Remove Harmony shim config

This commit is contained in:
ghorsington committed 2020-06-02 23:47:23 +03:00
1 parent e5e811c70f
commit 90bb22c878
1 file changed
+4 -20
+4 -20
View File
@@ -35,19 +35,11 @@ namespace BepInEx.Preloader
ConsoleManager.Initialize(false);
AllocateConsole();
bool bridgeInitialized = Utility.TryDo(() =>
Utility.TryDo(() =>
{
if (ConfigShimHarmony.Value)
HarmonyDetourBridge.Init();
}, out var harmonyBridgeException);
Exception runtimePatchException = null;
if (bridgeInitialized)
Utility.TryDo(() =>
{
if (ConfigApplyRuntimePatches.Value)
UnityPatches.Apply();
}, out runtimePatchException);
if (ConfigApplyRuntimePatches.Value)
UnityPatches.Apply();
}, out var runtimePatchException);
Logger.Sources.Add(TraceLogSource.CreateSource());
@@ -76,9 +68,6 @@ namespace BepInEx.Preloader
Logger.LogInfo($"CLR runtime version: {Environment.Version}");
Logger.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
if (harmonyBridgeException != null)
Logger.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
if (runtimePatchException != null)
Logger.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
@@ -276,11 +265,6 @@ namespace BepInEx.Preloader
true,
"Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
"Preloader", "ShimHarmonySupport",
!Utility.CLRSupportsDynamicAssemblies,
"If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
"Logging", "PreloaderConsoleOutRedirection",
true,