.502 1.303,41.202L1.305,41.202Z" style="fill:rgb(56,61,72);fill-rule:nonzero;"/>
|
||||
<g transform="matrix(-0.984183,-1.19698e-16,9.80712e-17,-0.795301,95.4776,96.4352)">
|
||||
<g id="Arrow">
|
||||
<path d="M45.613,41.896C45.811,41.658 46.125,41.658 46.322,41.896C48.069,44.002 55.776,53.297 58.421,56.487C58.569,56.666 58.615,56.938 58.537,57.174C58.459,57.411 58.273,57.566 58.067,57.566C55.616,57.566 50.417,57.566 50.417,57.566L50.417,80.833L41.519,90.628L41.519,57.566L33.869,57.566C33.662,57.566 33.476,57.411 33.399,57.174C33.321,56.938 33.367,56.666 33.515,56.487C36.16,53.297 43.867,44.002 45.613,41.896Z" style="fill:white;"/>
|
||||
<path d="M44.904,40.996C43.158,43.102 35.45,52.397 32.805,55.587C32.361,56.122 32.224,56.937 32.457,57.648C32.691,58.359 33.249,58.824 33.869,58.824L40.502,58.824C40.502,58.824 40.502,90.628 40.502,90.628L42.194,91.567L51.433,81.398L51.433,58.824C51.433,58.824 58.067,58.824 58.067,58.824C58.687,58.824 59.245,58.359 59.478,57.648C59.712,56.937 59.574,56.122 59.13,55.587C56.485,52.397 48.778,43.102 47.032,40.996C46.44,40.282 45.496,40.282 44.904,40.996L44.904,40.996ZM45.613,41.896C45.811,41.658 46.125,41.658 46.322,41.896C48.069,44.002 55.776,53.297 58.421,56.487C58.569,56.666 58.615,56.938 58.537,57.174C58.459,57.411 58.273,57.566 58.067,57.566C55.616,57.566 50.417,57.566 50.417,57.566L50.417,80.833L41.519,90.628L41.519,57.566L33.869,57.566C33.662,57.566 33.476,57.411 33.399,57.174C33.321,56.938 33.367,56.666 33.515,56.487C36.16,53.297 43.867,44.002 45.613,41.896Z" style="fill:rgb(56,61,72);"/>
|
||||
</g>
|
||||
</g>
|
||||
<path id="Steam" d="M30.31,23.985L30.313,24.143L22.483,35.518C21.215,35.46 19.943,35.683 18.735,36.18C18.209,36.394 17.707,36.662 17.237,36.98L0.042,29.893C0.042,29.893 -0.356,36.439 1.302,41.317L13.458,46.333C14.058,49.061 15.938,51.453 18.7,52.603C23.194,54.47 28.43,52.313 30.303,47.821C30.786,46.664 31.019,45.418 30.987,44.165L42.18,36.16L42.455,36.165C49.16,36.165 54.61,30.699 54.61,23.985C54.61,17.271 49.17,11.825 42.455,11.811C35.753,11.811 30.3,17.271 30.3,23.985L30.31,23.985ZM28.43,47.035C26.976,50.535 22.964,52.182 19.477,50.729C17.93,50.079 16.675,48.882 15.953,47.367L19.91,49.007C20.524,49.262 21.182,49.394 21.847,49.394C23.879,49.394 25.721,48.165 26.501,46.288C27.565,43.733 26.34,40.754 23.786,39.687L19.686,37.992C21.264,37.392 23.058,37.372 24.736,38.069C26.436,38.772 27.736,40.096 28.432,41.789C29.128,43.482 29.124,45.349 28.422,47.035M42.466,32.1C38.022,32.088 34.372,28.431 34.368,23.987C34.373,19.544 38.023,15.888 42.466,15.876C46.91,15.887 50.561,19.543 50.566,23.987C50.562,28.431 46.91,32.089 42.466,32.1M36.398,23.974C36.395,20.635 39.139,17.884 42.478,17.879C45.833,17.879 48.562,20.609 48.562,23.974C48.564,27.314 45.818,30.064 42.478,30.067C39.139,30.062 36.395,27.313 36.397,23.974L36.398,23.974Z" style="fill:rgb(175,212,255);fill-rule:nonzero;"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -1,27 +1,131 @@
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET and Mono
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 8.0
|
||||
|
||||
This program must be run from a console, it has no GUI.
|
||||
|
||||
## Installation
|
||||
|
||||
### Directly from GitHub
|
||||
|
||||
Download a binary from [the releases page](https://github.com/SteamRE/DepotDownloader/releases/latest).
|
||||
|
||||
### via Windows Package Manager CLI (aka winget)
|
||||
|
||||
On Windows, [winget](https://github.com/microsoft/winget-cli) users can download and install
|
||||
the latest Terminal release by installing the `SteamRE.DepotDownloader`
|
||||
package:
|
||||
|
||||
```powershell
|
||||
winget install --exact --id SteamRE.DepotDownloader
|
||||
```
|
||||
Usage: depotdownloader <parameters> [optional parameters]
|
||||
|
||||
Parameters:
|
||||
-app <#> - the AppID to download.
|
||||
### via Homebrew
|
||||
|
||||
Optional Parameters:
|
||||
-depot <#> - the DepotID to download.
|
||||
-cellid <#> - the overridden CellID of the content server to download from.
|
||||
-username <user> - the username of the account to login to for restricted content.
|
||||
-password <pass> - the password of the account to login to for restricted content.
