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https://github.com/SteamRE/DepotDownloader.git
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Merge branch 'dotnet8'
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commit
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@@ -68,7 +68,7 @@ jobs:
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run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-x64 --output selfcontained-osx-x64
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- name: Publish macOS-arm64
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if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
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if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
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run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-arm64 --output selfcontained-osx-arm64
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- name: Upload Windows-x64
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@@ -11,7 +11,7 @@ using SteamKit2.CDN;
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namespace DepotDownloader
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{
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public class ContentDownloaderException : Exception
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class ContentDownloaderException : Exception
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{
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public ContentDownloaderException(String value) : base(value) { }
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}
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@@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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@@ -9,11 +9,12 @@
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<Authors>SteamRE Team</Authors>
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<Copyright>Copyright © SteamRE Team 2021</Copyright>
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<ApplicationIcon>..\Icon\DepotDownloader.ico</ApplicationIcon>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="protobuf-net" Version="3.2.26" />
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<PackageReference Include="protobuf-net" Version="3.2.30" />
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<PackageReference Include="QRCoder" Version="1.4.3" />
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<PackageReference Include="SteamKit2" Version="2.5.0-Beta.1" />
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<PackageReference Include="SteamKit2" Version="2.5.0" />
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</ItemGroup>
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</Project>
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@@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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namespace DepotDownloader
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{
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public static class PlatformUtilities
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static class PlatformUtilities
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{
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private const int ModeExecuteOwner = 0x0040;
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private const int ModeExecuteGroup = 0x0008;
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@@ -113,7 +113,6 @@ namespace DepotDownloader
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this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
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Console.Write("Connecting to Steam3...");
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Connect();
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}
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