mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
1 file changed
+5
-20
@@ -46,19 +46,12 @@ namespace BepInEx.Preloader.Unity
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if (managedDirectory != null)
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ManagedPath = managedDirectory;
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bool bridgeInitialized = Utility.TryDo(() =>
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Utility.TryDo(() =>
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{
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if (ConfigShimHarmony.Value)
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HarmonyDetourBridge.Init();
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}, out var harmonyBridgeException);
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Exception runtimePatchException = null;
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if (bridgeInitialized)
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Utility.TryDo(() =>
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{
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if (ConfigApplyRuntimePatches.Value)
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UnityPatches.Apply();
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}, out runtimePatchException);
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if (ConfigApplyRuntimePatches.Value)
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UnityPatches.Apply();
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}, out var runtimePatchException);
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Logger.Sources.Add(TraceLogSource.CreateSource());
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@@ -77,9 +70,6 @@ namespace BepInEx.Preloader.Unity
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Log.LogDebug($"Unity Managed directory: {ManagedPath}");
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Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
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if (harmonyBridgeException != null)
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Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
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if (runtimePatchException != null)
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Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
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@@ -280,11 +270,6 @@ namespace BepInEx.Preloader.Unity
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true,
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"Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
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private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
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"Preloader", "ShimHarmonySupport",
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!Utility.CLRSupportsDynamicAssemblies,
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"If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
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private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
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"Logging", "PreloaderConsoleOutRedirection",
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true,
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