|
||||
-dir <installdir> - the directory in which to place downloaded files.
|
||||
-filelist <file.txt> - a list of files to download (from the manifest).
|
||||
Can optionally use regex to download only certain files.
|
||||
-all-platforms - downloads all platform-specific depots when -app is used.
|
||||
-manifest-only - downloads a human readable manifest for any depots that would be downloaded.
|
||||
-beta <branchname> - download from specified branch if available (default: Public).
|
||||
-betapassword <pass> - branch password if applicable.
|
||||
-manifest <id> - manifest id of content to download (requires -depot, default: latest for branch).
|
||||
-max-servers <#> - maximum number of content servers to use. (default: 8).
|
||||
-max-downloads <#> - maximum number of chunks to download concurrently. (default: 4).
|
||||
On macOS, [Homebrew](https://brew.sh) users can download and install that latest release by running the following commands:
|
||||
|
||||
```shell
|
||||
brew tap steamre/tools
|
||||
brew install depotdownloader
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```powershell
|
||||
./DepotDownloader -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `./DepotDownloader -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
By default it will use anonymous account ([view which apps are available on it here](https://steamdb.info/sub/17906/)).
|
||||
|
||||
To use your account, specify the `-username <username>` parameter. Password will be asked interactively if you do
|
||||
not use specify the `-password` parameter.
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```powershell
|
||||
./DepotDownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `./DepotDownloader -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```powershell
|
||||
./DepotDownloader -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `./DepotDownloader -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
#### Authentication
|
||||
|
||||
Parameter | Description
|
||||
----------------------- | -----------
|
||||
`-username <user>` | the username of the account to login to for restricted content.
|
||||
`-password <pass>` | the password of the account to login to for restricted content.
|
||||
`-remember-password` | if set, remember the password for subsequent logins of this user. (Use `-username <username> -remember-password` as login credentials)
|
||||
`-qr` | display a login QR code to be scanned with the Steam mobile app
|
||||
`-no-mobile` | prefer entering a 2FA code instead of prompting to accept in the Steam mobile app.
|
||||
`-loginid <#>` | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
|
||||
#### Downloading
|
||||
|
||||
Parameter | Description
|
||||
------------------------ | -----------
|
||||
`-app <#>` | the AppID to download.
|
||||
`-depot <#>` | the DepotID to download.
|
||||
`-manifest <id>` | manifest id of content to download (requires `-depot`, default: current for branch).
|
||||
`-ugc <#>` | the UGC ID to download.
|
||||
`-pubfile <#>` | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
`-branch <branchname>` | download from specified branch if available (default: Public).
|
||||
`-branchpassword <pass>` | branch password if applicable.
|
||||
|
||||
#### Download configuration
|
||||
|
||||
Parameter | Description
|
||||
----------------------- | -----------
|
||||
`-all-platforms` | downloads all platform-specific depots when `-app` is used.
|
||||
`-os <os>` | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
`-osarch <arch>` | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
`-all-archs` | download all architecture-specific depots when `-app` is used.
|
||||
`-all-languages` | download all language-specific depots when `-app` is used.
|
||||
`-language <lang>` | the language for which to download the game (default: english)
|
||||
`-lowviolence` | download low violence depots when `-app` is used.
|
||||
`-dir <installdir>` | the directory in which to place downloaded files.
|
||||
`-filelist <file.txt>` | the name of a local file that contains a list of files to download (from the manifest). prefix file path with `regex:` if you want to match with regex. each file path should be on their own line.
|
||||
`-validate` | include checksum verification of files already downloaded.
|
||||
`-manifest-only` | downloads a human readable manifest for any depots that would be downloaded.
|
||||
`-cellid <#>` | the overridden CellID of the content server to download from.
|
||||
`-max-downloads <#>` | maximum number of chunks to download concurrently. (default: 8).
|
||||
`-use-lancache` | forces downloads over the local network via a Lancache instance.
|
||||
|
||||
#### Other
|
||||
|
||||
Parameter | Description
|
||||
----------------------- | -----------
|
||||
`-debug` | enable verbose debug logging.
|
||||
`-V` or `--version` | print version and runtime.
|
||||
|
||||
## Frequently Asked Questions
|
||||
|
||||
### Why am I prompted to enter a 2-factor code every time I run the app?
|
||||
Your 2-factor code authenticates a Steam session. You need to "remember" your session with `-remember-password` which persists the login key for your Steam session.
|
||||
|
||||
### Can I run DepotDownloader while an account is already connected to Steam?
|
||||
Any connection to Steam will be closed if they share a LoginID. You can specify a different LoginID with `-loginid`.
|
||||
|
||||
### Why doesn't my password containing special characters work? Do I have to specify the password on the command line?
|
||||
If you pass the `-password` parameter with a password that contains special characters, you will need to escape the command appropriately for the shell you are using. You do not have to include the `-password` parameter on the command line as long as you include a `-username`. You will be prompted to enter your password interactively.
|
||||
|
||||
### I am getting error 401 or no manifest code returned for old manifest ids
|
||||
Try logging in with a Steam account, this may happen when using anonymous account.
|
||||
|
||||
Steam allows developers to block downloading old manifests, in which case no manifest code is returned even when parameters appear correct.
|
||||
|
||||
### Why am I getting slow download speeds and frequent connection timeouts?
|
||||
When downloading old builds, cache server may not have the chunks readily available which makes downloading slower.
|
||||
Try increasing `-max-downloads` to saturate the network more.
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "9.0.100",
|
||||
"rollForward": "latestMinor"
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user